--1021610:亀仙人_萬國驚天掌 --sp_effect_a1_00271 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156686 ;-- 亀仙人 登場 SP_02= 156687 ;-- 合掌〜発射前 SP_03= 156688 ;-- 発射 SP_04= 156689 ;-- 萬國驚天掌 手前エフェクト SP_05= 156690 ;-- 萬國驚天掌 奥エフェクト (背景込) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 亀仙人 登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, appearance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 100, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 100, appearance, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 77, 0x100, -1, 0, -100, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 78, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, -100 , 0 ); setEffMoveKey( spep_0-3 + 87, shuchusen1, 0, -100 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 87, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 87, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 87, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE SE001 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 合掌〜発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- gassho = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, gassho, 0, 0, 0 ); setEffMoveKey( spep_2 + 296, gassho, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, gassho, 1.0, 1.0 ); setEffScaleKey( spep_2 + 296, gassho, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gassho, 0 ); setEffRotateKey( spep_2 + 296, gassho, 0 ); setEffAlphaKey( spep_2 + 0, gassho, 255 ); setEffAlphaKey( spep_2 + 294, gassho, 255 ); setEffAlphaKey( spep_2 + 295, gassho, 255 ); setEffAlphaKey( spep_2 + 296, gassho, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 14, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 14, shuchusen2, 8, 20 ); setEffMoveKey( spep_2-3 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 14, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_2-3 + 22, shuchusen2, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 14, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 22, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 16, shuchusen2, 191 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 128 ); setEffAlphaKey( spep_2-3 + 20, shuchusen2, 64 ); setEffAlphaKey( spep_2-3 + 22, shuchusen2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 168, 906, 211, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 168, shuchusen3, 211, 20 ); setEffMoveKey( spep_2-3 + 168, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 376, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 168, shuchusen3, 1.25, 1.25 ); setEffScaleKey( spep_2 + 376, shuchusen3, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 168, shuchusen3, 180 ); setEffRotateKey( spep_2 + 376, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 168, shuchusen3, 64 ); setEffAlphaKey( spep_2-3 + 170, shuchusen3, 128 ); setEffAlphaKey( spep_2-3 + 172, shuchusen3, 191 ); setEffAlphaKey( spep_2-3 + 174, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 376, shuchusen3, 255 ); --SE --手合わせる SE003 = playSe( spep_2 + 6, 1233 ); setSeVolumeByWorkId( spep_2 + 6, SE003, 0 ); setSeVolumeByWorkId( spep_2 + 7, SE003, 40.2 ); setSeVolumeByWorkId( spep_2 + 8, SE003, 80 ); setStartTimeMs( SE003, 117 ); SE004 = playSe( spep_2 + 8, 1192 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 9, SE004, 39.2 ); setSeVolumeByWorkId( spep_2 + 10, SE004, 78.4 ); setSeVolumeByWorkId( spep_2 + 11, SE004, 117.6 ); setSeVolumeByWorkId( spep_2 + 12, SE004, 157 ); setStartTimeMs( SE004, 150 ); stopSe( spep_2 + 20, SE004, 12 ); SE005 = playSe( spep_2 + 8, 1006 ); stopSe( spep_2 + 16, SE005, 6 ); --手光る SE006 = playSe( spep_2 + 90, 1115 ); setSeVolumeByWorkId( spep_2 + 90, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 91, SE006, 4 ); setSeVolumeByWorkId( spep_2 + 92, SE006, 8 ); setSeVolumeByWorkId( spep_2 + 93, SE006, 12 ); setSeVolumeByWorkId( spep_2 + 94, SE006, 16 ); setSeVolumeByWorkId( spep_2 + 95, SE006, 20 ); setSeVolumeByWorkId( spep_2 + 96, SE006, 24 ); setSeVolumeByWorkId( spep_2 + 97, SE006, 28 ); setSeVolumeByWorkId( spep_2 + 98, SE006, 32 ); setSeVolumeByWorkId( spep_2 + 99, SE006, 36 ); setSeVolumeByWorkId( spep_2 + 100, SE006, 40 ); setSeVolumeByWorkId( spep_2 + 101, SE006, 44 ); setSeVolumeByWorkId( spep_2 + 102, SE006, 48 ); setSeVolumeByWorkId( spep_2 + 103, SE006, 52 ); setSeVolumeByWorkId( spep_2 + 104, SE006, 56 ); setSeVolumeByWorkId( spep_2 + 105, SE006, 60 ); setSeVolumeByWorkId( spep_2 + 106, SE006, 64 ); setSeVolumeByWorkId( spep_2 + 107, SE006, 68 ); setSeVolumeByWorkId( spep_2 + 108, SE006, 72 ); setStartTimeMs( SE006, 1033 ); stopSe( spep_2 + 158, SE006, 24 ); SE008 = playSe( spep_2 + 86, 1265 ); setSeVolumeByWorkId( spep_2 + 86, SE008, 0 ); setSeVolumeByWorkId( spep_2 + 87, SE008, 2.2 ); setSeVolumeByWorkId( spep_2 + 88, SE008, 4.4 ); setSeVolumeByWorkId( spep_2 + 89, SE008, 6.6 ); setSeVolumeByWorkId( spep_2 + 90, SE008, 8.8 ); setSeVolumeByWorkId( spep_2 + 91, SE008, 11 ); setSeVolumeByWorkId( spep_2 + 92, SE008, 13.2 ); setSeVolumeByWorkId( spep_2 + 93, SE008, 15.4 ); setSeVolumeByWorkId( spep_2 + 94, SE008, 17.6 ); setSeVolumeByWorkId( spep_2 + 95, SE008, 19.8 ); setSeVolumeByWorkId( spep_2 + 96, SE008, 22 ); setSeVolumeByWorkId( spep_2 + 97, SE008, 24.2 ); setSeVolumeByWorkId( spep_2 + 98, SE008, 26.4 ); setSeVolumeByWorkId( spep_2 + 99, SE008, 28.6 ); setSeVolumeByWorkId( spep_2 + 100, SE008, 30.8 ); setSeVolumeByWorkId( spep_2 + 101, SE008, 33 ); setSeVolumeByWorkId( spep_2 + 102, SE008, 35.2 ); setSeVolumeByWorkId( spep_2 + 103, SE008, 37.4 ); setSeVolumeByWorkId( spep_2 + 104, SE008, 39.6 ); setSeVolumeByWorkId( spep_2 + 105, SE008, 41.8 ); setSeVolumeByWorkId( spep_2 + 106, SE008, 44 ); setSeVolumeByWorkId( spep_2 + 107, SE008, 46.2 ); setSeVolumeByWorkId( spep_2 + 108, SE008, 48.4 ); setSeVolumeByWorkId( spep_2 + 109, SE008, 50.6 ); setSeVolumeByWorkId( spep_2 + 110, SE008, 52.8 ); setSeVolumeByWorkId( spep_2 + 111, SE008, 55 ); setSeVolumeByWorkId( spep_2 + 112, SE008, 57.2 ); setSeVolumeByWorkId( spep_2 + 113, SE008, 59.4 ); setSeVolumeByWorkId( spep_2 + 114, SE008, 61.6 ); setSeVolumeByWorkId( spep_2 + 115, SE008, 63.8 ); setSeVolumeByWorkId( spep_2 + 116, SE008, 66 ); setSeVolumeByWorkId( spep_2 + 117, SE008, 68.2 ); setSeVolumeByWorkId( spep_2 + 118, SE008, 70.4 ); setSeVolumeByWorkId( spep_2 + 119, SE008, 72.6 ); setSeVolumeByWorkId( spep_2 + 120, SE008, 75); setStartTimeMs( SE008, 450 ); stopSe( spep_2 + 156, SE008, 26 ); SE009 = playSe( spep_2 + 82, 1263 ); setSeVolumeByWorkId( spep_2 + 82, SE009, 74 ); --力む SE007 = playSe( spep_2 + 34, 1250 ); setPitch( spep_2 + 34, SE007, -900 ); setTimeStretch( SE007, 0.4, 10, 1 ); stopSe( spep_2 + 96, SE007, 14 ); --背景光る SE010 = playSe( spep_2 + 156, 1284 ); setSeVolumeByWorkId( spep_2 + 156, SE010, 30 ); SE011 = playSe( spep_2 + 156, 1221 ); --手を前に SE012 = playSe( spep_2 + 180, 1189 ); setSeVolumeByWorkId( spep_2 + 180, SE012, 127 ); --気弾溜める SE013 = playSe( spep_2 + 236, 49 ); setSeVolumeByWorkId( spep_2 + 236, SE013, 86 ); SE014 = playSe( spep_2 + 236, 1144 ); setSeVolumeByWorkId( spep_2 + 236, SE014, 66 ); stopSe( spep_2 + 280, SE014, 34 ); SE015 = playSe( spep_2 + 250, 1147 ); setSeVolumeByWorkId( spep_2 + 250, SE015, 32 ); SE016 = playSe( spep_2 + 256, 1132 ); setSeVolumeByWorkId( spep_2 + 256, SE016, 47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 296; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 80, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 80, beam, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctzudodo = entryEffectLife( spep_3-3 + 50, 10014, 28, 0x100, -1, 0, -7.7, 110 );--ズドドドッ setEffMoveKey( spep_3-3 + 50, ctzudodo, -7.7, 110 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzudodo, -9.3, 110.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzudodo, -11.7, 125.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzudodo, -16.3, 159.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzudodo, -17, 133.1 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzudodo, -19.6, 136.7 , 0 ); setEffMoveKey( spep_3-3 + 62, ctzudodo, -21.3, 179.6 , 0 ); setEffMoveKey( spep_3-3 + 64, ctzudodo, -18.9, 159.1 , 0 ); setEffMoveKey( spep_3-3 + 66, ctzudodo, -20.6, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctzudodo, -18.2, 181.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctzudodo, -19.9, 224.3 , 0 ); setEffMoveKey( spep_3-3 + 72, ctzudodo, -17.5, 203.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctzudodo, -19.2, 246.7 , 0 ); setEffMoveKey( spep_3-3 + 76, ctzudodo, -16.9, 226.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctzudodo, -16.5, 237.4 , 0 ); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 60, ctzudodo,3.4,3.4); setEffScaleKey( spep_3-3 + 78, ctzudodo,3.4,3.4); setEffRotateKey( spep_3-3 + 50, ctzudodo, 15 ); setEffRotateKey( spep_3-3 + 78, ctzudodo, 15 ); setEffAlphaKey( spep_3-3 + 50, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 62, ctzudodo, 227 ); setEffAlphaKey( spep_3-3 + 64, ctzudodo, 198 ); setEffAlphaKey( spep_3-3 + 66, ctzudodo, 170 ); setEffAlphaKey( spep_3-3 + 68, ctzudodo, 142 ); setEffAlphaKey( spep_3-3 + 70, ctzudodo, 113 ); setEffAlphaKey( spep_3-3 + 72, ctzudodo, 85 ); setEffAlphaKey( spep_3-3 + 74, ctzudodo, 57 ); setEffAlphaKey( spep_3-3 + 76, ctzudodo, 28 ); setEffAlphaKey( spep_3-3 + 78, ctzudodo, 0 ); --SE --気弾発射 SE017 = playSe( spep_3 + 48, 1177 ); setSeVolumeByWorkId( spep_3 + 48, SE017, 76 ); SE018 = playSe( spep_3 + 48, 1258 ); setSeVolumeByWorkId( spep_3 + 48, SE018, 50 ); SE019 = playSe( spep_3 + 48, 1022 ); --白フェード entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 萬國驚天掌 手前エフェクト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 190, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 190, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 190, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 190, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 190, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 190, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 190, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 190, finish_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 18, shuchusen4, 10, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 28, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-3 + 28, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 18, shuchusen4, 0 ); setEffRotateKey( spep_4-3 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_4-3 + 18, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 20, shuchusen4, 204 ); setEffAlphaKey( spep_4-3 + 22, shuchusen4, 153 ); setEffAlphaKey( spep_4-3 + 24, shuchusen4, 102 ); setEffAlphaKey( spep_4-3 + 26, shuchusen4, 51 ); setEffAlphaKey( spep_4-3 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 117 ); changeAnime( spep_4-3 + 18, 1, 106 ); setBlendColor(spep_4 -3+ 102,1,3,0,0,0,0.08); setBlendColor(spep_4 -3+ 103,1,3,0,0,0,0.16); setBlendColor(spep_4 -3+ 104,1,3,0,0,0,0.24); setBlendColor(spep_4 -3+ 105,1,3,0,0,0,0.32); setBlendColor(spep_4 -3+ 106,1,3,0,0,0,0.4); setBlendColor(spep_4 + 178,1,3,0,0,0,0); setMoveKey( spep_4 + 0, 1, 58.7, -136.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 58.7, -138.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, 58.7, -137.8 , 0 ); setMoveKey( spep_4-3 + 8, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 58.5, -134.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, 58.5, -137.6 , 0 ); setMoveKey( spep_4-3 + 17, 1, 58.7, -135 , 0 ); setMoveKey( spep_4-3 + 18, 1, 60.8, -68.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, 68, -46.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 61.3, -31.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 67.8, 3.6 , 0 ); setMoveKey( spep_4-3 + 26, 1, 61.6, 33.6 , 0 ); setMoveKey( spep_4-3 + 28, 1, 67.4, 86.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, 67.9, 131 , 0 ); setMoveKey( spep_4-3 + 32, 1, 61.3, 174.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, 67.7, 233.5 , 0 ); setMoveKey( spep_4-3 + 36, 1, 61.6, 278 , 0 ); setMoveKey( spep_4-3 + 38, 1, 67.3, 330.1 , 0 ); setMoveKey( spep_4-3 + 40, 1, 68, 365.8 , 0 ); setMoveKey( spep_4-3 + 42, 1, 61.3, 382.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 67.8, 399 , 0 ); setMoveKey( spep_4-3 + 46, 1, 61.6, 389.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 67.4, 381.7 , 0 ); setMoveKey( spep_4-3 + 50, 1, 67.9, 360.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 61.3, 327.5 , 0 ); setMoveKey( spep_4-3 + 54, 1, 67.7, 305.4 , 0 ); setMoveKey( spep_4-3 + 56, 1, 61.6, 269 , 0 ); setMoveKey( spep_4-3 + 58, 1, 67.3, 246.7 , 0 ); setMoveKey( spep_4-3 + 60, 1, 64.5, 212.8 , 0 ); setMoveKey( spep_4-3 + 62, 1, 67.3, 195.2 , 0 ); setMoveKey( spep_4-3 + 64, 1, 68, 172.7 , 0 ); setMoveKey( spep_4-3 + 66, 1, 63.1, 146.7 , 0 ); setMoveKey( spep_4-3 + 68, 1, 67.8, 134 , 0 ); setMoveKey( spep_4-3 + 70, 1, 64.7, 91.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, 67.4, 61.9 , 0 ); setMoveKey( spep_4-3 + 74, 1, 64.5, 27 , 0 ); setMoveKey( spep_4-3 + 76, 1, 67.4, 3.5 , 0 ); setMoveKey( spep_4-3 + 78, 1, 67.9, -20.5 , 0 ); setMoveKey( spep_4-3 + 80, 1, 66.4, -23.1 , 0 ); setMoveKey( spep_4-3 + 82, 1, 67.7, -20.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, 66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 86, 1, 67.3, -20.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 68, -21.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 66.4, -23 , 0 ); setMoveKey( spep_4-3 + 92, 1, 67.8, -21.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 66.9, -23 , 0 ); setMoveKey( spep_4-3 + 96, 1, 67.4, -22.4 , 0 ); setMoveKey( spep_4-3 + 98, 1, 67.6, -23.1 , 0 ); setMoveKey( spep_4-3 + 101, 1, 67.8, -21.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 67, -20.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 67.6, -15.5 , 0 ); setMoveKey( spep_4-3 + 106, 1, 67.1, -14 , 0 ); setMoveKey( spep_4-3 + 108, 1, 66.6, -10.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 66.1, -31.4 , 0 ); setMoveKey( spep_4-3 + 112, 1, 65.6, -51.8 , 0 ); setMoveKey( spep_4-3 + 114, 1, 65.2, -72.3 , 0 ); setMoveKey( spep_4-3 + 116, 1, 64.7, -92.8 , 0 ); setMoveKey( spep_4-3 + 118, 1, 64.3, -113.3 , 0 ); setMoveKey( spep_4-3 + 120, 1, 63.9, -133.8 , 0 ); setMoveKey( spep_4-3 + 122, 1, 63.5, -154.3 , 0 ); setMoveKey( spep_4-3 + 124, 1, 63, -174.8 , 0 ); setMoveKey( spep_4-3 + 126, 1, 62.5, -195.3 , 0 ); setMoveKey( spep_4-3 + 128, 1, 62.1, -215.7 , 0 ); setMoveKey( spep_4-3 + 130, 1, 61.6, -236.2 , 0 ); setMoveKey( spep_4-3 + 132, 1, 67.4, -250.4 , 0 ); setMoveKey( spep_4-3 + 134, 1, 64.3, -226.7 , 0 ); setMoveKey( spep_4-3 + 136, 1, 67.4, -241.1 , 0 ); setMoveKey( spep_4-3 + 138, 1, 68, -244.4 , 0 ); setMoveKey( spep_4-3 + 140, 1, 63.2, -254 , 0 ); setMoveKey( spep_4-3 + 142, 1, 67.8, -252.3 , 0 ); setMoveKey( spep_4-3 + 144, 1, 64.8, -260.7 , 0 ); setMoveKey( spep_4-3 + 146, 1, 67.4, -259.7 , 0 ); setMoveKey( spep_4-3 + 148, 1, 63.2, -267.3 , 0 ); setMoveKey( spep_4-3 + 150, 1, 67.8, -262.5 , 0 ); setMoveKey( spep_4-3 + 152, 1, 64.7, -267.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, 67.4, -263.7 , 0 ); setMoveKey( spep_4-3 + 156, 1, 64.5, -268.7 , 0 ); setMoveKey( spep_4-3 + 158, 1, 67.4, -265.1 , 0 ); setMoveKey( spep_4-3 + 160, 1, 68, -265.5 , 0 ); setMoveKey( spep_4-3 + 162, 1, 66.4, -268 , 0 ); setMoveKey( spep_4-3 + 164, 1, 67.8, -266.6 , 0 ); setMoveKey( spep_4-3 + 166, 1, 67, -268 , 0 ); setMoveKey( spep_4-3 + 168, 1, 67.4, -266.8 , 0 ); setMoveKey( spep_4-3 + 170, 1, 67.8, -267.2 , 0 ); setMoveKey( spep_4-3 + 174, 1, 67.8, -267.2 , 0 ); setMoveKey( spep_4-3 + 176, 1, 67.8, -267.3 , 0 ); setMoveKey( spep_4-3 + 178, 1, 67.8, -267.4 , 0 ); setMoveKey( spep_4-3 + 180, 1, 67.8, -267.6 , 0 ); setMoveKey( spep_4-3 + 182, 1, 67.8, -267.7 , 0 ); setMoveKey( spep_4-3 + 184, 1, 67.8, -267.8 , 0 ); setMoveKey( spep_4-3 + 186, 1, 67.8, -267.9 , 0 ); setMoveKey( spep_4-3 + 188, 1, 67.9, -268 , 0 ); setScaleKey( spep_4 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 17, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 188, 1, 1.44, 1.44 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 17, 1, 0 ); setRotateKey( spep_4-3 + 18, 1, 3 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, 3 ); setRotateKey( spep_4-3 + 24, 1, 0 ); setRotateKey( spep_4-3 + 26, 1, 3 ); setRotateKey( spep_4-3 + 28, 1, 0 ); setRotateKey( spep_4-3 + 30, 1, 3 ); setRotateKey( spep_4-3 + 32, 1, 0 ); setRotateKey( spep_4-3 + 34, 1, 3 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 38, 1, 3 ); setRotateKey( spep_4-3 + 40, 1, 0 ); setRotateKey( spep_4-3 + 42, 1, 3 ); setRotateKey( spep_4-3 + 44, 1, 0 ); setRotateKey( spep_4-3 + 46, 1, 3 ); setRotateKey( spep_4-3 + 48, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, 3 ); setRotateKey( spep_4-3 + 52, 1, 0 ); setRotateKey( spep_4-3 + 54, 1, 3 ); setRotateKey( spep_4-3 + 56, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, 3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 62, 1, 3 ); setRotateKey( spep_4-3 + 64, 1, 0 ); setRotateKey( spep_4-3 + 66, 1, 3 ); setRotateKey( spep_4-3 + 68, 1, 0 ); setRotateKey( spep_4-3 + 70, 1, 3 ); setRotateKey( spep_4-3 + 72, 1, 0 ); setRotateKey( spep_4-3 + 74, 1, 3 ); setRotateKey( spep_4-3 + 76, 1, 0 ); setRotateKey( spep_4-3 + 78, 1, 3 ); setRotateKey( spep_4-3 + 80, 1, 0 ); setRotateKey( spep_4-3 + 82, 1, 3 ); setRotateKey( spep_4-3 + 84, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, 3 ); setRotateKey( spep_4-3 + 88, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, 3 ); setRotateKey( spep_4-3 + 92, 1, 0 ); setRotateKey( spep_4-3 + 94, 1, 3 ); setRotateKey( spep_4-3 + 96, 1, 0 ); setRotateKey( spep_4-3 + 98, 1, 3 ); setRotateKey( spep_4-3 + 101, 1, 0 ); setRotateKey( spep_4-3 + 108, 1, 0 ); setRotateKey( spep_4-3 + 110, 1, 2.5 ); setRotateKey( spep_4-3 + 112, 1, 5 ); setRotateKey( spep_4-3 + 114, 1, 7.5 ); setRotateKey( spep_4-3 + 116, 1, 10 ); setRotateKey( spep_4-3 + 118, 1, 12.4 ); setRotateKey( spep_4-3 + 120, 1, 14.9 ); setRotateKey( spep_4-3 + 122, 1, 17.4 ); setRotateKey( spep_4-3 + 124, 1, 19.9 ); setRotateKey( spep_4-3 + 126, 1, 22.4 ); setRotateKey( spep_4-3 + 128, 1, 24.9 ); setRotateKey( spep_4-3 + 130, 1, 27.4 ); setRotateKey( spep_4-3 + 132, 1, 29.9 ); setRotateKey( spep_4-3 + 134, 1, 29.8 ); setRotateKey( spep_4-3 + 152, 1, 29.8 ); setRotateKey( spep_4-3 + 154, 1, 29.9 ); setRotateKey( spep_4-3 + 188, 1, 29.9 ); --SE --気弾発射 stopSe( spep_4 + 20, SE017, 22 ); stopSe( spep_4 + 30, SE019, 40 ); --敵に当たる SE020 = playSe( spep_4 + 14, 1027 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 74 ); SE021 = playSe( spep_4 + 14, 1025 ); setSeVolumeByWorkId( spep_4 + 14, SE021, 85 ); SE022 = playSe( spep_4 + 14, 1043 ); setSeVolumeByWorkId( spep_4 + 14, SE022, 68 ); SE023 = playSe( spep_4 + 16, 1162 ); --敵落ちる SE024 = playSe( spep_4 + 104, 1119 ); setSeVolumeByWorkId( spep_4 + 104, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 108, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 109, SE024, 50 ); setSeVolumeByWorkId( spep_4 + 110, SE024, 100 ); setStartTimeMs( SE024, 717 ); SE025 = playSe( spep_4 + 106, 38 ); --地面爆発 SE026 = playSe( spep_4 + 128, 1014 ); SE027 = playSe( spep_4 + 128, 1033 ); --白フェード entryFade( spep_4 + 12, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 170, 4, 20, 0, 0, 0, 0, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_4 + 80 ); endPhase( spep_4 + 180 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 亀仙人 登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, appearance, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 100, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 100, appearance, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 77, 0x100, -1, 0, -100, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 78, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, -100 , 0 ); setEffMoveKey( spep_0-3 + 87, shuchusen1, 0, -100 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0-3 + 87, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 87, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 87, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 160, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 510); setEffMoveKey( spep_x +84, ctgogo, 160, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE SE001 = playSe( spep_x +12, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 合掌〜発射前 ------------------------------------------------------ -- ** エフェクト等 ** -- gassho = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, gassho, 0, 0, 0 ); setEffMoveKey( spep_2 + 296, gassho, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, gassho, -1.0, 1.0 ); setEffScaleKey( spep_2 + 296, gassho, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gassho, 0 ); setEffRotateKey( spep_2 + 296, gassho, 0 ); setEffAlphaKey( spep_2 + 0, gassho, 255 ); setEffAlphaKey( spep_2 + 294, gassho, 255 ); setEffAlphaKey( spep_2 + 295, gassho, 255 ); setEffAlphaKey( spep_2 + 296, gassho, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 14, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 14, shuchusen2, 8, 20 ); setEffMoveKey( spep_2-3 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 14, shuchusen2, 1.25, 1.25 ); setEffScaleKey( spep_2-3 + 22, shuchusen2, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 14, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 22, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 16, shuchusen2, 191 ); setEffAlphaKey( spep_2-3 + 18, shuchusen2, 128 ); setEffAlphaKey( spep_2-3 + 20, shuchusen2, 64 ); setEffAlphaKey( spep_2-3 + 22, shuchusen2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 168, 906, 211, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 168, shuchusen3, 211, 20 ); setEffMoveKey( spep_2-3 + 168, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2 + 376, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 168, shuchusen3, 1.25, 1.25 ); setEffScaleKey( spep_2 + 376, shuchusen3, 1.25, 1.25 ); setEffRotateKey( spep_2-3 + 168, shuchusen3, 180 ); setEffRotateKey( spep_2 + 376, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 168, shuchusen3, 64 ); setEffAlphaKey( spep_2-3 + 170, shuchusen3, 128 ); setEffAlphaKey( spep_2-3 + 172, shuchusen3, 191 ); setEffAlphaKey( spep_2-3 + 174, shuchusen3, 255 ); setEffAlphaKey( spep_2 + 376, shuchusen3, 255 ); --SE --手合わせる SE003 = playSe( spep_2 + 6, 1233 ); setSeVolumeByWorkId( spep_2 + 6, SE003, 0 ); setSeVolumeByWorkId( spep_2 + 7, SE003, 40.2 ); setSeVolumeByWorkId( spep_2 + 8, SE003, 80 ); setStartTimeMs( SE003, 117 ); SE004 = playSe( spep_2 + 8, 1192 ); setSeVolumeByWorkId( spep_2 + 8, SE004, 0 ); setSeVolumeByWorkId( spep_2 + 9, SE004, 39.2 ); setSeVolumeByWorkId( spep_2 + 10, SE004, 78.4 ); setSeVolumeByWorkId( spep_2 + 11, SE004, 117.6 ); setSeVolumeByWorkId( spep_2 + 12, SE004, 157 ); setStartTimeMs( SE004, 150 ); stopSe( spep_2 + 20, SE004, 12 ); SE005 = playSe( spep_2 + 8, 1006 ); stopSe( spep_2 + 16, SE005, 6 ); --手光る SE006 = playSe( spep_2 + 90, 1115 ); setSeVolumeByWorkId( spep_2 + 90, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 91, SE006, 4 ); setSeVolumeByWorkId( spep_2 + 92, SE006, 8 ); setSeVolumeByWorkId( spep_2 + 93, SE006, 12 ); setSeVolumeByWorkId( spep_2 + 94, SE006, 16 ); setSeVolumeByWorkId( spep_2 + 95, SE006, 20 ); setSeVolumeByWorkId( spep_2 + 96, SE006, 24 ); setSeVolumeByWorkId( spep_2 + 97, SE006, 28 ); setSeVolumeByWorkId( spep_2 + 98, SE006, 32 ); setSeVolumeByWorkId( spep_2 + 99, SE006, 36 ); setSeVolumeByWorkId( spep_2 + 100, SE006, 40 ); setSeVolumeByWorkId( spep_2 + 101, SE006, 44 ); setSeVolumeByWorkId( spep_2 + 102, SE006, 48 ); setSeVolumeByWorkId( spep_2 + 103, SE006, 52 ); setSeVolumeByWorkId( spep_2 + 104, SE006, 56 ); setSeVolumeByWorkId( spep_2 + 105, SE006, 60 ); setSeVolumeByWorkId( spep_2 + 106, SE006, 64 ); setSeVolumeByWorkId( spep_2 + 107, SE006, 68 ); setSeVolumeByWorkId( spep_2 + 108, SE006, 72 ); setStartTimeMs( SE006, 1033 ); stopSe( spep_2 + 158, SE006, 24 ); SE008 = playSe( spep_2 + 86, 1265 ); setSeVolumeByWorkId( spep_2 + 86, SE008, 0 ); setSeVolumeByWorkId( spep_2 + 87, SE008, 2.2 ); setSeVolumeByWorkId( spep_2 + 88, SE008, 4.4 ); setSeVolumeByWorkId( spep_2 + 89, SE008, 6.6 ); setSeVolumeByWorkId( spep_2 + 90, SE008, 8.8 ); setSeVolumeByWorkId( spep_2 + 91, SE008, 11 ); setSeVolumeByWorkId( spep_2 + 92, SE008, 13.2 ); setSeVolumeByWorkId( spep_2 + 93, SE008, 15.4 ); setSeVolumeByWorkId( spep_2 + 94, SE008, 17.6 ); setSeVolumeByWorkId( spep_2 + 95, SE008, 19.8 ); setSeVolumeByWorkId( spep_2 + 96, SE008, 22 ); setSeVolumeByWorkId( spep_2 + 97, SE008, 24.2 ); setSeVolumeByWorkId( spep_2 + 98, SE008, 26.4 ); setSeVolumeByWorkId( spep_2 + 99, SE008, 28.6 ); setSeVolumeByWorkId( spep_2 + 100, SE008, 30.8 ); setSeVolumeByWorkId( spep_2 + 101, SE008, 33 ); setSeVolumeByWorkId( spep_2 + 102, SE008, 35.2 ); setSeVolumeByWorkId( spep_2 + 103, SE008, 37.4 ); setSeVolumeByWorkId( spep_2 + 104, SE008, 39.6 ); setSeVolumeByWorkId( spep_2 + 105, SE008, 41.8 ); setSeVolumeByWorkId( spep_2 + 106, SE008, 44 ); setSeVolumeByWorkId( spep_2 + 107, SE008, 46.2 ); setSeVolumeByWorkId( spep_2 + 108, SE008, 48.4 ); setSeVolumeByWorkId( spep_2 + 109, SE008, 50.6 ); setSeVolumeByWorkId( spep_2 + 110, SE008, 52.8 ); setSeVolumeByWorkId( spep_2 + 111, SE008, 55 ); setSeVolumeByWorkId( spep_2 + 112, SE008, 57.2 ); setSeVolumeByWorkId( spep_2 + 113, SE008, 59.4 ); setSeVolumeByWorkId( spep_2 + 114, SE008, 61.6 ); setSeVolumeByWorkId( spep_2 + 115, SE008, 63.8 ); setSeVolumeByWorkId( spep_2 + 116, SE008, 66 ); setSeVolumeByWorkId( spep_2 + 117, SE008, 68.2 ); setSeVolumeByWorkId( spep_2 + 118, SE008, 70.4 ); setSeVolumeByWorkId( spep_2 + 119, SE008, 72.6 ); setSeVolumeByWorkId( spep_2 + 120, SE008, 75); setStartTimeMs( SE008, 450 ); stopSe( spep_2 + 156, SE008, 26 ); SE009 = playSe( spep_2 + 82, 1263 ); setSeVolumeByWorkId( spep_2 + 82, SE009, 74 ); --力む SE007 = playSe( spep_2 + 34, 1250 ); setPitch( spep_2 + 34, SE007, -900 ); setTimeStretch( SE007, 0.4, 10, 1 ); stopSe( spep_2 + 96, SE007, 14 ); --背景光る SE010 = playSe( spep_2 + 156, 1284 ); setSeVolumeByWorkId( spep_2 + 156, SE010, 30 ); SE011 = playSe( spep_2 + 156, 1221 ); --手を前に SE012 = playSe( spep_2 + 180, 1189 ); setSeVolumeByWorkId( spep_2 + 180, SE012, 127 ); --気弾溜める SE013 = playSe( spep_2 + 236, 49 ); setSeVolumeByWorkId( spep_2 + 236, SE013, 86 ); SE014 = playSe( spep_2 + 236, 1144 ); setSeVolumeByWorkId( spep_2 + 236, SE014, 66 ); stopSe( spep_2 + 280, SE014, 34 ); SE015 = playSe( spep_2 + 250, 1147 ); setSeVolumeByWorkId( spep_2 + 250, SE015, 32 ); SE016 = playSe( spep_2 + 256, 1132 ); setSeVolumeByWorkId( spep_2 + 256, SE016, 47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 300, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 296; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_3 + 80, beam, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 80, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 80, beam, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 32 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctzudodo = entryEffectLife( spep_3-3 + 50, 10014, 28, 0x100, -1, 0, 7.7, 110 );--ズドドドッ setEffMoveKey( spep_3-3 + 50, ctzudodo, 7.7, 110 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzudodo, 9.3, 110.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzudodo, 11.7, 125.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzudodo, 16.3, 159.2 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzudodo, 17, 133.1 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzudodo, 19.6, 136.7 , 0 ); setEffMoveKey( spep_3-3 + 62, ctzudodo, 21.3, 179.6 , 0 ); setEffMoveKey( spep_3-3 + 64, ctzudodo, 18.9, 159.1 , 0 ); setEffMoveKey( spep_3-3 + 66, ctzudodo, 20.6, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctzudodo, 18.2, 181.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctzudodo, 19.9, 224.3 , 0 ); setEffMoveKey( spep_3-3 + 72, ctzudodo, 17.5, 203.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctzudodo, 19.2, 246.7 , 0 ); setEffMoveKey( spep_3-3 + 76, ctzudodo, 16.9, 226.2 , 0 ); setEffMoveKey( spep_3-3 + 78, ctzudodo, 16.5, 237.4 , 0 ); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 50, ctzudodo,1.5,1.5); setEffScaleKey( spep_3-3 + 52, ctzudodo,2.3,2.3); setEffScaleKey( spep_3-3 + 54, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 56, ctzudodo,3.1,3.1); setEffScaleKey( spep_3-3 + 58, ctzudodo,3.3,3.3); setEffScaleKey( spep_3-3 + 60, ctzudodo,3.4,3.4); setEffScaleKey( spep_3-3 + 78, ctzudodo,3.4,3.4); setEffRotateKey( spep_3-3 + 50, ctzudodo, -15 ); setEffRotateKey( spep_3-3 + 78, ctzudodo, -15 ); setEffAlphaKey( spep_3-3 + 50, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 60, ctzudodo, 255 ); setEffAlphaKey( spep_3-3 + 62, ctzudodo, 227 ); setEffAlphaKey( spep_3-3 + 64, ctzudodo, 198 ); setEffAlphaKey( spep_3-3 + 66, ctzudodo, 170 ); setEffAlphaKey( spep_3-3 + 68, ctzudodo, 142 ); setEffAlphaKey( spep_3-3 + 70, ctzudodo, 113 ); setEffAlphaKey( spep_3-3 + 72, ctzudodo, 85 ); setEffAlphaKey( spep_3-3 + 74, ctzudodo, 57 ); setEffAlphaKey( spep_3-3 + 76, ctzudodo, 28 ); setEffAlphaKey( spep_3-3 + 78, ctzudodo, 0 ); --SE --気弾発射 SE017 = playSe( spep_3 + 48, 1177 ); setSeVolumeByWorkId( spep_3 + 48, SE017, 76 ); SE018 = playSe( spep_3 + 48, 1258 ); setSeVolumeByWorkId( spep_3 + 48, SE018, 50 ); SE019 = playSe( spep_3 + 48, 1022 ); --白フェード entryFade( spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 萬國驚天掌 手前エフェクト ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 190, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 190, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 190, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 190, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 190, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 190, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 190, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 190, finish_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 18, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 18, shuchusen4, 10, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 28, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-3 + 28, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 18, shuchusen4, 0 ); setEffRotateKey( spep_4-3 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_4-3 + 18, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 20, shuchusen4, 204 ); setEffAlphaKey( spep_4-3 + 22, shuchusen4, 153 ); setEffAlphaKey( spep_4-3 + 24, shuchusen4, 102 ); setEffAlphaKey( spep_4-3 + 26, shuchusen4, 51 ); setEffAlphaKey( spep_4-3 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 117 ); changeAnime( spep_4-3 + 18, 1, 106 ); setBlendColor(spep_4 -3+ 102,1,3,0,0,0,0.08); setBlendColor(spep_4 -3+ 103,1,3,0,0,0,0.16); setBlendColor(spep_4 -3+ 104,1,3,0,0,0,0.24); setBlendColor(spep_4 -3+ 105,1,3,0,0,0,0.32); setBlendColor(spep_4 -3+ 106,1,3,0,0,0,0.4); setBlendColor(spep_4 + 178,1,3,0,0,0,0); setMoveKey( spep_4 + 0, 1, 58.7, -136.7 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 58.7, -138.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 6, 1, 58.7, -137.8 , 0 ); setMoveKey( spep_4-3 + 8, 1, 58.7, -134.5 , 0 ); setMoveKey( spep_4-3 + 10, 1, 58.7, -137.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 58.5, -134.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, 58.5, -137.6 , 0 ); setMoveKey( spep_4-3 + 17, 1, 58.7, -135 , 0 ); setMoveKey( spep_4-3 + 18, 1, 60.8, -68.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, 68, -46.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 61.3, -31.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 67.8, 3.6 , 0 ); setMoveKey( spep_4-3 + 26, 1, 61.6, 33.6 , 0 ); setMoveKey( spep_4-3 + 28, 1, 67.4, 86.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, 67.9, 131 , 0 ); setMoveKey( spep_4-3 + 32, 1, 61.3, 174.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, 67.7, 233.5 , 0 ); setMoveKey( spep_4-3 + 36, 1, 61.6, 278 , 0 ); setMoveKey( spep_4-3 + 38, 1, 67.3, 330.1 , 0 ); setMoveKey( spep_4-3 + 40, 1, 68, 365.8 , 0 ); setMoveKey( spep_4-3 + 42, 1, 61.3, 382.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 67.8, 399 , 0 ); setMoveKey( spep_4-3 + 46, 1, 61.6, 389.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 67.4, 381.7 , 0 ); setMoveKey( spep_4-3 + 50, 1, 67.9, 360.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 61.3, 327.5 , 0 ); setMoveKey( spep_4-3 + 54, 1, 67.7, 305.4 , 0 ); setMoveKey( spep_4-3 + 56, 1, 61.6, 269 , 0 ); setMoveKey( spep_4-3 + 58, 1, 67.3, 246.7 , 0 ); setMoveKey( spep_4-3 + 60, 1, 64.5, 212.8 , 0 ); setMoveKey( spep_4-3 + 62, 1, 67.3, 195.2 , 0 ); setMoveKey( spep_4-3 + 64, 1, 68, 172.7 , 0 ); setMoveKey( spep_4-3 + 66, 1, 63.1, 146.7 , 0 ); setMoveKey( spep_4-3 + 68, 1, 67.8, 134 , 0 ); setMoveKey( spep_4-3 + 70, 1, 64.7, 91.5 , 0 ); setMoveKey( spep_4-3 + 72, 1, 67.4, 61.9 , 0 ); setMoveKey( spep_4-3 + 74, 1, 64.5, 27 , 0 ); setMoveKey( spep_4-3 + 76, 1, 67.4, 3.5 , 0 ); setMoveKey( spep_4-3 + 78, 1, 67.9, -20.5 , 0 ); setMoveKey( spep_4-3 + 80, 1, 66.4, -23.1 , 0 ); setMoveKey( spep_4-3 + 82, 1, 67.7, -20.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, 66.4, -23.2 , 0 ); setMoveKey( spep_4-3 + 86, 1, 67.3, -20.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 68, -21.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 66.4, -23 , 0 ); setMoveKey( spep_4-3 + 92, 1, 67.8, -21.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 66.9, -23 , 0 ); setMoveKey( spep_4-3 + 96, 1, 67.4, -22.4 , 0 ); setMoveKey( spep_4-3 + 98, 1, 67.6, -23.1 , 0 ); setMoveKey( spep_4-3 + 101, 1, 67.8, -21.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 67, -20.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 67.6, -15.5 , 0 ); setMoveKey( spep_4-3 + 106, 1, 67.1, -14 , 0 ); setMoveKey( spep_4-3 + 108, 1, 66.6, -10.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 66.1, -31.4 , 0 ); setMoveKey( spep_4-3 + 112, 1, 65.6, -51.8 , 0 ); setMoveKey( spep_4-3 + 114, 1, 65.2, -72.3 , 0 ); setMoveKey( spep_4-3 + 116, 1, 64.7, -92.8 , 0 ); setMoveKey( spep_4-3 + 118, 1, 64.3, -113.3 , 0 ); setMoveKey( spep_4-3 + 120, 1, 63.9, -133.8 , 0 ); setMoveKey( spep_4-3 + 122, 1, 63.5, -154.3 , 0 ); setMoveKey( spep_4-3 + 124, 1, 63, -174.8 , 0 ); setMoveKey( spep_4-3 + 126, 1, 62.5, -195.3 , 0 ); setMoveKey( spep_4-3 + 128, 1, 62.1, -215.7 , 0 ); setMoveKey( spep_4-3 + 130, 1, 61.6, -236.2 , 0 ); setMoveKey( spep_4-3 + 132, 1, 67.4, -250.4 , 0 ); setMoveKey( spep_4-3 + 134, 1, 64.3, -226.7 , 0 ); setMoveKey( spep_4-3 + 136, 1, 67.4, -241.1 , 0 ); setMoveKey( spep_4-3 + 138, 1, 68, -244.4 , 0 ); setMoveKey( spep_4-3 + 140, 1, 63.2, -254 , 0 ); setMoveKey( spep_4-3 + 142, 1, 67.8, -252.3 , 0 ); setMoveKey( spep_4-3 + 144, 1, 64.8, -260.7 , 0 ); setMoveKey( spep_4-3 + 146, 1, 67.4, -259.7 , 0 ); setMoveKey( spep_4-3 + 148, 1, 63.2, -267.3 , 0 ); setMoveKey( spep_4-3 + 150, 1, 67.8, -262.5 , 0 ); setMoveKey( spep_4-3 + 152, 1, 64.7, -267.7 , 0 ); setMoveKey( spep_4-3 + 154, 1, 67.4, -263.7 , 0 ); setMoveKey( spep_4-3 + 156, 1, 64.5, -268.7 , 0 ); setMoveKey( spep_4-3 + 158, 1, 67.4, -265.1 , 0 ); setMoveKey( spep_4-3 + 160, 1, 68, -265.5 , 0 ); setMoveKey( spep_4-3 + 162, 1, 66.4, -268 , 0 ); setMoveKey( spep_4-3 + 164, 1, 67.8, -266.6 , 0 ); setMoveKey( spep_4-3 + 166, 1, 67, -268 , 0 ); setMoveKey( spep_4-3 + 168, 1, 67.4, -266.8 , 0 ); setMoveKey( spep_4-3 + 170, 1, 67.8, -267.2 , 0 ); setMoveKey( spep_4-3 + 174, 1, 67.8, -267.2 , 0 ); setMoveKey( spep_4-3 + 176, 1, 67.8, -267.3 , 0 ); setMoveKey( spep_4-3 + 178, 1, 67.8, -267.4 , 0 ); setMoveKey( spep_4-3 + 180, 1, 67.8, -267.6 , 0 ); setMoveKey( spep_4-3 + 182, 1, 67.8, -267.7 , 0 ); setMoveKey( spep_4-3 + 184, 1, 67.8, -267.8 , 0 ); setMoveKey( spep_4-3 + 186, 1, 67.8, -267.9 , 0 ); setMoveKey( spep_4-3 + 188, 1, 67.9, -268 , 0 ); setScaleKey( spep_4 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 17, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.44, 1.44 ); setScaleKey( spep_4-3 + 188, 1, 1.44, 1.44 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 17, 1, 0 ); setRotateKey( spep_4-3 + 18, 1, 3 ); setRotateKey( spep_4-3 + 20, 1, 0 ); setRotateKey( spep_4-3 + 22, 1, 3 ); setRotateKey( spep_4-3 + 24, 1, 0 ); setRotateKey( spep_4-3 + 26, 1, 3 ); setRotateKey( spep_4-3 + 28, 1, 0 ); setRotateKey( spep_4-3 + 30, 1, 3 ); setRotateKey( spep_4-3 + 32, 1, 0 ); setRotateKey( spep_4-3 + 34, 1, 3 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 38, 1, 3 ); setRotateKey( spep_4-3 + 40, 1, 0 ); setRotateKey( spep_4-3 + 42, 1, 3 ); setRotateKey( spep_4-3 + 44, 1, 0 ); setRotateKey( spep_4-3 + 46, 1, 3 ); setRotateKey( spep_4-3 + 48, 1, 0 ); setRotateKey( spep_4-3 + 50, 1, 3 ); setRotateKey( spep_4-3 + 52, 1, 0 ); setRotateKey( spep_4-3 + 54, 1, 3 ); setRotateKey( spep_4-3 + 56, 1, 0 ); setRotateKey( spep_4-3 + 58, 1, 3 ); setRotateKey( spep_4-3 + 60, 1, 0 ); setRotateKey( spep_4-3 + 62, 1, 3 ); setRotateKey( spep_4-3 + 64, 1, 0 ); setRotateKey( spep_4-3 + 66, 1, 3 ); setRotateKey( spep_4-3 + 68, 1, 0 ); setRotateKey( spep_4-3 + 70, 1, 3 ); setRotateKey( spep_4-3 + 72, 1, 0 ); setRotateKey( spep_4-3 + 74, 1, 3 ); setRotateKey( spep_4-3 + 76, 1, 0 ); setRotateKey( spep_4-3 + 78, 1, 3 ); setRotateKey( spep_4-3 + 80, 1, 0 ); setRotateKey( spep_4-3 + 82, 1, 3 ); setRotateKey( spep_4-3 + 84, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, 3 ); setRotateKey( spep_4-3 + 88, 1, 0 ); setRotateKey( spep_4-3 + 90, 1, 3 ); setRotateKey( spep_4-3 + 92, 1, 0 ); setRotateKey( spep_4-3 + 94, 1, 3 ); setRotateKey( spep_4-3 + 96, 1, 0 ); setRotateKey( spep_4-3 + 98, 1, 3 ); setRotateKey( spep_4-3 + 101, 1, 0 ); setRotateKey( spep_4-3 + 108, 1, 0 ); setRotateKey( spep_4-3 + 110, 1, 2.5 ); setRotateKey( spep_4-3 + 112, 1, 5 ); setRotateKey( spep_4-3 + 114, 1, 7.5 ); setRotateKey( spep_4-3 + 116, 1, 10 ); setRotateKey( spep_4-3 + 118, 1, 12.4 ); setRotateKey( spep_4-3 + 120, 1, 14.9 ); setRotateKey( spep_4-3 + 122, 1, 17.4 ); setRotateKey( spep_4-3 + 124, 1, 19.9 ); setRotateKey( spep_4-3 + 126, 1, 22.4 ); setRotateKey( spep_4-3 + 128, 1, 24.9 ); setRotateKey( spep_4-3 + 130, 1, 27.4 ); setRotateKey( spep_4-3 + 132, 1, 29.9 ); setRotateKey( spep_4-3 + 134, 1, 29.8 ); setRotateKey( spep_4-3 + 152, 1, 29.8 ); setRotateKey( spep_4-3 + 154, 1, 29.9 ); setRotateKey( spep_4-3 + 188, 1, 29.9 ); --SE --気弾発射 stopSe( spep_4 + 20, SE017, 22 ); stopSe( spep_4 + 30, SE019, 40 ); --敵に当たる SE020 = playSe( spep_4 + 14, 1027 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 74 ); SE021 = playSe( spep_4 + 14, 1025 ); setSeVolumeByWorkId( spep_4 + 14, SE021, 85 ); SE022 = playSe( spep_4 + 14, 1043 ); setSeVolumeByWorkId( spep_4 + 14, SE022, 68 ); SE023 = playSe( spep_4 + 16, 1162 ); --敵落ちる SE024 = playSe( spep_4 + 104, 1119 ); setSeVolumeByWorkId( spep_4 + 104, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 108, SE024, 0 ); setSeVolumeByWorkId( spep_4 + 109, SE024, 50 ); setSeVolumeByWorkId( spep_4 + 110, SE024, 100 ); setStartTimeMs( SE024, 717 ); SE025 = playSe( spep_4 + 106, 38 ); --地面爆発 SE026 = playSe( spep_4 + 128, 1014 ); SE027 = playSe( spep_4 + 128, 1033 ); --白フェード entryFade( spep_4 + 12, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 170, 4, 20, 0, 0, 0, 0, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_4 + 80 ); endPhase( spep_4 + 180 ); end