--1021920:UR超サイヤ人孫悟空(GT)_かめはめ波 --sp_effect_a1_00289 --sp2178 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157236; --冒頭〜かめはめ波溜め:手前 ef_001 SP_02 = 157237; --冒頭〜かめはめ波溜め:奥 ef_002 SP_03 = 157238; --発射〜着弾:手前 ef_003 SP_04 = 157239; --発射〜着弾:奥 ef_004 --敵側 SP_01r = 157240; --敵用:冒頭〜かめはめ波溜め:手前 ef_001r SP_03r = 157241; --敵用:発射〜着弾:手前 ef_003r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ご対面(746F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 746, 0x100, -1, 0, 0, 0 ); --冒頭〜かめはめ波溜め:手前(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 746, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 746, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 746, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 746 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 746, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 746, 0x80, -1, 0, 0, 0 ); --冒頭〜かめはめ波溜め:奥(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 746, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 746, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 746, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 746 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 746, first_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 248, 1, 1 ); changeAnime( spep_0 -3 + 248, 1, 117 ); setMoveKey( spep_0 -3 + 248, 1, 266.8, -54.2 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 200.6, -51.7 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 133.6, -49.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 127.7, -49.3 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 121.8, -49.3 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 115.9, -49.3 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 110.1, -49.3 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 104.2, -49.3 , 0 ); setMoveKey( spep_0 -3 + 264, 1, 98.3, -49.3 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 92.4, -49.3 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 86.6, -49.3 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 80.3, -47.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 78.4, -44.6 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 76.1, -41.2 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 73.3, -37.2 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 70, -32.5 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 66.3, -27.1 , 0 ); setMoveKey( spep_0 -3 + 282, 1, 62.1, -21.1 , 0 ); setMoveKey( spep_0 -3 + 284, 1, 57.4, -14.4 , 0 ); setScaleKey( spep_0 -3 + 248, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 250, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 268, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 270, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 272, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 274, 1, 1, 1 ); setScaleKey( spep_0 -3 + 276, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 278, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 280, 1, 1.06, 1.06 ); setScaleKey( spep_0 -3 + 282, 1, 1.08, 1.08 ); setScaleKey( spep_0 -3 + 284, 1, 1.11, 1.11 ); setRotateKey( spep_0 -3 + 248, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --気ダメ SE002 = playSe( spep_0 + 44, 1168 ); setSeVolumeByWorkId( spep_0 + 44, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 45, SE002, 7 ); setSeVolumeByWorkId( spep_0 + 46, SE002, 14 ); setSeVolumeByWorkId( spep_0 + 47, SE002, 25 ); setSeVolumeByWorkId( spep_0 + 48, SE002, 36 ); setSeVolumeByWorkId( spep_0 + 49, SE002, 47 ); setSeVolumeByWorkId( spep_0 + 50, SE002, 58 ); setStartTimeMs( SE002, 617 ); --気ダメ SE003 = playSe( spep_0 + 36, 1072 ); setSeVolumeByWorkId( spep_0 + 36, SE003, 0 ) setSeVolumeByWorkId( spep_0 + 38, SE003, 32 ) setSeVolumeByWorkId( spep_0 + 40, SE003, 64 ) setSeVolumeByWorkId( spep_0 + 42, SE003, 96 ) setSeVolumeByWorkId( spep_0 + 44, SE003, 128 ) setSeVolumeByWorkId( spep_0 + 46, SE003, 158 ) setStartTimeMs( SE003, 317 ); --オーラ SE004 = playSe( spep_0 + 24, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 24, SE004, 79 ); --オーラ SE005 = playSe( spep_0 + 48, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 48, SE005, 79 ); --気ダメ SE006 = playSe( spep_0 + 50, 1035 ); setSeVolumeByWorkId( spep_0 + 50, SE006, 126 ); --気ダメ SE007 = playSe( spep_0 + 50, 1264 ); setSeVolumeByWorkId( spep_0 + 50, SE007, 66 ); stopSe( spep_0 + 132, SE007, 92 ); --気ダメ SE008 = playSe( spep_0 + 50, 1068 ); setSeVolumeByWorkId( spep_0 + 50, SE008, 84 ); --オーラ SE009 = playSe( spep_0 + 72, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 72, SE009, 79 ); --オーラ SE010 = playSe( spep_0 + 96, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 96, SE010, 79 ); --オーラ SE011 = playSe( spep_0 + 120, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 120, SE011, 79 ); --画面遷移 SE012 = playSe( spep_0 + 228, 44 ); --悟空ダッシュ SE013 = playSe( spep_0 + 258, 1182 ); --悟空ダッシュ SE014 = playSe( spep_0 + 258, 1117 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 746 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 282 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 57.4, -14.4 , 0 ); setMoveKey( SP_dodge + 2, 1, 52.3, -7 , 0 ); setMoveKey( SP_dodge + 4, 1, 46.7, 1.1 , 0 ); setMoveKey( SP_dodge + 6, 1, 40.6, 9.8 , 0 ); setMoveKey( SP_dodge + 8, 1, 34.1, 19.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 27.1, 29.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.11, 1.11 ); setScaleKey( SP_dodge + 2, 1, 1.15, 1.15 ); setScaleKey( SP_dodge + 4, 1, 1.18, 1.18 ); setScaleKey( SP_dodge + 6, 1, 1.22, 1.22 ); setScaleKey( SP_dodge + 8, 1, 1.26, 1.26 ); setScaleKey( SP_dodge + 10, 1, 1.3, 1.3 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- spep_x = spep_0 + 654; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -30, 505.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -30, 505.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -30, 505.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 370, 1, 0 ); setDisp( spep_0 -3 + 416, 1, 1 ); setDisp( spep_0 -3 + 512, 1, 0 ); setDisp( spep_0 -3 + 572, 1, 1 ); setDisp( spep_0 -3 + 632, 1, 0 ); changeAnime( spep_0 -3 + 300, 1, 101 ); changeAnime( spep_0 -3 + 322, 1, 108 ); changeAnime( spep_0 -3 + 416, 1, 106 ); changeAnime( spep_0 -3 + 434, 1, 108 ); changeAnime( spep_0 -3 + 572, 1, 106 ); changeAnime( spep_0 -3 + 582, 1, 105 ); setMoveKey( spep_0 -3 + 286, 1, 52.3, -7 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 46.7, 1.1 , 0 ); setMoveKey( spep_0 -3 + 290, 1, 40.6, 9.8 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 34.1, 19.3 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 27.1, 29.3 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 19.6, 40.1 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 11.7, 51.5 , 0 ); setMoveKey( spep_0 -3 + 299, 1, 11.7, 51.5 , 0 );-- setMoveKey( spep_0 -3 + 300, 1, 157.7, 52.1 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 145.6, 52.1 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 133.5, 52.1 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 121.4, 52.1 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 109.3, 52.1 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 97.1, 52.1 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 85, 52.1 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 72.9, 52.1 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 60.8, 52.1 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 48.7, 52.1 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 36.6, 52.1 , 0 ); setMoveKey( spep_0 -3 + 321, 1, 36.6, 52.1 , 0 );-- setMoveKey( spep_0 -3 + 322, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 67.6, 175.6 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 71.3, 253.7 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 79.1, 235.8 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 73.4, 217.4 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 80.2, 226.5 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 73.6, 218.7 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 83.3, 229.9 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 77.5, 225.8 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 85.6, 227.3 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 79.9, 217.5 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 86.4, 216.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 87, 211.6 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 87.6, 207.5 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 88.4, 204 , 0 ); setMoveKey( spep_0 -3 + 352, 1, 89.3, 201 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 90.2, 198.6 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 91.3, 196.7 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 92.4, 195.3 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 93.6, 194.5 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 94.9, 194.1 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 96.3, 194.2 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 97.7, 194.7 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 99.2, 195.7 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 99.2, 195.7 , 0 ); -- setMoveKey( spep_0 -3 + 416, 1, 424.4, -262.1 , 0 ); setMoveKey( spep_0 -3 + 418, 1, 366.6, -209.4 , 0 ); setMoveKey( spep_0 -3 + 420, 1, 322.7, -169.3 , 0 ); setMoveKey( spep_0 -3 + 422, 1, 293.2, -140 , 0 ); setMoveKey( spep_0 -3 + 424, 1, 278.5, -120.4 , 0 ); setMoveKey( spep_0 -3 + 426, 1, 280.1, -109.6 , 0 ); setMoveKey( spep_0 -3 + 428, 1, 281.3, -99.9 , 0 ); setMoveKey( spep_0 -3 + 430, 1, 282.3, -91.1 , 0 ); setMoveKey( spep_0 -3 + 432, 1, 283, -83.3 , 0 ); setMoveKey( spep_0 -3 + 433, 1, 283, -83.3 , 0 );-- setMoveKey( spep_0 -3 + 434, 1, 355.7, -145 , 0 ); setMoveKey( spep_0 -3 + 436, 1, 356.3, -145 , 0 ); setMoveKey( spep_0 -3 + 438, 1, 354.6, -137.7 , 0 ); setMoveKey( spep_0 -3 + 440, 1, 353.1, -131.3 , 0 ); setMoveKey( spep_0 -3 + 442, 1, 353.4, -130.4 , 0 ); setMoveKey( spep_0 -3 + 444, 1, 355.8, -141.6 , 0 ); setMoveKey( spep_0 -3 + 446, 1, 354.7, -140.8 , 0 ); setMoveKey( spep_0 -3 + 448, 1, 350.6, -137.9 , 0 ); setMoveKey( spep_0 -3 + 450, 1, 348.4, -138.5 , 0 ); setMoveKey( spep_0 -3 + 452, 1, 349.3, -134.2 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 352, -131.3 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 351.8, -144.4 , 0 ); setMoveKey( spep_0 -3 + 458, 1, 350.7, -143.9 , 0 ); setMoveKey( spep_0 -3 + 460, 1, 348.5, -146.6 , 0 ); setMoveKey( spep_0 -3 + 462, 1, 344.4, -134.3 , 0 ); setMoveKey( spep_0 -3 + 464, 1, 345.1, -138.8 , 0 ); setMoveKey( spep_0 -3 + 466, 1, 347.9, -141.7 , 0 ); setMoveKey( spep_0 -3 + 468, 1, 343.6, -127 , 0 ); setMoveKey( spep_0 -3 + 470, 1, 341.7, -139.5 , 0 ); setMoveKey( spep_0 -3 + 472, 1, 344.1, -145.1 , 0 ); setMoveKey( spep_0 -3 + 474, 1, 345, -142 , 0 ); setMoveKey( spep_0 -3 + 476, 1, 344.6, -145.3 , 0 ); setMoveKey( spep_0 -3 + 478, 1, 341.1, -139.7 , 0 ); setMoveKey( spep_0 -3 + 480, 1, 339.1, -135.4 , 0 ); setMoveKey( spep_0 -3 + 482, 1, 342, -130.4 , 0 ); setMoveKey( spep_0 -3 + 484, 1, 341.5, -145.5 , 0 ); setMoveKey( spep_0 -3 + 486, 1, 340.4, -144.5 , 0 ); setMoveKey( spep_0 -3 + 488, 1, 333.9, -139.6 , 0 ); setMoveKey( spep_0 -3 + 490, 1, 334.2, -139.9 , 0 ); setMoveKey( spep_0 -3 + 492, 1, 334.2, -129.6 , 0 ); setMoveKey( spep_0 -3 + 494, 1, 337.1, -142.2 , 0 ); setMoveKey( spep_0 -3 + 496, 1, 325.8, -147.3 , 0 ); setMoveKey( spep_0 -3 + 498, 1, 333.2, -133.1 , 0 ); setMoveKey( spep_0 -3 + 500, 1, 320.9, -140.9 , 0 ); setMoveKey( spep_0 -3 + 502, 1, 333.8, -142.2 , 0 ); setMoveKey( spep_0 -3 + 504, 1, 332, -150.4 , 0 ); setMoveKey( spep_0 -3 + 506, 1, 329.8, -142.1 , 0 ); setMoveKey( spep_0 -3 + 508, 1, 327, -128 , 0 ); setMoveKey( spep_0 -3 + 510, 1, 327.9, -135.3 , 0 ); setMoveKey( spep_0 -3 + 512, 1, 327.9, -135.3 , 0 ); -- setMoveKey( spep_0 -3 + 572, 1, -44.4, 174.7 , 0 ); setMoveKey( spep_0 -3 + 574, 1, -38, 172.9 , 0 ); setMoveKey( spep_0 -3 + 576, 1, -31.9, 170.1 , 0 ); setMoveKey( spep_0 -3 + 578, 1, -26, 166.1 , 0 ); setMoveKey( spep_0 -3 + 580, 1, -20.2, 161.1 , 0 ); setMoveKey( spep_0 -3 + 581, 1, -20.2, 161.1 , 0 );-- setMoveKey( spep_0 -3 + 582, 1, 33.6, 113.3 , 0 ); setMoveKey( spep_0 -3 + 584, 1, 29.8, 140.1 , 0 ); setMoveKey( spep_0 -3 + 586, 1, 3.7, 144.4 , 0 ); setMoveKey( spep_0 -3 + 588, 1, 9.6, 155.2 , 0 ); setMoveKey( spep_0 -3 + 590, 1, -10, 172.3 , 0 ); setMoveKey( spep_0 -3 + 592, 1, -0.6, 162.6 , 0 ); setMoveKey( spep_0 -3 + 594, 1, -7.2, 149.6 , 0 ); setMoveKey( spep_0 -3 + 596, 1, -1, 162.3 , 0 ); setMoveKey( spep_0 -3 + 598, 1, -10.7, 155.8 , 0 ); setMoveKey( spep_0 -3 + 600, 1, -1.3, 162 , 0 ); setMoveKey( spep_0 -3 + 602, 1, -4.7, 149.1 , 0 ); setMoveKey( spep_0 -3 + 604, 1, -1.7, 161.7 , 0 ); setMoveKey( spep_0 -3 + 606, 1, -11.4, 158.4 , 0 ); setMoveKey( spep_0 -3 + 608, 1, -2, 161.4 , 0 ); setMoveKey( spep_0 -3 + 610, 1, -15, 170.9 , 0 ); setMoveKey( spep_0 -3 + 612, 1, -2.3, 161.1 , 0 ); setMoveKey( spep_0 -3 + 614, 1, -5.7, 151.4 , 0 ); setMoveKey( spep_0 -3 + 616, 1, -2.7, 160.8 , 0 ); setMoveKey( spep_0 -3 + 618, 1, -2.8, 160.7 , 0 ); setMoveKey( spep_0 -3 + 620, 1, -3, 160.5 , 0 ); setMoveKey( spep_0 -3 + 622, 1, -3.1, 160.4 , 0 ); setMoveKey( spep_0 -3 + 624, 1, -3.3, 160.2 , 0 ); setMoveKey( spep_0 -3 + 626, 1, -3.5, 160.1 , 0 ); setMoveKey( spep_0 -3 + 628, 1, -3.6, 159.9 , 0 ); setMoveKey( spep_0 -3 + 630, 1, -3.8, 159.8 , 0 ); setMoveKey( spep_0 -3 + 632, 1, -3.8, 159.8 , 0 ); setScaleKey( spep_0 -3 + 286, 1, 1.15, 1.15 ); setScaleKey( spep_0 -3 + 288, 1, 1.18, 1.18 ); setScaleKey( spep_0 -3 + 290, 1, 1.22, 1.22 ); setScaleKey( spep_0 -3 + 292, 1, 1.26, 1.26 ); setScaleKey( spep_0 -3 + 294, 1, 1.3, 1.3 ); setScaleKey( spep_0 -3 + 296, 1, 1.35, 1.35 ); setScaleKey( spep_0 -3 + 298, 1, 1.4, 1.4 ); setScaleKey( spep_0 -3 + 299, 1, 1.4, 1.4 );-- setScaleKey( spep_0 -3 + 300, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 321, 1, 1.43, 1.43 );-- setScaleKey( spep_0 -3 + 322, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 324, 1, 1.37, 1.37 ); setScaleKey( spep_0 -3 + 326, 1, 1.47, 1.47 ); setScaleKey( spep_0 -3 + 328, 1, 1.56, 1.56 ); setScaleKey( spep_0 -3 + 330, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 332, 1, 1.72, 1.72 ); setScaleKey( spep_0 -3 + 334, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 336, 1, 1.86, 1.86 ); setScaleKey( spep_0 -3 + 338, 1, 1.92, 1.92 ); setScaleKey( spep_0 -3 + 340, 1, 1.98, 1.98 ); setScaleKey( spep_0 -3 + 342, 1, 2.03, 2.03 ); setScaleKey( spep_0 -3 + 344, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 346, 1, 2.12, 2.12 ); setScaleKey( spep_0 -3 + 348, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 350, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 352, 1, 2.24, 2.24 ); setScaleKey( spep_0 -3 + 354, 1, 2.28, 2.28 ); setScaleKey( spep_0 -3 + 356, 1, 2.31, 2.31 ); setScaleKey( spep_0 -3 + 358, 1, 2.35, 2.35 ); setScaleKey( spep_0 -3 + 360, 1, 2.38, 2.38 ); setScaleKey( spep_0 -3 + 362, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 364, 1, 2.44, 2.44 ); setScaleKey( spep_0 -3 + 366, 1, 2.46, 2.46 ); setScaleKey( spep_0 -3 + 368, 1, 2.49, 2.49 ); setScaleKey( spep_0 -3 + 370, 1, 2.49, 2.49 ); -- setScaleKey( spep_0 -3 + 416, 1, 2.82, 2.82 ); setScaleKey( spep_0 -3 + 418, 1, 2.54, 2.54 ); setScaleKey( spep_0 -3 + 420, 1, 2.32, 2.32 ); setScaleKey( spep_0 -3 + 422, 1, 2.17, 2.17 ); setScaleKey( spep_0 -3 + 424, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 426, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 428, 1, 2.08, 2.08 ); setScaleKey( spep_0 -3 + 430, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 433, 1, 2.07, 2.07 );-- setScaleKey( spep_0 -3 + 434, 1, 1.86, 1.86 ); setScaleKey( spep_0 -3 + 436, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 438, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 440, 1, 1.84, 1.84 ); setScaleKey( spep_0 -3 + 442, 1, 1.84, 1.84 ); setScaleKey( spep_0 -3 + 444, 1, 1.83, 1.83 ); setScaleKey( spep_0 -3 + 446, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 448, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 450, 1, 1.81, 1.81 ); setScaleKey( spep_0 -3 + 452, 1, 1.81, 1.81 ); setScaleKey( spep_0 -3 + 454, 1, 1.8, 1.8 ); setScaleKey( spep_0 -3 + 456, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 458, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 460, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 462, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 464, 1, 1.77, 1.77 ); setScaleKey( spep_0 -3 + 466, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 468, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 470, 1, 1.75, 1.75 ); setScaleKey( spep_0 -3 + 472, 1, 1.75, 1.75 ); setScaleKey( spep_0 -3 + 474, 1, 1.74, 1.74 ); setScaleKey( spep_0 -3 + 476, 1, 1.73, 1.73 ); setScaleKey( spep_0 -3 + 478, 1, 1.73, 1.73 ); setScaleKey( spep_0 -3 + 480, 1, 1.72, 1.72 ); setScaleKey( spep_0 -3 + 482, 1, 1.71, 1.71 ); setScaleKey( spep_0 -3 + 484, 1, 1.71, 1.71 ); setScaleKey( spep_0 -3 + 486, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 488, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 490, 1, 1.69, 1.69 ); setScaleKey( spep_0 -3 + 492, 1, 1.68, 1.68 ); setScaleKey( spep_0 -3 + 494, 1, 1.68, 1.68 ); setScaleKey( spep_0 -3 + 496, 1, 1.67, 1.67 ); setScaleKey( spep_0 -3 + 498, 1, 1.67, 1.67 ); setScaleKey( spep_0 -3 + 500, 1, 1.66, 1.66 ); setScaleKey( spep_0 -3 + 502, 1, 1.65, 1.65 ); setScaleKey( spep_0 -3 + 504, 1, 1.65, 1.65 ); setScaleKey( spep_0 -3 + 506, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 508, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 510, 1, 1.63, 1.63 ); setScaleKey( spep_0 -3 + 512, 1, 1.63, 1.63 ); -- setScaleKey( spep_0 -3 + 572, 1, 3.54, 3.54 ); setScaleKey( spep_0 -3 + 574, 1, 3.32, 3.32 ); setScaleKey( spep_0 -3 + 576, 1, 3.1, 3.1 ); setScaleKey( spep_0 -3 + 578, 1, 2.88, 2.88 ); setScaleKey( spep_0 -3 + 580, 1, 2.66, 2.66 ); setScaleKey( spep_0 -3 + 581, 1, 2.66, 2.66 );-- setScaleKey( spep_0 -3 + 582, 1, 2.05, 2.05 ); setScaleKey( spep_0 -3 + 584, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 586, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 588, 1, 0.74, 0.74 ); setScaleKey( spep_0 -3 + 590, 1, 0.3, 0.3 ); setScaleKey( spep_0 -3 + 592, 1, 0.29, 0.29 ); setScaleKey( spep_0 -3 + 594, 1, 0.29, 0.29 ); setScaleKey( spep_0 -3 + 596, 1, 0.28, 0.28 ); setScaleKey( spep_0 -3 + 598, 1, 0.27, 0.27 ); setScaleKey( spep_0 -3 + 600, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 602, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 604, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 606, 1, 0.24, 0.24 ); setScaleKey( spep_0 -3 + 608, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 610, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 612, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 614, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 616, 1, 0.2, 0.2 ); setScaleKey( spep_0 -3 + 618, 1, 0.19, 0.19 ); setScaleKey( spep_0 -3 + 620, 1, 0.18, 0.18 ); setScaleKey( spep_0 -3 + 622, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 624, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 626, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 628, 1, 0.15, 0.15 ); setScaleKey( spep_0 -3 + 630, 1, 0.14, 0.14 ); setScaleKey( spep_0 -3 + 632, 1, 0.14, 0.14 ); setRotateKey( spep_0 -3 + 321, 1, 0 );-- setRotateKey( spep_0 -3 + 322, 1, -17.5 ); setRotateKey( spep_0 -3 + 324, 1, -17.4 ); setRotateKey( spep_0 -3 + 326, 1, -17.3 ); setRotateKey( spep_0 -3 + 344, 1, -17.3 ); setRotateKey( spep_0 -3 + 346, 1, -17.4 ); setRotateKey( spep_0 -3 + 362, 1, -17.4 ); setRotateKey( spep_0 -3 + 364, 1, -17.5 ); setRotateKey( spep_0 -3 + 370, 1, -17.5 ); -- setRotateKey( spep_0 -3 + 416, 1, -29 ); setRotateKey( spep_0 -3 + 418, 1, -28.5 ); setRotateKey( spep_0 -3 + 420, 1, -28.1 ); setRotateKey( spep_0 -3 + 422, 1, -27.7 ); setRotateKey( spep_0 -3 + 424, 1, -27.3 ); setRotateKey( spep_0 -3 + 426, 1, -27 ); setRotateKey( spep_0 -3 + 428, 1, -26.7 ); setRotateKey( spep_0 -3 + 430, 1, -26.4 ); setRotateKey( spep_0 -3 + 432, 1, -26.2 ); setRotateKey( spep_0 -3 + 433, 1, -26.2 );-- setRotateKey( spep_0 -3 + 434, 1, 18 ); setRotateKey( spep_0 -3 + 436, 1, 17.8 ); setRotateKey( spep_0 -3 + 508, 1, 17.8 ); setRotateKey( spep_0 -3 + 510, 1, 18 ); setRotateKey( spep_0 -3 + 512, 1, 18 ); -- setRotateKey( spep_0 -3 + 572, 1, -41.5 ); setRotateKey( spep_0 -3 + 581, 1, -41.5 );-- setRotateKey( spep_0 -3 + 582, 1, 0 ); setRotateKey( spep_0 -3 + 630, 1, 0 ); setRotateKey( spep_0 -3 + 632, 1, 0 ); -- ** 音 ** -- --膝蹴り SE015 = playSe( spep_0 + 308, 1003 ); --膝蹴り SE016 = playSe( spep_0 + 314, 1010 ); --膝蹴り SE017 = playSe( spep_0 + 314, 1190 ); setSeVolumeByWorkId( spep_0 + 314, SE017, 82 ); --膝蹴り SE018 = playSe( spep_0 + 316, 1110 ); setSeVolumeByWorkId( spep_0 + 316, SE018, 140 ); --気弾溜め SE019 = playSe( spep_0 + 366, 1255 ); stopSe( spep_0 + 410, SE019, 22 ); --気弾溜め SE020 = playSe( spep_0 + 366, 1262 ); setSeVolumeByWorkId( spep_0 + 366, SE020, 141 ); stopSe( spep_0 + 418, SE020, 4 ); --気弾溜め SE021 = playSe( spep_0 + 366, 1004 ); setSeVolumeByWorkId( spep_0 + 366, SE021, 81 ); --連続気弾 SE022 = playSe( spep_0 + 420, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 420, SE022, 126 ); setPitch( spep_0 + 420, SE022, 200 ); setTimeStretch( SE022, 1.13, 10, 1 ); --連続気弾 SE023 = playSe( spep_0 + 420, 1015,"",0.6 ); --連続気弾 SE024 = playSe( spep_0 + 430, 1011,"",0.6 ); setSeVolumeByWorkId( spep_0 + 430, SE024, 75 ); --連続気弾 SE025 = playSe( spep_0 + 436, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 436, SE025, 126 ); setPitch( spep_0 + 436, SE025, 200 ); setTimeStretch( SE025, 1.13, 10, 1 ); --連続気弾 SE026 = playSe( spep_0 + 436, 1015,"",0.6 ); --連続気弾 SE027 = playSe( spep_0 + 450, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 450, SE027, 126 ); setPitch( spep_0 + 450, SE027, 200 ); setTimeStretch( SE027, 1.13, 10, 1 ); --連続気弾 SE028 = playSe( spep_0 + 450, 1015,"",0.6 ); --気弾爆発 SE029 = playSe( spep_0 + 460, 102,"",0.6 ); --連続気弾 SE030 = playSe( spep_0 + 464, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 464, SE030, 126 ); setPitch( spep_0 + 464, SE030, 200 ); setTimeStretch( SE030, 1.13, 10, 1 ); --連続気弾 SE031 = playSe( spep_0 + 464, 1015,"",0.6 ); --連続気弾 SE032 = playSe( spep_0 + 478, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 478, SE032, 126 ); setPitch( spep_0 + 478, SE032, 200 ); setTimeStretch( SE032, 1.13, 10, 1 ); --連続気弾 SE033 = playSe( spep_0 + 478, 1015,"",0.6 ); --連続気弾 SE034 = playSe( spep_0 + 492, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 492, SE034, 126 ); setPitch( spep_0 + 492, SE034, 200 ); setTimeStretch( SE034, 1.13, 10, 1 ); --連続気弾 SE035 = playSe( spep_0 + 492, 1015,"",0.6 ); --画面遷移 SE036 = playSe( spep_0 + 492, 1072 ); setSeVolumeByWorkId( spep_0 + 492, SE036, 72 ); --ふりかぶり SE037 = playSe( spep_0 + 548, 1116 ); stopSe( spep_0 + 566, SE037, 14 ); --ふりかぶり SE038 = playSe( spep_0 + 560, 1003 ); --パンチ SE039 = playSe( spep_0 + 570, 1120 ); --パンチ SE040 = playSe( spep_0 + 570, 1183 ); setSeVolumeByWorkId( spep_0 + 570, SE040, 63 ); stopSe( spep_0 + 622, SE040, 30 ); --パンチ SE041 = playSe( spep_0 + 576, 9 ); setSeVolumeByWorkId( spep_0 + 576, SE041, 79 ); stopSe( spep_0 + 596, SE041, 36 ); --かめはめ波溜め SE042 = playSe( spep_0 + 646, 1209,"",0.7 ); stopSe( spep_0 +738 + 20, SE042, 0 ); --かめはめ波溜め SE043 = playSe( spep_0 + 646, 1210,"",0.7 ); stopSe( spep_0 +738 + 20, SE043, 0 ); --顔カットイン SE044 = playSe( spep_0 + 660, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 746; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); --発射前かめはめ波溜め SE045 = playSe( spep_1 + 82, 1210,"",0.7 ); setSeVolumeByWorkId( spep_1 + 82, SE045, 0 ); setSeVolumeByWorkId( spep_1 + 84, SE045, 25 ); setSeVolumeByWorkId( spep_1 + 86, SE045, 50 ); setSeVolumeByWorkId( spep_1 + 88, SE045, 75 ); setSeVolumeByWorkId( spep_1 + 90, SE045, 100 ); stopSe( spep_1 +94 + 48, SE045, 10 ); setStartTimeMs( SE045, 1667 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ご対面(276F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --発射〜着弾:手前(ef_003) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 276, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 276, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 276, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 276, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --発射〜着弾:奥(ef_004) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 276, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 276, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 276, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 276, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 120, 1, 1 ); setDisp( spep_2 -3 + 154, 1, 0 ); changeAnime( spep_2 -3 + 120, 1, 105 ); setMoveKey( spep_2 -3 + 120, 1, -55.1, -24.9 , 0 ); setMoveKey( spep_2 -3 + 122, 1, -16.3, -34 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 22.5, -43.2 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 61.3, -52.3 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 100.1, -61.5 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 103.2, -62.2 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 106.2, -62.9 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 109.2, -63.6 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 112.2, -64.3 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 115.2, -65 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 118.2, -65.7 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 121.2, -66.4 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 124.2, -67.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 127.2, -67.8 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 130.2, -68.5 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 133.2, -69.2 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 136.2, -69.9 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 136.2, -69.9 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 122, 1, 1.26, 1.26 ); setScaleKey( spep_2 -3 + 124, 1, 1.01, 1.01 ); setScaleKey( spep_2 -3 + 126, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 128, 1, 0.53, 0.53 ); setScaleKey( spep_2 -3 + 130, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 132, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 134, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 136, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 138, 1, 0.41, 0.41 ); setScaleKey( spep_2 -3 + 140, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 142, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 144, 1, 0.33, 0.33 ); setScaleKey( spep_2 -3 + 146, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 148, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 150, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 152, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 154, 1, 0.24, 0.24 ); setRotateKey( spep_2 -3 + 120, 1, 34.1 ); setRotateKey( spep_2 -3 + 136, 1, 34.1 ); setRotateKey( spep_2 -3 + 138, 1, 34.2 ); setRotateKey( spep_2 -3 + 154, 1, 34.2 ); -- ** 音 ** -- --かめはめ波発射 SE047 = playSe( spep_2 + 46, 1027 ); setSeVolumeByWorkId( spep_2 + 46, SE047, 65 ); --かめはめ波発射 SE048 = playSe( spep_2 + 46, 1284 ); stopSe( spep_2 + 154, SE048, 12 ); --かめはめ波発射 SE049 = playSe( spep_2 + 46, 1022 ); stopSe( spep_2 + 154, SE049, 12 ); --かめはめ波発射 SE050 = playSe( spep_2 + 46, 1213 ); setSeVolumeByWorkId( spep_2 + 46, SE050, 57 ); stopSe( spep_2 + 154, SE050, 12 ); --かめはめ波飛んでいく SE051 = playSe( spep_2 + 122, 1202,"",0.7 ); setSeVolumeByWorkId( spep_2 + 122, SE051, 160 ); stopSe( spep_2 + 154, SE051, 12 ); --かめはめ波飛んでいく SE052 = playSe( spep_2 + 122, 1021 ); stopSe( spep_2 + 154, SE052, 12 ); --爆発 SE053 = playSe( spep_2 + 152, 1067 ); --爆発 SE054 = playSe( spep_2 + 152, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 276 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 166 ); endPhase( spep_2 + 266 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ ------------------------------------------------------ -- ご対面(746F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 746, 0x100, -1, 0, 0, 0 ); --冒頭〜かめはめ波溜め:手前(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 746, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 746, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 746, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 746 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 746, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 746, 0x80, -1, 0, 0, 0 ); --冒頭〜かめはめ波溜め:奥(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 746, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 746, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 746, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 746 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 746, first_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 248, 1, 1 ); changeAnime( spep_0 -3 + 248, 1, 117 ); setMoveKey( spep_0 -3 + 248, 1, 266.8, -54.2 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 200.6, -51.7 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 133.6, -49.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, 127.7, -49.3 , 0 ); setMoveKey( spep_0 -3 + 256, 1, 121.8, -49.3 , 0 ); setMoveKey( spep_0 -3 + 258, 1, 115.9, -49.3 , 0 ); setMoveKey( spep_0 -3 + 260, 1, 110.1, -49.3 , 0 ); setMoveKey( spep_0 -3 + 262, 1, 104.2, -49.3 , 0 ); setMoveKey( spep_0 -3 + 264, 1, 98.3, -49.3 , 0 ); setMoveKey( spep_0 -3 + 266, 1, 92.4, -49.3 , 0 ); setMoveKey( spep_0 -3 + 268, 1, 86.6, -49.3 , 0 ); setMoveKey( spep_0 -3 + 270, 1, 80.3, -47.3 , 0 ); setMoveKey( spep_0 -3 + 272, 1, 78.4, -44.6 , 0 ); setMoveKey( spep_0 -3 + 274, 1, 76.1, -41.2 , 0 ); setMoveKey( spep_0 -3 + 276, 1, 73.3, -37.2 , 0 ); setMoveKey( spep_0 -3 + 278, 1, 70, -32.5 , 0 ); setMoveKey( spep_0 -3 + 280, 1, 66.3, -27.1 , 0 ); setMoveKey( spep_0 -3 + 282, 1, 62.1, -21.1 , 0 ); setMoveKey( spep_0 -3 + 284, 1, 57.4, -14.4 , 0 ); setScaleKey( spep_0 -3 + 248, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 250, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 268, 1, 0.96, 0.96 ); setScaleKey( spep_0 -3 + 270, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 272, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 274, 1, 1, 1 ); setScaleKey( spep_0 -3 + 276, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 278, 1, 1.03, 1.03 ); setScaleKey( spep_0 -3 + 280, 1, 1.06, 1.06 ); setScaleKey( spep_0 -3 + 282, 1, 1.08, 1.08 ); setScaleKey( spep_0 -3 + 284, 1, 1.11, 1.11 ); setRotateKey( spep_0 -3 + 248, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); --気ダメ SE002 = playSe( spep_0 + 44, 1168 ); setSeVolumeByWorkId( spep_0 + 44, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 45, SE002, 7 ); setSeVolumeByWorkId( spep_0 + 46, SE002, 14 ); setSeVolumeByWorkId( spep_0 + 47, SE002, 25 ); setSeVolumeByWorkId( spep_0 + 48, SE002, 36 ); setSeVolumeByWorkId( spep_0 + 49, SE002, 47 ); setSeVolumeByWorkId( spep_0 + 50, SE002, 58 ); setStartTimeMs( SE002, 617 ); --気ダメ SE003 = playSe( spep_0 + 36, 1072 ); setSeVolumeByWorkId( spep_0 + 36, SE003, 0 ) setSeVolumeByWorkId( spep_0 + 38, SE003, 32 ) setSeVolumeByWorkId( spep_0 + 40, SE003, 64 ) setSeVolumeByWorkId( spep_0 + 42, SE003, 96 ) setSeVolumeByWorkId( spep_0 + 44, SE003, 128 ) setSeVolumeByWorkId( spep_0 + 46, SE003, 158 ) setStartTimeMs( SE003, 317 ); --オーラ SE004 = playSe( spep_0 + 24, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 24, SE004, 79 ); --オーラ SE005 = playSe( spep_0 + 48, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 48, SE005, 79 ); --気ダメ SE006 = playSe( spep_0 + 50, 1035 ); setSeVolumeByWorkId( spep_0 + 50, SE006, 126 ); --気ダメ SE007 = playSe( spep_0 + 50, 1264 ); setSeVolumeByWorkId( spep_0 + 50, SE007, 66 ); stopSe( spep_0 + 132, SE007, 92 ); --気ダメ SE008 = playSe( spep_0 + 50, 1068 ); setSeVolumeByWorkId( spep_0 + 50, SE008, 84 ); --オーラ SE009 = playSe( spep_0 + 72, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 72, SE009, 79 ); --オーラ SE010 = playSe( spep_0 + 96, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 96, SE010, 79 ); --オーラ SE011 = playSe( spep_0 + 120, 1036,"",0.6 ); setSeVolumeByWorkId( spep_0 + 120, SE011, 79 ); --画面遷移 SE012 = playSe( spep_0 + 228, 44 ); --悟空ダッシュ SE013 = playSe( spep_0 + 258, 1182 ); --悟空ダッシュ SE014 = playSe( spep_0 + 258, 1117 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 746 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 282 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 57.4, -14.4 , 0 ); setMoveKey( SP_dodge + 2, 1, 52.3, -7 , 0 ); setMoveKey( SP_dodge + 4, 1, 46.7, 1.1 , 0 ); setMoveKey( SP_dodge + 6, 1, 40.6, 9.8 , 0 ); setMoveKey( SP_dodge + 8, 1, 34.1, 19.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 27.1, 29.3 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.11, 1.11 ); setScaleKey( SP_dodge + 2, 1, 1.15, 1.15 ); setScaleKey( SP_dodge + 4, 1, 1.18, 1.18 ); setScaleKey( SP_dodge + 6, 1, 1.22, 1.22 ); setScaleKey( SP_dodge + 8, 1, 1.26, 1.26 ); setScaleKey( SP_dodge + 10, 1, 1.3, 1.3 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- spep_x = spep_0 + 654; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -30, 505.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -30, 505.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -30, 505.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 370, 1, 0 ); setDisp( spep_0 -3 + 416, 1, 1 ); setDisp( spep_0 -3 + 512, 1, 0 ); setDisp( spep_0 -3 + 572, 1, 1 ); setDisp( spep_0 -3 + 632, 1, 0 ); changeAnime( spep_0 -3 + 300, 1, 101 ); changeAnime( spep_0 -3 + 322, 1, 108 ); changeAnime( spep_0 -3 + 416, 1, 106 ); changeAnime( spep_0 -3 + 434, 1, 108 ); changeAnime( spep_0 -3 + 572, 1, 106 ); changeAnime( spep_0 -3 + 582, 1, 105 ); setMoveKey( spep_0 -3 + 286, 1, 52.3, -7 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 46.7, 1.1 , 0 ); setMoveKey( spep_0 -3 + 290, 1, 40.6, 9.8 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 34.1, 19.3 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 27.1, 29.3 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 19.6, 40.1 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 11.7, 51.5 , 0 ); setMoveKey( spep_0 -3 + 299, 1, 11.7, 51.5 , 0 );-- setMoveKey( spep_0 -3 + 300, 1, 157.7, 52.1 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 145.6, 52.1 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 133.5, 52.1 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 121.4, 52.1 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 109.3, 52.1 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 97.1, 52.1 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 85, 52.1 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 72.9, 52.1 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 60.8, 52.1 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 48.7, 52.1 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 36.6, 52.1 , 0 ); setMoveKey( spep_0 -3 + 321, 1, 36.6, 52.1 , 0 );-- setMoveKey( spep_0 -3 + 322, 1, 50.7, 68.5 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 67.6, 175.6 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 71.3, 253.7 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 79.1, 235.8 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 73.4, 217.4 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 80.2, 226.5 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 73.6, 218.7 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 83.3, 229.9 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 77.5, 225.8 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 85.6, 227.3 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 79.9, 217.5 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 86.4, 216.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 87, 211.6 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 87.6, 207.5 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 88.4, 204 , 0 ); setMoveKey( spep_0 -3 + 352, 1, 89.3, 201 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 90.2, 198.6 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 91.3, 196.7 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 92.4, 195.3 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 93.6, 194.5 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 94.9, 194.1 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 96.3, 194.2 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 97.7, 194.7 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 99.2, 195.7 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 99.2, 195.7 , 0 ); -- setMoveKey( spep_0 -3 + 416, 1, 424.4, -262.1 , 0 ); setMoveKey( spep_0 -3 + 418, 1, 366.6, -209.4 , 0 ); setMoveKey( spep_0 -3 + 420, 1, 322.7, -169.3 , 0 ); setMoveKey( spep_0 -3 + 422, 1, 293.2, -140 , 0 ); setMoveKey( spep_0 -3 + 424, 1, 278.5, -120.4 , 0 ); setMoveKey( spep_0 -3 + 426, 1, 280.1, -109.6 , 0 ); setMoveKey( spep_0 -3 + 428, 1, 281.3, -99.9 , 0 ); setMoveKey( spep_0 -3 + 430, 1, 282.3, -91.1 , 0 ); setMoveKey( spep_0 -3 + 432, 1, 283, -83.3 , 0 ); setMoveKey( spep_0 -3 + 433, 1, 283, -83.3 , 0 );-- setMoveKey( spep_0 -3 + 434, 1, 355.7, -145 , 0 ); setMoveKey( spep_0 -3 + 436, 1, 356.3, -145 , 0 ); setMoveKey( spep_0 -3 + 438, 1, 354.6, -137.7 , 0 ); setMoveKey( spep_0 -3 + 440, 1, 353.1, -131.3 , 0 ); setMoveKey( spep_0 -3 + 442, 1, 353.4, -130.4 , 0 ); setMoveKey( spep_0 -3 + 444, 1, 355.8, -141.6 , 0 ); setMoveKey( spep_0 -3 + 446, 1, 354.7, -140.8 , 0 ); setMoveKey( spep_0 -3 + 448, 1, 350.6, -137.9 , 0 ); setMoveKey( spep_0 -3 + 450, 1, 348.4, -138.5 , 0 ); setMoveKey( spep_0 -3 + 452, 1, 349.3, -134.2 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 352, -131.3 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 351.8, -144.4 , 0 ); setMoveKey( spep_0 -3 + 458, 1, 350.7, -143.9 , 0 ); setMoveKey( spep_0 -3 + 460, 1, 348.5, -146.6 , 0 ); setMoveKey( spep_0 -3 + 462, 1, 344.4, -134.3 , 0 ); setMoveKey( spep_0 -3 + 464, 1, 345.1, -138.8 , 0 ); setMoveKey( spep_0 -3 + 466, 1, 347.9, -141.7 , 0 ); setMoveKey( spep_0 -3 + 468, 1, 343.6, -127 , 0 ); setMoveKey( spep_0 -3 + 470, 1, 341.7, -139.5 , 0 ); setMoveKey( spep_0 -3 + 472, 1, 344.1, -145.1 , 0 ); setMoveKey( spep_0 -3 + 474, 1, 345, -142 , 0 ); setMoveKey( spep_0 -3 + 476, 1, 344.6, -145.3 , 0 ); setMoveKey( spep_0 -3 + 478, 1, 341.1, -139.7 , 0 ); setMoveKey( spep_0 -3 + 480, 1, 339.1, -135.4 , 0 ); setMoveKey( spep_0 -3 + 482, 1, 342, -130.4 , 0 ); setMoveKey( spep_0 -3 + 484, 1, 341.5, -145.5 , 0 ); setMoveKey( spep_0 -3 + 486, 1, 340.4, -144.5 , 0 ); setMoveKey( spep_0 -3 + 488, 1, 333.9, -139.6 , 0 ); setMoveKey( spep_0 -3 + 490, 1, 334.2, -139.9 , 0 ); setMoveKey( spep_0 -3 + 492, 1, 334.2, -129.6 , 0 ); setMoveKey( spep_0 -3 + 494, 1, 337.1, -142.2 , 0 ); setMoveKey( spep_0 -3 + 496, 1, 325.8, -147.3 , 0 ); setMoveKey( spep_0 -3 + 498, 1, 333.2, -133.1 , 0 ); setMoveKey( spep_0 -3 + 500, 1, 320.9, -140.9 , 0 ); setMoveKey( spep_0 -3 + 502, 1, 333.8, -142.2 , 0 ); setMoveKey( spep_0 -3 + 504, 1, 332, -150.4 , 0 ); setMoveKey( spep_0 -3 + 506, 1, 329.8, -142.1 , 0 ); setMoveKey( spep_0 -3 + 508, 1, 327, -128 , 0 ); setMoveKey( spep_0 -3 + 510, 1, 327.9, -135.3 , 0 ); setMoveKey( spep_0 -3 + 512, 1, 327.9, -135.3 , 0 ); -- setMoveKey( spep_0 -3 + 572, 1, -44.4, 174.7 , 0 ); setMoveKey( spep_0 -3 + 574, 1, -38, 172.9 , 0 ); setMoveKey( spep_0 -3 + 576, 1, -31.9, 170.1 , 0 ); setMoveKey( spep_0 -3 + 578, 1, -26, 166.1 , 0 ); setMoveKey( spep_0 -3 + 580, 1, -20.2, 161.1 , 0 ); setMoveKey( spep_0 -3 + 581, 1, -20.2, 161.1 , 0 );-- setMoveKey( spep_0 -3 + 582, 1, 33.6, 113.3 , 0 ); setMoveKey( spep_0 -3 + 584, 1, 29.8, 140.1 , 0 ); setMoveKey( spep_0 -3 + 586, 1, 3.7, 144.4 , 0 ); setMoveKey( spep_0 -3 + 588, 1, 9.6, 155.2 , 0 ); setMoveKey( spep_0 -3 + 590, 1, -10, 172.3 , 0 ); setMoveKey( spep_0 -3 + 592, 1, -0.6, 162.6 , 0 ); setMoveKey( spep_0 -3 + 594, 1, -7.2, 149.6 , 0 ); setMoveKey( spep_0 -3 + 596, 1, -1, 162.3 , 0 ); setMoveKey( spep_0 -3 + 598, 1, -10.7, 155.8 , 0 ); setMoveKey( spep_0 -3 + 600, 1, -1.3, 162 , 0 ); setMoveKey( spep_0 -3 + 602, 1, -4.7, 149.1 , 0 ); setMoveKey( spep_0 -3 + 604, 1, -1.7, 161.7 , 0 ); setMoveKey( spep_0 -3 + 606, 1, -11.4, 158.4 , 0 ); setMoveKey( spep_0 -3 + 608, 1, -2, 161.4 , 0 ); setMoveKey( spep_0 -3 + 610, 1, -15, 170.9 , 0 ); setMoveKey( spep_0 -3 + 612, 1, -2.3, 161.1 , 0 ); setMoveKey( spep_0 -3 + 614, 1, -5.7, 151.4 , 0 ); setMoveKey( spep_0 -3 + 616, 1, -2.7, 160.8 , 0 ); setMoveKey( spep_0 -3 + 618, 1, -2.8, 160.7 , 0 ); setMoveKey( spep_0 -3 + 620, 1, -3, 160.5 , 0 ); setMoveKey( spep_0 -3 + 622, 1, -3.1, 160.4 , 0 ); setMoveKey( spep_0 -3 + 624, 1, -3.3, 160.2 , 0 ); setMoveKey( spep_0 -3 + 626, 1, -3.5, 160.1 , 0 ); setMoveKey( spep_0 -3 + 628, 1, -3.6, 159.9 , 0 ); setMoveKey( spep_0 -3 + 630, 1, -3.8, 159.8 , 0 ); setMoveKey( spep_0 -3 + 632, 1, -3.8, 159.8 , 0 ); setScaleKey( spep_0 -3 + 286, 1, 1.15, 1.15 ); setScaleKey( spep_0 -3 + 288, 1, 1.18, 1.18 ); setScaleKey( spep_0 -3 + 290, 1, 1.22, 1.22 ); setScaleKey( spep_0 -3 + 292, 1, 1.26, 1.26 ); setScaleKey( spep_0 -3 + 294, 1, 1.3, 1.3 ); setScaleKey( spep_0 -3 + 296, 1, 1.35, 1.35 ); setScaleKey( spep_0 -3 + 298, 1, 1.4, 1.4 ); setScaleKey( spep_0 -3 + 299, 1, 1.4, 1.4 );-- setScaleKey( spep_0 -3 + 300, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 321, 1, 1.43, 1.43 );-- setScaleKey( spep_0 -3 + 322, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 324, 1, 1.37, 1.37 ); setScaleKey( spep_0 -3 + 326, 1, 1.47, 1.47 ); setScaleKey( spep_0 -3 + 328, 1, 1.56, 1.56 ); setScaleKey( spep_0 -3 + 330, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 332, 1, 1.72, 1.72 ); setScaleKey( spep_0 -3 + 334, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 336, 1, 1.86, 1.86 ); setScaleKey( spep_0 -3 + 338, 1, 1.92, 1.92 ); setScaleKey( spep_0 -3 + 340, 1, 1.98, 1.98 ); setScaleKey( spep_0 -3 + 342, 1, 2.03, 2.03 ); setScaleKey( spep_0 -3 + 344, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 346, 1, 2.12, 2.12 ); setScaleKey( spep_0 -3 + 348, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 350, 1, 2.2, 2.2 ); setScaleKey( spep_0 -3 + 352, 1, 2.24, 2.24 ); setScaleKey( spep_0 -3 + 354, 1, 2.28, 2.28 ); setScaleKey( spep_0 -3 + 356, 1, 2.31, 2.31 ); setScaleKey( spep_0 -3 + 358, 1, 2.35, 2.35 ); setScaleKey( spep_0 -3 + 360, 1, 2.38, 2.38 ); setScaleKey( spep_0 -3 + 362, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 364, 1, 2.44, 2.44 ); setScaleKey( spep_0 -3 + 366, 1, 2.46, 2.46 ); setScaleKey( spep_0 -3 + 368, 1, 2.49, 2.49 ); setScaleKey( spep_0 -3 + 370, 1, 2.49, 2.49 ); -- setScaleKey( spep_0 -3 + 416, 1, 2.82, 2.82 ); setScaleKey( spep_0 -3 + 418, 1, 2.54, 2.54 ); setScaleKey( spep_0 -3 + 420, 1, 2.32, 2.32 ); setScaleKey( spep_0 -3 + 422, 1, 2.17, 2.17 ); setScaleKey( spep_0 -3 + 424, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 426, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 428, 1, 2.08, 2.08 ); setScaleKey( spep_0 -3 + 430, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 433, 1, 2.07, 2.07 );-- setScaleKey( spep_0 -3 + 434, 1, 1.86, 1.86 ); setScaleKey( spep_0 -3 + 436, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 438, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 440, 1, 1.84, 1.84 ); setScaleKey( spep_0 -3 + 442, 1, 1.84, 1.84 ); setScaleKey( spep_0 -3 + 444, 1, 1.83, 1.83 ); setScaleKey( spep_0 -3 + 446, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 448, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 450, 1, 1.81, 1.81 ); setScaleKey( spep_0 -3 + 452, 1, 1.81, 1.81 ); setScaleKey( spep_0 -3 + 454, 1, 1.8, 1.8 ); setScaleKey( spep_0 -3 + 456, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 458, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 460, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 462, 1, 1.78, 1.78 ); setScaleKey( spep_0 -3 + 464, 1, 1.77, 1.77 ); setScaleKey( spep_0 -3 + 466, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 468, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 470, 1, 1.75, 1.75 ); setScaleKey( spep_0 -3 + 472, 1, 1.75, 1.75 ); setScaleKey( spep_0 -3 + 474, 1, 1.74, 1.74 ); setScaleKey( spep_0 -3 + 476, 1, 1.73, 1.73 ); setScaleKey( spep_0 -3 + 478, 1, 1.73, 1.73 ); setScaleKey( spep_0 -3 + 480, 1, 1.72, 1.72 ); setScaleKey( spep_0 -3 + 482, 1, 1.71, 1.71 ); setScaleKey( spep_0 -3 + 484, 1, 1.71, 1.71 ); setScaleKey( spep_0 -3 + 486, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 488, 1, 1.7, 1.7 ); setScaleKey( spep_0 -3 + 490, 1, 1.69, 1.69 ); setScaleKey( spep_0 -3 + 492, 1, 1.68, 1.68 ); setScaleKey( spep_0 -3 + 494, 1, 1.68, 1.68 ); setScaleKey( spep_0 -3 + 496, 1, 1.67, 1.67 ); setScaleKey( spep_0 -3 + 498, 1, 1.67, 1.67 ); setScaleKey( spep_0 -3 + 500, 1, 1.66, 1.66 ); setScaleKey( spep_0 -3 + 502, 1, 1.65, 1.65 ); setScaleKey( spep_0 -3 + 504, 1, 1.65, 1.65 ); setScaleKey( spep_0 -3 + 506, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 508, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 510, 1, 1.63, 1.63 ); setScaleKey( spep_0 -3 + 512, 1, 1.63, 1.63 ); -- setScaleKey( spep_0 -3 + 572, 1, 3.54, 3.54 ); setScaleKey( spep_0 -3 + 574, 1, 3.32, 3.32 ); setScaleKey( spep_0 -3 + 576, 1, 3.1, 3.1 ); setScaleKey( spep_0 -3 + 578, 1, 2.88, 2.88 ); setScaleKey( spep_0 -3 + 580, 1, 2.66, 2.66 ); setScaleKey( spep_0 -3 + 581, 1, 2.66, 2.66 );-- setScaleKey( spep_0 -3 + 582, 1, 2.05, 2.05 ); setScaleKey( spep_0 -3 + 584, 1, 1.61, 1.61 ); setScaleKey( spep_0 -3 + 586, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 588, 1, 0.74, 0.74 ); setScaleKey( spep_0 -3 + 590, 1, 0.3, 0.3 ); setScaleKey( spep_0 -3 + 592, 1, 0.29, 0.29 ); setScaleKey( spep_0 -3 + 594, 1, 0.29, 0.29 ); setScaleKey( spep_0 -3 + 596, 1, 0.28, 0.28 ); setScaleKey( spep_0 -3 + 598, 1, 0.27, 0.27 ); setScaleKey( spep_0 -3 + 600, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 602, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 604, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 606, 1, 0.24, 0.24 ); setScaleKey( spep_0 -3 + 608, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 610, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 612, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 614, 1, 0.21, 0.21 ); setScaleKey( spep_0 -3 + 616, 1, 0.2, 0.2 ); setScaleKey( spep_0 -3 + 618, 1, 0.19, 0.19 ); setScaleKey( spep_0 -3 + 620, 1, 0.18, 0.18 ); setScaleKey( spep_0 -3 + 622, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 624, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 626, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 628, 1, 0.15, 0.15 ); setScaleKey( spep_0 -3 + 630, 1, 0.14, 0.14 ); setScaleKey( spep_0 -3 + 632, 1, 0.14, 0.14 ); setRotateKey( spep_0 -3 + 321, 1, 0 );-- setRotateKey( spep_0 -3 + 322, 1, -17.5 ); setRotateKey( spep_0 -3 + 324, 1, -17.4 ); setRotateKey( spep_0 -3 + 326, 1, -17.3 ); setRotateKey( spep_0 -3 + 344, 1, -17.3 ); setRotateKey( spep_0 -3 + 346, 1, -17.4 ); setRotateKey( spep_0 -3 + 362, 1, -17.4 ); setRotateKey( spep_0 -3 + 364, 1, -17.5 ); setRotateKey( spep_0 -3 + 370, 1, -17.5 ); -- setRotateKey( spep_0 -3 + 416, 1, -29 ); setRotateKey( spep_0 -3 + 418, 1, -28.5 ); setRotateKey( spep_0 -3 + 420, 1, -28.1 ); setRotateKey( spep_0 -3 + 422, 1, -27.7 ); setRotateKey( spep_0 -3 + 424, 1, -27.3 ); setRotateKey( spep_0 -3 + 426, 1, -27 ); setRotateKey( spep_0 -3 + 428, 1, -26.7 ); setRotateKey( spep_0 -3 + 430, 1, -26.4 ); setRotateKey( spep_0 -3 + 432, 1, -26.2 ); setRotateKey( spep_0 -3 + 433, 1, -26.2 );-- setRotateKey( spep_0 -3 + 434, 1, 18 ); setRotateKey( spep_0 -3 + 436, 1, 17.8 ); setRotateKey( spep_0 -3 + 508, 1, 17.8 ); setRotateKey( spep_0 -3 + 510, 1, 18 ); setRotateKey( spep_0 -3 + 512, 1, 18 ); -- setRotateKey( spep_0 -3 + 572, 1, -41.5 ); setRotateKey( spep_0 -3 + 581, 1, -41.5 );-- setRotateKey( spep_0 -3 + 582, 1, 0 ); setRotateKey( spep_0 -3 + 630, 1, 0 ); setRotateKey( spep_0 -3 + 632, 1, 0 ); -- ** 音 ** -- --膝蹴り SE015 = playSe( spep_0 + 308, 1003 ); --膝蹴り SE016 = playSe( spep_0 + 314, 1010 ); --膝蹴り SE017 = playSe( spep_0 + 314, 1190 ); setSeVolumeByWorkId( spep_0 + 314, SE017, 82 ); --膝蹴り SE018 = playSe( spep_0 + 316, 1110 ); setSeVolumeByWorkId( spep_0 + 316, SE018, 140 ); --気弾溜め SE019 = playSe( spep_0 + 366, 1255 ); stopSe( spep_0 + 410, SE019, 22 ); --気弾溜め SE020 = playSe( spep_0 + 366, 1262 ); setSeVolumeByWorkId( spep_0 + 366, SE020, 141 ); stopSe( spep_0 + 418, SE020, 4 ); --気弾溜め SE021 = playSe( spep_0 + 366, 1004 ); setSeVolumeByWorkId( spep_0 + 366, SE021, 81 ); --連続気弾 SE022 = playSe( spep_0 + 420, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 420, SE022, 126 ); setPitch( spep_0 + 420, SE022, 200 ); setTimeStretch( SE022, 1.13, 10, 1 ); --連続気弾 SE023 = playSe( spep_0 + 420, 1015,"",0.6 ); --連続気弾 SE024 = playSe( spep_0 + 430, 1011,"",0.6 ); setSeVolumeByWorkId( spep_0 + 430, SE024, 75 ); --連続気弾 SE025 = playSe( spep_0 + 436, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 436, SE025, 126 ); setPitch( spep_0 + 436, SE025, 200 ); setTimeStretch( SE025, 1.13, 10, 1 ); --連続気弾 SE026 = playSe( spep_0 + 436, 1015,"",0.6 ); --連続気弾 SE027 = playSe( spep_0 + 450, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 450, SE027, 126 ); setPitch( spep_0 + 450, SE027, 200 ); setTimeStretch( SE027, 1.13, 10, 1 ); --連続気弾 SE028 = playSe( spep_0 + 450, 1015,"",0.6 ); --気弾爆発 SE029 = playSe( spep_0 + 460, 102,"",0.6 ); --連続気弾 SE030 = playSe( spep_0 + 464, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 464, SE030, 126 ); setPitch( spep_0 + 464, SE030, 200 ); setTimeStretch( SE030, 1.13, 10, 1 ); --連続気弾 SE031 = playSe( spep_0 + 464, 1015,"",0.6 ); --連続気弾 SE032 = playSe( spep_0 + 478, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 478, SE032, 126 ); setPitch( spep_0 + 478, SE032, 200 ); setTimeStretch( SE032, 1.13, 10, 1 ); --連続気弾 SE033 = playSe( spep_0 + 478, 1015,"",0.6 ); --連続気弾 SE034 = playSe( spep_0 + 492, 1155,"",0.6 ); setSeVolumeByWorkId( spep_0 + 492, SE034, 126 ); setPitch( spep_0 + 492, SE034, 200 ); setTimeStretch( SE034, 1.13, 10, 1 ); --連続気弾 SE035 = playSe( spep_0 + 492, 1015,"",0.6 ); --画面遷移 SE036 = playSe( spep_0 + 492, 1072 ); setSeVolumeByWorkId( spep_0 + 492, SE036, 72 ); --ふりかぶり SE037 = playSe( spep_0 + 548, 1116 ); stopSe( spep_0 + 566, SE037, 14 ); --ふりかぶり SE038 = playSe( spep_0 + 560, 1003 ); --パンチ SE039 = playSe( spep_0 + 570, 1120 ); --パンチ SE040 = playSe( spep_0 + 570, 1183 ); setSeVolumeByWorkId( spep_0 + 570, SE040, 63 ); stopSe( spep_0 + 622, SE040, 30 ); --パンチ SE041 = playSe( spep_0 + 576, 9 ); setSeVolumeByWorkId( spep_0 + 576, SE041, 79 ); stopSe( spep_0 + 596, SE041, 36 ); --かめはめ波溜め SE042 = playSe( spep_0 + 646, 1209,"",0.7 ); stopSe( spep_0 +738 + 20, SE042, 0 ); --かめはめ波溜め SE043 = playSe( spep_0 + 646, 1210,"",0.7 ); stopSe( spep_0 +738 + 20, SE043, 0 ); --顔カットイン SE044 = playSe( spep_0 + 660, 1018 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 746; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --発射前かめはめ波溜め SE045 = playSe( spep_1 + 82, 1210,"",0.7 ); setSeVolumeByWorkId( spep_1 + 82, SE045, 0 ); setSeVolumeByWorkId( spep_1 + 84, SE045, 25 ); setSeVolumeByWorkId( spep_1 + 86, SE045, 50 ); setSeVolumeByWorkId( spep_1 + 88, SE045, 75 ); setSeVolumeByWorkId( spep_1 + 90, SE045, 100 ); stopSe( spep_1 +94 + 48, SE045, 10 ); setStartTimeMs( SE045, 1667 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ご対面(276F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --発射〜着弾:手前(ef_003) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 276, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 276, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 276, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 276, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --発射〜着弾:奥(ef_004) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 276, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 276, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 276, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 276, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 120, 1, 1 ); setDisp( spep_2 -3 + 154, 1, 0 ); changeAnime( spep_2 -3 + 120, 1, 105 ); setMoveKey( spep_2 -3 + 120, 1, -55.1, -24.9 , 0 ); setMoveKey( spep_2 -3 + 122, 1, -16.3, -34 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 22.5, -43.2 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 61.3, -52.3 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 100.1, -61.5 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 103.2, -62.2 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 106.2, -62.9 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 109.2, -63.6 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 112.2, -64.3 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 115.2, -65 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 118.2, -65.7 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 121.2, -66.4 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 124.2, -67.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 127.2, -67.8 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 130.2, -68.5 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 133.2, -69.2 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 136.2, -69.9 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 136.2, -69.9 , 0 ); setScaleKey( spep_2 -3 + 120, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 122, 1, 1.26, 1.26 ); setScaleKey( spep_2 -3 + 124, 1, 1.01, 1.01 ); setScaleKey( spep_2 -3 + 126, 1, 0.77, 0.77 ); setScaleKey( spep_2 -3 + 128, 1, 0.53, 0.53 ); setScaleKey( spep_2 -3 + 130, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 132, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 134, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 136, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 138, 1, 0.41, 0.41 ); setScaleKey( spep_2 -3 + 140, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 142, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 144, 1, 0.33, 0.33 ); setScaleKey( spep_2 -3 + 146, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 148, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 150, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 152, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 154, 1, 0.24, 0.24 ); setRotateKey( spep_2 -3 + 120, 1, 34.1 ); setRotateKey( spep_2 -3 + 136, 1, 34.1 ); setRotateKey( spep_2 -3 + 138, 1, 34.2 ); setRotateKey( spep_2 -3 + 154, 1, 34.2 ); -- ** 音 ** -- --かめはめ波発射 SE047 = playSe( spep_2 + 46, 1027 ); setSeVolumeByWorkId( spep_2 + 46, SE047, 65 ); --かめはめ波発射 SE048 = playSe( spep_2 + 46, 1284 ); stopSe( spep_2 + 154, SE048, 12 ); --かめはめ波発射 SE049 = playSe( spep_2 + 46, 1022 ); stopSe( spep_2 + 154, SE049, 12 ); --かめはめ波発射 SE050 = playSe( spep_2 + 46, 1213 ); setSeVolumeByWorkId( spep_2 + 46, SE050, 57 ); stopSe( spep_2 + 154, SE050, 12 ); --かめはめ波飛んでいく SE051 = playSe( spep_2 + 122, 1202,"",0.7 ); setSeVolumeByWorkId( spep_2 + 122, SE051, 160 ); stopSe( spep_2 + 154, SE051, 12 ); --かめはめ波飛んでいく SE052 = playSe( spep_2 + 122, 1021 ); stopSe( spep_2 + 154, SE052, 12 ); --爆発 SE053 = playSe( spep_2 + 152, 1067 ); --爆発 SE054 = playSe( spep_2 + 152, 1159 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 276 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 166 ); endPhase( spep_2 + 266 ); end