--1022010:トランクス(幼年期)_シャイニングスラッシュ(ユニット必殺技) --sp_effect_b2_00043 --sp2192 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157206 ;-- トランクス笛投げる SP_02= 157207 ;-- タピオンが笛をキャッチ SP_03= 157208 ;-- タピオンが笛を吹く SP_04= 157209 ;-- タピオンの周りバリア発生 SP_05= 157210 ;-- バリアが敵を弾き飛ばす:手前 SP_06= 157211 ;-- トランクスが敵に向かって移動 SP_07= 157213 ;-- トランクスが敵を斬る:手前 SP_08= 157214 ;-- トランクスが敵を斬る:奥 SP_09= 157216 ;-- 地面着地→もう一度敵に接近:手前 SP_10= 157217 ;-- 地面着地→もう一度敵に接近:奥 SP_11= 157219 ;-- 斬撃エフェクト SP_12= 157220 ;-- 敵を斬った後の余韻:手前 SP_13= 157221 ;-- 敵を斬った後の余韻:奥 SP_14= 157222 ;-- 爆発 SP_15= 157223 ;-- バリアが敵を弾き飛ばす:奥 --エフェクト(てき) SP_01x= 157206 ;-- トランクス笛投げる SP_02x= 157207 ;-- タピオンが笛をキャッチ SP_03x= 157208 ;-- タピオンが笛を吹く SP_04x= 157209 ;-- タピオンの周りバリア発生 SP_05x= 157224 ;-- バリアが敵を弾き飛ばす:手前 SP_06x= 157212 ;-- トランクスが敵に向かって移動 (敵) SP_07x= 157213 ;-- トランクスが敵を斬る:手前 SP_08x= 157215 ;-- トランクスが敵を斬る:奥 (敵) SP_09x= 157216 ;-- 地面着地→もう一度敵に接近:手前 SP_10x= 157218 ;-- 地面着地→もう一度敵に接近:奥 (敵) SP_11x= 157219 ;-- 斬撃エフェクト SP_12x= 157220 ;-- 敵を斬った後の余韻:手前 SP_13x= 157221 ;-- 敵を斬った後の余韻:奥 SP_14x= 157222 ;-- 爆発 SP_15x= 157223 ;-- バリアが敵を弾き飛ばす:奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- トランクス笛投げる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- throw = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, throw, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, throw, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, throw, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, throw, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, throw, 0 ); setEffRotateKey( spep_0 + 90, throw, 0 ); setEffAlphaKey( spep_0 + 0, throw, 255 ); setEffAlphaKey( spep_0 + 90, throw, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -130, 515); setEffMoveKey( spep_x +84, ctgogo, -130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 28, 906, 62, 0x100, -1, 0, 0, -57 ); setEffShake( spep_0-3 + 28, shuchusen1, 62, 20 ); setEffMoveKey( spep_0-3 + 28, shuchusen1, 0, -57 , 0 ); setEffMoveKey( spep_0-3 + 90, shuchusen1, 0, -57 , 0 ); setEffScaleKey( spep_0-3 + 28, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_0-3 + 90, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_0-3 + 28, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 28, shuchusen1, 85 ); setEffAlphaKey( spep_0-3 + 30, shuchusen1, 170 ); setEffAlphaKey( spep_0-3 + 32, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 90, shuchusen1, 255 ); --SE --飛び上がる SE001 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0 + 50, SE001, 18 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); --笛投げる SE004 = playSe( spep_0 + 42, 1003 ); setSeVolumeByWorkId( spep_0 + 42, SE004, 67 ); SE002 = playSe( spep_0 + 44, 1119 ); setSeVolumeByWorkId( spep_0 + 44, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 45, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 46, SE002, 100 ); setStartTimeMs( SE002, 800 ); --白フェード entryFade( spep_0 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+90; ------------------------------------------------------ -- タピオンが笛をキャッチ ------------------------------------------------------ -- ** エフェクト等 ** -- catch = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, catch, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, catch, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, catch, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, catch, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, catch, 0 ); setEffRotateKey( spep_1 + 56, catch, 0 ); setEffAlphaKey( spep_1 + 0, catch, 255 ); setEffAlphaKey( spep_1 + 54, catch, 255 ); setEffAlphaKey( spep_1 + 55, catch, 255 ); setEffAlphaKey( spep_1 + 56, catch, 0 ); --SE --笛キャッチ SE005 = playSe( spep_1 + 4, 1007 ); setSeVolumeByWorkId( spep_1 + 4, SE005, 81 ); stopSe( spep_1 + 10, SE005, 4 ); SE006 = playSe( spep_1 + 6, 1317 ); setSeVolumeByWorkId( spep_1 + 6, SE006, 82 ); SE007 = playSe( spep_1 + 8, 1107 ); setSeVolumeByWorkId( spep_1 + 8, SE007, 158 ); SE008 = playSe( spep_1 + 10, 1106 ); setSeVolumeByWorkId( spep_1 + 10, SE008, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- タピオンが笛を吹く ------------------------------------------------------ -- ** エフェクト等 ** -- blow = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blow, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, blow, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, blow, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blow, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blow, 0 ); setEffRotateKey( spep_2 + 56, blow, 0 ); setEffAlphaKey( spep_2 + 0, blow, 255 ); setEffAlphaKey( spep_2 + 54, blow, 255 ); setEffAlphaKey( spep_2 + 55, blow, 255 ); setEffAlphaKey( spep_2 + 56, blow, 0 ); --SE --口に持ってくる SE009 = playSe( spep_2 + 0, 1048 ); setSeVolumeByWorkId( spep_2 + 0, SE009, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE009, 3 ); setSeVolumeByWorkId( spep_2 + 2, SE009, 5 ); setSeVolumeByWorkId( spep_2 + 3, SE009, 10); setSeVolumeByWorkId( spep_2 + 4, SE009, 20 ); setSeVolumeByWorkId( spep_2 + 5, SE009, 30 ); setSeVolumeByWorkId( spep_2 + 6, SE009, 50 ); setStartTimeMs( SE009, 0 ); stopSe( spep_2 + 12, SE009, 10 ); --タピオンの笛 SE010 = playSe( spep_2 + 26, 1324 ,"",0.65); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+56; ------------------------------------------------------ -- タピオンの周りバリア発生 ------------------------------------------------------ -- ** エフェクト等 ** -- barrier = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, barrier, 0, 0, 0 ); setEffMoveKey( spep_3 + 86, barrier, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, barrier, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, barrier, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, barrier, 0 ); setEffRotateKey( spep_3 + 86, barrier, 0 ); setEffAlphaKey( spep_3 + 0, barrier, 255 ); setEffAlphaKey( spep_3 + 84, barrier, 255 ); setEffAlphaKey( spep_3 + 85, barrier, 255 ); setEffAlphaKey( spep_3 + 86, barrier, 0 ); --タピオンバリア SE011 = playSe( spep_3 + 0, 1253 ); setTimeStretch( SE011, 2, 10, 1 ); setBandpassFilter( spep_3 + 0, SE011, 24, 2100 ); SE012 = playSe( spep_3 + 0, 1296 ); setSeVolumeByWorkId( spep_3 + 0, SE012, 76 ); setPitch( spep_3 + 0, SE012, -900 ); setTimeStretch( SE012, 0.4, 10, 1 ); SE013 = playSe( spep_3 + 0, 1227 ); setSeVolumeByWorkId( spep_3 + 0, SE013, 153 ); SE014 = playSe( spep_3 + 6, 1311 ); setSeVolumeByWorkId( spep_3 + 6, SE014, 150 ); setTimeStretch( SE014, 1.26,30, 5 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_4=spep_3+86; ------------------------------------------------------ -- バリアが敵を弾き飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, fly_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fly_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, fly_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fly_f, 0 ); setEffRotateKey( spep_4 + 66, fly_f, 0 ); setEffAlphaKey( spep_4 + 0, fly_f, 255 ); setEffAlphaKey( spep_4 + 64, fly_f, 255 ); setEffAlphaKey( spep_4 + 65, fly_f, 255 ); setEffAlphaKey( spep_4 + 66, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_4 + 0, SP_15, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, fly_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fly_b, 0 ); setEffRotateKey( spep_4 + 66, fly_b, 0 ); setEffAlphaKey( spep_4 + 0, fly_b, 255 ); setEffAlphaKey( spep_4 + 64, fly_b, 255 ); setEffAlphaKey( spep_4 + 65, fly_b, 255 ); setEffAlphaKey( spep_4 + 66, fly_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 14, 1, 108 ); setMoveKey( spep_4 + 0, 1, -15.8, 38.2 , 0 ); setMoveKey( spep_4-3 + 13, 1, -15.8, 38.2 , 0 ); setMoveKey( spep_4-3 + 14, 1, 29.4, 38.3 , 0 ); setMoveKey( spep_4-3 + 16, 1, 39.4, 74.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 27.3, 59.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 29.1, 64.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 21.3, 67.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 29.8, 71.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 44.6, 85.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, 51.8, 93 , 0 ); setMoveKey( spep_4-3 + 30, 1, 67.6, 90.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, 71.5, 97.8 , 0 ); setMoveKey( spep_4-3 + 34, 1, 82, 104.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 83.8, 105.5 , 0 ); setMoveKey( spep_4-3 + 38, 1, 100.3, 108.5 , 0 ); setMoveKey( spep_4-3 + 40, 1, 100.6, 113 , 0 ); setMoveKey( spep_4-3 + 42, 1, 112, 110.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 120.7, 123.4 , 0 ); setMoveKey( spep_4-3 + 46, 1, 247, 179.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 326.2, 209.2 , 0 ); setMoveKey( spep_4-3 + 50, 1, 456.4, 243.6 , 0 ); setMoveKey( spep_4-3 + 52, 1, 548.1, 311.2 , 0 ); setMoveKey( spep_4-3 + 54, 1, 655.2, 347.5 , 0 ); setMoveKey( spep_4-3 + 56, 1, 767.1, 398.6 , 0 ); setMoveKey( spep_4-3 + 58, 1, 882.4, 449.2 , 0 ); setMoveKey( spep_4-3 + 60, 1, 986.5, 496 , 0 ); setMoveKey( spep_4-3 + 62, 1, 989.4, 492.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, 986.7, 494.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 989.6, 496.1 , 0 ); setMoveKey( spep_4-3 + 68, 1, 991.8, 491.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 13, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 68, 1, 1.67, 1.67 ); setRotateKey( spep_4+ 0, 1, 0 ); setRotateKey( spep_4-3 + 13, 1, 0 ); setRotateKey( spep_4-3 + 14, 1, -15 ); setRotateKey( spep_4-3 + 68, 1, -15 ); --SE --タピオンバリア stopSe( spep_4 + 0, SE012, 30 ); stopSe( spep_4 + 52, SE013, 38 ); --バリア敵に当たる SE015 = playSe( spep_4 + 12, 1043 ); SE016 = playSe( spep_4 + 12, 1017 ); setSeVolumeByWorkId( spep_4 + 12, SE016, 72 ); --敵吹っ飛ぶ SE017 = playSe( spep_4 + 50, 1027 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+66; ------------------------------------------------------ -- トランクスが敵に向かって移動 ------------------------------------------------------ -- ** エフェクト等 ** -- charge = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, charge, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, charge, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, charge, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, charge, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, charge, 0 ); setEffRotateKey( spep_5 + 60, charge, 0 ); setEffAlphaKey( spep_5 + 0, charge, 255 ); setEffAlphaKey( spep_5 + 60, charge, 255 ); --SE --トランクスダッシュ SE018 = playSe( spep_5 + 28, 44 ); SE019 = playSe( spep_5 + 28, 1117 ); --白フェード entryFade( spep_5 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+60; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_6 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_c + 0, SE018, 0 ); stopSe( spep_c + 0, SE019, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_c + 94; ------------------------------------------------------ -- トランクスが敵を斬る ------------------------------------------------------ -- ** エフェクト等 ** -- kill_f = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, kill_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, kill_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, kill_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, kill_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kill_f, 0 ); setEffRotateKey( spep_7 + 46, kill_f, 0 ); setEffAlphaKey( spep_7 + 0, kill_f, 255 ); setEffAlphaKey( spep_7 + 44, kill_f, 255 ); setEffAlphaKey( spep_7 + 45, kill_f, 255 ); setEffAlphaKey( spep_7 + 46, kill_f, 0 ); -- ** エフェクト等 ** -- kill_b = entryEffect( spep_7 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, kill_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, kill_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, kill_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, kill_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kill_b, 0 ); setEffRotateKey( spep_7 + 46, kill_b, 0 ); setEffAlphaKey( spep_7 + 0, kill_b, 255 ); setEffAlphaKey( spep_7 + 44, kill_b, 255 ); setEffAlphaKey( spep_7 + 45, kill_b, 255 ); setEffAlphaKey( spep_7 + 46, kill_b, 0 ); --文字エントリー ctzan = entryEffectLife( spep_7-3 + 8, 10010, 30, 0x100, -1, 0, 7.5, 223.5 );--ザンッ setEffShake( spep_7-3 + 8, ctzan, 30, 10 ); setEffMoveKey( spep_7-3 + 8, ctzan, 7.5, 223.5 , 0 ); setEffMoveKey( spep_7-3 + 10, ctzan, 9.2, 225 , 0 ); setEffMoveKey( spep_7-3 + 12, ctzan, 14.2, 229.5 , 0 ); setEffMoveKey( spep_7-3 + 14, ctzan, -1.9, 219.9 , 0 ); setEffMoveKey( spep_7-3 + 16, ctzan, 16.1, 231.5 , 0 ); setEffMoveKey( spep_7-3 + 18, ctzan, -2.9, 229.7 , 0 ); setEffMoveKey( spep_7-3 + 20, ctzan, 18.9, 238.8 , 0 ); setEffMoveKey( spep_7-3 + 22, ctzan, 11.5, 208.5 , 0 ); setEffMoveKey( spep_7-3 + 24, ctzan, 21.1, 235.8 , 0 ); setEffMoveKey( spep_7-3 + 26, ctzan, 31.9, 228.2 , 0 ); setEffMoveKey( spep_7-3 + 28, ctzan, 28.9, 214.2 , 0 ); setEffMoveKey( spep_7-3 + 30, ctzan, 17.1, 223.9 , 0 ); setEffMoveKey( spep_7-3 + 32, ctzan, 10.8, 225.2 , 0 ); setEffMoveKey( spep_7-3 + 34, ctzan, 13.9, 218.3 , 0 ); setEffMoveKey( spep_7-3 + 36, ctzan, 7.8, 223.6 , 0 ); setEffMoveKey( spep_7-3 + 38, ctzan, 7.9, 223.6 , 0 ); setEffScaleKey( spep_7-3 + 8, ctzan,0,0); setEffScaleKey( spep_7-3 + 10, ctzan,0.76,0.67); setEffScaleKey( spep_7-3 + 12, ctzan,1.53,1.35); setEffScaleKey( spep_7-3 + 14, ctzan,1.48,1.35); setEffScaleKey( spep_7-3 + 16, ctzan,1.44,1.35); setEffScaleKey( spep_7-3 + 18, ctzan,1.4,1.35); setEffScaleKey( spep_7-3 + 20, ctzan,1.36,1.35); setEffScaleKey( spep_7-3 + 22, ctzan,1.31,1.35); setEffScaleKey( spep_7-3 + 24, ctzan,1.27,1.35); setEffScaleKey( spep_7-3 + 26, ctzan,1.23,1.35); setEffScaleKey( spep_7-3 + 28, ctzan,1.19,1.35); setEffScaleKey( spep_7-3 + 30, ctzan,1.14,1.35); setEffScaleKey( spep_7-3 + 32, ctzan,1.1,1.35); setEffScaleKey( spep_7-3 + 34, ctzan,1.8,2.19); setEffScaleKey( spep_7-3 + 36, ctzan,2.49,3.04); setEffScaleKey( spep_7-3 + 38, ctzan,3.18,3.88); setEffRotateKey( spep_7-3 + 8, ctzan, 11.8 ); setEffRotateKey( spep_7-3 + 10, ctzan, 12 ); setEffRotateKey( spep_7-3 + 38, ctzan, 12 ); setEffAlphaKey( spep_7-3 + 8, ctzan, 255 ); setEffAlphaKey( spep_7-3 + 32, ctzan, 255 ); setEffAlphaKey( spep_7-3 + 34, ctzan, 170 ); setEffAlphaKey( spep_7-3 + 36, ctzan, 85 ); setEffAlphaKey( spep_7-3 + 38, ctzan, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_7-3 + 8, 906, 40, 0x100, -1, 0, 0, 54.6 ); setEffShake( spep_7-3 + 8, shuchusen2, 40, 20 ); setEffMoveKey( spep_7-3 + 8, shuchusen2, 0, 54.6 , 0 ); setEffMoveKey( spep_7-3 + 48, shuchusen2, 0, 54.6 , 0 ); setEffScaleKey( spep_7-3 + 8, shuchusen2, 1.08, 1.24 ); setEffScaleKey( spep_7-3 + 48, shuchusen2, 1.08, 1.24 ); setEffRotateKey( spep_7-3 + 8, shuchusen2, 180 ); setEffRotateKey( spep_7-3 + 48, shuchusen2, 180 ); setEffAlphaKey( spep_7-3 + 8, shuchusen2, 255 ); setEffAlphaKey( spep_7-3 + 48, shuchusen2, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, 287.9, 83.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 262.2, 79.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, 236.6, 75.4 , 0 ); setMoveKey( spep_7-3 + 6, 1, 211, 71.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, 185.4, 67 , 0 ); setMoveKey( spep_7-3 + 10, 1, 173.5, 74 , 0 ); setMoveKey( spep_7-3 + 12, 1, 131.3, 55.7 , 0 ); setMoveKey( spep_7-3 + 14, 1, 127.3, 35.4 , 0 ); setMoveKey( spep_7-3 + 16, 1, 70.9, 55.9 , 0 ); setMoveKey( spep_7-3 + 18, 1, 56.6, 33.9 , 0 ); setMoveKey( spep_7-3 + 20, 1, 39.1, 48.9 , 0 ); setMoveKey( spep_7-3 + 22, 1, 9.8, 41 , 0 ); setMoveKey( spep_7-3 + 24, 1, -2.8, 35.2 , 0 ); setMoveKey( spep_7-3 + 26, 1, -8, 29.4 , 0 ); setMoveKey( spep_7-3 + 28, 1, -13.1, 23.5 , 0 ); setMoveKey( spep_7-3 + 30, 1, -25.7, 25.1 , 0 ); setMoveKey( spep_7-3 + 32, 1, -38.2, 26.5 , 0 ); setMoveKey( spep_7-3 + 34, 1, -47.1, 24.4 , 0 ); setMoveKey( spep_7-3 + 36, 1, -56, 22.2 , 0 ); setMoveKey( spep_7-3 + 38, 1, -64.8, 20.1 , 0 ); setMoveKey( spep_7-3 + 40, 1, -73.7, 17.9 , 0 ); setMoveKey( spep_7-3 + 42, 1, -82.6, 15.7 , 0 ); setMoveKey( spep_7-3 + 44, 1, -91.4, 13.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, -100.3, 11.4 , 0 ); setMoveKey( spep_7-3 + 48, 1, -109.2, 9.3 , 0 ); setScaleKey( spep_7 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_7-3 + 48, 1, 1.8, 1.8 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 48, 1, 1.5, 1.5 ); --SE --横切り SE021 = playSe( spep_7 + 0, 1189 ); SE022 = playSe( spep_7 + 4, 1143 ); setSeVolumeByWorkId( spep_7 + 4, SE022, 86 ); SE023 = playSe( spep_7 + 6, 1032 ); setSeVolumeByWorkId( spep_7 + 6, SE023, 103 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+46; ------------------------------------------------------ -- 地面着地→もう一度敵に接近 ------------------------------------------------------ -- ** エフェクト等 ** -- landing_f = entryEffect( spep_8 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0,landing_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 116,landing_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0,landing_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116,landing_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0,landing_f, 0 ); setEffRotateKey( spep_8 + 116,landing_f, 0 ); setEffAlphaKey( spep_8 + 0,landing_f, 255 ); setEffAlphaKey( spep_8 + 114,landing_f, 255 ); setEffAlphaKey( spep_8 + 115,landing_f, 255 ); setEffAlphaKey( spep_8 + 116,landing_f, 0 ); -- ** エフェクト等 ** -- landing_b = entryEffect( spep_8 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0,landing_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 116,landing_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0,landing_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116,landing_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0,landing_b, 0 ); setEffRotateKey( spep_8 + 116,landing_b, 0 ); setEffAlphaKey( spep_8 + 0,landing_b, 255 ); setEffAlphaKey( spep_8 + 114,landing_b, 255 ); setEffAlphaKey( spep_8 + 115,landing_b, 255 ); setEffAlphaKey( spep_8 + 116,landing_b, 0 ); --文字エントリー ctba = entryEffectLife( spep_8-3 + 44, 10022, 24, 0x100, -1, 0, 123.8, 46.9 );--バッ setEffShake( spep_8-3 + 44, ctba, 24, 10 ); setEffMoveKey( spep_8-3 + 44, ctba, 123.8, 46.9 , 0 ); setEffMoveKey( spep_8-3 + 46, ctba, 124.4, 50.3 , 0 ); setEffMoveKey( spep_8-3 + 48, ctba, 122.9, 43 , 0 ); setEffMoveKey( spep_8-3 + 50, ctba, 113.9, 49.4 , 0 ); setEffMoveKey( spep_8-3 + 52, ctba, 131.3, 49 , 0 ); setEffMoveKey( spep_8-3 + 54, ctba, 127.3, 49 , 0 ); setEffMoveKey( spep_8-3 + 56, ctba, 123.2, 49 , 0 ); setEffMoveKey( spep_8-3 + 58, ctba, 123, 50.1 , 0 ); setEffMoveKey( spep_8-3 + 60, ctba, 122.9, 51.3 , 0 ); setEffMoveKey( spep_8-3 + 62, ctba, 123, 50.2 , 0 ); setEffMoveKey( spep_8-3 + 64, ctba, 122.9, 49.8 , 0 ); setEffMoveKey( spep_8-3 + 66, ctba, 122.4, 52.3 , 0 ); setEffMoveKey( spep_8-3 + 68, ctba, 122.1, 53.4 , 0 ); setEffScaleKey( spep_8-3 + 44, ctba, 0, 0 ); setEffScaleKey( spep_8-3 + 46, ctba, 0.2, 0.21 ); setEffScaleKey( spep_8-3 + 48, ctba, 0.4, 0.41 ); setEffScaleKey( spep_8-3 + 50, ctba, 0.59, 0.62 ); setEffScaleKey( spep_8-3 + 52, ctba, 0.6, 0.63 ); setEffScaleKey( spep_8-3 + 54, ctba, 0.61, 0.64 ); setEffScaleKey( spep_8-3 + 56, ctba, 0.62, 0.65 ); setEffScaleKey( spep_8-3 + 58, ctba, 0.63, 0.66 ); setEffScaleKey( spep_8-3 + 60, ctba, 0.64, 0.67 ); setEffScaleKey( spep_8-3 + 62, ctba, 0.65, 0.68 ); setEffScaleKey( spep_8-3 + 64, ctba, 0.87, 0.89 ); setEffScaleKey( spep_8-3 + 66, ctba, 1.08, 1.09 ); setEffScaleKey( spep_8-3 + 68, ctba, 1.29, 1.3 ); setEffRotateKey( spep_8-3 + 44, ctba, 25 ); setEffRotateKey( spep_8-3 + 46, ctba, 24.9 ); setEffRotateKey( spep_8-3 + 68, ctba, 24.9 ); setEffAlphaKey( spep_8-3 + 44, ctba, 255 ); setEffAlphaKey( spep_8-3 + 62, ctba, 255 ); setEffAlphaKey( spep_8-3 + 64, ctba, 170 ); setEffAlphaKey( spep_8-3 + 66, ctba, 85 ); setEffAlphaKey( spep_8-3 + 68, ctba, 0 ); --敵の動き setDisp( spep_8-3 + 13, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setMoveKey( spep_8 + 0, 1, 34.8, -687.6 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 28.5, -745.2 , 0 ); setMoveKey( spep_8-3 + 4, 1, 22.2, -802.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, 15.8, -860.4 , 0 ); setMoveKey( spep_8-3 + 8, 1, 9.5, -918 , 0 ); setMoveKey( spep_8-3 + 10, 1, 3.2, -975.6 , 0 ); setMoveKey( spep_8-3 + 13, 1, -3.1, -1033.2 , 0 ); setScaleKey( spep_8 + 0, 1, 6.93, 6.93 ); --setScaleKey( spep_8-3 + 2, 1, 7.36, 7.36 ); setScaleKey( spep_8-3 + 4, 1, 7.8, 7.8 ); setScaleKey( spep_8-3 + 6, 1, 8.23, 8.23 ); setScaleKey( spep_8-3 + 8, 1, 8.67, 8.67 ); setScaleKey( spep_8-3 + 10, 1, 9.1, 9.1 ); setScaleKey( spep_8-3 + 13, 1, 9.54, 9.54 ); setRotateKey( spep_8 + 0, 1, 26 ); setRotateKey( spep_8-3 + 13, 1, 26 ); --敵の動き setDisp( spep_8-3 + 100, 1, 1 ); setDisp( spep_8-2 + 118, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); a=120; setMoveKey( spep_8-3 + 100, 1, 125-a, -851.2 , 0 ); setMoveKey( spep_8-3 + 102, 1, 123.7-a, -817.9 , 0 ); setMoveKey( spep_8-3 + 104, 1, 122.3-a, -784.7 , 0 ); setMoveKey( spep_8-3 + 106, 1, 121-a, -751.4 , 0 ); setMoveKey( spep_8-3 + 108, 1, 119.7-a, -718.1 , 0 ); setMoveKey( spep_8-3 + 110, 1, 118.3-a, -684.8 , 0 ); setMoveKey( spep_8-3 + 112, 1, 117-a, -651.6 , 0 ); setMoveKey( spep_8-3 + 114, 1, 115.7-a, -618.3 , 0 ); setMoveKey( spep_8-3 + 116, 1, 114.3-a, -585 , 0 ); setMoveKey( spep_8-2 + 118, 1, 113-a, -551.8 , 0 ); setScaleKey( spep_8-3 + 100, 1, 10.07, 10.07 ); setScaleKey( spep_8-3 + 102, 1, 9.91, 9.91 ); setScaleKey( spep_8-3 + 104, 1, 9.76, 9.76 ); setScaleKey( spep_8-3 + 106, 1, 9.6, 9.6 ); setScaleKey( spep_8-3 + 108, 1, 9.45, 9.45 ); setScaleKey( spep_8-3 + 110, 1, 9.29, 9.29 ); setScaleKey( spep_8-3 + 112, 1, 9.14, 9.14 ); setScaleKey( spep_8-3 + 114, 1, 8.98, 8.98 ); setScaleKey( spep_8-3 + 116, 1, 8.83, 8.83 ); setScaleKey( spep_8-2 + 118, 1, 8.67, 8.67 ); setRotateKey( spep_8-3 + 100, 1, -9 ); setRotateKey( spep_8-2 + 118, 1, -9 ); --SE --おりる SE024 = playSe( spep_8 + 0, 63 ); stopSe( spep_8 + 36, SE024, 12 ); --着地 SE025 = playSe( spep_8 + 30, 1108 ); setSeVolumeByWorkId( spep_8 + 30, SE025, 186 ); SE026 = playSe( spep_8 + 32, 1106 ); setSeVolumeByWorkId( spep_8 + 32, SE026, 216 ); --飛び上がる SE027 = playSe( spep_8 + 44, 1182 ); SE028 = playSe( spep_8 + 44, 1207 ); setSeVolumeByWorkId( spep_8 + 44, SE028, 0 ); setSeVolumeByWorkId( spep_8 + 45, SE028, 3.4 ); setSeVolumeByWorkId( spep_8 + 46, SE028, 6.8 ); setSeVolumeByWorkId( spep_8 + 47, SE028, 10.2 ); setSeVolumeByWorkId( spep_8 + 48, SE028, 13.6 ); setSeVolumeByWorkId( spep_8 + 49, SE028, 17 ); setSeVolumeByWorkId( spep_8 + 50, SE028, 20.4 ); setSeVolumeByWorkId( spep_8 + 51, SE028, 23.8 ); setSeVolumeByWorkId( spep_8 + 52, SE028, 27.2 ); setSeVolumeByWorkId( spep_8 + 53, SE028, 30.6 ); setSeVolumeByWorkId( spep_8 + 54, SE028, 34 ); setSeVolumeByWorkId( spep_8 + 55, SE028, 37.4 ); setSeVolumeByWorkId( spep_8 + 56, SE028, 40.8 ); setSeVolumeByWorkId( spep_8 + 57, SE028, 44.2 ); setSeVolumeByWorkId( spep_8 + 58, SE028, 47.6 ); setSeVolumeByWorkId( spep_8 + 59, SE028, 51 ); setSeVolumeByWorkId( spep_8 + 60, SE028, 54 ); stopSe( spep_8 + 98, SE028, 26 ); SE029 = playSe( spep_8 + 44, 1116 ); setSeVolumeByWorkId( spep_8 + 44, SE029, 77 ); SE030 = playSe( spep_8 + 68, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 220, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+116; ------------------------------------------------------ -- 斬撃エフェクト ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_9 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0,cut, 0, 0, 0 ); setEffMoveKey( spep_9 + 20,cut, 0, 0, 0 ); setEffScaleKey( spep_9 + 0,cut, 1.0, 1.0 ); setEffScaleKey( spep_9 + 20,cut, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0,cut, 0 ); setEffRotateKey( spep_9 + 20,cut, 0 ); setEffAlphaKey( spep_9 + 0,cut, 255 ); setEffAlphaKey( spep_9 + 18,cut, 255 ); setEffAlphaKey( spep_9 + 19,cut, 255 ); setEffAlphaKey( spep_9 + 20,cut, 0 ); --SE --飛び上がる stopSe( spep_9 + 0, SE029, 10 ); --ラスト切り SE031 = playSe( spep_9 + 0, 1004 ); SE032 = playSe( spep_9 + 2, 1061 ); setSeVolumeByWorkId( spep_9 + 2, SE032, 121 ); SE033 = playSe( spep_9 + 2, 1142 ); setSeVolumeByWorkId( spep_9 + 2, SE033, 99 ) SE034 = playSe( spep_9 + 4, 1318 ); setSeVolumeByWorkId( spep_9 + 4, SE034, 126 ); SE035 = playSe( spep_9 + 4, 1319 ); setSeVolumeByWorkId( spep_9 + 4, SE035, 158 ); setTimeStretch( SE035, 0.84, 10, 1 ); SE036 = playSe( spep_9 + 6, 1032 ); setSeVolumeByWorkId( spep_9 + 6, SE036, 126 ); SE037 = playSe( spep_9 + 10, 1141 ); setSeVolumeByWorkId( spep_9 + 10, SE037, 121 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 24, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_10=spep_9+20; ------------------------------------------------------ -- 敵を斬った後の余韻 ------------------------------------------------------ -- ** エフェクト等 ** -- afterglow_f = entryEffect( spep_10 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0,afterglow_f, 0, 0, 0 ); setEffMoveKey( spep_10 + 76,afterglow_f, 0, 0, 0 ); setEffScaleKey( spep_10 + 0,afterglow_f, 1.0, 1.0 ); setEffScaleKey( spep_10 + 76,afterglow_f, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0,afterglow_f, 0 ); setEffRotateKey( spep_10 + 76,afterglow_f, 0 ); setEffAlphaKey( spep_10 + 0,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 74,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 75,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 76,afterglow_f, 0 ); -- ** エフェクト等 ** -- afterglow_b = entryEffect( spep_10 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0,afterglow_b, 0, 0, 0 ); setEffMoveKey( spep_10 + 76,afterglow_b, 0, 0, 0 ); setEffScaleKey( spep_10 + 0,afterglow_b, 1.0, 1.0 ); setEffScaleKey( spep_10 + 76,afterglow_b, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0,afterglow_b, 0 ); setEffRotateKey( spep_10 + 76,afterglow_b, 0 ); setEffAlphaKey( spep_10 + 0,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 74,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 75,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 76,afterglow_b, 0 ); --敵の動き setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 + 78, 1, 0 ); changeAnime( spep_10 + 0, 1, 105 ); setMoveKey( spep_10 + 0, 1, 56.6, 234 , 0 ); setMoveKey( spep_10 + 2, 1, 62.5, 237.6 , 0 ); setMoveKey( spep_10 + 4, 1, 54, 229.1 , 0 ); setMoveKey( spep_10 + 6, 1, 48.5, 235.2 , 0 ); setMoveKey( spep_10 + 8, 1, 56.6, 232.9 , 0 ); setMoveKey( spep_10 + 10, 1, 56.6, 232.6 , 0 ); setMoveKey( spep_10 + 12, 1, 56.6, 232.4 , 0 ); setMoveKey( spep_10 + 14, 1, 56.6, 232.1 , 0 ); setMoveKey( spep_10 + 16, 1, 56.6, 231.8 , 0 ); setMoveKey( spep_10 + 18, 1, 56.6, 231.6 , 0 ); setMoveKey( spep_10 + 20, 1, 56.6, 231.3 , 0 ); setMoveKey( spep_10 + 22, 1, 56.6, 231 , 0 ); setMoveKey( spep_10 + 24, 1, 56.6, 230.7 , 0 ); setMoveKey( spep_10 + 26, 1, 56.6, 230.5 , 0 ); setMoveKey( spep_10 + 28, 1, 56.6, 230.2 , 0 ); setMoveKey( spep_10 + 30, 1, 56.6, 229.9 , 0 ); setMoveKey( spep_10 + 32, 1, 56.6, 229.7 , 0 ); setMoveKey( spep_10 + 34, 1, 56.6, 229.4 , 0 ); setMoveKey( spep_10 + 36, 1, 56.6, 229.1 , 0 ); setMoveKey( spep_10 + 38, 1, 56.6, 228.8 , 0 ); setMoveKey( spep_10 + 40, 1, 56.6, 228.6 , 0 ); setMoveKey( spep_10 + 42, 1, 56.6, 228.3 , 0 ); setMoveKey( spep_10 + 44, 1, 56.6, 228 , 0 ); setMoveKey( spep_10 + 46, 1, 56.6, 227.7 , 0 ); setMoveKey( spep_10 + 48, 1, 56.6, 227.5 , 0 ); setMoveKey( spep_10 + 50, 1, 56.6, 227.2 , 0 ); setMoveKey( spep_10 + 52, 1, 56.6, 226.9 , 0 ); setMoveKey( spep_10 + 54, 1, 56.6, 226.7 , 0 ); setMoveKey( spep_10 + 56, 1, 56.6, 226.4 , 0 ); setMoveKey( spep_10 + 58, 1, 56.6, 226.1 , 0 ); setMoveKey( spep_10 + 60, 1, 56.6, 225.8 , 0 ); setMoveKey( spep_10 + 62, 1, 56.6, 225.6 , 0 ); setMoveKey( spep_10 + 64, 1, 56.6, 225.3 , 0 ); setMoveKey( spep_10 + 66, 1, 56.6, 225 , 0 ); setMoveKey( spep_10 + 68, 1, 56.6, 224.8 , 0 ); setMoveKey( spep_10 + 70, 1, 56.6, 224.5 , 0 ); setMoveKey( spep_10 + 72, 1, 56.6, 224.2 , 0 ); setMoveKey( spep_10 + 74, 1, 56.6, 223.9 , 0 ); setMoveKey( spep_10 + 76, 1, 56.6, 223.7 , 0 ); setMoveKey( spep_10 + 78, 1, 56.6, 223.4 , 0 ); setScaleKey( spep_10 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_10 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_10 + 16, 1, 1.49, 1.49 ); setScaleKey( spep_10 + 44, 1, 1.49, 1.49 ); setScaleKey( spep_10 + 46, 1, 1.48, 1.48 ); setScaleKey( spep_10 + 72, 1, 1.48, 1.48 ); setScaleKey( spep_10 + 74, 1, 1.47, 1.48 ); setScaleKey( spep_10 + 76, 1, 1.47, 1.47 ); setScaleKey( spep_10 + 78, 1, 1.47, 1.47 ); setRotateKey( spep_10 + 0, 1, 0 ); setRotateKey( spep_10 + 2, 1, -0.1 ); setRotateKey( spep_10 + 4, 1, -0.2 ); setRotateKey( spep_10 + 6, 1, -0.3 ); setRotateKey( spep_10 + 8, 1, -0.3 ); setRotateKey( spep_10 + 10, 1, -0.4 ); setRotateKey( spep_10 + 12, 1, -0.5 ); setRotateKey( spep_10 + 14, 1, -0.6 ); setRotateKey( spep_10 + 16, 1, -0.7 ); setRotateKey( spep_10 + 18, 1, -0.8 ); setRotateKey( spep_10 + 20, 1, -0.8 ); setRotateKey( spep_10 + 22, 1, -0.9 ); setRotateKey( spep_10 + 24, 1, -1 ); setRotateKey( spep_10 + 26, 1, -1.1 ); setRotateKey( spep_10 + 28, 1, -1.2 ); setRotateKey( spep_10 + 30, 1, -1.3 ); setRotateKey( spep_10 + 32, 1, -1.4 ); setRotateKey( spep_10 + 34, 1, -1.4 ); setRotateKey( spep_10 + 36, 1, -1.5 ); setRotateKey( spep_10 + 38, 1, -1.6 ); setRotateKey( spep_10 + 40, 1, -1.7 ); setRotateKey( spep_10 + 42, 1, -1.8 ); setRotateKey( spep_10 + 44, 1, -1.9 ); setRotateKey( spep_10 + 46, 1, -1.9 ); setRotateKey( spep_10 + 48, 1, -2 ); setRotateKey( spep_10 + 50, 1, -2.1 ); setRotateKey( spep_10 + 52, 1, -2.2 ); setRotateKey( spep_10 + 54, 1, -2.3 ); setRotateKey( spep_10 + 56, 1, -2.4 ); setRotateKey( spep_10 + 58, 1, -2.5 ); setRotateKey( spep_10 + 60, 1, -2.5 ); setRotateKey( spep_10 + 62, 1, -2.6 ); setRotateKey( spep_10 + 64, 1, -2.7 ); setRotateKey( spep_10 + 66, 1, -2.8 ); setRotateKey( spep_10 + 68, 1, -2.9 ); setRotateKey( spep_10 + 70, 1, -3 ); setRotateKey( spep_10 + 72, 1, -3.1 ); setRotateKey( spep_10 + 74, 1, -3.1 ); setRotateKey( spep_10 + 76, 1, -3.2 ); setRotateKey( spep_10 + 78, 1, -3.3 ); --SE --爆発前予兆 SE038 = playSe( spep_10 + 0, 1157 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 76, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_11=spep_10+76; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_11 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0,finish, 0, 0, 0 ); setEffMoveKey( spep_11 + 200,finish, 0, 0, 0 ); setEffScaleKey( spep_11 + 0,finish, 1.0, 1.0 ); setEffScaleKey( spep_11 + 200,finish, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0,finish, 0 ); setEffRotateKey( spep_11 + 200,finish, 0 ); setEffAlphaKey( spep_11 + 0,finish, 255 ); setEffAlphaKey( spep_11 + 200,finish, 255 ); --SE --爆発 SE039 = playSe( spep_11 + 0, 1023 ); SE040 = playSe( spep_11 + 4, 1159 ); setSeVolumeByWorkId( spep_11 + 4, SE040, 79 ); --向き合う SE041 = playSe( spep_11 + 118, 4 ); dealDamage( spep_11 +10 ); endPhase( spep_11 + 190 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- トランクス笛投げる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- throw = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, throw, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, throw, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, throw, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, throw, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, throw, 0 ); setEffRotateKey( spep_0 + 90, throw, 0 ); setEffAlphaKey( spep_0 + 0, throw, 255 ); setEffAlphaKey( spep_0 + 90, throw, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -130, 515); setEffMoveKey( spep_x +84, ctgogo, -130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 28, 906, 62, 0x100, -1, 0, 0, -57 ); setEffShake( spep_0-3 + 28, shuchusen1, 62, 20 ); setEffMoveKey( spep_0-3 + 28, shuchusen1, 0, -57 , 0 ); setEffMoveKey( spep_0-3 + 90, shuchusen1, 0, -57 , 0 ); setEffScaleKey( spep_0-3 + 28, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_0-3 + 90, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_0-3 + 28, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 28, shuchusen1, 85 ); setEffAlphaKey( spep_0-3 + 30, shuchusen1, 170 ); setEffAlphaKey( spep_0-3 + 32, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 90, shuchusen1, 255 ); --SE --飛び上がる SE001 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0 + 50, SE001, 18 ); --顔カットイン SE003 = playSe( spep_x + 12, 1018 ); --笛投げる SE004 = playSe( spep_0 + 42, 1003 ); setSeVolumeByWorkId( spep_0 + 42, SE004, 67 ); SE002 = playSe( spep_0 + 44, 1119 ); setSeVolumeByWorkId( spep_0 + 44, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 45, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 46, SE002, 100 ); setStartTimeMs( SE002, 800 ); --白フェード entryFade( spep_0 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+90; ------------------------------------------------------ -- タピオンが笛をキャッチ ------------------------------------------------------ -- ** エフェクト等 ** -- catch = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, catch, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, catch, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, catch, -1.0, 1.0 ); setEffScaleKey( spep_1 + 56, catch, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, catch, 0 ); setEffRotateKey( spep_1 + 56, catch, 0 ); setEffAlphaKey( spep_1 + 0, catch, 255 ); setEffAlphaKey( spep_1 + 54, catch, 255 ); setEffAlphaKey( spep_1 + 55, catch, 255 ); setEffAlphaKey( spep_1 + 56, catch, 0 ); --SE --笛キャッチ SE005 = playSe( spep_1 + 4, 1007 ); setSeVolumeByWorkId( spep_1 + 4, SE005, 81 ); stopSe( spep_1 + 10, SE005, 4 ); SE006 = playSe( spep_1 + 6, 1317 ); setSeVolumeByWorkId( spep_1 + 6, SE006, 82 ); SE007 = playSe( spep_1 + 8, 1107 ); setSeVolumeByWorkId( spep_1 + 8, SE007, 158 ); SE008 = playSe( spep_1 + 10, 1106 ); setSeVolumeByWorkId( spep_1 + 10, SE008, 158 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+56; ------------------------------------------------------ -- タピオンが笛を吹く ------------------------------------------------------ -- ** エフェクト等 ** -- blow = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, blow, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, blow, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, blow, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, blow, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, blow, 0 ); setEffRotateKey( spep_2 + 56, blow, 0 ); setEffAlphaKey( spep_2 + 0, blow, 255 ); setEffAlphaKey( spep_2 + 54, blow, 255 ); setEffAlphaKey( spep_2 + 55, blow, 255 ); setEffAlphaKey( spep_2 + 56, blow, 0 ); --SE --口に持ってくる SE009 = playSe( spep_2 + 0, 1048 ); setSeVolumeByWorkId( spep_2 + 0, SE009, 0 ); setSeVolumeByWorkId( spep_2 + 1, SE009, 3 ); setSeVolumeByWorkId( spep_2 + 2, SE009, 5 ); setSeVolumeByWorkId( spep_2 + 3, SE009, 10); setSeVolumeByWorkId( spep_2 + 4, SE009, 20 ); setSeVolumeByWorkId( spep_2 + 5, SE009, 30 ); setSeVolumeByWorkId( spep_2 + 6, SE009, 50 ); setStartTimeMs( SE009, 0 ); stopSe( spep_2 + 12, SE009, 10 ); --タピオンの笛 SE010 = playSe( spep_2 + 26, 1324 ,"",0.65); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+56; ------------------------------------------------------ -- タピオンの周りバリア発生 ------------------------------------------------------ -- ** エフェクト等 ** -- barrier = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, barrier, 0, 0, 0 ); setEffMoveKey( spep_3 + 86, barrier, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, barrier, -1.0, 1.0 ); setEffScaleKey( spep_3 + 86, barrier, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, barrier, 0 ); setEffRotateKey( spep_3 + 86, barrier, 0 ); setEffAlphaKey( spep_3 + 0, barrier, 255 ); setEffAlphaKey( spep_3 + 84, barrier, 255 ); setEffAlphaKey( spep_3 + 85, barrier, 255 ); setEffAlphaKey( spep_3 + 86, barrier, 0 ); --タピオンバリア SE011 = playSe( spep_3 + 0, 1253 ); setTimeStretch( SE011, 2, 10, 1 ); setBandpassFilter( spep_3 + 0, SE011, 24, 2100 ); SE012 = playSe( spep_3 + 0, 1296 ); setSeVolumeByWorkId( spep_3 + 0, SE012, 76 ); setPitch( spep_3 + 0, SE012, -900 ); setTimeStretch( SE012, 0.4, 10, 1 ); SE013 = playSe( spep_3 + 0, 1227 ); setSeVolumeByWorkId( spep_3 + 0, SE013, 153 ); SE014 = playSe( spep_3 + 6, 1311 ); setSeVolumeByWorkId( spep_3 + 6, SE014, 150 ); setTimeStretch( SE014, 1.26,30, 5 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_4=spep_3+86; ------------------------------------------------------ -- バリアが敵を弾き飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- fly_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fly_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, fly_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fly_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 66, fly_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fly_f, 0 ); setEffRotateKey( spep_4 + 66, fly_f, 0 ); setEffAlphaKey( spep_4 + 0, fly_f, 255 ); setEffAlphaKey( spep_4 + 64, fly_f, 255 ); setEffAlphaKey( spep_4 + 65, fly_f, 255 ); setEffAlphaKey( spep_4 + 66, fly_f, 0 ); -- ** エフェクト等 ** -- fly_b = entryEffect( spep_4 + 0, SP_15x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fly_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 66, fly_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fly_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 66, fly_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fly_b, 0 ); setEffRotateKey( spep_4 + 66, fly_b, 0 ); setEffAlphaKey( spep_4 + 0, fly_b, 255 ); setEffAlphaKey( spep_4 + 64, fly_b, 255 ); setEffAlphaKey( spep_4 + 65, fly_b, 255 ); setEffAlphaKey( spep_4 + 66, fly_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 68, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4-3 + 14, 1, 108 ); setMoveKey( spep_4 + 0, 1, -15.8, 38.2 , 0 ); setMoveKey( spep_4-3 + 13, 1, -15.8, 38.2 , 0 ); setMoveKey( spep_4-3 + 14, 1, 29.4, 38.3 , 0 ); setMoveKey( spep_4-3 + 16, 1, 39.4, 74.2 , 0 ); setMoveKey( spep_4-3 + 18, 1, 27.3, 59.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 29.1, 64.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 21.3, 67.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 29.8, 71.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 44.6, 85.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, 51.8, 93 , 0 ); setMoveKey( spep_4-3 + 30, 1, 67.6, 90.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, 71.5, 97.8 , 0 ); setMoveKey( spep_4-3 + 34, 1, 82, 104.3 , 0 ); setMoveKey( spep_4-3 + 36, 1, 83.8, 105.5 , 0 ); setMoveKey( spep_4-3 + 38, 1, 100.3, 108.5 , 0 ); setMoveKey( spep_4-3 + 40, 1, 100.6, 113 , 0 ); setMoveKey( spep_4-3 + 42, 1, 112, 110.6 , 0 ); setMoveKey( spep_4-3 + 44, 1, 120.7, 123.4 , 0 ); setMoveKey( spep_4-3 + 46, 1, 247, 179.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 326.2, 209.2 , 0 ); setMoveKey( spep_4-3 + 50, 1, 456.4, 243.6 , 0 ); setMoveKey( spep_4-3 + 52, 1, 548.1, 311.2 , 0 ); setMoveKey( spep_4-3 + 54, 1, 655.2, 347.5 , 0 ); setMoveKey( spep_4-3 + 56, 1, 767.1, 398.6 , 0 ); setMoveKey( spep_4-3 + 58, 1, 882.4, 449.2 , 0 ); setMoveKey( spep_4-3 + 60, 1, 986.5, 496 , 0 ); setMoveKey( spep_4-3 + 62, 1, 989.4, 492.6 , 0 ); setMoveKey( spep_4-3 + 64, 1, 986.7, 494.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 989.6, 496.1 , 0 ); setMoveKey( spep_4-3 + 68, 1, 991.8, 491.8 , 0 ); setScaleKey( spep_4 + 0, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 13, 1, 1.47, 1.47 ); setScaleKey( spep_4-3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 68, 1, 1.67, 1.67 ); setRotateKey( spep_4+ 0, 1, 0 ); setRotateKey( spep_4-3 + 13, 1, 0 ); setRotateKey( spep_4-3 + 14, 1, -15 ); setRotateKey( spep_4-3 + 68, 1, -15 ); --SE --タピオンバリア stopSe( spep_4 + 0, SE012, 30 ); stopSe( spep_4 + 52, SE013, 38 ); --バリア敵に当たる SE015 = playSe( spep_4 + 12, 1043 ); SE016 = playSe( spep_4 + 12, 1017 ); setSeVolumeByWorkId( spep_4 + 12, SE016, 72 ); --敵吹っ飛ぶ SE017 = playSe( spep_4 + 50, 1027 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+66; ------------------------------------------------------ -- トランクスが敵に向かって移動 ------------------------------------------------------ -- ** エフェクト等 ** -- charge = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, charge, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, charge, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, charge, -1.0, 1.0 ); setEffScaleKey( spep_5 + 60, charge, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, charge, 0 ); setEffRotateKey( spep_5 + 60, charge, 0 ); setEffAlphaKey( spep_5 + 0, charge, 255 ); setEffAlphaKey( spep_5 + 60, charge, 255 ); --SE --トランクスダッシュ SE018 = playSe( spep_5 + 28, 44 ); SE019 = playSe( spep_5 + 28, 1117 ); --白フェード entryFade( spep_5 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+60; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_6 -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); stopSe( spep_c + 0, SE018, 0 ); stopSe( spep_c + 0, SE019, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_c + 94; ------------------------------------------------------ -- トランクスが敵を斬る ------------------------------------------------------ -- ** エフェクト等 ** -- kill_f = entryEffect( spep_7 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, kill_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, kill_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, kill_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 46, kill_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kill_f, 0 ); setEffRotateKey( spep_7 + 46, kill_f, 0 ); setEffAlphaKey( spep_7 + 0, kill_f, 255 ); setEffAlphaKey( spep_7 + 44, kill_f, 255 ); setEffAlphaKey( spep_7 + 45, kill_f, 255 ); setEffAlphaKey( spep_7 + 46, kill_f, 0 ); -- ** エフェクト等 ** -- kill_b = entryEffect( spep_7 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, kill_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 46, kill_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, kill_b, -1.0, 1.0 ); setEffScaleKey( spep_7 + 46, kill_b, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, kill_b, 0 ); setEffRotateKey( spep_7 + 46, kill_b, 0 ); setEffAlphaKey( spep_7 + 0, kill_b, 255 ); setEffAlphaKey( spep_7 + 44, kill_b, 255 ); setEffAlphaKey( spep_7 + 45, kill_b, 255 ); setEffAlphaKey( spep_7 + 46, kill_b, 0 ); --文字エントリー ctzan = entryEffectLife( spep_7-3 + 8, 10010, 30, 0x100, -1, 0, 7.5, 223.5 );--ザンッ setEffShake( spep_7-3 + 8, ctzan, 30, 10 ); setEffMoveKey( spep_7-3 + 8, ctzan, 7.5, 223.5 , 0 ); setEffMoveKey( spep_7-3 + 10, ctzan, 9.2, 225 , 0 ); setEffMoveKey( spep_7-3 + 12, ctzan, 14.2, 229.5 , 0 ); setEffMoveKey( spep_7-3 + 14, ctzan, -1.9, 219.9 , 0 ); setEffMoveKey( spep_7-3 + 16, ctzan, 16.1, 231.5 , 0 ); setEffMoveKey( spep_7-3 + 18, ctzan, -2.9, 229.7 , 0 ); setEffMoveKey( spep_7-3 + 20, ctzan, 18.9, 238.8 , 0 ); setEffMoveKey( spep_7-3 + 22, ctzan, 11.5, 208.5 , 0 ); setEffMoveKey( spep_7-3 + 24, ctzan, 21.1, 235.8 , 0 ); setEffMoveKey( spep_7-3 + 26, ctzan, 31.9, 228.2 , 0 ); setEffMoveKey( spep_7-3 + 28, ctzan, 28.9, 214.2 , 0 ); setEffMoveKey( spep_7-3 + 30, ctzan, 17.1, 223.9 , 0 ); setEffMoveKey( spep_7-3 + 32, ctzan, 10.8, 225.2 , 0 ); setEffMoveKey( spep_7-3 + 34, ctzan, 13.9, 218.3 , 0 ); setEffMoveKey( spep_7-3 + 36, ctzan, 7.8, 223.6 , 0 ); setEffMoveKey( spep_7-3 + 38, ctzan, 7.9, 223.6 , 0 ); setEffScaleKey( spep_7-3 + 8, ctzan,0,0); setEffScaleKey( spep_7-3 + 10, ctzan,0.76,0.67); setEffScaleKey( spep_7-3 + 12, ctzan,1.53,1.35); setEffScaleKey( spep_7-3 + 14, ctzan,1.48,1.35); setEffScaleKey( spep_7-3 + 16, ctzan,1.44,1.35); setEffScaleKey( spep_7-3 + 18, ctzan,1.4,1.35); setEffScaleKey( spep_7-3 + 20, ctzan,1.36,1.35); setEffScaleKey( spep_7-3 + 22, ctzan,1.31,1.35); setEffScaleKey( spep_7-3 + 24, ctzan,1.27,1.35); setEffScaleKey( spep_7-3 + 26, ctzan,1.23,1.35); setEffScaleKey( spep_7-3 + 28, ctzan,1.19,1.35); setEffScaleKey( spep_7-3 + 30, ctzan,1.14,1.35); setEffScaleKey( spep_7-3 + 32, ctzan,1.1,1.35); setEffScaleKey( spep_7-3 + 34, ctzan,1.8,2.19); setEffScaleKey( spep_7-3 + 36, ctzan,2.49,3.04); setEffScaleKey( spep_7-3 + 38, ctzan,3.18,3.88); setEffRotateKey( spep_7-3 + 8, ctzan, 11.8 ); setEffRotateKey( spep_7-3 + 10, ctzan, 12 ); setEffRotateKey( spep_7-3 + 38, ctzan, 12 ); setEffAlphaKey( spep_7-3 + 8, ctzan, 255 ); setEffAlphaKey( spep_7-3 + 32, ctzan, 255 ); setEffAlphaKey( spep_7-3 + 34, ctzan, 170 ); setEffAlphaKey( spep_7-3 + 36, ctzan, 85 ); setEffAlphaKey( spep_7-3 + 38, ctzan, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_7-3 + 8, 906, 40, 0x100, -1, 0, 0, 54.6 ); setEffShake( spep_7-3 + 8, shuchusen2, 40, 20 ); setEffMoveKey( spep_7-3 + 8, shuchusen2, 0, 54.6 , 0 ); setEffMoveKey( spep_7-3 + 48, shuchusen2, 0, 54.6 , 0 ); setEffScaleKey( spep_7-3 + 8, shuchusen2, 1.08, 1.24 ); setEffScaleKey( spep_7-3 + 48, shuchusen2, 1.08, 1.24 ); setEffRotateKey( spep_7-3 + 8, shuchusen2, 180 ); setEffRotateKey( spep_7-3 + 48, shuchusen2, 180 ); setEffAlphaKey( spep_7-3 + 8, shuchusen2, 255 ); setEffAlphaKey( spep_7-3 + 48, shuchusen2, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, 287.9, 83.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 262.2, 79.7 , 0 ); setMoveKey( spep_7-3 + 4, 1, 236.6, 75.4 , 0 ); setMoveKey( spep_7-3 + 6, 1, 211, 71.2 , 0 ); setMoveKey( spep_7-3 + 8, 1, 185.4, 67 , 0 ); setMoveKey( spep_7-3 + 10, 1, 173.5, 74 , 0 ); setMoveKey( spep_7-3 + 12, 1, 131.3, 55.7 , 0 ); setMoveKey( spep_7-3 + 14, 1, 127.3, 35.4 , 0 ); setMoveKey( spep_7-3 + 16, 1, 70.9, 55.9 , 0 ); setMoveKey( spep_7-3 + 18, 1, 56.6, 33.9 , 0 ); setMoveKey( spep_7-3 + 20, 1, 39.1, 48.9 , 0 ); setMoveKey( spep_7-3 + 22, 1, 9.8, 41 , 0 ); setMoveKey( spep_7-3 + 24, 1, -2.8, 35.2 , 0 ); setMoveKey( spep_7-3 + 26, 1, -8, 29.4 , 0 ); setMoveKey( spep_7-3 + 28, 1, -13.1, 23.5 , 0 ); setMoveKey( spep_7-3 + 30, 1, -25.7, 25.1 , 0 ); setMoveKey( spep_7-3 + 32, 1, -38.2, 26.5 , 0 ); setMoveKey( spep_7-3 + 34, 1, -47.1, 24.4 , 0 ); setMoveKey( spep_7-3 + 36, 1, -56, 22.2 , 0 ); setMoveKey( spep_7-3 + 38, 1, -64.8, 20.1 , 0 ); setMoveKey( spep_7-3 + 40, 1, -73.7, 17.9 , 0 ); setMoveKey( spep_7-3 + 42, 1, -82.6, 15.7 , 0 ); setMoveKey( spep_7-3 + 44, 1, -91.4, 13.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, -100.3, 11.4 , 0 ); setMoveKey( spep_7-3 + 48, 1, -109.2, 9.3 , 0 ); setScaleKey( spep_7 + 0, 1, 1.8, 1.8 ); setScaleKey( spep_7-3 + 48, 1, 1.8, 1.8 ); setScaleKey( spep_7 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_7-3 + 48, 1, 1.5, 1.5 ); --SE --横切り SE021 = playSe( spep_7 + 0, 1189 ); SE022 = playSe( spep_7 + 4, 1143 ); setSeVolumeByWorkId( spep_7 + 4, SE022, 86 ); SE023 = playSe( spep_7 + 6, 1032 ); setSeVolumeByWorkId( spep_7 + 6, SE023, 103 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+46; ------------------------------------------------------ -- 地面着地→もう一度敵に接近 ------------------------------------------------------ -- ** エフェクト等 ** -- landing_f = entryEffect( spep_8 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0,landing_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 116,landing_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0,landing_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 116,landing_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0,landing_f, 0 ); setEffRotateKey( spep_8 + 116,landing_f, 0 ); setEffAlphaKey( spep_8 + 0,landing_f, 255 ); setEffAlphaKey( spep_8 + 114,landing_f, 255 ); setEffAlphaKey( spep_8 + 115,landing_f, 255 ); setEffAlphaKey( spep_8 + 116,landing_f, 0 ); -- ** エフェクト等 ** -- landing_b = entryEffect( spep_8 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0,landing_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 116,landing_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0,landing_b, -1.0, 1.0 ); setEffScaleKey( spep_8 + 116,landing_b, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0,landing_b, 0 ); setEffRotateKey( spep_8 + 116,landing_b, 0 ); setEffAlphaKey( spep_8 + 0,landing_b, 255 ); setEffAlphaKey( spep_8 + 114,landing_b, 255 ); setEffAlphaKey( spep_8 + 115,landing_b, 255 ); setEffAlphaKey( spep_8 + 116,landing_b, 0 ); --文字エントリー ctba = entryEffectLife( spep_8-3 + 44, 10022, 24, 0x100, -1, 0, 123.8, 46.9 );--バッ setEffShake( spep_8-3 + 44, ctba, 24, 10 ); setEffMoveKey( spep_8-3 + 44, ctba, 123.8, 46.9 , 0 ); setEffMoveKey( spep_8-3 + 46, ctba, 124.4, 50.3 , 0 ); setEffMoveKey( spep_8-3 + 48, ctba, 122.9, 43 , 0 ); setEffMoveKey( spep_8-3 + 50, ctba, 113.9, 49.4 , 0 ); setEffMoveKey( spep_8-3 + 52, ctba, 131.3, 49 , 0 ); setEffMoveKey( spep_8-3 + 54, ctba, 127.3, 49 , 0 ); setEffMoveKey( spep_8-3 + 56, ctba, 123.2, 49 , 0 ); setEffMoveKey( spep_8-3 + 58, ctba, 123, 50.1 , 0 ); setEffMoveKey( spep_8-3 + 60, ctba, 122.9, 51.3 , 0 ); setEffMoveKey( spep_8-3 + 62, ctba, 123, 50.2 , 0 ); setEffMoveKey( spep_8-3 + 64, ctba, 122.9, 49.8 , 0 ); setEffMoveKey( spep_8-3 + 66, ctba, 122.4, 52.3 , 0 ); setEffMoveKey( spep_8-3 + 68, ctba, 122.1, 53.4 , 0 ); setEffScaleKey( spep_8-3 + 44, ctba, 0, 0 ); setEffScaleKey( spep_8-3 + 46, ctba, 0.2, 0.21 ); setEffScaleKey( spep_8-3 + 48, ctba, 0.4, 0.41 ); setEffScaleKey( spep_8-3 + 50, ctba, 0.59, 0.62 ); setEffScaleKey( spep_8-3 + 52, ctba, 0.6, 0.63 ); setEffScaleKey( spep_8-3 + 54, ctba, 0.61, 0.64 ); setEffScaleKey( spep_8-3 + 56, ctba, 0.62, 0.65 ); setEffScaleKey( spep_8-3 + 58, ctba, 0.63, 0.66 ); setEffScaleKey( spep_8-3 + 60, ctba, 0.64, 0.67 ); setEffScaleKey( spep_8-3 + 62, ctba, 0.65, 0.68 ); setEffScaleKey( spep_8-3 + 64, ctba, 0.87, 0.89 ); setEffScaleKey( spep_8-3 + 66, ctba, 1.08, 1.09 ); setEffScaleKey( spep_8-3 + 68, ctba, 1.29, 1.3 ); setEffRotateKey( spep_8-3 + 44, ctba, 25 ); setEffRotateKey( spep_8-3 + 46, ctba, 24.9 ); setEffRotateKey( spep_8-3 + 68, ctba, 24.9 ); setEffAlphaKey( spep_8-3 + 44, ctba, 255 ); setEffAlphaKey( spep_8-3 + 62, ctba, 255 ); setEffAlphaKey( spep_8-3 + 64, ctba, 170 ); setEffAlphaKey( spep_8-3 + 66, ctba, 85 ); setEffAlphaKey( spep_8-3 + 68, ctba, 0 ); --敵の動き setDisp( spep_8-3 + 13, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setMoveKey( spep_8 + 0, 1, 34.8, -687.6 , 0 ); --setMoveKey( spep_8-3 + 2, 1, 28.5, -745.2 , 0 ); setMoveKey( spep_8-3 + 4, 1, 22.2, -802.8 , 0 ); setMoveKey( spep_8-3 + 6, 1, 15.8, -860.4 , 0 ); setMoveKey( spep_8-3 + 8, 1, 9.5, -918 , 0 ); setMoveKey( spep_8-3 + 10, 1, 3.2, -975.6 , 0 ); setMoveKey( spep_8-3 + 13, 1, -3.1, -1033.2 , 0 ); setScaleKey( spep_8 + 0, 1, 6.93, 6.93 ); --setScaleKey( spep_8-3 + 2, 1, 7.36, 7.36 ); setScaleKey( spep_8-3 + 4, 1, 7.8, 7.8 ); setScaleKey( spep_8-3 + 6, 1, 8.23, 8.23 ); setScaleKey( spep_8-3 + 8, 1, 8.67, 8.67 ); setScaleKey( spep_8-3 + 10, 1, 9.1, 9.1 ); setScaleKey( spep_8-3 + 13, 1, 9.54, 9.54 ); setRotateKey( spep_8 + 0, 1, 26 ); setRotateKey( spep_8-3 + 13, 1, 26 ); --敵の動き setDisp( spep_8-3 + 100, 1, 1 ); setDisp( spep_8-2 + 118, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); a=120; setMoveKey( spep_8-3 + 100, 1, 125-a, -851.2 , 0 ); setMoveKey( spep_8-3 + 102, 1, 123.7-a, -817.9 , 0 ); setMoveKey( spep_8-3 + 104, 1, 122.3-a, -784.7 , 0 ); setMoveKey( spep_8-3 + 106, 1, 121-a, -751.4 , 0 ); setMoveKey( spep_8-3 + 108, 1, 119.7-a, -718.1 , 0 ); setMoveKey( spep_8-3 + 110, 1, 118.3-a, -684.8 , 0 ); setMoveKey( spep_8-3 + 112, 1, 117-a, -651.6 , 0 ); setMoveKey( spep_8-3 + 114, 1, 115.7-a, -618.3 , 0 ); setMoveKey( spep_8-3 + 116, 1, 114.3-a, -585 , 0 ); setMoveKey( spep_8-2 + 118, 1, 113-a, -551.8 , 0 ); setScaleKey( spep_8-3 + 100, 1, 10.07, 10.07 ); setScaleKey( spep_8-3 + 102, 1, 9.91, 9.91 ); setScaleKey( spep_8-3 + 104, 1, 9.76, 9.76 ); setScaleKey( spep_8-3 + 106, 1, 9.6, 9.6 ); setScaleKey( spep_8-3 + 108, 1, 9.45, 9.45 ); setScaleKey( spep_8-3 + 110, 1, 9.29, 9.29 ); setScaleKey( spep_8-3 + 112, 1, 9.14, 9.14 ); setScaleKey( spep_8-3 + 114, 1, 8.98, 8.98 ); setScaleKey( spep_8-3 + 116, 1, 8.83, 8.83 ); setScaleKey( spep_8-2 + 118, 1, 8.67, 8.67 ); setRotateKey( spep_8-3 + 100, 1, -9 ); setRotateKey( spep_8-2 + 118, 1, -9 ); --SE --おりる SE024 = playSe( spep_8 + 0, 63 ); stopSe( spep_8 + 36, SE024, 12 ); --着地 SE025 = playSe( spep_8 + 30, 1108 ); setSeVolumeByWorkId( spep_8 + 30, SE025, 186 ); SE026 = playSe( spep_8 + 32, 1106 ); setSeVolumeByWorkId( spep_8 + 32, SE026, 216 ); --飛び上がる SE027 = playSe( spep_8 + 44, 1182 ); SE028 = playSe( spep_8 + 44, 1207 ); setSeVolumeByWorkId( spep_8 + 44, SE028, 0 ); setSeVolumeByWorkId( spep_8 + 45, SE028, 3.4 ); setSeVolumeByWorkId( spep_8 + 46, SE028, 6.8 ); setSeVolumeByWorkId( spep_8 + 47, SE028, 10.2 ); setSeVolumeByWorkId( spep_8 + 48, SE028, 13.6 ); setSeVolumeByWorkId( spep_8 + 49, SE028, 17 ); setSeVolumeByWorkId( spep_8 + 50, SE028, 20.4 ); setSeVolumeByWorkId( spep_8 + 51, SE028, 23.8 ); setSeVolumeByWorkId( spep_8 + 52, SE028, 27.2 ); setSeVolumeByWorkId( spep_8 + 53, SE028, 30.6 ); setSeVolumeByWorkId( spep_8 + 54, SE028, 34 ); setSeVolumeByWorkId( spep_8 + 55, SE028, 37.4 ); setSeVolumeByWorkId( spep_8 + 56, SE028, 40.8 ); setSeVolumeByWorkId( spep_8 + 57, SE028, 44.2 ); setSeVolumeByWorkId( spep_8 + 58, SE028, 47.6 ); setSeVolumeByWorkId( spep_8 + 59, SE028, 51 ); setSeVolumeByWorkId( spep_8 + 60, SE028, 54 ); stopSe( spep_8 + 98, SE028, 26 ); SE029 = playSe( spep_8 + 44, 1116 ); setSeVolumeByWorkId( spep_8 + 44, SE029, 77 ); SE030 = playSe( spep_8 + 68, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 220, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+116; ------------------------------------------------------ -- 斬撃エフェクト ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_9 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0,cut, 0, 0, 0 ); setEffMoveKey( spep_9 + 20,cut, 0, 0, 0 ); setEffScaleKey( spep_9 + 0,cut, -1.0, 1.0 ); setEffScaleKey( spep_9 + 20,cut, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0,cut, 0 ); setEffRotateKey( spep_9 + 20,cut, 0 ); setEffAlphaKey( spep_9 + 0,cut, 255 ); setEffAlphaKey( spep_9 + 18,cut, 255 ); setEffAlphaKey( spep_9 + 19,cut, 255 ); setEffAlphaKey( spep_9 + 20,cut, 0 ); --SE --飛び上がる stopSe( spep_9 + 0, SE029, 10 ); --ラスト切り SE031 = playSe( spep_9 + 0, 1004 ); SE032 = playSe( spep_9 + 2, 1061 ); setSeVolumeByWorkId( spep_9 + 2, SE032, 121 ); SE033 = playSe( spep_9 + 2, 1142 ); setSeVolumeByWorkId( spep_9 + 2, SE033, 99 ) SE034 = playSe( spep_9 + 4, 1318 ); setSeVolumeByWorkId( spep_9 + 4, SE034, 126 ); SE035 = playSe( spep_9 + 4, 1319 ); setSeVolumeByWorkId( spep_9 + 4, SE035, 158 ); setTimeStretch( SE035, 0.84, 10, 1 ); SE036 = playSe( spep_9 + 6, 1032 ); setSeVolumeByWorkId( spep_9 + 6, SE036, 126 ); SE037 = playSe( spep_9 + 10, 1141 ); setSeVolumeByWorkId( spep_9 + 10, SE037, 121 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 24, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_10=spep_9+20; ------------------------------------------------------ -- 敵を斬った後の余韻 ------------------------------------------------------ -- ** エフェクト等 ** -- afterglow_f = entryEffect( spep_10 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0,afterglow_f, 0, 0, 0 ); setEffMoveKey( spep_10 + 76,afterglow_f, 0, 0, 0 ); setEffScaleKey( spep_10 + 0,afterglow_f, -1.0, 1.0 ); setEffScaleKey( spep_10 + 76,afterglow_f, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0,afterglow_f, 0 ); setEffRotateKey( spep_10 + 76,afterglow_f, 0 ); setEffAlphaKey( spep_10 + 0,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 74,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 75,afterglow_f, 255 ); setEffAlphaKey( spep_10 + 76,afterglow_f, 0 ); -- ** エフェクト等 ** -- afterglow_b = entryEffect( spep_10 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0,afterglow_b, 0, 0, 0 ); setEffMoveKey( spep_10 + 76,afterglow_b, 0, 0, 0 ); setEffScaleKey( spep_10 + 0,afterglow_b, -1.0, 1.0 ); setEffScaleKey( spep_10 + 76,afterglow_b, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0,afterglow_b, 0 ); setEffRotateKey( spep_10 + 76,afterglow_b, 0 ); setEffAlphaKey( spep_10 + 0,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 74,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 75,afterglow_b, 255 ); setEffAlphaKey( spep_10 + 76,afterglow_b, 0 ); --敵の動き setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 + 78, 1, 0 ); changeAnime( spep_10 + 0, 1, 105 ); setMoveKey( spep_10 + 0, 1, -56.6, 234 , 0 ); setMoveKey( spep_10 + 2, 1, -62.5, 237.6 , 0 ); setMoveKey( spep_10 + 4, 1, -54, 229.1 , 0 ); setMoveKey( spep_10 + 6, 1, -48.5, 235.2 , 0 ); setMoveKey( spep_10 + 8, 1, -56.6, 232.9 , 0 ); setMoveKey( spep_10 + 10, 1, -56.6, 232.6 , 0 ); setMoveKey( spep_10 + 12, 1, -56.6, 232.4 , 0 ); setMoveKey( spep_10 + 14, 1, -56.6, 232.1 , 0 ); setMoveKey( spep_10 + 16, 1, -56.6, 231.8 , 0 ); setMoveKey( spep_10 + 18, 1, -56.6, 231.6 , 0 ); setMoveKey( spep_10 + 20, 1, -56.6, 231.3 , 0 ); setMoveKey( spep_10 + 22, 1, -56.6, 231 , 0 ); setMoveKey( spep_10 + 24, 1, -56.6, 230.7 , 0 ); setMoveKey( spep_10 + 26, 1, -56.6, 230.5 , 0 ); setMoveKey( spep_10 + 28, 1, -56.6, 230.2 , 0 ); setMoveKey( spep_10 + 30, 1, -56.6, 229.9 , 0 ); setMoveKey( spep_10 + 32, 1, -56.6, 229.7 , 0 ); setMoveKey( spep_10 + 34, 1, -56.6, 229.4 , 0 ); setMoveKey( spep_10 + 36, 1, -56.6, 229.1 , 0 ); setMoveKey( spep_10 + 38, 1, -56.6, 228.8 , 0 ); setMoveKey( spep_10 + 40, 1, -56.6, 228.6 , 0 ); setMoveKey( spep_10 + 42, 1, -56.6, 228.3 , 0 ); setMoveKey( spep_10 + 44, 1, -56.6, 228 , 0 ); setMoveKey( spep_10 + 46, 1, -56.6, 227.7 , 0 ); setMoveKey( spep_10 + 48, 1, -56.6, 227.5 , 0 ); setMoveKey( spep_10 + 50, 1, -56.6, 227.2 , 0 ); setMoveKey( spep_10 + 52, 1, -56.6, 226.9 , 0 ); setMoveKey( spep_10 + 54, 1, -56.6, 226.7 , 0 ); setMoveKey( spep_10 + 56, 1, -56.6, 226.4 , 0 ); setMoveKey( spep_10 + 58, 1, -56.6, 226.1 , 0 ); setMoveKey( spep_10 + 60, 1, -56.6, 225.8 , 0 ); setMoveKey( spep_10 + 62, 1, -56.6, 225.6 , 0 ); setMoveKey( spep_10 + 64, 1, -56.6, 225.3 , 0 ); setMoveKey( spep_10 + 66, 1, -56.6, 225 , 0 ); setMoveKey( spep_10 + 68, 1, -56.6, 224.8 , 0 ); setMoveKey( spep_10 + 70, 1, -56.6, 224.5 , 0 ); setMoveKey( spep_10 + 72, 1, -56.6, 224.2 , 0 ); setMoveKey( spep_10 + 74, 1, -56.6, 223.9 , 0 ); setMoveKey( spep_10 + 76, 1, -56.6, 223.7 , 0 ); setMoveKey( spep_10 + 78, 1, -56.6, 223.4 , 0 ); setScaleKey( spep_10 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_10 + 14, 1, 1.5, 1.5 ); setScaleKey( spep_10 + 16, 1, 1.49, 1.49 ); setScaleKey( spep_10 + 44, 1, 1.49, 1.49 ); setScaleKey( spep_10 + 46, 1, 1.48, 1.48 ); setScaleKey( spep_10 + 72, 1, 1.48, 1.48 ); setScaleKey( spep_10 + 74, 1, 1.47, 1.48 ); setScaleKey( spep_10 + 76, 1, 1.47, 1.47 ); setScaleKey( spep_10 + 78, 1, 1.47, 1.47 ); setRotateKey( spep_10 + 0, 1, 0 ); setRotateKey( spep_10 + 2, 1, -0.1 ); setRotateKey( spep_10 + 4, 1, -0.2 ); setRotateKey( spep_10 + 6, 1, -0.3 ); setRotateKey( spep_10 + 8, 1, -0.3 ); setRotateKey( spep_10 + 10, 1, -0.4 ); setRotateKey( spep_10 + 12, 1, -0.5 ); setRotateKey( spep_10 + 14, 1, -0.6 ); setRotateKey( spep_10 + 16, 1, -0.7 ); setRotateKey( spep_10 + 18, 1, -0.8 ); setRotateKey( spep_10 + 20, 1, -0.8 ); setRotateKey( spep_10 + 22, 1, -0.9 ); setRotateKey( spep_10 + 24, 1, -1 ); setRotateKey( spep_10 + 26, 1, -1.1 ); setRotateKey( spep_10 + 28, 1, -1.2 ); setRotateKey( spep_10 + 30, 1, -1.3 ); setRotateKey( spep_10 + 32, 1, -1.4 ); setRotateKey( spep_10 + 34, 1, -1.4 ); setRotateKey( spep_10 + 36, 1, -1.5 ); setRotateKey( spep_10 + 38, 1, -1.6 ); setRotateKey( spep_10 + 40, 1, -1.7 ); setRotateKey( spep_10 + 42, 1, -1.8 ); setRotateKey( spep_10 + 44, 1, -1.9 ); setRotateKey( spep_10 + 46, 1, -1.9 ); setRotateKey( spep_10 + 48, 1, -2 ); setRotateKey( spep_10 + 50, 1, -2.1 ); setRotateKey( spep_10 + 52, 1, -2.2 ); setRotateKey( spep_10 + 54, 1, -2.3 ); setRotateKey( spep_10 + 56, 1, -2.4 ); setRotateKey( spep_10 + 58, 1, -2.5 ); setRotateKey( spep_10 + 60, 1, -2.5 ); setRotateKey( spep_10 + 62, 1, -2.6 ); setRotateKey( spep_10 + 64, 1, -2.7 ); setRotateKey( spep_10 + 66, 1, -2.8 ); setRotateKey( spep_10 + 68, 1, -2.9 ); setRotateKey( spep_10 + 70, 1, -3 ); setRotateKey( spep_10 + 72, 1, -3.1 ); setRotateKey( spep_10 + 74, 1, -3.1 ); setRotateKey( spep_10 + 76, 1, -3.2 ); setRotateKey( spep_10 + 78, 1, -3.3 ); --SE --爆発前予兆 SE038 = playSe( spep_10 + 0, 1157 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 76, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_11=spep_10+76; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_11 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0,finish, 0, 0, 0 ); setEffMoveKey( spep_11 + 200,finish, 0, 0, 0 ); setEffScaleKey( spep_11 + 0,finish, -1.0, 1.0 ); setEffScaleKey( spep_11 + 200,finish, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0,finish, 0 ); setEffRotateKey( spep_11 + 200,finish, 0 ); setEffAlphaKey( spep_11 + 0,finish, 255 ); setEffAlphaKey( spep_11 + 200,finish, 255 ); --SE --爆発 SE039 = playSe( spep_11 + 0, 1023 ); SE040 = playSe( spep_11 + 4, 1159 ); setSeVolumeByWorkId( spep_11 + 4, SE040, 79 ); --向き合う SE041 = playSe( spep_11 + 118, 4 ); dealDamage( spep_11 +10 ); endPhase( spep_11 + 190 ); end