--1021620:亀仙人_よいこ眠眠拳 --sp_effect_a2_00152 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156818 ;-- 左手のアップ SP_02= 156819 ;-- 右手のアップ SP_03= 156820 ;-- 正面構図でゆらゆら SP_04= 156821 ;-- もや1 前面 SP_05= 156822 ;-- もや1 背面 SP_06= 156823 ;-- 黒バックに手1 SP_07= 156824 ;-- もや2 前面 SP_08= 156825 ;-- もや2 背面 SP_09= 156826 ;-- 黒バックに手2 SP_10= 156827 ;-- もやが晴れてダウン 前面 SP_11= 156828 ;-- もやが晴れてダウン 背面 SP_12= 156829 ;-- 気をためる SP_13= 156831 ;-- 気を発射する SP_14= 156832 ;-- フィニッシュ --エフェクト(てき方) SP_01x= 156818 ;-- 左手のアップ SP_02x= 156819 ;-- 右手のアップ SP_03x= 156820 ;-- 正面構図でゆらゆら SP_04x= 156821 ;-- もや1 前面 SP_05x= 156822 ;-- もや1 背面 SP_06x= 156823 ;-- 黒バックに手1 SP_07x= 156824 ;-- もや2 前面 SP_08x= 156825 ;-- もや2 背面 SP_09x= 156826 ;-- 黒バックに手2 SP_10x= 156827 ;-- もやが晴れてダウン 前面 SP_11x= 156828 ;-- もやが晴れてダウン 背面 SP_12x= 156830 ;-- 気をためる (敵) SP_13x= 156831 ;-- 気を発射する SP_14x= 156878 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 左手のアップ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- left_hand = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, left_hand, 0, 0, 0 ); setEffMoveKey( spep_0 + 58, left_hand, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, left_hand, 1.0, 1.0 ); setEffScaleKey( spep_0 + 58, left_hand, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, left_hand, 0 ); setEffRotateKey( spep_0 + 58, left_hand, 0 ); setEffAlphaKey( spep_0 + 0, left_hand, 255 ); setEffAlphaKey( spep_0 + 56, left_hand, 255 ); setEffAlphaKey( spep_0 + 57, left_hand, 255 ); setEffAlphaKey( spep_0 + 58, left_hand, 0 ); --SE --左手あげる SE001 = playSe( spep_0 + 0, 1278 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); stopSe( spep_0 + 26, SE001, 20 ); SE002 = playSe( spep_0 + 0, 1117 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 10, 1 ); stopSe( spep_0 + 20, SE002, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+56; ------------------------------------------------------ -- 右手のアップ ------------------------------------------------------ -- ** エフェクト等 ** -- right_hand = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, right_hand, 0, 0, 0 ); setEffMoveKey( spep_1 + 58, right_hand, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, right_hand, 1.0, 1.0 ); setEffScaleKey( spep_1 + 58, right_hand, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, right_hand, 0 ); setEffRotateKey( spep_1 + 58, right_hand, 0 ); setEffAlphaKey( spep_1 + 0, right_hand, 255 ); setEffAlphaKey( spep_1 + 56, right_hand, 255 ); setEffAlphaKey( spep_1 + 57, right_hand, 255 ); setEffAlphaKey( spep_1 + 58, right_hand, 0 ); --SE --右手あげる SE003 = playSe( spep_1 + 0, 1278 ); setSeVolumeByWorkId( spep_1 + 0, SE003, 0 ); setSeVolumeByWorkId( spep_1 + 1, SE003, 7.9 ); setSeVolumeByWorkId( spep_1 + 2, SE003, 15.8 ); setSeVolumeByWorkId( spep_1 + 3, SE003, 23.7 ); setSeVolumeByWorkId( spep_1 + 4, SE003, 31.6 ); setSeVolumeByWorkId( spep_1 + 5, SE003, 39.5 ); setSeVolumeByWorkId( spep_1 + 6, SE003, 47.4 ); setSeVolumeByWorkId( spep_1 + 7, SE003, 55.3 ); setSeVolumeByWorkId( spep_1 + 8, SE003, 63.2 ); setSeVolumeByWorkId( spep_1 + 9, SE003, 71.1 ); setSeVolumeByWorkId( spep_1 + 10, SE003, 79 ); setStartTimeMs( SE003, 133 ); stopSe( spep_1 + 30, SE003, 40 ); SE006 = playSe( spep_1 + 2, 1117 ); setSeVolumeByWorkId( spep_1 + 2, SE006, 78 ); stopSe( spep_1 + 22, SE006, 50 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- 正面構図でゆらゆら ------------------------------------------------------ -- ** エフェクト等 ** -- yura = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, yura, 0, 0, 0 ); setEffMoveKey( spep_2 + 118, yura, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, yura, 1.0, 1.0 ); setEffScaleKey( spep_2 + 118, yura, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, yura, 0 ); setEffRotateKey( spep_2 + 118, yura, 0 ); setEffAlphaKey( spep_2 + 0, yura, 255 ); setEffAlphaKey( spep_2 + 116, yura, 255 ); setEffAlphaKey( spep_2 + 117, yura, 255 ); setEffAlphaKey( spep_2 + 118, yura, 0 ); --SE --こもりうた(前半) SE007 = playSe( spep_2 + 0, 1308 ); setSeVolumeByWorkId( spep_2 + 0, SE007, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE007, 7.1 ); setSeVolumeByWorkId( spep_2 + 2, SE007, 14.2 ); setSeVolumeByWorkId( spep_2 + 3, SE007, 21.3 ); setSeVolumeByWorkId( spep_2 + 4, SE007, 28.4 ); setSeVolumeByWorkId( spep_2 + 5, SE007, 35.5 ); setSeVolumeByWorkId( spep_2 + 6, SE007, 42.6 ); setSeVolumeByWorkId( spep_2 + 7, SE007, 49.7 ); setSeVolumeByWorkId( spep_2 + 8, SE007, 56.8 ); setSeVolumeByWorkId( spep_2 + 9, SE007, 63.9 ); setSeVolumeByWorkId( spep_2 + 10, SE007, 71 ); setSeVolumeByWorkId( spep_2 + 11, SE007, 78.1 ); setSeVolumeByWorkId( spep_2 + 12, SE007, 85.2 ); setSeVolumeByWorkId( spep_2 + 13, SE007, 92.3 ); SE004 = playSe( spep_2 + 2, 1315 ,"",0.7); setSeVolumeByWorkId( spep_2 + 2, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 3, SE004, 23.6 ); setSeVolumeByWorkId( spep_2 + 4, SE004, 47.2 ); setSeVolumeByWorkId( spep_2 + 5, SE004, 70.8 ); setSeVolumeByWorkId( spep_2 + 6, SE004, 94.4 ); setSeVolumeByWorkId( spep_2 + 7, SE004, 118 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 141 ); setStartTimeMs( SE004, 1000 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_2 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE008 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_2 + 104, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限Z用に修正(2021/02/02) if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- --こもりうた(前半) stopSe( spep_3 + 10, SE004, 0 ); stopSe( spep_3 + 10, SE007, 0 ); --playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- もや1 ------------------------------------------------------ -- ** エフェクト等 ** -- moya1_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, moya1_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, moya1_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, moya1_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, moya1_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, moya1_f, 0 ); setEffRotateKey( spep_4 + 68, moya1_f, 0 ); setEffAlphaKey( spep_4 + 0, moya1_f, 255 ); setEffAlphaKey( spep_4 + 66, moya1_f, 255 ); setEffAlphaKey( spep_4 + 67, moya1_f, 255 ); setEffAlphaKey( spep_4 + 68, moya1_f, 0 ); -- ** エフェクト等 ** -- moya1_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, moya1_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, moya1_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, moya1_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, moya1_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, moya1_b, 0 ); setEffRotateKey( spep_4 + 68, moya1_b, 0 ); setEffAlphaKey( spep_4 + 0, moya1_b, 255 ); setEffAlphaKey( spep_4 + 66, moya1_b, 255 ); setEffAlphaKey( spep_4 + 67, moya1_b, 255 ); setEffAlphaKey( spep_4 + 68, moya1_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 117 ); setMoveKey( spep_4 + 0, 1, 1.9, -14.4 , 0 ); setMoveKey( spep_4 + 2, 1, 2, -14.4 , 0 ); setMoveKey( spep_4 + 4, 1, 1.9, -14.3 , 0 ); setMoveKey( spep_4 + 6, 1, 1.9, -14.2 , 0 ); setMoveKey( spep_4 + 8, 1, 2, -14.1 , 0 ); setMoveKey( spep_4 + 10, 1, 1.9, -14.1 , 0 ); setMoveKey( spep_4 + 12, 1, 1.9, -14 , 0 ); setMoveKey( spep_4 + 14, 1, 1.9, -13.9 , 0 ); setMoveKey( spep_4 + 16, 1, 1.9, -13.9 , 0 ); setMoveKey( spep_4 + 18, 1, 1.9, -13.8 , 0 ); setMoveKey( spep_4 + 20, 1, 1.9, -13.8 , 0 ); setMoveKey( spep_4 + 22, 1, 2, -13.8 , 0 ); setMoveKey( spep_4 + 24, 1, 2, -13.8 , 0 ); setMoveKey( spep_4 + 26, 1, 2.1, -13.7 , 0 ); setMoveKey( spep_4 + 28, 1, 2.1, -13.8 , 0 ); setMoveKey( spep_4 + 30, 1, 2.2, -13.8 , 0 ); setMoveKey( spep_4 + 32, 1, 2.2, -13.7 , 0 ); setMoveKey( spep_4 + 34, 1, 2.3, -13.7 , 0 ); setMoveKey( spep_4 + 36, 1, 2.3, -13.7 , 0 ); setMoveKey( spep_4 + 38, 1, 2.4, -13.7 , 0 ); setMoveKey( spep_4 + 40, 1, 2.4, -13.7 , 0 ); setMoveKey( spep_4 + 42, 1, 2.5, -13.7 , 0 ); setMoveKey( spep_4 + 44, 1, 2.6, -13.6 , 0 ); setMoveKey( spep_4 + 46, 1, 2.5, -13.6 , 0 ); setMoveKey( spep_4 + 50, 1, 2.5, -13.6 , 0 ); setMoveKey( spep_4 + 52, 1, 2.5, -13.5 , 0 ); setMoveKey( spep_4 + 54, 1, 2.5, -13.4 , 0 ); setMoveKey( spep_4 + 56, 1, 2.4, -13.4 , 0 ); setMoveKey( spep_4 + 58, 1, 2.4, -13.4 , 0 ); setMoveKey( spep_4 + 60, 1, 2.4, -13.3 , 0 ); setMoveKey( spep_4 + 66, 1, 2.4, -13.3 , 0 ); setMoveKey( spep_4 + 68, 1, 2.3, -13.2 , 0 ); setScaleKey( spep_4 + 0, 1, 2.31, 2.31 ); setScaleKey( spep_4 + 2, 1, 2.27, 2.27 ); setScaleKey( spep_4 + 4, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 6, 1, 2.18, 2.18 ); setScaleKey( spep_4 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 10, 1, 2.1, 2.1 ); setScaleKey( spep_4 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_4 + 14, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 16, 1, 1.97, 1.97 ); setScaleKey( spep_4 + 18, 1, 1.92, 1.92 ); setScaleKey( spep_4 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_4 + 22, 1, 1.98, 1.98 ); setScaleKey( spep_4 + 24, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 26, 1, 2.03, 2.03 ); setScaleKey( spep_4 + 28, 1, 2.06, 2.06 ); setScaleKey( spep_4 + 30, 1, 2.09, 2.09 ); setScaleKey( spep_4 + 32, 1, 2.11, 2.11 ); setScaleKey( spep_4 + 34, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 36, 1, 2.17, 2.17 ); setScaleKey( spep_4 + 38, 1, 2.19, 2.19 ); setScaleKey( spep_4 + 40, 1, 2.22, 2.22 ); setScaleKey( spep_4 + 42, 1, 2.25, 2.25 ); setScaleKey( spep_4 + 44, 1, 2.27, 2.27 ); setScaleKey( spep_4 + 46, 1, 2.25, 2.25 ); setScaleKey( spep_4 + 48, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 50, 1, 2.21, 2.21 ); setScaleKey( spep_4 + 52, 1, 2.19, 2.19 ); setScaleKey( spep_4 + 54, 1, 2.16, 2.16 ); setScaleKey( spep_4 + 56, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 58, 1, 2.12, 2.12 ); setScaleKey( spep_4 + 60, 1, 2.1, 2.1 ); setScaleKey( spep_4 + 62, 1, 2.07, 2.07 ); setScaleKey( spep_4 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_4 + 66, 1, 2.03, 2.03 ); setScaleKey( spep_4 + 68, 1, 2.01, 2.01 ); setRotateKey( spep_4 + 0, 1, 4.8 ); setRotateKey( spep_4 + 2, 1, 4 ); setRotateKey( spep_4 + 4, 1, 3 ); setRotateKey( spep_4 + 6, 1, 2 ); setRotateKey( spep_4 + 8, 1, 1 ); setRotateKey( spep_4 + 10, 1, 0 ); setRotateKey( spep_4 + 12, 1, -1.1 ); setRotateKey( spep_4 + 14, 1, -2.1 ); setRotateKey( spep_4 + 16, 1, -3.1 ); setRotateKey( spep_4 + 18, 1, -4.1 ); setRotateKey( spep_4 + 20, 1, -4.9 ); setRotateKey( spep_4 + 22, 1, -5.7 ); setRotateKey( spep_4 + 24, 1, -6.6 ); setRotateKey( spep_4 + 26, 1, -7.4 ); setRotateKey( spep_4 + 28, 1, -8.3 ); setRotateKey( spep_4 + 30, 1, -9.1 ); setRotateKey( spep_4 + 32, 1, -10 ); setRotateKey( spep_4 + 34, 1, -10.8 ); setRotateKey( spep_4 + 36, 1, -11.6 ); setRotateKey( spep_4 + 38, 1, -12.5 ); setRotateKey( spep_4 + 40, 1, -13.3 ); setRotateKey( spep_4 + 42, 1, -14.2 ); setRotateKey( spep_4 + 44, 1, -15 ); setRotateKey( spep_4 + 46, 1, -15.4 ); setRotateKey( spep_4 + 48, 1, -15.9 ); setRotateKey( spep_4 + 50, 1, -16.3 ); setRotateKey( spep_4 + 52, 1, -16.7 ); setRotateKey( spep_4 + 54, 1, -17.1 ); setRotateKey( spep_4 + 56, 1, -17.6 ); setRotateKey( spep_4 + 58, 1, -18 ); setRotateKey( spep_4 + 60, 1, -18.4 ); setRotateKey( spep_4 + 62, 1, -18.8 ); setRotateKey( spep_4 + 64, 1, -19.2 ); setRotateKey( spep_4 + 66, 1, -19.7 ); setRotateKey( spep_4 + 68, 1, -20.1 ); --SE --こもりうた(後半) SE010 = playSe( spep_4 + 0, 1308 ); setSeVolumeByWorkId( spep_4 + 0, SE010, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE010, 9 ); setSeVolumeByWorkId( spep_4 + 2, SE010, 18 ); setSeVolumeByWorkId( spep_4 + 3, SE010, 27 ); setSeVolumeByWorkId( spep_4 + 4, SE010, 36 ); setSeVolumeByWorkId( spep_4 + 5, SE010, 45 ); setSeVolumeByWorkId( spep_4 + 6, SE010, 54 ); setSeVolumeByWorkId( spep_4 + 7, SE010, 63 ); setSeVolumeByWorkId( spep_4 + 8, SE010, 72 ); setSeVolumeByWorkId( spep_4 + 9, SE010, 81 ); setSeVolumeByWorkId( spep_4 + 10, SE010, 90 ); setSeVolumeByWorkId( spep_4 + 11, SE010, 99 ); setSeVolumeByWorkId( spep_4 + 12, SE010, 108 ); setSeVolumeByWorkId( spep_4 + 13, SE010, 117 ); setSeVolumeByWorkId( spep_4 + 14, SE010, 126 ); SE005 = playSe( spep_4 + 10, 1315,"",0.7 ); setSeVolumeByWorkId( spep_4 + 10, SE005, 0 ); setSeVolumeByWorkId( spep_4 + 11, SE005, 79.1 ); setSeVolumeByWorkId( spep_4 + 12, SE005, 158.2 ); setSeVolumeByWorkId( spep_4 + 13, SE005, 237.3 ); setSeVolumeByWorkId( spep_4 + 14, SE005, 316 ); setStartTimeMs( SE005, 4617 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+68; ------------------------------------------------------ -- 黒バックに手1 ------------------------------------------------------ -- ** エフェクト等 ** -- hand = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hand, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, hand, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hand, 1.0, 1.0 ); setEffScaleKey( spep_5 + 86, hand, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hand, 0 ); setEffRotateKey( spep_5 + 86, hand, 0 ); setEffAlphaKey( spep_5 + 0, hand, 255 ); setEffAlphaKey( spep_5 + 84, hand, 255 ); setEffAlphaKey( spep_5 + 85, hand, 255 ); setEffAlphaKey( spep_5 + 86, hand, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+86; ------------------------------------------------------ -- もや2 ------------------------------------------------------ -- ** エフェクト等 ** -- moya1_f = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, moya1_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 70, moya1_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, moya1_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, moya1_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, moya1_f, 0 ); setEffRotateKey( spep_6 + 70, moya1_f, 0 ); setEffAlphaKey( spep_6 + 0, moya1_f, 255 ); setEffAlphaKey( spep_6 + 68, moya1_f, 255 ); setEffAlphaKey( spep_6 + 69, moya1_f, 255 ); setEffAlphaKey( spep_6 + 70, moya1_f, 0 ); -- ** エフェクト等 ** -- moya1_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, moya1_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 70, moya1_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, moya1_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, moya1_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, moya1_b, 0 ); setEffRotateKey( spep_6 + 70, moya1_b, 0 ); setEffAlphaKey( spep_6 + 0, moya1_b, 255 ); setEffAlphaKey( spep_6 + 68, moya1_b, 255 ); setEffAlphaKey( spep_6 + 69, moya1_b, 255 ); setEffAlphaKey( spep_6 + 70, moya1_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 70, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -29.8, 25.1 , 0 ); setMoveKey( spep_6 + 2, 1, -29.8, 25.2 , 0 ); setMoveKey( spep_6 + 4, 1, -29.8, 25.2 , 0 ); setMoveKey( spep_6 + 6, 1, -29.9, 25.2 , 0 ); setMoveKey( spep_6 + 14, 1, -29.9, 25.2 , 0 ); setMoveKey( spep_6 + 16, 1, -29.9, 25.3 , 0 ); setMoveKey( spep_6 + 18, 1, -30, 25.3 , 0 ); setMoveKey( spep_6 + 28, 1, -30, 25.3 , 0 ); setMoveKey( spep_6 + 30, 1, -30.1, 25.2 , 0 ); setMoveKey( spep_6 + 40, 1, -30.1, 25.2 , 0 ); setMoveKey( spep_6 + 42, 1, -30.2, 25.2 , 0 ); setMoveKey( spep_6 + 50, 1, -30.2, 25.2 , 0 ); setMoveKey( spep_6 + 52, 1, -30.2, 25.3 , 0 ); setMoveKey( spep_6 + 56, 1, -30.2, 25.3 , 0 ); setMoveKey( spep_6 + 58, 1, -30.3, 25.3 , 0 ); setMoveKey( spep_6 + 60, 1, -30.3, 25.3 , 0 ); setMoveKey( spep_6 + 62, 1, -30.3, 25.4 , 0 ); setMoveKey( spep_6 + 70, 1, -30.3, 25.4 , 0 ); setScaleKey( spep_6 + 0, 1, 2.19, 2.19 ); setScaleKey( spep_6 + 2, 1, 2.16, 2.16 ); setScaleKey( spep_6 + 4, 1, 2.14, 2.14 ); setScaleKey( spep_6 + 6, 1, 2.11, 2.11 ); setScaleKey( spep_6 + 8, 1, 2.09, 2.09 ); setScaleKey( spep_6 + 10, 1, 2.07, 2.07 ); setScaleKey( spep_6 + 12, 1, 2.04, 2.04 ); setScaleKey( spep_6 + 14, 1, 2.02, 2.02 ); setScaleKey( spep_6 + 16, 1, 1.99, 1.99 ); setScaleKey( spep_6 + 18, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_6 + 22, 1, 1.96, 1.96 ); setScaleKey( spep_6 + 24, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_6 + 28, 1, 1.99, 1.99 ); setScaleKey( spep_6 + 30, 1, 2, 2 ); setScaleKey( spep_6 + 32, 1, 2.01, 2.01 ); setScaleKey( spep_6 + 34, 1, 2.02, 2.02 ); setScaleKey( spep_6 + 36, 1, 2.03, 2.03 ); setScaleKey( spep_6 + 38, 1, 2.04, 2.04 ); setScaleKey( spep_6 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_6 + 42, 1, 2.06, 2.06 ); setScaleKey( spep_6 + 44, 1, 2.07, 2.07 ); setScaleKey( spep_6 + 46, 1, 2.08, 2.08 ); setScaleKey( spep_6 + 48, 1, 2.05, 2.05 ); setScaleKey( spep_6 + 50, 1, 2.03, 2.03 ); setScaleKey( spep_6 + 52, 1, 2, 2 ); setScaleKey( spep_6 + 54, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 56, 1, 1.95, 1.95 ); setScaleKey( spep_6 + 58, 1, 1.92, 1.92 ); setScaleKey( spep_6 + 60, 1, 1.9, 1.9 ); setScaleKey( spep_6 + 62, 1, 1.87, 1.87 ); setScaleKey( spep_6 + 64, 1, 1.84, 1.84 ); setScaleKey( spep_6 + 66, 1, 1.82, 1.82 ); setScaleKey( spep_6 + 68, 1, 1.79, 1.79 ); setScaleKey( spep_6 + 70, 1, 1.76, 1.76 ); setRotateKey( spep_6 + 0, 1, -50.2 ); setRotateKey( spep_6 + 2, 1, -49.5 ); setRotateKey( spep_6 + 4, 1, -48.7 ); setRotateKey( spep_6 + 6, 1, -48 ); setRotateKey( spep_6 + 8, 1, -47.2 ); setRotateKey( spep_6 + 10, 1, -46.5 ); setRotateKey( spep_6 + 12, 1, -45.7 ); setRotateKey( spep_6 + 14, 1, -45 ); setRotateKey( spep_6 + 16, 1, -44.2 ); setRotateKey( spep_6 + 18, 1, -43.5 ); setRotateKey( spep_6 + 20, 1, -42.8 ); setRotateKey( spep_6 + 22, 1, -42 ); setRotateKey( spep_6 + 24, 1, -41.2 ); setRotateKey( spep_6 + 26, 1, -40.4 ); setRotateKey( spep_6 + 28, 1, -39.6 ); setRotateKey( spep_6 + 30, 1, -38.8 ); setRotateKey( spep_6 + 32, 1, -38 ); setRotateKey( spep_6 + 34, 1, -37.2 ); setRotateKey( spep_6 + 36, 1, -36.4 ); setRotateKey( spep_6 + 38, 1, -35.6 ); setRotateKey( spep_6 + 40, 1, -34.9 ); setRotateKey( spep_6 + 42, 1, -34.1 ); setRotateKey( spep_6 + 44, 1, -33.3 ); setRotateKey( spep_6 + 46, 1, -32.5 ); setRotateKey( spep_6 + 48, 1, -31.9 ); setRotateKey( spep_6 + 50, 1, -31.4 ); setRotateKey( spep_6 + 52, 1, -30.8 ); setRotateKey( spep_6 + 54, 1, -30.3 ); setRotateKey( spep_6 + 56, 1, -29.7 ); setRotateKey( spep_6 + 58, 1, -29.1 ); setRotateKey( spep_6 + 60, 1, -28.6 ); setRotateKey( spep_6 + 62, 1, -28 ); setRotateKey( spep_6 + 64, 1, -27.5 ); setRotateKey( spep_6 + 66, 1, -26.9 ); setRotateKey( spep_6 + 68, 1, -26.4 ); setRotateKey( spep_6 + 70, 1, -25.8 ); --こもりうた(後半) stopSe( spep_6 + 4, SE005, 70 ); SE011 = playSe( spep_6 + 0, 1315,"",0.7 ); setSeVolumeByWorkId( spep_6 + 0, SE011, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE011, 62.8 ); setSeVolumeByWorkId( spep_6 + 2, SE011, 125.6 ); setSeVolumeByWorkId( spep_6 + 3, SE011, 188.4 ); setSeVolumeByWorkId( spep_6 + 4, SE011, 251 ); setStartTimeMs( SE011, 1033 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+68; ------------------------------------------------------ -- 黒バックに手2 ------------------------------------------------------ -- ** エフェクト等 ** -- hand2 = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hand2, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, hand2, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hand2, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, hand2, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hand2, 0 ); setEffRotateKey( spep_7 + 56, hand2, 0 ); setEffAlphaKey( spep_7 + 0, hand2, 255 ); setEffAlphaKey( spep_7 + 54, hand2, 255 ); setEffAlphaKey( spep_7 + 55, hand2, 255 ); setEffAlphaKey( spep_7 + 56, hand2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8=spep_7+56; ------------------------------------------------------ -- もやが晴れてダウン ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_8 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 56, down_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, down_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, down_f, 0 ); setEffRotateKey( spep_8 + 56, down_f, 0 ); setEffAlphaKey( spep_8 + 0, down_f, 255 ); setEffAlphaKey( spep_8 + 54, down_f, 255 ); setEffAlphaKey( spep_8 + 55, down_f, 255 ); setEffAlphaKey( spep_8 + 56, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_8 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 56, down_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, down_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, down_b, 0 ); setEffRotateKey( spep_8 + 56, down_b, 0 ); setEffAlphaKey( spep_8 + 0, down_b, 255 ); setEffAlphaKey( spep_8 + 54, down_b, 255 ); setEffAlphaKey( spep_8 + 55, down_b, 255 ); setEffAlphaKey( spep_8 + 56, down_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 56, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); changeAnime( spep_8-3 + 46, 1, 5 ); setMoveKey( spep_8 + 0, 1, -35.6, -48.5 , 0 ); --setMoveKey( spep_8-3 + 2, 1, -38.1, -48.3 , 0 ); setMoveKey( spep_8-3 + 4, 1, -40.4, -48.6 , 0 ); setMoveKey( spep_8-3 + 6, 1, -42.6, -48.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -44.8, -49.1 , 0 ); setMoveKey( spep_8-3 + 10, 1, -47, -49.4 , 0 ); setMoveKey( spep_8-3 + 12, 1, -49.3, -49.8 , 0 ); setMoveKey( spep_8-3 + 14, 1, -51.5, -50.1 , 0 ); setMoveKey( spep_8-3 + 16, 1, -53.7, -50.5 , 0 ); setMoveKey( spep_8-3 + 18, 1, -55.9, -50.9 , 0 ); setMoveKey( spep_8-3 + 20, 1, -58.1, -51.3 , 0 ); setMoveKey( spep_8-3 + 22, 1, -54.5, -50.6 , 0 ); setMoveKey( spep_8-3 + 24, 1, -50.9, -50 , 0 ); setMoveKey( spep_8-3 + 26, 1, -47.4, -49.5 , 0 ); setMoveKey( spep_8-3 + 28, 1, -43.8, -49 , 0 ); setMoveKey( spep_8-3 + 30, 1, -40.2, -48.5 , 0 ); setMoveKey( spep_8-3 + 32, 1, -36.6, -48.1 , 0 ); setMoveKey( spep_8-3 + 34, 1, -32.9, -47.8 , 0 ); setMoveKey( spep_8-3 + 36, 1, -29.3, -47.5 , 0 ); setMoveKey( spep_8-3 + 38, 1, -25.7, -47.2 , 0 ); setMoveKey( spep_8-3 + 40, 1, -22.1, -47.1 , 0 ); setMoveKey( spep_8-3 + 42, 1, -18.4, -46.9 , 0 ); setMoveKey( spep_8-3 + 45, 1, -14.8, -46.8 , 0 ); setMoveKey( spep_8-3 + 46, 1, 1.3, -221.9 , 0 ); setMoveKey( spep_8-3 + 48, 1, 1.3, -216.3 , 0 ); setMoveKey( spep_8-3 + 50, 1, 1.3, -231.9 , 0 ); setMoveKey( spep_8-3 + 52, 1, 1.3, -228.6 , 0 ); setMoveKey( spep_8-3 + 54, 1, 1.3, -237.5 , 0 ); setMoveKey( spep_8 + 56, 1, 1.3, -237.5 , 0 ); setScaleKey( spep_8 + 0, 1, 1.86, 1.86 ); setScaleKey( spep_8-3 + 45, 1, 1.86, 1.86 ); setScaleKey( spep_8-3 + 46, 1, 1.7, 1.7 ); setScaleKey( spep_8-3 + 48, 1, 1.71, 1.71 ); setScaleKey( spep_8 + 56, 1, 1.71, 1.71 ); setRotateKey( spep_8 + 0, 1, -50.2 ); --setRotateKey( spep_8-3 + 2, 1, -50.7 ); setRotateKey( spep_8-3 + 4, 1, -51.2 ); setRotateKey( spep_8-3 + 6, 1, -51.7 ); setRotateKey( spep_8-3 + 8, 1, -52.2 ); setRotateKey( spep_8-3 + 10, 1, -52.7 ); setRotateKey( spep_8-3 + 12, 1, -53.2 ); setRotateKey( spep_8-3 + 14, 1, -53.7 ); setRotateKey( spep_8-3 + 16, 1, -54.2 ); setRotateKey( spep_8-3 + 18, 1, -54.7 ); setRotateKey( spep_8-3 + 20, 1, -55.2 ); setRotateKey( spep_8-3 + 22, 1, -54.4 ); setRotateKey( spep_8-3 + 24, 1, -53.6 ); setRotateKey( spep_8-3 + 26, 1, -52.8 ); setRotateKey( spep_8-3 + 28, 1, -52 ); setRotateKey( spep_8-3 + 30, 1, -51.2 ); setRotateKey( spep_8-3 + 32, 1, -50.4 ); setRotateKey( spep_8-3 + 34, 1, -49.6 ); setRotateKey( spep_8-3 + 36, 1, -48.7 ); setRotateKey( spep_8-3 + 38, 1, -47.9 ); setRotateKey( spep_8-3 + 40, 1, -47.1 ); setRotateKey( spep_8-3 + 42, 1, -46.3 ); setRotateKey( spep_8-3 + 45, 1, -45.5 ); setRotateKey( spep_8-3 + 46, 1, 38.8 ); setRotateKey( spep_8 + 56, 1, 38.8 ); --SE --こもりうた(後半) stopSe( spep_8 + 10, SE010, 64 ); --敵倒れる SE012 = playSe( spep_8 + 44, 1192 ); setSeVolumeByWorkId( spep_8 + 44, SE012, 141 ); SE013 = playSe( spep_8 + 44, 1014 ); setSeVolumeByWorkId( spep_8 + 44, SE013, 81 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9=spep_8+56; ------------------------------------------------------ -- 気をためる ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_9 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_9 + 86, tame, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_9 + 86, tame, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame, 0 ); setEffRotateKey( spep_9 + 86, tame, 0 ); setEffAlphaKey( spep_9 + 0, tame, 255 ); setEffAlphaKey( spep_9 + 84, tame, 255 ); setEffAlphaKey( spep_9 + 85, tame, 255 ); setEffAlphaKey( spep_9 + 86, tame, 0 ); --SE --こもりうた(後半) stopSe( spep_9 + 30, SE011, 0 ); --歩く SE015 = playSe( spep_9 + 30, 1107 ); SE017 = playSe( spep_9 + 62, 1108 ); --気弾溜める SE016 = playSe( spep_9 + 44, 1307 ); setSeVolumeByWorkId( spep_9 + 44, SE016, 251 ); setPitch( spep_9 + 44, SE016, -100 ); setTimeStretch( SE016, 0.93, 10, 1 ); SE014 = playSe( spep_9 + 50, 1222 ); setSeVolumeByWorkId( spep_9 + 50, SE014, 0 ); setSeVolumeByWorkId( spep_9 + 51, SE014, 6.3 ); setSeVolumeByWorkId( spep_9 + 52, SE014, 12.6 ); setSeVolumeByWorkId( spep_9 + 53, SE014, 18.9 ); setSeVolumeByWorkId( spep_9 + 54, SE014, 25.2 ); setSeVolumeByWorkId( spep_9 + 55, SE014, 31.5 ); setSeVolumeByWorkId( spep_9 + 56, SE014, 37.8 ); setSeVolumeByWorkId( spep_9 + 57, SE014, 44.1 ); setSeVolumeByWorkId( spep_9 + 58, SE014, 50.4 ); setSeVolumeByWorkId( spep_9 + 59, SE014, 56.7 ); setSeVolumeByWorkId( spep_9 + 60, SE014, 63 ); setSeVolumeByWorkId( spep_9 + 61, SE014, 69.3 ); setSeVolumeByWorkId( spep_9 + 62, SE014, 76 ); setStartTimeMs( SE014, 450 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_10=spep_9+86; ------------------------------------------------------ -- 気を発射する ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_10 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, beam, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, beam, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, beam, 0 ); setEffRotateKey( spep_10 + 56, beam, 0 ); setEffAlphaKey( spep_10 + 0, beam, 255 ); setEffAlphaKey( spep_10 + 54, beam, 255 ); setEffAlphaKey( spep_10 + 55, beam, 255 ); setEffAlphaKey( spep_10 + 56, beam, 0 ); --SE --腕前へ SE018 = playSe( spep_10 + 0, 1004 ); setSeVolumeByWorkId( spep_10 + 0, SE018, 72 ); --気弾発射 SE019 = playSe( spep_10 + 48, 1312 ); setSeVolumeByWorkId( spep_10 + 48, SE019, 141 ); SE020 = playSe( spep_10 + 48, 1264 ); setPitch( spep_10 + 48, SE020, 500 ); setTimeStretch( SE020, 1.33, 10, 1 ); SE021 = playSe( spep_10 + 48, 1114 ); setSeVolumeByWorkId( spep_10 + 48, SE021, 112 ); --黒フェード entryFade( spep_10 + 28, 10, 2, 0, 0, 0, 0, 255 ); --black fade -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 69, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_11=spep_10+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_11 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_11 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_11 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish, 0 ); setEffRotateKey( spep_11 + 120, finish, 0 ); setEffAlphaKey( spep_11 + 0, finish, 255 ); setEffAlphaKey( spep_11 + 120, finish, 255 ); --SE --気弾発射 stopSe( spep_11 + 12, SE020, 80 ); --地割れ SE022 = playSe( spep_11 + 0, 1159 ); setSeVolumeByWorkId( spep_11 + 0, SE022, 75 ); SE023 = playSe( spep_11 + 6, 1044 ); setSeVolumeByWorkId( spep_11 + 6, SE023, 60 ); SE024 = playSe( spep_11 + 18, 1168 ); setSeVolumeByWorkId( spep_11 + 18, SE024, 75 ); stopSe( spep_11 + 58, SE024, 62 ); -- ** ダメージ表示 ** -- dealDamage( spep_11 + 10 ); endPhase( spep_11 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 左手のアップ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- left_hand = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, left_hand, 0, 0, 0 ); setEffMoveKey( spep_0 + 58, left_hand, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, left_hand, -1.0, 1.0 ); setEffScaleKey( spep_0 + 58, left_hand, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, left_hand, 0 ); setEffRotateKey( spep_0 + 58, left_hand, 0 ); setEffAlphaKey( spep_0 + 0, left_hand, 255 ); setEffAlphaKey( spep_0 + 56, left_hand, 255 ); setEffAlphaKey( spep_0 + 57, left_hand, 255 ); setEffAlphaKey( spep_0 + 58, left_hand, 0 ); --SE --左手あげる SE001 = playSe( spep_0 + 0, 1278 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); stopSe( spep_0 + 26, SE001, 20 ); SE002 = playSe( spep_0 + 0, 1117 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 10, 1 ); stopSe( spep_0 + 20, SE002, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1=spep_0+56; ------------------------------------------------------ -- 右手のアップ ------------------------------------------------------ -- ** エフェクト等 ** -- right_hand = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, right_hand, 0, 0, 0 ); setEffMoveKey( spep_1 + 58, right_hand, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, right_hand, -1.0, 1.0 ); setEffScaleKey( spep_1 + 58, right_hand, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, right_hand, 0 ); setEffRotateKey( spep_1 + 58, right_hand, 0 ); setEffAlphaKey( spep_1 + 0, right_hand, 255 ); setEffAlphaKey( spep_1 + 56, right_hand, 255 ); setEffAlphaKey( spep_1 + 57, right_hand, 255 ); setEffAlphaKey( spep_1 + 58, right_hand, 0 ); --SE --右手あげる SE003 = playSe( spep_1 + 0, 1278 ); setSeVolumeByWorkId( spep_1 + 0, SE003, 0 ); setSeVolumeByWorkId( spep_1 + 1, SE003, 7.9 ); setSeVolumeByWorkId( spep_1 + 2, SE003, 15.8 ); setSeVolumeByWorkId( spep_1 + 3, SE003, 23.7 ); setSeVolumeByWorkId( spep_1 + 4, SE003, 31.6 ); setSeVolumeByWorkId( spep_1 + 5, SE003, 39.5 ); setSeVolumeByWorkId( spep_1 + 6, SE003, 47.4 ); setSeVolumeByWorkId( spep_1 + 7, SE003, 55.3 ); setSeVolumeByWorkId( spep_1 + 8, SE003, 63.2 ); setSeVolumeByWorkId( spep_1 + 9, SE003, 71.1 ); setSeVolumeByWorkId( spep_1 + 10, SE003, 79 ); setStartTimeMs( SE003, 133 ); stopSe( spep_1 + 30, SE003, 40 ); SE006 = playSe( spep_1 + 2, 1117 ); setSeVolumeByWorkId( spep_1 + 2, SE006, 78 ); stopSe( spep_1 + 22, SE006, 50 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- 正面構図でゆらゆら ------------------------------------------------------ -- ** エフェクト等 ** -- yura = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, yura, 0, 0, 0 ); setEffMoveKey( spep_2 + 118, yura, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, yura, -1.0, 1.0 ); setEffScaleKey( spep_2 + 118, yura, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, yura, 0 ); setEffRotateKey( spep_2 + 118, yura, 0 ); setEffAlphaKey( spep_2 + 0, yura, 255 ); setEffAlphaKey( spep_2 + 116, yura, 255 ); setEffAlphaKey( spep_2 + 117, yura, 255 ); setEffAlphaKey( spep_2 + 118, yura, 0 ); --SE --こもりうた(前半) SE007 = playSe( spep_2 + 0, 1308 ); setSeVolumeByWorkId( spep_2 + 0, SE007, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE007, 7.1 ); setSeVolumeByWorkId( spep_2 + 2, SE007, 14.2 ); setSeVolumeByWorkId( spep_2 + 3, SE007, 21.3 ); setSeVolumeByWorkId( spep_2 + 4, SE007, 28.4 ); setSeVolumeByWorkId( spep_2 + 5, SE007, 35.5 ); setSeVolumeByWorkId( spep_2 + 6, SE007, 42.6 ); setSeVolumeByWorkId( spep_2 + 7, SE007, 49.7 ); setSeVolumeByWorkId( spep_2 + 8, SE007, 56.8 ); setSeVolumeByWorkId( spep_2 + 9, SE007, 63.9 ); setSeVolumeByWorkId( spep_2 + 10, SE007, 71 ); setSeVolumeByWorkId( spep_2 + 11, SE007, 78.1 ); setSeVolumeByWorkId( spep_2 + 12, SE007, 85.2 ); setSeVolumeByWorkId( spep_2 + 13, SE007, 92.3 ); SE004 = playSe( spep_2 + 2, 1315 ,"",0.7); setSeVolumeByWorkId( spep_2 + 2, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 3, SE004, 23.6 ); setSeVolumeByWorkId( spep_2 + 4, SE004, 47.2 ); setSeVolumeByWorkId( spep_2 + 5, SE004, 70.8 ); setSeVolumeByWorkId( spep_2 + 6, SE004, 94.4 ); setSeVolumeByWorkId( spep_2 + 7, SE004, 118 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 141 ); setStartTimeMs( SE004, 1000 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --顔カットインのタイミング指定 spep_x=spep_2 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE008 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_2 + 104, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3=spep_2+118; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え]] --極限Z用に修正(2021/02/02) if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 86, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 86, shuchusen, 255 ); -- ** 音 ** -- --こもりうた(前半) stopSe( spep_3 + 10, SE004, 0 ); stopSe( spep_3 + 10, SE007, 0 ); --playSe( spep_3 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- もや1 ------------------------------------------------------ -- ** エフェクト等 ** -- moya1_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, moya1_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, moya1_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, moya1_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, moya1_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, moya1_f, 0 ); setEffRotateKey( spep_4 + 68, moya1_f, 0 ); setEffAlphaKey( spep_4 + 0, moya1_f, 255 ); setEffAlphaKey( spep_4 + 66, moya1_f, 255 ); setEffAlphaKey( spep_4 + 67, moya1_f, 255 ); setEffAlphaKey( spep_4 + 68, moya1_f, 0 ); -- ** エフェクト等 ** -- moya1_b = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, moya1_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 68, moya1_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, moya1_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 68, moya1_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, moya1_b, 0 ); setEffRotateKey( spep_4 + 68, moya1_b, 0 ); setEffAlphaKey( spep_4 + 0, moya1_b, 255 ); setEffAlphaKey( spep_4 + 66, moya1_b, 255 ); setEffAlphaKey( spep_4 + 67, moya1_b, 255 ); setEffAlphaKey( spep_4 + 68, moya1_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 117 ); setMoveKey( spep_4 + 0, 1, 1.9, -14.4 , 0 ); setMoveKey( spep_4 + 2, 1, 2, -14.4 , 0 ); setMoveKey( spep_4 + 4, 1, 1.9, -14.3 , 0 ); setMoveKey( spep_4 + 6, 1, 1.9, -14.2 , 0 ); setMoveKey( spep_4 + 8, 1, 2, -14.1 , 0 ); setMoveKey( spep_4 + 10, 1, 1.9, -14.1 , 0 ); setMoveKey( spep_4 + 12, 1, 1.9, -14 , 0 ); setMoveKey( spep_4 + 14, 1, 1.9, -13.9 , 0 ); setMoveKey( spep_4 + 16, 1, 1.9, -13.9 , 0 ); setMoveKey( spep_4 + 18, 1, 1.9, -13.8 , 0 ); setMoveKey( spep_4 + 20, 1, 1.9, -13.8 , 0 ); setMoveKey( spep_4 + 22, 1, 2, -13.8 , 0 ); setMoveKey( spep_4 + 24, 1, 2, -13.8 , 0 ); setMoveKey( spep_4 + 26, 1, 2.1, -13.7 , 0 ); setMoveKey( spep_4 + 28, 1, 2.1, -13.8 , 0 ); setMoveKey( spep_4 + 30, 1, 2.2, -13.8 , 0 ); setMoveKey( spep_4 + 32, 1, 2.2, -13.7 , 0 ); setMoveKey( spep_4 + 34, 1, 2.3, -13.7 , 0 ); setMoveKey( spep_4 + 36, 1, 2.3, -13.7 , 0 ); setMoveKey( spep_4 + 38, 1, 2.4, -13.7 , 0 ); setMoveKey( spep_4 + 40, 1, 2.4, -13.7 , 0 ); setMoveKey( spep_4 + 42, 1, 2.5, -13.7 , 0 ); setMoveKey( spep_4 + 44, 1, 2.6, -13.6 , 0 ); setMoveKey( spep_4 + 46, 1, 2.5, -13.6 , 0 ); setMoveKey( spep_4 + 50, 1, 2.5, -13.6 , 0 ); setMoveKey( spep_4 + 52, 1, 2.5, -13.5 , 0 ); setMoveKey( spep_4 + 54, 1, 2.5, -13.4 , 0 ); setMoveKey( spep_4 + 56, 1, 2.4, -13.4 , 0 ); setMoveKey( spep_4 + 58, 1, 2.4, -13.4 , 0 ); setMoveKey( spep_4 + 60, 1, 2.4, -13.3 , 0 ); setMoveKey( spep_4 + 66, 1, 2.4, -13.3 , 0 ); setMoveKey( spep_4 + 68, 1, 2.3, -13.2 , 0 ); setScaleKey( spep_4 + 0, 1, 2.31, 2.31 ); setScaleKey( spep_4 + 2, 1, 2.27, 2.27 ); setScaleKey( spep_4 + 4, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 6, 1, 2.18, 2.18 ); setScaleKey( spep_4 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 10, 1, 2.1, 2.1 ); setScaleKey( spep_4 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_4 + 14, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 16, 1, 1.97, 1.97 ); setScaleKey( spep_4 + 18, 1, 1.92, 1.92 ); setScaleKey( spep_4 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_4 + 22, 1, 1.98, 1.98 ); setScaleKey( spep_4 + 24, 1, 2.01, 2.01 ); setScaleKey( spep_4 + 26, 1, 2.03, 2.03 ); setScaleKey( spep_4 + 28, 1, 2.06, 2.06 ); setScaleKey( spep_4 + 30, 1, 2.09, 2.09 ); setScaleKey( spep_4 + 32, 1, 2.11, 2.11 ); setScaleKey( spep_4 + 34, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 36, 1, 2.17, 2.17 ); setScaleKey( spep_4 + 38, 1, 2.19, 2.19 ); setScaleKey( spep_4 + 40, 1, 2.22, 2.22 ); setScaleKey( spep_4 + 42, 1, 2.25, 2.25 ); setScaleKey( spep_4 + 44, 1, 2.27, 2.27 ); setScaleKey( spep_4 + 46, 1, 2.25, 2.25 ); setScaleKey( spep_4 + 48, 1, 2.23, 2.23 ); setScaleKey( spep_4 + 50, 1, 2.21, 2.21 ); setScaleKey( spep_4 + 52, 1, 2.19, 2.19 ); setScaleKey( spep_4 + 54, 1, 2.16, 2.16 ); setScaleKey( spep_4 + 56, 1, 2.14, 2.14 ); setScaleKey( spep_4 + 58, 1, 2.12, 2.12 ); setScaleKey( spep_4 + 60, 1, 2.1, 2.1 ); setScaleKey( spep_4 + 62, 1, 2.07, 2.07 ); setScaleKey( spep_4 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_4 + 66, 1, 2.03, 2.03 ); setScaleKey( spep_4 + 68, 1, 2.01, 2.01 ); setRotateKey( spep_4 + 0, 1, 4.8 ); setRotateKey( spep_4 + 2, 1, 4 ); setRotateKey( spep_4 + 4, 1, 3 ); setRotateKey( spep_4 + 6, 1, 2 ); setRotateKey( spep_4 + 8, 1, 1 ); setRotateKey( spep_4 + 10, 1, 0 ); setRotateKey( spep_4 + 12, 1, -1.1 ); setRotateKey( spep_4 + 14, 1, -2.1 ); setRotateKey( spep_4 + 16, 1, -3.1 ); setRotateKey( spep_4 + 18, 1, -4.1 ); setRotateKey( spep_4 + 20, 1, -4.9 ); setRotateKey( spep_4 + 22, 1, -5.7 ); setRotateKey( spep_4 + 24, 1, -6.6 ); setRotateKey( spep_4 + 26, 1, -7.4 ); setRotateKey( spep_4 + 28, 1, -8.3 ); setRotateKey( spep_4 + 30, 1, -9.1 ); setRotateKey( spep_4 + 32, 1, -10 ); setRotateKey( spep_4 + 34, 1, -10.8 ); setRotateKey( spep_4 + 36, 1, -11.6 ); setRotateKey( spep_4 + 38, 1, -12.5 ); setRotateKey( spep_4 + 40, 1, -13.3 ); setRotateKey( spep_4 + 42, 1, -14.2 ); setRotateKey( spep_4 + 44, 1, -15 ); setRotateKey( spep_4 + 46, 1, -15.4 ); setRotateKey( spep_4 + 48, 1, -15.9 ); setRotateKey( spep_4 + 50, 1, -16.3 ); setRotateKey( spep_4 + 52, 1, -16.7 ); setRotateKey( spep_4 + 54, 1, -17.1 ); setRotateKey( spep_4 + 56, 1, -17.6 ); setRotateKey( spep_4 + 58, 1, -18 ); setRotateKey( spep_4 + 60, 1, -18.4 ); setRotateKey( spep_4 + 62, 1, -18.8 ); setRotateKey( spep_4 + 64, 1, -19.2 ); setRotateKey( spep_4 + 66, 1, -19.7 ); setRotateKey( spep_4 + 68, 1, -20.1 ); --SE --こもりうた(後半) SE010 = playSe( spep_4 + 0, 1308 ); setSeVolumeByWorkId( spep_4 + 0, SE010, 0 ); setSeVolumeByWorkId( spep_4 + 1, SE010, 9 ); setSeVolumeByWorkId( spep_4 + 2, SE010, 18 ); setSeVolumeByWorkId( spep_4 + 3, SE010, 27 ); setSeVolumeByWorkId( spep_4 + 4, SE010, 36 ); setSeVolumeByWorkId( spep_4 + 5, SE010, 45 ); setSeVolumeByWorkId( spep_4 + 6, SE010, 54 ); setSeVolumeByWorkId( spep_4 + 7, SE010, 63 ); setSeVolumeByWorkId( spep_4 + 8, SE010, 72 ); setSeVolumeByWorkId( spep_4 + 9, SE010, 81 ); setSeVolumeByWorkId( spep_4 + 10, SE010, 90 ); setSeVolumeByWorkId( spep_4 + 11, SE010, 99 ); setSeVolumeByWorkId( spep_4 + 12, SE010, 108 ); setSeVolumeByWorkId( spep_4 + 13, SE010, 117 ); setSeVolumeByWorkId( spep_4 + 14, SE010, 126 ); SE005 = playSe( spep_4 + 10, 1315,"",0.7 ); setSeVolumeByWorkId( spep_4 + 10, SE005, 0 ); setSeVolumeByWorkId( spep_4 + 11, SE005, 79.1 ); setSeVolumeByWorkId( spep_4 + 12, SE005, 158.2 ); setSeVolumeByWorkId( spep_4 + 13, SE005, 237.3 ); setSeVolumeByWorkId( spep_4 + 14, SE005, 316 ); setStartTimeMs( SE005, 4617 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_5=spep_4+68; ------------------------------------------------------ -- 黒バックに手1 ------------------------------------------------------ -- ** エフェクト等 ** -- hand = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hand, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, hand, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hand, -1.0, 1.0 ); setEffScaleKey( spep_5 + 86, hand, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hand, 0 ); setEffRotateKey( spep_5 + 86, hand, 0 ); setEffAlphaKey( spep_5 + 0, hand, 255 ); setEffAlphaKey( spep_5 + 84, hand, 255 ); setEffAlphaKey( spep_5 + 85, hand, 255 ); setEffAlphaKey( spep_5 + 86, hand, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_6=spep_5+86; ------------------------------------------------------ -- もや2 ------------------------------------------------------ -- ** エフェクト等 ** -- moya1_f = entryEffect( spep_6 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, moya1_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 70, moya1_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, moya1_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, moya1_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, moya1_f, 0 ); setEffRotateKey( spep_6 + 70, moya1_f, 0 ); setEffAlphaKey( spep_6 + 0, moya1_f, 255 ); setEffAlphaKey( spep_6 + 68, moya1_f, 255 ); setEffAlphaKey( spep_6 + 69, moya1_f, 255 ); setEffAlphaKey( spep_6 + 70, moya1_f, 0 ); -- ** エフェクト等 ** -- moya1_b = entryEffect( spep_6 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, moya1_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 70, moya1_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, moya1_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 70, moya1_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, moya1_b, 0 ); setEffRotateKey( spep_6 + 70, moya1_b, 0 ); setEffAlphaKey( spep_6 + 0, moya1_b, 255 ); setEffAlphaKey( spep_6 + 68, moya1_b, 255 ); setEffAlphaKey( spep_6 + 69, moya1_b, 255 ); setEffAlphaKey( spep_6 + 70, moya1_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 70, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -29.8, 25.1 , 0 ); setMoveKey( spep_6 + 2, 1, -29.8, 25.2 , 0 ); setMoveKey( spep_6 + 4, 1, -29.8, 25.2 , 0 ); setMoveKey( spep_6 + 6, 1, -29.9, 25.2 , 0 ); setMoveKey( spep_6 + 14, 1, -29.9, 25.2 , 0 ); setMoveKey( spep_6 + 16, 1, -29.9, 25.3 , 0 ); setMoveKey( spep_6 + 18, 1, -30, 25.3 , 0 ); setMoveKey( spep_6 + 28, 1, -30, 25.3 , 0 ); setMoveKey( spep_6 + 30, 1, -30.1, 25.2 , 0 ); setMoveKey( spep_6 + 40, 1, -30.1, 25.2 , 0 ); setMoveKey( spep_6 + 42, 1, -30.2, 25.2 , 0 ); setMoveKey( spep_6 + 50, 1, -30.2, 25.2 , 0 ); setMoveKey( spep_6 + 52, 1, -30.2, 25.3 , 0 ); setMoveKey( spep_6 + 56, 1, -30.2, 25.3 , 0 ); setMoveKey( spep_6 + 58, 1, -30.3, 25.3 , 0 ); setMoveKey( spep_6 + 60, 1, -30.3, 25.3 , 0 ); setMoveKey( spep_6 + 62, 1, -30.3, 25.4 , 0 ); setMoveKey( spep_6 + 70, 1, -30.3, 25.4 , 0 ); setScaleKey( spep_6 + 0, 1, 2.19, 2.19 ); setScaleKey( spep_6 + 2, 1, 2.16, 2.16 ); setScaleKey( spep_6 + 4, 1, 2.14, 2.14 ); setScaleKey( spep_6 + 6, 1, 2.11, 2.11 ); setScaleKey( spep_6 + 8, 1, 2.09, 2.09 ); setScaleKey( spep_6 + 10, 1, 2.07, 2.07 ); setScaleKey( spep_6 + 12, 1, 2.04, 2.04 ); setScaleKey( spep_6 + 14, 1, 2.02, 2.02 ); setScaleKey( spep_6 + 16, 1, 1.99, 1.99 ); setScaleKey( spep_6 + 18, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 20, 1, 1.95, 1.95 ); setScaleKey( spep_6 + 22, 1, 1.96, 1.96 ); setScaleKey( spep_6 + 24, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 26, 1, 1.98, 1.98 ); setScaleKey( spep_6 + 28, 1, 1.99, 1.99 ); setScaleKey( spep_6 + 30, 1, 2, 2 ); setScaleKey( spep_6 + 32, 1, 2.01, 2.01 ); setScaleKey( spep_6 + 34, 1, 2.02, 2.02 ); setScaleKey( spep_6 + 36, 1, 2.03, 2.03 ); setScaleKey( spep_6 + 38, 1, 2.04, 2.04 ); setScaleKey( spep_6 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_6 + 42, 1, 2.06, 2.06 ); setScaleKey( spep_6 + 44, 1, 2.07, 2.07 ); setScaleKey( spep_6 + 46, 1, 2.08, 2.08 ); setScaleKey( spep_6 + 48, 1, 2.05, 2.05 ); setScaleKey( spep_6 + 50, 1, 2.03, 2.03 ); setScaleKey( spep_6 + 52, 1, 2, 2 ); setScaleKey( spep_6 + 54, 1, 1.97, 1.97 ); setScaleKey( spep_6 + 56, 1, 1.95, 1.95 ); setScaleKey( spep_6 + 58, 1, 1.92, 1.92 ); setScaleKey( spep_6 + 60, 1, 1.9, 1.9 ); setScaleKey( spep_6 + 62, 1, 1.87, 1.87 ); setScaleKey( spep_6 + 64, 1, 1.84, 1.84 ); setScaleKey( spep_6 + 66, 1, 1.82, 1.82 ); setScaleKey( spep_6 + 68, 1, 1.79, 1.79 ); setScaleKey( spep_6 + 70, 1, 1.76, 1.76 ); setRotateKey( spep_6 + 0, 1, -50.2 ); setRotateKey( spep_6 + 2, 1, -49.5 ); setRotateKey( spep_6 + 4, 1, -48.7 ); setRotateKey( spep_6 + 6, 1, -48 ); setRotateKey( spep_6 + 8, 1, -47.2 ); setRotateKey( spep_6 + 10, 1, -46.5 ); setRotateKey( spep_6 + 12, 1, -45.7 ); setRotateKey( spep_6 + 14, 1, -45 ); setRotateKey( spep_6 + 16, 1, -44.2 ); setRotateKey( spep_6 + 18, 1, -43.5 ); setRotateKey( spep_6 + 20, 1, -42.8 ); setRotateKey( spep_6 + 22, 1, -42 ); setRotateKey( spep_6 + 24, 1, -41.2 ); setRotateKey( spep_6 + 26, 1, -40.4 ); setRotateKey( spep_6 + 28, 1, -39.6 ); setRotateKey( spep_6 + 30, 1, -38.8 ); setRotateKey( spep_6 + 32, 1, -38 ); setRotateKey( spep_6 + 34, 1, -37.2 ); setRotateKey( spep_6 + 36, 1, -36.4 ); setRotateKey( spep_6 + 38, 1, -35.6 ); setRotateKey( spep_6 + 40, 1, -34.9 ); setRotateKey( spep_6 + 42, 1, -34.1 ); setRotateKey( spep_6 + 44, 1, -33.3 ); setRotateKey( spep_6 + 46, 1, -32.5 ); setRotateKey( spep_6 + 48, 1, -31.9 ); setRotateKey( spep_6 + 50, 1, -31.4 ); setRotateKey( spep_6 + 52, 1, -30.8 ); setRotateKey( spep_6 + 54, 1, -30.3 ); setRotateKey( spep_6 + 56, 1, -29.7 ); setRotateKey( spep_6 + 58, 1, -29.1 ); setRotateKey( spep_6 + 60, 1, -28.6 ); setRotateKey( spep_6 + 62, 1, -28 ); setRotateKey( spep_6 + 64, 1, -27.5 ); setRotateKey( spep_6 + 66, 1, -26.9 ); setRotateKey( spep_6 + 68, 1, -26.4 ); setRotateKey( spep_6 + 70, 1, -25.8 ); --こもりうた(後半) stopSe( spep_6 + 4, SE005, 70 ); SE011 = playSe( spep_6 + 0, 1315,"",0.7 ); setSeVolumeByWorkId( spep_6 + 0, SE011, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE011, 62.8 ); setSeVolumeByWorkId( spep_6 + 2, SE011, 125.6 ); setSeVolumeByWorkId( spep_6 + 3, SE011, 188.4 ); setSeVolumeByWorkId( spep_6 + 4, SE011, 251 ); setStartTimeMs( SE011, 1033 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_7=spep_6+68; ------------------------------------------------------ -- 黒バックに手2 ------------------------------------------------------ -- ** エフェクト等 ** -- hand2 = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hand2, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, hand2, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hand2, -1.0, 1.0 ); setEffScaleKey( spep_7 + 56, hand2, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hand2, 0 ); setEffRotateKey( spep_7 + 56, hand2, 0 ); setEffAlphaKey( spep_7 + 0, hand2, 255 ); setEffAlphaKey( spep_7 + 54, hand2, 255 ); setEffAlphaKey( spep_7 + 55, hand2, 255 ); setEffAlphaKey( spep_7 + 56, hand2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_8=spep_7+56; ------------------------------------------------------ -- もやが晴れてダウン ------------------------------------------------------ -- ** エフェクト等 ** -- down_f = entryEffect( spep_8 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, down_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 56, down_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, down_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, down_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, down_f, 0 ); setEffRotateKey( spep_8 + 56, down_f, 0 ); setEffAlphaKey( spep_8 + 0, down_f, 255 ); setEffAlphaKey( spep_8 + 54, down_f, 255 ); setEffAlphaKey( spep_8 + 55, down_f, 255 ); setEffAlphaKey( spep_8 + 56, down_f, 0 ); -- ** エフェクト等 ** -- down_b = entryEffect( spep_8 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, down_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 56, down_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, down_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, down_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, down_b, 0 ); setEffRotateKey( spep_8 + 56, down_b, 0 ); setEffAlphaKey( spep_8 + 0, down_b, 255 ); setEffAlphaKey( spep_8 + 54, down_b, 255 ); setEffAlphaKey( spep_8 + 55, down_b, 255 ); setEffAlphaKey( spep_8 + 56, down_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 56, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); changeAnime( spep_8-3 + 46, 1, 5 ); setMoveKey( spep_8 + 0, 1, -35.6, -48.5 , 0 ); --setMoveKey( spep_8-3 + 2, 1, -38.1, -48.3 , 0 ); setMoveKey( spep_8-3 + 4, 1, -40.4, -48.6 , 0 ); setMoveKey( spep_8-3 + 6, 1, -42.6, -48.8 , 0 ); setMoveKey( spep_8-3 + 8, 1, -44.8, -49.1 , 0 ); setMoveKey( spep_8-3 + 10, 1, -47, -49.4 , 0 ); setMoveKey( spep_8-3 + 12, 1, -49.3, -49.8 , 0 ); setMoveKey( spep_8-3 + 14, 1, -51.5, -50.1 , 0 ); setMoveKey( spep_8-3 + 16, 1, -53.7, -50.5 , 0 ); setMoveKey( spep_8-3 + 18, 1, -55.9, -50.9 , 0 ); setMoveKey( spep_8-3 + 20, 1, -58.1, -51.3 , 0 ); setMoveKey( spep_8-3 + 22, 1, -54.5, -50.6 , 0 ); setMoveKey( spep_8-3 + 24, 1, -50.9, -50 , 0 ); setMoveKey( spep_8-3 + 26, 1, -47.4, -49.5 , 0 ); setMoveKey( spep_8-3 + 28, 1, -43.8, -49 , 0 ); setMoveKey( spep_8-3 + 30, 1, -40.2, -48.5 , 0 ); setMoveKey( spep_8-3 + 32, 1, -36.6, -48.1 , 0 ); setMoveKey( spep_8-3 + 34, 1, -32.9, -47.8 , 0 ); setMoveKey( spep_8-3 + 36, 1, -29.3, -47.5 , 0 ); setMoveKey( spep_8-3 + 38, 1, -25.7, -47.2 , 0 ); setMoveKey( spep_8-3 + 40, 1, -22.1, -47.1 , 0 ); setMoveKey( spep_8-3 + 42, 1, -18.4, -46.9 , 0 ); setMoveKey( spep_8-3 + 45, 1, -14.8, -46.8 , 0 ); setMoveKey( spep_8-3 + 46, 1, 1.3, -221.9 , 0 ); setMoveKey( spep_8-3 + 48, 1, 1.3, -216.3 , 0 ); setMoveKey( spep_8-3 + 50, 1, 1.3, -231.9 , 0 ); setMoveKey( spep_8-3 + 52, 1, 1.3, -228.6 , 0 ); setMoveKey( spep_8-3 + 54, 1, 1.3, -237.5 , 0 ); setMoveKey( spep_8 + 56, 1, 1.3, -237.5 , 0 ); setScaleKey( spep_8 + 0, 1, 1.86, 1.86 ); setScaleKey( spep_8-3 + 45, 1, 1.86, 1.86 ); setScaleKey( spep_8-3 + 46, 1, 1.7, 1.7 ); setScaleKey( spep_8-3 + 48, 1, 1.71, 1.71 ); setScaleKey( spep_8 + 56, 1, 1.71, 1.71 ); setRotateKey( spep_8 + 0, 1, -50.2 ); --setRotateKey( spep_8-3 + 2, 1, -50.7 ); setRotateKey( spep_8-3 + 4, 1, -51.2 ); setRotateKey( spep_8-3 + 6, 1, -51.7 ); setRotateKey( spep_8-3 + 8, 1, -52.2 ); setRotateKey( spep_8-3 + 10, 1, -52.7 ); setRotateKey( spep_8-3 + 12, 1, -53.2 ); setRotateKey( spep_8-3 + 14, 1, -53.7 ); setRotateKey( spep_8-3 + 16, 1, -54.2 ); setRotateKey( spep_8-3 + 18, 1, -54.7 ); setRotateKey( spep_8-3 + 20, 1, -55.2 ); setRotateKey( spep_8-3 + 22, 1, -54.4 ); setRotateKey( spep_8-3 + 24, 1, -53.6 ); setRotateKey( spep_8-3 + 26, 1, -52.8 ); setRotateKey( spep_8-3 + 28, 1, -52 ); setRotateKey( spep_8-3 + 30, 1, -51.2 ); setRotateKey( spep_8-3 + 32, 1, -50.4 ); setRotateKey( spep_8-3 + 34, 1, -49.6 ); setRotateKey( spep_8-3 + 36, 1, -48.7 ); setRotateKey( spep_8-3 + 38, 1, -47.9 ); setRotateKey( spep_8-3 + 40, 1, -47.1 ); setRotateKey( spep_8-3 + 42, 1, -46.3 ); setRotateKey( spep_8-3 + 45, 1, -45.5 ); setRotateKey( spep_8-3 + 46, 1, 38.8 ); setRotateKey( spep_8 + 56, 1, 38.8 ); --SE --こもりうた(後半) stopSe( spep_8 + 10, SE010, 64 ); --敵倒れる SE012 = playSe( spep_8 + 44, 1192 ); setSeVolumeByWorkId( spep_8 + 44, SE012, 141 ); SE013 = playSe( spep_8 + 44, 1014 ); setSeVolumeByWorkId( spep_8 + 44, SE013, 81 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 70, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9=spep_8+56; ------------------------------------------------------ -- 気をためる ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_9 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_9 + 86, tame, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_9 + 86, tame, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame, 0 ); setEffRotateKey( spep_9 + 86, tame, 0 ); setEffAlphaKey( spep_9 + 0, tame, 255 ); setEffAlphaKey( spep_9 + 84, tame, 255 ); setEffAlphaKey( spep_9 + 85, tame, 255 ); setEffAlphaKey( spep_9 + 86, tame, 0 ); --SE --こもりうた(後半) stopSe( spep_9 + 30, SE011, 0 ); --歩く SE015 = playSe( spep_9 + 30, 1107 ); SE017 = playSe( spep_9 + 62, 1108 ); --気弾溜める SE016 = playSe( spep_9 + 44, 1307 ); setSeVolumeByWorkId( spep_9 + 44, SE016, 251 ); setPitch( spep_9 + 44, SE016, -100 ); setTimeStretch( SE016, 0.93, 10, 1 ); SE014 = playSe( spep_9 + 50, 1222 ); setSeVolumeByWorkId( spep_9 + 50, SE014, 0 ); setSeVolumeByWorkId( spep_9 + 51, SE014, 6.3 ); setSeVolumeByWorkId( spep_9 + 52, SE014, 12.6 ); setSeVolumeByWorkId( spep_9 + 53, SE014, 18.9 ); setSeVolumeByWorkId( spep_9 + 54, SE014, 25.2 ); setSeVolumeByWorkId( spep_9 + 55, SE014, 31.5 ); setSeVolumeByWorkId( spep_9 + 56, SE014, 37.8 ); setSeVolumeByWorkId( spep_9 + 57, SE014, 44.1 ); setSeVolumeByWorkId( spep_9 + 58, SE014, 50.4 ); setSeVolumeByWorkId( spep_9 + 59, SE014, 56.7 ); setSeVolumeByWorkId( spep_9 + 60, SE014, 63 ); setSeVolumeByWorkId( spep_9 + 61, SE014, 69.3 ); setSeVolumeByWorkId( spep_9 + 62, SE014, 76 ); setStartTimeMs( SE014, 450 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_10=spep_9+86; ------------------------------------------------------ -- 気を発射する ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_10 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, beam, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, beam, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, beam, 0 ); setEffRotateKey( spep_10 + 56, beam, 0 ); setEffAlphaKey( spep_10 + 0, beam, 255 ); setEffAlphaKey( spep_10 + 54, beam, 255 ); setEffAlphaKey( spep_10 + 55, beam, 255 ); setEffAlphaKey( spep_10 + 56, beam, 0 ); --SE --腕前へ SE018 = playSe( spep_10 + 0, 1004 ); setSeVolumeByWorkId( spep_10 + 0, SE018, 72 ); --気弾発射 SE019 = playSe( spep_10 + 48, 1312 ); setSeVolumeByWorkId( spep_10 + 48, SE019, 141 ); SE020 = playSe( spep_10 + 48, 1264 ); setPitch( spep_10 + 48, SE020, 500 ); setTimeStretch( SE020, 1.33, 10, 1 ); SE021 = playSe( spep_10 + 48, 1114 ); setSeVolumeByWorkId( spep_10 + 48, SE021, 112 ); --黒フェード entryFade( spep_10 + 28, 10, 2, 0, 0, 0, 0, 255 ); --black fade -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 69, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_11=spep_10+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_11 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_11 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_11 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish, 0 ); setEffRotateKey( spep_11 + 120, finish, 0 ); setEffAlphaKey( spep_11 + 0, finish, 255 ); setEffAlphaKey( spep_11 + 120, finish, 255 ); --SE --気弾発射 stopSe( spep_11 + 12, SE020, 80 ); --地割れ SE022 = playSe( spep_11 + 0, 1159 ); setSeVolumeByWorkId( spep_11 + 0, SE022, 75 ); SE023 = playSe( spep_11 + 6, 1044 ); setSeVolumeByWorkId( spep_11 + 6, SE023, 60 ); SE024 = playSe( spep_11 + 18, 1168 ); setSeVolumeByWorkId( spep_11 + 18, SE024, 75 ); stopSe( spep_11 + 58, SE024, 62 ); -- ** ダメージ表示 ** -- dealDamage( spep_11 + 10 ); endPhase( spep_11 + 110 ); end