--1021330:パイクーハン_バーニングシュート --sp_effect_a9_00069 --sp2121 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156549;-- 蹴り SP_02= 156536;-- 連続蹴り SP_03= 156538;-- 連続蹴り SP_04= 156539;-- 手刀 SP_05= 156550;-- 手刀 背景 SP_06= 156552;-- 手元に気弾溜め SP_07= 156553;-- 飛び上がって気弾溜め SP_08= 156554;-- たくさん気弾投げる SP_09= 156556;-- フィニッシュ SP_10= 156557;-- フィニッシュ 背景 --エフェクト(てき) SP_01x= 156549;-- 蹴り SP_02x= 156537;-- 連続蹴り SP_03x= 156538;-- 連続蹴り SP_04x= 156539;-- 手刀 SP_05x= 156551;-- 手刀 背景(敵) SP_06x= 156552;-- 手元に気弾溜め SP_07x= 156553;-- 飛び上がって気弾溜め SP_08x= 156555;-- たくさん気弾投げる (敵) SP_09x= 156556;-- フィニッシュ SP_10x= 156557;-- フィニッシュ 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 蹴り ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- kick = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_0 + 80, kick, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_0 + 80, kick, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kick, 0 ); setEffRotateKey( spep_0 + 80, kick, 0 ); setEffAlphaKey( spep_0 + 0, kick, 255 ); setEffAlphaKey( spep_0 + 80, kick, 255 ); --SE --前方ダッシュ SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE stopSe( spep_0 + 62, SE002, 16 ); --蹴り振りかぶり SE003 = playSe( spep_0 + 40, 1116 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 80 ); stopSe( spep_0 + 64, SE003, 22 ); SE004 = playSe( spep_0 + 48, 1004 ); --次の準備 spep_1=spep_0+80; ------------------------------------------------------ -- 連続蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 100, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 98, fighting_f, 255 ); setEffAlphaKey( spep_1 + 99, fighting_f, 255 ); setEffAlphaKey( spep_1 + 100, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 100, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 98, fighting_b, 255 ); setEffAlphaKey( spep_1 + 99, fighting_b, 255 ); setEffAlphaKey( spep_1 + 100, fighting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1-3 + 44, 1, 108 ); changeAnime( spep_1-3 + 58, 1, 105 ); setMoveKey( spep_1 + 0, 1, 43, -69.9 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 88, -39.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 148.9, -21 , 0 ); setMoveKey( spep_1-3 + 6, 1, 118.2, -20.1 , 0 ); setMoveKey( spep_1-3 + 8, 1, 101, -28.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 74.8, -28.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, 51.5, -39.2 , 0 ); setMoveKey( spep_1-3 + 14, 1, 54.4, -42.7 , 0 ); setMoveKey( spep_1-3 + 16, 1, 50, -40.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 54.4, -37.1 , 0 ); setMoveKey( spep_1-3 + 20, 1, 52.8, -41 , 0 ); setMoveKey( spep_1-3 + 22, 1, 53.1, -40.4 , 0 ); setMoveKey( spep_1-3 + 24, 1, 53.6, -39.7 , 0 ); setMoveKey( spep_1-3 + 26, 1, 53.9, -39.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 54.3, -38.5 , 0 ); setMoveKey( spep_1-3 + 30, 1, 54.7, -37.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, 55, -37.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 55.4, -36.6 , 0 ); setMoveKey( spep_1-3 + 36, 1, 55.8, -35.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 56.2, -35.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 56.6, -34.7 , 0 ); setMoveKey( spep_1-3 + 43, 1, 57, -34.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 17.9, -11 , 0 ); setMoveKey( spep_1-3 + 46, 1, 23.8, -18.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 22.1, -7.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 27.2, -12 , 0 ); setMoveKey( spep_1-3 + 52, 1, 21, 4.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 24.6, 2.3 , 0 ); setMoveKey( spep_1-3 + 57, 1, 21.5, 7.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, 169.2, 244.6 , 0 ); setMoveKey( spep_1-3 + 60, 1, 137.4, 231.1 , 0 ); setMoveKey( spep_1-3 + 62, 1, 121.2, 214.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 96.9, 194.8 , 0 ); setMoveKey( spep_1-3 + 66, 1, 69.9, 167 , 0 ); setMoveKey( spep_1-3 + 68, 1, 76.3, 172.2 , 0 ); setMoveKey( spep_1-3 + 70, 1, 78.5, 173.5 , 0 ); setMoveKey( spep_1-3 + 72, 1, 82.1, 177.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 85.7, 181.4 , 0 ); setMoveKey( spep_1-3 + 76, 1, 89.2, 185.3 , 0 ); setMoveKey( spep_1-3 + 78, 1, 92.8, 189.3 , 0 ); setMoveKey( spep_1-3 + 80, 1, 94.5, 191.4 , 0 ); setMoveKey( spep_1-3 + 82, 1, 96.2, 193.5 , 0 ); setMoveKey( spep_1-3 + 84, 1, 98, 195.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, 99.7, 197.7 , 0 ); setMoveKey( spep_1-3 + 88, 1, 101.4, 199.8 , 0 ); setMoveKey( spep_1-3 + 90, 1, 103.2, 201.9 , 0 ); setMoveKey( spep_1-3 + 92, 1, 104.9, 204 , 0 ); setMoveKey( spep_1-3 + 94, 1, 106.7, 206.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 108.4, 208.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 110.1, 210.3 , 0 ); setMoveKey( spep_1-3 + 100, 1, 111.8, 212.4 , 0 ); setMoveKey( spep_1-3 + 102, 1, 113.6, 214.5 , 0 ); --setMoveKey( spep_1-3 + 104, 1, 115.3, 216.6 , 0 ); setScaleKey( spep_1 + 0, 1,1.32,1.32); --setScaleKey( spep_1-3 + 2,1,1.71,1.71); setScaleKey( spep_1-3 + 4,1,2.11,2.11); setScaleKey( spep_1-3 + 6,1,1.92,1.92); setScaleKey( spep_1-3 + 8,1,1.71,1.71); setScaleKey( spep_1-3 + 10, 1,1.51,1.51); setScaleKey( spep_1-3 + 12, 1,1.32,1.32); setScaleKey( spep_1-3 + 43, 1,1.32,1.32); setScaleKey( spep_1-3 + 44, 1,1.42,1.42); setScaleKey( spep_1-3 + 57, 1,1.42,1.42); setScaleKey( spep_1-3 + 58, 1,1.53,1.53); setScaleKey( spep_1-3 + 60, 1,1.36,1.36); setScaleKey( spep_1-3 + 62, 1,1.21,1.21); setScaleKey( spep_1-3 + 64, 1,1.05,1.05); setScaleKey( spep_1-3 + 66, 1,0.9,0.9); setScaleKey( spep_1-3 + 68, 1,0.81,0.81); setScaleKey( spep_1-3 + 70, 1,0.72,0.72); setScaleKey( spep_1-3 + 72, 1,0.63,0.63); setScaleKey( spep_1-3 + 74, 1,0.54,0.54); setScaleKey( spep_1-3 + 76, 1,0.45,0.45); setScaleKey( spep_1-3 + 78, 1,0.36,0.36); setScaleKey( spep_1-3 + 80, 1,0.33,0.33); setScaleKey( spep_1-3 + 82, 1,0.31,0.31); setScaleKey( spep_1-3 + 84, 1,0.28,0.28); setScaleKey( spep_1-3 + 86, 1,0.26,0.26); setScaleKey( spep_1-3 + 88, 1,0.24,0.24); setScaleKey( spep_1-3 + 90, 1,0.21,0.21); setScaleKey( spep_1-3 + 92, 1,0.2,0.2); setScaleKey( spep_1-3 + 94, 1,0.18,0.18); setScaleKey( spep_1-3 + 96, 1,0.15,0.15); setScaleKey( spep_1-3 + 98, 1,0.13,0.13); setScaleKey( spep_1-3 + 100,1,0.1,0.1); setScaleKey( spep_1-3 + 102,1,0.08,0.08); --setScaleKey( spep_1-3 + 104,1,0.06,0.06); setRotateKey( spep_1-3 + 0, 1, -52.3 ); setRotateKey( spep_1-3 + 2, 1, -50.8 ); setRotateKey( spep_1-3 + 4, 1, -49.2 ); setRotateKey( spep_1-3 + 6, 1, -48.8 ); setRotateKey( spep_1-3 + 8, 1, -48.4 ); setRotateKey( spep_1-3 + 10, 1, -48 ); setRotateKey( spep_1-3 + 12, 1, -47.6 ); setRotateKey( spep_1-3 + 14, 1, -47.1 ); setRotateKey( spep_1-3 + 16, 1, -46.7 ); setRotateKey( spep_1-3 + 18, 1, -46.3 ); setRotateKey( spep_1-3 + 20, 1, -45.9 ); setRotateKey( spep_1-3 + 22, 1, -45.4 ); setRotateKey( spep_1-3 + 24, 1, -45 ); setRotateKey( spep_1-3 + 26, 1, -44.6 ); setRotateKey( spep_1-3 + 28, 1, -44.2 ); setRotateKey( spep_1-3 + 30, 1, -43.8 ); setRotateKey( spep_1-3 + 32, 1, -43.3 ); setRotateKey( spep_1-3 + 34, 1, -42.9 ); setRotateKey( spep_1-3 + 36, 1, -42.5 ); setRotateKey( spep_1-3 + 38, 1, -42.1 ); setRotateKey( spep_1-3 + 40, 1, -41.7 ); setRotateKey( spep_1-3 + 43, 1, -41.2 ); setRotateKey( spep_1-3 + 44, 1, -31.8 ); setRotateKey( spep_1-3 + 57, 1, -31.8 ); setRotateKey( spep_1-3 + 58, 1, 9.7 ); setRotateKey( spep_1-3 + 102, 1, 9.7 ); --SE --足払い SE005 = playSe( spep_1 + 6, 1010 ); SE006 = playSe( spep_1 + 6, 1110 ); --ハイキック SE007 = playSe( spep_1 + 42, 1189 ); SE008 = playSe( spep_1 + 46, 1001 ); setSeVolumeByWorkId( spep_1 + 46, SE008, 65 ); stopSe( spep_1 + 60, SE008, 6 ); SE009 = playSe( spep_1 + 46, 1009 ); setSeVolumeByWorkId( spep_1 + 46, SE009, 79 ); stopSe( spep_1 + 60, SE009, 6 ); --ジャンプハイキック SE010 = playSe( spep_1 + 66, 1010 ); setSeVolumeByWorkId( spep_1 + 66, SE010, 86 ); SE011 = playSe( spep_1 + 68, 1001 ); setSeVolumeByWorkId( spep_1 + 68, SE011, 73 ); SE012 = playSe( spep_1 + 68, 1110 ); setSeVolumeByWorkId( spep_1 + 68, SE012, 86 ); --敵追いかける SE013 = playSe( spep_1 + 86, 1183,"",0.5 ); SE014 = playSe( spep_1 + 96, 1182 ); setSeVolumeByWorkId( spep_1 + 96, SE014, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+100; ------------------------------------------------------ -- 手刀 ------------------------------------------------------ -- ** エフェクト等 ** -- knifehand_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knifehand_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, knifehand_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knifehand_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, knifehand_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knifehand_f, 0 ); setEffRotateKey( spep_2 + 84, knifehand_f, 0 ); setEffAlphaKey( spep_2 + 0, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 82, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 83, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 84, knifehand_f, 0 ); -- ** エフェクト等 ** -- knifehand_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knifehand_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, knifehand_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knifehand_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, knifehand_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knifehand_b, 0 ); setEffRotateKey( spep_2 + 84, knifehand_b, 0 ); setEffAlphaKey( spep_2 + 0, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 82, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 83, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 84, knifehand_b, 0 ); --敵の動き setDisp( spep_2-3 + 50, 1, 0 ); changeAnime( spep_2 + 0, 1, 107 ); changeAnime( spep_2-3 + 36, 1, 7 ); a=40; b=300; setMoveKey( spep_2 + 0,1,-231.2,-107.5-a,0); --setMoveKey( spep_2-3 + 2,1,-208.1,-93.2-a,0); setMoveKey( spep_2-3 + 4,1,-184.9,-93.2-a,0); setMoveKey( spep_2-3 + 6,1,-161.8,-85-a,0); setMoveKey( spep_2-3 + 8,1,-138.6,-76.9-a,0); setMoveKey( spep_2-3 + 10,1,-115.5,-68.8-a,0); setMoveKey( spep_2-3 + 12,1,-92.3,-60.7-a,0); setMoveKey( spep_2-3 + 14,1,-69.2,-52.7-a,0); setMoveKey( spep_2-3 + 16,1,-46,-44.7-a,0); setMoveKey( spep_2-3 + 18,1,-22.9,-36.7-a,0); --setMoveKey( spep_2-3 + 20,1,-21.5,-28.7-a,0); --setMoveKey( spep_2-3 + 21,1,-21.5,-29.2-a,0); --setMoveKey( spep_2-3 + 22,1,-20.1,-29.6-a,0); --setMoveKey( spep_2-3 + 24,1,-18.7,-29.6-a,0); --setMoveKey( spep_2-3 + 26,1,-17.4,-30.1-a,0); --setMoveKey( spep_2-3 + 28,1,-16,-30.5-a,0); --setMoveKey( spep_2-3 + 30,1,-14.7,-31-a,0); --setMoveKey( spep_2-3 + 32,1,-13.3,-39.8-a,0); --setMoveKey( spep_2-3 + 34,1,-11.9,-30.5-a,0); setMoveKey( spep_2-3 + 35,1,1.9,-29.8-a,0); setMoveKey( spep_2-3 + 36, 1, -38, -57.6-a , 0 ); setMoveKey( spep_2-3 + 38, 1, -68.2, -74.8-a , 0 ); setMoveKey( spep_2-3 + 40, 1, -85.7, -117.5-a , 0 ); setMoveKey( spep_2-3 + 42, 1, -120.2, -130.5-a , 0 ); --setMoveKey( spep_2-3 + 44, 1, -137.7, -164.7-a , 0 ); --setMoveKey( spep_2-3 + 46, 1, -168, -181.9-a , 0 ); --setMoveKey( spep_2-3 + 48, 1, -198.3, -203.4-a , 0 ); --setMoveKey( spep_2-3 + 50, 1, -215.8-b, -246.1-a , 0 ); --setMoveKey( spep_2-3 + 52, 1, -250.3-b, -259.1-a , 0 ); --setMoveKey( spep_2-3 + 54, 1, -267.8-b, -293.3-a , 0 ); --setMoveKey( spep_2-3 + 56, 1, -298-b, -310.5-a-30 , 0 ); setMoveKey( spep_2-3 + 50, 1, -324-b, -340.5-a-60 , 0 ); setScaleKey( spep_2 + 0,1,0.3,0.3); setScaleKey( spep_2-3 + 2,1,0.38,0.38); setScaleKey( spep_2-3 + 4,1,0.44,0.44); setScaleKey( spep_2-3 + 6,1,0.52,0.52); setScaleKey( spep_2-3 + 8,1,0.6,0.6); setScaleKey( spep_2-3 + 10,1,0.68,0.68); setScaleKey( spep_2-3 + 12,1,0.74,0.74); setScaleKey( spep_2-3 + 14,1,0.82,0.82); setScaleKey( spep_2-3 + 16,1,0.9,0.9); setScaleKey( spep_2-3 + 18,1,0.96,0.96); setScaleKey( spep_2-3 + 20,1,0.96,0.96); setScaleKey( spep_2-3 + 22,1,0.98,0.98); setScaleKey( spep_2-3 + 24,1,0.98,0.98); setScaleKey( spep_2-3 + 26,1,0.98,0.98); setScaleKey( spep_2-3 + 28,1,1,1); setScaleKey( spep_2-3 + 30,1,1,1); setScaleKey( spep_2-3 + 32,1,1,1); setScaleKey( spep_2-3 + 35,1,1,1); setScaleKey( spep_2-3 + 36,1,1.27,1.27); setScaleKey( spep_2-3 + 38,1,1.54,1.54); setScaleKey( spep_2-3 + 40,1,1.8,1.8); setScaleKey( spep_2-3 + 42,1,2.07,2.07); setScaleKey( spep_2-3 + 44,1,2.32,2.32); setScaleKey( spep_2-3 + 46,1,2.57,2.57); setScaleKey( spep_2-3 + 48,1,2.84,2.84); setScaleKey( spep_2-3 + 50,1,3.09,3.09); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 50, 1, 0 ); --SE --敵追いかける stopSe( spep_2 + 42, SE013, 8 ); SE015 = playSe( spep_2 + 0, 9 ); setSeVolumeByWorkId( spep_2 + 0, SE015, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE015, 5.6 ); setSeVolumeByWorkId( spep_2 + 2, SE015, 11.2 ); setSeVolumeByWorkId( spep_2 + 3, SE015, 16.8 ); setSeVolumeByWorkId( spep_2 + 4, SE015, 22.4 ); setSeVolumeByWorkId( spep_2 + 5, SE015, 28 ); setSeVolumeByWorkId( spep_2 + 6, SE015, 33.6 ); setSeVolumeByWorkId( spep_2 + 7, SE015, 39.2 ); setSeVolumeByWorkId( spep_2 + 8, SE015, 44.8 ); setSeVolumeByWorkId( spep_2 + 9, SE015, 50.4 ); setSeVolumeByWorkId( spep_2 + 10, SE015, 56 ); setSeVolumeByWorkId( spep_2 + 11, SE015, 61.6 ); setSeVolumeByWorkId( spep_2 + 12, SE015, 67.2 ); setSeVolumeByWorkId( spep_2 + 13, SE015, 72.8 ); setSeVolumeByWorkId( spep_2 + 14, SE015, 78.4 ); setSeVolumeByWorkId( spep_2 + 15, SE015, 84 ); setSeVolumeByWorkId( spep_2 + 16, SE015, 89.6 ); setSeVolumeByWorkId( spep_2 + 17, SE015, 95.2 ); setSeVolumeByWorkId( spep_2 + 18, SE015, 100 ); stopSe( spep_2 + 42, SE015, 6 ); --裏拳 SE016 = playSe( spep_2 + 38, 1003 ); setSeVolumeByWorkId( spep_2 + 38, SE016, 69 ); SE017 = playSe( spep_2 + 42, 1009 ); SE018 = playSe( spep_2 + 44, 1000 ); SE019 = playSe( spep_2 + 44, 1110 ); setSeVolumeByWorkId( spep_2 + 44, SE019, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+84; ------------------------------------------------------ -- 手元に気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame1 = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame1, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, tame1, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, tame1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame1, 0 ); setEffRotateKey( spep_3 + 66, tame1, 0 ); setEffAlphaKey( spep_3 + 0, tame1, 255 ); setEffAlphaKey( spep_3 + 66, tame1, 255 ); --SE --気弾溜め SE020 = playSe( spep_3 + 8, 1003 ); setSeVolumeByWorkId( spep_3 + 8, SE020, 78 ); SE021 = playSe( spep_3 + 8, 1296 ); setSeVolumeByWorkId( spep_3 + 8, SE021, 126 ); setPitch( spep_3 + 8, SE021, -900 ); setTimeStretch( SE021, 0.4, 10, 1 ); SE022 = playSe( spep_3 + 8, 1154 ); setPitch( spep_3 + 8, SE022, 200 ); setTimeStretch( SE022, 1.13, 10, 1 ); SE023 = playSe( spep_3 + 8, 1243 ); setSeVolumeByWorkId( spep_3 + 8, SE023, 60 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+66; ------------------------------------------------------ -- 飛び上がって気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, tame2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame2, 0 ); setEffRotateKey( spep_4 + 100, tame2, 0 ); setEffAlphaKey( spep_4 + 0, tame2, 255 ); setEffAlphaKey( spep_4 + 100, tame2, 255 ); --顔カットインのタイミング指定 spep_x=spep_4 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 200, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 200, 510); setEffMoveKey( spep_x +84, ctgogo, 200, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --気弾溜め stopSe( spep_4 + 104, SE021, 0 ); stopSe( spep_4 + 104, SE023, 0 ); SE024 = playSe( spep_4 + 0, 1276 ); setSeVolumeByWorkId( spep_4 + 0, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE024, 12.4 ); setSeVolumeByWorkId( spep_4 + 2, SE024, 24.8 ); setSeVolumeByWorkId( spep_4 + 3, SE024, 37.2 ); setSeVolumeByWorkId( spep_4 + 4, SE024, 49.6 ); setSeVolumeByWorkId( spep_4 + 5, SE024, 62 ); setSeVolumeByWorkId( spep_4 + 6, SE024, 74 ); setStartTimeMs( SE024, 283 ); setPitch( spep_4 + 0, SE024, 200 ); setTimeStretch( SE024, 1.13, 10, 1 ); SE025 = playSe( spep_4 + 28, 1296 ); setSeVolumeByWorkId( spep_4 + 28, SE025, 0 ); setSeVolumeByWorkId( spep_4 + 29, SE025, 2.6 ); setSeVolumeByWorkId( spep_4 + 30, SE025, 5.2 ); setSeVolumeByWorkId( spep_4 + 31, SE025, 7.8 ); setSeVolumeByWorkId( spep_4 + 32, SE025, 10.4 ); setSeVolumeByWorkId( spep_4 + 33, SE025, 13 ); setSeVolumeByWorkId( spep_4 + 34, SE025, 15.6 ); setSeVolumeByWorkId( spep_4 + 35, SE025, 18.2 ); setSeVolumeByWorkId( spep_4 + 36, SE025, 20.8 ); setSeVolumeByWorkId( spep_4 + 37, SE025, 23.4 ); setSeVolumeByWorkId( spep_4 + 38, SE025, 26 ); setSeVolumeByWorkId( spep_4 + 39, SE025, 28.6 ); setSeVolumeByWorkId( spep_4 + 40, SE025, 32 ); setStartTimeMs( SE025, 450 ); setPitch( spep_4 + 28, SE025, 700 ); setTimeStretch( SE025, 1.47, 10, 1 ); --顔カットイン SE026 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_4 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5=spep_4+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --気弾溜め stopSe( spep_5 + 4, SE025, 0 ); --playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- たくさん気弾投げる ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, kidan, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 56, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 56, kidan, 255 ); --SE --気弾発射 SE028 = playSe( spep_6 + 0, 1027 ); setSeVolumeByWorkId( spep_6 + 0, SE028, 60 ); SE029 = playSe( spep_6 + 0, 1193 ); stopSe( spep_6 + 28, SE029, 30 ); SE030 = playSe( spep_6 + 0, 1021 ); SE031 = playSe( spep_6 + 0, 1177 ); setSeVolumeByWorkId( spep_6 + 0, SE031, 68 ); SE032 = playSe( spep_6 + 10, 1016 ); setSeVolumeByWorkId( spep_6 + 10, SE032, 65 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 140, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 140, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 140, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 140, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 66, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, -538.2, 31 , 0 ); setMoveKey( spep_7 + 2, 1, -534.2, 29.7 , 0 ); setMoveKey( spep_7 + 4, 1, -521.7, 25.6 , 0 ); setMoveKey( spep_7 + 6, 1, -499.7, 18.3 , 0 ); setMoveKey( spep_7 + 8, 1, -466.8, 7.5 , 0 ); --setMoveKey( spep_7 + 10, 1, -421.3, -7.5 , 0 ); --setMoveKey( spep_7 + 12, 1, -360.9, -27.4 , 0 ); --setMoveKey( spep_7 + 14, 1, -282.3, -53.3 , 0 ); --setMoveKey( spep_7 + 16, 1, -179.9, -87 , 0 ); --setMoveKey( spep_7 + 18, 1, -43.6, -131.9 , 0 ); setMoveKey( spep_7 + 17, 1, 160, -199.1 , 0 ); setMoveKey( spep_7 + 22, 1, 137.3, -179.1 , 0 ); setMoveKey( spep_7 + 24, 1, 114.5, -159.2 , 0 ); setMoveKey( spep_7 + 26, 1, 93.8, -137.3 , 0 ); setMoveKey( spep_7 + 28, 1, 67, -121.4 , 0 ); setMoveKey( spep_7 + 30, 1, 87.2, -109.6 , 0 ); setMoveKey( spep_7 + 32, 1, 51.4, -155.9 , 0 ); setMoveKey( spep_7 + 34, 1, 69.5, -105.9 , 0 ); setMoveKey( spep_7 + 36, 1, 99.7, -182.2 , 0 ); setMoveKey( spep_7 + 38, 1, 74.7, -132 , 0 ); setMoveKey( spep_7 + 40, 1, 15.7, -155.9 , 0 ); setMoveKey( spep_7 + 42, 1, 46.7, -165.7 , 0 ); setMoveKey( spep_7 + 44, 1, 23.6, -111.6 , 0 ); setMoveKey( spep_7 + 46, 1, 33.7, -146.8 , 0 ); setMoveKey( spep_7 + 48, 1, 29.7, -138 , 0 ); setMoveKey( spep_7 + 50, 1, 41.7, -137.3 , 0 ); setMoveKey( spep_7 + 52, 1, 37.8, -144.5 , 0 ); setMoveKey( spep_7 + 54, 1, 49.8, -143.7 , 0 ); setMoveKey( spep_7 + 56, 1, 45.8, -134.9 , 0 ); setMoveKey( spep_7 + 58, 1, 57.8, -134.1 , 0 ); setMoveKey( spep_7 + 60, 1, 53.9, -141.3 , 0 ); setMoveKey( spep_7 + 62, 1, 65.9, -140.6 , 0 ); setMoveKey( spep_7 + 64, 1, 61.9, -131.8 , 0 ); setMoveKey( spep_7 + 66, 1, 74, -131 , 0 ); setScaleKey( spep_7 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_7 + 66, 1, 0.8, 0.8 ); setRotateKey( spep_7 + 0, 1, 17.1 ); setRotateKey( spep_7 + 2, 1, 17.1 ); setRotateKey( spep_7 + 4, 1, 16.9 ); setRotateKey( spep_7 + 6, 1, 16.8 ); setRotateKey( spep_7 + 8, 1, 16.7 ); setRotateKey( spep_7 + 10, 1, 16.6 ); setRotateKey( spep_7 + 12, 1, 16.5 ); setRotateKey( spep_7 + 14, 1, 16.3 ); setRotateKey( spep_7 + 16, 1, 16.2 ); setRotateKey( spep_7 + 18, 1, 16.1 ); setRotateKey( spep_7 + 20, 1, 16 ); setRotateKey( spep_7 + 22, 1, 6.7 ); setRotateKey( spep_7 + 24, 1, -2.5 ); setRotateKey( spep_7 + 26, 1, -11.7 ); setRotateKey( spep_7 + 28, 1, -20.9 ); setRotateKey( spep_7 + 30, 1, -2.4 ); setRotateKey( spep_7 + 32, 1, 16.1 ); setRotateKey( spep_7 + 34, 1, 34.6 ); setRotateKey( spep_7 + 36, 1, 53.2 ); setRotateKey( spep_7 + 38, 1, 42.8 ); setRotateKey( spep_7 + 40, 1, 32.5 ); setRotateKey( spep_7 + 42, 1, 22.2 ); setRotateKey( spep_7 + 44, 1, 11.9 ); setRotateKey( spep_7 + 66, 1, 11.9 ); --SE --連続気弾 SE033 = playSe( spep_7 + 18, 1016 ); setSeVolumeByWorkId( spep_7 + 18, SE033, 63 ); SE035 = playSe( spep_7 + 26, 1016 ); setSeVolumeByWorkId( spep_7 + 26, SE035, 64 ); SE037 = playSe( spep_7 + 36, 1016 ); setSeVolumeByWorkId( spep_7 + 36, SE037, 60 ); SE038 = playSe( spep_7 + 50, 1016 ); setSeVolumeByWorkId( spep_7 + 50, SE038, 62 ); SE040 = playSe( spep_7 + 60, 1016 ); setSeVolumeByWorkId( spep_7 + 60, SE040, 65 ); SE041 = playSe( spep_7 + 70, 1016 ); setSeVolumeByWorkId( spep_7 + 70, SE041, 81 ); SE042 = playSe( spep_7 + 76, 1016 ); setSeVolumeByWorkId( spep_7 + 76, SE042, 70 ); SE043 = playSe( spep_7 + 90, 1016 ); setSeVolumeByWorkId( spep_7 + 90, SE043, 56 ); SE044 = playSe( spep_7 + 98, 1016 ); setSeVolumeByWorkId( spep_7 + 98, SE044, 58 ); SE045 = playSe( spep_7 + 108, 1016 ); setSeVolumeByWorkId( spep_7 + 108, SE045, 67 ); SE046 = playSe( spep_7 + 116, 1016 ); setSeVolumeByWorkId( spep_7 + 116, SE046, 58 ); --爆発 SE034 = playSe( spep_7 + 20, 1023 ); SE036 = playSe( spep_7 + 34, 1159 ); SE039 = playSe( spep_7 + 50, 1024 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_7 +20 ); endPhase( spep_7 + 130 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 蹴り ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- kick = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_0 + 80, kick, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_0 + 80, kick, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kick, 0 ); setEffRotateKey( spep_0 + 80, kick, 0 ); setEffAlphaKey( spep_0 + 0, kick, 255 ); setEffAlphaKey( spep_0 + 80, kick, 255 ); --SE --前方ダッシュ SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --前方ダッシュ stopSe( spep_0 + 62, SE002, 16 ); --蹴り振りかぶり SE003 = playSe( spep_0 + 40, 1116 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 80 ); stopSe( spep_0 + 64, SE003, 22 ); SE004 = playSe( spep_0 + 48, 1004 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+80; ------------------------------------------------------ -- 連続蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 100, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 98, fighting_f, 255 ); setEffAlphaKey( spep_1 + 99, fighting_f, 255 ); setEffAlphaKey( spep_1 + 100, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 100, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 98, fighting_b, 255 ); setEffAlphaKey( spep_1 + 99, fighting_b, 255 ); setEffAlphaKey( spep_1 + 100, fighting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1-3 + 44, 1, 108 ); changeAnime( spep_1-3 + 58, 1, 105 ); setMoveKey( spep_1 + 0, 1, 43, -69.9 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 88, -39.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 148.9, -21 , 0 ); setMoveKey( spep_1-3 + 6, 1, 118.2, -20.1 , 0 ); setMoveKey( spep_1-3 + 8, 1, 101, -28.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 74.8, -28.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, 51.5, -39.2 , 0 ); setMoveKey( spep_1-3 + 14, 1, 54.4, -42.7 , 0 ); setMoveKey( spep_1-3 + 16, 1, 50, -40.3 , 0 ); setMoveKey( spep_1-3 + 18, 1, 54.4, -37.1 , 0 ); setMoveKey( spep_1-3 + 20, 1, 52.8, -41 , 0 ); setMoveKey( spep_1-3 + 22, 1, 53.1, -40.4 , 0 ); setMoveKey( spep_1-3 + 24, 1, 53.6, -39.7 , 0 ); setMoveKey( spep_1-3 + 26, 1, 53.9, -39.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, 54.3, -38.5 , 0 ); setMoveKey( spep_1-3 + 30, 1, 54.7, -37.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, 55, -37.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 55.4, -36.6 , 0 ); setMoveKey( spep_1-3 + 36, 1, 55.8, -35.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 56.2, -35.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 56.6, -34.7 , 0 ); setMoveKey( spep_1-3 + 43, 1, 57, -34.1 , 0 ); setMoveKey( spep_1-3 + 44, 1, 17.9, -11 , 0 ); setMoveKey( spep_1-3 + 46, 1, 23.8, -18.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 22.1, -7.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 27.2, -12 , 0 ); setMoveKey( spep_1-3 + 52, 1, 21, 4.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 24.6, 2.3 , 0 ); setMoveKey( spep_1-3 + 57, 1, 21.5, 7.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, 169.2, 244.6 , 0 ); setMoveKey( spep_1-3 + 60, 1, 137.4, 231.1 , 0 ); setMoveKey( spep_1-3 + 62, 1, 121.2, 214.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 96.9, 194.8 , 0 ); setMoveKey( spep_1-3 + 66, 1, 69.9, 167 , 0 ); setMoveKey( spep_1-3 + 68, 1, 76.3, 172.2 , 0 ); setMoveKey( spep_1-3 + 70, 1, 78.5, 173.5 , 0 ); setMoveKey( spep_1-3 + 72, 1, 82.1, 177.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 85.7, 181.4 , 0 ); setMoveKey( spep_1-3 + 76, 1, 89.2, 185.3 , 0 ); setMoveKey( spep_1-3 + 78, 1, 92.8, 189.3 , 0 ); setMoveKey( spep_1-3 + 80, 1, 94.5, 191.4 , 0 ); setMoveKey( spep_1-3 + 82, 1, 96.2, 193.5 , 0 ); setMoveKey( spep_1-3 + 84, 1, 98, 195.6 , 0 ); setMoveKey( spep_1-3 + 86, 1, 99.7, 197.7 , 0 ); setMoveKey( spep_1-3 + 88, 1, 101.4, 199.8 , 0 ); setMoveKey( spep_1-3 + 90, 1, 103.2, 201.9 , 0 ); setMoveKey( spep_1-3 + 92, 1, 104.9, 204 , 0 ); setMoveKey( spep_1-3 + 94, 1, 106.7, 206.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 108.4, 208.2 , 0 ); setMoveKey( spep_1-3 + 98, 1, 110.1, 210.3 , 0 ); setMoveKey( spep_1-3 + 100, 1, 111.8, 212.4 , 0 ); setMoveKey( spep_1-3 + 102, 1, 113.6, 214.5 , 0 ); --setMoveKey( spep_1-3 + 104, 1, 115.3, 216.6 , 0 ); setScaleKey( spep_1 + 0, 1,1.32,1.32); --setScaleKey( spep_1-3 + 2,1,1.71,1.71); setScaleKey( spep_1-3 + 4,1,2.11,2.11); setScaleKey( spep_1-3 + 6,1,1.92,1.92); setScaleKey( spep_1-3 + 8,1,1.71,1.71); setScaleKey( spep_1-3 + 10, 1,1.51,1.51); setScaleKey( spep_1-3 + 12, 1,1.32,1.32); setScaleKey( spep_1-3 + 43, 1,1.32,1.32); setScaleKey( spep_1-3 + 44, 1,1.42,1.42); setScaleKey( spep_1-3 + 57, 1,1.42,1.42); setScaleKey( spep_1-3 + 58, 1,1.53,1.53); setScaleKey( spep_1-3 + 60, 1,1.36,1.36); setScaleKey( spep_1-3 + 62, 1,1.21,1.21); setScaleKey( spep_1-3 + 64, 1,1.05,1.05); setScaleKey( spep_1-3 + 66, 1,0.9,0.9); setScaleKey( spep_1-3 + 68, 1,0.81,0.81); setScaleKey( spep_1-3 + 70, 1,0.72,0.72); setScaleKey( spep_1-3 + 72, 1,0.63,0.63); setScaleKey( spep_1-3 + 74, 1,0.54,0.54); setScaleKey( spep_1-3 + 76, 1,0.45,0.45); setScaleKey( spep_1-3 + 78, 1,0.36,0.36); setScaleKey( spep_1-3 + 80, 1,0.33,0.33); setScaleKey( spep_1-3 + 82, 1,0.31,0.31); setScaleKey( spep_1-3 + 84, 1,0.28,0.28); setScaleKey( spep_1-3 + 86, 1,0.26,0.26); setScaleKey( spep_1-3 + 88, 1,0.24,0.24); setScaleKey( spep_1-3 + 90, 1,0.21,0.21); setScaleKey( spep_1-3 + 92, 1,0.2,0.2); setScaleKey( spep_1-3 + 94, 1,0.18,0.18); setScaleKey( spep_1-3 + 96, 1,0.15,0.15); setScaleKey( spep_1-3 + 98, 1,0.13,0.13); setScaleKey( spep_1-3 + 100,1,0.1,0.1); setScaleKey( spep_1-3 + 102,1,0.08,0.08); --setScaleKey( spep_1-3 + 104,1,0.06,0.06); setRotateKey( spep_1-3 + 0, 1, -52.3 ); setRotateKey( spep_1-3 + 2, 1, -50.8 ); setRotateKey( spep_1-3 + 4, 1, -49.2 ); setRotateKey( spep_1-3 + 6, 1, -48.8 ); setRotateKey( spep_1-3 + 8, 1, -48.4 ); setRotateKey( spep_1-3 + 10, 1, -48 ); setRotateKey( spep_1-3 + 12, 1, -47.6 ); setRotateKey( spep_1-3 + 14, 1, -47.1 ); setRotateKey( spep_1-3 + 16, 1, -46.7 ); setRotateKey( spep_1-3 + 18, 1, -46.3 ); setRotateKey( spep_1-3 + 20, 1, -45.9 ); setRotateKey( spep_1-3 + 22, 1, -45.4 ); setRotateKey( spep_1-3 + 24, 1, -45 ); setRotateKey( spep_1-3 + 26, 1, -44.6 ); setRotateKey( spep_1-3 + 28, 1, -44.2 ); setRotateKey( spep_1-3 + 30, 1, -43.8 ); setRotateKey( spep_1-3 + 32, 1, -43.3 ); setRotateKey( spep_1-3 + 34, 1, -42.9 ); setRotateKey( spep_1-3 + 36, 1, -42.5 ); setRotateKey( spep_1-3 + 38, 1, -42.1 ); setRotateKey( spep_1-3 + 40, 1, -41.7 ); setRotateKey( spep_1-3 + 43, 1, -41.2 ); setRotateKey( spep_1-3 + 44, 1, -31.8 ); setRotateKey( spep_1-3 + 57, 1, -31.8 ); setRotateKey( spep_1-3 + 58, 1, 9.7 ); setRotateKey( spep_1-3 + 102, 1, 9.7 ); --SE --足払い SE005 = playSe( spep_1 + 6, 1010 ); SE006 = playSe( spep_1 + 6, 1110 ); --ハイキック SE007 = playSe( spep_1 + 42, 1189 ); SE008 = playSe( spep_1 + 46, 1001 ); setSeVolumeByWorkId( spep_1 + 46, SE008, 65 ); stopSe( spep_1 + 60, SE008, 6 ); SE009 = playSe( spep_1 + 46, 1009 ); setSeVolumeByWorkId( spep_1 + 46, SE009, 79 ); stopSe( spep_1 + 60, SE009, 6 ); --ジャンプハイキック SE010 = playSe( spep_1 + 66, 1010 ); setSeVolumeByWorkId( spep_1 + 66, SE010, 86 ); SE011 = playSe( spep_1 + 68, 1001 ); setSeVolumeByWorkId( spep_1 + 68, SE011, 73 ); SE012 = playSe( spep_1 + 68, 1110 ); setSeVolumeByWorkId( spep_1 + 68, SE012, 86 ); --敵追いかける SE013 = playSe( spep_1 + 86, 1183,"",0.5 ); SE014 = playSe( spep_1 + 96, 1182 ); setSeVolumeByWorkId( spep_1 + 96, SE014, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+100; ------------------------------------------------------ -- 手刀 ------------------------------------------------------ -- ** エフェクト等 ** -- knifehand_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knifehand_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, knifehand_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knifehand_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, knifehand_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knifehand_f, 0 ); setEffRotateKey( spep_2 + 84, knifehand_f, 0 ); setEffAlphaKey( spep_2 + 0, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 82, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 83, knifehand_f, 255 ); setEffAlphaKey( spep_2 + 84, knifehand_f, 0 ); -- ** エフェクト等 ** -- knifehand_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knifehand_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 84, knifehand_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knifehand_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, knifehand_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knifehand_b, 0 ); setEffRotateKey( spep_2 + 84, knifehand_b, 0 ); setEffAlphaKey( spep_2 + 0, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 82, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 83, knifehand_b, 255 ); setEffAlphaKey( spep_2 + 84, knifehand_b, 0 ); --敵の動き setDisp( spep_2-3 + 50, 1, 0 ); changeAnime( spep_2 + 0, 1, 107 ); changeAnime( spep_2-3 + 36, 1, 7 ); a=40; b=300; setMoveKey( spep_2 + 0,1,-231.2,-107.5-a,0); --setMoveKey( spep_2-3 + 2,1,-208.1,-93.2-a,0); setMoveKey( spep_2-3 + 4,1,-184.9,-93.2-a,0); setMoveKey( spep_2-3 + 6,1,-161.8,-85-a,0); setMoveKey( spep_2-3 + 8,1,-138.6,-76.9-a,0); setMoveKey( spep_2-3 + 10,1,-115.5,-68.8-a,0); setMoveKey( spep_2-3 + 12,1,-92.3,-60.7-a,0); setMoveKey( spep_2-3 + 14,1,-69.2,-52.7-a,0); setMoveKey( spep_2-3 + 16,1,-46,-44.7-a,0); setMoveKey( spep_2-3 + 18,1,-22.9,-36.7-a,0); --setMoveKey( spep_2-3 + 20,1,-21.5,-28.7-a,0); --setMoveKey( spep_2-3 + 21,1,-21.5,-29.2-a,0); --setMoveKey( spep_2-3 + 22,1,-20.1,-29.6-a,0); --setMoveKey( spep_2-3 + 24,1,-18.7,-29.6-a,0); --setMoveKey( spep_2-3 + 26,1,-17.4,-30.1-a,0); --setMoveKey( spep_2-3 + 28,1,-16,-30.5-a,0); --setMoveKey( spep_2-3 + 30,1,-14.7,-31-a,0); --setMoveKey( spep_2-3 + 32,1,-13.3,-39.8-a,0); --setMoveKey( spep_2-3 + 34,1,-11.9,-30.5-a,0); setMoveKey( spep_2-3 + 35,1,1.9,-29.8-a,0); setMoveKey( spep_2-3 + 36, 1, -38, -57.6-a , 0 ); setMoveKey( spep_2-3 + 38, 1, -68.2, -74.8-a , 0 ); setMoveKey( spep_2-3 + 40, 1, -85.7, -117.5-a , 0 ); setMoveKey( spep_2-3 + 42, 1, -120.2, -130.5-a , 0 ); --setMoveKey( spep_2-3 + 44, 1, -137.7, -164.7-a , 0 ); --setMoveKey( spep_2-3 + 46, 1, -168, -181.9-a , 0 ); --setMoveKey( spep_2-3 + 48, 1, -198.3, -203.4-a , 0 ); --setMoveKey( spep_2-3 + 50, 1, -215.8-b, -246.1-a , 0 ); --setMoveKey( spep_2-3 + 52, 1, -250.3-b, -259.1-a , 0 ); --setMoveKey( spep_2-3 + 54, 1, -267.8-b, -293.3-a , 0 ); --setMoveKey( spep_2-3 + 56, 1, -298-b, -310.5-a-30 , 0 ); setMoveKey( spep_2-3 + 50, 1, -324-b, -340.5-a-60 , 0 ); setScaleKey( spep_2 + 0,1,0.3,0.3); setScaleKey( spep_2-3 + 2,1,0.38,0.38); setScaleKey( spep_2-3 + 4,1,0.44,0.44); setScaleKey( spep_2-3 + 6,1,0.52,0.52); setScaleKey( spep_2-3 + 8,1,0.6,0.6); setScaleKey( spep_2-3 + 10,1,0.68,0.68); setScaleKey( spep_2-3 + 12,1,0.74,0.74); setScaleKey( spep_2-3 + 14,1,0.82,0.82); setScaleKey( spep_2-3 + 16,1,0.9,0.9); setScaleKey( spep_2-3 + 18,1,0.96,0.96); setScaleKey( spep_2-3 + 20,1,0.96,0.96); setScaleKey( spep_2-3 + 22,1,0.98,0.98); setScaleKey( spep_2-3 + 24,1,0.98,0.98); setScaleKey( spep_2-3 + 26,1,0.98,0.98); setScaleKey( spep_2-3 + 28,1,1,1); setScaleKey( spep_2-3 + 30,1,1,1); setScaleKey( spep_2-3 + 32,1,1,1); setScaleKey( spep_2-3 + 35,1,1,1); setScaleKey( spep_2-3 + 36,1,1.27,1.27); setScaleKey( spep_2-3 + 38,1,1.54,1.54); setScaleKey( spep_2-3 + 40,1,1.8,1.8); setScaleKey( spep_2-3 + 42,1,2.07,2.07); setScaleKey( spep_2-3 + 44,1,2.32,2.32); setScaleKey( spep_2-3 + 46,1,2.57,2.57); setScaleKey( spep_2-3 + 48,1,2.84,2.84); setScaleKey( spep_2-3 + 50,1,3.09,3.09); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 50, 1, 0 ); --SE --敵追いかける stopSe( spep_2 + 42, SE013, 8 ); SE015 = playSe( spep_2 + 0, 9 ); setSeVolumeByWorkId( spep_2 + 0, SE015, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE015, 5.6 ); setSeVolumeByWorkId( spep_2 + 2, SE015, 11.2 ); setSeVolumeByWorkId( spep_2 + 3, SE015, 16.8 ); setSeVolumeByWorkId( spep_2 + 4, SE015, 22.4 ); setSeVolumeByWorkId( spep_2 + 5, SE015, 28 ); setSeVolumeByWorkId( spep_2 + 6, SE015, 33.6 ); setSeVolumeByWorkId( spep_2 + 7, SE015, 39.2 ); setSeVolumeByWorkId( spep_2 + 8, SE015, 44.8 ); setSeVolumeByWorkId( spep_2 + 9, SE015, 50.4 ); setSeVolumeByWorkId( spep_2 + 10, SE015, 56 ); setSeVolumeByWorkId( spep_2 + 11, SE015, 61.6 ); setSeVolumeByWorkId( spep_2 + 12, SE015, 67.2 ); setSeVolumeByWorkId( spep_2 + 13, SE015, 72.8 ); setSeVolumeByWorkId( spep_2 + 14, SE015, 78.4 ); setSeVolumeByWorkId( spep_2 + 15, SE015, 84 ); setSeVolumeByWorkId( spep_2 + 16, SE015, 89.6 ); setSeVolumeByWorkId( spep_2 + 17, SE015, 95.2 ); setSeVolumeByWorkId( spep_2 + 18, SE015, 100 ); stopSe( spep_2 + 42, SE015, 6 ); --裏拳 SE016 = playSe( spep_2 + 38, 1003 ); setSeVolumeByWorkId( spep_2 + 38, SE016, 69 ); SE017 = playSe( spep_2 + 42, 1009 ); SE018 = playSe( spep_2 + 44, 1000 ); SE019 = playSe( spep_2 + 44, 1110 ); setSeVolumeByWorkId( spep_2 + 44, SE019, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+84; ------------------------------------------------------ -- 手元に気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame1 = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame1, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, tame1, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame1, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, tame1, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame1, 0 ); setEffRotateKey( spep_3 + 66, tame1, 0 ); setEffAlphaKey( spep_3 + 0, tame1, 255 ); setEffAlphaKey( spep_3 + 66, tame1, 255 ); --SE --気弾溜め SE020 = playSe( spep_3 + 8, 1003 ); setSeVolumeByWorkId( spep_3 + 8, SE020, 78 ); SE021 = playSe( spep_3 + 8, 1296 ); setSeVolumeByWorkId( spep_3 + 8, SE021, 126 ); setPitch( spep_3 + 8, SE021, -900 ); setTimeStretch( SE021, 0.4, 10, 1 ); SE022 = playSe( spep_3 + 8, 1154 ); setPitch( spep_3 + 8, SE022, 200 ); setTimeStretch( SE022, 1.13, 10, 1 ); SE023 = playSe( spep_3 + 8, 1243 ); setSeVolumeByWorkId( spep_3 + 8, SE023, 60 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+66; ------------------------------------------------------ -- 飛び上がって気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_4 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, tame2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, tame2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame2, 0 ); setEffRotateKey( spep_4 + 100, tame2, 0 ); setEffAlphaKey( spep_4 + 0, tame2, 255 ); setEffAlphaKey( spep_4 + 100, tame2, 255 ); --顔カットインのタイミング指定 spep_x=spep_4 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 200, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 200, 510); setEffMoveKey( spep_x +84, ctgogo, 200, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --気弾溜め stopSe( spep_4 + 104, SE021, 0 ); stopSe( spep_4 + 104, SE023, 0 ); SE024 = playSe( spep_4 + 0, 1276 ); setSeVolumeByWorkId( spep_4 + 0, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE024, 12.4 ); setSeVolumeByWorkId( spep_4 + 2, SE024, 24.8 ); setSeVolumeByWorkId( spep_4 + 3, SE024, 37.2 ); setSeVolumeByWorkId( spep_4 + 4, SE024, 49.6 ); setSeVolumeByWorkId( spep_4 + 5, SE024, 62 ); setSeVolumeByWorkId( spep_4 + 6, SE024, 74 ); setStartTimeMs( SE024, 283 ); setPitch( spep_4 + 0, SE024, 200 ); setTimeStretch( SE024, 1.13, 10, 1 ); SE025 = playSe( spep_4 + 28, 1296 ); setSeVolumeByWorkId( spep_4 + 28, SE025, 0 ); setSeVolumeByWorkId( spep_4 + 29, SE025, 2.6 ); setSeVolumeByWorkId( spep_4 + 30, SE025, 5.2 ); setSeVolumeByWorkId( spep_4 + 31, SE025, 7.8 ); setSeVolumeByWorkId( spep_4 + 32, SE025, 10.4 ); setSeVolumeByWorkId( spep_4 + 33, SE025, 13 ); setSeVolumeByWorkId( spep_4 + 34, SE025, 15.6 ); setSeVolumeByWorkId( spep_4 + 35, SE025, 18.2 ); setSeVolumeByWorkId( spep_4 + 36, SE025, 20.8 ); setSeVolumeByWorkId( spep_4 + 37, SE025, 23.4 ); setSeVolumeByWorkId( spep_4 + 38, SE025, 26 ); setSeVolumeByWorkId( spep_4 + 39, SE025, 28.6 ); setSeVolumeByWorkId( spep_4 + 40, SE025, 32 ); setStartTimeMs( SE025, 450 ); setPitch( spep_4 + 28, SE025, 700 ); setTimeStretch( SE025, 1.47, 10, 1 ); --顔カットイン SE026 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_4 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5=spep_4+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --気弾溜め stopSe( spep_5 + 4, SE025, 0 ); playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- たくさん気弾投げる ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, kidan, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 56, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 56, kidan, 255 ); --SE --気弾発射 SE028 = playSe( spep_6 + 0, 1027 ); setSeVolumeByWorkId( spep_6 + 0, SE028, 60 ); SE029 = playSe( spep_6 + 0, 1193 ); stopSe( spep_6 + 28, SE029, 30 ); SE030 = playSe( spep_6 + 0, 1021 ); SE031 = playSe( spep_6 + 0, 1177 ); setSeVolumeByWorkId( spep_6 + 0, SE031, 68 ); SE032 = playSe( spep_6 + 10, 1016 ); setSeVolumeByWorkId( spep_6 + 10, SE032, 65 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 140, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 140, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 140, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 140, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 140, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 140, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 66, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, -538.2, 31 , 0 ); setMoveKey( spep_7 + 2, 1, -534.2, 29.7 , 0 ); setMoveKey( spep_7 + 4, 1, -521.7, 25.6 , 0 ); setMoveKey( spep_7 + 6, 1, -499.7, 18.3 , 0 ); setMoveKey( spep_7 + 8, 1, -466.8, 7.5 , 0 ); --setMoveKey( spep_7 + 10, 1, -421.3, -7.5 , 0 ); --setMoveKey( spep_7 + 12, 1, -360.9, -27.4 , 0 ); --setMoveKey( spep_7 + 14, 1, -282.3, -53.3 , 0 ); --setMoveKey( spep_7 + 16, 1, -179.9, -87 , 0 ); --setMoveKey( spep_7 + 18, 1, -43.6, -131.9 , 0 ); setMoveKey( spep_7 + 17, 1, 160, -199.1 , 0 ); setMoveKey( spep_7 + 22, 1, 137.3, -179.1 , 0 ); setMoveKey( spep_7 + 24, 1, 114.5, -159.2 , 0 ); setMoveKey( spep_7 + 26, 1, 93.8, -137.3 , 0 ); setMoveKey( spep_7 + 28, 1, 67, -121.4 , 0 ); setMoveKey( spep_7 + 30, 1, 87.2, -109.6 , 0 ); setMoveKey( spep_7 + 32, 1, 51.4, -155.9 , 0 ); setMoveKey( spep_7 + 34, 1, 69.5, -105.9 , 0 ); setMoveKey( spep_7 + 36, 1, 99.7, -182.2 , 0 ); setMoveKey( spep_7 + 38, 1, 74.7, -132 , 0 ); setMoveKey( spep_7 + 40, 1, 15.7, -155.9 , 0 ); setMoveKey( spep_7 + 42, 1, 46.7, -165.7 , 0 ); setMoveKey( spep_7 + 44, 1, 23.6, -111.6 , 0 ); setMoveKey( spep_7 + 46, 1, 33.7, -146.8 , 0 ); setMoveKey( spep_7 + 48, 1, 29.7, -138 , 0 ); setMoveKey( spep_7 + 50, 1, 41.7, -137.3 , 0 ); setMoveKey( spep_7 + 52, 1, 37.8, -144.5 , 0 ); setMoveKey( spep_7 + 54, 1, 49.8, -143.7 , 0 ); setMoveKey( spep_7 + 56, 1, 45.8, -134.9 , 0 ); setMoveKey( spep_7 + 58, 1, 57.8, -134.1 , 0 ); setMoveKey( spep_7 + 60, 1, 53.9, -141.3 , 0 ); setMoveKey( spep_7 + 62, 1, 65.9, -140.6 , 0 ); setMoveKey( spep_7 + 64, 1, 61.9, -131.8 , 0 ); setMoveKey( spep_7 + 66, 1, 74, -131 , 0 ); setScaleKey( spep_7 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_7 + 66, 1, 0.8, 0.8 ); setRotateKey( spep_7 + 0, 1, 17.1 ); setRotateKey( spep_7 + 2, 1, 17.1 ); setRotateKey( spep_7 + 4, 1, 16.9 ); setRotateKey( spep_7 + 6, 1, 16.8 ); setRotateKey( spep_7 + 8, 1, 16.7 ); setRotateKey( spep_7 + 10, 1, 16.6 ); setRotateKey( spep_7 + 12, 1, 16.5 ); setRotateKey( spep_7 + 14, 1, 16.3 ); setRotateKey( spep_7 + 16, 1, 16.2 ); setRotateKey( spep_7 + 18, 1, 16.1 ); setRotateKey( spep_7 + 20, 1, 16 ); setRotateKey( spep_7 + 22, 1, 6.7 ); setRotateKey( spep_7 + 24, 1, -2.5 ); setRotateKey( spep_7 + 26, 1, -11.7 ); setRotateKey( spep_7 + 28, 1, -20.9 ); setRotateKey( spep_7 + 30, 1, -2.4 ); setRotateKey( spep_7 + 32, 1, 16.1 ); setRotateKey( spep_7 + 34, 1, 34.6 ); setRotateKey( spep_7 + 36, 1, 53.2 ); setRotateKey( spep_7 + 38, 1, 42.8 ); setRotateKey( spep_7 + 40, 1, 32.5 ); setRotateKey( spep_7 + 42, 1, 22.2 ); setRotateKey( spep_7 + 44, 1, 11.9 ); setRotateKey( spep_7 + 66, 1, 11.9 ); --SE --連続気弾 SE033 = playSe( spep_7 + 18, 1016 ); setSeVolumeByWorkId( spep_7 + 18, SE033, 63 ); SE035 = playSe( spep_7 + 26, 1016 ); setSeVolumeByWorkId( spep_7 + 26, SE035, 64 ); SE037 = playSe( spep_7 + 36, 1016 ); setSeVolumeByWorkId( spep_7 + 36, SE037, 60 ); SE038 = playSe( spep_7 + 50, 1016 ); setSeVolumeByWorkId( spep_7 + 50, SE038, 62 ); SE040 = playSe( spep_7 + 60, 1016 ); setSeVolumeByWorkId( spep_7 + 60, SE040, 65 ); SE041 = playSe( spep_7 + 70, 1016 ); setSeVolumeByWorkId( spep_7 + 70, SE041, 81 ); SE042 = playSe( spep_7 + 76, 1016 ); setSeVolumeByWorkId( spep_7 + 76, SE042, 70 ); SE043 = playSe( spep_7 + 90, 1016 ); setSeVolumeByWorkId( spep_7 + 90, SE043, 56 ); SE044 = playSe( spep_7 + 98, 1016 ); setSeVolumeByWorkId( spep_7 + 98, SE044, 58 ); SE045 = playSe( spep_7 + 108, 1016 ); setSeVolumeByWorkId( spep_7 + 108, SE045, 67 ); SE046 = playSe( spep_7 + 116, 1016 ); setSeVolumeByWorkId( spep_7 + 116, SE046, 58 ); --爆発 SE034 = playSe( spep_7 + 20, 1023 ); SE036 = playSe( spep_7 + 34, 1159 ); SE039 = playSe( spep_7 + 50, 1024 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_7 +20 ); endPhase( spep_7 + 130 ); end