--1021320:パイクーハン_バーニングシュート --sp_effect_a9_00069 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01=156558;-- 前方突進 SP_02=156559;-- 手前に蹴り SP_03=156536;-- 連続蹴り SP_04=156538;-- 連続蹴り背景 SP_05=156539;-- 手刀 SP_06=156550;-- 手刀 背景 SP_07=156560;-- フィニッシュ 背景 --エフェクト(てき) SP_01x=156558;--前方突進 SP_02x=156559;--手前に蹴り SP_03x=156537;--連続蹴り(敵) SP_04x=156538;--連続蹴り背景 SP_05x=156539;--手刀 SP_06x=156551;--手刀 背景(敵) SP_07x=156560;--フィニッシュ 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 100, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 100, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --冒頭ダッシュ SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); setTimeStretch( SE002, 1.25, 10, 1 ); stopSe( spep_0 + 88, SE002, 32 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 手前に蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_2 + 54, kick, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_2 + 54, kick, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick, 0 ); setEffRotateKey( spep_2 + 54, kick, 0 ); setEffAlphaKey( spep_2 + 0, kick, 255 ); setEffAlphaKey( spep_2 + 54, kick, 255 ); setEffAlphaKey( spep_2 + 55, kick, 0 ); setEffAlphaKey( spep_2 + 56, kick, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE011, 0 ); --stopSe( SP_dodge - 12, SE012, 0 ); --stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --蹴り振りかぶり SE005 = playSe( spep_2 + 14, 1116 ); setSeVolumeByWorkId( spep_2 + 14, SE005, 80 ); stopSe( spep_2 + 38, SE005, 24 ); SE006 = playSe( spep_2 + 22, 1004 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 54; ------------------------------------------------------ -- 連続蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 100, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 98, fighting_f, 255 ); setEffAlphaKey( spep_3 + 99, fighting_f, 255 ); setEffAlphaKey( spep_3 + 100, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 100, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 98, fighting_b, 255 ); setEffAlphaKey( spep_3 + 99, fighting_b, 255 ); setEffAlphaKey( spep_3 + 100, fighting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 58, 1, 105 ); setMoveKey( spep_3 + 0, 1, 43, -69.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 88, -39.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 148.9, -21 , 0 ); setMoveKey( spep_3-3 + 6, 1, 118.2, -20.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 101, -28.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, 74.8, -28.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, 51.5, -39.2 , 0 ); setMoveKey( spep_3-3 + 14, 1, 54.4, -42.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 50, -40.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, 54.4, -37.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 52.8, -41 , 0 ); setMoveKey( spep_3-3 + 22, 1, 53.1, -40.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 53.6, -39.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 53.9, -39.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, 54.3, -38.5 , 0 ); setMoveKey( spep_3-3 + 30, 1, 54.7, -37.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 55, -37.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, 55.4, -36.6 , 0 ); setMoveKey( spep_3-3 + 36, 1, 55.8, -35.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 56.2, -35.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 56.6, -34.7 , 0 ); setMoveKey( spep_3-3 + 43, 1, 57, -34.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 17.9, -11 , 0 ); setMoveKey( spep_3-3 + 46, 1, 23.8, -18.1 , 0 ); setMoveKey( spep_3-3 + 48, 1, 22.1, -7.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 27.2, -12 , 0 ); setMoveKey( spep_3-3 + 52, 1, 21, 4.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 24.6, 2.3 , 0 ); setMoveKey( spep_3-3 + 57, 1, 21.5, 7.2 , 0 ); setMoveKey( spep_3-3 + 58, 1, 169.2, 244.6 , 0 ); setMoveKey( spep_3-3 + 60, 1, 137.4, 231.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, 121.2, 214.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 96.9, 194.8 , 0 ); setMoveKey( spep_3-3 + 66, 1, 69.9, 167 , 0 ); setMoveKey( spep_3-3 + 68, 1, 76.3, 172.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 78.5, 173.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 82.1, 177.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 85.7, 181.4 , 0 ); setMoveKey( spep_3-3 + 76, 1, 89.2, 185.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 92.8, 189.3 , 0 ); setMoveKey( spep_3-3 + 80, 1, 94.5, 191.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 96.2, 193.5 , 0 ); setMoveKey( spep_3-3 + 84, 1, 98, 195.6 , 0 ); setMoveKey( spep_3-3 + 86, 1, 99.7, 197.7 , 0 ); setMoveKey( spep_3-3 + 88, 1, 101.4, 199.8 , 0 ); setMoveKey( spep_3-3 + 90, 1, 103.2, 201.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, 104.9, 204 , 0 ); setMoveKey( spep_3-3 + 94, 1, 106.7, 206.1 , 0 ); setMoveKey( spep_3-3 + 96, 1, 108.4, 208.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, 110.1, 210.3 , 0 ); setMoveKey( spep_3-3 + 100, 1, 111.8, 212.4 , 0 ); setMoveKey( spep_3-3 + 102, 1, 113.6, 214.5 , 0 ); --setMoveKey( spep_3-3 + 104, 1, 115.3, 216.6 , 0 ); setScaleKey( spep_3 + 0, 1,1.32,1.32); --setScaleKey( spep_3-3 + 2,1,1.71,1.71); setScaleKey( spep_3-3 + 4,1,2.11,2.11); setScaleKey( spep_3-3 + 6,1,1.92,1.92); setScaleKey( spep_3-3 + 8,1,1.71,1.71); setScaleKey( spep_3-3 + 10, 1,1.51,1.51); setScaleKey( spep_3-3 + 12, 1,1.32,1.32); setScaleKey( spep_3-3 + 43, 1,1.32,1.32); setScaleKey( spep_3-3 + 44, 1,1.42,1.42); setScaleKey( spep_3-3 + 57, 1,1.42,1.42); setScaleKey( spep_3-3 + 58, 1,1.53,1.53); setScaleKey( spep_3-3 + 60, 1,1.36,1.36); setScaleKey( spep_3-3 + 62, 1,1.21,1.21); setScaleKey( spep_3-3 + 64, 1,1.05,1.05); setScaleKey( spep_3-3 + 66, 1,0.9,0.9); setScaleKey( spep_3-3 + 68, 1,0.81,0.81); setScaleKey( spep_3-3 + 70, 1,0.72,0.72); setScaleKey( spep_3-3 + 72, 1,0.63,0.63); setScaleKey( spep_3-3 + 74, 1,0.54,0.54); setScaleKey( spep_3-3 + 76, 1,0.45,0.45); setScaleKey( spep_3-3 + 78, 1,0.36,0.36); setScaleKey( spep_3-3 + 80, 1,0.33,0.33); setScaleKey( spep_3-3 + 82, 1,0.31,0.31); setScaleKey( spep_3-3 + 84, 1,0.28,0.28); setScaleKey( spep_3-3 + 86, 1,0.26,0.26); setScaleKey( spep_3-3 + 88, 1,0.24,0.24); setScaleKey( spep_3-3 + 90, 1,0.21,0.21); setScaleKey( spep_3-3 + 92, 1,0.2,0.2); setScaleKey( spep_3-3 + 94, 1,0.18,0.18); setScaleKey( spep_3-3 + 96, 1,0.15,0.15); setScaleKey( spep_3-3 + 98, 1,0.13,0.13); setScaleKey( spep_3-3 + 100,1,0.1,0.1); setScaleKey( spep_3-3 + 102,1,0.08,0.08); --setScaleKey( spep_3-3 + 104,1,0.06,0.06); setRotateKey( spep_3-3 + 0, 1, -52.3 ); setRotateKey( spep_3-3 + 2, 1, -50.8 ); setRotateKey( spep_3-3 + 4, 1, -49.2 ); setRotateKey( spep_3-3 + 6, 1, -48.8 ); setRotateKey( spep_3-3 + 8, 1, -48.4 ); setRotateKey( spep_3-3 + 10, 1, -48 ); setRotateKey( spep_3-3 + 12, 1, -47.6 ); setRotateKey( spep_3-3 + 14, 1, -47.1 ); setRotateKey( spep_3-3 + 16, 1, -46.7 ); setRotateKey( spep_3-3 + 18, 1, -46.3 ); setRotateKey( spep_3-3 + 20, 1, -45.9 ); setRotateKey( spep_3-3 + 22, 1, -45.4 ); setRotateKey( spep_3-3 + 24, 1, -45 ); setRotateKey( spep_3-3 + 26, 1, -44.6 ); setRotateKey( spep_3-3 + 28, 1, -44.2 ); setRotateKey( spep_3-3 + 30, 1, -43.8 ); setRotateKey( spep_3-3 + 32, 1, -43.3 ); setRotateKey( spep_3-3 + 34, 1, -42.9 ); setRotateKey( spep_3-3 + 36, 1, -42.5 ); setRotateKey( spep_3-3 + 38, 1, -42.1 ); setRotateKey( spep_3-3 + 40, 1, -41.7 ); setRotateKey( spep_3-3 + 43, 1, -41.2 ); setRotateKey( spep_3-3 + 44, 1, -31.8 ); setRotateKey( spep_3-3 + 57, 1, -31.8 ); setRotateKey( spep_3-3 + 58, 1, 9.7 ); setRotateKey( spep_3-3 + 102, 1, 9.7 ); --SE --足払い SE007 = playSe( spep_3 + 6, 1010 ); SE008 = playSe( spep_3 + 6, 1110 ); --ハイキック SE009 = playSe( spep_3 + 42, 1189 ); SE010 = playSe( spep_3 + 46, 1001 ); setSeVolumeByWorkId( spep_3 + 46, SE010, 65 ); stopSe( spep_3 + 60, SE010, 6 ); SE011 = playSe( spep_3 + 46, 1009 ); setSeVolumeByWorkId( spep_3 + 46, SE011, 79 ); stopSe( spep_3 + 60, SE011, 6 ); --ジャンプ蹴り上げ SE012 = playSe( spep_3 + 66, 1010 ); setSeVolumeByWorkId( spep_3 + 66, SE012, 86 ); SE013 = playSe( spep_3 + 68, 1001 ); setSeVolumeByWorkId( spep_3 + 68, SE013, 73 ); SE014 = playSe( spep_3 + 68, 1110 ); setSeVolumeByWorkId( spep_3 + 68, SE014, 86 ); --敵追いかける SE015 = playSe( spep_3 + 86, 1183,"",0.5 ); SE016 = playSe( spep_3 + 96, 1182 ); setSeVolumeByWorkId( spep_3 + 96, SE016, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+100; ------------------------------------------------------ -- 手刀 ------------------------------------------------------ -- ** エフェクト等 ** -- knifehand_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, knifehand_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, knifehand_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, knifehand_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, knifehand_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, knifehand_f, 0 ); setEffRotateKey( spep_4 + 84, knifehand_f, 0 ); setEffAlphaKey( spep_4 + 0, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 82, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 83, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 84, knifehand_f, 0 ); -- ** エフェクト等 ** -- knifehand_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, knifehand_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, knifehand_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, knifehand_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, knifehand_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, knifehand_b, 0 ); setEffRotateKey( spep_4 + 84, knifehand_b, 0 ); setEffAlphaKey( spep_4 + 0, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 82, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 83, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 84, knifehand_b, 0 ); --敵の動き setDisp( spep_4-3 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); changeAnime( spep_4-3 + 36, 1, 7 ); a=40; b=300; setMoveKey( spep_4 + 0,1,-231.2,-107.5-a,0); --setMoveKey( spep_4-3 + 2,1,-208.1,-93.2-a,0); setMoveKey( spep_4-3 + 4,1,-184.9,-93.2-a,0); setMoveKey( spep_4-3 + 6,1,-161.8,-85-a,0); setMoveKey( spep_4-3 + 8,1,-138.6,-76.9-a,0); setMoveKey( spep_4-3 + 10,1,-115.5,-68.8-a,0); setMoveKey( spep_4-3 + 12,1,-92.3,-60.7-a,0); setMoveKey( spep_4-3 + 14,1,-69.2,-52.7-a,0); setMoveKey( spep_4-3 + 16,1,-46,-44.7-a,0); setMoveKey( spep_4-3 + 18,1,-22.9,-36.7-a,0); --setMoveKey( spep_4-3 + 20,1,-21.5,-28.7-a,0); --setMoveKey( spep_4-3 + 21,1,-21.5,-29.2-a,0); --setMoveKey( spep_4-3 + 22,1,-20.1,-29.6-a,0); --setMoveKey( spep_4-3 + 24,1,-18.7,-29.6-a,0); --setMoveKey( spep_4-3 + 26,1,-17.4,-30.1-a,0); --setMoveKey( spep_4-3 + 28,1,-16,-30.5-a,0); --setMoveKey( spep_4-3 + 30,1,-14.7,-31-a,0); --setMoveKey( spep_4-3 + 32,1,-13.3,-39.8-a,0); --setMoveKey( spep_4-3 + 34,1,-11.9,-30.5-a,0); setMoveKey( spep_4-3 + 35,1,1.9,-29.8-a,0); setMoveKey( spep_4-3 + 36, 1, -38, -57.6-a , 0 ); setMoveKey( spep_4-3 + 38, 1, -68.2, -74.8-a , 0 ); setMoveKey( spep_4-3 + 40, 1, -85.7, -117.5-a , 0 ); setMoveKey( spep_4-3 + 42, 1, -120.2, -130.5-a , 0 ); --setMoveKey( spep_4-3 + 44, 1, -137.7, -164.7-a , 0 ); --setMoveKey( spep_4-3 + 46, 1, -168, -181.9-a , 0 ); --setMoveKey( spep_4-3 + 48, 1, -198.3, -203.4-a , 0 ); --setMoveKey( spep_4-3 + 50, 1, -215.8-b, -246.1-a , 0 ); --setMoveKey( spep_4-3 + 52, 1, -250.3-b, -259.1-a , 0 ); --setMoveKey( spep_4-3 + 54, 1, -267.8-b, -293.3-a , 0 ); --setMoveKey( spep_4-3 + 56, 1, -298-b, -310.5-a-30 , 0 ); setMoveKey( spep_4-3 + 50, 1, -324-b, -340.5-a-60 , 0 ); setScaleKey( spep_4 + 0,1,0.3,0.3); setScaleKey( spep_4-3 + 2,1,0.38,0.38); setScaleKey( spep_4-3 + 4,1,0.44,0.44); setScaleKey( spep_4-3 + 6,1,0.52,0.52); setScaleKey( spep_4-3 + 8,1,0.6,0.6); setScaleKey( spep_4-3 + 10,1,0.68,0.68); setScaleKey( spep_4-3 + 12,1,0.74,0.74); setScaleKey( spep_4-3 + 14,1,0.82,0.82); setScaleKey( spep_4-3 + 16,1,0.9,0.9); setScaleKey( spep_4-3 + 18,1,0.96,0.96); setScaleKey( spep_4-3 + 20,1,0.96,0.96); setScaleKey( spep_4-3 + 22,1,0.98,0.98); setScaleKey( spep_4-3 + 24,1,0.98,0.98); setScaleKey( spep_4-3 + 26,1,0.98,0.98); setScaleKey( spep_4-3 + 28,1,1,1); setScaleKey( spep_4-3 + 30,1,1,1); setScaleKey( spep_4-3 + 32,1,1,1); setScaleKey( spep_4-3 + 35,1,1,1); setScaleKey( spep_4-3 + 36,1,1.27,1.27); setScaleKey( spep_4-3 + 38,1,1.54,1.54); setScaleKey( spep_4-3 + 40,1,1.8,1.8); setScaleKey( spep_4-3 + 42,1,2.07,2.07); setScaleKey( spep_4-3 + 44,1,2.32,2.32); setScaleKey( spep_4-3 + 46,1,2.57,2.57); setScaleKey( spep_4-3 + 48,1,2.84,2.84); setScaleKey( spep_4-3 + 50,1,3.09,3.09); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, 0 ); --SE --敵追いかける stopSe( spep_4 + 44, SE015, 6 ); SE017 = playSe( spep_4 + 0, 9 ); setSeVolumeByWorkId( spep_4 + 0, SE017, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE017, 5 ); setSeVolumeByWorkId( spep_4 + 2, SE017, 10 ); setSeVolumeByWorkId( spep_4 + 3, SE017, 15 ); setSeVolumeByWorkId( spep_4 + 4, SE017, 20 ); setSeVolumeByWorkId( spep_4 + 5, SE017, 25 ); setSeVolumeByWorkId( spep_4 + 6, SE017, 30 ); setSeVolumeByWorkId( spep_4 + 7, SE017, 35 ); setSeVolumeByWorkId( spep_4 + 8, SE017, 40 ); setSeVolumeByWorkId( spep_4 + 9, SE017, 45 ); setSeVolumeByWorkId( spep_4 + 10, SE017, 50 ); setSeVolumeByWorkId( spep_4 + 11, SE017, 55 ); setSeVolumeByWorkId( spep_4 + 12, SE017, 60 ); setSeVolumeByWorkId( spep_4 + 13, SE017, 65 ); setSeVolumeByWorkId( spep_4 + 14, SE017, 70 ); setSeVolumeByWorkId( spep_4 + 15, SE017, 75 ); setSeVolumeByWorkId( spep_4 + 16, SE017, 80 ); setSeVolumeByWorkId( spep_4 + 17, SE017, 85 ); setSeVolumeByWorkId( spep_4 + 18, SE017, 90 ); setSeVolumeByWorkId( spep_4 + 19, SE017, 95 ); setSeVolumeByWorkId( spep_4 + 20, SE017, 100 ); stopSe( spep_4 + 44, SE017, 6 ); --敵飛んでいく SE018 = playSe( spep_4 + 60, 1183,"",0.5 ); setSeVolumeByWorkId( spep_4 + 60, SE018, 0 ); setSeVolumeByWorkId( spep_4 + 61, SE018, 3.3 ); setSeVolumeByWorkId( spep_4 + 62, SE018, 6.6 ); setSeVolumeByWorkId( spep_4 + 63, SE018, 9.9 ); setSeVolumeByWorkId( spep_4 + 64, SE018, 13.2 ); setSeVolumeByWorkId( spep_4 + 65, SE018, 16.5 ); setSeVolumeByWorkId( spep_4 + 66, SE018, 19.8 ); setSeVolumeByWorkId( spep_4 + 67, SE018, 23.1 ); setSeVolumeByWorkId( spep_4 + 68, SE018, 26.4 ); setSeVolumeByWorkId( spep_4 + 69, SE018, 29.7 ); setSeVolumeByWorkId( spep_4 + 70, SE018, 33 ); setSeVolumeByWorkId( spep_4 + 71, SE018, 36.3 ); setSeVolumeByWorkId( spep_4 + 72, SE018, 39.6 ); setSeVolumeByWorkId( spep_4 + 73, SE018, 42.9 ); setSeVolumeByWorkId( spep_4 + 74, SE018, 46.2 ); setSeVolumeByWorkId( spep_4 + 75, SE018, 49.5 ); setSeVolumeByWorkId( spep_4 + 76, SE018, 52.8 ); setSeVolumeByWorkId( spep_4 + 77, SE018, 56.1 ); setSeVolumeByWorkId( spep_4 + 78, SE018, 59 ); setStartTimeMs( SE018, 983 ); --裏拳 SE019 = playSe( spep_4 + 38, 1003 ); setSeVolumeByWorkId( spep_4 + 38, SE019, 69 ); SE020 = playSe( spep_4 + 42, 1009 ); SE021 = playSe( spep_4 + 44, 1000 ); SE022 = playSe( spep_4 + 44, 1110 ); setSeVolumeByWorkId( spep_4 + 44, SE022, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+84; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_5 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_5 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_5 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 105 ); setRotateKey( spep_5 -3 + 4, 1, 240 ); setRotateKey( spep_5 -3 + 6, 1, 405 ); setRotateKey( spep_5 -3 + 8, 1, 600 ); setRotateKey( spep_5 -3 + 10, 1, 825 ); setRotateKey( spep_5 -3 + 12, 1, 1080 ); setRotateKey( spep_5 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 100, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 100, bg, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusenga, 0 ); setEffRotateKey( spep_5 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_5 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_5 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_5 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_5 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_5 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_5 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_5 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_5 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_5 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_5 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_5 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_5 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_5 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_5 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --SE --敵飛んでいく stopSe( spep_5 + 20, SE018, 20 ); --playSe( spep_5 + 0, 1023 );--爆発 playSe( spep_5 + 14, 1054 );--ガッ --終わり dealDamage( spep_5 +10 ); endPhase( spep_5 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 100, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 100, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --冒頭ダッシュ SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); setTimeStretch( SE002, 1.25, 10, 1 ); stopSe( spep_0 + 88, SE002, 32 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 手前に蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_2 + 54, kick, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_2 + 54, kick, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick, 0 ); setEffRotateKey( spep_2 + 54, kick, 0 ); setEffAlphaKey( spep_2 + 0, kick, 255 ); setEffAlphaKey( spep_2 + 54, kick, 255 ); setEffAlphaKey( spep_2 + 55, kick, 0 ); setEffAlphaKey( spep_2 + 56, kick, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); --stopSe( SP_dodge - 12, SE011, 0 ); --stopSe( SP_dodge - 12, SE012, 0 ); --stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --蹴り振りかぶり SE005 = playSe( spep_2 + 14, 1116 ); setSeVolumeByWorkId( spep_2 + 14, SE005, 80 ); stopSe( spep_2 + 38, SE005, 24 ); SE006 = playSe( spep_2 + 22, 1004 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 54; ------------------------------------------------------ -- 連続蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 100, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 98, fighting_f, 255 ); setEffAlphaKey( spep_3 + 99, fighting_f, 255 ); setEffAlphaKey( spep_3 + 100, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 100, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 98, fighting_b, 255 ); setEffAlphaKey( spep_3 + 99, fighting_b, 255 ); setEffAlphaKey( spep_3 + 100, fighting_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 44, 1, 108 ); changeAnime( spep_3-3 + 58, 1, 105 ); setMoveKey( spep_3 + 0, 1, 43, -69.9 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 88, -39.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, 148.9, -21 , 0 ); setMoveKey( spep_3-3 + 6, 1, 118.2, -20.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, 101, -28.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, 74.8, -28.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, 51.5, -39.2 , 0 ); setMoveKey( spep_3-3 + 14, 1, 54.4, -42.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 50, -40.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, 54.4, -37.1 , 0 ); setMoveKey( spep_3-3 + 20, 1, 52.8, -41 , 0 ); setMoveKey( spep_3-3 + 22, 1, 53.1, -40.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, 53.6, -39.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 53.9, -39.1 , 0 ); setMoveKey( spep_3-3 + 28, 1, 54.3, -38.5 , 0 ); setMoveKey( spep_3-3 + 30, 1, 54.7, -37.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, 55, -37.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, 55.4, -36.6 , 0 ); setMoveKey( spep_3-3 + 36, 1, 55.8, -35.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 56.2, -35.3 , 0 ); setMoveKey( spep_3-3 + 40, 1, 56.6, -34.7 , 0 ); setMoveKey( spep_3-3 + 43, 1, 57, -34.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 17.9, -11 , 0 ); setMoveKey( spep_3-3 + 46, 1, 23.8, -18.1 , 0 ); setMoveKey( spep_3-3 + 48, 1, 22.1, -7.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 27.2, -12 , 0 ); setMoveKey( spep_3-3 + 52, 1, 21, 4.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 24.6, 2.3 , 0 ); setMoveKey( spep_3-3 + 57, 1, 21.5, 7.2 , 0 ); setMoveKey( spep_3-3 + 58, 1, 169.2, 244.6 , 0 ); setMoveKey( spep_3-3 + 60, 1, 137.4, 231.1 , 0 ); setMoveKey( spep_3-3 + 62, 1, 121.2, 214.2 , 0 ); setMoveKey( spep_3-3 + 64, 1, 96.9, 194.8 , 0 ); setMoveKey( spep_3-3 + 66, 1, 69.9, 167 , 0 ); setMoveKey( spep_3-3 + 68, 1, 76.3, 172.2 , 0 ); setMoveKey( spep_3-3 + 70, 1, 78.5, 173.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 82.1, 177.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 85.7, 181.4 , 0 ); setMoveKey( spep_3-3 + 76, 1, 89.2, 185.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 92.8, 189.3 , 0 ); setMoveKey( spep_3-3 + 80, 1, 94.5, 191.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 96.2, 193.5 , 0 ); setMoveKey( spep_3-3 + 84, 1, 98, 195.6 , 0 ); setMoveKey( spep_3-3 + 86, 1, 99.7, 197.7 , 0 ); setMoveKey( spep_3-3 + 88, 1, 101.4, 199.8 , 0 ); setMoveKey( spep_3-3 + 90, 1, 103.2, 201.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, 104.9, 204 , 0 ); setMoveKey( spep_3-3 + 94, 1, 106.7, 206.1 , 0 ); setMoveKey( spep_3-3 + 96, 1, 108.4, 208.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, 110.1, 210.3 , 0 ); setMoveKey( spep_3-3 + 100, 1, 111.8, 212.4 , 0 ); setMoveKey( spep_3-3 + 102, 1, 113.6, 214.5 , 0 ); --setMoveKey( spep_3-3 + 104, 1, 115.3, 216.6 , 0 ); setScaleKey( spep_3 + 0, 1,1.32,1.32); --setScaleKey( spep_3-3 + 2,1,1.71,1.71); setScaleKey( spep_3-3 + 4,1,2.11,2.11); setScaleKey( spep_3-3 + 6,1,1.92,1.92); setScaleKey( spep_3-3 + 8,1,1.71,1.71); setScaleKey( spep_3-3 + 10, 1,1.51,1.51); setScaleKey( spep_3-3 + 12, 1,1.32,1.32); setScaleKey( spep_3-3 + 43, 1,1.32,1.32); setScaleKey( spep_3-3 + 44, 1,1.42,1.42); setScaleKey( spep_3-3 + 57, 1,1.42,1.42); setScaleKey( spep_3-3 + 58, 1,1.53,1.53); setScaleKey( spep_3-3 + 60, 1,1.36,1.36); setScaleKey( spep_3-3 + 62, 1,1.21,1.21); setScaleKey( spep_3-3 + 64, 1,1.05,1.05); setScaleKey( spep_3-3 + 66, 1,0.9,0.9); setScaleKey( spep_3-3 + 68, 1,0.81,0.81); setScaleKey( spep_3-3 + 70, 1,0.72,0.72); setScaleKey( spep_3-3 + 72, 1,0.63,0.63); setScaleKey( spep_3-3 + 74, 1,0.54,0.54); setScaleKey( spep_3-3 + 76, 1,0.45,0.45); setScaleKey( spep_3-3 + 78, 1,0.36,0.36); setScaleKey( spep_3-3 + 80, 1,0.33,0.33); setScaleKey( spep_3-3 + 82, 1,0.31,0.31); setScaleKey( spep_3-3 + 84, 1,0.28,0.28); setScaleKey( spep_3-3 + 86, 1,0.26,0.26); setScaleKey( spep_3-3 + 88, 1,0.24,0.24); setScaleKey( spep_3-3 + 90, 1,0.21,0.21); setScaleKey( spep_3-3 + 92, 1,0.2,0.2); setScaleKey( spep_3-3 + 94, 1,0.18,0.18); setScaleKey( spep_3-3 + 96, 1,0.15,0.15); setScaleKey( spep_3-3 + 98, 1,0.13,0.13); setScaleKey( spep_3-3 + 100,1,0.1,0.1); setScaleKey( spep_3-3 + 102,1,0.08,0.08); --setScaleKey( spep_3-3 + 104,1,0.06,0.06); setRotateKey( spep_3-3 + 0, 1, -52.3 ); setRotateKey( spep_3-3 + 2, 1, -50.8 ); setRotateKey( spep_3-3 + 4, 1, -49.2 ); setRotateKey( spep_3-3 + 6, 1, -48.8 ); setRotateKey( spep_3-3 + 8, 1, -48.4 ); setRotateKey( spep_3-3 + 10, 1, -48 ); setRotateKey( spep_3-3 + 12, 1, -47.6 ); setRotateKey( spep_3-3 + 14, 1, -47.1 ); setRotateKey( spep_3-3 + 16, 1, -46.7 ); setRotateKey( spep_3-3 + 18, 1, -46.3 ); setRotateKey( spep_3-3 + 20, 1, -45.9 ); setRotateKey( spep_3-3 + 22, 1, -45.4 ); setRotateKey( spep_3-3 + 24, 1, -45 ); setRotateKey( spep_3-3 + 26, 1, -44.6 ); setRotateKey( spep_3-3 + 28, 1, -44.2 ); setRotateKey( spep_3-3 + 30, 1, -43.8 ); setRotateKey( spep_3-3 + 32, 1, -43.3 ); setRotateKey( spep_3-3 + 34, 1, -42.9 ); setRotateKey( spep_3-3 + 36, 1, -42.5 ); setRotateKey( spep_3-3 + 38, 1, -42.1 ); setRotateKey( spep_3-3 + 40, 1, -41.7 ); setRotateKey( spep_3-3 + 43, 1, -41.2 ); setRotateKey( spep_3-3 + 44, 1, -31.8 ); setRotateKey( spep_3-3 + 57, 1, -31.8 ); setRotateKey( spep_3-3 + 58, 1, 9.7 ); setRotateKey( spep_3-3 + 102, 1, 9.7 ); --SE --足払い SE007 = playSe( spep_3 + 6, 1010 ); SE008 = playSe( spep_3 + 6, 1110 ); --ハイキック SE009 = playSe( spep_3 + 42, 1189 ); SE010 = playSe( spep_3 + 46, 1001 ); setSeVolumeByWorkId( spep_3 + 46, SE010, 65 ); stopSe( spep_3 + 60, SE010, 6 ); SE011 = playSe( spep_3 + 46, 1009 ); setSeVolumeByWorkId( spep_3 + 46, SE011, 79 ); stopSe( spep_3 + 60, SE011, 6 ); --ジャンプ蹴り上げ SE012 = playSe( spep_3 + 66, 1010 ); setSeVolumeByWorkId( spep_3 + 66, SE012, 86 ); SE013 = playSe( spep_3 + 68, 1001 ); setSeVolumeByWorkId( spep_3 + 68, SE013, 73 ); SE014 = playSe( spep_3 + 68, 1110 ); setSeVolumeByWorkId( spep_3 + 68, SE014, 86 ); --敵追いかける SE015 = playSe( spep_3 + 86, 1183,"",0.5 ); SE016 = playSe( spep_3 + 96, 1182 ); setSeVolumeByWorkId( spep_3 + 96, SE016, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+100; ------------------------------------------------------ -- 手刀 ------------------------------------------------------ -- ** エフェクト等 ** -- knifehand_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, knifehand_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, knifehand_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, knifehand_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, knifehand_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, knifehand_f, 0 ); setEffRotateKey( spep_4 + 84, knifehand_f, 0 ); setEffAlphaKey( spep_4 + 0, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 82, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 83, knifehand_f, 255 ); setEffAlphaKey( spep_4 + 84, knifehand_f, 0 ); -- ** エフェクト等 ** -- knifehand_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, knifehand_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, knifehand_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, knifehand_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, knifehand_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, knifehand_b, 0 ); setEffRotateKey( spep_4 + 84, knifehand_b, 0 ); setEffAlphaKey( spep_4 + 0, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 82, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 83, knifehand_b, 255 ); setEffAlphaKey( spep_4 + 84, knifehand_b, 0 ); --敵の動き setDisp( spep_4-3 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); changeAnime( spep_4-3 + 36, 1, 7 ); a=40; b=300; setMoveKey( spep_4 + 0,1,-231.2,-107.5-a,0); --setMoveKey( spep_4-3 + 2,1,-208.1,-93.2-a,0); setMoveKey( spep_4-3 + 4,1,-184.9,-93.2-a,0); setMoveKey( spep_4-3 + 6,1,-161.8,-85-a,0); setMoveKey( spep_4-3 + 8,1,-138.6,-76.9-a,0); setMoveKey( spep_4-3 + 10,1,-115.5,-68.8-a,0); setMoveKey( spep_4-3 + 12,1,-92.3,-60.7-a,0); setMoveKey( spep_4-3 + 14,1,-69.2,-52.7-a,0); setMoveKey( spep_4-3 + 16,1,-46,-44.7-a,0); setMoveKey( spep_4-3 + 18,1,-22.9,-36.7-a,0); --setMoveKey( spep_4-3 + 20,1,-21.5,-28.7-a,0); --setMoveKey( spep_4-3 + 21,1,-21.5,-29.2-a,0); --setMoveKey( spep_4-3 + 22,1,-20.1,-29.6-a,0); --setMoveKey( spep_4-3 + 24,1,-18.7,-29.6-a,0); --setMoveKey( spep_4-3 + 26,1,-17.4,-30.1-a,0); --setMoveKey( spep_4-3 + 28,1,-16,-30.5-a,0); --setMoveKey( spep_4-3 + 30,1,-14.7,-31-a,0); --setMoveKey( spep_4-3 + 32,1,-13.3,-39.8-a,0); --setMoveKey( spep_4-3 + 34,1,-11.9,-30.5-a,0); setMoveKey( spep_4-3 + 35,1,1.9,-29.8-a,0); setMoveKey( spep_4-3 + 36, 1, -38, -57.6-a , 0 ); setMoveKey( spep_4-3 + 38, 1, -68.2, -74.8-a , 0 ); setMoveKey( spep_4-3 + 40, 1, -85.7, -117.5-a , 0 ); setMoveKey( spep_4-3 + 42, 1, -120.2, -130.5-a , 0 ); --setMoveKey( spep_4-3 + 44, 1, -137.7, -164.7-a , 0 ); --setMoveKey( spep_4-3 + 46, 1, -168, -181.9-a , 0 ); --setMoveKey( spep_4-3 + 48, 1, -198.3, -203.4-a , 0 ); --setMoveKey( spep_4-3 + 50, 1, -215.8-b, -246.1-a , 0 ); --setMoveKey( spep_4-3 + 52, 1, -250.3-b, -259.1-a , 0 ); --setMoveKey( spep_4-3 + 54, 1, -267.8-b, -293.3-a , 0 ); --setMoveKey( spep_4-3 + 56, 1, -298-b, -310.5-a-30 , 0 ); setMoveKey( spep_4-3 + 50, 1, -324-b, -340.5-a-60 , 0 ); setScaleKey( spep_4 + 0,1,0.3,0.3); setScaleKey( spep_4-3 + 2,1,0.38,0.38); setScaleKey( spep_4-3 + 4,1,0.44,0.44); setScaleKey( spep_4-3 + 6,1,0.52,0.52); setScaleKey( spep_4-3 + 8,1,0.6,0.6); setScaleKey( spep_4-3 + 10,1,0.68,0.68); setScaleKey( spep_4-3 + 12,1,0.74,0.74); setScaleKey( spep_4-3 + 14,1,0.82,0.82); setScaleKey( spep_4-3 + 16,1,0.9,0.9); setScaleKey( spep_4-3 + 18,1,0.96,0.96); setScaleKey( spep_4-3 + 20,1,0.96,0.96); setScaleKey( spep_4-3 + 22,1,0.98,0.98); setScaleKey( spep_4-3 + 24,1,0.98,0.98); setScaleKey( spep_4-3 + 26,1,0.98,0.98); setScaleKey( spep_4-3 + 28,1,1,1); setScaleKey( spep_4-3 + 30,1,1,1); setScaleKey( spep_4-3 + 32,1,1,1); setScaleKey( spep_4-3 + 35,1,1,1); setScaleKey( spep_4-3 + 36,1,1.27,1.27); setScaleKey( spep_4-3 + 38,1,1.54,1.54); setScaleKey( spep_4-3 + 40,1,1.8,1.8); setScaleKey( spep_4-3 + 42,1,2.07,2.07); setScaleKey( spep_4-3 + 44,1,2.32,2.32); setScaleKey( spep_4-3 + 46,1,2.57,2.57); setScaleKey( spep_4-3 + 48,1,2.84,2.84); setScaleKey( spep_4-3 + 50,1,3.09,3.09); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, 0 ); --SE --敵追いかける stopSe( spep_4 + 44, SE015, 6 ); SE017 = playSe( spep_4 + 0, 9 ); setSeVolumeByWorkId( spep_4 + 0, SE017, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE017, 5 ); setSeVolumeByWorkId( spep_4 + 2, SE017, 10 ); setSeVolumeByWorkId( spep_4 + 3, SE017, 15 ); setSeVolumeByWorkId( spep_4 + 4, SE017, 20 ); setSeVolumeByWorkId( spep_4 + 5, SE017, 25 ); setSeVolumeByWorkId( spep_4 + 6, SE017, 30 ); setSeVolumeByWorkId( spep_4 + 7, SE017, 35 ); setSeVolumeByWorkId( spep_4 + 8, SE017, 40 ); setSeVolumeByWorkId( spep_4 + 9, SE017, 45 ); setSeVolumeByWorkId( spep_4 + 10, SE017, 50 ); setSeVolumeByWorkId( spep_4 + 11, SE017, 55 ); setSeVolumeByWorkId( spep_4 + 12, SE017, 60 ); setSeVolumeByWorkId( spep_4 + 13, SE017, 65 ); setSeVolumeByWorkId( spep_4 + 14, SE017, 70 ); setSeVolumeByWorkId( spep_4 + 15, SE017, 75 ); setSeVolumeByWorkId( spep_4 + 16, SE017, 80 ); setSeVolumeByWorkId( spep_4 + 17, SE017, 85 ); setSeVolumeByWorkId( spep_4 + 18, SE017, 90 ); setSeVolumeByWorkId( spep_4 + 19, SE017, 95 ); setSeVolumeByWorkId( spep_4 + 20, SE017, 100 ); stopSe( spep_4 + 44, SE017, 6 ); --敵飛んでいく SE018 = playSe( spep_4 + 60, 1183,"",0.5 ); setSeVolumeByWorkId( spep_4 + 60, SE018, 0 ); setSeVolumeByWorkId( spep_4 + 61, SE018, 3.3 ); setSeVolumeByWorkId( spep_4 + 62, SE018, 6.6 ); setSeVolumeByWorkId( spep_4 + 63, SE018, 9.9 ); setSeVolumeByWorkId( spep_4 + 64, SE018, 13.2 ); setSeVolumeByWorkId( spep_4 + 65, SE018, 16.5 ); setSeVolumeByWorkId( spep_4 + 66, SE018, 19.8 ); setSeVolumeByWorkId( spep_4 + 67, SE018, 23.1 ); setSeVolumeByWorkId( spep_4 + 68, SE018, 26.4 ); setSeVolumeByWorkId( spep_4 + 69, SE018, 29.7 ); setSeVolumeByWorkId( spep_4 + 70, SE018, 33 ); setSeVolumeByWorkId( spep_4 + 71, SE018, 36.3 ); setSeVolumeByWorkId( spep_4 + 72, SE018, 39.6 ); setSeVolumeByWorkId( spep_4 + 73, SE018, 42.9 ); setSeVolumeByWorkId( spep_4 + 74, SE018, 46.2 ); setSeVolumeByWorkId( spep_4 + 75, SE018, 49.5 ); setSeVolumeByWorkId( spep_4 + 76, SE018, 52.8 ); setSeVolumeByWorkId( spep_4 + 77, SE018, 56.1 ); setSeVolumeByWorkId( spep_4 + 78, SE018, 59 ); setStartTimeMs( SE018, 983 ); --裏拳 SE019 = playSe( spep_4 + 38, 1003 ); setSeVolumeByWorkId( spep_4 + 38, SE019, 69 ); SE020 = playSe( spep_4 + 42, 1009 ); SE021 = playSe( spep_4 + 44, 1000 ); SE022 = playSe( spep_4 + 44, 1110 ); setSeVolumeByWorkId( spep_4 + 44, SE022, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+84; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_5 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_5 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_5 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_5 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_5 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_5 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_5 + 0, 1, 105 ); setRotateKey( spep_5 -3 + 4, 1, 240 ); setRotateKey( spep_5 -3 + 6, 1, 405 ); setRotateKey( spep_5 -3 + 8, 1, 600 ); setRotateKey( spep_5 -3 + 10, 1, 825 ); setRotateKey( spep_5 -3 + 12, 1, 1080 ); setRotateKey( spep_5 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 100, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 100, bg, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusenga, 0 ); setEffRotateKey( spep_5 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_5 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_5 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_5 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_5 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_5 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_5 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_5 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_5 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_5 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_5 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_5 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_5 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_5 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_5 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_5 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_5 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga, -10.9 ); setEffRotateKey( spep_5 + 15, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --SE --敵飛んでいく stopSe( spep_5 + 20, SE018, 20 ); --playSe( spep_5 + 0, 1023 );--爆発 playSe( spep_5 + 14, 1054 );--ガッ --終わり dealDamage( spep_5 +10 ); endPhase( spep_5 + 98 ); end