--1021290:ジャネンバ_イリュージョンスマッシュ --sp_effect_b1_00137 --sp2119 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156562;-- キャラ登場 SP_02= 156563;-- 横に向いて殴る SP_03= 156564;-- 横に向いて殴る SP_04= 156566;-- 横に向いて殴る SP_05= 156569;-- 追撃のパンチ SP_06= 156568;-- 追撃のパンチ SP_07= 156573;-- 連打 SP_08= 156571;-- 連打 SP_09= 156575;-- フィニッシュ --エフェクト(敵) SP_01x= 156562;-- キャラ登場 SP_02x= 156563;-- 横に向いて殴る SP_03x= 156564;-- 横に向いて殴る SP_04x= 156567;-- 横に向いて殴る(敵) SP_05x= 156570;-- 追撃のパンチ(敵) SP_06x= 156568;-- 追撃のパンチ SP_07x= 156574;-- 連打(敵) SP_08x= 156571;-- 連打 SP_09x= 156575;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 蹴り ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, appearance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 96, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 94, appearance, 255 ); setEffAlphaKey( spep_0 + 95, appearance, 255 ); setEffAlphaKey( spep_0 + 96, appearance, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-3 + 50, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 1, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 2, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 3, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 4, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 5, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 6, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0-3 + 12, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0-3 + 14, 1, 232, 145.2 , 0 ); setMoveKey( spep_0-3 + 16, 1, 274.2, 160.9 , 0 ); setMoveKey( spep_0-3 + 18, 1, 313.9, 175.8 , 0 ); setMoveKey( spep_0-3 + 20, 1, 351.3, 189.8 , 0 ); setMoveKey( spep_0-3 + 22, 1, 386.2, 202.9 , 0 ); setMoveKey( spep_0-3 + 24, 1, 418.8, 215.1 , 0 ); setMoveKey( spep_0-3 + 26, 1, 448.9, 226.4 , 0 ); setMoveKey( spep_0-3 + 28, 1, 476.6, 236.8 , 0 ); setMoveKey( spep_0-3 + 30, 1, 501.9, 246.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, 524.8, 254.8 , 0 ); setMoveKey( spep_0-3 + 34, 1, 545.2, 262.5 , 0 ); setMoveKey( spep_0-3 + 36, 1, 563.3, 269.3 , 0 ); setMoveKey( spep_0-3 + 38, 1, 579, 275.2 , 0 ); setMoveKey( spep_0-3 + 40, 1, 592.2, 280.1 , 0 ); setMoveKey( spep_0-3 + 42, 1, 603.1, 284.2 , 0 ); setMoveKey( spep_0-3 + 44, 1, 611.5, 287.3 , 0 ); setMoveKey( spep_0-3 + 46, 1, 617.5, 289.6 , 0 ); setMoveKey( spep_0-3 + 48, 1, 621.1, 290.9 , 0 ); setMoveKey( spep_0-3 + 50, 1, 622.4, 291.4 , 0 ); setScaleKey( spep_0 + 0,1,1.4,1.4); setScaleKey( spep_0 + 1,1,1.4,1.4); setScaleKey( spep_0 + 2,1,1.4,1.4); setScaleKey( spep_0 + 3,1,1.4,1.4); setScaleKey( spep_0 + 4,1,1.4,1.4); setScaleKey( spep_0 + 5,1,1.4,1.4); setScaleKey( spep_0 + 6,1,1.4,1.4); setScaleKey( spep_0-3 + 12,1,1.4,1.4); setScaleKey( spep_0-3 + 14,1,1.4,1.4); setScaleKey( spep_0-3 + 16,1,1.39,1.39); setScaleKey( spep_0-3 + 18,1,1.38,1.38); setScaleKey( spep_0-3 + 20,1,1.36,1.36); setScaleKey( spep_0-3 + 22,1,1.34,1.34); setScaleKey( spep_0-3 + 24,1,1.31,1.31); setScaleKey( spep_0-3 + 26,1,1.29,1.29); setScaleKey( spep_0-3 + 28,1,1.26,1.26); setScaleKey( spep_0-3 + 30,1,1.22,1.22); setScaleKey( spep_0-3 + 32,1,1.19,1.19); setScaleKey( spep_0-3 + 34,1,1.15,1.15); setScaleKey( spep_0-3 + 36,1,1.1,1.1); setScaleKey( spep_0-3 + 38,1,1.06,1.06); setScaleKey( spep_0-3 + 40,1,1.01,1.01); setScaleKey( spep_0-3 + 42,1,0.95,0.95); setScaleKey( spep_0-3 + 44,1,0.89,0.89); setScaleKey( spep_0-3 + 46,1,0.83,0.83); setScaleKey( spep_0-3 + 48,1,0.76,0.76); setScaleKey( spep_0-3 + 50,1,0.76,0.76); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 50, 1, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --入り SE001 = playSe( spep_0 + 0, 1072 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+96; ------------------------------------------------------ -- 横に向いて殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 112, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 110, panting_f, 255 ); setEffAlphaKey( spep_1 + 111, panting_f, 255 ); setEffAlphaKey( spep_1 + 112, panting_f, 0 ); -- ** エフェクト等 ** -- ctpanting = entryEffect( spep_1 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ctpanting, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, ctpanting, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ctpanting, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, ctpanting, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctpanting, 0 ); setEffRotateKey( spep_1 + 112, ctpanting, 0 ); setEffAlphaKey( spep_1 + 0, ctpanting, 255 ); setEffAlphaKey( spep_1 + 110, ctpanting, 255 ); setEffAlphaKey( spep_1 + 111, ctpanting, 255 ); setEffAlphaKey( spep_1 + 112, ctpanting, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 112, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 110, panting_b, 255 ); setEffAlphaKey( spep_1 + 111, panting_b, 255 ); setEffAlphaKey( spep_1 + 112, panting_b, 0 ); --SE --腕振りかぶる SE003 = playSe( spep_1 + 6, 1116 ); setPitch( spep_1 + 6, SE003, -400 ); setTimeStretch( SE003, 0.73, 10, 1 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-3 + 56, 1, 1 ); setDisp( spep_1-3 + 107, 1, 0 ); changeAnime( spep_1-3 + 56, 1, 117 ); changeAnime( spep_1-3 + 100, 1, 106 ); changeAnime( spep_1-3 + 104, 1, 108 ); setMoveKey( spep_1-3 + 56, 1, 39, -19.5 , 0 ); setMoveKey( spep_1-3 + 99, 1, 39, -19.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 156, -19.5 , 0 ); setMoveKey( spep_1-3 + 103, 1, 156, -19.5 , 0 ); setMoveKey( spep_1-3 + 104, 1, 186, -19.5 , 0 ); setMoveKey( spep_1-3 + 105, 1, 186, -19.5 , 0 ); setMoveKey( spep_1-3 + 106, 1, 400.5, -19.5 , 0 ); setMoveKey( spep_1-3 + 107, 1, 400.5, -19.5 , 0 ); setScaleKey( spep_1-3 + 56, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 99, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 100, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 103, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 104, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 107, 1, 1.73, 1.73 ); setRotateKey( spep_1-3 + 56, 1, 0 ); setRotateKey( spep_1-3 + 99, 1, 0 ); setRotateKey( spep_1-3 + 100, 1, -50 ); setRotateKey( spep_1-3 + 103, 1, -50 ); setRotateKey( spep_1-3 + 104, 1, 0 ); setRotateKey( spep_1-3 + 107, 1, 0 ); --SE --腕振りかぶる stopSe( spep_1 + 24, SE003, 18 ); --手がワープする SE004 = playSe( spep_1 + 38, 1291 ,"",0.6); SE005 = playSe( spep_1 + 64, 1291 ,"",0.6); --パンチ SE006 = playSe( spep_1 + 94, 1003 ); SE007 = playSe( spep_1 + 98, 1010 ); SE008 = playSe( spep_1 + 98, 1187 ); setSeVolumeByWorkId( spep_1 + 98, SE008, 78 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 114, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 98, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+112; ------------------------------------------------------ -- 追撃のパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- pursuit_f = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pursuit_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 160, pursuit_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pursuit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 160, pursuit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pursuit_f, 0 ); setEffRotateKey( spep_2 + 160, pursuit_f, 0 ); setEffAlphaKey( spep_2 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 158, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 159, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 160, pursuit_f, 0 ); -- ** エフェクト等 ** -- pursuit_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pursuit_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 160, pursuit_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 160, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pursuit_b, 0 ); setEffRotateKey( spep_2 + 160, pursuit_b, 0 ); setEffAlphaKey( spep_2 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 158, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 159, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 160, pursuit_b, 0 ); --敵の動き setDisp( spep_2-3 + 118, 1, 1 ); setDisp( spep_2-1 + 160, 1, 0 ); changeAnime( spep_2-3 + 118, 1, 105 ); changeAnime( spep_2-3 + 146, 1, 106 ); setMoveKey( spep_2-3 + 118, 1, -433.3, -444.2 , 0 ); setMoveKey( spep_2-3 + 120, 1, -433.3, -444.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, -337.9, -417.7 , 0 ); setMoveKey( spep_2-3 + 126, 1, -337.9, -417.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, -290.7, -378 , 0 ); setMoveKey( spep_2-3 + 130, 1, -290.7, -378 , 0 ); setMoveKey( spep_2-3 + 132, 1, -11.5, -67.5 , 0 ); setMoveKey( spep_2-3 + 136, 1, -11.5, -67.5 , 0 ); setMoveKey( spep_2-3 + 138, 1, 50.1, -32.7 , 0 ); setMoveKey( spep_2-3 + 140, 1, 50.1, -32.7 , 0 ); setMoveKey( spep_2-3 + 142, 1, 83.4, -9.9 , 0 ); setMoveKey( spep_2-3 + 145, 1, 83.4, -9.9 , 0 ); a=20; setMoveKey( spep_2-3 + 146, 1, 54.3-a, -11 , 0 ); setMoveKey( spep_2-3 + 150, 1, 54.3-a, -11 , 0 ); setMoveKey( spep_2-3 + 152, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 156, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 157, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 158, 1, -15.8-a, -17.6 , 0 ); setMoveKey( spep_2-3 + 159, 1, -15.8-a, -17.6 , 0 ); setMoveKey( spep_2-3 + 160, 1, -337.3-a, -492.2 , 0 ); setMoveKey( spep_2-1 + 160, 1, -337.3-a, -492.2 , 0 ); setScaleKey( spep_2-3 + 118, 1, 14.12, 14.12 ); setScaleKey( spep_2-3 + 120, 1, 14.12, 14.12 ); setScaleKey( spep_2-3 + 122, 1, 13.49, 13.49 ); setScaleKey( spep_2-3 + 126, 1, 13.49, 13.49 ); setScaleKey( spep_2-3 + 128, 1, 12.55, 12.55 ); setScaleKey( spep_2-3 + 130, 1, 12.55, 12.55 ); setScaleKey( spep_2-3 + 132, 1, 3.14, 3.14 ); setScaleKey( spep_2-3 + 136, 1, 3.14, 3.14 ); setScaleKey( spep_2-3 + 138, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 140, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 142, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 145, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 146, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 150, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 152, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 156, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 158, 1, 3.61, 3.61 ); setScaleKey( spep_2-3 + 159, 1, 3.61, 3.61 ); setScaleKey( spep_2-3 + 160, 1, 14.12, 14.12 ); setScaleKey( spep_2-1 + 160, 1, 14.12, 14.12 ); setRotateKey( spep_2-3 + 118, 1, 11 ); setRotateKey( spep_2-3 + 145, 1, 11 ); setRotateKey( spep_2-3 + 146, 1, -50 ); setRotateKey( spep_2-1 + 160, 1, -50 ); --SE --足踏み SE009 = playSe( spep_2 + 42, 1111 ); setSeVolumeByWorkId( spep_2 + 42, SE009, 158 ); stopSe( spep_2 + 58, SE009, 0 ); SE010 = playSe( spep_2 + 44, 1112 ); setSeVolumeByWorkId( spep_2 + 44, SE010, 68 ); setPitch( spep_2 + 44, SE010, -800 ); setTimeStretch( SE010, 0.47, 10, 1 ); stopSe( spep_2 + 60, SE010, 24 ); SE011 = playSe( spep_2 + 44, 1153 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 37 ); stopSe( spep_2 + 66, SE011, 18 ); --手がワープする SE012 = playSe( spep_2 + 82, 1291 ,"",0.6); SE013 = playSe( spep_2 + 130, 1291 ,"",0.6); --正面パンチ SE014 = playSe( spep_2 + 146, 1010 ); setSeVolumeByWorkId( spep_2 + 146, SE014, 87 ); SE015 = playSe( spep_2 + 146, 1187 ); setSeVolumeByWorkId( spep_2 + 146, SE015, 68 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 162, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+160; ------------------------------------------------------ -- 連打 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 180, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 180, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 180, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 180, fighting_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 168, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 40, 1, 8 ); changeAnime( spep_3-3 + 86, 1, 6 ); changeAnime( spep_3-3 + 98, 1, 108 ); changeAnime( spep_3-3 + 152, 1, 8 ); setMoveKey( spep_3 + 0, 1, -619.3, -73.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -554.9, -73.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -490.5, -73.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, -426.1, -73.4 , 0 ); setMoveKey( spep_3-3 + 8, 1, -361.7, -73.4 , 0 ); setMoveKey( spep_3-3 + 10, 1, -297.3, -73.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, -233, -73.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, -168.6, -73.4 , 0 ); setMoveKey( spep_3-3 + 16, 1, -104.2, -73.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, -39.8, -73.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 24.6, -73.4 , 0 ); setMoveKey( spep_3-3 + 22, 1, 89, -73.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 153.4, -73.4 , 0 ); setMoveKey( spep_3-3 + 26, 1, 217.7, -73.4 , 0 ); setMoveKey( spep_3-3 + 27, 1, 217.7, -73.4 , 0 ); c=50; setMoveKey( spep_3-3 + 28, 1, 217.6-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 207.9-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, 194.2-c, -51.9 , 0 ); --setMoveKey( spep_3-3 + 34, 1, 188.4-c, -51.9 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 184.5-c, -38.2 , 0 ); setMoveKey( spep_3-3 + 39, 1, 184.5-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, 184.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 42, 1, 184.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 179, -70.3 , 0 ); setMoveKey( spep_3-3 + 46, 1, 167.3, -70.3 , 0 ); setMoveKey( spep_3-3 + 48, 1, 124.7, -70.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 85.7, -70.3 , 0 ); setMoveKey( spep_3-3 + 52, 1, 50.4, -70.3 , 0 ); setMoveKey( spep_3-3 + 54, 1, 18.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, -9, -70.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, -33.1, -70.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, -53.5, -70.3 , 0 ); --setMoveKey( spep_3-3 + 62, 1, -70.2, -70.3 , 0 ); --setMoveKey( spep_3-3 + 64, 1, -83.2, -70.3 , 0 ); --setMoveKey( spep_3-3 + 66, 1, -92.5, -70.3 , 0 ); --setMoveKey( spep_3-3 + 68, 1, -98, -70.3 , 0 ); --setMoveKey( spep_3-3 + 70, 1, -99.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 85, 1, -169.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 86, 1, -168.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, -168.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 92, 1, -163.9, -50.7 , 0 ); setMoveKey( spep_3-3 + 98, 1, -159.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 100, 1, -159.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 102, 1, -78.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, -78.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, -12, -50.7 , 0 ); setMoveKey( spep_3-3 + 112, 1, -12, -50.7 , 0 ); setMoveKey( spep_3-3 + 114, 1, 42.5, -50.6 , 0 ); setMoveKey( spep_3-3 + 118, 1, 42.5, -50.6 , 0 ); setMoveKey( spep_3-3 + 120, 1, 112.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 124, 1, 112.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 126, 1, 151.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 151.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 132, 1, 198.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 136, 1, 198.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 138, 1, 237.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 142, 1, 237.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 144, 1, 275.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 151, 1, 275.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 152, 1, 236.9, 205.5 , 0 ); setMoveKey( spep_3-3 + 154, 1, 236.9, 205.5 , 0 ); setMoveKey( spep_3-3 + 156, 1, 236.9, 225.5 , 0 ); setMoveKey( spep_3-3 + 158, 1, 236.9, 303.1 , 0 ); setMoveKey( spep_3-3 + 160, 1, 236.9, 380.7 , 0 ); setMoveKey( spep_3-3 + 162, 1, 236.9, 458.3 , 0 ); setMoveKey( spep_3-3 + 164, 1, 236.9, 535.8 , 0 ); setMoveKey( spep_3-3 + 166, 1, 236.9, 613.4 , 0 ); setMoveKey( spep_3-3 + 168, 1, 236.9, 691 , 0 ); setScaleKey( spep_3 + 0, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 39, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 40, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 85, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 86, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 97, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 98, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 168, 1, 1.06, 1.06 ); setRotateKey( spep_3 + 0, 1, 32.2 ); setRotateKey( spep_3-3 + 27, 1, 32.2 ); setRotateKey( spep_3-3 + 28, 1, -60 ); setRotateKey( spep_3-3 + 39, 1, -60 ); setRotateKey( spep_3-3 + 40, 1, 0 ); setRotateKey( spep_3-3 + 43, 1, 0 ); setRotateKey( spep_3-3 + 44, 1, -10 ); setRotateKey( spep_3-3 + 53, 1, -10 ); setRotateKey( spep_3-3 + 54, 1, -20 ); --setRotateKey( spep_3-3 + 59, 1, -20 ); setRotateKey( spep_3-3 + 60, 1, -50 ); setRotateKey( spep_3-3 + 85, 1, -50 ); setRotateKey( spep_3-3 + 86, 1, 60 ); setRotateKey( spep_3-3 + 97, 1, 60 ); setRotateKey( spep_3-3 + 98, 1, 10 ); setRotateKey( spep_3-3 + 101, 1, 10 ); setRotateKey( spep_3-3 + 102, 1, 20 ); setRotateKey( spep_3-3 + 110, 1, 50 ); setRotateKey( spep_3-3 + 151, 1, 50 ); setRotateKey( spep_3-3 + 152, 1, 72.2 ); setRotateKey( spep_3-3 + 168, 1, 72.2 ); --SE --手がワープする SE016 = playSe( spep_3 + 24, 1291 ,"",0.6); SE020 = playSe( spep_3 + 80, 1291 ,"",0.6); --サイドパンチ1 SE017 = playSe( spep_3 + 32, 1009 ); SE018 = playSe( spep_3 + 34, 1110 ); setSeVolumeByWorkId( spep_3 + 34, SE018, 83 ); SE019 = playSe( spep_3 + 34, 1060 ); setSeVolumeByWorkId( spep_3 + 34, SE019, 74 ); stopSe( spep_3 + 58, SE019, 20 ); --サイドパンチ2 SE021 = playSe( spep_3 + 88, 1009 ); SE022 = playSe( spep_3 + 88, 1110 ); setSeVolumeByWorkId( spep_3 + 88, SE022, 81 ); SE023 = playSe( spep_3 + 88, 1060 ); setSeVolumeByWorkId( spep_3 + 88, SE023, 81 ); stopSe( spep_3 + 112, SE023, 20 ); --足がワープする SE024 = playSe( spep_3 + 144, 1291 ,"",0.6); --蹴り上げ SE025 = playSe( spep_3 + 150, 1060 ); setSeVolumeByWorkId( spep_3 + 150, SE025, 79 ); stopSe( spep_3 + 174, SE025, 20 ); SE026 = playSe( spep_3 + 150, 1190 ); SE027 = playSe( spep_3 + 152, 1169 ); setSeVolumeByWorkId( spep_3 + 152, SE027, 79 ); SE028 = playSe( spep_3 + 152, 1010 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3 + 172, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4=spep_3+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_4 + 0, SE_05 ); --足がワープする stopSe( spep_4 + 8, SE024, 12 ); --蹴り上げ stopSe( spep_4 + 2, SE026, 8 ); stopSe( spep_4 + 2, SE027, 8 ); stopSe( spep_4 + 0, SE028, 8 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 連打 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_5 + 192, finish, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_5 + 192, finish, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 192, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 192, finish, 255 ); --敵の動き setDisp( spep_5-3 + 104, 1, 1 ); changeAnime( spep_5-3 + 104, 1, 105 ); setMoveKey( spep_5-3 + 104, 1, 0.1, 0.1 , 0 ); setMoveKey( spep_5-3 + 106, 1, -0.7, -3 , 0 ); setMoveKey( spep_5-3 + 108, 1, -1.5, -5.4 , 0 ); setMoveKey( spep_5-3 + 110, 1, -2.1, -6.8 , 0 ); setMoveKey( spep_5-3 + 112, 1, -2.4, -7.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, 0.2, 1.2 , 0 ); setMoveKey( spep_5-3 + 116, 1, 22.1, 15.9 , 0 ); setMoveKey( spep_5-3 + 118, 1, 39.2, 27.4 , 0 ); setMoveKey( spep_5-3 + 120, 1, 51.4, 35.6 , 0 ); setMoveKey( spep_5-3 + 122, 1, 58.8, 40.5 , 0 ); setMoveKey( spep_5-3 + 124, 1, 61.2, 42.2 , 0 ); setMoveKey( spep_5-3 + 126, 1, 20.8, 38 , 0 ); setMoveKey( spep_5-3 + 128, 1, 2.5, 24.5 , 0 ); setMoveKey( spep_5-3 + 130, 1, -11.2, 15.5 , 0 ); setMoveKey( spep_5-3 + 132, 1, -19.7, 10.3 , 0 ); setMoveKey( spep_5-3 + 134, 1, -22.6, 8.6 , 0 ); setMoveKey( spep_5-3 + 136, 1, -14.4, 12.5 , 0 ); setMoveKey( spep_5-3 + 138, 1, -13.4, 11.9 , 0 ); setMoveKey( spep_5-3 + 140, 1, -12.4, 11.3 , 0 ); setMoveKey( spep_5-3 + 142, 1, -11.5, 10.8 , 0 ); setMoveKey( spep_5-3 + 144, 1, -10.6, 10.3 , 0 ); setMoveKey( spep_5-3 + 146, 1, -9.7, 9.8 , 0 ); setMoveKey( spep_5-3 + 148, 1, -8.9, 9.3 , 0 ); setMoveKey( spep_5-3 + 150, 1, -8.1, 8.9 , 0 ); setMoveKey( spep_5-3 + 152, 1, -7.4, 8.5 , 0 ); setMoveKey( spep_5-3 + 154, 1, -6.6, 8.1 , 0 ); setMoveKey( spep_5-3 + 156, 1, -6, 7.7 , 0 ); setMoveKey( spep_5-3 + 158, 1, -5.4, 7.4 , 0 ); setMoveKey( spep_5-3 + 160, 1, -4.8, 7 , 0 ); setMoveKey( spep_5-3 + 162, 1, -4.2, 6.7 , 0 ); setMoveKey( spep_5-3 + 164, 1, -3.7, 6.5 , 0 ); setMoveKey( spep_5-3 + 166, 1, -3.3, 6.2 , 0 ); setMoveKey( spep_5-3 + 168, 1, -2.9, 6 , 0 ); setMoveKey( spep_5-3 + 170, 1, -2.5, 5.7 , 0 ); setMoveKey( spep_5-3 + 172, 1, -2.1, 5.5 , 0 ); setMoveKey( spep_5-3 + 174, 1, -1.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 176, 1, -1.6, 5.2 , 0 ); setMoveKey( spep_5-3 + 178, 1, -1.4, 5.1 , 0 ); setMoveKey( spep_5-3 + 180, 1, -1.2, 5 , 0 ); setMoveKey( spep_5-3 + 182, 1, -1, 4.9 , 0 ); setMoveKey( spep_5-3 + 184, 1, -0.9, 4.9 , 0 ); setMoveKey( spep_5-3 + 186, 1, -0.9, 4.8 , 0 ); setMoveKey( spep_5-3 + 188, 1, -0.4, 5 , 0 ); setScaleKey( spep_5-3 + 104, 1, 9.41, 9.41 ); setScaleKey( spep_5-3 + 106, 1, 5.98, 5.98 ); setScaleKey( spep_5-3 + 108, 1, 3.53, 3.53 ); setScaleKey( spep_5-3 + 110, 1, 2.06, 2.06 ); setScaleKey( spep_5-3 + 112, 1, 1.57, 1.57 ); setScaleKey( spep_5-3 + 114, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 116, 1, 1.32, 1.32 ); setScaleKey( spep_5-3 + 118, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 120, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 122, 1, 0.96, 0.96 ); setScaleKey( spep_5-3 + 124, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 126, 1, 0.75, 0.75 ); setScaleKey( spep_5-3 + 128, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 130, 1, 0.42, 0.42 ); setScaleKey( spep_5-3 + 132, 1, 0.34, 0.34 ); setScaleKey( spep_5-3 + 134, 1, 0.31, 0.31 ); setScaleKey( spep_5-3 + 136, 1, 0.3, 0.3 ); setScaleKey( spep_5-3 + 138, 1, 0.28, 0.28 ); setScaleKey( spep_5-3 + 140, 1, 0.26, 0.26 ); setScaleKey( spep_5-3 + 142, 1, 0.24, 0.24 ); setScaleKey( spep_5-3 + 144, 1, 0.23, 0.23 ); setScaleKey( spep_5-3 + 146, 1, 0.21, 0.21 ); setScaleKey( spep_5-3 + 148, 1, 0.2, 0.2 ); setScaleKey( spep_5-3 + 150, 1, 0.19, 0.19 ); setScaleKey( spep_5-3 + 152, 1, 0.17, 0.17 ); setScaleKey( spep_5-3 + 154, 1, 0.16, 0.16 ); setScaleKey( spep_5-3 + 156, 1, 0.15, 0.15 ); setScaleKey( spep_5-3 + 158, 1, 0.14, 0.14 ); setScaleKey( spep_5-3 + 160, 1, 0.13, 0.13 ); setScaleKey( spep_5-3 + 162, 1, 0.12, 0.12 ); setScaleKey( spep_5-3 + 164, 1, 0.11, 0.11 ); setScaleKey( spep_5-3 + 166, 1, 0.1, 0.1 ); setScaleKey( spep_5-3 + 168, 1, 0.1, 0.1 ); setScaleKey( spep_5-3 + 170, 1, 0.09, 0.09 ); setScaleKey( spep_5-3 + 172, 1, 0.08, 0.08 ); setScaleKey( spep_5-3 + 176, 1, 0.08, 0.08 ); setScaleKey( spep_5-3 + 178, 1, 0.07, 0.07 ); setScaleKey( spep_5-3 + 182, 1, 0.07, 0.07 ); setScaleKey( spep_5-3 + 184, 1, 0.06, 0.06 ); setScaleKey( spep_5-3 + 188, 1, 0.06, 0.06 ); setRotateKey( spep_5-3 + 104, 1, -9.8 ); setRotateKey( spep_5-3 + 106, 1, 0.7 ); setRotateKey( spep_5-3 + 108, 1, 8.3 ); setRotateKey( spep_5-3 + 110, 1, 12.8 ); setRotateKey( spep_5-3 + 112, 1, 14.3 ); setRotateKey( spep_5-3 + 114, 1, 30.3 ); setRotateKey( spep_5-3 + 116, 1, 30.1 ); setRotateKey( spep_5-3 + 118, 1, 30 ); setRotateKey( spep_5-3 + 120, 1, 29.9 ); setRotateKey( spep_5-3 + 122, 1, 29.8 ); setRotateKey( spep_5-3 + 124, 1, 29.8 ); setRotateKey( spep_5-3 + 126, 1, -80 ); setRotateKey( spep_5-3 + 128, 1, -80.1 ); setRotateKey( spep_5-3 + 130, 1, -80.2 ); setRotateKey( spep_5-3 + 134, 1, -80.2 ); setRotateKey( spep_5-3 + 136, 1, 16.5 ); setRotateKey( spep_5-3 + 188, 1, 16.5 ); --SE --腕ふりかぶる SE030 = playSe( spep_5-4 + 18, 1285 ); setSeVolumeByWorkId( spep_5-4 + 18, SE030, 35 ); setPitch( spep_5-4 + 18, SE030, -1000 ); setTimeStretch( SE030, 0.33, 10, 1 ); stopSe( spep_5-4 + 34, SE030, 26 ); SE031 = playSe( spep_5-4 + 20, 1112 ); setPitch( spep_5-4 + 20, SE031, -1000 ); setTimeStretch( SE031, 0.33, 10, 1 ); SE032 = playSe( spep_5-4 + 20, 1246 ); setSeVolumeByWorkId( spep_5-4 + 20, SE032, 67 ); stopSe( spep_5-4 + 30, SE032, 4 ); --手がワープする SE033 = playSe( spep_5 + 58, 1291 ,"",0.6); setSeVolumeByWorkId( spep_5 + 58, SE033, 112 ); stopSe( spep_5 + 58 +36, SE033, 10 ); SE034 = playSe( spep_5 + 58, 1004 ); setSeVolumeByWorkId( spep_5 + 58, SE034, 68 ); setPitch( spep_5 + 58, SE034, -600 ); setTimeStretch( SE034, 0.6, 10, 1 ); --ラストパンチ SE035 = playSe( spep_5 + 72, 1120 ); setSeVolumeByWorkId( spep_5 + 72, SE035, 80 ); SE036 = playSe( spep_5 + 74, 1009 ); setSeVolumeByWorkId( spep_5 + 74, SE036, 87 ); stopSe( spep_5 + 74 +26, SE036, 8 ); SE037 = playSe( spep_5 + 74, 1190 ); setSeVolumeByWorkId( spep_5 + 74, SE037, 76 ); stopSe( spep_5 + 74 +26, SE037, 20 ); SE038 = playSe( spep_5 + 76, 1187 ); setSeVolumeByWorkId( spep_5 + 76, SE038, 72 ); --敵飛んでいく SE039 = playSe( spep_5 + 100, 1183 ); stopSe( spep_5 + 144, SE039, 26 ); SE040 = playSe( spep_5 + 100, 1121 ); setSeVolumeByWorkId( spep_5 + 100, SE040, 42 ); stopSe( spep_5 + 144, SE040, 26 ); --ビーズに当たる SE041 = playSe( spep_5-12 + 120, 1014 ); setSeVolumeByWorkId( spep_5-12 + 120, SE041, 89 ); SE042 = playSe( spep_5-12 + 120, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 120, SE042, 38 ); stopSe( spep_5-12 + 128, SE042, 4 ); SE043 = playSe( spep_5-12 + 132, 1014 ); setSeVolumeByWorkId( spep_5-12 + 132, SE043, 79 ); SE044 = playSe( spep_5-12 + 132, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 132, SE044, 37 ); stopSe( spep_5-12 + 140, SE044, 6 ); SE045 = playSe( spep_5-12 + 144, 1014 ); setSeVolumeByWorkId( spep_5-12 + 144, SE045, 78 ); SE046 = playSe( spep_5-12 + 144, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 144, SE046, 30 ); stopSe( spep_5-12 + 152, SE046, 6 ); --終わり dealDamage( spep_5 +82 ); endPhase( spep_5 + 182 ); else ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 蹴り ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, appearance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 96, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 94, appearance, 255 ); setEffAlphaKey( spep_0 + 95, appearance, 255 ); setEffAlphaKey( spep_0 + 96, appearance, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-3 + 50, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 1, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 2, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 3, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 4, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 5, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0 + 6, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0-3 + 12, 1, 187.5, 128.4 , 0 ); setMoveKey( spep_0-3 + 14, 1, 232, 145.2 , 0 ); setMoveKey( spep_0-3 + 16, 1, 274.2, 160.9 , 0 ); setMoveKey( spep_0-3 + 18, 1, 313.9, 175.8 , 0 ); setMoveKey( spep_0-3 + 20, 1, 351.3, 189.8 , 0 ); setMoveKey( spep_0-3 + 22, 1, 386.2, 202.9 , 0 ); setMoveKey( spep_0-3 + 24, 1, 418.8, 215.1 , 0 ); setMoveKey( spep_0-3 + 26, 1, 448.9, 226.4 , 0 ); setMoveKey( spep_0-3 + 28, 1, 476.6, 236.8 , 0 ); setMoveKey( spep_0-3 + 30, 1, 501.9, 246.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, 524.8, 254.8 , 0 ); setMoveKey( spep_0-3 + 34, 1, 545.2, 262.5 , 0 ); setMoveKey( spep_0-3 + 36, 1, 563.3, 269.3 , 0 ); setMoveKey( spep_0-3 + 38, 1, 579, 275.2 , 0 ); setMoveKey( spep_0-3 + 40, 1, 592.2, 280.1 , 0 ); setMoveKey( spep_0-3 + 42, 1, 603.1, 284.2 , 0 ); setMoveKey( spep_0-3 + 44, 1, 611.5, 287.3 , 0 ); setMoveKey( spep_0-3 + 46, 1, 617.5, 289.6 , 0 ); setMoveKey( spep_0-3 + 48, 1, 621.1, 290.9 , 0 ); setMoveKey( spep_0-3 + 50, 1, 622.4, 291.4 , 0 ); setScaleKey( spep_0 + 0,1,1.4,1.4); setScaleKey( spep_0 + 1,1,1.4,1.4); setScaleKey( spep_0 + 2,1,1.4,1.4); setScaleKey( spep_0 + 3,1,1.4,1.4); setScaleKey( spep_0 + 4,1,1.4,1.4); setScaleKey( spep_0 + 5,1,1.4,1.4); setScaleKey( spep_0 + 6,1,1.4,1.4); setScaleKey( spep_0-3 + 12,1,1.4,1.4); setScaleKey( spep_0-3 + 14,1,1.4,1.4); setScaleKey( spep_0-3 + 16,1,1.39,1.39); setScaleKey( spep_0-3 + 18,1,1.38,1.38); setScaleKey( spep_0-3 + 20,1,1.36,1.36); setScaleKey( spep_0-3 + 22,1,1.34,1.34); setScaleKey( spep_0-3 + 24,1,1.31,1.31); setScaleKey( spep_0-3 + 26,1,1.29,1.29); setScaleKey( spep_0-3 + 28,1,1.26,1.26); setScaleKey( spep_0-3 + 30,1,1.22,1.22); setScaleKey( spep_0-3 + 32,1,1.19,1.19); setScaleKey( spep_0-3 + 34,1,1.15,1.15); setScaleKey( spep_0-3 + 36,1,1.1,1.1); setScaleKey( spep_0-3 + 38,1,1.06,1.06); setScaleKey( spep_0-3 + 40,1,1.01,1.01); setScaleKey( spep_0-3 + 42,1,0.95,0.95); setScaleKey( spep_0-3 + 44,1,0.89,0.89); setScaleKey( spep_0-3 + 46,1,0.83,0.83); setScaleKey( spep_0-3 + 48,1,0.76,0.76); setScaleKey( spep_0-3 + 50,1,0.76,0.76); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 50, 1, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --入り SE001 = playSe( spep_0 + 0, 1072 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+96; ------------------------------------------------------ -- 横に向いて殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 112, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 110, panting_f, 255 ); setEffAlphaKey( spep_1 + 111, panting_f, 255 ); setEffAlphaKey( spep_1 + 112, panting_f, 0 ); -- ** エフェクト等 ** -- ctpanting = entryEffect( spep_1 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ctpanting, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, ctpanting, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ctpanting, -1.0, 1.0 ); setEffScaleKey( spep_1 + 112, ctpanting, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ctpanting, 0 ); setEffRotateKey( spep_1 + 112, ctpanting, 0 ); setEffAlphaKey( spep_1 + 0, ctpanting, 255 ); setEffAlphaKey( spep_1 + 110, ctpanting, 255 ); setEffAlphaKey( spep_1 + 111, ctpanting, 255 ); setEffAlphaKey( spep_1 + 112, ctpanting, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 112, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 112, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 112, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 110, panting_b, 255 ); setEffAlphaKey( spep_1 + 111, panting_b, 255 ); setEffAlphaKey( spep_1 + 112, panting_b, 0 ); --SE --腕振りかぶる SE003 = playSe( spep_1 + 6, 1116 ); setPitch( spep_1 + 6, SE003, -400 ); setTimeStretch( SE003, 0.73, 10, 1 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_1-3 + 56, 1, 1 ); setDisp( spep_1-3 + 107, 1, 0 ); changeAnime( spep_1-3 + 56, 1, 117 ); changeAnime( spep_1-3 + 100, 1, 106 ); changeAnime( spep_1-3 + 104, 1, 108 ); setMoveKey( spep_1-3 + 56, 1, 39, -19.5 , 0 ); setMoveKey( spep_1-3 + 99, 1, 39, -19.5 , 0 ); setMoveKey( spep_1-3 + 100, 1, 156, -19.5 , 0 ); setMoveKey( spep_1-3 + 103, 1, 156, -19.5 , 0 ); setMoveKey( spep_1-3 + 104, 1, 186, -19.5 , 0 ); setMoveKey( spep_1-3 + 105, 1, 186, -19.5 , 0 ); setMoveKey( spep_1-3 + 106, 1, 400.5, -19.5 , 0 ); setMoveKey( spep_1-3 + 107, 1, 400.5, -19.5 , 0 ); setScaleKey( spep_1-3 + 56, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 99, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 100, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 103, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 104, 1, 1.73, 1.73 ); setScaleKey( spep_1-3 + 107, 1, 1.73, 1.73 ); setRotateKey( spep_1-3 + 56, 1, 0 ); setRotateKey( spep_1-3 + 99, 1, 0 ); setRotateKey( spep_1-3 + 100, 1, -50 ); setRotateKey( spep_1-3 + 103, 1, -50 ); setRotateKey( spep_1-3 + 104, 1, 0 ); setRotateKey( spep_1-3 + 107, 1, 0 ); --SE --腕振りかぶる stopSe( spep_1 + 24, SE003, 18 ); --手がワープする SE004 = playSe( spep_1 + 38, 1291 ,"",0.6); SE005 = playSe( spep_1 + 64, 1291 ,"",0.6); --パンチ SE006 = playSe( spep_1 + 94, 1003 ); SE007 = playSe( spep_1 + 98, 1010 ); SE008 = playSe( spep_1 + 98, 1187 ); setSeVolumeByWorkId( spep_1 + 98, SE008, 78 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 114, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 98, 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+112; ------------------------------------------------------ -- 追撃のパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- pursuit_f = entryEffect( spep_2 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pursuit_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 160, pursuit_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pursuit_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 160, pursuit_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pursuit_f, 0 ); setEffRotateKey( spep_2 + 160, pursuit_f, 0 ); setEffAlphaKey( spep_2 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 158, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 159, pursuit_f, 255 ); setEffAlphaKey( spep_2 + 160, pursuit_f, 0 ); -- ** エフェクト等 ** -- pursuit_b = entryEffect( spep_2 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, pursuit_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 160, pursuit_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 160, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pursuit_b, 0 ); setEffRotateKey( spep_2 + 160, pursuit_b, 0 ); setEffAlphaKey( spep_2 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 158, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 159, pursuit_b, 255 ); setEffAlphaKey( spep_2 + 160, pursuit_b, 0 ); --敵の動き setDisp( spep_2-3 + 118, 1, 1 ); setDisp( spep_2-1 + 160, 1, 0 ); changeAnime( spep_2-3 + 118, 1, 105 ); changeAnime( spep_2-3 + 146, 1, 106 ); setMoveKey( spep_2-3 + 118, 1, -433.3, -444.2 , 0 ); setMoveKey( spep_2-3 + 120, 1, -433.3, -444.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, -337.9, -417.7 , 0 ); setMoveKey( spep_2-3 + 126, 1, -337.9, -417.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, -290.7, -378 , 0 ); setMoveKey( spep_2-3 + 130, 1, -290.7, -378 , 0 ); setMoveKey( spep_2-3 + 132, 1, -11.5, -67.5 , 0 ); setMoveKey( spep_2-3 + 136, 1, -11.5, -67.5 , 0 ); setMoveKey( spep_2-3 + 138, 1, 50.1, -32.7 , 0 ); setMoveKey( spep_2-3 + 140, 1, 50.1, -32.7 , 0 ); setMoveKey( spep_2-3 + 142, 1, 83.4, -9.9 , 0 ); setMoveKey( spep_2-3 + 145, 1, 83.4, -9.9 , 0 ); a=20; setMoveKey( spep_2-3 + 146, 1, 54.3-a, -11 , 0 ); setMoveKey( spep_2-3 + 150, 1, 54.3-a, -11 , 0 ); setMoveKey( spep_2-3 + 152, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 156, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 157, 1, 30.9-a, -23 , 0 ); setMoveKey( spep_2-3 + 158, 1, -15.8-a, -17.6 , 0 ); setMoveKey( spep_2-3 + 159, 1, -15.8-a, -17.6 , 0 ); setMoveKey( spep_2-3 + 160, 1, -337.3-a, -492.2 , 0 ); setMoveKey( spep_2-1 + 160, 1, -337.3-a, -492.2 , 0 ); setScaleKey( spep_2-3 + 118, 1, 14.12, 14.12 ); setScaleKey( spep_2-3 + 120, 1, 14.12, 14.12 ); setScaleKey( spep_2-3 + 122, 1, 13.49, 13.49 ); setScaleKey( spep_2-3 + 126, 1, 13.49, 13.49 ); setScaleKey( spep_2-3 + 128, 1, 12.55, 12.55 ); setScaleKey( spep_2-3 + 130, 1, 12.55, 12.55 ); setScaleKey( spep_2-3 + 132, 1, 3.14, 3.14 ); setScaleKey( spep_2-3 + 136, 1, 3.14, 3.14 ); setScaleKey( spep_2-3 + 138, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 140, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 142, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 145, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 146, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 150, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 152, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 156, 1, 2.2, 2.2 ); setScaleKey( spep_2-3 + 158, 1, 3.61, 3.61 ); setScaleKey( spep_2-3 + 159, 1, 3.61, 3.61 ); setScaleKey( spep_2-3 + 160, 1, 14.12, 14.12 ); setScaleKey( spep_2-1 + 160, 1, 14.12, 14.12 ); setRotateKey( spep_2-3 + 118, 1, 11 ); setRotateKey( spep_2-3 + 145, 1, 11 ); setRotateKey( spep_2-3 + 146, 1, -50 ); setRotateKey( spep_2-1 + 160, 1, -50 ); --SE --足踏み SE009 = playSe( spep_2 + 42, 1111 ); setSeVolumeByWorkId( spep_2 + 42, SE009, 158 ); stopSe( spep_2 + 58, SE009, 0 ); SE010 = playSe( spep_2 + 44, 1112 ); setSeVolumeByWorkId( spep_2 + 44, SE010, 68 ); setPitch( spep_2 + 44, SE010, -800 ); setTimeStretch( SE010, 0.47, 10, 1 ); stopSe( spep_2 + 60, SE010, 24 ); SE011 = playSe( spep_2 + 44, 1153 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 37 ); stopSe( spep_2 + 66, SE011, 18 ); --手がワープする SE012 = playSe( spep_2 + 82, 1291 ,"",0.6); SE013 = playSe( spep_2 + 130, 1291 ,"",0.6); --正面パンチ SE014 = playSe( spep_2 + 146, 1010 ); setSeVolumeByWorkId( spep_2 + 146, SE014, 87 ); SE015 = playSe( spep_2 + 146, 1187 ); setSeVolumeByWorkId( spep_2 + 146, SE015, 68 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 162, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+160; ------------------------------------------------------ -- 連打 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 180, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 180, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 180, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 180, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 180, fighting_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 168, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 40, 1, 8 ); changeAnime( spep_3-3 + 86, 1, 6 ); changeAnime( spep_3-3 + 98, 1, 108 ); changeAnime( spep_3-3 + 152, 1, 8 ); setMoveKey( spep_3 + 0, 1, -619.3, -73.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -554.9, -73.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -490.5, -73.4 , 0 ); setMoveKey( spep_3-3 + 6, 1, -426.1, -73.4 , 0 ); setMoveKey( spep_3-3 + 8, 1, -361.7, -73.4 , 0 ); setMoveKey( spep_3-3 + 10, 1, -297.3, -73.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, -233, -73.4 , 0 ); setMoveKey( spep_3-3 + 14, 1, -168.6, -73.4 , 0 ); setMoveKey( spep_3-3 + 16, 1, -104.2, -73.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, -39.8, -73.4 , 0 ); setMoveKey( spep_3-3 + 20, 1, 24.6, -73.4 , 0 ); setMoveKey( spep_3-3 + 22, 1, 89, -73.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 153.4, -73.4 , 0 ); setMoveKey( spep_3-3 + 26, 1, 217.7, -73.4 , 0 ); setMoveKey( spep_3-3 + 27, 1, 217.7, -73.4 , 0 ); c=50; setMoveKey( spep_3-3 + 28, 1, 217.6-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 207.9-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, 194.2-c, -51.9 , 0 ); --setMoveKey( spep_3-3 + 34, 1, 188.4-c, -51.9 , 0 ); --setMoveKey( spep_3-3 + 36, 1, 184.5-c, -38.2 , 0 ); setMoveKey( spep_3-3 + 39, 1, 184.5-c, -51.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, 184.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 42, 1, 184.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 179, -70.3 , 0 ); setMoveKey( spep_3-3 + 46, 1, 167.3, -70.3 , 0 ); setMoveKey( spep_3-3 + 48, 1, 124.7, -70.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 85.7, -70.3 , 0 ); setMoveKey( spep_3-3 + 52, 1, 50.4, -70.3 , 0 ); setMoveKey( spep_3-3 + 54, 1, 18.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, -9, -70.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, -33.1, -70.3 , 0 ); setMoveKey( spep_3-3 + 60, 1, -53.5, -70.3 , 0 ); --setMoveKey( spep_3-3 + 62, 1, -70.2, -70.3 , 0 ); --setMoveKey( spep_3-3 + 64, 1, -83.2, -70.3 , 0 ); --setMoveKey( spep_3-3 + 66, 1, -92.5, -70.3 , 0 ); --setMoveKey( spep_3-3 + 68, 1, -98, -70.3 , 0 ); --setMoveKey( spep_3-3 + 70, 1, -99.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 85, 1, -169.9, -70.3 , 0 ); setMoveKey( spep_3-3 + 86, 1, -168.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, -168.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 92, 1, -163.9, -50.7 , 0 ); setMoveKey( spep_3-3 + 98, 1, -159.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 100, 1, -159.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 102, 1, -78.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 106, 1, -78.6, -50.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, -12, -50.7 , 0 ); setMoveKey( spep_3-3 + 112, 1, -12, -50.7 , 0 ); setMoveKey( spep_3-3 + 114, 1, 42.5, -50.6 , 0 ); setMoveKey( spep_3-3 + 118, 1, 42.5, -50.6 , 0 ); setMoveKey( spep_3-3 + 120, 1, 112.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 124, 1, 112.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 126, 1, 151.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 151.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 132, 1, 198.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 136, 1, 198.4, -50.6 , 0 ); setMoveKey( spep_3-3 + 138, 1, 237.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 142, 1, 237.1, -50.6 , 0 ); setMoveKey( spep_3-3 + 144, 1, 275.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 151, 1, 275.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 152, 1, 236.9, 205.5 , 0 ); setMoveKey( spep_3-3 + 154, 1, 236.9, 205.5 , 0 ); setMoveKey( spep_3-3 + 156, 1, 236.9, 225.5 , 0 ); setMoveKey( spep_3-3 + 158, 1, 236.9, 303.1 , 0 ); setMoveKey( spep_3-3 + 160, 1, 236.9, 380.7 , 0 ); setMoveKey( spep_3-3 + 162, 1, 236.9, 458.3 , 0 ); setMoveKey( spep_3-3 + 164, 1, 236.9, 535.8 , 0 ); setMoveKey( spep_3-3 + 166, 1, 236.9, 613.4 , 0 ); setMoveKey( spep_3-3 + 168, 1, 236.9, 691 , 0 ); setScaleKey( spep_3 + 0, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 39, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 40, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 85, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 86, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 97, 1, 0.9, 0.9 ); setScaleKey( spep_3-3 + 98, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 168, 1, 1.06, 1.06 ); setRotateKey( spep_3 + 0, 1, 32.2 ); setRotateKey( spep_3-3 + 27, 1, 32.2 ); setRotateKey( spep_3-3 + 28, 1, -60 ); setRotateKey( spep_3-3 + 39, 1, -60 ); setRotateKey( spep_3-3 + 40, 1, 0 ); setRotateKey( spep_3-3 + 43, 1, 0 ); setRotateKey( spep_3-3 + 44, 1, -10 ); setRotateKey( spep_3-3 + 53, 1, -10 ); setRotateKey( spep_3-3 + 54, 1, -20 ); --setRotateKey( spep_3-3 + 59, 1, -20 ); setRotateKey( spep_3-3 + 60, 1, -50 ); setRotateKey( spep_3-3 + 85, 1, -50 ); setRotateKey( spep_3-3 + 86, 1, 60 ); setRotateKey( spep_3-3 + 97, 1, 60 ); setRotateKey( spep_3-3 + 98, 1, 10 ); setRotateKey( spep_3-3 + 101, 1, 10 ); setRotateKey( spep_3-3 + 102, 1, 20 ); setRotateKey( spep_3-3 + 110, 1, 50 ); setRotateKey( spep_3-3 + 151, 1, 50 ); setRotateKey( spep_3-3 + 152, 1, 72.2 ); setRotateKey( spep_3-3 + 168, 1, 72.2 ); --SE --手がワープする SE016 = playSe( spep_3 + 24, 1291 ,"",0.6); SE020 = playSe( spep_3 + 80, 1291 ,"",0.6); --サイドパンチ1 SE017 = playSe( spep_3 + 32, 1009 ); SE018 = playSe( spep_3 + 34, 1110 ); setSeVolumeByWorkId( spep_3 + 34, SE018, 83 ); SE019 = playSe( spep_3 + 34, 1060 ); setSeVolumeByWorkId( spep_3 + 34, SE019, 74 ); stopSe( spep_3 + 58, SE019, 20 ); --サイドパンチ2 SE021 = playSe( spep_3 + 88, 1009 ); SE022 = playSe( spep_3 + 88, 1110 ); setSeVolumeByWorkId( spep_3 + 88, SE022, 81 ); SE023 = playSe( spep_3 + 88, 1060 ); setSeVolumeByWorkId( spep_3 + 88, SE023, 81 ); stopSe( spep_3 + 112, SE023, 20 ); --足がワープする SE024 = playSe( spep_3 + 144, 1291 ,"",0.6); --蹴り上げ SE025 = playSe( spep_3 + 150, 1060 ); setSeVolumeByWorkId( spep_3 + 150, SE025, 79 ); stopSe( spep_3 + 174, SE025, 20 ); SE026 = playSe( spep_3 + 150, 1190 ); SE027 = playSe( spep_3 + 152, 1169 ); setSeVolumeByWorkId( spep_3 + 152, SE027, 79 ); SE028 = playSe( spep_3 + 152, 1010 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3 + 172, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4=spep_3+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --足がワープする stopSe( spep_4 + 8, SE024, 12 ); --蹴り上げ stopSe( spep_4 + 2, SE026, 8 ); stopSe( spep_4 + 2, SE027, 8 ); stopSe( spep_4 + 0, SE028, 8 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 連打 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_5 + 192, finish, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_5 + 192, finish, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish, 0 ); setEffRotateKey( spep_5 + 192, finish, 0 ); setEffAlphaKey( spep_5 + 0, finish, 255 ); setEffAlphaKey( spep_5 + 192, finish, 255 ); --敵の動き setDisp( spep_5-3 + 104, 1, 1 ); changeAnime( spep_5-3 + 104, 1, 5 ); setMoveKey( spep_5-3 + 104, 1, -0.1, 0.1 , 0 ); setMoveKey( spep_5-3 + 106, 1, 0.7, -3 , 0 ); setMoveKey( spep_5-3 + 108, 1, 1.5, -5.4 , 0 ); setMoveKey( spep_5-3 + 110, 1, 2.1, -6.8 , 0 ); setMoveKey( spep_5-3 + 112, 1, 2.4, -7.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, -0.2, 1.2 , 0 ); setMoveKey( spep_5-3 + 116, 1, -22.1, 15.9 , 0 ); setMoveKey( spep_5-3 + 118, 1, -39.2, 27.4 , 0 ); setMoveKey( spep_5-3 + 120, 1, -51.4, 35.6 , 0 ); setMoveKey( spep_5-3 + 122, 1, -58.8, 40.5 , 0 ); setMoveKey( spep_5-3 + 124, 1, -61.2, 42.2 , 0 ); setMoveKey( spep_5-3 + 126, 1, -20.8, 38 , 0 ); setMoveKey( spep_5-3 + 128, 1, -2.5, 24.5 , 0 ); setMoveKey( spep_5-3 + 130, 1, 11.2, 15.5 , 0 ); setMoveKey( spep_5-3 + 132, 1, 19.7, 10.3 , 0 ); setMoveKey( spep_5-3 + 134, 1, 22.6, 8.6 , 0 ); setMoveKey( spep_5-3 + 136, 1, 14.4, 12.5 , 0 ); setMoveKey( spep_5-3 + 138, 1, 13.4, 11.9 , 0 ); setMoveKey( spep_5-3 + 140, 1, 12.4, 11.3 , 0 ); setMoveKey( spep_5-3 + 142, 1, 11.5, 10.8 , 0 ); setMoveKey( spep_5-3 + 144, 1, 10.6, 10.3 , 0 ); setMoveKey( spep_5-3 + 146, 1, 9.7, 9.8 , 0 ); setMoveKey( spep_5-3 + 148, 1, 8.9, 9.3 , 0 ); setMoveKey( spep_5-3 + 150, 1, 8.1, 8.9 , 0 ); setMoveKey( spep_5-3 + 152, 1, 7.4, 8.5 , 0 ); setMoveKey( spep_5-3 + 154, 1, 6.6, 8.1 , 0 ); setMoveKey( spep_5-3 + 156, 1, 6, 7.7 , 0 ); setMoveKey( spep_5-3 + 158, 1, 5.4, 7.4 , 0 ); setMoveKey( spep_5-3 + 160, 1, 4.8, 7 , 0 ); setMoveKey( spep_5-3 + 162, 1, 4.2, 6.7 , 0 ); setMoveKey( spep_5-3 + 164, 1, 3.7, 6.5 , 0 ); setMoveKey( spep_5-3 + 166, 1, 3.3, 6.2 , 0 ); setMoveKey( spep_5-3 + 168, 1, 2.9, 6 , 0 ); setMoveKey( spep_5-3 + 170, 1, 2.5, 5.7 , 0 ); setMoveKey( spep_5-3 + 172, 1, 2.1, 5.5 , 0 ); setMoveKey( spep_5-3 + 174, 1, 1.8, 5.4 , 0 ); setMoveKey( spep_5-3 + 176, 1, 1.6, 5.2 , 0 ); setMoveKey( spep_5-3 + 178, 1, 1.4, 5.1 , 0 ); setMoveKey( spep_5-3 + 180, 1, 1.2, 5 , 0 ); setMoveKey( spep_5-3 + 182, 1, 1, 4.9 , 0 ); setMoveKey( spep_5-3 + 184, 1, 0.9, 4.9 , 0 ); setMoveKey( spep_5-3 + 186, 1, 0.9, 4.8 , 0 ); setMoveKey( spep_5-3 + 188, 1, 0.4, 5 , 0 ); setScaleKey( spep_5-3 + 104, 1, 9.41, 9.41 ); setScaleKey( spep_5-3 + 106, 1, 5.98, 5.98 ); setScaleKey( spep_5-3 + 108, 1, 3.53, 3.53 ); setScaleKey( spep_5-3 + 110, 1, 2.06, 2.06 ); setScaleKey( spep_5-3 + 112, 1, 1.57, 1.57 ); setScaleKey( spep_5-3 + 114, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 116, 1, 1.32, 1.32 ); setScaleKey( spep_5-3 + 118, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 120, 1, 1.04, 1.04 ); setScaleKey( spep_5-3 + 122, 1, 0.96, 0.96 ); setScaleKey( spep_5-3 + 124, 1, 0.94, 0.94 ); setScaleKey( spep_5-3 + 126, 1, 0.75, 0.75 ); setScaleKey( spep_5-3 + 128, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 130, 1, 0.42, 0.42 ); setScaleKey( spep_5-3 + 132, 1, 0.34, 0.34 ); setScaleKey( spep_5-3 + 134, 1, 0.31, 0.31 ); setScaleKey( spep_5-3 + 136, 1, 0.3, 0.3 ); setScaleKey( spep_5-3 + 138, 1, 0.28, 0.28 ); setScaleKey( spep_5-3 + 140, 1, 0.26, 0.26 ); setScaleKey( spep_5-3 + 142, 1, 0.24, 0.24 ); setScaleKey( spep_5-3 + 144, 1, 0.23, 0.23 ); setScaleKey( spep_5-3 + 146, 1, 0.21, 0.21 ); setScaleKey( spep_5-3 + 148, 1, 0.2, 0.2 ); setScaleKey( spep_5-3 + 150, 1, 0.19, 0.19 ); setScaleKey( spep_5-3 + 152, 1, 0.17, 0.17 ); setScaleKey( spep_5-3 + 154, 1, 0.16, 0.16 ); setScaleKey( spep_5-3 + 156, 1, 0.15, 0.15 ); setScaleKey( spep_5-3 + 158, 1, 0.14, 0.14 ); setScaleKey( spep_5-3 + 160, 1, 0.13, 0.13 ); setScaleKey( spep_5-3 + 162, 1, 0.12, 0.12 ); setScaleKey( spep_5-3 + 164, 1, 0.11, 0.11 ); setScaleKey( spep_5-3 + 166, 1, 0.1, 0.1 ); setScaleKey( spep_5-3 + 168, 1, 0.1, 0.1 ); setScaleKey( spep_5-3 + 170, 1, 0.09, 0.09 ); setScaleKey( spep_5-3 + 172, 1, 0.08, 0.08 ); setScaleKey( spep_5-3 + 176, 1, 0.08, 0.08 ); setScaleKey( spep_5-3 + 178, 1, 0.07, 0.07 ); setScaleKey( spep_5-3 + 182, 1, 0.07, 0.07 ); setScaleKey( spep_5-3 + 184, 1, 0.06, 0.06 ); setScaleKey( spep_5-3 + 188, 1, 0.06, 0.06 ); setRotateKey( spep_5-3 + 104, 1, 9.8 ); setRotateKey( spep_5-3 + 106, 1, -0.7 ); setRotateKey( spep_5-3 + 108, 1, -8.3 ); setRotateKey( spep_5-3 + 110, 1, -12.8 ); setRotateKey( spep_5-3 + 112, 1, -14.3 ); setRotateKey( spep_5-3 + 114, 1, -30.3 ); setRotateKey( spep_5-3 + 116, 1, -30.1 ); setRotateKey( spep_5-3 + 118, 1, -30 ); setRotateKey( spep_5-3 + 120, 1, -29.9 ); setRotateKey( spep_5-3 + 122, 1, -29.8 ); setRotateKey( spep_5-3 + 124, 1, -29.8 ); setRotateKey( spep_5-3 + 126, 1, 80 ); setRotateKey( spep_5-3 + 128, 1, 80.1 ); setRotateKey( spep_5-3 + 130, 1, 80.2 ); setRotateKey( spep_5-3 + 134, 1, 80.2 ); setRotateKey( spep_5-3 + 136, 1, -16.5 ); setRotateKey( spep_5-3 + 188, 1, -16.5 ); --SE --腕ふりかぶる SE030 = playSe( spep_5-4 + 18, 1285 ); setSeVolumeByWorkId( spep_5-4 + 18, SE030, 35 ); setPitch( spep_5-4 + 18, SE030, -1000 ); setTimeStretch( SE030, 0.33, 10, 1 ); stopSe( spep_5-4 + 34, SE030, 26 ); SE031 = playSe( spep_5-4 + 20, 1112 ); setPitch( spep_5-4 + 20, SE031, -1000 ); setTimeStretch( SE031, 0.33, 10, 1 ); SE032 = playSe( spep_5-4 + 20, 1246 ); setSeVolumeByWorkId( spep_5-4 + 20, SE032, 67 ); stopSe( spep_5-4 + 30, SE032, 4 ); --手がワープする SE033 = playSe( spep_5 + 58, 1291 ,"",0.6); setSeVolumeByWorkId( spep_5 + 58, SE033, 112 ); stopSe( spep_5 + 58 +36, SE033, 10 ); SE034 = playSe( spep_5 + 58, 1004 ); setSeVolumeByWorkId( spep_5 + 58, SE034, 68 ); setPitch( spep_5 + 58, SE034, -600 ); setTimeStretch( SE034, 0.6, 10, 1 ); --ラストパンチ SE035 = playSe( spep_5 + 72, 1120 ); setSeVolumeByWorkId( spep_5 + 72, SE035, 80 ); SE036 = playSe( spep_5 + 74, 1009 ); setSeVolumeByWorkId( spep_5 + 74, SE036, 87 ); stopSe( spep_5 + 74 +26, SE036, 8 ); SE037 = playSe( spep_5 + 74, 1190 ); setSeVolumeByWorkId( spep_5 + 74, SE037, 76 ); stopSe( spep_5 + 74 +26, SE037, 20 ); SE038 = playSe( spep_5 + 76, 1187 ); setSeVolumeByWorkId( spep_5 + 76, SE038, 72 ); --敵飛んでいく SE039 = playSe( spep_5 + 100, 1183 ); stopSe( spep_5 + 144, SE039, 26 ); SE040 = playSe( spep_5 + 100, 1121 ); setSeVolumeByWorkId( spep_5 + 100, SE040, 42 ); stopSe( spep_5 + 144, SE040, 26 ); --ビーズに当たる SE041 = playSe( spep_5-12 + 120, 1014 ); setSeVolumeByWorkId( spep_5-12 + 120, SE041, 89 ); SE042 = playSe( spep_5-12 + 120, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 120, SE042, 38 ); stopSe( spep_5-12 + 128, SE042, 4 ); SE043 = playSe( spep_5-12 + 132, 1014 ); setSeVolumeByWorkId( spep_5-12 + 132, SE043, 79 ); SE044 = playSe( spep_5-12 + 132, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 132, SE044, 37 ); stopSe( spep_5-12 + 140, SE044, 6 ); SE045 = playSe( spep_5-12 + 144, 1014 ); setSeVolumeByWorkId( spep_5-12 + 144, SE045, 78 ); SE046 = playSe( spep_5-12 + 144, 1237 ,"",0.5); setSeVolumeByWorkId( spep_5-12 + 144, SE046, 30 ); stopSe( spep_5-12 + 152, SE046, 6 ); --終わり dealDamage( spep_5 +82 ); endPhase( spep_5 + 182 ); end