--1021640:URクリリン&人造人間18号_夫婦コンビネーション --sp_effect_b1_00146 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156784 ;-- 立ち合い SP_02= 156785 ;-- 顔を合わせる SP_03= 156786 ;-- 格闘 SP_04= 156787 ;-- 格闘 SP_05= 156788 ;-- アップ絵 画面手前に突っ込む SP_06= 156789 ;-- 敵を殴る SP_07= 156790 ;-- 敵を殴る SP_08= 156791 ;-- アップ絵 回し蹴り SP_09= 156792 ;-- 敵を蹴る SP_10= 156793 ;-- 敵を蹴る SP_11= 156794 ;-- 敵が地面に激突 SP_12= 156795 ;-- 気弾を放つ(クリリン) SP_13= 156796 ;-- 気弾を弾く(18号) SP_14= 156797 ;-- 気弾が迫る(1回目) SP_15= 156798 ;-- 気弾を弾く(クリリン) SP_16= 156799 ;-- 気弾が迫る(2回目) SP_17= 156800 ;-- 18号顔アップ SP_18= 156801 ;-- 気弾を放つ(18号) SP_19= 156802 ;-- クリリンが叫ぶ SP_20= 156803 ;-- 気弾が敵に迫る SP_21= 156804 ;-- 爆発 --エフェクト(てき) SP_01x= 156805 ;-- 立ち合い (敵) SP_02x= 156806 ;-- 顔を合わせる (敵) SP_03x= 156786 ;-- 格闘 SP_04x= 156807 ;-- 格闘 (敵) SP_05x= 156788 ;-- アップ絵 画面手前に突っ込む SP_06x= 156789 ;-- 敵を殴る SP_07x= 156790 ;-- 敵を殴る (敵) SP_08x= 156791 ;-- アップ絵 回し蹴り SP_09x= 156792 ;-- 敵を蹴る SP_10x= 156808 ;-- 敵を蹴る (敵) SP_11x= 156809 ;-- 敵が地面に激突 (敵) SP_12x= 156795 ;-- 気弾を放つ(クリリン) SP_13x= 156796 ;-- 気弾を弾く(18号) SP_14x= 156797 ;-- 気弾が迫る(1回目) SP_15x= 156798 ;-- 気弾を弾く(クリリン) SP_16x= 156799 ;-- 気弾が迫る(2回目) SP_17x= 156800 ;-- 18号顔アップ SP_18x= 156801 ;-- 気弾を放つ(18号) SP_19x= 156802 ;-- クリリンが叫ぶ SP_20x= 156803 ;-- 気弾が敵に迫る SP_21x= 156804 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 立ち合い ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- witness = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, witness, 0, 0, 0 ); setEffMoveKey( spep_0 + 36, witness, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, witness, 1.0, 1.0 ); setEffScaleKey( spep_0 + 36, witness, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, witness, 0 ); setEffRotateKey( spep_0 + 36, witness, 0 ); setEffAlphaKey( spep_0 + 0, witness, 255 ); setEffAlphaKey( spep_0 + 34, witness, 255 ); setEffAlphaKey( spep_0 + 35, witness, 255 ); setEffAlphaKey( spep_0 + 36, witness, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 36, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 1, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 2, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 3, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 4, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 5, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 6, 1, 177.4, -141.5 , 0 ); setMoveKey( spep_0 + 8, 1, 178, -142.3 , 0 ); setMoveKey( spep_0 + 10, 1, 178.6, -143.1 , 0 ); setMoveKey( spep_0 + 12, 1, 179.2, -144 , 0 ); setMoveKey( spep_0 + 14, 1, 179.8, -144.8 , 0 ); setMoveKey( spep_0 + 16, 1, 180.4, -145.5 , 0 ); setMoveKey( spep_0 + 18, 1, 181, -146.4 , 0 ); setMoveKey( spep_0 + 20, 1, 181.7, -147.2 , 0 ); setMoveKey( spep_0 + 22, 1, 182.3, -148 , 0 ); setMoveKey( spep_0 + 24, 1, 182.9, -148.8 , 0 ); setMoveKey( spep_0 + 26, 1, 183.5, -149.6 , 0 ); setMoveKey( spep_0 + 28, 1, 184.1, -150.4 , 0 ); setMoveKey( spep_0 + 30, 1, 184.7, -151.2 , 0 ); setMoveKey( spep_0 + 32, 1, 185.3, -152 , 0 ); setMoveKey( spep_0 + 34, 1, 185.9, -152.8 , 0 ); setMoveKey( spep_0 + 36, 1, 186.5, -153.6 , 0 ); setScaleKey( spep_0 + 0, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 1, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 2, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 3, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 5, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 10, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 18, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 22, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 24, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 30, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 34, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 36, 1, 1.84, 1.84 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 36, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 8 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.5 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 7 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 10.5 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 14 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 17.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 21 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 24.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 28 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 35 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 38.5 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 42 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 45.5 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 49 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 52.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 56 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 59.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 63 ); setStartTimeMs( SE001, 167 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+36; ------------------------------------------------------ -- 顔を合わせる ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_1 + 92, face, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, face, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, face, 0 ); setEffRotateKey( spep_1 + 92, face, 0 ); setEffAlphaKey( spep_1 + 0, face, 255 ); setEffAlphaKey( spep_1 + 92, face, 255 ); setEffAlphaKey( spep_1 + 93, face, 0 ); setEffAlphaKey( spep_1 + 94, face, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 8, 906, 84+3, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 8, shuchusen1, 84+3, 20 ); setEffMoveKey( spep_1-3 + 8, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_1 + 92, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 8, shuchusen1, 1.69, 1.69 ); setEffScaleKey( spep_1 + 92, shuchusen1, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 8, shuchusen1, 180 ); setEffRotateKey( spep_1 + 92, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 92, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE SE003 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+92; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 56, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 54, fighting_f, 255 ); setEffAlphaKey( spep_2 + 55, fighting_f, 255 ); setEffAlphaKey( spep_2 + 56, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 56, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 54, fighting_b, 255 ); setEffAlphaKey( spep_2 + 55, fighting_b, 255 ); setEffAlphaKey( spep_2 + 56, fighting_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 18, 906, 6, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_2-3 + 18, shuchusen2, 6, 20 ); setEffMoveKey( spep_2-3 + 18, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_2-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_2-3 + 18, shuchusen2, 1.69, 1.69 ); setEffScaleKey( spep_2-3 + 24, shuchusen2, 1.69, 1.69 ); setEffRotateKey( spep_2-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 24, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 24, shuchusen2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_2-2 + 10, 10020, 46, 0x100, -1, 0, 60.3, 114.7 );--バキッ setEffShake( spep_2-2 + 10, ctbaki, 46, 10 ); setEffMoveKey( spep_2-2 + 10, ctbaki, 60.3, 114.7 , 0 ); setEffMoveKey( spep_2-2 + 12, ctbaki, 61.4, 117.4 , 0 ); setEffMoveKey( spep_2-2 + 14, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_2-2 + 16, ctbaki, 46.5, 117.5 , 0 ); setEffMoveKey( spep_2-2 + 18, ctbaki, 60.2, 96.8 , 0 ); setEffMoveKey( spep_2-2 + 20, ctbaki, 71.9, 100.3 , 0 ); setEffMoveKey( spep_2-2 + 22, ctbaki, 70.8, 135.2 , 0 ); setEffMoveKey( spep_2-2 + 24, ctbaki, 81.5, 125.1 , 0 ); setEffMoveKey( spep_2-2 + 26, ctbaki, 92.1, 115 , 0 ); setEffMoveKey( spep_2-2 + 28, ctbaki, 80.4, 118.1 , 0 ); setEffMoveKey( spep_2-2 + 30, ctbaki, 68.6, 121.2 , 0 ); setEffMoveKey( spep_2-2 + 32, ctbaki, 64.6, 118.3 , 0 ); setEffMoveKey( spep_2-2 + 34, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_2-2 + 38, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_2-2 + 40, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_2-2 + 46, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_2-2 + 48, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_2-2 + 50, ctbaki, 37.9, 119.2 , 0 ); setEffMoveKey( spep_2-2 + 52, ctbaki, 59.9, 74.9 , 0 ); setEffMoveKey( spep_2-2 + 54, ctbaki, 93.2, 73.8 , 0 ); setEffMoveKey( spep_2-2 + 56, ctbaki, 100.3, 65 , 0 ); setEffScaleKey( spep_2-2 + 10, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_2-2 + 12, ctbaki, 0.63, 0.63 ); setEffScaleKey( spep_2-2 + 14, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_2-2 + 48, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_2-2 + 50, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_2-2 + 52, ctbaki, 2.79, 2.79 ); setEffScaleKey( spep_2-2 + 54, ctbaki, 3.56, 3.56 ); setEffScaleKey( spep_2-2 + 56, ctbaki, 4.34, 4.34 ) setEffRotateKey( spep_2-2 + 10, ctbaki, -33.8 ); setEffRotateKey( spep_2-2 + 12, ctbaki, -27 ); setEffRotateKey( spep_2-2 + 14, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 16, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 18, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 22, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 24, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 38, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 40, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 48, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 50, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 56, ctbaki, -20.2 ); setEffAlphaKey( spep_2-2 + 10, ctbaki, 255 ); setEffAlphaKey( spep_2-2 + 48, ctbaki, 255 ); setEffAlphaKey( spep_2-2 + 50, ctbaki, 191 ); setEffAlphaKey( spep_2-2 + 52, ctbaki, 128 ); setEffAlphaKey( spep_2-2 + 54, ctbaki, 64 ); setEffAlphaKey( spep_2-2 + 56, ctbaki, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 58, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2-3 + 12, 1, 106 ); setMoveKey( spep_2 + 0, 1, 212.2, -53 , 0 ); setMoveKey( spep_2-3 + 11, 1, 212.2, -53 , 0 ); setMoveKey( spep_2-3 + 12, 1, 154.2, -23.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 146.3, -22.6 , 0 ); setMoveKey( spep_2-3 + 16, 1, 138.5, -21.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, 139.6, -11.2 , 0 ); setMoveKey( spep_2-3 + 20, 1, 129.6, -21.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 135.6, -26 , 0 ); setMoveKey( spep_2-3 + 24, 1, 124.8, -15.3 , 0 ); setMoveKey( spep_2-3 + 26, 1, 124.5, -25.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 127.3, -22.9 , 0 ); setMoveKey( spep_2-3 + 30, 1, 130, -20 , 0 ); setMoveKey( spep_2-3 + 32, 1, 128.4, -19.5 , 0 ); setMoveKey( spep_2-3 + 34, 1, 126.7, -19 , 0 ); setMoveKey( spep_2-3 + 36, 1, 128, -19.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 129.3, -20 , 0 ); setMoveKey( spep_2-3 + 40, 1, 131.3, -17.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 133.4, -15.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, 131.1, -17.8 , 0 ); setMoveKey( spep_2-3 + 46, 1, 128.8, -19.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 131.9, -23.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 135, -26.4 , 0 ); setMoveKey( spep_2-3 + 52, 1, 132.7, -23.1 , 0 ); setMoveKey( spep_2-3 + 54, 1, 130.4, -19.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, 128.1, -22 , 0 ); setMoveKey( spep_2-1 + 58, 1, 125.9, -24.1 , 0 ); setScaleKey( spep_2 + 0, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 12, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 14, 1, 0.87, 0.87 ); setScaleKey( spep_2-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_2-3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 56, 1, 0.77, 0.77 ); setScaleKey( spep_2-1 + 58, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 11, 1, 0 ); setRotateKey( spep_2-3 + 12, 1, -59 ); setRotateKey( spep_2-1 + 58, 1, -59 ); --SE --環境音 stopSe( spep_2-2, SE002, 0 ); --18号パンチ SE005 = playSe( spep_2 + 0, 1189 ); SE006 = playSe( spep_2 + 4, 1009 ); setSeVolumeByWorkId( spep_2 + 4, SE006, 75 ); SE007 = playSe( spep_2 + 4, 1026 ); setSeVolumeByWorkId( spep_2 + 4, SE007, 71 ); setPitch( spep_2 + 4, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); stopSe( spep_2 + 26, SE007, 12 ); SE008 = playSe( spep_2 + 6, 1110 ); SE009 = playSe( spep_2 + 6, 1001 ); setSeVolumeByWorkId( spep_2 + 6, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+56; ------------------------------------------------------ -- アップ絵 画面手前に突っ込む ------------------------------------------------------ -- ** エフェクト等 ** -- plunge = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, plunge, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, plunge, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, plunge, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, plunge, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, plunge, 0 ); setEffRotateKey( spep_3 + 56, plunge, 0 ); setEffAlphaKey( spep_3 + 0, plunge, 255 ); setEffAlphaKey( spep_3 + 54, plunge, 255 ); setEffAlphaKey( spep_3 + 55, plunge, 255 ); setEffAlphaKey( spep_3 + 56, plunge, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 36, 906, 22, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_3-3 + 36, shuchusen3, 22, 20 ); setEffMoveKey( spep_3-3 + 36, shuchusen3, 0, -20.3 , 0 ); setEffMoveKey( spep_3-3 + 58, shuchusen3, 0, -20.3 , 0 ); setEffScaleKey( spep_3-3 + 36, shuchusen3, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 58, shuchusen3, 1.69, 1.69 ); setEffRotateKey( spep_3-3 + 36, shuchusen3, 0 ); setEffRotateKey( spep_3-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_3-3 + 36, shuchusen3, 36 ); setEffAlphaKey( spep_3-3 + 38, shuchusen3, 73 ); setEffAlphaKey( spep_3-3 + 40, shuchusen3, 109 ); setEffAlphaKey( spep_3-3 + 42, shuchusen3, 146 ); setEffAlphaKey( spep_3-3 + 44, shuchusen3, 182 ); setEffAlphaKey( spep_3-3 + 46, shuchusen3, 219 ); setEffAlphaKey( spep_3-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_3-3 + 58, shuchusen3, 255 ); --SE --クリリンダッシュ SE010 = playSe( spep_3 + 0, 1314 ); SE011 = playSe( spep_3 + 0, 1182 ); --クリリンパンチ SE012 = playSe( spep_3 + 46, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- 敵を殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, punch_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 36, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_f, 0 ); setEffRotateKey( spep_4 + 36, punch_f, 0 ); setEffAlphaKey( spep_4 + 0, punch_f, 255 ); setEffAlphaKey( spep_4 + 34, punch_f, 255 ); setEffAlphaKey( spep_4 + 35, punch_f, 255 ); setEffAlphaKey( spep_4 + 36, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, punch_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 36, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_b, 0 ); setEffRotateKey( spep_4 + 36, punch_b, 0 ); setEffAlphaKey( spep_4 + 0, punch_b, 255 ); setEffAlphaKey( spep_4 + 34, punch_b, 255 ); setEffAlphaKey( spep_4 + 35, punch_b, 255 ); setEffAlphaKey( spep_4 + 36, punch_b, 0 ); --文字エントリー ctdigon = entryEffectLife( spep_4 + 0, 10018, 26-3, 0x100, -1, 0, 183.9, 419.1 );--ドゴォンッ setEffShake( spep_4 + 0, ctdigon, 26-3, 10 ); setEffMoveKey( spep_4 + 0, ctdigon, 183.9, 419.1 , 0 ); --setEffMoveKey( spep_4-3 + 2, ctdigon, 180.4, 450.4 , 0 ); setEffMoveKey( spep_4-3 + 4, ctdigon, 185.3, 400.6 , 0 ); setEffMoveKey( spep_4-3 + 6, ctdigon, 152.9, 417.6 , 0 ); setEffMoveKey( spep_4-3 + 8, ctdigon, 203.8, 431.5 , 0 ); setEffMoveKey( spep_4-3 + 10, ctdigon, 192.2, 428 , 0 ); setEffMoveKey( spep_4-3 + 12, ctdigon, 180.6, 424.5 , 0 ); setEffMoveKey( spep_4-3 + 14, ctdigon, 179.2, 427.4 , 0 ); setEffMoveKey( spep_4-3 + 16, ctdigon, 177.9, 430.2 , 0 ); setEffMoveKey( spep_4-3 + 18, ctdigon, 179.2, 427.4 , 0 ); setEffMoveKey( spep_4-3 + 20, ctdigon, 176.7, 431.1 , 0 ); setEffMoveKey( spep_4-3 + 22, ctdigon, 168.4, 447.2 , 0 ); setEffMoveKey( spep_4-3 + 24, ctdigon, 157.1, 469.7 , 0 ); setEffMoveKey( spep_4-3 + 26, ctdigon, 150.2, 482.9 , 0 ); setEffScaleKey( spep_4 + 0, ctdigon, 1.82, 1.9 ); setEffScaleKey( spep_4 + 2, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_4-3 + 18, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_4-3 + 20, ctdigon, 3.97, 4.13 ); setEffScaleKey( spep_4-3 + 22, ctdigon, 6.11, 6.36 ); setEffScaleKey( spep_4-3 + 24, ctdigon, 8.25, 8.59 ); setEffScaleKey( spep_4-3 + 26, ctdigon, 10.39, 10.82 ); setEffRotateKey( spep_4 + 0, ctdigon, 8.2 ); setEffRotateKey( spep_4 + 2, ctdigon, 8 ); setEffRotateKey( spep_4-3 + 26, ctdigon, 8 ); setEffAlphaKey( spep_4 + 0, ctdigon, 255 ); setEffAlphaKey( spep_4-3 + 18, ctdigon, 255 ); setEffAlphaKey( spep_4-3 + 20, ctdigon, 191 ); setEffAlphaKey( spep_4-3 + 22, ctdigon, 128 ); setEffAlphaKey( spep_4-3 + 24, ctdigon, 64 ); setEffAlphaKey( spep_4-3 + 26, ctdigon, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 38, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); setMoveKey( spep_4 + 0, 1, 95.2, 182 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 111.8, 167.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, 71.6, 199.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, 65.3, 147.7 , 0 ); setMoveKey( spep_4-3 + 8, 1, 111.2, 196.9 , 0 ); setMoveKey( spep_4-3 + 10, 1, 78, 196 , 0 ); setMoveKey( spep_4-3 + 12, 1, 92.2, 147.2 , 0 ); setMoveKey( spep_4-3 + 14, 1, 76.4, 168.9 , 0 ); setMoveKey( spep_4-3 + 16, 1, 71.3, 162.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, 68.6, 161.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 67.6, 161.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, 61.3, 156.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, 60.7, 151.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, 56.8, 153.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, 53.9, 151 , 0 ); setMoveKey( spep_4-3 + 30, 1, 52.8, 150.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, 46.6, 145 , 0 ); setMoveKey( spep_4-3 + 34, 1, 45.8, 140.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 42.1, 141.9 , 0 ); setMoveKey( spep_4-1 + 38, 1, 39.6, 139.6 , 0 ); setScaleKey( spep_4 + 0, 1,4.83,4.83); setScaleKey( spep_4-3 + 4, 1,4.44,4.44); setScaleKey( spep_4-3 + 6, 1,4.25,4.25); setScaleKey( spep_4-3 + 8, 1,4.08,4.08); setScaleKey( spep_4-3 + 10, 1,3.88,3.88); setScaleKey( spep_4-3 + 12, 1,3.69,3.69); setScaleKey( spep_4-3 + 14, 1,3.5,3.5); setScaleKey( spep_4-3 + 16, 1,3.31,3.31); setScaleKey( spep_4-3 + 18, 1,3.12,3.12); setScaleKey( spep_4-3 + 20, 1,2.94,2.94); setScaleKey( spep_4-3 + 22, 1,2.75,2.75); setScaleKey( spep_4-3 + 24, 1,2.56,2.56); setScaleKey( spep_4-3 + 26, 1,2.36,2.36); setScaleKey( spep_4-3 + 28, 1,2.17,2.17); setScaleKey( spep_4-3 + 30, 1,1.98,1.98); setScaleKey( spep_4-3 + 32, 1,1.8,1.8); setScaleKey( spep_4-3 + 34, 1,1.61,1.61); setScaleKey( spep_4-3 + 36, 1,1.42,1.42); setScaleKey( spep_4-1 + 38, 1,1.23,1.23); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-1 + 38, 1, 0 ); --SE --クリリンダッシュ stopSe( spep_4 + 12, SE010, 28 ); --クリリンパンチ SE013 = playSe( spep_4 + 0, 1233 ); setSeVolumeByWorkId( spep_4 + 0, SE013, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE013, 35.3 ); setSeVolumeByWorkId( spep_4 + 2, SE013, 70.6 ); setSeVolumeByWorkId( spep_4 + 3, SE013, 105.9 ); setSeVolumeByWorkId( spep_4 + 4, SE013, 141 ); setStartTimeMs( SE013, 117 ); SE014 = playSe( spep_4 + 2, 1009 ); SE015 = playSe( spep_4 + 4, 1187 ); setPitch( spep_4 + 4, SE015, -400 ); setTimeStretch( SE015, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+36; ------------------------------------------------------ -- アップ絵 回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 46, kick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 46, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 44, kick, 255 ); setEffAlphaKey( spep_5 + 45, kick, 255 ); setEffAlphaKey( spep_5 + 46, kick, 0 ); --SE --18号ジャンプ SE016 = playSe( spep_5 + 0, 1182 ); setSeVolumeByWorkId( spep_5 + 0, SE016, 0 ); setSeVolumeByWorkId( spep_5 + 1, SE016, 10.9 ); setSeVolumeByWorkId( spep_5 + 2, SE016, 21.8 ); setSeVolumeByWorkId( spep_5 + 3, SE016, 32.7 ); setSeVolumeByWorkId( spep_5 + 4, SE016, 43.6 ); setSeVolumeByWorkId( spep_5 + 5, SE016, 54.5 ); setSeVolumeByWorkId( spep_5 + 6, SE016, 65.4 ); setSeVolumeByWorkId( spep_5 + 7, SE016, 76.3 ); setSeVolumeByWorkId( spep_5 + 8, SE016, 87 ); setStartTimeMs( SE016, 133 ); SE017 = playSe( spep_5 + 2, 44 ); setSeVolumeByWorkId( spep_5 + 2, SE017, 81 ); SE018 = playSe( spep_5 + 2, 1116 ); setSeVolumeByWorkId( spep_5 + 2, SE018, 79 ); stopSe( spep_5 + 24, SE018, 20 ); --蹴りふりかぶり SE019 = playSe( spep_5 + 20, 1117 ); stopSe( spep_5 + 34, SE019, 18 ); SE020 = playSe( spep_5 + 20, 1004 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+46; ------------------------------------------------------ -- 敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 46, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 44, hit_f, 255 ); setEffAlphaKey( spep_6 + 45, hit_f, 255 ); setEffAlphaKey( spep_6 + 46, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 46, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 44, hit_b, 255 ); setEffAlphaKey( spep_6 + 45, hit_b, 255 ); setEffAlphaKey( spep_6 + 46, hit_b, 0 ); --文字エントリー ctbago = entryEffectLife( spep_6 + 0, 10021, 30, 0x100, -1, 0, -173.2, 408.3 );--バゴォッ setEffShake( spep_6 + 0, ctbago, 30, 10 ); setEffMoveKey( spep_6 + 0, ctbago, -173.2, 408.3 , 0 ); setEffMoveKey( spep_6 + 2, ctbago, -186.2, 424.7 , 0 ); setEffMoveKey( spep_6 + 4, ctbago, -156.6, 443.6 , 0 ); setEffMoveKey( spep_6 + 6, ctbago, -192.8, 384 , 0 ); setEffMoveKey( spep_6 + 8, ctbago, -170.6, 424.2 , 0 ); setEffMoveKey( spep_6 + 10, ctbago, -198.2, 411.7 , 0 ); setEffMoveKey( spep_6 + 12, ctbago, -180.5, 379.9 , 0 ); setEffMoveKey( spep_6 + 14, ctbago, -162.9, 383.6 , 0 ); setEffMoveKey( spep_6 + 16, ctbago, -159.5, 435.2 , 0 ); setEffMoveKey( spep_6 + 18, ctbago, -144.8, 419.3 , 0 ); setEffMoveKey( spep_6 + 20, ctbago, -130.2, 403.4 , 0 ); setEffMoveKey( spep_6 + 22, ctbago, -145.5, 409.7 , 0 ); setEffMoveKey( spep_6 + 24, ctbago, -160.8, 416 , 0 ); setEffMoveKey( spep_6 + 26, ctbago, -163.6, 414.2 , 0 ); setEffMoveKey( spep_6 + 28, ctbago, -172.7, 408.5 , 0 ); setEffMoveKey( spep_6 + 30, ctbago, -172.5, 408.6 , 0 ); setEffScaleKey( spep_6 + 0, ctbago, 0.01, 0.01 ); setEffScaleKey( spep_6 + 2, ctbago, 0.89, 0.93 ); setEffScaleKey( spep_6 + 4, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_6 + 24, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_6 + 26, ctbago, 2.69, 2.74 ); setEffScaleKey( spep_6 + 28, ctbago, 3.61, 3.63 ); setEffScaleKey( spep_6 + 30, ctbago, 4.53, 4.53 ); setEffRotateKey( spep_6 + 0, ctbago, -28.8 ); setEffRotateKey( spep_6 + 2, ctbago, -29 ); setEffRotateKey( spep_6 + 30, ctbago, -29 ); setEffAlphaKey( spep_6 + 0, ctbago, 255 ); setEffAlphaKey( spep_6 + 24, ctbago, 255 ); setEffAlphaKey( spep_6 + 26, ctbago, 170 ); setEffAlphaKey( spep_6 + 28, ctbago, 85 ); setEffAlphaKey( spep_6 + 30, ctbago, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_6-3 + 6, 906, 42, 0x100, -1, 0, 0, 124.6 ); setEffShake( spep_6-3 + 6, shuchusen4, 42, 20 ); setEffMoveKey( spep_6-3 + 6, shuchusen4, 0, 124.6 , 0 ); setEffMoveKey( spep_6-3 + 48, shuchusen4, 30, 124.6 , 0 ); setEffScaleKey( spep_6-3 + 6, shuchusen4, 1.66, 1.66 ); setEffScaleKey( spep_6-3 + 48, shuchusen4, 1.66, 1.66 ); setEffRotateKey( spep_6-3 + 6, shuchusen4, 180 ); setEffRotateKey( spep_6-3 + 48, shuchusen4, 180 ); setEffAlphaKey( spep_6-3 + 6, shuchusen4, 255 ); setEffAlphaKey( spep_6-3 + 48, shuchusen4, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -63.4, 175.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -83.5, 194.7 , 0 ); setMoveKey( spep_6-3 + 4, 1, -118.4, 151.3 , 0 ); setMoveKey( spep_6-3 + 6, 1, -100.8, 113.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, -112.5, 146.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, -146.8, 125.5 , 0 ); setMoveKey( spep_6-3 + 12, 1, -148.3, 121.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, -148.6, 118.3 , 0 ); setMoveKey( spep_6-3 + 16, 1, -154.5, 117.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, -159, 117.8 , 0 ); setMoveKey( spep_6-3 + 20, 1, -169.1, 107 , 0 ); setMoveKey( spep_6-3 + 22, 1, -178.9, 96.5 , 0 ); setMoveKey( spep_6-3 + 24, 1, -188.6, 86.1 , 0 ); setMoveKey( spep_6-3 + 26, 1, -197.9, 76 , 0 ); setMoveKey( spep_6-3 + 28, 1, -207.1, 66.1 , 0 ); setMoveKey( spep_6-3 + 30, 1, -215.9, 56.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, -224.5, 47 , 0 ); setMoveKey( spep_6-3 + 34, 1, -232.8, 37.8 , 0 ); setMoveKey( spep_6-3 + 36, 1, -240.9, 28.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, -248.7, 20.1 , 0 ); setMoveKey( spep_6-3 + 40, 1, -256.2, 11.5 , 0 ); setMoveKey( spep_6-3 + 42, 1, -263.5, 3.2 , 0 ); setMoveKey( spep_6-3 + 44, 1, -270.6, -4.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, -277.4, -12.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, -283.9, -20.4 , 0 ); setScaleKey( spep_6 + 0, 1, 0.77, 0.77 ); --setScaleKey( spep_6-3 + 2, 1, 0.85, 0.85 ); setScaleKey( spep_6-3 + 4, 1, 0.92, 0.92 ); setScaleKey( spep_6-3 + 6, 1, 1, 1 ); setScaleKey( spep_6-3 + 8, 1, 1.03, 1.03 ); setScaleKey( spep_6-3 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_6-3 + 12, 1, 1.09, 1.09 ); setScaleKey( spep_6-3 + 14, 1, 1.11, 1.11 ); setScaleKey( spep_6-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_6-3 + 18, 1, 1.13, 1.12 ); setScaleKey( spep_6-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_6-3 + 22, 1, 1.22, 1.22 ); setScaleKey( spep_6-3 + 24, 1, 1.26, 1.26 ); setScaleKey( spep_6-3 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_6-3 + 28, 1, 1.35, 1.35 ); setScaleKey( spep_6-3 + 30, 1, 1.39, 1.39 ); setScaleKey( spep_6-3 + 32, 1, 1.43, 1.43 ); setScaleKey( spep_6-3 + 34, 1, 1.46, 1.46 ); setScaleKey( spep_6-3 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_6-3 + 38, 1, 1.54, 1.54 ); setScaleKey( spep_6-3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_6-3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_6-3 + 44, 1, 1.64, 1.64 ); setScaleKey( spep_6-3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_6-3 + 48, 1, 1.7, 1.7 ); a=50; setRotateKey( spep_6 + 0, 1, 92.8+a ); --setRotateKey( spep_6-3 + 2, 1, 93.3 ); setRotateKey( spep_6-3 + 4, 1, 93.6+a ); setRotateKey( spep_6-3 + 6, 1, 93.9+a ); setRotateKey( spep_6-3 + 8, 1, 94.2+a ); setRotateKey( spep_6-3 + 10, 1, 94.5+a ); setRotateKey( spep_6-3 + 12, 1, 94.7+a ); setRotateKey( spep_6-3 + 14, 1, 95+a ); setRotateKey( spep_6-3 + 16, 1, 95.3+a ); setRotateKey( spep_6-3 + 18, 1, 95.6+a ); setRotateKey( spep_6-3 + 20, 1, 95.9+a ); setRotateKey( spep_6-3 + 22, 1, 96.2+a ); setRotateKey( spep_6-3 + 24, 1, 96.5+a ); setRotateKey( spep_6-3 + 26, 1, 96.8+a ); setRotateKey( spep_6-3 + 28, 1, 97.1+a ); setRotateKey( spep_6-3 + 30, 1, 97.4+a ); setRotateKey( spep_6-3 + 32, 1, 97.7+a ); setRotateKey( spep_6-3 + 34, 1, 98+a ); setRotateKey( spep_6-3 + 36, 1, 98.2+a ); setRotateKey( spep_6-3 + 38, 1, 98.5+a ); setRotateKey( spep_6-3 + 40, 1, 98.8+a ); setRotateKey( spep_6-3 + 42, 1, 99.1+a ); setRotateKey( spep_6-3 + 44, 1, 99.4+a ); setRotateKey( spep_6-3 + 46, 1, 99.7+a ); setRotateKey( spep_6-3 + 48, 1, 100+a ); --SE --18号キック SE021 = playSe( spep_6 + 0, 1001 ); setSeVolumeByWorkId( spep_6 + 0, SE021, 53 ); SE022 = playSe( spep_6 + 2, 1187 ); setSeVolumeByWorkId( spep_6 + 2, SE022, 84 ); SE023 = playSe( spep_6 + 4, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+46; ------------------------------------------------------ -- 敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- collision = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, collision, 0, 0, 0 ); setEffMoveKey( spep_7 + 50, collision, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, collision, 1.0, 1.0 ); setEffScaleKey( spep_7 + 50, collision, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, collision, 0 ); setEffRotateKey( spep_7 + 50, collision, 0 ); setEffAlphaKey( spep_7 + 0, collision, 255 ); setEffAlphaKey( spep_7 + 50, collision, 255 ); setEffAlphaKey( spep_7 + 51, collision, 0 ); setEffAlphaKey( spep_7 + 52, collision, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 16, 906, 34+2, 0x100, -1, 0, 0, 2 ); setEffShake( spep_7-3 + 16, shuchusen5, 34+2, 20 ); setEffMoveKey( spep_7-3 + 16, shuchusen5, 0, 2 , 0 ); setEffMoveKey( spep_7-1 + 50, shuchusen5, 0, 2 , 0 ); setEffScaleKey( spep_7-3 + 16, shuchusen5, 1.56, 1.56 ); setEffScaleKey( spep_7-1 + 50, shuchusen5, 1.56, 1.56 ); setEffRotateKey( spep_7-3 + 16, shuchusen5, 180 ); setEffRotateKey( spep_7-1 + 50, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 16, shuchusen5, 255 ); setEffAlphaKey( spep_7-1 + 50, shuchusen5, 255 ); --敵の動き setDisp( spep_7-1 + 14, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, 240, 225.8 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 189.3, 163.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, 157.1, 122.8 , 0 ); setMoveKey( spep_7-3 + 6, 1, 129.1, 88.3 , 0 ); setMoveKey( spep_7-3 + 8, 1, 102.7, 57.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, 77.1, 28.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 51.7, 2 , 0 ); setMoveKey( spep_7-1 + 14, 1, 26.8, -23.6 , 0 ); setScaleKey( spep_7 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_7-3 + 2, 1, 5.56, 5.51 ); setScaleKey( spep_7-3 + 4, 1, 4.67, 4.61 ); setScaleKey( spep_7-3 + 6, 1, 3.87, 3.82 ); setScaleKey( spep_7-3 + 8, 1, 3.14, 3.1 ); setScaleKey( spep_7-3 + 10, 1, 2.47, 2.45 ); setScaleKey( spep_7-3 + 12, 1, 1.86, 1.85 ); setScaleKey( spep_7-1 + 14, 1, 1.3, 1.3 ); setRotateKey( spep_7 + 0, 1, -108 ); --setRotateKey( spep_7-3 + 2, 1, -113.4 ); setRotateKey( spep_7-3 + 4, 1, -118.9 ); setRotateKey( spep_7-3 + 6, 1, -124.3 ); setRotateKey( spep_7-3 + 8, 1, -129.7 ); setRotateKey( spep_7-3 + 10, 1, -135.1 ); setRotateKey( spep_7-3 + 12, 1, -140.6 ); setRotateKey( spep_7-3 + 14, 1, -146 ); --SE --敵飛んでいく SE024 = playSe( spep_7 + 0, 1183 ); stopSe( spep_7 + 24, SE024, 10 ); --爆発 SE025 = playSe( spep_7 + 14, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 50; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[ speff2 = entryEffect( spep_8 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え ]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_8 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_8 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_8 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_8 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_8 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_8 + 0, shuchusen, 0 ); setEffRotateKey( spep_8 + 86, shuchusen, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen, 255 ); setEffAlphaKey( spep_8 + 86, shuchusen, 255 ); -- ** 音 ** -- --爆発 stopSe( spep_8 + 6, SE025, 10 ); --playSe( spep_8 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_8 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 94; ------------------------------------------------------ -- 気弾を放つ(クリリン) ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_9 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_9 + 50-2, kidan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_9 + 50-2, kidan, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kidan, 0 ); setEffRotateKey( spep_9 + 50-2, kidan, 0 ); setEffAlphaKey( spep_9 + 0, kidan, 255 ); setEffAlphaKey( spep_9 + 48-2, kidan, 255 ); setEffAlphaKey( spep_9 + 49-2, kidan, 255 ); setEffAlphaKey( spep_9 + 50-2, kidan, 0 ); --SE --クリリン振りかぶる SE026 = playSe( spep_9 + 0, 1117 ); stopSe( spep_9 + 12, SE026, 16 ); --クリリン気弾投げる1 SE027 = playSe( spep_9 + 18, 1256 ); setSeVolumeByWorkId( spep_9 + 18, SE027, 0 ); setSeVolumeByWorkId( spep_9 + 19, SE027, 35.3 ); setSeVolumeByWorkId( spep_9 + 20, SE027, 70.6 ); setSeVolumeByWorkId( spep_9 + 21, SE027, 105.9 ); setSeVolumeByWorkId( spep_9 + 22, SE027, 141 ); setStartTimeMs( SE027, 67 ); setPitch( spep_9 + 18, SE027, -500 ); setTimeStretch( SE027, 0.67, 10, 1 ); SE028 = playSe( spep_9 + 18, 1021 ); stopSe( spep_9 + 34, SE028, 48 ); SE029 = playSe( spep_9 + 18, 1038 ); setSeVolumeByWorkId( spep_9 + 18, SE029, 178 ); stopSe( spep_9 + 42, SE029, 40 ); --気弾道 SE030 = playSe( spep_9 + 36, 1241 ); setSeVolumeByWorkId( spep_9 + 36, SE030, 85 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 50-2; ------------------------------------------------------ -- 気弾を弾く(18号) ------------------------------------------------------ -- ** エフェクト等 ** -- flip = entryEffect( spep_10 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, flip, 0, 0, 0 ); setEffMoveKey( spep_10 + 76, flip, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, flip, 1.0, 1.0 ); setEffScaleKey( spep_10 + 76, flip, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, flip, 0 ); setEffRotateKey( spep_10 + 76, flip, 0 ); setEffAlphaKey( spep_10 + 0, flip, 255 ); setEffAlphaKey( spep_10 + 74, flip, 255 ); setEffAlphaKey( spep_10 + 75, flip, 255 ); setEffAlphaKey( spep_10 + 76, flip, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_10-3 + 44, 906, 34, 0x100, -1, 100, 0, 154 ); setEffShake( spep_10-3 + 16, shuchusen6, 34, 20 ); setEffMoveKey( spep_10-3 + 44, shuchusen6, 100, 154 , 0 ); setEffMoveKey( spep_10-3 + 78, shuchusen6, 100, 154 , 0 ); setEffScaleKey( spep_10-3 + 44, shuchusen6, 2.14, 2.14 ); setEffScaleKey( spep_10-3 + 78, shuchusen6, 2.14, 2.14 ); setEffRotateKey( spep_10-3 + 44, shuchusen6, 180 ); setEffRotateKey( spep_10-3 + 78, shuchusen6, 180 ); setEffAlphaKey( spep_10-3 + 44, shuchusen6, 255 ); setEffAlphaKey( spep_10-3 + 78, shuchusen6, 255 ); --SE --気弾道 stopSe( spep_10 + 32, SE030, 16 ); --18号機弾投げる1 SE031 = playSe( spep_10 + 36, 1256 ); setSeVolumeByWorkId( spep_10 + 36, SE031, 0 ); setSeVolumeByWorkId( spep_10 + 37, SE031, 31.5 ); setSeVolumeByWorkId( spep_10 + 38, SE031, 63 ); setSeVolumeByWorkId( spep_10 + 39, SE031, 94.5 ); setSeVolumeByWorkId( spep_10 + 40, SE031, 126 ); setStartTimeMs( SE031, 50 ); setPitch( spep_10 + 36, SE031, -500 ); setTimeStretch( SE031, 0.67, 10, 1 ); SE032 = playSe( spep_10 + 36, 1038 ); setSeVolumeByWorkId( spep_10 + 36, SE032, 178 ); stopSe( spep_10 + 62, SE032, 38 ); --気弾大きくなる1 SE033 = playSe( spep_10 + 50, 1072,"",0.7 ); setSeVolumeByWorkId( spep_10 + 50, SE033, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 76; ------------------------------------------------------ --気弾が迫る(1回目) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching = entryEffect( spep_11 + 0, SP_14, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, approaching, 0, 0, 0 ); setEffMoveKey( spep_11 + 56, approaching, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, approaching, 1.0, 1.0 ); setEffScaleKey( spep_11 + 56, approaching, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, approaching, 0 ); setEffRotateKey( spep_11 + 56, approaching, 0 ); setEffAlphaKey( spep_11 + 0, approaching, 255 ); setEffAlphaKey( spep_11 +54, approaching, 255 ); setEffAlphaKey( spep_11 +55, approaching, 255 ); setEffAlphaKey( spep_11 + 56, approaching, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_11-3 + 12, 10012, 26, 0x100, -1, 0, 96.2, 311.5 );--ズオッ setEffShake( spep_11-3 + 12, ctzuo, 26, 10 ); setEffMoveKey( spep_11-3 + 12, ctzuo, 96.2, 311.5 , 0 ); setEffMoveKey( spep_11-3 + 14, ctzuo, 107.8, 332.1 , 0 ); setEffMoveKey( spep_11-3 + 16, ctzuo, 127.3, 348.9 , 0 ); setEffMoveKey( spep_11-3 + 18, ctzuo, 140.4, 368.4 , 0 ); setEffMoveKey( spep_11-3 + 20, ctzuo, 142.8, 394.6 , 0 ); setEffMoveKey( spep_11-3 + 22, ctzuo, 142.7, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 24, ctzuo, 142.7, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 26, ctzuo, 142.6, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 28, ctzuo, 153.5, 387.7 , 0 ); setEffMoveKey( spep_11-3 + 30, ctzuo, 153.5, 387.7 , 0 ); setEffMoveKey( spep_11-3 + 32, ctzuo, 142.5, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 34, ctzuo, 142.5, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 36, ctzuo, 142.4, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 38, ctzuo, 142.4, 394.7 , 0 ); setEffScaleKey( spep_11-3 + 12, ctzuo, 0.9, 0.9 ); setEffScaleKey( spep_11-3 + 14, ctzuo, 1.24, 1.24 ); setEffScaleKey( spep_11-3 + 16, ctzuo, 1.59, 1.59 ); setEffScaleKey( spep_11-3 + 18, ctzuo, 1.93, 1.93 ); setEffScaleKey( spep_11-3 + 20, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_11-3 + 22, ctzuo, 2.29, 2.29 ); setEffScaleKey( spep_11-3 + 24, ctzuo, 2.31, 2.31 ); setEffScaleKey( spep_11-3 + 26, ctzuo, 2.32, 2.32 ); setEffScaleKey( spep_11-3 + 28, ctzuo, 2.33, 2.33 ); setEffScaleKey( spep_11-3 + 30, ctzuo, 2.34, 2.34 ); setEffScaleKey( spep_11-3 + 32, ctzuo, 2.36, 2.36 ); setEffScaleKey( spep_11-3 + 34, ctzuo, 2.37, 2.37 ); setEffScaleKey( spep_11-3 + 36, ctzuo, 2.38, 2.38 ); setEffScaleKey( spep_11-3 + 38, ctzuo, 2.4, 2.4 ); setEffRotateKey( spep_11-3 + 12, ctzuo, 6 ); setEffRotateKey( spep_11-3 + 14, ctzuo, 9 ); setEffRotateKey( spep_11-3 + 16, ctzuo, 12 ); setEffRotateKey( spep_11-3 + 18, ctzuo, 15 ); setEffRotateKey( spep_11-3 + 20, ctzuo, 18 ); setEffRotateKey( spep_11-3 + 26, ctzuo, 18 ); setEffRotateKey( spep_11-3 + 28, ctzuo, 17.9 ); setEffRotateKey( spep_11-3 + 38, ctzuo, 17.9 ); setEffAlphaKey( spep_11-3 + 12, ctzuo, 255 ); setEffAlphaKey( spep_11-3 + 38, ctzuo, 255 ); --SE --気弾大きくなる1 SE034 = playSe( spep_11 + 0, 1241,"",0.7 ); SE035 = playSe( spep_11 + 0, 44,"",0.7 ); setPitch( spep_11 + 0, SE035, -600 ); setTimeStretch( SE035, 0.6, 10, 1 ); stopSe( spep_11 + 20, SE035, 48 ); -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_12 = spep_11 + 56; ------------------------------------------------------ -- 気弾を弾く(クリリン) ------------------------------------------------------ -- ** エフェクト等 ** -- flip2 = entryEffect( spep_12 + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, flip2, 0, 0, 0 ); setEffMoveKey( spep_12 + 56, flip2, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, flip2, 1.0, 1.0 ); setEffScaleKey( spep_12 + 56, flip2, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, flip2, 0 ); setEffRotateKey( spep_12 + 56, flip2, 0 ); setEffAlphaKey( spep_12 + 0, flip2, 255 ); setEffAlphaKey( spep_12 + 54, flip2, 255 ); setEffAlphaKey( spep_12 + 55, flip2, 255 ); setEffAlphaKey( spep_12 + 56, flip2, 0 ); --SE --クリリン気弾投げる2 SE036 = playSe( spep_12 + 24, 1256 ); setSeVolumeByWorkId( spep_12 + 24, SE036, 0 ); setSeVolumeByWorkId( spep_12 + 25, SE036, 17.7 ); setSeVolumeByWorkId( spep_12 + 26, SE036, 35.4 ); setSeVolumeByWorkId( spep_12 + 27, SE036, 53.1 ); setSeVolumeByWorkId( spep_12 + 28, SE036, 71); setStartTimeMs( SE036, 50 ); setPitch( spep_12 + 24, SE036, -500 ); setTimeStretch( SE036, 0.67, 10, 1 ); SE037 = playSe( spep_12 + 24, 1027 ); setSeVolumeByWorkId( spep_12 + 24, SE037, 77 ); SE038 = playSe( spep_12 + 26, 1038 ); setSeVolumeByWorkId( spep_12 + 26, SE038, 124 ); stopSe( spep_12 + 50, SE038, 40 ); --気弾大きくなる2 SE039 = playSe( spep_12 + 30, 1072,"",0.7 ); setSeVolumeByWorkId( spep_12 + 30, SE039, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_13 = spep_12 + 56; ------------------------------------------------------ -- 気弾が迫る(2回目) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching2 = entryEffect( spep_13 + 0, SP_16, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, approaching2, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, approaching2, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, approaching2, 1.0, 1.0 ); setEffScaleKey( spep_13 + 56, approaching2, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, approaching2, 0 ); setEffRotateKey( spep_13 + 56, approaching2, 0 ); setEffAlphaKey( spep_13 + 0, approaching2, 255 ); setEffAlphaKey( spep_13 +54, approaching2, 255 ); setEffAlphaKey( spep_13 +55, approaching2, 255 ); setEffAlphaKey( spep_13 + 56, approaching2, 0 ); ctzuo2 = entryEffectLife( spep_13-3 + 10, 10012, 28, 0x100, -1, 0, -147.6, 361.5 );--ズオッ setEffShake( spep_13-3 + 10, ctzuo2, 28, 10 ); setEffMoveKey( spep_13-3 + 10, ctzuo2, -147.6, 361.5 , 0 ); setEffMoveKey( spep_13-3 + 12, ctzuo2, -136, 382.1 , 0 ); setEffMoveKey( spep_13-3 + 14, ctzuo2, -116.5, 398.8 , 0 ); setEffMoveKey( spep_13-3 + 16, ctzuo2, -103.4, 418.3 , 0 ); setEffMoveKey( spep_13-3 + 18, ctzuo2, -101, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 20, ctzuo2, -101.1, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 22, ctzuo2, -101.1, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 24, ctzuo2, -101.2, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 26, ctzuo2, -90.3, 437.7 , 0 ); setEffMoveKey( spep_13-3 + 28, ctzuo2, -90.3, 437.6 , 0 ); setEffMoveKey( spep_13-3 + 30, ctzuo2, -101.3, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 32, ctzuo2, -101.3, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 34, ctzuo2, -101.4, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 36, ctzuo2, -101.4, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 38, ctzuo2, -62.1, 445 , 0 ); setEffScaleKey( spep_13-3 + 10, ctzuo2, 0.9, 0.9 ); setEffScaleKey( spep_13-3 + 12, ctzuo2, 1.24, 1.24 ); setEffScaleKey( spep_13-3 + 14, ctzuo2, 1.59, 1.59 ); setEffScaleKey( spep_13-3 + 16, ctzuo2, 1.93, 1.93 ); setEffScaleKey( spep_13-3 + 18, ctzuo2, 2.28, 2.28 ); setEffScaleKey( spep_13-3 + 20, ctzuo2, 2.29, 2.29 ); setEffScaleKey( spep_13-3 + 22, ctzuo2, 2.31, 2.31 ); setEffScaleKey( spep_13-3 + 24, ctzuo2, 2.32, 2.32 ); setEffScaleKey( spep_13-3 + 26, ctzuo2, 2.33, 2.33 ); setEffScaleKey( spep_13-3 + 28, ctzuo2, 2.34, 2.34 ); setEffScaleKey( spep_13-3 + 30, ctzuo2, 2.36, 2.36 ); setEffScaleKey( spep_13-3 + 32, ctzuo2, 2.37, 2.37 ); setEffScaleKey( spep_13-3 + 34, ctzuo2, 2.38, 2.38 ); setEffScaleKey( spep_13-3 + 36, ctzuo2, 2.4, 2.4 ); setEffScaleKey( spep_13-3 + 38, ctzuo2, 3.48, 3.48 ); setEffRotateKey( spep_13-3 + 10, ctzuo2, 6 ); setEffRotateKey( spep_13-3 + 12, ctzuo2, 9 ); setEffRotateKey( spep_13-3 + 14, ctzuo2, 12 ); setEffRotateKey( spep_13-3 + 16, ctzuo2, 15 ); setEffRotateKey( spep_13-3 + 18, ctzuo2, 18 ); setEffRotateKey( spep_13-3 + 24, ctzuo2, 18 ); setEffRotateKey( spep_13-3 + 26, ctzuo2, 17.9 ); setEffRotateKey( spep_13-3 + 38, ctzuo2, 17.9 ); setEffAlphaKey( spep_13-3 + 10, ctzuo2, 255 ); setEffAlphaKey( spep_13-3 + 36, ctzuo2, 255 ); setEffAlphaKey( spep_13-3 + 38, ctzuo2, 170 ); --SE --気弾大きくなる2 SE040 = playSe( spep_13 + 0, 1182,"",0.7 ); setSeVolumeByWorkId( spep_13 + 0, SE040, 0 ); setSeVolumeByWorkId( spep_13 + 1, SE040, 23.6 ); setSeVolumeByWorkId( spep_13 + 2, SE040, 47.2 ); setSeVolumeByWorkId( spep_13 + 3, SE040, 70.8 ); setSeVolumeByWorkId( spep_13 + 4, SE040, 94.4 ); setSeVolumeByWorkId( spep_13 + 5, SE040, 118 ); setSeVolumeByWorkId( spep_13 + 6, SE040, 141 ); setStartTimeMs( SE040, 117 ); SE041 = playSe( spep_13 + 0, 1241,"",0.7 ); setSeVolumeByWorkId( spep_13 + 4, SE042, 126 ); SE042 = playSe( spep_13 + 4, 8,"",0.7 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_14 = spep_13 + 56; ------------------------------------------------------ -- 18号顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_14 + 0, SP_17, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_14 + 46, face, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_14 + 46, face, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, face, 0 ); setEffRotateKey( spep_14 + 46, face, 0 ); setEffAlphaKey( spep_14 + 0, face, 255 ); setEffAlphaKey( spep_14 +44, face, 255 ); setEffAlphaKey( spep_14 +45, face, 255 ); setEffAlphaKey( spep_14 + 46, face, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_14-3 + 12, 906, 36, 0x100, -1, 0, 0, 2 ); setEffShake( spep_14-3 + 12, shuchusen7, 36, 20 ); setEffMoveKey( spep_14-3 + 12,shuchusen7, 100, 2 , 0 ); setEffMoveKey( spep_14-3 + 48,shuchusen7, 100, 2 , 0 ); setEffScaleKey( spep_14-3 + 12,shuchusen7, 1.56, 1.56 ); setEffScaleKey( spep_14-3 + 48,shuchusen7, 1.56, 1.56 ); setEffRotateKey( spep_14-3 + 12,shuchusen7, 180 ); setEffRotateKey( spep_14-3 + 48,shuchusen7, 180 ); setEffAlphaKey( spep_14-3 + 12,shuchusen7, 255 ) setEffAlphaKey( spep_14-3 + 48,shuchusen7, 255 ) -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_15 = spep_14 + 46; ------------------------------------------------------ -- 気弾を放つ(18号) ------------------------------------------------------ -- ** エフェクト等 ** -- kidan2 = entryEffect( spep_15 + 0, SP_18, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_15 + 0, kidan2, 0, 0, 0 ); setEffMoveKey( spep_15 + 96, kidan2, 0, 0, 0 ); setEffScaleKey( spep_15 + 0, kidan2, 1.0, 1.0 ); setEffScaleKey( spep_15 + 96, kidan2, 1.0, 1.0 ); setEffRotateKey( spep_15 + 0, kidan2, 0 ); setEffRotateKey( spep_15 + 96, kidan2, 0 ); setEffAlphaKey( spep_15 + 0, kidan2, 255 ); setEffAlphaKey( spep_15 + 94, kidan2, 255 ); setEffAlphaKey( spep_15 + 95, kidan2, 255 ); setEffAlphaKey( spep_15 + 96, kidan2, 0 ); --集中線 shuchusen8 = entryEffectLife( spep_15-3 + 58, 906, 42, 0x100, -1, 0, 100, 2 ); setEffShake( spep_15-3 + 58, shuchusen8, 36, 20 ); setEffMoveKey( spep_15-3 + 58, shuchusen8, 100, 2 , 0 ); setEffMoveKey( spep_15-3 + 100, shuchusen8, 100, 2 , 0 ); setEffScaleKey( spep_15-3 + 58, shuchusen8, 1.17, 1.17 ); setEffScaleKey( spep_15-3 + 100, shuchusen8, 1.17, 1.17 ); setEffRotateKey( spep_15-3 + 58, shuchusen8, 180 ); setEffRotateKey( spep_15-3 + 100, shuchusen8, 180 ); setEffAlphaKey( spep_15-3 + 58, shuchusen8, 255 ); setEffAlphaKey( spep_15-3 + 100, shuchusen8, 255 ); --SE --18号振りかぶる SE043 = playSe( spep_15 + 0, 1265 ); stopSe( spep_15 + 44, SE043, 22 ); SE044 = playSe( spep_15 + 0, 1004 ); SE045 = playSe( spep_15 + 2, 1003 ); setSeVolumeByWorkId( spep_15 + 2, SE045, 81 ); --18号機弾投げる2 SE046 = playSe( spep_15 + 42, 1256 ); setSeVolumeByWorkId( spep_15 + 42, SE046, 0 ); setSeVolumeByWorkId( spep_15 + 43, SE046, 18.5 ); setSeVolumeByWorkId( spep_15 + 44, SE046, 50 ); setSeVolumeByWorkId( spep_15 + 45, SE046, 100 ); setSeVolumeByWorkId( spep_15 + 46, SE046, 200 ); setStartTimeMs( SE046, 67 ); setPitch( spep_15 + 42, SE046, -500 ); setTimeStretch( SE046, 0.67, 10, 1 ); SE047 = playSe( spep_15 + 40, 1027 ); setSeVolumeByWorkId( spep_15 + 40, SE047, 86 ); SE048 = playSe( spep_15 + 44, 1038 ); setSeVolumeByWorkId( spep_15 + 44, SE048, 123 ); stopSe( spep_15 + 68, SE048, 40 ); SE049 = playSe( spep_15 + 44, 1254 ); setSeVolumeByWorkId( spep_15 + 44, SE049, 100 ); SE050 = playSe( spep_15 + 52, 1212 ); setSeVolumeByWorkId( spep_15 + 52, SE050, 80 ); -- ** くろ背景 ** -- entryFadeBg( spep_15 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_16 = spep_15 + 96; ------------------------------------------------------ -- クリリンが叫ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- cry = entryEffect( spep_16 + 0, SP_19, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_16 + 0, cry, 0, 0, 0 ); setEffMoveKey( spep_16 + 56, cry, 0, 0, 0 ); setEffScaleKey( spep_16 + 0, cry, 1.0, 1.0 ); setEffScaleKey( spep_16 + 56, cry, 1.0, 1.0 ); setEffRotateKey( spep_16 + 0, cry, 0 ); setEffRotateKey( spep_16 + 56, cry, 0 ); setEffAlphaKey( spep_16 + 0, cry, 255 ); setEffAlphaKey( spep_16 + 54, cry, 255 ); setEffAlphaKey( spep_16 + 55, cry, 255 ); setEffAlphaKey( spep_16 + 56, cry, 0 ); --集中線 shuchusen9 = entryEffectLife( spep_16 + 0, 906, 56, 0x100, -1, 0, 50, 1.8 ); setEffShake( spep_16 + 0, shuchusen9, 56, 20 ); setEffMoveKey( spep_16 + 0, shuchusen9, 50, 1.8 , 0 ); setEffMoveKey( spep_16 + 56, shuchusen9, 50, 1.8 , 0 ); setEffScaleKey( spep_16 + 0, shuchusen9, 1.56, 1.56 ); setEffScaleKey( spep_16 + 56, shuchusen9, 1.56, 1.56 ); setEffRotateKey( spep_16 + 0, shuchusen9, 180 ); setEffRotateKey( spep_16 + 56, shuchusen9, 180 ); setEffAlphaKey( spep_16 + 0, shuchusen9, 255 ); setEffAlphaKey( spep_16 + 56, shuchusen9, 255 ); --SE --18号機弾投げる2 stopSe( spep_16 + 18, SE050, 38 ); --クリリンアップ SE051 = playSe( spep_16 + 0, 1278 ); setSeVolumeByWorkId( spep_16 + 0, SE051, 78 ); SE052 = playSe( spep_16 + 4, 9 ); setSeVolumeByWorkId( spep_16 + 4, SE052, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_16 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_17 = spep_16 + 56; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching3 = entryEffect( spep_17 + 0, SP_20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_17 + 0, approaching3, 0, 0, 0 ); setEffMoveKey( spep_17 + 36, approaching3, 0, 0, 0 ); setEffScaleKey( spep_17 + 0, approaching3, 1.0, 1.0 ); setEffScaleKey( spep_17 + 36, approaching3, 1.0, 1.0 ); setEffRotateKey( spep_17 + 0, approaching3, 0 ); setEffRotateKey( spep_17 + 36, approaching3, 0 ); setEffAlphaKey( spep_17 + 0, approaching3, 255 ); setEffAlphaKey( spep_17 +34, approaching3, 255 ); setEffAlphaKey( spep_17 +35, approaching3, 255 ); setEffAlphaKey( spep_17 + 36, approaching3, 0 ); --集中線 shuchusen10 = entryEffectLife( spep_17 + 0, 906, 36, 0x100, -1, 0, 100, 2 ); setEffShake( spep_17 + 0, shuchusen10, 36, 20 ); setEffMoveKey( spep_17 + 0, shuchusen10, 100, 2 , 0 ); setEffMoveKey( spep_17 + 36, shuchusen10, 100, 2 , 0 ); setEffScaleKey( spep_17 + 0, shuchusen10, 1.56, 1.56 ); setEffScaleKey( spep_17 + 36, shuchusen10, 1.56, 1.56 ); setEffRotateKey( spep_17 + 0, shuchusen10, 180 ); setEffRotateKey( spep_17 + 36, shuchusen10, 180 ); setEffAlphaKey( spep_17 + 0, shuchusen10, 255 ); setEffAlphaKey( spep_17 + 36, shuchusen10, 255 ); --SE --クリリンアップ stopSe( spep_17 + 30, SE051, 34 ); --気弾飛んでいく SE053 = playSe( spep_17 + 0, 1272 ); setSeVolumeByWorkId( spep_17 + 0, SE053, 63 ); setPitch( spep_17 + 0, SE053, 500 ); setTimeStretch( SE053, 1.33, 10, 1 ); SE054 = playSe( spep_17 + 0, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_17 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_18 = spep_17 + 36; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_18 + 0, SP_21, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_18 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_18 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_18 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_18 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_18 + 0, finish, 0 ); setEffRotateKey( spep_18 + 120, finish, 0 ); setEffAlphaKey( spep_18 + 0, finish, 255 ); setEffAlphaKey( spep_18 + 120, finish, 255 ); --集中線 shuchusen11 = entryEffectLife( spep_18 + 0, 906, 118, 0x100, -1, 0, 50, 2 ); setEffShake( spep_18 + 0, shuchusen11, 118, 20 ); setEffMoveKey( spep_18 + 0, shuchusen11, 50, 2 , 0 ); setEffMoveKey( spep_18 + 118, shuchusen11, 50, 2 , 0 ); setEffScaleKey( spep_18 + 0, shuchusen11, 1.56, 1.56 ); setEffScaleKey( spep_18 + 118, shuchusen11, 1.56, 1.56 ); setEffRotateKey( spep_18 + 0, shuchusen11, 180 ); setEffRotateKey( spep_18 + 118, shuchusen11, 180 ); setEffAlphaKey( spep_18 + 0, shuchusen11, 255 ); setEffAlphaKey( spep_18 + 118, shuchusen11, 255 ); --爆発 SE055 = playSe( spep_18 + 0, 1159 ); setSeVolumeByWorkId( spep_18 + 0, SE055, 77 ); SE056 = playSe( spep_18 + 0, 1023 ); -- ** ダメージ表示 ** -- dealDamage( spep_18 + 10 ); endPhase( spep_18 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 立ち合い ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- witness = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, witness, 0, 0, 0 ); setEffMoveKey( spep_0 + 36, witness, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, witness, -1.0, 1.0 ); setEffScaleKey( spep_0 + 36, witness, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, witness, 0 ); setEffRotateKey( spep_0 + 36, witness, 0 ); setEffAlphaKey( spep_0 + 0, witness, 255 ); setEffAlphaKey( spep_0 + 34, witness, 255 ); setEffAlphaKey( spep_0 + 35, witness, 255 ); setEffAlphaKey( spep_0 + 36, witness, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 36, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 1, 1, 175.6, -139.1 , 0 ); setMoveKey( spep_0 + 2, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 3, 1, 176.2, -139.9 , 0 ); setMoveKey( spep_0 + 4, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 5, 1, 176.8, -140.7 , 0 ); setMoveKey( spep_0 + 6, 1, 177.4, -141.5 , 0 ); setMoveKey( spep_0 + 8, 1, 178, -142.3 , 0 ); setMoveKey( spep_0 + 10, 1, 178.6, -143.1 , 0 ); setMoveKey( spep_0 + 12, 1, 179.2, -144 , 0 ); setMoveKey( spep_0 + 14, 1, 179.8, -144.8 , 0 ); setMoveKey( spep_0 + 16, 1, 180.4, -145.5 , 0 ); setMoveKey( spep_0 + 18, 1, 181, -146.4 , 0 ); setMoveKey( spep_0 + 20, 1, 181.7, -147.2 , 0 ); setMoveKey( spep_0 + 22, 1, 182.3, -148 , 0 ); setMoveKey( spep_0 + 24, 1, 182.9, -148.8 , 0 ); setMoveKey( spep_0 + 26, 1, 183.5, -149.6 , 0 ); setMoveKey( spep_0 + 28, 1, 184.1, -150.4 , 0 ); setMoveKey( spep_0 + 30, 1, 184.7, -151.2 , 0 ); setMoveKey( spep_0 + 32, 1, 185.3, -152 , 0 ); setMoveKey( spep_0 + 34, 1, 185.9, -152.8 , 0 ); setMoveKey( spep_0 + 36, 1, 186.5, -153.6 , 0 ); setScaleKey( spep_0 + 0, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 1, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 2, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 3, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 4, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 5, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 6, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 8, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 10, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 16, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 18, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 22, 1, 1.81, 1.81 ); setScaleKey( spep_0 + 24, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 30, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 34, 1, 1.83, 1.83 ); setScaleKey( spep_0 + 36, 1, 1.84, 1.84 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 36, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 8 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.5 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 7 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 10.5 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 14 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 17.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 21 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 24.5 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 28 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 31.5 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 35 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 38.5 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 42 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 45.5 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 49 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 52.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 56 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 59.5 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 63 ); setStartTimeMs( SE001, 167 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+36; ------------------------------------------------------ -- 顔を合わせる ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_1 + 92, face, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, face, -1.0, 1.0 ); setEffScaleKey( spep_1 + 92, face, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, face, 0 ); setEffRotateKey( spep_1 + 92, face, 0 ); setEffAlphaKey( spep_1 + 0, face, 255 ); setEffAlphaKey( spep_1 + 92, face, 255 ); setEffAlphaKey( spep_1 + 93, face, 0 ); setEffAlphaKey( spep_1 + 94, face, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 8, 906, 84+3, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 8, shuchusen1, 84+3, 20 ); setEffMoveKey( spep_1-3 + 8, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_1 + 92, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 8, shuchusen1, 1.69, 1.69 ); setEffScaleKey( spep_1 + 92, shuchusen1, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 8, shuchusen1, 180 ); setEffRotateKey( spep_1 + 92, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_1 + 92, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 24 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE SE003 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+92; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 56, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 54, fighting_f, 255 ); setEffAlphaKey( spep_2 + 55, fighting_f, 255 ); setEffAlphaKey( spep_2 + 56, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 56, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 54, fighting_b, 255 ); setEffAlphaKey( spep_2 + 55, fighting_b, 255 ); setEffAlphaKey( spep_2 + 56, fighting_b, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 18, 906, 6, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_2-3 + 18, shuchusen2, 6, 20 ); setEffMoveKey( spep_2-3 + 18, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_2-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_2-3 + 18, shuchusen2, 1.69, 1.69 ); setEffScaleKey( spep_2-3 + 24, shuchusen2, 1.69, 1.69 ); setEffRotateKey( spep_2-3 + 18, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 24, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 24, shuchusen2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_2-2 + 10, 10020, 46, 0x100, -1, 0, 60.3, 114.7 );--バキッ setEffShake( spep_2-2 + 10, ctbaki, 46, 10 ); setEffMoveKey( spep_2-2 + 10, ctbaki, 60.3, 114.7 , 0 ); setEffMoveKey( spep_2-2 + 12, ctbaki, 61.4, 117.4 , 0 ); setEffMoveKey( spep_2-2 + 14, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_2-2 + 16, ctbaki, 46.5, 117.5 , 0 ); setEffMoveKey( spep_2-2 + 18, ctbaki, 60.2, 96.8 , 0 ); setEffMoveKey( spep_2-2 + 20, ctbaki, 71.9, 100.3 , 0 ); setEffMoveKey( spep_2-2 + 22, ctbaki, 70.8, 135.2 , 0 ); setEffMoveKey( spep_2-2 + 24, ctbaki, 81.5, 125.1 , 0 ); setEffMoveKey( spep_2-2 + 26, ctbaki, 92.1, 115 , 0 ); setEffMoveKey( spep_2-2 + 28, ctbaki, 80.4, 118.1 , 0 ); setEffMoveKey( spep_2-2 + 30, ctbaki, 68.6, 121.2 , 0 ); setEffMoveKey( spep_2-2 + 32, ctbaki, 64.6, 118.3 , 0 ); setEffMoveKey( spep_2-2 + 34, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_2-2 + 38, ctbaki, 60.5, 115.3 , 0 ); setEffMoveKey( spep_2-2 + 40, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_2-2 + 46, ctbaki, 60.5, 115.4 , 0 ); setEffMoveKey( spep_2-2 + 48, ctbaki, 65.9, 128 , 0 ); setEffMoveKey( spep_2-2 + 50, ctbaki, 37.9, 119.2 , 0 ); setEffMoveKey( spep_2-2 + 52, ctbaki, 59.9, 74.9 , 0 ); setEffMoveKey( spep_2-2 + 54, ctbaki, 93.2, 73.8 , 0 ); setEffMoveKey( spep_2-2 + 56, ctbaki, 100.3, 65 , 0 ); setEffScaleKey( spep_2-2 + 10, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_2-2 + 12, ctbaki, 0.63, 0.63 ); setEffScaleKey( spep_2-2 + 14, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_2-2 + 48, ctbaki, 1.25, 1.25 ); setEffScaleKey( spep_2-2 + 50, ctbaki, 2.02, 2.02 ); setEffScaleKey( spep_2-2 + 52, ctbaki, 2.79, 2.79 ); setEffScaleKey( spep_2-2 + 54, ctbaki, 3.56, 3.56 ); setEffScaleKey( spep_2-2 + 56, ctbaki, 4.34, 4.34 ) setEffRotateKey( spep_2-2 + 10, ctbaki, -33.8 ); setEffRotateKey( spep_2-2 + 12, ctbaki, -27 ); setEffRotateKey( spep_2-2 + 14, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 16, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 18, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 22, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 24, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 38, ctbaki, -20.1 ); setEffRotateKey( spep_2-2 + 40, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 48, ctbaki, -20 ); setEffRotateKey( spep_2-2 + 50, ctbaki, -20.2 ); setEffRotateKey( spep_2-2 + 56, ctbaki, -20.2 ); setEffAlphaKey( spep_2-2 + 10, ctbaki, 255 ); setEffAlphaKey( spep_2-2 + 48, ctbaki, 255 ); setEffAlphaKey( spep_2-2 + 50, ctbaki, 191 ); setEffAlphaKey( spep_2-2 + 52, ctbaki, 128 ); setEffAlphaKey( spep_2-2 + 54, ctbaki, 64 ); setEffAlphaKey( spep_2-2 + 56, ctbaki, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 58, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2-3 + 12, 1, 106 ); setMoveKey( spep_2 + 0, 1, 212.2, -53 , 0 ); setMoveKey( spep_2-3 + 11, 1, 212.2, -53 , 0 ); setMoveKey( spep_2-3 + 12, 1, 154.2, -23.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 146.3, -22.6 , 0 ); setMoveKey( spep_2-3 + 16, 1, 138.5, -21.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, 139.6, -11.2 , 0 ); setMoveKey( spep_2-3 + 20, 1, 129.6, -21.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 135.6, -26 , 0 ); setMoveKey( spep_2-3 + 24, 1, 124.8, -15.3 , 0 ); setMoveKey( spep_2-3 + 26, 1, 124.5, -25.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 127.3, -22.9 , 0 ); setMoveKey( spep_2-3 + 30, 1, 130, -20 , 0 ); setMoveKey( spep_2-3 + 32, 1, 128.4, -19.5 , 0 ); setMoveKey( spep_2-3 + 34, 1, 126.7, -19 , 0 ); setMoveKey( spep_2-3 + 36, 1, 128, -19.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 129.3, -20 , 0 ); setMoveKey( spep_2-3 + 40, 1, 131.3, -17.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 133.4, -15.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, 131.1, -17.8 , 0 ); setMoveKey( spep_2-3 + 46, 1, 128.8, -19.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 131.9, -23.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 135, -26.4 , 0 ); setMoveKey( spep_2-3 + 52, 1, 132.7, -23.1 , 0 ); setMoveKey( spep_2-3 + 54, 1, 130.4, -19.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, 128.1, -22 , 0 ); setMoveKey( spep_2-1 + 58, 1, 125.9, -24.1 , 0 ); setScaleKey( spep_2 + 0, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 11, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 12, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 14, 1, 0.87, 0.87 ); setScaleKey( spep_2-3 + 16, 1, 0.83, 0.83 ); setScaleKey( spep_2-3 + 18, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 32, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 56, 1, 0.77, 0.77 ); setScaleKey( spep_2-1 + 58, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 11, 1, 0 ); setRotateKey( spep_2-3 + 12, 1, -59 ); setRotateKey( spep_2-1 + 58, 1, -59 ); --SE --環境音 stopSe( spep_2-2, SE002, 0 ); --18号パンチ SE005 = playSe( spep_2 + 0, 1189 ); SE006 = playSe( spep_2 + 4, 1009 ); setSeVolumeByWorkId( spep_2 + 4, SE006, 75 ); SE007 = playSe( spep_2 + 4, 1026 ); setSeVolumeByWorkId( spep_2 + 4, SE007, 71 ); setPitch( spep_2 + 4, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); stopSe( spep_2 + 26, SE007, 12 ); SE008 = playSe( spep_2 + 6, 1110 ); SE009 = playSe( spep_2 + 6, 1001 ); setSeVolumeByWorkId( spep_2 + 6, SE009, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_3=spep_2+56; ------------------------------------------------------ -- アップ絵 画面手前に突っ込む ------------------------------------------------------ -- ** エフェクト等 ** -- plunge = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, plunge, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, plunge, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, plunge, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, plunge, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, plunge, 0 ); setEffRotateKey( spep_3 + 56, plunge, 0 ); setEffAlphaKey( spep_3 + 0, plunge, 255 ); setEffAlphaKey( spep_3 + 54, plunge, 255 ); setEffAlphaKey( spep_3 + 55, plunge, 255 ); setEffAlphaKey( spep_3 + 56, plunge, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 36, 906, 22, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_3-3 + 36, shuchusen3, 22, 20 ); setEffMoveKey( spep_3-3 + 36, shuchusen3, 0, -20.3 , 0 ); setEffMoveKey( spep_3-3 + 58, shuchusen3, 0, -20.3 , 0 ); setEffScaleKey( spep_3-3 + 36, shuchusen3, 1.69, 1.69 ); setEffScaleKey( spep_3-3 + 58, shuchusen3, 1.69, 1.69 ); setEffRotateKey( spep_3-3 + 36, shuchusen3, 0 ); setEffRotateKey( spep_3-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_3-3 + 36, shuchusen3, 36 ); setEffAlphaKey( spep_3-3 + 38, shuchusen3, 73 ); setEffAlphaKey( spep_3-3 + 40, shuchusen3, 109 ); setEffAlphaKey( spep_3-3 + 42, shuchusen3, 146 ); setEffAlphaKey( spep_3-3 + 44, shuchusen3, 182 ); setEffAlphaKey( spep_3-3 + 46, shuchusen3, 219 ); setEffAlphaKey( spep_3-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_3-3 + 58, shuchusen3, 255 ); --SE --クリリンダッシュ SE010 = playSe( spep_3 + 0, 1314 ); SE011 = playSe( spep_3 + 0, 1182 ); --クリリンパンチ SE012 = playSe( spep_3 + 46, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- 敵を殴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_4 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, punch_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 36, punch_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_f, 0 ); setEffRotateKey( spep_4 + 36, punch_f, 0 ); setEffAlphaKey( spep_4 + 0, punch_f, 255 ); setEffAlphaKey( spep_4 + 34, punch_f, 255 ); setEffAlphaKey( spep_4 + 35, punch_f, 255 ); setEffAlphaKey( spep_4 + 36, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, punch_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punch_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 36, punch_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punch_b, 0 ); setEffRotateKey( spep_4 + 36, punch_b, 0 ); setEffAlphaKey( spep_4 + 0, punch_b, 255 ); setEffAlphaKey( spep_4 + 34, punch_b, 255 ); setEffAlphaKey( spep_4 + 35, punch_b, 255 ); setEffAlphaKey( spep_4 + 36, punch_b, 0 ); --文字エントリー ctdigon = entryEffectLife( spep_4 + 0, 10018, 26-3, 0x100, -1, 0, -183.9, 419.1 );--ドゴォンッ setEffShake( spep_4 + 0, ctdigon, 26-3, 10 ); setEffMoveKey( spep_4 + 0, ctdigon, -183.9, 419.1 , 0 ); --setEffMoveKey( spep_4-3 + 2, ctdigon, 180.4, 450.4 , 0 ); setEffMoveKey( spep_4-3 + 4, ctdigon, -185.3, 400.6 , 0 ); setEffMoveKey( spep_4-3 + 6, ctdigon, -152.9, 417.6 , 0 ); setEffMoveKey( spep_4-3 + 8, ctdigon, -203.8, 431.5 , 0 ); setEffMoveKey( spep_4-3 + 10, ctdigon, -192.2, 428 , 0 ); setEffMoveKey( spep_4-3 + 12, ctdigon, -180.6, 424.5 , 0 ); setEffMoveKey( spep_4-3 + 14, ctdigon, -179.2, 427.4 , 0 ); setEffMoveKey( spep_4-3 + 16, ctdigon, -177.9, 430.2 , 0 ); setEffMoveKey( spep_4-3 + 18, ctdigon, -179.2, 427.4 , 0 ); setEffMoveKey( spep_4-3 + 20, ctdigon, -176.7, 431.1 , 0 ); setEffMoveKey( spep_4-3 + 22, ctdigon, -168.4, 447.2 , 0 ); setEffMoveKey( spep_4-3 + 24, ctdigon, -157.1, 469.7 , 0 ); setEffMoveKey( spep_4-3 + 26, ctdigon, -150.2, 482.9 , 0 ); setEffScaleKey( spep_4 + 0, ctdigon, 1.82, 1.9 ); setEffScaleKey( spep_4 + 2, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_4-3 + 18, ctdigon, 1.83, 1.9 ); setEffScaleKey( spep_4-3 + 20, ctdigon, 3.97, 4.13 ); setEffScaleKey( spep_4-3 + 22, ctdigon, 6.11, 6.36 ); setEffScaleKey( spep_4-3 + 24, ctdigon, 8.25, 8.59 ); setEffScaleKey( spep_4-3 + 26, ctdigon, 10.39, 10.82 ); setEffRotateKey( spep_4 + 0, ctdigon, -8.2 ); setEffRotateKey( spep_4 + 2, ctdigon, -8 ); setEffRotateKey( spep_4-3 + 26, ctdigon, -8 ); setEffAlphaKey( spep_4 + 0, ctdigon, 255 ); setEffAlphaKey( spep_4-3 + 18, ctdigon, 255 ); setEffAlphaKey( spep_4-3 + 20, ctdigon, 191 ); setEffAlphaKey( spep_4-3 + 22, ctdigon, 128 ); setEffAlphaKey( spep_4-3 + 24, ctdigon, 64 ); setEffAlphaKey( spep_4-3 + 26, ctdigon, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 38, 1, 0 ); changeAnime( spep_4 + 0, 1, 8 ); setMoveKey( spep_4 + 0, 1, -95.2, 182 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 111.8, 167.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, -71.6, 199.2 , 0 ); setMoveKey( spep_4-3 + 6, 1, -65.3, 147.7 , 0 ); setMoveKey( spep_4-3 + 8, 1, -111.2, 196.9 , 0 ); setMoveKey( spep_4-3 + 10, 1, -78, 196 , 0 ); setMoveKey( spep_4-3 + 12, 1, -92.2, 147.2 , 0 ); setMoveKey( spep_4-3 + 14, 1, -76.4, 168.9 , 0 ); setMoveKey( spep_4-3 + 16, 1, -71.3, 162.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, -68.6, 161.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, -67.6, 161.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, -61.3, 156.4 , 0 ); setMoveKey( spep_4-3 + 24, 1, -60.7, 151.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, -56.8, 153.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, -53.9, 151 , 0 ); setMoveKey( spep_4-3 + 30, 1, -52.8, 150.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, -46.6, 145 , 0 ); setMoveKey( spep_4-3 + 34, 1, -45.8, 140.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, -42.1, 141.9 , 0 ); setMoveKey( spep_4-1 + 38, 1, -39.6, 139.6 , 0 ); setScaleKey( spep_4 + 0, 1,4.83,4.83); setScaleKey( spep_4-3 + 4, 1,4.44,4.44); setScaleKey( spep_4-3 + 6, 1,4.25,4.25); setScaleKey( spep_4-3 + 8, 1,4.08,4.08); setScaleKey( spep_4-3 + 10, 1,3.88,3.88); setScaleKey( spep_4-3 + 12, 1,3.69,3.69); setScaleKey( spep_4-3 + 14, 1,3.5,3.5); setScaleKey( spep_4-3 + 16, 1,3.31,3.31); setScaleKey( spep_4-3 + 18, 1,3.12,3.12); setScaleKey( spep_4-3 + 20, 1,2.94,2.94); setScaleKey( spep_4-3 + 22, 1,2.75,2.75); setScaleKey( spep_4-3 + 24, 1,2.56,2.56); setScaleKey( spep_4-3 + 26, 1,2.36,2.36); setScaleKey( spep_4-3 + 28, 1,2.17,2.17); setScaleKey( spep_4-3 + 30, 1,1.98,1.98); setScaleKey( spep_4-3 + 32, 1,1.8,1.8); setScaleKey( spep_4-3 + 34, 1,1.61,1.61); setScaleKey( spep_4-3 + 36, 1,1.42,1.42); setScaleKey( spep_4-1 + 38, 1,1.23,1.23); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-1 + 38, 1, 0 ); --SE --クリリンダッシュ stopSe( spep_4 + 12, SE010, 28 ); --クリリンパンチ SE013 = playSe( spep_4 + 0, 1233 ); setSeVolumeByWorkId( spep_4 + 0, SE013, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE013, 35.3 ); setSeVolumeByWorkId( spep_4 + 2, SE013, 70.6 ); setSeVolumeByWorkId( spep_4 + 3, SE013, 105.9 ); setSeVolumeByWorkId( spep_4 + 4, SE013, 141 ); setStartTimeMs( SE013, 117 ); SE014 = playSe( spep_4 + 2, 1009 ); SE015 = playSe( spep_4 + 4, 1187 ); setPitch( spep_4 + 4, SE015, -400 ); setTimeStretch( SE015, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 40, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+36; ------------------------------------------------------ -- アップ絵 回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_5 + 46, kick, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_5 + 46, kick, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick, 0 ); setEffRotateKey( spep_5 + 46, kick, 0 ); setEffAlphaKey( spep_5 + 0, kick, 255 ); setEffAlphaKey( spep_5 + 44, kick, 255 ); setEffAlphaKey( spep_5 + 45, kick, 255 ); setEffAlphaKey( spep_5 + 46, kick, 0 ); --SE --18号ジャンプ SE016 = playSe( spep_5 + 0, 1182 ); setSeVolumeByWorkId( spep_5 + 0, SE016, 0 ); setSeVolumeByWorkId( spep_5 + 1, SE016, 10.9 ); setSeVolumeByWorkId( spep_5 + 2, SE016, 21.8 ); setSeVolumeByWorkId( spep_5 + 3, SE016, 32.7 ); setSeVolumeByWorkId( spep_5 + 4, SE016, 43.6 ); setSeVolumeByWorkId( spep_5 + 5, SE016, 54.5 ); setSeVolumeByWorkId( spep_5 + 6, SE016, 65.4 ); setSeVolumeByWorkId( spep_5 + 7, SE016, 76.3 ); setSeVolumeByWorkId( spep_5 + 8, SE016, 87 ); setStartTimeMs( SE016, 133 ); SE017 = playSe( spep_5 + 2, 44 ); setSeVolumeByWorkId( spep_5 + 2, SE017, 81 ); SE018 = playSe( spep_5 + 2, 1116 ); setSeVolumeByWorkId( spep_5 + 2, SE018, 79 ); stopSe( spep_5 + 24, SE018, 20 ); --蹴りふりかぶり SE019 = playSe( spep_5 + 20, 1117 ); stopSe( spep_5 + 34, SE019, 18 ); SE020 = playSe( spep_5 + 20, 1004 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+46; ------------------------------------------------------ -- 敵を蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_6 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_f, 0 ); setEffRotateKey( spep_6 + 46, hit_f, 0 ); setEffAlphaKey( spep_6 + 0, hit_f, 255 ); setEffAlphaKey( spep_6 + 44, hit_f, 255 ); setEffAlphaKey( spep_6 + 45, hit_f, 255 ); setEffAlphaKey( spep_6 + 46, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_6 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit_b, 0 ); setEffRotateKey( spep_6 + 46, hit_b, 0 ); setEffAlphaKey( spep_6 + 0, hit_b, 255 ); setEffAlphaKey( spep_6 + 44, hit_b, 255 ); setEffAlphaKey( spep_6 + 45, hit_b, 255 ); setEffAlphaKey( spep_6 + 46, hit_b, 0 ); --文字エントリー ctbago = entryEffectLife( spep_6 + 0, 10021, 30, 0x100, -1, 0, -173.2, 408.3 );--バゴォッ setEffShake( spep_6 + 0, ctbago, 30, 10 ); setEffMoveKey( spep_6 + 0, ctbago, -173.2, 408.3 , 0 ); setEffMoveKey( spep_6 + 2, ctbago, -186.2, 424.7 , 0 ); setEffMoveKey( spep_6 + 4, ctbago, -156.6, 443.6 , 0 ); setEffMoveKey( spep_6 + 6, ctbago, -192.8, 384 , 0 ); setEffMoveKey( spep_6 + 8, ctbago, -170.6, 424.2 , 0 ); setEffMoveKey( spep_6 + 10, ctbago, -198.2, 411.7 , 0 ); setEffMoveKey( spep_6 + 12, ctbago, -180.5, 379.9 , 0 ); setEffMoveKey( spep_6 + 14, ctbago, -162.9, 383.6 , 0 ); setEffMoveKey( spep_6 + 16, ctbago, -159.5, 435.2 , 0 ); setEffMoveKey( spep_6 + 18, ctbago, -144.8, 419.3 , 0 ); setEffMoveKey( spep_6 + 20, ctbago, -130.2, 403.4 , 0 ); setEffMoveKey( spep_6 + 22, ctbago, -145.5, 409.7 , 0 ); setEffMoveKey( spep_6 + 24, ctbago, -160.8, 416 , 0 ); setEffMoveKey( spep_6 + 26, ctbago, -163.6, 414.2 , 0 ); setEffMoveKey( spep_6 + 28, ctbago, -172.7, 408.5 , 0 ); setEffMoveKey( spep_6 + 30, ctbago, -172.5, 408.6 , 0 ); setEffScaleKey( spep_6 + 0, ctbago, 0.01, 0.01 ); setEffScaleKey( spep_6 + 2, ctbago, 0.89, 0.93 ); setEffScaleKey( spep_6 + 4, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_6 + 24, ctbago, 1.77, 1.84 ); setEffScaleKey( spep_6 + 26, ctbago, 2.69, 2.74 ); setEffScaleKey( spep_6 + 28, ctbago, 3.61, 3.63 ); setEffScaleKey( spep_6 + 30, ctbago, 4.53, 4.53 ); setEffRotateKey( spep_6 + 0, ctbago, -28.8 ); setEffRotateKey( spep_6 + 2, ctbago, -29 ); setEffRotateKey( spep_6 + 30, ctbago, -29 ); setEffAlphaKey( spep_6 + 0, ctbago, 255 ); setEffAlphaKey( spep_6 + 24, ctbago, 255 ); setEffAlphaKey( spep_6 + 26, ctbago, 170 ); setEffAlphaKey( spep_6 + 28, ctbago, 85 ); setEffAlphaKey( spep_6 + 30, ctbago, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_6-3 + 6, 906, 42, 0x100, -1, 0, 0, 124.6 ); setEffShake( spep_6-3 + 6, shuchusen4, 42, 20 ); setEffMoveKey( spep_6-3 + 6, shuchusen4, 0, 124.6 , 0 ); setEffMoveKey( spep_6-3 + 48, shuchusen4, 30, 124.6 , 0 ); setEffScaleKey( spep_6-3 + 6, shuchusen4, 1.66, 1.66 ); setEffScaleKey( spep_6-3 + 48, shuchusen4, 1.66, 1.66 ); setEffRotateKey( spep_6-3 + 6, shuchusen4, 180 ); setEffRotateKey( spep_6-3 + 48, shuchusen4, 180 ); setEffAlphaKey( spep_6-3 + 6, shuchusen4, 255 ); setEffAlphaKey( spep_6-3 + 48, shuchusen4, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -63.4, 175.9 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -83.5, 194.7 , 0 ); setMoveKey( spep_6-3 + 4, 1, -118.4, 151.3 , 0 ); setMoveKey( spep_6-3 + 6, 1, -100.8, 113.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, -112.5, 146.6 , 0 ); setMoveKey( spep_6-3 + 10, 1, -146.8, 125.5 , 0 ); setMoveKey( spep_6-3 + 12, 1, -148.3, 121.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, -148.6, 118.3 , 0 ); setMoveKey( spep_6-3 + 16, 1, -154.5, 117.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, -159, 117.8 , 0 ); setMoveKey( spep_6-3 + 20, 1, -169.1, 107 , 0 ); setMoveKey( spep_6-3 + 22, 1, -178.9, 96.5 , 0 ); setMoveKey( spep_6-3 + 24, 1, -188.6, 86.1 , 0 ); setMoveKey( spep_6-3 + 26, 1, -197.9, 76 , 0 ); setMoveKey( spep_6-3 + 28, 1, -207.1, 66.1 , 0 ); setMoveKey( spep_6-3 + 30, 1, -215.9, 56.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, -224.5, 47 , 0 ); setMoveKey( spep_6-3 + 34, 1, -232.8, 37.8 , 0 ); setMoveKey( spep_6-3 + 36, 1, -240.9, 28.8 , 0 ); setMoveKey( spep_6-3 + 38, 1, -248.7, 20.1 , 0 ); setMoveKey( spep_6-3 + 40, 1, -256.2, 11.5 , 0 ); setMoveKey( spep_6-3 + 42, 1, -263.5, 3.2 , 0 ); setMoveKey( spep_6-3 + 44, 1, -270.6, -4.9 , 0 ); setMoveKey( spep_6-3 + 46, 1, -277.4, -12.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, -283.9, -20.4 , 0 ); setScaleKey( spep_6 + 0, 1, 0.77, 0.77 ); --setScaleKey( spep_6-3 + 2, 1, 0.85, 0.85 ); setScaleKey( spep_6-3 + 4, 1, 0.92, 0.92 ); setScaleKey( spep_6-3 + 6, 1, 1, 1 ); setScaleKey( spep_6-3 + 8, 1, 1.03, 1.03 ); setScaleKey( spep_6-3 + 10, 1, 1.06, 1.06 ); setScaleKey( spep_6-3 + 12, 1, 1.09, 1.09 ); setScaleKey( spep_6-3 + 14, 1, 1.11, 1.11 ); setScaleKey( spep_6-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_6-3 + 18, 1, 1.13, 1.12 ); setScaleKey( spep_6-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_6-3 + 22, 1, 1.22, 1.22 ); setScaleKey( spep_6-3 + 24, 1, 1.26, 1.26 ); setScaleKey( spep_6-3 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_6-3 + 28, 1, 1.35, 1.35 ); setScaleKey( spep_6-3 + 30, 1, 1.39, 1.39 ); setScaleKey( spep_6-3 + 32, 1, 1.43, 1.43 ); setScaleKey( spep_6-3 + 34, 1, 1.46, 1.46 ); setScaleKey( spep_6-3 + 36, 1, 1.5, 1.5 ); setScaleKey( spep_6-3 + 38, 1, 1.54, 1.54 ); setScaleKey( spep_6-3 + 40, 1, 1.57, 1.57 ); setScaleKey( spep_6-3 + 42, 1, 1.61, 1.61 ); setScaleKey( spep_6-3 + 44, 1, 1.64, 1.64 ); setScaleKey( spep_6-3 + 46, 1, 1.67, 1.67 ); setScaleKey( spep_6-3 + 48, 1, 1.7, 1.7 ); a=50; setRotateKey( spep_6 + 0, 1, 92.8+a ); --setRotateKey( spep_6-3 + 2, 1, 93.3 ); setRotateKey( spep_6-3 + 4, 1, 93.6+a ); setRotateKey( spep_6-3 + 6, 1, 93.9+a ); setRotateKey( spep_6-3 + 8, 1, 94.2+a ); setRotateKey( spep_6-3 + 10, 1, 94.5+a ); setRotateKey( spep_6-3 + 12, 1, 94.7+a ); setRotateKey( spep_6-3 + 14, 1, 95+a ); setRotateKey( spep_6-3 + 16, 1, 95.3+a ); setRotateKey( spep_6-3 + 18, 1, 95.6+a ); setRotateKey( spep_6-3 + 20, 1, 95.9+a ); setRotateKey( spep_6-3 + 22, 1, 96.2+a ); setRotateKey( spep_6-3 + 24, 1, 96.5+a ); setRotateKey( spep_6-3 + 26, 1, 96.8+a ); setRotateKey( spep_6-3 + 28, 1, 97.1+a ); setRotateKey( spep_6-3 + 30, 1, 97.4+a ); setRotateKey( spep_6-3 + 32, 1, 97.7+a ); setRotateKey( spep_6-3 + 34, 1, 98+a ); setRotateKey( spep_6-3 + 36, 1, 98.2+a ); setRotateKey( spep_6-3 + 38, 1, 98.5+a ); setRotateKey( spep_6-3 + 40, 1, 98.8+a ); setRotateKey( spep_6-3 + 42, 1, 99.1+a ); setRotateKey( spep_6-3 + 44, 1, 99.4+a ); setRotateKey( spep_6-3 + 46, 1, 99.7+a ); setRotateKey( spep_6-3 + 48, 1, 100+a ); --SE --18号キック SE021 = playSe( spep_6 + 0, 1001 ); setSeVolumeByWorkId( spep_6 + 0, SE021, 53 ); SE022 = playSe( spep_6 + 2, 1187 ); setSeVolumeByWorkId( spep_6 + 2, SE022, 84 ); SE023 = playSe( spep_6 + 4, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+46; ------------------------------------------------------ -- 敵が地面に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- collision = entryEffect( spep_7 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, collision, 0, 0, 0 ); setEffMoveKey( spep_7 + 50, collision, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, collision, 1.0, 1.0 ); setEffScaleKey( spep_7 + 50, collision, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, collision, 0 ); setEffRotateKey( spep_7 + 50, collision, 0 ); setEffAlphaKey( spep_7 + 0, collision, 255 ); setEffAlphaKey( spep_7 + 50, collision, 255 ); setEffAlphaKey( spep_7 + 51, collision, 0 ); setEffAlphaKey( spep_7 + 52, collision, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 16, 906, 34+2, 0x100, -1, 0, 0, 2 ); setEffShake( spep_7-3 + 16, shuchusen5, 34+2, 20 ); setEffMoveKey( spep_7-3 + 16, shuchusen5, 0, 2 , 0 ); setEffMoveKey( spep_7-1 + 50, shuchusen5, 0, 2 , 0 ); setEffScaleKey( spep_7-3 + 16, shuchusen5, 1.56, 1.56 ); setEffScaleKey( spep_7-1 + 50, shuchusen5, 1.56, 1.56 ); setEffRotateKey( spep_7-3 + 16, shuchusen5, 180 ); setEffRotateKey( spep_7-1 + 50, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 16, shuchusen5, 255 ); setEffAlphaKey( spep_7-1 + 50, shuchusen5, 255 ); --敵の動き setDisp( spep_7-1 + 14, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, 240, 225.8 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 189.3, 163.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, 157.1, 122.8 , 0 ); setMoveKey( spep_7-3 + 6, 1, 129.1, 88.3 , 0 ); setMoveKey( spep_7-3 + 8, 1, 102.7, 57.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, 77.1, 28.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 51.7, 2 , 0 ); setMoveKey( spep_7-1 + 14, 1, 26.8, -23.6 , 0 ); setScaleKey( spep_7 + 0, 1, 6.57, 6.57 ); --setScaleKey( spep_7-3 + 2, 1, 5.56, 5.51 ); setScaleKey( spep_7-3 + 4, 1, 4.67, 4.61 ); setScaleKey( spep_7-3 + 6, 1, 3.87, 3.82 ); setScaleKey( spep_7-3 + 8, 1, 3.14, 3.1 ); setScaleKey( spep_7-3 + 10, 1, 2.47, 2.45 ); setScaleKey( spep_7-3 + 12, 1, 1.86, 1.85 ); setScaleKey( spep_7-1 + 14, 1, 1.3, 1.3 ); setRotateKey( spep_7 + 0, 1, -108 ); --setRotateKey( spep_7-3 + 2, 1, -113.4 ); setRotateKey( spep_7-3 + 4, 1, -118.9 ); setRotateKey( spep_7-3 + 6, 1, -124.3 ); setRotateKey( spep_7-3 + 8, 1, -129.7 ); setRotateKey( spep_7-3 + 10, 1, -135.1 ); setRotateKey( spep_7-3 + 12, 1, -140.6 ); setRotateKey( spep_7-3 + 14, 1, -146 ); --SE --敵飛んでいく SE024 = playSe( spep_7 + 0, 1183 ); stopSe( spep_7 + 24, SE024, 10 ); --爆発 SE025 = playSe( spep_7 + 14, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 50, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 50; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[ speff2 = entryEffect( spep_8 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え ]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_8, SE_05); speff = entryEffect( spep_8, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_8 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_8 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_8 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_8 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_8 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_8 + 0, shuchusen, 0 ); setEffRotateKey( spep_8 + 86, shuchusen, 0 ); setEffAlphaKey( spep_8 + 0, shuchusen, 255 ); setEffAlphaKey( spep_8 + 86, shuchusen, 255 ); -- ** 音 ** -- --爆発 stopSe( spep_8 + 6, SE025, 10 ); --playSe( spep_8 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_8 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 94; ------------------------------------------------------ -- 気弾を放つ(クリリン) ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_9 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_9 + 50 -2, kidan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kidan, -1.0, 1.0 ); setEffScaleKey( spep_9 + 50 -2, kidan, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kidan, 0 ); setEffRotateKey( spep_9 + 50 -2, kidan, 0 ); setEffAlphaKey( spep_9 + 0, kidan, 255 ); setEffAlphaKey( spep_9 + 48 -2, kidan, 255 ); setEffAlphaKey( spep_9 + 49 -2, kidan, 255 ); setEffAlphaKey( spep_9 + 50 -2, kidan, 0 ); --SE --クリリン振りかぶる SE026 = playSe( spep_9 + 0, 1117 ); stopSe( spep_9 + 12, SE026, 16 ); --クリリン気弾投げる1 SE027 = playSe( spep_9 + 18, 1256 ); setSeVolumeByWorkId( spep_9 + 18, SE027, 0 ); setSeVolumeByWorkId( spep_9 + 19, SE027, 35.3 ); setSeVolumeByWorkId( spep_9 + 20, SE027, 70.6 ); setSeVolumeByWorkId( spep_9 + 21, SE027, 105.9 ); setSeVolumeByWorkId( spep_9 + 22, SE027, 141 ); setStartTimeMs( SE027, 67 ); setPitch( spep_9 + 18, SE027, -500 ); setTimeStretch( SE027, 0.67, 10, 1 ); SE028 = playSe( spep_9 + 18, 1021 ); stopSe( spep_9 + 34, SE028, 48 ); SE029 = playSe( spep_9 + 18, 1038 ); setSeVolumeByWorkId( spep_9 + 18, SE029, 178 ); stopSe( spep_9 + 42, SE029, 40 ); --気弾道 SE030 = playSe( spep_9 + 36, 1241 ); setSeVolumeByWorkId( spep_9 + 36, SE030, 85 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 50 -2; ------------------------------------------------------ -- 気弾を弾く(18号) ------------------------------------------------------ -- ** エフェクト等 ** -- flip = entryEffect( spep_10 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, flip, 0, 0, 0 ); setEffMoveKey( spep_10 + 76, flip, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, flip, -1.0, 1.0 ); setEffScaleKey( spep_10 + 76, flip, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, flip, 0 ); setEffRotateKey( spep_10 + 76, flip, 0 ); setEffAlphaKey( spep_10 + 0, flip, 255 ); setEffAlphaKey( spep_10 + 74, flip, 255 ); setEffAlphaKey( spep_10 + 75, flip, 255 ); setEffAlphaKey( spep_10 + 76, flip, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_10-3 + 44, 906, 34, 0x100, -1, 100, 0, 154 ); setEffShake( spep_10-3 + 16, shuchusen6, 34, 20 ); setEffMoveKey( spep_10-3 + 44, shuchusen6, 100, 154 , 0 ); setEffMoveKey( spep_10-3 + 78, shuchusen6, 100, 154 , 0 ); setEffScaleKey( spep_10-3 + 44, shuchusen6, 2.14, 2.14 ); setEffScaleKey( spep_10-3 + 78, shuchusen6, 2.14, 2.14 ); setEffRotateKey( spep_10-3 + 44, shuchusen6, 180 ); setEffRotateKey( spep_10-3 + 78, shuchusen6, 180 ); setEffAlphaKey( spep_10-3 + 44, shuchusen6, 255 ); setEffAlphaKey( spep_10-3 + 78, shuchusen6, 255 ); --SE --気弾道 stopSe( spep_10 + 32, SE030, 16 ); --18号機弾投げる1 SE031 = playSe( spep_10 + 36, 1256 ); setSeVolumeByWorkId( spep_10 + 36, SE031, 0 ); setSeVolumeByWorkId( spep_10 + 37, SE031, 31.5 ); setSeVolumeByWorkId( spep_10 + 38, SE031, 63 ); setSeVolumeByWorkId( spep_10 + 39, SE031, 94.5 ); setSeVolumeByWorkId( spep_10 + 40, SE031, 126 ); setStartTimeMs( SE031, 50 ); setPitch( spep_10 + 36, SE031, -500 ); setTimeStretch( SE031, 0.67, 10, 1 ); SE032 = playSe( spep_10 + 36, 1038 ); setSeVolumeByWorkId( spep_10 + 36, SE032, 178 ); stopSe( spep_10 + 62, SE032, 38 ); --気弾大きくなる1 SE033 = playSe( spep_10 + 50, 1072,"",0.7 ); setSeVolumeByWorkId( spep_10 + 50, SE033, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 76; ------------------------------------------------------ --気弾が迫る(1回目) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching = entryEffect( spep_11 + 0, SP_14x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, approaching, 0, 0, 0 ); setEffMoveKey( spep_11 + 56, approaching, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, approaching, -1.0, 1.0 ); setEffScaleKey( spep_11 + 56, approaching, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0, approaching, 0 ); setEffRotateKey( spep_11 + 56, approaching, 0 ); setEffAlphaKey( spep_11 + 0, approaching, 255 ); setEffAlphaKey( spep_11 +54, approaching, 255 ); setEffAlphaKey( spep_11 +55, approaching, 255 ); setEffAlphaKey( spep_11 + 56, approaching, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_11-3 + 12, 10012, 26, 0x100, -1, 0, -96.2, 311.5 );--ズオッ setEffShake( spep_11-3 + 12, ctzuo, 26, 10 ); setEffMoveKey( spep_11-3 + 12, ctzuo, -96.2, 311.5 , 0 ); setEffMoveKey( spep_11-3 + 14, ctzuo, -107.8, 332.1 , 0 ); setEffMoveKey( spep_11-3 + 16, ctzuo, -127.3, 348.9 , 0 ); setEffMoveKey( spep_11-3 + 18, ctzuo, -140.4, 368.4 , 0 ); setEffMoveKey( spep_11-3 + 20, ctzuo, -142.8, 394.6 , 0 ); setEffMoveKey( spep_11-3 + 22, ctzuo, -142.7, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 24, ctzuo, -142.7, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 26, ctzuo, -142.6, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 28, ctzuo, -153.5, 387.7 , 0 ); setEffMoveKey( spep_11-3 + 30, ctzuo, -153.5, 387.7 , 0 ); setEffMoveKey( spep_11-3 + 32, ctzuo, -142.5, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 34, ctzuo, -142.5, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 36, ctzuo, -142.4, 394.7 , 0 ); setEffMoveKey( spep_11-3 + 38, ctzuo, -142.4, 394.7 , 0 ); setEffScaleKey( spep_11-3 + 12, ctzuo, 0.9, 0.9 ); setEffScaleKey( spep_11-3 + 14, ctzuo, 1.24, 1.24 ); setEffScaleKey( spep_11-3 + 16, ctzuo, 1.59, 1.59 ); setEffScaleKey( spep_11-3 + 18, ctzuo, 1.93, 1.93 ); setEffScaleKey( spep_11-3 + 20, ctzuo, 2.28, 2.28 ); setEffScaleKey( spep_11-3 + 22, ctzuo, 2.29, 2.29 ); setEffScaleKey( spep_11-3 + 24, ctzuo, 2.31, 2.31 ); setEffScaleKey( spep_11-3 + 26, ctzuo, 2.32, 2.32 ); setEffScaleKey( spep_11-3 + 28, ctzuo, 2.33, 2.33 ); setEffScaleKey( spep_11-3 + 30, ctzuo, 2.34, 2.34 ); setEffScaleKey( spep_11-3 + 32, ctzuo, 2.36, 2.36 ); setEffScaleKey( spep_11-3 + 34, ctzuo, 2.37, 2.37 ); setEffScaleKey( spep_11-3 + 36, ctzuo, 2.38, 2.38 ); setEffScaleKey( spep_11-3 + 38, ctzuo, 2.4, 2.4 ); setEffRotateKey( spep_11-3 + 12, ctzuo, -6 ); setEffRotateKey( spep_11-3 + 14, ctzuo, -9 ); setEffRotateKey( spep_11-3 + 16, ctzuo, -12 ); setEffRotateKey( spep_11-3 + 18, ctzuo, -15 ); setEffRotateKey( spep_11-3 + 20, ctzuo, -18 ); setEffRotateKey( spep_11-3 + 26, ctzuo, -18 ); setEffRotateKey( spep_11-3 + 28, ctzuo, -17.9 ); setEffRotateKey( spep_11-3 + 38, ctzuo, -17.9 ); setEffAlphaKey( spep_11-3 + 12, ctzuo, 255 ); setEffAlphaKey( spep_11-3 + 38, ctzuo, 255 ); --SE --気弾大きくなる1 SE034 = playSe( spep_11 + 0, 1241,"",0.7 ); SE035 = playSe( spep_11 + 0, 44,"",0.7 ); setPitch( spep_11 + 0, SE035, -600 ); setTimeStretch( SE035, 0.6, 10, 1 ); stopSe( spep_11 + 20, SE035, 48 ); -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_12 = spep_11 + 56; ------------------------------------------------------ -- 気弾を弾く(クリリン) ------------------------------------------------------ -- ** エフェクト等 ** -- flip2 = entryEffect( spep_12 + 0, SP_15x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, flip2, 0, 0, 0 ); setEffMoveKey( spep_12 + 56, flip2, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, flip2, -1.0, 1.0 ); setEffScaleKey( spep_12 + 56, flip2, -1.0, 1.0 ); setEffRotateKey( spep_12 + 0, flip2, 0 ); setEffRotateKey( spep_12 + 56, flip2, 0 ); setEffAlphaKey( spep_12 + 0, flip2, 255 ); setEffAlphaKey( spep_12 + 54, flip2, 255 ); setEffAlphaKey( spep_12 + 55, flip2, 255 ); setEffAlphaKey( spep_12 + 56, flip2, 0 ); --SE --クリリン気弾投げる2 SE036 = playSe( spep_12 + 24, 1256 ); setSeVolumeByWorkId( spep_12 + 24, SE036, 0 ); setSeVolumeByWorkId( spep_12 + 25, SE036, 17.7 ); setSeVolumeByWorkId( spep_12 + 26, SE036, 35.4 ); setSeVolumeByWorkId( spep_12 + 27, SE036, 53.1 ); setSeVolumeByWorkId( spep_12 + 28, SE036, 71); setStartTimeMs( SE036, 50 ); setPitch( spep_12 + 24, SE036, -500 ); setTimeStretch( SE036, 0.67, 10, 1 ); SE037 = playSe( spep_12 + 24, 1027 ); setSeVolumeByWorkId( spep_12 + 24, SE037, 77 ); SE038 = playSe( spep_12 + 26, 1038 ); setSeVolumeByWorkId( spep_12 + 26, SE038, 124 ); stopSe( spep_12 + 50, SE038, 40 ); --気弾大きくなる2 SE039 = playSe( spep_12 + 30, 1072,"",0.7 ); setSeVolumeByWorkId( spep_12 + 30, SE039, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_13 = spep_12 + 56; ------------------------------------------------------ -- 気弾が迫る(2回目) ------------------------------------------------------ -- ** エフェクト等 ** -- approaching2 = entryEffect( spep_13 + 0, SP_16x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, approaching2, 0, 0, 0 ); setEffMoveKey( spep_13 + 56, approaching2, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, approaching2, -1.0, 1.0 ); setEffScaleKey( spep_13 + 56, approaching2, -1.0, 1.0 ); setEffRotateKey( spep_13 + 0, approaching2, 0 ); setEffRotateKey( spep_13 + 56, approaching2, 0 ); setEffAlphaKey( spep_13 + 0, approaching2, 255 ); setEffAlphaKey( spep_13 +54, approaching2, 255 ); setEffAlphaKey( spep_13 +55, approaching2, 255 ); setEffAlphaKey( spep_13 + 56, approaching2, 0 ); ctzuo2 = entryEffectLife( spep_13-3 + 10, 10012, 28, 0x100, -1, 0, 147.6, 361.5 );--ズオッ setEffShake( spep_13-3 + 10, ctzuo2, 28, 10 ); setEffMoveKey( spep_13-3 + 10, ctzuo2, 147.6, 361.5 , 0 ); setEffMoveKey( spep_13-3 + 12, ctzuo2, 136, 382.1 , 0 ); setEffMoveKey( spep_13-3 + 14, ctzuo2, 116.5, 398.8 , 0 ); setEffMoveKey( spep_13-3 + 16, ctzuo2, 103.4, 418.3 , 0 ); setEffMoveKey( spep_13-3 + 18, ctzuo2, 101, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 20, ctzuo2, 101.1, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 22, ctzuo2, 101.1, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 24, ctzuo2, 101.2, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 26, ctzuo2, 90.3, 437.7 , 0 ); setEffMoveKey( spep_13-3 + 28, ctzuo2, 90.3, 437.6 , 0 ); setEffMoveKey( spep_13-3 + 30, ctzuo2, 101.3, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 32, ctzuo2, 101.3, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 34, ctzuo2, 101.4, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 36, ctzuo2, 101.4, 444.6 , 0 ); setEffMoveKey( spep_13-3 + 38, ctzuo2, 62.1, 445 , 0 ); setEffScaleKey( spep_13-3 + 10, ctzuo2, 0.9, 0.9 ); setEffScaleKey( spep_13-3 + 12, ctzuo2, 1.24, 1.24 ); setEffScaleKey( spep_13-3 + 14, ctzuo2, 1.59, 1.59 ); setEffScaleKey( spep_13-3 + 16, ctzuo2, 1.93, 1.93 ); setEffScaleKey( spep_13-3 + 18, ctzuo2, 2.28, 2.28 ); setEffScaleKey( spep_13-3 + 20, ctzuo2, 2.29, 2.29 ); setEffScaleKey( spep_13-3 + 22, ctzuo2, 2.31, 2.31 ); setEffScaleKey( spep_13-3 + 24, ctzuo2, 2.32, 2.32 ); setEffScaleKey( spep_13-3 + 26, ctzuo2, 2.33, 2.33 ); setEffScaleKey( spep_13-3 + 28, ctzuo2, 2.34, 2.34 ); setEffScaleKey( spep_13-3 + 30, ctzuo2, 2.36, 2.36 ); setEffScaleKey( spep_13-3 + 32, ctzuo2, 2.37, 2.37 ); setEffScaleKey( spep_13-3 + 34, ctzuo2, 2.38, 2.38 ); setEffScaleKey( spep_13-3 + 36, ctzuo2, 2.4, 2.4 ); setEffScaleKey( spep_13-3 + 38, ctzuo2, 3.48, 3.48 ); setEffRotateKey( spep_13-3 + 10, ctzuo2, -6 ); setEffRotateKey( spep_13-3 + 12, ctzuo2, -9 ); setEffRotateKey( spep_13-3 + 14, ctzuo2, -12 ); setEffRotateKey( spep_13-3 + 16, ctzuo2, -15 ); setEffRotateKey( spep_13-3 + 18, ctzuo2, -18 ); setEffRotateKey( spep_13-3 + 24, ctzuo2, -18 ); setEffRotateKey( spep_13-3 + 26, ctzuo2, -17.9 ); setEffRotateKey( spep_13-3 + 38, ctzuo2, -17.9 ); setEffAlphaKey( spep_13-3 + 10, ctzuo2, 255 ); setEffAlphaKey( spep_13-3 + 36, ctzuo2, 255 ); setEffAlphaKey( spep_13-3 + 38, ctzuo2, 170 ); --SE --気弾大きくなる2 SE040 = playSe( spep_13 + 0, 1182,"",0.7 ); setSeVolumeByWorkId( spep_13 + 0, SE040, 0 ); setSeVolumeByWorkId( spep_13 + 1, SE040, 23.6 ); setSeVolumeByWorkId( spep_13 + 2, SE040, 47.2 ); setSeVolumeByWorkId( spep_13 + 3, SE040, 70.8 ); setSeVolumeByWorkId( spep_13 + 4, SE040, 94.4 ); setSeVolumeByWorkId( spep_13 + 5, SE040, 118 ); setSeVolumeByWorkId( spep_13 + 6, SE040, 141 ); setStartTimeMs( SE040, 117 ); SE041 = playSe( spep_13 + 0, 1241,"",0.7 ); setSeVolumeByWorkId( spep_13 + 4, SE042, 126 ); SE042 = playSe( spep_13 + 4, 8,"",0.7 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_14 = spep_13 + 56; ------------------------------------------------------ -- 18号顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_14 + 0, SP_17x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_14 + 46, face, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, face, -1.0, 1.0 ); setEffScaleKey( spep_14 + 46, face, -1.0, 1.0 ); setEffRotateKey( spep_14 + 0, face, 0 ); setEffRotateKey( spep_14 + 46, face, 0 ); setEffAlphaKey( spep_14 + 0, face, 255 ); setEffAlphaKey( spep_14 +44, face, 255 ); setEffAlphaKey( spep_14 +45, face, 255 ); setEffAlphaKey( spep_14 + 46, face, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_14-3 + 12, 906, 36, 0x100, -1, 0, 0, 2 ); setEffShake( spep_14-3 + 12, shuchusen7, 36, 20 ); setEffMoveKey( spep_14-3 + 12,shuchusen7, 100, 2 , 0 ); setEffMoveKey( spep_14-3 + 48,shuchusen7, 100, 2 , 0 ); setEffScaleKey( spep_14-3 + 12,shuchusen7, 1.56, 1.56 ); setEffScaleKey( spep_14-3 + 48,shuchusen7, 1.56, 1.56 ); setEffRotateKey( spep_14-3 + 12,shuchusen7, 180 ); setEffRotateKey( spep_14-3 + 48,shuchusen7, 180 ); setEffAlphaKey( spep_14-3 + 12,shuchusen7, 255 ) setEffAlphaKey( spep_14-3 + 48,shuchusen7, 255 ) -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_15 = spep_14 + 46; ------------------------------------------------------ -- 気弾を放つ(18号) ------------------------------------------------------ -- ** エフェクト等 ** -- kidan2 = entryEffect( spep_15 + 0, SP_18x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_15 + 0, kidan2, 0, 0, 0 ); setEffMoveKey( spep_15 + 96, kidan2, 0, 0, 0 ); setEffScaleKey( spep_15 + 0, kidan2, -1.0, 1.0 ); setEffScaleKey( spep_15 + 96, kidan2, -1.0, 1.0 ); setEffRotateKey( spep_15 + 0, kidan2, 0 ); setEffRotateKey( spep_15 + 96, kidan2, 0 ); setEffAlphaKey( spep_15 + 0, kidan2, 255 ); setEffAlphaKey( spep_15 + 94, kidan2, 255 ); setEffAlphaKey( spep_15 + 95, kidan2, 255 ); setEffAlphaKey( spep_15 + 96, kidan2, 0 ); --集中線 shuchusen8 = entryEffectLife( spep_15-3 + 58, 906, 42, 0x100, -1, 0, 100, 2 ); setEffShake( spep_15-3 + 58, shuchusen8, 36, 20 ); setEffMoveKey( spep_15-3 + 58, shuchusen8, 100, 2 , 0 ); setEffMoveKey( spep_15-3 + 100, shuchusen8, 100, 2 , 0 ); setEffScaleKey( spep_15-3 + 58, shuchusen8, 1.17, 1.17 ); setEffScaleKey( spep_15-3 + 100, shuchusen8, 1.17, 1.17 ); setEffRotateKey( spep_15-3 + 58, shuchusen8, 180 ); setEffRotateKey( spep_15-3 + 100, shuchusen8, 180 ); setEffAlphaKey( spep_15-3 + 58, shuchusen8, 255 ); setEffAlphaKey( spep_15-3 + 100, shuchusen8, 255 ); --SE --18号振りかぶる SE043 = playSe( spep_15 + 0, 1265 ); stopSe( spep_15 + 44, SE043, 22 ); SE044 = playSe( spep_15 + 0, 1004 ); SE045 = playSe( spep_15 + 2, 1003 ); setSeVolumeByWorkId( spep_15 + 2, SE045, 81 ); --18号機弾投げる2 SE046 = playSe( spep_15 + 42, 1256 ); setSeVolumeByWorkId( spep_15 + 42, SE046, 0 ); setSeVolumeByWorkId( spep_15 + 43, SE046, 18.5 ); setSeVolumeByWorkId( spep_15 + 44, SE046, 50 ); setSeVolumeByWorkId( spep_15 + 45, SE046, 100 ); setSeVolumeByWorkId( spep_15 + 46, SE046, 200 ); setStartTimeMs( SE046, 67 ); setPitch( spep_15 + 42, SE046, -500 ); setTimeStretch( SE046, 0.67, 10, 1 ); SE047 = playSe( spep_15 + 40, 1027 ); setSeVolumeByWorkId( spep_15 + 40, SE047, 86 ); SE048 = playSe( spep_15 + 44, 1038 ); setSeVolumeByWorkId( spep_15 + 44, SE048, 123 ); stopSe( spep_15 + 68, SE048, 40 ); SE049 = playSe( spep_15 + 44, 1254 ); setSeVolumeByWorkId( spep_15 + 44, SE049, 100 ); SE050 = playSe( spep_15 + 52, 1212 ); setSeVolumeByWorkId( spep_15 + 52, SE050, 80 ); -- ** くろ背景 ** -- entryFadeBg( spep_15 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_16 = spep_15 + 96; ------------------------------------------------------ -- クリリンが叫ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- cry = entryEffect( spep_16 + 0, SP_19x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_16 + 0, cry, 0, 0, 0 ); setEffMoveKey( spep_16 + 56, cry, 0, 0, 0 ); setEffScaleKey( spep_16 + 0, cry, -1.0, 1.0 ); setEffScaleKey( spep_16 + 56, cry, -1.0, 1.0 ); setEffRotateKey( spep_16 + 0, cry, 0 ); setEffRotateKey( spep_16 + 56, cry, 0 ); setEffAlphaKey( spep_16 + 0, cry, 255 ); setEffAlphaKey( spep_16 + 54, cry, 255 ); setEffAlphaKey( spep_16 + 55, cry, 255 ); setEffAlphaKey( spep_16 + 56, cry, 0 ); --集中線 shuchusen9 = entryEffectLife( spep_16 + 0, 906, 56, 0x100, -1, 0, 50, 1.8 ); setEffShake( spep_16 + 0, shuchusen9, 56, 20 ); setEffMoveKey( spep_16 + 0, shuchusen9, 50, 1.8 , 0 ); setEffMoveKey( spep_16 + 56, shuchusen9, 50, 1.8 , 0 ); setEffScaleKey( spep_16 + 0, shuchusen9, 1.56, 1.56 ); setEffScaleKey( spep_16 + 56, shuchusen9, 1.56, 1.56 ); setEffRotateKey( spep_16 + 0, shuchusen9, 180 ); setEffRotateKey( spep_16 + 56, shuchusen9, 180 ); setEffAlphaKey( spep_16 + 0, shuchusen9, 255 ); setEffAlphaKey( spep_16 + 56, shuchusen9, 255 ); --SE --18号機弾投げる2 stopSe( spep_16 + 18, SE050, 38 ); --クリリンアップ SE051 = playSe( spep_16 + 0, 1278 ); setSeVolumeByWorkId( spep_16 + 0, SE051, 78 ); SE052 = playSe( spep_16 + 4, 9 ); setSeVolumeByWorkId( spep_16 + 4, SE052, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_16 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_17 = spep_16 + 56; ------------------------------------------------------ -- 気弾が敵に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- approaching3 = entryEffect( spep_17 + 0, SP_20x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_17 + 0, approaching3, 0, 0, 0 ); setEffMoveKey( spep_17 + 36, approaching3, 0, 0, 0 ); setEffScaleKey( spep_17 + 0, approaching3, -1.0, 1.0 ); setEffScaleKey( spep_17 + 36, approaching3, -1.0, 1.0 ); setEffRotateKey( spep_17 + 0, approaching3, 0 ); setEffRotateKey( spep_17 + 36, approaching3, 0 ); setEffAlphaKey( spep_17 + 0, approaching3, 255 ); setEffAlphaKey( spep_17 +34, approaching3, 255 ); setEffAlphaKey( spep_17 +35, approaching3, 255 ); setEffAlphaKey( spep_17 + 36, approaching3, 0 ); --集中線 shuchusen10 = entryEffectLife( spep_17 + 0, 906, 36, 0x100, -1, 0, 100, 2 ); setEffShake( spep_17 + 0, shuchusen10, 36, 20 ); setEffMoveKey( spep_17 + 0, shuchusen10, 100, 2 , 0 ); setEffMoveKey( spep_17 + 36, shuchusen10, 100, 2 , 0 ); setEffScaleKey( spep_17 + 0, shuchusen10, 1.56, 1.56 ); setEffScaleKey( spep_17 + 36, shuchusen10, 1.56, 1.56 ); setEffRotateKey( spep_17 + 0, shuchusen10, 180 ); setEffRotateKey( spep_17 + 36, shuchusen10, 180 ); setEffAlphaKey( spep_17 + 0, shuchusen10, 255 ); setEffAlphaKey( spep_17 + 36, shuchusen10, 255 ); --SE --クリリンアップ stopSe( spep_17 + 30, SE051, 34 ); --気弾飛んでいく SE053 = playSe( spep_17 + 0, 1272 ); setSeVolumeByWorkId( spep_17 + 0, SE053, 63 ); setPitch( spep_17 + 0, SE053, 500 ); setTimeStretch( SE053, 1.33, 10, 1 ); SE054 = playSe( spep_17 + 0, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_17 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_18 = spep_17 + 36; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_18 + 0, SP_21x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_18 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_18 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_18 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_18 + 120, finish, -1.0, 1.0 ); setEffRotateKey( spep_18 + 0, finish, 0 ); setEffRotateKey( spep_18 + 120, finish, 0 ); setEffAlphaKey( spep_18 + 0, finish, 255 ); setEffAlphaKey( spep_18 + 120, finish, 255 ); --集中線 shuchusen11 = entryEffectLife( spep_18 + 0, 906, 118, 0x100, -1, 0, 50, 2 ); setEffShake( spep_18 + 0, shuchusen11, 118, 20 ); setEffMoveKey( spep_18 + 0, shuchusen11, 50, 2 , 0 ); setEffMoveKey( spep_18 + 118, shuchusen11, 50, 2 , 0 ); setEffScaleKey( spep_18 + 0, shuchusen11, 1.56, 1.56 ); setEffScaleKey( spep_18 + 118, shuchusen11, 1.56, 1.56 ); setEffRotateKey( spep_18 + 0, shuchusen11, 180 ); setEffRotateKey( spep_18 + 118, shuchusen11, 180 ); setEffAlphaKey( spep_18 + 0, shuchusen11, 255 ); setEffAlphaKey( spep_18 + 118, shuchusen11, 255 ); --爆発 SE055 = playSe( spep_18 + 0, 1159 ); setSeVolumeByWorkId( spep_18 + 0, SE055, 77 ); SE056 = playSe( spep_18 + 0, 1023 ); -- ** ダメージ表示 ** -- dealDamage( spep_18 + 10 ); endPhase( spep_18 + 110 ); end