--1021590/9021590 :ダーコリ_札術_sp2129 --sp_effect_a1_00269 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 ※敵側のみの演出で現時点では未使用 SP_01 = 156728; --導入、待機 ef_001  SP_02 = 156730; --札→火の玉攻撃 ef_002 SP_03 = 156732; --着弾→爆発 ef_003 --敵側 SP_01r = 156729; --導入、待機 ef_001r SP_02r = 156731; --札→火の玉攻撃 ef_002r SP_03r = 156733; --着弾→爆発 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、待機(108F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --導入、待機(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 108, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 108, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 108, first, 255 ); spep_x = spep_0 + 18; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff1, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1.28 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.02, 1.31 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.04, 1.33 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.07, 1.36 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.09, 1.39 ); setEffScaleKey( spep_0 + 10, shuchusen1, 1.11, 1.42 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.13, 1.45 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.16, 1.48 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.18, 1.51 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.53 ); setEffScaleKey( spep_0 + 108, shuchusen1, 1.2, 1.53 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 108, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 0, 190006, 68, 0x100, -1, 0, 0.4, 477.2, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り1 SE001 = playSe( spep_0 + 2, 1072 ); setStartTimeMs( SE001, 250 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 6.3 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 12.6 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 18.9 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 25.2 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 37.8 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 44.1 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 50.4 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 56.7 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 63 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 69.3 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 75.6 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 81.9 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 88.2 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 94.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 100 ); --入り2 SE002 = playSe( spep_0 + 16, 1052 ); setSeVolumeByWorkId( spep_0 + 16, SE002, 74 ); --入り3 SE003 = playSe( spep_0 + 16, 1042 ); setSeVolumeByWorkId( spep_0 + 16, SE003, 79 ); --顔カットイン SE004 = playSe( spep_0 + 18, 1018 ); --キャラZOOM SE005 = playSe( spep_0 + 86, 8 ); setSeVolumeByWorkId( spep_0 + 86, SE005, 74 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 16, 10, 82, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 92, 8, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 108; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE006 = playSe( spep_1 + 0, 1035 ); --キャラZOOM stopSe( spep_1 + 10, SE005, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --札→火の玉攻撃 (88F) ------------------------------------------------------ -- ** エフェクト等 ** -- huda = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --札→火の玉攻撃(ef_002) setEffMoveKey( spep_2 + 0, huda, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, huda, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, huda, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, huda, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, huda, 0 ); setEffRotateKey( spep_2 + 88, huda, 0 ); setEffAlphaKey( spep_2 + 0, huda, 255 ); setEffAlphaKey( spep_2 + 88, huda, 255 ); -- ** 集中線 ** -- ryusen2 = entryEffectLife( spep_2 + 18, 921, 70, 0x80, -1, 0, 0, 0 );--流線 斜め 奥行きあり(横) setEffMoveKey( spep_2 + 18, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 18, ryusen2, -1.01, 1.01 ); setEffScaleKey( spep_2 + 88, ryusen2, -1.01, 1.01 ); setEffRotateKey( spep_2 + 18, ryusen2, 0 ); setEffRotateKey( spep_2 + 88, ryusen2, 0 ); setEffAlphaKey( spep_2 + 18, ryusen2, 13 ); setEffAlphaKey( spep_2 + 20, ryusen2, 94 ); setEffAlphaKey( spep_2 + 22, ryusen2, 174 ); setEffAlphaKey( spep_2 + 24, ryusen2, 255 ); setEffAlphaKey( spep_2 + 88, ryusen2, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE011, 0 ); --stopSe( SP_dodge - 12, SE012, 0 ); --stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ a1=6; -- ** 音 ** -- --クリスタル投げる1 SE007 = playSe( spep_2 + 34 -a1, 1282 ); setSeVolumeByWorkId( spep_2 + 34 -a1, SE007, 51 ); setStartTimeMs( SE007, 367 ); setPitch( spep_2 + 34-a1, SE007, 100 ); setTimeStretch( SE007, 1.07, 10, 1 ); --クリスタル投げる2 SE008 = playSe( spep_2 + 24 -a1, 1117 ); setSeVolumeByWorkId( spep_2 + 24 -a1, SE008, 92 ); --クリスタル投げる3 SE009 = playSe( spep_2 + 24 -a1, 1027 ); setSeVolumeByWorkId( spep_2 + 24 -a1, SE009, 64 ); --クリスタル投げる4 SE010 = playSe( spep_2 + 26 -a1, 1256 ); setSeVolumeByWorkId( spep_2 + 26 -a1, SE010, 0 ); setSeVolumeByWorkId( spep_2 + 27 -a1, SE010, 44.6 ); setSeVolumeByWorkId( spep_2 + 28 -a1, SE010, 89 ); setStartTimeMs( SE010, 33 ); setPitch( spep_2 + 26 -a1, SE010, 400 ); setTimeStretch( SE010, 1.27, 10, 1 ); --炎に変わる1 SE011 = playSe( spep_2 + 52 -a1, 1021 ); setSeVolumeByWorkId( spep_2 + 52 -a1, SE011, 126 ); --炎に変わる2 SE012 = playSe( spep_2 + 52 -a1, 1258 ); setSeVolumeByWorkId( spep_2 + 52 -a1, SE012, 61 ); --炎に変わる3 SE013 = playSe( spep_2 + 56 -a1, 1268 ); setSeVolumeByWorkId( spep_2 + 56 -a1, SE013, 158 ); --炎に変わる4 SE014 = playSe( spep_2 + 56 -a1, 1264 ); setSeVolumeByWorkId( spep_2 + 56 -a1, SE014, 62 ); setPitch( spep_2 + 56 -a1, SE014, 200 ); setTimeStretch( SE014, 1.13, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 78, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; -------------------------------------- --着弾→爆発(88F) -------------------------------------- -- ** エフェクト等 ** -- tyakudan = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --着弾→爆発(ef_003) setEffMoveKey( spep_3 + 0, tyakudan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, tyakudan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, tyakudan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan, 0 ); setEffRotateKey( spep_3 + 88, tyakudan, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan, 255 ); setEffAlphaKey( spep_3 + 88, tyakudan, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 42, 1, 108 ); changeAnime( spep_3 + 45, 1, 106 ); changeAnime( spep_3 + 47, 1, 105 ); setMoveKey( spep_3 + 0, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 1, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 2, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 3, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 4, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 5, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 6, 1, 214.2, -16.8 , 0 ); setMoveKey( spep_3 + 8, 1, 214.2, -16.8 , 0 ); setMoveKey( spep_3 + 10, 1, 214.1, -16.8 , 0 ); setMoveKey( spep_3 + 12, 1, 214, -16.8 , 0 ); setMoveKey( spep_3 + 14, 1, 213.6, -16.7 , 0 ); setMoveKey( spep_3 + 16, 1, 213, -16.6 , 0 ); setMoveKey( spep_3 + 18, 1, 212.1, -16.5 , 0 ); setMoveKey( spep_3 + 20, 1, 210.6, -16.2 , 0 ); setMoveKey( spep_3 + 22, 1, 208.3, -15.8 , 0 ); setMoveKey( spep_3 + 24, 1, 205.1, -15.3 , 0 ); setMoveKey( spep_3 + 26, 1, 200.6, -14.5 , 0 ); setMoveKey( spep_3 + 28, 1, 194.5, -13.5 , 0 ); setMoveKey( spep_3 + 30, 1, 186.3, -12.1 , 0 ); setMoveKey( spep_3 + 32, 1, 175.7, -10.3 , 0 ); setMoveKey( spep_3 + 34, 1, 162, -8 , 0 ); setMoveKey( spep_3 + 36, 1, 144.7, -5.1 , 0 ); setMoveKey( spep_3 + 38, 1, 123.1, -1.5 , 0 ); setMoveKey( spep_3 + 40, 1, 96.5, 3 , 0 ); setMoveKey( spep_3 + 43, 1, 64, 8.5 , 0 ); setMoveKey( spep_3 + 46, 1, 64, 8.5 , 0 ); setMoveKey( spep_3 + 47, 1, 245.7, 145.7 , 0 ); setMoveKey( spep_3 + 50, 1, 245.7, 145.7 , 0 ); setMoveKey( spep_3 + 52, 1, 301.2, 236.2 , 0 ); setMoveKey( spep_3 + 54, 1, 352, 296.1 , 0 ); setMoveKey( spep_3 + 56, 1, 380.6, 348.1 , 0 ); setMoveKey( spep_3 + 58, 1, 426, 396.1 , 0 ); setMoveKey( spep_3 + 60, 1, 453.7, 441.5 , 0 ); setMoveKey( spep_3 + 62, 1, 479.9, 467.8 , 0 ); setMoveKey( spep_3 + 64, 1, 491.6, 494.8 , 0 ); setMoveKey( spep_3 + 66, 1, 522.6, 523.7 , 0 ); setMoveKey( spep_3 + 68, 1, 540.4, 554.4 , 0 ); setMoveKey( spep_3 + 70, 1, 559.6, 571.7 , 0 ); setMoveKey( spep_3 + 72, 1, 568.2, 592.7 , 0 ); setMoveKey( spep_3 + 74, 1, 596.7, 619.5 , 0 ); setMoveKey( spep_3 + 76, 1, 616.6, 652.4 , 0 ); setMoveKey( spep_3 + 78, 1, 642.4, 679.7 , 0 ); setMoveKey( spep_3 + 87, 1, 642.4, 679.7 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 1, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 2, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 3, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 4, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 5, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 6, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 17, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 18, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 20, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 22, 1, 0.82, 0.82 ); setScaleKey( spep_3 + 24, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_3 + 28, 1, 0.88, 0.88 ); setScaleKey( spep_3 + 30, 1, 0.91, 0.91 ); setScaleKey( spep_3 + 32, 1, 0.95, 0.95 ); setScaleKey( spep_3 + 34, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 36, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 38, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 40, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 46, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 49, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 50, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 58, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 60, 1, 1.25, 1.25 ); setScaleKey( spep_3 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 64, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 66, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 68, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 70, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 72, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 74, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 76, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 78, 1, 0.98, 0.98 ); setScaleKey( spep_3 + 87, 1, 0.98, 0.98 ); setRotateKey( spep_3 + 0, 1, -8.5 ); --setRotateKey( spep_3 + 1, 1, -8.5 ); setRotateKey( spep_3 + 2, 1, -8.5 ); --setRotateKey( spep_3 + 3, 1, -8.5 ); setRotateKey( spep_3 + 4, 1, -8.5 ); --setRotateKey( spep_3 + 5, 1, -8.5 ); setRotateKey( spep_3 + 6, 1, -8.5 ); setRotateKey( spep_3 + 43, 1, -8.5 ); setRotateKey( spep_3 + 44, 1, -8.5 ); setRotateKey( spep_3 + 45, 1, -40 ); setRotateKey( spep_3 + 46, 1, -40 ); setRotateKey( spep_3 + 47, 1, 19.8 ); setRotateKey( spep_3 + 50, 1, 19.8 ); setRotateKey( spep_3 + 78, 1, 19.8 ); setRotateKey( spep_3 + 87, 1, 19.8 ); -- ** 集中線 ** -- d=1; shuchusen3 = entryEffectLife( spep_3 + 0, 921, 42 -d, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 42 -d, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.01, 1.01 ); setEffScaleKey( spep_3 + 42 -d, shuchusen3, 1.01, 1.01 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 42 -d, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 42 -d, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- c=3; ctdon = entryEffectLife( spep_3 + 46 -c, 10019, 24, 0x100, -1, 0, -24.4, 268.8 ); setEffMoveKey( spep_3 + 46 -c, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_3 + 48 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 50 -c, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_3 + 52 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 54 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 56 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 58 -c, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_3 + 60 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 62 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 64 -c, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3 + 68 -c, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3 + 70 -c, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_3 + 46 -c, ctdon, 2, 2 ); setEffScaleKey( spep_3 + 48 -c, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_3 + 50 -c, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_3 + 52 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 54 -c, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_3 + 56 -c, ctdon, 3, 3 ); setEffScaleKey( spep_3 + 58 -c, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_3 + 60 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 62 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 64 -c, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_3 + 66 -c, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_3 + 68 -c, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_3 + 70 -c, ctdon, 2, 2 ); setEffRotateKey( spep_3 + 46 -c, ctdon, 10.5 ); setEffRotateKey( spep_3 + 70 -c, ctdon, 10.5 ); setEffAlphaKey( spep_3 + 46 -c, ctdon, 255 ); setEffAlphaKey( spep_3 + 60 -c, ctdon, 255 ); setEffAlphaKey( spep_3 + 62 -c, ctdon, 253 ); setEffAlphaKey( spep_3 + 64 -c, ctdon, 240 ); setEffAlphaKey( spep_3 + 66 -c, ctdon, 203 ); setEffAlphaKey( spep_3 + 68 -c, ctdon, 131 ); setEffAlphaKey( spep_3 + 70 -c, ctdon, 13 ); -- ** 音 ** -- a2=4; --炎に変わる2 stopSe( spep_3 + 20 -a1, SE012, 60 ); --炎に変わる3 stopSe( spep_3 + 46 -a1, SE013, 54 ); --炎に変わる4 stopSe( spep_3 + 40 -a1, SE014, 20 ); --敵ヒット SE015 = playSe( spep_3 + 44 -a2, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 88; -------------------------------------- --敵吹っ飛び(112F) -------------------------------------- a=110; -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --setMoveKey( spep_4 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 7.1, -92.9-a , 0 ); setMoveKey( spep_4 + 12, 1, -1.9, -124.1-a , 0 ); setMoveKey( spep_4 + 122, 1, -1.9, -124.1-a , 0 ); setScaleKey( spep_4 + 0, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 2, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 4, 1, 0.4, 0.4 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.74, 0.74 ); setScaleKey( spep_4 + 10, 1, 0.95, 0.95 ); setScaleKey( spep_4 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 14, 1, 1.26, 1.26 ); setScaleKey( spep_4 + 16, 1, 1.30, 1.30 ); setScaleKey( spep_4 + 18, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 22, 1, 1.26, 1.26); setScaleKey( spep_4 + 24, 1, 1.18, 1.18); setScaleKey( spep_4 + 26, 1, 1.26 , 1.26 ); setScaleKey( spep_4 + 122, 1, 1.26 , 1.26 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 2, 1, 105 ); setRotateKey( spep_4 + 4, 1, 240 ); setRotateKey( spep_4 + 6, 1, 405 ); setRotateKey( spep_4 + 8, 1, 600 ); setRotateKey( spep_4 + 10, 1, 825 ); setRotateKey( spep_4 + 12, 1, 1080 ); setRotateKey( spep_4 + 122, 1, 1080 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 98+10, 0x80, -1, 0, 0, 0 );--細い黒集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 122, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 122, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 122, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 122, shuchusen4, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, -3, 1 );--白い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, -3, 1 , 0 ); setEffMoveKey( spep_4 + 26, shuchusen5, -3, 1 , 0 ); setEffMoveKey( spep_4 + 28, shuchusen5, -4, 1 , 0 ); --setEffMoveKey( spep_4 + 122, shuchusen5, -4, 1 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen5, -4, 1 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); --setEffScaleKey( spep_4 + 122, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); --setEffRotateKey( spep_4 + 122, shuchusen5, 0 ); setEffRotateKey( spep_4 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen5, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen5, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen5, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen5, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen5, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen5, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen5, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen5, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen5, 0 ); --setEffAlphaKey( spep_4 + 122, shuchusen5, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98+10, 0x100, -1, 0, 3.9, 316.1 );--ガッ setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 122, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 122, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 122, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 122, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 122, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 122, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 122, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 122, hibiware, 255 ); -- ** 音 ** -- --ガッ SE016 = playSe( spep_4 + 10 +12, 1054 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 122, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 12 ); endPhase( spep_4 + 112 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、待機(108F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --導入、待機(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 108, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 108, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 108, first, 255 ); spep_x = spep_0 + 18; -- ** 顔カットイン ** -- --speff1 = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff1, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 108, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1.28 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.02, 1.31 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.04, 1.33 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.07, 1.36 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.09, 1.39 ); setEffScaleKey( spep_0 + 10, shuchusen1, 1.11, 1.42 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.13, 1.45 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.16, 1.48 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.18, 1.51 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.53 ); setEffScaleKey( spep_0 + 108, shuchusen1, 1.2, 1.53 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 108, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 0, 190006, 68, 0x100, -1, 0, 0.4, 477.2, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り1 SE001 = playSe( spep_0 + 2, 1072 ); setStartTimeMs( SE001, 250 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 6.3 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 12.6 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 18.9 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 25.2 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 37.8 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 44.1 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 50.4 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 56.7 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 63 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 69.3 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 75.6 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 81.9 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 88.2 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 94.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 100 ); --入り2 SE002 = playSe( spep_0 + 16, 1052 ); setSeVolumeByWorkId( spep_0 + 16, SE002, 74 ); --入り3 SE003 = playSe( spep_0 + 16, 1042 ); setSeVolumeByWorkId( spep_0 + 16, SE003, 79 ); --顔カットイン SE004 = playSe( spep_0 + 18, 1018 ); --キャラZOOM SE005 = playSe( spep_0 + 86, 8 ); setSeVolumeByWorkId( spep_0 + 86, SE005, 74 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 16, 10, 82, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 92, 8, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 108; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE006 = playSe( spep_1 + 0, 1035 ); --キャラZOOM stopSe( spep_1 + 10, SE005, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --札→火の玉攻撃 (88F) ------------------------------------------------------ -- ** エフェクト等 ** -- huda = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --札→火の玉攻撃(ef_002) setEffMoveKey( spep_2 + 0, huda, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, huda, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, huda, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, huda, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, huda, 0 ); setEffRotateKey( spep_2 + 88, huda, 0 ); setEffAlphaKey( spep_2 + 0, huda, 255 ); setEffAlphaKey( spep_2 + 88, huda, 255 ); -- ** 集中線 ** -- ryusen2 = entryEffectLife( spep_2 + 18, 921, 70, 0x80, -1, 0, 0, 0 );--流線 斜め 奥行きあり(横) setEffMoveKey( spep_2 + 18, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 18, ryusen2, -1.01, 1.01 ); setEffScaleKey( spep_2 + 88, ryusen2, -1.01, 1.01 ); setEffRotateKey( spep_2 + 18, ryusen2, 0 ); setEffRotateKey( spep_2 + 88, ryusen2, 0 ); setEffAlphaKey( spep_2 + 18, ryusen2, 13 ); setEffAlphaKey( spep_2 + 20, ryusen2, 94 ); setEffAlphaKey( spep_2 + 22, ryusen2, 174 ); setEffAlphaKey( spep_2 + 24, ryusen2, 255 ); setEffAlphaKey( spep_2 + 88, ryusen2, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE011, 0 ); --stopSe( SP_dodge - 12, SE012, 0 ); --stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ a1=6; -- ** 音 ** -- --クリスタル投げる1 SE007 = playSe( spep_2 + 34 -a1, 1282 ); setSeVolumeByWorkId( spep_2 + 34 -a1, SE007, 51 ); setStartTimeMs( SE007, 367 ); setPitch( spep_2 + 34-a1, SE007, 100 ); setTimeStretch( SE007, 1.07, 10, 1 ); --クリスタル投げる2 SE008 = playSe( spep_2 + 24 -a1, 1117 ); setSeVolumeByWorkId( spep_2 + 24 -a1, SE008, 92 ); --クリスタル投げる3 SE009 = playSe( spep_2 + 24 -a1, 1027 ); setSeVolumeByWorkId( spep_2 + 24 -a1, SE009, 64 ); --クリスタル投げる4 SE010 = playSe( spep_2 + 26 -a1, 1256 ); setSeVolumeByWorkId( spep_2 + 26 -a1, SE010, 0 ); setSeVolumeByWorkId( spep_2 + 27 -a1, SE010, 44.6 ); setSeVolumeByWorkId( spep_2 + 28 -a1, SE010, 89 ); setStartTimeMs( SE010, 33 ); setPitch( spep_2 + 26 -a1, SE010, 400 ); setTimeStretch( SE010, 1.27, 10, 1 ); --炎に変わる1 SE011 = playSe( spep_2 + 52 -a1, 1021 ); setSeVolumeByWorkId( spep_2 + 52 -a1, SE011, 126 ); --炎に変わる2 SE012 = playSe( spep_2 + 52 -a1, 1258 ); setSeVolumeByWorkId( spep_2 + 52 -a1, SE012, 61 ); --炎に変わる3 SE013 = playSe( spep_2 + 56 -a1, 1268 ); setSeVolumeByWorkId( spep_2 + 56 -a1, SE013, 158 ); --炎に変わる4 SE014 = playSe( spep_2 + 56 -a1, 1264 ); setSeVolumeByWorkId( spep_2 + 56 -a1, SE014, 62 ); setPitch( spep_2 + 56 -a1, SE014, 200 ); setTimeStretch( SE014, 1.13, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 78, 6, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; -------------------------------------- --着弾→爆発(88F) -------------------------------------- -- ** エフェクト等 ** -- tyakudan = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --着弾→爆発(ef_003) setEffMoveKey( spep_3 + 0, tyakudan, 0, 0 , 0 ); setEffMoveKey( spep_3 + 88, tyakudan, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tyakudan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 88, tyakudan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tyakudan, 0 ); setEffRotateKey( spep_3 + 88, tyakudan, 0 ); setEffAlphaKey( spep_3 + 0, tyakudan, 255 ); setEffAlphaKey( spep_3 + 88, tyakudan, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 42, 1, 108 ); changeAnime( spep_3 + 45, 1, 106 ); changeAnime( spep_3 + 47, 1, 105 ); setMoveKey( spep_3 + 0, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 1, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 2, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 3, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 4, 1, 214.2, -16.9 , 0 ); --setMoveKey( spep_3 + 5, 1, 214.2, -16.9 , 0 ); setMoveKey( spep_3 + 6, 1, 214.2, -16.8 , 0 ); setMoveKey( spep_3 + 8, 1, 214.2, -16.8 , 0 ); setMoveKey( spep_3 + 10, 1, 214.1, -16.8 , 0 ); setMoveKey( spep_3 + 12, 1, 214, -16.8 , 0 ); setMoveKey( spep_3 + 14, 1, 213.6, -16.7 , 0 ); setMoveKey( spep_3 + 16, 1, 213, -16.6 , 0 ); setMoveKey( spep_3 + 18, 1, 212.1, -16.5 , 0 ); setMoveKey( spep_3 + 20, 1, 210.6, -16.2 , 0 ); setMoveKey( spep_3 + 22, 1, 208.3, -15.8 , 0 ); setMoveKey( spep_3 + 24, 1, 205.1, -15.3 , 0 ); setMoveKey( spep_3 + 26, 1, 200.6, -14.5 , 0 ); setMoveKey( spep_3 + 28, 1, 194.5, -13.5 , 0 ); setMoveKey( spep_3 + 30, 1, 186.3, -12.1 , 0 ); setMoveKey( spep_3 + 32, 1, 175.7, -10.3 , 0 ); setMoveKey( spep_3 + 34, 1, 162, -8 , 0 ); setMoveKey( spep_3 + 36, 1, 144.7, -5.1 , 0 ); setMoveKey( spep_3 + 38, 1, 123.1, -1.5 , 0 ); setMoveKey( spep_3 + 40, 1, 96.5, 3 , 0 ); setMoveKey( spep_3 + 43, 1, 64, 8.5 , 0 ); setMoveKey( spep_3 + 46, 1, 64, 8.5 , 0 ); setMoveKey( spep_3 + 47, 1, 245.7, 145.7 , 0 ); setMoveKey( spep_3 + 50, 1, 245.7, 145.7 , 0 ); setMoveKey( spep_3 + 52, 1, 301.2, 236.2 , 0 ); setMoveKey( spep_3 + 54, 1, 352, 296.1 , 0 ); setMoveKey( spep_3 + 56, 1, 380.6, 348.1 , 0 ); setMoveKey( spep_3 + 58, 1, 426, 396.1 , 0 ); setMoveKey( spep_3 + 60, 1, 453.7, 441.5 , 0 ); setMoveKey( spep_3 + 62, 1, 479.9, 467.8 , 0 ); setMoveKey( spep_3 + 64, 1, 491.6, 494.8 , 0 ); setMoveKey( spep_3 + 66, 1, 522.6, 523.7 , 0 ); setMoveKey( spep_3 + 68, 1, 540.4, 554.4 , 0 ); setMoveKey( spep_3 + 70, 1, 559.6, 571.7 , 0 ); setMoveKey( spep_3 + 72, 1, 568.2, 592.7 , 0 ); setMoveKey( spep_3 + 74, 1, 596.7, 619.5 , 0 ); setMoveKey( spep_3 + 76, 1, 616.6, 652.4 , 0 ); setMoveKey( spep_3 + 78, 1, 642.4, 679.7 , 0 ); setMoveKey( spep_3 + 87, 1, 642.4, 679.7 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 1, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 2, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 3, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 4, 1, 0.8, 0.8 ); --setScaleKey( spep_3 + 5, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 6, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 17, 1, 0.8, 0.8 ); setScaleKey( spep_3 + 18, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 20, 1, 0.81, 0.81 ); setScaleKey( spep_3 + 22, 1, 0.82, 0.82 ); setScaleKey( spep_3 + 24, 1, 0.84, 0.84 ); setScaleKey( spep_3 + 26, 1, 0.85, 0.85 ); setScaleKey( spep_3 + 28, 1, 0.88, 0.88 ); setScaleKey( spep_3 + 30, 1, 0.91, 0.91 ); setScaleKey( spep_3 + 32, 1, 0.95, 0.95 ); setScaleKey( spep_3 + 34, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 36, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 38, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 40, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 46, 1, 1.27, 1.27 ); setScaleKey( spep_3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 49, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 50, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 58, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 60, 1, 1.25, 1.25 ); setScaleKey( spep_3 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 64, 1, 1.19, 1.19 ); setScaleKey( spep_3 + 66, 1, 1.16, 1.16 ); setScaleKey( spep_3 + 68, 1, 1.13, 1.13 ); setScaleKey( spep_3 + 70, 1, 1.1, 1.1 ); setScaleKey( spep_3 + 72, 1, 1.07, 1.07 ); setScaleKey( spep_3 + 74, 1, 1.04, 1.04 ); setScaleKey( spep_3 + 76, 1, 1.01, 1.01 ); setScaleKey( spep_3 + 78, 1, 0.98, 0.98 ); setScaleKey( spep_3 + 87, 1, 0.98, 0.98 ); setRotateKey( spep_3 + 0, 1, -8.5 ); --setRotateKey( spep_3 + 1, 1, -8.5 ); setRotateKey( spep_3 + 2, 1, -8.5 ); --setRotateKey( spep_3 + 3, 1, -8.5 ); setRotateKey( spep_3 + 4, 1, -8.5 ); --setRotateKey( spep_3 + 5, 1, -8.5 ); setRotateKey( spep_3 + 6, 1, -8.5 ); setRotateKey( spep_3 + 43, 1, -8.5 ); setRotateKey( spep_3 + 44, 1, -8.5 ); setRotateKey( spep_3 + 45, 1, -40 ); setRotateKey( spep_3 + 46, 1, -40 ); setRotateKey( spep_3 + 47, 1, 19.8 ); setRotateKey( spep_3 + 50, 1, 19.8 ); setRotateKey( spep_3 + 78, 1, 19.8 ); setRotateKey( spep_3 + 87, 1, 19.8 ); -- ** 集中線 ** -- d=1; shuchusen3 = entryEffectLife( spep_3 + 0, 921, 42 -d, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 42 -d, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen3, 1.01, 1.01 ); setEffScaleKey( spep_3 + 42 -d, shuchusen3, 1.01, 1.01 ); setEffRotateKey( spep_3 + 0, shuchusen3, 0 ); setEffRotateKey( spep_3 + 42 -d, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 42 -d, shuchusen3, 255 ); -- ** 書き文字エントリー ** -- c=3; ctdon = entryEffectLife( spep_3 + 46 -c, 10019, 24, 0x100, -1, 0, -24.4, 268.8 ); setEffMoveKey( spep_3 + 46 -c, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_3 + 48 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 50 -c, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_3 + 52 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 54 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 56 -c, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3 + 58 -c, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_3 + 60 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 62 -c, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3 + 64 -c, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3 + 68 -c, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3 + 70 -c, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_3 + 46 -c, ctdon, 2, 2 ); setEffScaleKey( spep_3 + 48 -c, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_3 + 50 -c, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_3 + 52 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 54 -c, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_3 + 56 -c, ctdon, 3, 3 ); setEffScaleKey( spep_3 + 58 -c, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_3 + 60 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 62 -c, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3 + 64 -c, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_3 + 66 -c, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_3 + 68 -c, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_3 + 70 -c, ctdon, 2, 2 ); setEffRotateKey( spep_3 + 46 -c, ctdon, 10.5 ); setEffRotateKey( spep_3 + 70 -c, ctdon, 10.5 ); setEffAlphaKey( spep_3 + 46 -c, ctdon, 255 ); setEffAlphaKey( spep_3 + 60 -c, ctdon, 255 ); setEffAlphaKey( spep_3 + 62 -c, ctdon, 253 ); setEffAlphaKey( spep_3 + 64 -c, ctdon, 240 ); setEffAlphaKey( spep_3 + 66 -c, ctdon, 203 ); setEffAlphaKey( spep_3 + 68 -c, ctdon, 131 ); setEffAlphaKey( spep_3 + 70 -c, ctdon, 13 ); -- ** 音 ** -- a2=4; --炎に変わる2 stopSe( spep_3 + 20 -a1, SE012, 60 ); --炎に変わる3 stopSe( spep_3 + 46 -a1, SE013, 54 ); --炎に変わる4 stopSe( spep_3 + 40 -a1, SE014, 20 ); --敵ヒット SE015 = playSe( spep_3 + 44 -a2, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 88, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 88; -------------------------------------- --敵吹っ飛び(112F) -------------------------------------- a=110; -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); --setMoveKey( spep_4 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_4 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_4 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_4 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_4 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_4 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_4 + 10, 1, 7.1, -92.9-a , 0 ); setMoveKey( spep_4 + 12, 1, -1.9, -124.1-a , 0 ); setMoveKey( spep_4 + 122, 1, -1.9, -124.1-a , 0 ); setScaleKey( spep_4 + 0, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 2, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 4, 1, 0.4, 0.4 ); setScaleKey( spep_4 + 6, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 8, 1, 0.74, 0.74 ); setScaleKey( spep_4 + 10, 1, 0.95, 0.95 ); setScaleKey( spep_4 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 14, 1, 1.26, 1.26 ); setScaleKey( spep_4 + 16, 1, 1.30, 1.30 ); setScaleKey( spep_4 + 18, 1, 1.18, 1.18 ); setScaleKey( spep_4 + 22, 1, 1.26, 1.26); setScaleKey( spep_4 + 24, 1, 1.18, 1.18); setScaleKey( spep_4 + 26, 1, 1.26 , 1.26 ); setScaleKey( spep_4 + 122, 1, 1.26 , 1.26 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 2, 1, 105 ); setRotateKey( spep_4 + 4, 1, 240 ); setRotateKey( spep_4 + 6, 1, 405 ); setRotateKey( spep_4 + 8, 1, 600 ); setRotateKey( spep_4 + 10, 1, 825 ); setRotateKey( spep_4 + 12, 1, 1080 ); setRotateKey( spep_4 + 122, 1, 1080 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 + 14, 1657, 98+10, 0x80, -1, 0, 0, 0 );--細い黒集中線 setEffMoveKey( spep_4 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 122, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_4 + 122, shuchusen4, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen4, 0 ); setEffRotateKey( spep_4 + 122, shuchusen4, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 122, shuchusen4, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, -3, 1 );--白い集中線 setEffMoveKey( spep_4 + 14, shuchusen5, -3, 1 , 0 ); setEffMoveKey( spep_4 + 26, shuchusen5, -3, 1 , 0 ); setEffMoveKey( spep_4 + 28, shuchusen5, -4, 1 , 0 ); --setEffMoveKey( spep_4 + 122, shuchusen5, -4, 1 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen5, -4, 1 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen5, 1, 1 ); --setEffScaleKey( spep_4 + 122, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen5, 0 ); --setEffRotateKey( spep_4 + 122, shuchusen5, 0 ); setEffRotateKey( spep_4 + 46, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen5, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen5, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen5, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen5, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen5, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen5, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen5, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen5, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen5, 0 ); --setEffAlphaKey( spep_4 + 122, shuchusen5, 0 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 98+10, 0x100, -1, 0, 3.9, 316.1 );--ガッ setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 122, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 122, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 122, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 122, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 122, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 122, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 122, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 122, hibiware, 255 ); -- ** 音 ** -- --ガッ SE016 = playSe( spep_4 + 10 +12, 1054 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 122, 0, 0, 0, 0, 140);-- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 12 ); endPhase( spep_4 + 112 ); end