--1021020:ザンギャ_スカイザッパー(SSR) --sp_effect_b1_00128 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156369 ;-- 手で顔を覆う SP_02= 156371 ;-- 地上の敵を追い越す SP_03= 156373 ;-- 地上の敵を追い越す SP_04= 156375 ;-- 回転して糸状のビーム発射 SP_05= 156377 ;-- 敵にエフェクト巻きつく  SP_06= 156378 ;-- 敵にエフェクト巻きつく SP_07= 156379 ;-- 飛び蹴り SP_08= 156381 ;-- 飛び蹴り→回し蹴り SP_09= 156383 ;-- 飛び蹴り→回し蹴り SP_10= 156385 ;-- finish --エフェクト(てき) SP_01x= 156370 ;-- 手で顔を覆う SP_02x= 156372 ;-- 地上の敵を追い越す SP_03x= 156374 ;-- 地上の敵を追い越す SP_04x= 156376 ;-- 回転して糸状のビーム発射 SP_05x= 156377 ;-- 敵にエフェクト巻きつく  SP_06x= 156378 ;-- 敵にエフェクト巻きつく SP_07x= 156380 ;-- 飛び蹴り SP_08x= 156382 ;-- 飛び蹴り→回し蹴り SP_09x= 156384 ;-- 飛び蹴り→回し蹴り SP_10x= 156385 ;-- finish ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手で顔を覆う ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 180, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 180, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 94, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 94, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 + 94, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 94, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 180, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 94, shuchusen1, 0 ); setEffRotateKey( spep_0 + 180, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 94, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 180, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +82; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --手広げる SE001 = playSe( spep_0 + 12, 1003 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 86 ); --手をたたむ SE002 = playSe( spep_0 + 58, 1013 ); setSeVolumeByWorkId( spep_0 + 58, SE002, 78 ); stopSe( spep_0 + 64, SE002, 8 ); SE003 = playSe( spep_0 + 60, 1007 ); setSeVolumeByWorkId( spep_0 + 60, SE003, 58 ); stopSe( spep_0 + 68, SE003, 8 ); --顔カットイン SE004 = playSe( spep_0 + 94, 1018 ); --髪盛り上がる SE005 = playSe( spep_0 + 94, 1278 ); setSeVolumeByWorkId( spep_0 + 94, SE005, 54 ); SE006 = playSe( spep_0 + 94, 1267 ); setSeVolumeByWorkId( spep_0 + 94, SE006, 188 ); setPitch( spep_0 + 94, SE006, 400 ); setTimeStretch( SE006, 1.27, 10, 1 ); stopSe( spep_0 + 120, SE006, 42 ); SE007 = playSe( spep_0 + 94, 1128 ); setSeVolumeByWorkId( spep_0 + 94, SE007, 56 ); stopSe( spep_0 + 166, SE007, 20 ); SE008 = playSe( spep_0 + 108, 1257 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 170, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+180; ------------------------------------------------------ -- 地上の敵を追い越す ------------------------------------------------------ -- ** エフェクト等 ** -- overtake_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, overtake_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, overtake_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, overtake_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, overtake_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, overtake_f, 0 ); setEffRotateKey( spep_1 + 56, overtake_f, 0 ); setEffAlphaKey( spep_1 + 0, overtake_f, 255 ); setEffAlphaKey( spep_1 + 56, overtake_f, 255 ); setEffAlphaKey( spep_1 + 57, overtake_f, 0 ); setEffAlphaKey( spep_1 + 58, overtake_f, 0 ); -- ** エフェクト等 ** -- overtake_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, overtake_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, overtake_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, overtake_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, overtake_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, overtake_b, 0 ); setEffRotateKey( spep_1 + 56, overtake_b, 0 ); setEffAlphaKey( spep_1 + 0, overtake_b, 255 ); setEffAlphaKey( spep_1 + 56, overtake_b, 255 ); setEffAlphaKey( spep_1 + 57, overtake_b, 0 ); setEffAlphaKey( spep_1 + 58, overtake_b, 0 ); --敵の動き setDisp( spep_1-3 + 8, 1, 1); setDisp( spep_1-1 + 58, 1, 0); changeAnime( spep_1-3 + 8, 1, 118); setMoveKey( spep_1-3 + 8, 1, 268.5, -698 , 0 ); setMoveKey( spep_1-3 + 10, 1, 169.4, -679.4 , 0 ); setMoveKey( spep_1-3 + 12, 1, 123.5, -670.8 , 0 ); setMoveKey( spep_1-3 + 14, 1, 92.6, -665 , 0 ); setMoveKey( spep_1-3 + 16, 1, 70.4, -660.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 55, -657.9 , 0 ); setMoveKey( spep_1-3 + 20, 1, 42.6, -656.2 , 0 ); setMoveKey( spep_1-3 + 22, 1, 30.3, -654.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 17.9, -652.8 , 0 ); setMoveKey( spep_1-3 + 26, 1, 5.4, -651.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, -7, -649.4 , 0 ); setMoveKey( spep_1-3 + 30, 1, -19.6, -647.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, -32.2, -646 , 0 ); setMoveKey( spep_1-3 + 34, 1, -44.8, -644.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, -57.5, -642.5 , 0 ); setMoveKey( spep_1-3 + 38, 1, -70.2, -640.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, -83, -639 , 0 ); setMoveKey( spep_1-3 + 42, 1, -95.8, -637.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, -108.7, -635.5 , 0 ); setMoveKey( spep_1-3 + 46, 1, -121.6, -633.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, -134.5, -631.9 , 0 ); setMoveKey( spep_1-3 + 50, 1, -147.5, -630.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, -160.6, -628.4 , 0 ); setMoveKey( spep_1-3 + 54, 1, -173.7, -626.6 , 0 ); setMoveKey( spep_1-3 + 56, 1, -186.8, -624.7 , 0 ); setMoveKey( spep_1-1 + 58, 1, -199.9, -622.7 , 0 ); setScaleKey( spep_1-3 + 8, 1, 10, 10 ); setScaleKey( spep_1-3 + 10, 1, 8.37, 8.37 ); setScaleKey( spep_1-3 + 12, 1, 7.62, 7.62 ); setScaleKey( spep_1-3 + 14, 1, 7.11, 7.11 ); setScaleKey( spep_1-3 + 16, 1, 6.75, 6.75 ); setScaleKey( spep_1-3 + 18, 1, 6.5, 6.5 ); setScaleKey( spep_1-3 + 20, 1, 6.28, 6.28 ); setScaleKey( spep_1-3 + 22, 1, 6.06, 6.06 ); setScaleKey( spep_1-3 + 24, 1, 5.84, 5.84 ); setScaleKey( spep_1-3 + 26, 1, 5.62, 5.62 ); setScaleKey( spep_1-3 + 28, 1, 5.4, 5.4 ); setScaleKey( spep_1-3 + 30, 1, 5.18, 5.18 ); setScaleKey( spep_1-3 + 32, 1, 4.96, 4.96 ); setScaleKey( spep_1-3 + 34, 1, 4.74, 4.74 ); setScaleKey( spep_1-3 + 36, 1, 4.51, 4.51 ); setScaleKey( spep_1-3 + 38, 1, 4.29, 4.29 ); setScaleKey( spep_1-3 + 40, 1, 4.06, 4.06 ); setScaleKey( spep_1-3 + 42, 1, 3.84, 3.84 ); setScaleKey( spep_1-3 + 44, 1, 3.61, 3.61 ); setScaleKey( spep_1-3 + 46, 1, 3.38, 3.38 ); setScaleKey( spep_1-3 + 48, 1, 3.15, 3.15 ); setScaleKey( spep_1-3 + 50, 1, 2.92, 2.92 ); setScaleKey( spep_1-3 + 52, 1, 2.69, 2.69 ); setScaleKey( spep_1-3 + 54, 1, 2.46, 2.46 ); setScaleKey( spep_1-3 + 56, 1, 2.23, 2.23 ); setScaleKey( spep_1-1 + 58, 1, 2, 2 ); setRotateKey( spep_1-3 + 8, 1, 10 ); setRotateKey( spep_1-3 + 10, 1, 9.9 ); setRotateKey( spep_1-3 + 14, 1, 9.9 ); setRotateKey( spep_1-3 + 16, 1, 9.8 ); setRotateKey( spep_1-1 + 58, 1, 9.8 ); --SE --髪盛り上がる stopSe( spep_1 + 0, SE005, 10 ); --ジャンプ SE009 = playSe( spep_1 + 0, 1116 ); setSeVolumeByWorkId( spep_1 + 0, SE009, 73 ); stopSe( spep_1 + 40, SE009, 32 ); SE010 = playSe( spep_1 + 0, 44 ); setSeVolumeByWorkId( spep_1 + 0, SE010, 81 ); --サイコスレッド投げる SE011 = playSe( spep_1 + 40, 1287,"",0.5 ); setSeVolumeByWorkId( spep_1 + 40, SE011, 0 ); setStartTimeMs( SE011, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- 回転して糸状のビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 76, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 76, beam, 255 ); setEffAlphaKey( spep_2 + 77, beam, 0 ); setEffAlphaKey( spep_2 + 78, beam, 0 ); --SE --空中反転 SE012 = playSe( spep_2 + 0, 1246 ); setSeVolumeByWorkId( spep_2 + 0, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 12, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 13, SE012, 33.4 ); setSeVolumeByWorkId( spep_2 + 14, SE012, 66.8 ); setStartTimeMs( SE012, 200 ); SE013 = playSe( spep_2 + 8, 1225 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --サイコスレッド投げる setSeVolumeByWorkId( spep_2 + 48, SE011, 0 ); setSeVolumeByWorkId( spep_2 + 49, SE011, 41.9 ); setSeVolumeByWorkId( spep_2 + 50, SE011, 83.8 ); setSeVolumeByWorkId( spep_2 + 51, SE011, 125.7 ); setSeVolumeByWorkId( spep_2 + 52, SE011, 167.6 ); setSeVolumeByWorkId( spep_2 + 53, SE011, 209.5 ); setSeVolumeByWorkId( spep_2 + 54, SE011, 251.4 ); SE014 = playSe( spep_2 + 46, 1117 ); setSeVolumeByWorkId( spep_2 + 46, SE014, 91 ); stopSe( spep_2 + 54, SE014, 8 ); --次の準備 spep_3=spep_2+76; ------------------------------------------------------ -- 敵にエフェクト巻きつく  ------------------------------------------------------ -- ** エフェクト等 ** -- roll_r = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, roll_r, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, roll_r, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, roll_r, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, roll_r, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, roll_r, 0 ); setEffRotateKey( spep_3 + 76, roll_r, 0 ); setEffAlphaKey( spep_3 + 0, roll_r, 255 ); setEffAlphaKey( spep_3 + 76, roll_r, 255 ); -- ** エフェクト等 ** -- roll_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, roll_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, roll_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, roll_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, roll_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, roll_b, 0 ); setEffRotateKey( spep_3 + 76, roll_b, 0 ); setEffAlphaKey( spep_3 + 0, roll_b, 255 ); setEffAlphaKey( spep_3 + 76, roll_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 4 ); changeAnime( spep_3-3 + 20, 1, 6 ); setMoveKey( spep_3 + 0, 1, -22.3, -34.2 , 0 ); setMoveKey( spep_3-3 + 19, 1, -22.3, -34.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -10.4, 22.7 , 0 ); setMoveKey( spep_3-3 + 22, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 24, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 28, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 32, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 34, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 36, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 40, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 42, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 44, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 46, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 48, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 50, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 52, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 56, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 58, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 60, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 64, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 68, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 72, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 76, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, -4.2, 32 , 0 ); setScaleKey( spep_3 + 0, 1, 1.96, 1.96 ); setScaleKey( spep_3-3 + 78, 1, 1.96, 1.96 ); setRotateKey( spep_3 + 0, 1, -10 ); setRotateKey( spep_3-3 + 19, 1, -10 ); setRotateKey( spep_3-3 + 20, 1, 37.1 ); setRotateKey( spep_3-3 + 22, 1, 37.2 ); setRotateKey( spep_3-3 + 78, 1, 37.2 ); --SE --しびれる SE015 = playSe( spep_3 + 18, 1038,"",0.5 ); setSeVolumeByWorkId( spep_3 + 18, SE015, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3 + 72, 0, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4=spep_3+76; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 0, SE011, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 46, kick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 46, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 46, kick, 255 ); setEffAlphaKey( spep_5 + 47, kick, 0 ); setEffAlphaKey( spep_5 + 48, kick, 0 ); --SE --体引く SE017 = playSe( spep_5 + 0, 1004 ); setSeVolumeByWorkId( spep_5 + 0, SE017, 68 ); setPitch( spep_5 + 0, SE017, 400 ); setTimeStretch( SE017, 1.27, 10, 1 ); --敵向かっていく SE018 = playSe( spep_5 + 36, 1116 ); stopSe( spep_5 + 58, SE018, 18 ); SE019 = playSe( spep_5 + 36, 1117 ); stopSe( spep_5 + 50, SE019, 16 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 748, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 46; ------------------------------------------------------ -- 蹴り→パンチ→瞬間移動 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, panting_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, panting_f, 0 ); setEffRotateKey( spep_6 + 86, panting_f, 0 ); setEffAlphaKey( spep_6 + 0, panting_f, 255 ); setEffAlphaKey( spep_6 + 86, panting_f, 255 ); setEffAlphaKey( spep_6 + 87, panting_f, 0 ); setEffAlphaKey( spep_6 + 88, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, panting_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, panting_b, 0 ); setEffRotateKey( spep_6 + 86, panting_b, 0 ); setEffAlphaKey( spep_6 + 0, panting_b, 255 ); setEffAlphaKey( spep_6 + 86, panting_b, 255 ); setEffAlphaKey( spep_6 + 87, panting_b, 0 ); setEffAlphaKey( spep_6 + 88, panting_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_6-3 + 58, 10020, 12, 0x100, -1, 0, 164.1, -54.5 ); setEffShake( spep_6-3 + 58, ctbaki, 12, 10 ); setEffMoveKey( spep_6-3 + 58, ctbaki, 164.1, -54.5 , 0 ); setEffMoveKey( spep_6-3 + 60, ctbaki, 144.3, -249.4 , 0 ); setEffMoveKey( spep_6-3 + 62, ctbaki, 148.7, -254.7 , 0 ); setEffMoveKey( spep_6-3 + 64, ctbaki, 149.1, -247.7 , 0 ); setEffMoveKey( spep_6-3 + 66, ctbaki, 148.2, -255.2 , 0 ); setEffMoveKey( spep_6-3 + 68, ctbaki, 144.3, -249.5 , 0 ); setEffMoveKey( spep_6-3 + 70, ctbaki, 148.3, -262.5 , 0 ); setEffScaleKey( spep_6-3 + 58, ctbaki, 0.84, 0.84 ); setEffScaleKey( spep_6-3 + 60, ctbaki, 2, 2 ); setEffScaleKey( spep_6-3 + 70, ctbaki, 2, 2 ); setEffRotateKey( spep_6-3 + 58, ctbaki, 0 ); setEffRotateKey( spep_6-3 + 70, ctbaki, 0 ); setEffAlphaKey( spep_6-3 + 58, ctbaki, 26 ); setEffAlphaKey( spep_6-3 + 60, ctbaki, 255 ); setEffAlphaKey( spep_6-3 + 68, ctbaki, 255 ); setEffAlphaKey( spep_6-3 + 70, ctbaki, 13 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 78, 1, 0 ); changeAnime( spep_6 + 0, 1, 6 ); changeAnime( spep_6-3 + 8, 1, 8 ); changeAnime( spep_6-3 + 58, 1, 108 ); setMoveKey( spep_6 + 0, 1, 0.7, -20.8 , 0 ); setMoveKey( spep_6-3 + 7, 1, 0.7, -20.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 10, 1, -120.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 12, 1, -121.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 14, 1, -122.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, -123.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 18, 1, -124.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 20, 1, -125.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, -126.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 24, 1, -127.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, -128.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 28, 1, -129.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 30, 1, -130.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 32, 1, -131.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, -132.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 36, 1, -133.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 38, 1, -114.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, -95.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, -76.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 44, 1, -57.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 46, 1, -38.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, -19.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 50, 1, -21.5, -20.7 , 0 ); setMoveKey( spep_6-3 + 52, 1, -23.6, -20.7 , 0 ); setMoveKey( spep_6-3 + 54, 1, -25.8, -20.8 , 0 ); setMoveKey( spep_6-3 + 57, 1, -27.9, -20.8 , 0 ); setMoveKey( spep_6-3 + 58, 1, 159.8, -2.1 , 0 ); setMoveKey( spep_6-3 + 60, 1, 198.8, -1.1 , 0 ); setMoveKey( spep_6-3 + 62, 1, 462.9, 28.9 , 0 ); setMoveKey( spep_6-3 + 64, 1, 516.6, 34.1 , 0 ); setMoveKey( spep_6-3 + 66, 1, 554.6, 37.8 , 0 ); setMoveKey( spep_6-3 + 68, 1, 584.2, 40.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 608.3, 43 , 0 ); setMoveKey( spep_6-3 + 72, 1, 628.1, 45 , 0 ); setMoveKey( spep_6-3 + 74, 1, 644.5, 46.6 , 0 ); setMoveKey( spep_6-3 + 76, 1, 658, 47.9 , 0 ); setMoveKey( spep_6-3 + 78, 1, 668.8, 48.9 , 0 ); a=0.5; setScaleKey( spep_6 + 0, 1, 1.57+a, 1.57+a ); setScaleKey( spep_6-3 + 57, 1, 1.57+a, 1.57+a ); setScaleKey( spep_6-3 + 58, 1, 1.6+a, 1.6+a ); setScaleKey( spep_6-3 + 78, 1, 1.6+a, 1.6+a ); setRotateKey( spep_6 + 0, 1, 37.2 ); setRotateKey( spep_6-3 + 7, 1, 37.2 ); setRotateKey( spep_6-3 + 8, 1, 5 ); setRotateKey( spep_6-3 + 57, 1, 5 ); setRotateKey( spep_6-3 + 58, 1, 0 ); setRotateKey( spep_6-3 + 78, 1, 0 ); --SE --ダイナマイトキック SE020 = playSe( spep_6 + 6, 1001 ); setSeVolumeByWorkId( spep_6 + 6, SE020, 79 ); SE021 = playSe( spep_6 + 6, 1010 ); SE022 = playSe( spep_6 + 8, 1110 ); setSeVolumeByWorkId( spep_6 + 8, SE022, 84 ); --回り込む SE023 = playSe( spep_6 + 36, 1117 ); stopSe( spep_6 + 44, SE023, 18 ); --蹴り SE024 = playSe( spep_6 + 56, 1120 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0,100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_6 +82, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 86; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_7 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_7 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_7 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_7 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 105 ); setRotateKey( spep_7 -3 + 4, 1, 240 ); setRotateKey( spep_7 -3 + 6, 1, 405 ); setRotateKey( spep_7 -3 + 8, 1, 600 ); setRotateKey( spep_7 -3 + 10, 1, 825 ); setRotateKey( spep_7 -3 + 12, 1, 1080 ); setRotateKey( spep_7 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_7 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, bg, 0 ); setEffRotateKey( spep_7 + 100, bg, 0 ); setEffAlphaKey( spep_7 + 0, bg, 255 ); setEffAlphaKey( spep_7 + 100, bg, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_7 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_7 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_7 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_7 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_7 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_7 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_7 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_7 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusenga, 0 ); setEffRotateKey( spep_7 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_7 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_7 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_7 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_7 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_7 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_7 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_7 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_7 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_7 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_7 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_7 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_7 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_7 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_7 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_7 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_7 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_7 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 100, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_7 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_7 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_7 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_7 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_7 + 2, hibiware, 0 ); setEffRotateKey( spep_7 + 100, hibiware, 0 ); setEffAlphaKey( spep_7 + 2, hibiware, 0 ); setEffAlphaKey( spep_7 + 13, hibiware, 0 ); setEffAlphaKey( spep_7 + 14, hibiware, 255 ); setEffAlphaKey( spep_7 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --SE --playSe( spep_7 + 0, 1023 );--爆発 playSe( spep_7 + 14, 1054 );--ガッ --終わり dealDamage( spep_7 +10 ); endPhase( spep_7 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 手で顔を覆う ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 180, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 180, tame, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 94, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 94, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 + 94, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 94, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 180, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 94, shuchusen1, 0 ); setEffRotateKey( spep_0 + 180, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 94, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 180, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +82; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --手広げる SE001 = playSe( spep_0 + 12, 1003 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 86 ); --手をたたむ SE002 = playSe( spep_0 + 58, 1013 ); setSeVolumeByWorkId( spep_0 + 58, SE002, 78 ); stopSe( spep_0 + 64, SE002, 8 ); SE003 = playSe( spep_0 + 60, 1007 ); setSeVolumeByWorkId( spep_0 + 60, SE003, 58 ); stopSe( spep_0 + 68, SE003, 8 ); --顔カットイン SE004 = playSe( spep_0 + 94, 1018 ); --髪盛り上がる SE005 = playSe( spep_0 + 94, 1278 ); setSeVolumeByWorkId( spep_0 + 94, SE005, 54 ); SE006 = playSe( spep_0 + 94, 1267 ); setSeVolumeByWorkId( spep_0 + 94, SE006, 188 ); setPitch( spep_0 + 94, SE006, 400 ); setTimeStretch( SE006, 1.27, 10, 1 ); stopSe( spep_0 + 120, SE006, 42 ); SE007 = playSe( spep_0 + 94, 1128 ); setSeVolumeByWorkId( spep_0 + 94, SE007, 56 ); stopSe( spep_0 + 166, SE007, 20 ); SE008 = playSe( spep_0 + 108, 1257 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 170, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+180; ------------------------------------------------------ -- 地上の敵を追い越す ------------------------------------------------------ -- ** エフェクト等 ** -- overtake_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, overtake_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, overtake_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, overtake_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, overtake_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, overtake_f, 0 ); setEffRotateKey( spep_1 + 56, overtake_f, 0 ); setEffAlphaKey( spep_1 + 0, overtake_f, 255 ); setEffAlphaKey( spep_1 + 56, overtake_f, 255 ); setEffAlphaKey( spep_1 + 57, overtake_f, 0 ); setEffAlphaKey( spep_1 + 58, overtake_f, 0 ); -- ** エフェクト等 ** -- overtake_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, overtake_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, overtake_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, overtake_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, overtake_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, overtake_b, 0 ); setEffRotateKey( spep_1 + 56, overtake_b, 0 ); setEffAlphaKey( spep_1 + 0, overtake_b, 255 ); setEffAlphaKey( spep_1 + 56, overtake_b, 255 ); setEffAlphaKey( spep_1 + 57, overtake_b, 0 ); setEffAlphaKey( spep_1 + 58, overtake_b, 0 ); --敵の動き setDisp( spep_1-3 + 8, 1, 1); setDisp( spep_1-1 + 58, 1, 0); changeAnime( spep_1-3 + 8, 1, 118); setMoveKey( spep_1-3 + 8, 1, 268.5, -698 , 0 ); setMoveKey( spep_1-3 + 10, 1, 169.4, -679.4 , 0 ); setMoveKey( spep_1-3 + 12, 1, 123.5, -670.8 , 0 ); setMoveKey( spep_1-3 + 14, 1, 92.6, -665 , 0 ); setMoveKey( spep_1-3 + 16, 1, 70.4, -660.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 55, -657.9 , 0 ); setMoveKey( spep_1-3 + 20, 1, 42.6, -656.2 , 0 ); setMoveKey( spep_1-3 + 22, 1, 30.3, -654.5 , 0 ); setMoveKey( spep_1-3 + 24, 1, 17.9, -652.8 , 0 ); setMoveKey( spep_1-3 + 26, 1, 5.4, -651.1 , 0 ); setMoveKey( spep_1-3 + 28, 1, -7, -649.4 , 0 ); setMoveKey( spep_1-3 + 30, 1, -19.6, -647.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, -32.2, -646 , 0 ); setMoveKey( spep_1-3 + 34, 1, -44.8, -644.3 , 0 ); setMoveKey( spep_1-3 + 36, 1, -57.5, -642.5 , 0 ); setMoveKey( spep_1-3 + 38, 1, -70.2, -640.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, -83, -639 , 0 ); setMoveKey( spep_1-3 + 42, 1, -95.8, -637.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, -108.7, -635.5 , 0 ); setMoveKey( spep_1-3 + 46, 1, -121.6, -633.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, -134.5, -631.9 , 0 ); setMoveKey( spep_1-3 + 50, 1, -147.5, -630.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, -160.6, -628.4 , 0 ); setMoveKey( spep_1-3 + 54, 1, -173.7, -626.6 , 0 ); setMoveKey( spep_1-3 + 56, 1, -186.8, -624.7 , 0 ); setMoveKey( spep_1-1 + 58, 1, -199.9, -622.7 , 0 ); setScaleKey( spep_1-3 + 8, 1, 10, 10 ); setScaleKey( spep_1-3 + 10, 1, 8.37, 8.37 ); setScaleKey( spep_1-3 + 12, 1, 7.62, 7.62 ); setScaleKey( spep_1-3 + 14, 1, 7.11, 7.11 ); setScaleKey( spep_1-3 + 16, 1, 6.75, 6.75 ); setScaleKey( spep_1-3 + 18, 1, 6.5, 6.5 ); setScaleKey( spep_1-3 + 20, 1, 6.28, 6.28 ); setScaleKey( spep_1-3 + 22, 1, 6.06, 6.06 ); setScaleKey( spep_1-3 + 24, 1, 5.84, 5.84 ); setScaleKey( spep_1-3 + 26, 1, 5.62, 5.62 ); setScaleKey( spep_1-3 + 28, 1, 5.4, 5.4 ); setScaleKey( spep_1-3 + 30, 1, 5.18, 5.18 ); setScaleKey( spep_1-3 + 32, 1, 4.96, 4.96 ); setScaleKey( spep_1-3 + 34, 1, 4.74, 4.74 ); setScaleKey( spep_1-3 + 36, 1, 4.51, 4.51 ); setScaleKey( spep_1-3 + 38, 1, 4.29, 4.29 ); setScaleKey( spep_1-3 + 40, 1, 4.06, 4.06 ); setScaleKey( spep_1-3 + 42, 1, 3.84, 3.84 ); setScaleKey( spep_1-3 + 44, 1, 3.61, 3.61 ); setScaleKey( spep_1-3 + 46, 1, 3.38, 3.38 ); setScaleKey( spep_1-3 + 48, 1, 3.15, 3.15 ); setScaleKey( spep_1-3 + 50, 1, 2.92, 2.92 ); setScaleKey( spep_1-3 + 52, 1, 2.69, 2.69 ); setScaleKey( spep_1-3 + 54, 1, 2.46, 2.46 ); setScaleKey( spep_1-3 + 56, 1, 2.23, 2.23 ); setScaleKey( spep_1-1 + 58, 1, 2, 2 ); setRotateKey( spep_1-3 + 8, 1, 10 ); setRotateKey( spep_1-3 + 10, 1, 9.9 ); setRotateKey( spep_1-3 + 14, 1, 9.9 ); setRotateKey( spep_1-3 + 16, 1, 9.8 ); setRotateKey( spep_1-1 + 58, 1, 9.8 ); --SE --髪盛り上がる stopSe( spep_1 + 0, SE005, 10 ); --ジャンプ SE009 = playSe( spep_1 + 0, 1116 ); setSeVolumeByWorkId( spep_1 + 0, SE009, 73 ); stopSe( spep_1 + 40, SE009, 32 ); SE010 = playSe( spep_1 + 0, 44 ); setSeVolumeByWorkId( spep_1 + 0, SE010, 81 ); --サイコスレッド投げる SE011 = playSe( spep_1 + 40, 1287,"",0.5 ); setSeVolumeByWorkId( spep_1 + 40, SE011, 0 ); setStartTimeMs( SE011, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- 回転して糸状のビーム発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 76, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 76, beam, 255 ); setEffAlphaKey( spep_2 + 77, beam, 0 ); setEffAlphaKey( spep_2 + 78, beam, 0 ); --SE --空中反転 SE012 = playSe( spep_2 + 0, 1246 ); setSeVolumeByWorkId( spep_2 + 0, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 12, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 13, SE012, 33.4 ); setSeVolumeByWorkId( spep_2 + 14, SE012, 66.8 ); setStartTimeMs( SE012, 200 ); SE013 = playSe( spep_2 + 8, 1225 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --サイコスレッド投げる setSeVolumeByWorkId( spep_2 + 48, SE011, 0 ); setSeVolumeByWorkId( spep_2 + 49, SE011, 41.9 ); setSeVolumeByWorkId( spep_2 + 50, SE011, 83.8 ); setSeVolumeByWorkId( spep_2 + 51, SE011, 125.7 ); setSeVolumeByWorkId( spep_2 + 52, SE011, 167.6 ); setSeVolumeByWorkId( spep_2 + 53, SE011, 209.5 ); setSeVolumeByWorkId( spep_2 + 54, SE011, 251.4 ); SE014 = playSe( spep_2 + 46, 1117 ); setSeVolumeByWorkId( spep_2 + 46, SE014, 91 ); stopSe( spep_2 + 54, SE014, 8 ); --次の準備 spep_3=spep_2+76; ------------------------------------------------------ -- 敵にエフェクト巻きつく  ------------------------------------------------------ -- ** エフェクト等 ** -- roll_r = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, roll_r, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, roll_r, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, roll_r, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, roll_r, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, roll_r, 0 ); setEffRotateKey( spep_3 + 76, roll_r, 0 ); setEffAlphaKey( spep_3 + 0, roll_r, 255 ); setEffAlphaKey( spep_3 + 76, roll_r, 255 ); -- ** エフェクト等 ** -- roll_b = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, roll_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, roll_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, roll_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, roll_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, roll_b, 0 ); setEffRotateKey( spep_3 + 76, roll_b, 0 ); setEffAlphaKey( spep_3 + 0, roll_b, 255 ); setEffAlphaKey( spep_3 + 76, roll_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 78, 1, 0 ); changeAnime( spep_3 + 0, 1, 4 ); changeAnime( spep_3-3 + 20, 1, 6 ); setMoveKey( spep_3 + 0, 1, -22.3, -34.2 , 0 ); setMoveKey( spep_3-3 + 19, 1, -22.3, -34.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -10.4, 22.7 , 0 ); setMoveKey( spep_3-3 + 22, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 24, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 28, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 32, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 34, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 36, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 40, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 42, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 44, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 46, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 48, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 50, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 52, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 56, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 58, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 60, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 64, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 68, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 72, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 74, 1, -4.2, 32 , 0 ); setMoveKey( spep_3-3 + 76, 1, -10.4, 18.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, -4.2, 32 , 0 ); setScaleKey( spep_3 + 0, 1, 1.96, 1.96 ); setScaleKey( spep_3-3 + 78, 1, 1.96, 1.96 ); setRotateKey( spep_3 + 0, 1, -10 ); setRotateKey( spep_3-3 + 19, 1, -10 ); setRotateKey( spep_3-3 + 20, 1, 37.1 ); setRotateKey( spep_3-3 + 22, 1, 37.2 ); setRotateKey( spep_3-3 + 78, 1, 37.2 ); --SE --しびれる SE015 = playSe( spep_3 + 18, 1038,"",0.5 ); setSeVolumeByWorkId( spep_3 + 18, SE015, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 78, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_3 + 72, 0, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4=spep_3+76; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 0, SE011, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 飛び蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 46, kick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 46, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 46, kick, 255 ); setEffAlphaKey( spep_5 + 47, kick, 0 ); setEffAlphaKey( spep_5 + 48, kick, 0 ); --SE --体引く SE017 = playSe( spep_5 + 0, 1004 ); setSeVolumeByWorkId( spep_5 + 0, SE017, 68 ); setPitch( spep_5 + 0, SE017, 400 ); setTimeStretch( SE017, 1.27, 10, 1 ); --敵向かっていく SE018 = playSe( spep_5 + 36, 1116 ); stopSe( spep_5 + 58, SE018, 18 ); SE019 = playSe( spep_5 + 36, 1117 ); stopSe( spep_5 + 50, SE019, 16 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 748, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 46; ------------------------------------------------------ -- 蹴り→パンチ→瞬間移動 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, panting_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, panting_f, 0 ); setEffRotateKey( spep_6 + 86, panting_f, 0 ); setEffAlphaKey( spep_6 + 0, panting_f, 255 ); setEffAlphaKey( spep_6 + 86, panting_f, 255 ); setEffAlphaKey( spep_6 + 87, panting_f, 0 ); setEffAlphaKey( spep_6 + 88, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, panting_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, panting_b, 0 ); setEffRotateKey( spep_6 + 86, panting_b, 0 ); setEffAlphaKey( spep_6 + 0, panting_b, 255 ); setEffAlphaKey( spep_6 + 86, panting_b, 255 ); setEffAlphaKey( spep_6 + 87, panting_b, 0 ); setEffAlphaKey( spep_6 + 88, panting_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_6-3 + 58, 10020, 12, 0x100, -1, 0, 164.1, -54.5 ); setEffShake( spep_6-3 + 58, ctbaki, 12, 10 ); setEffMoveKey( spep_6-3 + 58, ctbaki, 164.1, -54.5 , 0 ); setEffMoveKey( spep_6-3 + 60, ctbaki, 144.3, -249.4 , 0 ); setEffMoveKey( spep_6-3 + 62, ctbaki, 148.7, -254.7 , 0 ); setEffMoveKey( spep_6-3 + 64, ctbaki, 149.1, -247.7 , 0 ); setEffMoveKey( spep_6-3 + 66, ctbaki, 148.2, -255.2 , 0 ); setEffMoveKey( spep_6-3 + 68, ctbaki, 144.3, -249.5 , 0 ); setEffMoveKey( spep_6-3 + 70, ctbaki, 148.3, -262.5 , 0 ); setEffScaleKey( spep_6-3 + 58, ctbaki, 0.84, 0.84 ); setEffScaleKey( spep_6-3 + 60, ctbaki, 2, 2 ); setEffScaleKey( spep_6-3 + 70, ctbaki, 2, 2 ); setEffRotateKey( spep_6-3 + 58, ctbaki, 0 ); setEffRotateKey( spep_6-3 + 70, ctbaki, 0 ); setEffAlphaKey( spep_6-3 + 58, ctbaki, 26 ); setEffAlphaKey( spep_6-3 + 60, ctbaki, 255 ); setEffAlphaKey( spep_6-3 + 68, ctbaki, 255 ); setEffAlphaKey( spep_6-3 + 70, ctbaki, 13 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 78, 1, 0 ); changeAnime( spep_6 + 0, 1, 6 ); changeAnime( spep_6-3 + 8, 1, 8 ); changeAnime( spep_6-3 + 58, 1, 108 ); setMoveKey( spep_6 + 0, 1, 0.7, -20.8 , 0 ); setMoveKey( spep_6-3 + 7, 1, 0.7, -20.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 10, 1, -120.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 12, 1, -121.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 14, 1, -122.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, -123.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 18, 1, -124.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 20, 1, -125.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 22, 1, -126.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 24, 1, -127.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 26, 1, -128.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 28, 1, -129.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 30, 1, -130.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 32, 1, -131.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, -132.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 36, 1, -133.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 38, 1, -114.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 40, 1, -95.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, -76.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 44, 1, -57.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 46, 1, -38.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, -19.3, -20.7 , 0 ); setMoveKey( spep_6-3 + 50, 1, -21.5, -20.7 , 0 ); setMoveKey( spep_6-3 + 52, 1, -23.6, -20.7 , 0 ); setMoveKey( spep_6-3 + 54, 1, -25.8, -20.8 , 0 ); setMoveKey( spep_6-3 + 57, 1, -27.9, -20.8 , 0 ); setMoveKey( spep_6-3 + 58, 1, 159.8, -2.1 , 0 ); setMoveKey( spep_6-3 + 60, 1, 198.8, -1.1 , 0 ); setMoveKey( spep_6-3 + 62, 1, 462.9, 28.9 , 0 ); setMoveKey( spep_6-3 + 64, 1, 516.6, 34.1 , 0 ); setMoveKey( spep_6-3 + 66, 1, 554.6, 37.8 , 0 ); setMoveKey( spep_6-3 + 68, 1, 584.2, 40.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 608.3, 43 , 0 ); setMoveKey( spep_6-3 + 72, 1, 628.1, 45 , 0 ); setMoveKey( spep_6-3 + 74, 1, 644.5, 46.6 , 0 ); setMoveKey( spep_6-3 + 76, 1, 658, 47.9 , 0 ); setMoveKey( spep_6-3 + 78, 1, 668.8, 48.9 , 0 ); a=0.5; setScaleKey( spep_6 + 0, 1, 1.57+a, 1.57+a ); setScaleKey( spep_6-3 + 57, 1, 1.57+a, 1.57+a ); setScaleKey( spep_6-3 + 58, 1, 1.6+a, 1.6+a ); setScaleKey( spep_6-3 + 78, 1, 1.6+a, 1.6+a ); setRotateKey( spep_6 + 0, 1, 37.2 ); setRotateKey( spep_6-3 + 7, 1, 37.2 ); setRotateKey( spep_6-3 + 8, 1, 5 ); setRotateKey( spep_6-3 + 57, 1, 5 ); setRotateKey( spep_6-3 + 58, 1, 0 ); setRotateKey( spep_6-3 + 78, 1, 0 ); --SE --ダイナマイトキック SE020 = playSe( spep_6 + 6, 1001 ); setSeVolumeByWorkId( spep_6 + 6, SE020, 79 ); SE021 = playSe( spep_6 + 6, 1010 ); SE022 = playSe( spep_6 + 8, 1110 ); setSeVolumeByWorkId( spep_6 + 8, SE022, 84 ); --回り込む SE023 = playSe( spep_6 + 36, 1117 ); stopSe( spep_6 + 44, SE023, 18 ); --蹴り SE024 = playSe( spep_6 + 56, 1120 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0,100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_6 +82, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 86; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_7 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_7 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_7 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_7 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_7 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 105 ); setRotateKey( spep_7 -3 + 4, 1, 240 ); setRotateKey( spep_7 -3 + 6, 1, 405 ); setRotateKey( spep_7 -3 + 8, 1, 600 ); setRotateKey( spep_7 -3 + 10, 1, 825 ); setRotateKey( spep_7 -3 + 12, 1, 1080 ); setRotateKey( spep_7 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_7 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, bg, 0 ); setEffRotateKey( spep_7 + 100, bg, 0 ); setEffAlphaKey( spep_7 + 0, bg, 255 ); setEffAlphaKey( spep_7 + 100, bg, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_7 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_7 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_7 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_7 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_7 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_7 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_7 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_7 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_7 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_7 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_7 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusenga, 0 ); setEffRotateKey( spep_7 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_7 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_7 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_7 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_7 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_7 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_7 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_7 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_7 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_7 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_7 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_7 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_7 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_7 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_7 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_7 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_7 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_7 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 100, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_7 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_7 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_7 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_7 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_7 + 2, hibiware, 0 ); setEffRotateKey( spep_7 + 100, hibiware, 0 ); setEffAlphaKey( spep_7 + 2, hibiware, 0 ); setEffAlphaKey( spep_7 + 13, hibiware, 0 ); setEffAlphaKey( spep_7 + 14, hibiware, 255 ); setEffAlphaKey( spep_7 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --SE --playSe( spep_7 + 0, 1023 );--爆発 playSe( spep_7 + 14, 1054 );--ガッ --終わり dealDamage( spep_7 +10 ); endPhase( spep_7 + 98 ); end