--1021170:ジーン_破壊神の切り札 --sp_effect_a9_00081 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156947 ;-- 登場~気弾作成 SP_02= 156948 ;-- セリフカットイン SP_03= 156949 ;-- 敵に気弾をはなち、フィニッシュまで SP_04= 156950 ;-- 敵に気弾をはなち、フィニッシュまで --エフェクト(味方) SP_01x= 156947 ;-- 登場~気弾作成 SP_02x= 156948 ;-- セリフカットイン SP_03x= 156951 ;-- 敵に気弾をはなち、フィニッシュまで (敵) SP_04x= 156952 ;-- 敵に気弾をはなち、フィニッシュまで (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場~気弾作成 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 146, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, 1.0, 1.0 ); setEffScaleKey( spep_0 + 146, beginning, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 146, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 144, beginning, 255 ); setEffAlphaKey( spep_0 + 145, beginning, 255 ); setEffAlphaKey( spep_0 + 146, beginning, 0 ); --SE --手合わせる SE001 = playSe( spep_0 + 14, 1003 ); SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 76 ); SE004 = playSe( spep_0 + 28, 1006 ); --気弾溜め SE005 = playSe( spep_0 + 60, 1200 ,"",0.6); setSeVolumeByWorkId( spep_0 + 60, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 61, SE005, 62.8 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 125.6 ); setSeVolumeByWorkId( spep_0 + 63, SE005, 188.4 ); setSeVolumeByWorkId( spep_0 + 64, SE005, 251 ); setStartTimeMs( SE005, 417 ); stopSe( spep_0 + 134, SE005, 22 ); SE006 = playSe( spep_0 + 60, 1276 ); setPitch( spep_0 + 60, SE006, -400 ); setTimeStretch( SE006, 0.73, 10, 1 ); stopSe( spep_0 + 78, SE006, 20 ); SE007 = playSe( spep_0 + 62, 1158 ,"",0.6); setSeVolumeByWorkId( spep_0 + 62, SE007, 59 ); SE008 = playSe( spep_0 + 70, 1214 ); SE009 = playSe( spep_0 + 70, 49 ); setSeVolumeByWorkId( spep_0 + 70, SE009, 79 ); SE010 = playSe( spep_0 + 104, 49 ); setSeVolumeByWorkId( spep_0 + 104, SE010, 79 ); --腕構える SE011 = playSe( spep_0 + 120, 1003 ); --気弾溜め SE012 = playSe( spep_0 + 138, 49 ); setSeVolumeByWorkId( spep_0 + 138, SE012, 79 ); --次の準備 spep_1=spep_0+146; ------------------------------------------------------ -- セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 104, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 104, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 104, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 104, tame, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --気弾溜め SE003 = playSe( spep_1 + 14, 1255 ,"",0.6); setSeVolumeByWorkId( spep_1 + 14, SE003, 0 ); setSeVolumeByWorkId( spep_1 + 15, SE003, 12.6 ); setSeVolumeByWorkId( spep_1 + 16, SE003, 25.2 ); setSeVolumeByWorkId( spep_1 + 17, SE003, 37.8 ); setSeVolumeByWorkId( spep_1 + 18, SE003, 50.4 ); setSeVolumeByWorkId( spep_1 + 19, SE003, 63 ); setSeVolumeByWorkId( spep_1 + 20, SE003, 75.6 ); setSeVolumeByWorkId( spep_1 + 21, SE003, 88.2 ); setSeVolumeByWorkId( spep_1 + 22, SE003, 100.8 ); setSeVolumeByWorkId( spep_1 + 23, SE003, 113.4 ); setSeVolumeByWorkId( spep_1 + 24, SE003, 126 ); setStartTimeMs( SE003, 2317 ); --腕振り上げる SE013 = playSe( spep_1 + 20, 1116 ); stopSe( spep_1 + 42, SE013, 12 ); SE014 = playSe( spep_1 + 24, 1004 ); --顔カットイン SE015 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 96, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+104; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --気弾溜め stopSe( spep_2 + 0, SE003, 0 ); stopSe( spep_2 + 8, SE007, 0 ); stopSe( spep_2 + 8, SE008, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵に気弾をはなち、フィニッシュまで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 106, 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3-3 + 66, 1, 105 ); setMoveKey( spep_3 + 0, 1, 346.7, -182.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339, -168 , 0 ); setMoveKey( spep_3-3 + 4, 1, 331.3, -153.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 323.6, -138.4 , 0 ); setMoveKey( spep_3-3 + 8, 1, 315.9, -123.7 , 0 ); setMoveKey( spep_3-3 + 10, 1, 308.2, -108.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 300.6, -94.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 292.8, -79.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 285.1, -64.6 , 0 ); setMoveKey( spep_3-3 + 18, 1, 277.5, -49.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 269.7, -35 , 0 ); setMoveKey( spep_3-3 + 22, 1, 262.1, -20.3 , 0 ); setMoveKey( spep_3-3 + 24, 1, 254.3, -5.5 , 0 ); setMoveKey( spep_3-3 + 26, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 246.6, -22.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, 246.6, 49.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 246.6, -14.6 , 0 ); setMoveKey( spep_3-3 + 38, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 65, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 251.1, 29.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 252.9, 43.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 254.5, 29.3 , 0 ); setMoveKey( spep_3-3 + 72, 1, 248.1, 16.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, 257.6, 29.4 , 0 ); setMoveKey( spep_3-3 + 76, 1, 280, 55 , 0 ); setMoveKey( spep_3-3 + 78, 1, 260.4, 29.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 249.6, -1.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 262.8, 29.6 , 0 ); setMoveKey( spep_3-3 + 84, 1, 263.8, 29.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 264.8, 29.7 , 0 ); setMoveKey( spep_3-3 + 88, 1, 265.7, 29.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 266.5, 29.7 , 0 ); setMoveKey( spep_3-3 + 92, 1, 267.2, 29.7 , 0 ); setMoveKey( spep_3-3 + 94, 1, 267.8, 29.8 , 0 ); setMoveKey( spep_3-3 + 96, 1, 268.3, 29.8 , 0 ); setMoveKey( spep_3-3 + 98, 1, 268.7, 29.8 , 0 ); setMoveKey( spep_3-3 + 100, 1, 269, 29.8 , 0 ); setMoveKey( spep_3-3 + 102, 1, 269.3, 29.8 , 0 ); setMoveKey( spep_3-3 + 104, 1, 269.4, 29.8 , 0 ); setMoveKey( spep_3-3 + 106, 1, 269.5, 29.8 , 0 ); setScaleKey( spep_3 + 0, 1,1,1); --setScaleKey( spep_3-3 + 2, 1,1,1); setScaleKey( spep_3-3 + 4, 1,0.93,0.93); setScaleKey( spep_3-3 + 6, 1,0.93,0.93); setScaleKey( spep_3-3 + 8, 1,0.87,0.87); setScaleKey( spep_3-3 + 12, 1, 0.87,0.87); setScaleKey( spep_3-3 + 14, 1, 0.8,0.8); setScaleKey( spep_3-3 + 18, 1, 0.8,0.8); setScaleKey( spep_3-3 + 20, 1, 0.73,0.73); setScaleKey( spep_3-3 + 22, 1, 0.73,0.73); setScaleKey( spep_3-3 + 24, 1, 0.67,0.67); setScaleKey( spep_3-3 + 65, 1, 0.67,0.67); setScaleKey( spep_3-3 + 66, 1, 0.72,0.72); setScaleKey( spep_3-3 + 68, 1, 0.66,0.66); setScaleKey( spep_3-3 + 70, 1, 0.6,0.6); setScaleKey( spep_3-3 + 72, 1, 0.55,0.55); setScaleKey( spep_3-3 + 74, 1, 0.5,0.5); setScaleKey( spep_3-3 + 76, 1, 0.46,0.46); setScaleKey( spep_3-3 + 78, 1, 0.42,0.42); setScaleKey( spep_3-3 + 80, 1, 0.38,0.38); setScaleKey( spep_3-3 + 82, 1, 0.34,0.34); setScaleKey( spep_3-3 + 84, 1, 0.31,0.31); setScaleKey( spep_3-3 + 86, 1, 0.27,0.27); setScaleKey( spep_3-3 + 88, 1, 0.25,0.25); setScaleKey( spep_3-3 + 90, 1, 0.22,0.22); setScaleKey( spep_3-3 + 92, 1, 0.2,0.2); setScaleKey( spep_3-3 + 94, 1, 0.19,0.19); setScaleKey( spep_3-3 + 96, 1, 0.16,0.16); setScaleKey( spep_3-3 + 98, 1, 0.15,0.15); setScaleKey( spep_3-3 + 100, 1,0.14,0.14); setScaleKey( spep_3-3 + 102, 1,0.14,0.14); setScaleKey( spep_3-3 + 104, 1,0.13,0.13); setScaleKey( spep_3-3 + 106, 1,0.13,0.13); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 106, 1, 0 ); --SE --発車前溜め SE016 = playSe( spep_3 + 0, 1255 ); setStartTimeMs( SE016, 2317 ); stopSe( spep_3 + 22, SE016, 10 ); SE018 = playSe( spep_3 + 0, 49 ); --気弾発射 SE019 = playSe( spep_3 + 24, 1027 ); setSeVolumeByWorkId( spep_3 + 24, SE019, 78 ); SE020 = playSe( spep_3 + 24, 1179 ); SE021 = playSe( spep_3 + 24, 1145 ,"",0.6); setSeVolumeByWorkId( spep_3 + 24, SE021, 73 ); SE022 = playSe( spep_3 + 24, 1177 ,"",0.6); SE023 = playSe( spep_3 + 30, 1211 ); setSeVolumeByWorkId( spep_3 + 30, SE023, 83 ); --敵ヒット SE024 = playSe( spep_3 + 58, 1021 ); --爆発 SE025 = playSe( spep_3 + 104, 1160 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 70 ); endPhase( spep_3 +170 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 登場~気弾作成 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 146, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, -1.0, 1.0 ); setEffScaleKey( spep_0 + 146, beginning, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 146, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 144, beginning, 255 ); setEffAlphaKey( spep_0 + 145, beginning, 255 ); setEffAlphaKey( spep_0 + 146, beginning, 0 ); --SE --手合わせる SE001 = playSe( spep_0 + 14, 1003 ); SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 76 ); SE004 = playSe( spep_0 + 28, 1006 ); --気弾溜め SE005 = playSe( spep_0 + 60, 1200 ,"",0.6); setSeVolumeByWorkId( spep_0 + 60, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 61, SE005, 62.8 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 125.6 ); setSeVolumeByWorkId( spep_0 + 63, SE005, 188.4 ); setSeVolumeByWorkId( spep_0 + 64, SE005, 251 ); setStartTimeMs( SE005, 417 ); stopSe( spep_0 + 134, SE005, 22 ); SE006 = playSe( spep_0 + 60, 1276 ); setPitch( spep_0 + 60, SE006, -400 ); setTimeStretch( SE006, 0.73, 10, 1 ); stopSe( spep_0 + 78, SE006, 20 ); SE007 = playSe( spep_0 + 62, 1158 ,"",0.6); setSeVolumeByWorkId( spep_0 + 62, SE007, 59 ); SE008 = playSe( spep_0 + 70, 1214 ); SE009 = playSe( spep_0 + 70, 49 ); setSeVolumeByWorkId( spep_0 + 70, SE009, 79 ); SE010 = playSe( spep_0 + 104, 49 ); setSeVolumeByWorkId( spep_0 + 104, SE010, 79 ); --腕構える SE011 = playSe( spep_0 + 120, 1003 ); --気弾溜め SE012 = playSe( spep_0 + 138, 49 ); setSeVolumeByWorkId( spep_0 + 138, SE012, 79 ); --次の準備 spep_1=spep_0+146; ------------------------------------------------------ -- セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 104, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_1 + 104, tame, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 104, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 104, tame, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --気弾溜め SE003 = playSe( spep_1 + 14, 1255 ,"",0.6); setSeVolumeByWorkId( spep_1 + 14, SE003, 0 ); setSeVolumeByWorkId( spep_1 + 15, SE003, 12.6 ); setSeVolumeByWorkId( spep_1 + 16, SE003, 25.2 ); setSeVolumeByWorkId( spep_1 + 17, SE003, 37.8 ); setSeVolumeByWorkId( spep_1 + 18, SE003, 50.4 ); setSeVolumeByWorkId( spep_1 + 19, SE003, 63 ); setSeVolumeByWorkId( spep_1 + 20, SE003, 75.6 ); setSeVolumeByWorkId( spep_1 + 21, SE003, 88.2 ); setSeVolumeByWorkId( spep_1 + 22, SE003, 100.8 ); setSeVolumeByWorkId( spep_1 + 23, SE003, 113.4 ); setSeVolumeByWorkId( spep_1 + 24, SE003, 126 ); setStartTimeMs( SE003, 2317 ); --腕振り上げる SE013 = playSe( spep_1 + 20, 1116 ); stopSe( spep_1 + 42, SE013, 12 ); SE014 = playSe( spep_1 + 24, 1004 ); --顔カットイン SE015 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 96, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+104; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --気弾溜め stopSe( spep_2 + 0, SE003, 0 ); stopSe( spep_2 + 8, SE007, 0 ); stopSe( spep_2 + 8, SE008, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵に気弾をはなち、フィニッシュまで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 106, 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3-3 + 66, 1, 105 ); setMoveKey( spep_3 + 0, 1, 346.7, -182.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339, -168 , 0 ); setMoveKey( spep_3-3 + 4, 1, 331.3, -153.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 323.6, -138.4 , 0 ); setMoveKey( spep_3-3 + 8, 1, 315.9, -123.7 , 0 ); setMoveKey( spep_3-3 + 10, 1, 308.2, -108.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 300.6, -94.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 292.8, -79.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 285.1, -64.6 , 0 ); setMoveKey( spep_3-3 + 18, 1, 277.5, -49.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 269.7, -35 , 0 ); setMoveKey( spep_3-3 + 22, 1, 262.1, -20.3 , 0 ); setMoveKey( spep_3-3 + 24, 1, 254.3, -5.5 , 0 ); setMoveKey( spep_3-3 + 26, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 246.6, -22.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, 246.6, 49.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, 246.6, -14.6 , 0 ); setMoveKey( spep_3-3 + 38, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 65, 1, 246.6, 9.4 , 0 ); setMoveKey( spep_3-3 + 66, 1, 251.1, 29.1 , 0 ); setMoveKey( spep_3-3 + 68, 1, 252.9, 43.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 254.5, 29.3 , 0 ); setMoveKey( spep_3-3 + 72, 1, 248.1, 16.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, 257.6, 29.4 , 0 ); setMoveKey( spep_3-3 + 76, 1, 280, 55 , 0 ); setMoveKey( spep_3-3 + 78, 1, 260.4, 29.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 249.6, -1.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 262.8, 29.6 , 0 ); setMoveKey( spep_3-3 + 84, 1, 263.8, 29.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 264.8, 29.7 , 0 ); setMoveKey( spep_3-3 + 88, 1, 265.7, 29.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 266.5, 29.7 , 0 ); setMoveKey( spep_3-3 + 92, 1, 267.2, 29.7 , 0 ); setMoveKey( spep_3-3 + 94, 1, 267.8, 29.8 , 0 ); setMoveKey( spep_3-3 + 96, 1, 268.3, 29.8 , 0 ); setMoveKey( spep_3-3 + 98, 1, 268.7, 29.8 , 0 ); setMoveKey( spep_3-3 + 100, 1, 269, 29.8 , 0 ); setMoveKey( spep_3-3 + 102, 1, 269.3, 29.8 , 0 ); setMoveKey( spep_3-3 + 104, 1, 269.4, 29.8 , 0 ); setMoveKey( spep_3-3 + 106, 1, 269.5, 29.8 , 0 ); setScaleKey( spep_3 + 0, 1,1,1); --setScaleKey( spep_3-3 + 2, 1,1,1); setScaleKey( spep_3-3 + 4, 1,0.93,0.93); setScaleKey( spep_3-3 + 6, 1,0.93,0.93); setScaleKey( spep_3-3 + 8, 1,0.87,0.87); setScaleKey( spep_3-3 + 12, 1, 0.87,0.87); setScaleKey( spep_3-3 + 14, 1, 0.8,0.8); setScaleKey( spep_3-3 + 18, 1, 0.8,0.8); setScaleKey( spep_3-3 + 20, 1, 0.73,0.73); setScaleKey( spep_3-3 + 22, 1, 0.73,0.73); setScaleKey( spep_3-3 + 24, 1, 0.67,0.67); setScaleKey( spep_3-3 + 65, 1, 0.67,0.67); setScaleKey( spep_3-3 + 66, 1, 0.72,0.72); setScaleKey( spep_3-3 + 68, 1, 0.66,0.66); setScaleKey( spep_3-3 + 70, 1, 0.6,0.6); setScaleKey( spep_3-3 + 72, 1, 0.55,0.55); setScaleKey( spep_3-3 + 74, 1, 0.5,0.5); setScaleKey( spep_3-3 + 76, 1, 0.46,0.46); setScaleKey( spep_3-3 + 78, 1, 0.42,0.42); setScaleKey( spep_3-3 + 80, 1, 0.38,0.38); setScaleKey( spep_3-3 + 82, 1, 0.34,0.34); setScaleKey( spep_3-3 + 84, 1, 0.31,0.31); setScaleKey( spep_3-3 + 86, 1, 0.27,0.27); setScaleKey( spep_3-3 + 88, 1, 0.25,0.25); setScaleKey( spep_3-3 + 90, 1, 0.22,0.22); setScaleKey( spep_3-3 + 92, 1, 0.2,0.2); setScaleKey( spep_3-3 + 94, 1, 0.19,0.19); setScaleKey( spep_3-3 + 96, 1, 0.16,0.16); setScaleKey( spep_3-3 + 98, 1, 0.15,0.15); setScaleKey( spep_3-3 + 100, 1,0.14,0.14); setScaleKey( spep_3-3 + 102, 1,0.14,0.14); setScaleKey( spep_3-3 + 104, 1,0.13,0.13); setScaleKey( spep_3-3 + 106, 1,0.13,0.13); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 106, 1, 0 ); --SE --発車前溜め SE016 = playSe( spep_3 + 0, 1255 ); setStartTimeMs( SE016, 2317 ); stopSe( spep_3 + 22, SE016, 10 ); SE018 = playSe( spep_3 + 0, 49 ); --気弾発射 SE019 = playSe( spep_3 + 24, 1027 ); setSeVolumeByWorkId( spep_3 + 24, SE019, 78 ); SE020 = playSe( spep_3 + 24, 1179 ); SE021 = playSe( spep_3 + 24, 1145 ,"",0.6); setSeVolumeByWorkId( spep_3 + 24, SE021, 73 ); SE022 = playSe( spep_3 + 24, 1177 ,"",0.6); SE023 = playSe( spep_3 + 30, 1211 ); setSeVolumeByWorkId( spep_3 + 30, SE023, 83 ); --敵ヒット SE024 = playSe( spep_3 + 58, 1021 ); --爆発 SE025 = playSe( spep_3 + 104, 1160 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 70 ); endPhase( spep_3 +170 ); end