--1022000:メタルリルド_デッドリーメタルニードル_sp2182 --sp_effect_a9_00082 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157228; --対峙〜タメ ef_001 SP_02 = 157229; --張り付く鉄骨(手前) ef_002 SP_03 = 157230; --鉄骨 球になる ef_003 SP_04 = 157231; --球を突き刺すリルド ef_004 SP_05 = 157232; --地面まで突き刺すリルド ef_005 SP_06 = 157233; --張り付く鉄骨(奥)背景込み ef_006 SP_07 = 157234; --背景 ef_007 SP_08 = 157235; --地面 背景 ef_008 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.8); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 対峙〜タメ ef_001(216F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 216, 0x80, -1, 0, 0, 0 ); --対峙〜タメ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 216, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 216, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 216, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 216 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 216, first_f, 0 ); spep_x = spep_0 + 112; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 180, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 180, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 180, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); shuchusen1 = entryEffectLife( spep_0 + 95, 906, 120, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 95, shuchusen1, 90, 20 ); setEffMoveKey( spep_0 + 95, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 215, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 95, shuchusen1, 1.2, 1.5 ); setEffScaleKey( spep_0 + 215, shuchusen1, 1.2, 1.5 ); setEffRotateKey( spep_0 + 95, shuchusen1, 0 ); setEffRotateKey( spep_0 + 215, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 215, shuchusen1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 161.3, 17 , 0 ); setMoveKey( spep_0 + 1, 1, 164.2, 17.1 , 0 ); setMoveKey( spep_0 + 2, 1, 167.2, 17.1 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 170.5, 17.1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 170.5, 17.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 173.7, 17.1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 173.7, 17.1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 177.2, 17.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 180.8, 17.2 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 184.5, 17.2 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 188.4, 17.3 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 192.3, 17.4 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 196.4, 17.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 200.7, 17.5 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 205.1, 17.6 , 0 ); s1 = 0.3; setScaleKey( spep_0 + 0, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 1, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 2, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 3, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 4, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 5, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 6, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 -3 + 12, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 -3 + 14, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_0 -3 + 20, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_0 -3 + 22, 1, 1.51 +s1, 1.51 +s1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 216 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 22 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 205.1, 17.6 , 0 ); setMoveKey( SP_dodge + 2, 1, 209.5, 17.7 , 0 ); setMoveKey( SP_dodge + 4, 1, 214.2, 17.8 , 0 ); setMoveKey( SP_dodge + 6, 1, 219, 17.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 223.8, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 263.8, 14.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( SP_dodge + 2, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( SP_dodge + 4, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( SP_dodge + 6, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( SP_dodge + 8, 1, 1.53 +s1, 1.53 +s1 ); setScaleKey( SP_dodge + 10, 1,1.45 +s1, 1.45 +s1 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --setDisp( spep_0 -3 + 218, 1, 0 ); changeAnime( spep_0 -3 + 56, 1, 101 ); setMoveKey( spep_0 -3 + 26, 1, 209.5, 17.7 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 214.2, 17.8 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 219, 17.9 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 223.8, 18 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 263.8, 14.4 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 282.5, 12.9 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 297.1, 11.8 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 309.6, 10.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 320.9, 10.2 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 331.1, 9.5 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 340.8, 9 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 350, 8.5 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 358.7, 8 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 367, 7.6 , 0 ); setMoveKey( spep_0 -3 + 55, 1, 375.1, 7.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 382.9, 6.9 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 390.5, 6.5 , 0 ); setMoveKey( spep_0 -3 + 60, 1, 397.8, 6.2 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 405, 5.9 , 0 ); setMoveKey( spep_0 -3 + 64, 1, 412.1, 5.6 , 0 ); setMoveKey( spep_0 -3 + 66, 1, 418.9, 5.4 , 0 ); setMoveKey( spep_0 -3 + 68, 1, 425.5, 5.1 , 0 ); setMoveKey( spep_0 -3 + 70, 1, 432, 4.9 , 0 ); setMoveKey( spep_0 -3 + 72, 1, 438.3, 4.6 , 0 ); setMoveKey( spep_0 -3 + 74, 1, 444.5, 4.4 , 0 ); setMoveKey( spep_0 -3 + 76, 1, 450.5, 4.2 , 0 ); setMoveKey( spep_0 -3 + 78, 1, 456.4, 4 , 0 ); setMoveKey( spep_0 -3 + 80, 1, 462.1, 3.8 , 0 ); setMoveKey( spep_0 -3 + 82, 1, 467.7, 3.6 , 0 ); setMoveKey( spep_0 -3 + 84, 1, 473.1, 3.3 , 0 ); setMoveKey( spep_0 -3 + 86, 1, 478.5, 3.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, 483.6, 3 , 0 ); setMoveKey( spep_0 -3 + 90, 1, 488.6, 2.8 , 0 ); setMoveKey( spep_0 -3 + 92, 1, 493.5, 2.7 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 498.4, 2.6 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 615.6, 4.4 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 621.1, -1 , 0 ); setMoveKey( spep_0 -3 + 100, 1, 626.3, 10.5 , 0 ); setMoveKey( spep_0 -3 + 102, 1, 631.3, -2.7 , 0 ); setMoveKey( spep_0 -3 + 104, 1, 636.3, 7.9 , 0 ); setMoveKey( spep_0 -3 + 106, 1, 641.1, -1.9 , 0 ); setMoveKey( spep_0 -3 + 108, 1, 645.9, 7 , 0 ); setMoveKey( spep_0 -3 + 110, 1, 650.3, -2.4 , 0 ); setMoveKey( spep_0 -3 + 112, 1, 654.7, 6.2 , 0 ); setMoveKey( spep_0 -3 + 114, 1, 658.9, -1.3 , 0 ); setMoveKey( spep_0 -3 + 116, 1, 663.1, 3.6 , 0 ); setMoveKey( spep_0 -3 + 118, 1, 667.1, -0.4 , 0 ); setMoveKey( spep_0 -3 + 120, 1, 670.9, 3.3 , 0 ); setMoveKey( spep_0 -3 + 122, 1, 674.6, -2 , 0 ); setMoveKey( spep_0 -3 + 124, 1, 678.3, 2.9 , 0 ); setMoveKey( spep_0 -3 + 126, 1, 681.9, -1 , 0 ); setMoveKey( spep_0 -3 + 128, 1, 683.8, 2.6 , 0 ); setMoveKey( spep_0 -3 + 130, 1, 685.7, -1.3 , 0 ); setMoveKey( spep_0 -3 + 132, 1, 687.6, 2.2 , 0 ); setMoveKey( spep_0 -3 + 134, 1, 689.5, -3 , 0 ); setMoveKey( spep_0 -3 + 136, 1, 691.4, 1.9 , 0 ); setMoveKey( spep_0 -3 + 138, 1, 693.1, -2.1 , 0 ); setMoveKey( spep_0 -3 + 140, 1, 694.9, 1.5 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 696.7, -3.7 , 0 ); setMoveKey( spep_0 -3 + 144, 1, 698.4, 1.2 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 700.2, -2.8 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 701.8, 0.9 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 703.5, -3.1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 705.1, 0.5 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 706.7, -4.7 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 708.3, 0.2 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 709.9, -3.7 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 711.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 713, -5.3 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 714.6, -0.4 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 716.1, -4.3 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 717.6, -0.7 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 719.1, -4.6 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 720.6, -1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 722.1, -6.2 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 723.6, -1.3 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 725.1, -5.2 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 725.1, -5.2 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 903.4, -1.4 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 991.5, -1.4 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 1058.3, -6.5 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 1113.7, -1.3 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 1161.6, -5.2 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 1203.6, -1.4 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 1240.9, -6.5 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 1273.9, -1.4 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 1302.9, -1.4 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 1327.4, -6.4 , 0 ); s2 = 0.1; setScaleKey( spep_0 -3 + 26, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( spep_0 -3 + 28, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_0 -3 + 30, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_0 -3 + 32, 1, 1.53 +s1, 1.53 +s1 ); setScaleKey( spep_0 -3 + 34, 1, 1.45 +s1, 1.45 +s1 ); setScaleKey( spep_0 -3 + 36, 1, 1.43 +s1, 1.43 +s1 ); setScaleKey( spep_0 -3 + 38, 1, 1.41 +s1, 1.41 +s1 ); setScaleKey( spep_0 -3 + 40, 1, 1.39 +s1, 1.39 +s1 ); setScaleKey( spep_0 -3 + 42, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_0 -3 + 44, 1, 1.37 +s1, 1.37 +s1 ); setScaleKey( spep_0 -3 + 46, 1, 1.36 +s1, 1.36 +s1 ); setScaleKey( spep_0 -3 + 48, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_0 -3 + 50, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_0 -3 + 52, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_0 -3 + 55, 1, 1.33 +s1, 1.33 +s1 ); setScaleKey( spep_0 -3 + 56, 1, 1.33 +s2, 1.33 +s2 ); setScaleKey( spep_0 -3 + 58, 1, 1.32 +s2, 1.32 +s2 ); setScaleKey( spep_0 -3 + 62, 1, 1.32 +s2, 1.32 +s2 ); setScaleKey( spep_0 -3 + 64, 1, 1.31 +s2, 1.31 +s2 ); setScaleKey( spep_0 -3 + 72, 1, 1.31 +s2, 1.31 +s2 ); setScaleKey( spep_0 -3 + 74, 1, 1.3 +s2, 1.3 +s2 ); setScaleKey( spep_0 -3 + 82, 1, 1.3 +s2, 1.3 +s2 ); setScaleKey( spep_0 -3 + 84, 1, 1.29 +s2, 1.29 +s2 ); setScaleKey( spep_0 -3 + 94, 1, 1.29 +s2, 1.29 +s2 ); setScaleKey( spep_0 -3 + 96, 1, 1.54 +s2, 1.54 +s2 ); setScaleKey( spep_0 -3 + 106, 1, 1.54 +s2, 1.54 +s2 ); setScaleKey( spep_0 -3 + 108, 1, 1.53 +s2, 1.53 +s2 ); setScaleKey( spep_0 -3 + 116, 1, 1.53 +s2, 1.53 +s2 ); setScaleKey( spep_0 -3 + 118, 1, 1.52 +s2, 1.52 +s2 ); setScaleKey( spep_0 -3 + 126, 1, 1.52 +s2, 1.52 +s2 ); setScaleKey( spep_0 -3 + 128, 1, 1.51 +s2, 1.51 +s2 ); setScaleKey( spep_0 -3 + 130, 1, 1.51 +s2, 1.51 +s2 ); setScaleKey( spep_0 -3 + 132, 1, 1.5 +s2, 1.5 +s2 ); setScaleKey( spep_0 -3 + 136, 1, 1.5 +s2, 1.5 +s2 ); setScaleKey( spep_0 -3 + 138, 1, 1.49 +s2, 1.49 +s2 ); setScaleKey( spep_0 -3 + 142, 1, 1.49 +s2, 1.49 +s2 ); setScaleKey( spep_0 -3 + 144, 1, 1.48 +s2, 1.48 +s2 ); setScaleKey( spep_0 -3 + 146, 1, 1.48 +s2, 1.48 +s2 ); setScaleKey( spep_0 -3 + 148, 1, 1.47 +s2, 1.47 +s2 ); setScaleKey( spep_0 -3 + 154, 1, 1.47 +s2, 1.47 +s2 ); setScaleKey( spep_0 -3 + 156, 1, 1.46 +s2, 1.46 +s2 ); setScaleKey( spep_0 -3 + 160, 1, 1.46 +s2, 1.46 +s2 ); setScaleKey( spep_0 -3 + 162, 1, 1.45 +s2, 1.45 +s2 ); setScaleKey( spep_0 -3 + 166, 1, 1.45 +s2, 1.45 +s2 ); setScaleKey( spep_0 -3 + 168, 1, 1.44 +s2, 1.44 +s2 ); setScaleKey( spep_0 -3 + 172, 1, 1.44 +s2, 1.44 +s2 ); setScaleKey( spep_0 -3 + 174, 1, 1.43 +s2, 1.43 +s2 ); setScaleKey( spep_0 -3 + 198, 1, 1.43 +s2, 1.43 +s2 ); setScaleKey( spep_0 -3 + 200, 1, 1.75 +s2, 1.75 +s2 ); setScaleKey( spep_0 -3 + 202, 1, 1.91 +s2, 1.91 +s2 ); setScaleKey( spep_0 -3 + 204, 1, 2.03 +s2, 2.03 +s2 ); setScaleKey( spep_0 -3 + 206, 1, 2.13 +s2, 2.13 +s2 ); setScaleKey( spep_0 -3 + 208, 1, 2.22 +s2, 2.22 +s2 ); setScaleKey( spep_0 -3 + 210, 1, 2.3 +s2, 2.3 +s2 ); setScaleKey( spep_0 -3 + 212, 1, 2.37 +s2, 2.37 +s2 ); setScaleKey( spep_0 -3 + 214, 1, 2.43 +s2, 2.43 +s2 ); setScaleKey( spep_0 -3 + 216, 1, 2.48 +s2, 2.48 +s2 ); setScaleKey( spep_0 -3 + 218, 1, 2.52 +s2, 2.52 +s2 ); setRotateKey( spep_0 -3 + 218, 1, 0 ); -- ** 音 ** -- --体向き変える SE001 = playSe( spep_0 + 34, 1004 ); setSeVolumeByWorkId( spep_0 + 34, SE001, 71 ); setPitch( spep_0 + 34, SE001, -300 ); setTimeStretch( SE001, 0.8, 10, 1 ); --体向き変える SE002 = playSe( spep_0 + 38, 8 ); --鉄骨浮き上がる SE003 = playSe( spep_0 + 92, 1014 ); --鉄骨浮き上がる SE004 = playSe( spep_0 + 92, 1044 ); stopSe( spep_0 + 192, SE004, 48 ); --顔カットイン SE005 = playSe( spep_0 + 120, 1018 ); --画面遷移 SE006 = playSe( spep_0 + 172, 1072 ); --鉄骨敵にぶつかっていく SE007 = playSe( spep_0 + 210, 1116 ); stopSe( spep_0 +216 + 20, SE007, 12 ); -- ** 白フェード ** -- entryFade( spep_0 + 196, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 216; ------------------------------------------------------ -- 張り付く鉄骨(76F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- tmove_f = entryEffectLife( spep_1 + 0, SP_02, 76, 0x100, -1, 0, 0, 0 ); --張り付く鉄骨(手前) ef_002 setEffMoveKey( spep_1 + 0, tmove_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tmove_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tmove_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tmove_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tmove_f, 0 ); setEffRotateKey( spep_1 + 76, tmove_f, 0 ); setEffAlphaKey( spep_1 + 0, tmove_f, 255 ); setEffAlphaKey( spep_1 + 76 -1, tmove_f, 255 ); setEffAlphaKey( spep_1 + 76, tmove_f, 0 ); tmove_b = entryEffectLife( spep_1 + 0, SP_06, 76, 0x80, -1, 0, 0, 0 ); --張り付く鉄骨(奥)背景込み ef_006 setEffMoveKey( spep_1 + 0, tmove_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tmove_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tmove_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tmove_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tmove_b, 0 ); setEffRotateKey( spep_1 + 76, tmove_b, 0 ); setEffAlphaKey( spep_1 + 0, tmove_b, 255 ); setEffAlphaKey( spep_1 + 76 -1, tmove_b, 255 ); setEffAlphaKey( spep_1 + 76, tmove_b, 0 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_1 -3 + 20, 10018, 14, 0x100, -1, 0, -2.4, 86 ); --ドゴォンッ setEffMoveKey( spep_1 -3 + 20, ctdogon, -2.4, 86 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctdogon, -24.5, 158.5 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdogon, -31.4, 229.2 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdogon, -39.7, 251.1 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdogon, -28.8, 260.2 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdogon, -39.2, 274.5 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdogon, -34.1, 281.3 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdogon, -34.1, 281.3 , 0 ); setEffScaleKey( spep_1 -3 + 20, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_1 -3 + 22, ctdogon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 24, ctdogon, 2.25, 2.25 ); setEffScaleKey( spep_1 -3 + 34, ctdogon, 2.25, 2.25 ); setEffRotateKey( spep_1 -3 + 20, ctdogon, -30 ); setEffRotateKey( spep_1 -3 + 22, ctdogon, -29.9 ); setEffRotateKey( spep_1 -3 + 24, ctdogon, -29.8 ); setEffRotateKey( spep_1 -3 + 34, ctdogon, -29.8 ); setEffAlphaKey( spep_1 -3 + 20, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctdogon, 0 ); ctzudodo = entryEffectLife( spep_1 -3 + 40, 10014, 38, 0x100, -1, 0, 33.3, 287.5 ); --ズドドドッ setEffMoveKey( spep_1 -3 + 40, ctzudodo, 33.3, 287.5 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctzudodo, 29, 306.4 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctzudodo, 36.8, 297.5 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctzudodo, 32.3, 316.7 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctzudodo, 40.2, 307.5 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctzudodo, 35.6, 327 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctzudodo, 43.6, 317.4 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctzudodo, 38.9, 337.2 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctzudodo, 47, 327.4 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctzudodo, 42.2, 347.5 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctzudodo, 50.4, 337.4 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctzudodo, 45.5, 357.8 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctzudodo, 53.8, 347.4 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctzudodo, 48.7, 368.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctzudodo, 57.2, 357.4 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctzudodo, 52, 378.3 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctzudodo, 60.6, 367.4 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctzudodo, 55.3, 388.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctzudodo, 64.1, 377.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzudodo, 65.8, 382.4 , 0 ); setEffScaleKey( spep_1 -3 + 40, ctzudodo, 2.09, 2.09 ); setEffScaleKey( spep_1 -3 + 42, ctzudodo, 2.11, 2.11 ); setEffScaleKey( spep_1 -3 + 44, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 46, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 48, ctzudodo, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 50, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_1 -3 + 52, ctzudodo, 2.22, 2.22 ); setEffScaleKey( spep_1 -3 + 54, ctzudodo, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 56, ctzudodo, 2.26, 2.26 ); setEffScaleKey( spep_1 -3 + 58, ctzudodo, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 60, ctzudodo, 2.3, 2.3 ); setEffScaleKey( spep_1 -3 + 62, ctzudodo, 2.32, 2.32 ); setEffScaleKey( spep_1 -3 + 64, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_1 -3 + 66, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 68, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_1 -3 + 70, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_1 -3 + 72, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_1 -3 + 74, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_1 -3 + 76, ctzudodo, 2.48, 2.48 ); setEffScaleKey( spep_1 -3 + 78, ctzudodo, 2.5, 2.5 ); setEffRotateKey( spep_1 -3 + 40, ctzudodo, 3.2 ); setEffRotateKey( spep_1 -3 + 78, ctzudodo, 3.2 ); setEffAlphaKey( spep_1 -3 + 40, ctzudodo, 255 ); setEffAlphaKey( spep_1 -3 + 78, ctzudodo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 );-- setDisp( spep_1 -3 + 79, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 40, 1, 106 ); setMoveKey( spep_1 + 0, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 1, 1, 18.7, 9.1 , 0 ); setMoveKey( spep_1 + 2, 1, 19.2, 9.9 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 19.9, 11.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 21, 13.2 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 22.4, 15.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 24, 18.7 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 26, 22.2 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 28.2, 26.2 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 30.6, 30.5 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 33.2, 25.7 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 42.4, 69.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 45.5, 45.7 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 48.8, 70 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 52.2, 65.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 55.8, 77.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 59.4, 75.5 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 63.2, 89.9 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 67, 88.8 , 0 ); setMoveKey( spep_1 -3 + 39, 1, 70.8, 116.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 74.8, 88.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 78.7, 117.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 82.5, 109.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 86.2, 129.8 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 89.9, 125.5 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 93.4, 142.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 96.8, 139.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 100, 154.7 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 103.1, 149.4 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 106, 164.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 108.7, 160.5 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 111.2, 174.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 113.4, 167.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 115.4, 181.8 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 117.2, 175.8 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 118.8, 188.4 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 120, 179.9 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 121.1, 192 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 121.8, 184.1 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 122.3, 195.5 , 0 ); setMoveKey( spep_1 -3 + 79, 1, 122.3, 195.5 , 0 ); s3 = 0.1; s4 = 0.2; setScaleKey( spep_1 + 0, 1, 1.35 +s3, 1.35 +s3 ); setScaleKey( spep_1 -3 + 21, 1, 1.35 +s3, 1.35 +s3 ); setScaleKey( spep_1 -3 + 22, 1, 1.35 +s4, 1.35 +s4 ); setScaleKey( spep_1 -3 + 39, 1, 1.35 +s4, 1.35 +s4 ); setScaleKey( spep_1 -3 + 40, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 79, 1, 1.35, 1.35 ); setRotateKey( spep_1 + 0, 1, -12.6 ); setRotateKey( spep_1 -3 + 21, 1, -12.6 ); setRotateKey( spep_1 -3 + 22, 1, -3.4 ); setRotateKey( spep_1 -3 + 24, 1, -3.4 ); setRotateKey( spep_1 -3 + 26, 1, -3.3 ); setRotateKey( spep_1 -3 + 39, 1, -3.3 ); setRotateKey( spep_1 -3 + 40, 1, -21.1 ); setRotateKey( spep_1 -3 + 79, 1, -21.1 ); -- ** 音 ** -- --鉄骨敵にぶつかっていく SE008 = playSe( spep_1 + 12, 1033,"",0.5 ); stopSe( spep_1 + 24, SE008, 10 ); --鉄骨敵にぶつかっていく SE009 = playSe( spep_1 + 20, 1010,"",0.5 ); setSeVolumeByWorkId( spep_1 + 20, SE009, 70 ); --鉄骨敵にぶつかっていく SE010 = playSe( spep_1 + 20, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 20, SE010, 93 ); stopSe( spep_1 + 36, SE010, 8 ); --鉄骨敵にぶつかっていく SE011 = playSe( spep_1 + 20, 1011,"",0.5 ); --鉄骨敵にぶつかっていく SE012 = playSe( spep_1 + 28, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 28, SE012, 108 ); stopSe( spep_1 + 44, SE012, 6 ); --鉄骨敵にぶつかっていく SE013 = playSe( spep_1 + 36, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 36, SE013, 111 ); stopSe( spep_1 + 52, SE013, 6 ); --鉄骨敵にぶつかっていく SE014 = playSe( spep_1 + 48, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 48, SE014, 105 ); stopSe( spep_1 + 58, SE014, 12 ); --鉄骨敵にぶつかっていく SE015 = playSe( spep_1 + 56, 1009,"",0.5 ); setSeVolumeByWorkId( spep_1 + 56, SE015, 83 ); --鉄骨敵にぶつかっていく SE016 = playSe( spep_1 + 56, 1033,"",0.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- 鉄骨 球になる(146F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- tround = entryEffectLife( spep_2 + 0, SP_03, 146, 0x100, -1, 0, 0, 0 ); --鉄骨 球になる ef_003 setEffMoveKey( spep_2 + 0, tround, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, tround, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tround, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tround, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tround, 0 ); setEffRotateKey( spep_2 + 146, tround, 0 ); setEffAlphaKey( spep_2 + 0, tround, 255 ); setEffAlphaKey( spep_2 + 146 -1, tround, 255 ); setEffAlphaKey( spep_2 + 146, tround, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_2 + 0, 10017, 145, 0x100, -1, 0, 86.9, 257.6 ); --ドガガガッ setEffMoveKey( spep_2 + 0, ctdogaga, 86.9, 257.6 , 0 ); setEffMoveKey( spep_2 + 1, ctdogaga, 87.8, 311.9 , 0 ); setEffMoveKey( spep_2 + 2, ctdogaga, 105, 356.3 , 0 ); setEffMoveKey( spep_2 -3 + 6, ctdogaga, 92.2, 355.3 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctdogaga, 99.3, 364.8 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctdogaga, 100.8, 351.7 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctdogaga, 96.1, 367.1 , 0 ); setEffMoveKey( spep_2 -3 + 14, ctdogaga, 102.9, 357.6 , 0 ); setEffMoveKey( spep_2 -3 + 16, ctdogaga, 95.6, 362 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctdogaga, 101.5, 356.8 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctdogaga, 102.2, 365.5 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctdogaga, 102.1, 357.3 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctdogaga, 98.5, 367.1 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctdogaga, 101.9, 361 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctdogaga, 98.9, 366.4 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctdogaga, 104.8, 362 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctdogaga, 98.4, 373.2 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctdogaga, 113.9, 365.1 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctdogaga, 100.3, 364 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctdogaga, 107.8, 374 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctdogaga, 109.3, 360 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctdogaga, 104.2, 376.4 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctdogaga, 111.5, 366.2 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctdogaga, 103.7, 370.9 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctdogaga, 110, 365.3 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctdogaga, 110.6, 374.5 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctdogaga, 110.5, 365.8 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctdogaga, 106.6, 376.2 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctdogaga, 110.2, 369.6 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctdogaga, 107, 375.3 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctdogaga, 113.2, 370.6 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctdogaga, 106.4, 382.5 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctdogaga, 122.9, 373.8 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctdogaga, 108.3, 372.6 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctdogaga, 116.2, 383.3 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctdogaga, 117.8, 368.2 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctdogaga, 112.4, 385.7 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctdogaga, 120.1, 374.8 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctdogaga, 111.8, 379.8 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctdogaga, 118.4, 373.8 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctdogaga, 119, 383.5 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctdogaga, 118.9, 374.2 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctdogaga, 114.7, 385.2 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctdogaga, 112.8, 390 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctdogaga, 130, 380.8 , 0 ); setEffMoveKey( spep_2 -3 + 90, ctdogaga, 114.7, 379.5 , 0 ); setEffMoveKey( spep_2 -3 + 92, ctdogaga, 123, 390.6 , 0 ); setEffMoveKey( spep_2 -3 + 94, ctdogaga, 124.6, 374.9 , 0 ); setEffMoveKey( spep_2 -3 + 96, ctdogaga, 118.9, 393.1 , 0 ); setEffMoveKey( spep_2 -3 + 98, ctdogaga, 127, 381.7 , 0 ); setEffMoveKey( spep_2 -3 + 100, ctdogaga, 118.2, 386.9 , 0 ); setEffMoveKey( spep_2 -3 + 102, ctdogaga, 125.1, 380.6 , 0 ); setEffMoveKey( spep_2 -3 + 104, ctdogaga, 125.7, 390.7 , 0 ); setEffMoveKey( spep_2 -3 + 106, ctdogaga, 125.6, 381 , 0 ); setEffMoveKey( spep_2 -3 + 108, ctdogaga, 121.2, 392.5 , 0 ); setEffMoveKey( spep_2 -3 + 110, ctdogaga, 125.1, 385.1 , 0 ); setEffMoveKey( spep_2 -3 + 112, ctdogaga, 121.5, 391.4 , 0 ); setEffMoveKey( spep_2 -3 + 114, ctdogaga, 128.4, 386 , 0 ); setEffMoveKey( spep_2 -3 + 116, ctdogaga, 125.5, 389.7 , 0 ); setEffMoveKey( spep_2 -3 + 118, ctdogaga, 113.6, 391.9 , 0 ); setEffMoveKey( spep_2 -3 + 120, ctdogaga, 135.3, 390.1 , 0 ); setEffMoveKey( spep_2 -3 + 122, ctdogaga, 122.3, 401.1 , 0 ); setEffMoveKey( spep_2 -3 + 124, ctdogaga, 140.7, 391.2 , 0 ); setEffMoveKey( spep_2 -3 + 126, ctdogaga, 124.3, 389.8 , 0 ); setEffMoveKey( spep_2 -3 + 128, ctdogaga, 135.6, 390.4 , 0 ); setEffMoveKey( spep_2 -3 + 130, ctdogaga, 129.9, 405.2 , 0 ); setEffMoveKey( spep_2 -3 + 132, ctdogaga, 141, 407.6 , 0 ); setEffMoveKey( spep_2 -3 + 134, ctdogaga, 145.4, 428.2 , 0 ); setEffMoveKey( spep_2 -3 + 136, ctdogaga, 148.9, 426.5 , 0 ); setEffMoveKey( spep_2 -3 + 138, ctdogaga, 147.4, 448.9 , 0 ); setEffMoveKey( spep_2 -3 + 140, ctdogaga, 155.7, 449.6 , 0 ); setEffMoveKey( spep_2 -3 + 142, ctdogaga, 154.9, 466.4 , 0 ); setEffMoveKey( spep_2 -3 + 144, ctdogaga, 166.7, 469.2 , 0 ); setEffMoveKey( spep_2 -3 + 146, ctdogaga, 166.9, 482.8 , 0 ); setEffMoveKey( spep_2 -3 + 148, ctdogaga, 181.8, 492 , 0 ); setEffScaleKey( spep_2 + 0, ctdogaga, 0.5, 0.5 ); setEffScaleKey( spep_2 + 1, ctdogaga, 1.36, 1.36 ); setEffScaleKey( spep_2 + 2, ctdogaga, 2.23, 2.23 ); setEffScaleKey( spep_2 -3 + 6, ctdogaga, 2.24, 2.24 ); setEffScaleKey( spep_2 -3 + 8, ctdogaga, 2.25, 2.25 ); setEffScaleKey( spep_2 -3 + 10, ctdogaga, 2.26, 2.26 ); setEffScaleKey( spep_2 -3 + 12, ctdogaga, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 14, ctdogaga, 2.28, 2.28 ); setEffScaleKey( spep_2 -3 + 16, ctdogaga, 2.29, 2.29 ); setEffScaleKey( spep_2 -3 + 18, ctdogaga, 2.3, 2.3 ); setEffScaleKey( spep_2 -3 + 20, ctdogaga, 2.31, 2.31 ); setEffScaleKey( spep_2 -3 + 22, ctdogaga, 2.32, 2.32 ); setEffScaleKey( spep_2 -3 + 24, ctdogaga, 2.33, 2.33 ); setEffScaleKey( spep_2 -3 + 26, ctdogaga, 2.34, 2.34 ); setEffScaleKey( spep_2 -3 + 28, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_2 -3 + 30, ctdogaga, 2.36, 2.36 ); setEffScaleKey( spep_2 -3 + 32, ctdogaga, 2.37, 2.37 ); setEffScaleKey( spep_2 -3 + 34, ctdogaga, 2.38, 2.38 ); setEffScaleKey( spep_2 -3 + 36, ctdogaga, 2.39, 2.39 ); setEffScaleKey( spep_2 -3 + 38, ctdogaga, 2.4, 2.4 ); setEffScaleKey( spep_2 -3 + 40, ctdogaga, 2.41, 2.41 ); setEffScaleKey( spep_2 -3 + 42, ctdogaga, 2.42, 2.42 ); setEffScaleKey( spep_2 -3 + 44, ctdogaga, 2.43, 2.43 ); setEffScaleKey( spep_2 -3 + 46, ctdogaga, 2.44, 2.44 ); setEffScaleKey( spep_2 -3 + 48, ctdogaga, 2.45, 2.45 ); setEffScaleKey( spep_2 -3 + 50, ctdogaga, 2.46, 2.46 ); setEffScaleKey( spep_2 -3 + 52, ctdogaga, 2.47, 2.47 ); setEffScaleKey( spep_2 -3 + 54, ctdogaga, 2.48, 2.48 ); setEffScaleKey( spep_2 -3 + 56, ctdogaga, 2.49, 2.49 ); setEffScaleKey( spep_2 -3 + 58, ctdogaga, 2.5, 2.5 ); setEffScaleKey( spep_2 -3 + 60, ctdogaga, 2.52, 2.52 ); setEffScaleKey( spep_2 -3 + 62, ctdogaga, 2.53, 2.53 ); setEffScaleKey( spep_2 -3 + 64, ctdogaga, 2.54, 2.54 ); setEffScaleKey( spep_2 -3 + 66, ctdogaga, 2.55, 2.55 ); setEffScaleKey( spep_2 -3 + 68, ctdogaga, 2.56, 2.56 ); setEffScaleKey( spep_2 -3 + 70, ctdogaga, 2.57, 2.57 ); setEffScaleKey( spep_2 -3 + 72, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_2 -3 + 74, ctdogaga, 2.59, 2.59 ); setEffScaleKey( spep_2 -3 + 76, ctdogaga, 2.6, 2.6 ); setEffScaleKey( spep_2 -3 + 78, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_2 -3 + 80, ctdogaga, 2.62, 2.62 ); setEffScaleKey( spep_2 -3 + 82, ctdogaga, 2.63, 2.63 ); setEffScaleKey( spep_2 -3 + 84, ctdogaga, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 86, ctdogaga, 2.65, 2.65 ); setEffScaleKey( spep_2 -3 + 88, ctdogaga, 2.66, 2.66 ); setEffScaleKey( spep_2 -3 + 90, ctdogaga, 2.67, 2.67 ); setEffScaleKey( spep_2 -3 + 92, ctdogaga, 2.68, 2.68 ); setEffScaleKey( spep_2 -3 + 94, ctdogaga, 2.69, 2.69 ); setEffScaleKey( spep_2 -3 + 96, ctdogaga, 2.7, 2.7 ); setEffScaleKey( spep_2 -3 + 98, ctdogaga, 2.71, 2.71 ); setEffScaleKey( spep_2 -3 + 100, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_2 -3 + 102, ctdogaga, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 104, ctdogaga, 2.74, 2.74 ); setEffScaleKey( spep_2 -3 + 106, ctdogaga, 2.75, 2.75 ); setEffScaleKey( spep_2 -3 + 108, ctdogaga, 2.76, 2.76 ); setEffScaleKey( spep_2 -3 + 110, ctdogaga, 2.77, 2.77 ); setEffScaleKey( spep_2 -3 + 112, ctdogaga, 2.78, 2.78 ); setEffScaleKey( spep_2 -3 + 114, ctdogaga, 2.79, 2.79 ); setEffScaleKey( spep_2 -3 + 116, ctdogaga, 2.8, 2.8 ); setEffScaleKey( spep_2 -3 + 118, ctdogaga, 2.81, 2.81 ); setEffScaleKey( spep_2 -3 + 120, ctdogaga, 2.82, 2.82 ); setEffScaleKey( spep_2 -3 + 122, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_2 -3 + 124, ctdogaga, 2.84, 2.84 ); setEffScaleKey( spep_2 -3 + 126, ctdogaga, 2.85, 2.85 ); setEffScaleKey( spep_2 -3 + 128, ctdogaga, 2.86, 2.86 ); setEffScaleKey( spep_2 -3 + 130, ctdogaga, 2.93, 2.93 ); setEffScaleKey( spep_2 -3 + 132, ctdogaga, 2.99, 2.99 ); setEffScaleKey( spep_2 -3 + 134, ctdogaga, 3.05, 3.05 ); setEffScaleKey( spep_2 -3 + 136, ctdogaga, 3.12, 3.12 ); setEffScaleKey( spep_2 -3 + 138, ctdogaga, 3.18, 3.18 ); setEffScaleKey( spep_2 -3 + 140, ctdogaga, 3.24, 3.24 ); setEffScaleKey( spep_2 -3 + 142, ctdogaga, 3.31, 3.31 ); setEffScaleKey( spep_2 -3 + 144, ctdogaga, 3.37, 3.37 ); setEffScaleKey( spep_2 -3 + 146, ctdogaga, 3.44, 3.44 ); setEffScaleKey( spep_2 -3 + 148, ctdogaga, 3.5, 3.5 ); setEffRotateKey( spep_2 + 0, ctdogaga, 29.8 ); setEffRotateKey( spep_2 -3 + 44, ctdogaga, 29.8 ); setEffRotateKey( spep_2 -3 + 46, ctdogaga, 29.9 ); setEffRotateKey( spep_2 -3 + 134, ctdogaga, 29.9 ); setEffRotateKey( spep_2 -3 + 136, ctdogaga, 29.8 ); setEffRotateKey( spep_2 -3 + 146, ctdogaga, 29.8 ); setEffRotateKey( spep_2 -3 + 148, ctdogaga, 29.7 ); setEffAlphaKey( spep_2 + 0, ctdogaga, 255 ); setEffAlphaKey( spep_2 -3 + 148, ctdogaga, 255 ); -- ** 音 ** -- --鉄骨集まってくる SE017 = playSe( spep_2 + 2, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 2, SE017, 75 ); stopSe( spep_2 + 18, SE017, 6 ); --鉄骨集まってくる SE018 = playSe( spep_2 + 4, 1117,"",0.5 ); stopSe( spep_2 + 26, SE018, 20 ); --鉄骨集まってくる SE019 = playSe( spep_2 + 4, 1168,"",0.5 ); setSeVolumeByWorkId( spep_2 + 4, SE019, 65 ); stopSe( spep_2 +146 + 8, SE019, 0 ); --鉄骨集まってくる SE020 = playSe( spep_2 + 14, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 14, SE020, 86 ); stopSe( spep_2 + 28, SE020, 12 ); --鉄骨集まってくる SE021 = playSe( spep_2 + 16, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 16, SE021, 85 ); stopSe( spep_2 + 34, SE021, 14 ); --鉄骨集まってくる SE022 = playSe( spep_2 + 26, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 26, SE022, 79 ); stopSe( spep_2 + 30, SE022, 12 ); --鉄骨集まってくる SE023 = playSe( spep_2 + 32, 1117,"",0.5 ); stopSe( spep_2 + 54, SE023, 14 ); --鉄骨集まってくる SE024 = playSe( spep_2 + 40, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 40, SE024, 79 ); stopSe( spep_2 + 52, SE024, 12 ); --鉄骨集まってくる SE025 = playSe( spep_2 + 48, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 48, SE025, 94 ); stopSe( spep_2 + 70, SE025, 12 ); --鉄骨集まってくる SE026 = playSe( spep_2 + 50, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 50, SE026, 65 ); stopSe( spep_2 + 62, SE026, 10 ); --鉄骨集まってくる SE027 = playSe( spep_2 + 62, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 62, SE027, 61 ); stopSe( spep_2 + 74, SE027, 10 ); --鉄骨集まってくる SE028 = playSe( spep_2 + 62, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 62, SE028, 79 ); stopSe( spep_2 + 82, SE028, 14 ); --鉄骨集まってくる SE029 = playSe( spep_2 + 74, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 74, SE029, 79 ); stopSe( spep_2 + 88, SE029, 8 ); --鉄骨集まってくる SE030 = playSe( spep_2 + 78, 1117,"",0.5 ); stopSe( spep_2 + 100, SE030, 12 ); --鉄骨集まってくる SE031 = playSe( spep_2 + 88, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 88, SE031, 63 ); stopSe( spep_2 + 100, SE031, 16 ); --鉄骨集まってくる SE032 = playSe( spep_2 + 92, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 92, SE032, 85 ); stopSe( spep_2 +146 + 8, SE032, 0 ); --鉄骨集まってくる SE033 = playSe( spep_2 + 102, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 102, SE033, 72 ); stopSe( spep_2 + 118, SE033, 10 ); --鉄骨集まってくる SE034 = playSe( spep_2 + 118, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 118, SE034, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 126, 20, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); --メタルリルド下から出現 SE036 = playSe( spep_3 + 92, 1195 ); setSeVolumeByWorkId( spep_3 + 92, SE036, 0 ); setSeVolumeByWorkId( spep_3 + 93, SE036, 15 ); setSeVolumeByWorkId( spep_3 + 94, SE036, 30 ); setSeVolumeByWorkId( spep_3 + 95, SE036, 45 ); setSeVolumeByWorkId( spep_3 + 96, SE036, 60 ); setSeVolumeByWorkId( spep_3 + 97, SE036, 80 ); setSeVolumeByWorkId( spep_3 + 98, SE036, 100 ); setStartTimeMs( SE036, 550 ); --メタルリルド下から出現 SE038 = playSe( spep_3 + 92, 1246 ); stopSe( spep_3 +96 + 12, SE038, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 球を突き刺すリルド(96F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tbreak_f = entryEffectLife( spep_4 + 0, SP_04, 96, 0x100, -1, 0, 0, 0 ); --球を突き刺すリルド ef_004 setEffMoveKey( spep_4 + 0, tbreak_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, tbreak_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tbreak_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, tbreak_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tbreak_f, 0 ); setEffRotateKey( spep_4 + 96, tbreak_f, 0 ); setEffAlphaKey( spep_4 + 0, tbreak_f, 255 ); setEffAlphaKey( spep_4 + 96 -1, tbreak_f, 255 ); setEffAlphaKey( spep_4 + 96, tbreak_f, 0 ); tbreak_b = entryEffectLife( spep_4 + 0, SP_07, 96, 0x80, -1, 0, 0, 0 ); --背景 ef_007 setEffMoveKey( spep_4 + 0, tbreak_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, tbreak_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tbreak_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, tbreak_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tbreak_b, 0 ); setEffRotateKey( spep_4 + 96, tbreak_b, 0 ); setEffAlphaKey( spep_4 + 0, tbreak_b, 255 ); setEffAlphaKey( spep_4 + 96 -1, tbreak_b, 255 ); setEffAlphaKey( spep_4 + 96, tbreak_b, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_4 -3 + 14, 10058, 12, 0x100, -1, 0, -88.8, -401 ); --ズオッ setEffMoveKey( spep_4 -3 + 14, ctzuo, -88.8, -401 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctzuo, -84, -374.2 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctzuo, -87.7, -373.3 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctzuo, -97.9, -347.1 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctzuo, -101.7, -346.2 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctzuo, -112, -320 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctzuo, -118.7, -306.3 , 0 ); setEffScaleKey( spep_4 -3 + 14, ctzuo, 0.91, 0.91 ); setEffScaleKey( spep_4 -3 + 16, ctzuo, 1.59, 1.59 ); setEffScaleKey( spep_4 -3 + 26, ctzuo, 1.59, 1.59 ); setEffRotateKey( spep_4 -3 + 14, ctzuo, -10.3 ); setEffRotateKey( spep_4 -3 + 26, ctzuo, -10.3 ); setEffAlphaKey( spep_4 -3 + 14, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 16, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 24, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 26, ctzuo, 0 ); ctgyuuu = entryEffectLife( spep_4 -3 + 36, 10042, 62, 0x100, -1, 0, -78.6, -397.7 ); --ギュウウッ setEffMoveKey( spep_4 -3 + 36, ctgyuuu, -78.6, -397.7 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctgyuuu, -61.7, -387 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctgyuuu, -58.7, -351.3 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctgyuuu, -48.8, -328 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctgyuuu, -37.3, -347.7 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctgyuuu, -50.3, -323.7 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctgyuuu, -38.7, -343.6 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctgyuuu, -51.9, -319.4 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctgyuuu, -40.2, -339.4 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctgyuuu, -53.4, -315 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctgyuuu, -41.6, -335.3 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctgyuuu, -54.9, -310.7 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctgyuuu, -43, -331.2 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctgyuuu, -56.5, -306.4 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctgyuuu, -44.4, -327.1 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctgyuuu, -58, -302 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctgyuuu, -45.8, -322.9 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctgyuuu, -59.6, -297.7 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctgyuuu, -47.2, -318.8 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctgyuuu, -61.1, -293.3 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctgyuuu, -48.7, -314.7 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctgyuuu, -62.6, -289 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctgyuuu, -50.1, -310.6 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctgyuuu, -64.2, -284.7 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctgyuuu, -51.5, -306.5 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctgyuuu, -65.7, -280.3 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctgyuuu, -52.9, -302.3 , 0 ); setEffMoveKey( spep_4 -3 + 90, ctgyuuu, -67.3, -276 , 0 ); setEffMoveKey( spep_4 -3 + 92, ctgyuuu, -54.3, -298.2 , 0 ); setEffMoveKey( spep_4 -3 + 94, ctgyuuu, -68.8, -271.7 , 0 ); setEffMoveKey( spep_4 -3 + 96, ctgyuuu, -55.8, -294.1 , 0 ); setEffMoveKey( spep_4 -3 + 98, ctgyuuu, -56.5, -292 , 0 ); setEffScaleKey( spep_4 -3 + 36, ctgyuuu, 0.59, 0.59 ); setEffScaleKey( spep_4 -3 + 38, ctgyuuu, 0.94, 0.94 ); setEffScaleKey( spep_4 -3 + 40, ctgyuuu, 1.29, 1.29 ); setEffScaleKey( spep_4 -3 + 42, ctgyuuu, 1.64, 1.64 ); setEffScaleKey( spep_4 -3 + 44, ctgyuuu, 1.65, 1.65 ); setEffScaleKey( spep_4 -3 + 46, ctgyuuu, 1.66, 1.66 ); setEffScaleKey( spep_4 -3 + 48, ctgyuuu, 1.66, 1.66 ); setEffScaleKey( spep_4 -3 + 50, ctgyuuu, 1.67, 1.67 ); setEffScaleKey( spep_4 -3 + 52, ctgyuuu, 1.68, 1.68 ); setEffScaleKey( spep_4 -3 + 54, ctgyuuu, 1.69, 1.69 ); setEffScaleKey( spep_4 -3 + 56, ctgyuuu, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 58, ctgyuuu, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 60, ctgyuuu, 1.71, 1.71 ); setEffScaleKey( spep_4 -3 + 62, ctgyuuu, 1.72, 1.72 ); setEffScaleKey( spep_4 -3 + 64, ctgyuuu, 1.73, 1.73 ); setEffScaleKey( spep_4 -3 + 66, ctgyuuu, 1.74, 1.74 ); setEffScaleKey( spep_4 -3 + 68, ctgyuuu, 1.74, 1.74 ); setEffScaleKey( spep_4 -3 + 70, ctgyuuu, 1.75, 1.75 ); setEffScaleKey( spep_4 -3 + 72, ctgyuuu, 1.76, 1.76 ); setEffScaleKey( spep_4 -3 + 74, ctgyuuu, 1.77, 1.77 ); setEffScaleKey( spep_4 -3 + 76, ctgyuuu, 1.77, 1.78 ); setEffScaleKey( spep_4 -3 + 78, ctgyuuu, 1.78, 1.78 ); setEffScaleKey( spep_4 -3 + 80, ctgyuuu, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 82, ctgyuuu, 1.8, 1.8 ); setEffScaleKey( spep_4 -3 + 84, ctgyuuu, 1.81, 1.81 ); setEffScaleKey( spep_4 -3 + 86, ctgyuuu, 1.81, 1.81 ); setEffScaleKey( spep_4 -3 + 88, ctgyuuu, 1.82, 1.82 ); setEffScaleKey( spep_4 -3 + 90, ctgyuuu, 1.83, 1.83 ); setEffScaleKey( spep_4 -3 + 92, ctgyuuu, 1.84, 1.84 ); setEffScaleKey( spep_4 -3 + 94, ctgyuuu, 1.85, 1.85 ); setEffScaleKey( spep_4 -3 + 96, ctgyuuu, 1.85, 1.85 ); setEffScaleKey( spep_4 -3 + 98, ctgyuuu, 1.86, 1.86 ); setEffRotateKey( spep_4 -3 + 36, ctgyuuu, -15.8 ); setEffRotateKey( spep_4 -3 + 98, ctgyuuu, -15.8 ); setEffAlphaKey( spep_4 -3 + 36, ctgyuuu, 64 ); setEffAlphaKey( spep_4 -3 + 38, ctgyuuu, 128 ); setEffAlphaKey( spep_4 -3 + 40, ctgyuuu, 191 ); setEffAlphaKey( spep_4 -3 + 42, ctgyuuu, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctgyuuu, 246 ); setEffAlphaKey( spep_4 -3 + 46, ctgyuuu, 237 ); setEffAlphaKey( spep_4 -3 + 48, ctgyuuu, 228 ); setEffAlphaKey( spep_4 -3 + 50, ctgyuuu, 219 ); setEffAlphaKey( spep_4 -3 + 52, ctgyuuu, 209 ); setEffAlphaKey( spep_4 -3 + 54, ctgyuuu, 200 ); setEffAlphaKey( spep_4 -3 + 56, ctgyuuu, 191 ); setEffAlphaKey( spep_4 -3 + 58, ctgyuuu, 182 ); setEffAlphaKey( spep_4 -3 + 60, ctgyuuu, 173 ); setEffAlphaKey( spep_4 -3 + 62, ctgyuuu, 164 ); setEffAlphaKey( spep_4 -3 + 64, ctgyuuu, 155 ); setEffAlphaKey( spep_4 -3 + 66, ctgyuuu, 146 ); setEffAlphaKey( spep_4 -3 + 68, ctgyuuu, 137 ); setEffAlphaKey( spep_4 -3 + 70, ctgyuuu, 128 ); setEffAlphaKey( spep_4 -3 + 72, ctgyuuu, 118 ); setEffAlphaKey( spep_4 -3 + 74, ctgyuuu, 109 ); setEffAlphaKey( spep_4 -3 + 76, ctgyuuu, 100 ); setEffAlphaKey( spep_4 -3 + 78, ctgyuuu, 91 ); setEffAlphaKey( spep_4 -3 + 80, ctgyuuu, 82 ); setEffAlphaKey( spep_4 -3 + 82, ctgyuuu, 73 ); setEffAlphaKey( spep_4 -3 + 84, ctgyuuu, 64 ); setEffAlphaKey( spep_4 -3 + 86, ctgyuuu, 55 ); setEffAlphaKey( spep_4 -3 + 88, ctgyuuu, 46 ); setEffAlphaKey( spep_4 -3 + 90, ctgyuuu, 36 ); setEffAlphaKey( spep_4 -3 + 92, ctgyuuu, 27 ); setEffAlphaKey( spep_4 -3 + 94, ctgyuuu, 18 ); setEffAlphaKey( spep_4 -3 + 96, ctgyuuu, 9 ); setEffAlphaKey( spep_4 -3 + 98, ctgyuuu, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 66, 1, 1 ); setDisp( spep_4 -3 + 98, 1, 0 ); changeAnime( spep_4 -3 + 66, 1, 108 ); setMoveKey( spep_4 -3 + 66, 1, -43.8, 155.4 , 0 ); setMoveKey( spep_4 -3 + 67, 1, -43.8, 155.4 , 0 ); setMoveKey( spep_4 -3 + 68, 1, -28.5, 110.5 , 0 ); setMoveKey( spep_4 -3 + 69, 1, -28.5, 110.5 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 0.6, 82.9 , 0 ); setMoveKey( spep_4 -3 + 71, 1, 0.6, 82.9 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 45.5, -11.3 , 0 ); setMoveKey( spep_4 -3 + 73, 1, 45.5, -11.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 109.7, -113.6 , 0 ); setMoveKey( spep_4 -3 + 75, 1, 109.7, -113.6 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 247.9, -309.3 , 0 ); setMoveKey( spep_4 -3 + 77, 1, 247.9, -309.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 329.2, -453.5 , 0 ); setMoveKey( spep_4 -3 + 79, 1, 329.2, -453.5 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 388.5, -543.8 , 0 ); setMoveKey( spep_4 -3 + 81, 1, 388.5, -543.8 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 443.4, -654.4 , 0 ); setMoveKey( spep_4 -3 + 83, 1, 443.4, -654.4 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 491.2, -730.2 , 0 ); setMoveKey( spep_4 -3 + 85, 1, 491.2, -730.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 531.2, -812.1 , 0 ); setMoveKey( spep_4 -3 + 87, 1, 531.2, -812.1 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 563.3, -862.7 , 0 ); setMoveKey( spep_4 -3 + 89, 1, 563.3, -862.7 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 588, -918 , 0 ); setMoveKey( spep_4 -3 + 91, 1, 588, -918 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 606.1, -945.8 , 0 ); setMoveKey( spep_4 -3 + 93, 1, 606.1, -945.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 618.4, -979.1 , 0 ); setMoveKey( spep_4 -3 + 95, 1, 618.4, -979.1 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 625.5, -989.9 , 0 ); setMoveKey( spep_4 -3 + 97, 1, 625.5, -989.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 628.1, -1003.1 , 0 ); setScaleKey( spep_4 -3 + 66, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 72, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 73, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 74, 1, 0.49, 0.49 ); setScaleKey( spep_4 -3 + 75, 1, 0.49, 0.49 ); setScaleKey( spep_4 -3 + 76, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 77, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 78, 1, 0.47, 0.47 ); setScaleKey( spep_4 -3 + 79, 1, 0.47, 0.47 ); setScaleKey( spep_4 -3 + 80, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 81, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 82, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 83, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 84, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 85, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 86, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 87, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 88, 1, 0.44, 0.44 ); setScaleKey( spep_4 -3 + 98, 1, 0.44, 0.44 ); setRotateKey( spep_4 -3 + 66, 1, 54.7 ); setRotateKey( spep_4 -3 + 98, 1, 54.7 ); -- ** 音 ** -- --メタルリルド伸びて貫いていく SE037 = playSe( spep_4 + 18, 1219,"",0.5 ); setSeVolumeByWorkId( spep_4 + 18, SE037, 0 ); setSeVolumeByWorkId( spep_4 + 20, SE037, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE037, 50 ); setSeVolumeByWorkId( spep_4 + 24, SE037, 75 ); setSeVolumeByWorkId( spep_4 + 26, SE037, 100 ); stopSe( spep_4 +96 + 14, SE037, 22 ); setStartTimeMs( SE037, 667 ); --メタルリルド下から出現 SE039 = playSe( spep_4 + 4, 1291 ); --メタルリルド伸びて貫いていく SE040 = playSe( spep_4 + 20, 1237,"",0.5 ); setSeVolumeByWorkId( spep_4 + 20, SE040, 0 ); setSeVolumeByWorkId( spep_4 + 21, SE040, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE040, 50 ); setSeVolumeByWorkId( spep_4 + 23, SE040, 75 ); setSeVolumeByWorkId( spep_4 + 24, SE040, 100 ); setStartTimeMs( SE040, 250 ); --メタルリルド伸びて貫いていく SE041 = playSe( spep_4 + 22, 1169 ); setSeVolumeByWorkId( spep_4 + 22, SE041, 89 ); --メタルリルド伸びて貫いていく SE042 = playSe( spep_4 + 28, 1320,"",0.5 ); stopSe( spep_4 +96 + 32, SE042, 6 ); --敵ヒット SE043 = playSe( spep_4 + 58, 1023 ); setSeVolumeByWorkId( spep_4 + 58, SE043, 92 ); --敵ヒット SE044 = playSe( spep_4 + 60, 1011 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 61, 0, 1, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 96; ------------------------------------------------------ -- 地面まで突き刺すリルド(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --地面まで突き刺すリルド ef_005 setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 120, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 120, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --地面 背景 ef_008 setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 120, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 120, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 +1 + 0, 1, 1 ); setDisp( spep_5 +1 + 22, 1, 0 ); changeAnime( spep_5 +1 + 0, 1, 5 ); a1 = 5; b1 = 10; setMoveKey( spep_5 +1 + 0, 1, -34.7 -a1, 322.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 1, 1, -34.7 -a1, 322.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 2, 1, 4.1 -a1, 250.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 3, 1, 4.1 -a1, 250.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 4, 1, 87.1 -a1, 96.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 5, 1, 87.1 -a1, 96.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 6, 1, 87 -a1 -a1, 78.6 -b1 , 0 ); setMoveKey( spep_5 +1 + 7, 1, 87 -a1 -a1, 78.6 -b1 , 0 ); setMoveKey( spep_5 +1 + 8, 1, 81.8 -a1, 53.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 9, 1, 81.8 -a1, 53.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 10, 1, 84.3 -a1, 22.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 11, 1, 84.3 -a1, 22.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 12, 1, 87.3 -a1, -16.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 13, 1, 87.3 -a1, -16.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 14, 1, 90.6 -a1, -58.2 -b1 , 0 ); setMoveKey( spep_5 +1 + 15, 1, 90.6 -a1, -58.2 -b1 , 0 ); setMoveKey( spep_5 +1 + 16, 1, 92.2 -a1, -109.9 -b1 , 0 ); setMoveKey( spep_5 +1 + 17, 1, 92.2 -a1, -109.9 -b1 , 0 ); setMoveKey( spep_5 +1 + 18, 1, 82.6 -a1, -132.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 19, 1, 82.6 -a1, -132.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 20, 1, 76.1 -a1, -160.8 -b1 , 0 ); setMoveKey( spep_5 +1 + 21, 1, 76.1 -a1, -160.8 -b1 , 0 ); setMoveKey( spep_5 +1 + 22, 1, 76.1 -a1, -160.8 -b1 , 0 ); s5 = 0; setScaleKey( spep_5 +1 + 0, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_5 +1 + 1, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_5 +1 + 2, 1, 1.39 +s5, 1.39 +s5 ); setScaleKey( spep_5 +1 + 3, 1, 1.39 +s5, 1.39 +s5 ); setScaleKey( spep_5 +1 + 4, 1, 1.17 +s5, 1.17 +s5 ); setScaleKey( spep_5 +1 + 5, 1, 1.17 +s5, 1.17 +s5 ); setScaleKey( spep_5 +1 + 6, 1, 0.98 +s5, 0.98 +s5 ); setScaleKey( spep_5 +1 + 7, 1, 0.98 +s5, 0.98 +s5 ); setScaleKey( spep_5 +1 + 8, 1, 0.89 +s5, 0.89 +s5 ); setScaleKey( spep_5 +1 + 9, 1, 0.89 +s5, 0.89 +s5 ); setScaleKey( spep_5 +1 + 10, 1, 0.79 +s5, 0.79 +s5 ); setScaleKey( spep_5 +1 + 11, 1, 0.79 +s5, 0.79 +s5 ); setScaleKey( spep_5 +1 + 12, 1, 0.66 +s5, 0.66 +s5 ); setScaleKey( spep_5 +1 + 13, 1, 0.66 +s5, 0.66 +s5 ); setScaleKey( spep_5 +1 + 14, 1, 0.52 +s5, 0.52 +s5 ); setScaleKey( spep_5 +1 + 15, 1, 0.52 +s5, 0.52 +s5 ); setScaleKey( spep_5 +1 + 16, 1, 0.39 +s5, 0.39 +s5 ); setScaleKey( spep_5 +1 + 17, 1, 0.39 +s5, 0.39 +s5 ); setScaleKey( spep_5 +1 + 18, 1, 0.27 +s5, 0.27 +s5 ); setScaleKey( spep_5 +1 + 19, 1, 0.27 +s5, 0.27 +s5 ); setScaleKey( spep_5 +1 + 20, 1, 0.2 +s5, 0.2 +s5 ); setScaleKey( spep_5 +1 + 21, 1, 0.2 +s5, 0.2 +s5 ); setScaleKey( spep_5 +1 + 22, 1, 0.2 +s5, 0.2 +s5 ); setRotateKey( spep_5 +1 + 0, 1, 43.9 ); setRotateKey( spep_5 +1 + 22, 1, 43.9 ); -- ** 音 ** -- --地面爆発 SE045 = playSe( spep_5 + 20, 1024 ); setSeVolumeByWorkId( spep_5 + 20, SE045, 78 ); --地面爆発 SE046 = playSe( spep_5 + 20, 1159 ); setSeVolumeByWorkId( spep_5 + 20, SE046, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 0, 5, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 110 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 対峙〜タメ ef_001(216F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 216, 0x80, -1, 0, 0, 0 ); --対峙〜タメ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 216, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 216, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 216, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 216 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 216, first_f, 0 ); spep_x = spep_0 + 112; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 180, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 180, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 180, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); shuchusen1 = entryEffectLife( spep_0 + 95, 906, 120, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 95, shuchusen1, 90, 20 ); setEffMoveKey( spep_0 + 95, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 215, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 95, shuchusen1, 1.2, 1.5 ); setEffScaleKey( spep_0 + 215, shuchusen1, 1.2, 1.5 ); setEffRotateKey( spep_0 + 95, shuchusen1, 0 ); setEffRotateKey( spep_0 + 215, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 215, shuchusen1, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 161.3, 17 , 0 ); setMoveKey( spep_0 + 1, 1, 164.2, 17.1 , 0 ); setMoveKey( spep_0 + 2, 1, 167.2, 17.1 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 170.5, 17.1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 170.5, 17.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 173.7, 17.1 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 173.7, 17.1 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 177.2, 17.1 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 180.8, 17.2 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 184.5, 17.2 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 188.4, 17.3 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 192.3, 17.4 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 196.4, 17.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 200.7, 17.5 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 205.1, 17.6 , 0 ); s1 = 0.3; setScaleKey( spep_0 + 0, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 1, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 2, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 3, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 4, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 5, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 + 6, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 -3 + 12, 1, 1.49 +s1, 1.49 +s1 ); setScaleKey( spep_0 -3 + 14, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_0 -3 + 20, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_0 -3 + 22, 1, 1.51 +s1, 1.51 +s1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 216 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 22 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 205.1, 17.6 , 0 ); setMoveKey( SP_dodge + 2, 1, 209.5, 17.7 , 0 ); setMoveKey( SP_dodge + 4, 1, 214.2, 17.8 , 0 ); setMoveKey( SP_dodge + 6, 1, 219, 17.9 , 0 ); setMoveKey( SP_dodge + 8, 1, 223.8, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 263.8, 14.4 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( SP_dodge + 2, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( SP_dodge + 4, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( SP_dodge + 6, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( SP_dodge + 8, 1, 1.53 +s1, 1.53 +s1 ); setScaleKey( SP_dodge + 10, 1,1.45 +s1, 1.45 +s1 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --setDisp( spep_0 -3 + 218, 1, 0 ); changeAnime( spep_0 -3 + 56, 1, 101 ); setMoveKey( spep_0 -3 + 26, 1, 209.5, 17.7 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 214.2, 17.8 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 219, 17.9 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 223.8, 18 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 263.8, 14.4 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 282.5, 12.9 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 297.1, 11.8 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 309.6, 10.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 320.9, 10.2 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 331.1, 9.5 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 340.8, 9 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 350, 8.5 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 358.7, 8 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 367, 7.6 , 0 ); setMoveKey( spep_0 -3 + 55, 1, 375.1, 7.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 382.9, 6.9 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 390.5, 6.5 , 0 ); setMoveKey( spep_0 -3 + 60, 1, 397.8, 6.2 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 405, 5.9 , 0 ); setMoveKey( spep_0 -3 + 64, 1, 412.1, 5.6 , 0 ); setMoveKey( spep_0 -3 + 66, 1, 418.9, 5.4 , 0 ); setMoveKey( spep_0 -3 + 68, 1, 425.5, 5.1 , 0 ); setMoveKey( spep_0 -3 + 70, 1, 432, 4.9 , 0 ); setMoveKey( spep_0 -3 + 72, 1, 438.3, 4.6 , 0 ); setMoveKey( spep_0 -3 + 74, 1, 444.5, 4.4 , 0 ); setMoveKey( spep_0 -3 + 76, 1, 450.5, 4.2 , 0 ); setMoveKey( spep_0 -3 + 78, 1, 456.4, 4 , 0 ); setMoveKey( spep_0 -3 + 80, 1, 462.1, 3.8 , 0 ); setMoveKey( spep_0 -3 + 82, 1, 467.7, 3.6 , 0 ); setMoveKey( spep_0 -3 + 84, 1, 473.1, 3.3 , 0 ); setMoveKey( spep_0 -3 + 86, 1, 478.5, 3.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, 483.6, 3 , 0 ); setMoveKey( spep_0 -3 + 90, 1, 488.6, 2.8 , 0 ); setMoveKey( spep_0 -3 + 92, 1, 493.5, 2.7 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 498.4, 2.6 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 615.6, 4.4 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 621.1, -1 , 0 ); setMoveKey( spep_0 -3 + 100, 1, 626.3, 10.5 , 0 ); setMoveKey( spep_0 -3 + 102, 1, 631.3, -2.7 , 0 ); setMoveKey( spep_0 -3 + 104, 1, 636.3, 7.9 , 0 ); setMoveKey( spep_0 -3 + 106, 1, 641.1, -1.9 , 0 ); setMoveKey( spep_0 -3 + 108, 1, 645.9, 7 , 0 ); setMoveKey( spep_0 -3 + 110, 1, 650.3, -2.4 , 0 ); setMoveKey( spep_0 -3 + 112, 1, 654.7, 6.2 , 0 ); setMoveKey( spep_0 -3 + 114, 1, 658.9, -1.3 , 0 ); setMoveKey( spep_0 -3 + 116, 1, 663.1, 3.6 , 0 ); setMoveKey( spep_0 -3 + 118, 1, 667.1, -0.4 , 0 ); setMoveKey( spep_0 -3 + 120, 1, 670.9, 3.3 , 0 ); setMoveKey( spep_0 -3 + 122, 1, 674.6, -2 , 0 ); setMoveKey( spep_0 -3 + 124, 1, 678.3, 2.9 , 0 ); setMoveKey( spep_0 -3 + 126, 1, 681.9, -1 , 0 ); setMoveKey( spep_0 -3 + 128, 1, 683.8, 2.6 , 0 ); setMoveKey( spep_0 -3 + 130, 1, 685.7, -1.3 , 0 ); setMoveKey( spep_0 -3 + 132, 1, 687.6, 2.2 , 0 ); setMoveKey( spep_0 -3 + 134, 1, 689.5, -3 , 0 ); setMoveKey( spep_0 -3 + 136, 1, 691.4, 1.9 , 0 ); setMoveKey( spep_0 -3 + 138, 1, 693.1, -2.1 , 0 ); setMoveKey( spep_0 -3 + 140, 1, 694.9, 1.5 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 696.7, -3.7 , 0 ); setMoveKey( spep_0 -3 + 144, 1, 698.4, 1.2 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 700.2, -2.8 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 701.8, 0.9 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 703.5, -3.1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 705.1, 0.5 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 706.7, -4.7 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 708.3, 0.2 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 709.9, -3.7 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 711.4, -0.1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 713, -5.3 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 714.6, -0.4 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 716.1, -4.3 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 717.6, -0.7 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 719.1, -4.6 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 720.6, -1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 722.1, -6.2 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 723.6, -1.3 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 725.1, -5.2 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 725.1, -5.2 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 725.1, -6.5 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 725.1, -1.4 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 903.4, -1.4 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 991.5, -1.4 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 1058.3, -6.5 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 1113.7, -1.3 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 1161.6, -5.2 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 1203.6, -1.4 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 1240.9, -6.5 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 1273.9, -1.4 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 1302.9, -1.4 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 1327.4, -6.4 , 0 ); s2 = 0.1; setScaleKey( spep_0 -3 + 26, 1, 1.51 +s1, 1.51 +s1 ); setScaleKey( spep_0 -3 + 28, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_0 -3 + 30, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_0 -3 + 32, 1, 1.53 +s1, 1.53 +s1 ); setScaleKey( spep_0 -3 + 34, 1, 1.45 +s1, 1.45 +s1 ); setScaleKey( spep_0 -3 + 36, 1, 1.43 +s1, 1.43 +s1 ); setScaleKey( spep_0 -3 + 38, 1, 1.41 +s1, 1.41 +s1 ); setScaleKey( spep_0 -3 + 40, 1, 1.39 +s1, 1.39 +s1 ); setScaleKey( spep_0 -3 + 42, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_0 -3 + 44, 1, 1.37 +s1, 1.37 +s1 ); setScaleKey( spep_0 -3 + 46, 1, 1.36 +s1, 1.36 +s1 ); setScaleKey( spep_0 -3 + 48, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_0 -3 + 50, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_0 -3 + 52, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_0 -3 + 55, 1, 1.33 +s1, 1.33 +s1 ); setScaleKey( spep_0 -3 + 56, 1, 1.33 +s2, 1.33 +s2 ); setScaleKey( spep_0 -3 + 58, 1, 1.32 +s2, 1.32 +s2 ); setScaleKey( spep_0 -3 + 62, 1, 1.32 +s2, 1.32 +s2 ); setScaleKey( spep_0 -3 + 64, 1, 1.31 +s2, 1.31 +s2 ); setScaleKey( spep_0 -3 + 72, 1, 1.31 +s2, 1.31 +s2 ); setScaleKey( spep_0 -3 + 74, 1, 1.3 +s2, 1.3 +s2 ); setScaleKey( spep_0 -3 + 82, 1, 1.3 +s2, 1.3 +s2 ); setScaleKey( spep_0 -3 + 84, 1, 1.29 +s2, 1.29 +s2 ); setScaleKey( spep_0 -3 + 94, 1, 1.29 +s2, 1.29 +s2 ); setScaleKey( spep_0 -3 + 96, 1, 1.54 +s2, 1.54 +s2 ); setScaleKey( spep_0 -3 + 106, 1, 1.54 +s2, 1.54 +s2 ); setScaleKey( spep_0 -3 + 108, 1, 1.53 +s2, 1.53 +s2 ); setScaleKey( spep_0 -3 + 116, 1, 1.53 +s2, 1.53 +s2 ); setScaleKey( spep_0 -3 + 118, 1, 1.52 +s2, 1.52 +s2 ); setScaleKey( spep_0 -3 + 126, 1, 1.52 +s2, 1.52 +s2 ); setScaleKey( spep_0 -3 + 128, 1, 1.51 +s2, 1.51 +s2 ); setScaleKey( spep_0 -3 + 130, 1, 1.51 +s2, 1.51 +s2 ); setScaleKey( spep_0 -3 + 132, 1, 1.5 +s2, 1.5 +s2 ); setScaleKey( spep_0 -3 + 136, 1, 1.5 +s2, 1.5 +s2 ); setScaleKey( spep_0 -3 + 138, 1, 1.49 +s2, 1.49 +s2 ); setScaleKey( spep_0 -3 + 142, 1, 1.49 +s2, 1.49 +s2 ); setScaleKey( spep_0 -3 + 144, 1, 1.48 +s2, 1.48 +s2 ); setScaleKey( spep_0 -3 + 146, 1, 1.48 +s2, 1.48 +s2 ); setScaleKey( spep_0 -3 + 148, 1, 1.47 +s2, 1.47 +s2 ); setScaleKey( spep_0 -3 + 154, 1, 1.47 +s2, 1.47 +s2 ); setScaleKey( spep_0 -3 + 156, 1, 1.46 +s2, 1.46 +s2 ); setScaleKey( spep_0 -3 + 160, 1, 1.46 +s2, 1.46 +s2 ); setScaleKey( spep_0 -3 + 162, 1, 1.45 +s2, 1.45 +s2 ); setScaleKey( spep_0 -3 + 166, 1, 1.45 +s2, 1.45 +s2 ); setScaleKey( spep_0 -3 + 168, 1, 1.44 +s2, 1.44 +s2 ); setScaleKey( spep_0 -3 + 172, 1, 1.44 +s2, 1.44 +s2 ); setScaleKey( spep_0 -3 + 174, 1, 1.43 +s2, 1.43 +s2 ); setScaleKey( spep_0 -3 + 198, 1, 1.43 +s2, 1.43 +s2 ); setScaleKey( spep_0 -3 + 200, 1, 1.75 +s2, 1.75 +s2 ); setScaleKey( spep_0 -3 + 202, 1, 1.91 +s2, 1.91 +s2 ); setScaleKey( spep_0 -3 + 204, 1, 2.03 +s2, 2.03 +s2 ); setScaleKey( spep_0 -3 + 206, 1, 2.13 +s2, 2.13 +s2 ); setScaleKey( spep_0 -3 + 208, 1, 2.22 +s2, 2.22 +s2 ); setScaleKey( spep_0 -3 + 210, 1, 2.3 +s2, 2.3 +s2 ); setScaleKey( spep_0 -3 + 212, 1, 2.37 +s2, 2.37 +s2 ); setScaleKey( spep_0 -3 + 214, 1, 2.43 +s2, 2.43 +s2 ); setScaleKey( spep_0 -3 + 216, 1, 2.48 +s2, 2.48 +s2 ); setScaleKey( spep_0 -3 + 218, 1, 2.52 +s2, 2.52 +s2 ); setRotateKey( spep_0 -3 + 218, 1, 0 ); -- ** 音 ** -- --体向き変える SE001 = playSe( spep_0 + 34, 1004 ); setSeVolumeByWorkId( spep_0 + 34, SE001, 71 ); setPitch( spep_0 + 34, SE001, -300 ); setTimeStretch( SE001, 0.8, 10, 1 ); --体向き変える SE002 = playSe( spep_0 + 38, 8 ); --鉄骨浮き上がる SE003 = playSe( spep_0 + 92, 1014 ); --鉄骨浮き上がる SE004 = playSe( spep_0 + 92, 1044 ); stopSe( spep_0 + 192, SE004, 48 ); --顔カットイン SE005 = playSe( spep_0 + 120, 1018 ); --画面遷移 SE006 = playSe( spep_0 + 172, 1072 ); --鉄骨敵にぶつかっていく SE007 = playSe( spep_0 + 210, 1116 ); stopSe( spep_0 +216 + 20, SE007, 12 ); -- ** 白フェード ** -- entryFade( spep_0 + 196, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 216; ------------------------------------------------------ -- 張り付く鉄骨(76F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- tmove_f = entryEffectLife( spep_1 + 0, SP_02, 76, 0x100, -1, 0, 0, 0 ); --張り付く鉄骨(手前) ef_002 setEffMoveKey( spep_1 + 0, tmove_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tmove_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tmove_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tmove_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tmove_f, 0 ); setEffRotateKey( spep_1 + 76, tmove_f, 0 ); setEffAlphaKey( spep_1 + 0, tmove_f, 255 ); setEffAlphaKey( spep_1 + 76 -1, tmove_f, 255 ); setEffAlphaKey( spep_1 + 76, tmove_f, 0 ); tmove_b = entryEffectLife( spep_1 + 0, SP_06, 76, 0x80, -1, 0, 0, 0 ); --張り付く鉄骨(奥)背景込み ef_006 setEffMoveKey( spep_1 + 0, tmove_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 76, tmove_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tmove_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, tmove_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tmove_b, 0 ); setEffRotateKey( spep_1 + 76, tmove_b, 0 ); setEffAlphaKey( spep_1 + 0, tmove_b, 255 ); setEffAlphaKey( spep_1 + 76 -1, tmove_b, 255 ); setEffAlphaKey( spep_1 + 76, tmove_b, 0 ); -- ** 書き文字エントリー ** -- ctdogon = entryEffectLife( spep_1 -3 + 20, 10018, 14, 0x100, -1, 0, -2.4, 86 ); --ドゴォンッ setEffMoveKey( spep_1 -3 + 20, ctdogon, -2.4, 86 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctdogon, -24.5, 158.5 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdogon, -31.4, 229.2 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdogon, -39.7, 251.1 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdogon, -28.8, 260.2 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdogon, -39.2, 274.5 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdogon, -34.1, 281.3 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdogon, -34.1, 281.3 , 0 ); setEffScaleKey( spep_1 -3 + 20, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_1 -3 + 22, ctdogon, 1.45, 1.45 ); setEffScaleKey( spep_1 -3 + 24, ctdogon, 2.25, 2.25 ); setEffScaleKey( spep_1 -3 + 34, ctdogon, 2.25, 2.25 ); setEffRotateKey( spep_1 -3 + 20, ctdogon, -30 ); setEffRotateKey( spep_1 -3 + 22, ctdogon, -29.9 ); setEffRotateKey( spep_1 -3 + 24, ctdogon, -29.8 ); setEffRotateKey( spep_1 -3 + 34, ctdogon, -29.8 ); setEffAlphaKey( spep_1 -3 + 20, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 30, ctdogon, 255 ); setEffAlphaKey( spep_1 -3 + 32, ctdogon, 128 ); setEffAlphaKey( spep_1 -3 + 34, ctdogon, 0 ); ctzudodo = entryEffectLife( spep_1 -3 + 40, 10014, 38, 0x100, -1, 0, 33.3, 287.5 ); --ズドドドッ setEffMoveKey( spep_1 -3 + 40, ctzudodo, 33.3, 287.5 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctzudodo, 29, 306.4 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctzudodo, 36.8, 297.5 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctzudodo, 32.3, 316.7 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctzudodo, 40.2, 307.5 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctzudodo, 35.6, 327 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctzudodo, 43.6, 317.4 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctzudodo, 38.9, 337.2 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctzudodo, 47, 327.4 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctzudodo, 42.2, 347.5 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctzudodo, 50.4, 337.4 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctzudodo, 45.5, 357.8 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctzudodo, 53.8, 347.4 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctzudodo, 48.7, 368.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctzudodo, 57.2, 357.4 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctzudodo, 52, 378.3 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctzudodo, 60.6, 367.4 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctzudodo, 55.3, 388.6 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctzudodo, 64.1, 377.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctzudodo, 65.8, 382.4 , 0 ); setEffScaleKey( spep_1 -3 + 40, ctzudodo, 2.09, 2.09 ); setEffScaleKey( spep_1 -3 + 42, ctzudodo, 2.11, 2.11 ); setEffScaleKey( spep_1 -3 + 44, ctzudodo, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 46, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_1 -3 + 48, ctzudodo, 2.17, 2.17 ); setEffScaleKey( spep_1 -3 + 50, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_1 -3 + 52, ctzudodo, 2.22, 2.22 ); setEffScaleKey( spep_1 -3 + 54, ctzudodo, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 56, ctzudodo, 2.26, 2.26 ); setEffScaleKey( spep_1 -3 + 58, ctzudodo, 2.28, 2.28 ); setEffScaleKey( spep_1 -3 + 60, ctzudodo, 2.3, 2.3 ); setEffScaleKey( spep_1 -3 + 62, ctzudodo, 2.32, 2.32 ); setEffScaleKey( spep_1 -3 + 64, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_1 -3 + 66, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 68, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_1 -3 + 70, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_1 -3 + 72, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_1 -3 + 74, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_1 -3 + 76, ctzudodo, 2.48, 2.48 ); setEffScaleKey( spep_1 -3 + 78, ctzudodo, 2.5, 2.5 ); setEffRotateKey( spep_1 -3 + 40, ctzudodo, -63.2 ); setEffRotateKey( spep_1 -3 + 78, ctzudodo, -63.2 ); setEffAlphaKey( spep_1 -3 + 40, ctzudodo, 255 ); setEffAlphaKey( spep_1 -3 + 78, ctzudodo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 );-- setDisp( spep_1 -3 + 79, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 40, 1, 106 ); setMoveKey( spep_1 + 0, 1, 18.5, 8.7 , 0 ); setMoveKey( spep_1 + 1, 1, 18.7, 9.1 , 0 ); setMoveKey( spep_1 + 2, 1, 19.2, 9.9 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 19.9, 11.3 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 21, 13.2 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 22.4, 15.7 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 24, 18.7 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 26, 22.2 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 28.2, 26.2 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 30.6, 30.5 , 0 ); setMoveKey( spep_1 -3 + 21, 1, 33.2, 25.7 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 42.4, 69.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 45.5, 45.7 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 48.8, 70 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 52.2, 65.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 55.8, 77.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 59.4, 75.5 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 63.2, 89.9 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 67, 88.8 , 0 ); setMoveKey( spep_1 -3 + 39, 1, 70.8, 116.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 74.8, 88.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 78.7, 117.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 82.5, 109.7 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 86.2, 129.8 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 89.9, 125.5 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 93.4, 142.1 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 96.8, 139.1 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 100, 154.7 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 103.1, 149.4 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 106, 164.8 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 108.7, 160.5 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 111.2, 174.7 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 113.4, 167.9 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 115.4, 181.8 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 117.2, 175.8 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 118.8, 188.4 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 120, 179.9 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 121.1, 192 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 121.8, 184.1 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 122.3, 195.5 , 0 ); setMoveKey( spep_1 -3 + 79, 1, 122.3, 195.5 , 0 ); s3 = 0.1; s4 = 0.2; setScaleKey( spep_1 + 0, 1, 1.35 +s3, 1.35 +s3 ); setScaleKey( spep_1 -3 + 21, 1, 1.35 +s3, 1.35 +s3 ); setScaleKey( spep_1 -3 + 22, 1, 1.35 +s4, 1.35 +s4 ); setScaleKey( spep_1 -3 + 39, 1, 1.35 +s4, 1.35 +s4 ); setScaleKey( spep_1 -3 + 40, 1, 1.35, 1.35 ); setScaleKey( spep_1 -3 + 79, 1, 1.35, 1.35 ); setRotateKey( spep_1 + 0, 1, -12.6 ); setRotateKey( spep_1 -3 + 21, 1, -12.6 ); setRotateKey( spep_1 -3 + 22, 1, -3.4 ); setRotateKey( spep_1 -3 + 24, 1, -3.4 ); setRotateKey( spep_1 -3 + 26, 1, -3.3 ); setRotateKey( spep_1 -3 + 39, 1, -3.3 ); setRotateKey( spep_1 -3 + 40, 1, -21.1 ); setRotateKey( spep_1 -3 + 79, 1, -21.1 ); -- ** 音 ** -- --鉄骨敵にぶつかっていく SE008 = playSe( spep_1 + 12, 1033,"",0.5 ); stopSe( spep_1 + 24, SE008, 10 ); --鉄骨敵にぶつかっていく SE009 = playSe( spep_1 + 20, 1010,"",0.5 ); setSeVolumeByWorkId( spep_1 + 20, SE009, 70 ); --鉄骨敵にぶつかっていく SE010 = playSe( spep_1 + 20, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 20, SE010, 93 ); stopSe( spep_1 + 36, SE010, 8 ); --鉄骨敵にぶつかっていく SE011 = playSe( spep_1 + 20, 1011,"",0.5 ); --鉄骨敵にぶつかっていく SE012 = playSe( spep_1 + 28, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 28, SE012, 108 ); stopSe( spep_1 + 44, SE012, 6 ); --鉄骨敵にぶつかっていく SE013 = playSe( spep_1 + 36, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 36, SE013, 111 ); stopSe( spep_1 + 52, SE013, 6 ); --鉄骨敵にぶつかっていく SE014 = playSe( spep_1 + 48, 1033,"",0.5 ); setSeVolumeByWorkId( spep_1 + 48, SE014, 105 ); stopSe( spep_1 + 58, SE014, 12 ); --鉄骨敵にぶつかっていく SE015 = playSe( spep_1 + 56, 1009,"",0.5 ); setSeVolumeByWorkId( spep_1 + 56, SE015, 83 ); --鉄骨敵にぶつかっていく SE016 = playSe( spep_1 + 56, 1033,"",0.5 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 76; ------------------------------------------------------ -- 鉄骨 球になる(146F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- tround = entryEffectLife( spep_2 + 0, SP_03, 146, 0x100, -1, 0, 0, 0 ); --鉄骨 球になる ef_003 setEffMoveKey( spep_2 + 0, tround, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, tround, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tround, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tround, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tround, 0 ); setEffRotateKey( spep_2 + 146, tround, 0 ); setEffAlphaKey( spep_2 + 0, tround, 255 ); setEffAlphaKey( spep_2 + 146 -1, tround, 255 ); setEffAlphaKey( spep_2 + 146, tround, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_2 + 0, 10017, 145, 0x100, -1, 0, 86.9, 257.6 ); --ドガガガッ setEffMoveKey( spep_2 + 0, ctdogaga, 86.9, 257.6 , 0 ); setEffMoveKey( spep_2 + 1, ctdogaga, 87.8, 311.9 , 0 ); setEffMoveKey( spep_2 + 2, ctdogaga, 105, 356.3 , 0 ); setEffMoveKey( spep_2 -3 + 6, ctdogaga, 92.2, 355.3 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctdogaga, 99.3, 364.8 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctdogaga, 100.8, 351.7 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctdogaga, 96.1, 367.1 , 0 ); setEffMoveKey( spep_2 -3 + 14, ctdogaga, 102.9, 357.6 , 0 ); setEffMoveKey( spep_2 -3 + 16, ctdogaga, 95.6, 362 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctdogaga, 101.5, 356.8 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctdogaga, 102.2, 365.5 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctdogaga, 102.1, 357.3 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctdogaga, 98.5, 367.1 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctdogaga, 101.9, 361 , 0 ); setEffMoveKey( spep_2 -3 + 28, ctdogaga, 98.9, 366.4 , 0 ); setEffMoveKey( spep_2 -3 + 30, ctdogaga, 104.8, 362 , 0 ); setEffMoveKey( spep_2 -3 + 32, ctdogaga, 98.4, 373.2 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctdogaga, 113.9, 365.1 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctdogaga, 100.3, 364 , 0 ); setEffMoveKey( spep_2 -3 + 38, ctdogaga, 107.8, 374 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctdogaga, 109.3, 360 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctdogaga, 104.2, 376.4 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctdogaga, 111.5, 366.2 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctdogaga, 103.7, 370.9 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctdogaga, 110, 365.3 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctdogaga, 110.6, 374.5 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctdogaga, 110.5, 365.8 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctdogaga, 106.6, 376.2 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctdogaga, 110.2, 369.6 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctdogaga, 107, 375.3 , 0 ); setEffMoveKey( spep_2 -3 + 60, ctdogaga, 113.2, 370.6 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctdogaga, 106.4, 382.5 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctdogaga, 122.9, 373.8 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctdogaga, 108.3, 372.6 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctdogaga, 116.2, 383.3 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctdogaga, 117.8, 368.2 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctdogaga, 112.4, 385.7 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctdogaga, 120.1, 374.8 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctdogaga, 111.8, 379.8 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctdogaga, 118.4, 373.8 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctdogaga, 119, 383.5 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctdogaga, 118.9, 374.2 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctdogaga, 114.7, 385.2 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctdogaga, 112.8, 390 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctdogaga, 130, 380.8 , 0 ); setEffMoveKey( spep_2 -3 + 90, ctdogaga, 114.7, 379.5 , 0 ); setEffMoveKey( spep_2 -3 + 92, ctdogaga, 123, 390.6 , 0 ); setEffMoveKey( spep_2 -3 + 94, ctdogaga, 124.6, 374.9 , 0 ); setEffMoveKey( spep_2 -3 + 96, ctdogaga, 118.9, 393.1 , 0 ); setEffMoveKey( spep_2 -3 + 98, ctdogaga, 127, 381.7 , 0 ); setEffMoveKey( spep_2 -3 + 100, ctdogaga, 118.2, 386.9 , 0 ); setEffMoveKey( spep_2 -3 + 102, ctdogaga, 125.1, 380.6 , 0 ); setEffMoveKey( spep_2 -3 + 104, ctdogaga, 125.7, 390.7 , 0 ); setEffMoveKey( spep_2 -3 + 106, ctdogaga, 125.6, 381 , 0 ); setEffMoveKey( spep_2 -3 + 108, ctdogaga, 121.2, 392.5 , 0 ); setEffMoveKey( spep_2 -3 + 110, ctdogaga, 125.1, 385.1 , 0 ); setEffMoveKey( spep_2 -3 + 112, ctdogaga, 121.5, 391.4 , 0 ); setEffMoveKey( spep_2 -3 + 114, ctdogaga, 128.4, 386 , 0 ); setEffMoveKey( spep_2 -3 + 116, ctdogaga, 125.5, 389.7 , 0 ); setEffMoveKey( spep_2 -3 + 118, ctdogaga, 113.6, 391.9 , 0 ); setEffMoveKey( spep_2 -3 + 120, ctdogaga, 135.3, 390.1 , 0 ); setEffMoveKey( spep_2 -3 + 122, ctdogaga, 122.3, 401.1 , 0 ); setEffMoveKey( spep_2 -3 + 124, ctdogaga, 140.7, 391.2 , 0 ); setEffMoveKey( spep_2 -3 + 126, ctdogaga, 124.3, 389.8 , 0 ); setEffMoveKey( spep_2 -3 + 128, ctdogaga, 135.6, 390.4 , 0 ); setEffMoveKey( spep_2 -3 + 130, ctdogaga, 129.9, 405.2 , 0 ); setEffMoveKey( spep_2 -3 + 132, ctdogaga, 141, 407.6 , 0 ); setEffMoveKey( spep_2 -3 + 134, ctdogaga, 145.4, 428.2 , 0 ); setEffMoveKey( spep_2 -3 + 136, ctdogaga, 148.9, 426.5 , 0 ); setEffMoveKey( spep_2 -3 + 138, ctdogaga, 147.4, 448.9 , 0 ); setEffMoveKey( spep_2 -3 + 140, ctdogaga, 155.7, 449.6 , 0 ); setEffMoveKey( spep_2 -3 + 142, ctdogaga, 154.9, 466.4 , 0 ); setEffMoveKey( spep_2 -3 + 144, ctdogaga, 166.7, 469.2 , 0 ); setEffMoveKey( spep_2 -3 + 146, ctdogaga, 166.9, 482.8 , 0 ); setEffMoveKey( spep_2 -3 + 148, ctdogaga, 181.8, 492 , 0 ); setEffScaleKey( spep_2 + 0, ctdogaga, 0.5, 0.5 ); setEffScaleKey( spep_2 + 1, ctdogaga, 1.36, 1.36 ); setEffScaleKey( spep_2 + 2, ctdogaga, 2.23, 2.23 ); setEffScaleKey( spep_2 -3 + 6, ctdogaga, 2.24, 2.24 ); setEffScaleKey( spep_2 -3 + 8, ctdogaga, 2.25, 2.25 ); setEffScaleKey( spep_2 -3 + 10, ctdogaga, 2.26, 2.26 ); setEffScaleKey( spep_2 -3 + 12, ctdogaga, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 14, ctdogaga, 2.28, 2.28 ); setEffScaleKey( spep_2 -3 + 16, ctdogaga, 2.29, 2.29 ); setEffScaleKey( spep_2 -3 + 18, ctdogaga, 2.3, 2.3 ); setEffScaleKey( spep_2 -3 + 20, ctdogaga, 2.31, 2.31 ); setEffScaleKey( spep_2 -3 + 22, ctdogaga, 2.32, 2.32 ); setEffScaleKey( spep_2 -3 + 24, ctdogaga, 2.33, 2.33 ); setEffScaleKey( spep_2 -3 + 26, ctdogaga, 2.34, 2.34 ); setEffScaleKey( spep_2 -3 + 28, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_2 -3 + 30, ctdogaga, 2.36, 2.36 ); setEffScaleKey( spep_2 -3 + 32, ctdogaga, 2.37, 2.37 ); setEffScaleKey( spep_2 -3 + 34, ctdogaga, 2.38, 2.38 ); setEffScaleKey( spep_2 -3 + 36, ctdogaga, 2.39, 2.39 ); setEffScaleKey( spep_2 -3 + 38, ctdogaga, 2.4, 2.4 ); setEffScaleKey( spep_2 -3 + 40, ctdogaga, 2.41, 2.41 ); setEffScaleKey( spep_2 -3 + 42, ctdogaga, 2.42, 2.42 ); setEffScaleKey( spep_2 -3 + 44, ctdogaga, 2.43, 2.43 ); setEffScaleKey( spep_2 -3 + 46, ctdogaga, 2.44, 2.44 ); setEffScaleKey( spep_2 -3 + 48, ctdogaga, 2.45, 2.45 ); setEffScaleKey( spep_2 -3 + 50, ctdogaga, 2.46, 2.46 ); setEffScaleKey( spep_2 -3 + 52, ctdogaga, 2.47, 2.47 ); setEffScaleKey( spep_2 -3 + 54, ctdogaga, 2.48, 2.48 ); setEffScaleKey( spep_2 -3 + 56, ctdogaga, 2.49, 2.49 ); setEffScaleKey( spep_2 -3 + 58, ctdogaga, 2.5, 2.5 ); setEffScaleKey( spep_2 -3 + 60, ctdogaga, 2.52, 2.52 ); setEffScaleKey( spep_2 -3 + 62, ctdogaga, 2.53, 2.53 ); setEffScaleKey( spep_2 -3 + 64, ctdogaga, 2.54, 2.54 ); setEffScaleKey( spep_2 -3 + 66, ctdogaga, 2.55, 2.55 ); setEffScaleKey( spep_2 -3 + 68, ctdogaga, 2.56, 2.56 ); setEffScaleKey( spep_2 -3 + 70, ctdogaga, 2.57, 2.57 ); setEffScaleKey( spep_2 -3 + 72, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_2 -3 + 74, ctdogaga, 2.59, 2.59 ); setEffScaleKey( spep_2 -3 + 76, ctdogaga, 2.6, 2.6 ); setEffScaleKey( spep_2 -3 + 78, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_2 -3 + 80, ctdogaga, 2.62, 2.62 ); setEffScaleKey( spep_2 -3 + 82, ctdogaga, 2.63, 2.63 ); setEffScaleKey( spep_2 -3 + 84, ctdogaga, 2.64, 2.64 ); setEffScaleKey( spep_2 -3 + 86, ctdogaga, 2.65, 2.65 ); setEffScaleKey( spep_2 -3 + 88, ctdogaga, 2.66, 2.66 ); setEffScaleKey( spep_2 -3 + 90, ctdogaga, 2.67, 2.67 ); setEffScaleKey( spep_2 -3 + 92, ctdogaga, 2.68, 2.68 ); setEffScaleKey( spep_2 -3 + 94, ctdogaga, 2.69, 2.69 ); setEffScaleKey( spep_2 -3 + 96, ctdogaga, 2.7, 2.7 ); setEffScaleKey( spep_2 -3 + 98, ctdogaga, 2.71, 2.71 ); setEffScaleKey( spep_2 -3 + 100, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_2 -3 + 102, ctdogaga, 2.73, 2.73 ); setEffScaleKey( spep_2 -3 + 104, ctdogaga, 2.74, 2.74 ); setEffScaleKey( spep_2 -3 + 106, ctdogaga, 2.75, 2.75 ); setEffScaleKey( spep_2 -3 + 108, ctdogaga, 2.76, 2.76 ); setEffScaleKey( spep_2 -3 + 110, ctdogaga, 2.77, 2.77 ); setEffScaleKey( spep_2 -3 + 112, ctdogaga, 2.78, 2.78 ); setEffScaleKey( spep_2 -3 + 114, ctdogaga, 2.79, 2.79 ); setEffScaleKey( spep_2 -3 + 116, ctdogaga, 2.8, 2.8 ); setEffScaleKey( spep_2 -3 + 118, ctdogaga, 2.81, 2.81 ); setEffScaleKey( spep_2 -3 + 120, ctdogaga, 2.82, 2.82 ); setEffScaleKey( spep_2 -3 + 122, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_2 -3 + 124, ctdogaga, 2.84, 2.84 ); setEffScaleKey( spep_2 -3 + 126, ctdogaga, 2.85, 2.85 ); setEffScaleKey( spep_2 -3 + 128, ctdogaga, 2.86, 2.86 ); setEffScaleKey( spep_2 -3 + 130, ctdogaga, 2.93, 2.93 ); setEffScaleKey( spep_2 -3 + 132, ctdogaga, 2.99, 2.99 ); setEffScaleKey( spep_2 -3 + 134, ctdogaga, 3.05, 3.05 ); setEffScaleKey( spep_2 -3 + 136, ctdogaga, 3.12, 3.12 ); setEffScaleKey( spep_2 -3 + 138, ctdogaga, 3.18, 3.18 ); setEffScaleKey( spep_2 -3 + 140, ctdogaga, 3.24, 3.24 ); setEffScaleKey( spep_2 -3 + 142, ctdogaga, 3.31, 3.31 ); setEffScaleKey( spep_2 -3 + 144, ctdogaga, 3.37, 3.37 ); setEffScaleKey( spep_2 -3 + 146, ctdogaga, 3.44, 3.44 ); setEffScaleKey( spep_2 -3 + 148, ctdogaga, 3.5, 3.5 ); setEffRotateKey( spep_2 + 0, ctdogaga, 10.8 ); setEffRotateKey( spep_2 -3 + 44, ctdogaga, 10.8 ); setEffRotateKey( spep_2 -3 + 46, ctdogaga, 10.9 ); setEffRotateKey( spep_2 -3 + 134, ctdogaga, 10.9 ); setEffRotateKey( spep_2 -3 + 136, ctdogaga, 10.8 ); setEffRotateKey( spep_2 -3 + 146, ctdogaga, 10.8 ); setEffRotateKey( spep_2 -3 + 148, ctdogaga, 10.7 ); setEffAlphaKey( spep_2 + 0, ctdogaga, 255 ); setEffAlphaKey( spep_2 -3 + 148, ctdogaga, 255 ); -- ** 音 ** -- --鉄骨集まってくる SE017 = playSe( spep_2 + 2, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 2, SE017, 75 ); stopSe( spep_2 + 18, SE017, 6 ); --鉄骨集まってくる SE018 = playSe( spep_2 + 4, 1117,"",0.5 ); stopSe( spep_2 + 26, SE018, 20 ); --鉄骨集まってくる SE019 = playSe( spep_2 + 4, 1168,"",0.5 ); setSeVolumeByWorkId( spep_2 + 4, SE019, 65 ); stopSe( spep_2 +146 + 8, SE019, 0 ); --鉄骨集まってくる SE020 = playSe( spep_2 + 14, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 14, SE020, 86 ); stopSe( spep_2 + 28, SE020, 12 ); --鉄骨集まってくる SE021 = playSe( spep_2 + 16, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 16, SE021, 85 ); stopSe( spep_2 + 34, SE021, 14 ); --鉄骨集まってくる SE022 = playSe( spep_2 + 26, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 26, SE022, 79 ); stopSe( spep_2 + 30, SE022, 12 ); --鉄骨集まってくる SE023 = playSe( spep_2 + 32, 1117,"",0.5 ); stopSe( spep_2 + 54, SE023, 14 ); --鉄骨集まってくる SE024 = playSe( spep_2 + 40, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 40, SE024, 79 ); stopSe( spep_2 + 52, SE024, 12 ); --鉄骨集まってくる SE025 = playSe( spep_2 + 48, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 48, SE025, 94 ); stopSe( spep_2 + 70, SE025, 12 ); --鉄骨集まってくる SE026 = playSe( spep_2 + 50, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 50, SE026, 65 ); stopSe( spep_2 + 62, SE026, 10 ); --鉄骨集まってくる SE027 = playSe( spep_2 + 62, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 62, SE027, 61 ); stopSe( spep_2 + 74, SE027, 10 ); --鉄骨集まってくる SE028 = playSe( spep_2 + 62, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 62, SE028, 79 ); stopSe( spep_2 + 82, SE028, 14 ); --鉄骨集まってくる SE029 = playSe( spep_2 + 74, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 74, SE029, 79 ); stopSe( spep_2 + 88, SE029, 8 ); --鉄骨集まってくる SE030 = playSe( spep_2 + 78, 1117,"",0.5 ); stopSe( spep_2 + 100, SE030, 12 ); --鉄骨集まってくる SE031 = playSe( spep_2 + 88, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 88, SE031, 63 ); stopSe( spep_2 + 100, SE031, 16 ); --鉄骨集まってくる SE032 = playSe( spep_2 + 92, 1117,"",0.5 ); setSeVolumeByWorkId( spep_2 + 92, SE032, 85 ); stopSe( spep_2 +146 + 8, SE032, 0 ); --鉄骨集まってくる SE033 = playSe( spep_2 + 102, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 102, SE033, 72 ); stopSe( spep_2 + 118, SE033, 10 ); --鉄骨集まってくる SE034 = playSe( spep_2 + 118, 1055,"",0.5 ); setSeVolumeByWorkId( spep_2 + 118, SE034, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 126, 20, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); --メタルリルド下から出現 SE036 = playSe( spep_3 + 92, 1195 ); setSeVolumeByWorkId( spep_3 + 92, SE036, 0 ); setSeVolumeByWorkId( spep_3 + 93, SE036, 15 ); setSeVolumeByWorkId( spep_3 + 94, SE036, 30 ); setSeVolumeByWorkId( spep_3 + 95, SE036, 45 ); setSeVolumeByWorkId( spep_3 + 96, SE036, 60 ); setSeVolumeByWorkId( spep_3 + 97, SE036, 80 ); setSeVolumeByWorkId( spep_3 + 98, SE036, 100 ); setStartTimeMs( SE036, 550 ); --メタルリルド下から出現 SE038 = playSe( spep_3 + 92, 1246 ); stopSe( spep_3 +96 + 12, SE038, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 球を突き刺すリルド(96F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tbreak_f = entryEffectLife( spep_4 + 0, SP_04, 96, 0x100, -1, 0, 0, 0 ); --球を突き刺すリルド ef_004 setEffMoveKey( spep_4 + 0, tbreak_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, tbreak_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tbreak_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, tbreak_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tbreak_f, 0 ); setEffRotateKey( spep_4 + 96, tbreak_f, 0 ); setEffAlphaKey( spep_4 + 0, tbreak_f, 255 ); setEffAlphaKey( spep_4 + 96 -1, tbreak_f, 255 ); setEffAlphaKey( spep_4 + 96, tbreak_f, 0 ); tbreak_b = entryEffectLife( spep_4 + 0, SP_07, 96, 0x80, -1, 0, 0, 0 ); --背景 ef_007 setEffMoveKey( spep_4 + 0, tbreak_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, tbreak_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tbreak_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 96, tbreak_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tbreak_b, 0 ); setEffRotateKey( spep_4 + 96, tbreak_b, 0 ); setEffAlphaKey( spep_4 + 0, tbreak_b, 255 ); setEffAlphaKey( spep_4 + 96 -1, tbreak_b, 255 ); setEffAlphaKey( spep_4 + 96, tbreak_b, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_4 -3 + 14, 10058, 12, 0x100, -1, 0, -88.8, -401 ); --ズオッ setEffMoveKey( spep_4 -3 + 14, ctzuo, -88.8, -401 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctzuo, -84, -374.2 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctzuo, -87.7, -373.3 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctzuo, -97.9, -347.1 , 0 ); setEffMoveKey( spep_4 -3 + 22, ctzuo, -101.7, -346.2 , 0 ); setEffMoveKey( spep_4 -3 + 24, ctzuo, -112, -320 , 0 ); setEffMoveKey( spep_4 -3 + 26, ctzuo, -118.7, -306.3 , 0 ); setEffScaleKey( spep_4 -3 + 14, ctzuo, 0.91, 0.91 ); setEffScaleKey( spep_4 -3 + 16, ctzuo, 1.59, 1.59 ); setEffScaleKey( spep_4 -3 + 26, ctzuo, 1.59, 1.59 ); setEffRotateKey( spep_4 -3 + 14, ctzuo, -10.3 ); setEffRotateKey( spep_4 -3 + 26, ctzuo, -10.3 ); setEffAlphaKey( spep_4 -3 + 14, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 16, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_4 -3 + 24, ctzuo, 128 ); setEffAlphaKey( spep_4 -3 + 26, ctzuo, 0 ); ctgyuuu = entryEffectLife( spep_4 -3 + 36, 10042, 62, 0x100, -1, 0, -78.6, -397.7 ); --ギュウウッ setEffMoveKey( spep_4 -3 + 36, ctgyuuu, -78.6, -397.7 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctgyuuu, -61.7, -387 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctgyuuu, -58.7, -351.3 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctgyuuu, -48.8, -328 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctgyuuu, -37.3, -347.7 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctgyuuu, -50.3, -323.7 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctgyuuu, -38.7, -343.6 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctgyuuu, -51.9, -319.4 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctgyuuu, -40.2, -339.4 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctgyuuu, -53.4, -315 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctgyuuu, -41.6, -335.3 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctgyuuu, -54.9, -310.7 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctgyuuu, -43, -331.2 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctgyuuu, -56.5, -306.4 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctgyuuu, -44.4, -327.1 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctgyuuu, -58, -302 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctgyuuu, -45.8, -322.9 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctgyuuu, -59.6, -297.7 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctgyuuu, -47.2, -318.8 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctgyuuu, -61.1, -293.3 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctgyuuu, -48.7, -314.7 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctgyuuu, -62.6, -289 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctgyuuu, -50.1, -310.6 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctgyuuu, -64.2, -284.7 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctgyuuu, -51.5, -306.5 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctgyuuu, -65.7, -280.3 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctgyuuu, -52.9, -302.3 , 0 ); setEffMoveKey( spep_4 -3 + 90, ctgyuuu, -67.3, -276 , 0 ); setEffMoveKey( spep_4 -3 + 92, ctgyuuu, -54.3, -298.2 , 0 ); setEffMoveKey( spep_4 -3 + 94, ctgyuuu, -68.8, -271.7 , 0 ); setEffMoveKey( spep_4 -3 + 96, ctgyuuu, -55.8, -294.1 , 0 ); setEffMoveKey( spep_4 -3 + 98, ctgyuuu, -56.5, -292 , 0 ); setEffScaleKey( spep_4 -3 + 36, ctgyuuu, 0.59, 0.59 ); setEffScaleKey( spep_4 -3 + 38, ctgyuuu, 0.94, 0.94 ); setEffScaleKey( spep_4 -3 + 40, ctgyuuu, 1.29, 1.29 ); setEffScaleKey( spep_4 -3 + 42, ctgyuuu, 1.64, 1.64 ); setEffScaleKey( spep_4 -3 + 44, ctgyuuu, 1.65, 1.65 ); setEffScaleKey( spep_4 -3 + 46, ctgyuuu, 1.66, 1.66 ); setEffScaleKey( spep_4 -3 + 48, ctgyuuu, 1.66, 1.66 ); setEffScaleKey( spep_4 -3 + 50, ctgyuuu, 1.67, 1.67 ); setEffScaleKey( spep_4 -3 + 52, ctgyuuu, 1.68, 1.68 ); setEffScaleKey( spep_4 -3 + 54, ctgyuuu, 1.69, 1.69 ); setEffScaleKey( spep_4 -3 + 56, ctgyuuu, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 58, ctgyuuu, 1.7, 1.7 ); setEffScaleKey( spep_4 -3 + 60, ctgyuuu, 1.71, 1.71 ); setEffScaleKey( spep_4 -3 + 62, ctgyuuu, 1.72, 1.72 ); setEffScaleKey( spep_4 -3 + 64, ctgyuuu, 1.73, 1.73 ); setEffScaleKey( spep_4 -3 + 66, ctgyuuu, 1.74, 1.74 ); setEffScaleKey( spep_4 -3 + 68, ctgyuuu, 1.74, 1.74 ); setEffScaleKey( spep_4 -3 + 70, ctgyuuu, 1.75, 1.75 ); setEffScaleKey( spep_4 -3 + 72, ctgyuuu, 1.76, 1.76 ); setEffScaleKey( spep_4 -3 + 74, ctgyuuu, 1.77, 1.77 ); setEffScaleKey( spep_4 -3 + 76, ctgyuuu, 1.77, 1.78 ); setEffScaleKey( spep_4 -3 + 78, ctgyuuu, 1.78, 1.78 ); setEffScaleKey( spep_4 -3 + 80, ctgyuuu, 1.79, 1.79 ); setEffScaleKey( spep_4 -3 + 82, ctgyuuu, 1.8, 1.8 ); setEffScaleKey( spep_4 -3 + 84, ctgyuuu, 1.81, 1.81 ); setEffScaleKey( spep_4 -3 + 86, ctgyuuu, 1.81, 1.81 ); setEffScaleKey( spep_4 -3 + 88, ctgyuuu, 1.82, 1.82 ); setEffScaleKey( spep_4 -3 + 90, ctgyuuu, 1.83, 1.83 ); setEffScaleKey( spep_4 -3 + 92, ctgyuuu, 1.84, 1.84 ); setEffScaleKey( spep_4 -3 + 94, ctgyuuu, 1.85, 1.85 ); setEffScaleKey( spep_4 -3 + 96, ctgyuuu, 1.85, 1.85 ); setEffScaleKey( spep_4 -3 + 98, ctgyuuu, 1.86, 1.86 ); setEffRotateKey( spep_4 -3 + 36, ctgyuuu, -15.8 ); setEffRotateKey( spep_4 -3 + 98, ctgyuuu, -15.8 ); setEffAlphaKey( spep_4 -3 + 36, ctgyuuu, 64 ); setEffAlphaKey( spep_4 -3 + 38, ctgyuuu, 128 ); setEffAlphaKey( spep_4 -3 + 40, ctgyuuu, 191 ); setEffAlphaKey( spep_4 -3 + 42, ctgyuuu, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctgyuuu, 246 ); setEffAlphaKey( spep_4 -3 + 46, ctgyuuu, 237 ); setEffAlphaKey( spep_4 -3 + 48, ctgyuuu, 228 ); setEffAlphaKey( spep_4 -3 + 50, ctgyuuu, 219 ); setEffAlphaKey( spep_4 -3 + 52, ctgyuuu, 209 ); setEffAlphaKey( spep_4 -3 + 54, ctgyuuu, 200 ); setEffAlphaKey( spep_4 -3 + 56, ctgyuuu, 191 ); setEffAlphaKey( spep_4 -3 + 58, ctgyuuu, 182 ); setEffAlphaKey( spep_4 -3 + 60, ctgyuuu, 173 ); setEffAlphaKey( spep_4 -3 + 62, ctgyuuu, 164 ); setEffAlphaKey( spep_4 -3 + 64, ctgyuuu, 155 ); setEffAlphaKey( spep_4 -3 + 66, ctgyuuu, 146 ); setEffAlphaKey( spep_4 -3 + 68, ctgyuuu, 137 ); setEffAlphaKey( spep_4 -3 + 70, ctgyuuu, 128 ); setEffAlphaKey( spep_4 -3 + 72, ctgyuuu, 118 ); setEffAlphaKey( spep_4 -3 + 74, ctgyuuu, 109 ); setEffAlphaKey( spep_4 -3 + 76, ctgyuuu, 100 ); setEffAlphaKey( spep_4 -3 + 78, ctgyuuu, 91 ); setEffAlphaKey( spep_4 -3 + 80, ctgyuuu, 82 ); setEffAlphaKey( spep_4 -3 + 82, ctgyuuu, 73 ); setEffAlphaKey( spep_4 -3 + 84, ctgyuuu, 64 ); setEffAlphaKey( spep_4 -3 + 86, ctgyuuu, 55 ); setEffAlphaKey( spep_4 -3 + 88, ctgyuuu, 46 ); setEffAlphaKey( spep_4 -3 + 90, ctgyuuu, 36 ); setEffAlphaKey( spep_4 -3 + 92, ctgyuuu, 27 ); setEffAlphaKey( spep_4 -3 + 94, ctgyuuu, 18 ); setEffAlphaKey( spep_4 -3 + 96, ctgyuuu, 9 ); setEffAlphaKey( spep_4 -3 + 98, ctgyuuu, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 66, 1, 1 ); setDisp( spep_4 -3 + 98, 1, 0 ); changeAnime( spep_4 -3 + 66, 1, 108 ); setMoveKey( spep_4 -3 + 66, 1, -43.8, 155.4 , 0 ); setMoveKey( spep_4 -3 + 67, 1, -43.8, 155.4 , 0 ); setMoveKey( spep_4 -3 + 68, 1, -28.5, 110.5 , 0 ); setMoveKey( spep_4 -3 + 69, 1, -28.5, 110.5 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 0.6, 82.9 , 0 ); setMoveKey( spep_4 -3 + 71, 1, 0.6, 82.9 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 45.5, -11.3 , 0 ); setMoveKey( spep_4 -3 + 73, 1, 45.5, -11.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 109.7, -113.6 , 0 ); setMoveKey( spep_4 -3 + 75, 1, 109.7, -113.6 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 247.9, -309.3 , 0 ); setMoveKey( spep_4 -3 + 77, 1, 247.9, -309.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 329.2, -453.5 , 0 ); setMoveKey( spep_4 -3 + 79, 1, 329.2, -453.5 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 388.5, -543.8 , 0 ); setMoveKey( spep_4 -3 + 81, 1, 388.5, -543.8 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 443.4, -654.4 , 0 ); setMoveKey( spep_4 -3 + 83, 1, 443.4, -654.4 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 491.2, -730.2 , 0 ); setMoveKey( spep_4 -3 + 85, 1, 491.2, -730.2 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 531.2, -812.1 , 0 ); setMoveKey( spep_4 -3 + 87, 1, 531.2, -812.1 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 563.3, -862.7 , 0 ); setMoveKey( spep_4 -3 + 89, 1, 563.3, -862.7 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 588, -918 , 0 ); setMoveKey( spep_4 -3 + 91, 1, 588, -918 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 606.1, -945.8 , 0 ); setMoveKey( spep_4 -3 + 93, 1, 606.1, -945.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 618.4, -979.1 , 0 ); setMoveKey( spep_4 -3 + 95, 1, 618.4, -979.1 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 625.5, -989.9 , 0 ); setMoveKey( spep_4 -3 + 97, 1, 625.5, -989.9 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 628.1, -1003.1 , 0 ); setScaleKey( spep_4 -3 + 66, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 72, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 73, 1, 0.5, 0.5 ); setScaleKey( spep_4 -3 + 74, 1, 0.49, 0.49 ); setScaleKey( spep_4 -3 + 75, 1, 0.49, 0.49 ); setScaleKey( spep_4 -3 + 76, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 77, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 78, 1, 0.47, 0.47 ); setScaleKey( spep_4 -3 + 79, 1, 0.47, 0.47 ); setScaleKey( spep_4 -3 + 80, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 81, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 82, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 83, 1, 0.46, 0.46 ); setScaleKey( spep_4 -3 + 84, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 85, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 86, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 87, 1, 0.45, 0.45 ); setScaleKey( spep_4 -3 + 88, 1, 0.44, 0.44 ); setScaleKey( spep_4 -3 + 98, 1, 0.44, 0.44 ); setRotateKey( spep_4 -3 + 66, 1, 54.7 ); setRotateKey( spep_4 -3 + 98, 1, 54.7 ); -- ** 音 ** -- --メタルリルド伸びて貫いていく SE037 = playSe( spep_4 + 18, 1219,"",0.5 ); setSeVolumeByWorkId( spep_4 + 18, SE037, 0 ); setSeVolumeByWorkId( spep_4 + 20, SE037, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE037, 50 ); setSeVolumeByWorkId( spep_4 + 24, SE037, 75 ); setSeVolumeByWorkId( spep_4 + 26, SE037, 100 ); stopSe( spep_4 +96 + 14, SE037, 22 ); setStartTimeMs( SE037, 667 ); --メタルリルド下から出現 SE039 = playSe( spep_4 + 4, 1291 ); --メタルリルド伸びて貫いていく SE040 = playSe( spep_4 + 20, 1237,"",0.5 ); setSeVolumeByWorkId( spep_4 + 20, SE040, 0 ); setSeVolumeByWorkId( spep_4 + 21, SE040, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE040, 50 ); setSeVolumeByWorkId( spep_4 + 23, SE040, 75 ); setSeVolumeByWorkId( spep_4 + 24, SE040, 100 ); setStartTimeMs( SE040, 250 ); --メタルリルド伸びて貫いていく SE041 = playSe( spep_4 + 22, 1169 ); setSeVolumeByWorkId( spep_4 + 22, SE041, 89 ); --メタルリルド伸びて貫いていく SE042 = playSe( spep_4 + 28, 1320,"",0.5 ); stopSe( spep_4 +96 + 32, SE042, 6 ); --敵ヒット SE043 = playSe( spep_4 + 58, 1023 ); setSeVolumeByWorkId( spep_4 + 58, SE043, 92 ); --敵ヒット SE044 = playSe( spep_4 + 60, 1011 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 61, 0, 1, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 96; ------------------------------------------------------ -- 地面まで突き刺すリルド(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --地面まで突き刺すリルド ef_005 setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 120, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 120, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --地面 背景 ef_008 setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 120, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 120, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 +1 + 0, 1, 1 ); setDisp( spep_5 +1 + 22, 1, 0 ); changeAnime( spep_5 +1 + 0, 1, 5 ); a1 = 5; b1 = 10; setMoveKey( spep_5 +1 + 0, 1, -34.7 -a1, 322.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 1, 1, -34.7 -a1, 322.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 2, 1, 4.1 -a1, 250.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 3, 1, 4.1 -a1, 250.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 4, 1, 87.1 -a1, 96.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 5, 1, 87.1 -a1, 96.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 6, 1, 87 -a1 -a1, 78.6 -b1 , 0 ); setMoveKey( spep_5 +1 + 7, 1, 87 -a1 -a1, 78.6 -b1 , 0 ); setMoveKey( spep_5 +1 + 8, 1, 81.8 -a1, 53.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 9, 1, 81.8 -a1, 53.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 10, 1, 84.3 -a1, 22.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 11, 1, 84.3 -a1, 22.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 12, 1, 87.3 -a1, -16.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 13, 1, 87.3 -a1, -16.3 -b1 , 0 ); setMoveKey( spep_5 +1 + 14, 1, 90.6 -a1, -58.2 -b1 , 0 ); setMoveKey( spep_5 +1 + 15, 1, 90.6 -a1, -58.2 -b1 , 0 ); setMoveKey( spep_5 +1 + 16, 1, 92.2 -a1, -109.9 -b1 , 0 ); setMoveKey( spep_5 +1 + 17, 1, 92.2 -a1, -109.9 -b1 , 0 ); setMoveKey( spep_5 +1 + 18, 1, 82.6 -a1, -132.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 19, 1, 82.6 -a1, -132.7 -b1 , 0 ); setMoveKey( spep_5 +1 + 20, 1, 76.1 -a1, -160.8 -b1 , 0 ); setMoveKey( spep_5 +1 + 21, 1, 76.1 -a1, -160.8 -b1 , 0 ); setMoveKey( spep_5 +1 + 22, 1, 76.1 -a1, -160.8 -b1 , 0 ); s5 = 0; setScaleKey( spep_5 +1 + 0, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_5 +1 + 1, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_5 +1 + 2, 1, 1.39 +s5, 1.39 +s5 ); setScaleKey( spep_5 +1 + 3, 1, 1.39 +s5, 1.39 +s5 ); setScaleKey( spep_5 +1 + 4, 1, 1.17 +s5, 1.17 +s5 ); setScaleKey( spep_5 +1 + 5, 1, 1.17 +s5, 1.17 +s5 ); setScaleKey( spep_5 +1 + 6, 1, 0.98 +s5, 0.98 +s5 ); setScaleKey( spep_5 +1 + 7, 1, 0.98 +s5, 0.98 +s5 ); setScaleKey( spep_5 +1 + 8, 1, 0.89 +s5, 0.89 +s5 ); setScaleKey( spep_5 +1 + 9, 1, 0.89 +s5, 0.89 +s5 ); setScaleKey( spep_5 +1 + 10, 1, 0.79 +s5, 0.79 +s5 ); setScaleKey( spep_5 +1 + 11, 1, 0.79 +s5, 0.79 +s5 ); setScaleKey( spep_5 +1 + 12, 1, 0.66 +s5, 0.66 +s5 ); setScaleKey( spep_5 +1 + 13, 1, 0.66 +s5, 0.66 +s5 ); setScaleKey( spep_5 +1 + 14, 1, 0.52 +s5, 0.52 +s5 ); setScaleKey( spep_5 +1 + 15, 1, 0.52 +s5, 0.52 +s5 ); setScaleKey( spep_5 +1 + 16, 1, 0.39 +s5, 0.39 +s5 ); setScaleKey( spep_5 +1 + 17, 1, 0.39 +s5, 0.39 +s5 ); setScaleKey( spep_5 +1 + 18, 1, 0.27 +s5, 0.27 +s5 ); setScaleKey( spep_5 +1 + 19, 1, 0.27 +s5, 0.27 +s5 ); setScaleKey( spep_5 +1 + 20, 1, 0.2 +s5, 0.2 +s5 ); setScaleKey( spep_5 +1 + 21, 1, 0.2 +s5, 0.2 +s5 ); setScaleKey( spep_5 +1 + 22, 1, 0.2 +s5, 0.2 +s5 ); setRotateKey( spep_5 +1 + 0, 1, 43.9 ); setRotateKey( spep_5 +1 + 22, 1, 43.9 ); -- ** 音 ** -- --地面爆発 SE045 = playSe( spep_5 + 20, 1024 ); setSeVolumeByWorkId( spep_5 + 20, SE045, 78 ); --地面爆発 SE046 = playSe( spep_5 + 20, 1159 ); setSeVolumeByWorkId( spep_5 + 20, SE046, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 0, 5, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 110 ); end