--1021780:超サイヤ人孫悟天(幼年期)_かめかめ波 --sp_effect_a1_00283 --sp2162 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157091;--冒頭〜回し蹴り:手前 SP_02= 157092;--冒頭〜回し蹴り:奥 SP_03= 157093;--かめかめ波構え SP_04= 157094;--発射〜爆発:手前 SP_05= 157095;--発射〜爆発:奥 SP_06= 157096;--書き文字セット1 SP_07= 157097;--書き文字セット2 --エフェクト(てき) SP_01x= 157098;--冒頭〜回し蹴り:手前(敵) SP_02x= 157099;--冒頭〜回し蹴り:奥(敵) SP_03x= 157093;--かめかめ波構え SP_04x= 157100;--発射〜爆発:手前(敵) SP_05x= 157095;--発射〜爆発:奥 SP_06x= 157102;--書き文字セット1(敵) SP_07x= 157103;--書き文字セット2(敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 330, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 330, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_f, 0 ); setEffRotateKey( spep_0 + 330, fighting_f, 0 ); setEffAlphaKey( spep_0 + 0, fighting_f, 255 ); setEffAlphaKey( spep_0 + 328, fighting_f, 255 ); setEffAlphaKey( spep_0 + 329, fighting_f, 255 ); setEffAlphaKey( spep_0 + 330, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 330, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 330, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_b, 0 ); setEffRotateKey( spep_0 + 330, fighting_b, 0 ); setEffAlphaKey( spep_0 + 0, fighting_b, 255 ); setEffAlphaKey( spep_0 + 328, fighting_b, 255 ); setEffAlphaKey( spep_0 + 329, fighting_b, 255 ); setEffAlphaKey( spep_0 + 330, fighting_b, 0 ); --SE --オーラ SE001 = playSe( spep_0 + 0, 1036 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); SE002 = playSe( spep_0 + 24, 1036 ); setSeVolumeByWorkId( spep_0 + 24, SE002, 79 ); --悟天上空へ SE003 = playSe( spep_0 + 40, 1116 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 58 ); stopSe( spep_0 + 66, SE003, 24 ); SE004 = playSe( spep_0 + 40, 1167 ); setSeVolumeByWorkId( spep_0 + 40, SE004, 38 ); --オーラ SE005 = playSe( spep_0 + 48, 1036 ); setSeVolumeByWorkId( spep_0 + 48, SE005, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 332, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_0-3 + 110, 1, 1); setDisp( spep_0-2 + 332, 1, 0); changeAnime( spep_0-3 + 110, 1, 104); changeAnime( spep_0-3 + 134, 1, 108); changeAnime( spep_0-3 + 192, 1, 106); changeAnime( spep_0-3 + 274, 1, 107); changeAnime( spep_0-3 + 298, 1, 105); setMoveKey( spep_0-3 + 110,1, 531.6, -798 , 0 ); setMoveKey( spep_0-3 + 112,1, 487.7, -730.2 , 0 ); setMoveKey( spep_0-3 + 114,1, 446.4, -666.6 , 0 ); setMoveKey( spep_0-3 + 116,1, 407.9, -607.3 , 0 ); setMoveKey( spep_0-3 + 118,1, 372.1, -552.2 , 0 ); setMoveKey( spep_0-3 + 120,1, 339.1, -501.3 , 0 ); setMoveKey( spep_0-3 + 122,1, 308.8, -454.7 , 0 ); setMoveKey( spep_0-3 + 124,1, 281.3, -412.3 , 0 ); setMoveKey( spep_0-3 + 126,1, 256.5, -374.1 , 0 ); setMoveKey( spep_0-3 + 128,1, 234.5, -340.2 , 0 ); setMoveKey( spep_0-3 + 130,1, 215.2, -310.5 , 0 ); setMoveKey( spep_0-3 + 132,1, 198.7, -285 , 0 ); setMoveKey( spep_0-3 + 133,1, 198.7, -285 , 0 ); setMoveKey( spep_0-3 + 134, 1, 20.5, -33.8 , 0 ); setMoveKey( spep_0-3 + 136, 1, 30.7, -10.4 , 0 ); setMoveKey( spep_0-3 + 138, 1, 21.6, -25.4 , 0 ); setMoveKey( spep_0-3 + 140, 1, 31.8, -21.2 , 0 ); setMoveKey( spep_0-3 + 142, 1, 13.1, -13.8 , 0 ); setMoveKey( spep_0-3 + 144, 1, 32.9, -32 , 0 ); setMoveKey( spep_0-3 + 146, 1, 32.2, -51.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 38, -52.5 , 0 ); setMoveKey( spep_0-3 + 150, 1, 27.7, -72.3 , 0 ); setMoveKey( spep_0-3 + 152, 1, 43.1, -73 , 0 ); setMoveKey( spep_0-3 + 154, 1, 45.6, -83.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 48.2, -93.5 , 0 ); setMoveKey( spep_0-3 + 158, 1, 50.7, -103.7 , 0 ); setMoveKey( spep_0-3 + 160, 1, 53.3, -114 , 0 ); setMoveKey( spep_0-3 + 162, 1, 55.8, -124.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 58.3, -134.4 , 0 ); setMoveKey( spep_0-3 + 166, 1, 60.9, -144.7 , 0 ); setMoveKey( spep_0-3 + 168, 1, 63.4, -154.9 , 0 ); setMoveKey( spep_0-3 + 170, 1, 66, -165.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 68.5, -175.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 68.4, -201.8 , 0 ); setMoveKey( spep_0-3 + 176, 1, 74.8, -196.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 68.3, -213 , 0 ); setMoveKey( spep_0-3 + 180, 1, 78.3, -206.4 , 0 ); setMoveKey( spep_0-3 + 182, 1, 72.4, -196.6 , 0 ); setMoveKey( spep_0-3 + 184, 1, 79.2, -206 , 0 ); setMoveKey( spep_0-3 + 186, 1, 76.4, -218.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, 80.1, -205.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 70.9, -211.8 , 0 ); setMoveKey( spep_0-3 + 191, 1, 70.9, -211.8 , 0 ); setMoveKey( spep_0-3 + 192, 1, -15.4, -108.3 , 0 ); setMoveKey( spep_0-3 + 194, 1, -64.2, -101.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, -102.9, -99.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, -139.8, -124.1 , 0 ); setMoveKey( spep_0-3 + 200, 1, -147, -124.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, -153.9, -126.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -160.4, -128.6 , 0 ); setMoveKey( spep_0-3 + 206, 1, -166.5, -131.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, -172.1, -135.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, -177.4, -140.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, -182.3, -146.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, -186.9, -153.1 , 0 ); setMoveKey( spep_0-3 + 216, 1, -194.2, -166.3 , 0 ); setMoveKey( spep_0-3 + 218, 1, -201.4, -179.4 , 0 ); setMoveKey( spep_0-3 + 220, 1, -211.3, -191.8 , 0 ); setMoveKey( spep_0-3 + 222, 1, -221.3, -204.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, -231.4, -216.7 , 0 ); setMoveKey( spep_0-3 + 226, 1, -241.4, -229.2 , 0 ); setMoveKey( spep_0-3 + 228, 1, -251.5, -241.7 , 0 ); setMoveKey( spep_0-3 + 230, 1, -261.6, -254.1 , 0 ); setMoveKey( spep_0-3 + 232, 1, -271.6, -266.6 , 0 ); setMoveKey( spep_0-3 + 234, 1, -281.6, -279 , 0 ); setMoveKey( spep_0-3 + 236, 1, -291.6, -291.4 , 0 ); setMoveKey( spep_0-3 + 238, 1, -301.4, -303.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, -311.2, -316.1 , 0 ); setMoveKey( spep_0-3 + 242, 1, -334, -340 , 0 ); setMoveKey( spep_0-3 + 244, 1, -357.7, -364.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, -382.4, -390.1 , 0 ); setMoveKey( spep_0-3 + 248, 1, -408.3, -416.8 , 0 ); setMoveKey( spep_0-3 + 250, 1, -435.5, -444.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, -463.7, -472.9 , 0 ); setMoveKey( spep_0-3 + 254, 1, -493.2, -502.5 , 0 ); setMoveKey( spep_0-3 + 256, 1, -524.1, -533.2 , 0 ); setMoveKey( spep_0-3 + 258, 1, -556.2, -564.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, -589.4, -597.6 , 0 ); setMoveKey( spep_0-3 + 262, 1, -623.9, -631.2 , 0 ); setMoveKey( spep_0-3 + 264, 1, -659.7, -665.9 , 0 ); setMoveKey( spep_0-3 + 266, 1, -696.9, -701.7 , 0 ); setMoveKey( spep_0-3 + 268, 1, -735.1, -738.4 , 0 ); setMoveKey( spep_0-3 + 270, 1, -774.7, -776.3 , 0 ); setMoveKey( spep_0-3 + 272, 1, -814.9, -815 , 0 ); setMoveKey( spep_0-3 + 273, 1, -814.9, -815 , 0 ); setMoveKey( spep_0-3 + 274, 1, -119.5, -391.3 , 0 ); setMoveKey( spep_0-3 + 276, 1, -110.8, -366.4 , 0 ); setMoveKey( spep_0-3 + 278, 1, -118.1, -370.3 , 0 ); setMoveKey( spep_0-3 + 280, 1, -99.9, -361.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, -107.2, -339.6 , 0 ); setMoveKey( spep_0-3 + 284, 1, -89, -356.2 , 0 ); setMoveKey( spep_0-3 + 286, 1, -89.9, -369.7 , 0 ); setMoveKey( spep_0-3 + 288, 1, -78.1, -351.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, -88.6, -355 , 0 ); setMoveKey( spep_0-3 + 292, 1, -67.2, -346 , 0 ); setMoveKey( spep_0-3 + 294, 1, -68.1, -353.1 , 0 ); setMoveKey( spep_0-3 + 296, 1, -56.3, -340.9 , 0 ); setMoveKey( spep_0-3 + 297, 1, -56.3, -340.9 , 0 ); setMoveKey( spep_0-3 + 298, 1, 56.1, -16.1 , 0 ); setMoveKey( spep_0-3 + 300, 1, 44.2, 16.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, 32.3, 49.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, 20.5, 82 , 0 ); setMoveKey( spep_0-3 + 306, 1, 8.6, 114.6 , 0 ); setMoveKey( spep_0-3 + 308, 1, 8.3, 115.2 , 0 ); setMoveKey( spep_0-3 + 310, 1, 8.1, 115.7 , 0 ); setMoveKey( spep_0-3 + 312, 1, 7.9, 116.3 , 0 ); setMoveKey( spep_0-3 + 314, 1, 7.6, 116.8 , 0 ); setMoveKey( spep_0-3 + 316, 1, 7.4, 117.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, 7.2, 117.9 , 0 ); setMoveKey( spep_0-3 + 320, 1, 6.9, 118.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 6.7, 119 , 0 ); setMoveKey( spep_0-3 + 324, 1, 6.5, 119.6 , 0 ); setMoveKey( spep_0-3 + 326, 1, 6.3, 120.2 , 0 ); setMoveKey( spep_0-3 + 328, 1, 6, 120.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 5.8, 121.3 , 0 ); setMoveKey( spep_0-3 + 332, 1, 5.6, 121.8 , 0 ); setScaleKey( spep_0-3 + 110,1, 8.54, 8.54 ); setScaleKey( spep_0-3 + 112,1, 8.05, 8.05 ); setScaleKey( spep_0-3 + 114,1, 7.6, 7.6 ); setScaleKey( spep_0-3 + 116,1, 7.18, 7.18 ); setScaleKey( spep_0-3 + 118,1, 6.78, 6.78 ); setScaleKey( spep_0-3 + 120,1, 6.42, 6.42 ); setScaleKey( spep_0-3 + 122,1, 6.09, 6.09 ); setScaleKey( spep_0-3 + 124,1, 5.79, 5.79 ); setScaleKey( spep_0-3 + 126,1, 5.51, 5.51 ); setScaleKey( spep_0-3 + 128,1, 5.27, 5.27 ); setScaleKey( spep_0-3 + 130,1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 132,1, 4.88, 4.88 ); setScaleKey( spep_0-3 + 133,1, 4.88, 4.88 ); setScaleKey( spep_0-3 + 134, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 191, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 192, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 194, 1, 2.12, 2.12 ); setScaleKey( spep_0-3 + 196, 1, 2.23, 2.23 ); setScaleKey( spep_0-3 + 198, 1, 2.34, 2.34 ); setScaleKey( spep_0-3 + 200, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 202, 1, 2.37, 2.37 ); setScaleKey( spep_0-3 + 204, 1, 2.39, 2.39 ); setScaleKey( spep_0-3 + 206, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 208, 1, 2.43, 2.43 ); setScaleKey( spep_0-3 + 210, 1, 2.44, 2.44 ); setScaleKey( spep_0-3 + 212, 1, 2.46, 2.46 ); setScaleKey( spep_0-3 + 214, 1, 2.48, 2.48 ); setScaleKey( spep_0-3 + 216, 1, 2.49, 2.49 ); setScaleKey( spep_0-3 + 218, 1, 2.51, 2.51 ); setScaleKey( spep_0-3 + 220, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 222, 1, 2.67, 2.67 ); setScaleKey( spep_0-3 + 224, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 226, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 228, 1, 2.9, 2.9 ); setScaleKey( spep_0-3 + 230, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 232, 1, 3.06, 3.06 ); setScaleKey( spep_0-3 + 234, 1, 3.14, 3.14 ); setScaleKey( spep_0-3 + 236, 1, 3.21, 3.21 ); setScaleKey( spep_0-3 + 238, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 240, 1, 3.37, 3.37 ); setScaleKey( spep_0-3 + 242, 1, 3.54, 3.54 ); setScaleKey( spep_0-3 + 244, 1, 3.72, 3.72 ); setScaleKey( spep_0-3 + 246, 1, 3.95, 3.95 ); setScaleKey( spep_0-3 + 248, 1, 4.18, 4.18 ); setScaleKey( spep_0-3 + 250, 1, 4.42, 4.42 ); setScaleKey( spep_0-3 + 252, 1, 4.67, 4.67 ); setScaleKey( spep_0-3 + 254, 1, 4.93, 4.93 ); setScaleKey( spep_0-3 + 256, 1, 5.19, 5.19 ); setScaleKey( spep_0-3 + 258, 1, 5.46, 5.46 ); setScaleKey( spep_0-3 + 260, 1, 5.74, 5.74 ); setScaleKey( spep_0-3 + 262, 1, 6.02, 6.02 ); setScaleKey( spep_0-3 + 264, 1, 6.31, 6.31 ); setScaleKey( spep_0-3 + 266, 1, 6.61, 6.61 ); setScaleKey( spep_0-3 + 268, 1, 6.92, 6.92 ); setScaleKey( spep_0-3 + 270, 1, 7.23, 7.23 ); setScaleKey( spep_0-3 + 272, 1, 7.55, 7.55 ); setScaleKey( spep_0-3 + 273, 1, 7.55, 7.55 ); setScaleKey( spep_0-3 + 274, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 297, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 298, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 300, 1, 3.99, 3.99 ); setScaleKey( spep_0-3 + 302, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 304, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 306, 1, 0.78, 0.78 ); setScaleKey( spep_0-3 + 308, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 310, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 312, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 314, 1, 0.66, 0.66 ); setScaleKey( spep_0-3 + 316, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 318, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 320, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 322, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 324, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 326, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 328, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 330, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 332, 1, 0.39, 0.39 ); setRotateKey( spep_0-3 + 110,1, 0 ); setRotateKey( spep_0-3 + 133,1, 0 ); setRotateKey( spep_0-3 + 134, 1, 60.7 ); setRotateKey( spep_0-3 + 191, 1, 60.7 ); setRotateKey( spep_0-3 + 192, 1, 13 ); setRotateKey( spep_0-3 + 194, 1, 4.7 ); setRotateKey( spep_0-3 + 196, 1, -1.6 ); setRotateKey( spep_0-3 + 198, 1, -6.1 ); setRotateKey( spep_0-3 + 200, 1, -5.6 ); setRotateKey( spep_0-3 + 202, 1, -5.1 ); setRotateKey( spep_0-3 + 204, 1, -4.6 ); setRotateKey( spep_0-3 + 206, 1, -4.2 ); setRotateKey( spep_0-3 + 208, 1, -3.9 ); setRotateKey( spep_0-3 + 210, 1, -3.6 ); setRotateKey( spep_0-3 + 212, 1, -3.4 ); setRotateKey( spep_0-3 + 214, 1, -3.2 ); setRotateKey( spep_0-3 + 216, 1, -3.4 ); setRotateKey( spep_0-3 + 218, 1, -3.5 ); setRotateKey( spep_0-3 + 220, 1, -3.7 ); setRotateKey( spep_0-3 + 222, 1, -3.9 ); setRotateKey( spep_0-3 + 224, 1, -4 ); setRotateKey( spep_0-3 + 226, 1, -4.2 ); setRotateKey( spep_0-3 + 228, 1, -4.3 ); setRotateKey( spep_0-3 + 230, 1, -4.5 ); setRotateKey( spep_0-3 + 232, 1, -4.6 ); setRotateKey( spep_0-3 + 234, 1, -4.7 ); setRotateKey( spep_0-3 + 236, 1, -4.8 ); setRotateKey( spep_0-3 + 238, 1, -4.9 ); setRotateKey( spep_0-3 + 240, 1, -5 ); setRotateKey( spep_0-3 + 242, 1, -4.9 ); setRotateKey( spep_0-3 + 244, 1, -4.8 ); setRotateKey( spep_0-3 + 246, 1, -4.7 ); setRotateKey( spep_0-3 + 248, 1, -4.6 ); setRotateKey( spep_0-3 + 250, 1, -4.5 ); setRotateKey( spep_0-3 + 252, 1, -4.5 ); setRotateKey( spep_0-3 + 254, 1, -4.4 ); setRotateKey( spep_0-3 + 256, 1, -4.3 ); setRotateKey( spep_0-3 + 258, 1, -4.2 ); setRotateKey( spep_0-3 + 260, 1, -4.1 ); setRotateKey( spep_0-3 + 262, 1, -4 ); setRotateKey( spep_0-3 + 264, 1, -3.9 ); setRotateKey( spep_0-3 + 266, 1, -3.8 ); setRotateKey( spep_0-3 + 268, 1, -3.7 ); setRotateKey( spep_0-3 + 270, 1, -3.6 ); setRotateKey( spep_0-3 + 272, 1, -3.5 ); setRotateKey( spep_0-3 + 273, 1, -3.5 ); setRotateKey( spep_0-3 + 274, 1, -104.2 ); setRotateKey( spep_0-3 + 276, 1, -103.5 ); setRotateKey( spep_0-3 + 278, 1, -102.7 ); setRotateKey( spep_0-3 + 280, 1, -101.9 ); setRotateKey( spep_0-3 + 282, 1, -101.1 ); setRotateKey( spep_0-3 + 284, 1, -100.4 ); setRotateKey( spep_0-3 + 286, 1, -99.6 ); setRotateKey( spep_0-3 + 288, 1, -98.8 ); setRotateKey( spep_0-3 + 290, 1, -98.1 ); setRotateKey( spep_0-3 + 292, 1, -97.3 ); setRotateKey( spep_0-3 + 294, 1, -96.5 ); setRotateKey( spep_0-3 + 296, 1, -95.8 ); setRotateKey( spep_0-3 + 297, 1, -95.8 ); setRotateKey( spep_0-3 + 298, 1, 0 ); setRotateKey( spep_0-3 + 332, 1, 0 ); --SE --悟天飛んでくる SE006 = playSe( spep_0 + 92, 1182 ); setSeVolumeByWorkId( spep_0 + 92, SE006, 112 ); SE007 = playSe( spep_0 + 92, 1183 ); stopSe( spep_0 + 176, SE007, 10 ); SE008 = playSe( spep_0 + 92, 9 ); --タックル SE009 = playSe( spep_0 + 134, 1009 ); SE010 = playSe( spep_0 + 136, 1187 ); setSeVolumeByWorkId( spep_0 + 136, SE010, 46 ); stopSe( spep_0 + 148, SE010, 40 ); SE011 = playSe( spep_0 + 136, 1110 ); setSeVolumeByWorkId( spep_0 + 136, SE011, 3 ); --地面へ SE012 = playSe( spep_0 + 172, 1159 ); setSeVolumeByWorkId( spep_0 + 172, SE012, 81 ); stopSe( spep_0 + 274, SE012, 36 ); --ジャンプ SE013 = playSe( spep_0 + 190, 44 ); setSeVolumeByWorkId( spep_0 + 190, SE013, 112 ); setPitch( spep_0 + 190, SE013, 200 ); setTimeStretch( SE013, 1.13, 10, 1 ); stopSe( spep_0 + 214, SE013, 30 ); --蹴りふりかぶり SE014 = playSe( spep_0 + 242, 1004 ); --蹴り SE015 = playSe( spep_0 + 272, 1001 ); setSeVolumeByWorkId( spep_0 + 272, SE015, 55 ); SE016 = playSe( spep_0 + 274, 1120 ); setSeVolumeByWorkId( spep_0 + 274, SE016, 89 ); --敵吹っ飛ぶ SE017 = playSe( spep_0 + 296, 1027 ); setSeVolumeByWorkId( spep_0 + 296, SE017, 65 ); --白フェード --entryFade( spep_0 + 130, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 330; ------------------------------------------------------ -- かめかめ波構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 142, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 142, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 142, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 142, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --構える SE018 = playSe( spep_1 + 0, 1003 ); --かめはめ波溜め SE019 = playSe( spep_1 + 18, 1131 ); SE020 = playSe( spep_1 + 18, 1132 ); --顔カットイン SE021 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 142, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 136, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 142; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); --かめはめ波溜め stopSe( spep_2 + 2, SE020, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 発射〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.05, 1.05 ); setEffScaleKey( spep_3 + 290, finish_f, 1.05, 1.05 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 290, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 116, finish_f, 255 ); setEffAlphaKey( spep_3 + 117, finish_f, 0 ); setEffAlphaKey( spep_3 + 118, finish_f, 0 ); setEffAlphaKey( spep_3 + 290, finish_f, 0 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 290, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 290, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 290, finish_b, 255 ); -- ** エフェクト等 ** -- finish_f2 = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f2, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_f2, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 290, finish_f2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f2, 0 ); setEffRotateKey( spep_3 + 290, finish_f2, 0 ); setEffAlphaKey( spep_3 + 0, finish_f2, 0 ); setEffAlphaKey( spep_3 + 116, finish_f2, 0 ); setEffAlphaKey( spep_3 + 117, finish_f2, 255 ); setEffAlphaKey( spep_3 + 118, finish_f2, 255 ); setEffAlphaKey( spep_3 + 290, finish_f2, 255 ); --敵の動き setDisp( spep_3-3 + 80, 1, 1); setDisp( spep_3-3 + 138, 1, 0); changeAnime( spep_3-3 + 80, 1, 105); setBlendColor(spep_3-3 + 120,1,3,0,0,0,1); setBlendColor(spep_3 + 138,1,3,0,0,0,1); setBlendColor(spep_3 + 140,1,3,0,0,0,0); setMoveKey( spep_3-3 + 80, 1, -669.8, 97.1 , 0 ); setMoveKey( spep_3-3 + 82, 1, -523.3, 90.2 , 0 ); setMoveKey( spep_3-3 + 84, 1, -384, 83.5 , 0 ); setMoveKey( spep_3-3 + 86, 1, -252, 77 , 0 ); setMoveKey( spep_3-3 + 88, 1, -127.2, 70.8 , 0 ); setMoveKey( spep_3-3 + 90, 1, -9.6, 64.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, 5.5, 62.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 20, 60 , 0 ); setMoveKey( spep_3-3 + 96, 1, 29.3, 59.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 38.5, 58.7 , 0 ); setMoveKey( spep_3-3 + 100, 1, 47.5, 58.1 , 0 ); setMoveKey( spep_3-3 + 102, 1, 56.5, 57.5 , 0 ); setMoveKey( spep_3-3 + 104, 1, 65.3, 56.8 , 0 ); setMoveKey( spep_3-3 + 106, 1, 74.1, 56.2 , 0 ); setMoveKey( spep_3-3 + 108, 1, 82.8, 55.6 , 0 ); setMoveKey( spep_3-3 + 110, 1, 91.3, 55 , 0 ); setMoveKey( spep_3-3 + 112, 1, 99.8, 54.3 , 0 ); setMoveKey( spep_3-3 + 114, 1, 108.1, 53.7 , 0 ); setMoveKey( spep_3-3 + 116, 1, 116.4, 53.1 , 0 ); setMoveKey( spep_3-3 + 118, 1, 124.6, 52.5 , 0 ); setMoveKey( spep_3-3 + 120, 1, 134, 51.9 , 0 ); setMoveKey( spep_3-3 + 122, 1, 217.7, 50.9 , 0 ); setMoveKey( spep_3-3 + 124, 1, 290.7, 50.1 , 0 ); setMoveKey( spep_3-3 + 126, 1, 353.2, 49.3 , 0 ); setMoveKey( spep_3-3 + 128, 1, 405.3, 48.7 , 0 ); setMoveKey( spep_3-3 + 130, 1, 447.3, 48.1 , 0 ); setMoveKey( spep_3-3 + 132, 1, 479.4, 47.5 , 0 ); setMoveKey( spep_3-3 + 134, 1, 501.8, 47.1 , 0 ); setMoveKey( spep_3-3 + 136, 1, 514.7, 46.7 , 0 ); setMoveKey( spep_3-3 + 138, 1, 518.2, 46.3 , 0 ); setScaleKey( spep_3-3 + 80, 1, 3.07, 3.07 ); setScaleKey( spep_3-3 + 82, 1, 2.64, 2.64 ); setScaleKey( spep_3-3 + 84, 1, 2.24, 2.24 ); setScaleKey( spep_3-3 + 86, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 88, 1, 1.49, 1.49 ); setScaleKey( spep_3-3 + 90, 1, 1.15, 1.15 ); setScaleKey( spep_3-3 + 92, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 94, 1, 1.02, 1.02 ); setScaleKey( spep_3-3 + 96, 1, 0.98, 0.98 ); setScaleKey( spep_3-3 + 98, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 100, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 102, 1, 0.88, 0.88 ); setScaleKey( spep_3-3 + 104, 1, 0.85, 0.85 ); setScaleKey( spep_3-3 + 106, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 108, 1, 0.79, 0.79 ); setScaleKey( spep_3-3 + 110, 1, 0.76, 0.76 ); setScaleKey( spep_3-3 + 112, 1, 0.72, 0.72 ); setScaleKey( spep_3-3 + 114, 1, 0.69, 0.69 ); setScaleKey( spep_3-3 + 116, 1, 0.66, 0.66 ); setScaleKey( spep_3-3 + 118, 1, 0.63, 0.63 ); setScaleKey( spep_3-3 + 120, 1, 0.48, 0.48 ); setScaleKey( spep_3-3 + 122, 1, 0.39, 0.39 ); setScaleKey( spep_3-3 + 124, 1, 0.3, 0.3 ); setScaleKey( spep_3-3 + 126, 1, 0.23, 0.23 ); setScaleKey( spep_3-3 + 128, 1, 0.17, 0.17 ); setScaleKey( spep_3-3 + 130, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 132, 1, 0.08, 0.08 ); setScaleKey( spep_3-3 + 134, 1, 0.06, 0.06 ); setScaleKey( spep_3-3 + 136, 1, 0.04, 0.04 ); setScaleKey( spep_3-3 + 138, 1, 0.03, 0.03 ); setRotateKey( spep_3-3 + 80, 1, 52.6 ); setRotateKey( spep_3-3 + 82, 1, 52.5 ); setRotateKey( spep_3-3 + 84, 1, 52.4 ); setRotateKey( spep_3-3 + 86, 1, 52.3 ); setRotateKey( spep_3-3 + 88, 1, 52.2 ); setRotateKey( spep_3-3 + 90, 1, 52.1 ); setRotateKey( spep_3-3 + 98, 1, 52.1 ); setRotateKey( spep_3-3 + 100, 1, 52 ); setRotateKey( spep_3-3 + 112, 1, 52 ); setRotateKey( spep_3-3 + 114, 1, 51.9 ); setRotateKey( spep_3-3 + 120, 1, 51.9 ); setRotateKey( spep_3-3 + 122, 1, 54.4 ); setRotateKey( spep_3-3 + 124, 1, 56.6 ); setRotateKey( spep_3-3 + 126, 1, 58.6 ); setRotateKey( spep_3-3 + 128, 1, 60.2 ); setRotateKey( spep_3-3 + 130, 1, 61.5 ); setRotateKey( spep_3-3 + 132, 1, 62.6 ); setRotateKey( spep_3-3 + 134, 1, 63.3 ); setRotateKey( spep_3-3 + 136, 1, 63.7 ); setRotateKey( spep_3-3 + 138, 1, 63.9 ); --SE --かめはめ波発射 SE023 = playSe( spep_3 + 28, 1027 ); SE024 = playSe( spep_3 + 28, 1022 ); --気弾飲み込まれる SE025 = playSe( spep_3 + 108, 1021 ,"",0.6); --気弾飛んでいく SE026 = playSe( spep_3 + 132, 1202 ,"",0.6); --爆発 SE027 = playSe( spep_3 + 180, 1024 ); SE028 = playSe( spep_3 + 182, 1159 ); setSeVolumeByWorkId( spep_3 + 182, SE028, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 280, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 180 ); endPhase( spep_3 + 280 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 330, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 330, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_f, 0 ); setEffRotateKey( spep_0 + 330, fighting_f, 0 ); setEffAlphaKey( spep_0 + 0, fighting_f, 255 ); setEffAlphaKey( spep_0 + 328, fighting_f, 255 ); setEffAlphaKey( spep_0 + 329, fighting_f, 255 ); setEffAlphaKey( spep_0 + 330, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 330, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 330, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_b, 0 ); setEffRotateKey( spep_0 + 330, fighting_b, 0 ); setEffAlphaKey( spep_0 + 0, fighting_b, 255 ); setEffAlphaKey( spep_0 + 328, fighting_b, 255 ); setEffAlphaKey( spep_0 + 329, fighting_b, 255 ); setEffAlphaKey( spep_0 + 330, fighting_b, 0 ); --SE --オーラ SE001 = playSe( spep_0 + 0, 1036 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); SE002 = playSe( spep_0 + 24, 1036 ); setSeVolumeByWorkId( spep_0 + 24, SE002, 79 ); --悟天上空へ SE003 = playSe( spep_0 + 40, 1116 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 58 ); stopSe( spep_0 + 66, SE003, 24 ); SE004 = playSe( spep_0 + 40, 1167 ); setSeVolumeByWorkId( spep_0 + 40, SE004, 38 ); --オーラ SE005 = playSe( spep_0 + 48, 1036 ); setSeVolumeByWorkId( spep_0 + 48, SE005, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 332, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_0-3 + 110, 1, 1); setDisp( spep_0-2 + 332, 1, 0); changeAnime( spep_0-3 + 110, 1, 104); changeAnime( spep_0-3 + 134, 1, 108); changeAnime( spep_0-3 + 192, 1, 106); changeAnime( spep_0-3 + 274, 1, 107); changeAnime( spep_0-3 + 298, 1, 105); setMoveKey( spep_0-3 + 110,1, 531.6, -798 , 0 ); setMoveKey( spep_0-3 + 112,1, 487.7, -730.2 , 0 ); setMoveKey( spep_0-3 + 114,1, 446.4, -666.6 , 0 ); setMoveKey( spep_0-3 + 116,1, 407.9, -607.3 , 0 ); setMoveKey( spep_0-3 + 118,1, 372.1, -552.2 , 0 ); setMoveKey( spep_0-3 + 120,1, 339.1, -501.3 , 0 ); setMoveKey( spep_0-3 + 122,1, 308.8, -454.7 , 0 ); setMoveKey( spep_0-3 + 124,1, 281.3, -412.3 , 0 ); setMoveKey( spep_0-3 + 126,1, 256.5, -374.1 , 0 ); setMoveKey( spep_0-3 + 128,1, 234.5, -340.2 , 0 ); setMoveKey( spep_0-3 + 130,1, 215.2, -310.5 , 0 ); setMoveKey( spep_0-3 + 132,1, 198.7, -285 , 0 ); setMoveKey( spep_0-3 + 133,1, 198.7, -285 , 0 ); setMoveKey( spep_0-3 + 134, 1, 20.5, -33.8 , 0 ); setMoveKey( spep_0-3 + 136, 1, 30.7, -10.4 , 0 ); setMoveKey( spep_0-3 + 138, 1, 21.6, -25.4 , 0 ); setMoveKey( spep_0-3 + 140, 1, 31.8, -21.2 , 0 ); setMoveKey( spep_0-3 + 142, 1, 13.1, -13.8 , 0 ); setMoveKey( spep_0-3 + 144, 1, 32.9, -32 , 0 ); setMoveKey( spep_0-3 + 146, 1, 32.2, -51.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 38, -52.5 , 0 ); setMoveKey( spep_0-3 + 150, 1, 27.7, -72.3 , 0 ); setMoveKey( spep_0-3 + 152, 1, 43.1, -73 , 0 ); setMoveKey( spep_0-3 + 154, 1, 45.6, -83.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 48.2, -93.5 , 0 ); setMoveKey( spep_0-3 + 158, 1, 50.7, -103.7 , 0 ); setMoveKey( spep_0-3 + 160, 1, 53.3, -114 , 0 ); setMoveKey( spep_0-3 + 162, 1, 55.8, -124.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 58.3, -134.4 , 0 ); setMoveKey( spep_0-3 + 166, 1, 60.9, -144.7 , 0 ); setMoveKey( spep_0-3 + 168, 1, 63.4, -154.9 , 0 ); setMoveKey( spep_0-3 + 170, 1, 66, -165.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 68.5, -175.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 68.4, -201.8 , 0 ); setMoveKey( spep_0-3 + 176, 1, 74.8, -196.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 68.3, -213 , 0 ); setMoveKey( spep_0-3 + 180, 1, 78.3, -206.4 , 0 ); setMoveKey( spep_0-3 + 182, 1, 72.4, -196.6 , 0 ); setMoveKey( spep_0-3 + 184, 1, 79.2, -206 , 0 ); setMoveKey( spep_0-3 + 186, 1, 76.4, -218.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, 80.1, -205.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 70.9, -211.8 , 0 ); setMoveKey( spep_0-3 + 191, 1, 70.9, -211.8 , 0 ); setMoveKey( spep_0-3 + 192, 1, -15.4, -108.3 , 0 ); setMoveKey( spep_0-3 + 194, 1, -64.2, -101.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, -102.9, -99.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, -139.8, -124.1 , 0 ); setMoveKey( spep_0-3 + 200, 1, -147, -124.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, -153.9, -126.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -160.4, -128.6 , 0 ); setMoveKey( spep_0-3 + 206, 1, -166.5, -131.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, -172.1, -135.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, -177.4, -140.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, -182.3, -146.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, -186.9, -153.1 , 0 ); setMoveKey( spep_0-3 + 216, 1, -194.2, -166.3 , 0 ); setMoveKey( spep_0-3 + 218, 1, -201.4, -179.4 , 0 ); setMoveKey( spep_0-3 + 220, 1, -211.3, -191.8 , 0 ); setMoveKey( spep_0-3 + 222, 1, -221.3, -204.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, -231.4, -216.7 , 0 ); setMoveKey( spep_0-3 + 226, 1, -241.4, -229.2 , 0 ); setMoveKey( spep_0-3 + 228, 1, -251.5, -241.7 , 0 ); setMoveKey( spep_0-3 + 230, 1, -261.6, -254.1 , 0 ); setMoveKey( spep_0-3 + 232, 1, -271.6, -266.6 , 0 ); setMoveKey( spep_0-3 + 234, 1, -281.6, -279 , 0 ); setMoveKey( spep_0-3 + 236, 1, -291.6, -291.4 , 0 ); setMoveKey( spep_0-3 + 238, 1, -301.4, -303.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, -311.2, -316.1 , 0 ); setMoveKey( spep_0-3 + 242, 1, -334, -340 , 0 ); setMoveKey( spep_0-3 + 244, 1, -357.7, -364.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, -382.4, -390.1 , 0 ); setMoveKey( spep_0-3 + 248, 1, -408.3, -416.8 , 0 ); setMoveKey( spep_0-3 + 250, 1, -435.5, -444.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, -463.7, -472.9 , 0 ); setMoveKey( spep_0-3 + 254, 1, -493.2, -502.5 , 0 ); setMoveKey( spep_0-3 + 256, 1, -524.1, -533.2 , 0 ); setMoveKey( spep_0-3 + 258, 1, -556.2, -564.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, -589.4, -597.6 , 0 ); setMoveKey( spep_0-3 + 262, 1, -623.9, -631.2 , 0 ); setMoveKey( spep_0-3 + 264, 1, -659.7, -665.9 , 0 ); setMoveKey( spep_0-3 + 266, 1, -696.9, -701.7 , 0 ); setMoveKey( spep_0-3 + 268, 1, -735.1, -738.4 , 0 ); setMoveKey( spep_0-3 + 270, 1, -774.7, -776.3 , 0 ); setMoveKey( spep_0-3 + 272, 1, -814.9, -815 , 0 ); setMoveKey( spep_0-3 + 273, 1, -814.9, -815 , 0 ); setMoveKey( spep_0-3 + 274, 1, -119.5, -391.3 , 0 ); setMoveKey( spep_0-3 + 276, 1, -110.8, -366.4 , 0 ); setMoveKey( spep_0-3 + 278, 1, -118.1, -370.3 , 0 ); setMoveKey( spep_0-3 + 280, 1, -99.9, -361.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, -107.2, -339.6 , 0 ); setMoveKey( spep_0-3 + 284, 1, -89, -356.2 , 0 ); setMoveKey( spep_0-3 + 286, 1, -89.9, -369.7 , 0 ); setMoveKey( spep_0-3 + 288, 1, -78.1, -351.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, -88.6, -355 , 0 ); setMoveKey( spep_0-3 + 292, 1, -67.2, -346 , 0 ); setMoveKey( spep_0-3 + 294, 1, -68.1, -353.1 , 0 ); setMoveKey( spep_0-3 + 296, 1, -56.3, -340.9 , 0 ); setMoveKey( spep_0-3 + 297, 1, -56.3, -340.9 , 0 ); setMoveKey( spep_0-3 + 298, 1, 56.1, -16.1 , 0 ); setMoveKey( spep_0-3 + 300, 1, 44.2, 16.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, 32.3, 49.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, 20.5, 82 , 0 ); setMoveKey( spep_0-3 + 306, 1, 8.6, 114.6 , 0 ); setMoveKey( spep_0-3 + 308, 1, 8.3, 115.2 , 0 ); setMoveKey( spep_0-3 + 310, 1, 8.1, 115.7 , 0 ); setMoveKey( spep_0-3 + 312, 1, 7.9, 116.3 , 0 ); setMoveKey( spep_0-3 + 314, 1, 7.6, 116.8 , 0 ); setMoveKey( spep_0-3 + 316, 1, 7.4, 117.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, 7.2, 117.9 , 0 ); setMoveKey( spep_0-3 + 320, 1, 6.9, 118.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 6.7, 119 , 0 ); setMoveKey( spep_0-3 + 324, 1, 6.5, 119.6 , 0 ); setMoveKey( spep_0-3 + 326, 1, 6.3, 120.2 , 0 ); setMoveKey( spep_0-3 + 328, 1, 6, 120.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 5.8, 121.3 , 0 ); setMoveKey( spep_0-3 + 332, 1, 5.6, 121.8 , 0 ); setScaleKey( spep_0-3 + 110,1, 8.54, 8.54 ); setScaleKey( spep_0-3 + 112,1, 8.05, 8.05 ); setScaleKey( spep_0-3 + 114,1, 7.6, 7.6 ); setScaleKey( spep_0-3 + 116,1, 7.18, 7.18 ); setScaleKey( spep_0-3 + 118,1, 6.78, 6.78 ); setScaleKey( spep_0-3 + 120,1, 6.42, 6.42 ); setScaleKey( spep_0-3 + 122,1, 6.09, 6.09 ); setScaleKey( spep_0-3 + 124,1, 5.79, 5.79 ); setScaleKey( spep_0-3 + 126,1, 5.51, 5.51 ); setScaleKey( spep_0-3 + 128,1, 5.27, 5.27 ); setScaleKey( spep_0-3 + 130,1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 132,1, 4.88, 4.88 ); setScaleKey( spep_0-3 + 133,1, 4.88, 4.88 ); setScaleKey( spep_0-3 + 134, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 191, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 192, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 194, 1, 2.12, 2.12 ); setScaleKey( spep_0-3 + 196, 1, 2.23, 2.23 ); setScaleKey( spep_0-3 + 198, 1, 2.34, 2.34 ); setScaleKey( spep_0-3 + 200, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 202, 1, 2.37, 2.37 ); setScaleKey( spep_0-3 + 204, 1, 2.39, 2.39 ); setScaleKey( spep_0-3 + 206, 1, 2.41, 2.41 ); setScaleKey( spep_0-3 + 208, 1, 2.43, 2.43 ); setScaleKey( spep_0-3 + 210, 1, 2.44, 2.44 ); setScaleKey( spep_0-3 + 212, 1, 2.46, 2.46 ); setScaleKey( spep_0-3 + 214, 1, 2.48, 2.48 ); setScaleKey( spep_0-3 + 216, 1, 2.49, 2.49 ); setScaleKey( spep_0-3 + 218, 1, 2.51, 2.51 ); setScaleKey( spep_0-3 + 220, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 222, 1, 2.67, 2.67 ); setScaleKey( spep_0-3 + 224, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 226, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 228, 1, 2.9, 2.9 ); setScaleKey( spep_0-3 + 230, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 232, 1, 3.06, 3.06 ); setScaleKey( spep_0-3 + 234, 1, 3.14, 3.14 ); setScaleKey( spep_0-3 + 236, 1, 3.21, 3.21 ); setScaleKey( spep_0-3 + 238, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 240, 1, 3.37, 3.37 ); setScaleKey( spep_0-3 + 242, 1, 3.54, 3.54 ); setScaleKey( spep_0-3 + 244, 1, 3.72, 3.72 ); setScaleKey( spep_0-3 + 246, 1, 3.95, 3.95 ); setScaleKey( spep_0-3 + 248, 1, 4.18, 4.18 ); setScaleKey( spep_0-3 + 250, 1, 4.42, 4.42 ); setScaleKey( spep_0-3 + 252, 1, 4.67, 4.67 ); setScaleKey( spep_0-3 + 254, 1, 4.93, 4.93 ); setScaleKey( spep_0-3 + 256, 1, 5.19, 5.19 ); setScaleKey( spep_0-3 + 258, 1, 5.46, 5.46 ); setScaleKey( spep_0-3 + 260, 1, 5.74, 5.74 ); setScaleKey( spep_0-3 + 262, 1, 6.02, 6.02 ); setScaleKey( spep_0-3 + 264, 1, 6.31, 6.31 ); setScaleKey( spep_0-3 + 266, 1, 6.61, 6.61 ); setScaleKey( spep_0-3 + 268, 1, 6.92, 6.92 ); setScaleKey( spep_0-3 + 270, 1, 7.23, 7.23 ); setScaleKey( spep_0-3 + 272, 1, 7.55, 7.55 ); setScaleKey( spep_0-3 + 273, 1, 7.55, 7.55 ); setScaleKey( spep_0-3 + 274, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 297, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 298, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 300, 1, 3.99, 3.99 ); setScaleKey( spep_0-3 + 302, 1, 2.92, 2.92 ); setScaleKey( spep_0-3 + 304, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 306, 1, 0.78, 0.78 ); setScaleKey( spep_0-3 + 308, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 310, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 312, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 314, 1, 0.66, 0.66 ); setScaleKey( spep_0-3 + 316, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 318, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 320, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 322, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 324, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 326, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 328, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 330, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 332, 1, 0.39, 0.39 ); setRotateKey( spep_0-3 + 110,1, 0 ); setRotateKey( spep_0-3 + 133,1, 0 ); setRotateKey( spep_0-3 + 134, 1, 60.7 ); setRotateKey( spep_0-3 + 191, 1, 60.7 ); setRotateKey( spep_0-3 + 192, 1, 13 ); setRotateKey( spep_0-3 + 194, 1, 4.7 ); setRotateKey( spep_0-3 + 196, 1, -1.6 ); setRotateKey( spep_0-3 + 198, 1, -6.1 ); setRotateKey( spep_0-3 + 200, 1, -5.6 ); setRotateKey( spep_0-3 + 202, 1, -5.1 ); setRotateKey( spep_0-3 + 204, 1, -4.6 ); setRotateKey( spep_0-3 + 206, 1, -4.2 ); setRotateKey( spep_0-3 + 208, 1, -3.9 ); setRotateKey( spep_0-3 + 210, 1, -3.6 ); setRotateKey( spep_0-3 + 212, 1, -3.4 ); setRotateKey( spep_0-3 + 214, 1, -3.2 ); setRotateKey( spep_0-3 + 216, 1, -3.4 ); setRotateKey( spep_0-3 + 218, 1, -3.5 ); setRotateKey( spep_0-3 + 220, 1, -3.7 ); setRotateKey( spep_0-3 + 222, 1, -3.9 ); setRotateKey( spep_0-3 + 224, 1, -4 ); setRotateKey( spep_0-3 + 226, 1, -4.2 ); setRotateKey( spep_0-3 + 228, 1, -4.3 ); setRotateKey( spep_0-3 + 230, 1, -4.5 ); setRotateKey( spep_0-3 + 232, 1, -4.6 ); setRotateKey( spep_0-3 + 234, 1, -4.7 ); setRotateKey( spep_0-3 + 236, 1, -4.8 ); setRotateKey( spep_0-3 + 238, 1, -4.9 ); setRotateKey( spep_0-3 + 240, 1, -5 ); setRotateKey( spep_0-3 + 242, 1, -4.9 ); setRotateKey( spep_0-3 + 244, 1, -4.8 ); setRotateKey( spep_0-3 + 246, 1, -4.7 ); setRotateKey( spep_0-3 + 248, 1, -4.6 ); setRotateKey( spep_0-3 + 250, 1, -4.5 ); setRotateKey( spep_0-3 + 252, 1, -4.5 ); setRotateKey( spep_0-3 + 254, 1, -4.4 ); setRotateKey( spep_0-3 + 256, 1, -4.3 ); setRotateKey( spep_0-3 + 258, 1, -4.2 ); setRotateKey( spep_0-3 + 260, 1, -4.1 ); setRotateKey( spep_0-3 + 262, 1, -4 ); setRotateKey( spep_0-3 + 264, 1, -3.9 ); setRotateKey( spep_0-3 + 266, 1, -3.8 ); setRotateKey( spep_0-3 + 268, 1, -3.7 ); setRotateKey( spep_0-3 + 270, 1, -3.6 ); setRotateKey( spep_0-3 + 272, 1, -3.5 ); setRotateKey( spep_0-3 + 273, 1, -3.5 ); setRotateKey( spep_0-3 + 274, 1, -104.2 ); setRotateKey( spep_0-3 + 276, 1, -103.5 ); setRotateKey( spep_0-3 + 278, 1, -102.7 ); setRotateKey( spep_0-3 + 280, 1, -101.9 ); setRotateKey( spep_0-3 + 282, 1, -101.1 ); setRotateKey( spep_0-3 + 284, 1, -100.4 ); setRotateKey( spep_0-3 + 286, 1, -99.6 ); setRotateKey( spep_0-3 + 288, 1, -98.8 ); setRotateKey( spep_0-3 + 290, 1, -98.1 ); setRotateKey( spep_0-3 + 292, 1, -97.3 ); setRotateKey( spep_0-3 + 294, 1, -96.5 ); setRotateKey( spep_0-3 + 296, 1, -95.8 ); setRotateKey( spep_0-3 + 297, 1, -95.8 ); setRotateKey( spep_0-3 + 298, 1, 0 ); setRotateKey( spep_0-3 + 332, 1, 0 ); --SE --悟天飛んでくる SE006 = playSe( spep_0 + 92, 1182 ); setSeVolumeByWorkId( spep_0 + 92, SE006, 112 ); SE007 = playSe( spep_0 + 92, 1183 ); stopSe( spep_0 + 176, SE007, 10 ); SE008 = playSe( spep_0 + 92, 9 ); --タックル SE009 = playSe( spep_0 + 134, 1009 ); SE010 = playSe( spep_0 + 136, 1187 ); setSeVolumeByWorkId( spep_0 + 136, SE010, 46 ); stopSe( spep_0 + 148, SE010, 40 ); SE011 = playSe( spep_0 + 136, 1110 ); setSeVolumeByWorkId( spep_0 + 136, SE011, 3 ); --地面へ SE012 = playSe( spep_0 + 172, 1159 ); setSeVolumeByWorkId( spep_0 + 172, SE012, 81 ); stopSe( spep_0 + 274, SE012, 36 ); --ジャンプ SE013 = playSe( spep_0 + 190, 44 ); setSeVolumeByWorkId( spep_0 + 190, SE013, 112 ); setPitch( spep_0 + 190, SE013, 200 ); setTimeStretch( SE013, 1.13, 10, 1 ); stopSe( spep_0 + 214, SE013, 30 ); --蹴りふりかぶり SE014 = playSe( spep_0 + 242, 1004 ); --蹴り SE015 = playSe( spep_0 + 272, 1001 ); setSeVolumeByWorkId( spep_0 + 272, SE015, 55 ); SE016 = playSe( spep_0 + 274, 1120 ); setSeVolumeByWorkId( spep_0 + 274, SE016, 89 ); --敵吹っ飛ぶ SE017 = playSe( spep_0 + 296, 1027 ); setSeVolumeByWorkId( spep_0 + 296, SE017, 65 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 330; ------------------------------------------------------ -- かめかめ波構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 142, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_1 + 142, tame, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 142, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 142, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --構える SE018 = playSe( spep_1 + 0, 1003 ); --かめはめ波溜め SE019 = playSe( spep_1 + 18, 1131 ); SE020 = playSe( spep_1 + 18, 1132 ); --顔カットイン SE021 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 142, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 136, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 142; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --かめはめ波溜め stopSe( spep_2 + 2, SE020, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 発射〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.05, 1.05 ); setEffScaleKey( spep_3 + 290, finish_f, 1.05, 1.05 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 290, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 116, finish_f, 255 ); setEffAlphaKey( spep_3 + 117, finish_f, 0 ); setEffAlphaKey( spep_3 + 118, finish_f, 0 ); setEffAlphaKey( spep_3 + 290, finish_f, 0 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 290, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 290, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 290, finish_b, 255 ); -- ** エフェクト等 ** -- finish_f2 = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f2, 0, 0, 0 ); setEffMoveKey( spep_3 + 290, finish_f2, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 290, finish_f2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f2, 0 ); setEffRotateKey( spep_3 + 290, finish_f2, 0 ); setEffAlphaKey( spep_3 + 0, finish_f2, 0 ); setEffAlphaKey( spep_3 + 116, finish_f2, 0 ); setEffAlphaKey( spep_3 + 117, finish_f2, 255 ); setEffAlphaKey( spep_3 + 118, finish_f2, 255 ); setEffAlphaKey( spep_3 + 290, finish_f2, 255 ); --敵の動き setDisp( spep_3-3 + 80, 1, 1); setDisp( spep_3-3 + 138, 1, 0); changeAnime( spep_3-3 + 80, 1, 105); setBlendColor(spep_3-3 + 120,1,3,0,0,0,1); setBlendColor(spep_3 + 138,1,3,0,0,0,1); setBlendColor(spep_3 + 140,1,3,0,0,0,0); setMoveKey( spep_3-3 + 80, 1, -669.8, 97.1 , 0 ); setMoveKey( spep_3-3 + 82, 1, -523.3, 90.2 , 0 ); setMoveKey( spep_3-3 + 84, 1, -384, 83.5 , 0 ); setMoveKey( spep_3-3 + 86, 1, -252, 77 , 0 ); setMoveKey( spep_3-3 + 88, 1, -127.2, 70.8 , 0 ); setMoveKey( spep_3-3 + 90, 1, -9.6, 64.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, 5.5, 62.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 20, 60 , 0 ); setMoveKey( spep_3-3 + 96, 1, 29.3, 59.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 38.5, 58.7 , 0 ); setMoveKey( spep_3-3 + 100, 1, 47.5, 58.1 , 0 ); setMoveKey( spep_3-3 + 102, 1, 56.5, 57.5 , 0 ); setMoveKey( spep_3-3 + 104, 1, 65.3, 56.8 , 0 ); setMoveKey( spep_3-3 + 106, 1, 74.1, 56.2 , 0 ); setMoveKey( spep_3-3 + 108, 1, 82.8, 55.6 , 0 ); setMoveKey( spep_3-3 + 110, 1, 91.3, 55 , 0 ); setMoveKey( spep_3-3 + 112, 1, 99.8, 54.3 , 0 ); setMoveKey( spep_3-3 + 114, 1, 108.1, 53.7 , 0 ); setMoveKey( spep_3-3 + 116, 1, 116.4, 53.1 , 0 ); setMoveKey( spep_3-3 + 118, 1, 124.6, 52.5 , 0 ); setMoveKey( spep_3-3 + 120, 1, 134, 51.9 , 0 ); setMoveKey( spep_3-3 + 122, 1, 217.7, 50.9 , 0 ); setMoveKey( spep_3-3 + 124, 1, 290.7, 50.1 , 0 ); setMoveKey( spep_3-3 + 126, 1, 353.2, 49.3 , 0 ); setMoveKey( spep_3-3 + 128, 1, 405.3, 48.7 , 0 ); setMoveKey( spep_3-3 + 130, 1, 447.3, 48.1 , 0 ); setMoveKey( spep_3-3 + 132, 1, 479.4, 47.5 , 0 ); setMoveKey( spep_3-3 + 134, 1, 501.8, 47.1 , 0 ); setMoveKey( spep_3-3 + 136, 1, 514.7, 46.7 , 0 ); setMoveKey( spep_3-3 + 138, 1, 518.2, 46.3 , 0 ); setScaleKey( spep_3-3 + 80, 1, 3.07, 3.07 ); setScaleKey( spep_3-3 + 82, 1, 2.64, 2.64 ); setScaleKey( spep_3-3 + 84, 1, 2.24, 2.24 ); setScaleKey( spep_3-3 + 86, 1, 1.86, 1.86 ); setScaleKey( spep_3-3 + 88, 1, 1.49, 1.49 ); setScaleKey( spep_3-3 + 90, 1, 1.15, 1.15 ); setScaleKey( spep_3-3 + 92, 1, 1.08, 1.08 ); setScaleKey( spep_3-3 + 94, 1, 1.02, 1.02 ); setScaleKey( spep_3-3 + 96, 1, 0.98, 0.98 ); setScaleKey( spep_3-3 + 98, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 100, 1, 0.92, 0.92 ); setScaleKey( spep_3-3 + 102, 1, 0.88, 0.88 ); setScaleKey( spep_3-3 + 104, 1, 0.85, 0.85 ); setScaleKey( spep_3-3 + 106, 1, 0.82, 0.82 ); setScaleKey( spep_3-3 + 108, 1, 0.79, 0.79 ); setScaleKey( spep_3-3 + 110, 1, 0.76, 0.76 ); setScaleKey( spep_3-3 + 112, 1, 0.72, 0.72 ); setScaleKey( spep_3-3 + 114, 1, 0.69, 0.69 ); setScaleKey( spep_3-3 + 116, 1, 0.66, 0.66 ); setScaleKey( spep_3-3 + 118, 1, 0.63, 0.63 ); setScaleKey( spep_3-3 + 120, 1, 0.48, 0.48 ); setScaleKey( spep_3-3 + 122, 1, 0.39, 0.39 ); setScaleKey( spep_3-3 + 124, 1, 0.3, 0.3 ); setScaleKey( spep_3-3 + 126, 1, 0.23, 0.23 ); setScaleKey( spep_3-3 + 128, 1, 0.17, 0.17 ); setScaleKey( spep_3-3 + 130, 1, 0.12, 0.12 ); setScaleKey( spep_3-3 + 132, 1, 0.08, 0.08 ); setScaleKey( spep_3-3 + 134, 1, 0.06, 0.06 ); setScaleKey( spep_3-3 + 136, 1, 0.04, 0.04 ); setScaleKey( spep_3-3 + 138, 1, 0.03, 0.03 ); setRotateKey( spep_3-3 + 80, 1, 52.6 ); setRotateKey( spep_3-3 + 82, 1, 52.5 ); setRotateKey( spep_3-3 + 84, 1, 52.4 ); setRotateKey( spep_3-3 + 86, 1, 52.3 ); setRotateKey( spep_3-3 + 88, 1, 52.2 ); setRotateKey( spep_3-3 + 90, 1, 52.1 ); setRotateKey( spep_3-3 + 98, 1, 52.1 ); setRotateKey( spep_3-3 + 100, 1, 52 ); setRotateKey( spep_3-3 + 112, 1, 52 ); setRotateKey( spep_3-3 + 114, 1, 51.9 ); setRotateKey( spep_3-3 + 120, 1, 51.9 ); setRotateKey( spep_3-3 + 122, 1, 54.4 ); setRotateKey( spep_3-3 + 124, 1, 56.6 ); setRotateKey( spep_3-3 + 126, 1, 58.6 ); setRotateKey( spep_3-3 + 128, 1, 60.2 ); setRotateKey( spep_3-3 + 130, 1, 61.5 ); setRotateKey( spep_3-3 + 132, 1, 62.6 ); setRotateKey( spep_3-3 + 134, 1, 63.3 ); setRotateKey( spep_3-3 + 136, 1, 63.7 ); setRotateKey( spep_3-3 + 138, 1, 63.9 ); --SE --かめはめ波発射 SE023 = playSe( spep_3 + 28, 1027 ); SE024 = playSe( spep_3 + 28, 1022 ); --気弾飲み込まれる SE025 = playSe( spep_3 + 108, 1021 ,"",0.6); --気弾飛んでいく SE026 = playSe( spep_3 + 132, 1202 ,"",0.6); --爆発 SE027 = playSe( spep_3 + 180, 1024 ); SE028 = playSe( spep_3 + 182, 1159 ); setSeVolumeByWorkId( spep_3 + 182, SE028, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 280, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 180 ); endPhase( spep_3 + 280 ); end