--1021530:亀仙人&天津飯_萬國驚天掌&新気功砲 --sp_effect_a1_00270 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156677 ;-- 亀仙人&天津飯 登場 SP_02= 156678 ;-- 合掌〜発射前 SP_03= 156679 ;-- 発射 SP_04= 156680 ;-- 萬國驚天掌 手前エフェクト SP_05= 156681 ;-- 天津飯 気功砲 SP_06= 156682 ;-- 気功砲(敵がくらっている) SP_07= 156683 ;-- 爆発 SP_08= 156684 ;-- 萬國驚天掌 奥エフェクト(背景込) SP_09= 156685 ;-- 背景 --エフェクト(敵) SP_06r= 156776 ;-- 気功砲(敵がくらっている) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 亀仙人&天津飯 登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, appearance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 100, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 100, appearance, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 77, 0x100, -1, 0, -100, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 78, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, -100 , 0 ); setEffMoveKey( spep_0-3 + 87, shuchusen1, 0, -100 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 87, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 87, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 87, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -60, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -60, 510); setEffMoveKey( spep_x +84, ctgogo, -60, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE SE001 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限Z用に修正(2021/02/02) if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 合掌〜発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- gassho = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, gassho, 0, 0, 0 ); setEffMoveKey( spep_2 + 296, gassho, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, gassho, 1.0, 1.0 ); setEffScaleKey( spep_2 + 296, gassho, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gassho, 0 ); setEffRotateKey( spep_2 + 296, gassho, 0 ); setEffAlphaKey( spep_2 + 0, gassho, 255 ); setEffAlphaKey( spep_2 + 294, gassho, 255 ); setEffAlphaKey( spep_2 + 295, gassho, 255 ); setEffAlphaKey( spep_2 + 296, gassho, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 14, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 14, shuchusen2, 8, 20 ); setEffMoveKey( spep_2-3 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 14, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_2-3 + 22, shuchusen2, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 14, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 22, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 16, shuchusen2, 191 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 128 ); setEffAlphaKey( spep_2-3 + 20, shuchusen2, 64 ); setEffAlphaKey( spep_2-3 + 22, shuchusen2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 168, 906, 211, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 168, shuchusen3, 211, 20 ); setEffMoveKey( spep_2-3 + 168, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 376, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 168, shuchusen3, 1.25, 1.25 ); setEffScaleKey( spep_2 + 376, shuchusen3, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 168, shuchusen3, 180 ); setEffRotateKey( spep_2 + 376, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 168, shuchusen3, 64 ); setEffAlphaKey( spep_2-3 + 170, shuchusen3, 128 ); setEffAlphaKey( spep_2-3 + 172, shuchusen3, 191 ); setEffAlphaKey( spep_2-3 + 174, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 376, shuchusen3, 255 ); --SE --手合わせる SE003 = playSe( spep_2 + 6, 1233 ); setSeVolumeByWorkId( spep_2 + 6, SE003, 0 ); setSeVolumeByWorkId( spep_2 + 7, SE003, 40.2 ); setSeVolumeByWorkId( spep_2 + 8, SE003, 80 ); setStartTimeMs( SE003, 117 ); SE004 = playSe( spep_2 + 8, 1192 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 9, SE004, 39.2 ); setSeVolumeByWorkId( spep_2 + 10, SE004, 78.4 ); setSeVolumeByWorkId( spep_2 + 11, SE004, 117.6 ); setSeVolumeByWorkId( spep_2 + 12, SE004, 157 ); setStartTimeMs( SE004, 150 ); stopSe( spep_2 + 20, SE004, 12 ); SE005 = playSe( spep_2 + 8, 1006 ); stopSe( spep_2 + 16, SE005, 6 ); --手光る SE006 = playSe( spep_2 + 90, 1115 ); setSeVolumeByWorkId( spep_2 + 90, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 91, SE006, 4 ); setSeVolumeByWorkId( spep_2 + 92, SE006, 8 ); setSeVolumeByWorkId( spep_2 + 93, SE006, 12 ); setSeVolumeByWorkId( spep_2 + 94, SE006, 16 ); setSeVolumeByWorkId( spep_2 + 95, SE006, 20 ); setSeVolumeByWorkId( spep_2 + 96, SE006, 24 ); setSeVolumeByWorkId( spep_2 + 97, SE006, 28 ); setSeVolumeByWorkId( spep_2 + 98, SE006, 32 ); setSeVolumeByWorkId( spep_2 + 99, SE006, 36 ); setSeVolumeByWorkId( spep_2 + 100, SE006, 40 ); setSeVolumeByWorkId( spep_2 + 101, SE006, 44 ); setSeVolumeByWorkId( spep_2 + 102, SE006, 48 ); setSeVolumeByWorkId( spep_2 + 103, SE006, 52 ); setSeVolumeByWorkId( spep_2 + 104, SE006, 56 ); setSeVolumeByWorkId( spep_2 + 105, SE006, 60 ); setSeVolumeByWorkId( spep_2 + 106, SE006, 64 ); setSeVolumeByWorkId( spep_2 + 107, SE006, 68 ); setSeVolumeByWorkId( spep_2 + 108, SE006, 72 ); setStartTimeMs( SE006, 1033 ); stopSe( spep_2 + 158, SE006, 24 ); SE008 = playSe( spep_2 + 86, 1265 ); setSeVolumeByWorkId( spep_2 + 86, SE008, 0 ); setSeVolumeByWorkId( spep_2 + 87, SE008, 2.2 ); setSeVolumeByWorkId( spep_2 + 88, SE008, 4.4 ); setSeVolumeByWorkId( spep_2 + 89, SE008, 6.6 ); setSeVolumeByWorkId( spep_2 + 90, SE008, 8.8 ); setSeVolumeByWorkId( spep_2 + 91, SE008, 11 ); setSeVolumeByWorkId( spep_2 + 92, SE008, 13.2 ); setSeVolumeByWorkId( spep_2 + 93, SE008, 15.4 ); setSeVolumeByWorkId( spep_2 + 94, SE008, 17.6 ); setSeVolumeByWorkId( spep_2 + 95, SE008, 19.8 ); setSeVolumeByWorkId( spep_2 + 96, SE008, 22 ); setSeVolumeByWorkId( spep_2 + 97, SE008, 24.2 ); setSeVolumeByWorkId( spep_2 + 98, SE008, 26.4 ); setSeVolumeByWorkId( spep_2 + 99, SE008, 28.6 ); setSeVolumeByWorkId( spep_2 + 100, SE008, 30.8 ); setSeVolumeByWorkId( spep_2 + 101, SE008, 33 ); setSeVolumeByWorkId( spep_2 + 102, SE008, 35.2 ); setSeVolumeByWorkId( spep_2 + 103, SE008, 37.4 ); setSeVolumeByWorkId( spep_2 + 104, SE008, 39.6 ); setSeVolumeByWorkId( spep_2 + 105, SE008, 41.8 ); setSeVolumeByWorkId( spep_2 + 106, SE008, 44 ); setSeVolumeByWorkId( spep_2 + 107, SE008, 46.2 ); setSeVolumeByWorkId( spep_2 + 108, SE008, 48.4 ); setSeVolumeByWorkId( spep_2 + 109, SE008, 50.6 ); setSeVolumeByWorkId( spep_2 + 110, SE008, 52.8 ); setSeVolumeByWorkId( spep_2 + 111, SE008, 55 ); setSeVolumeByWorkId( spep_2 + 112, SE008, 57.2 ); setSeVolumeByWorkId( spep_2 + 113, SE008, 59.4 ); setSeVolumeByWorkId( spep_2 + 114, SE008, 61.6 ); setSeVolumeByWorkId( spep_2 + 115, SE008, 63.8 ); setSeVolumeByWorkId( spep_2 + 116, SE008, 66 ); setSeVolumeByWorkId( spep_2 + 117, SE008, 68.2 ); setSeVolumeByWorkId( spep_2 + 118, SE008, 70.4 ); setSeVolumeByWorkId( spep_2 + 119, SE008, 72.6 ); setSeVolumeByWorkId( spep_2 + 120, SE008, 75); setStartTimeMs( SE008, 450 ); stopSe( spep_2 + 156, SE008, 26 ); SE009 = playSe( spep_2 + 82, 1263 ); setSeVolumeByWorkId( spep_2 + 82, SE009, 74 ); --力む SE007 = playSe( spep_2 + 34, 1250 ); setPitch( spep_2 + 34, SE007, -900 ); setTimeStretch( SE007, 0.4, 10, 1 ); stopSe( spep_2 + 96, SE007, 14 ); --背景光る SE010 = playSe( spep_2 + 156, 1284 ); setSeVolumeByWorkId( spep_2 + 156, SE010, 30 ); SE011 = playSe( spep_2 + 156, 1221 ); --手を前に SE012 = playSe( spep_2 + 180, 1189 ); setSeVolumeByWorkId( spep_2 + 180, SE012, 127 ); --気弾溜める SE013 = playSe( spep_2 + 236, 49 ); setSeVolumeByWorkId( spep_2 + 236, SE013, 86 ); SE014 = playSe( spep_2 + 236, 1144 ); setSeVolumeByWorkId( spep_2 + 236, SE014, 66 ); stopSe( spep_2 + 280, SE014, 34 ); SE015 = playSe( spep_2 + 250, 1147 ); setSeVolumeByWorkId( spep_2 + 250, SE015, 32 ); SE016 = playSe( spep_2 + 256, 1132 ); setSeVolumeByWorkId( spep_2 + 256, SE016, 47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 296; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 80, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 80, beam, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctzudodo = entryEffectLife( spep_3-3 + 50, 10014, 28, 0x100, -1, 0, -7.7, 110 );--ズドドドッ setEffMoveKey( spep_3-3 + 50, ctzudodo, -7.7, 110 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzudodo, -9.3, 110.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzudodo, -11.7, 125.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzudodo, -16.3, 159.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzudodo, -17, 133.1 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzudodo, -19.6, 136.7 , 0 ); setEffMoveKey( spep_3-3 + 62, ctzudodo, -21.3, 179.6 , 0 ); setEffMoveKey( spep_3-3 + 64, ctzudodo, -18.9, 159.1 , 0 ); setEffMoveKey( spep_3-3 + 66, ctzudodo, -20.6, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctzudodo, -18.2, 181.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctzudodo, -19.9, 224.3 , 0 ); setEffMoveKey( spep_3-3 + 72, ctzudodo, -17.5, 203.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctzudodo, -19.2, 246.7 , 0 ); setEffMoveKey( spep_3-3 + 76, ctzudodo, -16.9, 226.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctzudodo, -16.5, 237.4 , 0 ); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 60, ctzudodo,3.4,3.4); setEffScaleKey( spep_3-3 + 78, ctzudodo,3.4,3.4); setEffRotateKey( spep_3-3 + 50, ctzudodo, 15 ); setEffRotateKey( spep_3-3 + 78, ctzudodo, 15 ); setEffAlphaKey( spep_3-3 + 50, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 62, ctzudodo, 227 ); setEffAlphaKey( spep_3-3 + 64, ctzudodo, 198 ); setEffAlphaKey( spep_3-3 + 66, ctzudodo, 170 ); setEffAlphaKey( spep_3-3 + 68, ctzudodo, 142 ); setEffAlphaKey( spep_3-3 + 70, ctzudodo, 113 ); setEffAlphaKey( spep_3-3 + 72, ctzudodo, 85 ); setEffAlphaKey( spep_3-3 + 74, ctzudodo, 57 ); setEffAlphaKey( spep_3-3 + 76, ctzudodo, 28 ); setEffAlphaKey( spep_3-3 + 78, ctzudodo, 0 ); --SE --気弾発射 SE017 = playSe( spep_3 + 48, 1177 ); setSeVolumeByWorkId( spep_3 + 48, SE017, 76 ); SE018 = playSe( spep_3 + 48, 1258 ); setSeVolumeByWorkId( spep_3 + 48, SE018, 50 ); SE019 = playSe( spep_3 + 48, 1022 ); --白フェード entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 萬國驚天掌 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 106, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 106, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 106, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 104, hit_f, 255 ); setEffAlphaKey( spep_4 + 105, hit_f, 255 ); setEffAlphaKey( spep_4 + 106, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 106, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 106, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 106, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 104, hit_b, 255 ); setEffAlphaKey( spep_4 + 105, hit_b, 255 ); setEffAlphaKey( spep_4 + 106, hit_b, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 18, shuchusen4, 10, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 28, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-3 + 28, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 18, shuchusen4, 0 ); setEffRotateKey( spep_4-3 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_4-3 + 18, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 20, shuchusen4, 204 ); setEffAlphaKey( spep_4-3 + 22, shuchusen4, 153 ); setEffAlphaKey( spep_4-3 + 24, shuchusen4, 102 ); setEffAlphaKey( spep_4-3 + 26, shuchusen4, 51 ); setEffAlphaKey( spep_4-3 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 +108, 1, 0 ); changeAnime( spep_4 + 0, 1, 117 ); changeAnime( spep_4-3 + 18, 1, 106 ); setMoveKey( spep_4 + 0, 1, 58.7, -136.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 58.7, -138.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, 58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 58.5, -134.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, 58.5, -137.6 , 0 ); setMoveKey( spep_4-3 + 17, 1, 58.7, -135 , 0 ); setMoveKey( spep_4-3 + 18, 1, 60.8, -68.7 , 0 ); setMoveKey( spep_4-3 + 20, 1, 68, -46.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 61.3, -31.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, 67.8, 3.6 , 0 ); setMoveKey( spep_4-3 + 26, 1, 61.6, 33.7 , 0 ); setMoveKey( spep_4-3 + 28, 1, 67.4, 86.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, 67.9, 119.7 , 0 ); setMoveKey( spep_4-3 + 32, 1, 61.3, 152.7 , 0 ); setMoveKey( spep_4-3 + 34, 1, 67.7, 203.2 , 0 ); setMoveKey( spep_4-3 + 36, 1, 61.6, 240.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, 67.3, 287.6 , 0 ); setMoveKey( spep_4-3 + 40, 1, 68, 320.5 , 0 ); setMoveKey( spep_4-3 + 42, 1, 61.3, 337.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, 67.8, 355.7 , 0 ); setMoveKey( spep_4-3 + 46, 1, 61.6, 350.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 67.4, 348.8 , 0 ); setMoveKey( spep_4-3 + 50, 1, 67.9, 334.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, 61.3, 308 , 0 ); setMoveKey( spep_4-3 + 54, 1, 67.7, 292.2 , 0 ); setMoveKey( spep_4-3 + 56, 1, 61.6, 260.9 , 0 ); setMoveKey( spep_4-3 + 58, 1, 67.3, 242.9 , 0 ); setMoveKey( spep_4-3 + 60, 1, 64.5, 212.1 , 0 ); setMoveKey( spep_4-3 + 62, 1, 67.3, 196.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 68, 175.9 , 0 ); setMoveKey( spep_4-3 + 66, 1, 63.1, 150.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 67.8, 138.1 , 0 ); setMoveKey( spep_4-3 + 70, 1, 64.7, 95.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, 67.4, 65.4 , 0 ); setMoveKey( spep_4-3 + 74, 1, 64.5, 29.4 , 0 ); setMoveKey( spep_4-3 + 76, 1, 67.4, 4.9 , 0 ); setMoveKey( spep_4-3 + 78, 1, 67.9, -20.6 , 0 ); setMoveKey( spep_4-3 + 80, 1, 66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 82, 1, 67.7, -20.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, 66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 86, 1, 67.3, -20.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 68, -21.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 66.4, -23.1 , 0 ); setMoveKey( spep_4-3 + 92, 1, 67.8, -21.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, 66.9, -23.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, 67.4, -22.4 , 0 ); setMoveKey( spep_4-3 + 98, 1, 67.9, -21.3 , 0 ); setMoveKey( spep_4-3 + 100, 1, 66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 102, 1, 67.7, -21.4 , 0 ); setMoveKey( spep_4-3 + 104, 1, 67, -23.2 , 0 ); setMoveKey( spep_4-3 + 106, 1, 67.3, -22.3 , 0 ); setMoveKey( spep_4-3 + 108, 1, 67.6, -23.2 , 0 ); setScaleKey( spep_4 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 17, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 108, 1, 1.44, 1.44 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 17, 1, 0 ); setRotateKey( spep_4-3 + 18, 1, 3 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, 3 ); setRotateKey( spep_4-3 + 24, 1, 0 ); setRotateKey( spep_4-3 + 26, 1, 3 ); setRotateKey( spep_4-3 + 28, 1, 0 ); setRotateKey( spep_4-3 + 30, 1, 3 ); setRotateKey( spep_4-3 + 32, 1, 0 ); setRotateKey( spep_4-3 + 34, 1, 3 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 38, 1, 3 ); setRotateKey( spep_4-3 + 40, 1, 0 ); setRotateKey( spep_4-3 + 42, 1, 3 ); setRotateKey( spep_4-3 + 44, 1, 0 ); setRotateKey( spep_4-3 + 46, 1, 3 ); setRotateKey( spep_4-3 + 48, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, 3 ); setRotateKey( spep_4-3 + 52, 1, 0 ); setRotateKey( spep_4-3 + 54, 1, 3 ); setRotateKey( spep_4-3 + 56, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, 3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 62, 1, 3 ); setRotateKey( spep_4-3 + 64, 1, 0 ); setRotateKey( spep_4-3 + 66, 1, 3 ); setRotateKey( spep_4-3 + 68, 1, 0 ); setRotateKey( spep_4-3 + 70, 1, 3 ); setRotateKey( spep_4-3 + 72, 1, 0 ); setRotateKey( spep_4-3 + 74, 1, 3 ); setRotateKey( spep_4-3 + 76, 1, 0 ); setRotateKey( spep_4-3 + 78, 1, 3 ); setRotateKey( spep_4-3 + 80, 1, 0 ); setRotateKey( spep_4-3 + 82, 1, 3 ); setRotateKey( spep_4-3 + 84, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, 3 ); setRotateKey( spep_4-3 + 88, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, 3 ); setRotateKey( spep_4-3 + 92, 1, 0 ); setRotateKey( spep_4-3 + 94, 1, 3 ); setRotateKey( spep_4-3 + 96, 1, 0 ); setRotateKey( spep_4-3 + 98, 1, 3 ); setRotateKey( spep_4-3 + 100, 1, 0 ); setRotateKey( spep_4-3 + 102, 1, 3 ); setRotateKey( spep_4-3 + 104, 1, 0 ); setRotateKey( spep_4-3 + 106, 1, 3 ); setRotateKey( spep_4-3 + 108, 1, 0 ); --SE --気弾発射 stopSe( spep_4 + 20, SE017, 22 ); stopSe( spep_4 + 30, SE019, 40 ); --敵に当たる SE020 = playSe( spep_4 + 14, 1027 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 74 ); SE021 = playSe( spep_4 + 14, 1025 ); setSeVolumeByWorkId( spep_4 + 14, SE021, 85 ); SE022 = playSe( spep_4 + 14, 1043 ); setSeVolumeByWorkId( spep_4 + 14, SE022, 68 ); SE023 = playSe( spep_4 + 16, 1162 ); --瞬間移動 SE024 = playSe( spep_4 + 78, 1109 ); --白フェード entryFade( spep_4 + 12, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 106; ------------------------------------------------------ -- 天津飯 気功砲 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 66, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 66, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 64, tame, 255 ); setEffAlphaKey( spep_5 + 65, tame, 255 ); setEffAlphaKey( spep_5 + 66, tame, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_5-3 + 20, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5-3 + 20, shuchusen5, 48, 20 ); setEffMoveKey( spep_5-3 + 20, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 68, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 20, shuchusen5, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 68, shuchusen5, 1.3, 1.3 ); setEffRotateKey( spep_5-3 + 20, shuchusen5, 180 ); setEffRotateKey( spep_5-3 + 68, shuchusen5, 180 ); setEffAlphaKey( spep_5-3 + 20, shuchusen5, 51 ); setEffAlphaKey( spep_5-3 + 22, shuchusen5, 102 ); setEffAlphaKey( spep_5-3 + 24, shuchusen5, 153 ); setEffAlphaKey( spep_5-3 + 26, shuchusen5, 204 ); setEffAlphaKey( spep_5-3 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_5-3 + 68, shuchusen5, 255 ); --文字エントリー ctzan = entryEffectLife( spep_5-3 + 46, 10010, 22, 0x100, -1, 0, -2.9, -171.9 );--ザンッ setEffShake( spep_5-3 + 46, ctzan, 22, 10 ); setEffMoveKey( spep_5-3 + 46, ctzan, -2.9, -171.9 , 0 ); setEffMoveKey( spep_5-3 + 48, ctzan, 13.9, -214.3 , 0 ); setEffMoveKey( spep_5-3 + 50, ctzan, 31.1, -241.9 , 0 ); setEffMoveKey( spep_5-3 + 52, ctzan, 28.4, -259.6 , 0 ); setEffMoveKey( spep_5-3 + 54, ctzan, 26.4, -252.8 , 0 ); setEffMoveKey( spep_5-3 + 56, ctzan, 23.6, -270.9 , 0 ); setEffMoveKey( spep_5-3 + 58, ctzan, 21.6, -263.7 , 0 ); setEffMoveKey( spep_5-3 + 60, ctzan, 19.2, -269.2 , 0 ); setEffMoveKey( spep_5-3 + 62, ctzan, 25.4, -296 , 0 ); setEffMoveKey( spep_5-3 + 64, ctzan, 32.5, -293.1 , 0 ); setEffMoveKey( spep_5-3 + 66, ctzan, 38.7, -323.6 , 0 ); setEffMoveKey( spep_5-3 + 68, ctzan, 45.4, -337.4 , 0 ); setEffScaleKey( spep_5-3 + 46, ctzan, 0.5, 0.5 ); setEffScaleKey( spep_5-3 + 48, ctzan, 1.36, 1.36 ); setEffScaleKey( spep_5-3 + 50, ctzan, 2.23, 2.23 ); setEffScaleKey( spep_5-3 + 52, ctzan, 2.26, 2.26 ); setEffScaleKey( spep_5-3 + 54, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_5-3 + 56, ctzan, 2.34, 2.34 ); setEffScaleKey( spep_5-3 + 58, ctzan, 2.37, 2.37 ); setEffScaleKey( spep_5-3 + 60, ctzan, 2.41, 2.41 ); setEffScaleKey( spep_5-3 + 62, ctzan, 2.74, 2.74 ); setEffScaleKey( spep_5-3 + 64, ctzan, 3.07, 3.07 ); setEffScaleKey( spep_5-3 + 66, ctzan, 3.4, 3.4 ); setEffScaleKey( spep_5-3 + 68, ctzan, 3.73, 3.73 ); setEffRotateKey( spep_5-3 + 46, ctzan, -3 ); setEffRotateKey( spep_5-3 + 48, ctzan, -3 ); setEffRotateKey( spep_5-3 + 50, ctzan, -2.9 ); setEffRotateKey( spep_5-3 + 52, ctzan, -2.9 ); setEffRotateKey( spep_5-3 + 54, ctzan, -3 ); setEffRotateKey( spep_5-3 + 68, ctzan, -3 ); setEffAlphaKey( spep_5-3 + 46, ctzan, 255 ); setEffAlphaKey( spep_5-3 + 60, ctzan, 255 ); setEffAlphaKey( spep_5-3 + 62, ctzan, 191 ); setEffAlphaKey( spep_5-3 + 64, ctzan, 128 ); setEffAlphaKey( spep_5-3 + 66, ctzan, 64 ); setEffAlphaKey( spep_5-3 + 68, ctzan, 0 ); --気功砲溜め SE025 = playSe( spep_5 + 4, 1042,"",0.6 ); SE026 = playSe( spep_5 + 6, 1221,"",0.6 ); setPitch( spep_5 + 6, SE026, -800 ); setTimeStretch( SE026, 0.47, 10, 1 ); --気功砲発射 SE027 = playSe( spep_5 + 44, 1258 ); setSeVolumeByWorkId( spep_5 + 44, SE027, 47 ); SE028 = playSe( spep_5 + 44, 1213 ); setSeVolumeByWorkId( spep_5 + 44, SE028, 43 ); SE029 = playSe( spep_5 + 44, 1252 ); setSeVolumeByWorkId( spep_5 + 44, SE029, 140 ); SE030 = playSe( spep_5 + 44, 1264 ); setSeVolumeByWorkId( spep_5 + 44, SE030, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 66; ------------------------------------------------------ -- 天津飯 気功砲 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_6 + 0, SP_06r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit2_f, 0 ); setEffRotateKey( spep_6 + 56, hit2_f, 0 ); setEffAlphaKey( spep_6 + 0, hit2_f, 255 ); setEffAlphaKey( spep_6 + 54, hit2_f, 255 ); setEffAlphaKey( spep_6 + 55, hit2_f, 255 ); setEffAlphaKey( spep_6 + 56, hit2_f, 0 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit2_b, 0 ); setEffRotateKey( spep_6 + 56, hit2_b, 0 ); setEffAlphaKey( spep_6 + 0, hit2_b, 255 ); setEffAlphaKey( spep_6 + 54, hit2_b, 255 ); setEffAlphaKey( spep_6 + 55, hit2_b, 255 ); setEffAlphaKey( spep_6 + 56, hit2_b, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_6 + 0, 906, 58, 0x100, -1, 0, 0, 38.9 ); setEffShake( spep_6 + 0, shuchusen6, 58, 20 ); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen6, 0, 38.9 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1.75, 1.4 ); setEffScaleKey( spep_6 + 58, shuchusen6, 1.75, 1.4 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 58, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen6, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6-3 + 0, 1, 110.7, 71.2 , 0 ); setMoveKey( spep_6-3 + 2, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 6, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 10, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 14, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 16, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 20, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 22, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 26, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 28, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 30, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 32, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 36, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 38, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 40, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 42, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, 110.7, 75.3 , 0 ); setMoveKey( spep_6-3 + 48, 1, 110.7, 67.7 , 0 ); setMoveKey( spep_6-3 + 50, 1, 110.7, 75.4 , 0 ); setMoveKey( spep_6-3 + 52, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 54, 1, 110.7, 75.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 58, 1, 110.7, 75.3 , 0 ); setScaleKey( spep_6 + 0, 1, 1.15, 1.15 ); setScaleKey( spep_6-3 + 58, 1, 1.15, 1.15 ); setRotateKey( spep_6 + 0, 1, -54 ); setRotateKey( spep_6-3 + 58, 1, -54 ); --白フェード entryFade( spep_6 + 50, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 120, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 120, explosion, 255 ); --SE --気功砲発射 stopSe( spep_7 + 0, SE028, 14 ); stopSe( spep_7 + 0, SE029, 14 ); stopSe( spep_7 + 0, SE030, 14 ); --爆発 SE031 = playSe( spep_7 + 0, 1023 ); SE032 = playSe( spep_7 + 0, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 亀仙人&天津飯 登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, appearance, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 100, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 100, appearance, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 77, 0x100, -1, 0, -100, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 78, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, -100 , 0 ); setEffMoveKey( spep_0-3 + 87, shuchusen1, 0, -100 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 87, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 87, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 87, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -60, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -60, 510); setEffMoveKey( spep_x +84, ctgogo, -60, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE SE001 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限Z用に修正(2021/02/02) if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 合掌〜発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- gassho = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, gassho, 0, 0, 0 ); setEffMoveKey( spep_2 + 296, gassho, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, gassho, -1.0, 1.0 ); setEffScaleKey( spep_2 + 296, gassho, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gassho, 0 ); setEffRotateKey( spep_2 + 296, gassho, 0 ); setEffAlphaKey( spep_2 + 0, gassho, 255 ); setEffAlphaKey( spep_2 + 294, gassho, 255 ); setEffAlphaKey( spep_2 + 295, gassho, 255 ); setEffAlphaKey( spep_2 + 296, gassho, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 14, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 14, shuchusen2, 8, 20 ); setEffMoveKey( spep_2-3 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 14, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_2-3 + 22, shuchusen2, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 14, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 22, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 16, shuchusen2, 191 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 128 ); setEffAlphaKey( spep_2-3 + 20, shuchusen2, 64 ); setEffAlphaKey( spep_2-3 + 22, shuchusen2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 168, 906, 211, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 168, shuchusen3, 211, 20 ); setEffMoveKey( spep_2-3 + 168, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 376, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 168, shuchusen3, 1.25, 1.25 ); setEffScaleKey( spep_2 + 376, shuchusen3, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 168, shuchusen3, 180 ); setEffRotateKey( spep_2 + 376, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 168, shuchusen3, 64 ); setEffAlphaKey( spep_2-3 + 170, shuchusen3, 128 ); setEffAlphaKey( spep_2-3 + 172, shuchusen3, 191 ); setEffAlphaKey( spep_2-3 + 174, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 376, shuchusen3, 255 ); --SE --手合わせる SE003 = playSe( spep_2 + 6, 1233 ); setSeVolumeByWorkId( spep_2 + 6, SE003, 0 ); setSeVolumeByWorkId( spep_2 + 7, SE003, 40.2 ); setSeVolumeByWorkId( spep_2 + 8, SE003, 80 ); setStartTimeMs( SE003, 117 ); SE004 = playSe( spep_2 + 8, 1192 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 9, SE004, 39.2 ); setSeVolumeByWorkId( spep_2 + 10, SE004, 78.4 ); setSeVolumeByWorkId( spep_2 + 11, SE004, 117.6 ); setSeVolumeByWorkId( spep_2 + 12, SE004, 157 ); setStartTimeMs( SE004, 150 ); stopSe( spep_2 + 20, SE004, 12 ); SE005 = playSe( spep_2 + 8, 1006 ); stopSe( spep_2 + 16, SE005, 6 ); --手光る SE006 = playSe( spep_2 + 90, 1115 ); setSeVolumeByWorkId( spep_2 + 90, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 91, SE006, 4 ); setSeVolumeByWorkId( spep_2 + 92, SE006, 8 ); setSeVolumeByWorkId( spep_2 + 93, SE006, 12 ); setSeVolumeByWorkId( spep_2 + 94, SE006, 16 ); setSeVolumeByWorkId( spep_2 + 95, SE006, 20 ); setSeVolumeByWorkId( spep_2 + 96, SE006, 24 ); setSeVolumeByWorkId( spep_2 + 97, SE006, 28 ); setSeVolumeByWorkId( spep_2 + 98, SE006, 32 ); setSeVolumeByWorkId( spep_2 + 99, SE006, 36 ); setSeVolumeByWorkId( spep_2 + 100, SE006, 40 ); setSeVolumeByWorkId( spep_2 + 101, SE006, 44 ); setSeVolumeByWorkId( spep_2 + 102, SE006, 48 ); setSeVolumeByWorkId( spep_2 + 103, SE006, 52 ); setSeVolumeByWorkId( spep_2 + 104, SE006, 56 ); setSeVolumeByWorkId( spep_2 + 105, SE006, 60 ); setSeVolumeByWorkId( spep_2 + 106, SE006, 64 ); setSeVolumeByWorkId( spep_2 + 107, SE006, 68 ); setSeVolumeByWorkId( spep_2 + 108, SE006, 72 ); setStartTimeMs( SE006, 1033 ); stopSe( spep_2 + 158, SE006, 24 ); SE008 = playSe( spep_2 + 86, 1265 ); setSeVolumeByWorkId( spep_2 + 86, SE008, 0 ); setSeVolumeByWorkId( spep_2 + 87, SE008, 2.2 ); setSeVolumeByWorkId( spep_2 + 88, SE008, 4.4 ); setSeVolumeByWorkId( spep_2 + 89, SE008, 6.6 ); setSeVolumeByWorkId( spep_2 + 90, SE008, 8.8 ); setSeVolumeByWorkId( spep_2 + 91, SE008, 11 ); setSeVolumeByWorkId( spep_2 + 92, SE008, 13.2 ); setSeVolumeByWorkId( spep_2 + 93, SE008, 15.4 ); setSeVolumeByWorkId( spep_2 + 94, SE008, 17.6 ); setSeVolumeByWorkId( spep_2 + 95, SE008, 19.8 ); setSeVolumeByWorkId( spep_2 + 96, SE008, 22 ); setSeVolumeByWorkId( spep_2 + 97, SE008, 24.2 ); setSeVolumeByWorkId( spep_2 + 98, SE008, 26.4 ); setSeVolumeByWorkId( spep_2 + 99, SE008, 28.6 ); setSeVolumeByWorkId( spep_2 + 100, SE008, 30.8 ); setSeVolumeByWorkId( spep_2 + 101, SE008, 33 ); setSeVolumeByWorkId( spep_2 + 102, SE008, 35.2 ); setSeVolumeByWorkId( spep_2 + 103, SE008, 37.4 ); setSeVolumeByWorkId( spep_2 + 104, SE008, 39.6 ); setSeVolumeByWorkId( spep_2 + 105, SE008, 41.8 ); setSeVolumeByWorkId( spep_2 + 106, SE008, 44 ); setSeVolumeByWorkId( spep_2 + 107, SE008, 46.2 ); setSeVolumeByWorkId( spep_2 + 108, SE008, 48.4 ); setSeVolumeByWorkId( spep_2 + 109, SE008, 50.6 ); setSeVolumeByWorkId( spep_2 + 110, SE008, 52.8 ); setSeVolumeByWorkId( spep_2 + 111, SE008, 55 ); setSeVolumeByWorkId( spep_2 + 112, SE008, 57.2 ); setSeVolumeByWorkId( spep_2 + 113, SE008, 59.4 ); setSeVolumeByWorkId( spep_2 + 114, SE008, 61.6 ); setSeVolumeByWorkId( spep_2 + 115, SE008, 63.8 ); setSeVolumeByWorkId( spep_2 + 116, SE008, 66 ); setSeVolumeByWorkId( spep_2 + 117, SE008, 68.2 ); setSeVolumeByWorkId( spep_2 + 118, SE008, 70.4 ); setSeVolumeByWorkId( spep_2 + 119, SE008, 72.6 ); setSeVolumeByWorkId( spep_2 + 120, SE008, 75); setStartTimeMs( SE008, 450 ); stopSe( spep_2 + 156, SE008, 26 ); SE009 = playSe( spep_2 + 82, 1263 ); setSeVolumeByWorkId( spep_2 + 82, SE009, 74 ); --力む SE007 = playSe( spep_2 + 34, 1250 ); setPitch( spep_2 + 34, SE007, -900 ); setTimeStretch( SE007, 0.4, 10, 1 ); stopSe( spep_2 + 96, SE007, 14 ); --背景光る SE010 = playSe( spep_2 + 156, 1284 ); setSeVolumeByWorkId( spep_2 + 156, SE010, 30 ); SE011 = playSe( spep_2 + 156, 1221 ); --手を前に SE012 = playSe( spep_2 + 180, 1189 ); setSeVolumeByWorkId( spep_2 + 180, SE012, 127 ); --気弾溜める SE013 = playSe( spep_2 + 236, 49 ); setSeVolumeByWorkId( spep_2 + 236, SE013, 86 ); SE014 = playSe( spep_2 + 236, 1144 ); setSeVolumeByWorkId( spep_2 + 236, SE014, 66 ); stopSe( spep_2 + 280, SE014, 34 ); SE015 = playSe( spep_2 + 250, 1147 ); setSeVolumeByWorkId( spep_2 + 250, SE015, 32 ); SE016 = playSe( spep_2 + 256, 1132 ); setSeVolumeByWorkId( spep_2 + 256, SE016, 47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 296; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_3 + 80, beam, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 80, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 80, beam, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctzudodo = entryEffectLife( spep_3-3 + 50, 10014, 28, 0x100, -1, 0, 7.7, 110 );--ズドドドッ setEffMoveKey( spep_3-3 + 50, ctzudodo, 7.7, 110 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzudodo, 9.3, 110.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzudodo, 11.7, 125.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzudodo, 16.3, 159.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzudodo, 17, 133.1 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzudodo, 19.6, 136.7 , 0 ); setEffMoveKey( spep_3-3 + 62, ctzudodo, 21.3, 179.6 , 0 ); setEffMoveKey( spep_3-3 + 64, ctzudodo, 18.9, 159.1 , 0 ); setEffMoveKey( spep_3-3 + 66, ctzudodo, 20.6, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctzudodo, 18.2, 181.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctzudodo, 19.9, 224.3 , 0 ); setEffMoveKey( spep_3-3 + 72, ctzudodo, 17.5, 203.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctzudodo, 19.2, 246.7 , 0 ); setEffMoveKey( spep_3-3 + 76, ctzudodo, 16.9, 226.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctzudodo, 16.5, 237.4 , 0 ); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 60, ctzudodo,3.4,3.4); setEffScaleKey( spep_3-3 + 78, ctzudodo,3.4,3.4); setEffRotateKey( spep_3-3 + 50, ctzudodo, -15 ); setEffRotateKey( spep_3-3 + 78, ctzudodo, -15 ); setEffAlphaKey( spep_3-3 + 50, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 62, ctzudodo, 227 ); setEffAlphaKey( spep_3-3 + 64, ctzudodo, 198 ); setEffAlphaKey( spep_3-3 + 66, ctzudodo, 170 ); setEffAlphaKey( spep_3-3 + 68, ctzudodo, 142 ); setEffAlphaKey( spep_3-3 + 70, ctzudodo, 113 ); setEffAlphaKey( spep_3-3 + 72, ctzudodo, 85 ); setEffAlphaKey( spep_3-3 + 74, ctzudodo, 57 ); setEffAlphaKey( spep_3-3 + 76, ctzudodo, 28 ); setEffAlphaKey( spep_3-3 + 78, ctzudodo, 0 ); --SE --気弾発射 SE017 = playSe( spep_3 + 48, 1177 ); setSeVolumeByWorkId( spep_3 + 48, SE017, 76 ); SE018 = playSe( spep_3 + 48, 1258 ); setSeVolumeByWorkId( spep_3 + 48, SE018, 50 ); SE019 = playSe( spep_3 + 48, 1022 ); --白フェード entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 萬國驚天掌 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 106, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 106, hit_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 106, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 104, hit_f, 255 ); setEffAlphaKey( spep_4 + 105, hit_f, 255 ); setEffAlphaKey( spep_4 + 106, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 106, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 106, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 106, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 104, hit_b, 255 ); setEffAlphaKey( spep_4 + 105, hit_b, 255 ); setEffAlphaKey( spep_4 + 106, hit_b, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 18, shuchusen4, 10, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 28, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-3 + 28, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 18, shuchusen4, 0 ); setEffRotateKey( spep_4-3 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_4-3 + 18, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 20, shuchusen4, 204 ); setEffAlphaKey( spep_4-3 + 22, shuchusen4, 153 ); setEffAlphaKey( spep_4-3 + 24, shuchusen4, 102 ); setEffAlphaKey( spep_4-3 + 26, shuchusen4, 51 ); setEffAlphaKey( spep_4-3 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 +108, 1, 0 ); changeAnime( spep_4 + 0, 1, 17 ); changeAnime( spep_4-3 + 18, 1, 6 ); setMoveKey( spep_4 + 0, 1, -58.7, -136.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 58.7, -138.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, -58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, -58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 8, 1, -58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, -58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, -58.5, -134.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, -58.5, -137.6 , 0 ); setMoveKey( spep_4-3 + 17, 1, -58.7, -135 , 0 ); setMoveKey( spep_4-3 + 18, 1, -60.8, -68.7 , 0 ); setMoveKey( spep_4-3 + 20, 1, -68, -46.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, -61.3, -31.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, -67.8, 3.6 , 0 ); setMoveKey( spep_4-3 + 26, 1, -61.6, 33.7 , 0 ); setMoveKey( spep_4-3 + 28, 1, -67.4, 86.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, -67.9, 119.7 , 0 ); setMoveKey( spep_4-3 + 32, 1, -61.3, 152.7 , 0 ); setMoveKey( spep_4-3 + 34, 1, -67.7, 203.2 , 0 ); setMoveKey( spep_4-3 + 36, 1, -61.6, 240.6 , 0 ); setMoveKey( spep_4-3 + 38, 1, -67.3, 287.6 , 0 ); setMoveKey( spep_4-3 + 40, 1, -68, 320.5 , 0 ); setMoveKey( spep_4-3 + 42, 1, -61.3, 337.2 , 0 ); setMoveKey( spep_4-3 + 44, 1, -67.8, 355.7 , 0 ); setMoveKey( spep_4-3 + 46, 1, -61.6, 350.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, -67.4, 348.8 , 0 ); setMoveKey( spep_4-3 + 50, 1, -67.9, 334.1 , 0 ); setMoveKey( spep_4-3 + 52, 1, -61.3, 308 , 0 ); setMoveKey( spep_4-3 + 54, 1, -67.7, 292.2 , 0 ); setMoveKey( spep_4-3 + 56, 1, -61.6, 260.9 , 0 ); setMoveKey( spep_4-3 + 58, 1, -67.3, 242.9 , 0 ); setMoveKey( spep_4-3 + 60, 1, -64.5, 212.1 , 0 ); setMoveKey( spep_4-3 + 62, 1, -67.3, 196.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, -68, 175.9 , 0 ); setMoveKey( spep_4-3 + 66, 1, -63.1, 150.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, -67.8, 138.1 , 0 ); setMoveKey( spep_4-3 + 70, 1, -64.7, 95.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, -67.4, 65.4 , 0 ); setMoveKey( spep_4-3 + 74, 1, -64.5, 29.4 , 0 ); setMoveKey( spep_4-3 + 76, 1, -67.4, 4.9 , 0 ); setMoveKey( spep_4-3 + 78, 1, -67.9, -20.6 , 0 ); setMoveKey( spep_4-3 + 80, 1, -66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 82, 1, -67.7, -20.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, -66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 86, 1, -67.3, -20.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, -68, -21.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, -66.4, -23.1 , 0 ); setMoveKey( spep_4-3 + 92, 1, -67.8, -21.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, -66.9, -23.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, -67.4, -22.4 , 0 ); setMoveKey( spep_4-3 + 98, 1, -67.9, -21.3 , 0 ); setMoveKey( spep_4-3 + 100, 1, -66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 102, 1, -67.7, -21.4 , 0 ); setMoveKey( spep_4-3 + 104, 1, -67, -23.2 , 0 ); setMoveKey( spep_4-3 + 106, 1, -67.3, -22.3 , 0 ); setMoveKey( spep_4-3 + 108, 1, -67.6, -23.2 , 0 ); setScaleKey( spep_4 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 17, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 108, 1, 1.44, 1.44 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 17, 1, 0 ); setRotateKey( spep_4-3 + 18, 1, -3 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, -3 ); setRotateKey( spep_4-3 + 24, 1, 0 ); setRotateKey( spep_4-3 + 26, 1, -3 ); setRotateKey( spep_4-3 + 28, 1, 0 ); setRotateKey( spep_4-3 + 30, 1, -3 ); setRotateKey( spep_4-3 + 32, 1, 0 ); setRotateKey( spep_4-3 + 34, 1, -3 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 38, 1, -3 ); setRotateKey( spep_4-3 + 40, 1, 0 ); setRotateKey( spep_4-3 + 42, 1, -3 ); setRotateKey( spep_4-3 + 44, 1, 0 ); setRotateKey( spep_4-3 + 46, 1, -3 ); setRotateKey( spep_4-3 + 48, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, -3 ); setRotateKey( spep_4-3 + 52, 1, 0 ); setRotateKey( spep_4-3 + 54, 1, -3 ); setRotateKey( spep_4-3 + 56, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, -3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 62, 1, -3 ); setRotateKey( spep_4-3 + 64, 1, 0 ); setRotateKey( spep_4-3 + 66, 1, -3 ); setRotateKey( spep_4-3 + 68, 1, 0 ); setRotateKey( spep_4-3 + 70, 1, -3 ); setRotateKey( spep_4-3 + 72, 1, 0 ); setRotateKey( spep_4-3 + 74, 1, -3 ); setRotateKey( spep_4-3 + 76, 1, 0 ); setRotateKey( spep_4-3 + 78, 1, -3 ); setRotateKey( spep_4-3 + 80, 1, 0 ); setRotateKey( spep_4-3 + 82, 1, -3 ); setRotateKey( spep_4-3 + 84, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, -3 ); setRotateKey( spep_4-3 + 88, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, -3 ); setRotateKey( spep_4-3 + 92, 1, 0 ); setRotateKey( spep_4-3 + 94, 1, -3 ); setRotateKey( spep_4-3 + 96, 1, 0 ); setRotateKey( spep_4-3 + 98, 1, -3 ); setRotateKey( spep_4-3 + 100, 1, 0 ); setRotateKey( spep_4-3 + 102, 1, -3 ); setRotateKey( spep_4-3 + 104, 1, 0 ); setRotateKey( spep_4-3 + 106, 1, -3 ); setRotateKey( spep_4-3 + 108, 1, 0 ); --SE --気弾発射 stopSe( spep_4 + 20, SE017, 22 ); stopSe( spep_4 + 30, SE019, 40 ); --敵に当たる SE020 = playSe( spep_4 + 14, 1027 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 74 ); SE021 = playSe( spep_4 + 14, 1025 ); setSeVolumeByWorkId( spep_4 + 14, SE021, 85 ); SE022 = playSe( spep_4 + 14, 1043 ); setSeVolumeByWorkId( spep_4 + 14, SE022, 68 ); SE023 = playSe( spep_4 + 16, 1162 ); --瞬間移動 SE024 = playSe( spep_4 + 78, 1109 ); --白フェード entryFade( spep_4 + 12, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 106; ------------------------------------------------------ -- 天津飯 気功砲 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_5 + 66, tame, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 66, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 64, tame, 255 ); setEffAlphaKey( spep_5 + 65, tame, 255 ); setEffAlphaKey( spep_5 + 66, tame, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_5-3 + 20, 906, 48, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5-3 + 20, shuchusen5, 48, 20 ); setEffMoveKey( spep_5-3 + 20, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 68, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 20, shuchusen5, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 68, shuchusen5, 1.3, 1.3 ); setEffRotateKey( spep_5-3 + 20, shuchusen5, 180 ); setEffRotateKey( spep_5-3 + 68, shuchusen5, 180 ); setEffAlphaKey( spep_5-3 + 20, shuchusen5, 51 ); setEffAlphaKey( spep_5-3 + 22, shuchusen5, 102 ); setEffAlphaKey( spep_5-3 + 24, shuchusen5, 153 ); setEffAlphaKey( spep_5-3 + 26, shuchusen5, 204 ); setEffAlphaKey( spep_5-3 + 28, shuchusen5, 255 ); setEffAlphaKey( spep_5-3 + 68, shuchusen5, 255 ); --文字エントリー ctzan = entryEffectLife( spep_5-3 + 46, 10010, 22, 0x100, -1, 0, 2.9, -171.9 );--ザンッ setEffShake( spep_5-3 + 46, ctzan, 22, 10 ); setEffMoveKey( spep_5-3 + 46, ctzan, 2.9, -171.9 , 0 ); setEffMoveKey( spep_5-3 + 48, ctzan, -13.9, -214.3 , 0 ); setEffMoveKey( spep_5-3 + 50, ctzan, -31.1, -241.9 , 0 ); setEffMoveKey( spep_5-3 + 52, ctzan, -28.4, -259.6 , 0 ); setEffMoveKey( spep_5-3 + 54, ctzan, -26.4, -252.8 , 0 ); setEffMoveKey( spep_5-3 + 56, ctzan, -23.6, -270.9 , 0 ); setEffMoveKey( spep_5-3 + 58, ctzan, -21.6, -263.7 , 0 ); setEffMoveKey( spep_5-3 + 60, ctzan, -19.2, -269.2 , 0 ); setEffMoveKey( spep_5-3 + 62, ctzan, -25.4, -296 , 0 ); setEffMoveKey( spep_5-3 + 64, ctzan, -32.5, -293.1 , 0 ); setEffMoveKey( spep_5-3 + 66, ctzan, -38.7, -323.6 , 0 ); setEffMoveKey( spep_5-3 + 68, ctzan, -45.4, -337.4 , 0 ); setEffScaleKey( spep_5-3 + 46, ctzan, 0.5, 0.5 ); setEffScaleKey( spep_5-3 + 48, ctzan, 1.36, 1.36 ); setEffScaleKey( spep_5-3 + 50, ctzan, 2.23, 2.23 ); setEffScaleKey( spep_5-3 + 52, ctzan, 2.26, 2.26 ); setEffScaleKey( spep_5-3 + 54, ctzan, 2.3, 2.3 ); setEffScaleKey( spep_5-3 + 56, ctzan, 2.34, 2.34 ); setEffScaleKey( spep_5-3 + 58, ctzan, 2.37, 2.37 ); setEffScaleKey( spep_5-3 + 60, ctzan, 2.41, 2.41 ); setEffScaleKey( spep_5-3 + 62, ctzan, 2.74, 2.74 ); setEffScaleKey( spep_5-3 + 64, ctzan, 3.07, 3.07 ); setEffScaleKey( spep_5-3 + 66, ctzan, 3.4, 3.4 ); setEffScaleKey( spep_5-3 + 68, ctzan, 3.73, 3.73 ); setEffRotateKey( spep_5-3 + 46, ctzan, 3 ); setEffRotateKey( spep_5-3 + 48, ctzan, 3 ); setEffRotateKey( spep_5-3 + 50, ctzan, 2.9 ); setEffRotateKey( spep_5-3 + 52, ctzan, 2.9 ); setEffRotateKey( spep_5-3 + 54, ctzan, 3 ); setEffRotateKey( spep_5-3 + 68, ctzan, 3 ); setEffAlphaKey( spep_5-3 + 46, ctzan, 255 ); setEffAlphaKey( spep_5-3 + 60, ctzan, 255 ); setEffAlphaKey( spep_5-3 + 62, ctzan, 191 ); setEffAlphaKey( spep_5-3 + 64, ctzan, 128 ); setEffAlphaKey( spep_5-3 + 66, ctzan, 64 ); setEffAlphaKey( spep_5-3 + 68, ctzan, 0 ); --気功砲溜め SE025 = playSe( spep_5 + 4, 1042,"",0.6 ); SE026 = playSe( spep_5 + 6, 1221,"",0.6 ); setPitch( spep_5 + 6, SE026, -800 ); setTimeStretch( SE026, 0.47, 10, 1 ); --気功砲発射 SE027 = playSe( spep_5 + 44, 1258 ); setSeVolumeByWorkId( spep_5 + 44, SE027, 47 ); SE028 = playSe( spep_5 + 44, 1213 ); setSeVolumeByWorkId( spep_5 + 44, SE028, 43 ); SE029 = playSe( spep_5 + 44, 1252 ); setSeVolumeByWorkId( spep_5 + 44, SE029, 140 ); SE030 = playSe( spep_5 + 44, 1264 ); setSeVolumeByWorkId( spep_5 + 44, SE030, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 66; ------------------------------------------------------ -- 天津飯 気功砲 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit2_f, 0 ); setEffRotateKey( spep_6 + 56, hit2_f, 0 ); setEffAlphaKey( spep_6 + 0, hit2_f, 255 ); setEffAlphaKey( spep_6 + 54, hit2_f, 255 ); setEffAlphaKey( spep_6 + 55, hit2_f, 255 ); setEffAlphaKey( spep_6 + 56, hit2_f, 0 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit2_b, 0 ); setEffRotateKey( spep_6 + 56, hit2_b, 0 ); setEffAlphaKey( spep_6 + 0, hit2_b, 255 ); setEffAlphaKey( spep_6 + 54, hit2_b, 255 ); setEffAlphaKey( spep_6 + 55, hit2_b, 255 ); setEffAlphaKey( spep_6 + 56, hit2_b, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_6 + 0, 906, 58, 0x100, -1, 0, 0, 38.9 ); setEffShake( spep_6 + 0, shuchusen6, 58, 20 ); setEffMoveKey( spep_6 + 0, shuchusen6, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 58, shuchusen6, 0, 38.9 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen6, 1.75, 1.4 ); setEffScaleKey( spep_6 + 58, shuchusen6, 1.75, 1.4 ); setEffRotateKey( spep_6 + 0, shuchusen6, 0 ); setEffRotateKey( spep_6 + 58, shuchusen6, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen6, 255 ); setEffAlphaKey( spep_6 + 58, shuchusen6, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 58, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6-3 + 0, 1, 110.7, 71.2 , 0 ); setMoveKey( spep_6-3 + 2, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 6, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 10, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 12, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 14, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 16, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 20, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 22, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 26, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 28, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 30, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 32, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 36, 1, 110.7, 71.5 , 0 ); setMoveKey( spep_6-3 + 38, 1, 110.7, 71.8 , 0 ); setMoveKey( spep_6-3 + 40, 1, 110.7, 71.4 , 0 ); setMoveKey( spep_6-3 + 42, 1, 110.7, 71.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, 110.7, 75.3 , 0 ); setMoveKey( spep_6-3 + 48, 1, 110.7, 67.7 , 0 ); setMoveKey( spep_6-3 + 50, 1, 110.7, 75.4 , 0 ); setMoveKey( spep_6-3 + 52, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 54, 1, 110.7, 75.4 , 0 ); setMoveKey( spep_6-3 + 56, 1, 110.7, 67.9 , 0 ); setMoveKey( spep_6-3 + 58, 1, 110.7, 75.3 , 0 ); setScaleKey( spep_6 + 0, 1, 1.15, 1.15 ); setScaleKey( spep_6-3 + 58, 1, 1.15, 1.15 ); setRotateKey( spep_6 + 0, 1, -54 ); setRotateKey( spep_6-3 + 58, 1, -54 ); --白フェード entryFade( spep_6 + 50, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 120, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 120, explosion, 255 ); --SE --気功砲発射 stopSe( spep_7 + 0, SE028, 14 ); stopSe( spep_7 + 0, SE029, 14 ); stopSe( spep_7 + 0, SE030, 14 ); --爆発 SE031 = playSe( spep_7 + 0, 1023 ); SE032 = playSe( spep_7 + 0, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 110 ); end