--1021750:ベジータ(幼年期)_爆発波_sp2171 --sp_effect_a3_00077 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157081; --睨むベジータ ef_001 SP_02 = 157082; --瞬間移動するベジータ ef_002 SP_03 = 157083; --アッパーからの気を爆発させる ef_003_front SP_04 = 157084; --アッパーからの気を爆発させる ef_003_back SP_05 = 157085; --フィニッシュ ef_004_front SP_06 = 157086; --フィニッシュ ef_004_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 睨むベジータ(124F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --睨むベジータ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 124, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 124, first_f, 255 ); spep_x = spep_0 + 32; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -120, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -120, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -120, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 1072,"",0.6 ); --入り SE002 = playSe( spep_0 + 16, 8 ); setSeVolumeByWorkId( spep_0 + 16, SE002, 78 ); --顔カットイン SE003 = playSe( spep_0 + 36, 1018 ); -- ** 黒背景 ** -- --entryFadeBg( spep_0 + 0, 0, 124 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96 -2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 瞬間移動するベジータ(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_2 + 0, SP_02, 56, 0x100, -1, 0, 0, 0 ); --瞬間移動するベジータ ef_002 setEffMoveKey( spep_2 + 0, move, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, move, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, move, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, move, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, move, 0 ); setEffRotateKey( spep_2 + 56, move, 0 ); setEffAlphaKey( spep_2 + 0, move, 255 ); setEffAlphaKey( spep_2 + 56 -1, move, 255 ); setEffAlphaKey( spep_2 + 56, move, 0 ); -- ** 音 ** -- --瞬間移動 SE005 = playSe( spep_2 + 28, 1109 ); -- ** 黒背景 ** -- --entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- アッパーからの気を爆発させる(180F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- upper_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --アッパーからの気を爆発させる ef_003_front setEffMoveKey( spep_3 + 0, upper_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 180, upper_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, upper_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, upper_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, upper_f, 0 ); setEffRotateKey( spep_3 + 180, upper_f, 0 ); setEffAlphaKey( spep_3 + 0, upper_f, 255 ); setEffAlphaKey( spep_3 + 180, upper_f, 255 ); upper_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --アッパーからの気を爆発させる ef_003_back setEffMoveKey( spep_3 + 0, upper_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 180, upper_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, upper_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, upper_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, upper_b, 0 ); setEffRotateKey( spep_3 + 180, upper_b, 0 ); setEffAlphaKey( spep_3 + 0, upper_b, 255 ); setEffAlphaKey( spep_3 + 180, upper_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); a=30; setMoveKey( spep_3 + 0, 1, 53.5, -81.5+a , 0 ); --setMoveKey( spep_3-3 + 2, 1, 68.8, -78.5 , 0 ); setMoveKey( spep_3-3 + 4, 1, 84.1, -75.6+a , 0 ); setMoveKey( spep_3-3 + 6, 1, 91, -74.3+a , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.9, -72.9+a , 0 ); setMoveKey( spep_3-3 + 10, 1, 100.9, -72.4+a , 0 ); setMoveKey( spep_3-3 + 12, 1, 103.9, -71.8+a , 0 ); setMoveKey( spep_3-3 + 14, 1, 107, -71.2+a , 0 ); setMoveKey( spep_3-3 + 16, 1, 107.3, -71.1+a , 0 ); setScaleKey( spep_3 + 0, 1,1.57,1.57); setScaleKey( spep_3-3 + 4, 1,2.4,2.4); setScaleKey( spep_3-3 + 6, 1,2.63,2.63); setScaleKey( spep_3-3 + 8, 1,2.86,2.86); setScaleKey( spep_3-3 + 10, 1, 2.93,2.93); setScaleKey( spep_3-3 + 12, 1, 3.01,3.01); setScaleKey( spep_3-3 + 14, 1, 3.08,3.08); setScaleKey( spep_3-3 + 16, 1, 3.094,3.094); setRotateKey( spep_3 + 0, 1, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 107.3, -71.1+a , 0 ); setMoveKey( SP_dodge + 2, 1, 107.5, -71.1+a , 0 ); setMoveKey( SP_dodge + 4, 1, 107.8, -71+a , 0 ); setMoveKey( SP_dodge + 6, 1, 108.1, -71+a , 0 ); setMoveKey( SP_dodge + 8, 1, 108.3, -71+a , 0 ); setMoveKey( SP_dodge + 10, 1, 108.6, -70.9+a , 0 ); setScaleKey( SP_dodge + 0, 1, 3.094,3.094); setScaleKey( SP_dodge + 2, 1, 3.108,3.108); setScaleKey( SP_dodge + 4, 1, 3.122,3.122); setScaleKey( SP_dodge + 6, 1, 3.136,3.136); setScaleKey( SP_dodge + 8, 1, 3.15,3.15); setScaleKey( SP_dodge + 10, 1, 3.15,3.15); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- changeAnime( spep_3 -3 + 40, 1, 106 ); changeAnime( spep_3 -3 + 104, 1, 108 ); setMoveKey( spep_3-3 + 18, 1, 107.5, -71.1+a , 0 ); setMoveKey( spep_3-3 + 20, 1, 107.8, -71+a , 0 ); setMoveKey( spep_3-3 + 22, 1, 108.1, -71+a , 0 ); setMoveKey( spep_3-3 + 24, 1, 108.3, -71+a , 0 ); setMoveKey( spep_3-3 + 26, 1, 108.6, -70.9+a , 0 ); setMoveKey( spep_3-3 + 28, 1, 108.8, -70.9+a , 0 ); setMoveKey( spep_3-3 + 30, 1, 109.1, -70.8+a , 0 ); setMoveKey( spep_3-3 + 32, 1, 109.3, -70.7+a , 0 ); setMoveKey( spep_3-3 + 34, 1, 109.6, -70.7+a , 0 ); setMoveKey( spep_3-3 + 36, 1, 109.8, -70.6+a , 0 ); setMoveKey( spep_3-3 + 39, 1, 110.1, -70.6+a , 0 ); setMoveKey( spep_3-3 + 40, 1, 77.5, 4.8+a , 0 ); setMoveKey( spep_3-3 + 42, 1, 77.7, 1.2+a , 0 ); setMoveKey( spep_3-3 + 44, 1, 93.9, 9.6+a , 0 ); setMoveKey( spep_3-3 + 46, 1, 78, 40.4+a , 0 ); setMoveKey( spep_3-3 + 48, 1, 34.3, 43.1+a , 0 ); setMoveKey( spep_3-3 + 50, 1, 78.4, 45.7+a , 0 ); setMoveKey( spep_3-3 + 52, 1, 114.6, 56.3+a , 0 ); setMoveKey( spep_3-3 + 54, 1, 78.8, 50.7+a , 0 ); setMoveKey( spep_3-3 + 56, 1, 79, 55+a , 0 ); setMoveKey( spep_3-3 + 58, 1, 79.1, 53.4+a , 0 ); setMoveKey( spep_3-3 + 60, 1, 79.3, 59.6+a , 0 ); setMoveKey( spep_3-3 + 62, 1, 79.5, 57.7+a , 0 ); setMoveKey( spep_3-3 + 64, 1, 79.6, 61.8+a , 0 ); setMoveKey( spep_3-3 + 66, 1, 79.6, 63.2+a , 0 ); setMoveKey( spep_3-3 + 68, 1, 79.5, 64.6+a , 0 ); setMoveKey( spep_3-3 + 70, 1, 79.4, 65.8+a , 0 ); setMoveKey( spep_3-3 + 72, 1, 79.3, 67+a , 0 ); setMoveKey( spep_3-3 + 74, 1, 79.2, 68.1+a , 0 ); setMoveKey( spep_3-3 + 76, 1, 79.1, 69.1+a , 0 ); setMoveKey( spep_3-3 + 78, 1, 79, 70+a , 0 ); setMoveKey( spep_3-3 + 80, 1, 78.9, 70.7+a , 0 ); setMoveKey( spep_3-3 + 82, 1, 78.8, 71.5+a , 0 ); setMoveKey( spep_3-3 + 84, 1, 78.7, 72.1+a , 0 ); setMoveKey( spep_3-3 + 86, 1, 78.6, 72.7+a , 0 ); setMoveKey( spep_3-3 + 88, 1, 78.5, 73.1+a , 0 ); setMoveKey( spep_3-3 + 90, 1, 78.4, 73.5+a , 0 ); setMoveKey( spep_3-3 + 92, 1, 78.3, 73.7+a , 0 ); setMoveKey( spep_3-3 + 94, 1, 78.2, 73.9+a , 0 ); setMoveKey( spep_3-3 + 96, 1, 78.1, 74+a , 0 ); setMoveKey( spep_3-3 + 98, 1, 78, 74+a , 0 ); setMoveKey( spep_3-3 + 100, 1, 77.9, 73.9+a , 0 ); setMoveKey( spep_3-3 + 103, 1, 83.1, 84.9+a , 0 ); setMoveKey( spep_3-3 + 104, 1, 36.7, 244.9+a , 0 ); setMoveKey( spep_3-3 + 106, 1, 49.3, 258.3+a , 0 ); setMoveKey( spep_3-3 + 108, 1, 70.3, 234.8+a , 0 ); setMoveKey( spep_3-3 + 110, 1, 50.8, 257.6+a , 0 ); setMoveKey( spep_3-3 + 112, 1, 57.7, 242.3+a , 0 ); setMoveKey( spep_3-3 + 114, 1, 52.2, 257.3+a , 0 ); setMoveKey( spep_3-3 + 116, 1, 61.3, 247.5+a , 0 ); setMoveKey( spep_3-3 + 118, 1, 53.7, 256.6+a , 0 ); setMoveKey( spep_3-3 + 120, 1, 60.7, 256+a , 0 ); setMoveKey( spep_3-3 + 122, 1, 55.2, 259.3+a , 0 ); setMoveKey( spep_3-3 + 124, 1, 62.1, 258.3+a , 0 ); setMoveKey( spep_3-3 + 126, 1, 58, 259.5+a , 0 ); setMoveKey( spep_3-3 + 128, 1, 60, 255.1+a , 0 ); setMoveKey( spep_3-3 + 130, 1, 60, 252.4+a , 0 ); setMoveKey( spep_3-3 + 132, 1, 60, 249.8+a , 0 ); setMoveKey( spep_3-3 + 134, 1, 59.9, 247.1+a , 0 ); setMoveKey( spep_3-3 + 136, 1, 64.4, 276.8+a , 0 ); setMoveKey( spep_3-3 + 138, 1, 85.7, 271.5+a , 0 ); setMoveKey( spep_3-3 + 140, 1, 149.6, 310.6+a , 0 ); setMoveKey( spep_3-3 + 142, 1, 256.1, 343.1+a , 0 ); setMoveKey( spep_3-3 + 144, 1, 256.5, 352.7+a , 0 ); setMoveKey( spep_3-3 + 146, 1, 256.9, 348.3+a , 0 ); setMoveKey( spep_3-3 + 148, 1, 257.3, 356.8+a , 0 ); setMoveKey( spep_3-3 + 150, 1, 257.7, 351.4+a , 0 ); setMoveKey( spep_3-3 + 152, 1, 258.2, 358.1+a , 0 ); setMoveKey( spep_3-3 + 154, 1, 264, 365.1+a , 0 ); setMoveKey( spep_3-3 + 156, 1, 265, 371.7+a , 0 ); setMoveKey( spep_3-3 + 158, 1, 265.9, 370.3+a , 0 ); setMoveKey( spep_3-3 + 160, 1, 267, 376.9+a , 0 ); setMoveKey( spep_3-3 + 162, 1, 267.9, 377.6+a , 0 ); setMoveKey( spep_3-3 + 164, 1, 268.9, 380.3+a , 0 ); setMoveKey( spep_3-3 + 166, 1, 270, 383+a , 0 ); setMoveKey( spep_3-3 + 166, 1, 270, 383+a , 0 ); setMoveKey( spep_3-3 + 168, 1, 270.9, 385.7+a , 0 ); setMoveKey( spep_3-3 + 170, 1, 271.9, 388.5+a , 0 ); setMoveKey( spep_3-3 + 172, 1, 273, 391.3+a , 0 ); setMoveKey( spep_3-3 + 174, 1, 274, 394+a , 0 ); setMoveKey( spep_3-3 + 176, 1, 275, 396.8+a , 0 ); setMoveKey( spep_3-3 + 178, 1, 276.1, 399.6+a , 0 ); setMoveKey( spep_3-3 + 180, 1, 277.1, 402.4+a , 0 ); setMoveKey( spep_3-3 + 182, 1, 278.1, 405.2+a , 0 ); setScaleKey( spep_3-3 + 18, 1, 3.108,3.108); setScaleKey( spep_3-3 + 20, 1, 3.122,3.122); setScaleKey( spep_3-3 + 22, 1, 3.136,3.136); setScaleKey( spep_3-3 + 24, 1, 3.15,3.15); setScaleKey( spep_3-3 + 46, 1, 3.15,3.15); setScaleKey( spep_3-3 + 47, 1, 3.15,3.15); setScaleKey( spep_3-3 + 48, 1, 3.23,3.23); setScaleKey( spep_3-3 + 96, 1, 3.23,3.23); setScaleKey( spep_3-3 + 98, 1, 3.15,3.15); setScaleKey( spep_3-3 + 100, 1,3.15,3.15); setScaleKey( spep_3-3 + 103, 1,3.39,3.39); setScaleKey( spep_3-3 + 104, 1,2.75,2.75); setScaleKey( spep_3-3 + 116, 1,2.75,2.75); setScaleKey( spep_3-3 + 118, 1,2.67,2.67); setScaleKey( spep_3-3 + 126, 1,2.67,2.67); setScaleKey( spep_3-3 + 128, 1,2.59,2.59); --setScaleKey( spep_3-3 + 130, 1,2.59,2.59); setScaleKey( spep_3-3 + 132, 1,2.5,2.5); --setScaleKey( spep_3-3 + 134, 1,2.5,2.5); setScaleKey( spep_3-3 + 136, 1,2.59,2.59); setScaleKey( spep_3-3 + 138, 1,2.43,2.43); setScaleKey( spep_3-3 + 140, 1,1.94,1.94); setScaleKey( spep_3-3 + 142, 1,1.05,1.05); --setScaleKey( spep_3-3 + 148, 1,1.05,1.05); setScaleKey( spep_3-3 + 150, 1,0.96,0.96); --setScaleKey( spep_3-3 + 156, 1,0.96,0.96); setScaleKey( spep_3-3 + 158, 1,0.88,0.88); --setScaleKey( spep_3-3 + 164, 1,0.88,0.88); setScaleKey( spep_3-3 + 166, 1,0.81,0.81); --setScaleKey( spep_3-3 + 170, 1,0.81,0.81); setScaleKey( spep_3-3 + 172, 1,0.72,0.72); --setScaleKey( spep_3-3 + 176, 1,0.72,0.72); --setScaleKey( spep_3-3 + 178, 1,0.64,0.64); setScaleKey( spep_3-3 + 182, 1,0.64,0.64); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 39, 1, 0 ); setRotateKey( spep_3-3 + 40, 1, -44.9 ); setRotateKey( spep_3-3 + 42, 1, -48.5 ); setRotateKey( spep_3-3 + 44, 1, -52.1 ); setRotateKey( spep_3-3 + 46, 1, -51.6 ); setRotateKey( spep_3-3 + 48, 1, -51.2 ); setRotateKey( spep_3-3 + 50, 1, -50.7 ); setRotateKey( spep_3-3 + 52, 1, -50.3 ); setRotateKey( spep_3-3 + 54, 1, -49.8 ); setRotateKey( spep_3-3 + 56, 1, -49.4 ); setRotateKey( spep_3-3 + 58, 1, -49.1 ); setRotateKey( spep_3-3 + 60, 1, -48.7 ); setRotateKey( spep_3-3 + 62, 1, -48.3 ); setRotateKey( spep_3-3 + 64, 1, -48 ); setRotateKey( spep_3-3 + 66, 1, -47.7 ); setRotateKey( spep_3-3 + 68, 1, -47.4 ); setRotateKey( spep_3-3 + 70, 1, -47.1 ); setRotateKey( spep_3-3 + 72, 1, -46.8 ); setRotateKey( spep_3-3 + 74, 1, -46.6 ); setRotateKey( spep_3-3 + 76, 1, -46.4 ); setRotateKey( spep_3-3 + 78, 1, -46.1 ); setRotateKey( spep_3-3 + 80, 1, -45.9 ); setRotateKey( spep_3-3 + 82, 1, -45.8 ); setRotateKey( spep_3-3 + 84, 1, -45.6 ); setRotateKey( spep_3-3 + 86, 1, -45.5 ); setRotateKey( spep_3-3 + 88, 1, -45.3 ); setRotateKey( spep_3-3 + 90, 1, -45.2 ); setRotateKey( spep_3-3 + 92, 1, -45.1 ); setRotateKey( spep_3-3 + 94, 1, -45 ); setRotateKey( spep_3-3 + 96, 1, -45 ); setRotateKey( spep_3-3 + 98, 1, -44.9 ); setRotateKey( spep_3-3 + 103, 1, -44.9 ); setRotateKey( spep_3-3 + 104, 1, -13.7 ); setRotateKey( spep_3-3 + 106, 1, -13.6 ); setRotateKey( spep_3-3 + 130, 1, -13.6 ); setRotateKey( spep_3-3 + 132, 1, -13.7 ); setRotateKey( spep_3-3 + 136, 1, -13.7 ); setRotateKey( spep_3-3 + 138, 1, -15.8 ); setRotateKey( spep_3-3 + 140, 1, -21.8 ); setRotateKey( spep_3-3 + 142, 1, -31.9 ); setRotateKey( spep_3-3 + 182, 1, -31.9 ); -- ** 音 ** -- --瞬間移動 SE006 = playSe( spep_3 + 6, 1109 ); --パンチ SE007 = playSe( spep_3 + 34, 1189 ); --パンチ SE008 = playSe( spep_3 + 38, 1009 ); --パンチ SE009 = playSe( spep_3 + 40, 1110 ); --腕クロス SE010 = playSe( spep_3 + 72, 1003 ); setSeVolumeByWorkId( spep_3 + 72, SE010, 61 ); --気爆発 SE011 = playSe( spep_3 + 98, 1258 ); setSeVolumeByWorkId( spep_3 + 98, SE011, 46 ); stopSe( spep_3 + 102, SE011, 30 ); --気爆発 SE012 = playSe( spep_3 + 102, 1236 ); setSeVolumeByWorkId( spep_3 + 102, SE012, 178 ); stopSe( spep_3 + 144, SE012, 0 ); --気爆発 SE013 = playSe( spep_3 + 102, 1201 ); setSeVolumeByWorkId( spep_3 + 102, SE013, 141 ); --気爆発 SE014 = playSe( spep_3 + 102, 1026 ); --敵吹っ飛ぶ SE015 = playSe( spep_3 + 124, 1202 ,"",0.6 ); setSeVolumeByWorkId( spep_3 + 124, SE015, 158 ); stopSe( spep_3 + 146, SE015, 8 ); --敵吹っ飛ぶ SE016 = playSe( spep_3 + 136, 1202 ,"",0.6 ); setSeVolumeByWorkId( spep_3 + 136, SE016, 158 ); --stopSe( spep_3 + 176, SE016, 20 ); --敵吹っ飛ぶ SE017 = playSe( spep_3 + 136, 1027 ); -- ** 黒背景 ** -- --entryFadeBg( spep_3 + 0, 0, 180 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 180; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 100, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 100, finish_f, 255 ); --finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) --setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); --setEffMoveKey( spep_4 + 100, finish_b, 0, 0 , 0 ); --setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); --setEffScaleKey( spep_4 + 100, finish_b, 1.0, 1.0 ); --setEffRotateKey( spep_4 + 0, finish_b, 0 ); --setEffRotateKey( spep_4 + 100, finish_b, 0 ); --setEffAlphaKey( spep_4 + 0, finish_b, 255 ); --setEffAlphaKey( spep_4 + 100, finish_b, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --爆発 SE018 = playSe( spep_4 + 0, 1025 ); --ガッ SE019 = playSe( spep_4 + 14, 1054 ); --ガッ --playSe( spep_4 + 8, 1054 ); --setSeVolume( spep_4 + 8, 1054, 126 ); --playSe( spep_4 + 8, 1023 ); --setSeVolume( spep_4 + 8, 1023, 76 ); -- ** 背景 ** -- --entryFadeBg( spep_4 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 睨むベジータ(124F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --睨むベジータ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 124, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 124, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 124, first_f, 255 ); spep_x = spep_0 + 32; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 1072,"",0.6 ); --入り SE002 = playSe( spep_0 + 16, 8 ); setSeVolumeByWorkId( spep_0 + 16, SE002, 78 ); --顔カットイン SE003 = playSe( spep_0 + 36, 1018 ); -- ** 黒背景 ** -- --entryFadeBg( spep_0 + 0, 0, 124 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96 -2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 瞬間移動するベジータ(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_2 + 0, SP_02, 56, 0x100, -1, 0, 0, 0 ); --瞬間移動するベジータ ef_002 setEffMoveKey( spep_2 + 0, move, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, move, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, move, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, move, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, move, 0 ); setEffRotateKey( spep_2 + 56, move, 0 ); setEffAlphaKey( spep_2 + 0, move, 255 ); setEffAlphaKey( spep_2 + 56 -1, move, 255 ); setEffAlphaKey( spep_2 + 56, move, 0 ); -- ** 音 ** -- --瞬間移動 SE005 = playSe( spep_2 + 28, 1109 ); -- ** 黒背景 ** -- --entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- アッパーからの気を爆発させる(180F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- upper_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --アッパーからの気を爆発させる ef_003_front setEffMoveKey( spep_3 + 0, upper_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 180, upper_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, upper_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, upper_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, upper_f, 0 ); setEffRotateKey( spep_3 + 180, upper_f, 0 ); setEffAlphaKey( spep_3 + 0, upper_f, 255 ); setEffAlphaKey( spep_3 + 180, upper_f, 255 ); upper_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --アッパーからの気を爆発させる ef_003_back setEffMoveKey( spep_3 + 0, upper_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 180, upper_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, upper_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, upper_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, upper_b, 0 ); setEffRotateKey( spep_3 + 180, upper_b, 0 ); setEffAlphaKey( spep_3 + 0, upper_b, 255 ); setEffAlphaKey( spep_3 + 180, upper_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); a=30; setMoveKey( spep_3 + 0, 1, 53.5, -81.5+a , 0 ); --setMoveKey( spep_3-3 + 2, 1, 68.8, -78.5 , 0 ); setMoveKey( spep_3-3 + 4, 1, 84.1, -75.6+a , 0 ); setMoveKey( spep_3-3 + 6, 1, 91, -74.3+a , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.9, -72.9+a , 0 ); setMoveKey( spep_3-3 + 10, 1, 100.9, -72.4+a , 0 ); setMoveKey( spep_3-3 + 12, 1, 103.9, -71.8+a , 0 ); setMoveKey( spep_3-3 + 14, 1, 107, -71.2+a , 0 ); setMoveKey( spep_3-3 + 16, 1, 107.3, -71.1+a , 0 ); setScaleKey( spep_3 + 0, 1,1.57,1.57); setScaleKey( spep_3-3 + 4, 1,2.4,2.4); setScaleKey( spep_3-3 + 6, 1,2.63,2.63); setScaleKey( spep_3-3 + 8, 1,2.86,2.86); setScaleKey( spep_3-3 + 10, 1, 2.93,2.93); setScaleKey( spep_3-3 + 12, 1, 3.01,3.01); setScaleKey( spep_3-3 + 14, 1, 3.08,3.08); setScaleKey( spep_3-3 + 16, 1, 3.094,3.094); setRotateKey( spep_3 + 0, 1, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 107.3, -71.1+a , 0 ); setMoveKey( SP_dodge + 2, 1, 107.5, -71.1+a , 0 ); setMoveKey( SP_dodge + 4, 1, 107.8, -71+a , 0 ); setMoveKey( SP_dodge + 6, 1, 108.1, -71+a , 0 ); setMoveKey( SP_dodge + 8, 1, 108.3, -71+a , 0 ); setMoveKey( SP_dodge + 10, 1, 108.6, -70.9+a , 0 ); setScaleKey( SP_dodge + 0, 1, 3.094,3.094); setScaleKey( SP_dodge + 2, 1, 3.108,3.108); setScaleKey( SP_dodge + 4, 1, 3.122,3.122); setScaleKey( SP_dodge + 6, 1, 3.136,3.136); setScaleKey( SP_dodge + 8, 1, 3.15,3.15); setScaleKey( SP_dodge + 10, 1, 3.15,3.15); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- changeAnime( spep_3 -3 + 40, 1, 106 ); changeAnime( spep_3 -3 + 104, 1, 108 ); setMoveKey( spep_3-3 + 18, 1, 107.5, -71.1+a , 0 ); setMoveKey( spep_3-3 + 20, 1, 107.8, -71+a , 0 ); setMoveKey( spep_3-3 + 22, 1, 108.1, -71+a , 0 ); setMoveKey( spep_3-3 + 24, 1, 108.3, -71+a , 0 ); setMoveKey( spep_3-3 + 26, 1, 108.6, -70.9+a , 0 ); setMoveKey( spep_3-3 + 28, 1, 108.8, -70.9+a , 0 ); setMoveKey( spep_3-3 + 30, 1, 109.1, -70.8+a , 0 ); setMoveKey( spep_3-3 + 32, 1, 109.3, -70.7+a , 0 ); setMoveKey( spep_3-3 + 34, 1, 109.6, -70.7+a , 0 ); setMoveKey( spep_3-3 + 36, 1, 109.8, -70.6+a , 0 ); setMoveKey( spep_3-3 + 39, 1, 110.1, -70.6+a , 0 ); setMoveKey( spep_3-3 + 40, 1, 77.5, 4.8+a , 0 ); setMoveKey( spep_3-3 + 42, 1, 77.7, 1.2+a , 0 ); setMoveKey( spep_3-3 + 44, 1, 93.9, 9.6+a , 0 ); setMoveKey( spep_3-3 + 46, 1, 78, 40.4+a , 0 ); setMoveKey( spep_3-3 + 48, 1, 34.3, 43.1+a , 0 ); setMoveKey( spep_3-3 + 50, 1, 78.4, 45.7+a , 0 ); setMoveKey( spep_3-3 + 52, 1, 114.6, 56.3+a , 0 ); setMoveKey( spep_3-3 + 54, 1, 78.8, 50.7+a , 0 ); setMoveKey( spep_3-3 + 56, 1, 79, 55+a , 0 ); setMoveKey( spep_3-3 + 58, 1, 79.1, 53.4+a , 0 ); setMoveKey( spep_3-3 + 60, 1, 79.3, 59.6+a , 0 ); setMoveKey( spep_3-3 + 62, 1, 79.5, 57.7+a , 0 ); setMoveKey( spep_3-3 + 64, 1, 79.6, 61.8+a , 0 ); setMoveKey( spep_3-3 + 66, 1, 79.6, 63.2+a , 0 ); setMoveKey( spep_3-3 + 68, 1, 79.5, 64.6+a , 0 ); setMoveKey( spep_3-3 + 70, 1, 79.4, 65.8+a , 0 ); setMoveKey( spep_3-3 + 72, 1, 79.3, 67+a , 0 ); setMoveKey( spep_3-3 + 74, 1, 79.2, 68.1+a , 0 ); setMoveKey( spep_3-3 + 76, 1, 79.1, 69.1+a , 0 ); setMoveKey( spep_3-3 + 78, 1, 79, 70+a , 0 ); setMoveKey( spep_3-3 + 80, 1, 78.9, 70.7+a , 0 ); setMoveKey( spep_3-3 + 82, 1, 78.8, 71.5+a , 0 ); setMoveKey( spep_3-3 + 84, 1, 78.7, 72.1+a , 0 ); setMoveKey( spep_3-3 + 86, 1, 78.6, 72.7+a , 0 ); setMoveKey( spep_3-3 + 88, 1, 78.5, 73.1+a , 0 ); setMoveKey( spep_3-3 + 90, 1, 78.4, 73.5+a , 0 ); setMoveKey( spep_3-3 + 92, 1, 78.3, 73.7+a , 0 ); setMoveKey( spep_3-3 + 94, 1, 78.2, 73.9+a , 0 ); setMoveKey( spep_3-3 + 96, 1, 78.1, 74+a , 0 ); setMoveKey( spep_3-3 + 98, 1, 78, 74+a , 0 ); setMoveKey( spep_3-3 + 100, 1, 77.9, 73.9+a , 0 ); setMoveKey( spep_3-3 + 103, 1, 83.1, 84.9+a , 0 ); setMoveKey( spep_3-3 + 104, 1, 36.7, 244.9+a , 0 ); setMoveKey( spep_3-3 + 106, 1, 49.3, 258.3+a , 0 ); setMoveKey( spep_3-3 + 108, 1, 70.3, 234.8+a , 0 ); setMoveKey( spep_3-3 + 110, 1, 50.8, 257.6+a , 0 ); setMoveKey( spep_3-3 + 112, 1, 57.7, 242.3+a , 0 ); setMoveKey( spep_3-3 + 114, 1, 52.2, 257.3+a , 0 ); setMoveKey( spep_3-3 + 116, 1, 61.3, 247.5+a , 0 ); setMoveKey( spep_3-3 + 118, 1, 53.7, 256.6+a , 0 ); setMoveKey( spep_3-3 + 120, 1, 60.7, 256+a , 0 ); setMoveKey( spep_3-3 + 122, 1, 55.2, 259.3+a , 0 ); setMoveKey( spep_3-3 + 124, 1, 62.1, 258.3+a , 0 ); setMoveKey( spep_3-3 + 126, 1, 58, 259.5+a , 0 ); setMoveKey( spep_3-3 + 128, 1, 60, 255.1+a , 0 ); setMoveKey( spep_3-3 + 130, 1, 60, 252.4+a , 0 ); setMoveKey( spep_3-3 + 132, 1, 60, 249.8+a , 0 ); setMoveKey( spep_3-3 + 134, 1, 59.9, 247.1+a , 0 ); setMoveKey( spep_3-3 + 136, 1, 64.4, 276.8+a , 0 ); setMoveKey( spep_3-3 + 138, 1, 85.7, 271.5+a , 0 ); setMoveKey( spep_3-3 + 140, 1, 149.6, 310.6+a , 0 ); setMoveKey( spep_3-3 + 142, 1, 256.1, 343.1+a , 0 ); setMoveKey( spep_3-3 + 144, 1, 256.5, 352.7+a , 0 ); setMoveKey( spep_3-3 + 146, 1, 256.9, 348.3+a , 0 ); setMoveKey( spep_3-3 + 148, 1, 257.3, 356.8+a , 0 ); setMoveKey( spep_3-3 + 150, 1, 257.7, 351.4+a , 0 ); setMoveKey( spep_3-3 + 152, 1, 258.2, 358.1+a , 0 ); setMoveKey( spep_3-3 + 154, 1, 264, 365.1+a , 0 ); setMoveKey( spep_3-3 + 156, 1, 265, 371.7+a , 0 ); setMoveKey( spep_3-3 + 158, 1, 265.9, 370.3+a , 0 ); setMoveKey( spep_3-3 + 160, 1, 267, 376.9+a , 0 ); setMoveKey( spep_3-3 + 162, 1, 267.9, 377.6+a , 0 ); setMoveKey( spep_3-3 + 164, 1, 268.9, 380.3+a , 0 ); setMoveKey( spep_3-3 + 166, 1, 270, 383+a , 0 ); setMoveKey( spep_3-3 + 166, 1, 270, 383+a , 0 ); setMoveKey( spep_3-3 + 168, 1, 270.9, 385.7+a , 0 ); setMoveKey( spep_3-3 + 170, 1, 271.9, 388.5+a , 0 ); setMoveKey( spep_3-3 + 172, 1, 273, 391.3+a , 0 ); setMoveKey( spep_3-3 + 174, 1, 274, 394+a , 0 ); setMoveKey( spep_3-3 + 176, 1, 275, 396.8+a , 0 ); setMoveKey( spep_3-3 + 178, 1, 276.1, 399.6+a , 0 ); setMoveKey( spep_3-3 + 180, 1, 277.1, 402.4+a , 0 ); setMoveKey( spep_3-3 + 182, 1, 278.1, 405.2+a , 0 ); setScaleKey( spep_3-3 + 18, 1, 3.108,3.108); setScaleKey( spep_3-3 + 20, 1, 3.122,3.122); setScaleKey( spep_3-3 + 22, 1, 3.136,3.136); setScaleKey( spep_3-3 + 24, 1, 3.15,3.15); setScaleKey( spep_3-3 + 46, 1, 3.15,3.15); setScaleKey( spep_3-3 + 47, 1, 3.15,3.15); setScaleKey( spep_3-3 + 48, 1, 3.23,3.23); setScaleKey( spep_3-3 + 96, 1, 3.23,3.23); setScaleKey( spep_3-3 + 98, 1, 3.15,3.15); setScaleKey( spep_3-3 + 100, 1,3.15,3.15); setScaleKey( spep_3-3 + 103, 1,3.39,3.39); setScaleKey( spep_3-3 + 104, 1,2.75,2.75); setScaleKey( spep_3-3 + 116, 1,2.75,2.75); setScaleKey( spep_3-3 + 118, 1,2.67,2.67); setScaleKey( spep_3-3 + 126, 1,2.67,2.67); setScaleKey( spep_3-3 + 128, 1,2.59,2.59); --setScaleKey( spep_3-3 + 130, 1,2.59,2.59); setScaleKey( spep_3-3 + 132, 1,2.5,2.5); --setScaleKey( spep_3-3 + 134, 1,2.5,2.5); setScaleKey( spep_3-3 + 136, 1,2.59,2.59); setScaleKey( spep_3-3 + 138, 1,2.43,2.43); setScaleKey( spep_3-3 + 140, 1,1.94,1.94); setScaleKey( spep_3-3 + 142, 1,1.05,1.05); --setScaleKey( spep_3-3 + 148, 1,1.05,1.05); setScaleKey( spep_3-3 + 150, 1,0.96,0.96); --setScaleKey( spep_3-3 + 156, 1,0.96,0.96); setScaleKey( spep_3-3 + 158, 1,0.88,0.88); --setScaleKey( spep_3-3 + 164, 1,0.88,0.88); setScaleKey( spep_3-3 + 166, 1,0.81,0.81); --setScaleKey( spep_3-3 + 170, 1,0.81,0.81); setScaleKey( spep_3-3 + 172, 1,0.72,0.72); --setScaleKey( spep_3-3 + 176, 1,0.72,0.72); --setScaleKey( spep_3-3 + 178, 1,0.64,0.64); setScaleKey( spep_3-3 + 182, 1,0.64,0.64); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 39, 1, 0 ); setRotateKey( spep_3-3 + 40, 1, -44.9 ); setRotateKey( spep_3-3 + 42, 1, -48.5 ); setRotateKey( spep_3-3 + 44, 1, -52.1 ); setRotateKey( spep_3-3 + 46, 1, -51.6 ); setRotateKey( spep_3-3 + 48, 1, -51.2 ); setRotateKey( spep_3-3 + 50, 1, -50.7 ); setRotateKey( spep_3-3 + 52, 1, -50.3 ); setRotateKey( spep_3-3 + 54, 1, -49.8 ); setRotateKey( spep_3-3 + 56, 1, -49.4 ); setRotateKey( spep_3-3 + 58, 1, -49.1 ); setRotateKey( spep_3-3 + 60, 1, -48.7 ); setRotateKey( spep_3-3 + 62, 1, -48.3 ); setRotateKey( spep_3-3 + 64, 1, -48 ); setRotateKey( spep_3-3 + 66, 1, -47.7 ); setRotateKey( spep_3-3 + 68, 1, -47.4 ); setRotateKey( spep_3-3 + 70, 1, -47.1 ); setRotateKey( spep_3-3 + 72, 1, -46.8 ); setRotateKey( spep_3-3 + 74, 1, -46.6 ); setRotateKey( spep_3-3 + 76, 1, -46.4 ); setRotateKey( spep_3-3 + 78, 1, -46.1 ); setRotateKey( spep_3-3 + 80, 1, -45.9 ); setRotateKey( spep_3-3 + 82, 1, -45.8 ); setRotateKey( spep_3-3 + 84, 1, -45.6 ); setRotateKey( spep_3-3 + 86, 1, -45.5 ); setRotateKey( spep_3-3 + 88, 1, -45.3 ); setRotateKey( spep_3-3 + 90, 1, -45.2 ); setRotateKey( spep_3-3 + 92, 1, -45.1 ); setRotateKey( spep_3-3 + 94, 1, -45 ); setRotateKey( spep_3-3 + 96, 1, -45 ); setRotateKey( spep_3-3 + 98, 1, -44.9 ); setRotateKey( spep_3-3 + 103, 1, -44.9 ); setRotateKey( spep_3-3 + 104, 1, -13.7 ); setRotateKey( spep_3-3 + 106, 1, -13.6 ); setRotateKey( spep_3-3 + 130, 1, -13.6 ); setRotateKey( spep_3-3 + 132, 1, -13.7 ); setRotateKey( spep_3-3 + 136, 1, -13.7 ); setRotateKey( spep_3-3 + 138, 1, -15.8 ); setRotateKey( spep_3-3 + 140, 1, -21.8 ); setRotateKey( spep_3-3 + 142, 1, -31.9 ); setRotateKey( spep_3-3 + 182, 1, -31.9 ); -- ** 音 ** -- --瞬間移動 SE006 = playSe( spep_3 + 6, 1109 ); --パンチ SE007 = playSe( spep_3 + 34, 1189 ); --パンチ SE008 = playSe( spep_3 + 38, 1009 ); --パンチ SE009 = playSe( spep_3 + 40, 1110 ); --腕クロス SE010 = playSe( spep_3 + 72, 1003 ); setSeVolumeByWorkId( spep_3 + 72, SE010, 61 ); --気爆発 SE011 = playSe( spep_3 + 98, 1258 ); setSeVolumeByWorkId( spep_3 + 98, SE011, 46 ); stopSe( spep_3 + 102, SE011, 30 ); --気爆発 SE012 = playSe( spep_3 + 102, 1236 ); setSeVolumeByWorkId( spep_3 + 102, SE012, 178 ); stopSe( spep_3 + 144, SE012, 0 ); --気爆発 SE013 = playSe( spep_3 + 102, 1201 ); setSeVolumeByWorkId( spep_3 + 102, SE013, 141 ); --気爆発 SE014 = playSe( spep_3 + 102, 1026 ); --敵吹っ飛ぶ SE015 = playSe( spep_3 + 124, 1202 ,"",0.6 ); setSeVolumeByWorkId( spep_3 + 124, SE015, 158 ); stopSe( spep_3 + 146, SE015, 8 ); --敵吹っ飛ぶ SE016 = playSe( spep_3 + 136, 1202 ,"",0.6 ); setSeVolumeByWorkId( spep_3 + 136, SE016, 158 ); --stopSe( spep_3 + 176, SE016, 20 ); --敵吹っ飛ぶ SE017 = playSe( spep_3 + 136, 1027 ); -- ** 黒背景 ** -- --entryFadeBg( spep_3 + 0, 0, 180 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 180; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 100, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 100, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 100, finish_f, 255 ); --finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) --setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); --setEffMoveKey( spep_4 + 100, finish_b, 0, 0 , 0 ); --setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); --setEffScaleKey( spep_4 + 100, finish_b, 1.0, 1.0 ); --setEffRotateKey( spep_4 + 0, finish_b, 0 ); --setEffRotateKey( spep_4 + 100, finish_b, 0 ); --setEffAlphaKey( spep_4 + 0, finish_b, 255 ); --setEffAlphaKey( spep_4 + 100, finish_b, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, -0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, -0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, -0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, -0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, -0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, -0.9, 0.9 ); setEffScaleKey( spep_4 + 100, bakuhatsu, -0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 100, bakuhatsu, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --爆発 SE018 = playSe( spep_4 + 0, 1025 ); --ガッ SE019 = playSe( spep_4 + 14, 1054 ); --ガッ --playSe( spep_4 + 8, 1054 ); --setSeVolume( spep_4 + 8, 1054, 126 ); --playSe( spep_4 + 8, 1023 ); --setSeVolume( spep_4 + 8, 1023, 76 ); -- ** 背景 ** -- --entryFadeBg( spep_4 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); end