--1020060:アンニン_天尊乱舞 --sp_effect_b2_00038 --sp2144 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156524 ;-- 敵と対置 SP_02= 156525 ;-- 敵と対置 SP_03= 156526 ;-- 乱打 SP_04= 156527 ;-- 構え SP_05= 156528 ;-- 突きフィニッシュ SP_06= 156529 ;-- 突きフィニッシュ --エフェクト(てき) SP_01x= 156530 ;-- 敵と対置 SP_02x= 156531 ;-- 敵と対置 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.7); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 敵と対置 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- opposition_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opposition_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, opposition_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opposition_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, opposition_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opposition_b, 0 ); setEffRotateKey( spep_0 + 180, opposition_b, 0 ); setEffAlphaKey( spep_0 + 0, opposition_b, 255 ); setEffAlphaKey( spep_0 + 180, opposition_b, 255 ); -- ** エフェクト等 ** -- opposition_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opposition_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, opposition_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opposition_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, opposition_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opposition_f, 0 ); setEffRotateKey( spep_0 + 180, opposition_f, 0 ); setEffAlphaKey( spep_0 + 0, opposition_f, 255 ); setEffAlphaKey( spep_0 + 180, opposition_f, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 70, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); c=25; setMoveKey( spep_0 + 0, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 1, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 2, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 3, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 4, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 5, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 6, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 8, 1, 177.3, -188+c , 0 ); setMoveKey( spep_0 + 10, 1, 177.4, -188.1+c , 0 ); setMoveKey( spep_0 + 12, 1, 177.6, -188.2+c , 0 ); setMoveKey( spep_0 + 14, 1, 178, -188.3+c , 0 ); setMoveKey( spep_0 + 16, 1, 178.6, -188.6+c , 0 ); setMoveKey( spep_0 + 18, 1, 179.4, -188.9+c , 0 ); setMoveKey( spep_0 + 20, 1, 180.5, -189.4+c , 0 ); setMoveKey( spep_0 + 22, 1, 182.1, -190.1+c , 0 ); setMoveKey( spep_0 + 24, 1, 184.1, -191+c , 0 ); setMoveKey( spep_0 + 26, 1, 186.7, -192.1+c , 0 ); setMoveKey( spep_0 + 28, 1, 190, -193.6+c , 0 ); setMoveKey( spep_0 + 30, 1, 194.1, -195.4+c , 0 ); setMoveKey( spep_0 + 32, 1, 199, -197.6+c , 0 ); setMoveKey( spep_0 + 34, 1, 205, -200.1+c , 0 ); setMoveKey( spep_0 + 36, 1, 212.1, -203.3+c , 0 ); setMoveKey( spep_0 + 38, 1, 220.5, -207+c , 0 ); setMoveKey( spep_0 + 40, 1, 230.4, -211.3+c , 0 ); setMoveKey( spep_0 + 42, 1, 241.9, -216.3+c , 0 ); setMoveKey( spep_0 + 44, 1, 255.1, -222.2+c , 0 ); setMoveKey( spep_0 + 46, 1, 270.3, -228.8+c , 0 ); setMoveKey( spep_0 + 48, 1, 287.6, -236.4+c , 0 ); setMoveKey( spep_0 + 50, 1, 309.2, -245.9+c , 0 ); setMoveKey( spep_0 + 52, 1, 335, -257.2+c , 0 ); setMoveKey( spep_0 + 54, 1, 368.1, -271.7+c , 0 ); setMoveKey( spep_0 + 56, 1, 405.1, -287.9+c , 0 ); setMoveKey( spep_0 + 58, 1, 446.2, -306+c , 0 ); setMoveKey( spep_0 + 60, 1, 491.8, -326+c , 0 ); setMoveKey( spep_0 + 62, 1, 542.4, -348.2+c , 0 ); setMoveKey( spep_0 + 64, 1, 598.2, -372.7+c , 0 ); setMoveKey( spep_0 + 66, 1, 659.6, -399.6+c , 0 ); setMoveKey( spep_0 + 68, 1, 727.3, -429.3+c , 0 ); setMoveKey( spep_0 + 70, 1, 764, -445.4+c , 0 ); b=0.3; setScaleKey( spep_0 + 0, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 1, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 2, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 3, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 4, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 5, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 6, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 14, 1, 1.8+b,1.8+b); --setScaleKey( spep_0 + 24, 1, 1.8,1.8); --setScaleKey( spep_0 + 26, 1, 1.86,1.86); setScaleKey( spep_0 + 28, 1, 1.86+b,1.86+b); setScaleKey( spep_0 + 30, 1, 1.89+b,1.89+b); setScaleKey( spep_0 + 32, 1, 1.9+b,1.9+b); setScaleKey( spep_0 + 34, 1, 1.92+b,1.92+b); setScaleKey( spep_0 + 36, 1, 1.95+b,1.95+b); setScaleKey( spep_0 + 38, 1, 1.98+b,1.98+b); setScaleKey( spep_0 + 40, 1, 2.04+b,2.04+b); setScaleKey( spep_0 + 42, 1, 2.1+b,2.1+b); setScaleKey( spep_0 + 44, 1, 2.13+b,2.13+b); setScaleKey( spep_0 + 46, 1, 2.22+b,2.22+b); setScaleKey( spep_0 + 48, 1, 2.28+b,2.28+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 52, 1, 2.49+b,2.49+b); setScaleKey( spep_0 + 54, 1, 2.64+b,2.64+b); setScaleKey( spep_0 + 56, 1, 2.79+b,2.79+b); setScaleKey( spep_0 + 58, 1, 3.17+b,2.97+b); setScaleKey( spep_0 + 60, 1, 3.18+b,3.18+b); setScaleKey( spep_0 + 62, 1, 3.42+b,3.42+b); setScaleKey( spep_0 + 64, 1, 3.69+b,3.69+b); setScaleKey( spep_0 + 66, 1, 3.96+b,3.96+b); setScaleKey( spep_0 + 68, 1, 4.26+b,4.26+b); setScaleKey( spep_0 + 70, 1, 4.44+b,4.44+b); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 70, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 16, 1072 ); SE002 = playSe( spep_0 + 36, 8 ); setSeVolumeByWorkId( spep_0 + 36, SE002, 53 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 72; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +60; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, -90, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -90, 515); setEffMoveKey( spep_x +84, ctgogo, -90, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE003 = playSe( spep_x +12, 1018 ); --薙刀出現 SE004 = playSe( spep_0 + 86, 1151 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 141 ); SE005 = playSe( spep_0 + 88, 1002 ); stopSe( spep_0 + 102, SE005, 28 ); SE006 = playSe( spep_0 + 88, 1152 ); stopSe( spep_0 + 108, SE006, 24 ); --薙刀つかむ SE007 = playSe( spep_0 + 108, 1006 ); setSeVolumeByWorkId( spep_0 + 108, SE007, 75 ); --白フェード entryFade( spep_0 + 170, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 0, SE011, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 96, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 乱打 ------------------------------------------------------ -- ** エフェクト等 ** -- random = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, random, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, random, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, random, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, random, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, random, 0 ); setEffRotateKey( spep_2 + 86, random, 0 ); setEffAlphaKey( spep_2 + 0, random, 255 ); setEffAlphaKey( spep_2 + 84, random, 255 ); setEffAlphaKey( spep_2 + 85, random, 255 ); setEffAlphaKey( spep_2 + 86, random, 0 ); --SE --突き1 SE009 = playSe( spep_2 + 0, 1151 ); setSeVolumeByWorkId( spep_2 + 0, SE009, 71 ); stopSe( spep_2 + 8, SE009, 4 ); SE010 = playSe( spep_2 + 0, 1031 ); setSeVolumeByWorkId( spep_2 + 0, SE010, 56 ); SE011 = playSe( spep_2 + 4, 1142 ); setSeVolumeByWorkId( spep_2 + 4, SE011, 70 ); stopSe( spep_2 + 14, SE011, 10 ); --突き2 SE012 = playSe( spep_2 + 10, 1151 ); setSeVolumeByWorkId( spep_2 + 10, SE012, 78 ); stopSe( spep_2 + 18, SE012, 4 ); SE013 = playSe( spep_2 + 10, 1031 ); setSeVolumeByWorkId( spep_2 + 10, SE013, 68 ); SE014 = playSe( spep_2 + 14, 1142 ); setSeVolumeByWorkId( spep_2 + 14, SE014, 64 ); stopSe( spep_2 + 24, SE014, 6 ); --突き3 SE015 = playSe( spep_2 + 20, 1151 ); setSeVolumeByWorkId( spep_2 + 20, SE015, 68 ); stopSe( spep_2 + 28, SE015, 4 ); SE016 = playSe( spep_2 + 24, 1142 ); setSeVolumeByWorkId( spep_2 + 24, SE016, 61 ); stopSe( spep_2 + 34, SE016, 8 ); SE017 = playSe( spep_2 + 24, 1031 ); setSeVolumeByWorkId( spep_2 + 24, SE017, 58 ); --突き4 SE018 = playSe( spep_2 + 30, 1151 ); setSeVolumeByWorkId( spep_2 + 30, SE018, 67 ); stopSe( spep_2 + 38, SE018, 4 ); SE019 = playSe( spep_2 + 30, 1031 ); setSeVolumeByWorkId( spep_2 + 30, SE019, 69 ); SE020 = playSe( spep_2 + 34, 1142 ); setSeVolumeByWorkId( spep_2 + 34, SE020, 69 ); stopSe( spep_2 + 44, SE020, 10 ); --突き5 SE021 = playSe( spep_2 + 36, 1151 ); setSeVolumeByWorkId( spep_2 + 36, SE021, 70 ); stopSe( spep_2 + 44, SE021, 4 ); SE022 = playSe( spep_2 + 36, 1031 ); setSeVolumeByWorkId( spep_2 + 36, SE022, 61 ); SE023 = playSe( spep_2 + 40, 1142 ); setSeVolumeByWorkId( spep_2 + 40, SE023, 64 ); stopSe( spep_2 + 50, SE023, 10 ); --突き6 SE024 = playSe( spep_2 + 42, 1151 ); setSeVolumeByWorkId( spep_2 + 42, SE024, 61 ); stopSe( spep_2 + 50, SE024, 4 ); SE025 = playSe( spep_2 + 42, 1031 ); setSeVolumeByWorkId( spep_2 + 42, SE025, 60 ); SE026 = playSe( spep_2 + 46, 1142 ); setSeVolumeByWorkId( spep_2 + 46, SE026, 51 ); stopSe( spep_2 + 56, SE026, 10 ); --突き7 SE027 = playSe( spep_2 + 52, 1151 ); setSeVolumeByWorkId( spep_2 + 52, SE027, 69 ); stopSe( spep_2 + 69, SE027, 4 ); SE028 = playSe( spep_2 + 52, 1031 ); setSeVolumeByWorkId( spep_2 + 52, SE028, 66 ); SE029 = playSe( spep_2 + 56, 1142 ); setSeVolumeByWorkId( spep_2 + 56, SE029, 61 ); stopSe( spep_2 + 66, SE029, 10 ); --突き8 SE030 = playSe( spep_2 + 58, 1151 ); setSeVolumeByWorkId( spep_2 + 58, SE030, 68 ); stopSe( spep_2 + 66, SE030, 4 ); SE031 = playSe( spep_2 + 58, 1031 ); setSeVolumeByWorkId( spep_2 + 58, SE031, 54 ); SE032 = playSe( spep_2 + 62, 1142 ); setSeVolumeByWorkId( spep_2 + 62, SE032, 57 ); stopSe( spep_2 + 72, SE032, 8 ); --突き9 SE033 = playSe( spep_2 + 64, 1151 ); setSeVolumeByWorkId( spep_2 + 64, SE033, 65 ); stopSe( spep_2 + 72, SE033, 4 ); SE034 = playSe( spep_2 + 64, 1031 ); setSeVolumeByWorkId( spep_2 + 64, SE034, 54 ); SE035 = playSe( spep_2 + 68, 1142 ); setSeVolumeByWorkId( spep_2 + 68, SE035, 57 ); stopSe( spep_2 + 78, SE035, 10 ); --画面遷移 SE036 = playSe( spep_2 + 76, 1116 ); setSeVolumeByWorkId( spep_2 + 76, SE036, 61 ); stopSe( spep_2 + 98, SE036, 22 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 84; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- ready = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_3 + 146, ready, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_3 + 146, ready, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ready, 0 ); setEffRotateKey( spep_3 + 146, ready, 0 ); setEffAlphaKey( spep_3 + 0, ready, 255 ); setEffAlphaKey( spep_3 + 144, ready, 255 ); setEffAlphaKey( spep_3 + 145, ready, 255 ); setEffAlphaKey( spep_3 + 146, ready, 0 ); --SE --薙刀回転 SE037 = playSe( spep_3 + 20, 1151 ); setSeVolumeByWorkId( spep_3 + 20, SE037, 151 ); setPitch( spep_3 + 20, SE037, -800 ); setTimeStretch( SE037, 0.47, 10, 1 ); SE038 = playSe( spep_3 + 20, 4 ); SE039 = playSe( spep_3 + 20, 1117 ); stopSe( spep_3 + 34, SE039, 12 ); SE040 = playSe( spep_3 + 24, 1151 ); setSeVolumeByWorkId( spep_3 + 24, SE040, 160 ); setPitch( spep_3 + 24, SE040, -800 ); setTimeStretch( SE040, 0.47, 10, 1 ); SE041 = playSe( spep_3 + 26, 4 ); SE042 = playSe( spep_3 + 28, 1151 ); setSeVolumeByWorkId( spep_3 + 28, SE042, 160 ); setPitch( spep_3 + 28, SE042, -800 ); setTimeStretch( SE042, 0.47, 10, 1 ); SE043 = playSe( spep_3 + 32, 1151 ); setSeVolumeByWorkId( spep_3 + 32, SE043, 166 ); setPitch( spep_3 + 32, SE043, -800 ); setTimeStretch( SE043, 0.47, 10, 1 ); --薙刀キャッチ SE044 = playSe( spep_3 + 56, 1233 ); setSeVolumeByWorkId( spep_3 + 56, SE044, 0 ); setSeVolumeByWorkId( spep_3 + 57, SE044, 50 ); setSeVolumeByWorkId( spep_3 + 58, SE044, 100 ); setStartTimeMs( SE044, 133 ); SE045 = playSe( spep_3 + 60, 1013 ); setSeVolumeByWorkId( spep_3 + 60, SE045, 73 ); stopSe( spep_3 + 68, SE045, 6 ); --腕引く SE046 = playSe( spep_3 + 98, 1004 ); setPitch( spep_3 + 98, SE046, -400 ); setTimeStretch( SE046, 0.73, 10, 1 ); --突進 SE047 = playSe( spep_3 + 122, 9 ); setSeVolumeByWorkId( spep_3 + 122, SE047, 74 ); SE048 = playSe( spep_3 + 122, 1117 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 148, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 144; ------------------------------------------------------ -- 突きフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 90, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 90, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 90, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 90, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 90, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 90, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 90, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 90, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 20, 1, 106 ); changeAnime( spep_4-3 + 28, 1, 105 ); setMoveKey( spep_4 + 0, 1, 22, -184.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 29.7, -169.6 , 0 ); setMoveKey( spep_4-3 + 4, 1, 37.3, -154.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 44.9, -138.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 52.6, -123.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 60.2, -108.2 , 0 ); setMoveKey( spep_4-3 + 12, 1, 67.8, -92.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 75.4, -77.5 , 0 ); setMoveKey( spep_4-3 + 16, 1, 83.1, -62.2 , 0 ); setMoveKey( spep_4-3 + 19, 1, 90.6, -46.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, 124.9, -39.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 117.5, -36.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 143.4, -24.1 , 0 ); setMoveKey( spep_4-3 + 27, 1, 135.4, -21.2 , 0 ); setMoveKey( spep_4-3 + 28, 1, 142.5, -24.8 , 0 ); --setMoveKey( spep_4-3 + 30, 1, 137.3, -25.3 , 0 ); --setMoveKey( spep_4-3 + 32, 1, 132, -25.7 , 0 ); --setMoveKey( spep_4-3 + 34, 1, 126.7, -26 , 0 ); --setMoveKey( spep_4-3 + 36, 1, 121.4, -26.3 , 0 ); --setMoveKey( spep_4-3 + 38, 1, 116, -26.7 , 0 ); --setMoveKey( spep_4-3 + 40, 1, 110.6, -26.9 , 0 ); --setMoveKey( spep_4-3 + 42, 1, 110.3, -27.1 , 0 ); --setMoveKey( spep_4-3 + 44, 1, 110, -27.3 , 0 ); --setMoveKey( spep_4-3 + 46, 1, 109.6, -27.6 , 0 ); --setMoveKey( spep_4-3 + 48, 1, 109.3, -27.9 , 0 ); --setMoveKey( spep_4-3 + 50, 1, 109.1, -28.3 , 0 ); --setMoveKey( spep_4-3 + 52, 1, 108.8, -28.6 , 0 ); --setMoveKey( spep_4-3 + 54, 1, 108.6, -29 , 0 ); --setMoveKey( spep_4-3 + 56, 1, 108.5, -29.4 , 0 ); --setMoveKey( spep_4-3 + 58, 1, 108.3, -29.9 , 0 ); --setMoveKey( spep_4-3 + 60, 1, 108.2, -30.3 , 0 ); --setMoveKey( spep_4-3 + 62, 1, 108, -30.8 , 0 ); --setMoveKey( spep_4-3 + 64, 1, 107.9, -31.4 , 0 ); --setMoveKey( spep_4-3 + 66, 1, 107.9, -32 , 0 ); --setMoveKey( spep_4-3 + 68, 1, 107.8, -32.5 , 0 ); --setMoveKey( spep_4-3 + 70, 1, 107.7, -33.1 , 0 ); --setMoveKey( spep_4-3 + 72, 1, 107.8, -33.8 , 0 ); --setMoveKey( spep_4-3 + 74, 1, 107.8, -34.5 , 0 ); --setMoveKey( spep_4-3 + 76, 1, 107.9, -35.2 , 0 ); --setMoveKey( spep_4-3 + 78, 1, 108, -36 , 0 ); --setMoveKey( spep_4-3 + 80, 1, 108.1, -36.7 , 0 ); --setMoveKey( spep_4-3 + 82, 1, 108.2, -37.6 , 0 ); --setMoveKey( spep_4-3 + 84, 1, 108.4, -38.4 , 0 ); --setMoveKey( spep_4-3 + 86, 1, 108.6, -39.3 , 0 ); setMoveKey( spep_4 + 100, 1, 108.8, -40.3 , 0 ); a=0.5; setScaleKey( spep_4 + 0, 1, 2.61+a,2.61+a); --setScaleKey( spep_4 +2, 1, 2.45,2.45); setScaleKey( spep_4-3 + 4, 1, 2.32+a,2.32+a); setScaleKey( spep_4-3 + 6, 1, 2.16+a,2.16+a); setScaleKey( spep_4-3 + 8, 1, 2.02+a,2.02+a); setScaleKey( spep_4-3 + 10, 1, 1.89+a,1.89+a); setScaleKey( spep_4-3 + 12, 1, 1.72+a,1.72+a); setScaleKey( spep_4-3 + 14, 1, 1.59+a,1.59+a); setScaleKey( spep_4-3 + 16, 1, 1.43+a,1.43+a); setScaleKey( spep_4-3 + 19, 1, 1.29+a,1.29+a); setScaleKey( spep_4-3 + 20, 1, 1.13+a,1.13+a); setScaleKey( spep_4-3 + 22, 1, 1.16+a,1.16+a); setScaleKey( spep_4-3 + 24, 1, 0.86+a,0.86+a); setScaleKey( spep_4-3 + 27, 1, 0.37+a,0.37+a); setScaleKey( spep_4-3 + 28, 1, 0.32+0.3,0.32+0.3); --setScaleKey( spep_4-3 + 42, 1, 0.32+a,0.32+a); --setScaleKey( spep_4-3 + 44, 1, 0.29+a,0.29+a); --setScaleKey( spep_4-3 + 46, 1, 0.29+a,0.29+a); --setScaleKey( spep_4-3 + 48, 1, 0.27,0.27); --setScaleKey( spep_4-3 + 50, 1, 0.27,0.27); --setScaleKey( spep_4-3 + 52, 1, 0.24,0.24); --setScaleKey( spep_4-3 + 54, 1, 0.24,0.24); --setScaleKey( spep_4-3 + 56, 1, 0.21,0.21); --setScaleKey( spep_4-3 + 60, 1, 0.21,0.21); --setScaleKey( spep_4-3 + 62, 1, 0.18,0.18); --setScaleKey( spep_4-3 + 66, 1, 0.18,0.18); --setScaleKey( spep_4-3 + 68, 1, 0.16,0.16); --setScaleKey( spep_4-3 + 78, 1, 0.16,0.16); setScaleKey( spep_4 + 98, 1, 0.13,0.13); setScaleKey( spep_4 + 100, 1, 0.13,0.13); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 19, 1, 0 ); setRotateKey( spep_4-3 + 20, 1, -54.5 ); setRotateKey( spep_4-3 + 21, 1, -54.5 ); setRotateKey( spep_4-3 + 22, 1, -51 ); setRotateKey( spep_4-3 + 23, 1, -51 ); setRotateKey( spep_4-3 + 24, 1, -47.6 ); setRotateKey( spep_4-3 + 25, 1, -47.6 ); setRotateKey( spep_4-3 + 26, 1, -25.7 ); setRotateKey( spep_4-3 + 27, 1, -25.7 ); setRotateKey( spep_4-3 + 28, 1, 19.3 ); --setRotateKey( spep_4-3 + 30, 1, 21.2 ); --setRotateKey( spep_4-3 + 32, 1, 23 ); --setRotateKey( spep_4-3 + 34, 1, 24.8 ); --setRotateKey( spep_4-3 + 36, 1, 26.5 ); --setRotateKey( spep_4-3 + 38, 1, 28.1 ); --setRotateKey( spep_4-3 + 40, 1, 29.7 ); --setRotateKey( spep_4-3 + 42, 1, 31.2 ); --setRotateKey( spep_4-3 + 44, 1, 32.7 ); --setRotateKey( spep_4-3 + 46, 1, 34.1 ); --setRotateKey( spep_4-3 + 48, 1, 35.4 ); --setRotateKey( spep_4-3 + 50, 1, 36.7 ); --setRotateKey( spep_4-3 + 52, 1, 37.8 ); --setRotateKey( spep_4-3 + 54, 1, 39 ); --setRotateKey( spep_4-3 + 56, 1, 40 ); --setRotateKey( spep_4-3 + 58, 1, 41 ); --setRotateKey( spep_4-3 + 60, 1, 42 ); --setRotateKey( spep_4-3 + 62, 1, 42.8 ); --setRotateKey( spep_4-3 + 64, 1, 43.6 ); --setRotateKey( spep_4-3 + 66, 1, 44.4 ); --setRotateKey( spep_4-3 + 68, 1, 45.1 ); --setRotateKey( spep_4-3 + 70, 1, 45.7 ); --setRotateKey( spep_4-3 + 72, 1, 46.2 ); --setRotateKey( spep_4-3 + 74, 1, 46.7 ); --setRotateKey( spep_4-3 + 76, 1, 47.1 ); --setRotateKey( spep_4-3 + 78, 1, 47.5 ); --setRotateKey( spep_4-3 + 80, 1, 47.8 ); --setRotateKey( spep_4-3 + 82, 1, 48 ); --setRotateKey( spep_4-3 + 84, 1, 48.2 ); --setRotateKey( spep_4-3 + 86, 1, 48.3 ); setRotateKey( spep_4 + 100, 1, 48.3 ); --SE --突進 stopSe( spep_4 + 28, SE047, 12 ); stopSe( spep_4 + 28, SE048, 12 ); --ラスト突き SE049 = playSe( spep_4 + 20, 1009,"",1.0); SE050 = playSe( spep_4 + 22, 1032,"",1.0); SE051 = playSe( spep_4 + 24, 1110,"",1.0); setSeVolumeByWorkId( spep_4 + 24, SE051, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_4 +18 ); endPhase( spep_4 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 敵と対置 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- opposition_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opposition_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, opposition_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opposition_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, opposition_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opposition_b, 0 ); setEffRotateKey( spep_0 + 180, opposition_b, 0 ); setEffAlphaKey( spep_0 + 0, opposition_b, 255 ); setEffAlphaKey( spep_0 + 180, opposition_b, 255 ); -- ** エフェクト等 ** -- opposition_f = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opposition_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, opposition_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opposition_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, opposition_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opposition_f, 0 ); setEffRotateKey( spep_0 + 180, opposition_f, 0 ); setEffAlphaKey( spep_0 + 0, opposition_f, 255 ); setEffAlphaKey( spep_0 + 180, opposition_f, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 70, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); c=25; setMoveKey( spep_0 + 0, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 1, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 2, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 3, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 4, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 5, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 6, 1, 177.2, -188+c , 0 ); setMoveKey( spep_0 + 8, 1, 177.3, -188+c , 0 ); setMoveKey( spep_0 + 10, 1, 177.4, -188.1+c , 0 ); setMoveKey( spep_0 + 12, 1, 177.6, -188.2+c , 0 ); setMoveKey( spep_0 + 14, 1, 178, -188.3+c , 0 ); setMoveKey( spep_0 + 16, 1, 178.6, -188.6+c , 0 ); setMoveKey( spep_0 + 18, 1, 179.4, -188.9+c , 0 ); setMoveKey( spep_0 + 20, 1, 180.5, -189.4+c , 0 ); setMoveKey( spep_0 + 22, 1, 182.1, -190.1+c , 0 ); setMoveKey( spep_0 + 24, 1, 184.1, -191+c , 0 ); setMoveKey( spep_0 + 26, 1, 186.7, -192.1+c , 0 ); setMoveKey( spep_0 + 28, 1, 190, -193.6+c , 0 ); setMoveKey( spep_0 + 30, 1, 194.1, -195.4+c , 0 ); setMoveKey( spep_0 + 32, 1, 199, -197.6+c , 0 ); setMoveKey( spep_0 + 34, 1, 205, -200.1+c , 0 ); setMoveKey( spep_0 + 36, 1, 212.1, -203.3+c , 0 ); setMoveKey( spep_0 + 38, 1, 220.5, -207+c , 0 ); setMoveKey( spep_0 + 40, 1, 230.4, -211.3+c , 0 ); setMoveKey( spep_0 + 42, 1, 241.9, -216.3+c , 0 ); setMoveKey( spep_0 + 44, 1, 255.1, -222.2+c , 0 ); setMoveKey( spep_0 + 46, 1, 270.3, -228.8+c , 0 ); setMoveKey( spep_0 + 48, 1, 287.6, -236.4+c , 0 ); setMoveKey( spep_0 + 50, 1, 309.2, -245.9+c , 0 ); setMoveKey( spep_0 + 52, 1, 335, -257.2+c , 0 ); setMoveKey( spep_0 + 54, 1, 368.1, -271.7+c , 0 ); setMoveKey( spep_0 + 56, 1, 405.1, -287.9+c , 0 ); setMoveKey( spep_0 + 58, 1, 446.2, -306+c , 0 ); setMoveKey( spep_0 + 60, 1, 491.8, -326+c , 0 ); setMoveKey( spep_0 + 62, 1, 542.4, -348.2+c , 0 ); setMoveKey( spep_0 + 64, 1, 598.2, -372.7+c , 0 ); setMoveKey( spep_0 + 66, 1, 659.6, -399.6+c , 0 ); setMoveKey( spep_0 + 68, 1, 727.3, -429.3+c , 0 ); setMoveKey( spep_0 + 70, 1, 764, -445.4+c , 0 ); b=0.3; setScaleKey( spep_0 + 0, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 1, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 2, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 3, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 4, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 5, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 6, 1, 1.8+b,1.8+b); setScaleKey( spep_0 + 14, 1, 1.8+b,1.8+b); --setScaleKey( spep_0 + 24, 1, 1.8,1.8); --setScaleKey( spep_0 + 26, 1, 1.86,1.86); setScaleKey( spep_0 + 28, 1, 1.86+b,1.86+b); setScaleKey( spep_0 + 30, 1, 1.89+b,1.89+b); setScaleKey( spep_0 + 32, 1, 1.9+b,1.9+b); setScaleKey( spep_0 + 34, 1, 1.92+b,1.92+b); setScaleKey( spep_0 + 36, 1, 1.95+b,1.95+b); setScaleKey( spep_0 + 38, 1, 1.98+b,1.98+b); setScaleKey( spep_0 + 40, 1, 2.04+b,2.04+b); setScaleKey( spep_0 + 42, 1, 2.1+b,2.1+b); setScaleKey( spep_0 + 44, 1, 2.13+b,2.13+b); setScaleKey( spep_0 + 46, 1, 2.22+b,2.22+b); setScaleKey( spep_0 + 48, 1, 2.28+b,2.28+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 50, 1, 2.37+b,2.37+b); setScaleKey( spep_0 + 52, 1, 2.49+b,2.49+b); setScaleKey( spep_0 + 54, 1, 2.64+b,2.64+b); setScaleKey( spep_0 + 56, 1, 2.79+b,2.79+b); setScaleKey( spep_0 + 58, 1, 3.17+b,2.97+b); setScaleKey( spep_0 + 60, 1, 3.18+b,3.18+b); setScaleKey( spep_0 + 62, 1, 3.42+b,3.42+b); setScaleKey( spep_0 + 64, 1, 3.69+b,3.69+b); setScaleKey( spep_0 + 66, 1, 3.96+b,3.96+b); setScaleKey( spep_0 + 68, 1, 4.26+b,4.26+b); setScaleKey( spep_0 + 70, 1, 4.44+b,4.44+b); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 70, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 16, 1072 ); SE002 = playSe( spep_0 + 36, 8 ); setSeVolumeByWorkId( spep_0 + 36, SE002, 53 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 72; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_0 +60; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, -90, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -90, 515); setEffMoveKey( spep_x +84, ctgogo, -90, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン --SE003 = playSe( spep_x +12, 1018 ); --薙刀出現 SE004 = playSe( spep_0 + 86, 1151 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 141 ); SE005 = playSe( spep_0 + 88, 1002 ); stopSe( spep_0 + 102, SE005, 28 ); SE006 = playSe( spep_0 + 88, 1152 ); stopSe( spep_0 + 108, SE006, 24 ); --薙刀つかむ SE007 = playSe( spep_0 + 108, 1006 ); setSeVolumeByWorkId( spep_0 + 108, SE007, 75 ); --白フェード entryFade( spep_0 + 170, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 0, SE011, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 96, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 乱打 ------------------------------------------------------ -- ** エフェクト等 ** -- random = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, random, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, random, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, random, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, random, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, random, 0 ); setEffRotateKey( spep_2 + 86, random, 0 ); setEffAlphaKey( spep_2 + 0, random, 255 ); setEffAlphaKey( spep_2 + 84, random, 255 ); setEffAlphaKey( spep_2 + 85, random, 255 ); setEffAlphaKey( spep_2 + 86, random, 0 ); --SE --突き1 SE009 = playSe( spep_2 + 0, 1151 ); setSeVolumeByWorkId( spep_2 + 0, SE009, 71 ); stopSe( spep_2 + 8, SE009, 4 ); SE010 = playSe( spep_2 + 0, 1031 ); setSeVolumeByWorkId( spep_2 + 0, SE010, 56 ); SE011 = playSe( spep_2 + 4, 1142 ); setSeVolumeByWorkId( spep_2 + 4, SE011, 70 ); stopSe( spep_2 + 14, SE011, 10 ); --突き2 SE012 = playSe( spep_2 + 10, 1151 ); setSeVolumeByWorkId( spep_2 + 10, SE012, 78 ); stopSe( spep_2 + 18, SE012, 4 ); SE013 = playSe( spep_2 + 10, 1031 ); setSeVolumeByWorkId( spep_2 + 10, SE013, 68 ); SE014 = playSe( spep_2 + 14, 1142 ); setSeVolumeByWorkId( spep_2 + 14, SE014, 64 ); stopSe( spep_2 + 24, SE014, 6 ); --突き3 SE015 = playSe( spep_2 + 20, 1151 ); setSeVolumeByWorkId( spep_2 + 20, SE015, 68 ); stopSe( spep_2 + 28, SE015, 4 ); SE016 = playSe( spep_2 + 24, 1142 ); setSeVolumeByWorkId( spep_2 + 24, SE016, 61 ); stopSe( spep_2 + 34, SE016, 8 ); SE017 = playSe( spep_2 + 24, 1031 ); setSeVolumeByWorkId( spep_2 + 24, SE017, 58 ); --突き4 SE018 = playSe( spep_2 + 30, 1151 ); setSeVolumeByWorkId( spep_2 + 30, SE018, 67 ); stopSe( spep_2 + 38, SE018, 4 ); SE019 = playSe( spep_2 + 30, 1031 ); setSeVolumeByWorkId( spep_2 + 30, SE019, 69 ); SE020 = playSe( spep_2 + 34, 1142 ); setSeVolumeByWorkId( spep_2 + 34, SE020, 69 ); stopSe( spep_2 + 44, SE020, 10 ); --突き5 SE021 = playSe( spep_2 + 36, 1151 ); setSeVolumeByWorkId( spep_2 + 36, SE021, 70 ); stopSe( spep_2 + 44, SE021, 4 ); SE022 = playSe( spep_2 + 36, 1031 ); setSeVolumeByWorkId( spep_2 + 36, SE022, 61 ); SE023 = playSe( spep_2 + 40, 1142 ); setSeVolumeByWorkId( spep_2 + 40, SE023, 64 ); stopSe( spep_2 + 50, SE023, 10 ); --突き6 SE024 = playSe( spep_2 + 42, 1151 ); setSeVolumeByWorkId( spep_2 + 42, SE024, 61 ); stopSe( spep_2 + 50, SE024, 4 ); SE025 = playSe( spep_2 + 42, 1031 ); setSeVolumeByWorkId( spep_2 + 42, SE025, 60 ); SE026 = playSe( spep_2 + 46, 1142 ); setSeVolumeByWorkId( spep_2 + 46, SE026, 51 ); stopSe( spep_2 + 56, SE026, 10 ); --突き7 SE027 = playSe( spep_2 + 52, 1151 ); setSeVolumeByWorkId( spep_2 + 52, SE027, 69 ); stopSe( spep_2 + 69, SE027, 4 ); SE028 = playSe( spep_2 + 52, 1031 ); setSeVolumeByWorkId( spep_2 + 52, SE028, 66 ); SE029 = playSe( spep_2 + 56, 1142 ); setSeVolumeByWorkId( spep_2 + 56, SE029, 61 ); stopSe( spep_2 + 66, SE029, 10 ); --突き8 SE030 = playSe( spep_2 + 58, 1151 ); setSeVolumeByWorkId( spep_2 + 58, SE030, 68 ); stopSe( spep_2 + 66, SE030, 4 ); SE031 = playSe( spep_2 + 58, 1031 ); setSeVolumeByWorkId( spep_2 + 58, SE031, 54 ); SE032 = playSe( spep_2 + 62, 1142 ); setSeVolumeByWorkId( spep_2 + 62, SE032, 57 ); stopSe( spep_2 + 72, SE032, 8 ); --突き9 SE033 = playSe( spep_2 + 64, 1151 ); setSeVolumeByWorkId( spep_2 + 64, SE033, 65 ); stopSe( spep_2 + 72, SE033, 4 ); SE034 = playSe( spep_2 + 64, 1031 ); setSeVolumeByWorkId( spep_2 + 64, SE034, 54 ); SE035 = playSe( spep_2 + 68, 1142 ); setSeVolumeByWorkId( spep_2 + 68, SE035, 57 ); stopSe( spep_2 + 78, SE035, 10 ); --画面遷移 SE036 = playSe( spep_2 + 76, 1116 ); setSeVolumeByWorkId( spep_2 + 76, SE036, 61 ); stopSe( spep_2 + 98, SE036, 22 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 84; ------------------------------------------------------ -- 構え ------------------------------------------------------ -- ** エフェクト等 ** -- ready = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_3 + 146, ready, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_3 + 146, ready, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ready, 0 ); setEffRotateKey( spep_3 + 146, ready, 0 ); setEffAlphaKey( spep_3 + 0, ready, 255 ); setEffAlphaKey( spep_3 + 144, ready, 255 ); setEffAlphaKey( spep_3 + 145, ready, 255 ); setEffAlphaKey( spep_3 + 146, ready, 0 ); --SE --薙刀回転 SE037 = playSe( spep_3 + 20, 1151 ); setSeVolumeByWorkId( spep_3 + 20, SE037, 151 ); setPitch( spep_3 + 20, SE037, -800 ); setTimeStretch( SE037, 0.47, 10, 1 ); SE038 = playSe( spep_3 + 20, 4 ); SE039 = playSe( spep_3 + 20, 1117 ); stopSe( spep_3 + 34, SE039, 12 ); SE040 = playSe( spep_3 + 24, 1151 ); setSeVolumeByWorkId( spep_3 + 24, SE040, 160 ); setPitch( spep_3 + 24, SE040, -800 ); setTimeStretch( SE040, 0.47, 10, 1 ); SE041 = playSe( spep_3 + 26, 4 ); SE042 = playSe( spep_3 + 28, 1151 ); setSeVolumeByWorkId( spep_3 + 28, SE042, 160 ); setPitch( spep_3 + 28, SE042, -800 ); setTimeStretch( SE042, 0.47, 10, 1 ); SE043 = playSe( spep_3 + 32, 1151 ); setSeVolumeByWorkId( spep_3 + 32, SE043, 166 ); setPitch( spep_3 + 32, SE043, -800 ); setTimeStretch( SE043, 0.47, 10, 1 ); --薙刀キャッチ SE044 = playSe( spep_3 + 56, 1233 ); setSeVolumeByWorkId( spep_3 + 56, SE044, 0 ); setSeVolumeByWorkId( spep_3 + 57, SE044, 50 ); setSeVolumeByWorkId( spep_3 + 58, SE044, 100 ); setStartTimeMs( SE044, 133 ); SE045 = playSe( spep_3 + 60, 1013 ); setSeVolumeByWorkId( spep_3 + 60, SE045, 73 ); stopSe( spep_3 + 68, SE045, 6 ); --腕引く SE046 = playSe( spep_3 + 98, 1004 ); setPitch( spep_3 + 98, SE046, -400 ); setTimeStretch( SE046, 0.73, 10, 1 ); --突進 SE047 = playSe( spep_3 + 122, 9 ); setSeVolumeByWorkId( spep_3 + 122, SE047, 74 ); SE048 = playSe( spep_3 + 122, 1117 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 148, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 144; ------------------------------------------------------ -- 突きフィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 90, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 90, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 90, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 90, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 90, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 90, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 90, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 90, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 20, 1, 106 ); changeAnime( spep_4-3 + 28, 1, 105 ); setMoveKey( spep_4 + 0, 1, 22, -184.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 29.7, -169.6 , 0 ); setMoveKey( spep_4-3 + 4, 1, 37.3, -154.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 44.9, -138.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 52.6, -123.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 60.2, -108.2 , 0 ); setMoveKey( spep_4-3 + 12, 1, 67.8, -92.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 75.4, -77.5 , 0 ); setMoveKey( spep_4-3 + 16, 1, 83.1, -62.2 , 0 ); setMoveKey( spep_4-3 + 19, 1, 90.6, -46.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, 124.9, -39.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 117.5, -36.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 143.4, -24.1 , 0 ); setMoveKey( spep_4-3 + 27, 1, 135.4, -21.2 , 0 ); setMoveKey( spep_4-3 + 28, 1, 142.5, -24.8 , 0 ); --setMoveKey( spep_4-3 + 30, 1, 137.3, -25.3 , 0 ); --setMoveKey( spep_4-3 + 32, 1, 132, -25.7 , 0 ); --setMoveKey( spep_4-3 + 34, 1, 126.7, -26 , 0 ); --setMoveKey( spep_4-3 + 36, 1, 121.4, -26.3 , 0 ); --setMoveKey( spep_4-3 + 38, 1, 116, -26.7 , 0 ); --setMoveKey( spep_4-3 + 40, 1, 110.6, -26.9 , 0 ); --setMoveKey( spep_4-3 + 42, 1, 110.3, -27.1 , 0 ); --setMoveKey( spep_4-3 + 44, 1, 110, -27.3 , 0 ); --setMoveKey( spep_4-3 + 46, 1, 109.6, -27.6 , 0 ); --setMoveKey( spep_4-3 + 48, 1, 109.3, -27.9 , 0 ); --setMoveKey( spep_4-3 + 50, 1, 109.1, -28.3 , 0 ); --setMoveKey( spep_4-3 + 52, 1, 108.8, -28.6 , 0 ); --setMoveKey( spep_4-3 + 54, 1, 108.6, -29 , 0 ); --setMoveKey( spep_4-3 + 56, 1, 108.5, -29.4 , 0 ); --setMoveKey( spep_4-3 + 58, 1, 108.3, -29.9 , 0 ); --setMoveKey( spep_4-3 + 60, 1, 108.2, -30.3 , 0 ); --setMoveKey( spep_4-3 + 62, 1, 108, -30.8 , 0 ); --setMoveKey( spep_4-3 + 64, 1, 107.9, -31.4 , 0 ); --setMoveKey( spep_4-3 + 66, 1, 107.9, -32 , 0 ); --setMoveKey( spep_4-3 + 68, 1, 107.8, -32.5 , 0 ); --setMoveKey( spep_4-3 + 70, 1, 107.7, -33.1 , 0 ); --setMoveKey( spep_4-3 + 72, 1, 107.8, -33.8 , 0 ); --setMoveKey( spep_4-3 + 74, 1, 107.8, -34.5 , 0 ); --setMoveKey( spep_4-3 + 76, 1, 107.9, -35.2 , 0 ); --setMoveKey( spep_4-3 + 78, 1, 108, -36 , 0 ); --setMoveKey( spep_4-3 + 80, 1, 108.1, -36.7 , 0 ); --setMoveKey( spep_4-3 + 82, 1, 108.2, -37.6 , 0 ); --setMoveKey( spep_4-3 + 84, 1, 108.4, -38.4 , 0 ); --setMoveKey( spep_4-3 + 86, 1, 108.6, -39.3 , 0 ); setMoveKey( spep_4 + 100, 1, 108.8, -40.3 , 0 ); a=0.5; setScaleKey( spep_4 + 0, 1, 2.61+a,2.61+a); --setScaleKey( spep_4 +2, 1, 2.45,2.45); setScaleKey( spep_4-3 + 4, 1, 2.32+a,2.32+a); setScaleKey( spep_4-3 + 6, 1, 2.16+a,2.16+a); setScaleKey( spep_4-3 + 8, 1, 2.02+a,2.02+a); setScaleKey( spep_4-3 + 10, 1, 1.89+a,1.89+a); setScaleKey( spep_4-3 + 12, 1, 1.72+a,1.72+a); setScaleKey( spep_4-3 + 14, 1, 1.59+a,1.59+a); setScaleKey( spep_4-3 + 16, 1, 1.43+a,1.43+a); setScaleKey( spep_4-3 + 19, 1, 1.29+a,1.29+a); setScaleKey( spep_4-3 + 20, 1, 1.13+a,1.13+a); setScaleKey( spep_4-3 + 22, 1, 1.16+a,1.16+a); setScaleKey( spep_4-3 + 24, 1, 0.86+a,0.86+a); setScaleKey( spep_4-3 + 27, 1, 0.37+a,0.37+a); setScaleKey( spep_4-3 + 28, 1, 0.32+0.3,0.32+0.3); --setScaleKey( spep_4-3 + 42, 1, 0.32+a,0.32+a); --setScaleKey( spep_4-3 + 44, 1, 0.29+a,0.29+a); --setScaleKey( spep_4-3 + 46, 1, 0.29+a,0.29+a); --setScaleKey( spep_4-3 + 48, 1, 0.27,0.27); --setScaleKey( spep_4-3 + 50, 1, 0.27,0.27); --setScaleKey( spep_4-3 + 52, 1, 0.24,0.24); --setScaleKey( spep_4-3 + 54, 1, 0.24,0.24); --setScaleKey( spep_4-3 + 56, 1, 0.21,0.21); --setScaleKey( spep_4-3 + 60, 1, 0.21,0.21); --setScaleKey( spep_4-3 + 62, 1, 0.18,0.18); --setScaleKey( spep_4-3 + 66, 1, 0.18,0.18); --setScaleKey( spep_4-3 + 68, 1, 0.16,0.16); --setScaleKey( spep_4-3 + 78, 1, 0.16,0.16); setScaleKey( spep_4 + 98, 1, 0.13,0.13); setScaleKey( spep_4 + 100, 1, 0.13,0.13); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 19, 1, 0 ); setRotateKey( spep_4-3 + 20, 1, -54.5 ); setRotateKey( spep_4-3 + 21, 1, -54.5 ); setRotateKey( spep_4-3 + 22, 1, -51 ); setRotateKey( spep_4-3 + 23, 1, -51 ); setRotateKey( spep_4-3 + 24, 1, -47.6 ); setRotateKey( spep_4-3 + 25, 1, -47.6 ); setRotateKey( spep_4-3 + 26, 1, -25.7 ); setRotateKey( spep_4-3 + 27, 1, -25.7 ); setRotateKey( spep_4-3 + 28, 1, 19.3 ); --setRotateKey( spep_4-3 + 30, 1, 21.2 ); --setRotateKey( spep_4-3 + 32, 1, 23 ); --setRotateKey( spep_4-3 + 34, 1, 24.8 ); --setRotateKey( spep_4-3 + 36, 1, 26.5 ); --setRotateKey( spep_4-3 + 38, 1, 28.1 ); --setRotateKey( spep_4-3 + 40, 1, 29.7 ); --setRotateKey( spep_4-3 + 42, 1, 31.2 ); --setRotateKey( spep_4-3 + 44, 1, 32.7 ); --setRotateKey( spep_4-3 + 46, 1, 34.1 ); --setRotateKey( spep_4-3 + 48, 1, 35.4 ); --setRotateKey( spep_4-3 + 50, 1, 36.7 ); --setRotateKey( spep_4-3 + 52, 1, 37.8 ); --setRotateKey( spep_4-3 + 54, 1, 39 ); --setRotateKey( spep_4-3 + 56, 1, 40 ); --setRotateKey( spep_4-3 + 58, 1, 41 ); --setRotateKey( spep_4-3 + 60, 1, 42 ); --setRotateKey( spep_4-3 + 62, 1, 42.8 ); --setRotateKey( spep_4-3 + 64, 1, 43.6 ); --setRotateKey( spep_4-3 + 66, 1, 44.4 ); --setRotateKey( spep_4-3 + 68, 1, 45.1 ); --setRotateKey( spep_4-3 + 70, 1, 45.7 ); --setRotateKey( spep_4-3 + 72, 1, 46.2 ); --setRotateKey( spep_4-3 + 74, 1, 46.7 ); --setRotateKey( spep_4-3 + 76, 1, 47.1 ); --setRotateKey( spep_4-3 + 78, 1, 47.5 ); --setRotateKey( spep_4-3 + 80, 1, 47.8 ); --setRotateKey( spep_4-3 + 82, 1, 48 ); --setRotateKey( spep_4-3 + 84, 1, 48.2 ); --setRotateKey( spep_4-3 + 86, 1, 48.3 ); setRotateKey( spep_4 + 100, 1, 48.3 ); --SE --突進 stopSe( spep_4 + 28, SE047, 12 ); stopSe( spep_4 + 28, SE048, 12 ); --ラスト突き SE049 = playSe( spep_4 + 20, 1009,"",1.0); SE050 = playSe( spep_4 + 22, 1032,"",1.0); SE051 = playSe( spep_4 + 24, 1110,"",1.0); setSeVolumeByWorkId( spep_4 + 24, SE051, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_4 +18 ); endPhase( spep_4 + 100 ); end