--1021430:ゴールデンフリーザ(天使)&人造人間17号_限界突破の突撃 --sp_effect_b4_00178 --sp2131 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156873 ;-- 冒頭、セリフカットイン SP_02= 156874 ;-- フリーザ突撃〜フィニッシュ SP_03= 156875 ;-- フリーザ突撃〜フィニッシュ --エフェクト(てき) SP_01x= 156873 ;-- 冒頭、セリフカットイン SP_02x= 156876 ;-- フリーザ突撃〜フィニッシュ:敵側 (敵) SP_03x= 156877 ;-- フリーザ突撃〜フィニッシュ:敵側 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭、セリフカットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, beginning, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 90, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 90, beginning, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 90, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 90, 510); setEffMoveKey( spep_x +84, ctgogo, 90, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --入り SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 16 ); SE002 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --入り stopSe( spep_1 + 10, SE001, 0 ); stopSe( spep_1 + 10, SE002, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- フリーザ突撃〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 820, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 820, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 820, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 820, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 820, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 820, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 820, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 820, finish_b, 255 ); --SE --ゴルフリ飛んでくる SE005 = playSe( spep_2 + 0, 1182 ); setSeVolumeByWorkId( spep_2 + 0, SE005, 126 ); SE006 = playSe( spep_2 + 0, 1314 ); setSeVolumeByWorkId( spep_2 + 0, SE006, 86 ); SE007 = playSe( spep_2 + 14, 1167 ); setSeVolumeByWorkId( spep_2 + 14, SE007, 34 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 820, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctbago = entryEffectLife( spep_2-3 + 94, 10021, 14, 0x100, -1, 0, 149.5, 104.4 );--バゴォッ setEffShake( spep_2-3 + 94, ctbago, 14, 10 ); setEffMoveKey( spep_2-3 + 94, ctbago, 149.5, 104.4 , 0 ); setEffMoveKey( spep_2-3 + 96, ctbago, 110, 197.2 , 0 ); setEffMoveKey( spep_2-3 + 98, ctbago, 122.2, 167.5 , 0 ); setEffMoveKey( spep_2-3 + 100, ctbago, 126.5, 203.2 , 0 ); setEffMoveKey( spep_2-3 + 102, ctbago, 90.1, 227.8 , 0 ); setEffMoveKey( spep_2-3 + 104, ctbago, 81.2, 217.5 , 0 ); setEffMoveKey( spep_2-3 + 106, ctbago, 79.8, 262.2 , 0 ); setEffMoveKey( spep_2-3 + 108, ctbago, 44.3, 276.1 , 0 ); setEffScaleKey( spep_2-3 + 94, ctbago, 1.17, 1.23 ); setEffScaleKey( spep_2-3 + 96, ctbago, 2.62, 2.74 ); setEffScaleKey( spep_2-3 + 98, ctbago, 2.63, 2.75 ); setEffScaleKey( spep_2-3 + 100, ctbago, 2.66, 2.79 ); setEffScaleKey( spep_2-3 + 102, ctbago, 2.72, 2.85 ); setEffScaleKey( spep_2-3 + 104, ctbago, 3, 3.14 ); setEffScaleKey( spep_2-3 + 106, ctbago, 3.16, 3.31 ); setEffScaleKey( spep_2-3 + 108, ctbago, 3.22, 3.37 ); setEffRotateKey( spep_2-3 + 94, ctbago, 30 ); setEffRotateKey( spep_2-3 + 108, ctbago, 30 ); setEffAlphaKey( spep_2-3 + 94, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 102, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 104, ctbago, 126 ); setEffAlphaKey( spep_2-3 + 106, ctbago, 50 ); setEffAlphaKey( spep_2-3 + 108, ctbago, 23 ); --文字エントリー ctzudodo = entryEffectLife( spep_2-3 + 320, 10014, 58, 0x100, -1, 0, 20.8, 259.6 );--ズドドドッ setEffShake( spep_2-3 + 320, ctzudodo, 58, 10 ); setEffMoveKey( spep_2-3 + 320, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 322, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 324, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 326, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 328, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 330, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 332, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 334, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 336, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 338, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 340, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 342, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 344, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 346, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 348, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 350, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 352, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 354, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 356, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 358, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 360, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 362, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 364, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 366, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 368, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 370, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 372, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 374, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 376, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 378, ctzudodo, 21, 278.2 , 0 ); setEffScaleKey( spep_2-3 + 320, ctzudodo, 2.67, 2.69 ); setEffScaleKey( spep_2-3 + 378, ctzudodo, 2.67, 2.69 ); setEffRotateKey( spep_2-3 + 320, ctzudodo, 17.6 ); setEffRotateKey( spep_2-3 + 378, ctzudodo, 17.6 ); setEffAlphaKey( spep_2-3 + 320, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 378, ctzudodo, 255 ); --敵の動き setDisp( spep_2-3 + 80, 1, 1); setDisp( spep_2-1 + 110, 1, 0); changeAnime( spep_2-3 + 80, 1, 104); changeAnime( spep_2-3 + 86, 1, 108); setMoveKey( spep_2-3 + 80, 1, 0, 0 , 0 ); setMoveKey( spep_2-3 + 82, 1, 1.1, -0.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, 4.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 85, 1, 4.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 86, 1, 22.9, 14.5 , 0 ); setMoveKey( spep_2-3 + 88, 1, 30.4, 10.3 , 0 ); setMoveKey( spep_2-3 + 90, 1, 40.1, 5 , 0 ); setMoveKey( spep_2-3 + 92, 1, 51.8, -1.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 65.8, -9.3 , 0 ); setMoveKey( spep_2-3 + 96, 1, 81.8, -18.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 100, -28.3 , 0 ); setMoveKey( spep_2-3 + 100, 1, 120.4, -39.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 142.9, -52.1 , 0 ); setMoveKey( spep_2-3 + 104, 1, 167.5, -65.8 , 0 ); setMoveKey( spep_2-3 + 106, 1, 194.3, -80.7 , 0 ); setMoveKey( spep_2-3 + 108, 1, 223.2, -96.7 , 0 ); setMoveKey( spep_2-1 + 110, 1, 239.5, -104.9 , 0 ); setScaleKey( spep_2-3 + 80, 1,1.86, 1.86 ); setScaleKey( spep_2-3 + 82, 1,1.86, 1.86 ); setScaleKey( spep_2-3 + 84, 1,1.83, 1.83 ); setScaleKey( spep_2-3 + 85, 1,1.83, 1.83 ); setScaleKey( spep_2-3 + 86, 1,1.8, 1.8 ); setScaleKey( spep_2-3 + 88, 1,1.75, 1.75 ); setScaleKey( spep_2-3 + 90, 1,1.7, 1.7 ); setScaleKey( spep_2-3 + 92, 1,1.63, 1.63 ); setScaleKey( spep_2-3 + 94, 1,1.55, 1.55 ); setScaleKey( spep_2-3 + 96, 1,1.44, 1.44 ); setScaleKey( spep_2-3 + 98, 1,1.34, 1.34 ); setScaleKey( spep_2-3 + 100, 1,1.22, 1.22 ); setScaleKey( spep_2-3 + 102, 1,1.09, 1.09 ); setScaleKey( spep_2-3 + 104, 1,0.94, 0.94 ); setScaleKey( spep_2-3 + 106, 1,0.78, 0.78 ); setScaleKey( spep_2-3 + 108, 1,0.61, 0.61 ); setScaleKey( spep_2-1 + 110, 1,0.61, 0.61 ); setRotateKey( spep_2-3 + 80, 1, 10 ); setRotateKey( spep_2-3 + 85, 1, 10 ); setRotateKey( spep_2-3 + 86, 1, 25 ); setRotateKey( spep_2-1 + 110, 1, 25 ); --敵の動き setDisp( spep_2-3 + 410, 1, 1); setDisp( spep_2-1 + 478, 1, 0); changeAnime( spep_2-3 + 410, 1, 108); changeAnime( spep_2-3 + 460, 1, 106); setMoveKey( spep_2-3 + 410, 1, -206.4, 281 , 0 ); setMoveKey( spep_2-3 + 412, 1, -209.4, 289.3 , 0 ); setMoveKey( spep_2-3 + 414, 1, -189.2, 258.7 , 0 ); setMoveKey( spep_2-3 + 416, 1, -169.9, 242.8 , 0 ); setMoveKey( spep_2-3 + 418, 1, -89.9, 174.3 , 0 ); setMoveKey( spep_2-3 + 420, 1, -52.7, 126.1 , 0 ); setMoveKey( spep_2-3 + 422, 1, -6.5, 89 , 0 ); setMoveKey( spep_2-3 + 424, 1, 3.1, 63.2 , 0 ); setMoveKey( spep_2-3 + 426, 1, 39.9, 39.3 , 0 ); setMoveKey( spep_2-3 + 428, 1, 49.6, 24.9 , 0 ); setMoveKey( spep_2-3 + 430, 1, 62.7, 11.8 , 0 ); setMoveKey( spep_2-3 + 432, 1, 73.3, 1.3 , 0 ); setMoveKey( spep_2-3 + 434, 1, 81.7, -7.2 , 0 ); setMoveKey( spep_2-3 + 436, 1, 88.5, -13.9 , 0 ); setMoveKey( spep_2-3 + 438, 1, 93.8, -19.2 , 0 ); setMoveKey( spep_2-3 + 440, 1, 97.7, -23.1 , 0 ); setMoveKey( spep_2-3 + 442, 1, 100.6, -26 , 0 ); setMoveKey( spep_2-3 + 444, 1, 102.5, -27.9 , 0 ); setMoveKey( spep_2-3 + 446, 1, 103.6, -28.9 , 0 ); setMoveKey( spep_2-3 + 448, 1, 103.9, -29.2 , 0 ); setMoveKey( spep_2-3 + 450, 1, 70.5, -27.7 , 0 ); setMoveKey( spep_2-3 + 452, 1, 86.1, 25.7 , 0 ); setMoveKey( spep_2-3 + 454, 1, 45.9, 4.5 , 0 ); setMoveKey( spep_2-3 + 456, 1, 30.2, 67.8 , 0 ); setMoveKey( spep_2-3 + 458, 1, 37.2, 25.9 , 0 ); setMoveKey( spep_2-3 + 459, 1, 37.2, 25.9 , 0 ); setMoveKey( spep_2-3 + 460, 1, 38.2, 43.7 , 0 ); setMoveKey( spep_2-3 + 462, 1, 39.6, 27.4 , 0 ); setMoveKey( spep_2-3 + 464, 1, 46.8, 20 , 0 ); setMoveKey( spep_2-3 + 466, 1, 59.9, 5.9 , 0 ); setMoveKey( spep_2-3 + 468, 1, 81.8, -18.5 , 0 ); setMoveKey( spep_2-3 + 470, 1, 117.3, -58.4 , 0 ); setMoveKey( spep_2-3 + 472, 1, 173.3, -122 , 0 ); setMoveKey( spep_2-3 + 474, 1, 260.5, -221.4 , 0 ); setMoveKey( spep_2-3 + 476, 1, 395.4, -375.6 , 0 ); setMoveKey( spep_2-1 + 478, 1, 395.3, -374.7 , 0 ); setScaleKey( spep_2-3 + 410, 1, 0.6, 0.6 ); setScaleKey( spep_2-1 + 478, 1, 0.6, 0.6 ); setRotateKey( spep_2-3 + 410, 1, 30 ); setRotateKey( spep_2-3 + 459, 1, 30 ); setRotateKey( spep_2-3 + 460, 1, 75.1 ); setRotateKey( spep_2-3 + 462, 1, 75.2 ); setRotateKey( spep_2-3 + 464, 1, 75.5 ); setRotateKey( spep_2-3 + 466, 1, 76.1 ); setRotateKey( spep_2-3 + 468, 1, 77 ); setRotateKey( spep_2-3 + 470, 1, 78.4 ); setRotateKey( spep_2-3 + 472, 1, 80.8 ); setRotateKey( spep_2-3 + 474, 1, 84.4 ); setRotateKey( spep_2-3 + 476, 1, 90 ); setRotateKey( spep_2-1 + 478, 1, 90 ); --敵の動き setDisp( spep_2-3 + 528, 1, 1); setDisp( spep_2-1 + 598, 1, 0); changeAnime( spep_2-3 + 528, 1, 6); a=0; b=-28; setMoveKey( spep_2-3 + 528, 1, -17.8+a, 8.7+b , 0 ); setMoveKey( spep_2-3 + 530, 1, -25.3+a, 5.7+b , 0 ); setMoveKey( spep_2-3 + 532, 1, -19.9+a, 7.7+b , 0 ); setMoveKey( spep_2-3 + 534, 1, -24.9+a, 3.4+b , 0 ); setMoveKey( spep_2-3 + 536, 1, -19.5+a, 7+b , 0 ); setMoveKey( spep_2-3 + 538, 1, -24.4+a, 5.4+b , 0 ); setMoveKey( spep_2-3 + 540, 1, -19.6+a, 4.1+b , 0 ); setMoveKey( spep_2-3 + 542, 1, -25.7+a, 6.1+b , 0 ); setMoveKey( spep_2-3 + 544, 1, -19.3+a, 6.2+b , 0 ); setMoveKey( spep_2-3 + 546, 1, -23.8+a, 3.3+b , 0 ); setMoveKey( spep_2-3 + 548, 1, -20.7+a, 10.1+b , 0 ); setMoveKey( spep_2-3 + 550, 1, -25.6+a, 3.7+b , 0 ); setMoveKey( spep_2-3 + 552, 1, -20.1+a, 7+b , 0 ); setMoveKey( spep_2-3 + 554, 1, -23.4+a, 8.1+b , 0 ); setMoveKey( spep_2-3 + 556, 1, -21.3+a, 2.6+b , 0 ); setMoveKey( spep_2-3 + 558, 1, -21.5+a, 7.5+b , 0 ); setMoveKey( spep_2-3 + 560, 1, -21.8+a, 5.9+b , 0 ); setMoveKey( spep_2-3 + 562, 1, -23.6+a, 5+b , 0 ); setMoveKey( spep_2-3 + 564, 1, -20.9+a, 7.2+b , 0 ); setMoveKey( spep_2-3 + 566, 1, -23+a, 4.5+b , 0 ); setMoveKey( spep_2-3 + 568, 1, -20.6+a, 8.2+b , 0 ); setMoveKey( spep_2-3 + 570, 1, -21.1+a, 3.8+b , 0 ); setMoveKey( spep_2-3 + 572, 1, -23.6+a, 7.4+b , 0 ); setMoveKey( spep_2-3 + 574, 1, -20.3+a, 5.8+b , 0 ); setMoveKey( spep_2-3 + 576, 1, -23.3+a, 5.7+b , 0 ); setMoveKey( spep_2-3 + 578, 1, -22.2+a, 7.7+b , 0 ); setMoveKey( spep_2-3 + 580, 1, -23.3+a, 3.8+b , 0 ); setMoveKey( spep_2-1 + 598, 1, -23.3+a, 3.8+b , 0 ); setScaleKey( spep_2-3 + 528, 1, 2, 2 ); setScaleKey( spep_2-1 + 598, 1, 2, 2 ); setRotateKey( spep_2-3 + 528, 1, 45 ); setRotateKey( spep_2-1 + 598, 1, 45 ); --SE --ゴルフリ飛んでくる stopSe( spep_2 + 102, SE006, 16 ); SE008 = playSe( spep_2 + 50, 1277 ,"",0.6); setSeVolumeByWorkId( spep_2 + 50, SE008, 200 ); --パンチヒット SE009 = playSe( spep_2 + 78, 1189 ); SE010 = playSe( spep_2 + 82, 1187 ); setSeVolumeByWorkId( spep_2 + 82, SE010, 100 ); SE011 = playSe( spep_2 + 84, 1110 ); --岩ヒット SE012 = playSe( spep_2 + 108, 1061 ); setSeVolumeByWorkId( spep_2 + 108, SE012, 81 ); SE013 = playSe( spep_2 + 108, 1159 ); setSeVolumeByWorkId( spep_2 + 108, SE013, 91 ); --17号横切る SE014 = playSe( spep_2 + 172, 44 ); setSeVolumeByWorkId( spep_2 + 172, SE014, 81 ); --高速移動 SE015 = playSe( spep_2 + 198, 1048 ); setSeVolumeByWorkId( spep_2 + 198, SE015, 60 ); stopSe( spep_2 + 198 + 10,SE015,0); SE018 = playSe( spep_2 + 204, 1048 ); setSeVolumeByWorkId( spep_2 + 204, SE018, 44 ); stopSe( spep_2 + 204 + 10,SE018,0); SE019 = playSe( spep_2 + 210, 1048 ); setSeVolumeByWorkId( spep_2 + 210, SE019, 50 ); stopSe( spep_2 + 210 + 10,SE019,0); SE020 = playSe( spep_2 + 216, 1048 ); setSeVolumeByWorkId( spep_2 + 216, SE020, 65 ); stopSe( spep_2 + 216 + 10,SE020,0); SE021 = playSe( spep_2 + 222, 1048 ); setSeVolumeByWorkId( spep_2 + 222, SE021, 48 ); stopSe( spep_2 + 222 + 10,SE021,0); SE022 = playSe( spep_2 + 228, 1048 ); setSeVolumeByWorkId( spep_2 + 228, SE022, 55 ); stopSe( spep_2 + 228 + 10,SE022,0); SE024 = playSe( spep_2 + 234, 1048 ); setSeVolumeByWorkId( spep_2 + 234, SE024, 57 ); stopSe( spep_2 + 234 + 10,SE024,0); SE025 = playSe( spep_2 + 240, 1048 ); setSeVolumeByWorkId( spep_2 + 240, SE025, 73 ); stopSe( spep_2 + 240 + 10,SE025,0); SE026 = playSe( spep_2 + 246, 1048 ); setSeVolumeByWorkId( spep_2 + 246, SE026, 54 ); stopSe( spep_2 + 246 + 10,SE026,0); SE027 = playSe( spep_2 + 252, 1048 ); setSeVolumeByWorkId( spep_2 + 252, SE027, 48 ); stopSe( spep_2 + 252 + 10,SE027,0); SE028 = playSe( spep_2 + 258, 1048 ); setSeVolumeByWorkId( spep_2 + 258, SE028, 48 ); stopSe( spep_2 + 258 + 10,SE028,0); --高速移動(ベース) SE016 = playSe( spep_2 + 198, 8 ); SE017 = playSe( spep_2 + 198, 9 ); setSeVolumeByWorkId( spep_2 + 198, SE017, 70 ); SE042 = playSe( spep_2 + 324, 9 ); stopSe( spep_2 + 388, SE042, 0 ); --画面遷移 SE023 = playSe( spep_2 + 228, 1072 ); --連続気弾 SE029 = playSe( spep_2 + 262, 1016 ,"",0.5); stopSe( spep_2 + 262 +14,SE029,10); SE030 = playSe( spep_2 + 268, 1016 ,"",0.5); stopSe( spep_2 + 268 +14,SE030,10); SE031 = playSe( spep_2 + 274, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 274, SE031, 76 ); stopSe( spep_2 + 274 +14,SE031,10); SE032 = playSe( spep_2 + 280, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 280, SE032, 93 ); stopSe( spep_2 + 280 +14,SE032,10); SE033 = playSe( spep_2 + 286, 1016 ,"",0.5); stopSe( spep_2 + 286 +14,SE033,10); SE034 = playSe( spep_2 + 292, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 292, SE034, 95 ); stopSe( spep_2 + 292 +14,SE034,10); SE035 = playSe( spep_2 + 298, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 298, SE035, 76 ); stopSe( spep_2 + 298 +14,SE035,10); SE036 = playSe( spep_2 + 304, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 304, SE036, 68 ); stopSe( spep_2 + 304 +14,SE036,10); SE037 = playSe( spep_2 + 310, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 310, SE037, 87 ); stopSe( spep_2 + 310 +14,SE037,10); --連続爆発 SE038 = playSe( spep_2 + 316, 1025 ); stopSe( spep_2 + 324, SE038, 12 ); setSeVolumeByWorkId( spep_2 + 316, SE038, 130 ); SE040 = playSe( spep_2 + 322, 1024 ); setSeVolumeByWorkId( spep_2 + 322, SE040, 120 ); SE043 = playSe( spep_2 + 326, 1025 ,"",0.6); setSeVolumeByWorkId( spep_2 + 326, SE043, 130 ); stopSe( spep_2 + 334, SE043, 12 ); SE046 = playSe( spep_2 + 338, 1025 ,"",0.6); setSeVolumeByWorkId( spep_2 + 338, SE046, 130 ); stopSe( spep_2 + 346, SE046, 12 ); --爆発中気弾 --SE039 = playSe( spep_2 + 316, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 316, SE039, 69 ); --stopSe( spep_2 + 316 +12,SE039,8); SE041 = playSe( spep_2 + 322, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 322, SE041, 72 ); stopSe( spep_2 + 322 +12,SE041,8); --SE044 = playSe( spep_2 + 328, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 328, SE044, 60 ); --stopSe( spep_2 + 328 +12,SE044,8); SE045 = playSe( spep_2 + 334, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE045, 82 ); stopSe( spep_2 + 334 +12,SE045,8); --SE047 = playSe( spep_2 + 340, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 340, SE047, 85 ); --stopSe( spep_2 + 340 +12,SE047,8); SE048 = playSe( spep_2 + 346, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 346, SE048, 86 ); stopSe( spep_2 + 346 +12,SE048,8); SE049 = playSe( spep_2 + 352, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 352, SE049, 80 ); stopSe( spep_2 + 352 +12,SE049,8); SE050 = playSe( spep_2 + 358, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 358, SE050, 67 ); stopSe( spep_2 + 358 +12,SE050,8); --ゴルフリ飛んでくる SE051 = playSe( spep_2 + 378, 1116 ); stopSe( spep_2 + 400, SE051, 16 ); SE052 = playSe( spep_2 + 378, 1117 ); stopSe( spep_2 + 400, SE052, 16 ); --キックヒット SE053 = playSe( spep_2 + 402, 1123 ); setSeVolumeByWorkId( spep_2 + 402, SE053, 88 ); SE054 = playSe( spep_2 + 402, 1011 ); setSeVolumeByWorkId( spep_2 + 402, SE054, 85 ); --岩爆発 SE055 = playSe( spep_2 + 442, 1061 ); setSeVolumeByWorkId( spep_2 + 442, SE055, 85 ); SE056 = playSe( spep_2 + 442, 1011 ); --そして地面へ SE057 = playSe( spep_2 + 478, 1061 ); setSeVolumeByWorkId( spep_2 + 478, SE057, 82 ); SE058 = playSe( spep_2 + 478, 1159 ); setSeVolumeByWorkId( spep_2 + 478, SE058, 84 ); setPitch( spep_2 + 550, SE059, 500 ); setTimeStretch( SE059, 1.33, 10, 1 ); --17号気弾溜め SE059 = playSe( spep_2 + 542, 45 ); setSeVolumeByWorkId( spep_2 + 542, SE059, 56 ); setPitch( spep_2 + 542, SE059, 500 ); setTimeStretch( SE059, 1.33, 10, 1 ); SE060 = playSe( spep_2 + 542, 1144 ,"",0.6); setSeVolumeByWorkId( spep_2 + 542, SE060, 50 ); stopSe( spep_2 + 638, SE060, 14 ); SE061 = playSe( spep_2 + 542, 1265 ,"",0.6); stopSe( spep_2 + 638, SE061, 30 ); SE063 = playSe( spep_2 + 548, 1191 ,"",0.6); stopSe( spep_2 + 598, SE063, 50 ); --気弾膨れ上がる SE062 = playSe( spep_2 + 652, 1266 ); setSeVolumeByWorkId( spep_2 + 652, SE062, 0 ); setSeVolumeByWorkId( spep_2 + 653, SE062, 6.2 ); setSeVolumeByWorkId( spep_2 + 654, SE062, 12.4 ); setSeVolumeByWorkId( spep_2 + 655, SE062, 18.6 ); setSeVolumeByWorkId( spep_2 + 656, SE062, 24.8 ); setSeVolumeByWorkId( spep_2 + 657, SE062, 31 ); setSeVolumeByWorkId( spep_2 + 658, SE062, 37.2 ); setSeVolumeByWorkId( spep_2 + 659, SE062, 43.4 ); setSeVolumeByWorkId( spep_2 + 660, SE062, 50 ); setStartTimeMs( SE062, 1833 ); stopSe( spep_2 + 736, SE062, 24 ); SE067 = playSe( spep_2 + 680, 1306 ); setSeVolumeByWorkId( spep_2 + 680, SE067, 70 ); stopSe( spep_2 + 724, SE067, 18 ); SE068 = playSe( spep_2 + 680, 1307 ); setSeVolumeByWorkId( spep_2 + 680, SE068, 71 ); stopSe( spep_2 + 726, SE068, 16 ); SE069 = playSe( spep_2 + 680, 1282 ,"",0.6); setSeVolumeByWorkId( spep_2 + 680, SE069, 50 ); --気弾押し込む SE064 = playSe( spep_2 + 628, 1056 ); SE065 = playSe( spep_2 + 636, 1114 ); stopSe( spep_2 + 686, SE065, 28 ); SE066 = playSe( spep_2 + 640, 1024 ); setSeVolumeByWorkId( spep_2 + 640, SE066, 78 ); stopSe( spep_2 + 668, SE066, 16 ); --爆発 SE070 = playSe( spep_2 + 740, 1159 ); setSeVolumeByWorkId( spep_2 + 740, SE070, 88 ); SE071 = playSe( spep_2 + 744, 1188 ); setSeVolumeByWorkId( spep_2 + 744, SE071, 87 ); SE072 = playSe( spep_2 + 750, 1067 ); setSeVolumeByWorkId( spep_2 + 750, SE072, 138 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 710 ); endPhase( spep_2 + 810 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭、セリフカットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, beginning, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 90, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 90, beginning, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 90, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 90, 510); setEffMoveKey( spep_x +84, ctgogo, 90, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --入り SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 16 ); SE002 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_1 + 0, SE_05 ); --入り stopSe( spep_1 + 10, SE001, 0 ); stopSe( spep_1 + 10, SE002, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- フリーザ突撃〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 820, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 820, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 820, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 820, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 820, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 820, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 820, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 820, finish_b, 255 ); --SE --ゴルフリ飛んでくる SE005 = playSe( spep_2 + 0, 1182 ); setSeVolumeByWorkId( spep_2 + 0, SE005, 126 ); SE006 = playSe( spep_2 + 0, 1314 ); setSeVolumeByWorkId( spep_2 + 0, SE006, 86 ); SE007 = playSe( spep_2 + 14, 1167 ); setSeVolumeByWorkId( spep_2 + 14, SE007, 34 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 820, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctbago = entryEffectLife( spep_2-3 + 94, 10021, 14, 0x100, -1, 0, 149.5, 104.4 );--バゴォッ setEffShake( spep_2-3 + 94, ctbago, 14, 10 ); setEffMoveKey( spep_2-3 + 94, ctbago, 149.5, 104.4 , 0 ); setEffMoveKey( spep_2-3 + 96, ctbago, 110, 197.2 , 0 ); setEffMoveKey( spep_2-3 + 98, ctbago, 122.2, 167.5 , 0 ); setEffMoveKey( spep_2-3 + 100, ctbago, 126.5, 203.2 , 0 ); setEffMoveKey( spep_2-3 + 102, ctbago, 90.1, 227.8 , 0 ); setEffMoveKey( spep_2-3 + 104, ctbago, 81.2, 217.5 , 0 ); setEffMoveKey( spep_2-3 + 106, ctbago, 79.8, 262.2 , 0 ); setEffMoveKey( spep_2-3 + 108, ctbago, 44.3, 276.1 , 0 ); setEffScaleKey( spep_2-3 + 94, ctbago, 1.17, 1.23 ); setEffScaleKey( spep_2-3 + 96, ctbago, 2.62, 2.74 ); setEffScaleKey( spep_2-3 + 98, ctbago, 2.63, 2.75 ); setEffScaleKey( spep_2-3 + 100, ctbago, 2.66, 2.79 ); setEffScaleKey( spep_2-3 + 102, ctbago, 2.72, 2.85 ); setEffScaleKey( spep_2-3 + 104, ctbago, 3, 3.14 ); setEffScaleKey( spep_2-3 + 106, ctbago, 3.16, 3.31 ); setEffScaleKey( spep_2-3 + 108, ctbago, 3.22, 3.37 ); setEffRotateKey( spep_2-3 + 94, ctbago, 30 ); setEffRotateKey( spep_2-3 + 108, ctbago, 30 ); setEffAlphaKey( spep_2-3 + 94, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 102, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 104, ctbago, 126 ); setEffAlphaKey( spep_2-3 + 106, ctbago, 50 ); setEffAlphaKey( spep_2-3 + 108, ctbago, 23 ); --文字エントリー ctzudodo = entryEffectLife( spep_2-3 + 320, 10014, 58, 0x100, -1, 0, 20.8, 259.6 );--ズドドドッ setEffShake( spep_2-3 + 320, ctzudodo, 58, 10 ); setEffMoveKey( spep_2-3 + 320, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 322, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 324, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 326, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 328, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 330, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 332, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 334, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 336, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 338, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 340, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 342, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 344, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 346, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 348, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 350, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 352, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 354, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 356, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 358, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 360, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 362, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 364, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 366, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 368, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 370, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 372, ctzudodo, 21, 278.2 , 0 ); setEffMoveKey( spep_2-3 + 374, ctzudodo, 20.8, 259.6 , 0 ); setEffMoveKey( spep_2-3 + 376, ctzudodo, 36.9, 281.1 , 0 ); setEffMoveKey( spep_2-3 + 378, ctzudodo, 21, 278.2 , 0 ); setEffScaleKey( spep_2-3 + 320, ctzudodo, 2.67, 2.69 ); setEffScaleKey( spep_2-3 + 378, ctzudodo, 2.67, 2.69 ); setEffRotateKey( spep_2-3 + 320, ctzudodo, -17.6 ); setEffRotateKey( spep_2-3 + 378, ctzudodo, -17.6 ); setEffAlphaKey( spep_2-3 + 320, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 378, ctzudodo, 255 ); --敵の動き setDisp( spep_2-3 + 80, 1, 1); setDisp( spep_2-1 + 110, 1, 0); changeAnime( spep_2-3 + 80, 1, 104); changeAnime( spep_2-3 + 86, 1, 108); setMoveKey( spep_2-3 + 80, 1, 0, 0 , 0 ); setMoveKey( spep_2-3 + 82, 1, 1.1, -0.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, 4.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 85, 1, 4.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 86, 1, 22.9, 14.5 , 0 ); setMoveKey( spep_2-3 + 88, 1, 30.4, 10.3 , 0 ); setMoveKey( spep_2-3 + 90, 1, 40.1, 5 , 0 ); setMoveKey( spep_2-3 + 92, 1, 51.8, -1.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 65.8, -9.3 , 0 ); setMoveKey( spep_2-3 + 96, 1, 81.8, -18.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 100, -28.3 , 0 ); setMoveKey( spep_2-3 + 100, 1, 120.4, -39.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 142.9, -52.1 , 0 ); setMoveKey( spep_2-3 + 104, 1, 167.5, -65.8 , 0 ); setMoveKey( spep_2-3 + 106, 1, 194.3, -80.7 , 0 ); setMoveKey( spep_2-3 + 108, 1, 223.2, -96.7 , 0 ); setMoveKey( spep_2-1 + 110, 1, 239.5, -104.9 , 0 ); setScaleKey( spep_2-3 + 80, 1,1.86, 1.86 ); setScaleKey( spep_2-3 + 82, 1,1.86, 1.86 ); setScaleKey( spep_2-3 + 84, 1,1.83, 1.83 ); setScaleKey( spep_2-3 + 85, 1,1.83, 1.83 ); setScaleKey( spep_2-3 + 86, 1,1.8, 1.8 ); setScaleKey( spep_2-3 + 88, 1,1.75, 1.75 ); setScaleKey( spep_2-3 + 90, 1,1.7, 1.7 ); setScaleKey( spep_2-3 + 92, 1,1.63, 1.63 ); setScaleKey( spep_2-3 + 94, 1,1.55, 1.55 ); setScaleKey( spep_2-3 + 96, 1,1.44, 1.44 ); setScaleKey( spep_2-3 + 98, 1,1.34, 1.34 ); setScaleKey( spep_2-3 + 100, 1,1.22, 1.22 ); setScaleKey( spep_2-3 + 102, 1,1.09, 1.09 ); setScaleKey( spep_2-3 + 104, 1,0.94, 0.94 ); setScaleKey( spep_2-3 + 106, 1,0.78, 0.78 ); setScaleKey( spep_2-3 + 108, 1,0.61, 0.61 ); setScaleKey( spep_2-1 + 110, 1,0.61, 0.61 ); setRotateKey( spep_2-3 + 80, 1, 10 ); setRotateKey( spep_2-3 + 85, 1, 10 ); setRotateKey( spep_2-3 + 86, 1, 25 ); setRotateKey( spep_2-1 + 110, 1, 25 ); --敵の動き setDisp( spep_2-3 + 410, 1, 1); setDisp( spep_2-1 + 478, 1, 0); changeAnime( spep_2-3 + 410, 1, 8); changeAnime( spep_2-3 + 460, 1, 6); setMoveKey( spep_2-3 + 410, 1, 206.4, 281 , 0 ); setMoveKey( spep_2-3 + 412, 1, 209.4, 289.3 , 0 ); setMoveKey( spep_2-3 + 414, 1, 189.2, 258.7 , 0 ); setMoveKey( spep_2-3 + 416, 1, 169.9, 242.8 , 0 ); setMoveKey( spep_2-3 + 418, 1, 89.9, 174.3 , 0 ); setMoveKey( spep_2-3 + 420, 1, 52.7, 126.1 , 0 ); setMoveKey( spep_2-3 + 422, 1, 6.5, 89 , 0 ); setMoveKey( spep_2-3 + 424, 1, -3.1, 63.2 , 0 ); setMoveKey( spep_2-3 + 426, 1, -39.9, 39.3 , 0 ); setMoveKey( spep_2-3 + 428, 1, -49.6, 24.9 , 0 ); setMoveKey( spep_2-3 + 430, 1, -62.7, 11.8 , 0 ); setMoveKey( spep_2-3 + 432, 1, -73.3, 1.3 , 0 ); setMoveKey( spep_2-3 + 434, 1, -81.7, -7.2 , 0 ); setMoveKey( spep_2-3 + 436, 1, -88.5, -13.9 , 0 ); setMoveKey( spep_2-3 + 438, 1, -93.8, -19.2 , 0 ); setMoveKey( spep_2-3 + 440, 1, -97.7, -23.1 , 0 ); setMoveKey( spep_2-3 + 442, 1, -100.6, -26 , 0 ); setMoveKey( spep_2-3 + 444, 1, -102.5, -27.9 , 0 ); setMoveKey( spep_2-3 + 446, 1, -103.6, -28.9 , 0 ); setMoveKey( spep_2-3 + 448, 1, -103.9, -29.2 , 0 ); setMoveKey( spep_2-3 + 450, 1, -70.5, -27.7 , 0 ); setMoveKey( spep_2-3 + 452, 1, -86.1, 25.7 , 0 ); setMoveKey( spep_2-3 + 454, 1, -45.9, 4.5 , 0 ); setMoveKey( spep_2-3 + 456, 1, -30.2, 67.8 , 0 ); setMoveKey( spep_2-3 + 458, 1, -37.2, 25.9 , 0 ); setMoveKey( spep_2-3 + 459, 1, -37.2, 25.9 , 0 ); setMoveKey( spep_2-3 + 460, 1, -38.2, 43.7 , 0 ); setMoveKey( spep_2-3 + 462, 1, -39.6, 27.4 , 0 ); setMoveKey( spep_2-3 + 464, 1, -46.8, 20 , 0 ); setMoveKey( spep_2-3 + 466, 1, -59.9, 5.9 , 0 ); setMoveKey( spep_2-3 + 468, 1, -81.8, -18.5 , 0 ); setMoveKey( spep_2-3 + 470, 1, -117.3, -58.4 , 0 ); setMoveKey( spep_2-3 + 472, 1, -173.3, -122 , 0 ); setMoveKey( spep_2-3 + 474, 1, -260.5, -221.4 , 0 ); setMoveKey( spep_2-3 + 476, 1, -395.4, -375.6 , 0 ); setMoveKey( spep_2-1 + 478, 1, -395.3, -374.7 , 0 ); setScaleKey( spep_2-3 + 410, 1, 0.6, 0.6 ); setScaleKey( spep_2-1 + 478, 1, 0.6, 0.6 ); setRotateKey( spep_2-3 + 410, 1, -30 ); setRotateKey( spep_2-3 + 459, 1, -30 ); setRotateKey( spep_2-3 + 460, 1, -75.1 ); setRotateKey( spep_2-3 + 462, 1, -75.2 ); setRotateKey( spep_2-3 + 464, 1, -75.5 ); setRotateKey( spep_2-3 + 466, 1, -76.1 ); setRotateKey( spep_2-3 + 468, 1, -77 ); setRotateKey( spep_2-3 + 470, 1, -78.4 ); setRotateKey( spep_2-3 + 472, 1, -80.8 ); setRotateKey( spep_2-3 + 474, 1, -84.4 ); setRotateKey( spep_2-3 + 476, 1, -90 ); setRotateKey( spep_2-1 + 478, 1, -90 ); --敵の動き setDisp( spep_2-3 + 528, 1, 1); setDisp( spep_2-1 + 598, 1, 0); changeAnime( spep_2-3 + 528, 1, 106); a=0; b=-28; setMoveKey( spep_2-3 + 528, 1, 17.8+a, 8.7+b , 0 ); setMoveKey( spep_2-3 + 530, 1, 25.3+a, 5.7+b , 0 ); setMoveKey( spep_2-3 + 532, 1, 19.9+a, 7.7+b , 0 ); setMoveKey( spep_2-3 + 534, 1, 24.9+a, 3.4+b , 0 ); setMoveKey( spep_2-3 + 536, 1, 19.5+a, 7+b , 0 ); setMoveKey( spep_2-3 + 538, 1, 24.4+a, 5.4+b , 0 ); setMoveKey( spep_2-3 + 540, 1, 19.6+a, 4.1+b , 0 ); setMoveKey( spep_2-3 + 542, 1, 25.7+a, 6.1+b , 0 ); setMoveKey( spep_2-3 + 544, 1, 19.3+a, 6.2+b , 0 ); setMoveKey( spep_2-3 + 546, 1, 23.8+a, 3.3+b , 0 ); setMoveKey( spep_2-3 + 548, 1, 20.7+a, 10.1+b , 0 ); setMoveKey( spep_2-3 + 550, 1, 25.6+a, 3.7+b , 0 ); setMoveKey( spep_2-3 + 552, 1, 20.1+a, 7+b , 0 ); setMoveKey( spep_2-3 + 554, 1, 23.4+a, 8.1+b , 0 ); setMoveKey( spep_2-3 + 556, 1, 21.3+a, 2.6+b , 0 ); setMoveKey( spep_2-3 + 558, 1, 21.5+a, 7.5+b , 0 ); setMoveKey( spep_2-3 + 560, 1, 21.8+a, 5.9+b , 0 ); setMoveKey( spep_2-3 + 562, 1, 23.6+a, 5+b , 0 ); setMoveKey( spep_2-3 + 564, 1, 20.9+a, 7.2+b , 0 ); setMoveKey( spep_2-3 + 566, 1, 23+a, 4.5+b , 0 ); setMoveKey( spep_2-3 + 568, 1, 20.6+a, 8.2+b , 0 ); setMoveKey( spep_2-3 + 570, 1, 21.1+a, 3.8+b , 0 ); setMoveKey( spep_2-3 + 572, 1, 23.6+a, 7.4+b , 0 ); setMoveKey( spep_2-3 + 574, 1, 20.3+a, 5.8+b , 0 ); setMoveKey( spep_2-3 + 576, 1, 23.3+a, 5.7+b , 0 ); setMoveKey( spep_2-3 + 578, 1, 22.2+a, 7.7+b , 0 ); setMoveKey( spep_2-3 + 580, 1, 23.3+a, 3.8+b , 0 ); setMoveKey( spep_2-1 + 598, 1, 23.3+a, 3.8+b , 0 ); setScaleKey( spep_2-3 + 528, 1, 2, 2 ); setScaleKey( spep_2-1 + 598, 1, 2, 2 ); setRotateKey( spep_2-3 + 528, 1, -45 ); setRotateKey( spep_2-1 + 598, 1, -45 ); --SE --ゴルフリ飛んでくる stopSe( spep_2 + 102, SE006, 16 ); SE008 = playSe( spep_2 + 50, 1277 ,"",0.6); setSeVolumeByWorkId( spep_2 + 50, SE008, 200 ); --パンチヒット SE009 = playSe( spep_2 + 78, 1189 ); SE010 = playSe( spep_2 + 82, 1187 ); setSeVolumeByWorkId( spep_2 + 82, SE010, 100 ); SE011 = playSe( spep_2 + 84, 1110 ); --岩ヒット SE012 = playSe( spep_2 + 108, 1061 ); setSeVolumeByWorkId( spep_2 + 108, SE012, 81 ); SE013 = playSe( spep_2 + 108, 1159 ); setSeVolumeByWorkId( spep_2 + 108, SE013, 91 ); --17号横切る SE014 = playSe( spep_2 + 172, 44 ); setSeVolumeByWorkId( spep_2 + 172, SE014, 81 ); --高速移動 SE015 = playSe( spep_2 + 198, 1048 ); setSeVolumeByWorkId( spep_2 + 198, SE015, 60 ); stopSe( spep_2 + 198 + 10,SE015,0); SE018 = playSe( spep_2 + 204, 1048 ); setSeVolumeByWorkId( spep_2 + 204, SE018, 44 ); stopSe( spep_2 + 204 + 10,SE018,0); SE019 = playSe( spep_2 + 210, 1048 ); setSeVolumeByWorkId( spep_2 + 210, SE019, 50 ); stopSe( spep_2 + 210 + 10,SE019,0); SE020 = playSe( spep_2 + 216, 1048 ); setSeVolumeByWorkId( spep_2 + 216, SE020, 65 ); stopSe( spep_2 + 216 + 10,SE020,0); SE021 = playSe( spep_2 + 222, 1048 ); setSeVolumeByWorkId( spep_2 + 222, SE021, 48 ); stopSe( spep_2 + 222 + 10,SE021,0); SE022 = playSe( spep_2 + 228, 1048 ); setSeVolumeByWorkId( spep_2 + 228, SE022, 55 ); stopSe( spep_2 + 228 + 10,SE022,0); SE024 = playSe( spep_2 + 234, 1048 ); setSeVolumeByWorkId( spep_2 + 234, SE024, 57 ); stopSe( spep_2 + 234 + 10,SE024,0); SE025 = playSe( spep_2 + 240, 1048 ); setSeVolumeByWorkId( spep_2 + 240, SE025, 73 ); stopSe( spep_2 + 240 + 10,SE025,0); SE026 = playSe( spep_2 + 246, 1048 ); setSeVolumeByWorkId( spep_2 + 246, SE026, 54 ); stopSe( spep_2 + 246 + 10,SE026,0); SE027 = playSe( spep_2 + 252, 1048 ); setSeVolumeByWorkId( spep_2 + 252, SE027, 48 ); stopSe( spep_2 + 252 + 10,SE027,0); SE028 = playSe( spep_2 + 258, 1048 ); setSeVolumeByWorkId( spep_2 + 258, SE028, 48 ); stopSe( spep_2 + 258 + 10,SE028,0); --高速移動(ベース) SE016 = playSe( spep_2 + 198, 8 ); SE017 = playSe( spep_2 + 198, 9 ); setSeVolumeByWorkId( spep_2 + 198, SE017, 70 ); SE042 = playSe( spep_2 + 324, 9 ); stopSe( spep_2 + 388, SE042, 0 ); --画面遷移 SE023 = playSe( spep_2 + 228, 1072 ); --連続気弾 SE029 = playSe( spep_2 + 262, 1016 ,"",0.5); stopSe( spep_2 + 262 +14,SE029,10); SE030 = playSe( spep_2 + 268, 1016 ,"",0.5); stopSe( spep_2 + 268 +14,SE030,10); SE031 = playSe( spep_2 + 274, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 274, SE031, 76 ); stopSe( spep_2 + 274 +14,SE031,10); SE032 = playSe( spep_2 + 280, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 280, SE032, 93 ); stopSe( spep_2 + 280 +14,SE032,10); SE033 = playSe( spep_2 + 286, 1016 ,"",0.5); stopSe( spep_2 + 286 +14,SE033,10); SE034 = playSe( spep_2 + 292, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 292, SE034, 95 ); stopSe( spep_2 + 292 +14,SE034,10); SE035 = playSe( spep_2 + 298, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 298, SE035, 76 ); stopSe( spep_2 + 298 +14,SE035,10); SE036 = playSe( spep_2 + 304, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 304, SE036, 68 ); stopSe( spep_2 + 304 +14,SE036,10); SE037 = playSe( spep_2 + 310, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 310, SE037, 87 ); stopSe( spep_2 + 310 +14,SE037,10); --連続爆発 SE038 = playSe( spep_2 + 316, 1025 ); stopSe( spep_2 + 324, SE038, 12 ); setSeVolumeByWorkId( spep_2 + 316, SE038, 130 ); SE040 = playSe( spep_2 + 322, 1024 ); setSeVolumeByWorkId( spep_2 + 322, SE040, 120 ); SE043 = playSe( spep_2 + 326, 1025 ,"",0.6); setSeVolumeByWorkId( spep_2 + 326, SE043, 130 ); stopSe( spep_2 + 334, SE043, 12 ); SE046 = playSe( spep_2 + 338, 1025 ,"",0.6); setSeVolumeByWorkId( spep_2 + 338, SE046, 130 ); stopSe( spep_2 + 346, SE046, 12 ); --爆発中気弾 --SE039 = playSe( spep_2 + 316, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 316, SE039, 69 ); --stopSe( spep_2 + 316 +12,SE039,8); SE041 = playSe( spep_2 + 322, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 322, SE041, 72 ); stopSe( spep_2 + 322 +12,SE041,8); --SE044 = playSe( spep_2 + 328, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 328, SE044, 60 ); --stopSe( spep_2 + 328 +12,SE044,8); SE045 = playSe( spep_2 + 334, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE045, 82 ); stopSe( spep_2 + 334 +12,SE045,8); --SE047 = playSe( spep_2 + 340, 1016 ,"",0.5); --setSeVolumeByWorkId( spep_2 + 340, SE047, 85 ); --stopSe( spep_2 + 340 +12,SE047,8); SE048 = playSe( spep_2 + 346, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 346, SE048, 86 ); stopSe( spep_2 + 346 +12,SE048,8); SE049 = playSe( spep_2 + 352, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 352, SE049, 80 ); stopSe( spep_2 + 352 +12,SE049,8); SE050 = playSe( spep_2 + 358, 1016 ,"",0.5); setSeVolumeByWorkId( spep_2 + 358, SE050, 67 ); stopSe( spep_2 + 358 +12,SE050,8); --ゴルフリ飛んでくる SE051 = playSe( spep_2 + 378, 1116 ); stopSe( spep_2 + 400, SE051, 16 ); SE052 = playSe( spep_2 + 378, 1117 ); stopSe( spep_2 + 400, SE052, 16 ); --キックヒット SE053 = playSe( spep_2 + 402, 1123 ); setSeVolumeByWorkId( spep_2 + 402, SE053, 88 ); SE054 = playSe( spep_2 + 402, 1011 ); setSeVolumeByWorkId( spep_2 + 402, SE054, 85 ); --岩爆発 SE055 = playSe( spep_2 + 442, 1061 ); setSeVolumeByWorkId( spep_2 + 442, SE055, 85 ); SE056 = playSe( spep_2 + 442, 1011 ); --そして地面へ SE057 = playSe( spep_2 + 478, 1061 ); setSeVolumeByWorkId( spep_2 + 478, SE057, 82 ); SE058 = playSe( spep_2 + 478, 1159 ); setSeVolumeByWorkId( spep_2 + 478, SE058, 84 ); setPitch( spep_2 + 550, SE059, 500 ); setTimeStretch( SE059, 1.33, 10, 1 ); --17号気弾溜め SE059 = playSe( spep_2 + 542, 45 ); setSeVolumeByWorkId( spep_2 + 542, SE059, 56 ); setPitch( spep_2 + 542, SE059, 500 ); setTimeStretch( SE059, 1.33, 10, 1 ); SE060 = playSe( spep_2 + 542, 1144 ,"",0.6); setSeVolumeByWorkId( spep_2 + 542, SE060, 50 ); stopSe( spep_2 + 638, SE060, 14 ); SE061 = playSe( spep_2 + 542, 1265 ,"",0.6); stopSe( spep_2 + 638, SE061, 30 ); SE063 = playSe( spep_2 + 548, 1191 ,"",0.6); stopSe( spep_2 + 598, SE063, 50 ); --気弾膨れ上がる SE062 = playSe( spep_2 + 652, 1266 ); setSeVolumeByWorkId( spep_2 + 652, SE062, 0 ); setSeVolumeByWorkId( spep_2 + 653, SE062, 6.2 ); setSeVolumeByWorkId( spep_2 + 654, SE062, 12.4 ); setSeVolumeByWorkId( spep_2 + 655, SE062, 18.6 ); setSeVolumeByWorkId( spep_2 + 656, SE062, 24.8 ); setSeVolumeByWorkId( spep_2 + 657, SE062, 31 ); setSeVolumeByWorkId( spep_2 + 658, SE062, 37.2 ); setSeVolumeByWorkId( spep_2 + 659, SE062, 43.4 ); setSeVolumeByWorkId( spep_2 + 660, SE062, 50 ); setStartTimeMs( SE062, 1833 ); stopSe( spep_2 + 736, SE062, 24 ); SE067 = playSe( spep_2 + 680, 1306 ); setSeVolumeByWorkId( spep_2 + 680, SE067, 70 ); stopSe( spep_2 + 724, SE067, 18 ); SE068 = playSe( spep_2 + 680, 1307 ); setSeVolumeByWorkId( spep_2 + 680, SE068, 71 ); stopSe( spep_2 + 726, SE068, 16 ); SE069 = playSe( spep_2 + 680, 1282 ,"",0.6); setSeVolumeByWorkId( spep_2 + 680, SE069, 50 ); --気弾押し込む SE064 = playSe( spep_2 + 628, 1056 ); SE065 = playSe( spep_2 + 636, 1114 ); stopSe( spep_2 + 686, SE065, 28 ); SE066 = playSe( spep_2 + 640, 1024 ); setSeVolumeByWorkId( spep_2 + 640, SE066, 78 ); stopSe( spep_2 + 668, SE066, 16 ); --爆発 SE070 = playSe( spep_2 + 740, 1159 ); setSeVolumeByWorkId( spep_2 + 740, SE070, 88 ); SE071 = playSe( spep_2 + 744, 1188 ); setSeVolumeByWorkId( spep_2 + 744, SE071, 87 ); SE072 = playSe( spep_2 + 750, 1067 ); setSeVolumeByWorkId( spep_2 + 750, SE072, 138 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 710 ); endPhase( spep_2 + 810 ); end