--1022090:超17号_ヘルズエクスキューション --sp_effect_b4_00187 --sp2190 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157351 ;-- カードカットイン前(前) SP_02= 157353 ;-- カードカットイン前(後) SP_03= 157355 ;-- カードカットイン後(前) SP_04= 157357 ;-- カードカットイン後(後) --エフェクト(てき) SP_01x= 157352 ;-- カードカットイン前(前) (敵) SP_02x= 157354 ;-- カードカットイン前(後) (敵) SP_03x= 157356 ;-- カードカットイン後(前) (敵) SP_04x= 157357 ;-- カードカットイン後(後) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カードカットイン前 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, fast_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, fast_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f, 0 ); setEffRotateKey( spep_0 + 670, fast_f, 0 ); setEffAlphaKey( spep_0 + 0, fast_f, 255 ); setEffAlphaKey( spep_0 + 670, fast_f, 255 ); -- ** エフェクト等 ** -- fast_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, fast_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, fast_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_b, 0 ); setEffRotateKey( spep_0 + 670, fast_b, 0 ); setEffAlphaKey( spep_0 + 0, fast_b, 255 ); setEffAlphaKey( spep_0 + 670, fast_b, 255 ); --SE --正面ダッシュ SE001 = playSe( spep_0 + 0, 9 ); SE002 = playSe( spep_0 + 0, 1182 ); SE003 = playSe( spep_0 + 0, 1167 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 32 ); setTimeStretch( SE003, 1.25, 10, 1 ); SE004 = playSe( spep_0 + 0, 1314 ); SE005 = playSe( spep_0 + 0, 1215 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 670, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 80, 1, 1); setDisp( spep_0-3 + 166, 1, 0); changeAnime( spep_0-3 + 80, 1, 104); changeAnime( spep_0-3 + 98, 1, 108); changeAnime( spep_0-3 + 156, 1, 106); setMoveKey( spep_0-3 + 80, 1, -106.9, -164.4 , 0 ); setMoveKey( spep_0-3 + 82, 1, -83.7, -134 , 0 ); setMoveKey( spep_0-3 + 84, 1, -60.5, -103.5 , 0 ); setMoveKey( spep_0-3 + 86, 1, -37.3, -73.1 , 0 ); setMoveKey( spep_0-3 + 88, 1, -14.1, -42.7 , 0 ); setMoveKey( spep_0-3 + 90, 1, 9.1, -12.2 , 0 ); setMoveKey( spep_0-3 + 92, 1, 32.3, 18.2 , 0 ); setMoveKey( spep_0-3 + 94, 1, 55.5, 48.6 , 0 ); setMoveKey( spep_0-3 + 96, 1, 59.3, 53 , 0 ); setMoveKey( spep_0-3 + 97, 1, 59.3, 53 , 0 ); setMoveKey( spep_0-3 + 98, 1, 117.8, 100.3 , 0 ); setMoveKey( spep_0-3 + 100, 1, 108.5, 102.4 , 0 ); setMoveKey( spep_0-3 + 102, 1, 79.4, 107 , 0 ); setMoveKey( spep_0-3 + 104, 1, 100.1, 101 , 0 ); setMoveKey( spep_0-3 + 106, 1, 101.7, 95 , 0 ); setMoveKey( spep_0-3 + 108, 1, 109.7, 114.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 104.9, 115.1 , 0 ); setMoveKey( spep_0-3 + 112, 1, 119.3, 128.3 , 0 ); setMoveKey( spep_0-3 + 114, 1, 114.5, 141.6 , 0 ); setMoveKey( spep_0-3 + 116, 1, 129, 142.1 , 0 ); setMoveKey( spep_0-3 + 118, 1, 130.6, 142.6 , 0 ); setMoveKey( spep_0-3 + 120, 1, 138.7, 155.9 , 0 ); setMoveKey( spep_0-3 + 122, 1, 140.4, 159.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 148.4, 169.8 , 0 ); setMoveKey( spep_0-3 + 126, 1, 153.3, 176.8 , 0 ); setMoveKey( spep_0-3 + 128, 1, 158.3, 183.8 , 0 ); setMoveKey( spep_0-3 + 130, 1, 163.2, 190.8 , 0 ); setMoveKey( spep_0-3 + 132, 1, 168.1, 197.8 , 0 ); setMoveKey( spep_0-3 + 134, 1, 173.1, 204.8 , 0 ); setMoveKey( spep_0-3 + 135, 1, 173.1, 204.8 , 0 ); setMoveKey( spep_0-3 + 136, 1, 121.3, 51.6 , 0 ); setMoveKey( spep_0-3 + 138, 1, 122.3, 56 , 0 ); setMoveKey( spep_0-3 + 140, 1, 123.3, 60.5 , 0 ); setMoveKey( spep_0-3 + 142, 1, 124.2, 65 , 0 ); setMoveKey( spep_0-3 + 144, 1, 125.2, 69.5 , 0 ); setMoveKey( spep_0-3 + 146, 1, 126.1, 73.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 127.1, 78.4 , 0 ); setMoveKey( spep_0-3 + 150, 1, 128.1, 82.9 , 0 ); setMoveKey( spep_0-3 + 152, 1, 129, 87.3 , 0 ); setMoveKey( spep_0-3 + 154, 1, 130, 91.8 , 0 ); setMoveKey( spep_0-3 + 155, 1, 130, 91.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 96.4, -2.7 , 0 ); setMoveKey( spep_0-3 + 158, 1, 120.9, 12.8 , 0 ); setMoveKey( spep_0-3 + 160, 1, 128.8, 18.6 , 0 ); setMoveKey( spep_0-3 + 162, 1, 357.4, 118.1 , 0 ); setMoveKey( spep_0-3 + 164, 1, 578.2, 209 , 0 ); setMoveKey( spep_0-3 + 166, 1, 800.3, 323.2 , 0 ); setScaleKey( spep_0-3 + 80, 1,2.18,2.18); setScaleKey( spep_0-3 + 82, 1,2.19,2.19); setScaleKey( spep_0-3 + 84, 1,2.2,2.2); setScaleKey( spep_0-3 + 86, 1,2.21,2.21); setScaleKey( spep_0-3 + 88, 1,2.22,2.22); setScaleKey( spep_0-3 + 90, 1,2.23,2.23); setScaleKey( spep_0-3 + 92, 1,2.24,2.24); setScaleKey( spep_0-3 + 94, 1,2.25,2.25); setScaleKey( spep_0-3 + 96, 1,2.27,2.27); setScaleKey( spep_0-3 + 97, 1,2.27,2.27); setScaleKey( spep_0-3 + 98, 1, 3.83,3.83); setScaleKey( spep_0-3 + 100, 1,3.28,3.28); setScaleKey( spep_0-3 + 102, 1,2.72,2.72); setScaleKey( spep_0-3 + 104, 1,2.74,2.74); setScaleKey( spep_0-3 + 106, 1,2.76,2.76); setScaleKey( spep_0-3 + 108, 1,2.77,2.77); setScaleKey( spep_0-3 + 110, 1,2.78,2.78); setScaleKey( spep_0-3 + 112, 1,2.79,2.79); setScaleKey( spep_0-3 + 114, 1,2.8,2.8); setScaleKey( spep_0-3 + 116, 1,2.82,2.82); setScaleKey( spep_0-3 + 118, 1,2.84,2.84); setScaleKey( spep_0-3 + 120, 1,2.85,2.85); setScaleKey( spep_0-3 + 122, 1,2.86,2.86); setScaleKey( spep_0-3 + 124, 1,2.87,2.87); setScaleKey( spep_0-3 + 126, 1,2.89,2.89); setScaleKey( spep_0-3 + 128, 1,2.9,2.9); setScaleKey( spep_0-3 + 130, 1,2.91,2.91); setScaleKey( spep_0-3 + 132, 1,2.93,2.93); setScaleKey( spep_0-3 + 134, 1,2.95,2.95); setScaleKey( spep_0-3 + 135, 1,2.95,2.95); setScaleKey( spep_0-3 + 136, 1,4.01,4.01); setScaleKey( spep_0-3 + 138, 1,3.97,3.97); setScaleKey( spep_0-3 + 140, 1,3.95,3.95); setScaleKey( spep_0-3 + 142, 1,3.92,3.92); setScaleKey( spep_0-3 + 144, 1,3.9,3.9); setScaleKey( spep_0-3 + 146, 1,3.87,3.87); setScaleKey( spep_0-3 + 148, 1,3.85,3.85); setScaleKey( spep_0-3 + 150, 1,3.83,3.83); setScaleKey( spep_0-3 + 152, 1,3.8,3.8); setScaleKey( spep_0-3 + 154, 1,3.78,3.78); setScaleKey( spep_0-3 + 155, 1,3.78,3.78); setScaleKey( spep_0-3 + 156, 1,5.33,5.33); setScaleKey( spep_0-3 + 158, 1,4.87,4.87); setScaleKey( spep_0-3 + 160, 1,4.43,4.43); setScaleKey( spep_0-3 + 162, 1,3.17,3.17); setScaleKey( spep_0-3 + 164, 1,2.22,2.22); setScaleKey( spep_0-3 + 166, 1,1.28,1.28); setRotateKey( spep_0-3 + 80, 1, -28.4 ); setRotateKey( spep_0-3 + 97, 1, -28.4 ); setRotateKey( spep_0-3 + 98, 1, -17.5 ); setRotateKey( spep_0-3 + 102, 1, -17.5 ); setRotateKey( spep_0-3 + 104, 1, -17.4 ); setRotateKey( spep_0-3 + 110, 1, -17.4 ); setRotateKey( spep_0-3 + 112, 1, -17.3 ); setRotateKey( spep_0-3 + 118, 1, -17.3 ); setRotateKey( spep_0-3 + 120, 1, -17.2 ); setRotateKey( spep_0-3 + 126, 1, -17.2 ); setRotateKey( spep_0-3 + 128, 1, -17.1 ); setRotateKey( spep_0-3 + 134, 1, -17.1 ); setRotateKey( spep_0-3 + 135, 1, -17.1 ); setRotateKey( spep_0-3 + 136, 1, -16.3 ); setRotateKey( spep_0-3 + 155, 1, -16.3 ); setRotateKey( spep_0-3 + 156, 1, -41.5 ); setRotateKey( spep_0-3 + 158, 1, -39.8 ); setRotateKey( spep_0-3 + 160, 1, -38 ); setRotateKey( spep_0-3 + 162, 1, -25.4 ); setRotateKey( spep_0-3 + 164, 1, -12.8 ); setRotateKey( spep_0-3 + 166, 1, -0.2 ); --敵の動き setDisp( spep_0-3 + 180, 1, 1); setDisp( spep_0-3 + 288, 1, 0); changeAnime( spep_0-3 + 180, 1, 106); changeAnime( spep_0-3 + 254, 1, 105); setMoveKey( spep_0-3 + 180, 1, -763.1, -688 , 0 ); setMoveKey( spep_0-3 + 182, 1, -585.1, -520.1 , 0 ); setMoveKey( spep_0-3 + 184, 1, -405.2, -350.3 , 0 ); setMoveKey( spep_0-3 + 186, 1, -223.2, -178.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -39.2, -4.9 , 0 ); setMoveKey( spep_0-3 + 190, 1, -35.1, -3.4 , 0 ); setMoveKey( spep_0-3 + 192, 1, -31.1, -1.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, -27, -0.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, -22.8, 1.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, -18.6, 2.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, -14.4, 4.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, -10, 6.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -5, 5.1 , 0 ); setMoveKey( spep_0-3 + 206, 1, 0.1, 3.4 , 0 ); setMoveKey( spep_0-3 + 208, 1, 5.3, 1 , 0 ); setMoveKey( spep_0-3 + 210, 1, 10.5, -2 , 0 ); setMoveKey( spep_0-3 + 212, 1, 15.8, -5.7 , 0 ); setMoveKey( spep_0-3 + 214, 1, 21.2, -10.1 , 0 ); setMoveKey( spep_0-3 + 216, 1, 26.7, -15.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, 32.2, -20.9 , 0 ); setMoveKey( spep_0-3 + 220, 1, 37.8, -27.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, 43.6, -34.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, 49.4, -41.8 , 0 ); setMoveKey( spep_0-3 + 226, 1, 55.3, -50.1 , 0 ); setMoveKey( spep_0-3 + 228, 1, 67.9, -52.6 , 0 ); setMoveKey( spep_0-3 + 230, 1, 77.3, -58.2 , 0 ); setMoveKey( spep_0-3 + 232, 1, 87.2, -64.1 , 0 ); setMoveKey( spep_0-3 + 234, 1, 97.6, -70.4 , 0 ); setMoveKey( spep_0-3 + 236, 1, 108.5, -77 , 0 ); setMoveKey( spep_0-3 + 238, 1, 119.9, -83.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, 131.8, -91 , 0 ); setMoveKey( spep_0-3 + 242, 1, 144.2, -98.5 , 0 ); setMoveKey( spep_0-3 + 244, 1, 157.1, -106.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, 170.5, -114.2 , 0 ); setMoveKey( spep_0-3 + 248, 1, 184.4, -122.4 , 0 ); setMoveKey( spep_0-3 + 250, 1, 198.8, -130.9 , 0 ); setMoveKey( spep_0-3 + 252, 1, 213.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 253, 1, 213.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 254, 1, 388.6, 90.6 , 0 ); setMoveKey( spep_0-3 + 256, 1, 320.7, 86.5 , 0 ); setMoveKey( spep_0-3 + 258, 1, 235.5, 80.4 , 0 ); setMoveKey( spep_0-3 + 260, 1, 248, 72.7 , 0 ); setMoveKey( spep_0-3 + 262, 1, 247.5, 65.1 , 0 ); setMoveKey( spep_0-3 + 264, 1, 253.5, 77 , 0 ); setMoveKey( spep_0-3 + 266, 1, 246.6, 76.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, 258.8, 82 , 0 ); setMoveKey( spep_0-3 + 270, 1, 258.2, 75.2 , 0 ); setMoveKey( spep_0-3 + 272, 1, 172.6, -240.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, 211.6, -399 , 0 ); setMoveKey( spep_0-3 + 276, 1, 205.4, -398.5 , 0 ); setMoveKey( spep_0-3 + 278, 1, 192.6, -394.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, 184.1, -374.5 , 0 ); setMoveKey( spep_0-3 + 282, 1, 182.3, -375.5 , 0 ); setMoveKey( spep_0-3 + 284, 1, 180.6, -376.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 178.7, -377.3 , 0 ); setMoveKey( spep_0-3 + 288, 1, 176.8, -377.9 , 0 ); setScaleKey( spep_0-3 + 180, 1,5.61,5.61); setScaleKey( spep_0-3 + 182, 1,4.84,4.84); setScaleKey( spep_0-3 + 184, 1,4.05,4.05); setScaleKey( spep_0-3 + 186, 1,3.27,3.27); setScaleKey( spep_0-3 + 188, 1,2.46,2.46); setScaleKey( spep_0-3 + 190, 1,2.47,2.47); setScaleKey( spep_0-3 + 192, 1,2.48,2.48); setScaleKey( spep_0-3 + 194, 1,2.48,2.48); setScaleKey( spep_0-3 + 196, 1,2.49,2.49); setScaleKey( spep_0-3 + 198, 1,2.49,2.49); setScaleKey( spep_0-3 + 200, 1,2.51,2.51); setScaleKey( spep_0-3 + 216, 1,2.51,2.51); setScaleKey( spep_0-3 + 218, 1,2.52,2.52); setScaleKey( spep_0-3 + 222, 1,2.52,2.52); setScaleKey( spep_0-3 + 224, 1,2.53,2.53); setScaleKey( spep_0-3 + 226, 1,2.53,2.53); setScaleKey( spep_0-3 + 228, 1,2.58,2.58); setScaleKey( spep_0-3 + 230, 1,2.62,2.62); setScaleKey( spep_0-3 + 232, 1,2.67,2.67); setScaleKey( spep_0-3 + 234, 1,2.72,2.72); setScaleKey( spep_0-3 + 236, 1,2.78,2.78); setScaleKey( spep_0-3 + 238, 1,2.84,2.84); setScaleKey( spep_0-3 + 240, 1,2.9,2.9); setScaleKey( spep_0-3 + 242, 1,2.97,2.97); setScaleKey( spep_0-3 + 244, 1,3.03,3.03); setScaleKey( spep_0-3 + 246, 1,3.1,3.1); setScaleKey( spep_0-3 + 248, 1,3.17,3.17); setScaleKey( spep_0-3 + 250, 1,3.24,3.24); setScaleKey( spep_0-3 + 252, 1,3.33,3.33); setScaleKey( spep_0-3 + 253, 1,3.33,3.33); setScaleKey( spep_0-3 + 254, 1, 3.65, 3.65 ); setScaleKey( spep_0-3 + 256, 1, 2.91, 2.91 ); setScaleKey( spep_0-3 + 258, 1, 2.19, 2.19 ); setScaleKey( spep_0-3 + 260, 1, 2.13, 2.13 ); setScaleKey( spep_0-3 + 262, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 264, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 266, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 268, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 270, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 272, 1, 0.92, 0.92 ); setScaleKey( spep_0-3 + 274, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 276, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 278, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 280, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 282, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 284, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 286, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 288, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 180, 1, -22.8 ); setRotateKey( spep_0-3 + 182, 1, -21.1 ); setRotateKey( spep_0-3 + 184, 1, -19.3 ); setRotateKey( spep_0-3 + 186, 1, -17.6 ); setRotateKey( spep_0-3 + 188, 1, -15.8 ); setRotateKey( spep_0-3 + 190, 1, -15.7 ); setRotateKey( spep_0-3 + 192, 1, -15.6 ); setRotateKey( spep_0-3 + 194, 1, -15.6 ); setRotateKey( spep_0-3 + 196, 1, -15.5 ); setRotateKey( spep_0-3 + 198, 1, -15.4 ); setRotateKey( spep_0-3 + 200, 1, -15.3 ); setRotateKey( spep_0-3 + 202, 1, -15.2 ); setRotateKey( spep_0-3 + 204, 1, -15.1 ); setRotateKey( spep_0-3 + 206, 1, -15 ); setRotateKey( spep_0-3 + 208, 1, -14.9 ); setRotateKey( spep_0-3 + 210, 1, -14.8 ); setRotateKey( spep_0-3 + 212, 1, -14.8 ); setRotateKey( spep_0-3 + 214, 1, -14.7 ); setRotateKey( spep_0-3 + 216, 1, -14.6 ); setRotateKey( spep_0-3 + 218, 1, -14.5 ); setRotateKey( spep_0-3 + 220, 1, -14.4 ); setRotateKey( spep_0-3 + 222, 1, -14.3 ); setRotateKey( spep_0-3 + 224, 1, -14.2 ); setRotateKey( spep_0-3 + 226, 1, -14.1 ); setRotateKey( spep_0-3 + 228, 1, -14.3 ); setRotateKey( spep_0-3 + 230, 1, -14.6 ); setRotateKey( spep_0-3 + 232, 1, -14.9 ); setRotateKey( spep_0-3 + 234, 1, -15.2 ); setRotateKey( spep_0-3 + 236, 1, -15.5 ); setRotateKey( spep_0-3 + 238, 1, -15.8 ); setRotateKey( spep_0-3 + 240, 1, -16.2 ); setRotateKey( spep_0-3 + 242, 1, -16.5 ); setRotateKey( spep_0-3 + 244, 1, -16.9 ); setRotateKey( spep_0-3 + 246, 1, -17.3 ); setRotateKey( spep_0-3 + 248, 1, -17.8 ); setRotateKey( spep_0-3 + 250, 1, -18.2 ); setRotateKey( spep_0-3 + 252, 1, -18.7 ); setRotateKey( spep_0-3 + 253, 1, -18.7 ); setRotateKey( spep_0-3 + 254, 1, -46.2 ); setRotateKey( spep_0-3 + 256, 1, -45.3 ); setRotateKey( spep_0-3 + 258, 1, -44.4 ); setRotateKey( spep_0-3 + 260, 1, -43.5 ); setRotateKey( spep_0-3 + 262, 1, -42.6 ); setRotateKey( spep_0-3 + 264, 1, -41.7 ); setRotateKey( spep_0-3 + 266, 1, -40.7 ); setRotateKey( spep_0-3 + 268, 1, -39.8 ); setRotateKey( spep_0-3 + 270, 1, -38.9 ); setRotateKey( spep_0-3 + 272, 1, -56.3 ); setRotateKey( spep_0-3 + 274, 1, -44.5 ); setRotateKey( spep_0-3 + 276, 1, -46.6 ); setRotateKey( spep_0-3 + 278, 1, -48.7 ); setRotateKey( spep_0-3 + 280, 1, -48.7 ); setRotateKey( spep_0-3 + 282, 1, -50.6 ); setRotateKey( spep_0-3 + 284, 1, -52.6 ); setRotateKey( spep_0-3 + 286, 1, -54.6 ); setRotateKey( spep_0-3 + 288, 1, -56.5 ); --敵の動き setDisp( spep_0-3 + 320, 1, 1); setDisp( spep_0-3 + 336, 1, 0); changeAnime( spep_0-3 + 320, 1, 108); setMoveKey( spep_0-3 + 320, 1, -473.7, 252.8 , 0 ); setMoveKey( spep_0-3 + 322, 1, -438.5, 242 , 0 ); setMoveKey( spep_0-3 + 324, 1, -383.9, 225.4 , 0 ); setMoveKey( spep_0-3 + 326, 1, -310.2, 202.8 , 0 ); setMoveKey( spep_0-3 + 328, 1, -217.2, 174.3 , 0 ); setMoveKey( spep_0-3 + 330, 1, -104.9, 140 , 0 ); setMoveKey( spep_0-3 + 332, 1, 26.6, 99.7 , 0 ); setMoveKey( spep_0-3 + 334, 1, 177.3, 53.6 , 0 ); setMoveKey( spep_0-3 + 336, 1, 347.3, 1.6 , 0 ); setScaleKey( spep_0-3 + 320, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 322, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 324, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 326, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 328, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 330, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 332, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 334, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 336, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 320, 1, 24 ); setRotateKey( spep_0-3 + 336, 1, 24 ); --敵の動き setDisp( spep_0-3 + 438, 1, 1); setDisp( spep_0-3 + 668, 1, 0); changeAnime( spep_0-3 + 438, 1, 106); changeAnime( spep_0-3 + 548, 1, 8); setMoveKey( spep_0-3 + 438, 1, 173.4, 23.8 , 0 ); setMoveKey( spep_0-3 + 440, 1, 136.7, 17.9 , 0 ); setMoveKey( spep_0-3 + 442, 1, 100, 12.1 , 0 ); setMoveKey( spep_0-3 + 444, 1, 63.3, 6.2 , 0 ); setMoveKey( spep_0-3 + 446, 1, 26.7, 0.4 , 0 ); setMoveKey( spep_0-3 + 448, 1, -10, -5.5 , 0 ); setMoveKey( spep_0-3 + 450, 1, -46.7, -11.3 , 0 ); setMoveKey( spep_0-3 + 452, 1, -44.4, -10.3 , 0 ); setMoveKey( spep_0-3 + 454, 1, -42.1, -9.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, -39.8, -8.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, -37.4, -7.4 , 0 ); setMoveKey( spep_0-3 + 460, 1, -35.1, -6.4 , 0 ); setMoveKey( spep_0-3 + 462, 1, -32.8, -5.4 , 0 ); setMoveKey( spep_0-3 + 464, 1, -30.5, -4.4 , 0 ); setMoveKey( spep_0-3 + 466, 1, -28.2, -3.5 , 0 ); setMoveKey( spep_0-3 + 468, 1, -25.9, -2.5 , 0 ); setMoveKey( spep_0-3 + 470, 1, -23.6, -1.5 , 0 ); setMoveKey( spep_0-3 + 472, 1, -21.3, -0.5 , 0 ); setMoveKey( spep_0-3 + 474, 1, -19, 0.5 , 0 ); setMoveKey( spep_0-3 + 476, 1, -16.7, 1.5 , 0 ); setMoveKey( spep_0-3 + 478, 1, -14.4, 2.4 , 0 ); setMoveKey( spep_0-3 + 480, 1, -12.1, 3.4 , 0 ); setMoveKey( spep_0-3 + 482, 1, -9.7, 4.4 , 0 ); setMoveKey( spep_0-3 + 484, 1, -7.4, 5.4 , 0 ); setMoveKey( spep_0-3 + 486, 1, -5.1, 6.4 , 0 ); setMoveKey( spep_0-3 + 488, 1, -2.8, 7.4 , 0 ); setMoveKey( spep_0-3 + 489, 1, -2.8, 7.4 , 0 ); setMoveKey( spep_0-3 + 490, 1, -1156.7, 325.9 , 0 ); setMoveKey( spep_0-3 + 492, 1, -912, 280.3 , 0 ); setMoveKey( spep_0-3 + 494, 1, -665.3, 234.4 , 0 ); setMoveKey( spep_0-3 + 496, 1, -416.3, 188.1 , 0 ); setMoveKey( spep_0-3 + 498, 1, -165.3, 141.5 , 0 ); setMoveKey( spep_0-3 + 500, 1, -155.2, 140.9 , 0 ); setMoveKey( spep_0-3 + 502, 1, -145, 140.4 , 0 ); setMoveKey( spep_0-3 + 504, 1, -134.8, 139.9 , 0 ); setMoveKey( spep_0-3 + 506, 1, -124.5, 139.3 , 0 ); setMoveKey( spep_0-3 + 508, 1, -114, 138.8 , 0 ); setMoveKey( spep_0-3 + 510, 1, -103.5, 138.2 , 0 ); setMoveKey( spep_0-3 + 512, 1, -92.9, 137.6 , 0 ); setMoveKey( spep_0-3 + 514, 1, -82.3, 137 , 0 ); setMoveKey( spep_0-3 + 516, 1, -79.2, 136.8 , 0 ); setMoveKey( spep_0-3 + 518, 1, -75.7, 136.5 , 0 ); setMoveKey( spep_0-3 + 520, 1, -71.8, 136.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, -67.4, 135.6 , 0 ); setMoveKey( spep_0-3 + 524, 1, -62.6, 135 , 0 ); setMoveKey( spep_0-3 + 526, 1, -57.4, 134.3 , 0 ); setMoveKey( spep_0-3 + 528, 1, -51.7, 133.5 , 0 ); setMoveKey( spep_0-3 + 530, 1, -45.5, 132.6 , 0 ); setMoveKey( spep_0-3 + 532, 1, -38.9, 131.6 , 0 ); setMoveKey( spep_0-3 + 534, 1, -31.9, 130.5 , 0 ); setMoveKey( spep_0-3 + 536, 1, -24.4, 129.3 , 0 ); setMoveKey( spep_0-3 + 538, 1, -16.4, 128 , 0 ); setMoveKey( spep_0-3 + 540, 1, -7.9, 126.6 , 0 ); setMoveKey( spep_0-3 + 542, 1, 1, 125.1 , 0 ); setMoveKey( spep_0-3 + 544, 1, 10.5, 123.4 , 0 ); setMoveKey( spep_0-3 + 546, 1, 20.4, 121.7 , 0 ); setMoveKey( spep_0-3 + 547, 1, 20.4, 121.7 , 0 ); setMoveKey( spep_0-3 + 548, 1, -82, 105.7 , 0 ); setMoveKey( spep_0-3 + 550, 1, -84.1, 109.5 , 0 ); setMoveKey( spep_0-3 + 552, 1, -92.6, 110.1 , 0 ); setMoveKey( spep_0-3 + 554, 1, -94.9, 104.4 , 0 ); setMoveKey( spep_0-3 + 556, 1, -103.8, 98.7 , 0 ); setMoveKey( spep_0-3 + 558, 1, -104.5, 99 , 0 ); setMoveKey( spep_0-3 + 560, 1, -114.9, 92.9 , 0 ); setMoveKey( spep_0-3 + 562, 1, -112.6, 93.2 , 0 ); setMoveKey( spep_0-3 + 564, 1, -119.9, 93.6 , 0 ); setMoveKey( spep_0-3 + 566, 1, -126, 88.1 , 0 ); setMoveKey( spep_0-3 + 568, 1, -144.6, 81.7 , 0 ); setMoveKey( spep_0-3 + 570, 1, -153.4, 80.8 , 0 ); setMoveKey( spep_0-3 + 572, 1, -174.8, 72.7 , 0 ); setMoveKey( spep_0-3 + 574, 1, -192.9, 70.2 , 0 ); setMoveKey( spep_0-3 + 576, 1, -226.9, 51.2 , 0 ); setMoveKey( spep_0-3 + 578, 1, -242.2, 73.9 , 0 ); setMoveKey( spep_0-3 + 580, 1, -259.1, 89.4 , 0 ); setMoveKey( spep_0-3 + 582, 1, -265.1, 94.3 , 0 ); setMoveKey( spep_0-3 + 584, 1, -267.9, 90.8 , 0 ); setMoveKey( spep_0-3 + 586, 1, -264.3, 93.6 , 0 ); setMoveKey( spep_0-3 + 588, 1, -267, 93.3 , 0 ); setMoveKey( spep_0-3 + 590, 1, -263.4, 92.9 , 0 ); setMoveKey( spep_0-3 + 592, 1, -266.2, 89.3 , 0 ); setMoveKey( spep_0-3 + 594, 1, -262.6, 92.2 , 0 ); setMoveKey( spep_0-3 + 596, 1, -268.5, 95 , 0 ); setMoveKey( spep_0-3 + 598, 1, -261.7, 91.5 , 0 ); setMoveKey( spep_0-3 + 600, 1, -264.5, 87.9 , 0 ); setMoveKey( spep_0-3 + 602, 1, -260.8, 90.8 , 0 ); setMoveKey( spep_0-3 + 604, 1, -263.6, 93.6 , 0 ); setMoveKey( spep_0-3 + 606, 1, -259.9, 90.1 , 0 ); setMoveKey( spep_0-3 + 608, 1, -265.9, 86.5 , 0 ); setMoveKey( spep_0-3 + 610, 1, -259.1, 89.3 , 0 ); setMoveKey( spep_0-3 + 612, 1, -261.8, 82.6 , 0 ); setMoveKey( spep_0-3 + 614, 1, -258.2, 88.6 , 0 ); setMoveKey( spep_0-3 + 616, 1, -264.1, 85.1 , 0 ); setMoveKey( spep_0-3 + 618, 1, -257.3, 87.9 , 0 ); setMoveKey( spep_0-3 + 620, 1, -260, 81.2 , 0 ); setMoveKey( spep_0-3 + 622, 1, -256.4, 87.2 , 0 ); setMoveKey( spep_0-3 + 624, 1, -262.3, 90 , 0 ); setMoveKey( spep_0-3 + 626, 1, -255.4, 86.5 , 0 ); setMoveKey( spep_0-3 + 628, 1, -258.2, 79.7 , 0 ); setMoveKey( spep_0-3 + 630, 1, -254.5, 85.8 , 0 ); setMoveKey( spep_0-3 + 632, 1, -260.5, 82.2 , 0 ); setMoveKey( spep_0-3 + 634, 1, -253.6, 85.1 , 0 ); setMoveKey( spep_0-3 + 636, 1, -256.3, 78.3 , 0 ); setMoveKey( spep_0-3 + 638, 1, -252.7, 84.3 , 0 ); setMoveKey( spep_0-3 + 640, 1, -258.6, 87.2 , 0 ); setMoveKey( spep_0-3 + 642, 1, -251.7, 83.6 , 0 ); setMoveKey( spep_0-3 + 644, 1, -257.6, 80.1 , 0 ); setMoveKey( spep_0-3 + 646, 1, -250.8, 82.9 , 0 ); setMoveKey( spep_0-3 + 648, 1, -253.5, 76.1 , 0 ); setMoveKey( spep_0-3 + 650, 1, -249.8, 82.2 , 0 ); setMoveKey( spep_0-3 + 652, 1, -252.5, 85 , 0 ); setMoveKey( spep_0-3 + 654, 1, -248.8, 81.5 , 0 ); setMoveKey( spep_0-3 + 656, 1, -251.6, 77.9 , 0 ); setMoveKey( spep_0-3 + 658, 1, -247.9, 80.7 , 0 ); setMoveKey( spep_0-3 + 660, 1, -250.6, 83.6 , 0 ); setMoveKey( spep_0-3 + 662, 1, -246.9, 80 , 0 ); setMoveKey( spep_0-3 + 664, 1, -249.6, 76.4 , 0 ); setMoveKey( spep_0-3 + 666, 1, -245.9, 79.3 , 0 ); setMoveKey( spep_0-3 + 668, 1, -248.6, 75.7 , 0 ); setScaleKey( spep_0-3 + 438, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 488, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 489, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 490, 1,3.2,3.2); setScaleKey( spep_0-3 + 492, 1,2.74,2.74); setScaleKey( spep_0-3 + 494, 1,2.29,2.29); setScaleKey( spep_0-3 + 496, 1,1.84,1.84); setScaleKey( spep_0-3 + 498, 1,1.39,1.39); setScaleKey( spep_0-3 + 500, 1,1.38,1.38); setScaleKey( spep_0-3 + 502, 1,1.36,1.36); setScaleKey( spep_0-3 + 504, 1,1.35,1.35); setScaleKey( spep_0-3 + 506, 1,1.34,1.34); setScaleKey( spep_0-3 + 508, 1,1.32,1.32); setScaleKey( spep_0-3 + 510, 1,1.3,1.3); setScaleKey( spep_0-3 + 512, 1,1.29,1.29); setScaleKey( spep_0-3 + 514, 1,1.28,1.28); setScaleKey( spep_0-3 + 516, 1,1.32,1.32); setScaleKey( spep_0-3 + 518, 1,1.35,1.35); setScaleKey( spep_0-3 + 520, 1,1.4,1.4); setScaleKey( spep_0-3 + 522, 1,1.45,1.45); setScaleKey( spep_0-3 + 524, 1,1.49,1.49); setScaleKey( spep_0-3 + 526, 1,1.54,1.54); setScaleKey( spep_0-3 + 528, 1,1.6,1.6); setScaleKey( spep_0-3 + 530, 1,1.66,1.66); setScaleKey( spep_0-3 + 532, 1,1.73,1.73); setScaleKey( spep_0-3 + 534, 1,1.79,1.79); setScaleKey( spep_0-3 + 536, 1,1.88,1.88); setScaleKey( spep_0-3 + 538, 1,1.95,1.95); setScaleKey( spep_0-3 + 540, 1,2.03,2.03); setScaleKey( spep_0-3 + 542, 1,2.11,2.11); setScaleKey( spep_0-3 + 544, 1,2.21,2.21); setScaleKey( spep_0-3 + 546, 1,2.29,2.29); setScaleKey( spep_0-3 + 547, 1,2.29,2.29); setScaleKey( spep_0-3 + 548, 1, 2.47,2.47); setScaleKey( spep_0-3 + 550, 1, 2.53,2.53); setScaleKey( spep_0-3 + 552, 1, 2.58,2.58); setScaleKey( spep_0-3 + 554, 1, 2.62,2.62); setScaleKey( spep_0-3 + 556, 1, 2.67,2.67); setScaleKey( spep_0-3 + 558, 1, 2.73,2.73); setScaleKey( spep_0-3 + 560, 1, 2.79,2.79); setScaleKey( spep_0-3 + 562, 1, 2.85,2.85); setScaleKey( spep_0-3 + 564, 1, 2.91,2.91); setScaleKey( spep_0-3 + 566, 1, 3.08,3.08); setScaleKey( spep_0-3 + 568, 1, 3.32,3.32); setScaleKey( spep_0-3 + 570, 1, 3.61,3.61); setScaleKey( spep_0-3 + 572, 1, 3.96,3.96); setScaleKey( spep_0-3 + 574, 1, 4.36,4.36); setScaleKey( spep_0-3 + 576, 1, 6.07,6.07); setScaleKey( spep_0-3 + 578, 1, 4.71,4.71); setScaleKey( spep_0-3 + 580, 1, 3.69,3.69); setScaleKey( spep_0-3 + 582, 1, 3.01,3.01); setScaleKey( spep_0-3 + 584, 1, 3,3); setScaleKey( spep_0-3 + 586, 1, 2.98,2.98); setScaleKey( spep_0-3 + 588, 1, 2.97,2.97); setScaleKey( spep_0-3 + 590, 1, 2.96,2.96); setScaleKey( spep_0-3 + 592, 1, 2.95,2.95); setScaleKey( spep_0-3 + 594, 1, 2.94,2.94); setScaleKey( spep_0-3 + 596, 1, 2.92,2.92); setScaleKey( spep_0-3 + 598, 1, 2.91,2.91); setScaleKey( spep_0-3 + 600, 1, 2.9,2.9); setScaleKey( spep_0-3 + 602, 1, 2.89,2.89); setScaleKey( spep_0-3 + 604, 1, 2.88,2.88); setScaleKey( spep_0-3 + 606, 1, 2.86,2.86); setScaleKey( spep_0-3 + 608, 1, 2.85,2.85); setScaleKey( spep_0-3 + 610, 1, 2.84,2.84); setScaleKey( spep_0-3 + 612, 1, 2.83,2.83); setScaleKey( spep_0-3 + 614, 1, 2.82,2.82); setScaleKey( spep_0-3 + 616, 1, 2.8,2.8); setScaleKey( spep_0-3 + 618, 1, 2.79,2.79); setScaleKey( spep_0-3 + 620, 1, 2.78,2.78); setScaleKey( spep_0-3 + 622, 1, 2.77,2.77); setScaleKey( spep_0-3 + 624, 1, 2.76,2.76); setScaleKey( spep_0-3 + 626, 1, 2.76,2.76); setScaleKey( spep_0-3 + 628, 1, 2.74,2.74); setScaleKey( spep_0-3 + 630, 1, 2.73,2.73); setScaleKey( spep_0-3 + 632, 1, 2.72,2.72); setScaleKey( spep_0-3 + 634, 1, 2.71,2.71); setScaleKey( spep_0-3 + 636, 1, 2.7,2.7); setScaleKey( spep_0-3 + 638, 1, 2.68,2.68); setScaleKey( spep_0-3 + 640, 1, 2.67,2.67); setScaleKey( spep_0-3 + 642, 1, 2.66,2.66); setScaleKey( spep_0-3 + 644, 1, 2.65,2.65); setScaleKey( spep_0-3 + 646, 1, 2.64,2.64); setScaleKey( spep_0-3 + 648, 1, 2.62,2.62); setScaleKey( spep_0-3 + 650, 1, 2.61,2.61); setScaleKey( spep_0-3 + 652, 1, 2.6,2.6); setScaleKey( spep_0-3 + 654, 1, 2.59,2.59); setScaleKey( spep_0-3 + 656, 1, 2.58,2.58); setScaleKey( spep_0-3 + 658, 1, 2.56,2.56); setScaleKey( spep_0-3 + 660, 1, 2.55,2.55); setScaleKey( spep_0-3 + 662, 1, 2.54,2.54); setScaleKey( spep_0-3 + 664, 1, 2.53,2.53); setScaleKey( spep_0-3 + 666, 1, 2.52,2.52); setScaleKey( spep_0-3 + 668, 1, 2.5,2.5); setRotateKey( spep_0-3 + 438, 1, -1.7 ); setRotateKey( spep_0-3 + 440, 1, 0.2 ); setRotateKey( spep_0-3 + 442, 1, 2.2 ); setRotateKey( spep_0-3 + 444, 1, 4.1 ); setRotateKey( spep_0-3 + 446, 1, 6.1 ); setRotateKey( spep_0-3 + 448, 1, 8 ); setRotateKey( spep_0-3 + 450, 1, 9.9 ); setRotateKey( spep_0-3 + 452, 1, 10.6 ); setRotateKey( spep_0-3 + 454, 1, 11.2 ); setRotateKey( spep_0-3 + 456, 1, 11.9 ); setRotateKey( spep_0-3 + 458, 1, 12.5 ); setRotateKey( spep_0-3 + 460, 1, 13.2 ); setRotateKey( spep_0-3 + 462, 1, 13.8 ); setRotateKey( spep_0-3 + 464, 1, 14.5 ); setRotateKey( spep_0-3 + 466, 1, 15.1 ); setRotateKey( spep_0-3 + 468, 1, 15.8 ); setRotateKey( spep_0-3 + 470, 1, 16.4 ); setRotateKey( spep_0-3 + 472, 1, 17.1 ); setRotateKey( spep_0-3 + 474, 1, 17.7 ); setRotateKey( spep_0-3 + 476, 1, 18.4 ); setRotateKey( spep_0-3 + 478, 1, 19.1 ); setRotateKey( spep_0-3 + 480, 1, 19.7 ); setRotateKey( spep_0-3 + 482, 1, 20.4 ); setRotateKey( spep_0-3 + 484, 1, 21 ); setRotateKey( spep_0-3 + 486, 1, 21.7 ); setRotateKey( spep_0-3 + 488, 1, 22.3 ); setRotateKey( spep_0-3 + 489, 1, 22.3 ); setRotateKey( spep_0-3 + 490, 1, 0.8 ); setRotateKey( spep_0-3 + 492, 1, 4.4 ); setRotateKey( spep_0-3 + 494, 1, 7.9 ); setRotateKey( spep_0-3 + 496, 1, 11.5 ); setRotateKey( spep_0-3 + 498, 1, 15 ); setRotateKey( spep_0-3 + 500, 1, 15.2 ); setRotateKey( spep_0-3 + 502, 1, 15.3 ); setRotateKey( spep_0-3 + 504, 1, 15.4 ); setRotateKey( spep_0-3 + 506, 1, 15.5 ); setRotateKey( spep_0-3 + 508, 1, 15.7 ); setRotateKey( spep_0-3 + 510, 1, 15.8 ); setRotateKey( spep_0-3 + 512, 1, 15.9 ); setRotateKey( spep_0-3 + 514, 1, 16.1 ); setRotateKey( spep_0-3 + 520, 1, 16.1 ); setRotateKey( spep_0-3 + 522, 1, 16.2 ); setRotateKey( spep_0-3 + 526, 1, 16.2 ); setRotateKey( spep_0-3 + 528, 1, 16.3 ); setRotateKey( spep_0-3 + 532, 1, 16.3 ); setRotateKey( spep_0-3 + 534, 1, 16.4 ); setRotateKey( spep_0-3 + 536, 1, 16.4 ); setRotateKey( spep_0-3 + 538, 1, 16.5 ); setRotateKey( spep_0-3 + 540, 1, 16.5 ); setRotateKey( spep_0-3 + 542, 1, 16.6 ); setRotateKey( spep_0-3 + 544, 1, 16.6 ); setRotateKey( spep_0-3 + 546, 1, 16.7 ); setRotateKey( spep_0-3 + 547, 1, 16.7 ); setRotateKey( spep_0-3 + 548, 1, 13.1 ); setRotateKey( spep_0-3 + 550, 1, 12.5 ); setRotateKey( spep_0-3 + 552, 1, 11.9 ); setRotateKey( spep_0-3 + 554, 1, 11.4 ); setRotateKey( spep_0-3 + 556, 1, 10.8 ); setRotateKey( spep_0-3 + 558, 1, 10.8 ); setRotateKey( spep_0-3 + 560, 1, 10.7 ); setRotateKey( spep_0-3 + 562, 1, 10.6 ); setRotateKey( spep_0-3 + 564, 1, 10.5 ); setRotateKey( spep_0-3 + 566, 1, 10.4 ); setRotateKey( spep_0-3 + 568, 1, 10.4 ); setRotateKey( spep_0-3 + 570, 1, 10.3 ); setRotateKey( spep_0-3 + 572, 1, 10.2 ); setRotateKey( spep_0-3 + 574, 1, 10.1 ); setRotateKey( spep_0-3 + 576, 1, 16 ); setRotateKey( spep_0-3 + 604, 1, 16 ); setRotateKey( spep_0-3 + 606, 1, 15.9 ); setRotateKey( spep_0-3 + 638, 1, 15.9 ); setRotateKey( spep_0-3 + 640, 1, 15.8 ); setRotateKey( spep_0-3 + 668, 1, 15.8 ); --顔カットインのタイミング指定 spep_x=spep_0 +572; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --正面ダッシュ SE006 = playSe( spep_0 + 44, 1072 ); stopSe( spep_0 + 80, SE004, 36 ); stopSe( spep_0 + 80, SE005, 16 ); --エルボー SE007 = playSe( spep_0 + 96, 1189 ); SE008 = playSe( spep_0 + 100, 1009 ); SE009 = playSe( spep_0 + 100, 1049 ); setSeVolumeByWorkId( spep_0 + 100, SE009, 80 ); stopSe( spep_0 + 128, SE009, 16 ); SE010 = playSe( spep_0 + 100, 1120 ); setSeVolumeByWorkId( spep_0 + 100, SE010, 85 ); --左パンチ SE011 = playSe( spep_0 + 154, 1003 ); SE012 = playSe( spep_0 + 160, 1110 ); SE013 = playSe( spep_0 + 160, 1010 ); SE014 = playSe( spep_0 + 162, 1000 ); --瞬間移動 SE015 = playSe( spep_0 + 196, 1109 ); --キック SE016 = playSe( spep_0 + 252, 1188 ); setSeVolumeByWorkId( spep_0 + 252, SE016, 0 ); setSeVolumeByWorkId( spep_0 + 253, SE016, 12.5 ); setSeVolumeByWorkId( spep_0 + 254, SE016, 25 ); setSeVolumeByWorkId( spep_0 + 255, SE016, 37.5 ); setSeVolumeByWorkId( spep_0 + 256, SE016, 50 ); setSeVolumeByWorkId( spep_0 + 257, SE016, 62.5 ); setSeVolumeByWorkId( spep_0 + 258, SE016, 75 ); setSeVolumeByWorkId( spep_0 + 259, SE016, 87.5 ); setSeVolumeByWorkId( spep_0 + 260, SE016, 100 ); setStartTimeMs( SE016, 333 ); SE017 = playSe( spep_0 + 244, 1004 ); stopSe( spep_0 + 268 -10, SE017,8 ); SE018 = playSe( spep_0 + 252, 1187 ); setSeVolumeByWorkId( spep_0 + 252, SE018, 71 ); SE019 = playSe( spep_0 + 254, 1052 ); setSeVolumeByWorkId( spep_0 + 254, SE019, 66 ); SE020 = playSe( spep_0 + 256, 1011 ); setSeVolumeByWorkId( spep_0 + 256, SE020, 108 ); SE021 = playSe( spep_0 + 262, 1109 ); stopSe( spep_0 + 278, SE021, 14 ); --敵飛んでいく SE022 = playSe( spep_0 + 268, 1121 ); setSeVolumeByWorkId( spep_0 + 268, SE022, 47 ); stopSe( spep_0 + 340, SE022, 20 ); SE023 = playSe( spep_0 + 268, 1183 ); stopSe( spep_0 + 340, SE023, 20 ); --地面えぐられる SE024 = playSe( spep_0 + 338, 1159 ); stopSe( spep_0 + 436, SE024, 10 ); SE025 = playSe( spep_0 + 352, 1044 ); setSeVolumeByWorkId( spep_0 + 352, SE025, 158 ); stopSe( spep_0 + 436, SE025, 10 ); --崖から飛び出す SE026 = playSe( spep_0 + 436, 1027 ); SE027 = playSe( spep_0 + 436, 1183 ); setSeVolumeByWorkId( spep_0 + 436, SE027, 64 ); stopSe( spep_0 + 504, SE027, 18 ); --瞬間移動 SE028 = playSe( spep_0 + 500, 1109 ); --気弾溜め SE029 = playSe( spep_0 + 512, 1273 ); setSeVolumeByWorkId( spep_0 + 512, SE029, 112 ); setPitch( spep_0 + 512, SE029, 100 ); setTimeStretch( SE029, 1.07, 30, 5 ); SE030 = playSe( spep_0 + 512, 1274 ,"",0.6); setTimeStretch( SE030, 1.25, 10, 1 ); SE031 = playSe( spep_0 + 532, 1275 ,"",0.6); setSeVolumeByWorkId( spep_0 + 532, SE031, 184 ); setTimeStretch( SE031, 1.26, 30, 5 ); SE032 = playSe( spep_0 + 532, 1271 ,"",0.6); setPitch( spep_0 + 532, SE032, 800 ); setTimeStretch( SE032, 1.53, 10, 1 ); --気弾敵に押し付ける SE033 = playSe( spep_0 + 546, 1312 ); SE034 = playSe( spep_0 + 546, 1240 ); setPitch( spep_0 + 546, SE034, -100 ); setTimeStretch( SE034, 0.93, 10, 1 ); --顔カットイン SE035 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_0 + 664, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+670; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --気弾溜め stopSe( spep_1 + 8, SE031, 6 ); stopSe( spep_1 + 8, SE032, 6 ); stopSe( spep_1 + 8, SE033, 6 ); stopSe( spep_1 + 8, SE034, 6 ); -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- カードカットイン後 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-3 + 26, 1, 0); changeAnime( spep_2 + 0, 1, 8); setMoveKey( spep_2 + 0, 1, -154, 171.8 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -159.8, 177.6 , 0 ); setMoveKey( spep_2-3 + 4, 1, -165.7, 183.4 , 0 ); setMoveKey( spep_2-3 + 6, 1, -171.7, 189.2 , 0 ); setMoveKey( spep_2-3 + 8, 1, -177.6, 195.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, -183.6, 200.9 , 0 ); setMoveKey( spep_2-3 + 12, 1, -189.6, 206.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, -195.6, 212.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, -195.6, 212.7 , 0 ); setMoveKey( spep_2-3 + 20, 1, -268.5, 266.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, -268.5, 266.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, -562.2, 397.5 , 0 ); setMoveKey( spep_2-3 + 26, 1, -538.2, 394.6 , 0 ); setScaleKey( spep_2 + 0, 1, 2.5,2.5); setScaleKey( spep_2-3 + 4, 1, 2.55,2.55); setScaleKey( spep_2-3 + 6, 1, 2.58,2.58); setScaleKey( spep_2-3 + 8, 1, 2.6,2.6); setScaleKey( spep_2-3 + 10, 1, 2.64,2.64); setScaleKey( spep_2-3 + 12, 1, 2.66,2.66); setScaleKey( spep_2-3 + 14, 1, 2.68,2.68); setScaleKey( spep_2-3 + 18, 1, 2.68,2.68); setScaleKey( spep_2-3 + 20, 1, 3.33,3.33); setScaleKey( spep_2-3 + 22, 1, 3.33,3.33); setScaleKey( spep_2-3 + 24, 1, 2.83,2.83); setScaleKey( spep_2-3 + 26, 1, 2.78,2.78); setRotateKey( spep_2 + 0, 1, 16 ); setRotateKey( spep_2-3 + 26, 1, 16 ); --敵の動き setDisp( spep_2-3 + 92, 1, 1); setDisp( spep_2-1 + 126, 1, 0); changeAnime( spep_2 + 92, 1, 8); setMoveKey( spep_2-3 + 92, 1, 266.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 93, 1, 266.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 266, -100.9 , 0 ); setMoveKey( spep_2-3 + 95, 1, 266, -100.9 , 0 ); setMoveKey( spep_2-3 + 96, 1, 176.6, -71.2 , 0 ); setMoveKey( spep_2-3 + 97, 1, 176.6, -71.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 176.1, -71.5 , 0 ); setMoveKey( spep_2-3 + 99, 1, 176.1, -71.5 , 0 ); setMoveKey( spep_2-3 + 100, 1, 149.8, -68.8 , 0 ); setMoveKey( spep_2-3 + 101, 1, 149.8, -68.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, 149.3, -69.1 , 0 ); setMoveKey( spep_2-3 + 103, 1, 149.3, -69.1 , 0 ); setMoveKey( spep_2-3 + 104, 1, 92.6, -75.1 , 0 ); setMoveKey( spep_2-3 + 105, 1, 92.6, -75.1 , 0 ); setMoveKey( spep_2-3 + 106, 1, 92.5, -75.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 92.5, -75.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 58.3, -93.4 , 0 ); setMoveKey( spep_2-3 + 109, 1, 58.3, -93.4 , 0 ); setMoveKey( spep_2-3 + 110, 1, 58.5, -93.6 , 0 ); setMoveKey( spep_2-3 + 111, 1, 58.5, -93.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 32.2, -98 , 0 ); setMoveKey( spep_2-3 + 113, 1, 32.2, -98 , 0 ); setMoveKey( spep_2-3 + 114, 1, 32.7, -98.1 , 0 ); setMoveKey( spep_2-3 + 115, 1, 32.7, -98.1 , 0 ); setMoveKey( spep_2-3 + 116, 1, -1, -113.7 , 0 ); setMoveKey( spep_2-3 + 117, 1, -1, -113.7 , 0 ); setMoveKey( spep_2-3 + 118, 1, -0.2, -113.7 , 0 ); setMoveKey( spep_2-3 + 119, 1, -0.2, -113.7 , 0 ); setMoveKey( spep_2-3 + 120, 1, -10.5, -140 , 0 ); setMoveKey( spep_2-3 + 121, 1, -10.5, -140 , 0 ); setMoveKey( spep_2-3 + 122, 1, -9.5, -139.7 , 0 ); setMoveKey( spep_2-3 + 123, 1, -9.5, -139.7 , 0 ); setMoveKey( spep_2-3 + 124, 1, -19.7, -165.3 , 0 ); setMoveKey( spep_2-3 + 125, 1, -19.7, -165.3 , 0 ); setMoveKey( spep_2-3 + 126, 1, -18.6, -164.8 , 0 ); setMoveKey( spep_2-1 + 126, 1, -18.6, -164.8 , 0 ); setScaleKey( spep_2-3 + 92, 1, 3.64, 3.64 ); setScaleKey( spep_2-3 + 93, 1, 3.64, 3.64 ); setScaleKey( spep_2-3 + 94, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 95, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 96, 1, 2.56, 2.56 ); setScaleKey( spep_2-3 + 97, 1, 2.56, 2.56 ); setScaleKey( spep_2-3 + 98, 1, 2.54, 2.54 ); setScaleKey( spep_2-3 + 99, 1, 2.54, 2.54 ); setScaleKey( spep_2-3 + 100, 1, 2.28, 2.28 ); setScaleKey( spep_2-3 + 101, 1, 2.28, 2.28 ); setScaleKey( spep_2-3 + 102, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 103, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 104, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 105, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 106, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 107, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 108, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 109, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 110, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 111, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 112, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 113, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 114, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 115, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 116, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 117, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 118, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 119, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 120, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 122, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 123, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 124, 1, 0.21, 0.21 ); setScaleKey( spep_2-1 + 126, 1, 0.21, 0.21 ); setRotateKey( spep_2-3 + 92, 1, -29.1 ); setRotateKey( spep_2-3 + 94, 1, -29.1 ); setRotateKey( spep_2-3 + 96, 1, -29.6 ); setRotateKey( spep_2-3 + 98, 1, -29.6 ); setRotateKey( spep_2-3 + 100, 1, -29 ); setRotateKey( spep_2-3 + 106, 1, -29 ); setRotateKey( spep_2-3 + 108, 1, -29.5 ); setRotateKey( spep_2-3 + 114, 1, -29.5 ); setRotateKey( spep_2-3 + 116, 1, -30.2 ); setRotateKey( spep_2-3 + 122, 1, -30.2 ); setRotateKey( spep_2-3 + 124, 1, -32.6 ); setRotateKey( spep_2-1 + 126, 1, -32.6 ); --SE --気弾発射 SE037 = playSe( spep_2 + 22, 1027 ); setSeVolumeByWorkId( spep_2 + 22, SE037, 76 ); SE038 = playSe( spep_2 + 22, 1177 ); setSeVolumeByWorkId( spep_2 + 22, SE038, 79 ); stopSe( spep_2 + 138, SE038, 12 ); SE039 = playSe( spep_2 + 22, 1193 ); setSeVolumeByWorkId( spep_2 + 22, SE039, 138 ); stopSe( spep_2 + 138, SE039, 12 ); SE040 = playSe( spep_2 + 22, 1284 ); setSeVolumeByWorkId( spep_2 + 22, SE040, 60 ); stopSe( spep_2 + 138, SE040, 12 ); --気弾飛んでいく SE041 = playSe( spep_2 + 90, 1202 ); setSeVolumeByWorkId( spep_2 + 90, SE041, 81 ); stopSe( spep_2 + 134, SE041, 12 ); SE042 = playSe( spep_2 + 90, 1304 ); setSeVolumeByWorkId( spep_2 + 90, SE042, 86 ); stopSe( spep_2 + 134, SE042, 12 ); --地面着弾 SE043 = playSe( spep_2 + 126, 1159 ,"",0.6); setSeVolumeByWorkId( spep_2 + 126, SE043, 81 ); SE044 = playSe( spep_2 + 126, 1024 ,"",0.6); setSeVolumeByWorkId( spep_2 + 126, SE044, 85 ); --ラスト爆発 SE045 = playSe( spep_2 + 154, 1067 ); setSeVolumeByWorkId( spep_2 + 154, SE045, 83 ); SE046 = playSe( spep_2 + 154, 1145 ); setSeVolumeByWorkId( spep_2 + 154, SE046, 76 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +170 ); endPhase( spep_2 + 270 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カードカットイン前 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, fast_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, fast_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f, 0 ); setEffRotateKey( spep_0 + 670, fast_f, 0 ); setEffAlphaKey( spep_0 + 0, fast_f, 255 ); setEffAlphaKey( spep_0 + 670, fast_f, 255 ); -- ** エフェクト等 ** -- fast_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, fast_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, fast_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_b, 0 ); setEffRotateKey( spep_0 + 670, fast_b, 0 ); setEffAlphaKey( spep_0 + 0, fast_b, 255 ); setEffAlphaKey( spep_0 + 670, fast_b, 255 ); --SE --正面ダッシュ SE001 = playSe( spep_0 + 0, 9 ); SE002 = playSe( spep_0 + 0, 1182 ); SE003 = playSe( spep_0 + 0, 1167 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 32 ); setTimeStretch( SE003, 1.25, 10, 1 ); SE004 = playSe( spep_0 + 0, 1314 ); SE005 = playSe( spep_0 + 0, 1215 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 670, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 80, 1, 1); setDisp( spep_0-3 + 166, 1, 0); changeAnime( spep_0-3 + 80, 1, 104); changeAnime( spep_0-3 + 98, 1, 108); changeAnime( spep_0-3 + 156, 1, 106); setMoveKey( spep_0-3 + 80, 1, -106.9, -164.4 , 0 ); setMoveKey( spep_0-3 + 82, 1, -83.7, -134 , 0 ); setMoveKey( spep_0-3 + 84, 1, -60.5, -103.5 , 0 ); setMoveKey( spep_0-3 + 86, 1, -37.3, -73.1 , 0 ); setMoveKey( spep_0-3 + 88, 1, -14.1, -42.7 , 0 ); setMoveKey( spep_0-3 + 90, 1, 9.1, -12.2 , 0 ); setMoveKey( spep_0-3 + 92, 1, 32.3, 18.2 , 0 ); setMoveKey( spep_0-3 + 94, 1, 55.5, 48.6 , 0 ); setMoveKey( spep_0-3 + 96, 1, 59.3, 53 , 0 ); setMoveKey( spep_0-3 + 97, 1, 59.3, 53 , 0 ); setMoveKey( spep_0-3 + 98, 1, 117.8, 100.3 , 0 ); setMoveKey( spep_0-3 + 100, 1, 108.5, 102.4 , 0 ); setMoveKey( spep_0-3 + 102, 1, 79.4, 107 , 0 ); setMoveKey( spep_0-3 + 104, 1, 100.1, 101 , 0 ); setMoveKey( spep_0-3 + 106, 1, 101.7, 95 , 0 ); setMoveKey( spep_0-3 + 108, 1, 109.7, 114.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 104.9, 115.1 , 0 ); setMoveKey( spep_0-3 + 112, 1, 119.3, 128.3 , 0 ); setMoveKey( spep_0-3 + 114, 1, 114.5, 141.6 , 0 ); setMoveKey( spep_0-3 + 116, 1, 129, 142.1 , 0 ); setMoveKey( spep_0-3 + 118, 1, 130.6, 142.6 , 0 ); setMoveKey( spep_0-3 + 120, 1, 138.7, 155.9 , 0 ); setMoveKey( spep_0-3 + 122, 1, 140.4, 159.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 148.4, 169.8 , 0 ); setMoveKey( spep_0-3 + 126, 1, 153.3, 176.8 , 0 ); setMoveKey( spep_0-3 + 128, 1, 158.3, 183.8 , 0 ); setMoveKey( spep_0-3 + 130, 1, 163.2, 190.8 , 0 ); setMoveKey( spep_0-3 + 132, 1, 168.1, 197.8 , 0 ); setMoveKey( spep_0-3 + 134, 1, 173.1, 204.8 , 0 ); setMoveKey( spep_0-3 + 135, 1, 173.1, 204.8 , 0 ); setMoveKey( spep_0-3 + 136, 1, 121.3, 51.6 , 0 ); setMoveKey( spep_0-3 + 138, 1, 122.3, 56 , 0 ); setMoveKey( spep_0-3 + 140, 1, 123.3, 60.5 , 0 ); setMoveKey( spep_0-3 + 142, 1, 124.2, 65 , 0 ); setMoveKey( spep_0-3 + 144, 1, 125.2, 69.5 , 0 ); setMoveKey( spep_0-3 + 146, 1, 126.1, 73.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 127.1, 78.4 , 0 ); setMoveKey( spep_0-3 + 150, 1, 128.1, 82.9 , 0 ); setMoveKey( spep_0-3 + 152, 1, 129, 87.3 , 0 ); setMoveKey( spep_0-3 + 154, 1, 130, 91.8 , 0 ); setMoveKey( spep_0-3 + 155, 1, 130, 91.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 96.4, -2.7 , 0 ); setMoveKey( spep_0-3 + 158, 1, 120.9, 12.8 , 0 ); setMoveKey( spep_0-3 + 160, 1, 128.8, 18.6 , 0 ); setMoveKey( spep_0-3 + 162, 1, 357.4, 118.1 , 0 ); setMoveKey( spep_0-3 + 164, 1, 578.2, 209 , 0 ); setMoveKey( spep_0-3 + 166, 1, 800.3, 323.2 , 0 ); setScaleKey( spep_0-3 + 80, 1,2.18,2.18); setScaleKey( spep_0-3 + 82, 1,2.19,2.19); setScaleKey( spep_0-3 + 84, 1,2.2,2.2); setScaleKey( spep_0-3 + 86, 1,2.21,2.21); setScaleKey( spep_0-3 + 88, 1,2.22,2.22); setScaleKey( spep_0-3 + 90, 1,2.23,2.23); setScaleKey( spep_0-3 + 92, 1,2.24,2.24); setScaleKey( spep_0-3 + 94, 1,2.25,2.25); setScaleKey( spep_0-3 + 96, 1,2.27,2.27); setScaleKey( spep_0-3 + 97, 1,2.27,2.27); setScaleKey( spep_0-3 + 98, 1, 3.83,3.83); setScaleKey( spep_0-3 + 100, 1,3.28,3.28); setScaleKey( spep_0-3 + 102, 1,2.72,2.72); setScaleKey( spep_0-3 + 104, 1,2.74,2.74); setScaleKey( spep_0-3 + 106, 1,2.76,2.76); setScaleKey( spep_0-3 + 108, 1,2.77,2.77); setScaleKey( spep_0-3 + 110, 1,2.78,2.78); setScaleKey( spep_0-3 + 112, 1,2.79,2.79); setScaleKey( spep_0-3 + 114, 1,2.8,2.8); setScaleKey( spep_0-3 + 116, 1,2.82,2.82); setScaleKey( spep_0-3 + 118, 1,2.84,2.84); setScaleKey( spep_0-3 + 120, 1,2.85,2.85); setScaleKey( spep_0-3 + 122, 1,2.86,2.86); setScaleKey( spep_0-3 + 124, 1,2.87,2.87); setScaleKey( spep_0-3 + 126, 1,2.89,2.89); setScaleKey( spep_0-3 + 128, 1,2.9,2.9); setScaleKey( spep_0-3 + 130, 1,2.91,2.91); setScaleKey( spep_0-3 + 132, 1,2.93,2.93); setScaleKey( spep_0-3 + 134, 1,2.95,2.95); setScaleKey( spep_0-3 + 135, 1,2.95,2.95); setScaleKey( spep_0-3 + 136, 1,4.01,4.01); setScaleKey( spep_0-3 + 138, 1,3.97,3.97); setScaleKey( spep_0-3 + 140, 1,3.95,3.95); setScaleKey( spep_0-3 + 142, 1,3.92,3.92); setScaleKey( spep_0-3 + 144, 1,3.9,3.9); setScaleKey( spep_0-3 + 146, 1,3.87,3.87); setScaleKey( spep_0-3 + 148, 1,3.85,3.85); setScaleKey( spep_0-3 + 150, 1,3.83,3.83); setScaleKey( spep_0-3 + 152, 1,3.8,3.8); setScaleKey( spep_0-3 + 154, 1,3.78,3.78); setScaleKey( spep_0-3 + 155, 1,3.78,3.78); setScaleKey( spep_0-3 + 156, 1,5.33,5.33); setScaleKey( spep_0-3 + 158, 1,4.87,4.87); setScaleKey( spep_0-3 + 160, 1,4.43,4.43); setScaleKey( spep_0-3 + 162, 1,3.17,3.17); setScaleKey( spep_0-3 + 164, 1,2.22,2.22); setScaleKey( spep_0-3 + 166, 1,1.28,1.28); setRotateKey( spep_0-3 + 80, 1, -28.4 ); setRotateKey( spep_0-3 + 97, 1, -28.4 ); setRotateKey( spep_0-3 + 98, 1, -17.5 ); setRotateKey( spep_0-3 + 102, 1, -17.5 ); setRotateKey( spep_0-3 + 104, 1, -17.4 ); setRotateKey( spep_0-3 + 110, 1, -17.4 ); setRotateKey( spep_0-3 + 112, 1, -17.3 ); setRotateKey( spep_0-3 + 118, 1, -17.3 ); setRotateKey( spep_0-3 + 120, 1, -17.2 ); setRotateKey( spep_0-3 + 126, 1, -17.2 ); setRotateKey( spep_0-3 + 128, 1, -17.1 ); setRotateKey( spep_0-3 + 134, 1, -17.1 ); setRotateKey( spep_0-3 + 135, 1, -17.1 ); setRotateKey( spep_0-3 + 136, 1, -16.3 ); setRotateKey( spep_0-3 + 155, 1, -16.3 ); setRotateKey( spep_0-3 + 156, 1, -41.5 ); setRotateKey( spep_0-3 + 158, 1, -39.8 ); setRotateKey( spep_0-3 + 160, 1, -38 ); setRotateKey( spep_0-3 + 162, 1, -25.4 ); setRotateKey( spep_0-3 + 164, 1, -12.8 ); setRotateKey( spep_0-3 + 166, 1, -0.2 ); --敵の動き setDisp( spep_0-3 + 180, 1, 1); setDisp( spep_0-3 + 288, 1, 0); changeAnime( spep_0-3 + 180, 1, 106); changeAnime( spep_0-3 + 254, 1, 105); setMoveKey( spep_0-3 + 180, 1, -763.1, -688 , 0 ); setMoveKey( spep_0-3 + 182, 1, -585.1, -520.1 , 0 ); setMoveKey( spep_0-3 + 184, 1, -405.2, -350.3 , 0 ); setMoveKey( spep_0-3 + 186, 1, -223.2, -178.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -39.2, -4.9 , 0 ); setMoveKey( spep_0-3 + 190, 1, -35.1, -3.4 , 0 ); setMoveKey( spep_0-3 + 192, 1, -31.1, -1.9 , 0 ); setMoveKey( spep_0-3 + 194, 1, -27, -0.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, -22.8, 1.2 , 0 ); setMoveKey( spep_0-3 + 198, 1, -18.6, 2.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, -14.4, 4.5 , 0 ); setMoveKey( spep_0-3 + 202, 1, -10, 6.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -5, 5.1 , 0 ); setMoveKey( spep_0-3 + 206, 1, 0.1, 3.4 , 0 ); setMoveKey( spep_0-3 + 208, 1, 5.3, 1 , 0 ); setMoveKey( spep_0-3 + 210, 1, 10.5, -2 , 0 ); setMoveKey( spep_0-3 + 212, 1, 15.8, -5.7 , 0 ); setMoveKey( spep_0-3 + 214, 1, 21.2, -10.1 , 0 ); setMoveKey( spep_0-3 + 216, 1, 26.7, -15.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, 32.2, -20.9 , 0 ); setMoveKey( spep_0-3 + 220, 1, 37.8, -27.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, 43.6, -34.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, 49.4, -41.8 , 0 ); setMoveKey( spep_0-3 + 226, 1, 55.3, -50.1 , 0 ); setMoveKey( spep_0-3 + 228, 1, 67.9, -52.6 , 0 ); setMoveKey( spep_0-3 + 230, 1, 77.3, -58.2 , 0 ); setMoveKey( spep_0-3 + 232, 1, 87.2, -64.1 , 0 ); setMoveKey( spep_0-3 + 234, 1, 97.6, -70.4 , 0 ); setMoveKey( spep_0-3 + 236, 1, 108.5, -77 , 0 ); setMoveKey( spep_0-3 + 238, 1, 119.9, -83.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, 131.8, -91 , 0 ); setMoveKey( spep_0-3 + 242, 1, 144.2, -98.5 , 0 ); setMoveKey( spep_0-3 + 244, 1, 157.1, -106.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, 170.5, -114.2 , 0 ); setMoveKey( spep_0-3 + 248, 1, 184.4, -122.4 , 0 ); setMoveKey( spep_0-3 + 250, 1, 198.8, -130.9 , 0 ); setMoveKey( spep_0-3 + 252, 1, 213.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 253, 1, 213.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 254, 1, 388.6, 90.6 , 0 ); setMoveKey( spep_0-3 + 256, 1, 320.7, 86.5 , 0 ); setMoveKey( spep_0-3 + 258, 1, 235.5, 80.4 , 0 ); setMoveKey( spep_0-3 + 260, 1, 248, 72.7 , 0 ); setMoveKey( spep_0-3 + 262, 1, 247.5, 65.1 , 0 ); setMoveKey( spep_0-3 + 264, 1, 253.5, 77 , 0 ); setMoveKey( spep_0-3 + 266, 1, 246.6, 76.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, 258.8, 82 , 0 ); setMoveKey( spep_0-3 + 270, 1, 258.2, 75.2 , 0 ); setMoveKey( spep_0-3 + 272, 1, 172.6, -240.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, 211.6, -399 , 0 ); setMoveKey( spep_0-3 + 276, 1, 205.4, -398.5 , 0 ); setMoveKey( spep_0-3 + 278, 1, 192.6, -394.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, 184.1, -374.5 , 0 ); setMoveKey( spep_0-3 + 282, 1, 182.3, -375.5 , 0 ); setMoveKey( spep_0-3 + 284, 1, 180.6, -376.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 178.7, -377.3 , 0 ); setMoveKey( spep_0-3 + 288, 1, 176.8, -377.9 , 0 ); setScaleKey( spep_0-3 + 180, 1,5.61,5.61); setScaleKey( spep_0-3 + 182, 1,4.84,4.84); setScaleKey( spep_0-3 + 184, 1,4.05,4.05); setScaleKey( spep_0-3 + 186, 1,3.27,3.27); setScaleKey( spep_0-3 + 188, 1,2.46,2.46); setScaleKey( spep_0-3 + 190, 1,2.47,2.47); setScaleKey( spep_0-3 + 192, 1,2.48,2.48); setScaleKey( spep_0-3 + 194, 1,2.48,2.48); setScaleKey( spep_0-3 + 196, 1,2.49,2.49); setScaleKey( spep_0-3 + 198, 1,2.49,2.49); setScaleKey( spep_0-3 + 200, 1,2.51,2.51); setScaleKey( spep_0-3 + 216, 1,2.51,2.51); setScaleKey( spep_0-3 + 218, 1,2.52,2.52); setScaleKey( spep_0-3 + 222, 1,2.52,2.52); setScaleKey( spep_0-3 + 224, 1,2.53,2.53); setScaleKey( spep_0-3 + 226, 1,2.53,2.53); setScaleKey( spep_0-3 + 228, 1,2.58,2.58); setScaleKey( spep_0-3 + 230, 1,2.62,2.62); setScaleKey( spep_0-3 + 232, 1,2.67,2.67); setScaleKey( spep_0-3 + 234, 1,2.72,2.72); setScaleKey( spep_0-3 + 236, 1,2.78,2.78); setScaleKey( spep_0-3 + 238, 1,2.84,2.84); setScaleKey( spep_0-3 + 240, 1,2.9,2.9); setScaleKey( spep_0-3 + 242, 1,2.97,2.97); setScaleKey( spep_0-3 + 244, 1,3.03,3.03); setScaleKey( spep_0-3 + 246, 1,3.1,3.1); setScaleKey( spep_0-3 + 248, 1,3.17,3.17); setScaleKey( spep_0-3 + 250, 1,3.24,3.24); setScaleKey( spep_0-3 + 252, 1,3.33,3.33); setScaleKey( spep_0-3 + 253, 1,3.33,3.33); setScaleKey( spep_0-3 + 254, 1, 3.65, 3.65 ); setScaleKey( spep_0-3 + 256, 1, 2.91, 2.91 ); setScaleKey( spep_0-3 + 258, 1, 2.19, 2.19 ); setScaleKey( spep_0-3 + 260, 1, 2.13, 2.13 ); setScaleKey( spep_0-3 + 262, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 264, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 266, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 268, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 270, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 272, 1, 0.92, 0.92 ); setScaleKey( spep_0-3 + 274, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 276, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 278, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 280, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 282, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 284, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 286, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 288, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 180, 1, -22.8 ); setRotateKey( spep_0-3 + 182, 1, -21.1 ); setRotateKey( spep_0-3 + 184, 1, -19.3 ); setRotateKey( spep_0-3 + 186, 1, -17.6 ); setRotateKey( spep_0-3 + 188, 1, -15.8 ); setRotateKey( spep_0-3 + 190, 1, -15.7 ); setRotateKey( spep_0-3 + 192, 1, -15.6 ); setRotateKey( spep_0-3 + 194, 1, -15.6 ); setRotateKey( spep_0-3 + 196, 1, -15.5 ); setRotateKey( spep_0-3 + 198, 1, -15.4 ); setRotateKey( spep_0-3 + 200, 1, -15.3 ); setRotateKey( spep_0-3 + 202, 1, -15.2 ); setRotateKey( spep_0-3 + 204, 1, -15.1 ); setRotateKey( spep_0-3 + 206, 1, -15 ); setRotateKey( spep_0-3 + 208, 1, -14.9 ); setRotateKey( spep_0-3 + 210, 1, -14.8 ); setRotateKey( spep_0-3 + 212, 1, -14.8 ); setRotateKey( spep_0-3 + 214, 1, -14.7 ); setRotateKey( spep_0-3 + 216, 1, -14.6 ); setRotateKey( spep_0-3 + 218, 1, -14.5 ); setRotateKey( spep_0-3 + 220, 1, -14.4 ); setRotateKey( spep_0-3 + 222, 1, -14.3 ); setRotateKey( spep_0-3 + 224, 1, -14.2 ); setRotateKey( spep_0-3 + 226, 1, -14.1 ); setRotateKey( spep_0-3 + 228, 1, -14.3 ); setRotateKey( spep_0-3 + 230, 1, -14.6 ); setRotateKey( spep_0-3 + 232, 1, -14.9 ); setRotateKey( spep_0-3 + 234, 1, -15.2 ); setRotateKey( spep_0-3 + 236, 1, -15.5 ); setRotateKey( spep_0-3 + 238, 1, -15.8 ); setRotateKey( spep_0-3 + 240, 1, -16.2 ); setRotateKey( spep_0-3 + 242, 1, -16.5 ); setRotateKey( spep_0-3 + 244, 1, -16.9 ); setRotateKey( spep_0-3 + 246, 1, -17.3 ); setRotateKey( spep_0-3 + 248, 1, -17.8 ); setRotateKey( spep_0-3 + 250, 1, -18.2 ); setRotateKey( spep_0-3 + 252, 1, -18.7 ); setRotateKey( spep_0-3 + 253, 1, -18.7 ); setRotateKey( spep_0-3 + 254, 1, -46.2 ); setRotateKey( spep_0-3 + 256, 1, -45.3 ); setRotateKey( spep_0-3 + 258, 1, -44.4 ); setRotateKey( spep_0-3 + 260, 1, -43.5 ); setRotateKey( spep_0-3 + 262, 1, -42.6 ); setRotateKey( spep_0-3 + 264, 1, -41.7 ); setRotateKey( spep_0-3 + 266, 1, -40.7 ); setRotateKey( spep_0-3 + 268, 1, -39.8 ); setRotateKey( spep_0-3 + 270, 1, -38.9 ); setRotateKey( spep_0-3 + 272, 1, -56.3 ); setRotateKey( spep_0-3 + 274, 1, -44.5 ); setRotateKey( spep_0-3 + 276, 1, -46.6 ); setRotateKey( spep_0-3 + 278, 1, -48.7 ); setRotateKey( spep_0-3 + 280, 1, -48.7 ); setRotateKey( spep_0-3 + 282, 1, -50.6 ); setRotateKey( spep_0-3 + 284, 1, -52.6 ); setRotateKey( spep_0-3 + 286, 1, -54.6 ); setRotateKey( spep_0-3 + 288, 1, -56.5 ); --敵の動き setDisp( spep_0-3 + 320, 1, 1); setDisp( spep_0-3 + 336, 1, 0); changeAnime( spep_0-3 + 320, 1, 108); setMoveKey( spep_0-3 + 320, 1, -473.7, 252.8 , 0 ); setMoveKey( spep_0-3 + 322, 1, -438.5, 242 , 0 ); setMoveKey( spep_0-3 + 324, 1, -383.9, 225.4 , 0 ); setMoveKey( spep_0-3 + 326, 1, -310.2, 202.8 , 0 ); setMoveKey( spep_0-3 + 328, 1, -217.2, 174.3 , 0 ); setMoveKey( spep_0-3 + 330, 1, -104.9, 140 , 0 ); setMoveKey( spep_0-3 + 332, 1, 26.6, 99.7 , 0 ); setMoveKey( spep_0-3 + 334, 1, 177.3, 53.6 , 0 ); setMoveKey( spep_0-3 + 336, 1, 347.3, 1.6 , 0 ); setScaleKey( spep_0-3 + 320, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 322, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 324, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 326, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 328, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 330, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 332, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 334, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 336, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 320, 1, 24 ); setRotateKey( spep_0-3 + 336, 1, 24 ); --敵の動き setDisp( spep_0-3 + 438, 1, 1); setDisp( spep_0-3 + 668, 1, 0); changeAnime( spep_0-3 + 438, 1, 106); changeAnime( spep_0-3 + 548, 1, 8); setMoveKey( spep_0-3 + 438, 1, 173.4, 23.8 , 0 ); setMoveKey( spep_0-3 + 440, 1, 136.7, 17.9 , 0 ); setMoveKey( spep_0-3 + 442, 1, 100, 12.1 , 0 ); setMoveKey( spep_0-3 + 444, 1, 63.3, 6.2 , 0 ); setMoveKey( spep_0-3 + 446, 1, 26.7, 0.4 , 0 ); setMoveKey( spep_0-3 + 448, 1, -10, -5.5 , 0 ); setMoveKey( spep_0-3 + 450, 1, -46.7, -11.3 , 0 ); setMoveKey( spep_0-3 + 452, 1, -44.4, -10.3 , 0 ); setMoveKey( spep_0-3 + 454, 1, -42.1, -9.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, -39.8, -8.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, -37.4, -7.4 , 0 ); setMoveKey( spep_0-3 + 460, 1, -35.1, -6.4 , 0 ); setMoveKey( spep_0-3 + 462, 1, -32.8, -5.4 , 0 ); setMoveKey( spep_0-3 + 464, 1, -30.5, -4.4 , 0 ); setMoveKey( spep_0-3 + 466, 1, -28.2, -3.5 , 0 ); setMoveKey( spep_0-3 + 468, 1, -25.9, -2.5 , 0 ); setMoveKey( spep_0-3 + 470, 1, -23.6, -1.5 , 0 ); setMoveKey( spep_0-3 + 472, 1, -21.3, -0.5 , 0 ); setMoveKey( spep_0-3 + 474, 1, -19, 0.5 , 0 ); setMoveKey( spep_0-3 + 476, 1, -16.7, 1.5 , 0 ); setMoveKey( spep_0-3 + 478, 1, -14.4, 2.4 , 0 ); setMoveKey( spep_0-3 + 480, 1, -12.1, 3.4 , 0 ); setMoveKey( spep_0-3 + 482, 1, -9.7, 4.4 , 0 ); setMoveKey( spep_0-3 + 484, 1, -7.4, 5.4 , 0 ); setMoveKey( spep_0-3 + 486, 1, -5.1, 6.4 , 0 ); setMoveKey( spep_0-3 + 488, 1, -2.8, 7.4 , 0 ); setMoveKey( spep_0-3 + 489, 1, -2.8, 7.4 , 0 ); setMoveKey( spep_0-3 + 490, 1, -1156.7, 325.9 , 0 ); setMoveKey( spep_0-3 + 492, 1, -912, 280.3 , 0 ); setMoveKey( spep_0-3 + 494, 1, -665.3, 234.4 , 0 ); setMoveKey( spep_0-3 + 496, 1, -416.3, 188.1 , 0 ); setMoveKey( spep_0-3 + 498, 1, -165.3, 141.5 , 0 ); setMoveKey( spep_0-3 + 500, 1, -155.2, 140.9 , 0 ); setMoveKey( spep_0-3 + 502, 1, -145, 140.4 , 0 ); setMoveKey( spep_0-3 + 504, 1, -134.8, 139.9 , 0 ); setMoveKey( spep_0-3 + 506, 1, -124.5, 139.3 , 0 ); setMoveKey( spep_0-3 + 508, 1, -114, 138.8 , 0 ); setMoveKey( spep_0-3 + 510, 1, -103.5, 138.2 , 0 ); setMoveKey( spep_0-3 + 512, 1, -92.9, 137.6 , 0 ); setMoveKey( spep_0-3 + 514, 1, -82.3, 137 , 0 ); setMoveKey( spep_0-3 + 516, 1, -79.2, 136.8 , 0 ); setMoveKey( spep_0-3 + 518, 1, -75.7, 136.5 , 0 ); setMoveKey( spep_0-3 + 520, 1, -71.8, 136.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, -67.4, 135.6 , 0 ); setMoveKey( spep_0-3 + 524, 1, -62.6, 135 , 0 ); setMoveKey( spep_0-3 + 526, 1, -57.4, 134.3 , 0 ); setMoveKey( spep_0-3 + 528, 1, -51.7, 133.5 , 0 ); setMoveKey( spep_0-3 + 530, 1, -45.5, 132.6 , 0 ); setMoveKey( spep_0-3 + 532, 1, -38.9, 131.6 , 0 ); setMoveKey( spep_0-3 + 534, 1, -31.9, 130.5 , 0 ); setMoveKey( spep_0-3 + 536, 1, -24.4, 129.3 , 0 ); setMoveKey( spep_0-3 + 538, 1, -16.4, 128 , 0 ); setMoveKey( spep_0-3 + 540, 1, -7.9, 126.6 , 0 ); setMoveKey( spep_0-3 + 542, 1, 1, 125.1 , 0 ); setMoveKey( spep_0-3 + 544, 1, 10.5, 123.4 , 0 ); setMoveKey( spep_0-3 + 546, 1, 20.4, 121.7 , 0 ); setMoveKey( spep_0-3 + 547, 1, 20.4, 121.7 , 0 ); setMoveKey( spep_0-3 + 548, 1, -82, 105.7 , 0 ); setMoveKey( spep_0-3 + 550, 1, -84.1, 109.5 , 0 ); setMoveKey( spep_0-3 + 552, 1, -92.6, 110.1 , 0 ); setMoveKey( spep_0-3 + 554, 1, -94.9, 104.4 , 0 ); setMoveKey( spep_0-3 + 556, 1, -103.8, 98.7 , 0 ); setMoveKey( spep_0-3 + 558, 1, -104.5, 99 , 0 ); setMoveKey( spep_0-3 + 560, 1, -114.9, 92.9 , 0 ); setMoveKey( spep_0-3 + 562, 1, -112.6, 93.2 , 0 ); setMoveKey( spep_0-3 + 564, 1, -119.9, 93.6 , 0 ); setMoveKey( spep_0-3 + 566, 1, -126, 88.1 , 0 ); setMoveKey( spep_0-3 + 568, 1, -144.6, 81.7 , 0 ); setMoveKey( spep_0-3 + 570, 1, -153.4, 80.8 , 0 ); setMoveKey( spep_0-3 + 572, 1, -174.8, 72.7 , 0 ); setMoveKey( spep_0-3 + 574, 1, -192.9, 70.2 , 0 ); setMoveKey( spep_0-3 + 576, 1, -226.9, 51.2 , 0 ); setMoveKey( spep_0-3 + 578, 1, -242.2, 73.9 , 0 ); setMoveKey( spep_0-3 + 580, 1, -259.1, 89.4 , 0 ); setMoveKey( spep_0-3 + 582, 1, -265.1, 94.3 , 0 ); setMoveKey( spep_0-3 + 584, 1, -267.9, 90.8 , 0 ); setMoveKey( spep_0-3 + 586, 1, -264.3, 93.6 , 0 ); setMoveKey( spep_0-3 + 588, 1, -267, 93.3 , 0 ); setMoveKey( spep_0-3 + 590, 1, -263.4, 92.9 , 0 ); setMoveKey( spep_0-3 + 592, 1, -266.2, 89.3 , 0 ); setMoveKey( spep_0-3 + 594, 1, -262.6, 92.2 , 0 ); setMoveKey( spep_0-3 + 596, 1, -268.5, 95 , 0 ); setMoveKey( spep_0-3 + 598, 1, -261.7, 91.5 , 0 ); setMoveKey( spep_0-3 + 600, 1, -264.5, 87.9 , 0 ); setMoveKey( spep_0-3 + 602, 1, -260.8, 90.8 , 0 ); setMoveKey( spep_0-3 + 604, 1, -263.6, 93.6 , 0 ); setMoveKey( spep_0-3 + 606, 1, -259.9, 90.1 , 0 ); setMoveKey( spep_0-3 + 608, 1, -265.9, 86.5 , 0 ); setMoveKey( spep_0-3 + 610, 1, -259.1, 89.3 , 0 ); setMoveKey( spep_0-3 + 612, 1, -261.8, 82.6 , 0 ); setMoveKey( spep_0-3 + 614, 1, -258.2, 88.6 , 0 ); setMoveKey( spep_0-3 + 616, 1, -264.1, 85.1 , 0 ); setMoveKey( spep_0-3 + 618, 1, -257.3, 87.9 , 0 ); setMoveKey( spep_0-3 + 620, 1, -260, 81.2 , 0 ); setMoveKey( spep_0-3 + 622, 1, -256.4, 87.2 , 0 ); setMoveKey( spep_0-3 + 624, 1, -262.3, 90 , 0 ); setMoveKey( spep_0-3 + 626, 1, -255.4, 86.5 , 0 ); setMoveKey( spep_0-3 + 628, 1, -258.2, 79.7 , 0 ); setMoveKey( spep_0-3 + 630, 1, -254.5, 85.8 , 0 ); setMoveKey( spep_0-3 + 632, 1, -260.5, 82.2 , 0 ); setMoveKey( spep_0-3 + 634, 1, -253.6, 85.1 , 0 ); setMoveKey( spep_0-3 + 636, 1, -256.3, 78.3 , 0 ); setMoveKey( spep_0-3 + 638, 1, -252.7, 84.3 , 0 ); setMoveKey( spep_0-3 + 640, 1, -258.6, 87.2 , 0 ); setMoveKey( spep_0-3 + 642, 1, -251.7, 83.6 , 0 ); setMoveKey( spep_0-3 + 644, 1, -257.6, 80.1 , 0 ); setMoveKey( spep_0-3 + 646, 1, -250.8, 82.9 , 0 ); setMoveKey( spep_0-3 + 648, 1, -253.5, 76.1 , 0 ); setMoveKey( spep_0-3 + 650, 1, -249.8, 82.2 , 0 ); setMoveKey( spep_0-3 + 652, 1, -252.5, 85 , 0 ); setMoveKey( spep_0-3 + 654, 1, -248.8, 81.5 , 0 ); setMoveKey( spep_0-3 + 656, 1, -251.6, 77.9 , 0 ); setMoveKey( spep_0-3 + 658, 1, -247.9, 80.7 , 0 ); setMoveKey( spep_0-3 + 660, 1, -250.6, 83.6 , 0 ); setMoveKey( spep_0-3 + 662, 1, -246.9, 80 , 0 ); setMoveKey( spep_0-3 + 664, 1, -249.6, 76.4 , 0 ); setMoveKey( spep_0-3 + 666, 1, -245.9, 79.3 , 0 ); setMoveKey( spep_0-3 + 668, 1, -248.6, 75.7 , 0 ); setScaleKey( spep_0-3 + 438, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 488, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 489, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 490, 1,3.2,3.2); setScaleKey( spep_0-3 + 492, 1,2.74,2.74); setScaleKey( spep_0-3 + 494, 1,2.29,2.29); setScaleKey( spep_0-3 + 496, 1,1.84,1.84); setScaleKey( spep_0-3 + 498, 1,1.39,1.39); setScaleKey( spep_0-3 + 500, 1,1.38,1.38); setScaleKey( spep_0-3 + 502, 1,1.36,1.36); setScaleKey( spep_0-3 + 504, 1,1.35,1.35); setScaleKey( spep_0-3 + 506, 1,1.34,1.34); setScaleKey( spep_0-3 + 508, 1,1.32,1.32); setScaleKey( spep_0-3 + 510, 1,1.3,1.3); setScaleKey( spep_0-3 + 512, 1,1.29,1.29); setScaleKey( spep_0-3 + 514, 1,1.28,1.28); setScaleKey( spep_0-3 + 516, 1,1.32,1.32); setScaleKey( spep_0-3 + 518, 1,1.35,1.35); setScaleKey( spep_0-3 + 520, 1,1.4,1.4); setScaleKey( spep_0-3 + 522, 1,1.45,1.45); setScaleKey( spep_0-3 + 524, 1,1.49,1.49); setScaleKey( spep_0-3 + 526, 1,1.54,1.54); setScaleKey( spep_0-3 + 528, 1,1.6,1.6); setScaleKey( spep_0-3 + 530, 1,1.66,1.66); setScaleKey( spep_0-3 + 532, 1,1.73,1.73); setScaleKey( spep_0-3 + 534, 1,1.79,1.79); setScaleKey( spep_0-3 + 536, 1,1.88,1.88); setScaleKey( spep_0-3 + 538, 1,1.95,1.95); setScaleKey( spep_0-3 + 540, 1,2.03,2.03); setScaleKey( spep_0-3 + 542, 1,2.11,2.11); setScaleKey( spep_0-3 + 544, 1,2.21,2.21); setScaleKey( spep_0-3 + 546, 1,2.29,2.29); setScaleKey( spep_0-3 + 547, 1,2.29,2.29); setScaleKey( spep_0-3 + 548, 1, 2.47,2.47); setScaleKey( spep_0-3 + 550, 1, 2.53,2.53); setScaleKey( spep_0-3 + 552, 1, 2.58,2.58); setScaleKey( spep_0-3 + 554, 1, 2.62,2.62); setScaleKey( spep_0-3 + 556, 1, 2.67,2.67); setScaleKey( spep_0-3 + 558, 1, 2.73,2.73); setScaleKey( spep_0-3 + 560, 1, 2.79,2.79); setScaleKey( spep_0-3 + 562, 1, 2.85,2.85); setScaleKey( spep_0-3 + 564, 1, 2.91,2.91); setScaleKey( spep_0-3 + 566, 1, 3.08,3.08); setScaleKey( spep_0-3 + 568, 1, 3.32,3.32); setScaleKey( spep_0-3 + 570, 1, 3.61,3.61); setScaleKey( spep_0-3 + 572, 1, 3.96,3.96); setScaleKey( spep_0-3 + 574, 1, 4.36,4.36); setScaleKey( spep_0-3 + 576, 1, 6.07,6.07); setScaleKey( spep_0-3 + 578, 1, 4.71,4.71); setScaleKey( spep_0-3 + 580, 1, 3.69,3.69); setScaleKey( spep_0-3 + 582, 1, 3.01,3.01); setScaleKey( spep_0-3 + 584, 1, 3,3); setScaleKey( spep_0-3 + 586, 1, 2.98,2.98); setScaleKey( spep_0-3 + 588, 1, 2.97,2.97); setScaleKey( spep_0-3 + 590, 1, 2.96,2.96); setScaleKey( spep_0-3 + 592, 1, 2.95,2.95); setScaleKey( spep_0-3 + 594, 1, 2.94,2.94); setScaleKey( spep_0-3 + 596, 1, 2.92,2.92); setScaleKey( spep_0-3 + 598, 1, 2.91,2.91); setScaleKey( spep_0-3 + 600, 1, 2.9,2.9); setScaleKey( spep_0-3 + 602, 1, 2.89,2.89); setScaleKey( spep_0-3 + 604, 1, 2.88,2.88); setScaleKey( spep_0-3 + 606, 1, 2.86,2.86); setScaleKey( spep_0-3 + 608, 1, 2.85,2.85); setScaleKey( spep_0-3 + 610, 1, 2.84,2.84); setScaleKey( spep_0-3 + 612, 1, 2.83,2.83); setScaleKey( spep_0-3 + 614, 1, 2.82,2.82); setScaleKey( spep_0-3 + 616, 1, 2.8,2.8); setScaleKey( spep_0-3 + 618, 1, 2.79,2.79); setScaleKey( spep_0-3 + 620, 1, 2.78,2.78); setScaleKey( spep_0-3 + 622, 1, 2.77,2.77); setScaleKey( spep_0-3 + 624, 1, 2.76,2.76); setScaleKey( spep_0-3 + 626, 1, 2.76,2.76); setScaleKey( spep_0-3 + 628, 1, 2.74,2.74); setScaleKey( spep_0-3 + 630, 1, 2.73,2.73); setScaleKey( spep_0-3 + 632, 1, 2.72,2.72); setScaleKey( spep_0-3 + 634, 1, 2.71,2.71); setScaleKey( spep_0-3 + 636, 1, 2.7,2.7); setScaleKey( spep_0-3 + 638, 1, 2.68,2.68); setScaleKey( spep_0-3 + 640, 1, 2.67,2.67); setScaleKey( spep_0-3 + 642, 1, 2.66,2.66); setScaleKey( spep_0-3 + 644, 1, 2.65,2.65); setScaleKey( spep_0-3 + 646, 1, 2.64,2.64); setScaleKey( spep_0-3 + 648, 1, 2.62,2.62); setScaleKey( spep_0-3 + 650, 1, 2.61,2.61); setScaleKey( spep_0-3 + 652, 1, 2.6,2.6); setScaleKey( spep_0-3 + 654, 1, 2.59,2.59); setScaleKey( spep_0-3 + 656, 1, 2.58,2.58); setScaleKey( spep_0-3 + 658, 1, 2.56,2.56); setScaleKey( spep_0-3 + 660, 1, 2.55,2.55); setScaleKey( spep_0-3 + 662, 1, 2.54,2.54); setScaleKey( spep_0-3 + 664, 1, 2.53,2.53); setScaleKey( spep_0-3 + 666, 1, 2.52,2.52); setScaleKey( spep_0-3 + 668, 1, 2.5,2.5); setRotateKey( spep_0-3 + 438, 1, -1.7 ); setRotateKey( spep_0-3 + 440, 1, 0.2 ); setRotateKey( spep_0-3 + 442, 1, 2.2 ); setRotateKey( spep_0-3 + 444, 1, 4.1 ); setRotateKey( spep_0-3 + 446, 1, 6.1 ); setRotateKey( spep_0-3 + 448, 1, 8 ); setRotateKey( spep_0-3 + 450, 1, 9.9 ); setRotateKey( spep_0-3 + 452, 1, 10.6 ); setRotateKey( spep_0-3 + 454, 1, 11.2 ); setRotateKey( spep_0-3 + 456, 1, 11.9 ); setRotateKey( spep_0-3 + 458, 1, 12.5 ); setRotateKey( spep_0-3 + 460, 1, 13.2 ); setRotateKey( spep_0-3 + 462, 1, 13.8 ); setRotateKey( spep_0-3 + 464, 1, 14.5 ); setRotateKey( spep_0-3 + 466, 1, 15.1 ); setRotateKey( spep_0-3 + 468, 1, 15.8 ); setRotateKey( spep_0-3 + 470, 1, 16.4 ); setRotateKey( spep_0-3 + 472, 1, 17.1 ); setRotateKey( spep_0-3 + 474, 1, 17.7 ); setRotateKey( spep_0-3 + 476, 1, 18.4 ); setRotateKey( spep_0-3 + 478, 1, 19.1 ); setRotateKey( spep_0-3 + 480, 1, 19.7 ); setRotateKey( spep_0-3 + 482, 1, 20.4 ); setRotateKey( spep_0-3 + 484, 1, 21 ); setRotateKey( spep_0-3 + 486, 1, 21.7 ); setRotateKey( spep_0-3 + 488, 1, 22.3 ); setRotateKey( spep_0-3 + 489, 1, 22.3 ); setRotateKey( spep_0-3 + 490, 1, 0.8 ); setRotateKey( spep_0-3 + 492, 1, 4.4 ); setRotateKey( spep_0-3 + 494, 1, 7.9 ); setRotateKey( spep_0-3 + 496, 1, 11.5 ); setRotateKey( spep_0-3 + 498, 1, 15 ); setRotateKey( spep_0-3 + 500, 1, 15.2 ); setRotateKey( spep_0-3 + 502, 1, 15.3 ); setRotateKey( spep_0-3 + 504, 1, 15.4 ); setRotateKey( spep_0-3 + 506, 1, 15.5 ); setRotateKey( spep_0-3 + 508, 1, 15.7 ); setRotateKey( spep_0-3 + 510, 1, 15.8 ); setRotateKey( spep_0-3 + 512, 1, 15.9 ); setRotateKey( spep_0-3 + 514, 1, 16.1 ); setRotateKey( spep_0-3 + 520, 1, 16.1 ); setRotateKey( spep_0-3 + 522, 1, 16.2 ); setRotateKey( spep_0-3 + 526, 1, 16.2 ); setRotateKey( spep_0-3 + 528, 1, 16.3 ); setRotateKey( spep_0-3 + 532, 1, 16.3 ); setRotateKey( spep_0-3 + 534, 1, 16.4 ); setRotateKey( spep_0-3 + 536, 1, 16.4 ); setRotateKey( spep_0-3 + 538, 1, 16.5 ); setRotateKey( spep_0-3 + 540, 1, 16.5 ); setRotateKey( spep_0-3 + 542, 1, 16.6 ); setRotateKey( spep_0-3 + 544, 1, 16.6 ); setRotateKey( spep_0-3 + 546, 1, 16.7 ); setRotateKey( spep_0-3 + 547, 1, 16.7 ); setRotateKey( spep_0-3 + 548, 1, 13.1 ); setRotateKey( spep_0-3 + 550, 1, 12.5 ); setRotateKey( spep_0-3 + 552, 1, 11.9 ); setRotateKey( spep_0-3 + 554, 1, 11.4 ); setRotateKey( spep_0-3 + 556, 1, 10.8 ); setRotateKey( spep_0-3 + 558, 1, 10.8 ); setRotateKey( spep_0-3 + 560, 1, 10.7 ); setRotateKey( spep_0-3 + 562, 1, 10.6 ); setRotateKey( spep_0-3 + 564, 1, 10.5 ); setRotateKey( spep_0-3 + 566, 1, 10.4 ); setRotateKey( spep_0-3 + 568, 1, 10.4 ); setRotateKey( spep_0-3 + 570, 1, 10.3 ); setRotateKey( spep_0-3 + 572, 1, 10.2 ); setRotateKey( spep_0-3 + 574, 1, 10.1 ); setRotateKey( spep_0-3 + 576, 1, 16 ); setRotateKey( spep_0-3 + 604, 1, 16 ); setRotateKey( spep_0-3 + 606, 1, 15.9 ); setRotateKey( spep_0-3 + 638, 1, 15.9 ); setRotateKey( spep_0-3 + 640, 1, 15.8 ); setRotateKey( spep_0-3 + 668, 1, 15.8 ); --顔カットインのタイミング指定 spep_x=spep_0 +572; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --正面ダッシュ SE006 = playSe( spep_0 + 44, 1072 ); stopSe( spep_0 + 80, SE004, 36 ); stopSe( spep_0 + 80, SE005, 16 ); --エルボー SE007 = playSe( spep_0 + 96, 1189 ); SE008 = playSe( spep_0 + 100, 1009 ); SE009 = playSe( spep_0 + 100, 1049 ); setSeVolumeByWorkId( spep_0 + 100, SE009, 80 ); stopSe( spep_0 + 128, SE009, 16 ); SE010 = playSe( spep_0 + 100, 1120 ); setSeVolumeByWorkId( spep_0 + 100, SE010, 85 ); --左パンチ SE011 = playSe( spep_0 + 154, 1003 ); SE012 = playSe( spep_0 + 160, 1110 ); SE013 = playSe( spep_0 + 160, 1010 ); SE014 = playSe( spep_0 + 162, 1000 ); --瞬間移動 SE015 = playSe( spep_0 + 196, 1109 ); --キック SE016 = playSe( spep_0 + 252, 1188 ); setSeVolumeByWorkId( spep_0 + 252, SE016, 0 ); setSeVolumeByWorkId( spep_0 + 253, SE016, 12.5 ); setSeVolumeByWorkId( spep_0 + 254, SE016, 25 ); setSeVolumeByWorkId( spep_0 + 255, SE016, 37.5 ); setSeVolumeByWorkId( spep_0 + 256, SE016, 50 ); setSeVolumeByWorkId( spep_0 + 257, SE016, 62.5 ); setSeVolumeByWorkId( spep_0 + 258, SE016, 75 ); setSeVolumeByWorkId( spep_0 + 259, SE016, 87.5 ); setSeVolumeByWorkId( spep_0 + 260, SE016, 100 ); setStartTimeMs( SE016, 333 ); SE017 = playSe( spep_0 + 244, 1004 ); stopSe( spep_0 + 268 -10, SE017,8 ); SE018 = playSe( spep_0 + 252, 1187 ); setSeVolumeByWorkId( spep_0 + 252, SE018, 71 ); SE019 = playSe( spep_0 + 254, 1052 ); setSeVolumeByWorkId( spep_0 + 254, SE019, 66 ); SE020 = playSe( spep_0 + 256, 1011 ); setSeVolumeByWorkId( spep_0 + 256, SE020, 108 ); SE021 = playSe( spep_0 + 262, 1109 ); stopSe( spep_0 + 278, SE021, 14 ); --敵飛んでいく SE022 = playSe( spep_0 + 268, 1121 ); setSeVolumeByWorkId( spep_0 + 268, SE022, 47 ); stopSe( spep_0 + 340, SE022, 20 ); SE023 = playSe( spep_0 + 268, 1183 ); stopSe( spep_0 + 340, SE023, 20 ); --地面えぐられる SE024 = playSe( spep_0 + 338, 1159 ); stopSe( spep_0 + 436, SE024, 10 ); SE025 = playSe( spep_0 + 352, 1044 ); setSeVolumeByWorkId( spep_0 + 352, SE025, 158 ); stopSe( spep_0 + 436, SE025, 10 ); --崖から飛び出す SE026 = playSe( spep_0 + 436, 1027 ); SE027 = playSe( spep_0 + 436, 1183 ); setSeVolumeByWorkId( spep_0 + 436, SE027, 64 ); stopSe( spep_0 + 504, SE027, 18 ); --瞬間移動 SE028 = playSe( spep_0 + 500, 1109 ); --気弾溜め SE029 = playSe( spep_0 + 512, 1273 ); setSeVolumeByWorkId( spep_0 + 512, SE029, 112 ); setPitch( spep_0 + 512, SE029, 100 ); setTimeStretch( SE029, 1.07, 30, 5 ); SE030 = playSe( spep_0 + 512, 1274 ,"",0.6); setTimeStretch( SE030, 1.25, 10, 1 ); SE031 = playSe( spep_0 + 532, 1275 ,"",0.6); setSeVolumeByWorkId( spep_0 + 532, SE031, 184 ); setTimeStretch( SE031, 1.26, 30, 5 ); SE032 = playSe( spep_0 + 532, 1271 ,"",0.6); setPitch( spep_0 + 532, SE032, 800 ); setTimeStretch( SE032, 1.53, 10, 1 ); --気弾敵に押し付ける SE033 = playSe( spep_0 + 546, 1312 ); SE034 = playSe( spep_0 + 546, 1240 ); setPitch( spep_0 + 546, SE034, -100 ); setTimeStretch( SE034, 0.93, 10, 1 ); --顔カットイン --SE035 = playSe( spep_x +12, 1018 ); --白フェード entryFade( spep_0 + 664, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+670; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --気弾溜め stopSe( spep_1 + 8, SE031, 6 ); stopSe( spep_1 + 8, SE032, 6 ); stopSe( spep_1 + 8, SE033, 6 ); stopSe( spep_1 + 8, SE034, 6 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- カードカットイン後 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 280, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 280, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 280, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 280, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-3 + 26, 1, 0); changeAnime( spep_2 + 0, 1, 8); setMoveKey( spep_2 + 0, 1, -154, 171.8 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -159.8, 177.6 , 0 ); setMoveKey( spep_2-3 + 4, 1, -165.7, 183.4 , 0 ); setMoveKey( spep_2-3 + 6, 1, -171.7, 189.2 , 0 ); setMoveKey( spep_2-3 + 8, 1, -177.6, 195.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, -183.6, 200.9 , 0 ); setMoveKey( spep_2-3 + 12, 1, -189.6, 206.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, -195.6, 212.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, -195.6, 212.7 , 0 ); setMoveKey( spep_2-3 + 20, 1, -268.5, 266.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, -268.5, 266.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, -562.2, 397.5 , 0 ); setMoveKey( spep_2-3 + 26, 1, -538.2, 394.6 , 0 ); setScaleKey( spep_2 + 0, 1, 2.5,2.5); setScaleKey( spep_2-3 + 4, 1, 2.55,2.55); setScaleKey( spep_2-3 + 6, 1, 2.58,2.58); setScaleKey( spep_2-3 + 8, 1, 2.6,2.6); setScaleKey( spep_2-3 + 10, 1, 2.64,2.64); setScaleKey( spep_2-3 + 12, 1, 2.66,2.66); setScaleKey( spep_2-3 + 14, 1, 2.68,2.68); setScaleKey( spep_2-3 + 18, 1, 2.68,2.68); setScaleKey( spep_2-3 + 20, 1, 3.33,3.33); setScaleKey( spep_2-3 + 22, 1, 3.33,3.33); setScaleKey( spep_2-3 + 24, 1, 2.83,2.83); setScaleKey( spep_2-3 + 26, 1, 2.78,2.78); setRotateKey( spep_2 + 0, 1, 16 ); setRotateKey( spep_2-3 + 26, 1, 16 ); --敵の動き setDisp( spep_2-3 + 92, 1, 1); setDisp( spep_2-1 + 126, 1, 0); changeAnime( spep_2 + 92, 1, 8); setMoveKey( spep_2-3 + 92, 1, 266.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 93, 1, 266.9, -100.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 266, -100.9 , 0 ); setMoveKey( spep_2-3 + 95, 1, 266, -100.9 , 0 ); setMoveKey( spep_2-3 + 96, 1, 176.6, -71.2 , 0 ); setMoveKey( spep_2-3 + 97, 1, 176.6, -71.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 176.1, -71.5 , 0 ); setMoveKey( spep_2-3 + 99, 1, 176.1, -71.5 , 0 ); setMoveKey( spep_2-3 + 100, 1, 149.8, -68.8 , 0 ); setMoveKey( spep_2-3 + 101, 1, 149.8, -68.8 , 0 ); setMoveKey( spep_2-3 + 102, 1, 149.3, -69.1 , 0 ); setMoveKey( spep_2-3 + 103, 1, 149.3, -69.1 , 0 ); setMoveKey( spep_2-3 + 104, 1, 92.6, -75.1 , 0 ); setMoveKey( spep_2-3 + 105, 1, 92.6, -75.1 , 0 ); setMoveKey( spep_2-3 + 106, 1, 92.5, -75.4 , 0 ); setMoveKey( spep_2-3 + 107, 1, 92.5, -75.4 , 0 ); setMoveKey( spep_2-3 + 108, 1, 58.3, -93.4 , 0 ); setMoveKey( spep_2-3 + 109, 1, 58.3, -93.4 , 0 ); setMoveKey( spep_2-3 + 110, 1, 58.5, -93.6 , 0 ); setMoveKey( spep_2-3 + 111, 1, 58.5, -93.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 32.2, -98 , 0 ); setMoveKey( spep_2-3 + 113, 1, 32.2, -98 , 0 ); setMoveKey( spep_2-3 + 114, 1, 32.7, -98.1 , 0 ); setMoveKey( spep_2-3 + 115, 1, 32.7, -98.1 , 0 ); setMoveKey( spep_2-3 + 116, 1, -1, -113.7 , 0 ); setMoveKey( spep_2-3 + 117, 1, -1, -113.7 , 0 ); setMoveKey( spep_2-3 + 118, 1, -0.2, -113.7 , 0 ); setMoveKey( spep_2-3 + 119, 1, -0.2, -113.7 , 0 ); setMoveKey( spep_2-3 + 120, 1, -10.5, -140 , 0 ); setMoveKey( spep_2-3 + 121, 1, -10.5, -140 , 0 ); setMoveKey( spep_2-3 + 122, 1, -9.5, -139.7 , 0 ); setMoveKey( spep_2-3 + 123, 1, -9.5, -139.7 , 0 ); setMoveKey( spep_2-3 + 124, 1, -19.7, -165.3 , 0 ); setMoveKey( spep_2-3 + 125, 1, -19.7, -165.3 , 0 ); setMoveKey( spep_2-3 + 126, 1, -18.6, -164.8 , 0 ); setMoveKey( spep_2-1 + 126, 1, -18.6, -164.8 , 0 ); setScaleKey( spep_2-3 + 92, 1, 3.64, 3.64 ); setScaleKey( spep_2-3 + 93, 1, 3.64, 3.64 ); setScaleKey( spep_2-3 + 94, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 95, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 96, 1, 2.56, 2.56 ); setScaleKey( spep_2-3 + 97, 1, 2.56, 2.56 ); setScaleKey( spep_2-3 + 98, 1, 2.54, 2.54 ); setScaleKey( spep_2-3 + 99, 1, 2.54, 2.54 ); setScaleKey( spep_2-3 + 100, 1, 2.28, 2.28 ); setScaleKey( spep_2-3 + 101, 1, 2.28, 2.28 ); setScaleKey( spep_2-3 + 102, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 103, 1, 2.26, 2.26 ); setScaleKey( spep_2-3 + 104, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 105, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 106, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 107, 1, 1.63, 1.63 ); setScaleKey( spep_2-3 + 108, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 109, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 110, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 111, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 112, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 113, 1, 1.15, 1.15 ); setScaleKey( spep_2-3 + 114, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 115, 1, 1.14, 1.14 ); setScaleKey( spep_2-3 + 116, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 117, 1, 0.68, 0.68 ); setScaleKey( spep_2-3 + 118, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 119, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 120, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 122, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 123, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 124, 1, 0.21, 0.21 ); setScaleKey( spep_2-1 + 126, 1, 0.21, 0.21 ); setRotateKey( spep_2-3 + 92, 1, -29.1 ); setRotateKey( spep_2-3 + 94, 1, -29.1 ); setRotateKey( spep_2-3 + 96, 1, -29.6 ); setRotateKey( spep_2-3 + 98, 1, -29.6 ); setRotateKey( spep_2-3 + 100, 1, -29 ); setRotateKey( spep_2-3 + 106, 1, -29 ); setRotateKey( spep_2-3 + 108, 1, -29.5 ); setRotateKey( spep_2-3 + 114, 1, -29.5 ); setRotateKey( spep_2-3 + 116, 1, -30.2 ); setRotateKey( spep_2-3 + 122, 1, -30.2 ); setRotateKey( spep_2-3 + 124, 1, -32.6 ); setRotateKey( spep_2-1 + 126, 1, -32.6 ); --SE --気弾発射 SE037 = playSe( spep_2 + 22, 1027 ); setSeVolumeByWorkId( spep_2 + 22, SE037, 76 ); SE038 = playSe( spep_2 + 22, 1177 ); setSeVolumeByWorkId( spep_2 + 22, SE038, 79 ); stopSe( spep_2 + 138, SE038, 12 ); SE039 = playSe( spep_2 + 22, 1193 ); setSeVolumeByWorkId( spep_2 + 22, SE039, 138 ); stopSe( spep_2 + 138, SE039, 12 ); SE040 = playSe( spep_2 + 22, 1284 ); setSeVolumeByWorkId( spep_2 + 22, SE040, 60 ); stopSe( spep_2 + 138, SE040, 12 ); --気弾飛んでいく SE041 = playSe( spep_2 + 90, 1202 ); setSeVolumeByWorkId( spep_2 + 90, SE041, 81 ); stopSe( spep_2 + 134, SE041, 12 ); SE042 = playSe( spep_2 + 90, 1304 ); setSeVolumeByWorkId( spep_2 + 90, SE042, 86 ); stopSe( spep_2 + 134, SE042, 12 ); --地面着弾 SE043 = playSe( spep_2 + 126, 1159 ,"",0.6); setSeVolumeByWorkId( spep_2 + 126, SE043, 81 ); SE044 = playSe( spep_2 + 126, 1024 ,"",0.6); setSeVolumeByWorkId( spep_2 + 126, SE044, 85 ); --ラスト爆発 SE045 = playSe( spep_2 + 154, 1067 ); setSeVolumeByWorkId( spep_2 + 154, SE045, 83 ); SE046 = playSe( spep_2 + 154, 1145 ); setSeVolumeByWorkId( spep_2 + 154, SE046, 76 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 270, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +170 ); endPhase( spep_2 + 270 ); end