--1022020:トランクス(GT)&孫悟天(GT)_ツインギャラクティカキック_sp2186 --sp_effect_b1_00149 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157283; --開幕 ef_001 SP_02 = 157285; --トランクス気弾投げ 前面 ef_002 SP_03 = 157287; --トランクス気弾投げ 背面 ef_003 SP_04 = 157288; --悟天アップでダッシュ ef_004 SP_05 = 157290; --悟天踏みつけて宙返り 前面 ef_005 SP_06 = 157291; --悟天踏みつけて宙返り 背面 ef_006 SP_07 = 157292; --二人でキック ef_007 SP_08 = 157294; --キックで押し込み 前面 ef_008 SP_09 = 157295; --キックで押し込み 背面 ef_009 SP_10 = 157296; --フィニッシュ爆煙 ef_010 --敵側 SP_01r = 157284; --開幕 敵側 ef_001_e SP_02r = 157286; --トランクス気弾投げ 前面 敵側 ef_002_e SP_04r = 157289; --悟天アップでダッシュ 敵側 ef_004_e SP_07r = 157293; --二人でキック 敵側 ef_007_e ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(96F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 96, 0x80, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 96, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 96 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 96, first_f, 0 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 99, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 122.5, -45.8 , 0 ); setMoveKey( spep_0 + 1, 1, 124.2, -45.6 , 0 ); setMoveKey( spep_0 + 2, 1, 125.9, -45.4 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 127.6, -45.1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 127.6, -45.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 129.2, -44.9 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 129.2, -44.9 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 130.9, -44.6 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 132.6, -44.4 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 134.3, -44.1 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 135.9, -43.9 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 137.6, -43.6 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 139.3, -43.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 140.9, -43.1 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 142.6, -42.9 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 144.3, -42.6 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 146, -42.4 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 147.6, -42.2 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 149.3, -41.9 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 151, -41.7 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 152.6, -41.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 154.3, -41.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 156, -40.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 157.7, -40.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 159.3, -40.4 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 161, -40.2 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 162.7, -39.9 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 164.4, -39.7 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 166, -39.4 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 167.7, -39.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 169.4, -38.9 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 171, -38.7 , 0 ); setMoveKey( spep_0 -3 + 60, 1, 172.7, -38.5 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 174.4, -38.2 , 0 ); setMoveKey( spep_0 -3 + 64, 1, 176.1, -38 , 0 ); setMoveKey( spep_0 -3 + 66, 1, 177.7, -37.7 , 0 ); setMoveKey( spep_0 -3 + 68, 1, 179.4, -37.5 , 0 ); setMoveKey( spep_0 -3 + 70, 1, 181.1, -37.2 , 0 ); setMoveKey( spep_0 -3 + 72, 1, 182.7, -37 , 0 ); setMoveKey( spep_0 -3 + 74, 1, 184.4, -36.7 , 0 ); setMoveKey( spep_0 -3 + 76, 1, 186.1, -36.5 , 0 ); setMoveKey( spep_0 -3 + 78, 1, 187.8, -36.2 , 0 ); setMoveKey( spep_0 -3 + 80, 1, 189.4, -36 , 0 ); setMoveKey( spep_0 -3 + 82, 1, 191.1, -35.7 , 0 ); setMoveKey( spep_0 -3 + 84, 1, 192.8, -35.5 , 0 ); setMoveKey( spep_0 -3 + 86, 1, 194.4, -35.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, 196.1, -35 , 0 ); setMoveKey( spep_0 -3 + 90, 1, 197.8, -34.8 , 0 ); setMoveKey( spep_0 -3 + 92, 1, 199.5, -34.5 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 201.1, -34.3 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 202.8, -34 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 204.5, -33.8 , 0 ); setMoveKey( spep_0 -3 + 99, 1, 204.5, -33.8 , 0 ); s1 = 0.6; setScaleKey( spep_0 + 0, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 + 1, 1, 1.88 +s1, 1.88 +s1 ); setScaleKey( spep_0 + 2, 1, 1.89 +s1, 1.89 +s1 ); setScaleKey( spep_0 -3 + 6, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 7, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 8, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 9, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 10, 1, 1.91 +s1, 1.91 +s1 ); setScaleKey( spep_0 -3 + 12, 1, 1.92 +s1, 1.92 +s1 ); setScaleKey( spep_0 -3 + 14, 1, 1.92 +s1, 1.92 +s1 ); setScaleKey( spep_0 -3 + 16, 1, 1.93 +s1, 1.93 +s1 ); setScaleKey( spep_0 -3 + 18, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_0 -3 + 20, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_0 -3 + 22, 1, 1.95 +s1, 1.95 +s1 ); setScaleKey( spep_0 -3 + 24, 1, 1.96 +s1, 1.96 +s1 ); setScaleKey( spep_0 -3 + 26, 1, 1.97 +s1, 1.97 +s1 ); setScaleKey( spep_0 -3 + 28, 1, 1.97 +s1, 1.97 +s1 ); setScaleKey( spep_0 -3 + 30, 1, 1.98 +s1, 1.98 +s1 ); setScaleKey( spep_0 -3 + 32, 1, 1.99 +s1, 1.99 +s1 ); setScaleKey( spep_0 -3 + 34, 1, 1.99 +s1, 1.99 +s1 ); setScaleKey( spep_0 -3 + 36, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_0 -3 + 38, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_0 -3 + 40, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_0 -3 + 42, 1, 2.02 +s1, 2.02 +s1 ); setScaleKey( spep_0 -3 + 44, 1, 2.03 +s1, 2.03 +s1 ); setScaleKey( spep_0 -3 + 46, 1, 2.04 +s1, 2.04 +s1 ); setScaleKey( spep_0 -3 + 48, 1, 2.04 +s1, 2.04 +s1 ); setScaleKey( spep_0 -3 + 50, 1, 2.05 +s1, 2.05 +s1 ); setScaleKey( spep_0 -3 + 52, 1, 2.06 +s1, 2.06 +s1 ); setScaleKey( spep_0 -3 + 54, 1, 2.06 +s1, 2.06 +s1 ); setScaleKey( spep_0 -3 + 56, 1, 2.07 +s1, 2.07 +s1 ); setScaleKey( spep_0 -3 + 58, 1, 2.08 +s1, 2.08 +s1 ); setScaleKey( spep_0 -3 + 60, 1, 2.08 +s1, 2.08 +s1 ); setScaleKey( spep_0 -3 + 62, 1, 2.09 +s1, 2.09 +s1 ); setScaleKey( spep_0 -3 + 64, 1, 2.1 +s1, 2.1 +s1 ); setScaleKey( spep_0 -3 + 66, 1, 2.11 +s1, 2.11 +s1 ); setScaleKey( spep_0 -3 + 68, 1, 2.11 +s1, 2.11 +s1 ); setScaleKey( spep_0 -3 + 70, 1, 2.12 +s1, 2.12 +s1 ); setScaleKey( spep_0 -3 + 72, 1, 2.13 +s1, 2.13 +s1 ); setScaleKey( spep_0 -3 + 74, 1, 2.13 +s1, 2.13 +s1 ); setScaleKey( spep_0 -3 + 76, 1, 2.14 +s1, 2.14 +s1 ); setScaleKey( spep_0 -3 + 78, 1, 2.15 +s1, 2.15 +s1 ); setScaleKey( spep_0 -3 + 80, 1, 2.15 +s1, 2.15 +s1 ); setScaleKey( spep_0 -3 + 82, 1, 2.16 +s1, 2.16 +s1 ); setScaleKey( spep_0 -3 + 84, 1, 2.17 +s1, 2.17 +s1 ); setScaleKey( spep_0 -3 + 86, 1, 2.18 +s1, 2.18 +s1 ); setScaleKey( spep_0 -3 + 88, 1, 2.18 +s1, 2.18 +s1 ); setScaleKey( spep_0 -3 + 90, 1, 2.19 +s1, 2.19 +s1 ); setScaleKey( spep_0 -3 + 92, 1, 2.2 +s1, 2.2 +s1 ); setScaleKey( spep_0 -3 + 94, 1, 2.2 +s1, 2.2 +s1 ); setScaleKey( spep_0 -3 + 96, 1, 2.21 +s1, 2.21 +s1 ); setScaleKey( spep_0 -3 + 98, 1, 2.22 +s1, 2.22 +s1 ); setScaleKey( spep_0 -3 + 99, 1, 2.22 +s1, 2.22 +s1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 99, 1, 0 ); -- ** 音 ** -- --顔カットイン SE001 = playSe( spep_0 + 8, 1018 ); --構える SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 73 ); setPitch( spep_0 + 18, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --構える SE003 = playSe( spep_0 + 28, 1006 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 79 ); setPitch( spep_0 + 28, SE003, -300 ); setTimeStretch( SE003, 0.8, 10, 1 ); --画面遷移 SE004 = playSe( spep_0 + 82, 1072 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 15 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 30 ); setSeVolumeByWorkId( spep_0 + 88, SE004, 46 ); setSeVolumeByWorkId( spep_0 + 90, SE004, 52 ); setSeVolumeByWorkId( spep_0 + 92, SE004, 77 ); setStartTimeMs( SE004, 333 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 96; ------------------------------------------------------ -- トランクス気弾投げ(92F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- tkick_f = entryEffectLife( spep_1 + 0, SP_02, 92, 0x100, -1, 0, 0, 0 ); --トランクス気弾投げ 前面 ef_002 setEffMoveKey( spep_1 + 0, tkick_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 92, tkick_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tkick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, tkick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tkick_f, 0 ); setEffRotateKey( spep_1 + 92, tkick_f, 0 ); setEffAlphaKey( spep_1 + 0, tkick_f, 255 ); setEffAlphaKey( spep_1 + 92 -1, tkick_f, 255 ); setEffAlphaKey( spep_1 + 92, tkick_f, 0 ); tkick_b = entryEffectLife( spep_1 + 0, SP_03, 92, 0x80, -1, 0, 0, 0 ); --トランクス気弾投げ 背面 ef_003 setEffMoveKey( spep_1 + 0, tkick_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 92, tkick_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tkick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, tkick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tkick_b, 0 ); setEffRotateKey( spep_1 + 92, tkick_b, 0 ); setEffAlphaKey( spep_1 + 0, tkick_b, 255 ); setEffAlphaKey( spep_1 + 92 -1, tkick_b, 255 ); setEffAlphaKey( spep_1 + 92, tkick_b, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 92 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 書き文字エントリー ** -- ctbom = entryEffectLife( spep_1 -3 + 64, 10027, 30, 0x100, -1, 0, 61.1, -151.5 ); --ボンッ setEffMoveKey( spep_1 -3 + 64, ctbom, 61.1, -151.5 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctbom, 70.6, -184.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctbom, 81.3, -212.4 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctbom, 85, -203.6 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctbom, 82.6, -216 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctbom, 83.3, -217.7 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctbom, 87.2, -208.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctbom, 84.6, -221.3 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctbom, 85.3, -223.2 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctbom, 89.3, -213.1 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctbom, 86.6, -226.7 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctbom, 87.3, -228.5 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctbom, 91.5, -217.9 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctbom, 88.7, -232.1 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctbom, 89.3, -233.9 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctbom, 93.8, -222.8 , 0 ); setEffScaleKey( spep_1 -3 + 64, ctbom, 0.89, 0.89 ); setEffScaleKey( spep_1 -3 + 66, ctbom, 1.53, 1.53 ); setEffScaleKey( spep_1 -3 + 68, ctbom, 1.92, 1.92 ); setEffScaleKey( spep_1 -3 + 70, ctbom, 2.2, 2.2 ); setEffScaleKey( spep_1 -3 + 72, ctbom, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 74, ctbom, 2.03, 2.03 ); setEffScaleKey( spep_1 -3 + 76, ctbom, 2.32, 2.32 ); setEffScaleKey( spep_1 -3 + 78, ctbom, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 80, ctbom, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 82, ctbom, 2.44, 2.44 ); setEffScaleKey( spep_1 -3 + 84, ctbom, 2.48, 2.48 ); setEffScaleKey( spep_1 -3 + 86, ctbom, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 88, ctbom, 2.56, 2.56 ); setEffScaleKey( spep_1 -3 + 90, ctbom, 2.6, 2.6 ); setEffScaleKey( spep_1 -3 + 92, ctbom, 2.35, 2.35 ); setEffScaleKey( spep_1 -3 + 94, ctbom, 2.68, 2.68 ); setEffRotateKey( spep_1 -3 + 64, ctbom, -20.6 ); setEffRotateKey( spep_1 -3 + 66, ctbom, -20.7 ); setEffRotateKey( spep_1 -3 + 94, ctbom, -20.7 ); setEffAlphaKey( spep_1 -3 + 64, ctbom, 255 ); setEffAlphaKey( spep_1 -3 + 94, ctbom, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 34, 1, 1 ); setDisp( spep_1 -3 + 95, 1, 0 ); changeAnime( spep_1 -3 + 34, 1, 104 ); changeAnime( spep_1 -3 + 64, 1, 107 ); setMoveKey( spep_1 -3 + 34, 1, 382.9, 69.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 368.7, 65 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 354.4, 60.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 340.1, 56 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 325.9, 51.5 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 311.6, 47 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 297.3, 42.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 283, 38 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 268.8, 33.5 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 254.5, 29 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 240.2, 24.5 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 225.9, 20 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 211.7, 15.5 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 197.4, 10.9 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 188.1, 11.4 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 188.1, 11.4 , 0 );-- setMoveKey( spep_1 -3 + 64, 1, 125.2, -24.8 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 125.3, -16.8 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 137.2, -23.9 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 133.2, -15.8 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 125.3, -24.8 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 131.2, -16.9 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 131.2, -23.8 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 133.3, -15.8 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 131.2, -24.9 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 125.2, -16.8 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 131.3, -23.8 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 139.2, -15.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 125.2, -24.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 125.3, -16.8 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 137.2, -23.9 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 131.2, -23.8 , 0 ); setMoveKey( spep_1 -3 + 95, 1, 131.2, -23.8 , 0 ); setScaleKey( spep_1 -3 + 34, 1, 4.45, 4.45 ); setScaleKey( spep_1 -3 + 36, 1, 4.28, 4.28 ); setScaleKey( spep_1 -3 + 38, 1, 4.11, 4.11 ); setScaleKey( spep_1 -3 + 40, 1, 3.94, 3.94 ); setScaleKey( spep_1 -3 + 42, 1, 3.77, 3.77 ); setScaleKey( spep_1 -3 + 44, 1, 3.6, 3.6 ); setScaleKey( spep_1 -3 + 46, 1, 3.43, 3.43 ); setScaleKey( spep_1 -3 + 48, 1, 3.26, 3.26 ); setScaleKey( spep_1 -3 + 50, 1, 3.09, 3.09 ); setScaleKey( spep_1 -3 + 52, 1, 2.92, 2.92 ); setScaleKey( spep_1 -3 + 54, 1, 2.75, 2.75 ); setScaleKey( spep_1 -3 + 56, 1, 2.58, 2.58 ); setScaleKey( spep_1 -3 + 58, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 60, 1, 2.24, 2.24 ); setScaleKey( spep_1 -3 + 62, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 63, 1, 2.08, 2.08 );-- setScaleKey( spep_1 -3 + 64, 1, 1.022, 1.022 ); setScaleKey( spep_1 -3 + 95, 1, 1.022, 1.022 ); setRotateKey( spep_1 -3 + 34, 1, -12.3 ); setRotateKey( spep_1 -3 + 36, 1, -12.4 ); setRotateKey( spep_1 -3 + 63, 1, -12.4 );-- setRotateKey( spep_1 -3 + 64, 1, -77.7 ); setRotateKey( spep_1 -3 + 66, 1, -81 ); setRotateKey( spep_1 -3 + 68, 1, -75.7 ); setRotateKey( spep_1 -3 + 70, 1, -77.7 ); setRotateKey( spep_1 -3 + 72, 1, -81 ); setRotateKey( spep_1 -3 + 74, 1, -75.7 ); setRotateKey( spep_1 -3 + 76, 1, -77.7 ); setRotateKey( spep_1 -3 + 78, 1, -81 ); setRotateKey( spep_1 -3 + 80, 1, -75.7 ); setRotateKey( spep_1 -3 + 82, 1, -77.7 ); setRotateKey( spep_1 -3 + 84, 1, -81 ); setRotateKey( spep_1 -3 + 86, 1, -75.7 ); setRotateKey( spep_1 -3 + 88, 1, -77.7 ); setRotateKey( spep_1 -3 + 90, 1, -81 ); setRotateKey( spep_1 -3 + 92, 1, -75.7 ); setRotateKey( spep_1 -3 + 94, 1, -77.7 ); setRotateKey( spep_1 -3 + 95, 1, -77.7 ); -- ** 音 ** -- --気弾投げる SE005 = playSe( spep_1 + 18, 19 ); setSeVolumeByWorkId( spep_1 + 18, SE005, 60 ); --気弾投げる SE006 = playSe( spep_1 + 18, 1021 ); setSeVolumeByWorkId( spep_1 + 22, SE006, 132 ); --気弾投げる SE007 = playSe( spep_1 + 24, 1155 ); setSeVolumeByWorkId( spep_1 + 24, SE007, 129 ); setPitch( spep_1 + 24, SE007, 400 ); setTimeStretch( SE007, 1.27, 10, 1 ); --気弾ヒット SE008 = playSe( spep_1 + 62, 1011 ); setSeVolumeByWorkId( spep_1 + 62, SE008, 80 ); --気弾ヒット SE009 = playSe( spep_1 + 62, 1023 ); setSeVolumeByWorkId( spep_1 + 62, SE009, 88 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 92; ------------------------------------------------------ -- 悟天アップでダッシュ(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- gdash = entryEffectLife( spep_2 + 0, SP_04, 56, 0x100, -1, 0, 0, 0 ); --悟天アップでダッシュ ef_004 setEffMoveKey( spep_2 + 0, gdash, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, gdash, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, gdash, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, gdash, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gdash, 0 ); setEffRotateKey( spep_2 + 56, gdash, 0 ); setEffAlphaKey( spep_2 + 0, gdash, 255 ); setEffAlphaKey( spep_2 + 56 -1, gdash, 255 ); setEffAlphaKey( spep_2 + 56, gdash, 0 ); -- ** 音 ** -- --悟天ダッシュ SE010 = playSe( spep_2 + 4, 9 ); --悟天敵に向かっていく SE011 = playSe( spep_2 + 52, 1117 ); stopSe( spep_2 +56 + 16, SE011, 12 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 悟天踏みつけて宙返り(86F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- gkick_f = entryEffectLife( spep_3 + 0, SP_05, 86, 0x100, -1, 0, 0, 0 ); --悟天踏みつけて宙返り 前面 ef_005 setEffMoveKey( spep_3 + 0, gkick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, gkick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gkick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, gkick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gkick_f, 0 ); setEffRotateKey( spep_3 + 86, gkick_f, 0 ); setEffAlphaKey( spep_3 + 0, gkick_f, 255 ); setEffAlphaKey( spep_3 + 86 -1, gkick_f, 255 ); setEffAlphaKey( spep_3 + 86, gkick_f, 0 ); gkick_b = entryEffectLife( spep_3 + 0, SP_06, 86, 0x80, -1, 0, 0, 0 ); --悟天踏みつけて宙返り 背面 ef_006 setEffMoveKey( spep_3 + 0, gkick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, gkick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gkick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, gkick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gkick_b, 0 ); setEffRotateKey( spep_3 + 86, gkick_b, 0 ); setEffAlphaKey( spep_3 + 0, gkick_b, 255 ); setEffAlphaKey( spep_3 + 86 -1, gkick_b, 255 ); setEffAlphaKey( spep_3 + 86, gkick_b, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_3 + 23, 906, 19, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 23, shuchusen1, 90, 20 ); setEffMoveKey( spep_3 + 23, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 42, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 23, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_3 + 42, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_3 + 23, shuchusen1, 0 ); setEffRotateKey( spep_3 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 23, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 42, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 -3 + 26, 10005, 19, 0x100, -1, 0, 104.1, -201.4 ); --ガッ setEffMoveKey( spep_3 -3 + 26, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctga, 110.7, -207 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 45, ctga, 114.3, -209.9 , 0 ); setEffScaleKey( spep_3 -3 + 26, ctga, 0.7, 0.7 ); setEffScaleKey( spep_3 -3 + 28, ctga, 1.5, 1.5 ); setEffScaleKey( spep_3 -3 + 30, ctga, 2.29, 2.29 ); setEffScaleKey( spep_3 -3 + 45, ctga, 2.29, 2.29 ); setEffRotateKey( spep_3 -3 + 26, ctga, -19.1 ); setEffRotateKey( spep_3 -3 + 28, ctga, -19.2 ); setEffRotateKey( spep_3 -3 + 45, ctga, -19.2 ); setEffAlphaKey( spep_3 -3 + 26, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 45, ctga, 255 ); ctdogon = entryEffectLife( spep_3 -3 + 46, 10018, 42, 0x100, -1, 0, 55.4, -219.2 ); --ドゴォンッ setEffMoveKey( spep_3 -3 + 46, ctdogon, 55.4, -219.2 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctdogon, 48.8, -248.2 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctdogon, 50, -295.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctdogon, 47.5, -269.8 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctdogon, 43.5, -275.7 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctdogon, 50, -296.1 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctdogon, 47.4, -270.3 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctdogon, 43.4, -276.3 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctdogon, 49.9, -296.7 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctdogon, 47.4, -270.8 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctdogon, 43.3, -276.8 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctdogon, 49.9, -297.4 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctdogon, 47.3, -271.3 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctdogon, 43.1, -277.3 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctdogon, 49.8, -298.1 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctdogon, 47.2, -271.8 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctdogon, 43, -277.9 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctdogon, 49.8, -298.7 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctdogon, 47.1, -272.3 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctdogon, 43, -278.4 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctdogon, 49.7, -299.4 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctdogon, 47.1, -272.8 , 0 ); setEffScaleKey( spep_3 -3 + 46, ctdogon, 1.01, 1.01 ); setEffScaleKey( spep_3 -3 + 48, ctdogon, 2.07, 2.07 ); setEffScaleKey( spep_3 -3 + 50, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_3 -3 + 52, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_3 -3 + 54, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_3 -3 + 56, ctdogon, 3.24, 3.24 ); setEffScaleKey( spep_3 -3 + 58, ctdogon, 3.17, 3.17 ); setEffScaleKey( spep_3 -3 + 60, ctdogon, 3.17, 3.17 ); setEffScaleKey( spep_3 -3 + 62, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 64, ctdogon, 3.19, 3.19 ); setEffScaleKey( spep_3 -3 + 66, ctdogon, 3.2, 3.2 ); setEffScaleKey( spep_3 -3 + 68, ctdogon, 3.28, 3.28 ); setEffScaleKey( spep_3 -3 + 70, ctdogon, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 72, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_3 -3 + 74, ctdogon, 3.3, 3.3 ); setEffScaleKey( spep_3 -3 + 76, ctdogon, 3.23, 3.23 ); setEffScaleKey( spep_3 -3 + 78, ctdogon, 3.24, 3.24 ); setEffScaleKey( spep_3 -3 + 80, ctdogon, 3.33, 3.33 ); setEffScaleKey( spep_3 -3 + 82, ctdogon, 3.25, 3.25 ); setEffScaleKey( spep_3 -3 + 84, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 86, ctdogon, 3.35, 3.35 ); setEffScaleKey( spep_3 -3 + 88, ctdogon, 3.27, 3.27 ); setEffRotateKey( spep_3 -3 + 46, ctdogon, 8.3 ); setEffRotateKey( spep_3 -3 + 48, ctdogon, 8.5 ); setEffRotateKey( spep_3 -3 + 88, ctdogon, 8.5 ); setEffAlphaKey( spep_3 -3 + 46, ctdogon, 255 ); setEffAlphaKey( spep_3 -3 + 88, ctdogon, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 89, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3 -3 + 26, 1, 108 ); setMoveKey( spep_3 + 0, 1, -179.7, -120.7 , 0 ); setMoveKey( spep_3 + 1, 1, -118.4, -87.1 , 0 ); setMoveKey( spep_3 + 2, 1, -57, -53.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 4.3, -19.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 7.2, -18.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 10.2, -16.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 13.1, -14.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 16, -13.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 18.9, -11.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 21.9, -10.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 24.8, -8.4 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 27.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 25, 1, 30.6, -5.2 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 87.1, -25 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 87.1, -26.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 87.1, -28.2 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 87.1, -29.8 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 87.1, -31.4 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 87.1, -33 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 87.1, -36 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 87.1, -39 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 87.1, -42 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 87.1, -45 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 87.1, -15 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 109.6, -25.9 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 119.8, -50.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 121.3, -61.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 131.6, -72.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 142, -83.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 152.3, -94.5 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 162.7, -105.4 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 173.1, -116.3 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 183.5, -127.2 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 193.8, -138.1 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 204.2, -149.1 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 206.2, -151 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 208.2, -153.1 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 210.2, -155 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 212.2, -157.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 214.2, -159 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 216.2, -161.1 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 218.2, -163 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 220.2, -165.1 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 222.2, -167 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 224.2, -169.1 , 0 ); setMoveKey( spep_3 -3 + 89, 1, 224.2, -169.1 , 0 ); s2 = 0.5; s3 = 0.4; setScaleKey( spep_3 + 0, 1, 2.74 +s2, 2.74 +s2 ); setScaleKey( spep_3 + 1, 1, 2.46 +s2, 2.46 +s2 ); setScaleKey( spep_3 + 2, 1, 2.17 +s2, 2.17 +s2 ); setScaleKey( spep_3 -3 + 6, 1, 1.89 +s2, 1.89 +s2 ); setScaleKey( spep_3 -3 + 8, 1, 1.87 +s2, 1.87 +s2 ); setScaleKey( spep_3 -3 + 10, 1, 1.86 +s2, 1.86 +s2 ); setScaleKey( spep_3 -3 + 12, 1, 1.85 +s2, 1.85 +s2 ); setScaleKey( spep_3 -3 + 14, 1, 1.83 +s2, 1.83 +s2 ); setScaleKey( spep_3 -3 + 16, 1, 1.82 +s2, 1.82 +s2 ); setScaleKey( spep_3 -3 + 18, 1, 1.81 +s2, 1.81 +s2 ); setScaleKey( spep_3 -3 + 20, 1, 1.79 +s2, 1.79 +s2 ); setScaleKey( spep_3 -3 + 22, 1, 1.78 +s2, 1.78 +s2 ); setScaleKey( spep_3 -3 + 25, 1, 1.77 +s2, 1.77 +s2 );-- setScaleKey( spep_3 -3 + 26, 1, 1.87 +s3, 1.87 +s3 ); setScaleKey( spep_3 -3 + 46, 1, 1.87 +s3, 1.87 +s3 ); setScaleKey( spep_3 -3 + 48, 1, 1.73 +s3, 1.73 +s3 ); setScaleKey( spep_3 -3 + 50, 1, 1.7 +s3, 1.7 +s3 ); setScaleKey( spep_3 -3 + 52, 1, 1.56 +s3, 1.56 +s3 ); setScaleKey( spep_3 -3 + 54, 1, 1.53 +s3, 1.53 +s3 ); setScaleKey( spep_3 -3 + 56, 1, 1.4 +s3, 1.4 +s3 ); setScaleKey( spep_3 -3 + 58, 1, 1.36 +s3, 1.36 +s3 ); setScaleKey( spep_3 -3 + 60, 1, 1.23 +s3, 1.23 +s3 ); setScaleKey( spep_3 -3 + 62, 1, 1.18 +s3, 1.18 +s3 ); setScaleKey( spep_3 -3 + 64, 1, 1.06 +s3, 1.06 +s3 ); setScaleKey( spep_3 -3 + 66, 1, 1.01 +s3, 1.01 +s3 ); setScaleKey( spep_3 -3 + 68, 1, 0.9 +s3, 0.9 +s3 ); setScaleKey( spep_3 -3 + 70, 1, 0.89 +s3, 0.89 +s3 ); setScaleKey( spep_3 -3 + 72, 1, 0.83 +s3, 0.83 +s3 ); setScaleKey( spep_3 -3 + 74, 1, 0.82 +s3, 0.82 +s3 ); setScaleKey( spep_3 -3 + 76, 1, 0.76 +s3, 0.76 +s3 ); setScaleKey( spep_3 -3 + 78, 1, 0.75 +s3, 0.75 +s3 ); setScaleKey( spep_3 -3 + 80, 1, 0.69 +s3, 0.69 +s3 ); setScaleKey( spep_3 -3 + 82, 1, 0.68 +s3, 0.68 +s3 ); setScaleKey( spep_3 -3 + 84, 1, 0.63 +s3, 0.63 +s3 ); setScaleKey( spep_3 -3 + 86, 1, 0.61 +s3, 0.61 +s3 ); setScaleKey( spep_3 -3 + 88, 1, 0.56 +s3, 0.56 +s3 ); setScaleKey( spep_3 -3 + 89, 1, 0.56 +s3, 0.56 +s3 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 25, 1, 0 ); setRotateKey( spep_3 -3 + 26, 1, 38.1 ); setRotateKey( spep_3 -3 + 89, 1, 38.1 ); -- ** 音 ** -- --敵踏みつける SE012 = playSe( spep_3 + 20, 1009 ); --敵踏みつける SE013 = playSe( spep_3 + 20, 1153 ); setSeVolumeByWorkId( spep_3 + 20, SE013, 69 ); stopSe( spep_3 + 36, SE013, 14 ); --悟天飛び上がる SE014 = playSe( spep_3 + 44, 1187 ); setSeVolumeByWorkId( spep_3 + 44, SE014, 73 ); stopSe( spep_3 +88, SE014, 4 ); --悟天飛び上がる SE015 = playSe( spep_3 + 46, 1110 ); stopSe( spep_3 +88, SE015, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --2人合流 SE017 = playSe( spep_4 + 88, 44 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 二人でキック(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- wkick = entryEffectLife( spep_5 + 0, SP_07, 116, 0x100, -1, 0, 0, 0 ); --二人でキック ef_007 setEffMoveKey( spep_5 + 0, wkick, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, wkick, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, wkick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, wkick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, wkick, 0 ); setEffRotateKey( spep_5 + 116, wkick, 0 ); setEffAlphaKey( spep_5 + 0, wkick, 255 ); setEffAlphaKey( spep_5 + 116 -1, wkick, 255 ); setEffAlphaKey( spep_5 + 116, wkick, 0 ); -- ** 音 ** -- --ダブルキック SE018 = playSe( spep_5 + 62, 9 ); setSeVolumeByWorkId( spep_5 + 62, SE018, 77 ); --ダブルキック SE019 = playSe( spep_5 + 62, 1116 ); stopSe( spep_5 + 88, SE019, 18 ); --ダブルキック SE020 = playSe( spep_5 + 62, 1182 ); --ダブルキック SE021 = playSe( spep_5 + 62, 1258 ); setSeVolumeByWorkId( spep_5 + 62, SE021, 56 ); --ダブルキック SE022 = playSe( spep_5 + 62, 1019 ); --ダブルキック SE023 = playSe( spep_5 + 62, 1314 ); stopSe( spep_5 +116 + 52, SE023, 16 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 116; ------------------------------------------------------ -- キックで押し込み(56F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- wattack_f = entryEffectLife( spep_6 + 0, SP_08, 56, 0x100, -1, 0, 0, 0 ); --キックで押し込み 前面 ef_008 setEffMoveKey( spep_6 + 0, wattack_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, wattack_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, wattack_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, wattack_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, wattack_f, 0 ); setEffRotateKey( spep_6 + 56, wattack_f, 0 ); setEffAlphaKey( spep_6 + 0, wattack_f, 255 ); setEffAlphaKey( spep_6 + 56 -1, wattack_f, 255 ); setEffAlphaKey( spep_6 + 56, wattack_f, 0 ); wattackc_b = entryEffectLife( spep_6 + 0, SP_09, 56, 0x80, -1, 0, 0, 0 ); --キックで押し込み 背面 ef_009 setEffMoveKey( spep_6 + 0, wattackc_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, wattackc_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, wattackc_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, wattackc_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, wattackc_b, 0 ); setEffRotateKey( spep_6 + 56, wattackc_b, 0 ); setEffAlphaKey( spep_6 + 0, wattackc_b, 255 ); setEffAlphaKey( spep_6 + 56 -1, wattackc_b, 255 ); setEffAlphaKey( spep_6 + 56, wattackc_b, 0 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_6 + 0, 10014, 31, 0x100, -1, 0, 45.7, -307.2 ); --ズドドドッ setEffMoveKey( spep_6 + 0, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 + 1, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 + 2, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 6, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 8, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 10, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 12, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 14, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 16, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 18, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 20, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 22, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 24, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 26, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 28, ctzudodo, 40.1, -297.6 , 0 ); setEffMoveKey( spep_6 -3 + 30, ctzudodo, 46.1, -306.2 , 0 ); setEffMoveKey( spep_6 -3 + 32, ctzudodo, 36.6, -288.2 , 0 ); setEffMoveKey( spep_6 -3 + 34, ctzudodo, 35.4, -285.2 , 0 ); setEffScaleKey( spep_6 + 0, ctzudodo, 3.39, 3.39 ); setEffScaleKey( spep_6 -3 + 26, ctzudodo, 3.39, 3.39 ); setEffScaleKey( spep_6 -3 + 28, ctzudodo, 4.2, 4.2 ); setEffScaleKey( spep_6 -3 + 30, ctzudodo, 5, 5 ); setEffScaleKey( spep_6 -3 + 32, ctzudodo, 5.81, 5.81 ); setEffScaleKey( spep_6 -3 + 34, ctzudodo, 6.61, 6.61 ); setEffRotateKey( spep_6 + 0, ctzudodo, 6.5 ); setEffRotateKey( spep_6 -3 + 34, ctzudodo, 6.5 ); setEffAlphaKey( spep_6 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 26, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 28, ctzudodo, 191 ); setEffAlphaKey( spep_6 -3 + 30, ctzudodo, 128 ); setEffAlphaKey( spep_6 -3 + 32, ctzudodo, 64 ); setEffAlphaKey( spep_6 -3 + 34, ctzudodo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 59, 1, 0 ); changeAnime( spep_6 + 0, 1, 5 ); setMoveKey( spep_6 + 0, 1, -502, 567.2 , 0 ); setMoveKey( spep_6 + 1, 1, -418.2, 463.9 , 0 ); setMoveKey( spep_6 + 2, 1, -349.9, 368.9 , 0 ); setMoveKey( spep_6 -3 + 6, 1, -266, 281.6 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -197.8, 186.5 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -113.9, 83.3 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -45.7, -11.8 , 0 ); setMoveKey( spep_6 -3 + 14, 1, 38.2, -99 , 0 ); setMoveKey( spep_6 -3 + 16, 1, 34.8, -104.7 , 0 ); setMoveKey( spep_6 -3 + 18, 1, 47.3, -118.4 , 0 ); setMoveKey( spep_6 -3 + 20, 1, 43.9, -124 , 0 ); setMoveKey( spep_6 -3 + 22, 1, 56.4, -121.8 , 0 ); setMoveKey( spep_6 -3 + 24, 1, 53, -127.4 , 0 ); setMoveKey( spep_6 -3 + 26, 1, 65.5, -141.2 , 0 ); setMoveKey( spep_6 -3 + 28, 1, 62.1, -146.8 , 0 ); setMoveKey( spep_6 -3 + 30, 1, 74.6, -144.6 , 0 ); setMoveKey( spep_6 -3 + 32, 1, 71.2, -150.2 , 0 ); setMoveKey( spep_6 -3 + 34, 1, 83.7, -163.9 , 0 ); setMoveKey( spep_6 -3 + 36, 1, 80.3, -169.6 , 0 ); setMoveKey( spep_6 -3 + 38, 1, 92.8, -167.3 , 0 ); setMoveKey( spep_6 -3 + 40, 1, 89.4, -173 , 0 ); setMoveKey( spep_6 -3 + 42, 1, 141.2, -248.5 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 167.7, -301.3 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 203.5, -336.2 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 218, -370.8 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 243.7, -406 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 249.1, -426.5 , 0 ); setMoveKey( spep_6 -3 + 54, 1, 266.3, -432.8 , 0 ); setMoveKey( spep_6 -3 + 56, 1, 263.8, -441.1 , 0 ); setMoveKey( spep_6 -3 + 58, 1, 273.5, -451.8 , 0 ); setMoveKey( spep_6 -3 + 59, 1, 273.5, -451.8 , 0 ); s6 = 1.0; s7 = 0.6; s8 = 0.4; --setScaleKey( spep_6 + 0, 1, 10.37 +2.8, 10.37 +2.8 ); --setScaleKey( spep_6 + 1, 1, 9.37 +2.6, 9.37 +2.6 ); --setScaleKey( spep_6 + 2, 1, 8.35 +2.4, 8.36 +2.2 ); --setScaleKey( spep_6 -3 + 6, 1, 7.34 +2.4, 7.34 +2.4 ); --setScaleKey( spep_6 -3 + 8, 1, 6.32 +2.4, 6.33 +2.4 ); --setScaleKey( spep_6 -3 + 10, 1, 5.3 +2.4, 5.31 +2.4 ); setScaleKey( spep_6 + 0, 1, 4.77 +2.8, 4.77 +2.8 ); setScaleKey( spep_6 + 1, 1, 4.77 +2.6, 4.77 +2.6 ); setScaleKey( spep_6 + 2, 1, 4.75 +2.4, 4.76 +2.2 ); setScaleKey( spep_6 -3 + 6, 1, 4.54 +2.4, 4.54 +2.4 ); setScaleKey( spep_6 -3 + 8, 1, 4.42 +2.4, 4.43 +2.4 ); setScaleKey( spep_6 -3 + 10, 1, 4.3 +2.4, 4.31 +2.4 ); setScaleKey( spep_6 -3 + 12, 1, 4.29 +2.4, 4.3 +2.4 ); setScaleKey( spep_6 -3 + 14, 1, 3.27 +s6, 3.28 +s6 ); setScaleKey( spep_6 -3 + 16, 1, 3.21 +s7, 3.22 +s7 ); setScaleKey( spep_6 -3 + 18, 1, 3.14 +s7, 3.16 +s7 ); setScaleKey( spep_6 -3 + 20, 1, 3.08 +s7, 3.1 +s7 ); setScaleKey( spep_6 -3 + 22, 1, 3.02 +s7, 3.04 +s7 ); setScaleKey( spep_6 -3 + 24, 1, 2.96 +s7, 2.98 +s7 ); setScaleKey( spep_6 -3 + 26, 1, 2.9 +s7, 2.91 +s7 ); setScaleKey( spep_6 -3 + 28, 1, 2.84 +s7, 2.85 +s7 ); setScaleKey( spep_6 -3 + 30, 1, 2.78 +s7, 2.79 +s7 ); setScaleKey( spep_6 -3 + 32, 1, 2.71 +s7, 2.73 +s7 ); setScaleKey( spep_6 -3 + 34, 1, 2.65 +s7, 2.67 +s7 ); setScaleKey( spep_6 -3 + 36, 1, 2.59 +s7, 2.61 +s7 ); setScaleKey( spep_6 -3 + 38, 1, 2.53 +s7, 2.55 +s7 ); setScaleKey( spep_6 -3 + 40, 1, 2.47 +s7, 2.48 +s7 ); setScaleKey( spep_6 -3 + 42, 1, 2.27 +s8, 2.25 +s8 ); setScaleKey( spep_6 -3 + 44, 1, 2.08 +s8, 2.05 +s8 ); setScaleKey( spep_6 -3 + 46, 1, 1.91 +s8, 1.87 +s8 ); setScaleKey( spep_6 -3 + 48, 1, 1.76 +s8, 1.72 +s8 ); setScaleKey( spep_6 -3 + 50, 1, 1.63 +s8, 1.59 +s8 ); setScaleKey( spep_6 -3 + 52, 1, 1.51 +s8, 1.49 +s8 ); setScaleKey( spep_6 -3 + 54, 1, 1.42 +s8, 1.41 +s8 ); setScaleKey( spep_6 -3 + 56, 1, 1.35 +s8, 1.37 +s8 ); setScaleKey( spep_6 -3 + 58, 1, 1.33 +s8, 1.35 +s8 ); setScaleKey( spep_6 -3 + 59, 1, 1.33 +s8, 1.35 +s8 ); setRotateKey( spep_6 + 0, 1, 36.4 ); setRotateKey( spep_6 + 1, 1, 38.7 ); setRotateKey( spep_6 + 2, 1, 36.5 ); setRotateKey( spep_6 -3 + 6, 1, 38.7 ); setRotateKey( spep_6 -3 + 8, 1, 36.5 ); setRotateKey( spep_6 -3 + 10, 1, 38.7 ); setRotateKey( spep_6 -3 + 12, 1, 36.5 ); setRotateKey( spep_6 -3 + 14, 1, 38.7 ); setRotateKey( spep_6 -3 + 16, 1, 36.5 ); setRotateKey( spep_6 -3 + 18, 1, 38.7 ); setRotateKey( spep_6 -3 + 20, 1, 36.5 ); setRotateKey( spep_6 -3 + 22, 1, 38.7 ); setRotateKey( spep_6 -3 + 24, 1, 36.5 ); setRotateKey( spep_6 -3 + 26, 1, 38.7 ); setRotateKey( spep_6 -3 + 28, 1, 36.5 ); setRotateKey( spep_6 -3 + 30, 1, 38.7 ); setRotateKey( spep_6 -3 + 32, 1, 36.5 ); setRotateKey( spep_6 -3 + 34, 1, 38.7 ); setRotateKey( spep_6 -3 + 36, 1, 36.5 ); setRotateKey( spep_6 -3 + 38, 1, 38.7 ); setRotateKey( spep_6 -3 + 40, 1, 36.5 ); setRotateKey( spep_6 -3 + 42, 1, 38.7 ); setRotateKey( spep_6 -3 + 44, 1, 36.5 ); setRotateKey( spep_6 -3 + 46, 1, 38.7 ); setRotateKey( spep_6 -3 + 48, 1, 36.5 ); setRotateKey( spep_6 -3 + 50, 1, 38.7 ); setRotateKey( spep_6 -3 + 52, 1, 36.5 ); setRotateKey( spep_6 -3 + 54, 1, 38.7 ); setRotateKey( spep_6 -3 + 56, 1, 36.5 ); setRotateKey( spep_6 -3 + 58, 1, 38.7 ); setRotateKey( spep_6 -3 + 59, 1, 38.7 ); -- ** 音 ** -- --キックヒット SE024 = playSe( spep_6 + 2, 1011 ); setSeVolumeByWorkId( spep_6 + 2, SE024, 78 ); --キックヒット SE025 = playSe( spep_6 + 4, 1187 ); stopSe( spep_6 + 14, SE025, 18 ); --キックヒット SE026 = playSe( spep_6 + 6, 1123 ); setSeVolumeByWorkId( spep_6 + 6, SE026, 78 ); stopSe( spep_6 + 34, SE026, 22 ); --キックヒット SE027 = playSe( spep_6 + 6, 1110 ); --ダブルキック SE028 = playSe( spep_6 + 10, 1019 ); stopSe( spep_6 + 14, SE028, 14 ); --地面爆発 SE029 = playSe( spep_6 + 54, 1159 ); --地面爆発 SE030 = playSe( spep_6 + 54, 1067 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- フィニッシュ爆煙(136F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --フィニッシュ爆煙 ef_010 setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 136, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 136, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 136, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 136, finish_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 16 ); endPhase( spep_7 + 126 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(96F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 96, 0x80, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 96, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 96 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 96, first_f, 0 ); spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 99, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 122.5, -45.8 , 0 ); setMoveKey( spep_0 + 1, 1, 124.2, -45.6 , 0 ); setMoveKey( spep_0 + 2, 1, 125.9, -45.4 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 127.6, -45.1 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 127.6, -45.1 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 129.2, -44.9 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 129.2, -44.9 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 130.9, -44.6 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 132.6, -44.4 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 134.3, -44.1 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 135.9, -43.9 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 137.6, -43.6 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 139.3, -43.4 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 140.9, -43.1 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 142.6, -42.9 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 144.3, -42.6 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 146, -42.4 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 147.6, -42.2 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 149.3, -41.9 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 151, -41.7 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 152.6, -41.4 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 154.3, -41.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 156, -40.9 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 157.7, -40.7 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 159.3, -40.4 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 161, -40.2 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 162.7, -39.9 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 164.4, -39.7 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 166, -39.4 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 167.7, -39.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 169.4, -38.9 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 171, -38.7 , 0 ); setMoveKey( spep_0 -3 + 60, 1, 172.7, -38.5 , 0 ); setMoveKey( spep_0 -3 + 62, 1, 174.4, -38.2 , 0 ); setMoveKey( spep_0 -3 + 64, 1, 176.1, -38 , 0 ); setMoveKey( spep_0 -3 + 66, 1, 177.7, -37.7 , 0 ); setMoveKey( spep_0 -3 + 68, 1, 179.4, -37.5 , 0 ); setMoveKey( spep_0 -3 + 70, 1, 181.1, -37.2 , 0 ); setMoveKey( spep_0 -3 + 72, 1, 182.7, -37 , 0 ); setMoveKey( spep_0 -3 + 74, 1, 184.4, -36.7 , 0 ); setMoveKey( spep_0 -3 + 76, 1, 186.1, -36.5 , 0 ); setMoveKey( spep_0 -3 + 78, 1, 187.8, -36.2 , 0 ); setMoveKey( spep_0 -3 + 80, 1, 189.4, -36 , 0 ); setMoveKey( spep_0 -3 + 82, 1, 191.1, -35.7 , 0 ); setMoveKey( spep_0 -3 + 84, 1, 192.8, -35.5 , 0 ); setMoveKey( spep_0 -3 + 86, 1, 194.4, -35.2 , 0 ); setMoveKey( spep_0 -3 + 88, 1, 196.1, -35 , 0 ); setMoveKey( spep_0 -3 + 90, 1, 197.8, -34.8 , 0 ); setMoveKey( spep_0 -3 + 92, 1, 199.5, -34.5 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 201.1, -34.3 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 202.8, -34 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 204.5, -33.8 , 0 ); setMoveKey( spep_0 -3 + 99, 1, 204.5, -33.8 , 0 ); s1 = 0.6; setScaleKey( spep_0 + 0, 1, 1.87 +s1, 1.87 +s1 ); setScaleKey( spep_0 + 1, 1, 1.88 +s1, 1.88 +s1 ); setScaleKey( spep_0 + 2, 1, 1.89 +s1, 1.89 +s1 ); setScaleKey( spep_0 -3 + 6, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 7, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 8, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 9, 1, 1.9 +s1, 1.9 +s1 ); setScaleKey( spep_0 -3 + 10, 1, 1.91 +s1, 1.91 +s1 ); setScaleKey( spep_0 -3 + 12, 1, 1.92 +s1, 1.92 +s1 ); setScaleKey( spep_0 -3 + 14, 1, 1.92 +s1, 1.92 +s1 ); setScaleKey( spep_0 -3 + 16, 1, 1.93 +s1, 1.93 +s1 ); setScaleKey( spep_0 -3 + 18, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_0 -3 + 20, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_0 -3 + 22, 1, 1.95 +s1, 1.95 +s1 ); setScaleKey( spep_0 -3 + 24, 1, 1.96 +s1, 1.96 +s1 ); setScaleKey( spep_0 -3 + 26, 1, 1.97 +s1, 1.97 +s1 ); setScaleKey( spep_0 -3 + 28, 1, 1.97 +s1, 1.97 +s1 ); setScaleKey( spep_0 -3 + 30, 1, 1.98 +s1, 1.98 +s1 ); setScaleKey( spep_0 -3 + 32, 1, 1.99 +s1, 1.99 +s1 ); setScaleKey( spep_0 -3 + 34, 1, 1.99 +s1, 1.99 +s1 ); setScaleKey( spep_0 -3 + 36, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_0 -3 + 38, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_0 -3 + 40, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_0 -3 + 42, 1, 2.02 +s1, 2.02 +s1 ); setScaleKey( spep_0 -3 + 44, 1, 2.03 +s1, 2.03 +s1 ); setScaleKey( spep_0 -3 + 46, 1, 2.04 +s1, 2.04 +s1 ); setScaleKey( spep_0 -3 + 48, 1, 2.04 +s1, 2.04 +s1 ); setScaleKey( spep_0 -3 + 50, 1, 2.05 +s1, 2.05 +s1 ); setScaleKey( spep_0 -3 + 52, 1, 2.06 +s1, 2.06 +s1 ); setScaleKey( spep_0 -3 + 54, 1, 2.06 +s1, 2.06 +s1 ); setScaleKey( spep_0 -3 + 56, 1, 2.07 +s1, 2.07 +s1 ); setScaleKey( spep_0 -3 + 58, 1, 2.08 +s1, 2.08 +s1 ); setScaleKey( spep_0 -3 + 60, 1, 2.08 +s1, 2.08 +s1 ); setScaleKey( spep_0 -3 + 62, 1, 2.09 +s1, 2.09 +s1 ); setScaleKey( spep_0 -3 + 64, 1, 2.1 +s1, 2.1 +s1 ); setScaleKey( spep_0 -3 + 66, 1, 2.11 +s1, 2.11 +s1 ); setScaleKey( spep_0 -3 + 68, 1, 2.11 +s1, 2.11 +s1 ); setScaleKey( spep_0 -3 + 70, 1, 2.12 +s1, 2.12 +s1 ); setScaleKey( spep_0 -3 + 72, 1, 2.13 +s1, 2.13 +s1 ); setScaleKey( spep_0 -3 + 74, 1, 2.13 +s1, 2.13 +s1 ); setScaleKey( spep_0 -3 + 76, 1, 2.14 +s1, 2.14 +s1 ); setScaleKey( spep_0 -3 + 78, 1, 2.15 +s1, 2.15 +s1 ); setScaleKey( spep_0 -3 + 80, 1, 2.15 +s1, 2.15 +s1 ); setScaleKey( spep_0 -3 + 82, 1, 2.16 +s1, 2.16 +s1 ); setScaleKey( spep_0 -3 + 84, 1, 2.17 +s1, 2.17 +s1 ); setScaleKey( spep_0 -3 + 86, 1, 2.18 +s1, 2.18 +s1 ); setScaleKey( spep_0 -3 + 88, 1, 2.18 +s1, 2.18 +s1 ); setScaleKey( spep_0 -3 + 90, 1, 2.19 +s1, 2.19 +s1 ); setScaleKey( spep_0 -3 + 92, 1, 2.2 +s1, 2.2 +s1 ); setScaleKey( spep_0 -3 + 94, 1, 2.2 +s1, 2.2 +s1 ); setScaleKey( spep_0 -3 + 96, 1, 2.21 +s1, 2.21 +s1 ); setScaleKey( spep_0 -3 + 98, 1, 2.22 +s1, 2.22 +s1 ); setScaleKey( spep_0 -3 + 99, 1, 2.22 +s1, 2.22 +s1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 99, 1, 0 ); -- ** 音 ** -- --顔カットイン SE001 = playSe( spep_0 + 8, 1018 ); --構える SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 73 ); setPitch( spep_0 + 18, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --構える SE003 = playSe( spep_0 + 28, 1006 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 79 ); setPitch( spep_0 + 28, SE003, -300 ); setTimeStretch( SE003, 0.8, 10, 1 ); --画面遷移 SE004 = playSe( spep_0 + 82, 1072 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 15 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 30 ); setSeVolumeByWorkId( spep_0 + 88, SE004, 46 ); setSeVolumeByWorkId( spep_0 + 90, SE004, 52 ); setSeVolumeByWorkId( spep_0 + 92, SE004, 77 ); setStartTimeMs( SE004, 333 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_0 + 90, 6, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 96; ------------------------------------------------------ -- トランクス気弾投げ(92F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- tkick_f = entryEffectLife( spep_1 + 0, SP_02r, 92, 0x100, -1, 0, 0, 0 ); --トランクス気弾投げ 前面 ef_002 setEffMoveKey( spep_1 + 0, tkick_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 92, tkick_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tkick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, tkick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tkick_f, 0 ); setEffRotateKey( spep_1 + 92, tkick_f, 0 ); setEffAlphaKey( spep_1 + 0, tkick_f, 255 ); setEffAlphaKey( spep_1 + 92 -1, tkick_f, 255 ); setEffAlphaKey( spep_1 + 92, tkick_f, 0 ); tkick_b = entryEffectLife( spep_1 + 0, SP_03, 92, 0x80, -1, 0, 0, 0 ); --トランクス気弾投げ 背面 ef_003 setEffMoveKey( spep_1 + 0, tkick_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 92, tkick_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tkick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 92, tkick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tkick_b, 0 ); setEffRotateKey( spep_1 + 92, tkick_b, 0 ); setEffAlphaKey( spep_1 + 0, tkick_b, 255 ); setEffAlphaKey( spep_1 + 92 -1, tkick_b, 255 ); setEffAlphaKey( spep_1 + 92, tkick_b, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 92 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 書き文字エントリー ** -- ctbom = entryEffectLife( spep_1 -3 + 64, 10027, 30, 0x100, -1, 0, 61.1, -151.5 ); --ボンッ setEffMoveKey( spep_1 -3 + 64, ctbom, 61.1, -151.5 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctbom, 70.6, -184.1 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctbom, 81.3, -212.4 , 0 ); setEffMoveKey( spep_1 -3 + 70, ctbom, 85, -203.6 , 0 ); setEffMoveKey( spep_1 -3 + 72, ctbom, 82.6, -216 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctbom, 83.3, -217.7 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctbom, 87.2, -208.4 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctbom, 84.6, -221.3 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctbom, 85.3, -223.2 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctbom, 89.3, -213.1 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctbom, 86.6, -226.7 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctbom, 87.3, -228.5 , 0 ); setEffMoveKey( spep_1 -3 + 88, ctbom, 91.5, -217.9 , 0 ); setEffMoveKey( spep_1 -3 + 90, ctbom, 88.7, -232.1 , 0 ); setEffMoveKey( spep_1 -3 + 92, ctbom, 89.3, -233.9 , 0 ); setEffMoveKey( spep_1 -3 + 94, ctbom, 93.8, -222.8 , 0 ); setEffScaleKey( spep_1 -3 + 64, ctbom, 0.89, 0.89 ); setEffScaleKey( spep_1 -3 + 66, ctbom, 1.53, 1.53 ); setEffScaleKey( spep_1 -3 + 68, ctbom, 1.92, 1.92 ); setEffScaleKey( spep_1 -3 + 70, ctbom, 2.2, 2.2 ); setEffScaleKey( spep_1 -3 + 72, ctbom, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 74, ctbom, 2.03, 2.03 ); setEffScaleKey( spep_1 -3 + 76, ctbom, 2.32, 2.32 ); setEffScaleKey( spep_1 -3 + 78, ctbom, 2.36, 2.36 ); setEffScaleKey( spep_1 -3 + 80, ctbom, 2.13, 2.13 ); setEffScaleKey( spep_1 -3 + 82, ctbom, 2.44, 2.44 ); setEffScaleKey( spep_1 -3 + 84, ctbom, 2.48, 2.48 ); setEffScaleKey( spep_1 -3 + 86, ctbom, 2.24, 2.24 ); setEffScaleKey( spep_1 -3 + 88, ctbom, 2.56, 2.56 ); setEffScaleKey( spep_1 -3 + 90, ctbom, 2.6, 2.6 ); setEffScaleKey( spep_1 -3 + 92, ctbom, 2.35, 2.35 ); setEffScaleKey( spep_1 -3 + 94, ctbom, 2.68, 2.68 ); setEffRotateKey( spep_1 -3 + 64, ctbom, -20.6 ); setEffRotateKey( spep_1 -3 + 66, ctbom, -20.7 ); setEffRotateKey( spep_1 -3 + 94, ctbom, -20.7 ); setEffAlphaKey( spep_1 -3 + 64, ctbom, 255 ); setEffAlphaKey( spep_1 -3 + 94, ctbom, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -3 + 34, 1, 1 ); setDisp( spep_1 -3 + 95, 1, 0 ); changeAnime( spep_1 -3 + 34, 1, 104 ); changeAnime( spep_1 -3 + 64, 1, 107 ); setMoveKey( spep_1 -3 + 34, 1, 382.9, 69.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 368.7, 65 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 354.4, 60.5 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 340.1, 56 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 325.9, 51.5 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 311.6, 47 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 297.3, 42.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 283, 38 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 268.8, 33.5 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 254.5, 29 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 240.2, 24.5 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 225.9, 20 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 211.7, 15.5 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 197.4, 10.9 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 188.1, 11.4 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 188.1, 11.4 , 0 );-- setMoveKey( spep_1 -3 + 64, 1, 125.2, -24.8 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 125.3, -16.8 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 137.2, -23.9 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 133.2, -15.8 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 125.3, -24.8 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 131.2, -16.9 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 131.2, -23.8 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 133.3, -15.8 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 131.2, -24.9 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 125.2, -16.8 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 131.3, -23.8 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 139.2, -15.9 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 125.2, -24.8 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 125.3, -16.8 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 137.2, -23.9 , 0 ); setMoveKey( spep_1 -3 + 94, 1, 131.2, -23.8 , 0 ); setMoveKey( spep_1 -3 + 95, 1, 131.2, -23.8 , 0 ); setScaleKey( spep_1 -3 + 34, 1, 4.45, 4.45 ); setScaleKey( spep_1 -3 + 36, 1, 4.28, 4.28 ); setScaleKey( spep_1 -3 + 38, 1, 4.11, 4.11 ); setScaleKey( spep_1 -3 + 40, 1, 3.94, 3.94 ); setScaleKey( spep_1 -3 + 42, 1, 3.77, 3.77 ); setScaleKey( spep_1 -3 + 44, 1, 3.6, 3.6 ); setScaleKey( spep_1 -3 + 46, 1, 3.43, 3.43 ); setScaleKey( spep_1 -3 + 48, 1, 3.26, 3.26 ); setScaleKey( spep_1 -3 + 50, 1, 3.09, 3.09 ); setScaleKey( spep_1 -3 + 52, 1, 2.92, 2.92 ); setScaleKey( spep_1 -3 + 54, 1, 2.75, 2.75 ); setScaleKey( spep_1 -3 + 56, 1, 2.58, 2.58 ); setScaleKey( spep_1 -3 + 58, 1, 2.41, 2.41 ); setScaleKey( spep_1 -3 + 60, 1, 2.24, 2.24 ); setScaleKey( spep_1 -3 + 62, 1, 2.08, 2.08 ); setScaleKey( spep_1 -3 + 63, 1, 2.08, 2.08 );-- setScaleKey( spep_1 -3 + 64, 1, 1.022, 1.022 ); setScaleKey( spep_1 -3 + 95, 1, 1.022, 1.022 ); setRotateKey( spep_1 -3 + 34, 1, -12.3 ); setRotateKey( spep_1 -3 + 36, 1, -12.4 ); setRotateKey( spep_1 -3 + 63, 1, -12.4 );-- setRotateKey( spep_1 -3 + 64, 1, -77.7 ); setRotateKey( spep_1 -3 + 66, 1, -81 ); setRotateKey( spep_1 -3 + 68, 1, -75.7 ); setRotateKey( spep_1 -3 + 70, 1, -77.7 ); setRotateKey( spep_1 -3 + 72, 1, -81 ); setRotateKey( spep_1 -3 + 74, 1, -75.7 ); setRotateKey( spep_1 -3 + 76, 1, -77.7 ); setRotateKey( spep_1 -3 + 78, 1, -81 ); setRotateKey( spep_1 -3 + 80, 1, -75.7 ); setRotateKey( spep_1 -3 + 82, 1, -77.7 ); setRotateKey( spep_1 -3 + 84, 1, -81 ); setRotateKey( spep_1 -3 + 86, 1, -75.7 ); setRotateKey( spep_1 -3 + 88, 1, -77.7 ); setRotateKey( spep_1 -3 + 90, 1, -81 ); setRotateKey( spep_1 -3 + 92, 1, -75.7 ); setRotateKey( spep_1 -3 + 94, 1, -77.7 ); setRotateKey( spep_1 -3 + 95, 1, -77.7 ); -- ** 音 ** -- --気弾投げる SE005 = playSe( spep_1 + 18, 19 ); setSeVolumeByWorkId( spep_1 + 18, SE005, 60 ); --気弾投げる SE006 = playSe( spep_1 + 18, 1021 ); setSeVolumeByWorkId( spep_1 + 22, SE006, 132 ); --気弾投げる SE007 = playSe( spep_1 + 24, 1155 ); setSeVolumeByWorkId( spep_1 + 24, SE007, 129 ); setPitch( spep_1 + 24, SE007, 400 ); setTimeStretch( SE007, 1.27, 10, 1 ); --気弾ヒット SE008 = playSe( spep_1 + 62, 1011 ); setSeVolumeByWorkId( spep_1 + 62, SE008, 80 ); --気弾ヒット SE009 = playSe( spep_1 + 62, 1023 ); setSeVolumeByWorkId( spep_1 + 62, SE009, 88 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 92; ------------------------------------------------------ -- 悟天アップでダッシュ(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- gdash = entryEffectLife( spep_2 + 0, SP_04r, 56, 0x100, -1, 0, 0, 0 ); --悟天アップでダッシュ ef_004 setEffMoveKey( spep_2 + 0, gdash, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, gdash, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, gdash, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, gdash, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, gdash, 0 ); setEffRotateKey( spep_2 + 56, gdash, 0 ); setEffAlphaKey( spep_2 + 0, gdash, 255 ); setEffAlphaKey( spep_2 + 56 -1, gdash, 255 ); setEffAlphaKey( spep_2 + 56, gdash, 0 ); -- ** 音 ** -- --悟天ダッシュ SE010 = playSe( spep_2 + 4, 9 ); --悟天敵に向かっていく SE011 = playSe( spep_2 + 52, 1117 ); stopSe( spep_2 +56 + 16, SE011, 12 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 悟天踏みつけて宙返り(86F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- gkick_f = entryEffectLife( spep_3 + 0, SP_05, 86, 0x100, -1, 0, 0, 0 ); --悟天踏みつけて宙返り 前面 ef_005 setEffMoveKey( spep_3 + 0, gkick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, gkick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gkick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, gkick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gkick_f, 0 ); setEffRotateKey( spep_3 + 86, gkick_f, 0 ); setEffAlphaKey( spep_3 + 0, gkick_f, 255 ); setEffAlphaKey( spep_3 + 86 -1, gkick_f, 255 ); setEffAlphaKey( spep_3 + 86, gkick_f, 0 ); gkick_b = entryEffectLife( spep_3 + 0, SP_06, 86, 0x80, -1, 0, 0, 0 ); --悟天踏みつけて宙返り 背面 ef_006 setEffMoveKey( spep_3 + 0, gkick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, gkick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, gkick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, gkick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, gkick_b, 0 ); setEffRotateKey( spep_3 + 86, gkick_b, 0 ); setEffAlphaKey( spep_3 + 0, gkick_b, 255 ); setEffAlphaKey( spep_3 + 86 -1, gkick_b, 255 ); setEffAlphaKey( spep_3 + 86, gkick_b, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_3 + 23, 906, 19, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 23, shuchusen1, 90, 20 ); setEffMoveKey( spep_3 + 23, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 42, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 23, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_3 + 42, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_3 + 23, shuchusen1, 0 ); setEffRotateKey( spep_3 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_3 + 23, shuchusen1, 255 ); setEffAlphaKey( spep_3 + 42, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 -3 + 26, 10005, 19, 0x100, -1, 0, 104.1, -201.4 ); --ガッ setEffMoveKey( spep_3 -3 + 26, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctga, 110.7, -207 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctga, 104.1, -201.4 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctga, 114.3, -209.9 , 0 ); setEffMoveKey( spep_3 -3 + 45, ctga, 114.3, -209.9 , 0 ); setEffScaleKey( spep_3 -3 + 26, ctga, 0.7, 0.7 ); setEffScaleKey( spep_3 -3 + 28, ctga, 1.5, 1.5 ); setEffScaleKey( spep_3 -3 + 30, ctga, 2.29, 2.29 ); setEffScaleKey( spep_3 -3 + 45, ctga, 2.29, 2.29 ); setEffRotateKey( spep_3 -3 + 26, ctga, -19.1 ); setEffRotateKey( spep_3 -3 + 28, ctga, -19.2 ); setEffRotateKey( spep_3 -3 + 45, ctga, -19.2 ); setEffAlphaKey( spep_3 -3 + 26, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 45, ctga, 255 ); ctdogon = entryEffectLife( spep_3 -3 + 46, 10018, 42, 0x100, -1, 0, 55.4, -219.2 ); --ドゴォンッ setEffMoveKey( spep_3 -3 + 46, ctdogon, 55.4, -219.2 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctdogon, 48.8, -248.2 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctdogon, 50, -295.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctdogon, 47.5, -269.8 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctdogon, 43.5, -275.7 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctdogon, 50, -296.1 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctdogon, 47.4, -270.3 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctdogon, 43.4, -276.3 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctdogon, 49.9, -296.7 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctdogon, 47.4, -270.8 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctdogon, 43.3, -276.8 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctdogon, 49.9, -297.4 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctdogon, 47.3, -271.3 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctdogon, 43.1, -277.3 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctdogon, 49.8, -298.1 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctdogon, 47.2, -271.8 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctdogon, 43, -277.9 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctdogon, 49.8, -298.7 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctdogon, 47.1, -272.3 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctdogon, 43, -278.4 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctdogon, 49.7, -299.4 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctdogon, 47.1, -272.8 , 0 ); setEffScaleKey( spep_3 -3 + 46, ctdogon, 1.01, 1.01 ); setEffScaleKey( spep_3 -3 + 48, ctdogon, 2.07, 2.07 ); setEffScaleKey( spep_3 -3 + 50, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_3 -3 + 52, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_3 -3 + 54, ctdogon, 3.15, 3.15 ); setEffScaleKey( spep_3 -3 + 56, ctdogon, 3.24, 3.24 ); setEffScaleKey( spep_3 -3 + 58, ctdogon, 3.17, 3.17 ); setEffScaleKey( spep_3 -3 + 60, ctdogon, 3.17, 3.17 ); setEffScaleKey( spep_3 -3 + 62, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 64, ctdogon, 3.19, 3.19 ); setEffScaleKey( spep_3 -3 + 66, ctdogon, 3.2, 3.2 ); setEffScaleKey( spep_3 -3 + 68, ctdogon, 3.28, 3.28 ); setEffScaleKey( spep_3 -3 + 70, ctdogon, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 72, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_3 -3 + 74, ctdogon, 3.3, 3.3 ); setEffScaleKey( spep_3 -3 + 76, ctdogon, 3.23, 3.23 ); setEffScaleKey( spep_3 -3 + 78, ctdogon, 3.24, 3.24 ); setEffScaleKey( spep_3 -3 + 80, ctdogon, 3.33, 3.33 ); setEffScaleKey( spep_3 -3 + 82, ctdogon, 3.25, 3.25 ); setEffScaleKey( spep_3 -3 + 84, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 86, ctdogon, 3.35, 3.35 ); setEffScaleKey( spep_3 -3 + 88, ctdogon, 3.27, 3.27 ); setEffRotateKey( spep_3 -3 + 46, ctdogon, 8.3 ); setEffRotateKey( spep_3 -3 + 48, ctdogon, 8.5 ); setEffRotateKey( spep_3 -3 + 88, ctdogon, 8.5 ); setEffAlphaKey( spep_3 -3 + 46, ctdogon, 255 ); setEffAlphaKey( spep_3 -3 + 88, ctdogon, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -3 + 89, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3 -3 + 26, 1, 108 ); setMoveKey( spep_3 + 0, 1, -179.7, -120.7 , 0 ); setMoveKey( spep_3 + 1, 1, -118.4, -87.1 , 0 ); setMoveKey( spep_3 + 2, 1, -57, -53.4 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 4.3, -19.7 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 7.2, -18.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 10.2, -16.5 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 13.1, -14.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 16, -13.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 18.9, -11.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 21.9, -10.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 24.8, -8.4 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 27.7, -6.8 , 0 ); setMoveKey( spep_3 -3 + 25, 1, 30.6, -5.2 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 87.1, -25 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 87.1, -26.6 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 87.1, -28.2 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 87.1, -29.8 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 87.1, -31.4 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 87.1, -33 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 87.1, -36 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 87.1, -39 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 87.1, -42 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 87.1, -45 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 87.1, -15 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 109.6, -25.9 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 119.8, -50.8 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 121.3, -61.8 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 131.6, -72.6 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 142, -83.6 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 152.3, -94.5 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 162.7, -105.4 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 173.1, -116.3 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 183.5, -127.2 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 193.8, -138.1 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 204.2, -149.1 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 206.2, -151 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 208.2, -153.1 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 210.2, -155 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 212.2, -157.1 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 214.2, -159 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 216.2, -161.1 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 218.2, -163 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 220.2, -165.1 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 222.2, -167 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 224.2, -169.1 , 0 ); setMoveKey( spep_3 -3 + 89, 1, 224.2, -169.1 , 0 ); s2 = 0.5; s3 = 0.4; setScaleKey( spep_3 + 0, 1, 2.74 +s2, 2.74 +s2 ); setScaleKey( spep_3 + 1, 1, 2.46 +s2, 2.46 +s2 ); setScaleKey( spep_3 + 2, 1, 2.17 +s2, 2.17 +s2 ); setScaleKey( spep_3 -3 + 6, 1, 1.89 +s2, 1.89 +s2 ); setScaleKey( spep_3 -3 + 8, 1, 1.87 +s2, 1.87 +s2 ); setScaleKey( spep_3 -3 + 10, 1, 1.86 +s2, 1.86 +s2 ); setScaleKey( spep_3 -3 + 12, 1, 1.85 +s2, 1.85 +s2 ); setScaleKey( spep_3 -3 + 14, 1, 1.83 +s2, 1.83 +s2 ); setScaleKey( spep_3 -3 + 16, 1, 1.82 +s2, 1.82 +s2 ); setScaleKey( spep_3 -3 + 18, 1, 1.81 +s2, 1.81 +s2 ); setScaleKey( spep_3 -3 + 20, 1, 1.79 +s2, 1.79 +s2 ); setScaleKey( spep_3 -3 + 22, 1, 1.78 +s2, 1.78 +s2 ); setScaleKey( spep_3 -3 + 25, 1, 1.77 +s2, 1.77 +s2 );-- setScaleKey( spep_3 -3 + 26, 1, 1.87 +s3, 1.87 +s3 ); setScaleKey( spep_3 -3 + 46, 1, 1.87 +s3, 1.87 +s3 ); setScaleKey( spep_3 -3 + 48, 1, 1.73 +s3, 1.73 +s3 ); setScaleKey( spep_3 -3 + 50, 1, 1.7 +s3, 1.7 +s3 ); setScaleKey( spep_3 -3 + 52, 1, 1.56 +s3, 1.56 +s3 ); setScaleKey( spep_3 -3 + 54, 1, 1.53 +s3, 1.53 +s3 ); setScaleKey( spep_3 -3 + 56, 1, 1.4 +s3, 1.4 +s3 ); setScaleKey( spep_3 -3 + 58, 1, 1.36 +s3, 1.36 +s3 ); setScaleKey( spep_3 -3 + 60, 1, 1.23 +s3, 1.23 +s3 ); setScaleKey( spep_3 -3 + 62, 1, 1.18 +s3, 1.18 +s3 ); setScaleKey( spep_3 -3 + 64, 1, 1.06 +s3, 1.06 +s3 ); setScaleKey( spep_3 -3 + 66, 1, 1.01 +s3, 1.01 +s3 ); setScaleKey( spep_3 -3 + 68, 1, 0.9 +s3, 0.9 +s3 ); setScaleKey( spep_3 -3 + 70, 1, 0.89 +s3, 0.89 +s3 ); setScaleKey( spep_3 -3 + 72, 1, 0.83 +s3, 0.83 +s3 ); setScaleKey( spep_3 -3 + 74, 1, 0.82 +s3, 0.82 +s3 ); setScaleKey( spep_3 -3 + 76, 1, 0.76 +s3, 0.76 +s3 ); setScaleKey( spep_3 -3 + 78, 1, 0.75 +s3, 0.75 +s3 ); setScaleKey( spep_3 -3 + 80, 1, 0.69 +s3, 0.69 +s3 ); setScaleKey( spep_3 -3 + 82, 1, 0.68 +s3, 0.68 +s3 ); setScaleKey( spep_3 -3 + 84, 1, 0.63 +s3, 0.63 +s3 ); setScaleKey( spep_3 -3 + 86, 1, 0.61 +s3, 0.61 +s3 ); setScaleKey( spep_3 -3 + 88, 1, 0.56 +s3, 0.56 +s3 ); setScaleKey( spep_3 -3 + 89, 1, 0.56 +s3, 0.56 +s3 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 25, 1, 0 ); setRotateKey( spep_3 -3 + 26, 1, 38.1 ); setRotateKey( spep_3 -3 + 89, 1, 38.1 ); -- ** 音 ** -- --敵踏みつける SE012 = playSe( spep_3 + 20, 1009 ); --敵踏みつける SE013 = playSe( spep_3 + 20, 1153 ); setSeVolumeByWorkId( spep_3 + 20, SE013, 69 ); stopSe( spep_3 + 36, SE013, 14 ); --悟天飛び上がる SE014 = playSe( spep_3 + 44, 1187 ); setSeVolumeByWorkId( spep_3 + 44, SE014, 73 ); stopSe( spep_3 +88, SE014, 4 ); --悟天飛び上がる SE015 = playSe( spep_3 + 46, 1110 ); stopSe( spep_3 +88, SE015, 4 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --2人合流 SE017 = playSe( spep_4 + 88, 44 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 二人でキック(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- wkick = entryEffectLife( spep_5 + 0, SP_07r, 116, 0x100, -1, 0, 0, 0 ); --二人でキック ef_007 setEffMoveKey( spep_5 + 0, wkick, 0, 0 , 0 ); setEffMoveKey( spep_5 + 116, wkick, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, wkick, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, wkick, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, wkick, 0 ); setEffRotateKey( spep_5 + 116, wkick, 0 ); setEffAlphaKey( spep_5 + 0, wkick, 255 ); setEffAlphaKey( spep_5 + 116 -1, wkick, 255 ); setEffAlphaKey( spep_5 + 116, wkick, 0 ); -- ** 音 ** -- --ダブルキック SE018 = playSe( spep_5 + 62, 9 ); setSeVolumeByWorkId( spep_5 + 62, SE018, 77 ); --ダブルキック SE019 = playSe( spep_5 + 62, 1116 ); stopSe( spep_5 + 88, SE019, 18 ); --ダブルキック SE020 = playSe( spep_5 + 62, 1182 ); --ダブルキック SE021 = playSe( spep_5 + 62, 1258 ); setSeVolumeByWorkId( spep_5 + 62, SE021, 56 ); --ダブルキック SE022 = playSe( spep_5 + 62, 1019 ); --ダブルキック SE023 = playSe( spep_5 + 62, 1314 ); stopSe( spep_5 +116 + 52, SE023, 16 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 116; ------------------------------------------------------ -- キックで押し込み(56F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- wattack_f = entryEffectLife( spep_6 + 0, SP_08, 56, 0x100, -1, 0, 0, 0 ); --キックで押し込み 前面 ef_008 setEffMoveKey( spep_6 + 0, wattack_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, wattack_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, wattack_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, wattack_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, wattack_f, 0 ); setEffRotateKey( spep_6 + 56, wattack_f, 0 ); setEffAlphaKey( spep_6 + 0, wattack_f, 255 ); setEffAlphaKey( spep_6 + 56 -1, wattack_f, 255 ); setEffAlphaKey( spep_6 + 56, wattack_f, 0 ); wattackc_b = entryEffectLife( spep_6 + 0, SP_09, 56, 0x80, -1, 0, 0, 0 ); --キックで押し込み 背面 ef_009 setEffMoveKey( spep_6 + 0, wattackc_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, wattackc_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, wattackc_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, wattackc_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, wattackc_b, 0 ); setEffRotateKey( spep_6 + 56, wattackc_b, 0 ); setEffAlphaKey( spep_6 + 0, wattackc_b, 255 ); setEffAlphaKey( spep_6 + 56 -1, wattackc_b, 255 ); setEffAlphaKey( spep_6 + 56, wattackc_b, 0 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_6 + 0, 10014, 31, 0x100, -1, 0, 45.7, -307.2 ); --ズドドドッ setEffMoveKey( spep_6 + 0, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 + 1, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 + 2, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 6, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 8, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 10, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 12, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 14, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 16, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 18, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 20, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 22, ctzudodo, 41.1, -299.8 , 0 ); setEffMoveKey( spep_6 -3 + 24, ctzudodo, 45.7, -307.2 , 0 ); setEffMoveKey( spep_6 -3 + 26, ctzudodo, 40.1, -297 , 0 ); setEffMoveKey( spep_6 -3 + 28, ctzudodo, 40.1, -297.6 , 0 ); setEffMoveKey( spep_6 -3 + 30, ctzudodo, 46.1, -306.2 , 0 ); setEffMoveKey( spep_6 -3 + 32, ctzudodo, 36.6, -288.2 , 0 ); setEffMoveKey( spep_6 -3 + 34, ctzudodo, 35.4, -285.2 , 0 ); setEffScaleKey( spep_6 + 0, ctzudodo, 3.39, 3.39 ); setEffScaleKey( spep_6 -3 + 26, ctzudodo, 3.39, 3.39 ); setEffScaleKey( spep_6 -3 + 28, ctzudodo, 4.2, 4.2 ); setEffScaleKey( spep_6 -3 + 30, ctzudodo, 5, 5 ); setEffScaleKey( spep_6 -3 + 32, ctzudodo, 5.81, 5.81 ); setEffScaleKey( spep_6 -3 + 34, ctzudodo, 6.61, 6.61 ); setEffRotateKey( spep_6 + 0, ctzudodo, 6.5 ); setEffRotateKey( spep_6 -3 + 34, ctzudodo, 6.5 ); setEffAlphaKey( spep_6 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 26, ctzudodo, 255 ); setEffAlphaKey( spep_6 -3 + 28, ctzudodo, 191 ); setEffAlphaKey( spep_6 -3 + 30, ctzudodo, 128 ); setEffAlphaKey( spep_6 -3 + 32, ctzudodo, 64 ); setEffAlphaKey( spep_6 -3 + 34, ctzudodo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 -3 + 59, 1, 0 ); changeAnime( spep_6 + 0, 1, 5 ); setMoveKey( spep_6 + 0, 1, -502, 567.2 , 0 ); setMoveKey( spep_6 + 1, 1, -418.2, 463.9 , 0 ); setMoveKey( spep_6 + 2, 1, -349.9, 368.9 , 0 ); setMoveKey( spep_6 -3 + 6, 1, -266, 281.6 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -197.8, 186.5 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -113.9, 83.3 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -45.7, -11.8 , 0 ); setMoveKey( spep_6 -3 + 14, 1, 38.2, -99 , 0 ); setMoveKey( spep_6 -3 + 16, 1, 34.8, -104.7 , 0 ); setMoveKey( spep_6 -3 + 18, 1, 47.3, -118.4 , 0 ); setMoveKey( spep_6 -3 + 20, 1, 43.9, -124 , 0 ); setMoveKey( spep_6 -3 + 22, 1, 56.4, -121.8 , 0 ); setMoveKey( spep_6 -3 + 24, 1, 53, -127.4 , 0 ); setMoveKey( spep_6 -3 + 26, 1, 65.5, -141.2 , 0 ); setMoveKey( spep_6 -3 + 28, 1, 62.1, -146.8 , 0 ); setMoveKey( spep_6 -3 + 30, 1, 74.6, -144.6 , 0 ); setMoveKey( spep_6 -3 + 32, 1, 71.2, -150.2 , 0 ); setMoveKey( spep_6 -3 + 34, 1, 83.7, -163.9 , 0 ); setMoveKey( spep_6 -3 + 36, 1, 80.3, -169.6 , 0 ); setMoveKey( spep_6 -3 + 38, 1, 92.8, -167.3 , 0 ); setMoveKey( spep_6 -3 + 40, 1, 89.4, -173 , 0 ); setMoveKey( spep_6 -3 + 42, 1, 141.2, -248.5 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 167.7, -301.3 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 203.5, -336.2 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 218, -370.8 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 243.7, -406 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 249.1, -426.5 , 0 ); setMoveKey( spep_6 -3 + 54, 1, 266.3, -432.8 , 0 ); setMoveKey( spep_6 -3 + 56, 1, 263.8, -441.1 , 0 ); setMoveKey( spep_6 -3 + 58, 1, 273.5, -451.8 , 0 ); setMoveKey( spep_6 -3 + 59, 1, 273.5, -451.8 , 0 ); s6 = 1.0; s7 = 0.6; s8 = 0.4; --setScaleKey( spep_6 + 0, 1, 10.37 +2.8, 10.37 +2.8 ); --setScaleKey( spep_6 + 1, 1, 9.37 +2.6, 9.37 +2.6 ); --setScaleKey( spep_6 + 2, 1, 8.35 +2.4, 8.36 +2.2 ); --setScaleKey( spep_6 -3 + 6, 1, 7.34 +2.4, 7.34 +2.4 ); --setScaleKey( spep_6 -3 + 8, 1, 6.32 +2.4, 6.33 +2.4 ); --setScaleKey( spep_6 -3 + 10, 1, 5.3 +2.4, 5.31 +2.4 ); setScaleKey( spep_6 + 0, 1, 4.77 +2.8, 4.77 +2.8 ); setScaleKey( spep_6 + 1, 1, 4.77 +2.6, 4.77 +2.6 ); setScaleKey( spep_6 + 2, 1, 4.75 +2.4, 4.76 +2.2 ); setScaleKey( spep_6 -3 + 6, 1, 4.54 +2.4, 4.54 +2.4 ); setScaleKey( spep_6 -3 + 8, 1, 4.42 +2.4, 4.43 +2.4 ); setScaleKey( spep_6 -3 + 10, 1, 4.3 +2.4, 4.31 +2.4 ); setScaleKey( spep_6 -3 + 12, 1, 4.29 +2.4, 4.3 +2.4 ); setScaleKey( spep_6 -3 + 14, 1, 3.27 +s6, 3.28 +s6 ); setScaleKey( spep_6 -3 + 16, 1, 3.21 +s7, 3.22 +s7 ); setScaleKey( spep_6 -3 + 18, 1, 3.14 +s7, 3.16 +s7 ); setScaleKey( spep_6 -3 + 20, 1, 3.08 +s7, 3.1 +s7 ); setScaleKey( spep_6 -3 + 22, 1, 3.02 +s7, 3.04 +s7 ); setScaleKey( spep_6 -3 + 24, 1, 2.96 +s7, 2.98 +s7 ); setScaleKey( spep_6 -3 + 26, 1, 2.9 +s7, 2.91 +s7 ); setScaleKey( spep_6 -3 + 28, 1, 2.84 +s7, 2.85 +s7 ); setScaleKey( spep_6 -3 + 30, 1, 2.78 +s7, 2.79 +s7 ); setScaleKey( spep_6 -3 + 32, 1, 2.71 +s7, 2.73 +s7 ); setScaleKey( spep_6 -3 + 34, 1, 2.65 +s7, 2.67 +s7 ); setScaleKey( spep_6 -3 + 36, 1, 2.59 +s7, 2.61 +s7 ); setScaleKey( spep_6 -3 + 38, 1, 2.53 +s7, 2.55 +s7 ); setScaleKey( spep_6 -3 + 40, 1, 2.47 +s7, 2.48 +s7 ); setScaleKey( spep_6 -3 + 42, 1, 2.27 +s8, 2.25 +s8 ); setScaleKey( spep_6 -3 + 44, 1, 2.08 +s8, 2.05 +s8 ); setScaleKey( spep_6 -3 + 46, 1, 1.91 +s8, 1.87 +s8 ); setScaleKey( spep_6 -3 + 48, 1, 1.76 +s8, 1.72 +s8 ); setScaleKey( spep_6 -3 + 50, 1, 1.63 +s8, 1.59 +s8 ); setScaleKey( spep_6 -3 + 52, 1, 1.51 +s8, 1.49 +s8 ); setScaleKey( spep_6 -3 + 54, 1, 1.42 +s8, 1.41 +s8 ); setScaleKey( spep_6 -3 + 56, 1, 1.35 +s8, 1.37 +s8 ); setScaleKey( spep_6 -3 + 58, 1, 1.33 +s8, 1.35 +s8 ); setScaleKey( spep_6 -3 + 59, 1, 1.33 +s8, 1.35 +s8 ); setRotateKey( spep_6 + 0, 1, 36.4 ); setRotateKey( spep_6 + 1, 1, 38.7 ); setRotateKey( spep_6 + 2, 1, 36.5 ); setRotateKey( spep_6 -3 + 6, 1, 38.7 ); setRotateKey( spep_6 -3 + 8, 1, 36.5 ); setRotateKey( spep_6 -3 + 10, 1, 38.7 ); setRotateKey( spep_6 -3 + 12, 1, 36.5 ); setRotateKey( spep_6 -3 + 14, 1, 38.7 ); setRotateKey( spep_6 -3 + 16, 1, 36.5 ); setRotateKey( spep_6 -3 + 18, 1, 38.7 ); setRotateKey( spep_6 -3 + 20, 1, 36.5 ); setRotateKey( spep_6 -3 + 22, 1, 38.7 ); setRotateKey( spep_6 -3 + 24, 1, 36.5 ); setRotateKey( spep_6 -3 + 26, 1, 38.7 ); setRotateKey( spep_6 -3 + 28, 1, 36.5 ); setRotateKey( spep_6 -3 + 30, 1, 38.7 ); setRotateKey( spep_6 -3 + 32, 1, 36.5 ); setRotateKey( spep_6 -3 + 34, 1, 38.7 ); setRotateKey( spep_6 -3 + 36, 1, 36.5 ); setRotateKey( spep_6 -3 + 38, 1, 38.7 ); setRotateKey( spep_6 -3 + 40, 1, 36.5 ); setRotateKey( spep_6 -3 + 42, 1, 38.7 ); setRotateKey( spep_6 -3 + 44, 1, 36.5 ); setRotateKey( spep_6 -3 + 46, 1, 38.7 ); setRotateKey( spep_6 -3 + 48, 1, 36.5 ); setRotateKey( spep_6 -3 + 50, 1, 38.7 ); setRotateKey( spep_6 -3 + 52, 1, 36.5 ); setRotateKey( spep_6 -3 + 54, 1, 38.7 ); setRotateKey( spep_6 -3 + 56, 1, 36.5 ); setRotateKey( spep_6 -3 + 58, 1, 38.7 ); setRotateKey( spep_6 -3 + 59, 1, 38.7 ); -- ** 音 ** -- --キックヒット SE024 = playSe( spep_6 + 2, 1011 ); setSeVolumeByWorkId( spep_6 + 2, SE024, 78 ); --キックヒット SE025 = playSe( spep_6 + 4, 1187 ); stopSe( spep_6 + 14, SE025, 18 ); --キックヒット SE026 = playSe( spep_6 + 6, 1123 ); setSeVolumeByWorkId( spep_6 + 6, SE026, 78 ); stopSe( spep_6 + 34, SE026, 22 ); --キックヒット SE027 = playSe( spep_6 + 6, 1110 ); --ダブルキック SE028 = playSe( spep_6 + 10, 1019 ); stopSe( spep_6 + 14, SE028, 14 ); --地面爆発 SE029 = playSe( spep_6 + 54, 1159 ); --地面爆発 SE030 = playSe( spep_6 + 54, 1067 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- フィニッシュ爆煙(136F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --フィニッシュ爆煙 ef_010 setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 136, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 136, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 136, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 136, finish_f, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 16 ); endPhase( spep_7 + 126 ); end