--1021630:SSRクリリン&人造人間18号_夫婦コンビネーション --sp_effect_b1_00145 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156760 ;-- 立ち合い SP_02= 156762 ;-- 顔を合わせる SP_03= 156764 ;-- 格闘 SP_04= 156765 ;-- 格闘 SP_05= 156767 ;-- アップ絵 画面手前に突っ込む SP_06= 156768 ;-- 敵を殴る SP_07= 156769 ;-- 敵を殴る SP_08= 156770 ;-- アップ絵 回し蹴り SP_09= 156771 ;-- 敵を蹴る SP_10= 156772 ;-- 敵を蹴る SP_11= 156774 ;-- 敵が地面に激突 --エフェクト(てき) SP_01x= 156761 ;-- 立ち合い (敵) SP_02x= 156763 ;-- 顔を合わせる (敵) SP_03x= 156764 ;-- 格闘 SP_04x= 156766 ;-- 格闘 (敵) SP_05x= 156767 ;-- アップ絵 画面手前に突っ込む SP_06x= 156768 ;-- 敵を殴る SP_07x= 156769 ;-- 敵を殴る SP_08x= 156770 ;-- アップ絵 回し蹴り SP_09x= 156771 ;-- 敵を蹴る SP_10x= 156773 ;-- 敵を蹴る (敵) SP_11x= 156775 ;-- 敵が地面に激突 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 立ち合い ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- witness = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, witness, 0, 0, 0 ); setEffMoveKey( spep_0 + 36, witness, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, witness, 1.0, 1.0 ); setEffScaleKey( spep_0 + 36, witness, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, witness, 0 ); setEffRotateKey( spep_0 + 36, witness, 0 ); setEffAlphaKey( spep_0 + 0, witness, 255 ); setEffAlphaKey( spep_0 + 34, witness, 255 ); setEffAlphaKey( spep_0 + 35, witness, 255 ); setEffAlphaKey( spep_0 + 36, witness, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 36, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 1, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 2, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 3, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 4, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 5, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 6, 1, 177.4, -141.5 , 0 ); setMoveKey( spep_0 + 8, 1, 178, -142.3 , 0 ); setMoveKey( spep_0 + 10, 1, 178.6, -143.1 , 0 ); setMoveKey( spep_0 + 12, 1, 179.2, -144 , 0 ); setMoveKey( spep_0 + 14, 1, 179.8, -144.8 , 0 ); setMoveKey( spep_0 + 16, 1, 180.4, -145.5 , 0 ); setMoveKey( spep_0 + 18, 1, 181, -146.4 , 0 ); setMoveKey( spep_0 + 20, 1, 181.7, -147.2 , 0 ); setMoveKey( spep_0 + 22, 1, 182.3, -148 , 0 ); setMoveKey( spep_0 + 24, 1, 182.9, -148.8 , 0 ); setMoveKey( spep_0 + 26, 1, 183.5, -149.6 , 0 ); setMoveKey( spep_0 + 28, 1, 184.1, -150.4 , 0 ); setMoveKey( spep_0 + 30, 1, 184.7, -151.2 , 0 ); setMoveKey( spep_0 + 32, 1, 185.3, -152 , 0 ); setMoveKey( spep_0 + 34, 1, 185.9, -152.8 , 0 ); setMoveKey( spep_0 + 36, 1, 186.5, -153.6 , 0 ); setScaleKey( spep_0 + 0, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 1, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 2, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 3, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 5, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 10, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 18, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 22, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 24, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 30, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 34, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 36, 1, 1.84, 1.84 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 36, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 8 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.5 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 7 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 10.5 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 14 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 17.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 21 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 24.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 28 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 35 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 38.5 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 42 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 45.5 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 49 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 52.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 56 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 59.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 63 ); setStartTimeMs( SE001, 167 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+36; ------------------------------------------------------ -- 顔を合わせる ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_1 + 92, face, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, face, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, face, 0 ); setEffRotateKey( spep_1 + 92, face, 0 ); setEffAlphaKey( spep_1 + 0, face, 255 ); setEffAlphaKey( spep_1 + 92, face, 255 ); setEffAlphaKey( spep_1 + 93, face, 0 ); setEffAlphaKey( spep_1 + 94, face, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 8, 906, 84+3, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 8, shuchusen1, 84+3, 20 ); setEffMoveKey( spep_1-3 + 8, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_1 + 92, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 8, shuchusen1, 1.69, 1.69 ); setEffScaleKey( spep_1 + 92, shuchusen1, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 8, shuchusen1, 180 ); setEffRotateKey( spep_1 + 92, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 92, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE SE003 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+92; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --環境音 stopSe( spep_2 + 6, SE002, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 56, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 54, fighting_f, 255 ); setEffAlphaKey( spep_3 + 55, fighting_f, 255 ); setEffAlphaKey( spep_3 + 56, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 56, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 54, fighting_b, 255 ); setEffAlphaKey( spep_3 + 55, fighting_b, 255 ); setEffAlphaKey( spep_3 + 56, fighting_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 18, 906, 6, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_3-3 + 18, shuchusen2, 6, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_3-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen2, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 24, shuchusen2, 1.69, 1.69 ); setEffRotateKey( spep_3-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_3-3 + 24, shuchusen2, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_3-3 + 24, shuchusen2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_3-2 + 10, 10020, 46, 0x100, -1, 0, 60.3, 114.7 );--バキッ setEffShake( spep_3-2 + 10, ctbaki, 46, 10 ); setEffMoveKey( spep_3-2 + 10, ctbaki, 60.3, 114.7 , 0 ); setEffMoveKey( spep_3-2 + 12, ctbaki, 61.4, 117.4 , 0 ); setEffMoveKey( spep_3-2 + 14, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_3-2 + 16, ctbaki, 46.5, 117.5 , 0 ); setEffMoveKey( spep_3-2 + 18, ctbaki, 60.2, 96.8 , 0 ); setEffMoveKey( spep_3-2 + 20, ctbaki, 71.9, 100.3 , 0 ); setEffMoveKey( spep_3-2 + 22, ctbaki, 70.8, 135.2 , 0 ); setEffMoveKey( spep_3-2 + 24, ctbaki, 81.5, 125.1 , 0 ); setEffMoveKey( spep_3-2 + 26, ctbaki, 92.1, 115 , 0 ); setEffMoveKey( spep_3-2 + 28, ctbaki, 80.4, 118.1 , 0 ); setEffMoveKey( spep_3-2 + 30, ctbaki, 68.6, 121.2 , 0 ); setEffMoveKey( spep_3-2 + 32, ctbaki, 64.6, 118.3 , 0 ); setEffMoveKey( spep_3-2 + 34, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_3-2 + 38, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_3-2 + 40, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_3-2 + 46, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_3-2 + 48, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_3-2 + 50, ctbaki, 37.9, 119.2 , 0 ); setEffMoveKey( spep_3-2 + 52, ctbaki, 59.9, 74.9 , 0 ); setEffMoveKey( spep_3-2 + 54, ctbaki, 93.2, 73.8 , 0 ); setEffMoveKey( spep_3-2 + 56, ctbaki, 100.3, 65 , 0 ); setEffScaleKey( spep_3-2 + 10, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_3-2 + 12, ctbaki, 0.63, 0.63 ); setEffScaleKey( spep_3-2 + 14, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3-2 + 48, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3-2 + 50, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_3-2 + 52, ctbaki, 2.79, 2.79 ); setEffScaleKey( spep_3-2 + 54, ctbaki, 3.56, 3.56 ); setEffScaleKey( spep_3-2 + 56, ctbaki, 4.34, 4.34 ) setEffRotateKey( spep_3-2 + 10, ctbaki, -33.8 ); setEffRotateKey( spep_3-2 + 12, ctbaki, -27 ); setEffRotateKey( spep_3-2 + 14, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 16, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 18, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 22, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 24, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 38, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 40, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 48, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 50, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 56, ctbaki, -20.2 ); setEffAlphaKey( spep_3-2 + 10, ctbaki, 255 ); setEffAlphaKey( spep_3-2 + 48, ctbaki, 255 ); setEffAlphaKey( spep_3-2 + 50, ctbaki, 191 ); setEffAlphaKey( spep_3-2 + 52, ctbaki, 128 ); setEffAlphaKey( spep_3-2 + 54, ctbaki, 64 ); setEffAlphaKey( spep_3-2 + 56, ctbaki, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 12, 1, 106 ); setMoveKey( spep_3 + 0, 1, 212.2, -53 , 0 ); setMoveKey( spep_3-3 + 11, 1, 212.2, -53 , 0 ); setMoveKey( spep_3-3 + 12, 1, 154.2, -23.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 146.3, -22.6 , 0 ); setMoveKey( spep_3-3 + 16, 1, 138.5, -21.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 139.6, -11.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 129.6, -21.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 135.6, -26 , 0 ); setMoveKey( spep_3-3 + 24, 1, 124.8, -15.3 , 0 ); setMoveKey( spep_3-3 + 26, 1, 124.5, -25.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, 127.3, -22.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 130, -20 , 0 ); setMoveKey( spep_3-3 + 32, 1, 128.4, -19.5 , 0 ); setMoveKey( spep_3-3 + 34, 1, 126.7, -19 , 0 ); setMoveKey( spep_3-3 + 36, 1, 128, -19.5 , 0 ); setMoveKey( spep_3-3 + 38, 1, 129.3, -20 , 0 ); setMoveKey( spep_3-3 + 40, 1, 131.3, -17.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 133.4, -15.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 131.1, -17.8 , 0 ); setMoveKey( spep_3-3 + 46, 1, 128.8, -19.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, 131.9, -23.1 , 0 ); setMoveKey( spep_3-3 + 50, 1, 135, -26.4 , 0 ); setMoveKey( spep_3-3 + 52, 1, 132.7, -23.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 130.4, -19.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, 128.1, -22 , 0 ); setMoveKey( spep_3-1 + 58, 1, 125.9, -24.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 12, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 14, 1, 0.87, 0.87 ); setScaleKey( spep_3-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_3-3 + 56, 1, 0.77, 0.77 ); setScaleKey( spep_3-1 + 58, 1, 0.76, 0.76 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 11, 1, 0 ); setRotateKey( spep_3-3 + 12, 1, -59 ); setRotateKey( spep_3-1 + 58, 1, -59 ); --SE SE005 = playSe( spep_3 + 0, 1189 ); SE006 = playSe( spep_3 + 4, 1009 ); setSeVolumeByWorkId( spep_3 + 4, SE006, 75 ); SE007 = playSe( spep_3 + 4, 1026 ); setSeVolumeByWorkId( spep_3 + 4, SE007, 71 ); setPitch( spep_3 + 4, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); stopSe( spep_3 + 26, SE007, 12 ); SE008 = playSe( spep_3 + 6, 1110 ); SE009 = playSe( spep_3 + 6, 1001 ); setSeVolumeByWorkId( spep_3 + 6, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- アップ絵 画面手前に突っ込む ------------------------------------------------------ -- ** エフェクト等 ** -- plunge = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, plunge, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, plunge, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, plunge, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, plunge, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, plunge, 0 ); setEffRotateKey( spep_4 + 56, plunge, 0 ); setEffAlphaKey( spep_4 + 0, plunge, 255 ); setEffAlphaKey( spep_4 + 54, plunge, 255 ); setEffAlphaKey( spep_4 + 55, plunge, 255 ); setEffAlphaKey( spep_4 + 56, plunge, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 36, 906, 22, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_4-3 + 36, shuchusen3, 22, 20 ); setEffMoveKey( spep_4-3 + 36, shuchusen3, 0, -20.3 , 0 ); setEffMoveKey( spep_4-3 + 58, shuchusen3, 0, -20.3 , 0 ); setEffScaleKey( spep_4-3 + 36, shuchusen3, 1.69, 1.69 ); setEffScaleKey( spep_4-3 + 58, shuchusen3, 1.69, 1.69 ); setEffRotateKey( spep_4-3 + 36, shuchusen3, 0 ); setEffRotateKey( spep_4-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_4-3 + 36, shuchusen3, 36 ); setEffAlphaKey( spep_4-3 + 38, shuchusen3, 73 ); setEffAlphaKey( spep_4-3 + 40, shuchusen3, 109 ); setEffAlphaKey( spep_4-3 + 42, shuchusen3, 146 ); setEffAlphaKey( spep_4-3 + 44, shuchusen3, 182 ); setEffAlphaKey( spep_4-3 + 46, shuchusen3, 219 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 58, shuchusen3, 255 ); --SE --クリリンダッシュ SE010 = playSe( spep_4 + 0, 1314 ); SE011 = playSe( spep_4 + 0, 1182 ); --クリリンパンチ SE012 = playSe( spep_4 + 46, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+56; ------------------------------------------------------ -- 敵を殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, punch_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 36, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punch_f, 0 ); setEffRotateKey( spep_5 + 36, punch_f, 0 ); setEffAlphaKey( spep_5 + 0, punch_f, 255 ); setEffAlphaKey( spep_5 + 34, punch_f, 255 ); setEffAlphaKey( spep_5 + 35, punch_f, 255 ); setEffAlphaKey( spep_5 + 36, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, punch_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 36, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punch_b, 0 ); setEffRotateKey( spep_5 + 36, punch_b, 0 ); setEffAlphaKey( spep_5 + 0, punch_b, 255 ); setEffAlphaKey( spep_5 + 34, punch_b, 255 ); setEffAlphaKey( spep_5 + 35, punch_b, 255 ); setEffAlphaKey( spep_5 + 36, punch_b, 0 ); --文字エントリー ctdigon = entryEffectLife( spep_5 + 0, 10018, 26-3, 0x100, -1, 0, 183.9, 419.1 );--ドゴォンッ setEffShake( spep_5 + 0, ctdigon, 26-3, 10 ); setEffMoveKey( spep_5 + 0, ctdigon, 183.9, 419.1 , 0 ); --setEffMoveKey( spep_5-3 + 2, ctdigon, 180.4, 450.4 , 0 ); setEffMoveKey( spep_5-3 + 4, ctdigon, 185.3, 400.6 , 0 ); setEffMoveKey( spep_5-3 + 6, ctdigon, 152.9, 417.6 , 0 ); setEffMoveKey( spep_5-3 + 8, ctdigon, 203.8, 431.5 , 0 ); setEffMoveKey( spep_5-3 + 10, ctdigon, 192.2, 428 , 0 ); setEffMoveKey( spep_5-3 + 12, ctdigon, 180.6, 424.5 , 0 ); setEffMoveKey( spep_5-3 + 14, ctdigon, 179.2, 427.4 , 0 ); setEffMoveKey( spep_5-3 + 16, ctdigon, 177.9, 430.2 , 0 ); setEffMoveKey( spep_5-3 + 18, ctdigon, 179.2, 427.4 , 0 ); setEffMoveKey( spep_5-3 + 20, ctdigon, 176.7, 431.1 , 0 ); setEffMoveKey( spep_5-3 + 22, ctdigon, 168.4, 447.2 , 0 ); setEffMoveKey( spep_5-3 + 24, ctdigon, 157.1, 469.7 , 0 ); setEffMoveKey( spep_5-3 + 26, ctdigon, 150.2, 482.9 , 0 ); setEffScaleKey( spep_5 + 0, ctdigon, 1.82, 1.9 ); setEffScaleKey( spep_5 + 2, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_5-3 + 18, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_5-3 + 20, ctdigon, 3.97, 4.13 ); setEffScaleKey( spep_5-3 + 22, ctdigon, 6.11, 6.36 ); setEffScaleKey( spep_5-3 + 24, ctdigon, 8.25, 8.59 ); setEffScaleKey( spep_5-3 + 26, ctdigon, 10.39, 10.82 ); setEffRotateKey( spep_5 + 0, ctdigon, 8.2 ); setEffRotateKey( spep_5 + 2, ctdigon, 8 ); setEffRotateKey( spep_5-3 + 26, ctdigon, 8 ); setEffAlphaKey( spep_5 + 0, ctdigon, 255 ); setEffAlphaKey( spep_5-3 + 18, ctdigon, 255 ); setEffAlphaKey( spep_5-3 + 20, ctdigon, 191 ); setEffAlphaKey( spep_5-3 + 22, ctdigon, 128 ); setEffAlphaKey( spep_5-3 + 24, ctdigon, 64 ); setEffAlphaKey( spep_5-3 + 26, ctdigon, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 38, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); setMoveKey( spep_5 + 0, 1, 95.2, 182 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 111.8, 167.5 , 0 ); setMoveKey( spep_5-3 + 4, 1, 71.6, 199.2 , 0 ); setMoveKey( spep_5-3 + 6, 1, 65.3, 147.7 , 0 ); setMoveKey( spep_5-3 + 8, 1, 111.2, 196.9 , 0 ); setMoveKey( spep_5-3 + 10, 1, 78, 196 , 0 ); setMoveKey( spep_5-3 + 12, 1, 92.2, 147.2 , 0 ); setMoveKey( spep_5-3 + 14, 1, 76.4, 168.9 , 0 ); setMoveKey( spep_5-3 + 16, 1, 71.3, 162.3 , 0 ); setMoveKey( spep_5-3 + 18, 1, 68.6, 161.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, 67.6, 161.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, 61.3, 156.4 , 0 ); setMoveKey( spep_5-3 + 24, 1, 60.7, 151.7 , 0 ); setMoveKey( spep_5-3 + 26, 1, 56.8, 153.3 , 0 ); setMoveKey( spep_5-3 + 28, 1, 53.9, 151 , 0 ); setMoveKey( spep_5-3 + 30, 1, 52.8, 150.6 , 0 ); setMoveKey( spep_5-3 + 32, 1, 46.6, 145 , 0 ); setMoveKey( spep_5-3 + 34, 1, 45.8, 140.3 , 0 ); setMoveKey( spep_5-3 + 36, 1, 42.1, 141.9 , 0 ); setMoveKey( spep_5-1 + 38, 1, 39.6, 139.6 , 0 ); setScaleKey( spep_5 + 0, 1,4.83,4.83); setScaleKey( spep_5-3 + 4, 1,4.44,4.44); setScaleKey( spep_5-3 + 6, 1,4.25,4.25); setScaleKey( spep_5-3 + 8, 1,4.08,4.08); setScaleKey( spep_5-3 + 10, 1,3.88,3.88); setScaleKey( spep_5-3 + 12, 1,3.69,3.69); setScaleKey( spep_5-3 + 14, 1,3.5,3.5); setScaleKey( spep_5-3 + 16, 1,3.31,3.31); setScaleKey( spep_5-3 + 18, 1,3.12,3.12); setScaleKey( spep_5-3 + 20, 1,2.94,2.94); setScaleKey( spep_5-3 + 22, 1,2.75,2.75); setScaleKey( spep_5-3 + 24, 1,2.56,2.56); setScaleKey( spep_5-3 + 26, 1,2.36,2.36); setScaleKey( spep_5-3 + 28, 1,2.17,2.17); setScaleKey( spep_5-3 + 30, 1,1.98,1.98); setScaleKey( spep_5-3 + 32, 1,1.8,1.8); setScaleKey( spep_5-3 + 34, 1,1.61,1.61); setScaleKey( spep_5-3 + 36, 1,1.42,1.42); setScaleKey( spep_5-1 + 38, 1,1.23,1.23); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-1 + 38, 1, 0 ); --SE --クリリンダッシュ stopSe( spep_5 + 12, SE010, 28 ); --クリリンパンチ SE013 = playSe( spep_5 + 0, 1233 ); setSeVolumeByWorkId( spep_5 + 0, SE013, 0 ); setSeVolumeByWorkId( spep_5 + 1, SE013, 35.3 ); setSeVolumeByWorkId( spep_5 + 2, SE013, 70.6 ); setSeVolumeByWorkId( spep_5 + 3, SE013, 105.9 ); setSeVolumeByWorkId( spep_5 + 4, SE013, 141 ); setStartTimeMs( SE013, 117 ); SE014 = playSe( spep_5 + 2, 1009 ); SE015 = playSe( spep_5 + 4, 1187 ); setPitch( spep_5 + 4, SE015, -400 ); setTimeStretch( SE015, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+36; ------------------------------------------------------ -- アップ絵 回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, kick, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick, 0 ); setEffRotateKey( spep_6 + 46, kick, 0 ); setEffAlphaKey( spep_6 + 0, kick, 255 ); setEffAlphaKey( spep_6 + 44, kick, 255 ); setEffAlphaKey( spep_6 + 45, kick, 255 ); setEffAlphaKey( spep_6 + 46, kick, 0 ); --SE --18号ジャンプ SE016 = playSe( spep_6 + 0, 1182 ); setSeVolumeByWorkId( spep_6 + 0, SE016, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE016, 10.9 ); setSeVolumeByWorkId( spep_6 + 2, SE016, 21.8 ); setSeVolumeByWorkId( spep_6 + 3, SE016, 32.7 ); setSeVolumeByWorkId( spep_6 + 4, SE016, 43.6 ); setSeVolumeByWorkId( spep_6 + 5, SE016, 54.5 ); setSeVolumeByWorkId( spep_6 + 6, SE016, 65.4 ); setSeVolumeByWorkId( spep_6 + 7, SE016, 76.3 ); setSeVolumeByWorkId( spep_6 + 8, SE016, 87 ); setStartTimeMs( SE016, 133 ); SE017 = playSe( spep_6 + 2, 44 ); setSeVolumeByWorkId( spep_6 + 2, SE017, 81 ); SE018 = playSe( spep_6 + 2, 1116 ); setSeVolumeByWorkId( spep_6 + 2, SE018, 79 ); stopSe( spep_6 + 24, SE018, 20 ); --蹴りふりかぶり SE019 = playSe( spep_6 + 20, 1117 ); stopSe( spep_6 + 34, SE019, 18 ); SE020 = playSe( spep_6 + 20, 1004 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+46; ------------------------------------------------------ -- 敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, hit_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit_f, 0 ); setEffRotateKey( spep_7 + 46, hit_f, 0 ); setEffAlphaKey( spep_7 + 0, hit_f, 255 ); setEffAlphaKey( spep_7 + 44, hit_f, 255 ); setEffAlphaKey( spep_7 + 45, hit_f, 255 ); setEffAlphaKey( spep_7 + 46, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, hit_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit_b, 0 ); setEffRotateKey( spep_7 + 46, hit_b, 0 ); setEffAlphaKey( spep_7 + 0, hit_b, 255 ); setEffAlphaKey( spep_7 + 44, hit_b, 255 ); setEffAlphaKey( spep_7 + 45, hit_b, 255 ); setEffAlphaKey( spep_7 + 46, hit_b, 0 ); --文字エントリー ctbago = entryEffectLife( spep_7 + 0, 10021, 30, 0x100, -1, 0, -173.2, 408.3 );--バゴォッ setEffShake( spep_7 + 0, ctbago, 30, 10 ); setEffMoveKey( spep_7 + 0, ctbago, -173.2, 408.3 , 0 ); setEffMoveKey( spep_7 + 2, ctbago, -186.2, 424.7 , 0 ); setEffMoveKey( spep_7 + 4, ctbago, -156.6, 443.6 , 0 ); setEffMoveKey( spep_7 + 6, ctbago, -192.8, 384 , 0 ); setEffMoveKey( spep_7 + 8, ctbago, -170.6, 424.2 , 0 ); setEffMoveKey( spep_7 + 10, ctbago, -198.2, 411.7 , 0 ); setEffMoveKey( spep_7 + 12, ctbago, -180.5, 379.9 , 0 ); setEffMoveKey( spep_7 + 14, ctbago, -162.9, 383.6 , 0 ); setEffMoveKey( spep_7 + 16, ctbago, -159.5, 435.2 , 0 ); setEffMoveKey( spep_7 + 18, ctbago, -144.8, 419.3 , 0 ); setEffMoveKey( spep_7 + 20, ctbago, -130.2, 403.4 , 0 ); setEffMoveKey( spep_7 + 22, ctbago, -145.5, 409.7 , 0 ); setEffMoveKey( spep_7 + 24, ctbago, -160.8, 416 , 0 ); setEffMoveKey( spep_7 + 26, ctbago, -163.6, 414.2 , 0 ); setEffMoveKey( spep_7 + 28, ctbago, -172.7, 408.5 , 0 ); setEffMoveKey( spep_7 + 30, ctbago, -172.5, 408.6 , 0 ); setEffScaleKey( spep_7 + 0, ctbago, 0.01, 0.01 ); setEffScaleKey( spep_7 + 2, ctbago, 0.89, 0.93 ); setEffScaleKey( spep_7 + 4, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_7 + 24, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_7 + 26, ctbago, 2.69, 2.74 ); setEffScaleKey( spep_7 + 28, ctbago, 3.61, 3.63 ); setEffScaleKey( spep_7 + 30, ctbago, 4.53, 4.53 ); setEffRotateKey( spep_7 + 0, ctbago, -28.8 ); setEffRotateKey( spep_7 + 2, ctbago, -29 ); setEffRotateKey( spep_7 + 30, ctbago, -29 ); setEffAlphaKey( spep_7 + 0, ctbago, 255 ); setEffAlphaKey( spep_7 + 24, ctbago, 255 ); setEffAlphaKey( spep_7 + 26, ctbago, 170 ); setEffAlphaKey( spep_7 + 28, ctbago, 85 ); setEffAlphaKey( spep_7 + 30, ctbago, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_7-3 + 6, 906, 42, 0x100, -1, 0, 0, 124.6 ); setEffShake( spep_7-3 + 6, shuchusen4, 42, 20 ); setEffMoveKey( spep_7-3 + 6, shuchusen4, 0, 124.6 , 0 ); setEffMoveKey( spep_7-3 + 48, shuchusen4, 30, 124.6 , 0 ); setEffScaleKey( spep_7-3 + 6, shuchusen4, 1.66, 1.66 ); setEffScaleKey( spep_7-3 + 48, shuchusen4, 1.66, 1.66 ); setEffRotateKey( spep_7-3 + 6, shuchusen4, 180 ); setEffRotateKey( spep_7-3 + 48, shuchusen4, 180 ); setEffAlphaKey( spep_7-3 + 6, shuchusen4, 255 ); setEffAlphaKey( spep_7-3 + 48, shuchusen4, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, -63.4, 175.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -83.5, 194.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, -118.4, 151.3 , 0 ); setMoveKey( spep_7-3 + 6, 1, -100.8, 113.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -112.5, 146.6 , 0 ); setMoveKey( spep_7-3 + 10, 1, -146.8, 125.5 , 0 ); setMoveKey( spep_7-3 + 12, 1, -148.3, 121.4 , 0 ); setMoveKey( spep_7-3 + 14, 1, -148.6, 118.3 , 0 ); setMoveKey( spep_7-3 + 16, 1, -154.5, 117.5 , 0 ); setMoveKey( spep_7-3 + 18, 1, -159, 117.8 , 0 ); setMoveKey( spep_7-3 + 20, 1, -169.1, 107 , 0 ); setMoveKey( spep_7-3 + 22, 1, -178.9, 96.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, -188.6, 86.1 , 0 ); setMoveKey( spep_7-3 + 26, 1, -197.9, 76 , 0 ); setMoveKey( spep_7-3 + 28, 1, -207.1, 66.1 , 0 ); setMoveKey( spep_7-3 + 30, 1, -215.9, 56.5 , 0 ); setMoveKey( spep_7-3 + 32, 1, -224.5, 47 , 0 ); setMoveKey( spep_7-3 + 34, 1, -232.8, 37.8 , 0 ); setMoveKey( spep_7-3 + 36, 1, -240.9, 28.8 , 0 ); setMoveKey( spep_7-3 + 38, 1, -248.7, 20.1 , 0 ); setMoveKey( spep_7-3 + 40, 1, -256.2, 11.5 , 0 ); setMoveKey( spep_7-3 + 42, 1, -263.5, 3.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, -270.6, -4.9 , 0 ); setMoveKey( spep_7-3 + 46, 1, -277.4, -12.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, -283.9, -20.4 , 0 ); setScaleKey( spep_7 + 0, 1, 0.77, 0.77 ); --setScaleKey( spep_7-3 + 2, 1, 0.85, 0.85 ); setScaleKey( spep_7-3 + 4, 1, 0.92, 0.92 ); setScaleKey( spep_7-3 + 6, 1, 1, 1 ); setScaleKey( spep_7-3 + 8, 1, 1.03, 1.03 ); setScaleKey( spep_7-3 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_7-3 + 12, 1, 1.09, 1.09 ); setScaleKey( spep_7-3 + 14, 1, 1.11, 1.11 ); setScaleKey( spep_7-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_7-3 + 18, 1, 1.13, 1.12 ); setScaleKey( spep_7-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_7-3 + 22, 1, 1.22, 1.22 ); setScaleKey( spep_7-3 + 24, 1, 1.26, 1.26 ); setScaleKey( spep_7-3 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_7-3 + 28, 1, 1.35, 1.35 ); setScaleKey( spep_7-3 + 30, 1, 1.39, 1.39 ); setScaleKey( spep_7-3 + 32, 1, 1.43, 1.43 ); setScaleKey( spep_7-3 + 34, 1, 1.46, 1.46 ); setScaleKey( spep_7-3 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 38, 1, 1.54, 1.54 ); setScaleKey( spep_7-3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_7-3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_7-3 + 44, 1, 1.64, 1.64 ); setScaleKey( spep_7-3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_7-3 + 48, 1, 1.7, 1.7 ); a=50; setRotateKey( spep_7 + 0, 1, 92.8+a ); --setRotateKey( spep_7-3 + 2, 1, 93.3 ); setRotateKey( spep_7-3 + 4, 1, 93.6+a ); setRotateKey( spep_7-3 + 6, 1, 93.9+a ); setRotateKey( spep_7-3 + 8, 1, 94.2+a ); setRotateKey( spep_7-3 + 10, 1, 94.5+a ); setRotateKey( spep_7-3 + 12, 1, 94.7+a ); setRotateKey( spep_7-3 + 14, 1, 95+a ); setRotateKey( spep_7-3 + 16, 1, 95.3+a ); setRotateKey( spep_7-3 + 18, 1, 95.6+a ); setRotateKey( spep_7-3 + 20, 1, 95.9+a ); setRotateKey( spep_7-3 + 22, 1, 96.2+a ); setRotateKey( spep_7-3 + 24, 1, 96.5+a ); setRotateKey( spep_7-3 + 26, 1, 96.8+a ); setRotateKey( spep_7-3 + 28, 1, 97.1+a ); setRotateKey( spep_7-3 + 30, 1, 97.4+a ); setRotateKey( spep_7-3 + 32, 1, 97.7+a ); setRotateKey( spep_7-3 + 34, 1, 98+a ); setRotateKey( spep_7-3 + 36, 1, 98.2+a ); setRotateKey( spep_7-3 + 38, 1, 98.5+a ); setRotateKey( spep_7-3 + 40, 1, 98.8+a ); setRotateKey( spep_7-3 + 42, 1, 99.1+a ); setRotateKey( spep_7-3 + 44, 1, 99.4+a ); setRotateKey( spep_7-3 + 46, 1, 99.7+a ); setRotateKey( spep_7-3 + 48, 1, 100+a ); --SE --18号キック SE021 = playSe( spep_7 + 0, 1001 ); setSeVolumeByWorkId( spep_7 + 0, SE021, 53 ); SE022 = playSe( spep_7 + 2, 1187 ); setSeVolumeByWorkId( spep_7 + 2, SE022, 84 ); SE023 = playSe( spep_7 + 4, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8=spep_7+46; ------------------------------------------------------ -- 敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_8 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_8 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 120, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 120, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_8-3 + 16, 906, 102, 0x100, -1, 0, 0, 2 ); setEffShake( spep_8-3 + 16, shuchusen5, 102, 20 ); setEffMoveKey( spep_8-3 + 16, shuchusen5, 0, 2 , 0 ); setEffMoveKey( spep_8-3 + 118, shuchusen5, 0, 2 , 0 ); setEffScaleKey( spep_8-3 + 16, shuchusen5, 1.56, 1.56 ); setEffScaleKey( spep_8-3 + 118, shuchusen5, 1.56, 1.56 ); setEffRotateKey( spep_8-3 + 16, shuchusen5, 180 ); setEffRotateKey( spep_8-3 + 118, shuchusen5, 180 ); setEffAlphaKey( spep_8-3 + 16, shuchusen5, 255 ); setEffAlphaKey( spep_8-3 + 118, shuchusen5, 255 ); --敵の動き setDisp( spep_8-1 + 14, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setMoveKey( spep_8 + 0, 1, 240, 225.8 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 189.3, 163.7 , 0 ); setMoveKey( spep_8-3 + 4, 1, 157.1, 122.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, 129.1, 88.3 , 0 ); setMoveKey( spep_8-3 + 8, 1, 102.7, 57.5 , 0 ); setMoveKey( spep_8-3 + 10, 1, 77.1, 28.9 , 0 ); setMoveKey( spep_8-3 + 12, 1, 51.7, 2 , 0 ); setMoveKey( spep_8-1 + 14, 1, 26.8, -23.6 , 0 ); setScaleKey( spep_8 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_8-3 + 2, 1, 5.56, 5.51 ); setScaleKey( spep_8-3 + 4, 1, 4.67, 4.61 ); setScaleKey( spep_8-3 + 6, 1, 3.87, 3.82 ); setScaleKey( spep_8-3 + 8, 1, 3.14, 3.1 ); setScaleKey( spep_8-3 + 10, 1, 2.47, 2.45 ); setScaleKey( spep_8-3 + 12, 1, 1.86, 1.85 ); setScaleKey( spep_8-1 + 14, 1, 1.3, 1.3 ); setRotateKey( spep_8 + 0, 1, -108 ); --setRotateKey( spep_8-3 + 2, 1, -113.4 ); setRotateKey( spep_8-3 + 4, 1, -118.9 ); setRotateKey( spep_8-3 + 6, 1, -124.3 ); setRotateKey( spep_8-3 + 8, 1, -129.7 ); setRotateKey( spep_8-3 + 10, 1, -135.1 ); setRotateKey( spep_8-3 + 12, 1, -140.6 ); setRotateKey( spep_8-3 + 14, 1, -146 ); --SE --敵飛んでいく SE024 = playSe( spep_8 + 0, 1183 ); stopSe( spep_8 + 24, SE024, 10 ); --爆発 SE025 = playSe( spep_8 + 14, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 14 ); endPhase( spep_8 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 立ち合い ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- witness = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, witness, 0, 0, 0 ); setEffMoveKey( spep_0 + 36, witness, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, witness, -1.0, 1.0 ); setEffScaleKey( spep_0 + 36, witness, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, witness, 0 ); setEffRotateKey( spep_0 + 36, witness, 0 ); setEffAlphaKey( spep_0 + 0, witness, 255 ); setEffAlphaKey( spep_0 + 34, witness, 255 ); setEffAlphaKey( spep_0 + 35, witness, 255 ); setEffAlphaKey( spep_0 + 36, witness, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 36, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 1, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 2, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 3, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 4, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 5, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 6, 1, 177.4, -141.5 , 0 ); setMoveKey( spep_0 + 8, 1, 178, -142.3 , 0 ); setMoveKey( spep_0 + 10, 1, 178.6, -143.1 , 0 ); setMoveKey( spep_0 + 12, 1, 179.2, -144 , 0 ); setMoveKey( spep_0 + 14, 1, 179.8, -144.8 , 0 ); setMoveKey( spep_0 + 16, 1, 180.4, -145.5 , 0 ); setMoveKey( spep_0 + 18, 1, 181, -146.4 , 0 ); setMoveKey( spep_0 + 20, 1, 181.7, -147.2 , 0 ); setMoveKey( spep_0 + 22, 1, 182.3, -148 , 0 ); setMoveKey( spep_0 + 24, 1, 182.9, -148.8 , 0 ); setMoveKey( spep_0 + 26, 1, 183.5, -149.6 , 0 ); setMoveKey( spep_0 + 28, 1, 184.1, -150.4 , 0 ); setMoveKey( spep_0 + 30, 1, 184.7, -151.2 , 0 ); setMoveKey( spep_0 + 32, 1, 185.3, -152 , 0 ); setMoveKey( spep_0 + 34, 1, 185.9, -152.8 , 0 ); setMoveKey( spep_0 + 36, 1, 186.5, -153.6 , 0 ); setScaleKey( spep_0 + 0, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 1, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 2, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 3, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 5, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 10, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 18, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 22, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 24, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 30, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 34, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 36, 1, 1.84, 1.84 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 36, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 8 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.5 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 7 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 10.5 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 14 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 17.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 21 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 24.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 28 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 35 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 38.5 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 42 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 45.5 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 49 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 52.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 56 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 59.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 63 ); setStartTimeMs( SE001, 167 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+36; ------------------------------------------------------ -- 顔を合わせる ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_1 + 92, face, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, face, -1.0, 1.0 ); setEffScaleKey( spep_1 + 92, face, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, face, 0 ); setEffRotateKey( spep_1 + 92, face, 0 ); setEffAlphaKey( spep_1 + 0, face, 255 ); setEffAlphaKey( spep_1 + 92, face, 255 ); setEffAlphaKey( spep_1 + 93, face, 0 ); setEffAlphaKey( spep_1 + 94, face, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 8, 906, 84+3, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 8, shuchusen1, 84+3, 20 ); setEffMoveKey( spep_1-3 + 8, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_1 + 92, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 8, shuchusen1, 1.69, 1.69 ); setEffScaleKey( spep_1 + 92, shuchusen1, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 8, shuchusen1, 180 ); setEffRotateKey( spep_1 + 92, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 92, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE SE003 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+92; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --環境音 stopSe( spep_2 + 6, SE002, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_f, 0 ); setEffRotateKey( spep_3 + 56, fighting_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting_f, 255 ); setEffAlphaKey( spep_3 + 54, fighting_f, 255 ); setEffAlphaKey( spep_3 + 55, fighting_f, 255 ); setEffAlphaKey( spep_3 + 56, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting_b, 0 ); setEffRotateKey( spep_3 + 56, fighting_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting_b, 255 ); setEffAlphaKey( spep_3 + 54, fighting_b, 255 ); setEffAlphaKey( spep_3 + 55, fighting_b, 255 ); setEffAlphaKey( spep_3 + 56, fighting_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_3-3 + 18, 906, 6, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_3-3 + 18, shuchusen2, 6, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_3-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen2, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 24, shuchusen2, 1.69, 1.69 ); setEffRotateKey( spep_3-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_3-3 + 24, shuchusen2, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_3-3 + 24, shuchusen2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_3-2 + 10, 10020, 46, 0x100, -1, 0, 60.3, 114.7 );--バキッ setEffShake( spep_3-2 + 10, ctbaki, 46, 10 ); setEffMoveKey( spep_3-2 + 10, ctbaki, 60.3, 114.7 , 0 ); setEffMoveKey( spep_3-2 + 12, ctbaki, 61.4, 117.4 , 0 ); setEffMoveKey( spep_3-2 + 14, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_3-2 + 16, ctbaki, 46.5, 117.5 , 0 ); setEffMoveKey( spep_3-2 + 18, ctbaki, 60.2, 96.8 , 0 ); setEffMoveKey( spep_3-2 + 20, ctbaki, 71.9, 100.3 , 0 ); setEffMoveKey( spep_3-2 + 22, ctbaki, 70.8, 135.2 , 0 ); setEffMoveKey( spep_3-2 + 24, ctbaki, 81.5, 125.1 , 0 ); setEffMoveKey( spep_3-2 + 26, ctbaki, 92.1, 115 , 0 ); setEffMoveKey( spep_3-2 + 28, ctbaki, 80.4, 118.1 , 0 ); setEffMoveKey( spep_3-2 + 30, ctbaki, 68.6, 121.2 , 0 ); setEffMoveKey( spep_3-2 + 32, ctbaki, 64.6, 118.3 , 0 ); setEffMoveKey( spep_3-2 + 34, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_3-2 + 38, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_3-2 + 40, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_3-2 + 46, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_3-2 + 48, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_3-2 + 50, ctbaki, 37.9, 119.2 , 0 ); setEffMoveKey( spep_3-2 + 52, ctbaki, 59.9, 74.9 , 0 ); setEffMoveKey( spep_3-2 + 54, ctbaki, 93.2, 73.8 , 0 ); setEffMoveKey( spep_3-2 + 56, ctbaki, 100.3, 65 , 0 ); setEffScaleKey( spep_3-2 + 10, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_3-2 + 12, ctbaki, 0.63, 0.63 ); setEffScaleKey( spep_3-2 + 14, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3-2 + 48, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_3-2 + 50, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_3-2 + 52, ctbaki, 2.79, 2.79 ); setEffScaleKey( spep_3-2 + 54, ctbaki, 3.56, 3.56 ); setEffScaleKey( spep_3-2 + 56, ctbaki, 4.34, 4.34 ) setEffRotateKey( spep_3-2 + 10, ctbaki, -33.8 ); setEffRotateKey( spep_3-2 + 12, ctbaki, -27 ); setEffRotateKey( spep_3-2 + 14, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 16, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 18, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 22, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 24, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 38, ctbaki, -20.1 ); setEffRotateKey( spep_3-2 + 40, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 48, ctbaki, -20 ); setEffRotateKey( spep_3-2 + 50, ctbaki, -20.2 ); setEffRotateKey( spep_3-2 + 56, ctbaki, -20.2 ); setEffAlphaKey( spep_3-2 + 10, ctbaki, 255 ); setEffAlphaKey( spep_3-2 + 48, ctbaki, 255 ); setEffAlphaKey( spep_3-2 + 50, ctbaki, 191 ); setEffAlphaKey( spep_3-2 + 52, ctbaki, 128 ); setEffAlphaKey( spep_3-2 + 54, ctbaki, 64 ); setEffAlphaKey( spep_3-2 + 56, ctbaki, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 12, 1, 106 ); setMoveKey( spep_3 + 0, 1, 212.2, -53 , 0 ); setMoveKey( spep_3-3 + 11, 1, 212.2, -53 , 0 ); setMoveKey( spep_3-3 + 12, 1, 154.2, -23.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 146.3, -22.6 , 0 ); setMoveKey( spep_3-3 + 16, 1, 138.5, -21.4 , 0 ); setMoveKey( spep_3-3 + 18, 1, 139.6, -11.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 129.6, -21.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 135.6, -26 , 0 ); setMoveKey( spep_3-3 + 24, 1, 124.8, -15.3 , 0 ); setMoveKey( spep_3-3 + 26, 1, 124.5, -25.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, 127.3, -22.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, 130, -20 , 0 ); setMoveKey( spep_3-3 + 32, 1, 128.4, -19.5 , 0 ); setMoveKey( spep_3-3 + 34, 1, 126.7, -19 , 0 ); setMoveKey( spep_3-3 + 36, 1, 128, -19.5 , 0 ); setMoveKey( spep_3-3 + 38, 1, 129.3, -20 , 0 ); setMoveKey( spep_3-3 + 40, 1, 131.3, -17.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 133.4, -15.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 131.1, -17.8 , 0 ); setMoveKey( spep_3-3 + 46, 1, 128.8, -19.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, 131.9, -23.1 , 0 ); setMoveKey( spep_3-3 + 50, 1, 135, -26.4 , 0 ); setMoveKey( spep_3-3 + 52, 1, 132.7, -23.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 130.4, -19.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, 128.1, -22 , 0 ); setMoveKey( spep_3-1 + 58, 1, 125.9, -24.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 12, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 14, 1, 0.87, 0.87 ); setScaleKey( spep_3-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_3-3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_3-3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_3-3 + 56, 1, 0.77, 0.77 ); setScaleKey( spep_3-1 + 58, 1, 0.76, 0.76 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 11, 1, 0 ); setRotateKey( spep_3-3 + 12, 1, -59 ); setRotateKey( spep_3-1 + 58, 1, -59 ); --SE SE005 = playSe( spep_3 + 0, 1189 ); SE006 = playSe( spep_3 + 4, 1009 ); setSeVolumeByWorkId( spep_3 + 4, SE006, 75 ); SE007 = playSe( spep_3 + 4, 1026 ); setSeVolumeByWorkId( spep_3 + 4, SE007, 71 ); setPitch( spep_3 + 4, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); stopSe( spep_3 + 26, SE007, 12 ); SE008 = playSe( spep_3 + 6, 1110 ); SE009 = playSe( spep_3 + 6, 1001 ); setSeVolumeByWorkId( spep_3 + 6, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- アップ絵 画面手前に突っ込む ------------------------------------------------------ -- ** エフェクト等 ** -- plunge = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, plunge, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, plunge, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, plunge, -1.0, 1.0 ); setEffScaleKey( spep_4 + 56, plunge, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, plunge, 0 ); setEffRotateKey( spep_4 + 56, plunge, 0 ); setEffAlphaKey( spep_4 + 0, plunge, 255 ); setEffAlphaKey( spep_4 + 54, plunge, 255 ); setEffAlphaKey( spep_4 + 55, plunge, 255 ); setEffAlphaKey( spep_4 + 56, plunge, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 36, 906, 22, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_4-3 + 36, shuchusen3, 22, 20 ); setEffMoveKey( spep_4-3 + 36, shuchusen3, 0, -20.3 , 0 ); setEffMoveKey( spep_4-3 + 58, shuchusen3, 0, -20.3 , 0 ); setEffScaleKey( spep_4-3 + 36, shuchusen3, 1.69, 1.69 ); setEffScaleKey( spep_4-3 + 58, shuchusen3, 1.69, 1.69 ); setEffRotateKey( spep_4-3 + 36, shuchusen3, 0 ); setEffRotateKey( spep_4-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_4-3 + 36, shuchusen3, 36 ); setEffAlphaKey( spep_4-3 + 38, shuchusen3, 73 ); setEffAlphaKey( spep_4-3 + 40, shuchusen3, 109 ); setEffAlphaKey( spep_4-3 + 42, shuchusen3, 146 ); setEffAlphaKey( spep_4-3 + 44, shuchusen3, 182 ); setEffAlphaKey( spep_4-3 + 46, shuchusen3, 219 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 58, shuchusen3, 255 ); --SE --クリリンダッシュ SE010 = playSe( spep_4 + 0, 1314 ); SE011 = playSe( spep_4 + 0, 1182 ); --クリリンパンチ SE012 = playSe( spep_4 + 46, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+56; ------------------------------------------------------ -- 敵を殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, punch_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punch_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 36, punch_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punch_f, 0 ); setEffRotateKey( spep_5 + 36, punch_f, 0 ); setEffAlphaKey( spep_5 + 0, punch_f, 255 ); setEffAlphaKey( spep_5 + 34, punch_f, 255 ); setEffAlphaKey( spep_5 + 35, punch_f, 255 ); setEffAlphaKey( spep_5 + 36, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, punch_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, punch_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 36, punch_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, punch_b, 0 ); setEffRotateKey( spep_5 + 36, punch_b, 0 ); setEffAlphaKey( spep_5 + 0, punch_b, 255 ); setEffAlphaKey( spep_5 + 34, punch_b, 255 ); setEffAlphaKey( spep_5 + 35, punch_b, 255 ); setEffAlphaKey( spep_5 + 36, punch_b, 0 ); --文字エントリー ctdigon = entryEffectLife( spep_5 + 0, 10018, 26-3, 0x100, -1, 0, -183.9, 419.1 );--ドゴォンッ setEffShake( spep_5 + 0, ctdigon, 26-3, 10 ); setEffMoveKey( spep_5 + 0, ctdigon, -183.9, 419.1 , 0 ); --setEffMoveKey( spep_5-3 + 2, ctdigon, 180.4, 450.4 , 0 ); setEffMoveKey( spep_5-3 + 4, ctdigon, -185.3, 400.6 , 0 ); setEffMoveKey( spep_5-3 + 6, ctdigon, -152.9, 417.6 , 0 ); setEffMoveKey( spep_5-3 + 8, ctdigon, -203.8, 431.5 , 0 ); setEffMoveKey( spep_5-3 + 10, ctdigon, -192.2, 428 , 0 ); setEffMoveKey( spep_5-3 + 12, ctdigon, -180.6, 424.5 , 0 ); setEffMoveKey( spep_5-3 + 14, ctdigon, -179.2, 427.4 , 0 ); setEffMoveKey( spep_5-3 + 16, ctdigon, -177.9, 430.2 , 0 ); setEffMoveKey( spep_5-3 + 18, ctdigon, -179.2, 427.4 , 0 ); setEffMoveKey( spep_5-3 + 20, ctdigon, -176.7, 431.1 , 0 ); setEffMoveKey( spep_5-3 + 22, ctdigon, -168.4, 447.2 , 0 ); setEffMoveKey( spep_5-3 + 24, ctdigon, -157.1, 469.7 , 0 ); setEffMoveKey( spep_5-3 + 26, ctdigon, -150.2, 482.9 , 0 ); setEffScaleKey( spep_5 + 0, ctdigon, 1.82, 1.9 ); setEffScaleKey( spep_5 + 2, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_5-3 + 18, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_5-3 + 20, ctdigon, 3.97, 4.13 ); setEffScaleKey( spep_5-3 + 22, ctdigon, 6.11, 6.36 ); setEffScaleKey( spep_5-3 + 24, ctdigon, 8.25, 8.59 ); setEffScaleKey( spep_5-3 + 26, ctdigon, 10.39, 10.82 ); setEffRotateKey( spep_5 + 0, ctdigon, -8.2 ); setEffRotateKey( spep_5 + 2, ctdigon, -8 ); setEffRotateKey( spep_5-3 + 26, ctdigon, -8 ); setEffAlphaKey( spep_5 + 0, ctdigon, 255 ); setEffAlphaKey( spep_5-3 + 18, ctdigon, 255 ); setEffAlphaKey( spep_5-3 + 20, ctdigon, 191 ); setEffAlphaKey( spep_5-3 + 22, ctdigon, 128 ); setEffAlphaKey( spep_5-3 + 24, ctdigon, 64 ); setEffAlphaKey( spep_5-3 + 26, ctdigon, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 38, 1, 0 ); changeAnime( spep_5 + 0, 1, 8 ); setMoveKey( spep_5 + 0, 1, -95.2, 182 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 111.8, 167.5 , 0 ); setMoveKey( spep_5-3 + 4, 1, -71.6, 199.2 , 0 ); setMoveKey( spep_5-3 + 6, 1, -65.3, 147.7 , 0 ); setMoveKey( spep_5-3 + 8, 1, -111.2, 196.9 , 0 ); setMoveKey( spep_5-3 + 10, 1, -78, 196 , 0 ); setMoveKey( spep_5-3 + 12, 1, -92.2, 147.2 , 0 ); setMoveKey( spep_5-3 + 14, 1, -76.4, 168.9 , 0 ); setMoveKey( spep_5-3 + 16, 1, -71.3, 162.3 , 0 ); setMoveKey( spep_5-3 + 18, 1, -68.6, 161.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, -67.6, 161.4 , 0 ); setMoveKey( spep_5-3 + 22, 1, -61.3, 156.4 , 0 ); setMoveKey( spep_5-3 + 24, 1, -60.7, 151.7 , 0 ); setMoveKey( spep_5-3 + 26, 1, -56.8, 153.3 , 0 ); setMoveKey( spep_5-3 + 28, 1, -53.9, 151 , 0 ); setMoveKey( spep_5-3 + 30, 1, -52.8, 150.6 , 0 ); setMoveKey( spep_5-3 + 32, 1, -46.6, 145 , 0 ); setMoveKey( spep_5-3 + 34, 1, -45.8, 140.3 , 0 ); setMoveKey( spep_5-3 + 36, 1, -42.1, 141.9 , 0 ); setMoveKey( spep_5-1 + 38, 1, -39.6, 139.6 , 0 ); setScaleKey( spep_5 + 0, 1,4.83,4.83); setScaleKey( spep_5-3 + 4, 1,4.44,4.44); setScaleKey( spep_5-3 + 6, 1,4.25,4.25); setScaleKey( spep_5-3 + 8, 1,4.08,4.08); setScaleKey( spep_5-3 + 10, 1,3.88,3.88); setScaleKey( spep_5-3 + 12, 1,3.69,3.69); setScaleKey( spep_5-3 + 14, 1,3.5,3.5); setScaleKey( spep_5-3 + 16, 1,3.31,3.31); setScaleKey( spep_5-3 + 18, 1,3.12,3.12); setScaleKey( spep_5-3 + 20, 1,2.94,2.94); setScaleKey( spep_5-3 + 22, 1,2.75,2.75); setScaleKey( spep_5-3 + 24, 1,2.56,2.56); setScaleKey( spep_5-3 + 26, 1,2.36,2.36); setScaleKey( spep_5-3 + 28, 1,2.17,2.17); setScaleKey( spep_5-3 + 30, 1,1.98,1.98); setScaleKey( spep_5-3 + 32, 1,1.8,1.8); setScaleKey( spep_5-3 + 34, 1,1.61,1.61); setScaleKey( spep_5-3 + 36, 1,1.42,1.42); setScaleKey( spep_5-1 + 38, 1,1.23,1.23); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-1 + 38, 1, 0 ); --SE --クリリンダッシュ stopSe( spep_5 + 12, SE010, 28 ); --クリリンパンチ SE013 = playSe( spep_5 + 0, 1233 ); setSeVolumeByWorkId( spep_5 + 0, SE013, 0 ); setSeVolumeByWorkId( spep_5 + 1, SE013, 35.3 ); setSeVolumeByWorkId( spep_5 + 2, SE013, 70.6 ); setSeVolumeByWorkId( spep_5 + 3, SE013, 105.9 ); setSeVolumeByWorkId( spep_5 + 4, SE013, 141 ); setStartTimeMs( SE013, 117 ); SE014 = playSe( spep_5 + 2, 1009 ); SE015 = playSe( spep_5 + 4, 1187 ); setPitch( spep_5 + 4, SE015, -400 ); setTimeStretch( SE015, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+36; ------------------------------------------------------ -- アップ絵 回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_6 + 46, kick, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick, 0 ); setEffRotateKey( spep_6 + 46, kick, 0 ); setEffAlphaKey( spep_6 + 0, kick, 255 ); setEffAlphaKey( spep_6 + 44, kick, 255 ); setEffAlphaKey( spep_6 + 45, kick, 255 ); setEffAlphaKey( spep_6 + 46, kick, 0 ); --SE --18号ジャンプ SE016 = playSe( spep_6 + 0, 1182 ); setSeVolumeByWorkId( spep_6 + 0, SE016, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE016, 10.9 ); setSeVolumeByWorkId( spep_6 + 2, SE016, 21.8 ); setSeVolumeByWorkId( spep_6 + 3, SE016, 32.7 ); setSeVolumeByWorkId( spep_6 + 4, SE016, 43.6 ); setSeVolumeByWorkId( spep_6 + 5, SE016, 54.5 ); setSeVolumeByWorkId( spep_6 + 6, SE016, 65.4 ); setSeVolumeByWorkId( spep_6 + 7, SE016, 76.3 ); setSeVolumeByWorkId( spep_6 + 8, SE016, 87 ); setStartTimeMs( SE016, 133 ); SE017 = playSe( spep_6 + 2, 44 ); setSeVolumeByWorkId( spep_6 + 2, SE017, 81 ); SE018 = playSe( spep_6 + 2, 1116 ); setSeVolumeByWorkId( spep_6 + 2, SE018, 79 ); stopSe( spep_6 + 24, SE018, 20 ); --蹴りふりかぶり SE019 = playSe( spep_6 + 20, 1117 ); stopSe( spep_6 + 34, SE019, 18 ); SE020 = playSe( spep_6 + 20, 1004 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+46; ------------------------------------------------------ -- 敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, hit_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit_f, 0 ); setEffRotateKey( spep_7 + 46, hit_f, 0 ); setEffAlphaKey( spep_7 + 0, hit_f, 255 ); setEffAlphaKey( spep_7 + 44, hit_f, 255 ); setEffAlphaKey( spep_7 + 45, hit_f, 255 ); setEffAlphaKey( spep_7 + 46, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, hit_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_7 + 46, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit_b, 0 ); setEffRotateKey( spep_7 + 46, hit_b, 0 ); setEffAlphaKey( spep_7 + 0, hit_b, 255 ); setEffAlphaKey( spep_7 + 44, hit_b, 255 ); setEffAlphaKey( spep_7 + 45, hit_b, 255 ); setEffAlphaKey( spep_7 + 46, hit_b, 0 ); --文字エントリー ctbago = entryEffectLife( spep_7 + 0, 10021, 30, 0x100, -1, 0, -173.2, 408.3 );--バゴォッ setEffShake( spep_7 + 0, ctbago, 30, 10 ); setEffMoveKey( spep_7 + 0, ctbago, -173.2, 408.3 , 0 ); setEffMoveKey( spep_7 + 2, ctbago, -186.2, 424.7 , 0 ); setEffMoveKey( spep_7 + 4, ctbago, -156.6, 443.6 , 0 ); setEffMoveKey( spep_7 + 6, ctbago, -192.8, 384 , 0 ); setEffMoveKey( spep_7 + 8, ctbago, -170.6, 424.2 , 0 ); setEffMoveKey( spep_7 + 10, ctbago, -198.2, 411.7 , 0 ); setEffMoveKey( spep_7 + 12, ctbago, -180.5, 379.9 , 0 ); setEffMoveKey( spep_7 + 14, ctbago, -162.9, 383.6 , 0 ); setEffMoveKey( spep_7 + 16, ctbago, -159.5, 435.2 , 0 ); setEffMoveKey( spep_7 + 18, ctbago, -144.8, 419.3 , 0 ); setEffMoveKey( spep_7 + 20, ctbago, -130.2, 403.4 , 0 ); setEffMoveKey( spep_7 + 22, ctbago, -145.5, 409.7 , 0 ); setEffMoveKey( spep_7 + 24, ctbago, -160.8, 416 , 0 ); setEffMoveKey( spep_7 + 26, ctbago, -163.6, 414.2 , 0 ); setEffMoveKey( spep_7 + 28, ctbago, -172.7, 408.5 , 0 ); setEffMoveKey( spep_7 + 30, ctbago, -172.5, 408.6 , 0 ); setEffScaleKey( spep_7 + 0, ctbago, 0.01, 0.01 ); setEffScaleKey( spep_7 + 2, ctbago, 0.89, 0.93 ); setEffScaleKey( spep_7 + 4, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_7 + 24, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_7 + 26, ctbago, 2.69, 2.74 ); setEffScaleKey( spep_7 + 28, ctbago, 3.61, 3.63 ); setEffScaleKey( spep_7 + 30, ctbago, 4.53, 4.53 ); setEffRotateKey( spep_7 + 0, ctbago, -28.8 ); setEffRotateKey( spep_7 + 2, ctbago, -29 ); setEffRotateKey( spep_7 + 30, ctbago, -29 ); setEffAlphaKey( spep_7 + 0, ctbago, 255 ); setEffAlphaKey( spep_7 + 24, ctbago, 255 ); setEffAlphaKey( spep_7 + 26, ctbago, 170 ); setEffAlphaKey( spep_7 + 28, ctbago, 85 ); setEffAlphaKey( spep_7 + 30, ctbago, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_7-3 + 6, 906, 42, 0x100, -1, 0, 0, 124.6 ); setEffShake( spep_7-3 + 6, shuchusen4, 42, 20 ); setEffMoveKey( spep_7-3 + 6, shuchusen4, 0, 124.6 , 0 ); setEffMoveKey( spep_7-3 + 48, shuchusen4, 30, 124.6 , 0 ); setEffScaleKey( spep_7-3 + 6, shuchusen4, 1.66, 1.66 ); setEffScaleKey( spep_7-3 + 48, shuchusen4, 1.66, 1.66 ); setEffRotateKey( spep_7-3 + 6, shuchusen4, 180 ); setEffRotateKey( spep_7-3 + 48, shuchusen4, 180 ); setEffAlphaKey( spep_7-3 + 6, shuchusen4, 255 ); setEffAlphaKey( spep_7-3 + 48, shuchusen4, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, -63.4, 175.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -83.5, 194.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, -118.4, 151.3 , 0 ); setMoveKey( spep_7-3 + 6, 1, -100.8, 113.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, -112.5, 146.6 , 0 ); setMoveKey( spep_7-3 + 10, 1, -146.8, 125.5 , 0 ); setMoveKey( spep_7-3 + 12, 1, -148.3, 121.4 , 0 ); setMoveKey( spep_7-3 + 14, 1, -148.6, 118.3 , 0 ); setMoveKey( spep_7-3 + 16, 1, -154.5, 117.5 , 0 ); setMoveKey( spep_7-3 + 18, 1, -159, 117.8 , 0 ); setMoveKey( spep_7-3 + 20, 1, -169.1, 107 , 0 ); setMoveKey( spep_7-3 + 22, 1, -178.9, 96.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, -188.6, 86.1 , 0 ); setMoveKey( spep_7-3 + 26, 1, -197.9, 76 , 0 ); setMoveKey( spep_7-3 + 28, 1, -207.1, 66.1 , 0 ); setMoveKey( spep_7-3 + 30, 1, -215.9, 56.5 , 0 ); setMoveKey( spep_7-3 + 32, 1, -224.5, 47 , 0 ); setMoveKey( spep_7-3 + 34, 1, -232.8, 37.8 , 0 ); setMoveKey( spep_7-3 + 36, 1, -240.9, 28.8 , 0 ); setMoveKey( spep_7-3 + 38, 1, -248.7, 20.1 , 0 ); setMoveKey( spep_7-3 + 40, 1, -256.2, 11.5 , 0 ); setMoveKey( spep_7-3 + 42, 1, -263.5, 3.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, -270.6, -4.9 , 0 ); setMoveKey( spep_7-3 + 46, 1, -277.4, -12.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, -283.9, -20.4 , 0 ); setScaleKey( spep_7 + 0, 1, 0.77, 0.77 ); --setScaleKey( spep_7-3 + 2, 1, 0.85, 0.85 ); setScaleKey( spep_7-3 + 4, 1, 0.92, 0.92 ); setScaleKey( spep_7-3 + 6, 1, 1, 1 ); setScaleKey( spep_7-3 + 8, 1, 1.03, 1.03 ); setScaleKey( spep_7-3 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_7-3 + 12, 1, 1.09, 1.09 ); setScaleKey( spep_7-3 + 14, 1, 1.11, 1.11 ); setScaleKey( spep_7-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_7-3 + 18, 1, 1.13, 1.12 ); setScaleKey( spep_7-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_7-3 + 22, 1, 1.22, 1.22 ); setScaleKey( spep_7-3 + 24, 1, 1.26, 1.26 ); setScaleKey( spep_7-3 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_7-3 + 28, 1, 1.35, 1.35 ); setScaleKey( spep_7-3 + 30, 1, 1.39, 1.39 ); setScaleKey( spep_7-3 + 32, 1, 1.43, 1.43 ); setScaleKey( spep_7-3 + 34, 1, 1.46, 1.46 ); setScaleKey( spep_7-3 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 38, 1, 1.54, 1.54 ); setScaleKey( spep_7-3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_7-3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_7-3 + 44, 1, 1.64, 1.64 ); setScaleKey( spep_7-3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_7-3 + 48, 1, 1.7, 1.7 ); a=50; setRotateKey( spep_7 + 0, 1, 92.8+a ); --setRotateKey( spep_7-3 + 2, 1, 93.3 ); setRotateKey( spep_7-3 + 4, 1, 93.6+a ); setRotateKey( spep_7-3 + 6, 1, 93.9+a ); setRotateKey( spep_7-3 + 8, 1, 94.2+a ); setRotateKey( spep_7-3 + 10, 1, 94.5+a ); setRotateKey( spep_7-3 + 12, 1, 94.7+a ); setRotateKey( spep_7-3 + 14, 1, 95+a ); setRotateKey( spep_7-3 + 16, 1, 95.3+a ); setRotateKey( spep_7-3 + 18, 1, 95.6+a ); setRotateKey( spep_7-3 + 20, 1, 95.9+a ); setRotateKey( spep_7-3 + 22, 1, 96.2+a ); setRotateKey( spep_7-3 + 24, 1, 96.5+a ); setRotateKey( spep_7-3 + 26, 1, 96.8+a ); setRotateKey( spep_7-3 + 28, 1, 97.1+a ); setRotateKey( spep_7-3 + 30, 1, 97.4+a ); setRotateKey( spep_7-3 + 32, 1, 97.7+a ); setRotateKey( spep_7-3 + 34, 1, 98+a ); setRotateKey( spep_7-3 + 36, 1, 98.2+a ); setRotateKey( spep_7-3 + 38, 1, 98.5+a ); setRotateKey( spep_7-3 + 40, 1, 98.8+a ); setRotateKey( spep_7-3 + 42, 1, 99.1+a ); setRotateKey( spep_7-3 + 44, 1, 99.4+a ); setRotateKey( spep_7-3 + 46, 1, 99.7+a ); setRotateKey( spep_7-3 + 48, 1, 100+a ); --SE --18号キック SE021 = playSe( spep_7 + 0, 1001 ); setSeVolumeByWorkId( spep_7 + 0, SE021, 53 ); SE022 = playSe( spep_7 + 2, 1187 ); setSeVolumeByWorkId( spep_7 + 2, SE022, 84 ); SE023 = playSe( spep_7 + 4, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8=spep_7+46; ------------------------------------------------------ -- 敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_8 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_8 + 120, finish, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 120, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 120, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_8-3 + 16, 906, 102, 0x100, -1, 0, 0, 2 ); setEffShake( spep_8-3 + 16, shuchusen5, 102, 20 ); setEffMoveKey( spep_8-3 + 16, shuchusen5, 0, 2 , 0 ); setEffMoveKey( spep_8-3 + 118, shuchusen5, 0, 2 , 0 ); setEffScaleKey( spep_8-3 + 16, shuchusen5, 1.56, 1.56 ); setEffScaleKey( spep_8-3 + 118, shuchusen5, 1.56, 1.56 ); setEffRotateKey( spep_8-3 + 16, shuchusen5, 180 ); setEffRotateKey( spep_8-3 + 118, shuchusen5, 180 ); setEffAlphaKey( spep_8-3 + 16, shuchusen5, 255 ); setEffAlphaKey( spep_8-3 + 118, shuchusen5, 255 ); --敵の動き setDisp( spep_8-1 + 14, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setMoveKey( spep_8 + 0, 1, 240, 225.8 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 189.3, 163.7 , 0 ); setMoveKey( spep_8-3 + 4, 1, 157.1, 122.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, 129.1, 88.3 , 0 ); setMoveKey( spep_8-3 + 8, 1, 102.7, 57.5 , 0 ); setMoveKey( spep_8-3 + 10, 1, 77.1, 28.9 , 0 ); setMoveKey( spep_8-3 + 12, 1, 51.7, 2 , 0 ); setMoveKey( spep_8-1 + 14, 1, 26.8, -23.6 , 0 ); setScaleKey( spep_8 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_8-3 + 2, 1, 5.56, 5.51 ); setScaleKey( spep_8-3 + 4, 1, 4.67, 4.61 ); setScaleKey( spep_8-3 + 6, 1, 3.87, 3.82 ); setScaleKey( spep_8-3 + 8, 1, 3.14, 3.1 ); setScaleKey( spep_8-3 + 10, 1, 2.47, 2.45 ); setScaleKey( spep_8-3 + 12, 1, 1.86, 1.85 ); setScaleKey( spep_8-1 + 14, 1, 1.3, 1.3 ); setRotateKey( spep_8 + 0, 1, -108 ); --setRotateKey( spep_8-3 + 2, 1, -113.4 ); setRotateKey( spep_8-3 + 4, 1, -118.9 ); setRotateKey( spep_8-3 + 6, 1, -124.3 ); setRotateKey( spep_8-3 + 8, 1, -129.7 ); setRotateKey( spep_8-3 + 10, 1, -135.1 ); setRotateKey( spep_8-3 + 12, 1, -140.6 ); setRotateKey( spep_8-3 + 14, 1, -146 ); --SE --敵飛んでいく SE024 = playSe( spep_8 + 0, 1183 ); stopSe( spep_8 + 24, SE024, 10 ); --爆発 SE025 = playSe( spep_8 + 14, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 14 ); endPhase( spep_8 + 110 ); end