--1021690:超サイヤ人トランクス(幼年期)&超サイヤ人孫悟天(幼年期)_ダブルかめはめ波 --sp_effect_a1_00280 --sp2160 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156956;-- トランクス悟天登場〜かめはめ波溜め SP_02= 156957;-- トランクス悟天登場〜かめはめ波溜め SP_03= 156958;-- かめはめ波発射〜爆発 SP_04= 156959;-- かめはめ波発射〜爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0+6 + 530, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0+6 + 530, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0+6 + 530, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0+6 + 530, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0+6 + 530, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0+6 + 530, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0+6 + 530, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0+6 + 530, tame_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0+6 + 48, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 0.2, 48 , 0 ); setMoveKey( spep_0 + 2, 1, 0.2, 41.8 , 0 ); setMoveKey( spep_0 + 4, 1, 0.2, 35.7 , 0 ); setMoveKey( spep_0 + 6, 1, 0.2, 29.5 , 0 ); setMoveKey( spep_0 + 8, 1, 0.2, 23.3 , 0 ); setMoveKey( spep_0 + 10, 1, 0.2, 17.2 , 0 ); setMoveKey( spep_0 + 12, 1, 0.2, 11 , 0 ); setMoveKey( spep_0 + 14, 1, 0.2, 4.8 , 0 ); setMoveKey( spep_0 + 16, 1, 0.2, -1.3 , 0 ); setMoveKey( spep_0 + 18, 1, 0.2, -7.5 , 0 ); setMoveKey( spep_0 + 20, 1, 0.2, -13.7 , 0 ); setMoveKey( spep_0 + 22, 1, 0.2, -19.8 , 0 ); setMoveKey( spep_0 + 24, 1, 0.2, -26 , 0 ); setMoveKey( spep_0 + 26, 1, 0.2, -32.2 , 0 ); setMoveKey( spep_0 + 28, 1, 0.2, -38.3 , 0 ); setMoveKey( spep_0 + 30, 1, 0.2, -44.5 , 0 ); setMoveKey( spep_0 + 32, 1, 0.2, -50.7 , 0 ); setMoveKey( spep_0 + 34, 1, 0.2, -56.8 , 0 ); setMoveKey( spep_0 + 36, 1, 0.2, -63 , 0 ); setMoveKey( spep_0 + 38, 1, 0.2, -69.2 , 0 ); setMoveKey( spep_0 + 40, 1, 0.2, -75.3 , 0 ); setMoveKey( spep_0 + 42, 1, 0.2, -81.5 , 0 ); setMoveKey( spep_0 + 44, 1, 0.2, -87.7 , 0 ); setMoveKey( spep_0 + 46, 1, 0.2, -93.8 , 0 ); setMoveKey( spep_0+6 + 48, 1, 0.2, -100 , 0 ); setScaleKey( spep_0 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 2, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 3, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 4, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 5, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 6, 1, 1.5, 1.5 ); setScaleKey( spep_0+6 + 48, 1, 1.5, 1.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0+6 + 48, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0+6 + 52, SE001, 24 ); SE002 = playSe( spep_0 + 0, 44 ); --二人ジャンプ SE003 = playSe( spep_0 + 52, 1004 ); SE004 = playSe( spep_0 + 52, 1116 ); stopSe( spep_0 + 88, SE004, 26 ); SE005 = playSe( spep_0 + 52, 1241 ); setSeVolumeByWorkId( spep_0 + 52, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 53, SE005, 1.6 ); setSeVolumeByWorkId( spep_0 + 54, SE005, 3.2 ); setSeVolumeByWorkId( spep_0 + 55, SE005, 4.8 ); setSeVolumeByWorkId( spep_0 + 56, SE005, 6.4 ); setSeVolumeByWorkId( spep_0 + 57, SE005, 8 ); setSeVolumeByWorkId( spep_0 + 58, SE005, 9.6 ); setSeVolumeByWorkId( spep_0 + 59, SE005, 11.2 ); setSeVolumeByWorkId( spep_0 + 60, SE005, 12.8 ); setSeVolumeByWorkId( spep_0 + 61, SE005, 14.4 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 16 ); setSeVolumeByWorkId( spep_0 + 63, SE005, 17.6 ); setSeVolumeByWorkId( spep_0 + 64, SE005, 19.2 ); setSeVolumeByWorkId( spep_0 + 65, SE005, 20.8 ); setSeVolumeByWorkId( spep_0 + 66, SE005, 22.4 ); setSeVolumeByWorkId( spep_0 + 67, SE005, 24 ); setSeVolumeByWorkId( spep_0 + 68, SE005, 25.6 ); setSeVolumeByWorkId( spep_0 + 69, SE005, 27.2 ); setSeVolumeByWorkId( spep_0 + 70, SE005, 28.8 ); setSeVolumeByWorkId( spep_0 + 71, SE005, 30.4 ); setSeVolumeByWorkId( spep_0 + 72, SE005, 32 ); setSeVolumeByWorkId( spep_0 + 73, SE005, 33.6 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 35.2 ); setSeVolumeByWorkId( spep_0 + 75, SE005, 36.8 ); setSeVolumeByWorkId( spep_0 + 76, SE005, 39 ); setPitch( spep_0 + 52, SE005, -800 ); setTimeStretch( SE005, 0.47, 10, 1 ); SE006 = playSe( spep_0 + 52, 1183 ); setSeVolumeByWorkId( spep_0 + 52, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 536, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0+6 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_0+6 -3 + 208, 1, 1 ); setDisp( spep_0+6 -1 + 346, 1, 0 ); changeAnime( spep_0+6 -3 + 208, 1, 108 ); changeAnime( spep_0+6 -3 + 234, 1, 106 ); changeAnime( spep_0+6 -3 + 260, 1, 108 ); changeAnime( spep_0+6 -3 + 286, 1, 106 ); changeAnime( spep_0+6 -3 + 292, 1, 108 ); changeAnime( spep_0+6 -3 + 296, 1, 106 ); setMoveKey( spep_0+6 -3 + 208, 1, -1094.9, 68.1 , 0 ); setMoveKey( spep_0+6 -3 + 210, 1, -481.8, 42.9 , 0 ); setMoveKey( spep_0+6 -3 + 212, 1, -293, 88.2 , 0 ); setMoveKey( spep_0+6 -3 + 214, 1, -162.5, 57.1 , 0 ); setMoveKey( spep_0+6 -3 + 216, 1, -115.7, 63.4 , 0 ); setMoveKey( spep_0+6 -3 + 218, 1, -48.7, 52.3 , 0 ); setMoveKey( spep_0+6 -3 + 220, 1, -36.8, 52.2 , 0 ); setMoveKey( spep_0+6 -3 + 222, 1, -14.1, 52.5 , 0 ); setMoveKey( spep_0+6 -3 + 224, 1, 1.8, 52.9 , 0 ); setMoveKey( spep_0+6 -3 + 226, 1, 13.1, 53.3 , 0 ); setMoveKey( spep_0+6 -3 + 228, 1, 21.3, 53.8 , 0 ); setMoveKey( spep_0+6 -3 + 230, 1, 27.4, 54.3 , 0 ); setMoveKey( spep_0+6 -3 + 232, 1, 32.4, 54.8 , 0 ); setMoveKey( spep_0+6 -3 + 233, 1, 32.4, 54.8 , 0 ); setMoveKey( spep_0+6 -3 + 234, 1, 3.3, 64.8 , 0 ); setMoveKey( spep_0+6 -3 + 236, 1, -7.8, 57.6 , 0 ); setMoveKey( spep_0+6 -3 + 238, 1, 3.8, 61.4 , 0 ); setMoveKey( spep_0+6 -3 + 240, 1, -1, 60.3 , 0 ); setMoveKey( spep_0+6 -3 + 242, 1, 4.3, 62.7 , 0 ); setMoveKey( spep_0+6 -3 + 244, 1, 5.8, 64.1 , 0 ); setMoveKey( spep_0+6 -3 + 246, 1, 7, 65.4 , 0 ); setMoveKey( spep_0+6 -3 + 248, 1, 8.1, 66.5 , 0 ); setMoveKey( spep_0+6 -3 + 250, 1, 9, 67.3 , 0 ); setMoveKey( spep_0+6 -3 + 252, 1, 9.7, 68 , 0 ); setMoveKey( spep_0+6 -3 + 254, 1, 10.1, 68.5 , 0 ); setMoveKey( spep_0+6 -3 + 256, 1, 10.4, 68.8 , 0 ); setMoveKey( spep_0+6 -3 + 258, 1, 10.5, 68.9 , 0 ); setMoveKey( spep_0+6 -3 + 259, 1, 10.5, 68.9 , 0 ); setMoveKey( spep_0+6 -3 + 260, 1, 79.7, -23.8 , 0 ); setMoveKey( spep_0+6 -3 + 262, 1, 82.1, -13 , 0 ); setMoveKey( spep_0+6 -3 + 264, 1, 79.4, -20.1 , 0 ); setMoveKey( spep_0+6 -3 + 266, 1, 74.8, -18 , 0 ); setMoveKey( spep_0+6 -3 + 268, 1, 81.1, -18.7 , 0 ); setMoveKey( spep_0+6 -3 + 270, 1, 73.4, -23.7 , 0 ); setMoveKey( spep_0+6 -3 + 272, 1, 76.2, -24.8 , 0 ); setMoveKey( spep_0+6 -3 + 274, 1, 75.4, -26.3 , 0 ); setMoveKey( spep_0+6 -3 + 276, 1, 74.8, -27.6 , 0 ); setMoveKey( spep_0+6 -3 + 278, 1, 74.3, -28.5 , 0 ); setMoveKey( spep_0+6 -3 + 280, 1, 74, -29.2 , 0 ); setMoveKey( spep_0+6 -3 + 282, 1, 73.8, -29.7 , 0 ); setMoveKey( spep_0+6 -3 + 284, 1, 73.7, -29.8 , 0 ); setMoveKey( spep_0+6 -3 + 285, 1, 73.7, -29.8 , 0 ); setMoveKey( spep_0+6 -3 + 286, 1, 51.9, -6.2 , 0 ); setMoveKey( spep_0+6 -3 + 288, 1, 34.6, -7.3 , 0 ); setMoveKey( spep_0+6 -3 + 290, 1, 42, -5.4 , 0 ); setMoveKey( spep_0+6 -3 + 291, 1, 42, -5.4 , 0 ); setMoveKey( spep_0+6 -3 + 292, 1, 17.9, 15.2 , 0 ); setMoveKey( spep_0+6 -3 + 295, 1, 22.1, 32.9 , 0 ); setMoveKey( spep_0+6 -3 + 296, 1, -45.8, 58.1 , 0 ); setMoveKey( spep_0+6 -3 + 298, 1, -50.4, 48.7 , 0 ); setMoveKey( spep_0+6 -3 + 300, 1, -40.4, 28.7 , 0 ); setMoveKey( spep_0+6 -3 + 302, 1, -50, 50.1 , 0 ); setMoveKey( spep_0+6 -3 + 304, 1, -39, 49.9 , 0 ); setMoveKey( spep_0+6 -3 + 306, 1, -43.3, 62.3 , 0 ); setMoveKey( spep_0+6 -3 + 308, 1, -37.4, 54.7 , 0 ); setMoveKey( spep_0+6 -3 + 310, 1, -39.9, 68.6 , 0 ); setMoveKey( spep_0+6 -3 + 312, 1, -34.7, 66.7 , 0 ); setMoveKey( spep_0+6 -3 + 314, 1, -33.1, 69.4 , 0 ); setMoveKey( spep_0+6 -3 + 316, 1, -31.6, 71.9 , 0 ); setMoveKey( spep_0+6 -3 + 318, 1, -30.2, 74.3 , 0 ); setMoveKey( spep_0+6 -3 + 320, 1, -28.9, 76.5 , 0 ); setMoveKey( spep_0+6 -3 + 322, 1, -27.7, 78.5 , 0 ); setMoveKey( spep_0+6 -3 + 324, 1, -26.5, 80.4 , 0 ); setMoveKey( spep_0+6 -3 + 326, 1, -25.5, 82.1 , 0 ); setMoveKey( spep_0+6 -3 + 328, 1, -24.6, 83.6 , 0 ); setMoveKey( spep_0+6 -3 + 330, 1, -23.7, 85 , 0 ); setMoveKey( spep_0+6 -3 + 332, 1, -23, 86.2 , 0 ); setMoveKey( spep_0+6 -3 + 334, 1, -22.3, 87.2 , 0 ); setMoveKey( spep_0+6 -3 + 336, 1, -21.8, 88.1 , 0 ); setMoveKey( spep_0+6 -3 + 338, 1, -21.4, 88.8 , 0 ); setMoveKey( spep_0+6 -3 + 340, 1, -21, 89.4 , 0 ); setMoveKey( spep_0+6 -3 + 342, 1, -20.8, 89.8 , 0 ); setMoveKey( spep_0+6 -1 + 346, 1, -20.6, 90.1 , 0 ); setScaleKey( spep_0+6 -3 + 208, 1, 1.5, 1.5 ); setScaleKey( spep_0+6 -1 + 346, 1, 1.5, 1.5 ); setRotateKey( spep_0+6 -3 + 208, 1, 0 ); setRotateKey( spep_0+6 -3 + 233, 1, 0 ); setRotateKey( spep_0+6 -3 + 234, 1, -30 ); setRotateKey( spep_0+6 -3 + 259, 1, -30 ); setRotateKey( spep_0+6 -3 + 260, 1, -20 ); setRotateKey( spep_0+6 -3 + 285, 1, -20 ); setRotateKey( spep_0+6 -3 + 286, 1, -30 ); setRotateKey( spep_0+6 -3 + 291, 1, -30 ); setRotateKey( spep_0+6 -3 + 292, 1, -20 ); setRotateKey( spep_0+6 -3 + 295, 1, -20 ); setRotateKey( spep_0+6 -3 + 296, 1, -45 ); setRotateKey( spep_0+6 -3 + 298, 1, -44.2 ); setRotateKey( spep_0+6 -3 + 300, 1, -43.5 ); setRotateKey( spep_0+6 -3 + 302, 1, -42.7 ); setRotateKey( spep_0+6 -3 + 304, 1, -42.1 ); setRotateKey( spep_0+6 -3 + 306, 1, -41.4 ); setRotateKey( spep_0+6 -3 + 308, 1, -40.8 ); setRotateKey( spep_0+6 -3 + 310, 1, -40.2 ); setRotateKey( spep_0+6 -3 + 312, 1, -39.6 ); setRotateKey( spep_0+6 -3 + 314, 1, -39.1 ); setRotateKey( spep_0+6 -3 + 316, 1, -38.6 ); setRotateKey( spep_0+6 -3 + 318, 1, -38.1 ); setRotateKey( spep_0+6 -3 + 320, 1, -37.7 ); setRotateKey( spep_0+6 -3 + 322, 1, -37.3 ); setRotateKey( spep_0+6 -3 + 324, 1, -36.9 ); setRotateKey( spep_0+6 -3 + 326, 1, -36.6 ); setRotateKey( spep_0+6 -3 + 328, 1, -36.3 ); setRotateKey( spep_0+6 -3 + 330, 1, -36 ); setRotateKey( spep_0+6 -3 + 332, 1, -35.8 ); setRotateKey( spep_0+6 -3 + 334, 1, -35.6 ); setRotateKey( spep_0+6 -3 + 336, 1, -35.4 ); setRotateKey( spep_0+6 -3 + 338, 1, -35.2 ); setRotateKey( spep_0+6 -3 + 340, 1, -35.1 ); setRotateKey( spep_0+6 -3 + 342, 1, -35.1 ); setRotateKey( spep_0+6 -1 + 346, 1, -35 ); --顔カットインのタイミング指定 spep_x=spep_0+6 +440; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 80, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 80, 510); setEffMoveKey( spep_x +84, ctgogo, 80, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --空中クロス SE007 = playSe( spep_0+6 + 72, 1179 ); setSeVolumeByWorkId( spep_0+6 + 72, SE007, 0 ); setSeVolumeByWorkId( spep_0+6 + 73, SE007, 4 ); setSeVolumeByWorkId( spep_0+6 + 74, SE007, 8 ); setSeVolumeByWorkId( spep_0+6 + 75, SE007, 12 ); setSeVolumeByWorkId( spep_0+6 + 76, SE007, 16 ); setSeVolumeByWorkId( spep_0+6 + 77, SE007, 20 ); setSeVolumeByWorkId( spep_0+6 + 78, SE007, 24 ); setSeVolumeByWorkId( spep_0+6 + 79, SE007, 28 ); setSeVolumeByWorkId( spep_0+6 + 80, SE007, 32 ); setSeVolumeByWorkId( spep_0+6 + 81, SE007, 36 ); setSeVolumeByWorkId( spep_0+6 + 82, SE007, 40 ); setSeVolumeByWorkId( spep_0+6 + 83, SE007, 44 ); setSeVolumeByWorkId( spep_0+6 + 84, SE007, 48 ); setSeVolumeByWorkId( spep_0+6 + 85, SE007, 52 ); setSeVolumeByWorkId( spep_0+6 + 86, SE007, 56 ); setSeVolumeByWorkId( spep_0+6 + 87, SE007, 60 ); setSeVolumeByWorkId( spep_0+6 + 88, SE007, 64 ); setSeVolumeByWorkId( spep_0+6 + 89, SE007, 68 ); setSeVolumeByWorkId( spep_0+6 + 90, SE007, 72 ); setSeVolumeByWorkId( spep_0+6 + 91, SE007, 76 ); setSeVolumeByWorkId( spep_0+6 + 92, SE007, 80 ); setSeVolumeByWorkId( spep_0+6 + 93, SE007, 84 ); setSeVolumeByWorkId( spep_0+6 + 94, SE007, 88 ); setSeVolumeByWorkId( spep_0+6 + 95, SE007, 92 ); setSeVolumeByWorkId( spep_0+6 + 96, SE007, 96 ); setSeVolumeByWorkId( spep_0+6 + 97, SE007, 100 ); setSeVolumeByWorkId( spep_0+6 + 98, SE007, 104 ); setSeVolumeByWorkId( spep_0+6 + 99, SE007, 108 ); setSeVolumeByWorkId( spep_0+6 + 100, SE007, 111 ); setPitch( spep_0+6 + 72, SE007, 200 ); setTimeStretch( SE007, 1.13, 10, 1 ); --悟天アップ SE008 = playSe( spep_0+6 + 138, 1142 ); setSeVolumeByWorkId( spep_0+6 + 138, SE008, 69 ); setPitch( spep_0+6 + 138, SE008, 100 ); setTimeStretch( SE008, 1.07, 10, 1 ); --トランクスアップ SE009 = playSe( spep_0+6 + 160, 1142 ); setSeVolumeByWorkId( spep_0+6 + 160, SE009, 75 ); stopSe( spep_0+6 + 174, SE009, 12 ); setPitch( spep_0+6 + 160, SE009, 100 ); setTimeStretch( SE009, 1.07, 10, 1 ); --二人パンチ SE010 = playSe( spep_0+6 + 176, 1189 ); setSeVolumeByWorkId( spep_0+6 + 176, SE010, 141 ); SE011 = playSe( spep_0+6 + 182, 1110 ); setSeVolumeByWorkId( spep_0+6 + 182, SE011, 83 ); SE012 = playSe( spep_0+6 + 184, 1187 ); setSeVolumeByWorkId( spep_0+6 + 184, SE012, 79 ); SE013 = playSe( spep_0+6 + 184, 1109 ); setSeVolumeByWorkId( spep_0+6 + 186, SE013, 0 ); setSeVolumeByWorkId( spep_0+6 + 187, SE013, 13.4 ); setSeVolumeByWorkId( spep_0+6 + 188, SE013, 26.8 ); setSeVolumeByWorkId( spep_0+6 + 189, SE013, 40.2 ); setSeVolumeByWorkId( spep_0+6 + 190, SE013, 53.6 ); setSeVolumeByWorkId( spep_0+6 + 191, SE013, 67 ); setSeVolumeByWorkId( spep_0+6 + 192, SE013, 80.4 ); setSeVolumeByWorkId( spep_0+6 + 193, SE013, 93.8 ); setSeVolumeByWorkId( spep_0+6 + 194, SE013, 107 ); SE014 = playSe( spep_0+6 + 184, 1190 ); setSeVolumeByWorkId( spep_0+6 + 186, SE014, 79 ); --トランクスパンチ SE015 = playSe( spep_0+6 + 226, 1189 ); SE016 = playSe( spep_0+6 + 232, 1110 ); SE017 = playSe( spep_0+6 + 232, 1000 ); setSeVolumeByWorkId( spep_0+6 + 232, SE017, 86 ); --悟天キック SE018 = playSe( spep_0+6 + 252, 1189 ); SE019 = playSe( spep_0+6 + 254, 1001 ); setSeVolumeByWorkId( spep_0+6 + 254, SE019, 68 ); SE020 = playSe( spep_0+6 + 254, 1110 ); --二人でラッシュ SE021 = playSe( spep_0+6 + 284, 1110 ); stopSe( spep_0+6 + 292, SE021, 14 ); SE022 = playSe( spep_0+6 + 284, 1006,"",0.5 ); setSeVolumeByWorkId( spep_0+6 + 284, SE022, 77 ); SE023 = playSe( spep_0+6 + 292, 1000 ,"",0.5); setSeVolumeByWorkId( spep_0+6 + 292, SE023, 68 ); SE024 = playSe( spep_0+6 + 292, 1110 ); stopSe( spep_0+6 + 300, SE024, 14 ); SE025 = playSe( spep_0+6 + 300, 1110 ); SE026 = playSe( spep_0+6 + 300, 1010 ,"",0.5); setSeVolumeByWorkId( spep_0+6 + 300, SE026, 64 ); --かめはめ波溜め始まり SE027 = playSe( spep_0+6 + 346, 1148 ); setSeVolumeByWorkId( spep_0+6 + 346, SE027, 47 ); stopSe( spep_0+6 + 432, SE027, 20 ); SE028 = playSe( spep_0+6 + 346, 1199 ); setSeVolumeByWorkId( spep_0+6 + 346, SE028, 77 ); setPitch( spep_0+6 + 346, SE028, 700 ); setTimeStretch( SE028, 1.47, 10, 1 ); --かめはめ波溜め2 SE029 = playSe( spep_0+6 + 360, 1252 ); setSeVolumeByWorkId( spep_0+6 + 360, SE029, 0 ); setSeVolumeByWorkId( spep_0+6 + 361, SE029, 4.5 ); setSeVolumeByWorkId( spep_0+6 + 362, SE029, 9 ); setSeVolumeByWorkId( spep_0+6 + 363, SE029, 13.5 ); setSeVolumeByWorkId( spep_0+6 + 364, SE029, 18 ); setSeVolumeByWorkId( spep_0+6 + 365, SE029, 22.5 ); setSeVolumeByWorkId( spep_0+6 + 366, SE029, 27 ); setSeVolumeByWorkId( spep_0+6 + 367, SE029, 31.5 ); setSeVolumeByWorkId( spep_0+6 + 368, SE029, 36 ); setSeVolumeByWorkId( spep_0+6 + 369, SE029, 40.5 ); setSeVolumeByWorkId( spep_0+6 + 370, SE029, 45 ); setSeVolumeByWorkId( spep_0+6 + 371, SE029, 49.5 ); setSeVolumeByWorkId( spep_0+6 + 372, SE029, 54 ); setSeVolumeByWorkId( spep_0+6 + 373, SE029, 58.5 ); setSeVolumeByWorkId( spep_0+6 + 374, SE029, 63 ); setSeVolumeByWorkId( spep_0+6 + 375, SE029, 67.5 ); setSeVolumeByWorkId( spep_0+6 + 376, SE029, 72 ); setSeVolumeByWorkId( spep_0+6 + 377, SE029, 76.5 ); setSeVolumeByWorkId( spep_0+6 + 378, SE029, 81 ); setSeVolumeByWorkId( spep_0+6 + 379, SE029, 85.5 ); setSeVolumeByWorkId( spep_0+6 + 380, SE029, 90 ); setSeVolumeByWorkId( spep_0+6 + 381, SE029, 94.5 ); setSeVolumeByWorkId( spep_0+6 + 382, SE029, 100 ); SE030 = playSe( spep_0+6 + 376, 1265 ); stopSe( spep_0+6 + 460, SE030, 60 ); SE031 = playSe( spep_0+6 + 406, 1209 ); setSeVolumeByWorkId( spep_0+6 + 406, SE031, 52 ); --かめはめ波溜め3 SE032 = playSe( spep_0+6 + 438, 1296 ); setSeVolumeByWorkId( spep_0+6 + 438, SE032, 126 ); --顔カットイン SE033 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_0+6 + 526, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0+6 + 530; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --かめはめ波溜め2 stopSe( spep_1 + 6, SE029, 0 ); --かめはめ波溜め3 stopSe( spep_1 + 6, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- トランクス悟天登場〜かめはめ波溜め ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 86, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 86, 1, 104 ); changeAnime( spep_2-3 + 104, 1, 105 ); setBlendColor(spep_2-3 + 86,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 95,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 96,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 121,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 122,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 123,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 124,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 148,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 150,1,3,0.57,0.83,1,0); setMoveKey( spep_2-3 + 86, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 102, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 103, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 110, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 111, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 115, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 116, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 118, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 119, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 120, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 123, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 129, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 135, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 137, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 139, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 143, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 145, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-3 + 147, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-1 + 148, 1, 0.5, 49.6 , 0 ); setScaleKey( spep_2-3 + 86, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 103, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 107, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 110, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 111, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 112, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 115, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 116, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 118, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 119, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 123, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 124, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 128, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 129, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 130, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 134, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 135, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 136, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 137, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 138, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 140, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 141, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 142, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 143, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 144, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 146, 1, 0.07, 0.07 ); setScaleKey( spep_2-1 + 148, 1, 0.06, 0.06 ); setRotateKey( spep_2-3 + 86, 1, 0 ); setRotateKey( spep_2-1 + 148, 1, 0 ); --SE --かめはめ波発射 SE035 = playSe( spep_2 + 8, 1177 ); stopSe( spep_2 + 100, SE035, 30 ); SE036 = playSe( spep_2 + 10, 1213 ); setSeVolumeByWorkId( spep_2 + 10, SE036, 60 ); stopSe( spep_2 + 154, SE036, 22 ); SE037 = playSe( spep_2 + 10, 1133 ); SE038 = playSe( spep_2 + 10, 1022 ); --かめはめ波ヒット SE040 = playSe( spep_2 + 100, 1027 ); setSeVolumeByWorkId( spep_2 + 100, SE040, 87 ); SE041 = playSe( spep_2 + 102, 1258 ); setSeVolumeByWorkId( spep_2 + 102, SE041, 67 ); SE039 = playSe( spep_2 + 130, 1198 ,"",0.6); setSeVolumeByWorkId( spep_2 + 130, SE039, 0 ); setSeVolumeByWorkId( spep_2 + 131, SE039, 10.8 ); setSeVolumeByWorkId( spep_2 + 132, SE039, 21.6 ); setSeVolumeByWorkId( spep_2 + 133, SE039, 32.4 ); setSeVolumeByWorkId( spep_2 + 134, SE039, 43.2 ); setSeVolumeByWorkId( spep_2 + 135, SE039, 54 ); setSeVolumeByWorkId( spep_2 + 136, SE039, 64.8 ); setSeVolumeByWorkId( spep_2 + 137, SE039, 75.6 ); setSeVolumeByWorkId( spep_2 + 138, SE039, 86 ); setStartTimeMs( SE039, 567 ); --爆発 SE042 = playSe( spep_2 + 158, 1024 ); setSeVolumeByWorkId( spep_2 + 158, SE042, 80 ); SE043 = playSe( spep_2 + 158, 1159 ); setSeVolumeByWorkId( spep_2 + 158, SE043, 76 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 162 ); endPhase( spep_2 + 270 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0+6 + 530, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 46, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 47, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 530, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0+6 + 530, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0+6 + 530, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0+6 + 530, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 46, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 47, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0+6 + 530, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0+6 + 530, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0+6 + 530, tame_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0+6 + 48, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 0.2, 48 , 0 ); setMoveKey( spep_0 + 2, 1, 0.2, 41.8 , 0 ); setMoveKey( spep_0 + 4, 1, 0.2, 35.7 , 0 ); setMoveKey( spep_0 + 6, 1, 0.2, 29.5 , 0 ); setMoveKey( spep_0 + 8, 1, 0.2, 23.3 , 0 ); setMoveKey( spep_0 + 10, 1, 0.2, 17.2 , 0 ); setMoveKey( spep_0 + 12, 1, 0.2, 11 , 0 ); setMoveKey( spep_0 + 14, 1, 0.2, 4.8 , 0 ); setMoveKey( spep_0 + 16, 1, 0.2, -1.3 , 0 ); setMoveKey( spep_0 + 18, 1, 0.2, -7.5 , 0 ); setMoveKey( spep_0 + 20, 1, 0.2, -13.7 , 0 ); setMoveKey( spep_0 + 22, 1, 0.2, -19.8 , 0 ); setMoveKey( spep_0 + 24, 1, 0.2, -26 , 0 ); setMoveKey( spep_0 + 26, 1, 0.2, -32.2 , 0 ); setMoveKey( spep_0 + 28, 1, 0.2, -38.3 , 0 ); setMoveKey( spep_0 + 30, 1, 0.2, -44.5 , 0 ); setMoveKey( spep_0 + 32, 1, 0.2, -50.7 , 0 ); setMoveKey( spep_0 + 34, 1, 0.2, -56.8 , 0 ); setMoveKey( spep_0 + 36, 1, 0.2, -63 , 0 ); setMoveKey( spep_0 + 38, 1, 0.2, -69.2 , 0 ); setMoveKey( spep_0 + 40, 1, 0.2, -75.3 , 0 ); setMoveKey( spep_0 + 42, 1, 0.2, -81.5 , 0 ); setMoveKey( spep_0 + 44, 1, 0.2, -87.7 , 0 ); setMoveKey( spep_0 + 46, 1, 0.2, -93.8 , 0 ); setMoveKey( spep_0+6 + 48, 1, 0.2, -100 , 0 ); setScaleKey( spep_0 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 2, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 3, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 4, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 5, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 6, 1, 1.5, 1.5 ); setScaleKey( spep_0+6 + 48, 1, 1.5, 1.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0+6 + 48, 1, 0 ); --SE --入り SE001 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0+6 + 52, SE001, 24 ); SE002 = playSe( spep_0 + 0, 44 ); --二人ジャンプ SE003 = playSe( spep_0 + 52, 1004 ); SE004 = playSe( spep_0 + 52, 1116 ); stopSe( spep_0 + 88, SE004, 26 ); SE005 = playSe( spep_0 + 52, 1241 ); setSeVolumeByWorkId( spep_0 + 52, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 53, SE005, 1.6 ); setSeVolumeByWorkId( spep_0 + 54, SE005, 3.2 ); setSeVolumeByWorkId( spep_0 + 55, SE005, 4.8 ); setSeVolumeByWorkId( spep_0 + 56, SE005, 6.4 ); setSeVolumeByWorkId( spep_0 + 57, SE005, 8 ); setSeVolumeByWorkId( spep_0 + 58, SE005, 9.6 ); setSeVolumeByWorkId( spep_0 + 59, SE005, 11.2 ); setSeVolumeByWorkId( spep_0 + 60, SE005, 12.8 ); setSeVolumeByWorkId( spep_0 + 61, SE005, 14.4 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 16 ); setSeVolumeByWorkId( spep_0 + 63, SE005, 17.6 ); setSeVolumeByWorkId( spep_0 + 64, SE005, 19.2 ); setSeVolumeByWorkId( spep_0 + 65, SE005, 20.8 ); setSeVolumeByWorkId( spep_0 + 66, SE005, 22.4 ); setSeVolumeByWorkId( spep_0 + 67, SE005, 24 ); setSeVolumeByWorkId( spep_0 + 68, SE005, 25.6 ); setSeVolumeByWorkId( spep_0 + 69, SE005, 27.2 ); setSeVolumeByWorkId( spep_0 + 70, SE005, 28.8 ); setSeVolumeByWorkId( spep_0 + 71, SE005, 30.4 ); setSeVolumeByWorkId( spep_0 + 72, SE005, 32 ); setSeVolumeByWorkId( spep_0 + 73, SE005, 33.6 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 35.2 ); setSeVolumeByWorkId( spep_0 + 75, SE005, 36.8 ); setSeVolumeByWorkId( spep_0 + 76, SE005, 39 ); setPitch( spep_0 + 52, SE005, -800 ); setTimeStretch( SE005, 0.47, 10, 1 ); SE006 = playSe( spep_0 + 52, 1183 ); setSeVolumeByWorkId( spep_0 + 52, SE006, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 536, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0+6 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_0+6 -3 + 208, 1, 1 ); setDisp( spep_0+6 -1 + 346, 1, 0 ); changeAnime( spep_0+6 -3 + 208, 1, 8 ); changeAnime( spep_0+6 -3 + 234, 1, 6 ); changeAnime( spep_0+6 -3 + 260, 1, 8 ); changeAnime( spep_0+6 -3 + 286, 1, 6 ); changeAnime( spep_0+6 -3 + 292, 1, 8 ); changeAnime( spep_0+6 -3 + 296, 1, 6 ); setMoveKey( spep_0+6 -3 + 208, 1, 1094.9, 68.1 , 0 ); setMoveKey( spep_0+6 -3 + 210, 1, 481.8, 42.9 , 0 ); setMoveKey( spep_0+6 -3 + 212, 1, 293, 88.2 , 0 ); setMoveKey( spep_0+6 -3 + 214, 1, 162.5, 57.1 , 0 ); setMoveKey( spep_0+6 -3 + 216, 1, 115.7, 63.4 , 0 ); setMoveKey( spep_0+6 -3 + 218, 1, 48.7, 52.3 , 0 ); setMoveKey( spep_0+6 -3 + 220, 1, 36.8, 52.2 , 0 ); setMoveKey( spep_0+6 -3 + 222, 1, 14.1, 52.5 , 0 ); setMoveKey( spep_0+6 -3 + 224, 1, -1.8, 52.9 , 0 ); setMoveKey( spep_0+6 -3 + 226, 1, -13.1, 53.3 , 0 ); setMoveKey( spep_0+6 -3 + 228, 1, -21.3, 53.8 , 0 ); setMoveKey( spep_0+6 -3 + 230, 1, -27.4, 54.3 , 0 ); setMoveKey( spep_0+6 -3 + 232, 1, -32.4, 54.8 , 0 ); setMoveKey( spep_0+6 -3 + 233, 1, -32.4, 54.8 , 0 ); setMoveKey( spep_0+6 -3 + 234, 1, -3.3, 64.8 , 0 ); setMoveKey( spep_0+6 -3 + 236, 1, 7.8, 57.6 , 0 ); setMoveKey( spep_0+6 -3 + 238, 1, -3.8, 61.4 , 0 ); setMoveKey( spep_0+6 -3 + 240, 1, 1, 60.3 , 0 ); setMoveKey( spep_0+6 -3 + 242, 1, -4.3, 62.7 , 0 ); setMoveKey( spep_0+6 -3 + 244, 1, -5.8, 64.1 , 0 ); setMoveKey( spep_0+6 -3 + 246, 1, -7, 65.4 , 0 ); setMoveKey( spep_0+6 -3 + 248, 1, -8.1, 66.5 , 0 ); setMoveKey( spep_0+6 -3 + 250, 1, -9, 67.3 , 0 ); setMoveKey( spep_0+6 -3 + 252, 1, -9.7, 68 , 0 ); setMoveKey( spep_0+6 -3 + 254, 1, -10.1, 68.5 , 0 ); setMoveKey( spep_0+6 -3 + 256, 1, -10.4, 68.8 , 0 ); setMoveKey( spep_0+6 -3 + 258, 1, -10.5, 68.9 , 0 ); setMoveKey( spep_0+6 -3 + 259, 1, -10.5, 68.9 , 0 ); setMoveKey( spep_0+6 -3 + 260, 1, -79.7, -23.8 , 0 ); setMoveKey( spep_0+6 -3 + 262, 1, -82.1, -13 , 0 ); setMoveKey( spep_0+6 -3 + 264, 1, -79.4, -20.1 , 0 ); setMoveKey( spep_0+6 -3 + 266, 1, -74.8, -18 , 0 ); setMoveKey( spep_0+6 -3 + 268, 1, -81.1, -18.7 , 0 ); setMoveKey( spep_0+6 -3 + 270, 1, -73.4, -23.7 , 0 ); setMoveKey( spep_0+6 -3 + 272, 1, -76.2, -24.8 , 0 ); setMoveKey( spep_0+6 -3 + 274, 1, -75.4, -26.3 , 0 ); setMoveKey( spep_0+6 -3 + 276, 1, -74.8, -27.6 , 0 ); setMoveKey( spep_0+6 -3 + 278, 1, -74.3, -28.5 , 0 ); setMoveKey( spep_0+6 -3 + 280, 1, -74, -29.2 , 0 ); setMoveKey( spep_0+6 -3 + 282, 1, -73.8, -29.7 , 0 ); setMoveKey( spep_0+6 -3 + 284, 1, -73.7, -29.8 , 0 ); setMoveKey( spep_0+6 -3 + 285, 1, -73.7, -29.8 , 0 ); setMoveKey( spep_0+6 -3 + 286, 1, -51.9, -6.2 , 0 ); setMoveKey( spep_0+6 -3 + 288, 1, -34.6, -7.3 , 0 ); setMoveKey( spep_0+6 -3 + 290, 1, -42, -5.4 , 0 ); setMoveKey( spep_0+6 -3 + 291, 1, -42, -5.4 , 0 ); setMoveKey( spep_0+6 -3 + 292, 1, -17.9, 15.2 , 0 ); setMoveKey( spep_0+6 -3 + 295, 1, -22.1, 32.9 , 0 ); setMoveKey( spep_0+6 -3 + 296, 1, 45.8, 58.1 , 0 ); setMoveKey( spep_0+6 -3 + 298, 1, 50.4, 48.7 , 0 ); setMoveKey( spep_0+6 -3 + 300, 1, 40.4, 28.7 , 0 ); setMoveKey( spep_0+6 -3 + 302, 1, 50, 50.1 , 0 ); setMoveKey( spep_0+6 -3 + 304, 1, 39, 49.9 , 0 ); setMoveKey( spep_0+6 -3 + 306, 1, 43.3, 62.3 , 0 ); setMoveKey( spep_0+6 -3 + 308, 1, 37.4, 54.7 , 0 ); setMoveKey( spep_0+6 -3 + 310, 1, 39.9, 68.6 , 0 ); setMoveKey( spep_0+6 -3 + 312, 1, 34.7, 66.7 , 0 ); setMoveKey( spep_0+6 -3 + 314, 1, 33.1, 69.4 , 0 ); setMoveKey( spep_0+6 -3 + 316, 1, 31.6, 71.9 , 0 ); setMoveKey( spep_0+6 -3 + 318, 1, 30.2, 74.3 , 0 ); setMoveKey( spep_0+6 -3 + 320, 1, 28.9, 76.5 , 0 ); setMoveKey( spep_0+6 -3 + 322, 1, 27.7, 78.5 , 0 ); setMoveKey( spep_0+6 -3 + 324, 1, 26.5, 80.4 , 0 ); setMoveKey( spep_0+6 -3 + 326, 1, 25.5, 82.1 , 0 ); setMoveKey( spep_0+6 -3 + 328, 1, 24.6, 83.6 , 0 ); setMoveKey( spep_0+6 -3 + 330, 1, 23.7, 85 , 0 ); setMoveKey( spep_0+6 -3 + 332, 1, 23, 86.2 , 0 ); setMoveKey( spep_0+6 -3 + 334, 1, 22.3, 87.2 , 0 ); setMoveKey( spep_0+6 -3 + 336, 1, 21.8, 88.1 , 0 ); setMoveKey( spep_0+6 -3 + 338, 1, 21.4, 88.8 , 0 ); setMoveKey( spep_0+6 -3 + 340, 1, 21, 89.4 , 0 ); setMoveKey( spep_0+6 -3 + 342, 1, 20.8, 89.8 , 0 ); setMoveKey( spep_0+6 -1 + 346, 1, 20.6, 90.1 , 0 ); setScaleKey( spep_0+6 -3 + 208, 1, 1.5, 1.5 ); setScaleKey( spep_0+6 -1 + 346, 1, 1.5, 1.5 ); setRotateKey( spep_0+6 -3 + 208, 1, 0 ); setRotateKey( spep_0+6 -3 + 233, 1, 0 ); setRotateKey( spep_0+6 -3 + 234, 1, 30 ); setRotateKey( spep_0+6 -3 + 259, 1, 30 ); setRotateKey( spep_0+6 -3 + 260, 1, 20 ); setRotateKey( spep_0+6 -3 + 285, 1, 20 ); setRotateKey( spep_0+6 -3 + 286, 1, 30 ); setRotateKey( spep_0+6 -3 + 291, 1, 30 ); setRotateKey( spep_0+6 -3 + 292, 1, 20 ); setRotateKey( spep_0+6 -3 + 295, 1, 20 ); setRotateKey( spep_0+6 -3 + 296, 1, 45 ); setRotateKey( spep_0+6 -3 + 298, 1, 44.2 ); setRotateKey( spep_0+6 -3 + 300, 1, 43.5 ); setRotateKey( spep_0+6 -3 + 302, 1, 42.7 ); setRotateKey( spep_0+6 -3 + 304, 1, 42.1 ); setRotateKey( spep_0+6 -3 + 306, 1, 41.4 ); setRotateKey( spep_0+6 -3 + 308, 1, 40.8 ); setRotateKey( spep_0+6 -3 + 310, 1, 40.2 ); setRotateKey( spep_0+6 -3 + 312, 1, 39.6 ); setRotateKey( spep_0+6 -3 + 314, 1, 39.1 ); setRotateKey( spep_0+6 -3 + 316, 1, 38.6 ); setRotateKey( spep_0+6 -3 + 318, 1, 38.1 ); setRotateKey( spep_0+6 -3 + 320, 1, 37.7 ); setRotateKey( spep_0+6 -3 + 322, 1, 37.3 ); setRotateKey( spep_0+6 -3 + 324, 1, 36.9 ); setRotateKey( spep_0+6 -3 + 326, 1, 36.6 ); setRotateKey( spep_0+6 -3 + 328, 1, 36.3 ); setRotateKey( spep_0+6 -3 + 330, 1, 36 ); setRotateKey( spep_0+6 -3 + 332, 1, 35.8 ); setRotateKey( spep_0+6 -3 + 334, 1, 35.6 ); setRotateKey( spep_0+6 -3 + 336, 1, 35.4 ); setRotateKey( spep_0+6 -3 + 338, 1, 35.2 ); setRotateKey( spep_0+6 -3 + 340, 1, 35.1 ); setRotateKey( spep_0+6 -3 + 342, 1, 35.1 ); setRotateKey( spep_0+6 -1 + 346, 1, 35 ); --顔カットインのタイミング指定 spep_x=spep_0+6 +440; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --空中クロス SE007 = playSe( spep_0+6 + 72, 1179 ); setSeVolumeByWorkId( spep_0+6 + 72, SE007, 0 ); setSeVolumeByWorkId( spep_0+6 + 73, SE007, 4 ); setSeVolumeByWorkId( spep_0+6 + 74, SE007, 8 ); setSeVolumeByWorkId( spep_0+6 + 75, SE007, 12 ); setSeVolumeByWorkId( spep_0+6 + 76, SE007, 16 ); setSeVolumeByWorkId( spep_0+6 + 77, SE007, 20 ); setSeVolumeByWorkId( spep_0+6 + 78, SE007, 24 ); setSeVolumeByWorkId( spep_0+6 + 79, SE007, 28 ); setSeVolumeByWorkId( spep_0+6 + 80, SE007, 32 ); setSeVolumeByWorkId( spep_0+6 + 81, SE007, 36 ); setSeVolumeByWorkId( spep_0+6 + 82, SE007, 40 ); setSeVolumeByWorkId( spep_0+6 + 83, SE007, 44 ); setSeVolumeByWorkId( spep_0+6 + 84, SE007, 48 ); setSeVolumeByWorkId( spep_0+6 + 85, SE007, 52 ); setSeVolumeByWorkId( spep_0+6 + 86, SE007, 56 ); setSeVolumeByWorkId( spep_0+6 + 87, SE007, 60 ); setSeVolumeByWorkId( spep_0+6 + 88, SE007, 64 ); setSeVolumeByWorkId( spep_0+6 + 89, SE007, 68 ); setSeVolumeByWorkId( spep_0+6 + 90, SE007, 72 ); setSeVolumeByWorkId( spep_0+6 + 91, SE007, 76 ); setSeVolumeByWorkId( spep_0+6 + 92, SE007, 80 ); setSeVolumeByWorkId( spep_0+6 + 93, SE007, 84 ); setSeVolumeByWorkId( spep_0+6 + 94, SE007, 88 ); setSeVolumeByWorkId( spep_0+6 + 95, SE007, 92 ); setSeVolumeByWorkId( spep_0+6 + 96, SE007, 96 ); setSeVolumeByWorkId( spep_0+6 + 97, SE007, 100 ); setSeVolumeByWorkId( spep_0+6 + 98, SE007, 104 ); setSeVolumeByWorkId( spep_0+6 + 99, SE007, 108 ); setSeVolumeByWorkId( spep_0+6 + 100, SE007, 111 ); setPitch( spep_0+6 + 72, SE007, 200 ); setTimeStretch( SE007, 1.13, 10, 1 ); --悟天アップ SE008 = playSe( spep_0+6 + 138, 1142 ); setSeVolumeByWorkId( spep_0+6 + 138, SE008, 69 ); setPitch( spep_0+6 + 138, SE008, 100 ); setTimeStretch( SE008, 1.07, 10, 1 ); --トランクスアップ SE009 = playSe( spep_0+6 + 160, 1142 ); setSeVolumeByWorkId( spep_0+6 + 160, SE009, 75 ); stopSe( spep_0+6 + 174, SE009, 12 ); setPitch( spep_0+6 + 160, SE009, 100 ); setTimeStretch( SE009, 1.07, 10, 1 ); --二人パンチ SE010 = playSe( spep_0+6 + 176, 1189 ); setSeVolumeByWorkId( spep_0+6 + 176, SE010, 141 ); SE011 = playSe( spep_0+6 + 182, 1110 ); setSeVolumeByWorkId( spep_0+6 + 182, SE011, 83 ); SE012 = playSe( spep_0+6 + 184, 1187 ); setSeVolumeByWorkId( spep_0+6 + 184, SE012, 79 ); SE013 = playSe( spep_0+6 + 184, 1109 ); setSeVolumeByWorkId( spep_0+6 + 186, SE013, 0 ); setSeVolumeByWorkId( spep_0+6 + 187, SE013, 13.4 ); setSeVolumeByWorkId( spep_0+6 + 188, SE013, 26.8 ); setSeVolumeByWorkId( spep_0+6 + 189, SE013, 40.2 ); setSeVolumeByWorkId( spep_0+6 + 190, SE013, 53.6 ); setSeVolumeByWorkId( spep_0+6 + 191, SE013, 67 ); setSeVolumeByWorkId( spep_0+6 + 192, SE013, 80.4 ); setSeVolumeByWorkId( spep_0+6 + 193, SE013, 93.8 ); setSeVolumeByWorkId( spep_0+6 + 194, SE013, 107 ); SE014 = playSe( spep_0+6 + 184, 1190 ); setSeVolumeByWorkId( spep_0+6 + 186, SE014, 79 ); --トランクスパンチ SE015 = playSe( spep_0+6 + 226, 1189 ); SE016 = playSe( spep_0+6 + 232, 1110 ); SE017 = playSe( spep_0+6 + 232, 1000 ); setSeVolumeByWorkId( spep_0+6 + 232, SE017, 86 ); --悟天キック SE018 = playSe( spep_0+6 + 252, 1189 ); SE019 = playSe( spep_0+6 + 254, 1001 ); setSeVolumeByWorkId( spep_0+6 + 254, SE019, 68 ); SE020 = playSe( spep_0+6 + 254, 1110 ); --二人でラッシュ SE021 = playSe( spep_0+6 + 284, 1110 ); stopSe( spep_0+6 + 292, SE021, 14 ); SE022 = playSe( spep_0+6 + 284, 1006,"",0.5 ); setSeVolumeByWorkId( spep_0+6 + 284, SE022, 77 ); SE023 = playSe( spep_0+6 + 292, 1000 ,"",0.5); setSeVolumeByWorkId( spep_0+6 + 292, SE023, 68 ); SE024 = playSe( spep_0+6 + 292, 1110 ); stopSe( spep_0+6 + 300, SE024, 14 ); SE025 = playSe( spep_0+6 + 300, 1110 ); SE026 = playSe( spep_0+6 + 300, 1010 ,"",0.5); setSeVolumeByWorkId( spep_0+6 + 300, SE026, 64 ); --かめはめ波溜め始まり SE027 = playSe( spep_0+6 + 346, 1148 ); setSeVolumeByWorkId( spep_0+6 + 346, SE027, 47 ); stopSe( spep_0+6 + 432, SE027, 20 ); SE028 = playSe( spep_0+6 + 346, 1199 ); setSeVolumeByWorkId( spep_0+6 + 346, SE028, 77 ); setPitch( spep_0+6 + 346, SE028, 700 ); setTimeStretch( SE028, 1.47, 10, 1 ); --かめはめ波溜め2 SE029 = playSe( spep_0+6 + 360, 1252 ); setSeVolumeByWorkId( spep_0+6 + 360, SE029, 0 ); setSeVolumeByWorkId( spep_0+6 + 361, SE029, 4.5 ); setSeVolumeByWorkId( spep_0+6 + 362, SE029, 9 ); setSeVolumeByWorkId( spep_0+6 + 363, SE029, 13.5 ); setSeVolumeByWorkId( spep_0+6 + 364, SE029, 18 ); setSeVolumeByWorkId( spep_0+6 + 365, SE029, 22.5 ); setSeVolumeByWorkId( spep_0+6 + 366, SE029, 27 ); setSeVolumeByWorkId( spep_0+6 + 367, SE029, 31.5 ); setSeVolumeByWorkId( spep_0+6 + 368, SE029, 36 ); setSeVolumeByWorkId( spep_0+6 + 369, SE029, 40.5 ); setSeVolumeByWorkId( spep_0+6 + 370, SE029, 45 ); setSeVolumeByWorkId( spep_0+6 + 371, SE029, 49.5 ); setSeVolumeByWorkId( spep_0+6 + 372, SE029, 54 ); setSeVolumeByWorkId( spep_0+6 + 373, SE029, 58.5 ); setSeVolumeByWorkId( spep_0+6 + 374, SE029, 63 ); setSeVolumeByWorkId( spep_0+6 + 375, SE029, 67.5 ); setSeVolumeByWorkId( spep_0+6 + 376, SE029, 72 ); setSeVolumeByWorkId( spep_0+6 + 377, SE029, 76.5 ); setSeVolumeByWorkId( spep_0+6 + 378, SE029, 81 ); setSeVolumeByWorkId( spep_0+6 + 379, SE029, 85.5 ); setSeVolumeByWorkId( spep_0+6 + 380, SE029, 90 ); setSeVolumeByWorkId( spep_0+6 + 381, SE029, 94.5 ); setSeVolumeByWorkId( spep_0+6 + 382, SE029, 100 ); SE030 = playSe( spep_0+6 + 376, 1265 ); stopSe( spep_0+6 + 460, SE030, 60 ); SE031 = playSe( spep_0+6 + 406, 1209 ); setSeVolumeByWorkId( spep_0+6 + 406, SE031, 52 ); --かめはめ波溜め3 SE032 = playSe( spep_0+6 + 438, 1296 ); setSeVolumeByWorkId( spep_0+6 + 438, SE032, 126 ); --顔カットイン SE033 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_0+6 + 526, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0+6 + 530; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --かめはめ波溜め2 stopSe( spep_1 + 6, SE029, 0 ); --かめはめ波溜め3 stopSe( spep_1 + 6, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- トランクス悟天登場〜かめはめ波溜め ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 86, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 87, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 86, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 87, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 86, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 86, 1, 104 ); changeAnime( spep_2-3 + 104, 1, 105 ); setBlendColor(spep_2-3 + 86,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 95,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 96,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 121,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 122,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 123,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 124,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 148,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 150,1,3,0.57,0.83,1,0); setMoveKey( spep_2-3 + 86, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 102, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 103, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 110, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 111, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 115, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 116, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 118, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 119, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 120, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 123, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 129, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 135, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 137, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 139, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 143, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 145, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-3 + 147, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-1 + 148, 1, 0.5, 49.6 , 0 ); setScaleKey( spep_2-3 + 86, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 103, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 107, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 110, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 111, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 112, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 115, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 116, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 118, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 119, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 123, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 124, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 128, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 129, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 130, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 134, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 135, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 136, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 137, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 138, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 140, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 141, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 142, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 143, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 144, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 146, 1, 0.07, 0.07 ); setScaleKey( spep_2-1 + 148, 1, 0.06, 0.06 ); setRotateKey( spep_2-3 + 86, 1, 0 ); setRotateKey( spep_2-1 + 148, 1, 0 ); --SE --かめはめ波発射 SE035 = playSe( spep_2 + 8, 1177 ); stopSe( spep_2 + 100, SE035, 30 ); SE036 = playSe( spep_2 + 10, 1213 ); setSeVolumeByWorkId( spep_2 + 10, SE036, 60 ); stopSe( spep_2 + 154, SE036, 22 ); SE037 = playSe( spep_2 + 10, 1133 ); SE038 = playSe( spep_2 + 10, 1022 ); --かめはめ波ヒット SE040 = playSe( spep_2 + 100, 1027 ); setSeVolumeByWorkId( spep_2 + 100, SE040, 87 ); SE041 = playSe( spep_2 + 102, 1258 ); setSeVolumeByWorkId( spep_2 + 102, SE041, 67 ); SE039 = playSe( spep_2 + 130, 1198 ,"",0.6); setSeVolumeByWorkId( spep_2 + 130, SE039, 0 ); setSeVolumeByWorkId( spep_2 + 131, SE039, 10.8 ); setSeVolumeByWorkId( spep_2 + 132, SE039, 21.6 ); setSeVolumeByWorkId( spep_2 + 133, SE039, 32.4 ); setSeVolumeByWorkId( spep_2 + 134, SE039, 43.2 ); setSeVolumeByWorkId( spep_2 + 135, SE039, 54 ); setSeVolumeByWorkId( spep_2 + 136, SE039, 64.8 ); setSeVolumeByWorkId( spep_2 + 137, SE039, 75.6 ); setSeVolumeByWorkId( spep_2 + 138, SE039, 86 ); setStartTimeMs( SE039, 567 ); --爆発 SE042 = playSe( spep_2 + 158, 1024 ); setSeVolumeByWorkId( spep_2 + 158, SE042, 80 ); SE043 = playSe( spep_2 + 158, 1159 ); setSeVolumeByWorkId( spep_2 + 158, SE043, 76 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 162 ); endPhase( spep_2 + 270 ); end