--1021350:アルティメット孫悟飯&ピッコロ_かめはめ波&魔貫光殺砲_sp2123 --sp_effect_a1_00277 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156743; --敵との対峙 ef_001 SP_02 = 156744; --振り返り→セリフカットイン ef_002 SP_03 = 156745; --魔貫光殺砲構え ef_003 SP_04 = 156747; --かめはめ波構え① ef_004 SP_05 = 156748; --かめはめ波構え② ef_005 SP_06 = 156750; --かめはめ波構え→発射 ef_006 SP_07 = 156751; --かめはめ波発射→敵直撃 ef_007 SP_08 = 156753; --悟飯の後、ピッコロ追撃 ef_008 SP_09 = 156754; --魔貫光殺砲発射→貫通 ef_009 SP_10 = 156755; --↑上のレーザー部分 ef_009_shot SP_11 = 156758; --俯瞰でラスト ef_010 --敵側 SP_01r = 156783; --敵との対峙敵側 ef_001_r SP_03r = 156746; --魔貫光殺砲構え_敵側 ef_003_r SP_05r = 156749; --かめはめ波構え②_敵側 ef_005_r SP_07r = 156752; --かめはめ波発射→敵直撃_敵側 ef_007_r SP_09r = 156756; --魔貫光殺砲発射→貫通_敵側 ef_009_r SP_10r = 156757; --↑上のレーザー部分 ef_009_shot_r SP_11r = 156759; --俯瞰でラスト ef_010_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 敵との対峙44F ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 44, 0x80, -1, 0, 0, 0 ); --敵との対峙(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 44, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 44, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 44, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 44 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 44, first_f, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 44, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); a1=40; b1=50; setMoveKey( spep_0 + 0, 1, 144.7 +a1, -68.4 +b1, 0 ); setMoveKey( spep_0 + 1, 1, 144.3 +a1, -68.5 +b1 , 0 ); setMoveKey( spep_0 + 2, 1, 143.9 +a1, -68.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 143.4 +a1, -68.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 143.4 +a1, -68.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 143 +a1, -68.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 143 +a1, -68.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 142.6 +a1, -68.9 +b1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 142.1 +a1, -69 +b1 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 141.7 +a1, -69.1 +b1 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 141.3 +a1, -69.2 +b1 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 140.8 +a1, -69.3 +b1 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 140.4 +a1, -69.4 +b1 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 140 +a1, -69.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 139.6 +a1, -69.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 139.1 +a1, -69.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 138.7 +a1, -69.9 +b1 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 138.3 +a1, -70 +b1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 137.8 +a1, -70.1 +b1 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 137.4 +a1, -70.2 +b1 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 137 +a1, -70.3 +b1 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 136.5 +a1, -70.4 +b1 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 136.1 +a1, -70.5 +b1 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 135.7 +a1, -70.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 135.3 +a1, -70.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 45, 1, 135.3 +a1, -70.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 47, 1, 135.3 +a1, -70.7 +b1 , 0 ); --setMoveKey( spep_0 -3 + 46, 1, 134.8, -70.8 , 0 ); setScaleKey( spep_0 + 0, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 1, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 2, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 3, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 4, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 5, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_0 -3 + 38, 1, 1.62, 1.62 ); setScaleKey( spep_0 -3 + 40, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 47, 1, 1.61, 1.61 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 -3 + 47, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.7 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 18 ); stopSe( spep_0 +44 +120 +156 +28 + 36, SE002, 0 ); --オーラ SE003 = playSe( spep_0 + 24, 1036,"",0.7 ); setSeVolumeByWorkId( spep_0 + 24, SE003, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 44 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 44; ------------------------------------------------------ -- 振り返り→セリフカットイン(120F) ------------------------------------------------------ -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_1 + 0, SP_02, 120, 0x100, -1, 0, 0, 0 ); --振り返り→セリフカットイン(ef_002) setEffMoveKey( spep_1 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, cutin, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cutin, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, cutin, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cutin, 0 ); setEffRotateKey( spep_1 + 120, cutin, 0 ); setEffAlphaKey( spep_1 + 0, cutin, 255 ); setEffAlphaKey( spep_1 + 120 -1, cutin, 255 ); setEffAlphaKey( spep_1 + 120, cutin, 0 ); spep_x = spep_1 + 16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --オーラ SE004 = playSe( spep_1 + 4, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 4, SE004, 79 ); --オーラ SE005 = playSe( spep_1 + 28, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 28, SE005, 79 ); --顔カットイン SE006 = playSe( spep_1 + 22, 1018 ); --オーラ SE007 = playSe( spep_1 + 52, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 52, SE007, 79 ); --オーラ SE008 = playSe( spep_1 + 76, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 76, SE008, 79 ); --オーラ SE009 = playSe( spep_1 + 100, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 100, SE009, 79 ); --オーラ SE010 = playSe( spep_1 + 116, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 116, SE010, 50 ); --ピッコロ構える SE011 = playSe( spep_1 + 118, 1004 ); setTimeStretch( SE011, 1.25, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 102, 6, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 120; ------------------------------------------------------ -- 魔貫光殺砲構え(156F) ------------------------------------------------------ -- ** エフェクト等 ** -- ppause = entryEffectLife( spep_2 + 0, SP_03, 156, 0x100, -1, 0, 0, 0 ); --魔貫光殺砲構え(ef_003) setEffMoveKey( spep_2 + 0, ppause, 0, 0 , 0 ); setEffMoveKey( spep_2 + 156, ppause, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ppause, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, ppause, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ppause, 0 ); setEffRotateKey( spep_2 + 156, ppause, 0 ); setEffAlphaKey( spep_2 + 0, ppause, 255 ); setEffAlphaKey( spep_2 + 156 -1, ppause, 255 ); setEffAlphaKey( spep_2 + 156, ppause, 0 ); -- ** 音 ** -- --オーラ SE012 = playSe( spep_2 + 20, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 20, SE012, 25 ); --ピッコロ構える SE013 = playSe( spep_2 + 32, 1003 ); --オーラ SE014 = playSe( spep_2 + 40, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 40, SE014, 25 ); --オーラ SE015 = playSe( spep_2 + 64, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 64, SE015, 25 ); --オーラ SE016 = playSe( spep_2 + 88, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 88, SE016, 25 ); --ピッコロ気溜め SE017 = playSe( spep_2 + 110, 1122 ); setSeVolumeByWorkId( spep_2 + 110, SE017, 86 ); --オーラ SE018 = playSe( spep_2 + 112, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 112, SE018, 25 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 146, 2, 8, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 156; ------------------------------------------------------ -- かめはめ波構え(28F) ------------------------------------------------------ -- ** エフェクト等 ** -- gpause = entryEffectLife( spep_3 + 0, SP_04, 28, 0x100, -1, 0, 0, 0 ); --かめはめ波構え①(ef_004) setEffMoveKey( spep_3 + 0, gpause, 0, 0 , 0 ); setEffMoveKey( spep_3 + 28, gpause, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gpause, 1.0, 1.0 ); setEffScaleKey( spep_3 + 28, gpause, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gpause, 0 ); setEffRotateKey( spep_3 + 28, gpause, 0 ); setEffAlphaKey( spep_3 + 0, gpause, 255 ); setEffAlphaKey( spep_3 + 28 -1, gpause, 255 ); setEffAlphaKey( spep_3 + 28, gpause, 0 ); -- ** 音 ** -- --ピッコロ裏オーラ SE019 = playSe( spep_3 + 0, 1036,"",0.7 ); setSeVolumeByWorkId( spep_3 + 0, SE019, 71 ); --ピッコロ裏オーラ SE020 = playSe( spep_3 + 24, 1036,"",0.7 ); setSeVolumeByWorkId( spep_3 + 24, SE020, 71 ); --かめはめ波溜め SE021 = playSe( spep_3 + 20, 1210,"",0.6 ); stopSe( spep_3 +28 +42 + 68, SE021, 42 ); --かめはめ波溜め SE022 = playSe( spep_3 + 26, 1209 ); setSeVolumeByWorkId( spep_3 + 26, SE022, 60 ); --かめはめ波溜め SE023 = playSe( spep_3 + 36, 1307 ); setSeVolumeByWorkId( spep_3 + 26, SE023, 251 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 28 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 28; ------------------------------------------------------ -- かめはめ波構え②(42F) ------------------------------------------------------ -- ** エフェクト等 ** -- gtame = entryEffectLife( spep_4 + 0, SP_05, 42, 0x100, -1, 0, 0, 0 ); --かめはめ波構え②(ef_005) setEffMoveKey( spep_4 + 0, gtame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 42, gtame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gtame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 42, gtame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, gtame, 0 ); setEffRotateKey( spep_4 + 42, gtame, 0 ); setEffAlphaKey( spep_4 + 0, gtame, 255 ); setEffAlphaKey( spep_4 + 42 -1, gtame, 255 ); setEffAlphaKey( spep_4 + 42, gtame, 0 ); -- ** 音 ** -- --ピッコロ裏オーラ SE024 = playSe( spep_4 + 12, 1036,"",0.7 ); setSeVolumeByWorkId( spep_4 + 12, SE024, 71 ); --ピッコロ裏オーラ SE025 = playSe( spep_4 + 34, 1036,"",0.7 ); setSeVolumeByWorkId( spep_4 + 34, SE025, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 42 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 42; ------------------------------------------------------ -- かめはめ波構え→発射(126F) ------------------------------------------------------ -- ** エフェクト等 ** -- gshot = entryEffectLife( spep_5 + 0, SP_06, 126, 0x100, -1, 0, 0, 0 ); --かめはめ波構え→発射(ef_006) setEffMoveKey( spep_5 + 0, gshot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 126, gshot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gshot, 1.0, 1.0 ); setEffScaleKey( spep_5 + 126, gshot, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gshot, 0 ); setEffRotateKey( spep_5 + 126, gshot, 0 ); setEffAlphaKey( spep_5 + 0, gshot, 255 ); setEffAlphaKey( spep_5 + 126 -1, gshot, 255 ); setEffAlphaKey( spep_5 + 126, gshot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_5 -3 + 68, 10012, 47, 0x100, -1, 0, -22.4, 379.8 ); --ズオッ setEffMoveKey( spep_5 -3 + 68, ctzuo, -22.4, 379.8 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctzuo, -19.2, 374.7 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctzuo, -24.5, 375.3 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctzuo, -15, 369 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctzuo, -18.7, 383.5 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctzuo, -18.6, 369.2 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctzuo, -19, 382.6 , 0 ); setEffMoveKey( spep_5 -3 + 82, ctzuo, -17.1, 368.5 , 0 ); setEffMoveKey( spep_5 -3 + 84, ctzuo, -18.8, 380.2 , 0 ); setEffMoveKey( spep_5 -3 + 86, ctzuo, -21.7, 364.9 , 0 ); setEffMoveKey( spep_5 -3 + 88, ctzuo, -18.7, 384.4 , 0 ); setEffMoveKey( spep_5 -3 + 90, ctzuo, -24.5, 371.1 , 0 ); setEffMoveKey( spep_5 -3 + 92, ctzuo, -13.8, 377 , 0 ); setEffMoveKey( spep_5 -3 + 94, ctzuo, -21.5, 365.9 , 0 ); setEffMoveKey( spep_5 -3 + 96, ctzuo, -15.2, 383.2 , 0 ); setEffMoveKey( spep_5 -3 + 98, ctzuo, -25.5, 369.5 , 0 ); setEffMoveKey( spep_5 -3 + 100, ctzuo, -11.1, 377.9 , 0 ); setEffMoveKey( spep_5 -3 + 102, ctzuo, -23.1, 371.4 , 0 ); setEffMoveKey( spep_5 -3 + 104, ctzuo, -11, 372.4 , 0 ); setEffMoveKey( spep_5 -3 + 106, ctzuo, -24.3, 375.2 , 0 ); setEffMoveKey( spep_5 -3 + 108, ctzuo, -10.9, 376.7 , 0 ); setEffMoveKey( spep_5 -3 + 110, ctzuo, -19.2, 374.7 , 0 ); setEffMoveKey( spep_5 -3 + 112, ctzuo, -24.5, 375.3 , 0 ); setEffMoveKey( spep_5 -3 + 114, ctzuo, -15, 369 , 0 ); setEffMoveKey( spep_5 -3 + 115, ctzuo, -15, 369 , 0 ); setEffScaleKey( spep_5 -3 + 68, ctzuo, 1.65, 1.65 ); setEffScaleKey( spep_5 -3 + 70, ctzuo, 1.95, 1.950 ); setEffScaleKey( spep_5 -3 + 115, ctzuo, 1.95, 1.950 ); setEffRotateKey( spep_5 -3 + 68, ctzuo, 25 ); setEffRotateKey( spep_5 -3 + 115, ctzuo, 25 ); setEffAlphaKey( spep_5 -3 + 68, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 70, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 115, ctzuo, 255 ); -- ** 音 ** -- --ピッコロ裏オーラ SE026 = playSe( spep_5 + 12, 1036,"",0.7 ); setSeVolumeByWorkId( spep_5 + 12, SE026, 71 ); --ピッコロ裏オーラ SE027 = playSe( spep_5 + 36, 1036,"",0.7 ); setSeVolumeByWorkId( spep_5 + 36, SE027, 71 ); --かめはめ波発射 SE028 = playSe( spep_5 + 62, 1258 ); setSeVolumeByWorkId( spep_5 + 62, SE028, 62 ); stopSe( spep_5 +126 +116, SE028, 0 ); --かめはめ波発射 SE029 = playSe( spep_5 + 62, 1213 ); setSeVolumeByWorkId( spep_5 + 62, SE029, 70 ); stopSe( spep_5 +126 +116, SE029, 0 ); --かめはめ波発射 SE030 = playSe( spep_5 + 70, 1022 ); -- ** 黒背景 ** -- --entryFadeBg( spep_5 + 0, 0, 126 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 104, 14, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 126; ------------------------------------------------------ -- かめはめ波発射→敵直撃(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- ghit = entryEffectLife( spep_6 + 0, SP_07, 116, 0x80, -1, 0, 0, 0 ); --かめはめ波発射→敵直撃(ef_007) setEffMoveKey( spep_6 + 0, ghit, 0, 0 , 0 ); setEffMoveKey( spep_6 + 116, ghit, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ghit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, ghit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, ghit, 0 ); setEffRotateKey( spep_6 + 116, ghit, 0 ); setEffAlphaKey( spep_6 + 0, ghit, 255 ); setEffAlphaKey( spep_6 + 116 -1, ghit, 255 ); setEffAlphaKey( spep_6 + 116, ghit, 0 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_6 + 0, 10014, 49 -3, 0x100, -1, 0, 85.2, 348.8 ); --ズドドドッ setEffMoveKey( spep_6 + 0, ctzudodo, 85.2, 348.8 , 0 ); setEffMoveKey( spep_6 + 1, ctzudodo, 59.6, 315 , 0 ); setEffMoveKey( spep_6 + 2, ctzudodo, 18.5, 296.8 , 0 ); setEffMoveKey( spep_6 -3 + 6, ctzudodo, -7.5, 263.5 , 0 ); setEffMoveKey( spep_6 -3 + 8, ctzudodo, -48.1, 244.7 , 0 ); setEffMoveKey( spep_6 -3 + 10, ctzudodo, -74.5, 211.9 , 0 ); setEffMoveKey( spep_6 -3 + 12, ctzudodo, -114.7, 192.7 , 0 ); setEffMoveKey( spep_6 -3 + 14, ctzudodo, -141.7, 160.3 , 0 ); setEffMoveKey( spep_6 -3 + 16, ctzudodo, -116.7, 205.1 , 0 ); setEffMoveKey( spep_6 -3 + 18, ctzudodo, -116.3, 172.4 , 0 ); setEffMoveKey( spep_6 -3 + 20, ctzudodo, -118.7, 205 , 0 ); setEffMoveKey( spep_6 -3 + 22, ctzudodo, -120.8, 223.6 , 0 ); setEffMoveKey( spep_6 -3 + 24, ctzudodo, -135.2, 197.5 , 0 ); setEffMoveKey( spep_6 -3 + 26, ctzudodo, -134, 216.6 , 0 ); setEffMoveKey( spep_6 -3 + 28, ctzudodo, -142.9, 198.2 , 0 ); setEffMoveKey( spep_6 -3 + 30, ctzudodo, -124.2, 217.4 , 0 ); setEffMoveKey( spep_6 -3 + 32, ctzudodo, -133.7, 196.4 , 0 ); setEffMoveKey( spep_6 -3 + 34, ctzudodo, -125.4, 215.9 , 0 ); setEffMoveKey( spep_6 -3 + 36, ctzudodo, -130.1, 197.3 , 0 ); setEffMoveKey( spep_6 -3 + 38, ctzudodo, -127.1, 217 , 0 ); setEffMoveKey( spep_6 -3 + 40, ctzudodo, -131.8, 198.3 , 0 ); setEffMoveKey( spep_6 -3 + 42, ctzudodo, -129.5, 208 , 0 ); setEffMoveKey( spep_6 -3 + 44, ctzudodo, -137.5, 231.6 , 0 ); setEffMoveKey( spep_6 -3 + 46, ctzudodo, -129.5, 208 , 0 ); setEffMoveKey( spep_6 -3 + 49, ctzudodo, -134.4, 231.6 , 0 ); setEffScaleKey( spep_6 + 0, ctzudodo, 2.40, 2.40 ); setEffScaleKey( spep_6 + 1, ctzudodo, 2.34, 2.34 ); setEffScaleKey( spep_6 + 2, ctzudodo, 2.25, 2.25 ); setEffScaleKey( spep_6 -3 + 6, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_6 -3 + 8, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_6 -3 + 10, ctzudodo, 2.07, 2.07 ); setEffScaleKey( spep_6 -3 + 12, ctzudodo, 1.98, 1.98 ); setEffScaleKey( spep_6 -3 + 14, ctzudodo, 1.92, 1.92 ); setEffScaleKey( spep_6 -3 + 49, ctzudodo, 1.92, 1.92 ); setEffRotateKey( spep_6 + 0, ctzudodo, 17 ); setEffRotateKey( spep_6 -3 + 49, ctzudodo, 17 ); setEffAlphaKey( spep_6 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 49, ctzudodo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 50, 1, 1 ); changeAnime( spep_6 -3 + 50, 1, 102 ); a2=31; b2=42; setMoveKey( spep_6 -3 + 50, 1, 168.1 +a2, -87.5 +b2 , 0 ); setScaleKey( spep_6 -3 + 50, 1, 1.61, 1.61 ); setRotateKey( spep_6 -3 + 50, 1, 0 ); -- ** 音 ** -- --横向き発射 SE031 = playSe( spep_6 + 0, 1022 ); stopSe( spep_6 +114, SE031, 0 ); --横向き発射 SE032 = playSe( spep_6 + 0, 1146 ); stopSe( spep_6 +114, SE032, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_6 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE032, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 168.1 +a2, -87.5 +b2 , 0 ); setMoveKey( SP_dodge + 10, 1, 168.1 +a2, -87.5 +b2 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.61, 1.61 ); setScaleKey( SP_dodge + 10, 1, 1.61, 1.61 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 82, 1, 0 ); setBlendColor( spep_6 -3 + 72, 1, 3, 0.16, 0.46, 0.80, 0.2 ); setBlendColor( spep_6 -3 + 74, 1, 3, 0.16, 0.46, 0.80, 0.3 ); setBlendColor( spep_6 -3 + 76, 1, 3, 0.16, 0.46, 0.80, 0.4 ); setBlendColor( spep_6 -3 + 78, 1, 3, 0.16, 0.46, 0.80, 0.5 ); setBlendColor( spep_6 -3 + 80, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_6 -3 + 81, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_6 -3 + 82, 1, 3, 0.16, 0.46, 0.80, 0 ); setMoveKey( spep_6 -3 + 70, 1, 168.1 +a2, -87.5 +b2 , 0 ); setMoveKey( spep_6 -3 + 72, 1, 164.3 +a2, -85 +b2 , 0 ); setMoveKey( spep_6 -3 + 74, 1, 160.5 +a2, -82.6 +b2 , 0 ); setMoveKey( spep_6 -3 + 76, 1, 156.7 +a2, -80.1 +b2 , 0 ); setMoveKey( spep_6 -3 + 78, 1, 152.9 +a2, -77.6 +b2 , 0 ); setMoveKey( spep_6 -3 + 80, 1, 149.1 +a2, -75.2 +b2 , 0 ); setMoveKey( spep_6 -3 + 82, 1, 149.1 +a2, -75.2 +b2 , 0 ); setScaleKey( spep_6 -3 + 74, 1, 1.61, 1.61 ); setScaleKey( spep_6 -3 + 76, 1, 1.60, 1.60 ); setScaleKey( spep_6 -3 + 82, 1, 1.60, 1.60 ); setRotateKey( spep_6 -3 + 82, 1, 0 ); -- ** 音 ** -- --岩崩れる SE033 = playSe( spep_6 + 72, 1168 ); stopSe( spep_6 +114, SE033, 0 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 116; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_7 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); --かめはめ波中 SE035 = playSe( spep_7 + 90, 1213 ); setSeVolumeByWorkId( spep_7 + 90, SE035, 4 ); setSeVolumeByWorkId( spep_7 + 92, SE035, 10 ); setSeVolumeByWorkId( spep_7 + 94, SE035, 16 ); setSeVolumeByWorkId( spep_7 + 96, SE035, 22 ); setSeVolumeByWorkId( spep_7 + 98, SE035, 28 ); stopSe( spep_7 +94 + 50, SE035, 36 ); setStartTimeMs( SE035, 167 ); --かめはめ波中 SE036 = playSe( spep_7 + 92, 1161 ); setSeVolumeByWorkId( spep_7 + 92, SE036, 32 ); stopSe( spep_7 +94 + 52, SE036, 28 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 悟飯の後、ピッコロ追撃(94F) ------------------------------------------------------ -- ** エフェクト等 ** -- ptame = entryEffectLife( spep_8 + 0, SP_08, 94, 0x100, -1, 0, 0, 0 ); --悟飯の後、ピッコロ追撃(ef_008) setEffMoveKey( spep_8 + 0, ptame, 0, 0 , 0 ); setEffMoveKey( spep_8 + 94, ptame, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, ptame, 1.0, 1.0 ); setEffScaleKey( spep_8 + 94, ptame, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, ptame, 0 ); setEffRotateKey( spep_8 + 94, ptame, 0 ); setEffAlphaKey( spep_8 + 0, ptame, 255 ); setEffAlphaKey( spep_8 + 94 -1, ptame, 255 ); setEffAlphaKey( spep_8 + 94, ptame, 0 ); -- ** 書き文字エントリー ** -- ctzuobi = entryEffectLife( spep_8 -3 + 74, 10034, 21, 0x100, -1, 0, 168.3, 107.4 ); --ズォビッ setEffMoveKey( spep_8 -3 + 74, ctzuobi, 168.3, 107.4 , 0 ); setEffMoveKey( spep_8 -3 + 76, ctzuobi, 172.1, 82.2 , 0 ); setEffMoveKey( spep_8 -3 + 78, ctzuobi, 173.6, 72.2 , 0 ); setEffMoveKey( spep_8 -3 + 80, ctzuobi, 174.5, 66 , 0 ); setEffMoveKey( spep_8 -3 + 82, ctzuobi, 175.1, 61.7 , 0 ); setEffMoveKey( spep_8 -3 + 84, ctzuobi, 175.6, 58.6 , 0 ); setEffMoveKey( spep_8 -3 + 86, ctzuobi, 175.9, 56.6 , 0 ); setEffMoveKey( spep_8 -3 + 88, ctzuobi, 176.1, 55.2 , 0 ); setEffMoveKey( spep_8 -3 + 90, ctzuobi, 176.2, 54.5 , 0 ); setEffMoveKey( spep_8 -3 + 92, ctzuobi, 176.8, 54.5 , 0 ); setEffMoveKey( spep_8 -3 + 94, ctzuobi, 169.9, 45.9 , 0 ); setEffMoveKey( spep_8 -3 + 95, ctzuobi, 169.9, 45.9 , 0 ); setEffScaleKey( spep_8 -3 + 74, ctzuobi, 1.02, 1.02 ); setEffScaleKey( spep_8 -3 + 76, ctzuobi, 1.15, 1.15 ); setEffScaleKey( spep_8 -3 + 78, ctzuobi, 1.2, 1.2 ); setEffScaleKey( spep_8 -3 + 80, ctzuobi, 1.23, 1.23 ); setEffScaleKey( spep_8 -3 + 82, ctzuobi, 1.26, 1.26 ); setEffScaleKey( spep_8 -3 + 84, ctzuobi, 1.27, 1.27 ); setEffScaleKey( spep_8 -3 + 86, ctzuobi, 1.28, 1.28 ); setEffScaleKey( spep_8 -3 + 88, ctzuobi, 1.29, 1.29 ); setEffScaleKey( spep_8 -3 + 92, ctzuobi, 1.29, 1.29 ); setEffScaleKey( spep_8 -3 + 94, ctzuobi, 1.36, 1.36 ); setEffScaleKey( spep_8 -3 + 95, ctzuobi, 1.36, 1.36 ); setEffRotateKey( spep_8 -3 + 74, ctzuobi, 45.2 ); setEffRotateKey( spep_8 -3 + 82, ctzuobi, 45.2 ); setEffRotateKey( spep_8 -3 + 84, ctzuobi, 45.1 ); setEffRotateKey( spep_8 -3 + 92, ctzuobi, 45.1 ); setEffRotateKey( spep_8 -3 + 94, ctzuobi, 45.2 ); setEffRotateKey( spep_8 -3 + 95, ctzuobi, 45.2 ); setEffAlphaKey( spep_8 -3 + 74, ctzuobi, 255 ); setEffAlphaKey( spep_8 -3 + 92, ctzuobi, 255 ); setEffAlphaKey( spep_8 -3 + 94, ctzuobi, 28 ); setEffAlphaKey( spep_8 -3 + 95, ctzuobi, 28 ); -- ** 音 ** -- --ピッコロアップ SE037 = playSe( spep_8 + 40, 44 ); --ピッコロ腕前へ SE039 = playSe( spep_8 + 68, 1003 ); --魔貫光殺砲発射 SE040 = playSe( spep_8 + 80, 1256 ); setSeVolumeByWorkId( spep_8 + 80, SE040, 141 ); setPitch( spep_8 + 80, SE040, 100 ); setTimeStretch( SE040, 1.07, 10, 1 ); --魔貫光殺砲発射 SE041 = playSe( spep_8 + 80, 1145 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 94 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 94; ------------------------------------------------------ -- 魔貫光殺砲発射→貫通(150F) ------------------------------------------------------ -- ** エフェクト等 ** -- pshot_f = entryEffectLife( spep_9 + 0, SP_09, 132, 0x80, -1, 0, 0, 0 ); --魔貫光殺砲発射→貫通(ef_009) setEffMoveKey( spep_9 + 0, pshot_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 132, pshot_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pshot_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 132, pshot_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pshot_f, 0 ); setEffRotateKey( spep_9 + 132, pshot_f, 0 ); setEffAlphaKey( spep_9 + 0, pshot_f, 255 ); setEffAlphaKey( spep_9 + 132 -1, pshot_f, 255 ); setEffAlphaKey( spep_9 + 132, pshot_f, 0 ); pshot_b = entryEffectLife( spep_9 + 0, SP_10, 132, 0x100, -1, 0, 0, 0 ); --↑上のレーザー部分(ef_009_shot) setEffMoveKey( spep_9 + 0, pshot_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 132, pshot_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pshot_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 132, pshot_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pshot_b, 0 ); setEffRotateKey( spep_9 + 132, pshot_b, 0 ); setEffAlphaKey( spep_9 + 0, pshot_b, 255 ); setEffAlphaKey( spep_9 + 132 -1, pshot_b, 255 ); setEffAlphaKey( spep_9 + 132, pshot_b, 0 ); -- ** 書き文字エントリー ** -- ctgyaruru = entryEffectLife( spep_9 +1 + 46, 10030, 85, 0x100, -1, 0, -126.5, 316.4 ); --ギャルルル setEffMoveKey( spep_9 +1 + 46, ctgyaruru, -126.5, 316.4 , 0 ); setEffMoveKey( spep_9 +1 + 48, ctgyaruru, -118.9, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 50, ctgyaruru, -107.6, 313.9 , 0 ); setEffMoveKey( spep_9 +1 + 52, ctgyaruru, -107.9, 314.1 , 0 ); setEffMoveKey( spep_9 +1 + 54, ctgyaruru, -97.4, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 56, ctgyaruru, -101.1, 311.1 , 0 ); setEffMoveKey( spep_9 +1 + 58, ctgyaruru, -102.8, 307.6 , 0 ); setEffMoveKey( spep_9 +1 + 60, ctgyaruru, -97.5, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 62, ctgyaruru, -103.3, 313 , 0 ); setEffMoveKey( spep_9 +1 + 64, ctgyaruru, -95.4, 311.2 , 0 ); setEffMoveKey( spep_9 +1 + 66, ctgyaruru, -103.3, 306.7 , 0 ); setEffMoveKey( spep_9 +1 + 68, ctgyaruru, -97.1, 309.7 , 0 ); setEffMoveKey( spep_9 +1 + 70, ctgyaruru, -103.9, 312.2 , 0 ); setEffMoveKey( spep_9 +1 + 72, ctgyaruru, -96.7, 310.3 , 0 ); setEffMoveKey( spep_9 +1 + 74, ctgyaruru, -102.4, 310 , 0 ); setEffMoveKey( spep_9 +1 + 76, ctgyaruru, -95.2, 311.6 , 0 ); setEffMoveKey( spep_9 +1 + 78, ctgyaruru, -102.4, 307.4 , 0 ); setEffMoveKey( spep_9 +1 + 80, ctgyaruru, -98.6, 313 , 0 ); setEffMoveKey( spep_9 +1 + 82, ctgyaruru, -94.9, 307 , 0 ); setEffMoveKey( spep_9 +1 + 84, ctgyaruru, -99.7, 312.8 , 0 ); setEffMoveKey( spep_9 +1 + 86, ctgyaruru, -98.7, 304.3 , 0 ); setEffMoveKey( spep_9 +1 + 88, ctgyaruru, -95, 311.8 , 0 ); setEffMoveKey( spep_9 +1 + 90, ctgyaruru, -102.1, 308.7 , 0 ); setEffMoveKey( spep_9 +1 + 92, ctgyaruru, -93.8, 306.8 , 0 ); setEffMoveKey( spep_9 +1 + 94, ctgyaruru, -97.3, 313.3 , 0 ); setEffMoveKey( spep_9 +1 + 96, ctgyaruru, -95.3, 305 , 0 ); setEffMoveKey( spep_9 +1 + 98, ctgyaruru, -97.4, 311 , 0 ); setEffMoveKey( spep_9 +1 + 100, ctgyaruru, -92.4, 304.9 , 0 ); setEffMoveKey( spep_9 +1 + 102, ctgyaruru, -96.5, 311.4 , 0 ); setEffMoveKey( spep_9 +1 + 104, ctgyaruru, -91.2, 305.5 , 0 ); setEffMoveKey( spep_9 +1 + 106, ctgyaruru, -99.9, 305.2 , 0 ); setEffMoveKey( spep_9 +1 + 108, ctgyaruru, -92.3, 308.3 , 0 ); setEffMoveKey( spep_9 +1 + 110, ctgyaruru, -95.8, 304.4 , 0 ); setEffMoveKey( spep_9 +1 + 112, ctgyaruru, -92, 310.3 , 0 ); setEffMoveKey( spep_9 +1 + 114, ctgyaruru, -94.5, 304.6 , 0 ); setEffMoveKey( spep_9 +1 + 116, ctgyaruru, -94.3, 307 , 0 ); setEffMoveKey( spep_9 +1 + 118, ctgyaruru, -96.1, 303.4 , 0 ); setEffMoveKey( spep_9 +1 + 120, ctgyaruru, -90.7, 307.7 , 0 ); setEffMoveKey( spep_9 +1 + 122, ctgyaruru, -96.6, 308.8 , 0 ); setEffMoveKey( spep_9 +1 + 124, ctgyaruru, -88.7, 307 , 0 ); setEffMoveKey( spep_9 +1 + 126, ctgyaruru, -96.6, 302.6 , 0 ); setEffMoveKey( spep_9 +1 + 128, ctgyaruru, -90.3, 305.6 , 0 ); setEffMoveKey( spep_9 +1 + 130, ctgyaruru, -97.1, 308.1 , 0 ); setEffMoveKey( spep_9 +1 + 131, ctgyaruru, -97.1, 308.1 , 0 ); --setEffMoveKey( spep_9 +1 + 132, ctgyaruru, -90, 306.2 , 0 ); --setEffMoveKey( spep_9 +1 + 134, ctgyaruru, -95.6, 305.8 , 0 ); --setEffMoveKey( spep_9 +1 + 136, ctgyaruru, -88.4, 307.5 , 0 ); --setEffMoveKey( spep_9 +1 + 138, ctgyaruru, -95.6, 303.3 , 0 ); --setEffMoveKey( spep_9 +1 + 140, ctgyaruru, -91.8, 308.8 , 0 ); --setEffMoveKey( spep_9 +1 + 142, ctgyaruru, -88.1, 302.8 , 0 ); --setEffMoveKey( spep_9 +1 + 144, ctgyaruru, -92.9, 308.6 , 0 ); --setEffMoveKey( spep_9 +1 + 146, ctgyaruru, -91.9, 300.2 , 0 ); --setEffMoveKey( spep_9 +1 + 148, ctgyaruru, -88.2, 307.7 , 0 ); --setEffMoveKey( spep_9 +1 + 150, ctgyaruru, -95.3, 304.5 , 0 ); --setEffMoveKey( spep_9 +1 + 152, ctgyaruru, -90.3, 304.5 , 0 ); setEffScaleKey( spep_9 +1 + 46, ctgyaruru, 1.63, 1.63 ); setEffScaleKey( spep_9 +1 + 48, ctgyaruru, 1.98, 1.98 ); setEffScaleKey( spep_9 +1 + 50, ctgyaruru, 2.25, 2.25 ); setEffScaleKey( spep_9 +1 + 52, ctgyaruru, 2.44, 2.44 ); setEffScaleKey( spep_9 +1 + 54, ctgyaruru, 2.56, 2.56 ); setEffScaleKey( spep_9 +1 + 56, ctgyaruru, 2.6, 2.6 ); setEffScaleKey( spep_9 +1 + 131, ctgyaruru, 2.6, 2.6 ); setEffRotateKey( spep_9 +1 + 46, ctgyaruru, -7.2 ); setEffRotateKey( spep_9 +1 + 48, ctgyaruru, -7.2 ); setEffRotateKey( spep_9 +1 + 50, ctgyaruru, -7.1 ); setEffRotateKey( spep_9 +1 + 131, ctgyaruru, -7.1 ); setEffAlphaKey( spep_9 +1 + 46, ctgyaruru, 255 ); setEffAlphaKey( spep_9 +1 + 131, ctgyaruru, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_9 +1 + 36, 1, 1 ); setDisp( spep_9 +1 + 131, 1, 0 ); changeAnime( spep_9 +1 + 36, 1, 108 ); setBlendColor( spep_9 +1 + 36, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_9 +1 + 130, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_9 +1 + 131, 1, 3, 0.16, 0.46, 0.80, 0 ); a3=60; b3=10; setMoveKey( spep_9 +1 + 36, 1, 45 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 38, 1, 44.9 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 58, 1, 44.9 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 60, 1, 44.4 +a3, -20.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 62, 1, -2.9 +a3, -20.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 64, 1, 0.6 +a3, -15.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 66, 1, -9.8 +a3, -23.2 -b3 , 0 ); setMoveKey( spep_9 +1 + 68, 1, -10.3 +a3, -11.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 70, 1, -18.8 +a3, -19.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 72, 1, -11.5 +a3, -12.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 74, 1, -21.9 +a3, -22.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 76, 1, -14.7 +a3, -14.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 78, 1, -9.4 +a3, -20.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 80, 1, -13.9 +a3, -9 -b3 , 0 ); setMoveKey( spep_9 +1 + 82, 1, -10.5 +a3, -19 -b3 , 0 ); setMoveKey( spep_9 +1 + 84, 1, -16.9 +a3, -9.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 86, 1, -7.7 +a3, -19.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 88, 1, 5.6 +a3, -7.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 90, 1, -2.6 +a3, -17.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 92, 1, -3.1 +a3, -4.2 -b3 , 0 ); setMoveKey( spep_9 +1 + 94, 1, 6.3 +a3, -14.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 96, 1, -1.9 +a3, -0.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 98, 1, -0.4 +a3, -12.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 100, 1, 7.1 +a3, -0.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 102, 1, 2.8 +a3, -14.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 104, 1, 2.5 +a3, 1 -b3 , 0 ); setMoveKey( spep_9 +1 + 106, 1, 10 +a3, -6.9 -b3 , 0 ); setMoveKey( spep_9 +1 + 108, 1, 15.6 +a3, -3.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 110, 1, 15.3 +a3, 6.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 112, 1, 9.2 +a3, -1.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 114, 1, 23.7 +a3, -6.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 116, 1, -3.2 +a3, 5.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 118, 1, 0.6 +a3, -21.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 120, 1, -18.6 +a3, -10.3 -b3 , 0 ); setMoveKey( spep_9 +1 + 122, 1, 0.6 +a3, -25.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 124, 1, -3.2 +a3, -2.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 126, 1, 0.6 +a3, -29.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 128, 1, 8.3 +a3, -6.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 130, 1, 23.7 +a3, -18 -b3 , 0 ); setMoveKey( spep_9 +1 + 131, 1, 23.7 +a3, -18 -b3 , 0 ); --setMoveKey( spep_9 +1 + 132, 1, 8.3 +a3, 1.3 , 0 ); --setMoveKey( spep_9 +1 + 134, 1, 27.6 +a3, -21.8 , 0 ); --setMoveKey( spep_9 +1 + 136, 1, 43 +a3, -2.6 , 0 ); --setMoveKey( spep_9 +1 + 138, 1, 23.7 +a3, -21.8 , 0 ); --setMoveKey( spep_9 +1 + 140, 1, 39.1 +a3, -2.6 , 0 ); --setMoveKey( spep_9 +1 + 142, 1, 23.7 +a3, -18 , 0 ); --setMoveKey( spep_9 +1 + 144, 1, 38.9 +a3, -2.8 , 0 ); --setMoveKey( spep_9 +1 + 146, 1, 27.5 +a3, -25.6 , 0 ); --setMoveKey( spep_9 +1 + 148, 1, 23.7 +a3, 1 , 0 ); --setMoveKey( spep_9 +1 + 150, 1, 38.9 +a3, -18 , 0 ); --setMoveKey( spep_9 +1 + 152, 1, 19.9, 4.8 , 0 ); s1=0.4 setScaleKey( spep_9 +1 + 36, 1, 3 +s1, 3 +s1 ); setScaleKey( spep_9 +1 + 131, 1, 3 +s1, 3 +s1 ); setRotateKey( spep_9 +1 + 36, 1, 0 ); setRotateKey( spep_9 +1 + 131, 1, 0 ); -- ** 音 ** -- --敵つらぬく SE038 = playSe( spep_9 + 28, 1255 ); setSeVolumeByWorkId( spep_9 + 28, SE038, 14 ); setSeVolumeByWorkId( spep_9 + 32, SE038, 28 ); setSeVolumeByWorkId( spep_9 + 36, SE038, 42 ); setSeVolumeByWorkId( spep_9 + 40, SE038, 56 ); setSeVolumeByWorkId( spep_9 + 44, SE038, 70 ); setSeVolumeByWorkId( spep_9 + 48, SE038, 84 ); setSeVolumeByWorkId( spep_9 + 52, SE038, 96 ); setSeVolumeByWorkId( spep_9 + 54, SE038, 100 ); stopSe( spep_9 + 118, SE038, 50 ); setStartTimeMs( SE038, 1117 ); --敵つらぬく SE042 = playSe( spep_9 + 34, 1296 ); setSeVolumeByWorkId( spep_9 + 34, SE042, 7 ); setSeVolumeByWorkId( spep_9 + 37, SE042, 14 ); setSeVolumeByWorkId( spep_9 + 40, SE042, 21 ); setSeVolumeByWorkId( spep_9 + 43, SE042, 28 ); setSeVolumeByWorkId( spep_9 + 46, SE042, 35 ); setSeVolumeByWorkId( spep_9 + 49, SE042, 42 ); setSeVolumeByWorkId( spep_9 + 52, SE042, 46 ); setSeVolumeByWorkId( spep_9 + 56, SE042, 51 ); stopSe( spep_9 + 118, SE042, 50 ); setStartTimeMs( SE042, 367 ); --敵つらぬく SE043 = playSe( spep_9 + 34, 1021 ); setSeVolumeByWorkId( spep_9 + 34, SE043, 72 ); --敵つらぬく SE044 = playSe( spep_9 + 58, 1114 ); --気弾とんでいく SE045 = playSe( spep_9 + 124, 1212 ); setSeVolumeByWorkId( spep_9 + 124, SE045, 7 ); setSeVolumeByWorkId( spep_9 + 126, SE045, 14 ); setSeVolumeByWorkId( spep_9 + 128, SE045, 21 ); setSeVolumeByWorkId( spep_9 + 130, SE045, 28 ); setSeVolumeByWorkId( spep_9 + 132, SE045, 35 ); setSeVolumeByWorkId( spep_9 + 134, SE045, 41 ); setStartTimeMs( SE045, 750 ); --気弾とんでいく SE046 = playSe( spep_9 + 124, 44 ); --気弾とんでいく SE047 = playSe( spep_9 + 124, 1278 ); setSeVolumeByWorkId( spep_9 + 124, SE047, 83 ); stopSe( spep_9 +128 + 56, SE047, 34 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 132 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_9 + 122, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 132; ------------------------------------------------------ -- 俯瞰でラスト(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_10 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --俯瞰でラスト(ef_010) setEffMoveKey( spep_10 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_10 + 116, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_10 + 116, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish_f, 0 ); setEffRotateKey( spep_10 + 116, finish_f, 0 ); setEffAlphaKey( spep_10 + 0, finish_f, 255 ); setEffAlphaKey( spep_10 + 116, finish_f, 255 ); -- ** 音 ** -- --気弾とんでいく SE048 = playSe( spep_10 + 12, 1304,"",0.6 ); setSeVolumeByWorkId( spep_10 + 12, SE048, 141 ); setPitch( spep_10 + 12, SE048, 300 ); setTimeStretch( SE048, 1.2, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_10 + 94, 16, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_10 + 6 ); endPhase( spep_10 + 106 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 敵との対峙44F ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 44, 0x80, -1, 0, 0, 0 ); --敵との対峙(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 44, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 44, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 44, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 44 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 44, first_f, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 44, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); a1=40; b1=50; setMoveKey( spep_0 + 0, 1, 144.7 +a1, -68.4 +b1, 0 ); setMoveKey( spep_0 + 1, 1, 144.3 +a1, -68.5 +b1 , 0 ); setMoveKey( spep_0 + 2, 1, 143.9 +a1, -68.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 143.4 +a1, -68.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 143.4 +a1, -68.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 143 +a1, -68.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 143 +a1, -68.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 142.6 +a1, -68.9 +b1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 142.1 +a1, -69 +b1 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 141.7 +a1, -69.1 +b1 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 141.3 +a1, -69.2 +b1 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 140.8 +a1, -69.3 +b1 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 140.4 +a1, -69.4 +b1 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 140 +a1, -69.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 139.6 +a1, -69.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 139.1 +a1, -69.8 +b1 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 138.7 +a1, -69.9 +b1 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 138.3 +a1, -70 +b1 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 137.8 +a1, -70.1 +b1 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 137.4 +a1, -70.2 +b1 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 137 +a1, -70.3 +b1 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 136.5 +a1, -70.4 +b1 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 136.1 +a1, -70.5 +b1 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 135.7 +a1, -70.6 +b1 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 135.3 +a1, -70.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 45, 1, 135.3 +a1, -70.7 +b1 , 0 ); setMoveKey( spep_0 -3 + 47, 1, 135.3 +a1, -70.7 +b1 , 0 ); --setMoveKey( spep_0 -3 + 46, 1, 134.8, -70.8 , 0 ); setScaleKey( spep_0 + 0, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 1, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 2, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 3, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 4, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 5, 1, 1.62, 1.62 ); setScaleKey( spep_0 + 6, 1, 1.62, 1.62 ); setScaleKey( spep_0 -3 + 38, 1, 1.62, 1.62 ); setScaleKey( spep_0 -3 + 40, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 47, 1, 1.61, 1.61 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 -3 + 47, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.7 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 18 ); stopSe( spep_0 +44 +120 +156 +28 + 36, SE002, 0 ); --オーラ SE003 = playSe( spep_0 + 24, 1036,"",0.7 ); setSeVolumeByWorkId( spep_0 + 24, SE003, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 44 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 44; ------------------------------------------------------ -- 振り返り→セリフカットイン(120F) ------------------------------------------------------ -- ** エフェクト等 ** -- cutin = entryEffectLife( spep_1 + 0, SP_02, 120, 0x100, -1, 0, 0, 0 ); --振り返り→セリフカットイン(ef_002) setEffMoveKey( spep_1 + 0, cutin, 0, 0 , 0 ); setEffMoveKey( spep_1 + 120, cutin, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, cutin, -1.0, 1.0 ); setEffScaleKey( spep_1 + 120, cutin, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, cutin, 0 ); setEffRotateKey( spep_1 + 120, cutin, 0 ); setEffAlphaKey( spep_1 + 0, cutin, 255 ); setEffAlphaKey( spep_1 + 120 -1, cutin, 255 ); setEffAlphaKey( spep_1 + 120, cutin, 0 ); spep_x = spep_1 + 16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --オーラ SE004 = playSe( spep_1 + 4, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 4, SE004, 79 ); --オーラ SE005 = playSe( spep_1 + 28, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 28, SE005, 79 ); --顔カットイン SE006 = playSe( spep_1 + 22, 1018 ); --オーラ SE007 = playSe( spep_1 + 52, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 52, SE007, 79 ); --オーラ SE008 = playSe( spep_1 + 76, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 76, SE008, 79 ); --オーラ SE009 = playSe( spep_1 + 100, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 100, SE009, 79 ); --オーラ SE010 = playSe( spep_1 + 116, 1036,"",0.7 ); setSeVolumeByWorkId( spep_1 + 116, SE010, 50 ); --ピッコロ構える SE011 = playSe( spep_1 + 118, 1004 ); setTimeStretch( SE011, 1.25, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 102, 6, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 120; ------------------------------------------------------ -- 魔貫光殺砲構え(156F) ------------------------------------------------------ -- ** エフェクト等 ** -- ppause = entryEffectLife( spep_2 + 0, SP_03r, 156, 0x100, -1, 0, 0, 0 ); --魔貫光殺砲構え(ef_003) setEffMoveKey( spep_2 + 0, ppause, 0, 0 , 0 ); setEffMoveKey( spep_2 + 156, ppause, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, ppause, -1.0, 1.0 ); setEffScaleKey( spep_2 + 156, ppause, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ppause, 0 ); setEffRotateKey( spep_2 + 156, ppause, 0 ); setEffAlphaKey( spep_2 + 0, ppause, 255 ); setEffAlphaKey( spep_2 + 156 -1, ppause, 255 ); setEffAlphaKey( spep_2 + 156, ppause, 0 ); -- ** 音 ** -- --オーラ SE012 = playSe( spep_2 + 20, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 20, SE012, 25 ); --ピッコロ構える SE013 = playSe( spep_2 + 32, 1003 ); --オーラ SE014 = playSe( spep_2 + 40, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 40, SE014, 25 ); --オーラ SE015 = playSe( spep_2 + 64, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 64, SE015, 25 ); --オーラ SE016 = playSe( spep_2 + 88, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 88, SE016, 25 ); --ピッコロ気溜め SE017 = playSe( spep_2 + 110, 1122 ); setSeVolumeByWorkId( spep_2 + 110, SE017, 86 ); --オーラ SE018 = playSe( spep_2 + 112, 1036,"",0.7 ); setSeVolumeByWorkId( spep_2 + 112, SE018, 25 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 146, 2, 8, 10, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 156; ------------------------------------------------------ -- かめはめ波構え(28F) ------------------------------------------------------ -- ** エフェクト等 ** -- gpause = entryEffectLife( spep_3 + 0, SP_04, 28, 0x100, -1, 0, 0, 0 ); --かめはめ波構え①(ef_004) setEffMoveKey( spep_3 + 0, gpause, 0, 0 , 0 ); setEffMoveKey( spep_3 + 28, gpause, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gpause, -1.0, 1.0 ); setEffScaleKey( spep_3 + 28, gpause, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gpause, 0 ); setEffRotateKey( spep_3 + 28, gpause, 0 ); setEffAlphaKey( spep_3 + 0, gpause, 255 ); setEffAlphaKey( spep_3 + 28 -1, gpause, 255 ); setEffAlphaKey( spep_3 + 28, gpause, 0 ); -- ** 音 ** -- --ピッコロ裏オーラ SE019 = playSe( spep_3 + 0, 1036,"",0.7 ); setSeVolumeByWorkId( spep_3 + 0, SE019, 71 ); --ピッコロ裏オーラ SE020 = playSe( spep_3 + 24, 1036,"",0.7 ); setSeVolumeByWorkId( spep_3 + 24, SE020, 71 ); --かめはめ波溜め SE021 = playSe( spep_3 + 20, 1210,"",0.6 ); stopSe( spep_3 +28 +42 + 68, SE021, 42 ); --かめはめ波溜め SE022 = playSe( spep_3 + 26, 1209 ); setSeVolumeByWorkId( spep_3 + 26, SE022, 60 ); --かめはめ波溜め SE023 = playSe( spep_3 + 36, 1307 ); setSeVolumeByWorkId( spep_3 + 26, SE023, 251 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 28 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 28; ------------------------------------------------------ -- かめはめ波構え②(42F) ------------------------------------------------------ -- ** エフェクト等 ** -- gtame = entryEffectLife( spep_4 + 0, SP_05r, 42, 0x100, -1, 0, 0, 0 ); --かめはめ波構え②(ef_005) setEffMoveKey( spep_4 + 0, gtame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 42, gtame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gtame, -1.0, 1.0 ); setEffScaleKey( spep_4 + 42, gtame, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, gtame, 0 ); setEffRotateKey( spep_4 + 42, gtame, 0 ); setEffAlphaKey( spep_4 + 0, gtame, 255 ); setEffAlphaKey( spep_4 + 42 -1, gtame, 255 ); setEffAlphaKey( spep_4 + 42, gtame, 0 ); -- ** 音 ** -- --ピッコロ裏オーラ SE024 = playSe( spep_4 + 12, 1036,"",0.7 ); setSeVolumeByWorkId( spep_4 + 12, SE024, 71 ); --ピッコロ裏オーラ SE025 = playSe( spep_4 + 34, 1036,"",0.7 ); setSeVolumeByWorkId( spep_4 + 34, SE025, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 42 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 42; ------------------------------------------------------ -- かめはめ波構え→発射(126F) ------------------------------------------------------ -- ** エフェクト等 ** -- gshot = entryEffectLife( spep_5 + 0, SP_06, 126, 0x100, -1, 0, 0, 0 ); --かめはめ波構え→発射(ef_006) setEffMoveKey( spep_5 + 0, gshot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 126, gshot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, gshot, -1.0, 1.0 ); setEffScaleKey( spep_5 + 126, gshot, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gshot, 0 ); setEffRotateKey( spep_5 + 126, gshot, 0 ); setEffAlphaKey( spep_5 + 0, gshot, 255 ); setEffAlphaKey( spep_5 + 126 -1, gshot, 255 ); setEffAlphaKey( spep_5 + 126, gshot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_5 -3 + 68, 10012, 47, 0x100, -1, 0, -22.4, 379.8 ); --ズオッ setEffMoveKey( spep_5 -3 + 68, ctzuo, -22.4, 379.8 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctzuo, -19.2, 374.7 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctzuo, -24.5, 375.3 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctzuo, -15, 369 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctzuo, -18.7, 383.5 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctzuo, -18.6, 369.2 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctzuo, -19, 382.6 , 0 ); setEffMoveKey( spep_5 -3 + 82, ctzuo, -17.1, 368.5 , 0 ); setEffMoveKey( spep_5 -3 + 84, ctzuo, -18.8, 380.2 , 0 ); setEffMoveKey( spep_5 -3 + 86, ctzuo, -21.7, 364.9 , 0 ); setEffMoveKey( spep_5 -3 + 88, ctzuo, -18.7, 384.4 , 0 ); setEffMoveKey( spep_5 -3 + 90, ctzuo, -24.5, 371.1 , 0 ); setEffMoveKey( spep_5 -3 + 92, ctzuo, -13.8, 377 , 0 ); setEffMoveKey( spep_5 -3 + 94, ctzuo, -21.5, 365.9 , 0 ); setEffMoveKey( spep_5 -3 + 96, ctzuo, -15.2, 383.2 , 0 ); setEffMoveKey( spep_5 -3 + 98, ctzuo, -25.5, 369.5 , 0 ); setEffMoveKey( spep_5 -3 + 100, ctzuo, -11.1, 377.9 , 0 ); setEffMoveKey( spep_5 -3 + 102, ctzuo, -23.1, 371.4 , 0 ); setEffMoveKey( spep_5 -3 + 104, ctzuo, -11, 372.4 , 0 ); setEffMoveKey( spep_5 -3 + 106, ctzuo, -24.3, 375.2 , 0 ); setEffMoveKey( spep_5 -3 + 108, ctzuo, -10.9, 376.7 , 0 ); setEffMoveKey( spep_5 -3 + 110, ctzuo, -19.2, 374.7 , 0 ); setEffMoveKey( spep_5 -3 + 112, ctzuo, -24.5, 375.3 , 0 ); setEffMoveKey( spep_5 -3 + 114, ctzuo, -15, 369 , 0 ); setEffMoveKey( spep_5 -3 + 115, ctzuo, -15, 369 , 0 ); setEffScaleKey( spep_5 -3 + 68, ctzuo, 1.65, 1.65 ); setEffScaleKey( spep_5 -3 + 70, ctzuo, 1.95, 1.950 ); setEffScaleKey( spep_5 -3 + 115, ctzuo, 1.95, 1.950 ); setEffRotateKey( spep_5 -3 + 68, ctzuo, -25 ); setEffRotateKey( spep_5 -3 + 115, ctzuo, -25 ); setEffAlphaKey( spep_5 -3 + 68, ctzuo, 128 ); setEffAlphaKey( spep_5 -3 + 70, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 115, ctzuo, 255 ); -- ** 音 ** -- --ピッコロ裏オーラ SE026 = playSe( spep_5 + 12, 1036,"",0.7 ); setSeVolumeByWorkId( spep_5 + 12, SE026, 71 ); --ピッコロ裏オーラ SE027 = playSe( spep_5 + 36, 1036,"",0.7 ); setSeVolumeByWorkId( spep_5 + 36, SE027, 71 ); --かめはめ波発射 SE028 = playSe( spep_5 + 62, 1258 ); setSeVolumeByWorkId( spep_5 + 62, SE028, 62 ); stopSe( spep_5 +126 +116, SE028, 0 ); --かめはめ波発射 SE029 = playSe( spep_5 + 62, 1213 ); setSeVolumeByWorkId( spep_5 + 62, SE029, 70 ); stopSe( spep_5 +126 +116, SE029, 0 ); --かめはめ波発射 SE030 = playSe( spep_5 + 70, 1022 ); -- ** 黒背景 ** -- --entryFadeBg( spep_5 + 0, 0, 126 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 104, 14, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 126; ------------------------------------------------------ -- かめはめ波発射→敵直撃(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- ghit = entryEffectLife( spep_6 + 0, SP_07r, 116, 0x80, -1, 0, 0, 0 ); --かめはめ波発射→敵直撃(ef_007) setEffMoveKey( spep_6 + 0, ghit, 0, 0 , 0 ); setEffMoveKey( spep_6 + 116, ghit, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, ghit, -1.0, 1.0 ); setEffScaleKey( spep_6 + 116, ghit, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, ghit, 0 ); setEffRotateKey( spep_6 + 116, ghit, 0 ); setEffAlphaKey( spep_6 + 0, ghit, 255 ); setEffAlphaKey( spep_6 + 116 -1, ghit, 255 ); setEffAlphaKey( spep_6 + 116, ghit, 0 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_6 + 0, 10014, 49 -3, 0x100, -1, 0, 85.2, 348.8 ); --ズドドドッ setEffMoveKey( spep_6 + 0, ctzudodo, 85.2, 348.8 , 0 ); setEffMoveKey( spep_6 + 1, ctzudodo, 59.6, 315 , 0 ); setEffMoveKey( spep_6 + 2, ctzudodo, 18.5, 296.8 , 0 ); setEffMoveKey( spep_6 -3 + 6, ctzudodo, -7.5, 263.5 , 0 ); setEffMoveKey( spep_6 -3 + 8, ctzudodo, -48.1, 244.7 , 0 ); setEffMoveKey( spep_6 -3 + 10, ctzudodo, -74.5, 211.9 , 0 ); setEffMoveKey( spep_6 -3 + 12, ctzudodo, -114.7, 192.7 , 0 ); setEffMoveKey( spep_6 -3 + 14, ctzudodo, -141.7, 160.3 , 0 ); setEffMoveKey( spep_6 -3 + 16, ctzudodo, -116.7, 205.1 , 0 ); setEffMoveKey( spep_6 -3 + 18, ctzudodo, -116.3, 172.4 , 0 ); setEffMoveKey( spep_6 -3 + 20, ctzudodo, -118.7, 205 , 0 ); setEffMoveKey( spep_6 -3 + 22, ctzudodo, -120.8, 223.6 , 0 ); setEffMoveKey( spep_6 -3 + 24, ctzudodo, -135.2, 197.5 , 0 ); setEffMoveKey( spep_6 -3 + 26, ctzudodo, -134, 216.6 , 0 ); setEffMoveKey( spep_6 -3 + 28, ctzudodo, -142.9, 198.2 , 0 ); setEffMoveKey( spep_6 -3 + 30, ctzudodo, -124.2, 217.4 , 0 ); setEffMoveKey( spep_6 -3 + 32, ctzudodo, -133.7, 196.4 , 0 ); setEffMoveKey( spep_6 -3 + 34, ctzudodo, -125.4, 215.9 , 0 ); setEffMoveKey( spep_6 -3 + 36, ctzudodo, -130.1, 197.3 , 0 ); setEffMoveKey( spep_6 -3 + 38, ctzudodo, -127.1, 217 , 0 ); setEffMoveKey( spep_6 -3 + 40, ctzudodo, -131.8, 198.3 , 0 ); setEffMoveKey( spep_6 -3 + 42, ctzudodo, -129.5, 208 , 0 ); setEffMoveKey( spep_6 -3 + 44, ctzudodo, -137.5, 231.6 , 0 ); setEffMoveKey( spep_6 -3 + 46, ctzudodo, -129.5, 208 , 0 ); setEffMoveKey( spep_6 -3 + 49, ctzudodo, -134.4, 231.6 , 0 ); setEffScaleKey( spep_6 + 0, ctzudodo, 2.40, 2.40 ); setEffScaleKey( spep_6 + 1, ctzudodo, 2.34, 2.34 ); setEffScaleKey( spep_6 + 2, ctzudodo, 2.25, 2.25 ); setEffScaleKey( spep_6 -3 + 6, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_6 -3 + 8, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_6 -3 + 10, ctzudodo, 2.07, 2.07 ); setEffScaleKey( spep_6 -3 + 12, ctzudodo, 1.98, 1.98 ); setEffScaleKey( spep_6 -3 + 14, ctzudodo, 1.92, 1.92 ); setEffScaleKey( spep_6 -3 + 49, ctzudodo, 1.92, 1.92 ); setEffRotateKey( spep_6 + 0, ctzudodo, -17 ); setEffRotateKey( spep_6 -3 + 49, ctzudodo, -17 ); setEffAlphaKey( spep_6 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 49, ctzudodo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 50, 1, 1 ); changeAnime( spep_6 -3 + 50, 1, 102 ); a2=31; b2=42; setMoveKey( spep_6 -3 + 50, 1, 168.1 +a2, -87.5 +b2 , 0 ); setScaleKey( spep_6 -3 + 50, 1, 1.61, 1.61 ); setRotateKey( spep_6 -3 + 50, 1, 0 ); -- ** 音 ** -- --横向き発射 SE031 = playSe( spep_6 + 0, 1022 ); stopSe( spep_6 +114, SE031, 0 ); --横向き発射 SE032 = playSe( spep_6 + 0, 1146 ); stopSe( spep_6 +114, SE032, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_6 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE032, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 168.1 +a2, -87.5 +b2 , 0 ); setMoveKey( SP_dodge + 10, 1, 168.1 +a2, -87.5 +b2 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.61, 1.61 ); setScaleKey( SP_dodge + 10, 1, 1.61, 1.61 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 82, 1, 0 ); setBlendColor( spep_6 -3 + 72, 1, 3, 0.16, 0.46, 0.80, 0.2 ); setBlendColor( spep_6 -3 + 74, 1, 3, 0.16, 0.46, 0.80, 0.3 ); setBlendColor( spep_6 -3 + 76, 1, 3, 0.16, 0.46, 0.80, 0.4 ); setBlendColor( spep_6 -3 + 78, 1, 3, 0.16, 0.46, 0.80, 0.5 ); setBlendColor( spep_6 -3 + 80, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_6 -3 + 81, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_6 -3 + 82, 1, 3, 0.16, 0.46, 0.80, 0 ); setMoveKey( spep_6 -3 + 70, 1, 168.1 +a2, -87.5 +b2 , 0 ); setMoveKey( spep_6 -3 + 72, 1, 164.3 +a2, -85 +b2 , 0 ); setMoveKey( spep_6 -3 + 74, 1, 160.5 +a2, -82.6 +b2 , 0 ); setMoveKey( spep_6 -3 + 76, 1, 156.7 +a2, -80.1 +b2 , 0 ); setMoveKey( spep_6 -3 + 78, 1, 152.9 +a2, -77.6 +b2 , 0 ); setMoveKey( spep_6 -3 + 80, 1, 149.1 +a2, -75.2 +b2 , 0 ); setMoveKey( spep_6 -3 + 82, 1, 149.1 +a2, -75.2 +b2 , 0 ); setScaleKey( spep_6 -3 + 74, 1, 1.61, 1.61 ); setScaleKey( spep_6 -3 + 76, 1, 1.60, 1.60 ); setScaleKey( spep_6 -3 + 82, 1, 1.60, 1.60 ); setRotateKey( spep_6 -3 + 82, 1, 0 ); -- ** 音 ** -- --岩崩れる SE033 = playSe( spep_6 + 72, 1168 ); stopSe( spep_6 +114, SE033, 0 ); -- ** 次の準備 ** -- spep_7 = spep_6 + 116; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_7 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); --かめはめ波中 SE035 = playSe( spep_7 + 90, 1213 ); setSeVolumeByWorkId( spep_7 + 90, SE035, 4 ); setSeVolumeByWorkId( spep_7 + 92, SE035, 10 ); setSeVolumeByWorkId( spep_7 + 94, SE035, 16 ); setSeVolumeByWorkId( spep_7 + 96, SE035, 22 ); setSeVolumeByWorkId( spep_7 + 98, SE035, 28 ); stopSe( spep_7 +94 + 50, SE035, 36 ); setStartTimeMs( SE035, 167 ); --かめはめ波中 SE036 = playSe( spep_7 + 92, 1161 ); setSeVolumeByWorkId( spep_7 + 92, SE036, 32 ); stopSe( spep_7 +94 + 52, SE036, 28 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 94; ------------------------------------------------------ -- 悟飯の後、ピッコロ追撃(94F) ------------------------------------------------------ -- ** エフェクト等 ** -- ptame = entryEffectLife( spep_8 + 0, SP_08, 94, 0x100, -1, 0, 0, 0 ); --悟飯の後、ピッコロ追撃(ef_008) setEffMoveKey( spep_8 + 0, ptame, 0, 0 , 0 ); setEffMoveKey( spep_8 + 94, ptame, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, ptame, -1.0, 1.0 ); setEffScaleKey( spep_8 + 94, ptame, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, ptame, 0 ); setEffRotateKey( spep_8 + 94, ptame, 0 ); setEffAlphaKey( spep_8 + 0, ptame, 255 ); setEffAlphaKey( spep_8 + 94 -1, ptame, 255 ); setEffAlphaKey( spep_8 + 94, ptame, 0 ); -- ** 書き文字エントリー ** -- ctzuobi = entryEffectLife( spep_8 -3 + 74, 10034, 21, 0x100, -1, 0, 168.3, 107.4 ); --ズォビッ setEffMoveKey( spep_8 -3 + 74, ctzuobi, -168.3, 107.4 , 0 ); setEffMoveKey( spep_8 -3 + 76, ctzuobi, -172.1, 82.2 , 0 ); setEffMoveKey( spep_8 -3 + 78, ctzuobi, -173.6, 72.2 , 0 ); setEffMoveKey( spep_8 -3 + 80, ctzuobi, -174.5, 66 , 0 ); setEffMoveKey( spep_8 -3 + 82, ctzuobi, -175.1, 61.7 , 0 ); setEffMoveKey( spep_8 -3 + 84, ctzuobi, -175.6, 58.6 , 0 ); setEffMoveKey( spep_8 -3 + 86, ctzuobi, -175.9, 56.6 , 0 ); setEffMoveKey( spep_8 -3 + 88, ctzuobi, -176.1, 55.2 , 0 ); setEffMoveKey( spep_8 -3 + 90, ctzuobi, -176.2, 54.5 , 0 ); setEffMoveKey( spep_8 -3 + 92, ctzuobi, -176.8, 54.5 , 0 ); setEffMoveKey( spep_8 -3 + 94, ctzuobi, -169.9, 45.9 , 0 ); setEffMoveKey( spep_8 -3 + 95, ctzuobi, -169.9, 45.9 , 0 ); setEffScaleKey( spep_8 -3 + 74, ctzuobi, 1.02, 1.02 ); setEffScaleKey( spep_8 -3 + 76, ctzuobi, 1.15, 1.15 ); setEffScaleKey( spep_8 -3 + 78, ctzuobi, 1.2, 1.2 ); setEffScaleKey( spep_8 -3 + 80, ctzuobi, 1.23, 1.23 ); setEffScaleKey( spep_8 -3 + 82, ctzuobi, 1.26, 1.26 ); setEffScaleKey( spep_8 -3 + 84, ctzuobi, 1.27, 1.27 ); setEffScaleKey( spep_8 -3 + 86, ctzuobi, 1.28, 1.28 ); setEffScaleKey( spep_8 -3 + 88, ctzuobi, 1.29, 1.29 ); setEffScaleKey( spep_8 -3 + 92, ctzuobi, 1.29, 1.29 ); setEffScaleKey( spep_8 -3 + 94, ctzuobi, 1.36, 1.36 ); setEffScaleKey( spep_8 -3 + 95, ctzuobi, 1.36, 1.36 ); setEffRotateKey( spep_8 -3 + 74, ctzuobi, -45.2 ); setEffRotateKey( spep_8 -3 + 82, ctzuobi, -45.2 ); setEffRotateKey( spep_8 -3 + 84, ctzuobi, -45.1 ); setEffRotateKey( spep_8 -3 + 92, ctzuobi, -45.1 ); setEffRotateKey( spep_8 -3 + 94, ctzuobi, -45.2 ); setEffRotateKey( spep_8 -3 + 95, ctzuobi, -45.2 ); setEffAlphaKey( spep_8 -3 + 74, ctzuobi, 255 ); setEffAlphaKey( spep_8 -3 + 92, ctzuobi, 255 ); setEffAlphaKey( spep_8 -3 + 94, ctzuobi, 28 ); setEffAlphaKey( spep_8 -3 + 95, ctzuobi, 28 ); -- ** 音 ** -- --ピッコロアップ SE037 = playSe( spep_8 + 40, 44 ); --ピッコロ腕前へ SE039 = playSe( spep_8 + 68, 1003 ); --魔貫光殺砲発射 SE040 = playSe( spep_8 + 80, 1256 ); setSeVolumeByWorkId( spep_8 + 80, SE040, 141 ); setPitch( spep_8 + 80, SE040, 100 ); setTimeStretch( SE040, 1.07, 10, 1 ); --魔貫光殺砲発射 SE041 = playSe( spep_8 + 80, 1145 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 94 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 94; ------------------------------------------------------ -- 魔貫光殺砲発射→貫通(150F) ------------------------------------------------------ -- ** エフェクト等 ** -- pshot_f = entryEffectLife( spep_9 + 0, SP_09r, 132, 0x80, -1, 0, 0, 0 ); --魔貫光殺砲発射→貫通(ef_009) setEffMoveKey( spep_9 + 0, pshot_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 132, pshot_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pshot_f, -1.0, 1.0 ); setEffScaleKey( spep_9 + 132, pshot_f, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pshot_f, 0 ); setEffRotateKey( spep_9 + 132, pshot_f, 0 ); setEffAlphaKey( spep_9 + 0, pshot_f, 255 ); setEffAlphaKey( spep_9 + 132 -1, pshot_f, 255 ); setEffAlphaKey( spep_9 + 132, pshot_f, 0 ); pshot_b = entryEffectLife( spep_9 + 0, SP_10r, 132, 0x100, -1, 0, 0, 0 ); --↑上のレーザー部分(ef_009_shot) setEffMoveKey( spep_9 + 0, pshot_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 132, pshot_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, pshot_b, -1.0, 1.0 ); setEffScaleKey( spep_9 + 132, pshot_b, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, pshot_b, 0 ); setEffRotateKey( spep_9 + 132, pshot_b, 0 ); setEffAlphaKey( spep_9 + 0, pshot_b, 255 ); setEffAlphaKey( spep_9 + 132 -1, pshot_b, 255 ); setEffAlphaKey( spep_9 + 132, pshot_b, 0 ); -- ** 書き文字エントリー ** -- ctgyaruru = entryEffectLife( spep_9 +1 + 46, 10031, 85, 0x100, -1, 0, -126.5, 316.4 ); --ギャルルル setEffMoveKey( spep_9 +1 + 46, ctgyaruru, -126.5, 316.4 , 0 ); setEffMoveKey( spep_9 +1 + 48, ctgyaruru, -118.9, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 50, ctgyaruru, -107.6, 313.9 , 0 ); setEffMoveKey( spep_9 +1 + 52, ctgyaruru, -107.9, 314.1 , 0 ); setEffMoveKey( spep_9 +1 + 54, ctgyaruru, -97.4, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 56, ctgyaruru, -101.1, 311.1 , 0 ); setEffMoveKey( spep_9 +1 + 58, ctgyaruru, -102.8, 307.6 , 0 ); setEffMoveKey( spep_9 +1 + 60, ctgyaruru, -97.5, 311.9 , 0 ); setEffMoveKey( spep_9 +1 + 62, ctgyaruru, -103.3, 313 , 0 ); setEffMoveKey( spep_9 +1 + 64, ctgyaruru, -95.4, 311.2 , 0 ); setEffMoveKey( spep_9 +1 + 66, ctgyaruru, -103.3, 306.7 , 0 ); setEffMoveKey( spep_9 +1 + 68, ctgyaruru, -97.1, 309.7 , 0 ); setEffMoveKey( spep_9 +1 + 70, ctgyaruru, -103.9, 312.2 , 0 ); setEffMoveKey( spep_9 +1 + 72, ctgyaruru, -96.7, 310.3 , 0 ); setEffMoveKey( spep_9 +1 + 74, ctgyaruru, -102.4, 310 , 0 ); setEffMoveKey( spep_9 +1 + 76, ctgyaruru, -95.2, 311.6 , 0 ); setEffMoveKey( spep_9 +1 + 78, ctgyaruru, -102.4, 307.4 , 0 ); setEffMoveKey( spep_9 +1 + 80, ctgyaruru, -98.6, 313 , 0 ); setEffMoveKey( spep_9 +1 + 82, ctgyaruru, -94.9, 307 , 0 ); setEffMoveKey( spep_9 +1 + 84, ctgyaruru, -99.7, 312.8 , 0 ); setEffMoveKey( spep_9 +1 + 86, ctgyaruru, -98.7, 304.3 , 0 ); setEffMoveKey( spep_9 +1 + 88, ctgyaruru, -95, 311.8 , 0 ); setEffMoveKey( spep_9 +1 + 90, ctgyaruru, -102.1, 308.7 , 0 ); setEffMoveKey( spep_9 +1 + 92, ctgyaruru, -93.8, 306.8 , 0 ); setEffMoveKey( spep_9 +1 + 94, ctgyaruru, -97.3, 313.3 , 0 ); setEffMoveKey( spep_9 +1 + 96, ctgyaruru, -95.3, 305 , 0 ); setEffMoveKey( spep_9 +1 + 98, ctgyaruru, -97.4, 311 , 0 ); setEffMoveKey( spep_9 +1 + 100, ctgyaruru, -92.4, 304.9 , 0 ); setEffMoveKey( spep_9 +1 + 102, ctgyaruru, -96.5, 311.4 , 0 ); setEffMoveKey( spep_9 +1 + 104, ctgyaruru, -91.2, 305.5 , 0 ); setEffMoveKey( spep_9 +1 + 106, ctgyaruru, -99.9, 305.2 , 0 ); setEffMoveKey( spep_9 +1 + 108, ctgyaruru, -92.3, 308.3 , 0 ); setEffMoveKey( spep_9 +1 + 110, ctgyaruru, -95.8, 304.4 , 0 ); setEffMoveKey( spep_9 +1 + 112, ctgyaruru, -92, 310.3 , 0 ); setEffMoveKey( spep_9 +1 + 114, ctgyaruru, -94.5, 304.6 , 0 ); setEffMoveKey( spep_9 +1 + 116, ctgyaruru, -94.3, 307 , 0 ); setEffMoveKey( spep_9 +1 + 118, ctgyaruru, -96.1, 303.4 , 0 ); setEffMoveKey( spep_9 +1 + 120, ctgyaruru, -90.7, 307.7 , 0 ); setEffMoveKey( spep_9 +1 + 122, ctgyaruru, -96.6, 308.8 , 0 ); setEffMoveKey( spep_9 +1 + 124, ctgyaruru, -88.7, 307 , 0 ); setEffMoveKey( spep_9 +1 + 126, ctgyaruru, -96.6, 302.6 , 0 ); setEffMoveKey( spep_9 +1 + 128, ctgyaruru, -90.3, 305.6 , 0 ); setEffMoveKey( spep_9 +1 + 130, ctgyaruru, -97.1, 308.1 , 0 ); setEffMoveKey( spep_9 +1 + 131, ctgyaruru, -97.1, 308.1 , 0 ); --setEffMoveKey( spep_9 +1 + 132, ctgyaruru, -90, 306.2 , 0 ); --setEffMoveKey( spep_9 +1 + 134, ctgyaruru, -95.6, 305.8 , 0 ); --setEffMoveKey( spep_9 +1 + 136, ctgyaruru, -88.4, 307.5 , 0 ); --setEffMoveKey( spep_9 +1 + 138, ctgyaruru, -95.6, 303.3 , 0 ); --setEffMoveKey( spep_9 +1 + 140, ctgyaruru, -91.8, 308.8 , 0 ); --setEffMoveKey( spep_9 +1 + 142, ctgyaruru, -88.1, 302.8 , 0 ); --setEffMoveKey( spep_9 +1 + 144, ctgyaruru, -92.9, 308.6 , 0 ); --setEffMoveKey( spep_9 +1 + 146, ctgyaruru, -91.9, 300.2 , 0 ); --setEffMoveKey( spep_9 +1 + 148, ctgyaruru, -88.2, 307.7 , 0 ); --setEffMoveKey( spep_9 +1 + 150, ctgyaruru, -95.3, 304.5 , 0 ); --setEffMoveKey( spep_9 +1 + 152, ctgyaruru, -90.3, 304.5 , 0 ); setEffScaleKey( spep_9 +1 + 46, ctgyaruru, 1.63, 1.63 ); setEffScaleKey( spep_9 +1 + 48, ctgyaruru, 1.98, 1.98 ); setEffScaleKey( spep_9 +1 + 50, ctgyaruru, 2.25, 2.25 ); setEffScaleKey( spep_9 +1 + 52, ctgyaruru, 2.44, 2.44 ); setEffScaleKey( spep_9 +1 + 54, ctgyaruru, 2.56, 2.56 ); setEffScaleKey( spep_9 +1 + 56, ctgyaruru, 2.6, 2.6 ); setEffScaleKey( spep_9 +1 + 131, ctgyaruru, 2.6, 2.6 ); setEffRotateKey( spep_9 +1 + 46, ctgyaruru, -7.2 ); setEffRotateKey( spep_9 +1 + 48, ctgyaruru, -7.2 ); setEffRotateKey( spep_9 +1 + 50, ctgyaruru, -7.1 ); setEffRotateKey( spep_9 +1 + 131, ctgyaruru, -7.1 ); setEffAlphaKey( spep_9 +1 + 46, ctgyaruru, 255 ); setEffAlphaKey( spep_9 +1 + 131, ctgyaruru, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_9 +1 + 36, 1, 1 ); setDisp( spep_9 +1 + 131, 1, 0 ); changeAnime( spep_9 +1 + 36, 1, 108 ); setBlendColor( spep_9 +1 + 36, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_9 +1 + 130, 1, 3, 0.16, 0.46, 0.80, 0.6 ); setBlendColor( spep_9 +1 + 131, 1, 3, 0.16, 0.46, 0.80, 0 ); a3=60; b3=10; setMoveKey( spep_9 +1 + 36, 1, 45 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 38, 1, 44.9 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 58, 1, 44.9 +a3, 5.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 60, 1, 44.4 +a3, -20.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 62, 1, -2.9 +a3, -20.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 64, 1, 0.6 +a3, -15.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 66, 1, -9.8 +a3, -23.2 -b3 , 0 ); setMoveKey( spep_9 +1 + 68, 1, -10.3 +a3, -11.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 70, 1, -18.8 +a3, -19.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 72, 1, -11.5 +a3, -12.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 74, 1, -21.9 +a3, -22.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 76, 1, -14.7 +a3, -14.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 78, 1, -9.4 +a3, -20.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 80, 1, -13.9 +a3, -9 -b3 , 0 ); setMoveKey( spep_9 +1 + 82, 1, -10.5 +a3, -19 -b3 , 0 ); setMoveKey( spep_9 +1 + 84, 1, -16.9 +a3, -9.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 86, 1, -7.7 +a3, -19.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 88, 1, 5.6 +a3, -7.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 90, 1, -2.6 +a3, -17.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 92, 1, -3.1 +a3, -4.2 -b3 , 0 ); setMoveKey( spep_9 +1 + 94, 1, 6.3 +a3, -14.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 96, 1, -1.9 +a3, -0.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 98, 1, -0.4 +a3, -12.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 100, 1, 7.1 +a3, -0.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 102, 1, 2.8 +a3, -14.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 104, 1, 2.5 +a3, 1 -b3 , 0 ); setMoveKey( spep_9 +1 + 106, 1, 10 +a3, -6.9 -b3 , 0 ); setMoveKey( spep_9 +1 + 108, 1, 15.6 +a3, -3.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 110, 1, 15.3 +a3, 6.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 112, 1, 9.2 +a3, -1.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 114, 1, 23.7 +a3, -6.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 116, 1, -3.2 +a3, 5.1 -b3 , 0 ); setMoveKey( spep_9 +1 + 118, 1, 0.6 +a3, -21.8 -b3 , 0 ); setMoveKey( spep_9 +1 + 120, 1, -18.6 +a3, -10.3 -b3 , 0 ); setMoveKey( spep_9 +1 + 122, 1, 0.6 +a3, -25.7 -b3 , 0 ); setMoveKey( spep_9 +1 + 124, 1, -3.2 +a3, -2.6 -b3 , 0 ); setMoveKey( spep_9 +1 + 126, 1, 0.6 +a3, -29.5 -b3 , 0 ); setMoveKey( spep_9 +1 + 128, 1, 8.3 +a3, -6.4 -b3 , 0 ); setMoveKey( spep_9 +1 + 130, 1, 23.7 +a3, -18 -b3 , 0 ); setMoveKey( spep_9 +1 + 131, 1, 23.7 +a3, -18 -b3 , 0 ); --setMoveKey( spep_9 +1 + 132, 1, 8.3 +a3, 1.3 , 0 ); --setMoveKey( spep_9 +1 + 134, 1, 27.6 +a3, -21.8 , 0 ); --setMoveKey( spep_9 +1 + 136, 1, 43 +a3, -2.6 , 0 ); --setMoveKey( spep_9 +1 + 138, 1, 23.7 +a3, -21.8 , 0 ); --setMoveKey( spep_9 +1 + 140, 1, 39.1 +a3, -2.6 , 0 ); --setMoveKey( spep_9 +1 + 142, 1, 23.7 +a3, -18 , 0 ); --setMoveKey( spep_9 +1 + 144, 1, 38.9 +a3, -2.8 , 0 ); --setMoveKey( spep_9 +1 + 146, 1, 27.5 +a3, -25.6 , 0 ); --setMoveKey( spep_9 +1 + 148, 1, 23.7 +a3, 1 , 0 ); --setMoveKey( spep_9 +1 + 150, 1, 38.9 +a3, -18 , 0 ); --setMoveKey( spep_9 +1 + 152, 1, 19.9, 4.8 , 0 ); s1=0.4 setScaleKey( spep_9 +1 + 36, 1, 3 +s1, 3 +s1 ); setScaleKey( spep_9 +1 + 131, 1, 3 +s1, 3 +s1 ); setRotateKey( spep_9 +1 + 36, 1, 0 ); setRotateKey( spep_9 +1 + 131, 1, 0 ); -- ** 音 ** -- --敵つらぬく SE038 = playSe( spep_9 + 28, 1255 ); setSeVolumeByWorkId( spep_9 + 28, SE038, 14 ); setSeVolumeByWorkId( spep_9 + 32, SE038, 28 ); setSeVolumeByWorkId( spep_9 + 36, SE038, 42 ); setSeVolumeByWorkId( spep_9 + 40, SE038, 56 ); setSeVolumeByWorkId( spep_9 + 44, SE038, 70 ); setSeVolumeByWorkId( spep_9 + 48, SE038, 84 ); setSeVolumeByWorkId( spep_9 + 52, SE038, 96 ); setSeVolumeByWorkId( spep_9 + 54, SE038, 100 ); stopSe( spep_9 + 118, SE038, 50 ); setStartTimeMs( SE038, 1117 ); --敵つらぬく SE042 = playSe( spep_9 + 34, 1296 ); setSeVolumeByWorkId( spep_9 + 34, SE042, 7 ); setSeVolumeByWorkId( spep_9 + 37, SE042, 14 ); setSeVolumeByWorkId( spep_9 + 40, SE042, 21 ); setSeVolumeByWorkId( spep_9 + 43, SE042, 28 ); setSeVolumeByWorkId( spep_9 + 46, SE042, 35 ); setSeVolumeByWorkId( spep_9 + 49, SE042, 42 ); setSeVolumeByWorkId( spep_9 + 52, SE042, 46 ); setSeVolumeByWorkId( spep_9 + 56, SE042, 51 ); stopSe( spep_9 + 118, SE042, 50 ); setStartTimeMs( SE042, 367 ); --敵つらぬく SE043 = playSe( spep_9 + 34, 1021 ); setSeVolumeByWorkId( spep_9 + 34, SE043, 72 ); --敵つらぬく SE044 = playSe( spep_9 + 58, 1114 ); --気弾とんでいく SE045 = playSe( spep_9 + 124, 1212 ); setSeVolumeByWorkId( spep_9 + 124, SE045, 7 ); setSeVolumeByWorkId( spep_9 + 126, SE045, 14 ); setSeVolumeByWorkId( spep_9 + 128, SE045, 21 ); setSeVolumeByWorkId( spep_9 + 130, SE045, 28 ); setSeVolumeByWorkId( spep_9 + 132, SE045, 35 ); setSeVolumeByWorkId( spep_9 + 134, SE045, 41 ); setStartTimeMs( SE045, 750 ); --気弾とんでいく SE046 = playSe( spep_9 + 124, 44 ); --気弾とんでいく SE047 = playSe( spep_9 + 124, 1278 ); setSeVolumeByWorkId( spep_9 + 124, SE047, 83 ); stopSe( spep_9 +128 + 56, SE047, 34 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 132 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_9 + 122, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 132; ------------------------------------------------------ -- 俯瞰でラスト(116F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_10 + 0, SP_11r, 0x100, -1, 0, 0, 0 ); --俯瞰でラスト(ef_010) setEffMoveKey( spep_10 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_10 + 116, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_10 + 116, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish_f, 0 ); setEffRotateKey( spep_10 + 116, finish_f, 0 ); setEffAlphaKey( spep_10 + 0, finish_f, 255 ); setEffAlphaKey( spep_10 + 116, finish_f, 255 ); -- ** 音 ** -- --気弾とんでいく SE048 = playSe( spep_10 + 12, 1304,"",0.6 ); setSeVolumeByWorkId( spep_10 + 12, SE048, 141 ); setPitch( spep_10 + 12, SE048, 300 ); setTimeStretch( SE048, 1.2, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_10 + 94, 16, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_10 + 6 ); endPhase( spep_10 + 106 ); end