--1009380:フリーザ(第一形態)_帝王の征圧_sp2122 --sp_effect_a2_00149 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156333; --冒頭 ef_001 SP_02 = 156334; --フリーザ着弾溜めまで ef_002 SP_03 = 156335; --発射 ef_003 SP_04 = 3133; --爆発(地球背景) --敵側 SP_02r = 156336; --敵用:フリーザ着弾溜めまで ef_002r SP_03r = 156337; --敵用:発射 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(96F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 96, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 96, first_f, 255 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 96, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0 + 90, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --顔カットイン SE001 = playSe( spep_0 + 12, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --フリーザ着弾溜めまで(556F) -------------------------------------- -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_2 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 556, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 556, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 556, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 200, hit_f, 255 ); setEffAlphaKey( spep_2 + 201, hit_f, 0 ); setEffAlphaKey( spep_2 + 556, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_2 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 556, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 556, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 556, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 0 ); setEffAlphaKey( spep_2 + 200, hit_b, 0 ); setEffAlphaKey( spep_2 + 201, hit_b, 255 ); setEffAlphaKey( spep_2 + 556, hit_b, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 -1 + 4, 10012, 58, 0x100, -1, 0, 96, 259.9 ); --ズォッ setEffMoveKey( spep_2 -1 + 4, ctzuo, 96, 259.9 , 0 ); setEffMoveKey( spep_2 -1 + 6, ctzuo, 125, 300.9 , 0 ); setEffMoveKey( spep_2 -1 + 8, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 10, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 12, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 14, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 16, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 18, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 20, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 22, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 24, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 26, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 28, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 30, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 32, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 34, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 36, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 38, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 40, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 42, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 44, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 46, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 48, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 50, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 52, ctzuo, 156, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 54, ctzuo, 164.8, 339.1 , 0 ); setEffMoveKey( spep_2 -1 + 56, ctzuo, 152, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 58, ctzuo, 190.4, 329.5 , 0 ); setEffMoveKey( spep_2 -1 + 60, ctzuo, 168, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 62, ctzuo, 176, 359.9 , 0 ); setEffScaleKey( spep_2 -1 + 4, ctzuo, 0.35000000000000003, 0.35000000000000003 ); setEffScaleKey( spep_2 -1 + 6, ctzuo, 1.575, 1.575 ); setEffScaleKey( spep_2 -1 + 8, ctzuo, 2.8000000000000003, 2.8000000000000003 ); setEffScaleKey( spep_2 -1 + 52, ctzuo, 2.8000000000000003, 2.8000000000000003 ); setEffScaleKey( spep_2 -1 + 54, ctzuo, 3.64, 3.64 ); setEffScaleKey( spep_2 -1 + 56, ctzuo, 4.48, 4.48 ); setEffScaleKey( spep_2 -1 + 58, ctzuo, 5.32, 5.32 ); setEffScaleKey( spep_2 -1 + 60, ctzuo, 6.16, 6.16 ); setEffScaleKey( spep_2 -1 + 62, ctzuo, 7, 7 ); setEffRotateKey( spep_2 -1 + 4, ctzuo, 30 ); setEffRotateKey( spep_2 -1 + 62, ctzuo, 30 ); setEffAlphaKey( spep_2 -1 + 4, ctzuo, 255 ); setEffAlphaKey( spep_2 -1 + 52, ctzuo, 255 ); setEffAlphaKey( spep_2 -1 + 54, ctzuo, 204 ); setEffAlphaKey( spep_2 -1 + 56, ctzuo, 153 ); setEffAlphaKey( spep_2 -1 + 58, ctzuo, 102 ); setEffAlphaKey( spep_2 -1 + 60, ctzuo, 51 ); setEffAlphaKey( spep_2 -1 + 62, ctzuo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 117, 1, 1 ); setDisp( spep_2 + 187, 1, 0 ); changeAnime( spep_2 + 117, 1, 101 ); setDisp( spep_2 +307 + 0, 1, 1 ); changeAnime( spep_2 +307 + 0, 1, 104 ); a1=10; b1=20; setMoveKey( spep_2 -3 + 120, 1, 9.9 +a1, 4.9 +b1, 0 ); setMoveKey( spep_2 -3 + 122, 1, 9.9 +a1, 5.3 +b1, 0 ); setMoveKey( spep_2 -3 + 124, 1, 9.9 +a1, 5.8 +b1, 0 ); setMoveKey( spep_2 -3 + 126, 1, 9.8 +a1, 6.2 +b1, 0 ); setMoveKey( spep_2 -3 + 128, 1, 9.8 +a1, 6.7 +b1, 0 ); setMoveKey( spep_2 -3 + 130, 1, 9.8 +a1, 6.7 +b1, 0 ); setMoveKey( spep_2 -3 + 132, 1, 9.8 +a1, 6.8 +b1, 0 ); setMoveKey( spep_2 -3 + 134, 1, 9.8 +a1, 6.9 +b1, 0 ); setMoveKey( spep_2 -3 + 136, 1, 9.8 +a1, 7 +b1, 0 ); setMoveKey( spep_2 -3 + 138, 1, 9.8 +a1, 7.1 +b1, 0 ); setMoveKey( spep_2 -3 + 140, 1, 9.8 +a1, 7.2 +b1, 0 ); setMoveKey( spep_2 -3 + 142, 1, 9.8 +a1, 7.3 +b1, 0 ); setMoveKey( spep_2 -3 + 142, 1, 9.8 +a1, 7.3 +b1, 0 ); setMoveKey( spep_2 -3 + 190, 1, 9.8 +a1, 7.3 +b1, 0 ); -- setMoveKey( spep_2 +307 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 2, 1, -1, -3 , 0 ); setMoveKey( spep_2 +308 + 4, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 6, 1, -2, 2 , 0 ); setMoveKey( spep_2 +308 + 8, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 10, 1, -1, -2 , 0 ); setMoveKey( spep_2 +308 + 12, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 14, 1, -1, -2.1 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 6.60, 6.60 ); setScaleKey( spep_2 -3 + 122, 1, 5.55, 5.55 ); setScaleKey( spep_2 -3 + 124, 1, 4.515, 4.515 ); setScaleKey( spep_2 -3 + 126, 1, 3.465, 3.465 ); setScaleKey( spep_2 -3 + 128, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 130, 1, 2.22, 2.22 ); setScaleKey( spep_2 -3 + 132, 1, 2.01, 2.01 ); setScaleKey( spep_2 -3 + 134, 1, 1.785, 1.785 ); setScaleKey( spep_2 -3 + 136, 1, 1.575, 1.57 ); setScaleKey( spep_2 -3 + 138, 1, 1.365, 1.365 ); setScaleKey( spep_2 -3 + 140, 1, 1.155, 1.155 ); setScaleKey( spep_2 -3 + 142, 1, 0.929, 0.929 ); setScaleKey( spep_2 -3 + 144, 1, 0.930, 0.930 ); setScaleKey( spep_2 -3 + 146, 1, 0.931, 0.931 ); setScaleKey( spep_2 -3 + 148, 1, 0.932, 0.932 ); setScaleKey( spep_2 -3 + 150, 1, 0.933, 0.933 ); setScaleKey( spep_2 -3 + 152, 1, 0.934, 0.934 ); setScaleKey( spep_2 -3 + 154, 1, 0.935, 0.935 ); setScaleKey( spep_2 -3 + 156, 1, 0.936, 0.936 ); setScaleKey( spep_2 -3 + 158, 1, 0.937, 0.937 ); setScaleKey( spep_2 -3 + 160, 1, 0.938, 0.938 ); setScaleKey( spep_2 -3 + 162, 1, 0.939, 0.939 ); setScaleKey( spep_2 -3 + 164, 1, 0.940, 0.940 ); setScaleKey( spep_2 -3 + 166, 1, 0.941, 0.941 ); setScaleKey( spep_2 -3 + 168, 1, 0.942, 0.942 ); setScaleKey( spep_2 -3 + 170, 1, 0.943, 0.943 ); setScaleKey( spep_2 -3 + 172, 1, 0.944, 0.944 ); setScaleKey( spep_2 -3 + 174, 1, 0.945, 0.945 ); setScaleKey( spep_2 -3 + 176, 1, 0.946, 0.946 ); setScaleKey( spep_2 -3 + 178, 1, 0.947, 0.947 ); setScaleKey( spep_2 -3 + 180, 1, 0.948, 0.948 ); setScaleKey( spep_2 -3 + 182, 1, 0.949, 0.949 ); setScaleKey( spep_2 -3 + 184, 1, 0.950, 0.950 ); setScaleKey( spep_2 -3 + 186, 1, 0.951, 0.951 ); setScaleKey( spep_2 -3 + 188, 1, 0.952, 0.952 ); setScaleKey( spep_2 -3 + 190, 1, 0.953, 0.953 ); -- setScaleKey( spep_2 +307 + 0, 1, 0.84, 0.84 ); setScaleKey( spep_2 +308 + 0, 1, 0.84, 0.84 ); setScaleKey( spep_2 +308 + 2, 1, 0.94, 0.94 ); setScaleKey( spep_2 +308 + 4, 1, 1.03, 1.03 ); setScaleKey( spep_2 +308 + 6, 1, 1.12, 1.12 ); setScaleKey( spep_2 +308 + 8, 1, 1.21, 1.21 ); setScaleKey( spep_2 +308 + 10, 1, 1.3, 1.3 ); setScaleKey( spep_2 +308 + 12, 1, 1.39, 1.39 ); setScaleKey( spep_2 +308 + 14, 1, 1.49, 1.49 ); setRotateKey( spep_2 -3 + 120, 1, 0 ); setRotateKey( spep_2 -3 + 190, 1, 0 ); -- setRotateKey( spep_2 +307 + 0, 1, 0 ); setRotateKey( spep_2 +308 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 556, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --前方ダッシュ1 SE003 = playSe( spep_2 + 0, 1182 ); --前方ダッシュ2 SE004 = playSe( spep_2 + 0, 9 ); setSeVolumeByWorkId( spep_2 + 0, SE004, 78 ); setTimeStretch( SE004, 1.18, 10, 1 ); --前方ダッシュ3 SE005 = playSe( spep_2 + 8, 1183 ); --前方ダッシュ4(ZOOM) SE006 = playSe( spep_2 + 34, 1072 ); --前方ダッシュ5(ZOOM) SE007 = playSe( spep_2 + 72, 9 ); setSeVolumeByWorkId( spep_2 + 72, SE007, 77 ); --画面遷移 SE008 = playSe( spep_2 + 96, 1232 ); --オーラ1 SE009 = playSe( spep_2 + 118, 1176 ); setSeVolumeByWorkId( spep_2 + 118, SE009, 61 ); stopSe( spep_2 + 238, SE009, 0 ); setPitch( spep_2 + 118, SE009, -500 ); setTimeStretch( SE009, 0.67, 10, 1 ); --オーラ2 SE010 = playSe( spep_2 + 130, 8 ); setPitch( spep_2 + 130, SE010, -400 ); setTimeStretch( SE010, 0.73, 10, 1 ); --気弾溜め1 SE011 = playSe( spep_2 + 186, 1026 ); setSeVolumeByWorkId( spep_2 + 186, SE011, 85 ); --気弾溜め2 SE012 = playSe( spep_2 + 190, 1037 ); stopSe( spep_2 + 256, SE012, 0 ); --気弾溜め3 SE013 = playSe( spep_2 + 190, 1262 ); stopSe( spep_2 + 256, SE013, 0 ); --気弾溜め4 SE014 = playSe( spep_2 + 190, 1203 ); setSeVolumeByWorkId( spep_2 + 190, SE014, 200 ); stopSe( spep_2 + 256, SE014, 0 ); --気弾発射1 SE015 = playSe( spep_2 + 246, 1027 ); setSeVolumeByWorkId( spep_2 + 246, SE015, 76 ); --気弾発射2 SE016 = playSe( spep_2 + 250, 1022 ); setSeVolumeByWorkId( spep_2 + 250, SE016, 82 ); --気弾発射3 SE017 = playSe( spep_2 + 250, 1145 ); setSeVolumeByWorkId( spep_2 + 250, SE017, 60 ); --気弾迫る1 SE018 = playSe( spep_2 + 304, 1212 ); setSeVolumeByWorkId( spep_2 + 304, SE018, 8 ); setSeVolumeByWorkId( spep_2 + 308, SE018, 18 ); setSeVolumeByWorkId( spep_2 + 310, SE018, 28 ); setSeVolumeByWorkId( spep_2 + 312, SE018, 38 ); setSeVolumeByWorkId( spep_2 + 314, SE018, 48 ); setSeVolumeByWorkId( spep_2 + 316, SE018, 58 ); stopSe( spep_2 + 378, SE018, 0 ); setStartTimeMs( SE018, 533 ); --気弾迫る2 SE019 = playSe( spep_2 + 310, 1177 ); setSeVolumeByWorkId( spep_2 + 310, SE019, 10 ); setSeVolumeByWorkId( spep_2 + 313, SE019, 20 ); setSeVolumeByWorkId( spep_2 + 316, SE019, 30 ); setSeVolumeByWorkId( spep_2 + 319, SE019, 40 ); setSeVolumeByWorkId( spep_2 + 322, SE019, 50 ); setSeVolumeByWorkId( spep_2 + 324, SE019, 60 ); stopSe( spep_2 + 378, SE019, 0 ); --気弾迫る3 SE020 = playSe( spep_2 + 310, 1021 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 322 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 2, 1, -2, 1 , 0 ); setMoveKey( SP_dodge + 4, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 6, 1, -2, -1 , 0 ); setMoveKey( SP_dodge + 8, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 10, 1, -1, -2.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 2, 2 ); setScaleKey( SP_dodge + 10, 1, 2, 2 ); setMoveKey( SP_dodge + 0, 1, 1.51, 1.51 ); setMoveKey( SP_dodge + 2, 1, 1.53, 1.53 ); setMoveKey( SP_dodge + 4, 1, 1.56, 1.56 ); setMoveKey( SP_dodge + 6, 1, 1.58, 1.58 ); setMoveKey( SP_dodge + 8, 1, 1.61, 1.61 ); setMoveKey( SP_dodge + 10, 1, 1.63, 1.63 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_2 +307 +60, 1, 0 ); setMoveKey( spep_2 +308 + 16, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 18, 1, -2, 1 , 0 ); setMoveKey( spep_2 +308 + 20, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 22, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 24, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 26, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 28, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 30, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 32, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 34, 1, -1, -3.1 , 0 ); setMoveKey( spep_2 +308 + 36, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 38, 1, -3, 2.9 , 0 ); setMoveKey( spep_2 +308 + 40, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 42, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 44, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 46, 1, -2, 1 , 0 ); setMoveKey( spep_2 +308 + 48, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 50, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 52, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 54, 1, -1, -3.1 , 0 ); setMoveKey( spep_2 +308 + 56, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 58, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 60, 1, -2, -1 , 0 ); setScaleKey( spep_2 +308 + 16, 1, 1.51, 1.51 ); setScaleKey( spep_2 +308 + 18, 1, 1.53, 1.53 ); setScaleKey( spep_2 +308 + 20, 1, 1.56, 1.56 ); setScaleKey( spep_2 +308 + 22, 1, 1.58, 1.58 ); setScaleKey( spep_2 +308 + 24, 1, 1.61, 1.61 ); setScaleKey( spep_2 +308 + 26, 1, 1.63, 1.63 ); setScaleKey( spep_2 +308 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_2 +308 + 30, 1, 1.68, 1.68 ); setScaleKey( spep_2 +308 + 32, 1, 1.7, 1.7 ); setScaleKey( spep_2 +308 + 34, 1, 1.73, 1.73 ); setScaleKey( spep_2 +308 + 36, 1, 1.75, 1.75 ); setScaleKey( spep_2 +308 + 38, 1, 1.78, 1.78 ); setScaleKey( spep_2 +308 + 40, 1, 1.8, 1.8 ); setScaleKey( spep_2 +308 + 42, 1, 1.82, 1.82 ); setScaleKey( spep_2 +308 + 44, 1, 1.85, 1.85 ); setScaleKey( spep_2 +308 + 46, 1, 1.87, 1.87 ); setScaleKey( spep_2 +308 + 48, 1, 1.9, 1.9 ); setScaleKey( spep_2 +308 + 50, 1, 1.92, 1.92 ); setScaleKey( spep_2 +308 + 52, 1, 1.94, 1.94 ); setScaleKey( spep_2 +308 + 54, 1, 1.97, 1.97 ); setScaleKey( spep_2 +308 + 56, 1, 1.99, 1.99 ); setScaleKey( spep_2 +308 + 58, 1, 2.02, 2.02 ); setScaleKey( spep_2 +308 + 60, 1, 2.02, 2.02 ); setRotateKey( spep_2 +308 + 58, 1, 0 ); setRotateKey( spep_2 +308 + 60, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 367, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_2 + 554, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --爆発1 SE021 = playSe( spep_2 + 372, 1023 ); --爆発2 SE022 = playSe( spep_2 + 372, 1011 ); --画面遷移 SE023 = playSe( spep_2 + 396, 1072 ); --オーラ SE024 = playSe( spep_2 + 420, 1176 ); stopSe( spep_2 +556 + 80, SE024, 0 ); setPitch( spep_2 + 420, SE024, 500 ); setTimeStretch( SE024, 1.33, 10, 1 ); --気弾溜め1 SE025 = playSe( spep_2 + 430, 1276,"",0.6 ); --気弾溜め2 SE026 = playSe( spep_2 + 430, 1281,"",0.7 ); setSeVolumeByWorkId( spep_2 + 430, SE026, 79 ); stopSe( spep_2 +556 + 50, SE026, 14 ); --気弾大きくなる1 SE027 = playSe( spep_2 + 474, 1184 ); stopSe( spep_2 + 502, SE027, 36 ); --気弾大きくなる2 SE028 = playSe( spep_2 + 474, 1191,"",0.6 ); setSeVolumeByWorkId( spep_2 + 474, SE028, 158 ); stopSe( spep_2 + 524, SE028, 50 ); --気弾大きくなる3 SE029 = playSe( spep_2 + 474, 1265,"",0.6 ); --気弾大きくなる4 SE030 = playSe( spep_2 + 476, 1161 ); setSeVolumeByWorkId( spep_2 + 476, SE030, 0 ); setSeVolumeByWorkId( spep_2 + 478, SE030, 2 ); setSeVolumeByWorkId( spep_2 + 480, SE030, 5 ); setSeVolumeByWorkId( spep_2 + 484, SE030, 15 ); setSeVolumeByWorkId( spep_2 + 488, SE030, 25 ); setSeVolumeByWorkId( spep_2 + 492, SE030, 35 ); setSeVolumeByWorkId( spep_2 + 496, SE030, 45 ); setSeVolumeByWorkId( spep_2 + 500, SE030, 55 ); setSeVolumeByWorkId( spep_2 + 504, SE030, 65 ); setSeVolumeByWorkId( spep_2 + 508, SE030, 75 ); stopSe( spep_2 +556 + 58, SE030, 36 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 556; -------------------------------------- --発射(216F) -------------------------------------- -- ** エフェクト等 ** -- shot = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --発射(ef_003) setEffMoveKey( spep_3 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_3 + 216, shot, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 216, shot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shot, 0 ); setEffRotateKey( spep_3 + 216, shot, 0 ); setEffAlphaKey( spep_3 + 0, shot, 255 ); setEffAlphaKey( spep_3 + 216, shot, 255 ); a2=20; b2=15; -- ** 書き文字エントリー ** -- ctzuo2 = entryEffectLife( spep_3 -3 + 48, 10012, 45, 0x100, -1, 0, 76 +a2, 259.9 +b2 ); setEffMoveKey( spep_3 -3 + 48, ctzuo2, 76 +a2, 259.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo2, 105 +a2, 300.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 52, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 54, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 56, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 58, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 60, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 62, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 64, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 66, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 68, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 70, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 72, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 74, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 76, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 78, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 80, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 82, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 84, ctzuo2, 124 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 86, ctzuo2, 157.5 +a2, 334.3 +b2, 0 ); setEffMoveKey( spep_3 -3 + 88, ctzuo2, 140 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 90, ctzuo2, 183.2 +a2, 324.7 +b2, 0 ); setEffMoveKey( spep_3 -3 + 92, ctzuo2, 196 +a2, 319.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 93, ctzuo2, 196 +a2, 319.9 +b2, 0 ); setEffScaleKey( spep_3 -3 + 48, ctzuo2, 0.35, 0.35 ); setEffScaleKey( spep_3 -3 + 50, ctzuo2, 1.575, 1.575 ); setEffScaleKey( spep_3 -3 + 52, ctzuo2, 2.80, 2.80 ); setEffScaleKey( spep_3 -3 + 82, ctzuo2, 2.80, 2.80 ); setEffScaleKey( spep_3 -3 + 84, ctzuo2, 3.64, 3.64 ); setEffScaleKey( spep_3 -3 + 86, ctzuo2, 4.48, 4.48 ); setEffScaleKey( spep_3 -3 + 88, ctzuo2, 5.32, 5.32 ); setEffScaleKey( spep_3 -3 + 90, ctzuo2, 6.16, 6.16 ); setEffScaleKey( spep_3 -3 + 92, ctzuo2, 7, 7 ); setEffScaleKey( spep_3 -3 + 93, ctzuo2, 7, 7 ); setEffRotateKey( spep_3 -3 + 48, ctzuo2, 25 ); setEffRotateKey( spep_3 -3 + 93, ctzuo2, 25 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo2, 255 ); setEffAlphaKey( spep_3 -3 + 82, ctzuo2, 255 ); setEffAlphaKey( spep_3 -3 + 84, ctzuo2, 204 ); setEffAlphaKey( spep_3 -3 + 86, ctzuo2, 153 ); setEffAlphaKey( spep_3 -3 + 88, ctzuo2, 102 ); setEffAlphaKey( spep_3 -3 + 90, ctzuo2, 51 ); setEffAlphaKey( spep_3 -3 + 92, ctzuo2, 0 ); setEffAlphaKey( spep_3 -3 + 93, ctzuo2, 0 ); setDisp( spep_3 -3 + 120, 1, 1 ); setDisp( spep_3 -3 + 219, 1, 0 ); changeAnime( spep_3 -3 + 120, 1, 106 ); a3=0; b3=50; setMoveKey( spep_3 -3 + 120, 1, 381.1 -a3, -450.8 +b3, 0 ); setMoveKey( spep_3 -3 + 122, 1, 352.1 -a3, -415 +b3, 0 ); setMoveKey( spep_3 -3 + 124, 1, 327.8 -a3, -375.2 +b3, 0 ); setMoveKey( spep_3 -3 + 126, 1, 301.5 -a3, -347.3 +b3, 0 ); setMoveKey( spep_3 -3 + 128, 1, 283.3 -a3, -311.5 +b3, 0 ); setMoveKey( spep_3 -3 + 130, 1, 253 -a3, -277.7 +b3, 0 ); setMoveKey( spep_3 -3 + 132, 1, 228.7 -a3, -257.9 +b3, 0 ); setMoveKey( spep_3 -3 + 134, 1, 198.4 -a3, -230.1 +b3, 0 ); setMoveKey( spep_3 -3 + 136, 1, 174.1 -a3, -214.2 +b3, 0 ); setMoveKey( spep_3 -3 + 138, 1, 143.8 -a3, -180.4 +b3, 0 ); setMoveKey( spep_3 -3 + 140, 1, 129.5 -a3, -150.6 +b3, 0 ); setMoveKey( spep_3 -3 + 142, 1, 125.3 -a3, -162 +b3, 0 ); setMoveKey( spep_3 -3 + 144, 1, 129 -a3, -149.5 +b3, 0 ); setMoveKey( spep_3 -3 + 146, 1, 120.7 -a3, -152.9 +b3, 0 ); setMoveKey( spep_3 -3 + 148, 1, 128.4 -a3, -148.3 +b3, 0 ); setMoveKey( spep_3 -3 + 150, 1, 120.1 -a3, -155.8 +b3, 0 ); setMoveKey( spep_3 -3 + 152, 1, 127.8 -a3, -147.2 +b3, 0 ); setMoveKey( spep_3 -3 + 154, 1, 123.5 -a3, -150.6 +b3, 0 ); setMoveKey( spep_3 -3 + 156, 1, 127.2 -a3, -146 +b3, 0 ); setMoveKey( spep_3 -3 + 158, 1, 118.9 -a3, -153.5 +b3, 0 ); setMoveKey( spep_3 -3 + 160, 1, 126.6 -a3, -144.9 +b3, 0 ); setMoveKey( spep_3 -3 + 162, 1, 118.3 -a3, -156.3 +b3, 0 ); setMoveKey( spep_3 -3 + 164, 1, 126 -a3, -143.8 +b3, 0 ); setMoveKey( spep_3 -3 + 166, 1, 117.7 -a3, -151.2 +b3, 0 ); setMoveKey( spep_3 -3 + 168, 1, 125.4 -a3, -142.6 +b3, 0 ); setMoveKey( spep_3 -3 + 170, 1, 121.1 -a3, -150.1 +b3, 0 ); setMoveKey( spep_3 -3 + 172, 1, 124.8 -a3, -141.5 +b3, 0 ); setMoveKey( spep_3 -3 + 174, 1, 116.5 -a3, -148.9 +b3, 0 ); setMoveKey( spep_3 -3 + 176, 1, 124.2 -a3, -140.4 +b3, 0 ); setMoveKey( spep_3 -3 + 178, 1, 115.9 -a3, -147.8 +b3, 0 ); setMoveKey( spep_3 -3 + 180, 1, 123.7 -a3, -139.2 +b3, 0 ); setMoveKey( spep_3 -3 + 182, 1, 119.4 -a3, -146.6 +b3, 0 ); setMoveKey( spep_3 -3 + 184, 1, 123.1 -a3, -138.1 +b3, 0 ); setMoveKey( spep_3 -3 + 186, 1, 114.8 -a3, -141.5 +b3, 0 ); setMoveKey( spep_3 -3 + 188, 1, 122.5 -a3, -136.9 +b3, 0 ); setMoveKey( spep_3 -3 + 190, 1, 114.2 -a3, -144.4 +b3, 0 ); setMoveKey( spep_3 -3 + 192, 1, 121.9 -a3, -135.8 +b3, 0 ); setMoveKey( spep_3 -3 + 194, 1, 117.6 -a3, -139.2 +b3, 0 ); setMoveKey( spep_3 -3 + 196, 1, 121.3 -a3, -134.6 +b3, 0 ); setMoveKey( spep_3 -3 + 198, 1, 113 -a3, -146.1 +b3, 0 ); setMoveKey( spep_3 -3 + 200, 1, 120.7 -a3, -133.5 +b3, 0 ); setMoveKey( spep_3 -3 + 202, 1, 108.4 -a3, -136.9 +b3, 0 ); setMoveKey( spep_3 -3 + 204, 1, 120.1 -a3, -132.4 +b3, 0 ); setMoveKey( spep_3 -3 + 206, 1, 115.8 -a3, -139.8 +b3, 0 ); setMoveKey( spep_3 -3 + 208, 1, 119.5 -a3, -131.2 +b3, 0 ); setMoveKey( spep_3 -3 + 210, 1, 115.2 -a3, -134.7 +b3, 0 ); setMoveKey( spep_3 -3 + 212, 1, 118.9 -a3, -130.1 +b3, 0 ); setMoveKey( spep_3 -3 + 214, 1, 110.6 -a3, -137.5 +b3, 0 ); setMoveKey( spep_3 -3 + 216, 1, 118.3 -a3, -128.9 +b3, 0 ); setMoveKey( spep_3 -3 + 218, 1, 114 -a3, -132.4 +b3, 0 ); setMoveKey( spep_3 -3 + 219, 1, 114 -a3, -132.4 +b3, 0 ); setScaleKey( spep_3 -3 + 120, 1, 7.48, 7.48 ); setScaleKey( spep_3 -3 + 122, 1, 7.02, 7.02 ); setScaleKey( spep_3 -3 + 124, 1, 6.55, 6.55 ); setScaleKey( spep_3 -3 + 126, 1, 6.08, 6.08 ); setScaleKey( spep_3 -3 + 128, 1, 5.41, 5.41 ); setScaleKey( spep_3 -3 + 130, 1, 4.45, 4.45 ); setScaleKey( spep_3 -3 + 132, 1, 3.98, 3.98 ); setScaleKey( spep_3 -3 + 134, 1, 3.51, 3.51 ); setScaleKey( spep_3 -3 + 136, 1, 3.05, 3.05 ); setScaleKey( spep_3 -3 + 138, 1, 2.58, 2.58 ); setScaleKey( spep_3 -3 + 140, 1, 2.11, 2.11 ); setScaleKey( spep_3 -3 + 142, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 144, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 146, 1, 2.08, 2.08 ); setScaleKey( spep_3 -3 + 148, 1, 2.07, 2.07 ); setScaleKey( spep_3 -3 + 150, 1, 2.06, 2.06 ); setScaleKey( spep_3 -3 + 152, 1, 2.05, 2.05 ); setScaleKey( spep_3 -3 + 154, 1, 2.04, 2.04 ); setScaleKey( spep_3 -3 + 156, 1, 2.03, 2.03 ); setScaleKey( spep_3 -3 + 158, 1, 2.01, 2.01 ); setScaleKey( spep_3 -3 + 160, 1, 2, 2 ); setScaleKey( spep_3 -3 + 162, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 164, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 166, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 168, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 170, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 172, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 174, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 176, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 178, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 180, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 182, 1, 1.88, 1.88 ); setScaleKey( spep_3 -3 + 184, 1, 1.87, 1.87 ); setScaleKey( spep_3 -3 + 186, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 188, 1, 1.85, 1.85 ); setScaleKey( spep_3 -3 + 190, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 192, 1, 1.83, 1.83 ); setScaleKey( spep_3 -3 + 194, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 196, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 198, 1, 1.8, 1.8 ); setScaleKey( spep_3 -3 + 200, 1, 1.79, 1.79 ); setScaleKey( spep_3 -3 + 202, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 204, 1, 1.76, 1.76 ); setScaleKey( spep_3 -3 + 206, 1, 1.75, 1.75 ); setScaleKey( spep_3 -3 + 208, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 210, 1, 1.73, 1.73 ); setScaleKey( spep_3 -3 + 212, 1, 1.72, 1.72 ); setScaleKey( spep_3 -3 + 214, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 216, 1, 1.7, 1.7 ); setScaleKey( spep_3 -3 + 218, 1, 1.69, 1.69 ); setScaleKey( spep_3 -3 + 219, 1, 1.69, 1.69 ); setRotateKey( spep_3 -3 + 120, 1, -22 ); setRotateKey( spep_3 -3 + 219, 1, -22 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 216, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- --entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 45, 0, 1, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 113, 3, 1, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 206, 9, 1, 0, fcolor_r, fcolor_g, fcolor_b, 140); -- white fade -- ** 音 ** -- --気弾発射1 SE031 = playSe( spep_3 + 54, 1027 ); setSeVolumeByWorkId( spep_3 + 54, SE031, 79 ); --気弾発射2 SE032 = playSe( spep_3 + 54, 1193 ); setSeVolumeByWorkId( spep_3 + 54, SE032, 178 ); stopSe( spep_3 +216 + 6, SE032, 12 ); --気弾発射3 SE033 = playSe( spep_3 + 56, 1226 ); setSeVolumeByWorkId( spep_3 + 56, SE033, 0 ); setSeVolumeByWorkId( spep_3 + 62, SE033, 10 ); setSeVolumeByWorkId( spep_3 + 68, SE033, 20 ); setSeVolumeByWorkId( spep_3 + 74, SE033, 30 ); setSeVolumeByWorkId( spep_3 + 80, SE033, 40 ); setSeVolumeByWorkId( spep_3 + 86, SE033, 50 ); setSeVolumeByWorkId( spep_3 + 92, SE033, 60 ); setSeVolumeByWorkId( spep_3 + 98, SE033, 70 ); setSeVolumeByWorkId( spep_3 + 104, SE033, 80 ); setSeVolumeByWorkId( spep_3 + 110, SE033, 90 ); setSeVolumeByWorkId( spep_3 + 118, SE033, 100 ); stopSe( spep_3 +216 + 6, SE033, 42 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 216; ------------------------------------------------------ -- ギャン(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_4 + 0, 190002, 56, 0x100, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 56, gyan, 255 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 56, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 56, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_4 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_4 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_4 + 56, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_4 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_4 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 + 6, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_4 + 56, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 + 56, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 + 56, ctgyan, 255 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- --entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 24, 32, 1, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --ギャン SE018 = playSe( spep_4 + 0, 1023 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --爆発(地球背景)(136F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --発射(ef_003) setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 136, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 136, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 136, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 136, finish_f, 255 ); -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 136, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --爆発1 SE035 = playSe( spep_5 + 12, 1067 ); --爆発2 SE036 = playSe( spep_5 + 12, 1159 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 34 ); endPhase( spep_5 + 134 );--168 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(96F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 96, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 96, first_f, 255 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 96, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0 + 90, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --顔カットイン SE001 = playSe( spep_0 + 12, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 96; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --フリーザ着弾溜めまで(556F) -------------------------------------- -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_2 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 556, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 556, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 556, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 200, hit_f, 255 ); setEffAlphaKey( spep_2 + 201, hit_f, 0 ); setEffAlphaKey( spep_2 + 556, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --冒頭(ef_001) setEffMoveKey( spep_2 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 556, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 556, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 556, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 0 ); setEffAlphaKey( spep_2 + 200, hit_b, 0 ); setEffAlphaKey( spep_2 + 201, hit_b, 255 ); setEffAlphaKey( spep_2 + 556, hit_b, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_2 -1 + 4, 10012, 58, 0x100, -1, 0, 96, 259.9 ); --ズォッ setEffMoveKey( spep_2 -1 + 4, ctzuo, 96, 259.9 , 0 ); setEffMoveKey( spep_2 -1 + 6, ctzuo, 125, 300.9 , 0 ); setEffMoveKey( spep_2 -1 + 8, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 10, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 12, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 14, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 16, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 18, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 20, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 22, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 24, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 26, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 28, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 30, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 32, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 34, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 36, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 38, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 40, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 42, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 44, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 46, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 48, ctzuo, 136, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 50, ctzuo, 152, 343.9 , 0 ); setEffMoveKey( spep_2 -1 + 52, ctzuo, 156, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 54, ctzuo, 164.8, 339.1 , 0 ); setEffMoveKey( spep_2 -1 + 56, ctzuo, 152, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 58, ctzuo, 190.4, 329.5 , 0 ); setEffMoveKey( spep_2 -1 + 60, ctzuo, 168, 359.9 , 0 ); setEffMoveKey( spep_2 -1 + 62, ctzuo, 176, 359.9 , 0 ); setEffScaleKey( spep_2 -1 + 4, ctzuo, 0.35000000000000003, 0.35000000000000003 ); setEffScaleKey( spep_2 -1 + 6, ctzuo, 1.575, 1.575 ); setEffScaleKey( spep_2 -1 + 8, ctzuo, 2.8000000000000003, 2.8000000000000003 ); setEffScaleKey( spep_2 -1 + 52, ctzuo, 2.8000000000000003, 2.8000000000000003 ); setEffScaleKey( spep_2 -1 + 54, ctzuo, 3.64, 3.64 ); setEffScaleKey( spep_2 -1 + 56, ctzuo, 4.48, 4.48 ); setEffScaleKey( spep_2 -1 + 58, ctzuo, 5.32, 5.32 ); setEffScaleKey( spep_2 -1 + 60, ctzuo, 6.16, 6.16 ); setEffScaleKey( spep_2 -1 + 62, ctzuo, 7, 7 ); setEffRotateKey( spep_2 -1 + 4, ctzuo, 30 ); setEffRotateKey( spep_2 -1 + 62, ctzuo, 30 ); setEffAlphaKey( spep_2 -1 + 4, ctzuo, 255 ); setEffAlphaKey( spep_2 -1 + 52, ctzuo, 255 ); setEffAlphaKey( spep_2 -1 + 54, ctzuo, 204 ); setEffAlphaKey( spep_2 -1 + 56, ctzuo, 153 ); setEffAlphaKey( spep_2 -1 + 58, ctzuo, 102 ); setEffAlphaKey( spep_2 -1 + 60, ctzuo, 51 ); setEffAlphaKey( spep_2 -1 + 62, ctzuo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 117, 1, 1 ); setDisp( spep_2 + 187, 1, 0 ); changeAnime( spep_2 + 117, 1, 101 ); setDisp( spep_2 +307 + 0, 1, 1 ); changeAnime( spep_2 +307 + 0, 1, 104 ); a1=10; b1=20; setMoveKey( spep_2 -3 + 120, 1, 9.9 +a1, 4.9 +b1, 0 ); setMoveKey( spep_2 -3 + 122, 1, 9.9 +a1, 5.3 +b1, 0 ); setMoveKey( spep_2 -3 + 124, 1, 9.9 +a1, 5.8 +b1, 0 ); setMoveKey( spep_2 -3 + 126, 1, 9.8 +a1, 6.2 +b1, 0 ); setMoveKey( spep_2 -3 + 128, 1, 9.8 +a1, 6.7 +b1, 0 ); setMoveKey( spep_2 -3 + 130, 1, 9.8 +a1, 6.7 +b1, 0 ); setMoveKey( spep_2 -3 + 132, 1, 9.8 +a1, 6.8 +b1, 0 ); setMoveKey( spep_2 -3 + 134, 1, 9.8 +a1, 6.9 +b1, 0 ); setMoveKey( spep_2 -3 + 136, 1, 9.8 +a1, 7 +b1, 0 ); setMoveKey( spep_2 -3 + 138, 1, 9.8 +a1, 7.1 +b1, 0 ); setMoveKey( spep_2 -3 + 140, 1, 9.8 +a1, 7.2 +b1, 0 ); setMoveKey( spep_2 -3 + 142, 1, 9.8 +a1, 7.3 +b1, 0 ); setMoveKey( spep_2 -3 + 142, 1, 9.8 +a1, 7.3 +b1, 0 ); setMoveKey( spep_2 -3 + 190, 1, 9.8 +a1, 7.3 +b1, 0 ); -- setMoveKey( spep_2 +307 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 2, 1, -1, -3 , 0 ); setMoveKey( spep_2 +308 + 4, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 6, 1, -2, 2 , 0 ); setMoveKey( spep_2 +308 + 8, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 10, 1, -1, -2 , 0 ); setMoveKey( spep_2 +308 + 12, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 14, 1, -1, -2.1 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 6.60, 6.60 ); setScaleKey( spep_2 -3 + 122, 1, 5.55, 5.55 ); setScaleKey( spep_2 -3 + 124, 1, 4.515, 4.515 ); setScaleKey( spep_2 -3 + 126, 1, 3.465, 3.465 ); setScaleKey( spep_2 -3 + 128, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 130, 1, 2.22, 2.22 ); setScaleKey( spep_2 -3 + 132, 1, 2.01, 2.01 ); setScaleKey( spep_2 -3 + 134, 1, 1.785, 1.785 ); setScaleKey( spep_2 -3 + 136, 1, 1.575, 1.57 ); setScaleKey( spep_2 -3 + 138, 1, 1.365, 1.365 ); setScaleKey( spep_2 -3 + 140, 1, 1.155, 1.155 ); setScaleKey( spep_2 -3 + 142, 1, 0.929, 0.929 ); setScaleKey( spep_2 -3 + 144, 1, 0.930, 0.930 ); setScaleKey( spep_2 -3 + 146, 1, 0.931, 0.931 ); setScaleKey( spep_2 -3 + 148, 1, 0.932, 0.932 ); setScaleKey( spep_2 -3 + 150, 1, 0.933, 0.933 ); setScaleKey( spep_2 -3 + 152, 1, 0.934, 0.934 ); setScaleKey( spep_2 -3 + 154, 1, 0.935, 0.935 ); setScaleKey( spep_2 -3 + 156, 1, 0.936, 0.936 ); setScaleKey( spep_2 -3 + 158, 1, 0.937, 0.937 ); setScaleKey( spep_2 -3 + 160, 1, 0.938, 0.938 ); setScaleKey( spep_2 -3 + 162, 1, 0.939, 0.939 ); setScaleKey( spep_2 -3 + 164, 1, 0.940, 0.940 ); setScaleKey( spep_2 -3 + 166, 1, 0.941, 0.941 ); setScaleKey( spep_2 -3 + 168, 1, 0.942, 0.942 ); setScaleKey( spep_2 -3 + 170, 1, 0.943, 0.943 ); setScaleKey( spep_2 -3 + 172, 1, 0.944, 0.944 ); setScaleKey( spep_2 -3 + 174, 1, 0.945, 0.945 ); setScaleKey( spep_2 -3 + 176, 1, 0.946, 0.946 ); setScaleKey( spep_2 -3 + 178, 1, 0.947, 0.947 ); setScaleKey( spep_2 -3 + 180, 1, 0.948, 0.948 ); setScaleKey( spep_2 -3 + 182, 1, 0.949, 0.949 ); setScaleKey( spep_2 -3 + 184, 1, 0.950, 0.950 ); setScaleKey( spep_2 -3 + 186, 1, 0.951, 0.951 ); setScaleKey( spep_2 -3 + 188, 1, 0.952, 0.952 ); setScaleKey( spep_2 -3 + 190, 1, 0.953, 0.953 ); -- setScaleKey( spep_2 +307 + 0, 1, 0.84, 0.84 ); setScaleKey( spep_2 +308 + 0, 1, 0.84, 0.84 ); setScaleKey( spep_2 +308 + 2, 1, 0.94, 0.94 ); setScaleKey( spep_2 +308 + 4, 1, 1.03, 1.03 ); setScaleKey( spep_2 +308 + 6, 1, 1.12, 1.12 ); setScaleKey( spep_2 +308 + 8, 1, 1.21, 1.21 ); setScaleKey( spep_2 +308 + 10, 1, 1.3, 1.3 ); setScaleKey( spep_2 +308 + 12, 1, 1.39, 1.39 ); setScaleKey( spep_2 +308 + 14, 1, 1.49, 1.49 ); setRotateKey( spep_2 -3 + 120, 1, 0 ); setRotateKey( spep_2 -3 + 190, 1, 0 ); -- setRotateKey( spep_2 +307 + 0, 1, 0 ); setRotateKey( spep_2 +308 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 556, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --前方ダッシュ1 SE003 = playSe( spep_2 + 0, 1182 ); --前方ダッシュ2 SE004 = playSe( spep_2 + 0, 9 ); setSeVolumeByWorkId( spep_2 + 0, SE004, 78 ); setTimeStretch( SE004, 1.18, 10, 1 ); --前方ダッシュ3 SE005 = playSe( spep_2 + 8, 1183 ); --前方ダッシュ4(ZOOM) SE006 = playSe( spep_2 + 34, 1072 ); --前方ダッシュ5(ZOOM) SE007 = playSe( spep_2 + 72, 9 ); setSeVolumeByWorkId( spep_2 + 72, SE007, 77 ); --画面遷移 SE008 = playSe( spep_2 + 96, 1232 ); --オーラ1 SE009 = playSe( spep_2 + 118, 1176 ); setSeVolumeByWorkId( spep_2 + 118, SE009, 61 ); stopSe( spep_2 + 238, SE009, 0 ); setPitch( spep_2 + 118, SE009, -500 ); setTimeStretch( SE009, 0.67, 10, 1 ); --オーラ2 SE010 = playSe( spep_2 + 130, 8 ); setPitch( spep_2 + 130, SE010, -400 ); setTimeStretch( SE010, 0.73, 10, 1 ); --気弾溜め1 SE011 = playSe( spep_2 + 186, 1026 ); setSeVolumeByWorkId( spep_2 + 186, SE011, 85 ); --気弾溜め2 SE012 = playSe( spep_2 + 190, 1037 ); stopSe( spep_2 + 256, SE012, 0 ); --気弾溜め3 SE013 = playSe( spep_2 + 190, 1262 ); stopSe( spep_2 + 256, SE013, 0 ); --気弾溜め4 SE014 = playSe( spep_2 + 190, 1203 ); setSeVolumeByWorkId( spep_2 + 190, SE014, 200 ); stopSe( spep_2 + 256, SE014, 0 ); --気弾発射1 SE015 = playSe( spep_2 + 246, 1027 ); setSeVolumeByWorkId( spep_2 + 246, SE015, 76 ); --気弾発射2 SE016 = playSe( spep_2 + 250, 1022 ); setSeVolumeByWorkId( spep_2 + 250, SE016, 82 ); --気弾発射3 SE017 = playSe( spep_2 + 250, 1145 ); setSeVolumeByWorkId( spep_2 + 250, SE017, 60 ); --気弾迫る1 SE018 = playSe( spep_2 + 304, 1212 ); setSeVolumeByWorkId( spep_2 + 304, SE018, 8 ); setSeVolumeByWorkId( spep_2 + 308, SE018, 18 ); setSeVolumeByWorkId( spep_2 + 310, SE018, 28 ); setSeVolumeByWorkId( spep_2 + 312, SE018, 38 ); setSeVolumeByWorkId( spep_2 + 314, SE018, 48 ); setSeVolumeByWorkId( spep_2 + 316, SE018, 58 ); stopSe( spep_2 + 378, SE018, 0 ); setStartTimeMs( SE018, 533 ); --気弾迫る2 SE019 = playSe( spep_2 + 310, 1177 ); setSeVolumeByWorkId( spep_2 + 310, SE019, 10 ); setSeVolumeByWorkId( spep_2 + 313, SE019, 20 ); setSeVolumeByWorkId( spep_2 + 316, SE019, 30 ); setSeVolumeByWorkId( spep_2 + 319, SE019, 40 ); setSeVolumeByWorkId( spep_2 + 322, SE019, 50 ); setSeVolumeByWorkId( spep_2 + 324, SE019, 60 ); stopSe( spep_2 + 378, SE019, 0 ); --気弾迫る3 SE020 = playSe( spep_2 + 310, 1021 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 322 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 2, 1, -2, 1 , 0 ); setMoveKey( SP_dodge + 4, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 6, 1, -2, -1 , 0 ); setMoveKey( SP_dodge + 8, 1, 0, 0 , 0 ); setMoveKey( SP_dodge + 10, 1, -1, -2.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 2, 2 ); setScaleKey( SP_dodge + 10, 1, 2, 2 ); setMoveKey( SP_dodge + 0, 1, 1.51, 1.51 ); setMoveKey( SP_dodge + 2, 1, 1.53, 1.53 ); setMoveKey( SP_dodge + 4, 1, 1.56, 1.56 ); setMoveKey( SP_dodge + 6, 1, 1.58, 1.58 ); setMoveKey( SP_dodge + 8, 1, 1.61, 1.61 ); setMoveKey( SP_dodge + 10, 1, 1.63, 1.63 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_2 +307 +60, 1, 0 ); setMoveKey( spep_2 +308 + 16, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 18, 1, -2, 1 , 0 ); setMoveKey( spep_2 +308 + 20, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 22, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 24, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 26, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 28, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 30, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 32, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 34, 1, -1, -3.1 , 0 ); setMoveKey( spep_2 +308 + 36, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 38, 1, -3, 2.9 , 0 ); setMoveKey( spep_2 +308 + 40, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 42, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 44, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 46, 1, -2, 1 , 0 ); setMoveKey( spep_2 +308 + 48, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 50, 1, -1, -2.1 , 0 ); setMoveKey( spep_2 +308 + 52, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 54, 1, -1, -3.1 , 0 ); setMoveKey( spep_2 +308 + 56, 1, 0, 0 , 0 ); setMoveKey( spep_2 +308 + 58, 1, -2, -1 , 0 ); setMoveKey( spep_2 +308 + 60, 1, -2, -1 , 0 ); setScaleKey( spep_2 +308 + 16, 1, 1.51, 1.51 ); setScaleKey( spep_2 +308 + 18, 1, 1.53, 1.53 ); setScaleKey( spep_2 +308 + 20, 1, 1.56, 1.56 ); setScaleKey( spep_2 +308 + 22, 1, 1.58, 1.58 ); setScaleKey( spep_2 +308 + 24, 1, 1.61, 1.61 ); setScaleKey( spep_2 +308 + 26, 1, 1.63, 1.63 ); setScaleKey( spep_2 +308 + 28, 1, 1.65, 1.65 ); setScaleKey( spep_2 +308 + 30, 1, 1.68, 1.68 ); setScaleKey( spep_2 +308 + 32, 1, 1.7, 1.7 ); setScaleKey( spep_2 +308 + 34, 1, 1.73, 1.73 ); setScaleKey( spep_2 +308 + 36, 1, 1.75, 1.75 ); setScaleKey( spep_2 +308 + 38, 1, 1.78, 1.78 ); setScaleKey( spep_2 +308 + 40, 1, 1.8, 1.8 ); setScaleKey( spep_2 +308 + 42, 1, 1.82, 1.82 ); setScaleKey( spep_2 +308 + 44, 1, 1.85, 1.85 ); setScaleKey( spep_2 +308 + 46, 1, 1.87, 1.87 ); setScaleKey( spep_2 +308 + 48, 1, 1.9, 1.9 ); setScaleKey( spep_2 +308 + 50, 1, 1.92, 1.92 ); setScaleKey( spep_2 +308 + 52, 1, 1.94, 1.94 ); setScaleKey( spep_2 +308 + 54, 1, 1.97, 1.97 ); setScaleKey( spep_2 +308 + 56, 1, 1.99, 1.99 ); setScaleKey( spep_2 +308 + 58, 1, 2.02, 2.02 ); setScaleKey( spep_2 +308 + 60, 1, 2.02, 2.02 ); setRotateKey( spep_2 +308 + 58, 1, 0 ); setRotateKey( spep_2 +308 + 60, 1, 0 ); -- ** 白フェード ** -- entryFade( spep_2 + 367, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_2 + 554, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --爆発1 SE021 = playSe( spep_2 + 372, 1023 ); --爆発2 SE022 = playSe( spep_2 + 372, 1011 ); --画面遷移 SE023 = playSe( spep_2 + 396, 1072 ); --オーラ SE024 = playSe( spep_2 + 420, 1176 ); stopSe( spep_2 +556 + 80, SE024, 0 ); setPitch( spep_2 + 420, SE024, 500 ); setTimeStretch( SE024, 1.33, 10, 1 ); --気弾溜め1 SE025 = playSe( spep_2 + 430, 1276,"",0.6 ); --気弾溜め2 SE026 = playSe( spep_2 + 430, 1281,"",0.7 ); setSeVolumeByWorkId( spep_2 + 430, SE026, 79 ); stopSe( spep_2 +556 + 50, SE026, 14 ); --気弾大きくなる1 SE027 = playSe( spep_2 + 474, 1184 ); stopSe( spep_2 + 502, SE027, 36 ); --気弾大きくなる2 SE028 = playSe( spep_2 + 474, 1191,"",0.6 ); setSeVolumeByWorkId( spep_2 + 474, SE028, 158 ); stopSe( spep_2 + 524, SE028, 50 ); --気弾大きくなる3 SE029 = playSe( spep_2 + 474, 1265,"",0.6 ); --気弾大きくなる4 SE030 = playSe( spep_2 + 476, 1161 ); setSeVolumeByWorkId( spep_2 + 476, SE030, 0 ); setSeVolumeByWorkId( spep_2 + 478, SE030, 2 ); setSeVolumeByWorkId( spep_2 + 480, SE030, 5 ); setSeVolumeByWorkId( spep_2 + 484, SE030, 15 ); setSeVolumeByWorkId( spep_2 + 488, SE030, 25 ); setSeVolumeByWorkId( spep_2 + 492, SE030, 35 ); setSeVolumeByWorkId( spep_2 + 496, SE030, 45 ); setSeVolumeByWorkId( spep_2 + 500, SE030, 55 ); setSeVolumeByWorkId( spep_2 + 504, SE030, 65 ); setSeVolumeByWorkId( spep_2 + 508, SE030, 75 ); stopSe( spep_2 +556 + 58, SE030, 36 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 556; -------------------------------------- --発射(216F) -------------------------------------- -- ** エフェクト等 ** -- shot = entryEffect( spep_3 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); --発射(ef_003) setEffMoveKey( spep_3 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_3 + 216, shot, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 216, shot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shot, 0 ); setEffRotateKey( spep_3 + 216, shot, 0 ); setEffAlphaKey( spep_3 + 0, shot, 255 ); setEffAlphaKey( spep_3 + 216, shot, 255 ); a2=20; b2=15; -- ** 書き文字エントリー ** -- ctzuo2 = entryEffectLife( spep_3 -3 + 48, 10012, 45, 0x100, -1, 0, 76 +a2, 259.9 +b2 ); setEffMoveKey( spep_3 -3 + 48, ctzuo2, 76 +a2, 259.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo2, 105 +a2, 300.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 52, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 54, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 56, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 58, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 60, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 62, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 64, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 66, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 68, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 70, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 72, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 74, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 76, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 78, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 80, ctzuo2, 116 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 82, ctzuo2, 132 +a2, 343.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 84, ctzuo2, 124 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 86, ctzuo2, 157.5 +a2, 334.3 +b2, 0 ); setEffMoveKey( spep_3 -3 + 88, ctzuo2, 140 +a2, 359.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 90, ctzuo2, 183.2 +a2, 324.7 +b2, 0 ); setEffMoveKey( spep_3 -3 + 92, ctzuo2, 196 +a2, 319.9 +b2, 0 ); setEffMoveKey( spep_3 -3 + 93, ctzuo2, 196 +a2, 319.9 +b2, 0 ); setEffScaleKey( spep_3 -3 + 48, ctzuo2, 0.35, 0.35 ); setEffScaleKey( spep_3 -3 + 50, ctzuo2, 1.575, 1.575 ); setEffScaleKey( spep_3 -3 + 52, ctzuo2, 2.80, 2.80 ); setEffScaleKey( spep_3 -3 + 82, ctzuo2, 2.80, 2.80 ); setEffScaleKey( spep_3 -3 + 84, ctzuo2, 3.64, 3.64 ); setEffScaleKey( spep_3 -3 + 86, ctzuo2, 4.48, 4.48 ); setEffScaleKey( spep_3 -3 + 88, ctzuo2, 5.32, 5.32 ); setEffScaleKey( spep_3 -3 + 90, ctzuo2, 6.16, 6.16 ); setEffScaleKey( spep_3 -3 + 92, ctzuo2, 7, 7 ); setEffScaleKey( spep_3 -3 + 93, ctzuo2, 7, 7 ); setEffRotateKey( spep_3 -3 + 48, ctzuo2, 25 ); setEffRotateKey( spep_3 -3 + 93, ctzuo2, 25 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo2, 255 ); setEffAlphaKey( spep_3 -3 + 82, ctzuo2, 255 ); setEffAlphaKey( spep_3 -3 + 84, ctzuo2, 204 ); setEffAlphaKey( spep_3 -3 + 86, ctzuo2, 153 ); setEffAlphaKey( spep_3 -3 + 88, ctzuo2, 102 ); setEffAlphaKey( spep_3 -3 + 90, ctzuo2, 51 ); setEffAlphaKey( spep_3 -3 + 92, ctzuo2, 0 ); setEffAlphaKey( spep_3 -3 + 93, ctzuo2, 0 ); setDisp( spep_3 -3 + 120, 1, 1 ); setDisp( spep_3 -3 + 219, 1, 0 ); changeAnime( spep_3 -3 + 120, 1, 106 ); a3=0; b3=50; setMoveKey( spep_3 -3 + 120, 1, 381.1 -a3, -450.8 +b3, 0 ); setMoveKey( spep_3 -3 + 122, 1, 352.1 -a3, -415 +b3, 0 ); setMoveKey( spep_3 -3 + 124, 1, 327.8 -a3, -375.2 +b3, 0 ); setMoveKey( spep_3 -3 + 126, 1, 301.5 -a3, -347.3 +b3, 0 ); setMoveKey( spep_3 -3 + 128, 1, 283.3 -a3, -311.5 +b3, 0 ); setMoveKey( spep_3 -3 + 130, 1, 253 -a3, -277.7 +b3, 0 ); setMoveKey( spep_3 -3 + 132, 1, 228.7 -a3, -257.9 +b3, 0 ); setMoveKey( spep_3 -3 + 134, 1, 198.4 -a3, -230.1 +b3, 0 ); setMoveKey( spep_3 -3 + 136, 1, 174.1 -a3, -214.2 +b3, 0 ); setMoveKey( spep_3 -3 + 138, 1, 143.8 -a3, -180.4 +b3, 0 ); setMoveKey( spep_3 -3 + 140, 1, 129.5 -a3, -150.6 +b3, 0 ); setMoveKey( spep_3 -3 + 142, 1, 125.3 -a3, -162 +b3, 0 ); setMoveKey( spep_3 -3 + 144, 1, 129 -a3, -149.5 +b3, 0 ); setMoveKey( spep_3 -3 + 146, 1, 120.7 -a3, -152.9 +b3, 0 ); setMoveKey( spep_3 -3 + 148, 1, 128.4 -a3, -148.3 +b3, 0 ); setMoveKey( spep_3 -3 + 150, 1, 120.1 -a3, -155.8 +b3, 0 ); setMoveKey( spep_3 -3 + 152, 1, 127.8 -a3, -147.2 +b3, 0 ); setMoveKey( spep_3 -3 + 154, 1, 123.5 -a3, -150.6 +b3, 0 ); setMoveKey( spep_3 -3 + 156, 1, 127.2 -a3, -146 +b3, 0 ); setMoveKey( spep_3 -3 + 158, 1, 118.9 -a3, -153.5 +b3, 0 ); setMoveKey( spep_3 -3 + 160, 1, 126.6 -a3, -144.9 +b3, 0 ); setMoveKey( spep_3 -3 + 162, 1, 118.3 -a3, -156.3 +b3, 0 ); setMoveKey( spep_3 -3 + 164, 1, 126 -a3, -143.8 +b3, 0 ); setMoveKey( spep_3 -3 + 166, 1, 117.7 -a3, -151.2 +b3, 0 ); setMoveKey( spep_3 -3 + 168, 1, 125.4 -a3, -142.6 +b3, 0 ); setMoveKey( spep_3 -3 + 170, 1, 121.1 -a3, -150.1 +b3, 0 ); setMoveKey( spep_3 -3 + 172, 1, 124.8 -a3, -141.5 +b3, 0 ); setMoveKey( spep_3 -3 + 174, 1, 116.5 -a3, -148.9 +b3, 0 ); setMoveKey( spep_3 -3 + 176, 1, 124.2 -a3, -140.4 +b3, 0 ); setMoveKey( spep_3 -3 + 178, 1, 115.9 -a3, -147.8 +b3, 0 ); setMoveKey( spep_3 -3 + 180, 1, 123.7 -a3, -139.2 +b3, 0 ); setMoveKey( spep_3 -3 + 182, 1, 119.4 -a3, -146.6 +b3, 0 ); setMoveKey( spep_3 -3 + 184, 1, 123.1 -a3, -138.1 +b3, 0 ); setMoveKey( spep_3 -3 + 186, 1, 114.8 -a3, -141.5 +b3, 0 ); setMoveKey( spep_3 -3 + 188, 1, 122.5 -a3, -136.9 +b3, 0 ); setMoveKey( spep_3 -3 + 190, 1, 114.2 -a3, -144.4 +b3, 0 ); setMoveKey( spep_3 -3 + 192, 1, 121.9 -a3, -135.8 +b3, 0 ); setMoveKey( spep_3 -3 + 194, 1, 117.6 -a3, -139.2 +b3, 0 ); setMoveKey( spep_3 -3 + 196, 1, 121.3 -a3, -134.6 +b3, 0 ); setMoveKey( spep_3 -3 + 198, 1, 113 -a3, -146.1 +b3, 0 ); setMoveKey( spep_3 -3 + 200, 1, 120.7 -a3, -133.5 +b3, 0 ); setMoveKey( spep_3 -3 + 202, 1, 108.4 -a3, -136.9 +b3, 0 ); setMoveKey( spep_3 -3 + 204, 1, 120.1 -a3, -132.4 +b3, 0 ); setMoveKey( spep_3 -3 + 206, 1, 115.8 -a3, -139.8 +b3, 0 ); setMoveKey( spep_3 -3 + 208, 1, 119.5 -a3, -131.2 +b3, 0 ); setMoveKey( spep_3 -3 + 210, 1, 115.2 -a3, -134.7 +b3, 0 ); setMoveKey( spep_3 -3 + 212, 1, 118.9 -a3, -130.1 +b3, 0 ); setMoveKey( spep_3 -3 + 214, 1, 110.6 -a3, -137.5 +b3, 0 ); setMoveKey( spep_3 -3 + 216, 1, 118.3 -a3, -128.9 +b3, 0 ); setMoveKey( spep_3 -3 + 218, 1, 114 -a3, -132.4 +b3, 0 ); setMoveKey( spep_3 -3 + 219, 1, 114 -a3, -132.4 +b3, 0 ); setScaleKey( spep_3 -3 + 120, 1, 7.48, 7.48 ); setScaleKey( spep_3 -3 + 122, 1, 7.02, 7.02 ); setScaleKey( spep_3 -3 + 124, 1, 6.55, 6.55 ); setScaleKey( spep_3 -3 + 126, 1, 6.08, 6.08 ); setScaleKey( spep_3 -3 + 128, 1, 5.41, 5.41 ); setScaleKey( spep_3 -3 + 130, 1, 4.45, 4.45 ); setScaleKey( spep_3 -3 + 132, 1, 3.98, 3.98 ); setScaleKey( spep_3 -3 + 134, 1, 3.51, 3.51 ); setScaleKey( spep_3 -3 + 136, 1, 3.05, 3.05 ); setScaleKey( spep_3 -3 + 138, 1, 2.58, 2.58 ); setScaleKey( spep_3 -3 + 140, 1, 2.11, 2.11 ); setScaleKey( spep_3 -3 + 142, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 144, 1, 2.09, 2.09 ); setScaleKey( spep_3 -3 + 146, 1, 2.08, 2.08 ); setScaleKey( spep_3 -3 + 148, 1, 2.07, 2.07 ); setScaleKey( spep_3 -3 + 150, 1, 2.06, 2.06 ); setScaleKey( spep_3 -3 + 152, 1, 2.05, 2.05 ); setScaleKey( spep_3 -3 + 154, 1, 2.04, 2.04 ); setScaleKey( spep_3 -3 + 156, 1, 2.03, 2.03 ); setScaleKey( spep_3 -3 + 158, 1, 2.01, 2.01 ); setScaleKey( spep_3 -3 + 160, 1, 2, 2 ); setScaleKey( spep_3 -3 + 162, 1, 1.99, 1.99 ); setScaleKey( spep_3 -3 + 164, 1, 1.98, 1.98 ); setScaleKey( spep_3 -3 + 166, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 168, 1, 1.96, 1.96 ); setScaleKey( spep_3 -3 + 170, 1, 1.95, 1.95 ); setScaleKey( spep_3 -3 + 172, 1, 1.94, 1.94 ); setScaleKey( spep_3 -3 + 174, 1, 1.93, 1.93 ); setScaleKey( spep_3 -3 + 176, 1, 1.92, 1.92 ); setScaleKey( spep_3 -3 + 178, 1, 1.91, 1.91 ); setScaleKey( spep_3 -3 + 180, 1, 1.89, 1.89 ); setScaleKey( spep_3 -3 + 182, 1, 1.88, 1.88 ); setScaleKey( spep_3 -3 + 184, 1, 1.87, 1.87 ); setScaleKey( spep_3 -3 + 186, 1, 1.86, 1.86 ); setScaleKey( spep_3 -3 + 188, 1, 1.85, 1.85 ); setScaleKey( spep_3 -3 + 190, 1, 1.84, 1.84 ); setScaleKey( spep_3 -3 + 192, 1, 1.83, 1.83 ); setScaleKey( spep_3 -3 + 194, 1, 1.82, 1.82 ); setScaleKey( spep_3 -3 + 196, 1, 1.81, 1.81 ); setScaleKey( spep_3 -3 + 198, 1, 1.8, 1.8 ); setScaleKey( spep_3 -3 + 200, 1, 1.79, 1.79 ); setScaleKey( spep_3 -3 + 202, 1, 1.78, 1.78 ); setScaleKey( spep_3 -3 + 204, 1, 1.76, 1.76 ); setScaleKey( spep_3 -3 + 206, 1, 1.75, 1.75 ); setScaleKey( spep_3 -3 + 208, 1, 1.74, 1.74 ); setScaleKey( spep_3 -3 + 210, 1, 1.73, 1.73 ); setScaleKey( spep_3 -3 + 212, 1, 1.72, 1.72 ); setScaleKey( spep_3 -3 + 214, 1, 1.71, 1.71 ); setScaleKey( spep_3 -3 + 216, 1, 1.7, 1.7 ); setScaleKey( spep_3 -3 + 218, 1, 1.69, 1.69 ); setScaleKey( spep_3 -3 + 219, 1, 1.69, 1.69 ); setRotateKey( spep_3 -3 + 120, 1, -22 ); setRotateKey( spep_3 -3 + 219, 1, -22 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 216, 0, 10, 10, 10, 230); -- ベース暗め 背景 -- ** 白フェード ** -- --entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 45, 0, 1, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 113, 3, 1, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_3 + 206, 9, 1, 0, fcolor_r, fcolor_g, fcolor_b, 140); -- white fade -- ** 音 ** -- --気弾発射1 SE031 = playSe( spep_3 + 54, 1027 ); setSeVolumeByWorkId( spep_3 + 54, SE031, 79 ); --気弾発射2 SE032 = playSe( spep_3 + 54, 1193 ); setSeVolumeByWorkId( spep_3 + 54, SE032, 178 ); stopSe( spep_3 +216 + 6, SE032, 12 ); --気弾発射3 SE033 = playSe( spep_3 + 56, 1226 ); setSeVolumeByWorkId( spep_3 + 56, SE033, 0 ); setSeVolumeByWorkId( spep_3 + 62, SE033, 10 ); setSeVolumeByWorkId( spep_3 + 68, SE033, 20 ); setSeVolumeByWorkId( spep_3 + 74, SE033, 30 ); setSeVolumeByWorkId( spep_3 + 80, SE033, 40 ); setSeVolumeByWorkId( spep_3 + 86, SE033, 50 ); setSeVolumeByWorkId( spep_3 + 92, SE033, 60 ); setSeVolumeByWorkId( spep_3 + 98, SE033, 70 ); setSeVolumeByWorkId( spep_3 + 104, SE033, 80 ); setSeVolumeByWorkId( spep_3 + 110, SE033, 90 ); setSeVolumeByWorkId( spep_3 + 118, SE033, 100 ); stopSe( spep_3 +216 + 6, SE033, 42 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 216; ------------------------------------------------------ -- ギャン(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_4 + 0, 190002, 56, 0x100, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 56, gyan, 255 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 56, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 56, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_4 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_4 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_4 + 56, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_4 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_4 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 + 6, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_4 + 56, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 + 56, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 + 56, ctgyan, 255 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- --entryFade( spep_2 + 98, 16, 3, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 24, 32, 1, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 音 ** -- --ギャン SE018 = playSe( spep_4 + 0, 1023 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --爆発(地球背景)(136F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --発射(ef_003) setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 136, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 136, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 136, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 136, finish_f, 255 ); -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 136, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --爆発1 SE035 = playSe( spep_5 + 12, 1067 ); --爆発2 SE036 = playSe( spep_5 + 12, 1159 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 34 ); endPhase( spep_5 + 134 );--168 end