--1013490:ガノス(変身)_エネルギーショット --sp_effect_a1_00268 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156777 ;-- 導入、待機 SP_02= 156779 ;-- エネルギーショット攻撃 SP_03= 156781 ;-- 着弾→爆発 --エフェクト(敵) SP_01x= 156778 ;-- 導入、待機 (敵) SP_02x= 156780 ;-- エネルギーショット攻撃 (敵) SP_03x= 156782 ;-- 着弾→爆発 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、待機 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +12; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0 + 2, 906, 116, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 2, shuchusen1, 116, 20 ); setEffMoveKey( spep_0 + 2, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 118, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.02, 1.31 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.04, 1.33 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.07, 1.36 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.09, 1.39 ); setEffScaleKey( spep_0 + 10, shuchusen1, 1.11, 1.42 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.13, 1.45 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.16, 1.48 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.18, 1.51 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.53 ); setEffScaleKey( spep_0 + 118, shuchusen1, 1.2, 1.53 ); setEffRotateKey( spep_0 + 2, shuchusen1, 0 ); setEffRotateKey( spep_0 + 118, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 118, shuchusen1, 255 ); --SE --入り SE001 = playSe( spep_0 + 0, 1232 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSe( spep_0 + 4, 19 ); setSeVolumeByWorkId( spep_0 + 4, SE002, 47 ); SE003 = playSe( spep_0 + 4, 1042 ); setSeVolumeByWorkId( spep_0 + 4, SE003, 58 ); stopSe( spep_0 + 18, SE003, 18 ); --顔カットイン playSe( spep_x + 12, 1018 ); --気ダメ SE004 = playSe( spep_0 + 24, 1035 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 16, 10, 84, 0, 0, 0, 0, 120 ); --黒 背景 --白フェード entryFade( spep_0 + 102, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 94, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- エネルギーショット攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 90, beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 90, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 90, beam, 255 ); --流線 ryusen1 = entryEffectLife( spep_2-3 + 36, 921, 52, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 36, ryusen1, 52, 10 ); setEffMoveKey( spep_2-3 + 36, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 88, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 36, ryusen1, 1.01, 1.01 ); setEffScaleKey( spep_2-3 + 88, ryusen1, 1.01, 1.01 ); setEffRotateKey( spep_2-3 + 36, ryusen1, 180 ); setEffRotateKey( spep_2-3 + 88, ryusen1, 180 ); setEffAlphaKey( spep_2-3 + 36, ryusen1, 13 ); setEffAlphaKey( spep_2-3 + 38, ryusen1, 51 ); setEffAlphaKey( spep_2-3 + 40, ryusen1, 89 ); setEffAlphaKey( spep_2-3 + 42, ryusen1, 128 ); setEffAlphaKey( spep_2-3 + 88, ryusen1, 128 ); --SE --気弾発射 SE006 = playSe( spep_2 + 12, 1027 ); setSeVolumeByWorkId( spep_2 + 12, SE006, 68 ); SE007 = playSe( spep_2 + 12, 1212,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE007, 35 ); SE008 = playSe( spep_2 + 12, 1255,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE008, 72 ); SE009 = playSe( spep_2 + 12, 1022,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE009, 93 ); --白フェード entryFade( spep_2 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 120 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 90; ------------------------------------------------------ -- 着弾→爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, hit, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit, 0 ); setEffRotateKey( spep_3 + 90, hit, 0 ); setEffAlphaKey( spep_3 + 0, hit, 255 ); setEffAlphaKey( spep_3 + 90, hit, 255 ); --流線 ryusen2 = entryEffectLife( spep_3 + 0, 921, 40, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen2, 40, 10 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 40, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.01, 1.01 ); setEffScaleKey( spep_3 + 40, ryusen2, 1.01, 1.01 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 40, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 128 ); setEffAlphaKey( spep_3 + 40, ryusen2, 128 ); --文字エントリー ctdon = entryEffectLife( spep_3-3 + 46, 10019, 24, 0x100, -1, 0, -24.4, 268.8 );--ドンッ setEffMoveKey( spep_3-3 + 46, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 54, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 58, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 60, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 62, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_3-3 + 46, ctdon, 2, 2 ); setEffScaleKey( spep_3-3 + 48, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_3-3 + 50, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_3-3 + 52, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 54, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_3-3 + 56, ctdon, 3, 3 ); setEffScaleKey( spep_3-3 + 58, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_3-3 + 60, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 62, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 64, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_3-3 + 66, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_3-3 + 68, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_3-3 + 70, ctdon, 2, 2 ); setEffRotateKey( spep_3-3 + 46, ctdon, 10.5 ); setEffRotateKey( spep_3-3 + 70, ctdon, 10.5 ); setEffAlphaKey( spep_3-3 + 46, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 60, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 62, ctdon, 253 ); setEffAlphaKey( spep_3-3 + 64, ctdon, 240 ); setEffAlphaKey( spep_3-3 + 66, ctdon, 203 ); setEffAlphaKey( spep_3-3 + 68, ctdon, 131 ); setEffAlphaKey( spep_3-3 + 70, ctdon, 13 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); setAlphaKey(spep_3 + 0,1,255); setAlphaKey(spep_3-3 + 34,1,255); setMoveKey( spep_3 + 0, 1, 214.3, -16.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 213.8, -16.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 213.2, -16.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, 212.7, -16.5 , 0 ); setMoveKey( spep_3-3 + 8, 1, 212.2, -16.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 211.5, -16.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 210.8, -15.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 210, -15.8 , 0 ); setMoveKey( spep_3-3 + 16, 1, 209, -15.5 , 0 ); setMoveKey( spep_3-3 + 18, 1, 207.8, -15.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 206.4, -14.8 , 0 ); setMoveKey( spep_3-3 + 22, 1, 204.6, -14.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 202.3, -13.8 , 0 ); setMoveKey( spep_3-3 + 26, 1, 199.3, -13 , 0 ); setMoveKey( spep_3-3 + 28, 1, 195.3, -12 , 0 ); setMoveKey( spep_3-3 + 30, 1, 189.9, -10.6 , 0 ); setMoveKey( spep_3-3 + 32, 1, 182.5, -8.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 171.9, -6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 4, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 6, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 10, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 12, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 14, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 20, 1, 0.84, 0.84 ); setScaleKey( spep_3-3 + 22, 1, 0.85, 0.85 ); setScaleKey( spep_3-3 + 24, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 26, 1, 0.87, 0.87 ); setScaleKey( spep_3-3 + 28, 1, 0.89, 0.89 ); setScaleKey( spep_3-3 + 30, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 32, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 34, 1, 1.01, 1.01 ); setRotateKey( spep_3 + 0, 1, -8.5 ); setRotateKey( spep_3-3 + 34, 1, -8.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 120 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); --敵座標の固定 setMoveKey( SP_dodge + 6, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 7, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 8, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 9, 1, 171.9, -6 , 0 ); setScaleKey( SP_dodge + 6, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 7, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 8, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 9, 1, 1.01, 1.01 ); setRotateKey( SP_dodge + 6, 1, -8.5 ); setRotateKey( SP_dodge + 7, 1, -8.5 ); setRotateKey( SP_dodge + 8, 1, -8.5 ); setRotateKey( SP_dodge + 9, 1, -8.5 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_3-3 + 64, 1, 0 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 49, 1, 106 ); changeAnime( spep_3-3 + 50, 1, 105 ); setAlphaKey(spep_3-3 + 50,1,255); setAlphaKey(spep_3-3 + 64,1,153); setAlphaKey(spep_3-3 + 66,1,153); setAlphaKey(spep_3-3 + 68,1,255); a=-660; b=210; c=-580; d=180; setMoveKey( spep_3-3 + 36, 1, 157.5, -4.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, 136.2, -1.2 , 0 ); setMoveKey( spep_3-3 + 40, 1, 105.2, 3 , 0 ); setMoveKey( spep_3-3 + 43, 1, 64, 8.5 , 0 ); setMoveKey( spep_3-3 + 44, 1, 86, 18.8 , 0 ); setMoveKey( spep_3-3 + 47, 1, 82, 17.5 , 0 ); setMoveKey( spep_3-3 + 49, 1, 81.6, 81.6 , 0 ); setMoveKey( spep_3-3 + 50, 1, 952.4+a, -91.6+b , 0 ); --setMoveKey( spep_3-3 + 52, 1, 1000.7+a, 8+b , 0 ); --setMoveKey( spep_3-3 + 54, 1, 1037+a, 73.1+b , 0 ); --setMoveKey( spep_3-3 + 56, 1, 1051.1+a, 130.3+b , 0 ); --setMoveKey( spep_3-3 + 58, 1, 1082+a, 183.5+b , 0 ); --setMoveKey( spep_3-3 + 60, 1, 1095.2+a, 234.2+b , 0 ); --setMoveKey( spep_3-3 + 62, 1, 1107+a, 265.8+b , 0 ); setMoveKey( spep_3-3 + 64, 1, 1104.3+c, 297.9+d , 0 ); setScaleKey( spep_3-3 + 36, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 38, 1, 1.14, 1.14 ); setScaleKey( spep_3-3 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 43, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 44, 1, 1.6, 1.6 ); setScaleKey( spep_3-3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 49, 1, 1.68, 1.68 ); setScaleKey( spep_3-3 + 50, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3-3 + 58, 1, 1.28, 1.28 ); setScaleKey( spep_3-3 + 60, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 64, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 66, 1, 1.16, 1.16 ); setScaleKey( spep_3-3 + 68, 1, 1.13, 1.13 ); setScaleKey( spep_3-3 + 70, 1, 1.1, 1.1 ); setScaleKey( spep_3-3 + 72, 1, 1.07, 1.07 ); setScaleKey( spep_3-3 + 74, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 76, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 78, 1, 0.98, 0.98 ); setRotateKey( spep_3-3 + 43, 1, -8.5 ); setRotateKey( spep_3-3 + 44, 1, 0 ); setRotateKey( spep_3-3 + 47, 1, 0 ); setRotateKey( spep_3-3 + 49, 1, -55.9 ); setRotateKey( spep_3-3 + 50, 1, 19.8 ); setRotateKey( spep_3-3 + 78, 1, 19.8 ); --SE --気弾発射 stopSe( spep_3 + 40, SE007, 6 ); stopSe( spep_3 + 40, SE008, 6 ); --気弾ヒット SE010 = playSe( spep_3 + 42, 1002 ); setSeVolumeByWorkId( spep_3 + 42, SE010, 87 ); SE011 = playSe( spep_3 + 42, 1023 ); --白フェード entryFade( spep_3 + 86, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga, 0 ); setEffRotateKey( spep_4 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_4 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 120 ); --くろ 背景 --SE --playSe( spep_4 + 0, 1023 );--爆発 playSe( spep_4 + 14, 1054 );--ガッ --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------------------------------------------------------------ --てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、待機 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +12; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0 + 2, 906, 116, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 2, shuchusen1, 116, 20 ); setEffMoveKey( spep_0 + 2, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 118, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 2, shuchusen1, 1.02, 1.31 ); setEffScaleKey( spep_0 + 4, shuchusen1, 1.04, 1.33 ); setEffScaleKey( spep_0 + 6, shuchusen1, 1.07, 1.36 ); setEffScaleKey( spep_0 + 8, shuchusen1, 1.09, 1.39 ); setEffScaleKey( spep_0 + 10, shuchusen1, 1.11, 1.42 ); setEffScaleKey( spep_0 + 12, shuchusen1, 1.13, 1.45 ); setEffScaleKey( spep_0 + 14, shuchusen1, 1.16, 1.48 ); setEffScaleKey( spep_0 + 16, shuchusen1, 1.18, 1.51 ); setEffScaleKey( spep_0 + 18, shuchusen1, 1.2, 1.53 ); setEffScaleKey( spep_0 + 118, shuchusen1, 1.2, 1.53 ); setEffRotateKey( spep_0 + 2, shuchusen1, 0 ); setEffRotateKey( spep_0 + 118, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 2, shuchusen1, 28 ); setEffAlphaKey( spep_0 + 4, shuchusen1, 57 ); setEffAlphaKey( spep_0 + 6, shuchusen1, 85 ); setEffAlphaKey( spep_0 + 8, shuchusen1, 113 ); setEffAlphaKey( spep_0 + 10, shuchusen1, 142 ); setEffAlphaKey( spep_0 + 12, shuchusen1, 170 ); setEffAlphaKey( spep_0 + 14, shuchusen1, 198 ); setEffAlphaKey( spep_0 + 16, shuchusen1, 227 ); setEffAlphaKey( spep_0 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 118, shuchusen1, 255 ); --SE --入り SE001 = playSe( spep_0 + 0, 1232 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSe( spep_0 + 4, 19 ); setSeVolumeByWorkId( spep_0 + 4, SE002, 47 ); SE003 = playSe( spep_0 + 4, 1042 ); setSeVolumeByWorkId( spep_0 + 4, SE003, 58 ); stopSe( spep_0 + 18, SE003, 18 ); --顔カットイン playSe( spep_x + 12, 1018 ); --気ダメ SE004 = playSe( spep_0 + 24, 1035 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 16, 10, 84, 0, 0, 0, 0, 120 ); --黒 背景 --白フェード entryFade( spep_0 + 102, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 94, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- エネルギーショット攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_2 + 90, beam, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_2 + 90, beam, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam, 0 ); setEffRotateKey( spep_2 + 90, beam, 0 ); setEffAlphaKey( spep_2 + 0, beam, 255 ); setEffAlphaKey( spep_2 + 90, beam, 255 ); --流線 ryusen1 = entryEffectLife( spep_2-3 + 36, 921, 52, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 36, ryusen1, 52, 10 ); setEffMoveKey( spep_2-3 + 36, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 88, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 36, ryusen1, 1.01, 1.01 ); setEffScaleKey( spep_2-3 + 88, ryusen1, 1.01, 1.01 ); setEffRotateKey( spep_2-3 + 36, ryusen1, 180 ); setEffRotateKey( spep_2-3 + 88, ryusen1, 180 ); setEffAlphaKey( spep_2-3 + 36, ryusen1, 13 ); setEffAlphaKey( spep_2-3 + 38, ryusen1, 51 ); setEffAlphaKey( spep_2-3 + 40, ryusen1, 89 ); setEffAlphaKey( spep_2-3 + 42, ryusen1, 128 ); setEffAlphaKey( spep_2-3 + 88, ryusen1, 128 ); --SE --気弾発射 SE006 = playSe( spep_2 + 12, 1027 ); setSeVolumeByWorkId( spep_2 + 12, SE006, 68 ); SE007 = playSe( spep_2 + 12, 1212,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE007, 35 ); SE008 = playSe( spep_2 + 12, 1255,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE008, 72 ); SE009 = playSe( spep_2 + 12, 1022,"",0.7 ); setSeVolumeByWorkId( spep_2 + 12, SE009, 93 ); --白フェード entryFade( spep_2 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, 0, 0, 0, 120 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 90; ------------------------------------------------------ -- 着弾→爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, hit, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, hit, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit, 0 ); setEffRotateKey( spep_3 + 90, hit, 0 ); setEffAlphaKey( spep_3 + 0, hit, 255 ); setEffAlphaKey( spep_3 + 90, hit, 255 ); --流線 ryusen2 = entryEffectLife( spep_3 + 0, 921, 40, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen2, 40, 10 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 40, ryusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.01, 1.01 ); setEffScaleKey( spep_3 + 40, ryusen2, 1.01, 1.01 ); setEffRotateKey( spep_3 + 0, ryusen2, 0 ); setEffRotateKey( spep_3 + 40, ryusen2, 0 ); setEffAlphaKey( spep_3 + 0, ryusen2, 128 ); setEffAlphaKey( spep_3 + 40, ryusen2, 128 ); --文字エントリー ctdon = entryEffectLife( spep_3-3 + 46, 10019, 24, 0x100, -1, 0, -24.4, 268.8 );--ドンッ setEffMoveKey( spep_3-3 + 46, ctdon, -24.4, 268.8 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdon, -6.5, 303 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 54, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctdon, -6.4, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 58, ctdon, -6.5, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 60, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 62, ctdon, -6.6, 303 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdon, -6.6, 302.9 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdon, -6.5, 302.9 , 0 ); setEffScaleKey( spep_3-3 + 46, ctdon, 2, 2 ); setEffScaleKey( spep_3-3 + 48, ctdon, 3.5, 3.5 ); setEffScaleKey( spep_3-3 + 50, ctdon, 2.36, 2.36 ); setEffScaleKey( spep_3-3 + 52, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 54, ctdon, 2.9, 2.9 ); setEffScaleKey( spep_3-3 + 56, ctdon, 3, 3 ); setEffScaleKey( spep_3-3 + 58, ctdon, 2.3, 2.3 ); setEffScaleKey( spep_3-3 + 60, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 62, ctdon, 2.2, 2.2 ); setEffScaleKey( spep_3-3 + 64, ctdon, 2.19, 2.19 ); setEffScaleKey( spep_3-3 + 66, ctdon, 2.16, 2.16 ); setEffScaleKey( spep_3-3 + 68, ctdon, 2.1, 2.1 ); setEffScaleKey( spep_3-3 + 70, ctdon, 2, 2 ); setEffRotateKey( spep_3-3 + 46, ctdon, 10.5 ); setEffRotateKey( spep_3-3 + 70, ctdon, 10.5 ); setEffAlphaKey( spep_3-3 + 46, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 60, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 62, ctdon, 253 ); setEffAlphaKey( spep_3-3 + 64, ctdon, 240 ); setEffAlphaKey( spep_3-3 + 66, ctdon, 203 ); setEffAlphaKey( spep_3-3 + 68, ctdon, 131 ); setEffAlphaKey( spep_3-3 + 70, ctdon, 13 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); setAlphaKey(spep_3 + 0,1,255); setAlphaKey(spep_3-3 + 34,1,255); setMoveKey( spep_3 + 0, 1, 214.3, -16.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 213.8, -16.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 213.2, -16.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, 212.7, -16.5 , 0 ); setMoveKey( spep_3-3 + 8, 1, 212.2, -16.3 , 0 ); setMoveKey( spep_3-3 + 10, 1, 211.5, -16.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 210.8, -15.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 210, -15.8 , 0 ); setMoveKey( spep_3-3 + 16, 1, 209, -15.5 , 0 ); setMoveKey( spep_3-3 + 18, 1, 207.8, -15.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 206.4, -14.8 , 0 ); setMoveKey( spep_3-3 + 22, 1, 204.6, -14.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 202.3, -13.8 , 0 ); setMoveKey( spep_3-3 + 26, 1, 199.3, -13 , 0 ); setMoveKey( spep_3-3 + 28, 1, 195.3, -12 , 0 ); setMoveKey( spep_3-3 + 30, 1, 189.9, -10.6 , 0 ); setMoveKey( spep_3-3 + 32, 1, 182.5, -8.7 , 0 ); setMoveKey( spep_3-3 + 34, 1, 171.9, -6 , 0 ); setScaleKey( spep_3 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 4, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 6, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 10, 1, 0.81, 0.81 ); setScaleKey( spep_3-3 + 12, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 14, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 18, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 20, 1, 0.84, 0.84 ); setScaleKey( spep_3-3 + 22, 1, 0.85, 0.85 ); setScaleKey( spep_3-3 + 24, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 26, 1, 0.87, 0.87 ); setScaleKey( spep_3-3 + 28, 1, 0.89, 0.89 ); setScaleKey( spep_3-3 + 30, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 32, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 34, 1, 1.01, 1.01 ); setRotateKey( spep_3 + 0, 1, -8.5 ); setRotateKey( spep_3-3 + 34, 1, -8.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 90, 0, 0, 0, 0, 120 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); --敵座標の固定 setMoveKey( SP_dodge + 6, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 7, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 8, 1, 171.9, -6 , 0 ); setMoveKey( SP_dodge + 9, 1, 171.9, -6 , 0 ); setScaleKey( SP_dodge + 6, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 7, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 8, 1, 1.01, 1.01 ); setScaleKey( SP_dodge + 9, 1, 1.01, 1.01 ); setRotateKey( SP_dodge + 6, 1, -8.5 ); setRotateKey( SP_dodge + 7, 1, -8.5 ); setRotateKey( SP_dodge + 8, 1, -8.5 ); setRotateKey( SP_dodge + 9, 1, -8.5 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_3-3 + 64, 1, 0 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 49, 1, 106 ); changeAnime( spep_3-3 + 50, 1, 105 ); setAlphaKey(spep_3-3 + 50,1,255); setAlphaKey(spep_3-3 + 64,1,153); setAlphaKey(spep_3-3 + 66,1,153); setAlphaKey(spep_3-3 + 68,1,255); a=-660; b=210; c=-580; d=180; setMoveKey( spep_3-3 + 36, 1, 157.5, -4.1 , 0 ); setMoveKey( spep_3-3 + 38, 1, 136.2, -1.2 , 0 ); setMoveKey( spep_3-3 + 40, 1, 105.2, 3 , 0 ); setMoveKey( spep_3-3 + 43, 1, 64, 8.5 , 0 ); setMoveKey( spep_3-3 + 44, 1, 86, 18.8 , 0 ); setMoveKey( spep_3-3 + 47, 1, 82, 17.5 , 0 ); setMoveKey( spep_3-3 + 49, 1, 81.6, 81.6 , 0 ); setMoveKey( spep_3-3 + 50, 1, 952.4+a, -91.6+b , 0 ); --setMoveKey( spep_3-3 + 52, 1, 1000.7+a, 8+b , 0 ); --setMoveKey( spep_3-3 + 54, 1, 1037+a, 73.1+b , 0 ); --setMoveKey( spep_3-3 + 56, 1, 1051.1+a, 130.3+b , 0 ); --setMoveKey( spep_3-3 + 58, 1, 1082+a, 183.5+b , 0 ); --setMoveKey( spep_3-3 + 60, 1, 1095.2+a, 234.2+b , 0 ); --setMoveKey( spep_3-3 + 62, 1, 1107+a, 265.8+b , 0 ); setMoveKey( spep_3-3 + 64, 1, 1104.3+c, 297.9+d , 0 ); setScaleKey( spep_3-3 + 36, 1, 1.06, 1.06 ); setScaleKey( spep_3-3 + 38, 1, 1.14, 1.14 ); setScaleKey( spep_3-3 + 40, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 43, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 44, 1, 1.6, 1.6 ); setScaleKey( spep_3-3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 49, 1, 1.68, 1.68 ); setScaleKey( spep_3-3 + 50, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_3-3 + 58, 1, 1.28, 1.28 ); setScaleKey( spep_3-3 + 60, 1, 1.25, 1.25 ); setScaleKey( spep_3-3 + 62, 1, 1.22, 1.22 ); setScaleKey( spep_3-3 + 64, 1, 1.19, 1.19 ); setScaleKey( spep_3-3 + 66, 1, 1.16, 1.16 ); setScaleKey( spep_3-3 + 68, 1, 1.13, 1.13 ); setScaleKey( spep_3-3 + 70, 1, 1.1, 1.1 ); setScaleKey( spep_3-3 + 72, 1, 1.07, 1.07 ); setScaleKey( spep_3-3 + 74, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 76, 1, 1.01, 1.01 ); setScaleKey( spep_3-3 + 78, 1, 0.98, 0.98 ); setRotateKey( spep_3-3 + 43, 1, -8.5 ); setRotateKey( spep_3-3 + 44, 1, 0 ); setRotateKey( spep_3-3 + 47, 1, 0 ); setRotateKey( spep_3-3 + 49, 1, -55.9 ); setRotateKey( spep_3-3 + 50, 1, 19.8 ); setRotateKey( spep_3-3 + 78, 1, 19.8 ); --SE --気弾発射 stopSe( spep_3 + 40, SE007, 6 ); stopSe( spep_3 + 40, SE008, 6 ); --気弾ヒット SE010 = playSe( spep_3 + 42, 1002 ); setSeVolumeByWorkId( spep_3 + 42, SE010, 87 ); SE011 = playSe( spep_3 + 42, 1023 ); --白フェード entryFade( spep_3 + 86, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga, 0 ); setEffRotateKey( spep_4 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_4 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 120 ); --くろ 背景 --SE --playSe( spep_4 + 0, 1023 );--爆発 playSe( spep_4 + 14, 1054 );--ガッ --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 98 ); end