--1022060:スーパーガーリックJr._デスインパクト_sp2196 --sp_effect_a2_00162 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157414; --開幕 ef_001 SP_02 = 157415; --叩き落とし_敵より手前 ef_002_front SP_03 = 157416; --叩き落とし_敵より奥 ef_002_back SP_04 = 157417; --叩き落とし遠景 ef_003 SP_05 = 157418; --追撃_敵より手前 ef_004_front SP_06 = 157419; --追撃_敵より奥 ef_004_back SP_07 = 157420; --墜落_敵より手前 ef_005_front SP_08 = 157421; --墜落_敵より奥 ef_005_back SP_09 = 157422; --気ダメ、顔、セリフカットイン ef_006 SP_10 = 157423; --正面パンチ ef_007 SP_11 = 157424; --吹き飛び_敵より手前 ef_008_front SP_12 = 157425; --吹き飛び_敵より奥 ef_008_back SP_13 = 157426; --フィニッシュ_敵より手前 ef_009_front SP_14 = 157427; --フィニッシュ_敵より奥 ef_009_back SP_02r = 157433; --叩き落とし_敵より手前_敵側 ef_002_front_r SP_03r = 157434; --叩き落とし_敵より奥_敵側 ef_002_back_r SP_04r = 157435; --叩き落とし遠景_敵側 ef_003_r SP_05r = 157436; --追撃_敵より手前_敵側 ef_004_front_r SP_06r = 157437; --追撃_敵より奥_敵側 ef_004_back_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(56F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 56, 0x80, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 56, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 56 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 56, first_f, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); --setDisp( spep_0 -3 + 59, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 205, 358.1 , 0 ); setMoveKey( spep_0 + 1, 1, 205.7, 359.2 , 0 ); setMoveKey( spep_0 + 2, 1, 206.3, 360.3 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 206.9, 361.4 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 206.9, 361.4 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 207.6, 362.5 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 207.6, 362.5 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 208.2, 363.6 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 208.9, 364.8 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 209.5, 365.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 210.1, 367 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 210.8, 368.1 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 211.4, 369.2 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 212, 370.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 212.7, 371.4 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 213.3, 372.6 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 214, 373.7 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 214.6, 374.8 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 215.2, 375.9 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 215.9, 377 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 216.5, 378.1 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 217.1, 379.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 217.8, 380.4 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 218.4, 381.5 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 219.1, 382.6 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 219.7, 383.7 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 220.3, 384.8 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 221, 385.9 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 221.6, 387 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 222.2, 388.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 222.9, 389.3 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 223.5, 390.4 , 0 ); setScaleKey( spep_0 + 0, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 2, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 3, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 4, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 5, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 6, 1, 0.26, 0.26 ); --setScaleKey( spep_0 -3 + 26, 1, 0.32, 0.32 ); --setScaleKey( spep_0 -3 + 28, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 58, 1, 0.28, 0.28 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 58, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 1297,"",0.6 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 56; ------------------------------------------------------ -- 叩き落とし(116F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- knock_f = entryEffectLife( spep_1 + 0, SP_02, 116, 0x100, -1, 0, 0, 0 ); --叩き落とし_敵より手前 ef_002_front setEffMoveKey( spep_1 + 0, knock_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 116, knock_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, knock_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, knock_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, knock_f, 0 ); setEffRotateKey( spep_1 + 116, knock_f, 0 ); setEffAlphaKey( spep_1 + 0, knock_f, 255 ); setEffAlphaKey( spep_1 + 116 -1, knock_f, 255 ); setEffAlphaKey( spep_1 + 116, knock_f, 0 ); knock_b = entryEffectLife( spep_1 + 0, SP_03, 116, 0x80, -1, 0, 0, 0 ); --叩き落とし_敵より奥 ef_002_back setEffMoveKey( spep_1 + 0, knock_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 116, knock_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, knock_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, knock_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, knock_b, 0 ); setEffRotateKey( spep_1 + 116, knock_b, 0 ); setEffAlphaKey( spep_1 + 0, knock_b, 255 ); setEffAlphaKey( spep_1 + 116 -1, knock_b, 255 ); setEffAlphaKey( spep_1 + 116, knock_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); a1 = 15; b1 = 20; setMoveKey( spep_1 + 0, 1, 0 +a1, 0 +b1 , 0 ); s1 = 0.6; setScaleKey( spep_1 + 0, 1, 1.44 +s1, 1.44 +s1 ); setScaleKey( spep_1 + 1, 1, 1.41 +s1, 1.41 +s1 ); setScaleKey( spep_1 + 2, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_1 -3 + 6, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_1 -3 + 8, 1, 1.32 +s1, 1.32 +s1 ); setScaleKey( spep_1 -3 + 10, 1, 1.29 +s1, 1.29 +s1 ); setScaleKey( spep_1 -3 + 12, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_1 -3 + 14, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_1 -3 + 16, 1, 1.23 +s1, 1.23 +s1 ); --setScaleKey( spep_1 -3 + 30, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 32, 1, 1.2 +s1, 1.2 +s1 ); setRotateKey( spep_1 + 0, 1, 0 ); -- ** 音 ** -- --瞬間移動 SE002 = playSe( spep_1 + 32, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 2, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 4, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 6, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 8, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 10, 1, 0 +a1, 0 +b1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 2, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 4, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 6, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 8, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 10, 1, 1.2 +s1, 1.2 +s1 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- --setDisp( spep_1 -3 + 119, 1, 0 ); changeAnime( spep_1 -3 + 80, 1, 8 ); a2 = 23; b2 = 50; setMoveKey( spep_1 -3 + 79, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -9.3 -a2, -36.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 82, 1, -21.5 -a2, -21.3 -b2 , 0 ); setMoveKey( spep_1 -3 + 84, 1, -45.2 -a2, -42.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 86, 1, -33.1 -a2, -49.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 88, 1, -59.4 -a2, -61.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 90, 1, -75.3 -a2, -93.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 92, 1, -90.6 -a2, -104.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 94, 1, -105.6 -a2, -125.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 96, 1, -123.3 -a2, -149.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 98, 1, -140.7 -a2, -172.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, -157.9 -a2, -195.8 -b2 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -174.8 -a2, -218.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -194.6 -a2, -247.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -214.4 -a2, -275.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -234 -a2, -304.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 110, 1, -253.6 -a2, -332.4 -b2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -273 -a2, -360.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -292.4 -a2, -388.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -311.7 -a2, -416.4 -b2 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -330.8 -a2, -444 -b2 , 0 ); s2 = 0.9; setScaleKey( spep_1 -3 + 79, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( spep_1 -3 + 80, 1, 1.14 +s2, 1.14 +s2 ); setScaleKey( spep_1 -3 + 82, 1, 1.095 +s2, 1.095 +s2 ); setScaleKey( spep_1 -3 + 84, 1, 1.065 +s2, 1.065 +s2 ); setScaleKey( spep_1 -3 + 86, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_1 -3 + 88, 1, 1.005 +s2, 1.005 +s2 ); setScaleKey( spep_1 -3 + 90, 1, 0.975 +s2, 0.975 +s2 ); setScaleKey( spep_1 -3 + 92, 1, 0.945 +s2, 0.945 +s2 ); setScaleKey( spep_1 -3 + 94, 1, 0.915 +s2, 0.915 +s2 ); setScaleKey( spep_1 -3 + 96, 1, 0.9 +s2, 0.9 +s2 ); setScaleKey( spep_1 -3 + 98, 1, 0.885 +s2, 0.885 +s2 ); setScaleKey( spep_1 -3 + 100, 1, 0.855 +s2, 0.855 +s2 ); setScaleKey( spep_1 -3 + 102, 1, 0.84 +s2, 0.84 +s2 ); setScaleKey( spep_1 -3 + 104, 1, 0.825 +s2, 0.825 +s2 ); setScaleKey( spep_1 -3 + 106, 1, 0.81 +s2, 0.81 +s2 ); setScaleKey( spep_1 -3 + 108, 1, 0.78 +s2, 0.78 +s2 ); setScaleKey( spep_1 -3 + 110, 1, 0.765 +s2, 0.765 +s2 ); setScaleKey( spep_1 -3 + 112, 1, 0.75 +s2, 0.75 +s2 ); setScaleKey( spep_1 -3 + 114, 1, 0.735 +s2, 0.735 +s2 ); setScaleKey( spep_1 -3 + 116, 1, 0.72 +s2, 0.72 +s2 ); setScaleKey( spep_1 -3 + 118, 1, 0.705 +s2, 0.705 +s2 ); setRotateKey( spep_1 -3 + 79, 1, 0 ); setRotateKey( spep_1 -3 + 80, 1, -82.7 ); setRotateKey( spep_1 -3 + 82, 1, -81.6 ); setRotateKey( spep_1 -3 + 84, 1, -80.4 ); setRotateKey( spep_1 -3 + 86, 1, -79.2 ); setRotateKey( spep_1 -3 + 88, 1, -78 ); setRotateKey( spep_1 -3 + 90, 1, -76.8 ); setRotateKey( spep_1 -3 + 92, 1, -75.6 ); setRotateKey( spep_1 -3 + 94, 1, -74.5 ); setRotateKey( spep_1 -3 + 96, 1, -73.3 ); setRotateKey( spep_1 -3 + 98, 1, -72.1 ); setRotateKey( spep_1 -3 + 100, 1, -70.9 ); setRotateKey( spep_1 -3 + 102, 1, -69.7 ); setRotateKey( spep_1 -3 + 104, 1, -68.6 ); setRotateKey( spep_1 -3 + 106, 1, -67.4 ); setRotateKey( spep_1 -3 + 108, 1, -66.2 ); setRotateKey( spep_1 -3 + 110, 1, -65 ); setRotateKey( spep_1 -3 + 112, 1, -63.8 ); setRotateKey( spep_1 -3 + 114, 1, -62.7 ); setRotateKey( spep_1 -3 + 116, 1, -61.5 ); setRotateKey( spep_1 -3 + 118, 1, -60.3 ); -- ** 音 ** -- --叩きつけ SE003 = playSe( spep_1 + 70, 1003 ); --叩きつけ SE004 = playSe( spep_1 + 76, 1187 ); --叩きつけ SE005 = playSe( spep_1 + 76, 1010 ); --敵落ちていく SE006 = playSe( spep_1 + 86, 1183 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 116; ------------------------------------------------------ -- 叩き落とし遠景(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_2 + 0, SP_04, 56, 0x80, -1, 0, 0, 0 ); --叩き落とし遠景 ef_003 setEffMoveKey( spep_2 + 0, move, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, move, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, move, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, move, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, move, 0 ); setEffRotateKey( spep_2 + 56, move, 0 ); setEffAlphaKey( spep_2 + 0, move, 255 ); setEffAlphaKey( spep_2 + 56 -1, move, 255 ); setEffAlphaKey( spep_2 + 56, move, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_2 + 0, 1, 1 ); --setDisp( spep_2 -3 + 59, 1, 0 ); changeAnime( spep_2 + 0, 1, 6 ); setMoveKey( spep_2 + 0, 1, 17.1, 66.9 , 0 ); setMoveKey( spep_2 + 1, 1, 10.8, 52.8 , 0 ); setMoveKey( spep_2 + 2, 1, 4.5, 38.8 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -1.8, 24.7 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -8.1, 10.6 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -14.3, -3.4 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -20.6, -17.5 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -26.9, -31.6 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -33.2, -45.6 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -39.5, -59.7 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -45.7, -73.8 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -52, -87.8 , 0 ); setMoveKey( spep_2 -3 + 24, 1, -58.3, -101.9 , 0 ); setMoveKey( spep_2 -3 + 26, 1, -64.6, -116 , 0 ); setMoveKey( spep_2 -3 + 28, 1, -70.9, -130 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -77.2, -144.2 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -83.5, -158.2 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -89.7, -172.3 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -96, -186.4 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -102.3, -200.4 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -108.6, -214.5 , 0 ); setMoveKey( spep_2 -3 + 42, 1, -114.8, -228.6 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -121.1, -242.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -127.4, -256.7 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -133.7, -270.8 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -140, -284.8 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -146.3, -298.9 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -152.6, -313 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -158.9, -327 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -165.1, -341.1 , 0 ); s3 = 0.02; setScaleKey( spep_2 + 0, 1, 0.435 +s3, 0.435 +s3 );--0.435 setScaleKey( spep_2 -3 + 58, 1, 0.435 +s3, 0.435 +s3 );--0.435 setRotateKey( spep_2 + 0, 1, -25.3 ); setRotateKey( spep_2 + 1, 1, -25.5 ); setRotateKey( spep_2 -3 + 58, 1, -25.5 ); -- ** 音 ** -- --ダッシュで追いつく SE007 = playSe( spep_2 + 50, 9 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56 ------------------------------------------------------ -- 追撃(80F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- pursuit_f = entryEffectLife( spep_3 + 0, SP_05, 80, 0x100, -1, 0, 0, 0 ); --追撃_敵より手前 ef_004_front setEffMoveKey( spep_3 + 0, pursuit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, pursuit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pursuit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, pursuit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_f, 0 ); setEffRotateKey( spep_3 + 80, pursuit_f, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 80 -1, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 80, pursuit_f, 0 ); pursuit_b = entryEffectLife( spep_3 + 0, SP_06, 80, 0x80, -1, 0, 0, 0 ); --追撃_敵より奥 ef_004_back setEffMoveKey( spep_3 + 0, pursuit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, pursuit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_b, 0 ); setEffRotateKey( spep_3 + 80, pursuit_b, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 80 -1, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 80, pursuit_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 ); --setDisp( spep_3 -3 + 83, 1, 0 ); changeAnime( spep_3 + 0, 1, 6 ); changeAnime( spep_3 -3 + 44, 1, 8 ); a3 = 55; b3 = 58; setMoveKey( spep_3 + 0, 1, -440 -a3, -743.7 +b3 , 0 ); setMoveKey( spep_3 + 1, 1, -425.6 -a3, -719.4 +b3 , 0 ); setMoveKey( spep_3 + 2, 1, -411.2 -a3, -695.1 +b3 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -396.8 -a3, -670.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -382.4 -a3, -646.4 +b3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -368 -a3, -622 +b3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -353.6 -a3, -597.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -339.2 -a3, -573.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -324.8 -a3, -549 +b3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -310.4 -a3, -524.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -296 -a3, -500.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -281.6 -a3, -476 +b3 , 0 ); setMoveKey( spep_3 -3 + 24, 1, -267.2 -a3, -451.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -252.8 -a3, -427.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -238.4 -a3, -403 +b3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -224 -a3, -378.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -209.6 -a3, -354.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -195.2 -a3, -330 +b3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -180.8 -a3, -305.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -166.4 -a3, -281.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -152 -a3, -256.9 +b3 , 0 ); setMoveKey( spep_3 -3 + 43, 1, -137.6 -a3, -232.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 18.2 -255, -249.1 -150 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 79 -430, -275 -250 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 28.8 -290, -258.4 -170 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -21.5 -200, -238.3 -100 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 23.5 -255, -265.7 -190 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 68.3 -355, -295 -220 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 32.1 -255, -272.1 -170 , 0 ); setMoveKey( spep_3 -3 + 58, 1, -4.1 -125, -246.3 -85 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 14 -200, -262 -135 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 32.1 -275, -278.6 -180 , 0 ); setMoveKey( spep_3 -3 + 64, 1, -2.9 -180, -257.4 -130 , 0 ); setMoveKey( spep_3 -3 + 66, 1, -37.9 -105, -235 -78 , 0 ); setMoveKey( spep_3 -3 + 68, 1, -54.7 -100, -228.3 -68 , 0 ); setMoveKey( spep_3 -3 + 70, 1, -71.6 -95, -221.2 -58 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 0.4 -110, -257.4 -78 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 72.6 -140, -293.8 -90 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 0.4 -110, -258.2 -78 , 0 ); setMoveKey( spep_3 -3 + 78, 1, -71.6 -90, -222.5 -68 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 0.4 -110, -258.8 -78 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 72.6 -130, -295.2 -100 , 0 ); --setMoveKey( spep_3 -3 + 83, 1, 72.6 -130, -295.2 -100 , 0 ); s4 = 0.8; setScaleKey( spep_3 + 0, 1, 6.675 + s4, 6.675 + s4 ); setScaleKey( spep_3 + 1, 1, 6.465 + s4, 6.465 + s4 ); setScaleKey( spep_3 + 2, 1, 6.24 + s4, 6.24 + s4 ); setScaleKey( spep_3 -3 + 6, 1, 6.015 + s4, 6.015 + s4 ); setScaleKey( spep_3 -3 + 8, 1, 5.775 + s4, 5.775 + s4 ); setScaleKey( spep_3 -3 + 10, 1, 5.55 + s4, 5.55 + s4 ); setScaleKey( spep_3 -3 + 12, 1, 5.325 + s4, 5.325 + s4 ); setScaleKey( spep_3 -3 + 14, 1, 5.1 + s4, 5.1 + s4 ); setScaleKey( spep_3 -3 + 16, 1, 4.875 + s4, 4.875 + s4 ); setScaleKey( spep_3 -3 + 18, 1, 4.65 + s4, 4.65 + s4 ); setScaleKey( spep_3 -3 + 20, 1, 4.425 + s4, 4.425 + s4 ); setScaleKey( spep_3 -3 + 22, 1, 4.2 + s4, 4.2 + s4 ); setScaleKey( spep_3 -3 + 24, 1, 3.975 + s4, 3.975 + s4 ); setScaleKey( spep_3 -3 + 26, 1, 3.75 + s4, 3.75 + s4 ); setScaleKey( spep_3 -3 + 28, 1, 3.525 + s4, 3.525 + s4 ); setScaleKey( spep_3 -3 + 30, 1, 3.285 + s4, 3.285 + s4 ); setScaleKey( spep_3 -3 + 32, 1, 3.06 + s4, 3.06 + s4 ); setScaleKey( spep_3 -3 + 34, 1, 2.835 + s4, 2.835 + s4 ); setScaleKey( spep_3 -3 + 36, 1, 2.61 + s4, 2.61 + s4 ); setScaleKey( spep_3 -3 + 38, 1, 2.385 + s4, 2.385 + s4 ); setScaleKey( spep_3 -3 + 40, 1, 2.16 + s4, 2.16 + s4 ); setScaleKey( spep_3 -3 + 43, 1, 1.935 + s4, 1.935 + s4 ); setScaleKey( spep_3 -3 + 44, 1, 6.815 + 1.6, 6.815 +1.6 ); setScaleKey( spep_3 -3 + 46, 1, 11.34, 11.34 ); setScaleKey( spep_3 -3 + 48, 1, 8.31 + 0.6, 8.31 + 0.6 ); setScaleKey( spep_3 -3 + 50, 1, 5.28 + 1.6, 5.28 + 1.6 ); setScaleKey( spep_3 -3 + 52, 1, 7.74 + 1.0, 7.74 + 1.0 ); setScaleKey( spep_3 -3 + 54, 1, 10.2 + 1.0, 10.2 + 1.0 ); setScaleKey( spep_3 -3 + 56, 1, 6.63 + 1.0, 6.63 + 1.0 ); setScaleKey( spep_3 -3 + 58, 1, 3.09 + 0.6, 3.09 + 0.6 ); setScaleKey( spep_3 -3 + 60, 1, 4.86 + 0.8, 4.86 + 0.8 ); setScaleKey( spep_3 -3 + 62, 1, 6.63 + 0.8, 6.63 + 0.8 ); setScaleKey( spep_3 -3 + 64, 1, 4.65 + 0.6, 4.65 + 0.6 ); setScaleKey( spep_3 -3 + 66, 1, 2.67 + 0.6, 2.67 + 0.6 ); setScaleKey( spep_3 -3 + 68, 1, 2.46 + 0.6, 2.46 + 0.6 ); setScaleKey( spep_3 -3 + 70, 1, 2.28 + 0.6, 2.28 + 0.6 ); setScaleKey( spep_3 -3 + 72, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 74, 1, 3.39 + 0.6, 3.39 + 0.6 ); setScaleKey( spep_3 -3 + 76, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 78, 1, 2.28 + 0.5, 2.28 + 0.5 ); setScaleKey( spep_3 -3 + 80, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 82, 1, 3.39 + 0.6, 3.39 + 0.6 ); --setScaleKey( spep_3 -3 + 83, 1, 3.39, 3.39 ); setRotateKey( spep_3 + 0, 1, -25.3 ); setRotateKey( spep_3 -3 + 43, 1, -25.3 ); setRotateKey( spep_3 -3 + 44, 1, -55.3 ); setRotateKey( spep_3 -3 + 82, 1, -55.3 ); --setRotateKey( spep_3 -3 + 83, 1, -55.3 ); -- ** 音 ** -- --エルボー SE008 = playSe( spep_3 + 50, 1004 ); --エルボー SE009 = playSe( spep_3 + 52, 1153 ); setSeVolumeByWorkId( spep_3 + 64, SE009, 76 ); --エルボー SE010 = playSe( spep_3 + 52, 1009 ); setSeVolumeByWorkId( spep_3 + 64, SE010, 83 ); --エルボー SE011 = playSe( spep_3 + 54, 1190 ); --エルボー SE012 = playSe( spep_3 + 56, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 墜落(86F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- crash_f = entryEffectLife( spep_4 + 0, SP_07, 86, 0x100, -1, 0, 0, 0 ); --墜落_敵より手前 ef_005_front setEffMoveKey( spep_4 + 0, crash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, crash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, crash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, crash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_f, 0 ); setEffRotateKey( spep_4 + 86, crash_f, 0 ); setEffAlphaKey( spep_4 + 0, crash_f, 255 ); setEffAlphaKey( spep_4 + 86 -1, crash_f, 255 ); setEffAlphaKey( spep_4 + 86, crash_f, 0 ); crash_b = entryEffectLife( spep_4 + 0, SP_08, 86, 0x80, -1, 0, 0, 0 ); --墜落_敵より奥 ef_005_back setEffMoveKey( spep_4 + 0, crash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, crash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, crash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, crash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_b, 0 ); setEffRotateKey( spep_4 + 86, crash_b, 0 ); setEffAlphaKey( spep_4 + 0, crash_b, 255 ); setEffAlphaKey( spep_4 + 86 -1, crash_b, 255 ); setEffAlphaKey( spep_4 + 86, crash_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 52, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, -7, 20 , 0 ); setMoveKey( spep_4 + 1, 1, -7.1, 20.1 , 0 ); setMoveKey( spep_4 + 2, 1, -7.1, 20.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -7.2, 20.5 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -7.3, 20.6 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -7.4, 20.8 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -7.4, 20.9 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -7.5, 21.1 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -7.5, 21.2 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -7.6, 21.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -7.6, 21.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -7.7, 21.7 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -7.7, 21.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -7.7, 22 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -7.8, 22.2 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -7.9, 22.4 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -7.9, 22.5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -8, 22.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, -8, 22.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, -8.1, 23 , 0 ); setMoveKey( spep_4 -3 + 40, 1, -8.1, 23.2 , 0 ); setMoveKey( spep_4 -3 + 42, 1, -8.2, 23.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, -8.3, 23.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, -8.3, 23.6 , 0 ); setMoveKey( spep_4 -3 + 48, 1, -8.4, 23.8 , 0 ); setMoveKey( spep_4 -3 + 50, 1, -8.4, 24 , 0 ); setMoveKey( spep_4 -3 + 51, 1, -8.4, 24 , 0 ); setMoveKey( spep_4 -3 + 52, 1, -8.4, 24 , 0 ); setScaleKey( spep_4 + 0, 1, 3.765, 3.765 ); setScaleKey( spep_4 + 1, 1, 3.51, 3.51 ); setScaleKey( spep_4 + 2, 1, 3.255, 3.255 ); setScaleKey( spep_4 -3 + 6, 1, 3, 3 ); setScaleKey( spep_4 -3 + 8, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 10, 1, 2.535, 2.535 ); setScaleKey( spep_4 -3 + 12, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 14, 1, 2.085, 2.085 ); setScaleKey( spep_4 -3 + 16, 1, 1.89, 1.89 ); setScaleKey( spep_4 -3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.32, 1.32 ); setScaleKey( spep_4 -3 + 24, 1, 1.155, 1.155 ); setScaleKey( spep_4 -3 + 26, 1, 1.005, 1.005 ); setScaleKey( spep_4 -3 + 28, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 30, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 32, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 34, 1, 0.495, 0.495 ); setScaleKey( spep_4 -3 + 36, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 38, 1, 0.3, 0.3 ); setScaleKey( spep_4 -3 + 40, 1, 0.225, 0.225 ); setScaleKey( spep_4 -3 + 42, 1, 0.165, 0.165 ); setScaleKey( spep_4 -3 + 44, 1, 0.12, 0.12 ); setScaleKey( spep_4 -3 + 46, 1, 0.09, 0.09 ); setScaleKey( spep_4 -3 + 48, 1, 0.06, 0.06 ); setScaleKey( spep_4 -3 + 52, 1, 0.06, 0.06 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 52, 1, 0 ); -- ** 音 ** -- --落ちていく SE013 = playSe( spep_4 + 0, 1121 ); setSeVolumeByWorkId( spep_4 + 0, SE013, 45 ); stopSe( spep_4 + 54, SE013, 14 ); --落ちていく SE014 = playSe( spep_4 + 0, 1183 ); setSeVolumeByWorkId( spep_4 + 0, SE014, 79 ); stopSe( spep_4 + 54, SE014, 14 ); --地面爆発 SE015 = playSe( spep_4 + 52, 1159 ); setSeVolumeByWorkId( spep_4 + 52, SE015, 80 ); stopSe( spep_4 +86 + 14, SE015, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 86; ------------------------------------------------------ -- 気ダメ(146F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_5 + 0, SP_09, 146, 0x100, -1, 0, 0, 0 ); --気ダメ、顔、セリフカットイン ef_006 setEffMoveKey( spep_5 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_5 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 146, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 146, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 146 -1, tame, 255 ); setEffAlphaKey( spep_5 + 146, tame, 0 ); spep_x = spep_5 + 58; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気弾溜め SE016 = playSe( spep_5 + 8, 1144 ); setSeVolumeByWorkId( spep_5 + 8, SE016, 75 ); stopSe( spep_5 +146 + 0, SE016, 12 ); setPitch( spep_5 + 8, SE016, -500 ); setTimeStretch( SE016, 0.67, 10, 1 ); --気弾溜め SE017 = playSe( spep_5 + 8, 1295 ); stopSe( spep_5 +146 + 0, SE017, 12 ); setPitch( spep_5 + 8, SE017, 500 ); setTimeStretch( SE017, 1.33, 10, 1 ); --気弾溜め SE018 = playSe( spep_5 + 8, 1282 ); setSeVolumeByWorkId( spep_5 +8, SE018, 65 ); setPitch( spep_5 + 8, SE018, -600 ); setTimeStretch( SE018, 0.6, 10, 1 ); --顔カットイン SE019 = playSe( spep_5 + 62, 1018 ); --気弾溜め SE020 = playSe( spep_5 + 88, 1035 ); stopSe( spep_5 +146 + 0, SE020, 12 ); setPitch( spep_5 + 88, SE020, -400 ); setTimeStretch( SE020, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 126, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_6 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --腕振りかぶる SE022 = playSe( spep_6 + 92, 1116,"",0.6 ); stopSe( spep_6 +94 + 28, SE022, 18 ); --腕振りかぶる SE023 = playSe( spep_6 + 92, 1278,"",0.6 ); setSeVolumeByWorkId( spep_6 + 92, SE023, 72 ); stopSe( spep_6 +94 + 60, SE023, 36 ); --腕振りかぶる SE024 = playSe( spep_6 + 92, 1295,"",0.6 ); setPitch( spep_6 + 92, SE024, 500 ); setTimeStretch( SE024, 1.33, 10, 1 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 正面パンチ(96F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- punch = entryEffectLife( spep_7 + 0, SP_10, 96, 0x100, -1, 0, 0, 0 ); --正面パンチ ef_007 setEffMoveKey( spep_7 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_7 + 96, punch, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_7 + 96, punch, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, punch, 0 ); setEffRotateKey( spep_7 + 96, punch, 0 ); setEffAlphaKey( spep_7 + 0, punch, 255 ); setEffAlphaKey( spep_7 + 96 -1, punch, 255 ); setEffAlphaKey( spep_7 + 96, punch, 0 ); -- ** 音 ** -- --パンチ SE025 = playSe( spep_7 + 66, 1004 ); --パンチ SE026 = playSe( spep_7 + 78, 1024 ); setSeVolumeByWorkId( spep_7 + 78, SE026, 71 ); --パンチ SE027 = playSe( spep_7 + 78, 1060 ); setSeVolumeByWorkId( spep_7 + 78, SE027, 110 ); --パンチ SE028 = playSe( spep_7 + 78, 20 ); --パンチ SE029 = playSe( spep_7 + 78, 1187 ); setSeVolumeByWorkId( spep_7 + 78, SE029, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 96; ------------------------------------------------------ -- 吹き飛び(56F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- vanish_f = entryEffectLife( spep_8 + 0, SP_11, 56, 0x100, -1, 0, 0, 0 ); --吹き飛び_敵より手前 ef_008_front setEffMoveKey( spep_8 + 0, vanish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 56, vanish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, vanish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, vanish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_f, 0 ); setEffRotateKey( spep_8 + 56, vanish_f, 0 ); setEffAlphaKey( spep_8 + 0, vanish_f, 255 ); setEffAlphaKey( spep_8 + 56 -1, vanish_f, 255 ); setEffAlphaKey( spep_8 + 56, vanish_f, 0 ); vanish_b = entryEffectLife( spep_8 + 0, SP_12, 56, 0x80, -1, 0, 0, 0 ); --吹き飛び_敵より奥 ef_008_back setEffMoveKey( spep_8 + 0, vanish_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 56, vanish_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, vanish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 56, vanish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_b, 0 ); setEffRotateKey( spep_8 + 56, vanish_b, 0 ); setEffAlphaKey( spep_8 + 0, vanish_b, 255 ); setEffAlphaKey( spep_8 + 56 -1, vanish_b, 255 ); setEffAlphaKey( spep_8 + 56, vanish_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); --setDisp( spep_8 -3 + 58, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); changeAnime( spep_8 -3 + 24, 1, 105 ); setMoveKey( spep_8 + 0, 1, 55.8 -78, -136.8 +155 , 0 ); setMoveKey( spep_8 + 1, 1, 55.8 -77, -134.7 +154 , 0 ); setMoveKey( spep_8 + 2, 1, 55.6 -76, -128.5 +152 , 0 ); setMoveKey( spep_8 -3 + 6, 1, 55.4 -75, -117.9 +150 , 0 ); setMoveKey( spep_8 -3 + 8, 1, 55 -68, -103.1 +140 , 0 ); --setMoveKey( spep_8 -3 + 10, 1, 54.6 -a4, -83.7 +b4 , 0 ); --setMoveKey( spep_8 -3 + 12, 1, 54 -a4, -59.6 +b4 , 0 ); --setMoveKey( spep_8 -3 + 14, 1, 53.3 -a4, -30.6 +b4 , 0 ); --setMoveKey( spep_8 -3 + 16, 1, 52.5 -a4, 3.5 +b4 , 0 ); --setMoveKey( spep_8 -3 + 18, 1, 51.5 -a4, 43.1 +b4 , 0 ); --setMoveKey( spep_8 -3 + 20, 1, 50.4 -a4, 88.6 +b4 , 0 ); setMoveKey( spep_8 -3 + 23, 1, 49.1 -20, 140.3 +70 , 0 ); setMoveKey( spep_8 -3 + 24, 1, 51.3, 207.9 , 0 ); setMoveKey( spep_8 -3 + 26, 1, 51.3, 234.9 , 0 ); setMoveKey( spep_8 -3 + 28, 1, 51.3, 165.9 , 0 ); setMoveKey( spep_8 -3 + 30, 1, 27.9, 195.8 , 0 ); setMoveKey( spep_8 -3 + 32, 1, 79.9, 192 , 0 ); setMoveKey( spep_8 -3 + 34, 1, 51.3, 209.1 , 0 ); setMoveKey( spep_8 -3 + 36, 1, 51.3, 161.4 , 0 ); setMoveKey( spep_8 -3 + 38, 1, 35.7, 181.4 , 0 ); setMoveKey( spep_8 -3 + 40, 1, 72.1, 178.2 , 0 ); setMoveKey( spep_8 -3 + 42, 1, 51.3, 180.2 , 0 ); setMoveKey( spep_8 -3 + 44, 1, 51.3, 166.8 , 0 ); setMoveKey( spep_8 -3 + 46, 1, 46.1, 169.2 , 0 ); setMoveKey( spep_8 -3 + 48, 1, 56.5, 166.4 , 0 ); setMoveKey( spep_8 -3 + 50, 1, 51.3, 166.4 , 0 ); setMoveKey( spep_8 -3 + 52, 1, 51.3, 158.7 , 0 ); setMoveKey( spep_8 -3 + 54, 1, 48.7, 158.9 , 0 ); setMoveKey( spep_8 -3 + 56, 1, 51.3, 156.7 , 0 ); setMoveKey( spep_8 -3 + 58, 1, 51.3, 154.6 , 0 ); setScaleKey( spep_8 + 0, 1, 3.555, 3.555 ); setScaleKey( spep_8 + 1, 1, 3.54, 3.54 ); setScaleKey( spep_8 + 2, 1, 3.48, 3.48 ); setScaleKey( spep_8 -3 + 6, 1, 3.405, 3.405 ); setScaleKey( spep_8 -3 + 8, 1, 3.285, 3.285 ); setScaleKey( spep_8 -3 + 10, 1, 3.135, 3.135 ); setScaleKey( spep_8 -3 + 12, 1, 2.955, 2.955 ); setScaleKey( spep_8 -3 + 14, 1, 2.715, 2.715 ); setScaleKey( spep_8 -3 + 16, 1, 2.445, 2.445 ); setScaleKey( spep_8 -3 + 18, 1, 2.13, 2.13 ); setScaleKey( spep_8 -3 + 20, 1, 1.77, 1.77 ); setScaleKey( spep_8 -3 + 23, 1, 1.35, 1.35 ); setScaleKey( spep_8 -3 + 24, 1, 1.065, 1.065 ); setScaleKey( spep_8 -3 + 26, 1, 1.035, 1.035 ); setScaleKey( spep_8 -3 + 28, 1, 1.02, 1.02 ); setScaleKey( spep_8 -3 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_8 -3 + 32, 1, 0.96, 0.96 ); setScaleKey( spep_8 -3 + 34, 1, 0.945, 0.945 ); setScaleKey( spep_8 -3 + 36, 1, 0.915, 0.915 ); setScaleKey( spep_8 -3 + 38, 1, 0.9, 0.9 ); setScaleKey( spep_8 -3 + 40, 1, 0.87, 0.87 ); setScaleKey( spep_8 -3 + 42, 1, 0.855, 0.855 ); setScaleKey( spep_8 -3 + 44, 1, 0.825, 0.825 ); setScaleKey( spep_8 -3 + 46, 1, 0.81, 0.81 ); setScaleKey( spep_8 -3 + 48, 1, 0.795, 0.795 ); setScaleKey( spep_8 -3 + 50, 1, 0.78, 0.78 ); setScaleKey( spep_8 -3 + 52, 1, 0.765, 0.765 ); setScaleKey( spep_8 -3 + 54, 1, 0.75, 0.75 ); setScaleKey( spep_8 -3 + 56, 1, 0.735, 0.735 ); setScaleKey( spep_8 -3 + 58, 1, 0.72, 0.72 ); setRotateKey( spep_8 + 0, 1, -46.5 ); setRotateKey( spep_8 + 1, 1, -46.3 ); setRotateKey( spep_8 + 2, 1, -45.9 ); setRotateKey( spep_8 -3 + 6, 1, -45.2 ); setRotateKey( spep_8 -3 + 8, 1, -44.3 ); setRotateKey( spep_8 -3 + 10, 1, -43 ); setRotateKey( spep_8 -3 + 12, 1, -41.5 ); setRotateKey( spep_8 -3 + 14, 1, -39.7 ); setRotateKey( spep_8 -3 + 16, 1, -37.7 ); setRotateKey( spep_8 -3 + 18, 1, -35.3 ); setRotateKey( spep_8 -3 + 20, 1, -32.7 ); setRotateKey( spep_8 -3 + 23, 1, -29.8 ); setRotateKey( spep_8 -3 + 24, 1, 0 ); setRotateKey( spep_8 -3 + 58, 1, 0 ); -- ** 音 ** -- --岩崩れる SE030 = playSe( spep_8 + 16, 1023 ); setSeVolumeByWorkId( spep_8 + 16, SE030, 110 ); --岩崩れる SE031 = playSe( spep_8 + 16, 1168 ); stopSe( spep_8 +50, SE031, 18 ); --岩崩れる SE032 = playSe( spep_8 + 18, 1183 ); stopSe( spep_8 +56 + 40, SE032, 52 ); --岩崩れる SE033 = playSe( spep_8 + 18, 1052 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 56; ------------------------------------------------------ -- フィニッシュ(174F) ------------------------------------------------------ --spep_9 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); --フィニッシュ_敵より手前 ef_009_front setEffMoveKey( spep_9 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 174, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 174, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 174, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 174, finish_f, 255 ); finish_b = entryEffect( spep_9 + 0, SP_14, 0x80, -1, 0, 0, 0 ); --フィニッシュ_敵より奥 ef_009_back setEffMoveKey( spep_9 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 174, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 174, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 174, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 174, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 -3 + 39, 1, 0 ); changeAnime( spep_9 + 0, 1, 105 ); setBlendColor( spep_9 + 0, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_9 -3 + 38, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_9 -3 + 39, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_9 + 0, 1, -1.6, -22.4 , 0 ); setMoveKey( spep_9 + 1, 1, -1.5, -29.5 , 0 ); setMoveKey( spep_9 + 2, 1, -1.4, -42.2 , 0 ); setMoveKey( spep_9 -3 + 6, 1, -1.5, -57.2 , 0 ); setMoveKey( spep_9 -3 + 8, 1, -1.5, -73.7 , 0 ); setMoveKey( spep_9 -3 + 10, 1, -1.5, -91.4 , 0 ); setMoveKey( spep_9 -3 + 12, 1, -1.5, -109.9 , 0 ); setMoveKey( spep_9 -3 + 14, 1, -1.5, -129.3 , 0 ); setMoveKey( spep_9 -3 + 16, 1, -1.5, -133.7 , 0 ); setMoveKey( spep_9 -3 + 18, 1, -1.5, -138.2 , 0 ); setMoveKey( spep_9 -3 + 20, 1, -1.6, -142.6 , 0 ); setMoveKey( spep_9 -3 + 22, 1, -1.6, -147.1 , 0 ); setMoveKey( spep_9 -3 + 24, 1, -1.6, -151.6 , 0 ); setMoveKey( spep_9 -3 + 26, 1, -1.6, -156.3 , 0 ); setMoveKey( spep_9 -3 + 28, 1, -1.7, -160.9 , 0 ); setMoveKey( spep_9 -3 + 30, 1, -1.7, -165.5 , 0 ); setMoveKey( spep_9 -3 + 32, 1, -1.7, -170.2 , 0 ); setMoveKey( spep_9 -3 + 34, 1, -1.8, -175 , 0 ); setMoveKey( spep_9 -3 + 36, 1, -1.8, -179.7 , 0 ); setMoveKey( spep_9 -3 + 38, 1, -1.8, -184.5 , 0 ); setMoveKey( spep_9 -3 + 39, 1, -1.8, -184.5 , 0 ); setScaleKey( spep_9 + 0, 1, 3.965, 3.965 ); setScaleKey( spep_9 + 1, 1, 3.588, 3.588 ); setScaleKey( spep_9 + 2, 1, 3.198, 3.198 ); setScaleKey( spep_9 -3 + 6, 1, 2.795, 2.795 ); setScaleKey( spep_9 -3 + 8, 1, 2.405, 2.405 ); setScaleKey( spep_9 -3 + 10, 1, 2.002, 2.002 ); setScaleKey( spep_9 -3 + 12, 1, 1.586, 1.586 ); setScaleKey( spep_9 -3 + 14, 1, 1.183, 1.183 ); setScaleKey( spep_9 -3 + 16, 1, 1.105, 1.105 ); setScaleKey( spep_9 -3 + 18, 1, 1.027, 1.027 ); setScaleKey( spep_9 -3 + 20, 1, 0.962, 0.962 ); setScaleKey( spep_9 -3 + 22, 1, 0.884, 0.884 ); setScaleKey( spep_9 -3 + 24, 1, 0.806, 0.806 ); setScaleKey( spep_9 -3 + 26, 1, 0.728, 0.728 ); setScaleKey( spep_9 -3 + 28, 1, 0.65, 0.65 ); setScaleKey( spep_9 -3 + 30, 1, 0.572, 0.572 ); setScaleKey( spep_9 -3 + 32, 1, 0.481, 0.481 ); setScaleKey( spep_9 -3 + 34, 1, 0.403, 0.403 ); setScaleKey( spep_9 -3 + 36, 1, 0.325, 0.325 ); setScaleKey( spep_9 -3 + 38, 1, 0.234, 0.234 ); setScaleKey( spep_9 -3 + 39, 1, 0.234, 0.234 ); setRotateKey( spep_9 + 0, 1, -6.1 ); setRotateKey( spep_9 + 1, 1, -6.2 ); setRotateKey( spep_9 -3 + 39, 1, -6.2 ); -- ** 音 ** -- --ラスト爆発 SE034 = playSe( spep_9 + 38, 1159 ); setSeVolumeByWorkId( spep_9 + 38, SE034, 90 ); --ラスト爆発 SE035 = playSe( spep_9 + 38, 1023 ); setSeVolumeByWorkId( spep_9 + 38, SE035, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 174 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_9 + 38 ); endPhase( spep_9 + 164 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕(56F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 56, 0x80, -1, 0, 0, 0 ); --開幕 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 56, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 56, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 56 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 56, first_f, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); --setDisp( spep_0 -3 + 59, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 205, 358.1 , 0 ); setMoveKey( spep_0 + 1, 1, 205.7, 359.2 , 0 ); setMoveKey( spep_0 + 2, 1, 206.3, 360.3 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 206.9, 361.4 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 206.9, 361.4 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 207.6, 362.5 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 207.6, 362.5 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 208.2, 363.6 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 208.9, 364.8 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 209.5, 365.9 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 210.1, 367 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 210.8, 368.1 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 211.4, 369.2 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 212, 370.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 212.7, 371.4 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 213.3, 372.6 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 214, 373.7 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 214.6, 374.8 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 215.2, 375.9 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 215.9, 377 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 216.5, 378.1 , 0 ); setMoveKey( spep_0 -3 + 38, 1, 217.1, 379.2 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 217.8, 380.4 , 0 ); setMoveKey( spep_0 -3 + 42, 1, 218.4, 381.5 , 0 ); setMoveKey( spep_0 -3 + 44, 1, 219.1, 382.6 , 0 ); setMoveKey( spep_0 -3 + 46, 1, 219.7, 383.7 , 0 ); setMoveKey( spep_0 -3 + 48, 1, 220.3, 384.8 , 0 ); setMoveKey( spep_0 -3 + 50, 1, 221, 385.9 , 0 ); setMoveKey( spep_0 -3 + 52, 1, 221.6, 387 , 0 ); setMoveKey( spep_0 -3 + 54, 1, 222.2, 388.2 , 0 ); setMoveKey( spep_0 -3 + 56, 1, 222.9, 389.3 , 0 ); setMoveKey( spep_0 -3 + 58, 1, 223.5, 390.4 , 0 ); setScaleKey( spep_0 + 0, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 2, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 3, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 4, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 5, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 6, 1, 0.26, 0.26 ); --setScaleKey( spep_0 -3 + 26, 1, 0.32, 0.32 ); --setScaleKey( spep_0 -3 + 28, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 58, 1, 0.28, 0.28 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 58, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 1297,"",0.6 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 56; ------------------------------------------------------ -- 叩き落とし(116F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- knock_f = entryEffectLife( spep_1 + 0, SP_02r, 116, 0x100, -1, 0, 0, 0 ); --叩き落とし_敵より手前 ef_002_front setEffMoveKey( spep_1 + 0, knock_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 116, knock_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, knock_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, knock_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, knock_f, 0 ); setEffRotateKey( spep_1 + 116, knock_f, 0 ); setEffAlphaKey( spep_1 + 0, knock_f, 255 ); setEffAlphaKey( spep_1 + 116 -1, knock_f, 255 ); setEffAlphaKey( spep_1 + 116, knock_f, 0 ); knock_b = entryEffectLife( spep_1 + 0, SP_03r, 116, 0x80, -1, 0, 0, 0 ); --叩き落とし_敵より奥 ef_002_back setEffMoveKey( spep_1 + 0, knock_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 116, knock_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, knock_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, knock_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, knock_b, 0 ); setEffRotateKey( spep_1 + 116, knock_b, 0 ); setEffAlphaKey( spep_1 + 0, knock_b, 255 ); setEffAlphaKey( spep_1 + 116 -1, knock_b, 255 ); setEffAlphaKey( spep_1 + 116, knock_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 100 ); a1 = 15; b1 = 20; setMoveKey( spep_1 + 0, 1, 0 +a1, 0 +b1 , 0 ); s1 = 0.6; setScaleKey( spep_1 + 0, 1, 1.44 +s1, 1.44 +s1 ); setScaleKey( spep_1 + 1, 1, 1.41 +s1, 1.41 +s1 ); setScaleKey( spep_1 + 2, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_1 -3 + 6, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_1 -3 + 8, 1, 1.32 +s1, 1.32 +s1 ); setScaleKey( spep_1 -3 + 10, 1, 1.29 +s1, 1.29 +s1 ); setScaleKey( spep_1 -3 + 12, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_1 -3 + 14, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_1 -3 + 16, 1, 1.23 +s1, 1.23 +s1 ); --setScaleKey( spep_1 -3 + 30, 1, 1.23, 1.23 ); setScaleKey( spep_1 -3 + 32, 1, 1.2 +s1, 1.2 +s1 ); setRotateKey( spep_1 + 0, 1, 0 ); -- ** 音 ** -- --瞬間移動 SE002 = playSe( spep_1 + 32, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 60 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 2, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 4, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 6, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 8, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( SP_dodge + 10, 1, 0 +a1, 0 +b1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 2, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 4, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 6, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 8, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( SP_dodge + 10, 1, 1.2 +s1, 1.2 +s1 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- --setDisp( spep_1 -3 + 119, 1, 0 ); changeAnime( spep_1 -3 + 80, 1, 8 ); a2 = 23; b2 = 50; setMoveKey( spep_1 -3 + 79, 1, 0 +a1, 0 +b1 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -9.3 -a2, -36.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 82, 1, -21.5 -a2, -21.3 -b2 , 0 ); setMoveKey( spep_1 -3 + 84, 1, -45.2 -a2, -42.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 86, 1, -33.1 -a2, -49.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 88, 1, -59.4 -a2, -61.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 90, 1, -75.3 -a2, -93.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 92, 1, -90.6 -a2, -104.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 94, 1, -105.6 -a2, -125.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 96, 1, -123.3 -a2, -149.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 98, 1, -140.7 -a2, -172.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 100, 1, -157.9 -a2, -195.8 -b2 , 0 ); setMoveKey( spep_1 -3 + 102, 1, -174.8 -a2, -218.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 104, 1, -194.6 -a2, -247.2 -b2 , 0 ); setMoveKey( spep_1 -3 + 106, 1, -214.4 -a2, -275.7 -b2 , 0 ); setMoveKey( spep_1 -3 + 108, 1, -234 -a2, -304.1 -b2 , 0 ); setMoveKey( spep_1 -3 + 110, 1, -253.6 -a2, -332.4 -b2 , 0 ); setMoveKey( spep_1 -3 + 112, 1, -273 -a2, -360.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 114, 1, -292.4 -a2, -388.5 -b2 , 0 ); setMoveKey( spep_1 -3 + 116, 1, -311.7 -a2, -416.4 -b2 , 0 ); setMoveKey( spep_1 -3 + 118, 1, -330.8 -a2, -444 -b2 , 0 ); s2 = 0.9; setScaleKey( spep_1 -3 + 79, 1, 1.2 +s1, 1.2 +s1 ); setScaleKey( spep_1 -3 + 80, 1, 1.14 +s2, 1.14 +s2 ); setScaleKey( spep_1 -3 + 82, 1, 1.095 +s2, 1.095 +s2 ); setScaleKey( spep_1 -3 + 84, 1, 1.065 +s2, 1.065 +s2 ); setScaleKey( spep_1 -3 + 86, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_1 -3 + 88, 1, 1.005 +s2, 1.005 +s2 ); setScaleKey( spep_1 -3 + 90, 1, 0.975 +s2, 0.975 +s2 ); setScaleKey( spep_1 -3 + 92, 1, 0.945 +s2, 0.945 +s2 ); setScaleKey( spep_1 -3 + 94, 1, 0.915 +s2, 0.915 +s2 ); setScaleKey( spep_1 -3 + 96, 1, 0.9 +s2, 0.9 +s2 ); setScaleKey( spep_1 -3 + 98, 1, 0.885 +s2, 0.885 +s2 ); setScaleKey( spep_1 -3 + 100, 1, 0.855 +s2, 0.855 +s2 ); setScaleKey( spep_1 -3 + 102, 1, 0.84 +s2, 0.84 +s2 ); setScaleKey( spep_1 -3 + 104, 1, 0.825 +s2, 0.825 +s2 ); setScaleKey( spep_1 -3 + 106, 1, 0.81 +s2, 0.81 +s2 ); setScaleKey( spep_1 -3 + 108, 1, 0.78 +s2, 0.78 +s2 ); setScaleKey( spep_1 -3 + 110, 1, 0.765 +s2, 0.765 +s2 ); setScaleKey( spep_1 -3 + 112, 1, 0.75 +s2, 0.75 +s2 ); setScaleKey( spep_1 -3 + 114, 1, 0.735 +s2, 0.735 +s2 ); setScaleKey( spep_1 -3 + 116, 1, 0.72 +s2, 0.72 +s2 ); setScaleKey( spep_1 -3 + 118, 1, 0.705 +s2, 0.705 +s2 ); setRotateKey( spep_1 -3 + 79, 1, 0 ); setRotateKey( spep_1 -3 + 80, 1, -82.7 ); setRotateKey( spep_1 -3 + 82, 1, -81.6 ); setRotateKey( spep_1 -3 + 84, 1, -80.4 ); setRotateKey( spep_1 -3 + 86, 1, -79.2 ); setRotateKey( spep_1 -3 + 88, 1, -78 ); setRotateKey( spep_1 -3 + 90, 1, -76.8 ); setRotateKey( spep_1 -3 + 92, 1, -75.6 ); setRotateKey( spep_1 -3 + 94, 1, -74.5 ); setRotateKey( spep_1 -3 + 96, 1, -73.3 ); setRotateKey( spep_1 -3 + 98, 1, -72.1 ); setRotateKey( spep_1 -3 + 100, 1, -70.9 ); setRotateKey( spep_1 -3 + 102, 1, -69.7 ); setRotateKey( spep_1 -3 + 104, 1, -68.6 ); setRotateKey( spep_1 -3 + 106, 1, -67.4 ); setRotateKey( spep_1 -3 + 108, 1, -66.2 ); setRotateKey( spep_1 -3 + 110, 1, -65 ); setRotateKey( spep_1 -3 + 112, 1, -63.8 ); setRotateKey( spep_1 -3 + 114, 1, -62.7 ); setRotateKey( spep_1 -3 + 116, 1, -61.5 ); setRotateKey( spep_1 -3 + 118, 1, -60.3 ); -- ** 音 ** -- --叩きつけ SE003 = playSe( spep_1 + 70, 1003 ); --叩きつけ SE004 = playSe( spep_1 + 76, 1187 ); --叩きつけ SE005 = playSe( spep_1 + 76, 1010 ); --敵落ちていく SE006 = playSe( spep_1 + 86, 1183 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 116; ------------------------------------------------------ -- 叩き落とし遠景(56F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_2 + 0, SP_04r, 56, 0x80, -1, 0, 0, 0 ); --叩き落とし遠景 ef_003 setEffMoveKey( spep_2 + 0, move, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, move, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, move, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, move, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, move, 0 ); setEffRotateKey( spep_2 + 56, move, 0 ); setEffAlphaKey( spep_2 + 0, move, 255 ); setEffAlphaKey( spep_2 + 56 -1, move, 255 ); setEffAlphaKey( spep_2 + 56, move, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_2 + 0, 1, 1 ); --setDisp( spep_2 -3 + 59, 1, 0 ); changeAnime( spep_2 + 0, 1, 6 ); setMoveKey( spep_2 + 0, 1, 17.1, 66.9 , 0 ); setMoveKey( spep_2 + 1, 1, 10.8, 52.8 , 0 ); setMoveKey( spep_2 + 2, 1, 4.5, 38.8 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -1.8, 24.7 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -8.1, 10.6 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -14.3, -3.4 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -20.6, -17.5 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -26.9, -31.6 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -33.2, -45.6 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -39.5, -59.7 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -45.7, -73.8 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -52, -87.8 , 0 ); setMoveKey( spep_2 -3 + 24, 1, -58.3, -101.9 , 0 ); setMoveKey( spep_2 -3 + 26, 1, -64.6, -116 , 0 ); setMoveKey( spep_2 -3 + 28, 1, -70.9, -130 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -77.2, -144.2 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -83.5, -158.2 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -89.7, -172.3 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -96, -186.4 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -102.3, -200.4 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -108.6, -214.5 , 0 ); setMoveKey( spep_2 -3 + 42, 1, -114.8, -228.6 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -121.1, -242.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -127.4, -256.7 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -133.7, -270.8 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -140, -284.8 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -146.3, -298.9 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -152.6, -313 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -158.9, -327 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -165.1, -341.1 , 0 ); s3 = 0.02; setScaleKey( spep_2 + 0, 1, 0.435 +s3, 0.435 +s3 );--0.435 setScaleKey( spep_2 -3 + 58, 1, 0.435 +s3, 0.435 +s3 );--0.435 setRotateKey( spep_2 + 0, 1, -25.3 ); setRotateKey( spep_2 + 1, 1, -25.5 ); setRotateKey( spep_2 -3 + 58, 1, -25.5 ); -- ** 音 ** -- --ダッシュで追いつく SE007 = playSe( spep_2 + 50, 9 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 追撃(80F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- pursuit_f = entryEffectLife( spep_3 + 0, SP_05r, 80, 0x100, -1, 0, 0, 0 ); --追撃_敵より手前 ef_004_front setEffMoveKey( spep_3 + 0, pursuit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, pursuit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pursuit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, pursuit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_f, 0 ); setEffRotateKey( spep_3 + 80, pursuit_f, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 80 -1, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 80, pursuit_f, 0 ); pursuit_b = entryEffectLife( spep_3 + 0, SP_06r, 80, 0x80, -1, 0, 0, 0 ); --追撃_敵より奥 ef_004_back setEffMoveKey( spep_3 + 0, pursuit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, pursuit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_b, 0 ); setEffRotateKey( spep_3 + 80, pursuit_b, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 80 -1, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 80, pursuit_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_3 + 0, 1, 1 ); --setDisp( spep_3 -3 + 83, 1, 0 ); changeAnime( spep_3 + 0, 1, 6 ); changeAnime( spep_3 -3 + 44, 1, 8 ); a3 = 55; b3 = 58; setMoveKey( spep_3 + 0, 1, -440 -a3, -743.7 +b3 , 0 ); setMoveKey( spep_3 + 1, 1, -425.6 -a3, -719.4 +b3 , 0 ); setMoveKey( spep_3 + 2, 1, -411.2 -a3, -695.1 +b3 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -396.8 -a3, -670.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -382.4 -a3, -646.4 +b3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -368 -a3, -622 +b3 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -353.6 -a3, -597.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -339.2 -a3, -573.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -324.8 -a3, -549 +b3 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -310.4 -a3, -524.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -296 -a3, -500.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -281.6 -a3, -476 +b3 , 0 ); setMoveKey( spep_3 -3 + 24, 1, -267.2 -a3, -451.7 +b3 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -252.8 -a3, -427.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -238.4 -a3, -403 +b3 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -224 -a3, -378.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -209.6 -a3, -354.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -195.2 -a3, -330 +b3 , 0 ); setMoveKey( spep_3 -3 + 36, 1, -180.8 -a3, -305.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, -166.4 -a3, -281.3 +b3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, -152 -a3, -256.9 +b3 , 0 ); setMoveKey( spep_3 -3 + 43, 1, -137.6 -a3, -232.6 +b3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 18.2 -255, -249.1 -150 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 79 -430, -275 -250 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 28.8 -290, -258.4 -170 , 0 ); setMoveKey( spep_3 -3 + 50, 1, -21.5 -200, -238.3 -100 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 23.5 -255, -265.7 -190 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 68.3 -355, -295 -220 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 32.1 -255, -272.1 -170 , 0 ); setMoveKey( spep_3 -3 + 58, 1, -4.1 -125, -246.3 -85 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 14 -200, -262 -135 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 32.1 -275, -278.6 -180 , 0 ); setMoveKey( spep_3 -3 + 64, 1, -2.9 -180, -257.4 -130 , 0 ); setMoveKey( spep_3 -3 + 66, 1, -37.9 -105, -235 -78 , 0 ); setMoveKey( spep_3 -3 + 68, 1, -54.7 -100, -228.3 -68 , 0 ); setMoveKey( spep_3 -3 + 70, 1, -71.6 -95, -221.2 -58 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 0.4 -110, -257.4 -78 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 72.6 -140, -293.8 -90 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 0.4 -110, -258.2 -78 , 0 ); setMoveKey( spep_3 -3 + 78, 1, -71.6 -90, -222.5 -68 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 0.4 -110, -258.8 -78 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 72.6 -130, -295.2 -100 , 0 ); --setMoveKey( spep_3 -3 + 83, 1, 72.6 -130, -295.2 -100 , 0 ); s4 = 0.8; setScaleKey( spep_3 + 0, 1, 6.675 + s4, 6.675 + s4 ); setScaleKey( spep_3 + 1, 1, 6.465 + s4, 6.465 + s4 ); setScaleKey( spep_3 + 2, 1, 6.24 + s4, 6.24 + s4 ); setScaleKey( spep_3 -3 + 6, 1, 6.015 + s4, 6.015 + s4 ); setScaleKey( spep_3 -3 + 8, 1, 5.775 + s4, 5.775 + s4 ); setScaleKey( spep_3 -3 + 10, 1, 5.55 + s4, 5.55 + s4 ); setScaleKey( spep_3 -3 + 12, 1, 5.325 + s4, 5.325 + s4 ); setScaleKey( spep_3 -3 + 14, 1, 5.1 + s4, 5.1 + s4 ); setScaleKey( spep_3 -3 + 16, 1, 4.875 + s4, 4.875 + s4 ); setScaleKey( spep_3 -3 + 18, 1, 4.65 + s4, 4.65 + s4 ); setScaleKey( spep_3 -3 + 20, 1, 4.425 + s4, 4.425 + s4 ); setScaleKey( spep_3 -3 + 22, 1, 4.2 + s4, 4.2 + s4 ); setScaleKey( spep_3 -3 + 24, 1, 3.975 + s4, 3.975 + s4 ); setScaleKey( spep_3 -3 + 26, 1, 3.75 + s4, 3.75 + s4 ); setScaleKey( spep_3 -3 + 28, 1, 3.525 + s4, 3.525 + s4 ); setScaleKey( spep_3 -3 + 30, 1, 3.285 + s4, 3.285 + s4 ); setScaleKey( spep_3 -3 + 32, 1, 3.06 + s4, 3.06 + s4 ); setScaleKey( spep_3 -3 + 34, 1, 2.835 + s4, 2.835 + s4 ); setScaleKey( spep_3 -3 + 36, 1, 2.61 + s4, 2.61 + s4 ); setScaleKey( spep_3 -3 + 38, 1, 2.385 + s4, 2.385 + s4 ); setScaleKey( spep_3 -3 + 40, 1, 2.16 + s4, 2.16 + s4 ); setScaleKey( spep_3 -3 + 43, 1, 1.935 + s4, 1.935 + s4 ); setScaleKey( spep_3 -3 + 44, 1, 6.815 + 1.6, 6.815 +1.6 ); setScaleKey( spep_3 -3 + 46, 1, 11.34, 11.34 ); setScaleKey( spep_3 -3 + 48, 1, 8.31 + 0.6, 8.31 + 0.6 ); setScaleKey( spep_3 -3 + 50, 1, 5.28 + 1.6, 5.28 + 1.6 ); setScaleKey( spep_3 -3 + 52, 1, 7.74 + 1.0, 7.74 + 1.0 ); setScaleKey( spep_3 -3 + 54, 1, 10.2 + 1.0, 10.2 + 1.0 ); setScaleKey( spep_3 -3 + 56, 1, 6.63 + 1.0, 6.63 + 1.0 ); setScaleKey( spep_3 -3 + 58, 1, 3.09 + 0.6, 3.09 + 0.6 ); setScaleKey( spep_3 -3 + 60, 1, 4.86 + 0.8, 4.86 + 0.8 ); setScaleKey( spep_3 -3 + 62, 1, 6.63 + 0.8, 6.63 + 0.8 ); setScaleKey( spep_3 -3 + 64, 1, 4.65 + 0.6, 4.65 + 0.6 ); setScaleKey( spep_3 -3 + 66, 1, 2.67 + 0.6, 2.67 + 0.6 ); setScaleKey( spep_3 -3 + 68, 1, 2.46 + 0.6, 2.46 + 0.6 ); setScaleKey( spep_3 -3 + 70, 1, 2.28 + 0.6, 2.28 + 0.6 ); setScaleKey( spep_3 -3 + 72, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 74, 1, 3.39 + 0.6, 3.39 + 0.6 ); setScaleKey( spep_3 -3 + 76, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 78, 1, 2.28 + 0.5, 2.28 + 0.5 ); setScaleKey( spep_3 -3 + 80, 1, 2.82 + 0.6, 2.82 + 0.6 ); setScaleKey( spep_3 -3 + 82, 1, 3.39 + 0.6, 3.39 + 0.6 ); --setScaleKey( spep_3 -3 + 83, 1, 3.39, 3.39 ); setRotateKey( spep_3 + 0, 1, -25.3 ); setRotateKey( spep_3 -3 + 43, 1, -25.3 ); setRotateKey( spep_3 -3 + 44, 1, -55.3 ); setRotateKey( spep_3 -3 + 82, 1, -55.3 ); --setRotateKey( spep_3 -3 + 83, 1, -55.3 ); -- ** 音 ** -- --エルボー SE008 = playSe( spep_3 + 50, 1004 ); --エルボー SE009 = playSe( spep_3 + 52, 1153 ); setSeVolumeByWorkId( spep_3 + 64, SE009, 76 ); --エルボー SE010 = playSe( spep_3 + 52, 1009 ); setSeVolumeByWorkId( spep_3 + 64, SE010, 83 ); --エルボー SE011 = playSe( spep_3 + 54, 1190 ); --エルボー SE012 = playSe( spep_3 + 56, 1110 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 80; ------------------------------------------------------ -- 墜落(86F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- crash_f = entryEffectLife( spep_4 + 0, SP_07, 86, 0x100, -1, 0, 0, 0 ); --墜落_敵より手前 ef_005_front setEffMoveKey( spep_4 + 0, crash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, crash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, crash_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 86, crash_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_f, 0 ); setEffRotateKey( spep_4 + 86, crash_f, 0 ); setEffAlphaKey( spep_4 + 0, crash_f, 255 ); setEffAlphaKey( spep_4 + 86 -1, crash_f, 255 ); setEffAlphaKey( spep_4 + 86, crash_f, 0 ); crash_b = entryEffectLife( spep_4 + 0, SP_08, 86, 0x80, -1, 0, 0, 0 ); --墜落_敵より奥 ef_005_back setEffMoveKey( spep_4 + 0, crash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, crash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, crash_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 86, crash_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, crash_b, 0 ); setEffRotateKey( spep_4 + 86, crash_b, 0 ); setEffAlphaKey( spep_4 + 0, crash_b, 255 ); setEffAlphaKey( spep_4 + 86 -1, crash_b, 255 ); setEffAlphaKey( spep_4 + 86, crash_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 52, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 7, 20 , 0 ); setMoveKey( spep_4 + 1, 1, 7.1, 20.1 , 0 ); setMoveKey( spep_4 + 2, 1, 7.1, 20.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 7.2, 20.5 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 7.3, 20.6 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 7.4, 20.8 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 7.4, 20.9 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 7.5, 21.1 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 7.5, 21.2 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 7.6, 21.4 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 7.6, 21.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 7.7, 21.7 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 7.7, 21.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 7.7, 22 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 7.8, 22.2 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 7.9, 22.4 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 7.9, 22.5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 8, 22.7 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 8, 22.8 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 8.1, 23 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 8.1, 23.2 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 8.2, 23.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 8.3, 23.5 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 8.3, 23.6 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 8.4, 23.8 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 8.4, 24 , 0 ); setMoveKey( spep_4 -3 + 51, 1, 8.4, 24 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 8.4, 24 , 0 ); setScaleKey( spep_4 + 0, 1, 3.765, 3.765 ); setScaleKey( spep_4 + 1, 1, 3.51, 3.51 ); setScaleKey( spep_4 + 2, 1, 3.255, 3.255 ); setScaleKey( spep_4 -3 + 6, 1, 3, 3 ); setScaleKey( spep_4 -3 + 8, 1, 2.76, 2.76 ); setScaleKey( spep_4 -3 + 10, 1, 2.535, 2.535 ); setScaleKey( spep_4 -3 + 12, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 14, 1, 2.085, 2.085 ); setScaleKey( spep_4 -3 + 16, 1, 1.89, 1.89 ); setScaleKey( spep_4 -3 + 18, 1, 1.68, 1.68 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.32, 1.32 ); setScaleKey( spep_4 -3 + 24, 1, 1.155, 1.155 ); setScaleKey( spep_4 -3 + 26, 1, 1.005, 1.005 ); setScaleKey( spep_4 -3 + 28, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 30, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 32, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 34, 1, 0.495, 0.495 ); setScaleKey( spep_4 -3 + 36, 1, 0.39, 0.39 ); setScaleKey( spep_4 -3 + 38, 1, 0.3, 0.3 ); setScaleKey( spep_4 -3 + 40, 1, 0.225, 0.225 ); setScaleKey( spep_4 -3 + 42, 1, 0.165, 0.165 ); setScaleKey( spep_4 -3 + 44, 1, 0.12, 0.12 ); setScaleKey( spep_4 -3 + 46, 1, 0.09, 0.09 ); setScaleKey( spep_4 -3 + 48, 1, 0.06, 0.06 ); setScaleKey( spep_4 -3 + 52, 1, 0.06, 0.06 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 52, 1, 0 ); -- ** 音 ** -- --落ちていく SE013 = playSe( spep_4 + 0, 1121 ); setSeVolumeByWorkId( spep_4 + 0, SE013, 45 ); stopSe( spep_4 + 54, SE013, 14 ); --落ちていく SE014 = playSe( spep_4 + 0, 1183 ); setSeVolumeByWorkId( spep_4 + 0, SE014, 79 ); stopSe( spep_4 + 54, SE014, 14 ); --地面爆発 SE015 = playSe( spep_4 + 52, 1159 ); setSeVolumeByWorkId( spep_4 + 52, SE015, 80 ); stopSe( spep_4 +86 + 14, SE015, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 86; ------------------------------------------------------ -- 気ダメ(146F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_5 + 0, SP_09, 146, 0x100, -1, 0, 0, 0 ); --気ダメ、顔、セリフカットイン ef_006 setEffMoveKey( spep_5 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_5 + 146, tame, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_5 + 146, tame, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 146, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 146 -1, tame, 255 ); setEffAlphaKey( spep_5 + 146, tame, 0 ); spep_x = spep_5 + 58; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気弾溜め SE016 = playSe( spep_5 + 8, 1144 ); setSeVolumeByWorkId( spep_5 + 8, SE016, 75 ); stopSe( spep_5 +146 + 0, SE016, 12 ); setPitch( spep_5 + 8, SE016, -500 ); setTimeStretch( SE016, 0.67, 10, 1 ); --気弾溜め SE017 = playSe( spep_5 + 8, 1295 ); stopSe( spep_5 +146 + 0, SE017, 12 ); setPitch( spep_5 + 8, SE017, 500 ); setTimeStretch( SE017, 1.33, 10, 1 ); --気弾溜め SE018 = playSe( spep_5 + 8, 1282 ); setSeVolumeByWorkId( spep_5 +8, SE018, 65 ); setPitch( spep_5 + 8, SE018, -600 ); setTimeStretch( SE018, 0.6, 10, 1 ); --顔カットイン SE019 = playSe( spep_5 + 62, 1018 ); --気弾溜め SE020 = playSe( spep_5 + 88, 1035 ); stopSe( spep_5 +146 + 0, SE020, 12 ); setPitch( spep_5 + 88, SE020, -400 ); setTimeStretch( SE020, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_5 + 126, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 146; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_6 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --腕振りかぶる SE022 = playSe( spep_6 + 92, 1116,"",0.6 ); stopSe( spep_6 +94 + 28, SE022, 18 ); --腕振りかぶる SE023 = playSe( spep_6 + 92, 1278,"",0.6 ); setSeVolumeByWorkId( spep_6 + 92, SE023, 72 ); stopSe( spep_6 +94 + 60, SE023, 36 ); --腕振りかぶる SE024 = playSe( spep_6 + 92, 1295,"",0.6 ); setPitch( spep_6 + 92, SE024, 500 ); setTimeStretch( SE024, 1.33, 10, 1 ); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- 正面パンチ(96F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- punch = entryEffectLife( spep_7 + 0, SP_10, 96, 0x100, -1, 0, 0, 0 ); --正面パンチ ef_007 setEffMoveKey( spep_7 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_7 + 96, punch, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, punch, -1.0, 1.0 ); setEffScaleKey( spep_7 + 96, punch, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, punch, 0 ); setEffRotateKey( spep_7 + 96, punch, 0 ); setEffAlphaKey( spep_7 + 0, punch, 255 ); setEffAlphaKey( spep_7 + 96 -1, punch, 255 ); setEffAlphaKey( spep_7 + 96, punch, 0 ); -- ** 音 ** -- --パンチ SE025 = playSe( spep_7 + 66, 1004 ); --パンチ SE026 = playSe( spep_7 + 78, 1024 ); setSeVolumeByWorkId( spep_7 + 78, SE026, 71 ); --パンチ SE027 = playSe( spep_7 + 78, 1060 ); setSeVolumeByWorkId( spep_7 + 78, SE027, 110 ); --パンチ SE028 = playSe( spep_7 + 78, 20 ); --パンチ SE029 = playSe( spep_7 + 78, 1187 ); setSeVolumeByWorkId( spep_7 + 78, SE029, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 96; ------------------------------------------------------ -- 吹き飛び(56F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- vanish_f = entryEffectLife( spep_8 + 0, SP_11, 56, 0x100, -1, 0, 0, 0 ); --吹き飛び_敵より手前 ef_008_front setEffMoveKey( spep_8 + 0, vanish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 56, vanish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, vanish_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 56, vanish_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_f, 0 ); setEffRotateKey( spep_8 + 56, vanish_f, 0 ); setEffAlphaKey( spep_8 + 0, vanish_f, 255 ); setEffAlphaKey( spep_8 + 56 -1, vanish_f, 255 ); setEffAlphaKey( spep_8 + 56, vanish_f, 0 ); vanish_b = entryEffectLife( spep_8 + 0, SP_12, 56, 0x80, -1, 0, 0, 0 ); --吹き飛び_敵より奥 ef_008_back setEffMoveKey( spep_8 + 0, vanish_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 56, vanish_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, vanish_b, -1.0, 1.0 ); setEffScaleKey( spep_8 + 56, vanish_b, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_b, 0 ); setEffRotateKey( spep_8 + 56, vanish_b, 0 ); setEffAlphaKey( spep_8 + 0, vanish_b, 255 ); setEffAlphaKey( spep_8 + 56 -1, vanish_b, 255 ); setEffAlphaKey( spep_8 + 56, vanish_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_8 + 0, 1, 1 ); --setDisp( spep_8 -3 + 58, 1, 0 ); changeAnime( spep_8 + 0, 1, 6 ); changeAnime( spep_8 -3 + 24, 1, 5 ); setMoveKey( spep_8 + 0, 1, -55.8 +78, -136.8 +155 , 0 ); setMoveKey( spep_8 + 1, 1, -55.8 +77, -134.7 +154 , 0 ); setMoveKey( spep_8 + 2, 1, -55.6 +76, -128.5 +152 , 0 ); setMoveKey( spep_8 -3 + 6, 1, -55.4 +75, -117.9 +150 , 0 ); setMoveKey( spep_8 -3 + 8, 1, -55 +68, -103.1 +140 , 0 ); --setMoveKey( spep_8 -3 + 10, 1, 54.6 -a4, -83.7 +b4 , 0 ); --setMoveKey( spep_8 -3 + 12, 1, 54 -a4, -59.6 +b4 , 0 ); --setMoveKey( spep_8 -3 + 14, 1, 53.3 -a4, -30.6 +b4 , 0 ); --setMoveKey( spep_8 -3 + 16, 1, 52.5 -a4, 3.5 +b4 , 0 ); --setMoveKey( spep_8 -3 + 18, 1, 51.5 -a4, 43.1 +b4 , 0 ); --setMoveKey( spep_8 -3 + 20, 1, 50.4 -a4, 88.6 +b4 , 0 ); setMoveKey( spep_8 -3 + 23, 1, -49.1 +20, 140.3 +70 , 0 ); setMoveKey( spep_8 -3 + 24, 1, -51.3, 207.9 , 0 ); setMoveKey( spep_8 -3 + 26, 1, -51.3, 234.9 , 0 ); setMoveKey( spep_8 -3 + 28, 1, -51.3, 165.9 , 0 ); setMoveKey( spep_8 -3 + 30, 1, -27.9, 195.8 , 0 ); setMoveKey( spep_8 -3 + 32, 1, -79.9, 192 , 0 ); setMoveKey( spep_8 -3 + 34, 1, -51.3, 209.1 , 0 ); setMoveKey( spep_8 -3 + 36, 1, -51.3, 161.4 , 0 ); setMoveKey( spep_8 -3 + 38, 1, -35.7, 181.4 , 0 ); setMoveKey( spep_8 -3 + 40, 1, -72.1, 178.2 , 0 ); setMoveKey( spep_8 -3 + 42, 1, -51.3, 180.2 , 0 ); setMoveKey( spep_8 -3 + 44, 1, -51.3, 166.8 , 0 ); setMoveKey( spep_8 -3 + 46, 1, -46.1, 169.2 , 0 ); setMoveKey( spep_8 -3 + 48, 1, -56.5, 166.4 , 0 ); setMoveKey( spep_8 -3 + 50, 1, -51.3, 166.4 , 0 ); setMoveKey( spep_8 -3 + 52, 1, -51.3, 158.7 , 0 ); setMoveKey( spep_8 -3 + 54, 1, -48.7, 158.9 , 0 ); setMoveKey( spep_8 -3 + 56, 1, -51.3, 156.7 , 0 ); setMoveKey( spep_8 -3 + 58, 1, -51.3, 154.6 , 0 ); setScaleKey( spep_8 + 0, 1, 3.555, 3.555 ); setScaleKey( spep_8 + 1, 1, 3.54, 3.54 ); setScaleKey( spep_8 + 2, 1, 3.48, 3.48 ); setScaleKey( spep_8 -3 + 6, 1, 3.405, 3.405 ); setScaleKey( spep_8 -3 + 8, 1, 3.285, 3.285 ); setScaleKey( spep_8 -3 + 10, 1, 3.135, 3.135 ); setScaleKey( spep_8 -3 + 12, 1, 2.955, 2.955 ); setScaleKey( spep_8 -3 + 14, 1, 2.715, 2.715 ); setScaleKey( spep_8 -3 + 16, 1, 2.445, 2.445 ); setScaleKey( spep_8 -3 + 18, 1, 2.13, 2.13 ); setScaleKey( spep_8 -3 + 20, 1, 1.77, 1.77 ); setScaleKey( spep_8 -3 + 23, 1, 1.35, 1.35 ); setScaleKey( spep_8 -3 + 24, 1, 1.065, 1.065 ); setScaleKey( spep_8 -3 + 26, 1, 1.035, 1.035 ); setScaleKey( spep_8 -3 + 28, 1, 1.02, 1.02 ); setScaleKey( spep_8 -3 + 30, 1, 0.99, 0.99 ); setScaleKey( spep_8 -3 + 32, 1, 0.96, 0.96 ); setScaleKey( spep_8 -3 + 34, 1, 0.945, 0.945 ); setScaleKey( spep_8 -3 + 36, 1, 0.915, 0.915 ); setScaleKey( spep_8 -3 + 38, 1, 0.9, 0.9 ); setScaleKey( spep_8 -3 + 40, 1, 0.87, 0.87 ); setScaleKey( spep_8 -3 + 42, 1, 0.855, 0.855 ); setScaleKey( spep_8 -3 + 44, 1, 0.825, 0.825 ); setScaleKey( spep_8 -3 + 46, 1, 0.81, 0.81 ); setScaleKey( spep_8 -3 + 48, 1, 0.795, 0.795 ); setScaleKey( spep_8 -3 + 50, 1, 0.78, 0.78 ); setScaleKey( spep_8 -3 + 52, 1, 0.765, 0.765 ); setScaleKey( spep_8 -3 + 54, 1, 0.75, 0.75 ); setScaleKey( spep_8 -3 + 56, 1, 0.735, 0.735 ); setScaleKey( spep_8 -3 + 58, 1, 0.72, 0.72 ); setRotateKey( spep_8 + 0, 1, 46.5 ); setRotateKey( spep_8 + 1, 1, 46.3 ); setRotateKey( spep_8 + 2, 1, 45.9 ); setRotateKey( spep_8 -3 + 6, 1, 45.2 ); setRotateKey( spep_8 -3 + 8, 1, 44.3 ); setRotateKey( spep_8 -3 + 10, 1, 43 ); setRotateKey( spep_8 -3 + 12, 1, 41.5 ); setRotateKey( spep_8 -3 + 14, 1, 39.7 ); setRotateKey( spep_8 -3 + 16, 1, 37.7 ); setRotateKey( spep_8 -3 + 18, 1, 35.3 ); setRotateKey( spep_8 -3 + 20, 1, 32.7 ); setRotateKey( spep_8 -3 + 23, 1, 29.8 ); setRotateKey( spep_8 -3 + 24, 1, 0 ); setRotateKey( spep_8 -3 + 58, 1, 0 ); -- ** 音 ** -- --岩崩れる SE030 = playSe( spep_8 + 16, 1023 ); setSeVolumeByWorkId( spep_8 + 16, SE030, 110 ); --岩崩れる SE031 = playSe( spep_8 + 16, 1168 ); stopSe( spep_8 +50, SE031, 18 ); --岩崩れる SE032 = playSe( spep_8 + 18, 1183 ); stopSe( spep_8 +56 + 40, SE032, 52 ); --岩崩れる SE033 = playSe( spep_8 + 18, 1052 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 56; ------------------------------------------------------ -- フィニッシュ(174F) ------------------------------------------------------ --spep_9 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); --フィニッシュ_敵より手前 ef_009_front setEffMoveKey( spep_9 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 174, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_9 + 174, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 174, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 174, finish_f, 255 ); finish_b = entryEffect( spep_9 + 0, SP_14, 0x80, -1, 0, 0, 0 ); --フィニッシュ_敵より奥 ef_009_back setEffMoveKey( spep_9 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 174, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_9 + 174, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 174, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 174, finish_b, 255 ); -- ** 敵キャラクター ** -- --setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 -3 + 39, 1, 0 ); changeAnime( spep_9 + 0, 1, 5 ); setBlendColor( spep_9 + 0, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_9 -3 + 38, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_9 -3 + 39, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_9 + 0, 1, 1.6, -22.4 , 0 ); setMoveKey( spep_9 + 1, 1, 1.5, -29.5 , 0 ); setMoveKey( spep_9 + 2, 1, 1.4, -42.2 , 0 ); setMoveKey( spep_9 -3 + 6, 1, 1.5, -57.2 , 0 ); setMoveKey( spep_9 -3 + 8, 1, 1.5, -73.7 , 0 ); setMoveKey( spep_9 -3 + 10, 1, 1.5, -91.4 , 0 ); setMoveKey( spep_9 -3 + 12, 1, 1.5, -109.9 , 0 ); setMoveKey( spep_9 -3 + 14, 1, 1.5, -129.3 , 0 ); setMoveKey( spep_9 -3 + 16, 1, 1.5, -133.7 , 0 ); setMoveKey( spep_9 -3 + 18, 1, 1.5, -138.2 , 0 ); setMoveKey( spep_9 -3 + 20, 1, 1.6, -142.6 , 0 ); setMoveKey( spep_9 -3 + 22, 1, 1.6, -147.1 , 0 ); setMoveKey( spep_9 -3 + 24, 1, 1.6, -151.6 , 0 ); setMoveKey( spep_9 -3 + 26, 1, 1.6, -156.3 , 0 ); setMoveKey( spep_9 -3 + 28, 1, 1.7, -160.9 , 0 ); setMoveKey( spep_9 -3 + 30, 1, 1.7, -165.5 , 0 ); setMoveKey( spep_9 -3 + 32, 1, 1.7, -170.2 , 0 ); setMoveKey( spep_9 -3 + 34, 1, 1.8, -175 , 0 ); setMoveKey( spep_9 -3 + 36, 1, 1.8, -179.7 , 0 ); setMoveKey( spep_9 -3 + 38, 1, 1.8, -184.5 , 0 ); setMoveKey( spep_9 -3 + 39, 1, 1.8, -184.5 , 0 ); setScaleKey( spep_9 + 0, 1, 3.965, 3.965 ); setScaleKey( spep_9 + 1, 1, 3.588, 3.588 ); setScaleKey( spep_9 + 2, 1, 3.198, 3.198 ); setScaleKey( spep_9 -3 + 6, 1, 2.795, 2.795 ); setScaleKey( spep_9 -3 + 8, 1, 2.405, 2.405 ); setScaleKey( spep_9 -3 + 10, 1, 2.002, 2.002 ); setScaleKey( spep_9 -3 + 12, 1, 1.586, 1.586 ); setScaleKey( spep_9 -3 + 14, 1, 1.183, 1.183 ); setScaleKey( spep_9 -3 + 16, 1, 1.105, 1.105 ); setScaleKey( spep_9 -3 + 18, 1, 1.027, 1.027 ); setScaleKey( spep_9 -3 + 20, 1, 0.962, 0.962 ); setScaleKey( spep_9 -3 + 22, 1, 0.884, 0.884 ); setScaleKey( spep_9 -3 + 24, 1, 0.806, 0.806 ); setScaleKey( spep_9 -3 + 26, 1, 0.728, 0.728 ); setScaleKey( spep_9 -3 + 28, 1, 0.65, 0.65 ); setScaleKey( spep_9 -3 + 30, 1, 0.572, 0.572 ); setScaleKey( spep_9 -3 + 32, 1, 0.481, 0.481 ); setScaleKey( spep_9 -3 + 34, 1, 0.403, 0.403 ); setScaleKey( spep_9 -3 + 36, 1, 0.325, 0.325 ); setScaleKey( spep_9 -3 + 38, 1, 0.234, 0.234 ); setScaleKey( spep_9 -3 + 39, 1, 0.234, 0.234 ); setRotateKey( spep_9 + 0, 1, 6.1 ); setRotateKey( spep_9 + 1, 1, 6.2 ); setRotateKey( spep_9 -3 + 39, 1, 6.2 ); -- ** 音 ** -- --ラスト爆発 SE034 = playSe( spep_9 + 38, 1159 ); setSeVolumeByWorkId( spep_9 + 38, SE034, 90 ); --ラスト爆発 SE035 = playSe( spep_9 + 38, 1023 ); setSeVolumeByWorkId( spep_9 + 38, SE035, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 174 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_9 + 38 ); endPhase( spep_9 + 164 ); end