--1021880:邪悪龍軍団_超必殺技:邪悪龍大進撃 --sp_effect_a9_00084 --sp2188 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157309 ;-- 邪悪龍軍団登場 SP_02= 157310 ;-- 巨大化した五星龍の攻撃 SP_03= 157311 ;-- 巨大化した五星龍の攻撃_敵に当たる SP_04= 157312 ;-- 六星龍の攻撃 SP_05= 157313 ;-- 六星龍の攻撃_敵に当たる_敵より手前 SP_06= 157314 ;-- 六星龍の攻撃_敵に当たる_敵より奥 SP_07= 157315 ;-- 七星龍攻撃 SP_08= 157317 ;-- 七星龍攻撃_敵に当たる_敵より手前 SP_09= 157318 ;-- 七星龍攻撃_敵に当たる_敵より奥 SP_10= 157321 ;-- 二星龍攻撃 SP_11= 157322 ;-- 二星龍攻撃_敵に当たる_敵より手前 SP_12= 157323 ;-- 二星龍攻撃_敵に当たる_敵より奥 SP_13= 157326 ;-- 三星龍アップ SP_14= 157327 ;-- 三星龍気弾溜め SP_15= 157329 ;-- 四星龍、三星龍攻撃 SP_16= 157331 ;-- 敵に気弾が迫る SP_17= 157332 ;-- 一星龍のフィニッシュ気溜め SP_18= 157334 ;-- 一星龍のフィニッシュ発射 SP_19= 157336 ;-- フィニッシュ --エフェクト(てき) SP_01x= 157309 ;-- 邪悪龍軍団登場 SP_02x= 157310 ;-- 巨大化した五星龍の攻撃 SP_03x= 157311 ;-- 巨大化した五星龍の攻撃_敵に当たる SP_04x= 157346 ;-- 六星龍の攻撃 SP_05x= 157313 ;-- 六星龍の攻撃_敵に当たる_敵より手前 SP_06x= 157314 ;-- 六星龍の攻撃_敵に当たる_敵より奥 SP_07x= 157316 ;-- 七星龍攻撃 (敵) SP_08x= 157319 ;-- 七星龍攻撃_敵に当たる_敵より手前 (敵) SP_09x= 157320 ;-- 七星龍攻撃_敵に当たる_敵より奥 (敵) SP_10x= 157321 ;-- 二星龍攻撃 SP_11x= 157324 ;-- 二星龍攻撃_敵に当たる_敵より手前 SP_12x= 157325 ;-- 二星龍攻撃_敵に当たる_敵より奥 SP_13x= 157326 ;-- 三星龍アップ SP_14x= 157328 ;-- 三星龍気弾溜め SP_15x= 157330 ;-- 四星龍、三星龍攻撃 (敵) SP_16x= 157331 ;-- 敵に気弾が迫る SP_17x= 157333 ;-- 一星龍のフィニッシュ気溜め (敵) SP_18x= 157335 ;-- 一星龍のフィニッシュ発射 (敵) SP_19x= 157336 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.75); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --[[ --変数一覧 a=40; b=20; c=75; d=80; e=10; f=60; ]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 邪悪龍軍団登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 126, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, 1.0, 1.0 ); setEffScaleKey( spep_0 + 126, appearance, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 126, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 124, appearance, 255 ); setEffAlphaKey( spep_0 + 125, appearance, 255 ); setEffAlphaKey( spep_0 + 126, appearance, 0 ); --SE --入り SE001 = playSe( spep_0 + 22, 1072 ,"",0.6); setSeVolumeByWorkId( spep_0 + 22, SE001, 87 ); --瞬間移動 SE002 = playSe( spep_0 + 52, 1235 ); setSeVolumeByWorkId( spep_0 + 52, SE002, 58 ); SE003 = playSe( spep_0 + 56, 1109 ); --五星龍巨大化 SE004 = playSe( spep_0 + 74, 49 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 112 ); SE005 = playSe( spep_0 + 74, 1113 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 200 ); SE006 = playSe( spep_0 + 84, 1113 ); setSeVolumeByWorkId( spep_0 + 84, SE006, 158 ); SE007 = playSe( spep_0 + 92, 1113 ); setSeVolumeByWorkId( spep_0 + 92, SE007, 200 ); setPitch( spep_0 + 92, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); SE008 = playSe( spep_0 + 98, 49 ); setSeVolumeByWorkId( spep_0 + 98, SE008, 126 ); SE009 = playSe( spep_0 + 104, 1113 ); setSeVolumeByWorkId( spep_0 + 104, SE009, 200 ); SE010 = playSe( spep_0 + 112, 1113 ); SE012 = playSe( spep_0 + 118, 1113 ); setSeVolumeByWorkId( spep_0 + 118, SE012, 200 ); setPitch( spep_0 + 118, SE012, -600 ); setTimeStretch( SE012, 0.6, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+126; ------------------------------------------------------ -- 巨大化した五星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- giant = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, giant, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, giant, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, giant, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, giant, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, giant, 0 ); setEffRotateKey( spep_1 + 76, giant, 0 ); setEffAlphaKey( spep_1 + 0, giant, 255 ); setEffAlphaKey( spep_1 + 74, giant, 255 ); setEffAlphaKey( spep_1 + 75, giant, 255 ); setEffAlphaKey( spep_1 + 76, giant, 0 ); --SE --五星龍気弾溜め SE013 = playSe( spep_1 + 0, 1274 ); setSeVolumeByWorkId( spep_1 + 0, SE013, 72 ); setTimeStretch( SE013, 0.67, 10, 1 ); SE014 = playSe( spep_1 + 8, 1004 ); setSeVolumeByWorkId( spep_1 + 8, SE014, 73 ); setPitch( spep_1 + 8, SE014, -300 ); setTimeStretch( SE014, 0.8, 10, 1 ); SE016 = playSe( spep_1 + 34, 1130 ); setSeVolumeByWorkId( spep_1 + 34, SE016, 67 ); setPitch( spep_1 + 34, SE016, -500 ); setTimeStretch( SE016, 0.67, 10, 1 ); stopSe( spep_1 + 58, SE016, 10 ); --五星龍ビーム発射 SE011 = playSe( spep_1 + 42, 1242 ); setSeVolumeByWorkId( spep_1 + 42, SE011, 0 ); setSeVolumeByWorkId( spep_1 + 43, SE011, 21 ); setSeVolumeByWorkId( spep_1 + 44, SE011, 42 ); setSeVolumeByWorkId( spep_1 + 45, SE011, 63 ); setSeVolumeByWorkId( spep_1 + 46, SE011, 84 ); setSeVolumeByWorkId( spep_1 + 47, SE011, 105 ); setSeVolumeByWorkId( spep_1 + 48, SE011, 126 ); setStartTimeMs( SE011, 1000 ); SE015 = playSe( spep_1 + 44, 1305 ); setSeVolumeByWorkId( spep_1 + 44, SE015, 0 ); setSeVolumeByWorkId( spep_1 + 45, SE015, 31.5 ); setSeVolumeByWorkId( spep_1 + 46, SE015, 63 ); setSeVolumeByWorkId( spep_1 + 47, SE015, 94.5 ); setSeVolumeByWorkId( spep_1 + 48, SE015, 126 ); setStartTimeMs( SE015, 633 ); SE017 = playSe( spep_1 + 46, 1243 ); setSeVolumeByWorkId( spep_1 + 46, SE017, 126 ); SE018 = playSe( spep_1 + 46, 1114 ); setSeVolumeByWorkId( spep_1 + 46, SE018, 83 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_2=spep_1+76; ------------------------------------------------------ -- 巨大化した五星龍の攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, hit, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_2 + 46, hit, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit, 0 ); setEffRotateKey( spep_2 + 46, hit, 0 ); setEffAlphaKey( spep_2 + 0, hit, 255 ); setEffAlphaKey( spep_2 + 44, hit, 255 ); setEffAlphaKey( spep_2 + 45, hit, 255 ); setEffAlphaKey( spep_2 + 46, hit, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 46, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2-3 + 22, 1, 108 ); changeAnime( spep_2-3 + 28, 1, 106 ); changeAnime( spep_2-3 + 34, 1, 108 ); changeAnime( spep_2-3 + 40, 1, 106 ); changeAnime( spep_2-3 + 46, 1, 108 ); setBlendColor(spep_2-3 + 22,1,3,0,0.8,1,0.5); setBlendColor(spep_2 + 46,1,3,0,0.8,1,0); a=40; b=20; c=75; d=80; g=10; h=50; setMoveKey( spep_2 + 0, 1, 0+a, 0+b , 0 ); setMoveKey( spep_2-3 + 21, 1, 0+a, 0+b , 0 ); setMoveKey( spep_2-3 + 22, 1, -0.6+c, 21+b , 0 ); setMoveKey( spep_2-3 + 24, 1, -0.5+c, -31+b , 0 ); setMoveKey( spep_2-3 + 27, 1, -0.6+c, 14.5+b , 0 ); setMoveKey( spep_2-3 + 28, 1, 21.9+g, -35.4+h , 0 ); setMoveKey( spep_2-3 + 30, 1, 21.9+g, 3.6+h , 0 ); setMoveKey( spep_2-3 + 33, 1, 21.9+g, -28.9+h , 0 ); setMoveKey( spep_2-3 + 34, 1, -0.5+c, 8+b , 0 ); setMoveKey( spep_2-3 + 36, 1, -0.5+c, -18+b , 0 ); setMoveKey( spep_2-3 + 39, 1, -0.5+c, 1.5+b , 0 ); setMoveKey( spep_2-3 + 40, 1, 21.9+g, -15.9+h , 0 ); setMoveKey( spep_2-3 + 45, 1, 21.9+g, -15.9+h , 0 ); setMoveKey( spep_2 + 46, 1, -0.5+c, -5+b , 0 ); setScaleKey( spep_2 + 0, 1,1.17,1.17); setScaleKey( spep_2-3 + 4, 1, 1.29,1.29); setScaleKey( spep_2-3 + 6, 1, 1.32,1.32); setScaleKey( spep_2-3 + 8, 1, 1.35,1.35); setScaleKey( spep_2-3 + 10, 1,1.35,1.35); setScaleKey( spep_2-3 + 12, 1,1.38,1.38); setScaleKey( spep_2-3 + 21, 1,1.38,1.38); setScaleKey( spep_2-3 + 22, 1,1.5,1.5); setScaleKey( spep_2 + 46, 1,1.5,1.5); setRotateKey( spep_2-3 + 0, 1, 0 ); setRotateKey( spep_2-3 + 27, 1, 0 ); setRotateKey( spep_2-3 + 28, 1, -20 ); setRotateKey( spep_2-3 + 33, 1, -20 ); setRotateKey( spep_2-3 + 34, 1, 0 ); setRotateKey( spep_2-3 + 39, 1, 0 ); setRotateKey( spep_2-3 + 40, 1, -20 ); setRotateKey( spep_2-3 + 45, 1, -20 ); setRotateKey( spep_2-3 + 46, 1, 0 ); setRotateKey( spep_2 + 46, 1, 0 ); --SE --五星龍ビーム発射 stopSe( spep_2 + 22, SE011, 14 ); stopSe( spep_2 + 22, SE015, 8 ); stopSe( spep_2 + 22, SE017, 10 ); --ビームヒット SE019 = playSe( spep_2 + 20, 1023 ); SE020 = playSe( spep_2 + 20, 1038 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+44; ------------------------------------------------------ -- 六星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- six = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, six, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, six, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, six, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, six, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, six, 0 ); setEffRotateKey( spep_3 + 96, six, 0 ); setEffAlphaKey( spep_3 + 0, six, 255 ); setEffAlphaKey( spep_3 + 94, six, 255 ); setEffAlphaKey( spep_3 + 95, six, 255 ); setEffAlphaKey( spep_3 + 96, six, 0 ); --SE --ビームヒット stopSe( spep_3 + 4, SE019, 36 ); stopSe( spep_3 + 6, SE020, 20 ); --六星龍腕クロス SE021 = playSe( spep_3 + 0, 1048 ); --六星龍ビーム発射 SE022 = playSe( spep_3 + 38, 1227 ); setSeVolumeByWorkId( spep_3 + 38, SE022, 0 ); setSeVolumeByWorkId( spep_3 + 39, SE022, 10 ); setSeVolumeByWorkId( spep_3 + 40, SE022, 20 ); setSeVolumeByWorkId( spep_3 + 41, SE022, 30 ); setSeVolumeByWorkId( spep_3 + 42, SE022, 40 ); setSeVolumeByWorkId( spep_3 + 43, SE022, 50 ); setSeVolumeByWorkId( spep_3 + 44, SE022, 60 ); setSeVolumeByWorkId( spep_3 + 45, SE022, 70 ); setSeVolumeByWorkId( spep_3 + 46, SE022, 80 ); setSeVolumeByWorkId( spep_3 + 47, SE022, 90 ); setSeVolumeByWorkId( spep_3 + 48, SE022, 100 ); setStartTimeMs( SE022, 600 ); SE023 = playSe( spep_3 + 38, 1027 ); setSeVolumeByWorkId( spep_3 + 38, SE023, 79 ); SE024 = playSe( spep_3 + 38, 1239 ); SE025 = playSe( spep_3 + 38, 1249 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+96; ------------------------------------------------------ -- 六星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 26, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 26, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit2_f, 0 ); setEffRotateKey( spep_4 + 26, hit2_f, 0 ); setEffAlphaKey( spep_4 + 0, hit2_f, 255 ); setEffAlphaKey( spep_4 + 24, hit2_f, 255 ); setEffAlphaKey( spep_4 + 25, hit2_f, 255 ); setEffAlphaKey( spep_4 + 26, hit2_f, 0 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 26, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 26, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit2_b, 0 ); setEffRotateKey( spep_4 + 26, hit2_b, 0 ); setEffAlphaKey( spep_4 + 0, hit2_b, 255 ); setEffAlphaKey( spep_4 + 24, hit2_b, 255 ); setEffAlphaKey( spep_4 + 25, hit2_b, 255 ); setEffAlphaKey( spep_4 + 26, hit2_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setMoveKey( spep_4 + 0, 1, 22, -123+a , 0 ); setMoveKey( spep_4 + 2, 1, 28, -119.2+a , 0 ); setMoveKey( spep_4 + 4, 1, 18, -115.6+a , 0 ); setMoveKey( spep_4 + 6, 1, 26, -112.1+a , 0 ); setMoveKey( spep_4 + 8, 1, 18, -108.8+a , 0 ); setMoveKey( spep_4 + 10, 1, 26, -105.7+a , 0 ); setMoveKey( spep_4 + 12, 1, 18, -102.7+a , 0 ); setMoveKey( spep_4 + 14, 1, 26, -99.9+a , 0 ); setMoveKey( spep_4 + 16, 1, 18, -97.3+a , 0 ); setMoveKey( spep_4 + 18, 1, 26, -94.8+a , 0 ); setMoveKey( spep_4 + 20, 1, 18, -92.4+a , 0 ); setMoveKey( spep_4 + 22, 1, 26, -90.3+a , 0 ); setMoveKey( spep_4 + 24, 1, 16, -88.3+a , 0 ); setMoveKey( spep_4 + 26, 1, 26, -86.5+a , 0 ); setMoveKey( spep_4 + 28, 1, 20, -84.8+a , 0 ); setScaleKey( spep_4 + 0, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 28, 1, 1.36, 1.36 ); setRotateKey( spep_4 + 0, 1, -35.9 ); setRotateKey( spep_4 + 28, 1, -35.9 ); --SE --六星龍ビーム発射 stopSe( spep_4 + 4, SE022, 10 ); stopSe( spep_4 + 4, SE024, 10 ); stopSe( spep_4 + 4, SE025, 10 ); --六星龍竜巻きヒット SE026 = playSe( spep_4 + 0, 1258 ); setSeVolumeByWorkId( spep_4 + 0, SE026, 70 ); SE027 = playSe( spep_4 + 4, 1025 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 spep_5=spep_4+24; ------------------------------------------------------ -- 七星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- seven = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, seven, 0, 0, 0 ); setEffMoveKey( spep_5 + 44, seven, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, seven, 1.0, 1.0 ); setEffScaleKey( spep_5 + 44, seven, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, seven, 0 ); setEffRotateKey( spep_5 + 44, seven, 0 ); setEffAlphaKey( spep_5 + 0, seven, 255 ); setEffAlphaKey( spep_5 + 42, seven, 255 ); setEffAlphaKey( spep_5 + 43, seven, 255 ); setEffAlphaKey( spep_5 + 44, seven, 0 ); --SE --六星龍竜巻きヒット stopSe( spep_5 + 6, SE026, 46 ); stopSe( spep_5 + 6, SE027, 44 ); --七星龍地面殴る SE028 = playSe( spep_5 + 24, 1231 ); SE030 = playSe( spep_5 + 30, 1192 ); SE031 = playSe( spep_5 + 30, 1190 ); setTimeStretch( SE031, 0.77, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 spep_6=spep_5+44; ------------------------------------------------------ -- 七星龍攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit3_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit3_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit3_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit3_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit3_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit3_f, 0 ); setEffRotateKey( spep_6 + 46, hit3_f, 0 ); setEffAlphaKey( spep_6 + 0, hit3_f, 255 ); setEffAlphaKey( spep_6 + 44, hit3_f, 255 ); setEffAlphaKey( spep_6 + 45, hit3_f, 255 ); setEffAlphaKey( spep_6 + 46, hit3_f, 0 ); -- ** エフェクト等 ** -- hit3_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit3_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit3_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit3_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit3_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit3_b, 0 ); setEffRotateKey( spep_6 + 46, hit3_b, 0 ); setEffAlphaKey( spep_6 + 0, hit3_b, 255 ); setEffAlphaKey( spep_6 + 44, hit3_b, 255 ); setEffAlphaKey( spep_6 + 45, hit3_b, 255 ); setEffAlphaKey( spep_6 + 46, hit3_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 46, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); changeAnime( spep_6-3 + 26, 1, 108 ); setBlendColor(spep_6-3 + 26,1,3,0,0,0,1); setBlendColor(spep_6 + 46,1,3,0,0,0,0); e=10; f=60; setMoveKey( spep_6 + 0, 1, 21.9, -35.9+a , 0 ); --setMoveKey( spep_6-3 + 2, 1, 24.7, -35.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 22.7, -35.4+a , 0 ); setMoveKey( spep_6-3 + 6, 1, 22.7, -35.1+a , 0 ); setMoveKey( spep_6-3 + 8, 1, 14.7, -41.6+a , 0 ); setMoveKey( spep_6-3 + 10, 1, 29.1, -41.4+a , 0 ); setMoveKey( spep_6-3 + 12, 1, 14.7, -41.1+a , 0 ); setMoveKey( spep_6-3 + 14, 1, 27.5, -40.9+a , 0 ); setMoveKey( spep_6-3 + 16, 1, 14.7, -40.6+a , 0 ); setMoveKey( spep_6-3 + 18, 1, 25.9, -40.4+a , 0 ); setMoveKey( spep_6-3 + 20, 1, 19.1, -33.7+a , 0 ); setMoveKey( spep_6-3 + 22, 1, 24.3, -44.6+a , 0 ); setMoveKey( spep_6-3 + 25, 1, 25.9, -36.4+a , 0 ); setMoveKey( spep_6-3 + 26, 1, -13.8+f, -6+e , 0 ); setMoveKey( spep_6-3 + 28, 1, -5.8+f, 1.8+e , 0 ); setMoveKey( spep_6-3 + 30, 1, -13.8+f, -3.2+e , 0 ); setMoveKey( spep_6-3 + 32, 1, -5.8+f, 4.7+e , 0 ); setMoveKey( spep_6-3 + 34, 1, -5.8+f, -1.9+e , 0 ); setMoveKey( spep_6-3 + 36, 1, -13.8+f, 9.1+e , 0 ); setMoveKey( spep_6-3 + 38, 1, -5.8+f, 2.5+e , 0 ); setMoveKey( spep_6-3 + 40, 1, -13.8+f, 10.3+e , 0 ); setMoveKey( spep_6-3 + 42, 1, -5.8+f, 6.9+e , 0 ); setMoveKey( spep_6-3 + 44, 1, -15.8+f, 13.2+e , 0 ); setMoveKey( spep_6-3 + 46, 1, -5.8+f, 8.2+e , 0 ); setMoveKey( spep_6 + 48, 1, -11.8+f, 16+e , 0 ); setScaleKey( spep_6 + 0, 1, 1.33, 1.33 ); setScaleKey( spep_6 + 48, 1, 1.33, 1.33 ); setRotateKey( spep_6 + 0, 1, -35.9 ); setRotateKey( spep_6-3 + 25, 1, -35.9 ); setRotateKey( spep_6-3 + 26, 1, 0 ); setRotateKey( spep_6 + 46, 1, 0 ); --SE --地面からビーム出る SE029 = playSe( spep_6 + 0, 1265 ); setSeVolumeByWorkId( spep_6 + 0, SE029, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE029, 25 ); setSeVolumeByWorkId( spep_6 + 2, SE029, 50 ); setSeVolumeByWorkId( spep_6 + 3, SE029, 75 ); setSeVolumeByWorkId( spep_6 + 4, SE029, 100 ); setStartTimeMs( SE029, 350 ); stopSe( spep_6 + 36, SE029, 26 ); SE032 = playSe( spep_6 + 0, 1278 ); stopSe( spep_6 + 44, SE032, 18 ); --地面爆発 SE033 = playSe( spep_6 + 16, 1067 ); SE034 = playSe( spep_6 + 16, 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 spep_7=spep_6+44; ------------------------------------------------------ -- 二星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- two = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, two, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, two, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, two, 1.0, 1.0 ); setEffScaleKey( spep_7 + 56, two, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, two, 0 ); setEffRotateKey( spep_7 + 56, two, 0 ); setEffAlphaKey( spep_7 + 0, two, 255 ); setEffAlphaKey( spep_7 + 54, two, 255 ); setEffAlphaKey( spep_7 + 55, two, 255 ); setEffAlphaKey( spep_7 + 56, two, 0 ); --SE --二星龍気弾溜め SE035 = playSe( spep_7 + 2, 1276 ); setSeVolumeByWorkId( spep_7 + 2, SE035, 0 ); setSeVolumeByWorkId( spep_7 + 3, SE035, 13.2 ); setSeVolumeByWorkId( spep_7 + 4, SE035, 26.4 ); setSeVolumeByWorkId( spep_7 + 5, SE035, 39.6 ); setSeVolumeByWorkId( spep_7 + 6, SE035, 52.8 ); setSeVolumeByWorkId( spep_7 + 7, SE035, 66 ); setSeVolumeByWorkId( spep_7 + 8, SE035, 79 ); setStartTimeMs( SE035, 200 ); setPitch( spep_7 + 2, SE035, -200 ); setTimeStretch( SE035, 0.87, 10, 1 ); SE036 = playSe( spep_7 + 0, 1316 ); setSeVolumeByWorkId( spep_7 + 0, SE036, 174 ); stopSe( spep_7 + 26, SE036, 8 ); setPitch( spep_7 + 0, SE036, -200 ); setTimeStretch( SE036, 0.87, 10, 1 ); SE037 = playSe( spep_7 + 0, 1144 ); setSeVolumeByWorkId( spep_7 + 0, SE037, 70 ); stopSe( spep_7 + 26, SE037, 8 ); setPitch( spep_7 + 0, SE037, 300 ); setTimeStretch( SE037, 1.2, 10, 1 ); --二星龍気弾発射 SE038 = playSe( spep_7 + 28, 1022 ); SE039 = playSe( spep_7 + 32, 1027 ); SE040 = playSe( spep_7 + 32, 1178 ); setSeVolumeByWorkId( spep_7 + 32, SE040, 82 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_8=spep_7+56; ------------------------------------------------------ -- 二星龍攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit4_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit4_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 36, hit4_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit4_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 36, hit4_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit4_f, 0 ); setEffRotateKey( spep_8 + 36, hit4_f, 0 ); setEffAlphaKey( spep_8 + 0, hit4_f, 255 ); setEffAlphaKey( spep_8 + 34, hit4_f, 255 ); setEffAlphaKey( spep_8 + 35, hit4_f, 255 ); setEffAlphaKey( spep_8 + 36, hit4_f, 0 ); -- ** エフェクト等 ** -- hit4_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit4_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 36, hit4_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit4_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 36, hit4_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit4_b, 0 ); setEffRotateKey( spep_8 + 36, hit4_b, 0 ); setEffAlphaKey( spep_8 + 0, hit4_b, 255 ); setEffAlphaKey( spep_8 + 34, hit4_b, 255 ); setEffAlphaKey( spep_8 + 35, hit4_b, 255 ); setEffAlphaKey( spep_8 + 36, hit4_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 18, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 516.1+c, 25.9 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 409.1, -15.7 , 0 ); setMoveKey( spep_8-3 + 4, 1, 302+c, -54.9 , 0 ); setMoveKey( spep_8-3 + 5, 1, 302+c, -54.9 , 0 ); setMoveKey( spep_8-3 + 6, 1, 194.9+c, -91.7 , 0 ); setMoveKey( spep_8-3 + 7, 1, 194.9+c, -91.7 , 0 ); setMoveKey( spep_8-3 + 8, 1, 91.1+c, -99.3 , 0 ); setMoveKey( spep_8-3 + 9, 1, 91.1+c, -99.3 , 0 ); setMoveKey( spep_8-3 + 10, 1, 13.2+c, -90.7 , 0 ); setMoveKey( spep_8-3 + 11, 1, 13.2+c, -90.7 , 0 ); setMoveKey( spep_8-3 + 12, 1, 42.4+c, -75.5 , 0 ); setMoveKey( spep_8-3 + 13, 1, 42.4+c, -75.5 , 0 ); setMoveKey( spep_8-3 + 14, 1, 351.6+c, -90.3 , 0 ); setMoveKey( spep_8-3 + 15, 1, 351.6+c, -90.3 , 0 ); setMoveKey( spep_8-3 + 16, 1, 660.9+c, -65.2 , 0 ); setMoveKey( spep_8-3 + 17, 1, 660.9+c, -65.2 , 0 ); setMoveKey( spep_8-3 + 18, 1, 692.4+c, -81.2 , 0 ); setScaleKey( spep_8 + 0, 1,1.71,1.71); setScaleKey( spep_8-3 + 4, 1, 1.59,1.59); setScaleKey( spep_8-3 + 5, 1, 1.59,1.59); setScaleKey( spep_8-3 + 6, 1, 1.56,1.56); setScaleKey( spep_8-3 + 7, 1, 1.56,1.56); setScaleKey( spep_8-3 + 8, 1, 1.44,1.44); setScaleKey( spep_8-3 + 9, 1, 1.44,1.44); setScaleKey( spep_8-3 + 10, 1,1.32,1.32); setScaleKey( spep_8-3 + 11, 1,1.32,1.32); setScaleKey( spep_8-3 + 12, 1,1.26,1.26); setScaleKey( spep_8-3 + 13, 1,1.26,1.26); setScaleKey( spep_8-3 + 14, 1,1.2,1.2); setScaleKey( spep_8-3 + 15, 1,1.2,1.2); setScaleKey( spep_8-3 + 16, 1,1.14,1.14); setScaleKey( spep_8-3 + 18, 1,1.14,1.14); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 18, 1, 0 ); --SE --気弾ヒット SE041 = playSe( spep_8 + 10, 1017 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 spep_9=spep_8+36; ------------------------------------------------------ -- 三星龍アップ ------------------------------------------------------ -- ** エフェクト等 ** -- three = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, three, 0, 0, 0 ); setEffMoveKey( spep_9 + 26, three, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, three, 1.0, 1.0 ); setEffScaleKey( spep_9 + 26, three, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, three, 0 ); setEffRotateKey( spep_9 + 26, three, 0 ); setEffAlphaKey( spep_9 + 0, three, 255 ); setEffAlphaKey( spep_9 + 24, three, 255 ); setEffAlphaKey( spep_9 + 25, three, 255 ); setEffAlphaKey( spep_9 + 26, three, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 spep_10=spep_9+24; ------------------------------------------------------ -- 三星龍気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- three_tame = entryEffect( spep_10 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, three_tame, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, three_tame, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, three_tame, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, three_tame, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, three_tame, 0 ); setEffRotateKey( spep_10 + 56, three_tame, 0 ); setEffAlphaKey( spep_10 + 0, three_tame, 255 ); setEffAlphaKey( spep_10 + 54, three_tame, 255 ); setEffAlphaKey( spep_10 + 55, three_tame, 255 ); setEffAlphaKey( spep_10 + 56, three_tame, 0 ); --SE --三星龍手が変形して気弾溜め SE043 = playSe( spep_10 + 6, 1291 ); SE044 = playSe( spep_10 + 6, 1183 ); setSeVolumeByWorkId( spep_10 + 6, SE044, 88 ); SE045 = playSe( spep_10 + 18, 1276 ); setSeVolumeByWorkId( spep_10 + 18, SE045, 63 ); stopSe( spep_10 + 34, SE045, 8 ); SE042 = playSe( spep_10 + 26, 1136 ); setSeVolumeByWorkId( spep_10 + 26, SE042, 0 ); setSeVolumeByWorkId( spep_10 + 27, SE042, 10 ); setSeVolumeByWorkId( spep_10 + 28, SE042, 20 ); setSeVolumeByWorkId( spep_10 + 29, SE042, 30 ); setSeVolumeByWorkId( spep_10 + 30, SE042, 40 ); setSeVolumeByWorkId( spep_10 + 31, SE042, 50 ); setSeVolumeByWorkId( spep_10 + 32, SE042, 60 ); setSeVolumeByWorkId( spep_10 + 33, SE042, 70 ); setSeVolumeByWorkId( spep_10 + 34, SE042, 80 ); setSeVolumeByWorkId( spep_10 + 35, SE042, 90 ); setSeVolumeByWorkId( spep_10 + 36, SE042, 100 ); setStartTimeMs( SE042, 1317 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_11=spep_10+56; ------------------------------------------------------ -- 四星龍、三星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- wattack = entryEffect( spep_11 + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, wattack, 0, 0, 0 ); setEffMoveKey( spep_11 + 146, wattack, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, wattack, 1.0, 1.0 ); setEffScaleKey( spep_11 + 146, wattack, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, wattack, 0 ); setEffRotateKey( spep_11 + 146, wattack, 0 ); setEffAlphaKey( spep_11 + 0, wattack, 255 ); setEffAlphaKey( spep_11 + 144, wattack, 255 ); setEffAlphaKey( spep_11 + 145, wattack, 255 ); setEffAlphaKey( spep_11 + 146, wattack, 0 ); --敵の動き setDisp( spep_11-3 + 90, 1, 1 ); setDisp( spep_11-1 + 148, 1, 0 ); changeAnime( spep_11-3 + 90, 1, 105 ); setMoveKey( spep_11-3 + 90, 1, 6017.6, -5160.9+b , 0 ); setMoveKey( spep_11-3 + 92, 1, 2352.1, -2202.6+b , 0 ); setMoveKey( spep_11-3 + 94, 1, 1435.6, -1462.6+b , 0 ); setMoveKey( spep_11-3 + 96, 1, 521.5, -732.8+b , 0 ); setMoveKey( spep_11-3 + 98, 1, 411.3, -646.2+b , 0 ); setMoveKey( spep_11-3 + 100, 1, 301.4, -560.9+b , 0 ); setMoveKey( spep_11-3 + 102, 1, 191.7, -476.8+b , 0 ); setMoveKey( spep_11-3 + 104, 1, 82.4, -393.9+b , 0 ); setMoveKey( spep_11-3 + 106, 1, 80.9, -389.5+b , 0 ); setMoveKey( spep_11-3 + 108, 1, 79.4, -385+b , 0 ); setMoveKey( spep_11-3 + 110, 1, 77.9, -380.7+b , 0 ); setMoveKey( spep_11-3 + 112, 1, 76.5, -376.3+b , 0 ); setMoveKey( spep_11-3 + 114, 1, 75, -372.1+b , 0 ); setMoveKey( spep_11-3 + 116, 1, 73.6, -367.7+b , 0 ); setMoveKey( spep_11-3 + 118, 1, 72.1, -363.5+b , 0 ); setMoveKey( spep_11-3 + 120, 1, 70.7, -359.3+b , 0 ); setMoveKey( spep_11-3 + 122, 1, 69.3, -355.1+b , 0 ); setMoveKey( spep_11-3 + 124, 1, 67.9, -351+b , 0 ); setMoveKey( spep_11-3 + 126, 1, 66.5, -346.9+b , 0 ); setMoveKey( spep_11-3 + 128, 1, 65, -330.8+b , 0 ); setMoveKey( spep_11-3 + 130, 1, 63.6, -336.8+b , 0 ); setMoveKey( spep_11-3 + 132, 1, 52.3, -348.7+b , 0 ); setMoveKey( spep_11-3 + 134, 1, 60.9, -330.8+b , 0 ); setMoveKey( spep_11-3 + 136, 1, 67.5, -318.8+b , 0 ); setMoveKey( spep_11-3 + 138, 1, 58.1, -330.9+b , 0 ); setMoveKey( spep_11-3 + 140, 1, 56.7, -309+b , 0 ); setMoveKey( spep_11-3 + 142, 1, 55.4, -327.1+b , 0 ); setMoveKey( spep_11-3 + 144, 1, 58, -309.3+b , 0 ); setMoveKey( spep_11-3 + 146, 1, 46.7, -309.5+b , 0 ); setMoveKey( spep_11-1 + 148, 1, 51.4, -303.7+b , 0 ); setScaleKey( spep_11-3 + 90, 1, 63.66,63.66); setScaleKey( spep_11-3 + 92, 1, 25.89,25.89); setScaleKey( spep_11-3 + 94, 1, 16.44,16.44); setScaleKey( spep_11-3 + 96, 1, 7.08,7.08); setScaleKey( spep_11-3 + 98, 1, 5.94,5.94); setScaleKey( spep_11-3 + 100, 1,4.83,4.83); setScaleKey( spep_11-3 + 102, 1,3.69,3.69); setScaleKey( spep_11-3 + 104, 1,2.61,2.61); setScaleKey( spep_11-3 + 106, 1,2.55,2.55); setScaleKey( spep_11-3 + 108, 1,2.52,2.52); setScaleKey( spep_11-3 + 110, 1,2.46,2.46); setScaleKey( spep_11-3 + 112, 1,2.43,2.43); setScaleKey( spep_11-3 + 114, 1,2.4,2.4); setScaleKey( spep_11-3 + 116, 1,2.34,2.34); setScaleKey( spep_11-3 + 118, 1,2.31,2.31); setScaleKey( spep_11-3 + 120, 1,2.28,2.28); setScaleKey( spep_11-3 + 122, 1,2.22,2.22); setScaleKey( spep_11-3 + 124, 1,2.19,2.19); setScaleKey( spep_11-3 + 126, 1,2.16,2.16); setScaleKey( spep_11-3 + 128, 1,2.1,2.1); setScaleKey( spep_11-3 + 130, 1,2.07,2.07); setScaleKey( spep_11-3 + 132, 1,2.04,2.04); setScaleKey( spep_11-3 + 134, 1,2.01,2.01); setScaleKey( spep_11-3 + 136, 1,1.95,1.95); setScaleKey( spep_11-3 + 138, 1,1.92,1.92); setScaleKey( spep_11-3 + 140, 1,1.89,1.89); setScaleKey( spep_11-3 + 142, 1,1.86,1.86); setScaleKey( spep_11-3 + 144, 1,1.8,1.8); setScaleKey( spep_11-3 + 146, 1,1.77,1.77); setScaleKey( spep_11-1 + 148, 1,1.74,1.74); setRotateKey( spep_11-3 + 90, 1, -12.8 ); setRotateKey( spep_11-3 + 92, 1, -12.7 ); setRotateKey( spep_11-3 + 94, 1, -12.5 ); setRotateKey( spep_11-3 + 96, 1, -12.2 ); setRotateKey( spep_11-3 + 98, 1, -11.9 ); setRotateKey( spep_11-3 + 100, 1, -11.7 ); setRotateKey( spep_11-3 + 102, 1, -11.4 ); setRotateKey( spep_11-3 + 104, 1, -11.2 ); setRotateKey( spep_11-3 + 106, 1, -10.9 ); setRotateKey( spep_11-3 + 108, 1, -10.6 ); setRotateKey( spep_11-3 + 110, 1, -10.4 ); setRotateKey( spep_11-3 + 112, 1, -10.1 ); setRotateKey( spep_11-3 + 114, 1, -9.9 ); setRotateKey( spep_11-3 + 116, 1, -9.6 ); setRotateKey( spep_11-3 + 118, 1, -9.3 ); setRotateKey( spep_11-3 + 120, 1, -9.1 ); setRotateKey( spep_11-3 + 122, 1, -8.8 ); setRotateKey( spep_11-3 + 124, 1, -8.6 ); setRotateKey( spep_11-3 + 126, 1, -8.3 ); setRotateKey( spep_11-3 + 128, 1, -8 ); setRotateKey( spep_11-3 + 130, 1, -7.8 ); setRotateKey( spep_11-3 + 132, 1, -7.5 ); setRotateKey( spep_11-3 + 134, 1, -7.3 ); setRotateKey( spep_11-3 + 136, 1, -7 ); setRotateKey( spep_11-3 + 138, 1, -6.7 ); setRotateKey( spep_11-3 + 140, 1, -6.5 ); setRotateKey( spep_11-3 + 142, 1, -6.2 ); setRotateKey( spep_11-3 + 144, 1, -6 ); setRotateKey( spep_11-3 + 146, 1, -5.7 ); setRotateKey( spep_11-1 + 148, 1, -5.4 ); --SE --三星龍手が変形して気弾溜め stopSe( spep_11 + 18, SE042, 28 ); stopSe( spep_11 + 56, SE043, 16 ); stopSe( spep_11 + 14, SE044, 10 ); --四星龍気弾溜め SE047 = playSe( spep_11 + 0, 1295 ); SE048 = playSe( spep_11 + 0, 1239 ); stopSe( spep_11 + 140, SE048, 18 ); SE049 = playSe( spep_11 + 2, 1056 ); setSeVolumeByWorkId( spep_11 + 2, SE049, 68 ); SE046 = playSe( spep_11 + 2, 1200 ); setSeVolumeByWorkId( spep_11 + 2, SE046, 0 ); setSeVolumeByWorkId( spep_11 + 3, SE046, 31.4 ); setSeVolumeByWorkId( spep_11 + 4, SE046, 62.8 ); setSeVolumeByWorkId( spep_11 + 5, SE046, 94.2 ); setSeVolumeByWorkId( spep_11 + 6, SE046, 125.6 ); setSeVolumeByWorkId( spep_11 + 7, SE046, 157 ); setSeVolumeByWorkId( spep_11 + 8, SE046, 188.4 ); setSeVolumeByWorkId( spep_11 + 9, SE046, 219.8 ); setSeVolumeByWorkId( spep_11 + 10, SE046, 251 ); stopSe( spep_11 + 66, SE046, 12 ); setStartTimeMs( SE046, 333 ); SE050 = playSe( spep_11 + 28, 1116 ); stopSe( spep_11 + 56, SE050, 18 ); SE051 = playSe( spep_11 + 56, 1200 ); setSeVolumeByWorkId( spep_11 + 56, SE051, 0 ); setSeVolumeByWorkId( spep_11 + 57, SE051, 25.1 ); setSeVolumeByWorkId( spep_11 + 58, SE051, 50.2 ); setSeVolumeByWorkId( spep_11 + 59, SE051, 75.3 ); setSeVolumeByWorkId( spep_11 + 60, SE051, 100.4 ); setSeVolumeByWorkId( spep_11 + 61, SE051, 125.5 ); setSeVolumeByWorkId( spep_11 + 62, SE051, 150.6 ); setSeVolumeByWorkId( spep_11 + 63, SE051, 175.7 ); setSeVolumeByWorkId( spep_11 + 64, SE051, 200.8 ); setSeVolumeByWorkId( spep_11 + 65, SE051, 225.9 ); setSeVolumeByWorkId( spep_11 + 66, SE051, 251 ); stopSe( spep_11 + 126, SE051, 18 ); setStartTimeMs( SE051, 300 ); SE053 = playSe( spep_11 + 50, 1056 ); setSeVolumeByWorkId( spep_11 + 50, SE053, 60 ); --四星龍アップ SE054 = playSe( spep_11-10 + 56, 1072 ); setSeVolumeByWorkId( spep_11-10 + 56, SE054, 141 ); SE052 = playSe( spep_11-10 + 80, 1188 ); setSeVolumeByWorkId( spep_11-10 + 80, SE052, 0 ); setSeVolumeByWorkId( spep_11-10 + 81, SE052, 9.4 ); setSeVolumeByWorkId( spep_11-10 + 82, SE052, 18.8 ); setSeVolumeByWorkId( spep_11-10 + 83, SE052, 28.2 ); setSeVolumeByWorkId( spep_11-10 + 84, SE052, 37.6 ); setSeVolumeByWorkId( spep_11-10 + 85, SE052, 47 ); setSeVolumeByWorkId( spep_11-10 + 86, SE052, 56.4 ); setSeVolumeByWorkId( spep_11-10 + 87, SE052, 65.8 ); setSeVolumeByWorkId( spep_11-10 + 88, SE052, 75.2 ); setSeVolumeByWorkId( spep_11-10 + 89, SE052, 84.6 ); setSeVolumeByWorkId( spep_11-10 + 90, SE052, 94 ); setSeVolumeByWorkId( spep_11-10 + 91, SE052, 103.4 ); setSeVolumeByWorkId( spep_11-10 + 92, SE052, 112 ); setStartTimeMs( SE052, 600 ); --四星龍気弾溜め SE055 = playSe( spep_11 + 98, 1056 ); setSeVolumeByWorkId( spep_11 + 98, SE055, 60 ); --気弾発射 SE056 = playSe( spep_11 + 126, 1027 ); setSeVolumeByWorkId( spep_11 + 126, SE056, 86 ); SE057 = playSe( spep_11 + 126, 1193 ); setSeVolumeByWorkId( spep_11 + 126, SE057, 89 ); SE058 = playSe( spep_11 + 126, 1202 ); -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 spep_12=spep_11+144; ------------------------------------------------------ -- 敵に気弾が迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit5 = entryEffect( spep_12 + 0, SP_16, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, hit5, 0, 0, 0 ); setEffMoveKey( spep_12 + 40, hit5, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, hit5, 1.0, 1.0 ); setEffScaleKey( spep_12 + 40, hit5, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, hit5, 0 ); setEffRotateKey( spep_12 + 40, hit5, 0 ); setEffAlphaKey( spep_12 + 0, hit5, 255 ); setEffAlphaKey( spep_12 + 40, hit5, 255 ); --SE --気弾発射 stopSe( spep_12 + 4, SE056, 8 ); stopSe( spep_12 + 4, SE057, 8 ); stopSe( spep_12 + 4, SE058, 8 ); --爆発 SE059 = playSe( spep_12 + 0, 1068 ); SE060 = playSe( spep_12 + 0, 1268 ); SE061 = playSe( spep_12 + 0, 1024 ); --白フェード entryFade( spep_12 + 32, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 spep_13=spep_12+40; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_13 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff2 = entryEffectLife( spep_13 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_13 + 0, 1512, 90, 0x100, -1, 0, 0, -110 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_13 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_13 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, housha, 0 ); setEffRotateKey( spep_13 + 90, housha, 0 ); setEffAlphaKey( spep_13 + 0, housha, 255 ); setEffAlphaKey( spep_13 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_13 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_13 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_13 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_13 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_13 + 0, shuchusen, 0 ); setEffRotateKey( spep_13 + 90, shuchusen, 0 ); setEffAlphaKey( spep_13 + 0, shuchusen, 255 ); setEffAlphaKey( spep_13 + 90, shuchusen, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); speff2 = entryEffectLife( spep_13 + 0, 3248, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_13 + 0, 3247, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_13 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, kaminari, 0 ); setEffRotateKey( spep_13 + 90, kaminari, 0 ); setEffAlphaKey( spep_13 + 0, kaminari, 255 ); setEffAlphaKey( spep_13 + 90, kaminari, 255 ); spname = entryEffectLife( spep_13 + 0, 3246, 90, 0x100, -1, 0, 0, -110 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_13 + 0, 3249, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_13 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, haikei, 0 ); setEffRotateKey( spep_13 + 90, haikei, 0 ); setEffAlphaKey( spep_13 + 0, haikei, 255 ); setEffAlphaKey( spep_13 + 90, haikei, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); speff2 = entryEffectLife( spep_13 + 0, 3252, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_13 + 0, 3251, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_13 + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, kaminari, 0 ); setEffRotateKey( spep_13 + 90, kaminari, 0 ); setEffAlphaKey( spep_13 + 0, kaminari, 255 ); setEffAlphaKey( spep_13 + 90, kaminari, 255 ); spname = entryEffectLife( spep_13 + 0, 3250, 90, 0x100, -1, 0, 0, -110 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_13 + 0, 3253, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_13 + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, haikei, 0 ); setEffRotateKey( spep_13 + 90, haikei, 0 ); setEffAlphaKey( spep_13 + 0, haikei, 255 ); setEffAlphaKey( spep_13 + 90, haikei, 255 ); end -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_13 + 0, 1035, "", 0, 0, 0, -1); --爆発 stopSe( spep_13 + 2, SE059, 0 ); stopSe( spep_13 + 2, SE060, 0 ); stopSe( spep_13 + 2, SE061, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_13 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_13 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_13 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_14 = spep_13 + 94; ------------------------------------------------------ -- 一星龍のフィニッシュ気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_14 + 0, SP_17, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_14 + 114, tame, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_14 + 114, tame, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, tame, 0 ); setEffRotateKey( spep_14 + 114, tame, 0 ); setEffAlphaKey( spep_14 + 0, tame, 255 ); setEffAlphaKey( spep_14 + 112, tame, 255 ); setEffAlphaKey( spep_14 + 113, tame, 255 ); setEffAlphaKey( spep_14 + 114, tame, 0 ); --顔カットインのタイミング指定 spep_x=spep_14 +24; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --一星龍気弾溜め SE063 = playSe( spep_14 + 0, 1175 ); setSeVolumeByWorkId( spep_14 + 0, SE063, 32 ); --一星龍構える SE064 = playSe( spep_14 + 6, 1004 ); --顔カットイン SE065 = playSe( spep_x + 12, 1018 ); --一星龍気弾溜め SE066 = playSe( spep_14 + 44, 1262 ); setSeVolumeByWorkId( spep_14 + 44, SE066, 160 ); SE067 = playSe( spep_14 + 44, 1191 ); setSeVolumeByWorkId( spep_14 + 44, SE067, 197 ); SE068 = playSe( spep_14 + 44, 1271 ); -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 118, 0, 0, 0, 0, 255 ); --くろ 背景 spep_15=spep_14+114; ------------------------------------------------------ -- 一星龍のフィニッシュ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_15 + 0, SP_18, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_15 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_15 + 56, beam, 0, 0, 0 ); setEffScaleKey( spep_15 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_15 + 56, beam, 1.0, 1.0 ); setEffRotateKey( spep_15 + 0, beam, 0 ); setEffRotateKey( spep_15 + 56, beam, 0 ); setEffAlphaKey( spep_15 + 0, beam, 255 ); setEffAlphaKey( spep_15 + 54, beam, 255 ); setEffAlphaKey( spep_15 + 55, beam, 255 ); setEffAlphaKey( spep_15 + 56, beam, 0 ); --SE --一星龍気弾溜め stopSe( spep_15 + 18, SE067, 10 ); stopSe( spep_15 + 18, SE068, 10 ); --気弾発射 SE069 = playSe( spep_15 + 18, 1027 ); setSeVolumeByWorkId( spep_15 + 18, SE069, 83 ); SE070 = playSe( spep_15 + 18, 1213 ); setSeVolumeByWorkId( spep_15 + 18, SE070, 68 ); SE071 = playSe( spep_15 + 18, 1193 ); -- ** くろ背景 ** -- entryFadeBg( spep_15 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_16=spep_15+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_16 + 0, SP_19, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_16 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_16 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_16 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_16 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_16 + 0, finish, 0 ); setEffRotateKey( spep_16 + 120, finish, 0 ); setEffAlphaKey( spep_16 + 0, finish, 255 ); setEffAlphaKey( spep_16 + 120, finish, 255 ); --SE ----気弾発射 stopSe( spep_16 + 2, SE071, 20 ); --ラスト爆発 SE072 = playSe( spep_16 + 0, 1024 ); setSeVolumeByWorkId( spep_16 + 0, SE072, 81 ); SE073 = playSe( spep_16 + 0, 1159 ); setSeVolumeByWorkId( spep_16 + 0, SE073, 83 ); SE074 = playSe( spep_16 + 0, 1188 ); setSeVolumeByWorkId( spep_16 + 0, SE074, 88 ); -- ** くろ背景 ** -- entryFadeBg( spep_16 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_16 +10 ); endPhase( spep_16 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 邪悪龍軍団登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance, 0, 0, 0 ); setEffMoveKey( spep_0 + 126, appearance, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance, -1.0, 1.0 ); setEffScaleKey( spep_0 + 126, appearance, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance, 0 ); setEffRotateKey( spep_0 + 126, appearance, 0 ); setEffAlphaKey( spep_0 + 0, appearance, 255 ); setEffAlphaKey( spep_0 + 124, appearance, 255 ); setEffAlphaKey( spep_0 + 125, appearance, 255 ); setEffAlphaKey( spep_0 + 126, appearance, 0 ); --SE --入り SE001 = playSe( spep_0 + 22, 1072 ,"",0.6); setSeVolumeByWorkId( spep_0 + 22, SE001, 87 ); --瞬間移動 SE002 = playSe( spep_0 + 52, 1235 ); setSeVolumeByWorkId( spep_0 + 52, SE002, 58 ); SE003 = playSe( spep_0 + 56, 1109 ); --五星龍巨大化 SE004 = playSe( spep_0 + 74, 49 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 112 ); SE005 = playSe( spep_0 + 74, 1113 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 200 ); SE006 = playSe( spep_0 + 84, 1113 ); setSeVolumeByWorkId( spep_0 + 84, SE006, 158 ); SE007 = playSe( spep_0 + 92, 1113 ); setSeVolumeByWorkId( spep_0 + 92, SE007, 200 ); setPitch( spep_0 + 92, SE007, -600 ); setTimeStretch( SE007, 0.6, 10, 1 ); SE008 = playSe( spep_0 + 98, 49 ); setSeVolumeByWorkId( spep_0 + 98, SE008, 126 ); SE009 = playSe( spep_0 + 104, 1113 ); setSeVolumeByWorkId( spep_0 + 104, SE009, 200 ); SE010 = playSe( spep_0 + 112, 1113 ); SE012 = playSe( spep_0 + 118, 1113 ); setSeVolumeByWorkId( spep_0 + 118, SE012, 200 ); setPitch( spep_0 + 118, SE012, -600 ); setTimeStretch( SE012, 0.6, 10, 1 ); --次の準備 spep_1=spep_0+126; ------------------------------------------------------ -- 巨大化した五星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- giant = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, giant, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, giant, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, giant, -1.0, 1.0 ); setEffScaleKey( spep_1 + 76, giant, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, giant, 0 ); setEffRotateKey( spep_1 + 76, giant, 0 ); setEffAlphaKey( spep_1 + 0, giant, 255 ); setEffAlphaKey( spep_1 + 74, giant, 255 ); setEffAlphaKey( spep_1 + 75, giant, 255 ); setEffAlphaKey( spep_1 + 76, giant, 0 ); --SE --五星龍気弾溜め SE013 = playSe( spep_1 + 0, 1274 ); setSeVolumeByWorkId( spep_1 + 0, SE013, 72 ); setTimeStretch( SE013, 0.67, 10, 1 ); SE014 = playSe( spep_1 + 8, 1004 ); setSeVolumeByWorkId( spep_1 + 8, SE014, 73 ); setPitch( spep_1 + 8, SE014, -300 ); setTimeStretch( SE014, 0.8, 10, 1 ); SE016 = playSe( spep_1 + 34, 1130 ); setSeVolumeByWorkId( spep_1 + 34, SE016, 67 ); setPitch( spep_1 + 34, SE016, -500 ); setTimeStretch( SE016, 0.67, 10, 1 ); stopSe( spep_1 + 58, SE016, 10 ); --五星龍ビーム発射 SE011 = playSe( spep_1 + 42, 1242 ); setSeVolumeByWorkId( spep_1 + 42, SE011, 0 ); setSeVolumeByWorkId( spep_1 + 43, SE011, 21 ); setSeVolumeByWorkId( spep_1 + 44, SE011, 42 ); setSeVolumeByWorkId( spep_1 + 45, SE011, 63 ); setSeVolumeByWorkId( spep_1 + 46, SE011, 84 ); setSeVolumeByWorkId( spep_1 + 47, SE011, 105 ); setSeVolumeByWorkId( spep_1 + 48, SE011, 126 ); setStartTimeMs( SE011, 1000 ); SE015 = playSe( spep_1 + 44, 1305 ); setSeVolumeByWorkId( spep_1 + 44, SE015, 0 ); setSeVolumeByWorkId( spep_1 + 45, SE015, 31.5 ); setSeVolumeByWorkId( spep_1 + 46, SE015, 63 ); setSeVolumeByWorkId( spep_1 + 47, SE015, 94.5 ); setSeVolumeByWorkId( spep_1 + 48, SE015, 126 ); setStartTimeMs( SE015, 633 ); SE017 = playSe( spep_1 + 46, 1243 ); setSeVolumeByWorkId( spep_1 + 46, SE017, 126 ); SE018 = playSe( spep_1 + 46, 1114 ); setSeVolumeByWorkId( spep_1 + 46, SE018, 83 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 60; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+76; ------------------------------------------------------ -- 巨大化した五星龍の攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_2 + 46, hit, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_2 + 46, hit, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit, 0 ); setEffRotateKey( spep_2 + 46, hit, 0 ); setEffAlphaKey( spep_2 + 0, hit, 255 ); setEffAlphaKey( spep_2 + 44, hit, 255 ); setEffAlphaKey( spep_2 + 45, hit, 255 ); setEffAlphaKey( spep_2 + 46, hit, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 46, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2-3 + 22, 1, 108 ); changeAnime( spep_2-3 + 28, 1, 106 ); changeAnime( spep_2-3 + 34, 1, 108 ); changeAnime( spep_2-3 + 40, 1, 106 ); changeAnime( spep_2-3 + 46, 1, 108 ); setBlendColor(spep_2-3 + 22,1,3,0,0.8,1,0.5); setBlendColor(spep_2 + 46,1,3,0,0.8,1,0); a=40; b=20; c=75; d=80; g=10; h=50; setMoveKey( spep_2 + 0, 1, 0+a, 0+b , 0 ); setMoveKey( spep_2-3 + 21, 1, 0+a, 0+b , 0 ); setMoveKey( spep_2-3 + 22, 1, -0.6+c, 21+b , 0 ); setMoveKey( spep_2-3 + 24, 1, -0.5+c, -31+b , 0 ); setMoveKey( spep_2-3 + 27, 1, -0.6+c, 14.5+b , 0 ); setMoveKey( spep_2-3 + 28, 1, 21.9+g, -35.4+h , 0 ); setMoveKey( spep_2-3 + 30, 1, 21.9+g, 3.6+h , 0 ); setMoveKey( spep_2-3 + 33, 1, 21.9+g, -28.9+h , 0 ); setMoveKey( spep_2-3 + 34, 1, -0.5+c, 8+b , 0 ); setMoveKey( spep_2-3 + 36, 1, -0.5+c, -18+b , 0 ); setMoveKey( spep_2-3 + 39, 1, -0.5+c, 1.5+b , 0 ); setMoveKey( spep_2-3 + 40, 1, 21.9+g, -15.9+h , 0 ); setMoveKey( spep_2-3 + 45, 1, 21.9+g, -15.9+h , 0 ); setMoveKey( spep_2 + 46, 1, -0.5+c, -5+b , 0 ); setScaleKey( spep_2 + 0, 1,1.17,1.17); setScaleKey( spep_2-3 + 4, 1, 1.29,1.29); setScaleKey( spep_2-3 + 6, 1, 1.32,1.32); setScaleKey( spep_2-3 + 8, 1, 1.35,1.35); setScaleKey( spep_2-3 + 10, 1,1.35,1.35); setScaleKey( spep_2-3 + 12, 1,1.38,1.38); setScaleKey( spep_2-3 + 21, 1,1.38,1.38); setScaleKey( spep_2-3 + 22, 1,1.5,1.5); setScaleKey( spep_2 + 46, 1,1.5,1.5); setRotateKey( spep_2-3 + 0, 1, 0 ); setRotateKey( spep_2-3 + 27, 1, 0 ); setRotateKey( spep_2-3 + 28, 1, -20 ); setRotateKey( spep_2-3 + 33, 1, -20 ); setRotateKey( spep_2-3 + 34, 1, 0 ); setRotateKey( spep_2-3 + 39, 1, 0 ); setRotateKey( spep_2-3 + 40, 1, -20 ); setRotateKey( spep_2-3 + 45, 1, -20 ); setRotateKey( spep_2-3 + 46, 1, 0 ); setRotateKey( spep_2 + 46, 1, 0 ); --SE --五星龍ビーム発射 stopSe( spep_2 + 22, SE011, 14 ); stopSe( spep_2 + 22, SE015, 8 ); stopSe( spep_2 + 22, SE017, 10 ); --ビームヒット SE019 = playSe( spep_2 + 20, 1023 ); SE020 = playSe( spep_2 + 20, 1038 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+44; ------------------------------------------------------ -- 六星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- six = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, six, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, six, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, six, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, six, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, six, 0 ); setEffRotateKey( spep_3 + 96, six, 0 ); setEffAlphaKey( spep_3 + 0, six, 255 ); setEffAlphaKey( spep_3 + 94, six, 255 ); setEffAlphaKey( spep_3 + 95, six, 255 ); setEffAlphaKey( spep_3 + 96, six, 0 ); --SE --ビームヒット stopSe( spep_3 + 4, SE019, 36 ); stopSe( spep_3 + 6, SE020, 20 ); --六星龍腕クロス SE021 = playSe( spep_3 + 0, 1048 ); --六星龍ビーム発射 SE022 = playSe( spep_3 + 38, 1227 ); setSeVolumeByWorkId( spep_3 + 38, SE022, 0 ); setSeVolumeByWorkId( spep_3 + 39, SE022, 10 ); setSeVolumeByWorkId( spep_3 + 40, SE022, 20 ); setSeVolumeByWorkId( spep_3 + 41, SE022, 30 ); setSeVolumeByWorkId( spep_3 + 42, SE022, 40 ); setSeVolumeByWorkId( spep_3 + 43, SE022, 50 ); setSeVolumeByWorkId( spep_3 + 44, SE022, 60 ); setSeVolumeByWorkId( spep_3 + 45, SE022, 70 ); setSeVolumeByWorkId( spep_3 + 46, SE022, 80 ); setSeVolumeByWorkId( spep_3 + 47, SE022, 90 ); setSeVolumeByWorkId( spep_3 + 48, SE022, 100 ); setStartTimeMs( SE022, 600 ); SE023 = playSe( spep_3 + 38, 1027 ); setSeVolumeByWorkId( spep_3 + 38, SE023, 79 ); SE024 = playSe( spep_3 + 38, 1239 ); SE025 = playSe( spep_3 + 38, 1249 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+96; ------------------------------------------------------ -- 六星龍の攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- hit2_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit2_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 26, hit2_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 26, hit2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit2_f, 0 ); setEffRotateKey( spep_4 + 26, hit2_f, 0 ); setEffAlphaKey( spep_4 + 0, hit2_f, 255 ); setEffAlphaKey( spep_4 + 24, hit2_f, 255 ); setEffAlphaKey( spep_4 + 25, hit2_f, 255 ); setEffAlphaKey( spep_4 + 26, hit2_f, 0 ); -- ** エフェクト等 ** -- hit2_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit2_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 26, hit2_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 26, hit2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit2_b, 0 ); setEffRotateKey( spep_4 + 26, hit2_b, 0 ); setEffAlphaKey( spep_4 + 0, hit2_b, 255 ); setEffAlphaKey( spep_4 + 24, hit2_b, 255 ); setEffAlphaKey( spep_4 + 25, hit2_b, 255 ); setEffAlphaKey( spep_4 + 26, hit2_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setMoveKey( spep_4 + 0, 1, 22, -123+a , 0 ); setMoveKey( spep_4 + 2, 1, 28, -119.2+a , 0 ); setMoveKey( spep_4 + 4, 1, 18, -115.6+a , 0 ); setMoveKey( spep_4 + 6, 1, 26, -112.1+a , 0 ); setMoveKey( spep_4 + 8, 1, 18, -108.8+a , 0 ); setMoveKey( spep_4 + 10, 1, 26, -105.7+a , 0 ); setMoveKey( spep_4 + 12, 1, 18, -102.7+a , 0 ); setMoveKey( spep_4 + 14, 1, 26, -99.9+a , 0 ); setMoveKey( spep_4 + 16, 1, 18, -97.3+a , 0 ); setMoveKey( spep_4 + 18, 1, 26, -94.8+a , 0 ); setMoveKey( spep_4 + 20, 1, 18, -92.4+a , 0 ); setMoveKey( spep_4 + 22, 1, 26, -90.3+a , 0 ); setMoveKey( spep_4 + 24, 1, 16, -88.3+a , 0 ); setMoveKey( spep_4 + 26, 1, 26, -86.5+a , 0 ); setMoveKey( spep_4 + 28, 1, 20, -84.8+a , 0 ); setScaleKey( spep_4 + 0, 1, 1.36, 1.36 ); setScaleKey( spep_4 + 28, 1, 1.36, 1.36 ); setRotateKey( spep_4 + 0, 1, -35.9 ); setRotateKey( spep_4 + 28, 1, -35.9 ); --SE --六星龍ビーム発射 stopSe( spep_4 + 4, SE022, 10 ); stopSe( spep_4 + 4, SE024, 10 ); stopSe( spep_4 + 4, SE025, 10 ); --六星龍竜巻きヒット SE026 = playSe( spep_4 + 0, 1258 ); setSeVolumeByWorkId( spep_4 + 0, SE026, 70 ); SE027 = playSe( spep_4 + 4, 1025 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 spep_5=spep_4+24; ------------------------------------------------------ -- 七星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- seven = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, seven, 0, 0, 0 ); setEffMoveKey( spep_5 + 44, seven, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, seven, 1.0, 1.0 ); setEffScaleKey( spep_5 + 44, seven, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, seven, 0 ); setEffRotateKey( spep_5 + 44, seven, 0 ); setEffAlphaKey( spep_5 + 0, seven, 255 ); setEffAlphaKey( spep_5 + 42, seven, 255 ); setEffAlphaKey( spep_5 + 43, seven, 255 ); setEffAlphaKey( spep_5 + 44, seven, 0 ); --SE --六星龍竜巻きヒット stopSe( spep_5 + 6, SE026, 46 ); stopSe( spep_5 + 6, SE027, 44 ); --七星龍地面殴る SE028 = playSe( spep_5 + 24, 1231 ); SE030 = playSe( spep_5 + 30, 1192 ); SE031 = playSe( spep_5 + 30, 1190 ); setTimeStretch( SE031, 0.77, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 spep_6=spep_5+44; ------------------------------------------------------ -- 七星龍攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit3_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit3_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit3_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit3_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit3_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit3_f, 0 ); setEffRotateKey( spep_6 + 46, hit3_f, 0 ); setEffAlphaKey( spep_6 + 0, hit3_f, 255 ); setEffAlphaKey( spep_6 + 44, hit3_f, 255 ); setEffAlphaKey( spep_6 + 45, hit3_f, 255 ); setEffAlphaKey( spep_6 + 46, hit3_f, 0 ); -- ** エフェクト等 ** -- hit3_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, hit3_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 46, hit3_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, hit3_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 46, hit3_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit3_b, 0 ); setEffRotateKey( spep_6 + 46, hit3_b, 0 ); setEffAlphaKey( spep_6 + 0, hit3_b, 255 ); setEffAlphaKey( spep_6 + 44, hit3_b, 255 ); setEffAlphaKey( spep_6 + 45, hit3_b, 255 ); setEffAlphaKey( spep_6 + 46, hit3_b, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 46, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); changeAnime( spep_6-3 + 26, 1, 108 ); setBlendColor(spep_6-3 + 26,1,3,0,0,0,1); setBlendColor(spep_6 + 46,1,3,0,0,0,0); e=10; f=60; setMoveKey( spep_6 + 0, 1, 21.9, -35.9+a , 0 ); --setMoveKey( spep_6-3 + 2, 1, 24.7, -35.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, 22.7, -35.4+a , 0 ); setMoveKey( spep_6-3 + 6, 1, 22.7, -35.1+a , 0 ); setMoveKey( spep_6-3 + 8, 1, 14.7, -41.6+a , 0 ); setMoveKey( spep_6-3 + 10, 1, 29.1, -41.4+a , 0 ); setMoveKey( spep_6-3 + 12, 1, 14.7, -41.1+a , 0 ); setMoveKey( spep_6-3 + 14, 1, 27.5, -40.9+a , 0 ); setMoveKey( spep_6-3 + 16, 1, 14.7, -40.6+a , 0 ); setMoveKey( spep_6-3 + 18, 1, 25.9, -40.4+a , 0 ); setMoveKey( spep_6-3 + 20, 1, 19.1, -33.7+a , 0 ); setMoveKey( spep_6-3 + 22, 1, 24.3, -44.6+a , 0 ); setMoveKey( spep_6-3 + 25, 1, 25.9, -36.4+a , 0 ); setMoveKey( spep_6-3 + 26, 1, -13.8+f, -6+e , 0 ); setMoveKey( spep_6-3 + 28, 1, -5.8+f, 1.8+e , 0 ); setMoveKey( spep_6-3 + 30, 1, -13.8+f, -3.2+e , 0 ); setMoveKey( spep_6-3 + 32, 1, -5.8+f, 4.7+e , 0 ); setMoveKey( spep_6-3 + 34, 1, -5.8+f, -1.9+e , 0 ); setMoveKey( spep_6-3 + 36, 1, -13.8+f, 9.1+e , 0 ); setMoveKey( spep_6-3 + 38, 1, -5.8+f, 2.5+e , 0 ); setMoveKey( spep_6-3 + 40, 1, -13.8+f, 10.3+e , 0 ); setMoveKey( spep_6-3 + 42, 1, -5.8+f, 6.9+e , 0 ); setMoveKey( spep_6-3 + 44, 1, -15.8+f, 13.2+e , 0 ); setMoveKey( spep_6-3 + 46, 1, -5.8+f, 8.2+e , 0 ); setMoveKey( spep_6 + 48, 1, -11.8+f, 16+e , 0 ); setScaleKey( spep_6 + 0, 1, 1.33, 1.33 ); setScaleKey( spep_6 + 48, 1, 1.33, 1.33 ); setRotateKey( spep_6 + 0, 1, -35.9 ); setRotateKey( spep_6-3 + 25, 1, -35.9 ); setRotateKey( spep_6-3 + 26, 1, 0 ); setRotateKey( spep_6 + 46, 1, 0 ); --SE --地面からビーム出る SE029 = playSe( spep_6 + 0, 1265 ); setSeVolumeByWorkId( spep_6 + 0, SE029, 0 ); setSeVolumeByWorkId( spep_6 + 1, SE029, 25 ); setSeVolumeByWorkId( spep_6 + 2, SE029, 50 ); setSeVolumeByWorkId( spep_6 + 3, SE029, 75 ); setSeVolumeByWorkId( spep_6 + 4, SE029, 100 ); setStartTimeMs( SE029, 350 ); stopSe( spep_6 + 36, SE029, 26 ); SE032 = playSe( spep_6 + 0, 1278 ); stopSe( spep_6 + 44, SE032, 18 ); --地面爆発 SE033 = playSe( spep_6 + 16, 1067 ); SE034 = playSe( spep_6 + 16, 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 spep_7=spep_6+44; ------------------------------------------------------ -- 二星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- two = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, two, 0, 0, 0 ); setEffMoveKey( spep_7 + 56, two, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, two, -1.0, 1.0 ); setEffScaleKey( spep_7 + 56, two, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, two, 0 ); setEffRotateKey( spep_7 + 56, two, 0 ); setEffAlphaKey( spep_7 + 0, two, 255 ); setEffAlphaKey( spep_7 + 54, two, 255 ); setEffAlphaKey( spep_7 + 55, two, 255 ); setEffAlphaKey( spep_7 + 56, two, 0 ); --SE --二星龍気弾溜め SE035 = playSe( spep_7 + 2, 1276 ); setSeVolumeByWorkId( spep_7 + 2, SE035, 0 ); setSeVolumeByWorkId( spep_7 + 3, SE035, 13.2 ); setSeVolumeByWorkId( spep_7 + 4, SE035, 26.4 ); setSeVolumeByWorkId( spep_7 + 5, SE035, 39.6 ); setSeVolumeByWorkId( spep_7 + 6, SE035, 52.8 ); setSeVolumeByWorkId( spep_7 + 7, SE035, 66 ); setSeVolumeByWorkId( spep_7 + 8, SE035, 79 ); setStartTimeMs( SE035, 200 ); setPitch( spep_7 + 2, SE035, -200 ); setTimeStretch( SE035, 0.87, 10, 1 ); SE036 = playSe( spep_7 + 0, 1316 ); setSeVolumeByWorkId( spep_7 + 0, SE036, 174 ); stopSe( spep_7 + 26, SE036, 8 ); setPitch( spep_7 + 0, SE036, -200 ); setTimeStretch( SE036, 0.87, 10, 1 ); SE037 = playSe( spep_7 + 0, 1144 ); setSeVolumeByWorkId( spep_7 + 0, SE037, 70 ); stopSe( spep_7 + 26, SE037, 8 ); setPitch( spep_7 + 0, SE037, 300 ); setTimeStretch( SE037, 1.2, 10, 1 ); --二星龍気弾発射 SE038 = playSe( spep_7 + 28, 1022 ); SE039 = playSe( spep_7 + 32, 1027 ); SE040 = playSe( spep_7 + 32, 1178 ); setSeVolumeByWorkId( spep_7 + 32, SE040, 82 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_8=spep_7+56; ------------------------------------------------------ -- 二星龍攻撃_敵に当たる ------------------------------------------------------ -- ** エフェクト等 ** -- hit4_f = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit4_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 36, hit4_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit4_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 36, hit4_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit4_f, 0 ); setEffRotateKey( spep_8 + 36, hit4_f, 0 ); setEffAlphaKey( spep_8 + 0, hit4_f, 255 ); setEffAlphaKey( spep_8 + 34, hit4_f, 255 ); setEffAlphaKey( spep_8 + 35, hit4_f, 255 ); setEffAlphaKey( spep_8 + 36, hit4_f, 0 ); -- ** エフェクト等 ** -- hit4_b = entryEffect( spep_8 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit4_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 36, hit4_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit4_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 36, hit4_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit4_b, 0 ); setEffRotateKey( spep_8 + 36, hit4_b, 0 ); setEffAlphaKey( spep_8 + 0, hit4_b, 255 ); setEffAlphaKey( spep_8 + 34, hit4_b, 255 ); setEffAlphaKey( spep_8 + 35, hit4_b, 255 ); setEffAlphaKey( spep_8 + 36, hit4_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-3 + 18, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 516.1+c, 25.9 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 409.1, -15.7 , 0 ); setMoveKey( spep_8-3 + 4, 1, 302+c, -54.9 , 0 ); setMoveKey( spep_8-3 + 5, 1, 302+c, -54.9 , 0 ); setMoveKey( spep_8-3 + 6, 1, 194.9+c, -91.7 , 0 ); setMoveKey( spep_8-3 + 7, 1, 194.9+c, -91.7 , 0 ); setMoveKey( spep_8-3 + 8, 1, 91.1+c, -99.3 , 0 ); setMoveKey( spep_8-3 + 9, 1, 91.1+c, -99.3 , 0 ); setMoveKey( spep_8-3 + 10, 1, 13.2+c, -90.7 , 0 ); setMoveKey( spep_8-3 + 11, 1, 13.2+c, -90.7 , 0 ); setMoveKey( spep_8-3 + 12, 1, 42.4+c, -75.5 , 0 ); setMoveKey( spep_8-3 + 13, 1, 42.4+c, -75.5 , 0 ); setMoveKey( spep_8-3 + 14, 1, 351.6+c, -90.3 , 0 ); setMoveKey( spep_8-3 + 15, 1, 351.6+c, -90.3 , 0 ); setMoveKey( spep_8-3 + 16, 1, 660.9+c, -65.2 , 0 ); setMoveKey( spep_8-3 + 17, 1, 660.9+c, -65.2 , 0 ); setMoveKey( spep_8-3 + 18, 1, 692.4+c, -81.2 , 0 ); setScaleKey( spep_8 + 0, 1,1.71,1.71); setScaleKey( spep_8-3 + 4, 1, 1.59,1.59); setScaleKey( spep_8-3 + 5, 1, 1.59,1.59); setScaleKey( spep_8-3 + 6, 1, 1.56,1.56); setScaleKey( spep_8-3 + 7, 1, 1.56,1.56); setScaleKey( spep_8-3 + 8, 1, 1.44,1.44); setScaleKey( spep_8-3 + 9, 1, 1.44,1.44); setScaleKey( spep_8-3 + 10, 1,1.32,1.32); setScaleKey( spep_8-3 + 11, 1,1.32,1.32); setScaleKey( spep_8-3 + 12, 1,1.26,1.26); setScaleKey( spep_8-3 + 13, 1,1.26,1.26); setScaleKey( spep_8-3 + 14, 1,1.2,1.2); setScaleKey( spep_8-3 + 15, 1,1.2,1.2); setScaleKey( spep_8-3 + 16, 1,1.14,1.14); setScaleKey( spep_8-3 + 18, 1,1.14,1.14); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8-3 + 18, 1, 0 ); --SE --気弾ヒット SE041 = playSe( spep_8 + 10, 1017 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 spep_9=spep_8+36; ------------------------------------------------------ -- 三星龍アップ ------------------------------------------------------ -- ** エフェクト等 ** -- three = entryEffect( spep_9 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, three, 0, 0, 0 ); setEffMoveKey( spep_9 + 26, three, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, three, -1.0, 1.0 ); setEffScaleKey( spep_9 + 26, three, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, three, 0 ); setEffRotateKey( spep_9 + 26, three, 0 ); setEffAlphaKey( spep_9 + 0, three, 255 ); setEffAlphaKey( spep_9 + 24, three, 255 ); setEffAlphaKey( spep_9 + 25, three, 255 ); setEffAlphaKey( spep_9 + 26, three, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 spep_10=spep_9+24; ------------------------------------------------------ -- 三星龍気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- three_tame = entryEffect( spep_10 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, three_tame, 0, 0, 0 ); setEffMoveKey( spep_10 + 56, three_tame, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, three_tame, 1.0, 1.0 ); setEffScaleKey( spep_10 + 56, three_tame, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, three_tame, 0 ); setEffRotateKey( spep_10 + 56, three_tame, 0 ); setEffAlphaKey( spep_10 + 0, three_tame, 255 ); setEffAlphaKey( spep_10 + 54, three_tame, 255 ); setEffAlphaKey( spep_10 + 55, three_tame, 255 ); setEffAlphaKey( spep_10 + 56, three_tame, 0 ); --SE --三星龍手が変形して気弾溜め SE043 = playSe( spep_10 + 6, 1291 ); SE044 = playSe( spep_10 + 6, 1183 ); setSeVolumeByWorkId( spep_10 + 6, SE044, 88 ); SE045 = playSe( spep_10 + 18, 1276 ); setSeVolumeByWorkId( spep_10 + 18, SE045, 63 ); stopSe( spep_10 + 34, SE045, 8 ); SE042 = playSe( spep_10 + 26, 1136 ); setSeVolumeByWorkId( spep_10 + 26, SE042, 0 ); setSeVolumeByWorkId( spep_10 + 27, SE042, 10 ); setSeVolumeByWorkId( spep_10 + 28, SE042, 20 ); setSeVolumeByWorkId( spep_10 + 29, SE042, 30 ); setSeVolumeByWorkId( spep_10 + 30, SE042, 40 ); setSeVolumeByWorkId( spep_10 + 31, SE042, 50 ); setSeVolumeByWorkId( spep_10 + 32, SE042, 60 ); setSeVolumeByWorkId( spep_10 + 33, SE042, 70 ); setSeVolumeByWorkId( spep_10 + 34, SE042, 80 ); setSeVolumeByWorkId( spep_10 + 35, SE042, 90 ); setSeVolumeByWorkId( spep_10 + 36, SE042, 100 ); setStartTimeMs( SE042, 1317 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_11=spep_10+56; ------------------------------------------------------ -- 四星龍、三星龍攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- wattack = entryEffect( spep_11 + 0, SP_15x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, wattack, 0, 0, 0 ); setEffMoveKey( spep_11 + 146, wattack, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, wattack, 1.0, 1.0 ); setEffScaleKey( spep_11 + 146, wattack, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, wattack, 0 ); setEffRotateKey( spep_11 + 146, wattack, 0 ); setEffAlphaKey( spep_11 + 0, wattack, 255 ); setEffAlphaKey( spep_11 + 144, wattack, 255 ); setEffAlphaKey( spep_11 + 145, wattack, 255 ); setEffAlphaKey( spep_11 + 146, wattack, 0 ); --敵の動き setDisp( spep_11-3 + 90, 1, 1 ); setDisp( spep_11-1 + 148, 1, 0 ); changeAnime( spep_11-3 + 90, 1, 105 ); setMoveKey( spep_11-3 + 90, 1, 6017.6, -5160.9+b , 0 ); setMoveKey( spep_11-3 + 92, 1, 2352.1, -2202.6+b , 0 ); setMoveKey( spep_11-3 + 94, 1, 1435.6, -1462.6+b , 0 ); setMoveKey( spep_11-3 + 96, 1, 521.5, -732.8+b , 0 ); setMoveKey( spep_11-3 + 98, 1, 411.3, -646.2+b , 0 ); setMoveKey( spep_11-3 + 100, 1, 301.4, -560.9+b , 0 ); setMoveKey( spep_11-3 + 102, 1, 191.7, -476.8+b , 0 ); setMoveKey( spep_11-3 + 104, 1, 82.4, -393.9+b , 0 ); setMoveKey( spep_11-3 + 106, 1, 80.9, -389.5+b , 0 ); setMoveKey( spep_11-3 + 108, 1, 79.4, -385+b , 0 ); setMoveKey( spep_11-3 + 110, 1, 77.9, -380.7+b , 0 ); setMoveKey( spep_11-3 + 112, 1, 76.5, -376.3+b , 0 ); setMoveKey( spep_11-3 + 114, 1, 75, -372.1+b , 0 ); setMoveKey( spep_11-3 + 116, 1, 73.6, -367.7+b , 0 ); setMoveKey( spep_11-3 + 118, 1, 72.1, -363.5+b , 0 ); setMoveKey( spep_11-3 + 120, 1, 70.7, -359.3+b , 0 ); setMoveKey( spep_11-3 + 122, 1, 69.3, -355.1+b , 0 ); setMoveKey( spep_11-3 + 124, 1, 67.9, -351+b , 0 ); setMoveKey( spep_11-3 + 126, 1, 66.5, -346.9+b , 0 ); setMoveKey( spep_11-3 + 128, 1, 65, -330.8+b , 0 ); setMoveKey( spep_11-3 + 130, 1, 63.6, -336.8+b , 0 ); setMoveKey( spep_11-3 + 132, 1, 52.3, -348.7+b , 0 ); setMoveKey( spep_11-3 + 134, 1, 60.9, -330.8+b , 0 ); setMoveKey( spep_11-3 + 136, 1, 67.5, -318.8+b , 0 ); setMoveKey( spep_11-3 + 138, 1, 58.1, -330.9+b , 0 ); setMoveKey( spep_11-3 + 140, 1, 56.7, -309+b , 0 ); setMoveKey( spep_11-3 + 142, 1, 55.4, -327.1+b , 0 ); setMoveKey( spep_11-3 + 144, 1, 58, -309.3+b , 0 ); setMoveKey( spep_11-3 + 146, 1, 46.7, -309.5+b , 0 ); setMoveKey( spep_11-1 + 148, 1, 51.4, -303.7+b , 0 ); setScaleKey( spep_11-3 + 90, 1, 63.66,63.66); setScaleKey( spep_11-3 + 92, 1, 25.89,25.89); setScaleKey( spep_11-3 + 94, 1, 16.44,16.44); setScaleKey( spep_11-3 + 96, 1, 7.08,7.08); setScaleKey( spep_11-3 + 98, 1, 5.94,5.94); setScaleKey( spep_11-3 + 100, 1,4.83,4.83); setScaleKey( spep_11-3 + 102, 1,3.69,3.69); setScaleKey( spep_11-3 + 104, 1,2.61,2.61); setScaleKey( spep_11-3 + 106, 1,2.55,2.55); setScaleKey( spep_11-3 + 108, 1,2.52,2.52); setScaleKey( spep_11-3 + 110, 1,2.46,2.46); setScaleKey( spep_11-3 + 112, 1,2.43,2.43); setScaleKey( spep_11-3 + 114, 1,2.4,2.4); setScaleKey( spep_11-3 + 116, 1,2.34,2.34); setScaleKey( spep_11-3 + 118, 1,2.31,2.31); setScaleKey( spep_11-3 + 120, 1,2.28,2.28); setScaleKey( spep_11-3 + 122, 1,2.22,2.22); setScaleKey( spep_11-3 + 124, 1,2.19,2.19); setScaleKey( spep_11-3 + 126, 1,2.16,2.16); setScaleKey( spep_11-3 + 128, 1,2.1,2.1); setScaleKey( spep_11-3 + 130, 1,2.07,2.07); setScaleKey( spep_11-3 + 132, 1,2.04,2.04); setScaleKey( spep_11-3 + 134, 1,2.01,2.01); setScaleKey( spep_11-3 + 136, 1,1.95,1.95); setScaleKey( spep_11-3 + 138, 1,1.92,1.92); setScaleKey( spep_11-3 + 140, 1,1.89,1.89); setScaleKey( spep_11-3 + 142, 1,1.86,1.86); setScaleKey( spep_11-3 + 144, 1,1.8,1.8); setScaleKey( spep_11-3 + 146, 1,1.77,1.77); setScaleKey( spep_11-1 + 148, 1,1.74,1.74); setRotateKey( spep_11-3 + 90, 1, -12.8 ); setRotateKey( spep_11-3 + 92, 1, -12.7 ); setRotateKey( spep_11-3 + 94, 1, -12.5 ); setRotateKey( spep_11-3 + 96, 1, -12.2 ); setRotateKey( spep_11-3 + 98, 1, -11.9 ); setRotateKey( spep_11-3 + 100, 1, -11.7 ); setRotateKey( spep_11-3 + 102, 1, -11.4 ); setRotateKey( spep_11-3 + 104, 1, -11.2 ); setRotateKey( spep_11-3 + 106, 1, -10.9 ); setRotateKey( spep_11-3 + 108, 1, -10.6 ); setRotateKey( spep_11-3 + 110, 1, -10.4 ); setRotateKey( spep_11-3 + 112, 1, -10.1 ); setRotateKey( spep_11-3 + 114, 1, -9.9 ); setRotateKey( spep_11-3 + 116, 1, -9.6 ); setRotateKey( spep_11-3 + 118, 1, -9.3 ); setRotateKey( spep_11-3 + 120, 1, -9.1 ); setRotateKey( spep_11-3 + 122, 1, -8.8 ); setRotateKey( spep_11-3 + 124, 1, -8.6 ); setRotateKey( spep_11-3 + 126, 1, -8.3 ); setRotateKey( spep_11-3 + 128, 1, -8 ); setRotateKey( spep_11-3 + 130, 1, -7.8 ); setRotateKey( spep_11-3 + 132, 1, -7.5 ); setRotateKey( spep_11-3 + 134, 1, -7.3 ); setRotateKey( spep_11-3 + 136, 1, -7 ); setRotateKey( spep_11-3 + 138, 1, -6.7 ); setRotateKey( spep_11-3 + 140, 1, -6.5 ); setRotateKey( spep_11-3 + 142, 1, -6.2 ); setRotateKey( spep_11-3 + 144, 1, -6 ); setRotateKey( spep_11-3 + 146, 1, -5.7 ); setRotateKey( spep_11-1 + 148, 1, -5.4 ); --SE --三星龍手が変形して気弾溜め stopSe( spep_11 + 18, SE042, 28 ); stopSe( spep_11 + 56, SE043, 16 ); stopSe( spep_11 + 14, SE044, 10 ); --四星龍気弾溜め SE047 = playSe( spep_11 + 0, 1295 ); SE048 = playSe( spep_11 + 0, 1239 ); stopSe( spep_11 + 140, SE048, 18 ); SE049 = playSe( spep_11 + 2, 1056 ); setSeVolumeByWorkId( spep_11 + 2, SE049, 68 ); SE046 = playSe( spep_11 + 2, 1200 ); setSeVolumeByWorkId( spep_11 + 2, SE046, 0 ); setSeVolumeByWorkId( spep_11 + 3, SE046, 31.4 ); setSeVolumeByWorkId( spep_11 + 4, SE046, 62.8 ); setSeVolumeByWorkId( spep_11 + 5, SE046, 94.2 ); setSeVolumeByWorkId( spep_11 + 6, SE046, 125.6 ); setSeVolumeByWorkId( spep_11 + 7, SE046, 157 ); setSeVolumeByWorkId( spep_11 + 8, SE046, 188.4 ); setSeVolumeByWorkId( spep_11 + 9, SE046, 219.8 ); setSeVolumeByWorkId( spep_11 + 10, SE046, 251 ); stopSe( spep_11 + 66, SE046, 12 ); setStartTimeMs( SE046, 333 ); SE050 = playSe( spep_11 + 28, 1116 ); stopSe( spep_11 + 56, SE050, 18 ); SE051 = playSe( spep_11 + 56, 1200 ); setSeVolumeByWorkId( spep_11 + 56, SE051, 0 ); setSeVolumeByWorkId( spep_11 + 57, SE051, 25.1 ); setSeVolumeByWorkId( spep_11 + 58, SE051, 50.2 ); setSeVolumeByWorkId( spep_11 + 59, SE051, 75.3 ); setSeVolumeByWorkId( spep_11 + 60, SE051, 100.4 ); setSeVolumeByWorkId( spep_11 + 61, SE051, 125.5 ); setSeVolumeByWorkId( spep_11 + 62, SE051, 150.6 ); setSeVolumeByWorkId( spep_11 + 63, SE051, 175.7 ); setSeVolumeByWorkId( spep_11 + 64, SE051, 200.8 ); setSeVolumeByWorkId( spep_11 + 65, SE051, 225.9 ); setSeVolumeByWorkId( spep_11 + 66, SE051, 251 ); stopSe( spep_11 + 126, SE051, 18 ); setStartTimeMs( SE051, 300 ); SE053 = playSe( spep_11 + 50, 1056 ); setSeVolumeByWorkId( spep_11 + 50, SE053, 60 ); --四星龍アップ SE054 = playSe( spep_11-10 + 56, 1072 ); setSeVolumeByWorkId( spep_11-10 + 56, SE054, 141 ); SE052 = playSe( spep_11-10 + 80, 1188 ); setSeVolumeByWorkId( spep_11-10 + 80, SE052, 0 ); setSeVolumeByWorkId( spep_11-10 + 81, SE052, 9.4 ); setSeVolumeByWorkId( spep_11-10 + 82, SE052, 18.8 ); setSeVolumeByWorkId( spep_11-10 + 83, SE052, 28.2 ); setSeVolumeByWorkId( spep_11-10 + 84, SE052, 37.6 ); setSeVolumeByWorkId( spep_11-10 + 85, SE052, 47 ); setSeVolumeByWorkId( spep_11-10 + 86, SE052, 56.4 ); setSeVolumeByWorkId( spep_11-10 + 87, SE052, 65.8 ); setSeVolumeByWorkId( spep_11-10 + 88, SE052, 75.2 ); setSeVolumeByWorkId( spep_11-10 + 89, SE052, 84.6 ); setSeVolumeByWorkId( spep_11-10 + 90, SE052, 94 ); setSeVolumeByWorkId( spep_11-10 + 91, SE052, 103.4 ); setSeVolumeByWorkId( spep_11-10 + 92, SE052, 112 ); setStartTimeMs( SE052, 600 ); --四星龍気弾溜め SE055 = playSe( spep_11 + 98, 1056 ); setSeVolumeByWorkId( spep_11 + 98, SE055, 60 ); --気弾発射 SE056 = playSe( spep_11 + 126, 1027 ); setSeVolumeByWorkId( spep_11 + 126, SE056, 86 ); SE057 = playSe( spep_11 + 126, 1193 ); setSeVolumeByWorkId( spep_11 + 126, SE057, 89 ); SE058 = playSe( spep_11 + 126, 1202 ); -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 spep_12=spep_11+144; ------------------------------------------------------ -- 敵に気弾が迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit5 = entryEffect( spep_12 + 0, SP_16x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, hit5, 0, 0, 0 ); setEffMoveKey( spep_12 + 40, hit5, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, hit5, -1.0, 1.0 ); setEffScaleKey( spep_12 + 40, hit5, -1.0, 1.0 ); setEffRotateKey( spep_12 + 0, hit5, 0 ); setEffRotateKey( spep_12 + 40, hit5, 0 ); setEffAlphaKey( spep_12 + 0, hit5, 255 ); setEffAlphaKey( spep_12 + 40, hit5, 255 ); --SE --気弾発射 stopSe( spep_12 + 4, SE056, 8 ); stopSe( spep_12 + 4, SE057, 8 ); stopSe( spep_12 + 4, SE058, 8 ); --爆発 SE059 = playSe( spep_12 + 0, 1068 ); SE060 = playSe( spep_12 + 0, 1268 ); SE061 = playSe( spep_12 + 0, 1024 ); --白フェード entryFade( spep_12 + 32, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 spep_13=spep_12+40; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_13 + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_13 + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_13 + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_13 + 0, 1512, 90, 0x100, -1, 0, 0, -110 ); setEffScaleKey( spep_13 + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_13 + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_13 + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_13 + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_13 + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, housha, 0 ); setEffRotateKey( spep_13 + 90, housha, 0 ); setEffAlphaKey( spep_13 + 0, housha, 255 ); setEffAlphaKey( spep_13 + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_13 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_13 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_13 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_13 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_13 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_13 + 0, shuchusen, 0 ); setEffRotateKey( spep_13 + 90, shuchusen, 0 ); setEffAlphaKey( spep_13 + 0, shuchusen, 255 ); setEffAlphaKey( spep_13 + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_13 + 0, 1035, "", 0, 0, 0, -1); --爆発 stopSe( spep_13 + 2, SE059, 0 ); stopSe( spep_13 + 2, SE060, 0 ); stopSe( spep_13 + 2, SE061, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_13 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_13 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_13 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_14 = spep_13 + 94; ------------------------------------------------------ -- 一星龍のフィニッシュ気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_14 + 0, SP_17x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_14 + 114, tame, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_14 + 114, tame, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, tame, 0 ); setEffRotateKey( spep_14 + 114, tame, 0 ); setEffAlphaKey( spep_14 + 0, tame, 255 ); setEffAlphaKey( spep_14 + 112, tame, 255 ); setEffAlphaKey( spep_14 + 113, tame, 255 ); setEffAlphaKey( spep_14 + 114, tame, 0 ); --顔カットインのタイミング指定 spep_x=spep_14 +24; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --一星龍気弾溜め SE063 = playSe( spep_14 + 0, 1175 ); setSeVolumeByWorkId( spep_14 + 0, SE063, 32 ); --一星龍構える SE064 = playSe( spep_14 + 6, 1004 ); --顔カットイン --SE065 = playSe( spep_x + 12, 1018 ); --一星龍気弾溜め SE066 = playSe( spep_14 + 44, 1262 ); setSeVolumeByWorkId( spep_14 + 44, SE066, 160 ); SE067 = playSe( spep_14 + 44, 1191 ); setSeVolumeByWorkId( spep_14 + 44, SE067, 197 ); SE068 = playSe( spep_14 + 44, 1271 ); -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 118, 0, 0, 0, 0, 255 ); --くろ 背景 spep_15=spep_14+114; ------------------------------------------------------ -- 一星龍のフィニッシュ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_15 + 0, SP_18x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_15 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_15 + 56, beam, 0, 0, 0 ); setEffScaleKey( spep_15 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_15 + 56, beam, 1.0, 1.0 ); setEffRotateKey( spep_15 + 0, beam, 0 ); setEffRotateKey( spep_15 + 56, beam, 0 ); setEffAlphaKey( spep_15 + 0, beam, 255 ); setEffAlphaKey( spep_15 + 54, beam, 255 ); setEffAlphaKey( spep_15 + 55, beam, 255 ); setEffAlphaKey( spep_15 + 56, beam, 0 ); --SE --一星龍気弾溜め stopSe( spep_15 + 18, SE067, 10 ); stopSe( spep_15 + 18, SE068, 10 ); --気弾発射 SE069 = playSe( spep_15 + 18, 1027 ); setSeVolumeByWorkId( spep_15 + 18, SE069, 83 ); SE070 = playSe( spep_15 + 18, 1213 ); setSeVolumeByWorkId( spep_15 + 18, SE070, 68 ); SE071 = playSe( spep_15 + 18, 1193 ); -- ** くろ背景 ** -- entryFadeBg( spep_15 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 spep_16=spep_15+56; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_16 + 0, SP_19x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_16 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_16 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_16 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_16 + 120, finish, -1.0, 1.0 ); setEffRotateKey( spep_16 + 0, finish, 0 ); setEffRotateKey( spep_16 + 120, finish, 0 ); setEffAlphaKey( spep_16 + 0, finish, 255 ); setEffAlphaKey( spep_16 + 120, finish, 255 ); --SE ----気弾発射 stopSe( spep_16 + 2, SE071, 20 ); --ラスト爆発 SE072 = playSe( spep_16 + 0, 1024 ); setSeVolumeByWorkId( spep_16 + 0, SE072, 81 ); SE073 = playSe( spep_16 + 0, 1159 ); setSeVolumeByWorkId( spep_16 + 0, SE073, 83 ); SE074 = playSe( spep_16 + 0, 1188 ); setSeVolumeByWorkId( spep_16 + 0, SE074, 88 ); -- ** くろ背景 ** -- entryFadeBg( spep_16 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_16 +10 ); endPhase( spep_16 + 110 ); end