--1021710:トランクス(青年期)_バーニングアタック(衣装替え) --sp_effect_a1_00286 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 156991; --突進→瞬間移動 ef_001 SP_02 = 156993; --トランクス蹴りエフェクト ef_002 SP_03 = 156994; --瞬間移動→蹴り ef_003 SP_04 = 156996; --瞬間移動→背景 ef_004 SP_05 = 156997; --瞬間移動→裏拳 ef_005 SP_06 = 156999; --敵地面激突 ef_006 SP_07 = 157000; --バーニングアタック ef_007 SP_08 = 157002; --気弾追撃 ef_008 SP_09 = 157003; --大爆発 ef_009 --エフェクト(敵) SP_01r = 156992; --突進→瞬間移動(敵側) ef_001_r SP_03r = 156995; --瞬間移動→(敵側) ef_003_r SP_05r = 156998; --瞬間移動→裏拳(敵側) ef_005_r SP_07r = 157001; --バーニングアタック(敵側) ef_007_r SP_09r = 157004; --大爆発(敵側) ef_009_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, dash, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, dash, 1.0, 1.0 ); setEffScaleKey( spep_0 + 50, dash, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 50, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 50, dash, 255 ); setEffAlphaKey( spep_0 + 51, dash, 0 ); setEffAlphaKey( spep_0 + 52, dash, 0 ); --SE SE0=playSe( spep_0 + 0, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 36, 1109 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 70, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 70, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 70, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 70, fighting_b, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_n, 0 ); setEffRotateKey( spep_1 + 70, fighting_n, 0 ); setEffAlphaKey( spep_1 + 0, fighting_n, 255 ); setEffAlphaKey( spep_1 + 70, fighting_n, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 46, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 102 ); changeAnime( spep_1-3 + 32, 1, 107 ); setMoveKey( spep_1 + 0, 1, 113.1, -93.6 , 0 ); setMoveKey( spep_1-3 + 31, 1, 113.1, -93.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 12.2, -96 , 0 ); setMoveKey( spep_1-3 + 34, 1, 3.9, -127.9 , 0 ); setMoveKey( spep_1-3 + 36, 1, 19.1, -111.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, 16.9, -168.1 , 0 ); setMoveKey( spep_1-3 + 40, 1, -16, -172.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, -34.4, -237.7 , 0 ); setMoveKey( spep_1-3 + 44, 1, -54.9, -258.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, -75.2, -306.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 31, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_1-3 + 34, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 36, 1, 0.97, 0.97 ); setScaleKey( spep_1-3 + 38, 1, 1.14, 1.14 ); setScaleKey( spep_1-3 + 40, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 42, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 44, 1, 1.92, 1.92 ); setScaleKey( spep_1-3 + 46, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 46, 1, 0 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 6, 10000, 16, 0x100, -1, 0, 186.9, 121.6 ); setEffShake( spep_1-3 + 6, ctbikkuri, 16, 10 ); setEffMoveKey( spep_1-3 + 6, ctbikkuri, 186.9, 121.6 , 0 ); setEffMoveKey( spep_1-3 + 8, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 10, ctbikkuri, 166.7, 121 , 0 ); setEffMoveKey( spep_1-3 + 12, ctbikkuri, 173.2, 128.4 , 0 ); setEffMoveKey( spep_1-3 + 14, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 16, ctbikkuri, 166.7, 121 , 0 ); setEffMoveKey( spep_1-3 + 18, ctbikkuri, 173.2, 128.4 , 0 ); setEffMoveKey( spep_1-3 + 20, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 22, ctbikkuri, 166.7, 121 , 0 ); setEffScaleKey( spep_1-3 + 6, ctbikkuri, 2.81, 2.81 ); setEffScaleKey( spep_1-3 + 8, ctbikkuri, 2.01, 2.01 ); setEffScaleKey( spep_1-3 + 22, ctbikkuri, 2.01, 2.01 ); setEffRotateKey( spep_1-3 + 6, ctbikkuri, 18 ); setEffRotateKey( spep_1-3 + 22, ctbikkuri, 18 ); setEffAlphaKey( spep_1-3 + 6, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 22, ctbikkuri, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-1 + 32, 10020, 20, 0x100, -1, 0, 244.8, 124.5 ); setEffShake( spep_1-1 + 32, ctbaki, 20, 20 ); setEffMoveKey( spep_1-1 + 32, ctbaki, 244.8, 124.5 , 0 ); setEffMoveKey( spep_1-1 + 34, ctbaki, 219.5, 95.4 , 0 ); setEffMoveKey( spep_1-1 + 36, ctbaki, 240.8, 149.4 , 0 ); setEffMoveKey( spep_1-1 + 38, ctbaki, 266.9, 108.5 , 0 ); setEffMoveKey( spep_1-1 + 40, ctbaki, 246.9, 136.4 , 0 ); setEffMoveKey( spep_1-1 + 42, ctbaki, 231.6, 100.8 , 0 ); setEffMoveKey( spep_1-1 + 44, ctbaki, 221.5, 156.4 , 0 ); setEffMoveKey( spep_1-1 + 46, ctbaki, 236.5, 116.9 , 0 ); setEffMoveKey( spep_1-1 + 48, ctbaki, 237.5, 133.7 , 0 ); setEffMoveKey( spep_1-1 + 52, ctbaki, 238.6, 150.4 , 0 ); --setEffMoveKey( spep_1-1 + 52, ctbaki, 51, 646.5 , 0 ); --setEffMoveKey( spep_1-1 + 54, ctbaki, 51.2, 646.8 , 0 ); a=0.1; setEffScaleKey( spep_1-1 + 32, ctbaki, 0.93 +a, 0.93+a ); setEffScaleKey( spep_1-1 + 34, ctbaki, 1.04+a, 1.04+a ); setEffScaleKey( spep_1-1 + 36, ctbaki, 1.44+a, 1.44+a ); setEffScaleKey( spep_1-1 + 38, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 40, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 42, ctbaki, 1.2+a, 1.2+a ); setEffScaleKey( spep_1-1 + 44, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 46, ctbaki, 1.27+a, 1.27+a ); setEffScaleKey( spep_1-1 + 48, ctbaki, 1.27+a, 1.27+a ); setEffScaleKey( spep_1-1 + 50, ctbaki, 1.28+a, 1.28+a ); setEffScaleKey( spep_1-1 + 52, ctbaki, 1.28+a, 1.28+a ); --setEffScaleKey( spep_1-1 + 54, ctbaki, 1.29, 1.29 ); setEffRotateKey( spep_1-1 + 32, ctbaki, 15.9 ); --setEffRotateKey( spep_1-1 + 34, ctbaki, 11.3 ); setEffRotateKey( spep_1-1 + 36, ctbaki, 26.3 ); setEffRotateKey( spep_1-1 + 38, ctbaki, 21 ); setEffRotateKey( spep_1-1 + 40, ctbaki, 31.2 ); setEffRotateKey( spep_1-1 + 42, ctbaki, 23.6 ); setEffRotateKey( spep_1-1 + 50, ctbaki, 23.6 ); setEffRotateKey( spep_1-1 + 52, ctbaki, 23.5 ); --setEffRotateKey( spep_1-1 + 54, ctbaki, 23.6 ); setEffAlphaKey( spep_1-1 + 32, ctbaki, 255 ); setEffAlphaKey( spep_1-1 + 44, ctbaki, 255 ); setEffAlphaKey( spep_1-1 + 46, ctbaki, 198 ); setEffAlphaKey( spep_1-1 + 48, ctbaki, 142 ); setEffAlphaKey( spep_1-1 + 50, ctbaki, 85 ); setEffAlphaKey( spep_1-1 + 52, ctbaki, 0 ); --SE playSe( spep_1 + 26, 1189 ); playSe( spep_1 + 32, 1010 ); playSe( spep_1 + 34, 1110 ); playSe( spep_1 + 61, 1109 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1+62 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+70; ------------------------------------------------------ -- 格闘(裏拳) ------------------------------------------------------ -- ** エフェクト等 ** -- backhander = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, backhander, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, backhander, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, backhander, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, backhander, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, backhander, 0 ); setEffRotateKey( spep_2 + 56, backhander, 0 ); setEffAlphaKey( spep_2 + 0, backhander, 255 ); setEffAlphaKey( spep_2 + 56, backhander, 255 ); setEffAlphaKey( spep_2 + 57, backhander, 0 ); setEffAlphaKey( spep_2 + 58, backhander, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 58, 1, 0 ); changeAnime( spep_2 + 0, 1, 108 ); changeAnime( spep_2-3 + 22, 1, 107 ); setMoveKey( spep_2 + 0, 1, -471.1, -446.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -363.3, -341.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, -293.9, -267.9 , 0 ); setMoveKey( spep_2-3 + 6, 1, -239, -215.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -195.2, -167.9 , 0 ); setMoveKey( spep_2-3 + 10, 1, -155.1, -127.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, -121.6, -94.5 , 0 ); setMoveKey( spep_2-3 + 14, 1, -89.9, -60.6 , 0 ); setMoveKey( spep_2-3 + 16, 1, -62, -17 , 0 ); setMoveKey( spep_2-3 + 18, 1, -33.8, -2.3 , 0 ); setMoveKey( spep_2-3 + 21, 1, 68.3, 129.3 , 0 ); setMoveKey( spep_2-3 + 22, 1, 90.8, 110.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 67.3, 122.6 , 0 ); setMoveKey( spep_2-3 + 26, 1, 91.8, 107.5 , 0 ); setMoveKey( spep_2-3 + 28, 1, 40.9, 91.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, -27.2, -27.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, -174.2, -207.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, -389, -491 , 0 ); setMoveKey( spep_2-3 + 36, 1, -715.1, -917.3 , 0 ); setMoveKey( spep_2-3 + 38, 1, -1097.5, -1427.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, -1093.5, -1428.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, -1096.9, -1430 , 0 ); setMoveKey( spep_2-3 + 44, 1, -1100.3, -1431.3 , 0 ); setMoveKey( spep_2-3 + 46, 1, -1099.9, -1431.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, -1099.5, -1431.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, -1101.6, -1432.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, -1103.8, -1433.9 , 0 ); setMoveKey( spep_2-3 + 54, 1, -1102.2, -1433.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, -1100.7, -1433.9 , 0 ); setMoveKey( spep_2-3 + 58, 1, -1104, -1436.5 , 0 ); setScaleKey( spep_2 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_2-3 + 2, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_2-3 + 6, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 8, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 10, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 12, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 16, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 18, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 21, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 22, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 24, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 26, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 28, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 30, 1, 0.88, 0.88 ); setScaleKey( spep_2-3 + 32, 1, 1.29, 1.29 ); setScaleKey( spep_2-3 + 34, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 36, 1, 2.83, 2.83 ); setScaleKey( spep_2-3 + 38, 1, 3.93, 3.93 ); setScaleKey( spep_2-3 + 40, 1, 3.93, 3.93 ); setScaleKey( spep_2-3 + 42, 1, 3.94, 3.94 ); setScaleKey( spep_2-3 + 46, 1, 3.94, 3.94 ); setScaleKey( spep_2-3 + 48, 1, 3.95, 3.95 ); setScaleKey( spep_2-3 + 54, 1, 3.95, 3.95 ); setScaleKey( spep_2-3 + 56, 1, 3.96, 3.96 ); setScaleKey( spep_2-3 + 58, 1, 3.96, 3.96 ); setRotateKey( spep_2 + 0, 1, -15 ); setRotateKey( spep_2-3 + 21, 1, -15 ); setRotateKey( spep_2-3 + 22, 1, -140 ); setRotateKey( spep_2-3 + 58, 1, -140 ); --SE playSe( spep_2 + 22, 1189 ); playSe( spep_2 + 26, 1009 ); playSe( spep_2 + 28, 1110 ); playSe( spep_2 + 31, 1000 ); se_1183 = playSe( spep_2 + 50, 1183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_3=spep_2+56; ------------------------------------------------------ --敵が地面に落下 ------------------------------------------------------ -- ** エフェクト等 ** -- falling = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, falling, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, falling, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, falling, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, falling, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, falling, 0 ); setEffRotateKey( spep_3 + 60, falling, 0 ); setEffAlphaKey( spep_3 + 0, falling, 255 ); setEffAlphaKey( spep_3 + 60, falling, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 21, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); setMoveKey( spep_3 + 0, 1, -103.5, -191.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -70.9, -131.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -52.4, -97.3 , 0 ); setMoveKey( spep_3-3 + 6, 1, -39.3, -73.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, -29.3, -54.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, -21.5, -40.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, -15.3, -29 , 0 ); setMoveKey( spep_3-3 + 14, 1, -10.3, -19.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, -6.4, -12.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, -3.4, -7.1 , 0 ); setMoveKey( spep_3-2 + 21, 1, -1.1, -2.9 , 0 ); setScaleKey( spep_3 + 0, 1, 9.18, 9.18 ); --setScaleKey( spep_3-3 + 2, 1, 6.35, 6.35 ); setScaleKey( spep_3-3 + 4, 1, 4.74, 4.74 ); setScaleKey( spep_3-3 + 6, 1, 3.6, 3.6 ); setScaleKey( spep_3-3 + 8, 1, 2.74, 2.74 ); setScaleKey( spep_3-3 + 10, 1, 2.06, 2.06 ); setScaleKey( spep_3-3 + 12, 1, 1.52, 1.52 ); setScaleKey( spep_3-3 + 14, 1, 1.09, 1.09 ); setScaleKey( spep_3-3 + 16, 1, 0.75, 0.75 ); setScaleKey( spep_3-3 + 18, 1, 0.48, 0.48 ); setScaleKey( spep_3-2 + 21, 1, 0.29, 0.29 ); setRotateKey( spep_3 + 0, 1, 171 ); --setRotateKey( spep_3-3 + 2, 1, 171.1 ); setRotateKey( spep_3-3 + 12, 1, 171.1 ); setRotateKey( spep_3-3 + 14, 1, 171.2 ); setRotateKey( spep_3-2 + 21, 1, 171.2 ); --SE se_1023 = playSe( spep_3 + 22, 1023 ); setSeVolume( spep_3 + 22, 1023, 84 ); se_1011 = playSe( spep_3 + 23, 1011 ); setSeVolume( spep_3 + 23, 1011, 83 ); stopSe( spep_3 + 26, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3+52 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4=spep_3+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 3, se_1023, 0 ); stopSe( spep_4 + 3, se_1011, 0 ); --白フェード entryFade( spep_4 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ --気弾を溜める→発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 130, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 130, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_5 -12 + 4, 906, 74+10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5-12 + 0, shuchusen1, 74+10, 20 ); setEffMoveKey( spep_5-12 + 4, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 78-2, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_5-12 + 4, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_5 + 78-2, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_5-12 + 4, shuchusen1, 0 ); setEffRotateKey( spep_5 + 78-2, shuchusen1, 0 ); setEffAlphaKey( spep_5-12 + 4, shuchusen1, 0 ); setEffAlphaKey( spep_5 + 3, shuchusen1, 0 ); setEffAlphaKey( spep_5 + 4, shuchusen1, 255 ); setEffAlphaKey( spep_5 + 78-2, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_5 -12+6 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_5 -12+6 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_5 -12 +18, 190006, 72, 0x100, -1, 0, 100 -30, 510);-- ゴゴゴゴ setEffMoveKey( spep_5 -12 +18, ctgogo, 100 -30, 510); setEffMoveKey( spep_5 -12 +90, ctgogo, 100 -30, 510); setEffAlphaKey( spep_5 -12 +18, ctgogo, 0 ); setEffAlphaKey( spep_5 -12 + 19, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 20, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 84, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 86, ctgogo, 191 ); setEffAlphaKey( spep_5 -12 + 88, ctgogo, 112 ); setEffAlphaKey( spep_5 -12 + 90, ctgogo, 64 ); setEffRotateKey( spep_5 -12 +18, ctgogo, 0); setEffRotateKey( spep_5 -12 +90, ctgogo, 0); setEffScaleKey( spep_5 -12 +18, ctgogo, 0.7, 0.7); setEffScaleKey( spep_5 -12 +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_5 -12 +90, ctgogo, 1.07, 1.07 ); --SE playSe( spep_5 + 6, 1018 ); playSe( spep_5 + 2, 1018 ); playSe( spep_5 + 2, 49 ); se_1037 = playSe( spep_5 + 5, 1037 ); playSe( spep_5 + 81, 1027 ); setSeVolume( spep_5 + 81, 1027, 79 ); playSe( spep_5 + 81, 1145 ); setSeVolume( spep_5 + 81, 1145, 86 ); stopSe( spep_5 + 93, se_1037, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 122, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 130; ------------------------------------------------------ --気弾が地面に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, hit, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 40, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 40, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 40, hit, 255 ); --SE playSe( spep_6, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 42, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_6 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 40; ------------------------------------------------------ --爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 120, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 120, explosion, 255 ); --SE playSe( spep_7 + 2, 1023 ); setSeVolume( spep_7 + 2, 1023, 89 ); playSe( spep_7 + 2, 1159 ); setSeVolume( spep_7 + 2, 1159, 71 ); playSe( spep_7 + 4, 1168 ); setSeVolume( spep_7 + 4, 1168, 39 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- dash = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, dash, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, dash, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, dash, -1.0, 1.0 ); setEffScaleKey( spep_0 + 50, dash, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, dash, 0 ); setEffRotateKey( spep_0 + 50, dash, 0 ); setEffAlphaKey( spep_0 + 0, dash, 255 ); setEffAlphaKey( spep_0 + 50, dash, 255 ); setEffAlphaKey( spep_0 + 51, dash, 0 ); setEffAlphaKey( spep_0 + 52, dash, 0 ); --SE SE0=playSe( spep_0 + 0, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 52, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 36, 1109 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 70, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 70, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 70, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 70, fighting_b, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_1 + 0, SP_03r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_1 + 70, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_1 + 70, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_n, 0 ); setEffRotateKey( spep_1 + 70, fighting_n, 0 ); setEffAlphaKey( spep_1 + 0, fighting_n, 255 ); setEffAlphaKey( spep_1 + 70, fighting_n, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 46, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 102 ); changeAnime( spep_1-3 + 32, 1, 107 ); setMoveKey( spep_1 + 0, 1, 113.1, -93.6 , 0 ); setMoveKey( spep_1-3 + 31, 1, 113.1, -93.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 12.2, -96 , 0 ); setMoveKey( spep_1-3 + 34, 1, 3.9, -127.9 , 0 ); setMoveKey( spep_1-3 + 36, 1, 19.1, -111.8 , 0 ); setMoveKey( spep_1-3 + 38, 1, 16.9, -168.1 , 0 ); setMoveKey( spep_1-3 + 40, 1, -16, -172.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, -34.4, -237.7 , 0 ); setMoveKey( spep_1-3 + 44, 1, -54.9, -258.1 , 0 ); setMoveKey( spep_1-3 + 46, 1, -75.2, -306.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 31, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 32, 1, 0.8, 0.8 ); setScaleKey( spep_1-3 + 34, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 36, 1, 0.97, 0.97 ); setScaleKey( spep_1-3 + 38, 1, 1.14, 1.14 ); setScaleKey( spep_1-3 + 40, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 42, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 44, 1, 1.92, 1.92 ); setScaleKey( spep_1-3 + 46, 1, 2.25, 2.25 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 46, 1, 0 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 6, 10000, 16, 0x100, -1, 0, 186.9, 121.6 ); setEffShake( spep_1-3 + 6, ctbikkuri, 16, 10 ); setEffMoveKey( spep_1-3 + 6, ctbikkuri, 186.9, 121.6 , 0 ); setEffMoveKey( spep_1-3 + 8, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 10, ctbikkuri, 166.7, 121 , 0 ); setEffMoveKey( spep_1-3 + 12, ctbikkuri, 173.2, 128.4 , 0 ); setEffMoveKey( spep_1-3 + 14, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 16, ctbikkuri, 166.7, 121 , 0 ); setEffMoveKey( spep_1-3 + 18, ctbikkuri, 173.2, 128.4 , 0 ); setEffMoveKey( spep_1-3 + 20, ctbikkuri, 173.7, 121.5 , 0 ); setEffMoveKey( spep_1-3 + 22, ctbikkuri, 166.7, 121 , 0 ); setEffScaleKey( spep_1-3 + 6, ctbikkuri, 2.81, 2.81 ); setEffScaleKey( spep_1-3 + 8, ctbikkuri, 2.01, 2.01 ); setEffScaleKey( spep_1-3 + 22, ctbikkuri, 2.01, 2.01 ); setEffRotateKey( spep_1-3 + 6, ctbikkuri, 18 ); setEffRotateKey( spep_1-3 + 22, ctbikkuri, 18 ); setEffAlphaKey( spep_1-3 + 6, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 22, ctbikkuri, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-1 + 32, 10020, 20, 0x100, -1, 0, 244.8, 124.5 ); setEffShake( spep_1-1 + 32, ctbaki, 20, 20 ); setEffMoveKey( spep_1-1 + 32, ctbaki, 244.8, 124.5 , 0 ); setEffMoveKey( spep_1-1 + 34, ctbaki, 219.5, 95.4 , 0 ); setEffMoveKey( spep_1-1 + 36, ctbaki, 240.8, 149.4 , 0 ); setEffMoveKey( spep_1-1 + 38, ctbaki, 266.9, 108.5 , 0 ); setEffMoveKey( spep_1-1 + 40, ctbaki, 246.9, 136.4 , 0 ); setEffMoveKey( spep_1-1 + 42, ctbaki, 231.6, 100.8 , 0 ); setEffMoveKey( spep_1-1 + 44, ctbaki, 221.5, 156.4 , 0 ); setEffMoveKey( spep_1-1 + 46, ctbaki, 236.5, 116.9 , 0 ); setEffMoveKey( spep_1-1 + 48, ctbaki, 237.5, 133.7 , 0 ); setEffMoveKey( spep_1-1 + 52, ctbaki, 238.6, 150.4 , 0 ); --setEffMoveKey( spep_1-1 + 52, ctbaki, 51, 646.5 , 0 ); --setEffMoveKey( spep_1-1 + 54, ctbaki, 51.2, 646.8 , 0 ); a=0.1; setEffScaleKey( spep_1-1 + 32, ctbaki, 0.93 +a, 0.93+a ); setEffScaleKey( spep_1-1 + 34, ctbaki, 1.04+a, 1.04+a ); setEffScaleKey( spep_1-1 + 36, ctbaki, 1.44+a, 1.44+a ); setEffScaleKey( spep_1-1 + 38, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 40, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 42, ctbaki, 1.2+a, 1.2+a ); setEffScaleKey( spep_1-1 + 44, ctbaki, 1.26+a, 1.26+a ); setEffScaleKey( spep_1-1 + 46, ctbaki, 1.27+a, 1.27+a ); setEffScaleKey( spep_1-1 + 48, ctbaki, 1.27+a, 1.27+a ); setEffScaleKey( spep_1-1 + 50, ctbaki, 1.28+a, 1.28+a ); setEffScaleKey( spep_1-1 + 52, ctbaki, 1.28+a, 1.28+a ); --setEffScaleKey( spep_1-1 + 54, ctbaki, 1.29, 1.29 ); setEffRotateKey( spep_1-1 + 32, ctbaki, -15.9 ); --setEffRotateKey( spep_1-1 + 34, ctbaki, 11.3 ); setEffRotateKey( spep_1-1 + 36, ctbaki, -26.3 ); setEffRotateKey( spep_1-1 + 38, ctbaki, -21 ); setEffRotateKey( spep_1-1 + 40, ctbaki, -31.2 ); setEffRotateKey( spep_1-1 + 42, ctbaki, -23.6 ); setEffRotateKey( spep_1-1 + 50, ctbaki, -23.6 ); setEffRotateKey( spep_1-1 + 52, ctbaki, -23.5 ); --setEffRotateKey( spep_1-1 + 54, ctbaki, 23.6 ); setEffAlphaKey( spep_1-1 + 32, ctbaki, 255 ); setEffAlphaKey( spep_1-1 + 44, ctbaki, 255 ); setEffAlphaKey( spep_1-1 + 46, ctbaki, 198 ); setEffAlphaKey( spep_1-1 + 48, ctbaki, 142 ); setEffAlphaKey( spep_1-1 + 50, ctbaki, 85 ); setEffAlphaKey( spep_1-1 + 52, ctbaki, 0 ); --SE playSe( spep_1 + 26, 1189 ); playSe( spep_1 + 32, 1010 ); playSe( spep_1 + 34, 1110 ); playSe( spep_1 + 61, 1109 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1+62 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+70; ------------------------------------------------------ -- 格闘(裏拳) ------------------------------------------------------ -- ** エフェクト等 ** -- backhander = entryEffect( spep_2 + 0, SP_05r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, backhander, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, backhander, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, backhander, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, backhander, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, backhander, 0 ); setEffRotateKey( spep_2 + 56, backhander, 0 ); setEffAlphaKey( spep_2 + 0, backhander, 255 ); setEffAlphaKey( spep_2 + 56, backhander, 255 ); setEffAlphaKey( spep_2 + 57, backhander, 0 ); setEffAlphaKey( spep_2 + 58, backhander, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 58, 1, 0 ); changeAnime( spep_2 + 0, 1, 108 ); changeAnime( spep_2-3 + 22, 1, 107 ); setMoveKey( spep_2 + 0, 1, -471.1, -446.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -363.3, -341.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, -293.9, -267.9 , 0 ); setMoveKey( spep_2-3 + 6, 1, -239, -215.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -195.2, -167.9 , 0 ); setMoveKey( spep_2-3 + 10, 1, -155.1, -127.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, -121.6, -94.5 , 0 ); setMoveKey( spep_2-3 + 14, 1, -89.9, -60.6 , 0 ); setMoveKey( spep_2-3 + 16, 1, -62, -17 , 0 ); setMoveKey( spep_2-3 + 18, 1, -33.8, -2.3 , 0 ); setMoveKey( spep_2-3 + 21, 1, 68.3, 129.3 , 0 ); setMoveKey( spep_2-3 + 22, 1, 90.8, 110.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 67.3, 122.6 , 0 ); setMoveKey( spep_2-3 + 26, 1, 91.8, 107.5 , 0 ); setMoveKey( spep_2-3 + 28, 1, 40.9, 91.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, -27.2, -27.3 , 0 ); setMoveKey( spep_2-3 + 32, 1, -174.2, -207.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, -389, -491 , 0 ); setMoveKey( spep_2-3 + 36, 1, -715.1, -917.3 , 0 ); setMoveKey( spep_2-3 + 38, 1, -1097.5, -1427.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, -1093.5, -1428.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, -1096.9, -1430 , 0 ); setMoveKey( spep_2-3 + 44, 1, -1100.3, -1431.3 , 0 ); setMoveKey( spep_2-3 + 46, 1, -1099.9, -1431.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, -1099.5, -1431.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, -1101.6, -1432.5 , 0 ); setMoveKey( spep_2-3 + 52, 1, -1103.8, -1433.9 , 0 ); setMoveKey( spep_2-3 + 54, 1, -1102.2, -1433.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, -1100.7, -1433.9 , 0 ); setMoveKey( spep_2-3 + 58, 1, -1104, -1436.5 , 0 ); setScaleKey( spep_2 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_2-3 + 2, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 4, 1, 2.11, 2.11 ); setScaleKey( spep_2-3 + 6, 1, 2.01, 2.01 ); setScaleKey( spep_2-3 + 8, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 10, 1, 1.88, 1.88 ); setScaleKey( spep_2-3 + 12, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 14, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 16, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 18, 1, 1.84, 1.84 ); setScaleKey( spep_2-3 + 21, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 22, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 24, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 26, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 28, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 30, 1, 0.88, 0.88 ); setScaleKey( spep_2-3 + 32, 1, 1.29, 1.29 ); setScaleKey( spep_2-3 + 34, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 36, 1, 2.83, 2.83 ); setScaleKey( spep_2-3 + 38, 1, 3.93, 3.93 ); setScaleKey( spep_2-3 + 40, 1, 3.93, 3.93 ); setScaleKey( spep_2-3 + 42, 1, 3.94, 3.94 ); setScaleKey( spep_2-3 + 46, 1, 3.94, 3.94 ); setScaleKey( spep_2-3 + 48, 1, 3.95, 3.95 ); setScaleKey( spep_2-3 + 54, 1, 3.95, 3.95 ); setScaleKey( spep_2-3 + 56, 1, 3.96, 3.96 ); setScaleKey( spep_2-3 + 58, 1, 3.96, 3.96 ); setRotateKey( spep_2 + 0, 1, -15 ); setRotateKey( spep_2-3 + 21, 1, -15 ); setRotateKey( spep_2-3 + 22, 1, -140 ); setRotateKey( spep_2-3 + 58, 1, -140 ); --SE playSe( spep_2 + 22, 1189 ); playSe( spep_2 + 26, 1009 ); playSe( spep_2 + 28, 1110 ); playSe( spep_2 + 31, 1000 ); se_1183 = playSe( spep_2 + 50, 1183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_3=spep_2+56; ------------------------------------------------------ --敵が地面に落下 ------------------------------------------------------ -- ** エフェクト等 ** -- falling = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, falling, 0, 0, 0 ); setEffMoveKey( spep_3 + 60, falling, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, falling, 1.0, 1.0 ); setEffScaleKey( spep_3 + 60, falling, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, falling, 0 ); setEffRotateKey( spep_3 + 60, falling, 0 ); setEffAlphaKey( spep_3 + 0, falling, 255 ); setEffAlphaKey( spep_3 + 60, falling, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 21, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); setMoveKey( spep_3 + 0, 1, -103.5, -191.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -70.9, -131.4 , 0 ); setMoveKey( spep_3-3 + 4, 1, -52.4, -97.3 , 0 ); setMoveKey( spep_3-3 + 6, 1, -39.3, -73.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, -29.3, -54.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, -21.5, -40.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, -15.3, -29 , 0 ); setMoveKey( spep_3-3 + 14, 1, -10.3, -19.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, -6.4, -12.7 , 0 ); setMoveKey( spep_3-3 + 18, 1, -3.4, -7.1 , 0 ); setMoveKey( spep_3-2 + 21, 1, -1.1, -2.9 , 0 ); setScaleKey( spep_3 + 0, 1, 9.18, 9.18 ); --setScaleKey( spep_3-3 + 2, 1, 6.35, 6.35 ); setScaleKey( spep_3-3 + 4, 1, 4.74, 4.74 ); setScaleKey( spep_3-3 + 6, 1, 3.6, 3.6 ); setScaleKey( spep_3-3 + 8, 1, 2.74, 2.74 ); setScaleKey( spep_3-3 + 10, 1, 2.06, 2.06 ); setScaleKey( spep_3-3 + 12, 1, 1.52, 1.52 ); setScaleKey( spep_3-3 + 14, 1, 1.09, 1.09 ); setScaleKey( spep_3-3 + 16, 1, 0.75, 0.75 ); setScaleKey( spep_3-3 + 18, 1, 0.48, 0.48 ); setScaleKey( spep_3-2 + 21, 1, 0.29, 0.29 ); setRotateKey( spep_3 + 0, 1, 171 ); --setRotateKey( spep_3-3 + 2, 1, 171.1 ); setRotateKey( spep_3-3 + 12, 1, 171.1 ); setRotateKey( spep_3-3 + 14, 1, 171.2 ); setRotateKey( spep_3-2 + 21, 1, 171.2 ); --SE se_1023 = playSe( spep_3 + 22, 1023 ); setSeVolume( spep_3 + 22, 1023, 84 ); se_1011 = playSe( spep_3 + 23, 1011 ); setSeVolume( spep_3 + 23, 1011, 83 ); stopSe( spep_3 + 26, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 62, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3+52 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4=spep_3+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 3, se_1023, 0 ); stopSe( spep_4 + 3, se_1011, 0 ); --白フェード entryFade( spep_4 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ --気弾を溜める→発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_07r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 130, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 130, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_5 + 4, 906, 74-2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 0, shuchusen1, 74-2, 20 ); setEffMoveKey( spep_5 + 4, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 78-2, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_5 + 4, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_5 + 78-2, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_5 + 4, shuchusen1, 0 ); setEffRotateKey( spep_5 + 78-2, shuchusen1, 0 ); setEffAlphaKey( spep_5 + 4, shuchusen1, 255 ); setEffAlphaKey( spep_5 + 78-2, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_5+6 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_5+6 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_5 -12 +18, 190006, 72, 0x100, -1, 0, 100 -30, 510);-- ゴゴゴゴ setEffMoveKey( spep_5 -12 +18, ctgogo, 100 -30, 510); setEffMoveKey( spep_5 -12 +90, ctgogo, 100 -30, 510); setEffAlphaKey( spep_5 -12 +18, ctgogo, 0 ); setEffAlphaKey( spep_5 -12 + 19, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 20, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 84, ctgogo, 255 ); setEffAlphaKey( spep_5 -12 + 86, ctgogo, 191 ); setEffAlphaKey( spep_5 -12 + 88, ctgogo, 112 ); setEffAlphaKey( spep_5 -12 + 90, ctgogo, 64 ); setEffRotateKey( spep_5 -12 +18, ctgogo, 0); setEffRotateKey( spep_5 -12 +90, ctgogo, 0); setEffScaleKey( spep_5 -12 +18, ctgogo, -0.7, 0.7); setEffScaleKey( spep_5 -12 +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_5 -12 +90, ctgogo, -1.07, 1.07 ); --SE playSe( spep_5 + 6, 1018 ); playSe( spep_5 + 2, 1018 ); playSe( spep_5 + 2, 49 ); se_1037 = playSe( spep_5 + 5, 1037 ); playSe( spep_5 + 81, 1027 ); setSeVolume( spep_5 + 81, 1027, 79 ); playSe( spep_5 + 81, 1145 ); setSeVolume( spep_5 + 81, 1145, 86 ); stopSe( spep_5 + 93, se_1037, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 132, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 122, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 130; ------------------------------------------------------ --気弾が地面に迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, hit, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 40, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 40, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 40, hit, 255 ); --SE playSe( spep_6, 1021 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 42, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_6 + 32, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 40; ------------------------------------------------------ --爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, SP_09r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, explosion, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 120, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 120, explosion, 255 ); --SE playSe( spep_7 + 2, 1023 ); setSeVolume( spep_7 + 2, 1023, 89 ); playSe( spep_7 + 2, 1159 ); setSeVolume( spep_7 + 2, 1159, 71 ); playSe( spep_7 + 4, 1168 ); setSeVolume( spep_7 + 4, 1168, 39 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 10 ); endPhase( spep_7 + 110 ); end