--1021970:タピオン&ミノシア_ブレイブソードアタック --sp_effect_b2_00041 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157171 ;-- 気をためる〜敵が岩山に激突 SP_02= 157173 ;-- 気をためる〜敵が岩山に激突 SP_03= 157175 ;-- 剣を構える〜岩山爆発 SP_04= 157176 ;-- 剣を構える〜岩山爆発 --エフェクト(てき) SP_01x= 157172 ;-- 気をためる〜敵が岩山に激突 (敵) SP_02x= 157174 ;-- 気をためる〜敵が岩山に激突 (敵) SP_03x= 157175 ;-- 剣を構える〜岩山爆発 SP_04x= 157176 ;-- 剣を構える〜岩山爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気をためる〜敵が岩山に激突 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 430, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 430, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 430, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 430, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 430, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 430, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 430, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 430, tame_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --タピオン気弾溜め SE002 = playSe( spep_0 + 8, 1239 ); setSeVolumeByWorkId( spep_0 + 8, SE002, 126 ); stopSe( spep_0 + 94, SE002, 14 ); SE003 = playSe( spep_0 + 8, 1199 ); SE004 = playSe( spep_0 + 8, 1262 ); setSeVolumeByWorkId( spep_0 + 8, SE004, 141 ); SE005 = playSe( spep_0 + 8, 1295 ); setSeVolumeByWorkId( spep_0 + 8, SE005, 77 ); stopSe( spep_0 + 98, SE005, 12 ); --連続気弾 SE006 = playSe( spep_0 + 96, 1155 ); stopSe( spep_0 + 118, SE006, 4 ); SE007 = playSe( spep_0 + 98, 1027 ); setSeVolumeByWorkId( spep_0 + 98, SE007, 41 ); stopSe( spep_0 + 110, SE007, 12 ); SE008 = playSe( spep_0 + 100, 1016 ); setSeVolumeByWorkId( spep_0 + 100, SE008, 122 ); stopSe( spep_0 + 118, SE008, 4 ); SE009 = playSe( spep_0 + 110, 1155 ); stopSe( spep_0 + 132, SE009, 8 ); SE010 = playSe( spep_0 + 112, 1027 ); setSeVolumeByWorkId( spep_0 + 112, SE010, 43 ); stopSe( spep_0 + 124, SE010, 10 ); SE011 = playSe( spep_0 + 114, 1016 ); stopSe( spep_0 + 132, SE011, 8 ); SE012 = playSe( spep_0 + 126, 1155 ); SE013 = playSe( spep_0 + 128, 1027 ); setSeVolumeByWorkId( spep_0 + 128, SE013, 43 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 152; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 160, 1, 1); setDisp( spep_0-1 + 238, 1, 0); changeAnime( spep_0-3 + 160, 1, 100); changeAnime( spep_0-3 + 186, 1, 104); changeAnime( spep_0-3 + 222, 1, 5); setMoveKey( spep_0-3 + 160, 1, 225.4, -21.5 , 0 ); setMoveKey( spep_0-3 + 162, 1, 221.9, -20.8 , 0 ); setMoveKey( spep_0-3 + 164, 1, 218.3, -20.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 214.7, -19.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 211.1, -18.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 207.5, -18.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 203.9, -17.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, 200.3, -16.9 , 0 ); setMoveKey( spep_0-3 + 176, 1, 196.7, -16.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 193.1, -15.5 , 0 ); setMoveKey( spep_0-3 + 180, 1, 189.5, -14.9 , 0 ); setMoveKey( spep_0-3 + 182, 1, 185.9, -14.2 , 0 ); setMoveKey( spep_0-3 + 184, 1, 182.3, -13.6 , 0 ); setMoveKey( spep_0-3 + 185, 1, 182.3, -13.6 , 0 ); setMoveKey( spep_0-3 + 186, 1, 178.7, -12.9 , 0 ); setMoveKey( spep_0-3 + 188, 1, 175.1, -12.2 , 0 ); setMoveKey( spep_0-3 + 190, 1, 158.1, -37.4 , 0 ); setMoveKey( spep_0-3 + 192, 1, 175.2, -50.6 , 0 ); setMoveKey( spep_0-3 + 194, 1, 175, -46 , 0 ); setMoveKey( spep_0-3 + 196, 1, 175.9, -44.1 , 0 ); setMoveKey( spep_0-3 + 198, 1, 170.3, -39.4 , 0 ); setMoveKey( spep_0-3 + 200, 1, 175.9, -40.9 , 0 ); setMoveKey( spep_0-3 + 202, 1, 163.5, -45.1 , 0 ); setMoveKey( spep_0-3 + 204, 1, 161.5, -47 , 0 ); setMoveKey( spep_0-3 + 206, 1, 147.7, -41.5 , 0 ); setMoveKey( spep_0-3 + 208, 1, 147.3, -43.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, 143.4, -51.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, 151.2, -38.9 , 0 ); setMoveKey( spep_0-3 + 214, 1, 153.4, -48.7 , 0 ); setMoveKey( spep_0-3 + 216, 1, 144.4, -47.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, 137.5, -38.8 , 0 ); setMoveKey( spep_0-3 + 220, 1, 129.6, -36.1 , 0 ); setMoveKey( spep_0-3 + 221, 1, 129.6, -36.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 117.4, -1.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 143.9, -1.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, 163.7, -1.4 , 0 ); setMoveKey( spep_0-3 + 228, 1, 177.9, -1.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, 187.5, -1.5 , 0 ); setMoveKey( spep_0-3 + 232, 1, 193.3, -1.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, 196.2, -1.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, 197.3, -1.5 , 0 ); setMoveKey( spep_0-1 + 238, 1, 197.5, -1.5 , 0 ); setScaleKey( spep_0-3 + 160, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 162, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 164, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 166, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 168, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 170, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 172, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 174, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 176, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 178, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 180, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 182, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 184, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 185, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 186, 1, 0.93, 0.93 ); setScaleKey( spep_0-3 + 188, 1, 0.97, 0.97 ); setScaleKey( spep_0-3 + 190, 1, 1.01, 1.01 ); setScaleKey( spep_0-3 + 192, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 194, 1, 1.09, 1.09 ); setScaleKey( spep_0-3 + 196, 1, 1.13, 1.13 ); setScaleKey( spep_0-3 + 198, 1, 1.17, 1.17 ); setScaleKey( spep_0-3 + 200, 1, 1.21, 1.21 ); setScaleKey( spep_0-3 + 202, 1, 1.25, 1.25 ); setScaleKey( spep_0-3 + 204, 1, 1.29, 1.29 ); setScaleKey( spep_0-3 + 206, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 208, 1, 1.37, 1.37 ); setScaleKey( spep_0-3 + 210, 1, 1.41, 1.41 ); setScaleKey( spep_0-3 + 212, 1, 1.46, 1.46 ); setScaleKey( spep_0-3 + 214, 1, 1.5, 1.5 ); setScaleKey( spep_0-3 + 216, 1, 1.54, 1.54 ); setScaleKey( spep_0-3 + 218, 1, 1.58, 1.58 ); setScaleKey( spep_0-3 + 220, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 221, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 222, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 224, 1, 1.07, 1.07 ); setScaleKey( spep_0-3 + 226, 1, 0.91, 0.91 ); setScaleKey( spep_0-3 + 228, 1, 0.8, 0.8 ); setScaleKey( spep_0-3 + 230, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 232, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 234, 1, 0.66, 0.66 ); setScaleKey( spep_0-1 + 238, 1, 0.65, 0.65 ); setRotateKey( spep_0-3 + 160, 1, 3.7 ); setRotateKey( spep_0-3 + 185, 1, 3.7 ); setRotateKey( spep_0-3 + 186, 1, 3.7 ); setRotateKey( spep_0-3 + 221, 1, 3.7 ); setRotateKey( spep_0-3 + 222, 1, 70.4 ); setRotateKey( spep_0-3 + 224, 1, 78.1 ); setRotateKey( spep_0-3 + 226, 1, 83.9 ); setRotateKey( spep_0-3 + 228, 1, 88.1 ); setRotateKey( spep_0-3 + 230, 1, 90.8 ); setRotateKey( spep_0-3 + 232, 1, 92.5 ); setRotateKey( spep_0-3 + 234, 1, 93.4 ); setRotateKey( spep_0-1 + 238, 1, 93.7 ); --敵の動き setDisp( spep_0-3 + 286, 1, 1); setDisp( spep_0-1 + 368, 1, 0); changeAnime( spep_0-3 + 286, 1, 106); changeAnime( spep_0-3 + 294, 1, 108); setMoveKey( spep_0-3 + 286, 1, 681.8, 348.1 , 0 ); setMoveKey( spep_0-3 + 288, 1, 535.3, 272 , 0 ); setMoveKey( spep_0-3 + 290, 1, 388.8, 196 , 0 ); setMoveKey( spep_0-3 + 292, 1, 242.4, 120 , 0 ); setMoveKey( spep_0-3 + 293, 1, 242.4, 120 , 0 ); setMoveKey( spep_0-3 + 294, 1, 95.9, 44 , 0 ); setMoveKey( spep_0-3 + 296, 1, 95.9, 44 , 0 ); setMoveKey( spep_0-3 + 298, 1, 104.9, 53.5 , 0 ); setMoveKey( spep_0-3 + 300, 1, 94, 43.1 , 0 ); setMoveKey( spep_0-3 + 302, 1, 89.8, 39.7 , 0 ); setMoveKey( spep_0-3 + 304, 1, 88.7, 46.8 , 0 ); setMoveKey( spep_0-3 + 306, 1, 92.6, 32.5 , 0 ); setMoveKey( spep_0-3 + 308, 1, 96.3, 44.6 , 0 ); setMoveKey( spep_0-3 + 310, 1, 108.6, 27.4 , 0 ); setMoveKey( spep_0-3 + 312, 1, 113.7, 38.2 , 0 ); setMoveKey( spep_0-3 + 314, 1, 118.8, 36.5 , 0 ); setMoveKey( spep_0-3 + 316, 1, 122.1, 35.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, 124.1, 34.7 , 0 ); setMoveKey( spep_0-3 + 320, 1, 125.2, 34.4 , 0 ); setMoveKey( spep_0-3 + 322, 1, 125.8, 34.2 , 0 ); setMoveKey( spep_0-3 + 324, 1, 126, 34.1 , 0 ); setMoveKey( spep_0-3 + 330, 1, 126, 34.1 , 0 ); setMoveKey( spep_0-3 + 332, 1, 125.9, 34.1 , 0 ); setMoveKey( spep_0-3 + 334, 1, 125.7, 34.1 , 0 ); setMoveKey( spep_0-3 + 336, 1, 125.4, 34 , 0 ); setMoveKey( spep_0-3 + 338, 1, 124.7, 33.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, 123.8, 33.8 , 0 ); setMoveKey( spep_0-3 + 342, 1, 122.5, 33.6 , 0 ); setMoveKey( spep_0-3 + 344, 1, 120.8, 33.4 , 0 ); setMoveKey( spep_0-3 + 346, 1, 118.6, 33 , 0 ); setMoveKey( spep_0-3 + 348, 1, 115.8, 32.6 , 0 ); setMoveKey( spep_0-3 + 350, 1, 112.4, 32.2 , 0 ); setMoveKey( spep_0-3 + 352, 1, 108.4, 31.6 , 0 ); setMoveKey( spep_0-3 + 354, 1, 103.6, 30.9 , 0 ); setMoveKey( spep_0-3 + 356, 1, 98, 30.1 , 0 ); setMoveKey( spep_0-3 + 358, 1, 91.5, 29.1 , 0 ); setMoveKey( spep_0-3 + 360, 1, 84.2, 28.1 , 0 ); setMoveKey( spep_0-3 + 362, 1, 75.8, 26.9 , 0 ); setMoveKey( spep_0-3 + 364, 1, 66.4, 25.5 , 0 ); setMoveKey( spep_0-3 + 366, 1, 55.4, 27.7 , 0 ); setMoveKey( spep_0-1 + 368, 1, 54.7, 31.4 , 0 ); setScaleKey( spep_0-3 + 286, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 293, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 294, 1,2.25,2.25); setScaleKey( spep_0-3 + 308, 1,2.25,2.25); setScaleKey( spep_0-3 + 310, 1,1.86,1.86); setScaleKey( spep_0-3 + 312, 1,1.57,1.57); setScaleKey( spep_0-3 + 314, 1,1.37,1.37); setScaleKey( spep_0-3 + 316, 1,1.25,1.25); setScaleKey( spep_0-3 + 318, 1,1.17,1.17); setScaleKey( spep_0-3 + 320, 1,1.12,1.12); setScaleKey( spep_0-3 + 322, 1,1.11,1.11); setScaleKey( spep_0-3 + 324, 1,1.1,1.1); setScaleKey( spep_0-3 + 336, 1,1.1,1.1); setScaleKey( spep_0-3 + 338, 1,1.08,1.08); setScaleKey( spep_0-3 + 342, 1,1.08,1.08); setScaleKey( spep_0-3 + 344, 1,1.07,1.07); setScaleKey( spep_0-3 + 346, 1,1.06,1.06); setScaleKey( spep_0-3 + 348, 1,1.05,1.05); setScaleKey( spep_0-3 + 350, 1,1.03,1.03); setScaleKey( spep_0-3 + 352, 1,1.01,1.01); setScaleKey( spep_0-3 + 354, 1,0.98,0.98); setScaleKey( spep_0-3 + 356, 1,0.96,0.96); setScaleKey( spep_0-3 + 358, 1,0.93,0.93); setScaleKey( spep_0-3 + 360, 1,0.9,0.9); setScaleKey( spep_0-3 + 362, 1,0.85,0.85); setScaleKey( spep_0-3 + 364, 1,0.81,0.81); setScaleKey( spep_0-1 + 368, 1,0.76,0.76); setRotateKey( spep_0-3 + 286, 1, -17.7 ); setRotateKey( spep_0-3 + 293, 1, -17.7 ); setRotateKey( spep_0-3 + 294, 1, -17.7 ); setRotateKey( spep_0-3 + 334, 1, -17.7 ); setRotateKey( spep_0-3 + 336, 1, -17.8 ); setRotateKey( spep_0-3 + 338, 1, -17.9 ); setRotateKey( spep_0-3 + 340, 1, -18.1 ); setRotateKey( spep_0-3 + 342, 1, -18.4 ); setRotateKey( spep_0-3 + 344, 1, -18.8 ); setRotateKey( spep_0-3 + 346, 1, -19.2 ); setRotateKey( spep_0-3 + 348, 1, -19.8 ); setRotateKey( spep_0-3 + 350, 1, -20.5 ); setRotateKey( spep_0-3 + 352, 1, -21.4 ); setRotateKey( spep_0-3 + 354, 1, -22.4 ); setRotateKey( spep_0-3 + 356, 1, -23.6 ); setRotateKey( spep_0-3 + 358, 1, -24.9 ); setRotateKey( spep_0-3 + 360, 1, -26.4 ); setRotateKey( spep_0-3 + 362, 1, -28.2 ); setRotateKey( spep_0-3 + 364, 1, -30.2 ); setRotateKey( spep_0-1 + 368, 1, -32.4 ); --SE ----連続気弾 stopSe( spep_0 + 148, SE012, 4 ); stopSe( spep_0 + 140, SE013, 8 ); SE014 = playSe( spep_0 + 130, 1016 ); stopSe( spep_0 + 148, SE014, 4 ); SE015 = playSe( spep_0 + 140, 1155 ); stopSe( spep_0 + 158, SE015, 6 ); SE016 = playSe( spep_0 + 142, 1027 ); setSeVolumeByWorkId( spep_0 + 142, SE016, 42 ); stopSe( spep_0 + 152, SE016, 14 ); SE017 = playSe( spep_0 + 144, 1016 ); stopSe( spep_0 + 158, SE017, 6 ); SE018 = playSe( spep_0 + 152, 1155 ); stopSe( spep_0 + 188, SE018, 6 ); SE019 = playSe( spep_0 + 154, 1027 ); setSeVolumeByWorkId( spep_0 + 154, SE019, 42 ); SE020 = playSe( spep_0 + 158, 1016 ); --気弾飛んでいく SE021 = playSe( spep_0 + 158, 1021 ); setSeVolumeByWorkId( spep_0 + 158, SE021, 78 ); --気弾ヒット SE022 = playSe( spep_0 + 184, 1023 ); SE023 = playSe( spep_0 + 198, 1014 ); setSeVolumeByWorkId( spep_0 + 198, SE023, 77 ); stopSe( spep_0 + 214, SE023, 18 ); SE024 = playSe( spep_0 + 208, 1014 ); setSeVolumeByWorkId( spep_0 + 208, SE024, 80 ); stopSe( spep_0 + 228, SE024, 18 ); SE025 = playSe( spep_0 + 218, 1011 ); --ミノシア迫ってくる SE026 = playSe( spep_0 + 236, 1167 ); setSeVolumeByWorkId( spep_0 + 236, SE026, 45 ); SE027 = playSe( spep_0 + 236, 1182 ); SE028 = playSe( spep_0 + 236, 1183 ); stopSe( spep_0 + 292, SE028, 4 ); --ミノシア突き SE029 = playSe( spep_0 + 288, 1180 ); setSeVolumeByWorkId( spep_0 + 292, SE029, 0 ); setSeVolumeByWorkId( spep_0 + 293, SE029, 25 ); setSeVolumeByWorkId( spep_0 + 294, SE029, 50 ); setSeVolumeByWorkId( spep_0 + 295, SE029, 75 ); setSeVolumeByWorkId( spep_0 + 296, SE029, 100 ); setStartTimeMs( SE029, 550 ); setPitch( spep_0 + 288, SE029, 500 ); setTimeStretch( SE029, 1.33, 10, 1 ); SE030 = playSe( spep_0 + 294, 1141 ); setSeVolumeByWorkId( spep_0 + 298, SE030, 100 ); SE031 = playSe( spep_0 + 294, 1142 ); SE032 = playSe( spep_0 + 296, 1032 ); --敵飛んでいく SE033 = playSe( spep_0 + 310, 1121 ); setSeVolumeByWorkId( spep_0 + 310, SE033, 53 ); stopSe( spep_0 + 366, SE033, 8 ); SE034 = playSe( spep_0 + 310, 1183 ); setSeVolumeByWorkId( spep_0 + 310, SE034, 66 ); stopSe( spep_0 + 366, SE034, 8 ); --岩激突 SE035 = playSe( spep_0 + 364, 1159 ); setSeVolumeByWorkId( spep_0 + 364, SE035, 72 ); --白フェード entryFade( spep_0 + 424, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+430; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --岩激突 stopSe( spep_1 + 4, SE035, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 , 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 剣を構える〜岩山爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 478, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 478, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 478, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 478, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 478, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 478, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 478, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 478, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 284, 1, 1); setDisp( spep_2-1 + 314, 1, 0); changeAnime( spep_2-3 + 284, 1, 5); setMoveKey( spep_2-3 + 284, 1, -3.8, -1.3 , 0 ); setMoveKey( spep_2-3 + 290, 1, -3.8, -1.3 , 0 ); setMoveKey( spep_2-3 + 292, 1, -3.9, -1.8 , 0 ); setMoveKey( spep_2-3 + 294, 1, -4, -2 , 0 ); setMoveKey( spep_2-1 + 314, 1, -4, -2 , 0 ); setScaleKey( spep_2-3 + 284, 1, 4.09, 4.66 ); setScaleKey( spep_2-3 + 290, 1, 4.09, 4.66 ); setScaleKey( spep_2-3 + 292, 1, 2.52, 2.87 ); setScaleKey( spep_2-3 + 294, 1, 1.99, 2.27 ); setScaleKey( spep_2-3 + 296, 1, 1.96, 2.23 ); setScaleKey( spep_2-3 + 298, 1, 1.93, 2.2 ); setScaleKey( spep_2-3 + 300, 1, 1.9, 2.16 ); setScaleKey( spep_2-3 + 302, 1, 1.87, 2.13 ); setScaleKey( spep_2-3 + 304, 1, 1.84, 2.09 ); setScaleKey( spep_2-3 + 306, 1, 1.8, 2.05 ); setScaleKey( spep_2-3 + 308, 1, 1.77, 2.02 ); setScaleKey( spep_2-3 + 310, 1, 1.74, 1.98 ); setScaleKey( spep_2-3 + 312, 1, 1.71, 1.94 ); setScaleKey( spep_2-1 + 314, 1, 1.68, 1.91 ); setRotateKey( spep_2-3 + 284, 1, 0.3 ); setRotateKey( spep_2-1 + 314, 1, 0.3 ); --SE --カメラズーム SE037 = playSe( spep_2 + 0, 1072 ); setSeVolumeByWorkId( spep_2 + 0, SE037, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE037, 12.5 ); setSeVolumeByWorkId( spep_2 + 2, SE037, 25 ); setSeVolumeByWorkId( spep_2 + 3, SE037, 37.5 ); setSeVolumeByWorkId( spep_2 + 4, SE037, 50 ); setSeVolumeByWorkId( spep_2 + 5, SE037, 62.5 ); setSeVolumeByWorkId( spep_2 + 6, SE037, 75 ); setSeVolumeByWorkId( spep_2 + 7, SE037, 87.5 ); setSeVolumeByWorkId( spep_2 + 8, SE037, 100 ); setStartTimeMs( SE037, 217 ); SE038 = playSe( spep_2 + 2, 44 ); setSeVolumeByWorkId( spep_2 + 2, SE038, 38 ); stopSe( spep_2 + 36, SE038, 26 ); SE039 = playSe( spep_2 + 8, 1004 ); setSeVolumeByWorkId( spep_2 + 8, SE039, 82 ); setPitch( spep_2 + 8, SE039, -300 ); setTimeStretch( SE039, 0.8, 10, 1 ); --ミノシア構える SE040 = playSe( spep_2 + 48, 1061 ); SE041 = playSe( spep_2 + 48, 1179 ); stopSe( spep_2 + 92, SE041, 30 ); setPitch( spep_2 + 48, SE041, 200 ); setTimeStretch( SE041, 1.13, 10, 1 ); SE042 = playSe( spep_2 + 48, 1026 ); setSeVolumeByWorkId( spep_2 + 48, SE042, 73 ); --タピオン構える SE043 = playSe( spep_2 + 102, 1061 ); SE044 = playSe( spep_2 + 102, 1179 ); stopSe( spep_2 + 146, SE044, 30 ); SE045 = playSe( spep_2 + 102, 1274 ); setSeVolumeByWorkId( spep_2 + 102, SE045, 58 ); SE046 = playSe( spep_2 + 102, 1026 ); setSeVolumeByWorkId( spep_2 + 102, SE046, 77 ); --タピオン構え外す SE047 = playSe( spep_2 + 172, 1198 ); setSeVolumeByWorkId( spep_2 + 172, SE047, 0 ); setSeVolumeByWorkId( spep_2 + 173, SE047, 6.1 ); setSeVolumeByWorkId( spep_2 + 174, SE047, 12.2 ); setSeVolumeByWorkId( spep_2 + 175, SE047, 18.3 ); setSeVolumeByWorkId( spep_2 + 176, SE047, 24.4 ); setSeVolumeByWorkId( spep_2 + 177, SE047, 30.5 ); setSeVolumeByWorkId( spep_2 + 178, SE047, 36.6 ); setSeVolumeByWorkId( spep_2 + 179, SE047, 42.7 ); setSeVolumeByWorkId( spep_2 + 180, SE047, 48.8 ); setSeVolumeByWorkId( spep_2 + 181, SE047, 54.9 ); setSeVolumeByWorkId( spep_2 + 182, SE047, 61 ); setStartTimeMs( SE047, 433 ); setPitch( spep_2 + 172, SE047, 100 ); setTimeStretch( SE047, 1.07, 10, 1 ); SE048 = playSe( spep_2 + 170, 1289 ); setSeVolumeByWorkId( spep_2 + 170, SE048, 51 ); stopSe( spep_2 + 190, SE048, 50 ); setPitch( spep_2 + 170, SE048, 800 ); setTimeStretch( SE048, 1.53, 10, 1 ); SE049 = playSe( spep_2 + 172, 1003 ); setSeVolumeByWorkId( spep_2 + 172, SE049, 78 ); --2人向かっていく SE050 = playSe( spep_2 + 202, 1182 ,"",0.7); stopSe( spep_2 + 280, SE050, 18 ); SE051 = playSe( spep_2 + 202, 9 ,"",0.7); setSeVolumeByWorkId( spep_2 + 202, SE051, 77 ); stopSe( spep_2 + 280, SE051, 18 ); SE052 = playSe( spep_2 + 202, 1314 ,"",0.7); stopSe( spep_2 + 280, SE052, 18 ); --2人さらに奥へ SE053 = playSe( spep_2 + 258, 1116 ,"",0.7); stopSe( spep_2 + 280, SE053, 22 ); --クロス斬り SE054 = playSe( spep_2 + 282, 1142 ,"",0.6); setSeVolumeByWorkId( spep_2 + 282, SE054, 94 ); SE055 = playSe( spep_2 + 282, 1032 ,"",0.6); stopSe( spep_2 + 302, SE055, 6 ); SE056 = playSe( spep_2 + 282, 1153 ,"",0.6); setSeVolumeByWorkId( spep_2 + 282, SE056, 92 ); stopSe( spep_2 + 312, SE056, 6 ); SE057 = playSe( spep_2 + 286, 1172 ); setSeVolumeByWorkId( spep_2 + 286, SE057, 94 ); stopSe( spep_2 + 332, SE057, 32 ); SE058 = playSe( spep_2 + 288, 1143 ); setSeVolumeByWorkId( spep_2 + 288, SE058, 94 ); SE059 = playSe( spep_2 + 296, 1179 ,"",0.6); stopSe( spep_2 + 320, SE059, 6 ); --岩光る SE060 = playSe( spep_2 + 314, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 314, SE060, 0 ); setSeVolumeByWorkId( spep_2 + 315, SE060, 8.1 ); setSeVolumeByWorkId( spep_2 + 316, SE060, 16.2 ); setSeVolumeByWorkId( spep_2 + 317, SE060, 24.3 ); setSeVolumeByWorkId( spep_2 + 318, SE060, 32.4 ); setSeVolumeByWorkId( spep_2 + 319, SE060, 40.5 ); setSeVolumeByWorkId( spep_2 + 320, SE060, 48.6 ); setSeVolumeByWorkId( spep_2 + 321, SE060, 56.7 ); setSeVolumeByWorkId( spep_2 + 322, SE060, 65 ); stopSe( spep_2 + 334, SE060, 4 ); SE061 = playSe( spep_2 + 314, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 314, SE061, 72 ); SE062 = playSe( spep_2 + 326, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 326, SE062, 0 ); setSeVolumeByWorkId( spep_2 + 327, SE062, 6.9 ); setSeVolumeByWorkId( spep_2 + 328, SE062, 13.8 ); setSeVolumeByWorkId( spep_2 + 329, SE062, 20.7 ); setSeVolumeByWorkId( spep_2 + 330, SE062, 27.6 ); setSeVolumeByWorkId( spep_2 + 331, SE062, 34.5 ); setSeVolumeByWorkId( spep_2 + 332, SE062, 41.4 ); setSeVolumeByWorkId( spep_2 + 333, SE062, 48.3 ); setSeVolumeByWorkId( spep_2 + 334, SE062, 55 ); stopSe( spep_2 + 348, SE062, 4 ); SE063 = playSe( spep_2 + 326, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 326, SE063, 68 ); SE064 = playSe( spep_2 + 334, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE064, 0 ); setSeVolumeByWorkId( spep_2 + 335, SE064, 7.3 ); setSeVolumeByWorkId( spep_2 + 336, SE064, 14.6 ); setSeVolumeByWorkId( spep_2 + 337, SE064, 21.9 ); setSeVolumeByWorkId( spep_2 + 338, SE064, 29.2 ); setSeVolumeByWorkId( spep_2 + 339, SE064, 36.5 ); setSeVolumeByWorkId( spep_2 + 340, SE064, 43.8 ); setSeVolumeByWorkId( spep_2 + 341, SE064, 51.1 ); setSeVolumeByWorkId( spep_2 + 342, SE064, 58.4 ); setSeVolumeByWorkId( spep_2 + 343, SE064, 65.7 ); setSeVolumeByWorkId( spep_2 + 344, SE064, 73 ); SE065 = playSe( spep_2 + 334, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE065, 79 ); --ラスト爆発 SE066 = playSe( spep_2 + 350, 1067 ); SE067 = playSe( spep_2 + 360, 1023 ); setSeVolumeByWorkId( spep_2 + 360, SE067, 68 ); SE068 = playSe( spep_2 + 364, 1159 ); setSeVolumeByWorkId( spep_2 + 364, SE068, 79 ); --終わり dealDamage( spep_2 +364 ); endPhase( spep_2 + 468 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気をためる〜敵が岩山に激突 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 430, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 430, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 430, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 430, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 430, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 236, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 237, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 238, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 282, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 283, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 284, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 430, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 430, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 430, tame_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --タピオン気弾溜め SE002 = playSe( spep_0 + 8, 1239 ); setSeVolumeByWorkId( spep_0 + 8, SE002, 126 ); stopSe( spep_0 + 94, SE002, 14 ); SE003 = playSe( spep_0 + 8, 1199 ); SE004 = playSe( spep_0 + 8, 1262 ); setSeVolumeByWorkId( spep_0 + 8, SE004, 141 ); SE005 = playSe( spep_0 + 8, 1295 ); setSeVolumeByWorkId( spep_0 + 8, SE005, 77 ); stopSe( spep_0 + 98, SE005, 12 ); --連続気弾 SE006 = playSe( spep_0 + 96, 1155 ); stopSe( spep_0 + 118, SE006, 4 ); SE007 = playSe( spep_0 + 98, 1027 ); setSeVolumeByWorkId( spep_0 + 98, SE007, 41 ); stopSe( spep_0 + 110, SE007, 12 ); SE008 = playSe( spep_0 + 100, 1016 ); setSeVolumeByWorkId( spep_0 + 100, SE008, 122 ); stopSe( spep_0 + 118, SE008, 4 ); SE009 = playSe( spep_0 + 110, 1155 ); stopSe( spep_0 + 132, SE009, 8 ); SE010 = playSe( spep_0 + 112, 1027 ); setSeVolumeByWorkId( spep_0 + 112, SE010, 43 ); stopSe( spep_0 + 124, SE010, 10 ); SE011 = playSe( spep_0 + 114, 1016 ); stopSe( spep_0 + 132, SE011, 8 ); SE012 = playSe( spep_0 + 126, 1155 ); SE013 = playSe( spep_0 + 128, 1027 ); setSeVolumeByWorkId( spep_0 + 128, SE013, 43 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 152; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 160, 1, 1); setDisp( spep_0-1 + 238, 1, 0); changeAnime( spep_0-3 + 160, 1, 100); changeAnime( spep_0-3 + 186, 1, 104); changeAnime( spep_0-3 + 222, 1, 5); setMoveKey( spep_0-3 + 160, 1, 225.4, -21.5 , 0 ); setMoveKey( spep_0-3 + 162, 1, 221.9, -20.8 , 0 ); setMoveKey( spep_0-3 + 164, 1, 218.3, -20.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 214.7, -19.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 211.1, -18.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 207.5, -18.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 203.9, -17.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, 200.3, -16.9 , 0 ); setMoveKey( spep_0-3 + 176, 1, 196.7, -16.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 193.1, -15.5 , 0 ); setMoveKey( spep_0-3 + 180, 1, 189.5, -14.9 , 0 ); setMoveKey( spep_0-3 + 182, 1, 185.9, -14.2 , 0 ); setMoveKey( spep_0-3 + 184, 1, 182.3, -13.6 , 0 ); setMoveKey( spep_0-3 + 185, 1, 182.3, -13.6 , 0 ); setMoveKey( spep_0-3 + 186, 1, 178.7, -12.9 , 0 ); setMoveKey( spep_0-3 + 188, 1, 175.1, -12.2 , 0 ); setMoveKey( spep_0-3 + 190, 1, 158.1, -37.4 , 0 ); setMoveKey( spep_0-3 + 192, 1, 175.2, -50.6 , 0 ); setMoveKey( spep_0-3 + 194, 1, 175, -46 , 0 ); setMoveKey( spep_0-3 + 196, 1, 175.9, -44.1 , 0 ); setMoveKey( spep_0-3 + 198, 1, 170.3, -39.4 , 0 ); setMoveKey( spep_0-3 + 200, 1, 175.9, -40.9 , 0 ); setMoveKey( spep_0-3 + 202, 1, 163.5, -45.1 , 0 ); setMoveKey( spep_0-3 + 204, 1, 161.5, -47 , 0 ); setMoveKey( spep_0-3 + 206, 1, 147.7, -41.5 , 0 ); setMoveKey( spep_0-3 + 208, 1, 147.3, -43.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, 143.4, -51.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, 151.2, -38.9 , 0 ); setMoveKey( spep_0-3 + 214, 1, 153.4, -48.7 , 0 ); setMoveKey( spep_0-3 + 216, 1, 144.4, -47.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, 137.5, -38.8 , 0 ); setMoveKey( spep_0-3 + 220, 1, 129.6, -36.1 , 0 ); setMoveKey( spep_0-3 + 221, 1, 129.6, -36.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 117.4, -1.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 143.9, -1.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, 163.7, -1.4 , 0 ); setMoveKey( spep_0-3 + 228, 1, 177.9, -1.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, 187.5, -1.5 , 0 ); setMoveKey( spep_0-3 + 232, 1, 193.3, -1.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, 196.2, -1.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, 197.3, -1.5 , 0 ); setMoveKey( spep_0-1 + 238, 1, 197.5, -1.5 , 0 ); setScaleKey( spep_0-3 + 160, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 162, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 164, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 166, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 168, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 170, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 172, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 174, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 176, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 178, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 180, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 182, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 184, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 185, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 186, 1, 0.93, 0.93 ); setScaleKey( spep_0-3 + 188, 1, 0.97, 0.97 ); setScaleKey( spep_0-3 + 190, 1, 1.01, 1.01 ); setScaleKey( spep_0-3 + 192, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 194, 1, 1.09, 1.09 ); setScaleKey( spep_0-3 + 196, 1, 1.13, 1.13 ); setScaleKey( spep_0-3 + 198, 1, 1.17, 1.17 ); setScaleKey( spep_0-3 + 200, 1, 1.21, 1.21 ); setScaleKey( spep_0-3 + 202, 1, 1.25, 1.25 ); setScaleKey( spep_0-3 + 204, 1, 1.29, 1.29 ); setScaleKey( spep_0-3 + 206, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 208, 1, 1.37, 1.37 ); setScaleKey( spep_0-3 + 210, 1, 1.41, 1.41 ); setScaleKey( spep_0-3 + 212, 1, 1.46, 1.46 ); setScaleKey( spep_0-3 + 214, 1, 1.5, 1.5 ); setScaleKey( spep_0-3 + 216, 1, 1.54, 1.54 ); setScaleKey( spep_0-3 + 218, 1, 1.58, 1.58 ); setScaleKey( spep_0-3 + 220, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 221, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 222, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 224, 1, 1.07, 1.07 ); setScaleKey( spep_0-3 + 226, 1, 0.91, 0.91 ); setScaleKey( spep_0-3 + 228, 1, 0.8, 0.8 ); setScaleKey( spep_0-3 + 230, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 232, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 234, 1, 0.66, 0.66 ); setScaleKey( spep_0-1 + 238, 1, 0.65, 0.65 ); setRotateKey( spep_0-3 + 160, 1, 3.7 ); setRotateKey( spep_0-3 + 185, 1, 3.7 ); setRotateKey( spep_0-3 + 186, 1, 3.7 ); setRotateKey( spep_0-3 + 221, 1, 3.7 ); setRotateKey( spep_0-3 + 222, 1, 70.4 ); setRotateKey( spep_0-3 + 224, 1, 78.1 ); setRotateKey( spep_0-3 + 226, 1, 83.9 ); setRotateKey( spep_0-3 + 228, 1, 88.1 ); setRotateKey( spep_0-3 + 230, 1, 90.8 ); setRotateKey( spep_0-3 + 232, 1, 92.5 ); setRotateKey( spep_0-3 + 234, 1, 93.4 ); setRotateKey( spep_0-1 + 238, 1, 93.7 ); --敵の動き setDisp( spep_0-3 + 286, 1, 1); setDisp( spep_0-1 + 368, 1, 0); changeAnime( spep_0-3 + 286, 1, 106); changeAnime( spep_0-3 + 294, 1, 108); setMoveKey( spep_0-3 + 286, 1, 681.8, 348.1 , 0 ); setMoveKey( spep_0-3 + 288, 1, 535.3, 272 , 0 ); setMoveKey( spep_0-3 + 290, 1, 388.8, 196 , 0 ); setMoveKey( spep_0-3 + 292, 1, 242.4, 120 , 0 ); setMoveKey( spep_0-3 + 293, 1, 242.4, 120 , 0 ); setMoveKey( spep_0-3 + 294, 1, 95.9, 44 , 0 ); setMoveKey( spep_0-3 + 296, 1, 95.9, 44 , 0 ); setMoveKey( spep_0-3 + 298, 1, 104.9, 53.5 , 0 ); setMoveKey( spep_0-3 + 300, 1, 94, 43.1 , 0 ); setMoveKey( spep_0-3 + 302, 1, 89.8, 39.7 , 0 ); setMoveKey( spep_0-3 + 304, 1, 88.7, 46.8 , 0 ); setMoveKey( spep_0-3 + 306, 1, 92.6, 32.5 , 0 ); setMoveKey( spep_0-3 + 308, 1, 96.3, 44.6 , 0 ); setMoveKey( spep_0-3 + 310, 1, 108.6, 27.4 , 0 ); setMoveKey( spep_0-3 + 312, 1, 113.7, 38.2 , 0 ); setMoveKey( spep_0-3 + 314, 1, 118.8, 36.5 , 0 ); setMoveKey( spep_0-3 + 316, 1, 122.1, 35.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, 124.1, 34.7 , 0 ); setMoveKey( spep_0-3 + 320, 1, 125.2, 34.4 , 0 ); setMoveKey( spep_0-3 + 322, 1, 125.8, 34.2 , 0 ); setMoveKey( spep_0-3 + 324, 1, 126, 34.1 , 0 ); setMoveKey( spep_0-3 + 330, 1, 126, 34.1 , 0 ); setMoveKey( spep_0-3 + 332, 1, 125.9, 34.1 , 0 ); setMoveKey( spep_0-3 + 334, 1, 125.7, 34.1 , 0 ); setMoveKey( spep_0-3 + 336, 1, 125.4, 34 , 0 ); setMoveKey( spep_0-3 + 338, 1, 124.7, 33.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, 123.8, 33.8 , 0 ); setMoveKey( spep_0-3 + 342, 1, 122.5, 33.6 , 0 ); setMoveKey( spep_0-3 + 344, 1, 120.8, 33.4 , 0 ); setMoveKey( spep_0-3 + 346, 1, 118.6, 33 , 0 ); setMoveKey( spep_0-3 + 348, 1, 115.8, 32.6 , 0 ); setMoveKey( spep_0-3 + 350, 1, 112.4, 32.2 , 0 ); setMoveKey( spep_0-3 + 352, 1, 108.4, 31.6 , 0 ); setMoveKey( spep_0-3 + 354, 1, 103.6, 30.9 , 0 ); setMoveKey( spep_0-3 + 356, 1, 98, 30.1 , 0 ); setMoveKey( spep_0-3 + 358, 1, 91.5, 29.1 , 0 ); setMoveKey( spep_0-3 + 360, 1, 84.2, 28.1 , 0 ); setMoveKey( spep_0-3 + 362, 1, 75.8, 26.9 , 0 ); setMoveKey( spep_0-3 + 364, 1, 66.4, 25.5 , 0 ); setMoveKey( spep_0-3 + 366, 1, 55.4, 27.7 , 0 ); setMoveKey( spep_0-1 + 368, 1, 54.7, 31.4 , 0 ); setScaleKey( spep_0-3 + 286, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 293, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 294, 1,2.25,2.25); setScaleKey( spep_0-3 + 308, 1,2.25,2.25); setScaleKey( spep_0-3 + 310, 1,1.86,1.86); setScaleKey( spep_0-3 + 312, 1,1.57,1.57); setScaleKey( spep_0-3 + 314, 1,1.37,1.37); setScaleKey( spep_0-3 + 316, 1,1.25,1.25); setScaleKey( spep_0-3 + 318, 1,1.17,1.17); setScaleKey( spep_0-3 + 320, 1,1.12,1.12); setScaleKey( spep_0-3 + 322, 1,1.11,1.11); setScaleKey( spep_0-3 + 324, 1,1.1,1.1); setScaleKey( spep_0-3 + 336, 1,1.1,1.1); setScaleKey( spep_0-3 + 338, 1,1.08,1.08); setScaleKey( spep_0-3 + 342, 1,1.08,1.08); setScaleKey( spep_0-3 + 344, 1,1.07,1.07); setScaleKey( spep_0-3 + 346, 1,1.06,1.06); setScaleKey( spep_0-3 + 348, 1,1.05,1.05); setScaleKey( spep_0-3 + 350, 1,1.03,1.03); setScaleKey( spep_0-3 + 352, 1,1.01,1.01); setScaleKey( spep_0-3 + 354, 1,0.98,0.98); setScaleKey( spep_0-3 + 356, 1,0.96,0.96); setScaleKey( spep_0-3 + 358, 1,0.93,0.93); setScaleKey( spep_0-3 + 360, 1,0.9,0.9); setScaleKey( spep_0-3 + 362, 1,0.85,0.85); setScaleKey( spep_0-3 + 364, 1,0.81,0.81); setScaleKey( spep_0-1 + 368, 1,0.76,0.76); setRotateKey( spep_0-3 + 286, 1, -17.7 ); setRotateKey( spep_0-3 + 293, 1, -17.7 ); setRotateKey( spep_0-3 + 294, 1, -17.7 ); setRotateKey( spep_0-3 + 334, 1, -17.7 ); setRotateKey( spep_0-3 + 336, 1, -17.8 ); setRotateKey( spep_0-3 + 338, 1, -17.9 ); setRotateKey( spep_0-3 + 340, 1, -18.1 ); setRotateKey( spep_0-3 + 342, 1, -18.4 ); setRotateKey( spep_0-3 + 344, 1, -18.8 ); setRotateKey( spep_0-3 + 346, 1, -19.2 ); setRotateKey( spep_0-3 + 348, 1, -19.8 ); setRotateKey( spep_0-3 + 350, 1, -20.5 ); setRotateKey( spep_0-3 + 352, 1, -21.4 ); setRotateKey( spep_0-3 + 354, 1, -22.4 ); setRotateKey( spep_0-3 + 356, 1, -23.6 ); setRotateKey( spep_0-3 + 358, 1, -24.9 ); setRotateKey( spep_0-3 + 360, 1, -26.4 ); setRotateKey( spep_0-3 + 362, 1, -28.2 ); setRotateKey( spep_0-3 + 364, 1, -30.2 ); setRotateKey( spep_0-1 + 368, 1, -32.4 ); --SE ----連続気弾 stopSe( spep_0 + 148, SE012, 4 ); stopSe( spep_0 + 140, SE013, 8 ); SE014 = playSe( spep_0 + 130, 1016 ); stopSe( spep_0 + 148, SE014, 4 ); SE015 = playSe( spep_0 + 140, 1155 ); stopSe( spep_0 + 158, SE015, 6 ); SE016 = playSe( spep_0 + 142, 1027 ); setSeVolumeByWorkId( spep_0 + 142, SE016, 42 ); stopSe( spep_0 + 152, SE016, 14 ); SE017 = playSe( spep_0 + 144, 1016 ); stopSe( spep_0 + 158, SE017, 6 ); SE018 = playSe( spep_0 + 152, 1155 ); stopSe( spep_0 + 188, SE018, 6 ); SE019 = playSe( spep_0 + 154, 1027 ); setSeVolumeByWorkId( spep_0 + 154, SE019, 42 ); SE020 = playSe( spep_0 + 158, 1016 ); --気弾飛んでいく SE021 = playSe( spep_0 + 158, 1021 ); setSeVolumeByWorkId( spep_0 + 158, SE021, 78 ); --気弾ヒット SE022 = playSe( spep_0 + 184, 1023 ); SE023 = playSe( spep_0 + 198, 1014 ); setSeVolumeByWorkId( spep_0 + 198, SE023, 77 ); stopSe( spep_0 + 214, SE023, 18 ); SE024 = playSe( spep_0 + 208, 1014 ); setSeVolumeByWorkId( spep_0 + 208, SE024, 80 ); stopSe( spep_0 + 228, SE024, 18 ); SE025 = playSe( spep_0 + 218, 1011 ); --ミノシア迫ってくる SE026 = playSe( spep_0 + 236, 1167 ); setSeVolumeByWorkId( spep_0 + 236, SE026, 45 ); SE027 = playSe( spep_0 + 236, 1182 ); SE028 = playSe( spep_0 + 236, 1183 ); stopSe( spep_0 + 292, SE028, 4 ); --ミノシア突き SE029 = playSe( spep_0 + 288, 1180 ); setSeVolumeByWorkId( spep_0 + 292, SE029, 0 ); setSeVolumeByWorkId( spep_0 + 293, SE029, 25 ); setSeVolumeByWorkId( spep_0 + 294, SE029, 50 ); setSeVolumeByWorkId( spep_0 + 295, SE029, 75 ); setSeVolumeByWorkId( spep_0 + 296, SE029, 100 ); setStartTimeMs( SE029, 550 ); setPitch( spep_0 + 288, SE029, 500 ); setTimeStretch( SE029, 1.33, 10, 1 ); SE030 = playSe( spep_0 + 294, 1141 ); setSeVolumeByWorkId( spep_0 + 298, SE030, 100 ); SE031 = playSe( spep_0 + 294, 1142 ); SE032 = playSe( spep_0 + 296, 1032 ); --敵飛んでいく SE033 = playSe( spep_0 + 310, 1121 ); setSeVolumeByWorkId( spep_0 + 310, SE033, 53 ); stopSe( spep_0 + 366, SE033, 8 ); SE034 = playSe( spep_0 + 310, 1183 ); setSeVolumeByWorkId( spep_0 + 310, SE034, 66 ); stopSe( spep_0 + 366, SE034, 8 ); --岩激突 SE035 = playSe( spep_0 + 364, 1159 ); setSeVolumeByWorkId( spep_0 + 364, SE035, 72 ); --白フェード entryFade( spep_0 + 424, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+430; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --岩激突 stopSe( spep_1 + 4, SE035, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 , 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 剣を構える〜岩山爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 478, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 478, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 478, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 478, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 478, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 478, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 478, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 478, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 284, 1, 1); setDisp( spep_2-1 + 314, 1, 0); changeAnime( spep_2-3 + 284, 1, 105); setMoveKey( spep_2-3 + 284, 1, 3.8, -1.3 , 0 ); setMoveKey( spep_2-3 + 290, 1, 3.8, -1.3 , 0 ); setMoveKey( spep_2-3 + 292, 1, 3.9, -1.8 , 0 ); setMoveKey( spep_2-3 + 294, 1, 4, -2 , 0 ); setMoveKey( spep_2-1 + 314, 1, 4, -2 , 0 ); setScaleKey( spep_2-3 + 284, 1, 4.09, 4.66 ); setScaleKey( spep_2-3 + 290, 1, 4.09, 4.66 ); setScaleKey( spep_2-3 + 292, 1, 2.52, 2.87 ); setScaleKey( spep_2-3 + 294, 1, 1.99, 2.27 ); setScaleKey( spep_2-3 + 296, 1, 1.96, 2.23 ); setScaleKey( spep_2-3 + 298, 1, 1.93, 2.2 ); setScaleKey( spep_2-3 + 300, 1, 1.9, 2.16 ); setScaleKey( spep_2-3 + 302, 1, 1.87, 2.13 ); setScaleKey( spep_2-3 + 304, 1, 1.84, 2.09 ); setScaleKey( spep_2-3 + 306, 1, 1.8, 2.05 ); setScaleKey( spep_2-3 + 308, 1, 1.77, 2.02 ); setScaleKey( spep_2-3 + 310, 1, 1.74, 1.98 ); setScaleKey( spep_2-3 + 312, 1, 1.71, 1.94 ); setScaleKey( spep_2-1 + 314, 1, 1.68, 1.91 ); setRotateKey( spep_2-3 + 284, 1, -0.3 ); setRotateKey( spep_2-1 + 314, 1, -0.3 ); --SE --カメラズーム SE037 = playSe( spep_2 + 0, 1072 ); setSeVolumeByWorkId( spep_2 + 0, SE037, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE037, 12.5 ); setSeVolumeByWorkId( spep_2 + 2, SE037, 25 ); setSeVolumeByWorkId( spep_2 + 3, SE037, 37.5 ); setSeVolumeByWorkId( spep_2 + 4, SE037, 50 ); setSeVolumeByWorkId( spep_2 + 5, SE037, 62.5 ); setSeVolumeByWorkId( spep_2 + 6, SE037, 75 ); setSeVolumeByWorkId( spep_2 + 7, SE037, 87.5 ); setSeVolumeByWorkId( spep_2 + 8, SE037, 100 ); setStartTimeMs( SE037, 217 ); SE038 = playSe( spep_2 + 2, 44 ); setSeVolumeByWorkId( spep_2 + 2, SE038, 38 ); stopSe( spep_2 + 36, SE038, 26 ); SE039 = playSe( spep_2 + 8, 1004 ); setSeVolumeByWorkId( spep_2 + 8, SE039, 82 ); setPitch( spep_2 + 8, SE039, -300 ); setTimeStretch( SE039, 0.8, 10, 1 ); --ミノシア構える SE040 = playSe( spep_2 + 48, 1061 ); SE041 = playSe( spep_2 + 48, 1179 ); stopSe( spep_2 + 92, SE041, 30 ); setPitch( spep_2 + 48, SE041, 200 ); setTimeStretch( SE041, 1.13, 10, 1 ); SE042 = playSe( spep_2 + 48, 1026 ); setSeVolumeByWorkId( spep_2 + 48, SE042, 73 ); --タピオン構える SE043 = playSe( spep_2 + 102, 1061 ); SE044 = playSe( spep_2 + 102, 1179 ); stopSe( spep_2 + 146, SE044, 30 ); SE045 = playSe( spep_2 + 102, 1274 ); setSeVolumeByWorkId( spep_2 + 102, SE045, 58 ); SE046 = playSe( spep_2 + 102, 1026 ); setSeVolumeByWorkId( spep_2 + 102, SE046, 77 ); --タピオン構え外す SE047 = playSe( spep_2 + 172, 1198 ); setSeVolumeByWorkId( spep_2 + 172, SE047, 0 ); setSeVolumeByWorkId( spep_2 + 173, SE047, 6.1 ); setSeVolumeByWorkId( spep_2 + 174, SE047, 12.2 ); setSeVolumeByWorkId( spep_2 + 175, SE047, 18.3 ); setSeVolumeByWorkId( spep_2 + 176, SE047, 24.4 ); setSeVolumeByWorkId( spep_2 + 177, SE047, 30.5 ); setSeVolumeByWorkId( spep_2 + 178, SE047, 36.6 ); setSeVolumeByWorkId( spep_2 + 179, SE047, 42.7 ); setSeVolumeByWorkId( spep_2 + 180, SE047, 48.8 ); setSeVolumeByWorkId( spep_2 + 181, SE047, 54.9 ); setSeVolumeByWorkId( spep_2 + 182, SE047, 61 ); setStartTimeMs( SE047, 433 ); setPitch( spep_2 + 172, SE047, 100 ); setTimeStretch( SE047, 1.07, 10, 1 ); SE048 = playSe( spep_2 + 170, 1289 ); setSeVolumeByWorkId( spep_2 + 170, SE048, 51 ); stopSe( spep_2 + 190, SE048, 50 ); setPitch( spep_2 + 170, SE048, 800 ); setTimeStretch( SE048, 1.53, 10, 1 ); SE049 = playSe( spep_2 + 172, 1003 ); setSeVolumeByWorkId( spep_2 + 172, SE049, 78 ); --2人向かっていく SE050 = playSe( spep_2 + 202, 1182 ,"",0.7); stopSe( spep_2 + 280, SE050, 18 ); SE051 = playSe( spep_2 + 202, 9 ,"",0.7); setSeVolumeByWorkId( spep_2 + 202, SE051, 77 ); stopSe( spep_2 + 280, SE051, 18 ); SE052 = playSe( spep_2 + 202, 1314 ,"",0.7); stopSe( spep_2 + 280, SE052, 18 ); --2人さらに奥へ SE053 = playSe( spep_2 + 258, 1116 ,"",0.7); stopSe( spep_2 + 280, SE053, 22 ); --クロス斬り SE054 = playSe( spep_2 + 282, 1142 ,"",0.6); setSeVolumeByWorkId( spep_2 + 282, SE054, 94 ); SE055 = playSe( spep_2 + 282, 1032 ,"",0.6); stopSe( spep_2 + 302, SE055, 6 ); SE056 = playSe( spep_2 + 282, 1153 ,"",0.6); setSeVolumeByWorkId( spep_2 + 282, SE056, 92 ); stopSe( spep_2 + 312, SE056, 6 ); SE057 = playSe( spep_2 + 286, 1172 ); setSeVolumeByWorkId( spep_2 + 286, SE057, 94 ); stopSe( spep_2 + 332, SE057, 32 ); SE058 = playSe( spep_2 + 288, 1143 ); setSeVolumeByWorkId( spep_2 + 288, SE058, 94 ); SE059 = playSe( spep_2 + 296, 1179 ,"",0.6); stopSe( spep_2 + 320, SE059, 6 ); --岩光る SE060 = playSe( spep_2 + 314, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 314, SE060, 0 ); setSeVolumeByWorkId( spep_2 + 315, SE060, 8.1 ); setSeVolumeByWorkId( spep_2 + 316, SE060, 16.2 ); setSeVolumeByWorkId( spep_2 + 317, SE060, 24.3 ); setSeVolumeByWorkId( spep_2 + 318, SE060, 32.4 ); setSeVolumeByWorkId( spep_2 + 319, SE060, 40.5 ); setSeVolumeByWorkId( spep_2 + 320, SE060, 48.6 ); setSeVolumeByWorkId( spep_2 + 321, SE060, 56.7 ); setSeVolumeByWorkId( spep_2 + 322, SE060, 65 ); stopSe( spep_2 + 334, SE060, 4 ); SE061 = playSe( spep_2 + 314, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 314, SE061, 72 ); SE062 = playSe( spep_2 + 326, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 326, SE062, 0 ); setSeVolumeByWorkId( spep_2 + 327, SE062, 6.9 ); setSeVolumeByWorkId( spep_2 + 328, SE062, 13.8 ); setSeVolumeByWorkId( spep_2 + 329, SE062, 20.7 ); setSeVolumeByWorkId( spep_2 + 330, SE062, 27.6 ); setSeVolumeByWorkId( spep_2 + 331, SE062, 34.5 ); setSeVolumeByWorkId( spep_2 + 332, SE062, 41.4 ); setSeVolumeByWorkId( spep_2 + 333, SE062, 48.3 ); setSeVolumeByWorkId( spep_2 + 334, SE062, 55 ); stopSe( spep_2 + 348, SE062, 4 ); SE063 = playSe( spep_2 + 326, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 326, SE063, 68 ); SE064 = playSe( spep_2 + 334, 1141 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE064, 0 ); setSeVolumeByWorkId( spep_2 + 335, SE064, 7.3 ); setSeVolumeByWorkId( spep_2 + 336, SE064, 14.6 ); setSeVolumeByWorkId( spep_2 + 337, SE064, 21.9 ); setSeVolumeByWorkId( spep_2 + 338, SE064, 29.2 ); setSeVolumeByWorkId( spep_2 + 339, SE064, 36.5 ); setSeVolumeByWorkId( spep_2 + 340, SE064, 43.8 ); setSeVolumeByWorkId( spep_2 + 341, SE064, 51.1 ); setSeVolumeByWorkId( spep_2 + 342, SE064, 58.4 ); setSeVolumeByWorkId( spep_2 + 343, SE064, 65.7 ); setSeVolumeByWorkId( spep_2 + 344, SE064, 73 ); SE065 = playSe( spep_2 + 334, 1055 ,"",0.5); setSeVolumeByWorkId( spep_2 + 334, SE065, 79 ); --ラスト爆発 SE066 = playSe( spep_2 + 350, 1067 ); SE067 = playSe( spep_2 + 360, 1023 ); setSeVolumeByWorkId( spep_2 + 360, SE067, 68 ); SE068 = playSe( spep_2 + 364, 1159 ); setSeVolumeByWorkId( spep_2 + 364, SE068, 79 ); --終わり dealDamage( spep_2 +364 ); endPhase( spep_2 + 468 ); end