--1021550:ベクウ_ラッキーパンチ(簡易版) --sp_effect_b1_00136 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156595 ;-- カメラに向かって走ってくるベクウ SP_02= 156596 ;-- 横に走るベクウ SP_03= 156597 ;-- 転んで地面に激突するベクウ SP_04= 156598 ;-- 敵に向かって滑って進む_敵より手前 SP_05= 156599 ;-- 敵に向かって滑って進む_敵より奥 SP_06= 156600 ;-- 敵に当たる手のアップ_敵より手前 SP_07= 156601 ;-- 敵に当たる手のアップ_敵より奥 SP_08= 156602 ;-- 飛んでいく敵_敵より手前 SP_09= 156603 ;-- 飛んでいく敵_敵より奥 SP_10= 156604 ;-- カメラに激突_敵より手前 SP_11= 156605 ;-- カメラに激突_敵より奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カメラに向かって走ってくるベクウ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 104, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 104, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 104, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 104, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 120, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 120, 515); setEffMoveKey( spep_x +84, ctgogo, 120, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --ガッツポーズ SE001 = playSe( spep_0 + 14, 31 ); setPitch( spep_0 + 14, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); stopSe( spep_0 + 46, SE001, 14 ); SE003 = playSe( spep_0 + 16, 1012 ); setSeVolumeByWorkId( spep_0 + 16, SE003, 73 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --走り出し SE004 = playSe( spep_0 + 74, 1111 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 216 ); stopSe( spep_0 + 92, SE004, 0 ); SE005 = playSe( spep_0 + 74, 1182 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 53 ); stopSe( spep_0 + 92, SE005, 10 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 80, 18, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+104; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 横に走るベクウ ------------------------------------------------------ -- ** エフェクト等 ** -- dassyu = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, dassyu, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, dassyu, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, dassyu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, dassyu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, dassyu, 0 ); setEffRotateKey( spep_2 + 56, dassyu, 0 ); setEffAlphaKey( spep_2 + 0, dassyu, 255 ); setEffAlphaKey( spep_2 + 54, dassyu, 255 ); setEffAlphaKey( spep_2 + 55, dassyu, 255 ); setEffAlphaKey( spep_2 + 56, dassyu, 0 ); --SE --走る SE007 = playSe( spep_2 + 0, 1111 ); setSeVolumeByWorkId( spep_2 + 0, SE007, 219 ); stopSe( spep_2 + 18, SE007, 0 ); SE008 = playSe( spep_2 + 0, 1182 ); setSeVolumeByWorkId( spep_2 + 0, SE008, 58 ); stopSe( spep_2 + 18, SE008, 10 ); SE009 = playSe( spep_2 + 20, 1111 ); setSeVolumeByWorkId( spep_2 + 20, SE009, 191 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走る stopSe( spep_2 + 38, SE009, 0 ); SE010 = playSe( spep_2 + 20, 1182 ); setSeVolumeByWorkId( spep_2 + 20, SE010, 55 ); stopSe( spep_2 + 38, SE010, 10 ); SE011 = playSe( spep_2 + 44, 1111 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 214 ); SE012 = playSe( spep_2 + 44, 1182 ); setSeVolumeByWorkId( spep_2 + 44, SE012, 54 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 転んで地面に激突するベクウ ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fall, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, fall, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fall, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, fall, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fall, 0 ); setEffRotateKey( spep_3 + 66, fall, 0 ); setEffAlphaKey( spep_3 + 0, fall, 255 ); setEffAlphaKey( spep_3 + 64, fall, 255 ); setEffAlphaKey( spep_3 + 65, fall, 255 ); setEffAlphaKey( spep_3 + 66, fall, 0 ); --SE --走る stopSe( spep_3 + 2, SE011, 0 ); stopSe( spep_3 + 2, SE012, 10 ); --飛び込む SE013 = playSe( spep_3 + 0, 37 ); setSeVolumeByWorkId( spep_3 + 0, SE013, 140 ); SE015 = playSe( spep_3 + 14, 1190 ); setSeVolumeByWorkId( spep_3 + 14, SE015, 41 ); SE017 = playSe( spep_3 + 20, 1192 ); setSeVolumeByWorkId( spep_3 + 20, SE017, 200 ); --滑り込み SE014 = playSe( spep_3 + 10, 1219 ); SE016 = playSe( spep_3 + 18, 1044 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 47 ); setPitch( spep_3 + 18, SE016, 300 ); setTimeStretch( SE016, 1.2, 10, 1 ); stopSe( spep_3 +66 +36 + 18, SE016, 14 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 64; ------------------------------------------------------ -- 敵に向かって滑って進む ------------------------------------------------------ -- ** エフェクト等 ** -- slide_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slide_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, slide_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slide_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 36, slide_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slide_f, 0 ); setEffRotateKey( spep_4 + 36, slide_f, 0 ); setEffAlphaKey( spep_4 + 0, slide_f, 255 ); setEffAlphaKey( spep_4 + 34, slide_f, 255 ); setEffAlphaKey( spep_4 + 35, slide_f, 255 ); setEffAlphaKey( spep_4 + 36, slide_f, 0 ); -- ** エフェクト等 ** -- slide_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slide_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, slide_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slide_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 36, slide_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slide_b, 0 ); setEffRotateKey( spep_4 + 36, slide_b, 0 ); setEffAlphaKey( spep_4 + 0, slide_b, 255 ); setEffAlphaKey( spep_4 + 34, slide_b, 255 ); setEffAlphaKey( spep_4 + 35, slide_b, 255 ); setEffAlphaKey( spep_4 + 36, slide_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); --setDisp( spep_4 + 36, 1, 0 ); changeAnime( spep_4 + 0, 1, 100 ); b3=20; setMoveKey( spep_4 + 0, 1, 234, -21.5 +b3 , 0 ); setMoveKey( spep_4 + 2, 1, 234, -13.5 +b3 , 0 ); setMoveKey( spep_4 + 4, 1, 234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 234, -13.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 234, -13.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 234, -17.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 234, -25.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 230, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 238, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 234, -17.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 234, -25.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 230, -21.5 +b3 , 0 ); --setMoveKey( spep_4 -3 + 39, 1, 230, -21.5 +b3 , 0 ); setScaleKey( spep_4 + 0, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 38, 1, 0.87, 0.87 ); --setScaleKey( spep_4 -3 + 39, 1, 0.87, 0.87 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 38, 1, 0 ); --setRotateKey( spep_4 -3 + 39, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 36; ------------------------------------------------------ -- 敵に当たる手のアップ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 36, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 36, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 34, hit_f, 255 ); setEffAlphaKey( spep_5 + 35, hit_f, 255 ); setEffAlphaKey( spep_5 + 36, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 36, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 36, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 34, hit_b, 255 ); setEffAlphaKey( spep_5 + 35, hit_b, 255 ); setEffAlphaKey( spep_5 + 36, hit_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_5 + 0, 1, 1 ); --setDisp( spep_5 + 36, 1, 0 ); changeAnime( spep_5 + 0, 1, 100 ); changeAnime( spep_5 -3 + 14, 1, 108 ); a3=517; b3=220; c3=180; setMoveKey( spep_5 + 0, 1, 128.1, -276.1 +b3, 0 ); setMoveKey( spep_5 -3 + 13, 1, 128.1, -276.1 +b3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, -424.5 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 16, 1, -424.5 +a3, -164.6 +c3 , 0 ); setMoveKey( spep_5 -3 + 18, 1, -424.5 +a3, -4.8 +c3 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -452.5 +a3, -216.3 +c3 , 0 ); setMoveKey( spep_5 -3 + 22, 1, -468.3 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 24, 1, -331.9 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, -402.6 +a3, -58.8 +c3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, -397.5 +a3, -174 +c3 , 0 ); setMoveKey( spep_5 -3 + 30, 1, -392.4 +a3, -107.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 32, 1, -387.3 +a3, -101.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 34, 1, -382.2 +a3, -95.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 36, 1, -377.2 +a3, -89.6 +c3 , 0 ); setMoveKey( spep_5 -3 + 38, 1, -372.1 +a3, -83.6 +c3 , 0 ); --setMoveKey( spep_5 -3 + 39, 1, -372.1 +a3, -83.6 +c3 , 0 ); s3=1; setScaleKey( spep_5 + 0, 1, 14.82, 14.82 ); setScaleKey( spep_5 -3 + 13, 1, 14.82, 14.82 ); setScaleKey( spep_5 -3 + 14, 1, 14 -s3, 14 -s3 ); setScaleKey( spep_5 -3 + 24, 1, 14 -s3, 14 -s3 ); setScaleKey( spep_5 -3 + 26, 1, 13.64 -s3, 13.64 -s3 ); setScaleKey( spep_5 -3 + 28, 1, 13.34 -s3, 13.34 -s3 ); setScaleKey( spep_5 -3 + 30, 1, 13.04 -s3, 13.04 -s3 ); setScaleKey( spep_5 -3 + 32, 1, 12.74 -s3, 12.74 -s3 ); setScaleKey( spep_5 -3 + 34, 1, 12.38 -s3, 12.38 -s3 ); setScaleKey( spep_5 -3 + 36, 1, 12.08 -s3, 12.08 -s3 ); setScaleKey( spep_5 -3 + 38, 1, 11.78 -s3, 11.78 -s3 ); --setScaleKey( spep_5 -3 + 39, 1, 11.78 -s3, 11.78 -s3 ); setRotateKey( spep_5 -3 + 0, 1, 0 ); setRotateKey( spep_5 -3 + 38, 1, 0 ); --SE --滑り込み stopSe( spep_5 +10, SE014, 28 ); --パンチ SE018 = playSe( spep_5 + 0, 1110 ); setSeVolumeByWorkId( spep_5 + 0, SE018, 44 ); SE019 = playSe( spep_5 + 0, 1187 ); setSeVolumeByWorkId( spep_5 + 0, SE019, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 36; ------------------------------------------------------ -- 飛んでいく敵 ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_f, 0 ); setEffRotateKey( spep_6 + 56, fly_f, 0 ); setEffAlphaKey( spep_6 + 0, fly_f, 255 ); setEffAlphaKey( spep_6 + 54, fly_f, 255 ); setEffAlphaKey( spep_6 + 55, fly_f, 255 ); setEffAlphaKey( spep_6 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_b, 0 ); setEffRotateKey( spep_6 + 56, fly_b, 0 ); setEffAlphaKey( spep_6 + 0, fly_b, 255 ); setEffAlphaKey( spep_6 + 54, fly_b, 255 ); setEffAlphaKey( spep_6 + 55, fly_b, 255 ); setEffAlphaKey( spep_6 + 56, fly_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_6 + 0, 1, 1 );-- --setDisp( spep_6 + 56, 1, 0 );-- changeAnime( spep_6 + 0, 1, 105 ); a4=10; setMoveKey( spep_6 + 0, 1, 21.9 +a4, -37.5 , 0 ); setMoveKey( spep_6 + 1, 1, 20.9 +a4, -26 , 0 ); setMoveKey( spep_6 + 2, 1, 22.3 +a4, -3.7 , 0 ); setMoveKey( spep_6 -3 + 6, 1, 25.2 +a4, 24.2 , 0 ); setMoveKey( spep_6 -3 + 8, 1, 28.8 +a4, 54.7 , 0 ); setMoveKey( spep_6 -3 + 10, 1, 32.9 +a4, 85.8 , 0 ); setMoveKey( spep_6 -3 + 12, 1, 37 +a4, 115.9 , 0 ); setMoveKey( spep_6 -3 + 14, 1, 40.9 +a4, 143.6 , 0 ); setMoveKey( spep_6 -3 + 16, 1, 44.4 +a4, 167.7 , 0 ); setMoveKey( spep_6 -3 + 18, 1, 47.3 +a4, 186.9 , 0 ); setMoveKey( spep_6 -3 + 20, 1, 49.3 +a4, 200 , 0 ); setMoveKey( spep_6 -3 + 22, 1, 50.1 +a4, 205.4 , 0 ); setMoveKey( spep_6 -3 + 24, 1, 49.3 +a4, 207.9 , 0 ); setMoveKey( spep_6 -3 + 26, 1, 47.5 +a4, 211.7 , 0 ); setMoveKey( spep_6 -3 + 28, 1, 45.3 +a4, 216 , 0 ); setMoveKey( spep_6 -3 + 30, 1, 42.8 +a4, 220.6 , 0 ); setMoveKey( spep_6 -3 + 32, 1, 40.2 +a4, 225.4 , 0 ); setMoveKey( spep_6 -3 + 34, 1, 37.5 +a4, 230.4 , 0 ); setMoveKey( spep_6 -3 + 36, 1, 34.7 +a4, 235.3 , 0 ); setMoveKey( spep_6 -3 + 38, 1, 31.9 +a4, 240.3 , 0 ); setMoveKey( spep_6 -3 + 40, 1, 29 +a4, 245.2 , 0 ); setMoveKey( spep_6 -3 + 42, 1, 26.1 +a4, 250.1 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 23.1 +a4, 254.9 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 20.2 +a4, 259.5 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 17.3 +a4, 263.9 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 14.5 +a4, 268.1 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 11.8 +a4, 271.8 , 0 ); setMoveKey( spep_6 -3 + 54, 1, 9.2 +a4, 275 , 0 ); setMoveKey( spep_6 -3 + 56, 1, 6.9 +a4, 277.1 , 0 ); setMoveKey( spep_6 -3 + 58, 1, 5.2 +a4, 276.9 , 0 ); --setMoveKey( spep_6 -3 + 59, 1, 5.2 +a4, 276.9 , 0 ); setScaleKey( spep_6 + 0, 1, 1.98, 1.98 ); setScaleKey( spep_6 + 1, 1, 1.86, 1.86 ); setScaleKey( spep_6 + 2, 1, 1.74, 1.74 ); setScaleKey( spep_6 -3 + 6, 1, 1.68, 1.68 ); setScaleKey( spep_6 -3 + 8, 1, 1.56, 1.56 ); setScaleKey( spep_6 -3 + 10, 1, 1.44, 1.44 ); setScaleKey( spep_6 -3 + 12, 1, 1.32, 1.32 ); setScaleKey( spep_6 -3 + 14, 1, 1.26, 1.26 ); setScaleKey( spep_6 -3 + 16, 1, 1.14, 1.14 ); setScaleKey( spep_6 -3 + 18, 1, 1.02, 1.02 ); setScaleKey( spep_6 -3 + 20, 1, 0.90, 0.90 ); setScaleKey( spep_6 -3 + 22, 1, 0.84, 0.84 ); setScaleKey( spep_6 -3 + 24, 1, 0.78, 0.78 ); setScaleKey( spep_6 -3 + 26, 1, 0.78, 0.78 ); setScaleKey( spep_6 -3 + 28, 1, 0.72, 0.72 ); setScaleKey( spep_6 -3 + 30, 1, 0.72, 0.72 ); setScaleKey( spep_6 -3 + 32, 1, 0.66, 0.66 ); setScaleKey( spep_6 -3 + 34, 1, 0.66, 0.66 ); setScaleKey( spep_6 -3 + 36, 1, 0.60, 0.60 ); setScaleKey( spep_6 -3 + 38, 1, 0.60, 0.60 ); setScaleKey( spep_6 -3 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_6 -3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_6 -3 + 44, 1, 0.48, 0.48 ); setScaleKey( spep_6 -3 + 46, 1, 0.48, 0.48 ); setScaleKey( spep_6 -3 + 48, 1, 0.42, 0.42 ); setScaleKey( spep_6 -3 + 50, 1, 0.42, 0.42 ); setScaleKey( spep_6 -3 + 52, 1, 0.36, 0.36 ); setScaleKey( spep_6 -3 + 54, 1, 0.36, 0.36 ); setScaleKey( spep_6 -3 + 56, 1, 0.30, 0.30 ); setScaleKey( spep_6 -3 + 58, 1, 0.30, 0.30 ); --setScaleKey( spep_6 -3 + 59, 1, 0.325, 0.325 ); setRotateKey( spep_6 + 0, 1, -21.6 ); setRotateKey( spep_6 + 1, 1, -19.6 ); setRotateKey( spep_6 + 2, 1, -17.5 ); setRotateKey( spep_6 -3 + 6, 1, -15.4 ); setRotateKey( spep_6 -3 + 8, 1, -13.3 ); setRotateKey( spep_6 -3 + 10, 1, -11.2 ); setRotateKey( spep_6 -3 + 12, 1, -9.1 ); setRotateKey( spep_6 -3 + 14, 1, -7 ); setRotateKey( spep_6 -3 + 16, 1, -4.9 ); setRotateKey( spep_6 -3 + 18, 1, -2.9 ); setRotateKey( spep_6 -3 + 20, 1, -0.8 ); setRotateKey( spep_6 -3 + 22, 1, 1.3 ); setRotateKey( spep_6 -3 + 24, 1, 1.9 ); setRotateKey( spep_6 -3 + 26, 1, 2.5 ); setRotateKey( spep_6 -3 + 28, 1, 3.1 ); setRotateKey( spep_6 -3 + 30, 1, 3.6 ); setRotateKey( spep_6 -3 + 32, 1, 4.2 ); setRotateKey( spep_6 -3 + 34, 1, 4.8 ); setRotateKey( spep_6 -3 + 36, 1, 5.4 ); setRotateKey( spep_6 -3 + 38, 1, 6 ); setRotateKey( spep_6 -3 + 40, 1, 6.5 ); setRotateKey( spep_6 -3 + 42, 1, 7.1 ); setRotateKey( spep_6 -3 + 44, 1, 7.7 ); setRotateKey( spep_6 -3 + 46, 1, 8.3 ); setRotateKey( spep_6 -3 + 48, 1, 8.8 ); setRotateKey( spep_6 -3 + 50, 1, 9.4 ); setRotateKey( spep_6 -3 + 52, 1, 10 ); setRotateKey( spep_6 -3 + 54, 1, 10.6 ); setRotateKey( spep_6 -3 + 56, 1, 11.1 ); setRotateKey( spep_6 -3 + 58, 1, 11.7 ); --setRotateKey( spep_6 -3 + 59, 1, 11.7 ); --敵飛んでいく SE020 = playSe( spep_6 + 0, 1121 ); setSeVolumeByWorkId( spep_6 + 0, SE020, 79,"",0.5 ); SE021 = playSe( spep_6 + 8, 1053 ); setSeVolumeByWorkId( spep_6 + 8, SE021, 87,"",0.5 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+56; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 100, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 100, finish_f, 255 ); finish_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 100, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 100, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_7 + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_7 + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 15, 49.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 7.1, -32 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_7 -3 + 103, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_7 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_7 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_7 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_7 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 + 1, 1, 105 ); setRotateKey( spep_7 + 2, 1, 240 ); setRotateKey( spep_7 -3 + 6, 1, 405 ); setRotateKey( spep_7 -3 + 8, 1, 600 ); setRotateKey( spep_7 -3 + 10, 1, 825 ); setRotateKey( spep_7 -3 + 12, 1, 1080 ); setRotateKey( spep_7 -3 + 103, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_7 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_7 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_7 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_7 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_7 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_7 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_7 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_7 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_7 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_7 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_7 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_7 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_7 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_7 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 100, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 100, ctga, 255 ); -- ** 音 ** -- --敵飛んでいく stopSe( spep_7 + 2, SE020, 16 ); --ガッ playSe( spep_7 + 8, 1054 ); -- ** 背景 ** -- entryFadeBg( spep_7 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カメラに向かって走ってくるベクウ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 104, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 104, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 104, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 104, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 120, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 120, 515); setEffMoveKey( spep_x +84, ctgogo, 120, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --ガッツポーズ SE001 = playSe( spep_0 + 14, 31 ); setPitch( spep_0 + 14, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); stopSe( spep_0 + 46, SE001, 14 ); SE003 = playSe( spep_0 + 16, 1012 ); setSeVolumeByWorkId( spep_0 + 16, SE003, 73 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --走り出し SE004 = playSe( spep_0 + 74, 1111 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 216 ); stopSe( spep_0 + 92, SE004, 0 ); SE005 = playSe( spep_0 + 74, 1182 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 53 ); stopSe( spep_0 + 92, SE005, 10 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 104, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 80, 18, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+104; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 横に走るベクウ ------------------------------------------------------ -- ** エフェクト等 ** -- dassyu = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, dassyu, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, dassyu, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, dassyu, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, dassyu, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, dassyu, 0 ); setEffRotateKey( spep_2 + 56, dassyu, 0 ); setEffAlphaKey( spep_2 + 0, dassyu, 255 ); setEffAlphaKey( spep_2 + 54, dassyu, 255 ); setEffAlphaKey( spep_2 + 55, dassyu, 255 ); setEffAlphaKey( spep_2 + 56, dassyu, 0 ); --SE --走る SE007 = playSe( spep_2 + 0, 1111 ); setSeVolumeByWorkId( spep_2 + 0, SE007, 219 ); stopSe( spep_2 + 18, SE007, 0 ); SE008 = playSe( spep_2 + 0, 1182 ); setSeVolumeByWorkId( spep_2 + 0, SE008, 58 ); stopSe( spep_2 + 18, SE008, 10 ); SE009 = playSe( spep_2 + 20, 1111 ); setSeVolumeByWorkId( spep_2 + 20, SE009, 191 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --走る stopSe( spep_2 + 38, SE009, 0 ); SE010 = playSe( spep_2 + 20, 1182 ); setSeVolumeByWorkId( spep_2 + 20, SE010, 55 ); stopSe( spep_2 + 38, SE010, 10 ); SE011 = playSe( spep_2 + 44, 1111 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 214 ); SE012 = playSe( spep_2 + 44, 1182 ); setSeVolumeByWorkId( spep_2 + 44, SE012, 54 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 転んで地面に激突するベクウ ------------------------------------------------------ -- ** エフェクト等 ** -- fall = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fall, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, fall, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fall, -1.0, 1.0 ); setEffScaleKey( spep_3 + 66, fall, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fall, 0 ); setEffRotateKey( spep_3 + 66, fall, 0 ); setEffAlphaKey( spep_3 + 0, fall, 255 ); setEffAlphaKey( spep_3 + 64, fall, 255 ); setEffAlphaKey( spep_3 + 65, fall, 255 ); setEffAlphaKey( spep_3 + 66, fall, 0 ); --SE --走る stopSe( spep_3 + 2, SE011, 0 ); stopSe( spep_3 + 2, SE012, 10 ); --飛び込む SE013 = playSe( spep_3 + 0, 37 ); setSeVolumeByWorkId( spep_3 + 0, SE013, 140 ); SE015 = playSe( spep_3 + 14, 1190 ); setSeVolumeByWorkId( spep_3 + 14, SE015, 41 ); SE017 = playSe( spep_3 + 20, 1192 ); setSeVolumeByWorkId( spep_3 + 20, SE017, 200 ); --滑り込み SE014 = playSe( spep_3 + 10, 1219 ); SE016 = playSe( spep_3 + 18, 1044 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 47 ); setPitch( spep_3 + 18, SE016, 300 ); setTimeStretch( SE016, 1.2, 10, 1 ); stopSe( spep_3 +66 +36 + 18, SE016, 14 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 64; ------------------------------------------------------ -- 敵に向かって滑って進む ------------------------------------------------------ -- ** エフェクト等 ** -- slide_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slide_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, slide_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slide_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 36, slide_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slide_f, 0 ); setEffRotateKey( spep_4 + 36, slide_f, 0 ); setEffAlphaKey( spep_4 + 0, slide_f, 255 ); setEffAlphaKey( spep_4 + 34, slide_f, 255 ); setEffAlphaKey( spep_4 + 35, slide_f, 255 ); setEffAlphaKey( spep_4 + 36, slide_f, 0 ); -- ** エフェクト等 ** -- slide_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slide_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 36, slide_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slide_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 36, slide_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slide_b, 0 ); setEffRotateKey( spep_4 + 36, slide_b, 0 ); setEffAlphaKey( spep_4 + 0, slide_b, 255 ); setEffAlphaKey( spep_4 + 34, slide_b, 255 ); setEffAlphaKey( spep_4 + 35, slide_b, 255 ); setEffAlphaKey( spep_4 + 36, slide_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); --setDisp( spep_4 + 36, 1, 0 ); changeAnime( spep_4 + 0, 1, 0 ); b3=20; setMoveKey( spep_4 + 0, 1, -234, -21.5 +b3 , 0 ); setMoveKey( spep_4 + 2, 1, -234, -13.5 +b3 , 0 ); setMoveKey( spep_4 + 4, 1, -234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -234, -13.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -234, -13.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -234, -29.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -226, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -242, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -234, -17.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -234, -25.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -230, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -238, -21.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -234, -17.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 36, 1, -234, -25.5 +b3 , 0 ); setMoveKey( spep_4 -3 + 38, 1, -230, -21.5 +b3 , 0 ); --setMoveKey( spep_4 -3 + 39, 1, -230, -21.5 +b3 , 0 ); setScaleKey( spep_4 + 0, 1, 0.87, 0.87 ); setScaleKey( spep_4 -3 + 38, 1, 0.87, 0.87 ); --setScaleKey( spep_4 -3 + 39, 1, 0.87, 0.87 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 38, 1, 0 ); --setRotateKey( spep_4 -3 + 39, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 36; ------------------------------------------------------ -- 敵に当たる手のアップ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 36, hit_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 36, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 34, hit_f, 255 ); setEffAlphaKey( spep_5 + 35, hit_f, 255 ); setEffAlphaKey( spep_5 + 36, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 36, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 36, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 36, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 34, hit_b, 255 ); setEffAlphaKey( spep_5 + 35, hit_b, 255 ); setEffAlphaKey( spep_5 + 36, hit_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_5 + 0, 1, 1 ); --setDisp( spep_5 + 36, 1, 0 ); changeAnime( spep_5 + 0, 1, 0 ); changeAnime( spep_5 -3 + 14, 1, 8 ); a3=-517; b3=220; c3=180; setMoveKey( spep_5 + 0, 1, -128.1, -276.1 +b3, 0 ); setMoveKey( spep_5 -3 + 13, 1, -128.1, -276.1 +b3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 424.5 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 424.5 +a3, -164.6 +c3 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 424.5 +a3, -4.8 +c3 , 0 ); setMoveKey( spep_5 -3 + 20, 1, 452.5 +a3, -216.3 +c3 , 0 ); setMoveKey( spep_5 -3 + 22, 1, 468.3 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 331.9 +a3, -125.4 +c3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 402.6 +a3, -58.8 +c3 , 0 ); setMoveKey( spep_5 -3 + 28, 1, 397.5 +a3, -174 +c3 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 392.4 +a3, -107.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 32, 1, 387.3 +a3, -101.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 34, 1, 382.2 +a3, -95.5 +c3 , 0 ); setMoveKey( spep_5 -3 + 36, 1, 377.2 +a3, -89.6 +c3 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 372.1 +a3, -83.6 +c3 , 0 ); --setMoveKey( spep_5 -3 + 39, 1, -372.1 +a3, -83.6 +c3 , 0 ); s3=1; setScaleKey( spep_5 + 0, 1, 14.82, 14.82 ); setScaleKey( spep_5 -3 + 13, 1, 14.82, 14.82 ); setScaleKey( spep_5 -3 + 14, 1, 14 -s3, 14 -s3 ); setScaleKey( spep_5 -3 + 24, 1, 14 -s3, 14 -s3 ); setScaleKey( spep_5 -3 + 26, 1, 13.64 -s3, 13.64 -s3 ); setScaleKey( spep_5 -3 + 28, 1, 13.34 -s3, 13.34 -s3 ); setScaleKey( spep_5 -3 + 30, 1, 13.04 -s3, 13.04 -s3 ); setScaleKey( spep_5 -3 + 32, 1, 12.74 -s3, 12.74 -s3 ); setScaleKey( spep_5 -3 + 34, 1, 12.38 -s3, 12.38 -s3 ); setScaleKey( spep_5 -3 + 36, 1, 12.08 -s3, 12.08 -s3 ); setScaleKey( spep_5 -3 + 38, 1, 11.78 -s3, 11.78 -s3 ); --setScaleKey( spep_5 -3 + 39, 1, 11.78 -s3, 11.78 -s3 ); setRotateKey( spep_5 -3 + 0, 1, 0 ); setRotateKey( spep_5 -3 + 38, 1, 0 ); --SE --滑り込み stopSe( spep_5 +10, SE014, 28 ); --パンチ SE018 = playSe( spep_5 + 0, 1110 ); setSeVolumeByWorkId( spep_5 + 0, SE018, 44 ); SE019 = playSe( spep_5 + 0, 1187 ); setSeVolumeByWorkId( spep_5 + 0, SE019, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 36; ------------------------------------------------------ -- 飛んでいく敵 ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, fly_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 56, fly_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_f, 0 ); setEffRotateKey( spep_6 + 56, fly_f, 0 ); setEffAlphaKey( spep_6 + 0, fly_f, 255 ); setEffAlphaKey( spep_6 + 54, fly_f, 255 ); setEffAlphaKey( spep_6 + 55, fly_f, 255 ); setEffAlphaKey( spep_6 + 56, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 56, fly_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, fly_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 56, fly_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, fly_b, 0 ); setEffRotateKey( spep_6 + 56, fly_b, 0 ); setEffAlphaKey( spep_6 + 0, fly_b, 255 ); setEffAlphaKey( spep_6 + 54, fly_b, 255 ); setEffAlphaKey( spep_6 + 55, fly_b, 255 ); setEffAlphaKey( spep_6 + 56, fly_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_6 + 0, 1, 1 );-- --setDisp( spep_6 + 56, 1, 0 );-- changeAnime( spep_6 + 0, 1, 5 ); a4=-10; setMoveKey( spep_6 + 0, 1, -21.9 +a4, -37.5 , 0 ); setMoveKey( spep_6 + 1, 1, -20.9 +a4, -26 , 0 ); setMoveKey( spep_6 + 2, 1, -22.3 +a4, -3.7 , 0 ); setMoveKey( spep_6 -3 + 6, 1, -25.2 +a4, 24.2 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -28.8 +a4, 54.7 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -32.9 +a4, 85.8 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -37 +a4, 115.9 , 0 ); setMoveKey( spep_6 -3 + 14, 1, -40.9 +a4, 143.6 , 0 ); setMoveKey( spep_6 -3 + 16, 1, -44.4 +a4, 167.7 , 0 ); setMoveKey( spep_6 -3 + 18, 1, -47.3 +a4, 186.9 , 0 ); setMoveKey( spep_6 -3 + 20, 1, -49.3 +a4, 200 , 0 ); setMoveKey( spep_6 -3 + 22, 1, -50.1 +a4, 205.4 , 0 ); setMoveKey( spep_6 -3 + 24, 1, -49.3 +a4, 207.9 , 0 ); setMoveKey( spep_6 -3 + 26, 1, -47.5 +a4, 211.7 , 0 ); setMoveKey( spep_6 -3 + 28, 1, -45.3 +a4, 216 , 0 ); setMoveKey( spep_6 -3 + 30, 1, -42.8 +a4, 220.6 , 0 ); setMoveKey( spep_6 -3 + 32, 1, -40.2 +a4, 225.4 , 0 ); setMoveKey( spep_6 -3 + 34, 1, -37.5 +a4, 230.4 , 0 ); setMoveKey( spep_6 -3 + 36, 1, -34.7 +a4, 235.3 , 0 ); setMoveKey( spep_6 -3 + 38, 1, -31.9 +a4, 240.3 , 0 ); setMoveKey( spep_6 -3 + 40, 1, -29 +a4, 245.2 , 0 ); setMoveKey( spep_6 -3 + 42, 1, -26.1 +a4, 250.1 , 0 ); setMoveKey( spep_6 -3 + 44, 1, -23.1 +a4, 254.9 , 0 ); setMoveKey( spep_6 -3 + 46, 1, -20.2 +a4, 259.5 , 0 ); setMoveKey( spep_6 -3 + 48, 1, -17.3 +a4, 263.9 , 0 ); setMoveKey( spep_6 -3 + 50, 1, -14.5 +a4, 268.1 , 0 ); setMoveKey( spep_6 -3 + 52, 1, -11.8 +a4, 271.8 , 0 ); setMoveKey( spep_6 -3 + 54, 1, -9.2 +a4, 275 , 0 ); setMoveKey( spep_6 -3 + 56, 1, -6.9 +a4, 277.1 , 0 ); setMoveKey( spep_6 -3 + 58, 1, -5.2 +a4, 276.9 , 0 ); --setMoveKey( spep_6 -3 + 59, 1, 5.2 +a4, 276.9 , 0 ); setScaleKey( spep_6 + 0, 1, 1.98, 1.98 ); setScaleKey( spep_6 + 1, 1, 1.86, 1.86 ); setScaleKey( spep_6 + 2, 1, 1.74, 1.74 ); setScaleKey( spep_6 -3 + 6, 1, 1.68, 1.68 ); setScaleKey( spep_6 -3 + 8, 1, 1.56, 1.56 ); setScaleKey( spep_6 -3 + 10, 1, 1.44, 1.44 ); setScaleKey( spep_6 -3 + 12, 1, 1.32, 1.32 ); setScaleKey( spep_6 -3 + 14, 1, 1.26, 1.26 ); setScaleKey( spep_6 -3 + 16, 1, 1.14, 1.14 ); setScaleKey( spep_6 -3 + 18, 1, 1.02, 1.02 ); setScaleKey( spep_6 -3 + 20, 1, 0.90, 0.90 ); setScaleKey( spep_6 -3 + 22, 1, 0.84, 0.84 ); setScaleKey( spep_6 -3 + 24, 1, 0.78, 0.78 ); setScaleKey( spep_6 -3 + 26, 1, 0.78, 0.78 ); setScaleKey( spep_6 -3 + 28, 1, 0.72, 0.72 ); setScaleKey( spep_6 -3 + 30, 1, 0.72, 0.72 ); setScaleKey( spep_6 -3 + 32, 1, 0.66, 0.66 ); setScaleKey( spep_6 -3 + 34, 1, 0.66, 0.66 ); setScaleKey( spep_6 -3 + 36, 1, 0.60, 0.60 ); setScaleKey( spep_6 -3 + 38, 1, 0.60, 0.60 ); setScaleKey( spep_6 -3 + 40, 1, 0.54, 0.54 ); setScaleKey( spep_6 -3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_6 -3 + 44, 1, 0.48, 0.48 ); setScaleKey( spep_6 -3 + 46, 1, 0.48, 0.48 ); setScaleKey( spep_6 -3 + 48, 1, 0.42, 0.42 ); setScaleKey( spep_6 -3 + 50, 1, 0.42, 0.42 ); setScaleKey( spep_6 -3 + 52, 1, 0.36, 0.36 ); setScaleKey( spep_6 -3 + 54, 1, 0.36, 0.36 ); setScaleKey( spep_6 -3 + 56, 1, 0.30, 0.30 ); setScaleKey( spep_6 -3 + 58, 1, 0.30, 0.30 ); --setScaleKey( spep_6 -3 + 59, 1, 0.325, 0.325 ); setRotateKey( spep_6 + 0, 1, 21.6 ); setRotateKey( spep_6 + 1, 1, 19.6 ); setRotateKey( spep_6 + 2, 1, 17.5 ); setRotateKey( spep_6 -3 + 6, 1, 15.4 ); setRotateKey( spep_6 -3 + 8, 1, 13.3 ); setRotateKey( spep_6 -3 + 10, 1, 11.2 ); setRotateKey( spep_6 -3 + 12, 1, 9.1 ); setRotateKey( spep_6 -3 + 14, 1, 7 ); setRotateKey( spep_6 -3 + 16, 1, 4.9 ); setRotateKey( spep_6 -3 + 18, 1, 2.9 ); setRotateKey( spep_6 -3 + 20, 1, 0.8 ); setRotateKey( spep_6 -3 + 22, 1, -1.3 ); setRotateKey( spep_6 -3 + 24, 1, -1.9 ); setRotateKey( spep_6 -3 + 26, 1, -2.5 ); setRotateKey( spep_6 -3 + 28, 1, -3.1 ); setRotateKey( spep_6 -3 + 30, 1, -3.6 ); setRotateKey( spep_6 -3 + 32, 1, -4.2 ); setRotateKey( spep_6 -3 + 34, 1, -4.8 ); setRotateKey( spep_6 -3 + 36, 1, -5.4 ); setRotateKey( spep_6 -3 + 38, 1, -6 ); setRotateKey( spep_6 -3 + 40, 1, -6.5 ); setRotateKey( spep_6 -3 + 42, 1, -7.1 ); setRotateKey( spep_6 -3 + 44, 1, -7.7 ); setRotateKey( spep_6 -3 + 46, 1, -8.3 ); setRotateKey( spep_6 -3 + 48, 1, -8.8 ); setRotateKey( spep_6 -3 + 50, 1, -9.4 ); setRotateKey( spep_6 -3 + 52, 1, -10 ); setRotateKey( spep_6 -3 + 54, 1, -10.6 ); setRotateKey( spep_6 -3 + 56, 1, -11.1 ); setRotateKey( spep_6 -3 + 58, 1, -11.7 ); --setRotateKey( spep_6 -3 + 59, 1, -11.7 ); --敵飛んでいく SE020 = playSe( spep_6 + 0, 1121 ); setSeVolumeByWorkId( spep_6 + 0, SE020, 79,"",0.5 ); SE021 = playSe( spep_6 + 8, 1053 ); setSeVolumeByWorkId( spep_6 + 8, SE021, 87,"",0.5 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+56; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 100, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 100, finish_f, 255 ); finish_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 100, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 100, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 100, 1, 0 ); changeAnime( spep_7 + 0, 1, 107 ); setMoveKey( spep_7 + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_7 + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_7 + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 15, 49.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 7.1, -32 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_7 -3 + 103, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_7 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_7 + 1, 1, 0.35, 0.35 ); setScaleKey( spep_7 + 2, 1, 0.51, 0.51 ); setScaleKey( spep_7 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 -3 + 103, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 + 1, 1, 105 ); setRotateKey( spep_7 + 2, 1, 240 ); setRotateKey( spep_7 -3 + 6, 1, 405 ); setRotateKey( spep_7 -3 + 8, 1, 600 ); setRotateKey( spep_7 -3 + 10, 1, 825 ); setRotateKey( spep_7 -3 + 12, 1, 1080 ); setRotateKey( spep_7 -3 + 103, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_7 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_7 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_7 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_7 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_7 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_7 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_7 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_7 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_7 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_7 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_7 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_7 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_7 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_7 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_7 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_7 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_7 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_7 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_7 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_7 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_7 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_7 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_7 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_7 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_7 + 14, ctga, 14, 20 ); setEffMoveKey( spep_7 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_7 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_7 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_7 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_7 + 14, ctga, -10.9 ); setEffRotateKey( spep_7 + 15, ctga, -10.9 ); setEffRotateKey( spep_7 + 16, ctga, -14.9 ); setEffRotateKey( spep_7 + 17, ctga, -14.9 ); setEffRotateKey( spep_7 + 18, ctga, -10.9 ); setEffRotateKey( spep_7 + 19, ctga, -10.9 ); setEffRotateKey( spep_7 + 20, ctga, -14.9 ); setEffRotateKey( spep_7 + 21, ctga, -14.9 ); setEffRotateKey( spep_7 + 22, ctga, -10.9 ); setEffRotateKey( spep_7 + 23, ctga, -10.9 ); setEffRotateKey( spep_7 + 24, ctga, -14.9 ); setEffRotateKey( spep_7 + 25, ctga, -14.9 ); setEffRotateKey( spep_7 + 26, ctga, -10.9 ); setEffRotateKey( spep_7 + 27, ctga, -10.9 ); setEffRotateKey( spep_7 + 28, ctga, -14.9 ); setEffRotateKey( spep_7 + 100, ctga, -14.9 ); setEffAlphaKey( spep_7 + 14, ctga, 255 ); setEffAlphaKey( spep_7 + 100, ctga, 255 ); -- ** 音 ** -- --敵飛んでいく stopSe( spep_7 + 2, SE020, 16 ); --ガッ playSe( spep_7 + 8, 1054 ); -- ** 背景 ** -- entryFadeBg( spep_7 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 98 ); end