--1021680:超サイヤ人トランクス(幼年期)&超サイヤ人孫悟天(幼年期)_ダブルかめはめ波(SSR) --sp_effect_a1_00280 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156953 ;-- かめはめ波溜め SP_02= 156954 ;-- かめはめ波発射〜爆発 SP_03= 156955 ;-- かめはめ波発射〜爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 200, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 200, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 200, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 200, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +104 +2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --かめはめ波溜め始まり SE001 = playSe( spep_0 + 0, 1148 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 47 ); stopSe( spep_0 + 86, SE001, 20 ); SE002 = playSe( spep_0 + 0, 1199 ,"",0.6); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); setPitch( spep_0 + 0, SE002, 700 ); setTimeStretch( SE002, 1.47, 10, 1 ); --かめはめ波溜め2 SE003 = playSe( spep_0 + 28, 1252 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 0 ); setSeVolumeByWorkId( spep_0 + 29, SE003, 4.5 ); setSeVolumeByWorkId( spep_0 + 30, SE003, 9 ); setSeVolumeByWorkId( spep_0 + 31, SE003, 13.5 ); setSeVolumeByWorkId( spep_0 + 32, SE003, 18 ); setSeVolumeByWorkId( spep_0 + 33, SE003, 22.5 ); setSeVolumeByWorkId( spep_0 + 34, SE003, 27 ); setSeVolumeByWorkId( spep_0 + 35, SE003, 31.5 ); setSeVolumeByWorkId( spep_0 + 36, SE003, 36 ); setSeVolumeByWorkId( spep_0 + 37, SE003, 40.5 ); setSeVolumeByWorkId( spep_0 + 38, SE003, 45 ); setSeVolumeByWorkId( spep_0 + 39, SE003, 49.5 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 54 ); setSeVolumeByWorkId( spep_0 + 41, SE003, 58.5 ); setSeVolumeByWorkId( spep_0 + 42, SE003, 63 ); setSeVolumeByWorkId( spep_0 + 43, SE003, 67.5 ); setSeVolumeByWorkId( spep_0 + 44, SE003, 72 ); setSeVolumeByWorkId( spep_0 + 45, SE003, 76.5 ); setSeVolumeByWorkId( spep_0 + 46, SE003, 81 ); setSeVolumeByWorkId( spep_0 + 47, SE003, 85.5 ); setSeVolumeByWorkId( spep_0 + 48, SE003, 90 ); setSeVolumeByWorkId( spep_0 + 49, SE003, 94.5 ); setSeVolumeByWorkId( spep_0 + 50, SE003, 100 ); setStartTimeMs( SE003, 0 ); SE004 = playSe( spep_0 + 44, 1265 ,"",0.6); stopSe( spep_0 + 128, SE004, 60 ); SE005 = playSe( spep_0 + 74, 1209 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 52 ); --かめはめ波溜め3 SE006 = playSe( spep_0 + 106, 1296 ); setSeVolumeByWorkId( spep_0 + 106, SE006, 126 ); --顔カットイン SE007 = playSe( spep_x +12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 200, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 194, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --かめはめ波溜め2 stopSe( spep_1 + 6, SE003, 0 ); stopSe( spep_1 + 6, SE005, 0 ); --かめはめ波溜め3 stopSe( spep_1 + 6, SE006, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- トランクス悟天登場〜かめはめ波溜め ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --SE --かめはめ波発射 SE009 = playSe( spep_2 + 8, 1177 ); SE010 = playSe( spep_2 + 10, 1213 ); setSeVolumeByWorkId( spep_2 + 10, SE010, 60 ); SE011 = playSe( spep_2 + 10, 1133 ); SE012 = playSe( spep_2 + 10, 1022 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 90, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 90, 1, 104 ); changeAnime( spep_2-3 + 104, 1, 105 ); setBlendColor(spep_2-3 + 90,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 95,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 96,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 121,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 122,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 123,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 124,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 148,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 150,1,3,0.57,0.83,1,0); setMoveKey( spep_2-3 + 90, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 102, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 103, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 110, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 111, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 115, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 116, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 118, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 119, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 120, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 123, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 129, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 135, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 137, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 139, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 143, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 145, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-3 + 147, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-1 + 148, 1, 0.5, 49.6 , 0 ); setScaleKey( spep_2-3 + 90, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 103, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 107, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 110, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 111, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 112, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 115, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 116, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 118, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 119, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 123, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 124, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 128, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 129, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 130, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 134, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 135, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 136, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 137, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 138, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 140, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 141, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 142, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 143, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 144, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 146, 1, 0.07, 0.07 ); setScaleKey( spep_2-1 + 148, 1, 0.06, 0.06 ); setRotateKey( spep_2-3 + 90, 1, 0 ); setRotateKey( spep_2-1 + 148, 1, 0 ); --SE --かめはめ波発射 stopSe( spep_2 + 100, SE009, 30 ); stopSe( spep_2 + 154, SE010, 22 ); --かめはめ波ヒット SE014 = playSe( spep_2 + 100, 1027 ); setSeVolumeByWorkId( spep_2 + 100, SE014, 87 ); SE015 = playSe( spep_2 + 102, 1258 ); setSeVolumeByWorkId( spep_2 + 102, SE015, 67 ); SE013 = playSe( spep_2 + 130, 1198 ,"",0.6); setSeVolumeByWorkId( spep_2 + 130, SE013, 0 ); setSeVolumeByWorkId( spep_2 + 131, SE013, 10.8 ); setSeVolumeByWorkId( spep_2 + 132, SE013, 21.6 ); setSeVolumeByWorkId( spep_2 + 133, SE013, 32.4 ); setSeVolumeByWorkId( spep_2 + 134, SE013, 43.2 ); setSeVolumeByWorkId( spep_2 + 135, SE013, 54 ); setSeVolumeByWorkId( spep_2 + 136, SE013, 64.8 ); setSeVolumeByWorkId( spep_2 + 137, SE013, 75.6 ); setSeVolumeByWorkId( spep_2 + 138, SE013, 86 ); setStartTimeMs( SE013, 533 ); --爆発 SE016 = playSe( spep_2 + 158, 1024 ); setSeVolumeByWorkId( spep_2 + 158, SE016, 80 ); SE017 = playSe( spep_2 + 158, 1159 ); setSeVolumeByWorkId( spep_2 + 158, SE017, 76 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 162 ); endPhase( spep_2 + 270 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- かめはめ波発射〜爆発 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 200, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 200, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 200, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 200, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +104 +2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 0, 510, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 510); setEffMoveKey( spep_x +84, ctgogo, 0, 510); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --かめはめ波溜め始まり SE001 = playSe( spep_0 + 0, 1148 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 47 ); stopSe( spep_0 + 86, SE001, 20 ); SE002 = playSe( spep_0 + 0, 1199 ,"",0.6); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); setPitch( spep_0 + 0, SE002, 700 ); setTimeStretch( SE002, 1.47, 10, 1 ); --かめはめ波溜め2 SE003 = playSe( spep_0 + 28, 1252 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 0 ); setSeVolumeByWorkId( spep_0 + 29, SE003, 4.5 ); setSeVolumeByWorkId( spep_0 + 30, SE003, 9 ); setSeVolumeByWorkId( spep_0 + 31, SE003, 13.5 ); setSeVolumeByWorkId( spep_0 + 32, SE003, 18 ); setSeVolumeByWorkId( spep_0 + 33, SE003, 22.5 ); setSeVolumeByWorkId( spep_0 + 34, SE003, 27 ); setSeVolumeByWorkId( spep_0 + 35, SE003, 31.5 ); setSeVolumeByWorkId( spep_0 + 36, SE003, 36 ); setSeVolumeByWorkId( spep_0 + 37, SE003, 40.5 ); setSeVolumeByWorkId( spep_0 + 38, SE003, 45 ); setSeVolumeByWorkId( spep_0 + 39, SE003, 49.5 ); setSeVolumeByWorkId( spep_0 + 40, SE003, 54 ); setSeVolumeByWorkId( spep_0 + 41, SE003, 58.5 ); setSeVolumeByWorkId( spep_0 + 42, SE003, 63 ); setSeVolumeByWorkId( spep_0 + 43, SE003, 67.5 ); setSeVolumeByWorkId( spep_0 + 44, SE003, 72 ); setSeVolumeByWorkId( spep_0 + 45, SE003, 76.5 ); setSeVolumeByWorkId( spep_0 + 46, SE003, 81 ); setSeVolumeByWorkId( spep_0 + 47, SE003, 85.5 ); setSeVolumeByWorkId( spep_0 + 48, SE003, 90 ); setSeVolumeByWorkId( spep_0 + 49, SE003, 94.5 ); setSeVolumeByWorkId( spep_0 + 50, SE003, 100 ); setStartTimeMs( SE003, 0 ); SE004 = playSe( spep_0 + 44, 1265 ,"",0.6); stopSe( spep_0 + 128, SE004, 60 ); SE005 = playSe( spep_0 + 74, 1209 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 52 ); --かめはめ波溜め3 SE006 = playSe( spep_0 + 106, 1296 ); setSeVolumeByWorkId( spep_0 + 106, SE006, 126 ); --顔カットイン SE007 = playSe( spep_x +12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 200, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 194, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 200; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --かめはめ波溜め2 stopSe( spep_1 + 6, SE003, 0 ); stopSe( spep_1 + 6, SE005, 0 ); --かめはめ波溜め3 stopSe( spep_1 + 6, SE006, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- トランクス悟天登場〜かめはめ波溜め ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 86, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 87, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 86, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 87, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --SE --かめはめ波発射 SE009 = playSe( spep_2 + 8, 1177 ); SE010 = playSe( spep_2 + 10, 1213 ); setSeVolumeByWorkId( spep_2 + 10, SE010, 60 ); SE011 = playSe( spep_2 + 10, 1133 ); SE012 = playSe( spep_2 + 10, 1022 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --敵の動き setDisp( spep_2-3 + 90, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 90, 1, 104 ); changeAnime( spep_2-3 + 104, 1, 105 ); setBlendColor(spep_2-3 + 90,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 95,1,3,0.57,0.83,1,0.36); setBlendColor(spep_2-3 + 96,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 121,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2-3 + 122,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 123,1,3,0.46,0.86,0.89,1); setBlendColor(spep_2-3 + 124,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 148,1,3,0.57,0.83,1,0.64); setBlendColor(spep_2 + 150,1,3,0.57,0.83,1,0); setMoveKey( spep_2-3 + 90, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 102, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 103, 1, 0, 73.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 110, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 111, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 115, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 116, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 118, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 119, 1, 12.6, 130.1 , 0 ); setMoveKey( spep_2-3 + 120, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 122, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 123, 1, 13.5, 136.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 128, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 129, 1, 5.4, 143.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 134, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 135, 1, 2.7, 94.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 137, 1, 0.9, 39.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 139, 1, 0.8, 41.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 141, 1, 0.8, 42.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 143, 1, 0.7, 44.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 145, 1, 0.7, 46.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-3 + 147, 1, 0.6, 47.9 , 0 ); setMoveKey( spep_2-1 + 148, 1, 0.5, 49.6 , 0 ); setScaleKey( spep_2-3 + 90, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 102, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 103, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 106, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 107, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 108, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 110, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 111, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 112, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 114, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 115, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 116, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 118, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 119, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 122, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 123, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 124, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 128, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 129, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 130, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 134, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 135, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 136, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 137, 1, 0.1, 0.1 ); setScaleKey( spep_2-3 + 138, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 140, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 141, 1, 0.09, 0.09 ); setScaleKey( spep_2-3 + 142, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 143, 1, 0.08, 0.08 ); setScaleKey( spep_2-3 + 144, 1, 0.07, 0.07 ); setScaleKey( spep_2-3 + 146, 1, 0.07, 0.07 ); setScaleKey( spep_2-1 + 148, 1, 0.06, 0.06 ); setRotateKey( spep_2-3 + 90, 1, 0 ); setRotateKey( spep_2-1 + 148, 1, 0 ); --SE --かめはめ波発射 stopSe( spep_2 + 100, SE009, 30 ); stopSe( spep_2 + 154, SE010, 22 ); --かめはめ波ヒット SE014 = playSe( spep_2 + 100, 1027 ); setSeVolumeByWorkId( spep_2 + 100, SE014, 87 ); SE015 = playSe( spep_2 + 102, 1258 ); setSeVolumeByWorkId( spep_2 + 102, SE015, 67 ); SE013 = playSe( spep_2 + 130, 1198 ,"",0.6); setSeVolumeByWorkId( spep_2 + 130, SE013, 0 ); setSeVolumeByWorkId( spep_2 + 131, SE013, 10.8 ); setSeVolumeByWorkId( spep_2 + 132, SE013, 21.6 ); setSeVolumeByWorkId( spep_2 + 133, SE013, 32.4 ); setSeVolumeByWorkId( spep_2 + 134, SE013, 43.2 ); setSeVolumeByWorkId( spep_2 + 135, SE013, 54 ); setSeVolumeByWorkId( spep_2 + 136, SE013, 64.8 ); setSeVolumeByWorkId( spep_2 + 137, SE013, 75.6 ); setSeVolumeByWorkId( spep_2 + 138, SE013, 86 ); setStartTimeMs( SE013, 533 ); --爆発 SE016 = playSe( spep_2 + 158, 1024 ); setSeVolumeByWorkId( spep_2 + 158, SE016, 80 ); SE017 = playSe( spep_2 + 158, 1159 ); setSeVolumeByWorkId( spep_2 + 158, SE017, 76 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 162 ); endPhase( spep_2 + 270 ); end