--1022040:孫悟天(GT)&孫悟飯_兄弟コンビネーション --sp_effect_a1_00292 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157248 ;-- 悟天が突進する SP_02= 157250 ;-- 悟天の蹴り(前) SP_03= 157251 ;-- 悟天の蹴り(後ろ) SP_04= 157252 ;-- 悟天が振り返る SP_05= 157253 ;-- 敵が踏ん張る(前) SP_06= 157255 ;-- 敵が踏ん張る(後ろ) SP_07= 157256 ;-- かめはめ波を溜める SP_08= 157257 ;-- 悟天が逃げる(前) SP_09= 157259 ;-- 悟天が逃げる(後ろ) SP_10= 157260 ;-- かめはめ波を放つ SP_11= 157262 ;-- 敵に当る(前) SP_12= 157263 ;-- 敵に当る(後ろ) SP_13= 157264 ;-- 終わり --エフェクト(敵) SP_01x= 157249 ;-- 悟天が突進する (敵) SP_02x= 157250 ;-- 悟天の蹴り(前) SP_03x= 157251 ;-- 悟天の蹴り(後ろ) SP_04x= 157341 ;-- 悟天が振り返る (敵) SP_05x= 157254 ;-- 敵が踏ん張る(前) (敵) SP_06x= 157255 ;-- 敵が踏ん張る(後ろ) SP_07x= 157256 ;-- かめはめ波を溜める SP_08x= 157258 ;-- 悟天が逃げる(前) (敵) SP_09x= 157259 ;-- 悟天が逃げる(後ろ) SP_10x= 157261 ;-- かめはめ波を放つ SP_11x= 157262 ;-- 敵に当る(前) (敵) SP_12x= 157263 ;-- 敵に当る(後ろ) SP_13x= 157265 ;-- 終わり (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 悟天が突進する ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 176, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 176, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 176, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 174, rush, 255 ); setEffAlphaKey( spep_0 + 175, rush, 255 ); setEffAlphaKey( spep_0 + 176, rush, 0 ); --SE --2人構える SE001 = playSe( spep_0 + 4, 1233 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 63 ); setPitch( spep_0 + 4, SE001, -300 ); setTimeStretch( SE001, 0.8, 10, 1 ); SE003 = playSe( spep_0 + 14, 1006 ); setSeVolumeByWorkId( spep_0 + 14, SE003, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctba = entryEffectLife( spep_0 + 84, 10022, 20, 0x100, -1, 0, -14.5, 206.7 );--バッ setEffShake( spep_0 + 84, ctba, 20, 10 ); setEffMoveKey( spep_0 + 84, ctba, -14.5, 206.7 , 0 ); setEffMoveKey( spep_0 + 86, ctba, -15.7, 213.8 , 0 ); setEffMoveKey( spep_0 + 88, ctba, -13.6, 198.2 , 0 ); setEffMoveKey( spep_0 + 90, ctba, -29.2, 205.4 , 0 ); setEffMoveKey( spep_0 + 92, ctba, -5.4, 212.8 , 0 ); setEffMoveKey( spep_0 + 94, ctba, -10.8, 211 , 0 ); setEffMoveKey( spep_0 + 96, ctba, -16.4, 209.2 , 0 ); setEffMoveKey( spep_0 + 98, ctba, -17.1, 210.6 , 0 ); setEffMoveKey( spep_0 + 100, ctba, -17.8, 212 , 0 ); setEffMoveKey( spep_0 + 102, ctba, -17.2, 210.7 , 0 ); setEffMoveKey( spep_0 + 104, ctba, -16.5, 209.3 , 0 ); setEffScaleKey( spep_0 + 84, ctba,0,0); setEffScaleKey( spep_0 + 86, ctba,0.57,0.57); setEffScaleKey( spep_0 + 88, ctba,1.13,1.13); setEffScaleKey( spep_0 + 90, ctba,1.14,1.14); setEffScaleKey( spep_0 + 92, ctba,1.15,1.15); setEffScaleKey( spep_0 + 94, ctba,1.17,1.17); setEffScaleKey( spep_0 + 96, ctba,1.19,1.19); setEffScaleKey( spep_0 + 98, ctba,1.2,1.2); setEffScaleKey( spep_0 + 100, ctba,1.22,1.22); setEffScaleKey( spep_0 + 102, ctba,1.23,1.23); setEffScaleKey( spep_0 + 104, ctba,1.24,1.24); setEffRotateKey( spep_0 + 84, ctba, 12.8 ); setEffRotateKey( spep_0 + 86, ctba, 13 ); setEffRotateKey( spep_0 + 104, ctba, 13 ); setEffAlphaKey( spep_0 + 84, ctba, 255 ); setEffAlphaKey( spep_0 + 104, ctba, 255 ); --文字エントリー ctshun = entryEffectLife( spep_0-3 + 124, 10011, 20, 0x100, -1, 0, 81.1, 319.8 );--シュンッ setEffShake( spep_0-3 + 124, ctshun, 20, 10 ); setEffMoveKey( spep_0-3 + 124, ctshun, 81.1, 319.8 , 0 ); setEffMoveKey( spep_0-3 + 126, ctshun, 82.9, 313.7 , 0 ); setEffMoveKey( spep_0-3 + 128, ctshun, 78.2, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 130, ctshun, 85.8, 320.3 , 0 ); setEffMoveKey( spep_0-3 + 132, ctshun, 78.5, 305.4 , 0 ); setEffMoveKey( spep_0-3 + 134, ctshun, 81.4, 316.4 , 0 ); setEffMoveKey( spep_0-3 + 136, ctshun, 81.2, 320.9 , 0 ); setEffMoveKey( spep_0-3 + 138, ctshun, 85, 306.8 , 0 ); setEffMoveKey( spep_0-3 + 140, ctshun, 78, 304.7 , 0 ); setEffMoveKey( spep_0-3 + 142, ctshun, 88.7, 320.6 , 0 ); setEffMoveKey( spep_0-3 + 144, ctshun, 91.2, 320.8 , 0 ); setEffScaleKey( spep_0-3 + 124, ctshun, 0.01, 0.01 ); setEffScaleKey( spep_0-3 + 126, ctshun, 0.99, 1.01 ); setEffScaleKey( spep_0-3 + 128, ctshun, 1.97, 2.02 ); setEffScaleKey( spep_0-3 + 130, ctshun, 2, 2.05 ); setEffScaleKey( spep_0-3 + 132, ctshun, 2.03, 2.09 ); setEffScaleKey( spep_0-3 + 134, ctshun, 2.07, 2.12 ); setEffScaleKey( spep_0-3 + 136, ctshun, 2.1, 2.15 ); setEffScaleKey( spep_0-3 + 138, ctshun, 2.13, 2.19 ); setEffScaleKey( spep_0-3 + 140, ctshun, 2.16, 2.22 ); setEffScaleKey( spep_0-3 + 142, ctshun, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 144, ctshun, 4.28, 4.22 ); setEffRotateKey( spep_0-3 + 124, ctshun, -6 ); setEffRotateKey( spep_0-3 + 144, ctshun, -6 ); setEffAlphaKey( spep_0-3 + 124, ctshun, 255 ); setEffAlphaKey( spep_0-3 + 140, ctshun, 255 ); setEffAlphaKey( spep_0-3 + 142, ctshun, 128 ); setEffAlphaKey( spep_0-3 + 144, ctshun, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 88, 906, 90, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_0-3 + 88, shuchusen1, 90, 20 ); setEffMoveKey( spep_0-3 + 88, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_0-3 + 178, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_0-3 + 88, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_0-3 + 178, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_0-3 + 88, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 178, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 178, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --悟天ダッシュ SE004 = playSe( spep_0 + 80, 1182 ); stopSe( spep_0 + 132, SE004, 4 ); SE005 = playSe( spep_0 + 80, 1117 ); stopSe( spep_0 + 132, SE005, 4 ); --瞬間移動 SE006 = playSe( spep_0 + 130, 1109 ); --次の準備 spep_1=spep_0+176; ------------------------------------------------------ -- 悟天の蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f, 0 ); setEffRotateKey( spep_1 + 54, kick_f, 0 ); setEffAlphaKey( spep_1 + 0, kick_f, 255 ); setEffAlphaKey( spep_1 + 52, kick_f, 255 ); setEffAlphaKey( spep_1 + 53, kick_f, 255 ); setEffAlphaKey( spep_1 + 54, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_b, 0 ); setEffRotateKey( spep_1 + 54, kick_b, 0 ); setEffAlphaKey( spep_1 + 0, kick_b, 255 ); setEffAlphaKey( spep_1 + 52, kick_b, 255 ); setEffAlphaKey( spep_1 + 53, kick_b, 255 ); setEffAlphaKey( spep_1 + 54, kick_b, 0 ); --文字エントリー ctshun2 = entryEffectLife( spep_1-2 + 4, 10011, 16, 0x100, -1, 0, 3.9, 124.2 );--シュンッ setEffShake( spep_1-2 + 4, ctshun2, 16, 10 ); setEffMoveKey( spep_1-2 + 4, ctshun2, 3.9, 124.2 , 0 ); setEffMoveKey( spep_1-2 + 6, ctshun2, 4.9, 120.7 , 0 ); setEffMoveKey( spep_1-2 + 8, ctshun2, 2.2, 116.3 , 0 ); setEffMoveKey( spep_1-2 + 10, ctshun2, 6.6, 124.5 , 0 ); setEffMoveKey( spep_1-2 + 12, ctshun2, 2.4, 115.9 , 0 ); setEffMoveKey( spep_1-2 + 14, ctshun2, 4.1, 122.3 , 0 ); setEffMoveKey( spep_1-2 + 16, ctshun2, 3.9, 124.9 , 0 ); setEffMoveKey( spep_1-2 + 18, ctshun2, 6.1, 116.7 , 0 ); setEffMoveKey( spep_1-2 + 20, ctshun2, 2, 115.5 , 0 ); setEffScaleKey( spep_1-2 + 4, ctshun2, 0, 0 ); setEffScaleKey( spep_1-2 + 6, ctshun2, 0.57, 0.59 ); setEffScaleKey( spep_1-2 + 8, ctshun2, 1.15, 1.17 ); setEffScaleKey( spep_1-2 + 10, ctshun2, 1.16, 1.19 ); setEffScaleKey( spep_1-2 + 12, ctshun2, 1.18, 1.21 ); setEffScaleKey( spep_1-2 + 14, ctshun2, 1.2, 1.23 ); setEffScaleKey( spep_1-2 + 16, ctshun2, 1.22, 1.25 ); setEffScaleKey( spep_1-2 + 18, ctshun2, 1.24, 1.27 ); setEffScaleKey( spep_1-2 + 20, ctshun2, 1.26, 1.29 ); setEffRotateKey( spep_1-2 + 4, ctshun2, -6 ); setEffRotateKey( spep_1-2 + 20, ctshun2, -6 ); setEffAlphaKey( spep_1-2 + 4, ctshun2, 255 ); setEffAlphaKey( spep_1-2 + 20, ctshun2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-2 + 22, 10020, 32, 0x100, -1, 0, 5.6, 169.8 );--バキッ setEffShake( spep_1-2 + 22, ctbaki, 32, 10 ); setEffMoveKey( spep_1-2 + 22, ctbaki, 5.6, 169.8 , 0 ); setEffMoveKey( spep_1-2 + 24, ctbaki, 8.2, 172 , 0 ); setEffMoveKey( spep_1-2 + 26, ctbaki, 19.1, 180.3 , 0 ); setEffMoveKey( spep_1-2 + 28, ctbaki, -7, 180.9 , 0 ); setEffMoveKey( spep_1-2 + 30, ctbaki, -5.1, 151.5 , 0 ); setEffMoveKey( spep_1-2 + 32, ctbaki, 9, 148.2 , 0 ); setEffMoveKey( spep_1-2 + 34, ctbaki, 28.5, 184.8 , 0 ); setEffMoveKey( spep_1-2 + 36, ctbaki, 33.5, 168.1 , 0 ); setEffMoveKey( spep_1-2 + 38, ctbaki, 38.5, 151.4 , 0 ); setEffMoveKey( spep_1-2 + 40, ctbaki, 28.2, 161.5 , 0 ); setEffMoveKey( spep_1-2 + 42, ctbaki, 17.9, 171.7 , 0 ); setEffMoveKey( spep_1-2 + 44, ctbaki, 12, 171.1 , 0 ); setEffMoveKey( spep_1-2 + 46, ctbaki, 19.1, 180.3 , 0 ); setEffMoveKey( spep_1-2 + 48, ctbaki, -14.8, 187.7 , 0 ); setEffMoveKey( spep_1-2 + 50, ctbaki, -18.3, 129.2 , 0 ); setEffMoveKey( spep_1-2 + 52, ctbaki, 15.3, 108.5 , 0 ); setEffMoveKey( spep_1-2 + 54, ctbaki, 17.4, 95.2 , 0 ); setEffScaleKey( spep_1-2 + 22, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_1-2 + 24, ctbaki, 0.75, 0.75 ); setEffScaleKey( spep_1-2 + 26, ctbaki, 1.49, 1.49 ); setEffScaleKey( spep_1-2 + 46, ctbaki, 1.49, 1.49 ); setEffScaleKey( spep_1-2 + 48, ctbaki, 2.4, 2.4 ); setEffScaleKey( spep_1-2 + 50, ctbaki, 3.31, 3.31 ); setEffScaleKey( spep_1-2 + 52, ctbaki, 4.23, 4.23 ); setEffScaleKey( spep_1-2 + 54, ctbaki, 5.14, 5.14 ); setEffRotateKey( spep_1-2 + 22, ctbaki, -4 ); setEffRotateKey( spep_1-2 + 24, ctbaki, 2.8 ); setEffRotateKey( spep_1-2 + 26, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 28, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 30, ctbaki, 9.6 ); setEffRotateKey( spep_1-2 + 32, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 40, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 42, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 46, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 48, ctbaki, 9.6 ); setEffRotateKey( spep_1-2 + 54, ctbaki, 9.6 ); setEffAlphaKey( spep_1-2 + 22, ctbaki, 255 ); setEffAlphaKey( spep_1-2 + 46, ctbaki, 255 ); setEffAlphaKey( spep_1-2 + 48, ctbaki, 191 ); setEffAlphaKey( spep_1-2 + 50, ctbaki, 128 ); setEffAlphaKey( spep_1-2 + 52, ctbaki, 64 ); setEffAlphaKey( spep_1-2 + 54, ctbaki, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 24, 906, 30+2, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 24, shuchusen2, 30+2, 20 ); setEffMoveKey( spep_1-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_1-1 + 54, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 24, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1-1 + 54, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1-3 + 24, shuchusen2, 180 ); setEffRotateKey( spep_1-1 + 54, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_1-1 + 54, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 54, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 24, 1, 105 ); setMoveKey( spep_1 + 0, 1, 53.1, -103.3 , 0 ); setMoveKey( spep_1-3 + 23, 1, 53.1, -103.3 , 0 ); setMoveKey( spep_1-3 + 24, 1, 85.9, -64 , 0 ); setMoveKey( spep_1-3 + 26, 1, 94.9, -49.3 , 0 ); setMoveKey( spep_1-3 + 28, 1, 85, -53.4 , 0 ); setMoveKey( spep_1-3 + 30, 1, 91.1, -52.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 80.5, -36.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 80.3, -41.1 , 0 ); setMoveKey( spep_1-3 + 36, 1, 83.3, -32.4 , 0 ); setMoveKey( spep_1-3 + 38, 1, 86.2, -23.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 84.7, -17.6 , 0 ); setMoveKey( spep_1-3 + 42, 1, 83.1, -11.4 , 0 ); setMoveKey( spep_1-3 + 44, 1, 84.6, -6.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 86, -1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 88.2, 6.9 , 0 ); setMoveKey( spep_1-3 + 50, 1, 90.3, 14.8 , 0 ); setMoveKey( spep_1-3 + 52, 1, 88.2, 18.4 , 0 ); setMoveKey( spep_1 + 54, 1, 86, 21.9 , 0 ); setScaleKey( spep_1 + 0, 1,1.3,1.3); setScaleKey( spep_1-3 + 23, 1,1.3,1.3); setScaleKey( spep_1-3 + 24, 1,1.23,1.23); setScaleKey( spep_1-3 + 26, 1,1.19,1.19); setScaleKey( spep_1-3 + 28, 1,1.17,1.17); setScaleKey( spep_1-3 + 30, 1,1.13,1.13); setScaleKey( spep_1-3 + 32, 1,1.09,1.09); setScaleKey( spep_1-3 + 34, 1,1.06,1.06); setScaleKey( spep_1-3 + 36, 1,1.02,1.02); setScaleKey( spep_1-3 + 38, 1,0.98,0.98); setScaleKey( spep_1-3 + 40, 1,0.96,0.96); setScaleKey( spep_1-3 + 42, 1,0.92,0.92); setScaleKey( spep_1-3 + 44, 1,0.89,0.89); setScaleKey( spep_1-3 + 46, 1,0.85,0.85); setScaleKey( spep_1-3 + 48, 1,0.81,0.81); setScaleKey( spep_1-3 + 50, 1,0.79,0.79); setScaleKey( spep_1-3 + 52, 1,0.75,0.75); setScaleKey( spep_1 + 54, 1,0.71,0.71); setRotateKey( spep_1 + 0, 1, 10 ); setRotateKey( spep_1-3 + 23, 1, 10 ); setRotateKey( spep_1-3 + 24, 1, 0 ); setRotateKey( spep_1 + 54, 1, 0 ); --SE --瞬間移動 SE007 = playSe( spep_1 + 2, 1109 ); --悟天キック SE008 = playSe( spep_1 + 22, 1189 ); SE009 = playSe( spep_1 + 26, 1010 ); SE010 = playSe( spep_1 + 28, 1110 ); setSeVolumeByWorkId( spep_1 + 28, SE010, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+54; ------------------------------------------------------ -- 悟天が振り返る ------------------------------------------------------ -- ** エフェクト等 ** -- look_back = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, look_back, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, look_back, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, look_back, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, look_back, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, look_back, 0 ); setEffRotateKey( spep_2 + 76, look_back, 0 ); setEffAlphaKey( spep_2 + 0, look_back, 255 ); setEffAlphaKey( spep_2 + 74, look_back, 255 ); setEffAlphaKey( spep_2 + 75, look_back, 255 ); setEffAlphaKey( spep_2 + 76, look_back, 0 ); --SE --悟天顔向き変える SE011 = playSe( spep_2 + 0, 1003 ); setSeVolumeByWorkId( spep_2 + 0, SE011, 68 ); --悟天ピース SE012 = playSe( spep_2 + 32, 1233 ); setSeVolumeByWorkId( spep_2 + 32, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 33, SE012, 33.8 ); setSeVolumeByWorkId( spep_2 + 34, SE012, 68 ); setStartTimeMs( SE012, 100 ); SE013 = playSe( spep_2 + 34, 34 ); setPitch( spep_2 + 34, SE013, 400 ); setTimeStretch( SE013, 1.27, 10, 1 ); SE014 = playSe( spep_2 + 34, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+76 ------------------------------------------------------ -- 敵が踏ん張る ------------------------------------------------------ -- ** エフェクト等 ** -- step_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, step_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, step_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, step_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, step_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, step_f, 0 ); setEffRotateKey( spep_3 + 56, step_f, 0 ); setEffAlphaKey( spep_3 + 0, step_f, 255 ); setEffAlphaKey( spep_3 + 54, step_f, 255 ); setEffAlphaKey( spep_3 + 55, step_f, 255 ); setEffAlphaKey( spep_3 + 56, step_f, 0 ); -- ** エフェクト等 ** -- step_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, step_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, step_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, step_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, step_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, step_b, 0 ); setEffRotateKey( spep_3 + 56, step_b, 0 ); setEffAlphaKey( spep_3 + 0, step_b, 255 ); setEffAlphaKey( spep_3 + 54, step_b, 255 ); setEffAlphaKey( spep_3 + 55, step_b, 255 ); setEffAlphaKey( spep_3 + 56, step_b, 0 ); --文字エントリー ctba2 = entryEffectLife( spep_3-3 + 18, 10022, 24, 0x100, -1, 0, 128.9, 91.4 );--バッ setEffShake( spep_3-3 + 18, ctba2, 24, 10 ); setEffMoveKey( spep_3-3 + 18, ctba2, 128.9, 91.4 , 0 ); setEffMoveKey( spep_3-3 + 20, ctba2, 125.8, 95 , 0 ); setEffMoveKey( spep_3-3 + 22, ctba2, 132.3, 87 , 0 ); setEffMoveKey( spep_3-3 + 24, ctba2, 121.2, 85.7 , 0 ); setEffMoveKey( spep_3-3 + 26, ctba2, 131.8, 97.9 , 0 ); setEffMoveKey( spep_3-3 + 28, ctba2, 129.4, 95.1 , 0 ); setEffMoveKey( spep_3-3 + 30, ctba2, 127, 92.2 , 0 ); setEffMoveKey( spep_3-3 + 32, ctba2, 126.1, 92.7 , 0 ); setEffMoveKey( spep_3-3 + 34, ctba2, 125.2, 93.2 , 0 ); setEffMoveKey( spep_3-3 + 36, ctba2, 126, 92.7 , 0 ); setEffMoveKey( spep_3-3 + 38, ctba2, 126.9, 92.2 , 0 ); setEffMoveKey( spep_3-3 + 40, ctba2, 124.6, 93.3 , 0 ); setEffMoveKey( spep_3-3 + 42, ctba2, 123.2, 93.9 , 0 ); setEffScaleKey( spep_3-3 + 18, ctba2,0,0); setEffScaleKey( spep_3-3 + 20, ctba2,0.35,0.35); setEffScaleKey( spep_3-3 + 22, ctba2,0.71,0.71); setEffScaleKey( spep_3-3 + 24, ctba2,0.71,0.71); setEffScaleKey( spep_3-3 + 26, ctba2,0.72,0.72); setEffScaleKey( spep_3-3 + 28, ctba2,0.73,0.73); setEffScaleKey( spep_3-3 + 30, ctba2,0.73,0.73); setEffScaleKey( spep_3-3 + 32, ctba2,0.75,0.75); setEffScaleKey( spep_3-3 + 34, ctba2,0.76,0.76); setEffScaleKey( spep_3-3 + 36, ctba2,0.77,0.77); setEffScaleKey( spep_3-3 + 38, ctba2,0.77,0.77); setEffScaleKey( spep_3-3 + 40, ctba2,1.12,1.12); setEffScaleKey( spep_3-3 + 42, ctba2,1.47,1.47); setEffRotateKey( spep_3-3 + 18, ctba2, -15.8 ); setEffRotateKey( spep_3-3 + 20, ctba2, -16 ); setEffRotateKey( spep_3-3 + 42, ctba2, -16 ); setEffAlphaKey( spep_3-3 + 18, ctba2, 255 ); setEffAlphaKey( spep_3-3 + 38, ctba2, 255 ); setEffAlphaKey( spep_3-3 + 40, ctba2, 128 ); setEffAlphaKey( spep_3-3 + 42, ctba2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 18, 906, 38+2, 0x100, -1, 0, 211, -17.3 ); setEffShake( spep_3-3 + 18, shuchusen3, 38+2, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen3, 211, -17.3 , 0 ); setEffMoveKey( spep_3-1 + 56, shuchusen3, 211, -17.3 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen3, 1.97, 1.97 ); setEffScaleKey( spep_3-1 + 56, shuchusen3, 1.97, 1.97 ); setEffRotateKey( spep_3-3 + 18, shuchusen3, 180 ); setEffRotateKey( spep_3-1 + 56, shuchusen3, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen3, 255 ); setEffAlphaKey( spep_3-1 + 56, shuchusen3, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); changeAnime( spep_3-3 + 18, 1, 117 ); setMoveKey( spep_3 + 0, 1, 125.3, -32.3 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 137.5, -34.3 , 0 ); setMoveKey( spep_3-3 + 4, 1, 142.7, -36.7 , 0 ); setMoveKey( spep_3-3 + 6, 1, 146.9, -39.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 150.4, -41.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 153.5, -44.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 156.3, -46.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 158.8, -49.6 , 0 ); setMoveKey( spep_3-3 + 17, 1, 161.1, -52.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 141.6, -66 , 0 ); setMoveKey( spep_3-3 + 20, 1, 142.5, -65.3 , 0 ); setMoveKey( spep_3-3 + 22, 1, 143.4, -64.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 144.3, -63.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 145.2, -63 , 0 ); setMoveKey( spep_3-3 + 28, 1, 146.2, -62.2 , 0 ); setMoveKey( spep_3-3 + 30, 1, 147.1, -61.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, 146.8, -60.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 146.6, -60.2 , 0 ); setMoveKey( spep_3-3 + 36, 1, 146.4, -59.6 , 0 ); setMoveKey( spep_3-3 + 38, 1, 146.2, -59.1 , 0 ); setMoveKey( spep_3-3 + 40, 1, 145.9, -58.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 145.8, -58.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 145.6, -57.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 145.5, -57.3 , 0 ); setMoveKey( spep_3-3 + 48, 1, 145.3, -57 , 0 ); setMoveKey( spep_3-3 + 50, 1, 145.2, -56.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 145.1, -56.3 , 0 ); setMoveKey( spep_3-3 + 54, 1, 145, -56.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 144.9, -56 , 0 ); setMoveKey( spep_3-2 + 58, 1, 144.9, -55.9 , 0 ); setScaleKey( spep_3 + 0, 1,1.47,1.47); setScaleKey( spep_3-3 + 4, 1, 1.08,1.08); setScaleKey( spep_3-3 + 6, 1, 1,1); setScaleKey( spep_3-3 + 8, 1, 0.92,0.92); setScaleKey( spep_3-3 + 10, 1,0.86,0.86); setScaleKey( spep_3-3 + 12, 1,0.8,0.8); setScaleKey( spep_3-3 + 14, 1,0.75,0.75); setScaleKey( spep_3-3 + 17, 1,0.7,0.7); setScaleKey( spep_3-3 + 18, 1,0.78,0.78); setScaleKey( spep_3-3 + 20, 1,0.78,0.78); setScaleKey( spep_3-3 + 22, 1,0.78,0.78); setScaleKey( spep_3-3 + 24, 1,0.82,0.82); setScaleKey( spep_3-3 + 26, 1,0.85,0.85); setScaleKey( spep_3-3 + 28, 1,0.85,0.85); setScaleKey( spep_3-3 + 30, 1,0.85,0.85); setScaleKey( spep_3-3 + 32, 1,0.86,0.86); setScaleKey( spep_3-3 + 34, 1,0.87,0.87); setScaleKey( spep_3-3 + 36, 1,0.88,0.88); setScaleKey( spep_3-3 + 38, 1,0.88,0.88); setScaleKey( spep_3-3 + 40, 1,0.9,0.9); setScaleKey( spep_3-3 + 42, 1,0.91,0.91); setScaleKey( spep_3-3 + 44, 1,0.91,0.91); setScaleKey( spep_3-3 + 46, 1,0.92,0.92); setScaleKey( spep_3-3 + 48, 1,0.92,0.92); setScaleKey( spep_3-3 + 50, 1,0.93,0.93); setScaleKey( spep_3-3 + 54, 1,0.93,0.93); setScaleKey( spep_3-2 + 58, 1,0.95,0.95); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-2 + 58, 1, 0 ); --SE --敵立ち上がる SE015 = playSe( spep_3 + 16, 1301 ); setSeVolumeByWorkId( spep_3 + 16, SE015, 126 ); SE016 = playSe( spep_3 + 18, 1007 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- かめはめ波を溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, tame, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 46, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 44, tame, 255 ); setEffAlphaKey( spep_4 + 45, tame, 255 ); setEffAlphaKey( spep_4 + 46, tame, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 4, 906, 42+2, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_4-3 + 4, shuchusen4, 42+2, 20 ); setEffMoveKey( spep_4-3 + 4, shuchusen4, 0, -20.3 , 0 ); setEffMoveKey( spep_4-1 + 46, shuchusen4, 0, -20.3 , 0 ); setEffScaleKey( spep_4-3 + 4, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-1 + 46, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 4, shuchusen4, 180 ); setEffRotateKey( spep_4-1 + 46, shuchusen4, 180 ); setEffAlphaKey( spep_4-3 + 4, shuchusen4, 255 ); setEffAlphaKey( spep_4-1 + 46, shuchusen4, 255 ); --SE --悟飯かまえる SE017 = playSe( spep_4 + 0, 1258 ); setSeVolumeByWorkId( spep_4 + 0, SE017, 54 ); SE018 = playSe( spep_4 + 6, 1068 ); setSeVolumeByWorkId( spep_4 + 6, SE018, 78 ); SE019 = playSe( spep_4 + 6, 44 ); SE020 = playSe( spep_4 + 20, 1233 ); setSeVolumeByWorkId( spep_4 + 20, SE020, 0 ); setSeVolumeByWorkId( spep_4 + 21, SE020, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE020, 50 ); setSeVolumeByWorkId( spep_4 + 23, SE020, 75 ); setSeVolumeByWorkId( spep_4 + 24, SE020, 100 ); setStartTimeMs( SE020, 100 ); setPitch( spep_4 + 20, SE020, -400 ); setTimeStretch( SE020, 0.73, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+46; ------------------------------------------------------ -- 悟天が逃げる ------------------------------------------------------ -- ** エフェクト等 ** -- escape_f = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, escape_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, escape_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, escape_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, escape_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, escape_f, 0 ); setEffRotateKey( spep_5 + 60, escape_f, 0 ); setEffAlphaKey( spep_5 + 0, escape_f, 255 ); setEffAlphaKey( spep_5 + 60, escape_f, 255 ); setEffAlphaKey( spep_5 + 61, escape_f, 0 ); setEffAlphaKey( spep_5 + 62, escape_f, 0 ); -- ** エフェクト等 ** -- escape_b = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, escape_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, escape_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, escape_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, escape_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, escape_b, 0 ); setEffRotateKey( spep_5 + 60, escape_b, 0 ); setEffAlphaKey( spep_5 + 0, escape_b, 255 ); setEffAlphaKey( spep_5 + 60, escape_b, 255 ); setEffAlphaKey( spep_5 + 61, escape_b, 0 ); setEffAlphaKey( spep_5 + 62, escape_b, 0 ); --文字エントリー ctgogogo = entryEffectLife( spep_5-3 + 18, 10008, 40, 0x100, -1, 0, -61.7, 159.8 );--ゴゴゴ setEffShake( spep_5-3 + 18, ctgogogo, 40, 10 ); setEffMoveKey( spep_5-3 + 18, ctgogogo, -61.7, 159.8 , 0 ); setEffMoveKey( spep_5-3 + 20, ctgogogo, -63.8, 167.6 , 0 ); setEffMoveKey( spep_5-3 + 22, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 24, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 26, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 28, ctgogogo, -68.8, 163.5 , 0 ); setEffMoveKey( spep_5-3 + 30, ctgogogo, -64.6, 149.3 , 0 ); setEffMoveKey( spep_5-3 + 32, ctgogogo, -57.5, 149.4 , 0 ); setEffMoveKey( spep_5-3 + 34, ctgogogo, -52.5, 169.9 , 0 ); setEffMoveKey( spep_5-3 + 36, ctgogogo, -65.8, 175.4 , 0 ); setEffMoveKey( spep_5-3 + 38, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 40, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 42, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 44, ctgogogo, -68.8, 163.5 , 0 ); setEffMoveKey( spep_5-3 + 46, ctgogogo, -64.6, 149.3 , 0 ); setEffMoveKey( spep_5-3 + 48, ctgogogo, -57.5, 149.4 , 0 ); setEffMoveKey( spep_5-3 + 50, ctgogogo, -65.8, 175.4 , 0 ); setEffMoveKey( spep_5-3 + 52, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 54, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 56, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 58, ctgogogo, -68.8, 163.5 , 0 ); setEffScaleKey( spep_5-3 + 18, ctgogogo, 0.01, 0.01 ); setEffScaleKey( spep_5-3 + 20, ctgogogo, 0.95, 0.99 ); setEffScaleKey( spep_5-3 + 22, ctgogogo, 1.89, 1.97 ); setEffScaleKey( spep_5-3 + 58, ctgogogo, 1.89, 1.97 ); setEffRotateKey( spep_5-3 + 18, ctgogogo, -7.8 ); setEffRotateKey( spep_5-3 + 20, ctgogogo, -8 ); setEffRotateKey( spep_5-3 + 58, ctgogogo, -8 ); setEffAlphaKey( spep_5-3 + 18, ctgogogo, 255 ); setEffAlphaKey( spep_5-3 + 58, ctgogogo, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 58, 1, 0 ); changeAnime( spep_5 + 0, 1, 117 ); setMoveKey( spep_5 + 0, 1, 165.5, -149.1 , 0 ); setMoveKey( spep_5 + 2, 1, 164.1, -148.5 , 0 ); setMoveKey( spep_5 + 4, 1, 162.8, -147.8 , 0 ); setMoveKey( spep_5 + 6, 1, 163, -146.3 , 0 ); setMoveKey( spep_5 + 8, 1, 163.4, -144.7 , 0 ); setMoveKey( spep_5 + 10, 1, 164, -144.4 , 0 ); setMoveKey( spep_5 + 12, 1, 164.8, -144.2 , 0 ); setMoveKey( spep_5 + 14, 1, 164.1, -144.6 , 0 ); setMoveKey( spep_5 + 16, 1, 163.4, -145.1 , 0 ); setMoveKey( spep_5 + 18, 1, 162.5, -144.2 , 0 ); setMoveKey( spep_5 + 20, 1, 161.6, -143.2 , 0 ); setMoveKey( spep_5 + 22, 1, 162.1, -143.8 , 0 ); setMoveKey( spep_5 + 24, 1, 162.6, -144.2 , 0 ); setMoveKey( spep_5 + 26, 1, 163.1, -143.4 , 0 ); setMoveKey( spep_5 + 28, 1, 163.6, -142.6 , 0 ); setMoveKey( spep_5 + 30, 1, 162.7, -143.1 , 0 ); setMoveKey( spep_5 + 32, 1, 162, -143.5 , 0 ); setMoveKey( spep_5 + 34, 1, 163, -144.6 , 0 ); setMoveKey( spep_5 + 36, 1, 164.1, -143.1 , 0 ); setMoveKey( spep_5 + 38, 1, 165.1, -144.1 , 0 ); setMoveKey( spep_5 + 40, 1, 163.5, -142.8 , 0 ); setMoveKey( spep_5 + 42, 1, 164.5, -141.3 , 0 ); setMoveKey( spep_5 + 44, 1, 166.7, -143.7 , 0 ); setMoveKey( spep_5 + 46, 1, 163.7, -145.9 , 0 ); setMoveKey( spep_5 + 48, 1, 160.9, -143 , 0 ); setMoveKey( spep_5 + 50, 1, 163.2, -140.3 , 0 ); setMoveKey( spep_5 + 52, 1, 165.4, -142.7 , 0 ); setMoveKey( spep_5 + 54, 1, 168.6, -138.7 , 0 ); setMoveKey( spep_5 + 56, 1, 170.2, -141.4 , 0 ); setMoveKey( spep_5 + 58, 1, 166.5, -143.6 , 0 ); setScaleKey( spep_5 + 0, 1, 0.31, 0.31 ); setScaleKey( spep_5 + 2, 1, 0.33, 0.33 ); setScaleKey( spep_5 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_5 + 6, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 8, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 10, 1, 0.36, 0.36 ); setScaleKey( spep_5 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_5 + 30, 1, 0.37, 0.37 ); setScaleKey( spep_5 + 58, 1, 0.37, 0.37 ); setRotateKey( spep_5 + 0, 1, 10 ); setRotateKey( spep_5 + 58, 1, 10 ); --SE --悟飯かまえる stopSe( spep_5 + 2, SE017, 28 ); stopSe( spep_5 + 2, SE018, 28 ); --悟天ジャンプ SE021 = playSe( spep_5 + 0, 1207 ); setSeVolumeByWorkId( spep_5 + 0, SE021, 60 ); --悟飯かめはめ波溜め SE022 = playSe( spep_5 + 6, 1209 ); SE023 = playSe( spep_5 + 6, 1210 ); --白フェード entryFade( spep_5 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 86, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --悟天ジャンプ stopSe( spep_6 + 8, SE021, 0 ); --悟飯かめはめ波溜め stopSe( spep_6 + 8, SE022, 0 ); stopSe( spep_6 + 8, SE023, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94 ------------------------------------------------------ -- かめはめ波を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 58, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_7 + 58, beam, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 58, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 56, beam, 255 ); setEffAlphaKey( spep_7 + 57, beam, 255 ); setEffAlphaKey( spep_7 + 58, beam, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_7-3 + 10, 10012, 50, 0x100, -1, 0, 84.7, 421.8,1000 );--ズオッ setEffShake( spep_7-3 + 10, ctzuo, 50, 10 ); setEffMoveKey( spep_7-3 + 10, ctzuo, 84.7, 421.8 , 0 ); setEffMoveKey( spep_7-3 + 12, ctzuo, 89.5, 425.4 , 0 ); setEffMoveKey( spep_7-3 + 14, ctzuo, 103.3, 434.7 , 0 ); setEffMoveKey( spep_7-3 + 16, ctzuo, 60.6, 418 , 0 ); setEffMoveKey( spep_7-3 + 18, ctzuo, 109.1, 438.8 , 0 ); setEffMoveKey( spep_7-3 + 20, ctzuo, 61, 442.3 , 0 ); setEffMoveKey( spep_7-3 + 22, ctzuo, 119.3, 454.8 , 0 ); setEffMoveKey( spep_7-3 + 24, ctzuo, 90.5, 384.8 , 0 ); setEffMoveKey( spep_7-3 + 26, ctzuo, 124.9, 446.3 , 0 ); setEffMoveKey( spep_7-3 + 28, ctzuo, 152.4, 422 , 0 ); setEffMoveKey( spep_7-3 + 30, ctzuo, 141.2, 389.1 , 0 ); setEffMoveKey( spep_7-3 + 32, ctzuo, 112.1, 418.7 , 0 ); setEffMoveKey( spep_7-3 + 34, ctzuo, 94.8, 425.3 , 0 ); setEffMoveKey( spep_7-3 + 36, ctzuo, 95.3, 412.9 , 0 ); setEffMoveKey( spep_7-3 + 38, ctzuo, 85.3, 423 , 0 ); setEffMoveKey( spep_7-3 + 40, ctzuo, 117.3, 455.6 , 0 ); setEffMoveKey( spep_7-3 + 42, ctzuo, 88.5, 385.6 , 0 ); setEffMoveKey( spep_7-3 + 44, ctzuo, 122.1, 447.5 , 0 ); setEffMoveKey( spep_7-3 + 46, ctzuo, 145.9, 424.8 , 0 ); setEffMoveKey( spep_7-3 + 48, ctzuo, 134.4, 392 , 0 ); setEffMoveKey( spep_7-3 + 50, ctzuo, 109.3, 419.9 , 0 ); setEffMoveKey( spep_7-3 + 52, ctzuo, 93.9, 425.7 , 0 ); setEffMoveKey( spep_7-3 + 54, ctzuo, 87.2, 419 , 0 ); setEffMoveKey( spep_7-3 + 56, ctzuo, 115.6, 456.4 , 0 ); setEffMoveKey( spep_7-3 + 58, ctzuo, 86.8, 386.4 , 0 ); setEffMoveKey( spep_7-3 + 60, ctzuo, 119.6, 448.6 , 0 ); setEffScaleKey( spep_7-3 + 10, ctzuo, 0.01, 0.01 ); setEffScaleKey( spep_7-3 + 12, ctzuo, 1.43, 1.27 ); setEffScaleKey( spep_7-3 + 14, ctzuo, 2.86, 2.52 ); setEffScaleKey( spep_7-3 + 16, ctzuo, 2.82, 2.52 ); setEffScaleKey( spep_7-3 + 18, ctzuo, 2.79, 2.52 ); setEffScaleKey( spep_7-3 + 20, ctzuo, 2.76, 2.52 ); setEffScaleKey( spep_7-3 + 22, ctzuo, 2.72, 2.52 ); setEffScaleKey( spep_7-3 + 24, ctzuo, 2.69, 2.52 ); setEffScaleKey( spep_7-3 + 26, ctzuo, 2.66, 2.52 ); setEffScaleKey( spep_7-3 + 28, ctzuo, 2.63, 2.52 ); setEffScaleKey( spep_7-3 + 30, ctzuo, 2.59, 2.52 ); setEffScaleKey( spep_7-3 + 32, ctzuo, 2.56, 2.52 ); setEffScaleKey( spep_7-3 + 34, ctzuo, 2.53, 2.52 ); setEffScaleKey( spep_7-3 + 36, ctzuo, 2.5, 2.52 ); setEffScaleKey( spep_7-3 + 38, ctzuo, 2.46, 2.52 ); setEffScaleKey( spep_7-3 + 40, ctzuo, 2.44, 2.54 ); setEffScaleKey( spep_7-3 + 42, ctzuo, 2.42, 2.55 ); setEffScaleKey( spep_7-3 + 44, ctzuo, 2.4, 2.56 ); setEffScaleKey( spep_7-3 + 46, ctzuo, 2.38, 2.57 ); setEffScaleKey( spep_7-3 + 48, ctzuo, 2.36, 2.59 ); setEffScaleKey( spep_7-3 + 50, ctzuo, 2.34, 2.6 ); setEffScaleKey( spep_7-3 + 52, ctzuo, 2.31, 2.61 ); setEffScaleKey( spep_7-3 + 54, ctzuo, 2.29, 2.63 ); setEffScaleKey( spep_7-3 + 56, ctzuo, 2.27, 2.64 ); setEffScaleKey( spep_7-3 + 58, ctzuo, 2.24, 2.65 ); setEffScaleKey( spep_7-3 + 60, ctzuo, 2.22, 2.67 ); setEffRotateKey( spep_7-3 + 10, ctzuo, 2.8 ); setEffRotateKey( spep_7-3 + 12, ctzuo, 3 ); setEffRotateKey( spep_7-3 + 60, ctzuo, 3 ); setEffAlphaKey( spep_7-3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_7-3 + 60, ctzuo, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 10, 906, 50, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_7-3 + 10, shuchusen5, 50, 20 ); setEffMoveKey( spep_7-3 + 10, shuchusen5, 0, -20.3 , 0 ); setEffMoveKey( spep_7-3 + 60, shuchusen5, 0, -20.3 , 0 ); setEffScaleKey( spep_7-3 + 10, shuchusen5, 1.6, 1.6 ); setEffScaleKey( spep_7-3 + 60, shuchusen5, 1.6, 1.6 ); setEffRotateKey( spep_7-3 + 10, shuchusen5, 180 ); setEffRotateKey( spep_7-3 + 60, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 10, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 60, shuchusen5, 255 ); --SE --かめはめ波発射 SE025 = playSe( spep_7 + 8, 1284 ); setSeVolumeByWorkId( spep_7 + 8, SE025, 84 ); SE026 = playSe( spep_7 + 8, 1231 ); setSeVolumeByWorkId( spep_7 + 8, SE026, 120 ); SE027 = playSe( spep_7 + 8, 1258 ); setSeVolumeByWorkId( spep_7 + 8, SE027, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+58; ------------------------------------------------------ -- 敵に当る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 136, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 136, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 136, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 134, hit_f, 255 ); setEffAlphaKey( spep_8 + 135, hit_f, 255 ); setEffAlphaKey( spep_8 + 136, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 136, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 136, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 136, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 134, hit_b, 255 ); setEffAlphaKey( spep_8 + 135, hit_b, 255 ); setEffAlphaKey( spep_8 + 136, hit_b, 0 ); --文字エントリー ctzudododo = entryEffectLife( spep_8-2 + 16, 10014, 52+1, 0x100, -1, 0, -83.3, 393.8 );--ズドドドッ setEffShake( spep_8-2 + 16, ctzudododo, 52+1, 10 ); setEffMoveKey( spep_8-2 + 16, ctzudododo, -83.3, 393.8 , 0 ); setEffMoveKey( spep_8-2 + 18, ctzudododo, -86.9, 381.6 , 0 ); setEffMoveKey( spep_8-2 + 20, ctzudododo, -122.2, 378.2 , 0 ); setEffMoveKey( spep_8-2 + 22, ctzudododo, -83.3, 383 , 0 ); setEffMoveKey( spep_8-2 + 24, ctzudododo, -97.1, 361.2 , 0 ); setEffMoveKey( spep_8-2 + 26, ctzudododo, -117.5, 357.5 , 0 ); setEffMoveKey( spep_8-2 + 28, ctzudododo, -90.5, 385.4 , 0 ); setEffMoveKey( spep_8-2 + 30, ctzudododo, -64.5, 407.2 , 0 ); setEffMoveKey( spep_8-2 + 32, ctzudododo, -103, 379.1 , 0 ); setEffMoveKey( spep_8-2 + 34, ctzudododo, -85.6, 354.9 , 0 ); setEffMoveKey( spep_8-2 + 36, ctzudododo, -112.8, 373.2 , 0 ); setEffMoveKey( spep_8-2 + 38, ctzudododo, -116.2, 385.8 , 0 ); setEffMoveKey( spep_8-2 + 40, ctzudododo, -84.8, 338.7 , 0 ); setEffMoveKey( spep_8-2 + 42, ctzudododo, -102.1, 333.9 , 0 ); setEffMoveKey( spep_8-2 + 44, ctzudododo, -49.7, 390.9 , 0 ); setEffMoveKey( spep_8-2 + 46, ctzudododo, -105.1, 370 , 0 ); setEffMoveKey( spep_8-2 + 48, ctzudododo, -107.4, 363.1 , 0 ); setEffMoveKey( spep_8-2 + 50, ctzudododo, -88.2, 382.3 , 0 ); setEffMoveKey( spep_8-2 + 52, ctzudododo, -110.2, 370.9 , 0 ); setEffMoveKey( spep_8-2 + 54, ctzudododo, -85.6, 353.4 , 0 ); setEffMoveKey( spep_8-2 + 56, ctzudododo, -114.4, 372.5 , 0 ); setEffMoveKey( spep_8-2 + 58, ctzudododo, -117.9, 385.5 , 0 ); setEffMoveKey( spep_8-2 + 60, ctzudododo, -84.8, 336.6 , 0 ); setEffMoveKey( spep_8-2 + 62, ctzudododo, -103, 331.6 , 0 ); setEffMoveKey( spep_8-2 + 64, ctzudododo, -47.9, 390.8 , 0 ); setEffMoveKey( spep_8-2 + 66, ctzudododo, -106.1, 369.1 , 0 ); setEffMoveKey( spep_8-1 + 68, ctzudododo, -108.6, 362 , 0 ); setEffScaleKey( spep_8-2 + 16, ctzudododo, 0.01, 0.02 ); setEffScaleKey( spep_8-2 + 18, ctzudododo, 1.12, 1.17 ); setEffScaleKey( spep_8-2 + 20, ctzudododo, 2.23, 2.32 ); setEffScaleKey( spep_8-2 + 22, ctzudododo, 2.24, 2.33 ); setEffScaleKey( spep_8-2 + 24, ctzudododo, 2.25, 2.34 ); setEffScaleKey( spep_8-2 + 26, ctzudododo, 2.27, 2.35 ); setEffScaleKey( spep_8-2 + 28, ctzudododo, 2.28, 2.36 ); setEffScaleKey( spep_8-2 + 30, ctzudododo, 2.29, 2.37 ); setEffScaleKey( spep_8-2 + 32, ctzudododo, 2.31, 2.38 ); setEffScaleKey( spep_8-2 + 34, ctzudododo, 2.32, 2.39 ); setEffScaleKey( spep_8-2 + 36, ctzudododo, 2.33, 2.4 ); setEffScaleKey( spep_8-2 + 38, ctzudododo, 2.34, 2.41 ); setEffScaleKey( spep_8-2 + 40, ctzudododo, 2.36, 2.41 ); setEffScaleKey( spep_8-2 + 42, ctzudododo, 2.37, 2.42 ); setEffScaleKey( spep_8-2 + 44, ctzudododo, 2.38, 2.43 ); setEffScaleKey( spep_8-2 + 46, ctzudododo, 2.39, 2.44 ); setEffScaleKey( spep_8-2 + 48, ctzudododo, 2.41, 2.45 ); setEffScaleKey( spep_8-2 + 50, ctzudododo, 2.42, 2.46 ); setEffScaleKey( spep_8-2 + 52, ctzudododo, 2.43, 2.47 ); setEffScaleKey( spep_8-2 + 54, ctzudododo, 2.45, 2.48 ); setEffScaleKey( spep_8-2 + 56, ctzudododo, 2.46, 2.49 ); setEffScaleKey( spep_8-2 + 58, ctzudododo, 2.47, 2.5 ); setEffScaleKey( spep_8-2 + 60, ctzudododo, 2.48, 2.51 ); setEffScaleKey( spep_8-2 + 62, ctzudododo, 2.5, 2.52 ); setEffScaleKey( spep_8-2 + 64, ctzudododo, 2.51, 2.53 ); setEffScaleKey( spep_8-2 + 66, ctzudododo, 2.52, 2.53 ); setEffScaleKey( spep_8-1 + 68, ctzudododo, 2.53, 2.54 ); setEffRotateKey( spep_8-2 + 16, ctzudododo, -18.8 ); setEffRotateKey( spep_8-2 + 18, ctzudododo, -19 ); setEffRotateKey( spep_8-1 + 68, ctzudododo, -19 ); setEffAlphaKey( spep_8-2 + 16, ctzudododo, 255 ); setEffAlphaKey( spep_8-1 + 68, ctzudododo, 255 ); --文字エントリー ctka = entryEffectLife( spep_8-2 + 76, 10004, 18, 0x100, -1, 0, 138.6, 310.3 );--カッ setEffShake( spep_8-2 + 76, ctka, 18, 10 ); setEffMoveKey( spep_8-2 + 76, ctka, 138.6, 310.3 , 0 ); setEffMoveKey( spep_8-2 + 78, ctka, 148.3, 315.1 , 0 ); setEffMoveKey( spep_8-2 + 80, ctka, 185.8, 323.7 , 0 ); setEffMoveKey( spep_8-2 + 82, ctka, 171.8, 321.7 , 0 ); setEffMoveKey( spep_8-2 + 84, ctka, 157.7, 319.8 , 0 ); setEffMoveKey( spep_8-2 + 86, ctka, 133.5, 305.6 , 0 ); setEffMoveKey( spep_8-2 + 88, ctka, 109.2, 291.5 , 0 ); setEffMoveKey( spep_8-2 + 90, ctka, 145.1, 303.7 , 0 ); setEffMoveKey( spep_8-2 + 92, ctka, 209.6, 321.3 , 0 ); setEffMoveKey( spep_8-2 + 94, ctka, 240.1, 325.6 , 0 ); setEffScaleKey( spep_8-2 + 76, ctka, 0.01, 0.02 ); setEffScaleKey( spep_8-2 + 78, ctka, 1.12, 1.17 ); setEffScaleKey( spep_8-2 + 80, ctka, 2.22, 2.32 ); setEffScaleKey( spep_8-2 + 90, ctka, 2.22, 2.32 ); setEffScaleKey( spep_8-2 + 92, ctka, 3.96, 4.01 ); setEffScaleKey( spep_8-2 + 94, ctka, 5.7, 5.7 ); setEffRotateKey( spep_8-2 + 76, ctka, 30.2 ); setEffRotateKey( spep_8-2 + 78, ctka, 30 ); setEffRotateKey( spep_8-2 + 94, ctka, 30 ); setEffAlphaKey( spep_8-2 + 76, ctka, 255 ); setEffAlphaKey( spep_8-2 + 90, ctka, 255 ); setEffAlphaKey( spep_8-2 + 92, ctka, 128 ); setEffAlphaKey( spep_8-2 + 94, ctka, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 26, 1, 0 ); changeAnime( spep_8 + 0, 1, 104 ); setMoveKey( spep_8 + 0, 1, 103.2, 129.8 , 0 ); setMoveKey( spep_8 + 16, 1, 103.2, 129.8 , 0 ); setMoveKey( spep_8 + 18, 1, 115, 143.4 , 0 ); setMoveKey( spep_8 + 20, 1, 96.2, 122.8 , 0 ); setMoveKey( spep_8 + 22, 1, 129.3, 122 , 0 ); setMoveKey( spep_8 + 26, 1, 103.6, 156.6 , 0 ); setScaleKey( spep_8 + 0, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 26, 1, 0.76, 0.76 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 26, 1, 0 ); --SE --かめはめ波中 SE029 = playSe( spep_8 + 8, 1011 ); SE030 = playSe( spep_8 + 8, 1145 ); SE028 = playSe( spep_8 + 10, 1212 ); setSeVolumeByWorkId( spep_8 + 10, SE028, 0 ); setSeVolumeByWorkId( spep_8 + 11, SE028, 1.3 ); setSeVolumeByWorkId( spep_8 + 12, SE028, 2.6 ); setSeVolumeByWorkId( spep_8 + 13, SE028, 3.9 ); setSeVolumeByWorkId( spep_8 + 14, SE028, 5.2 ); setSeVolumeByWorkId( spep_8 + 15, SE028, 6.5 ); setSeVolumeByWorkId( spep_8 + 16, SE028, 7.8 ); setSeVolumeByWorkId( spep_8 + 17, SE028, 9.1 ); setSeVolumeByWorkId( spep_8 + 18, SE028, 10.4 ); setSeVolumeByWorkId( spep_8 + 19, SE028, 11.7 ); setSeVolumeByWorkId( spep_8 + 20, SE028, 13 ); setSeVolumeByWorkId( spep_8 + 21, SE028, 14.3 ); setSeVolumeByWorkId( spep_8 + 22, SE028, 15.6 ); setSeVolumeByWorkId( spep_8 + 23, SE028, 16.9 ); setSeVolumeByWorkId( spep_8 + 24, SE028, 18.2 ); setSeVolumeByWorkId( spep_8 + 25, SE028, 19.5 ); setSeVolumeByWorkId( spep_8 + 26, SE028, 20.8 ); setSeVolumeByWorkId( spep_8 + 27, SE028, 22.1 ); setSeVolumeByWorkId( spep_8 + 28, SE028, 23.4 ); setSeVolumeByWorkId( spep_8 + 29, SE028, 24.7 ); setSeVolumeByWorkId( spep_8 + 30, SE028, 26 ); setSeVolumeByWorkId( spep_8 + 31, SE028, 27.3 ); setSeVolumeByWorkId( spep_8 + 32, SE028, 28.6 ); setSeVolumeByWorkId( spep_8 + 33, SE028, 29.9 ); setSeVolumeByWorkId( spep_8 + 34, SE028, 31.2 ); setSeVolumeByWorkId( spep_8 + 35, SE028, 32.5 ); setSeVolumeByWorkId( spep_8 + 36, SE028, 33.8 ); setSeVolumeByWorkId( spep_8 + 37, SE028, 35.1 ); setSeVolumeByWorkId( spep_8 + 38, SE028, 36.4 ); setSeVolumeByWorkId( spep_8 + 39, SE028, 37.7 ); setSeVolumeByWorkId( spep_8 + 40, SE028, 39 ); setSeVolumeByWorkId( spep_8 + 41, SE028, 40.3 ); setSeVolumeByWorkId( spep_8 + 42, SE028, 41.6 ); setSeVolumeByWorkId( spep_8 + 43, SE028, 42.9 ); setSeVolumeByWorkId( spep_8 + 44, SE028, 44.2 ); setSeVolumeByWorkId( spep_8 + 45, SE028, 45.5 ); setSeVolumeByWorkId( spep_8 + 46, SE028, 46.8 ); setSeVolumeByWorkId( spep_8 + 47, SE028, 48.1 ); setSeVolumeByWorkId( spep_8 + 48, SE028, 49.4 ); setSeVolumeByWorkId( spep_8 + 49, SE028, 50.7 ); setSeVolumeByWorkId( spep_8 + 50, SE028, 52 ); stopSe( spep_8 + 86, SE028, 14 ); setStartTimeMs( SE028, 467 ); SE031 = playSe( spep_8 + 20, 1168 ); setSeVolumeByWorkId( spep_8 + 20, SE031, 0 ); setSeVolumeByWorkId( spep_8 + 21, SE031, 2.7 ); setSeVolumeByWorkId( spep_8 + 22, SE031, 5.4 ); setSeVolumeByWorkId( spep_8 + 23, SE031, 8.1 ); setSeVolumeByWorkId( spep_8 + 24, SE031, 10.8 ); setSeVolumeByWorkId( spep_8 + 25, SE031, 13.5 ); setSeVolumeByWorkId( spep_8 + 26, SE031, 16.2 ); setSeVolumeByWorkId( spep_8 + 27, SE031, 18.9 ); setSeVolumeByWorkId( spep_8 + 28, SE031, 21.6 ); setSeVolumeByWorkId( spep_8 + 29, SE031, 24.3 ); setSeVolumeByWorkId( spep_8 + 30, SE031, 27 ); setSeVolumeByWorkId( spep_8 + 31, SE031, 29.7 ); setSeVolumeByWorkId( spep_8 + 32, SE031, 32.4 ); setSeVolumeByWorkId( spep_8 + 33, SE031, 35.1 ); setSeVolumeByWorkId( spep_8 + 34, SE031, 37.8 ); setSeVolumeByWorkId( spep_8 + 35, SE031, 40.5 ); setSeVolumeByWorkId( spep_8 + 36, SE031, 43.2 ); setSeVolumeByWorkId( spep_8 + 37, SE031, 45.9 ); setSeVolumeByWorkId( spep_8 + 38, SE031, 48.6 ); setSeVolumeByWorkId( spep_8 + 39, SE031, 51.3 ); setSeVolumeByWorkId( spep_8 + 40, SE031, 54 ); stopSe( spep_8 + 72, SE031, 12 ); --爆発 SE032 = playSe( spep_8 + 86, 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+136; ------------------------------------------------------ -- 終わり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 120, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 120, finish, 255 ); --SE --悟天着地 SE033 = playSe( spep_9 + 42, 1106 ); setSeVolumeByWorkId( spep_9 + 42, SE033, 141 ); SE034 = playSe( spep_9 + 4, 1207 ); setSeVolumeByWorkId( spep_9 + 4, SE034, 0 ); setSeVolumeByWorkId( spep_9 + 5, SE034, 5 ); setSeVolumeByWorkId( spep_9 + 6, SE034, 10 ); setSeVolumeByWorkId( spep_9 + 7, SE034, 15 ); setSeVolumeByWorkId( spep_9 + 8, SE034, 20 ); setSeVolumeByWorkId( spep_9 + 9, SE034, 25 ); setSeVolumeByWorkId( spep_9 + 10, SE034, 30 ); setSeVolumeByWorkId( spep_9 + 11, SE034, 35 ); setSeVolumeByWorkId( spep_9 + 12, SE034, 40 ); setSeVolumeByWorkId( spep_9 + 13, SE034, 45 ); setSeVolumeByWorkId( spep_9 + 14, SE034, 50 ); setSeVolumeByWorkId( spep_9 + 15, SE034, 55 ); setSeVolumeByWorkId( spep_9 + 16, SE034, 60 ); setSeVolumeByWorkId( spep_9 + 17, SE034, 65 ); setSeVolumeByWorkId( spep_9 + 18, SE034, 70 ); setSeVolumeByWorkId( spep_9 + 19, SE034, 75 ); setSeVolumeByWorkId( spep_9 + 20, SE034, 80 ); setSeVolumeByWorkId( spep_9 + 21, SE034, 85 ); setSeVolumeByWorkId( spep_9 + 22, SE034, 90 ); setSeVolumeByWorkId( spep_9 + 23, SE034, 95 ); setSeVolumeByWorkId( spep_9 + 24, SE034, 100 ); setStartTimeMs( SE034, 150 ); stopSe( spep_9 + 44, SE034, 10 ); SE035 = playSe( spep_9 + 38, 1108 ); setSeVolumeByWorkId( spep_9 + 38, SE035, 158 ); --悟天腕上げ SE036 = playSe( spep_9 + 48, 1003 ); setPitch( spep_9 + 48, SE036, 200 ); setTimeStretch( SE036, 1.13, 10, 1 ); --終わり dealDamage( spep_9 +10 ); endPhase( spep_9 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 悟天が突進する ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 176, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 176, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 176, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 174, rush, 255 ); setEffAlphaKey( spep_0 + 175, rush, 255 ); setEffAlphaKey( spep_0 + 176, rush, 0 ); --SE --2人構える SE001 = playSe( spep_0 + 4, 1233 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 63 ); setPitch( spep_0 + 4, SE001, -300 ); setTimeStretch( SE001, 0.8, 10, 1 ); SE003 = playSe( spep_0 + 14, 1006 ); setSeVolumeByWorkId( spep_0 + 14, SE003, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctba = entryEffectLife( spep_0 + 84, 10022, 20, 0x100, -1, 0, -14.5, 206.7 );--バッ setEffShake( spep_0 + 84, ctba, 20, 10 ); setEffMoveKey( spep_0 + 84, ctba, -14.5, 206.7 , 0 ); setEffMoveKey( spep_0 + 86, ctba, -15.7, 213.8 , 0 ); setEffMoveKey( spep_0 + 88, ctba, -13.6, 198.2 , 0 ); setEffMoveKey( spep_0 + 90, ctba, -29.2, 205.4 , 0 ); setEffMoveKey( spep_0 + 92, ctba, -5.4, 212.8 , 0 ); setEffMoveKey( spep_0 + 94, ctba, -10.8, 211 , 0 ); setEffMoveKey( spep_0 + 96, ctba, -16.4, 209.2 , 0 ); setEffMoveKey( spep_0 + 98, ctba, -17.1, 210.6 , 0 ); setEffMoveKey( spep_0 + 100, ctba, -17.8, 212 , 0 ); setEffMoveKey( spep_0 + 102, ctba, -17.2, 210.7 , 0 ); setEffMoveKey( spep_0 + 104, ctba, -16.5, 209.3 , 0 ); setEffScaleKey( spep_0 + 84, ctba,0,0); setEffScaleKey( spep_0 + 86, ctba,0.57,0.57); setEffScaleKey( spep_0 + 88, ctba,1.13,1.13); setEffScaleKey( spep_0 + 90, ctba,1.14,1.14); setEffScaleKey( spep_0 + 92, ctba,1.15,1.15); setEffScaleKey( spep_0 + 94, ctba,1.17,1.17); setEffScaleKey( spep_0 + 96, ctba,1.19,1.19); setEffScaleKey( spep_0 + 98, ctba,1.2,1.2); setEffScaleKey( spep_0 + 100, ctba,1.22,1.22); setEffScaleKey( spep_0 + 102, ctba,1.23,1.23); setEffScaleKey( spep_0 + 104, ctba,1.24,1.24); setEffRotateKey( spep_0 + 84, ctba, 12.8 ); setEffRotateKey( spep_0 + 86, ctba, 13 ); setEffRotateKey( spep_0 + 104, ctba, 13 ); setEffAlphaKey( spep_0 + 84, ctba, 255 ); setEffAlphaKey( spep_0 + 104, ctba, 255 ); --文字エントリー ctshun = entryEffectLife( spep_0-3 + 124, 10011, 20, 0x100, -1, 0, 81.1, 319.8 );--シュンッ setEffShake( spep_0-3 + 124, ctshun, 20, 10 ); setEffMoveKey( spep_0-3 + 124, ctshun, 81.1, 319.8 , 0 ); setEffMoveKey( spep_0-3 + 126, ctshun, 82.9, 313.7 , 0 ); setEffMoveKey( spep_0-3 + 128, ctshun, 78.2, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 130, ctshun, 85.8, 320.3 , 0 ); setEffMoveKey( spep_0-3 + 132, ctshun, 78.5, 305.4 , 0 ); setEffMoveKey( spep_0-3 + 134, ctshun, 81.4, 316.4 , 0 ); setEffMoveKey( spep_0-3 + 136, ctshun, 81.2, 320.9 , 0 ); setEffMoveKey( spep_0-3 + 138, ctshun, 85, 306.8 , 0 ); setEffMoveKey( spep_0-3 + 140, ctshun, 78, 304.7 , 0 ); setEffMoveKey( spep_0-3 + 142, ctshun, 88.7, 320.6 , 0 ); setEffMoveKey( spep_0-3 + 144, ctshun, 91.2, 320.8 , 0 ); setEffScaleKey( spep_0-3 + 124, ctshun, 0.01, 0.01 ); setEffScaleKey( spep_0-3 + 126, ctshun, 0.99, 1.01 ); setEffScaleKey( spep_0-3 + 128, ctshun, 1.97, 2.02 ); setEffScaleKey( spep_0-3 + 130, ctshun, 2, 2.05 ); setEffScaleKey( spep_0-3 + 132, ctshun, 2.03, 2.09 ); setEffScaleKey( spep_0-3 + 134, ctshun, 2.07, 2.12 ); setEffScaleKey( spep_0-3 + 136, ctshun, 2.1, 2.15 ); setEffScaleKey( spep_0-3 + 138, ctshun, 2.13, 2.19 ); setEffScaleKey( spep_0-3 + 140, ctshun, 2.16, 2.22 ); setEffScaleKey( spep_0-3 + 142, ctshun, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 144, ctshun, 4.28, 4.22 ); setEffRotateKey( spep_0-3 + 124, ctshun, -6 ); setEffRotateKey( spep_0-3 + 144, ctshun, -6 ); setEffAlphaKey( spep_0-3 + 124, ctshun, 255 ); setEffAlphaKey( spep_0-3 + 140, ctshun, 255 ); setEffAlphaKey( spep_0-3 + 142, ctshun, 128 ); setEffAlphaKey( spep_0-3 + 144, ctshun, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 88, 906, 90, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_0-3 + 88, shuchusen1, 90, 20 ); setEffMoveKey( spep_0-3 + 88, shuchusen1, 0, -20.3 , 0 ); setEffMoveKey( spep_0-3 + 178, shuchusen1, 0, -20.3 , 0 ); setEffScaleKey( spep_0-3 + 88, shuchusen1, 1.3, 1.3 ); setEffScaleKey( spep_0-3 + 178, shuchusen1, 1.3, 1.3 ); setEffRotateKey( spep_0-3 + 88, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 178, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 178, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --悟天ダッシュ SE004 = playSe( spep_0 + 80, 1182 ); stopSe( spep_0 + 132, SE004, 4 ); SE005 = playSe( spep_0 + 80, 1117 ); stopSe( spep_0 + 132, SE005, 4 ); --瞬間移動 SE006 = playSe( spep_0 + 130, 1109 ); --次の準備 spep_1=spep_0+176; ------------------------------------------------------ -- 悟天の蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, kick_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_f, 0 ); setEffRotateKey( spep_1 + 54, kick_f, 0 ); setEffAlphaKey( spep_1 + 0, kick_f, 255 ); setEffAlphaKey( spep_1 + 52, kick_f, 255 ); setEffAlphaKey( spep_1 + 53, kick_f, 255 ); setEffAlphaKey( spep_1 + 54, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 54, kick_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 54, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick_b, 0 ); setEffRotateKey( spep_1 + 54, kick_b, 0 ); setEffAlphaKey( spep_1 + 0, kick_b, 255 ); setEffAlphaKey( spep_1 + 52, kick_b, 255 ); setEffAlphaKey( spep_1 + 53, kick_b, 255 ); setEffAlphaKey( spep_1 + 54, kick_b, 0 ); --文字エントリー ctshun2 = entryEffectLife( spep_1-2 + 4, 10011, 16, 0x100, -1, 0, 3.9, 124.2 );--シュンッ setEffShake( spep_1-2 + 4, ctshun2, 16, 10 ); setEffMoveKey( spep_1-2 + 4, ctshun2, 3.9, 124.2 , 0 ); setEffMoveKey( spep_1-2 + 6, ctshun2, 4.9, 120.7 , 0 ); setEffMoveKey( spep_1-2 + 8, ctshun2, 2.2, 116.3 , 0 ); setEffMoveKey( spep_1-2 + 10, ctshun2, 6.6, 124.5 , 0 ); setEffMoveKey( spep_1-2 + 12, ctshun2, 2.4, 115.9 , 0 ); setEffMoveKey( spep_1-2 + 14, ctshun2, 4.1, 122.3 , 0 ); setEffMoveKey( spep_1-2 + 16, ctshun2, 3.9, 124.9 , 0 ); setEffMoveKey( spep_1-2 + 18, ctshun2, 6.1, 116.7 , 0 ); setEffMoveKey( spep_1-2 + 20, ctshun2, 2, 115.5 , 0 ); setEffScaleKey( spep_1-2 + 4, ctshun2, 0, 0 ); setEffScaleKey( spep_1-2 + 6, ctshun2, 0.57, 0.59 ); setEffScaleKey( spep_1-2 + 8, ctshun2, 1.15, 1.17 ); setEffScaleKey( spep_1-2 + 10, ctshun2, 1.16, 1.19 ); setEffScaleKey( spep_1-2 + 12, ctshun2, 1.18, 1.21 ); setEffScaleKey( spep_1-2 + 14, ctshun2, 1.2, 1.23 ); setEffScaleKey( spep_1-2 + 16, ctshun2, 1.22, 1.25 ); setEffScaleKey( spep_1-2 + 18, ctshun2, 1.24, 1.27 ); setEffScaleKey( spep_1-2 + 20, ctshun2, 1.26, 1.29 ); setEffRotateKey( spep_1-2 + 4, ctshun2, -6 ); setEffRotateKey( spep_1-2 + 20, ctshun2, -6 ); setEffAlphaKey( spep_1-2 + 4, ctshun2, 255 ); setEffAlphaKey( spep_1-2 + 20, ctshun2, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-2 + 22, 10020, 32, 0x100, -1, 0, 5.6, 169.8 );--バキッ setEffShake( spep_1-2 + 22, ctbaki, 32, 10 ); setEffMoveKey( spep_1-2 + 22, ctbaki, 5.6, 169.8 , 0 ); setEffMoveKey( spep_1-2 + 24, ctbaki, 8.2, 172 , 0 ); setEffMoveKey( spep_1-2 + 26, ctbaki, 19.1, 180.3 , 0 ); setEffMoveKey( spep_1-2 + 28, ctbaki, -7, 180.9 , 0 ); setEffMoveKey( spep_1-2 + 30, ctbaki, -5.1, 151.5 , 0 ); setEffMoveKey( spep_1-2 + 32, ctbaki, 9, 148.2 , 0 ); setEffMoveKey( spep_1-2 + 34, ctbaki, 28.5, 184.8 , 0 ); setEffMoveKey( spep_1-2 + 36, ctbaki, 33.5, 168.1 , 0 ); setEffMoveKey( spep_1-2 + 38, ctbaki, 38.5, 151.4 , 0 ); setEffMoveKey( spep_1-2 + 40, ctbaki, 28.2, 161.5 , 0 ); setEffMoveKey( spep_1-2 + 42, ctbaki, 17.9, 171.7 , 0 ); setEffMoveKey( spep_1-2 + 44, ctbaki, 12, 171.1 , 0 ); setEffMoveKey( spep_1-2 + 46, ctbaki, 19.1, 180.3 , 0 ); setEffMoveKey( spep_1-2 + 48, ctbaki, -14.8, 187.7 , 0 ); setEffMoveKey( spep_1-2 + 50, ctbaki, -18.3, 129.2 , 0 ); setEffMoveKey( spep_1-2 + 52, ctbaki, 15.3, 108.5 , 0 ); setEffMoveKey( spep_1-2 + 54, ctbaki, 17.4, 95.2 , 0 ); setEffScaleKey( spep_1-2 + 22, ctbaki, 0.01, 0.01 ); setEffScaleKey( spep_1-2 + 24, ctbaki, 0.75, 0.75 ); setEffScaleKey( spep_1-2 + 26, ctbaki, 1.49, 1.49 ); setEffScaleKey( spep_1-2 + 46, ctbaki, 1.49, 1.49 ); setEffScaleKey( spep_1-2 + 48, ctbaki, 2.4, 2.4 ); setEffScaleKey( spep_1-2 + 50, ctbaki, 3.31, 3.31 ); setEffScaleKey( spep_1-2 + 52, ctbaki, 4.23, 4.23 ); setEffScaleKey( spep_1-2 + 54, ctbaki, 5.14, 5.14 ); setEffRotateKey( spep_1-2 + 22, ctbaki, -4 ); setEffRotateKey( spep_1-2 + 24, ctbaki, 2.8 ); setEffRotateKey( spep_1-2 + 26, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 28, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 30, ctbaki, 9.6 ); setEffRotateKey( spep_1-2 + 32, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 40, ctbaki, 9.7 ); setEffRotateKey( spep_1-2 + 42, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 46, ctbaki, 9.8 ); setEffRotateKey( spep_1-2 + 48, ctbaki, 9.6 ); setEffRotateKey( spep_1-2 + 54, ctbaki, 9.6 ); setEffAlphaKey( spep_1-2 + 22, ctbaki, 255 ); setEffAlphaKey( spep_1-2 + 46, ctbaki, 255 ); setEffAlphaKey( spep_1-2 + 48, ctbaki, 191 ); setEffAlphaKey( spep_1-2 + 50, ctbaki, 128 ); setEffAlphaKey( spep_1-2 + 52, ctbaki, 64 ); setEffAlphaKey( spep_1-2 + 54, ctbaki, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 24, 906, 30+2, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_1-3 + 24, shuchusen2, 30+2, 20 ); setEffMoveKey( spep_1-3 + 24, shuchusen2, 0, -20.3 , 0 ); setEffMoveKey( spep_1-1 + 54, shuchusen2, 0, -20.3 , 0 ); setEffScaleKey( spep_1-3 + 24, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_1-1 + 54, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_1-3 + 24, shuchusen2, 180 ); setEffRotateKey( spep_1-1 + 54, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 24, shuchusen2, 255 ); setEffAlphaKey( spep_1-1 + 54, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 54, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 24, 1, 105 ); setMoveKey( spep_1 + 0, 1, 53.1, -103.3 , 0 ); setMoveKey( spep_1-3 + 23, 1, 53.1, -103.3 , 0 ); setMoveKey( spep_1-3 + 24, 1, 85.9, -64 , 0 ); setMoveKey( spep_1-3 + 26, 1, 94.9, -49.3 , 0 ); setMoveKey( spep_1-3 + 28, 1, 85, -53.4 , 0 ); setMoveKey( spep_1-3 + 30, 1, 91.1, -52.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 80.5, -36.2 , 0 ); setMoveKey( spep_1-3 + 34, 1, 80.3, -41.1 , 0 ); setMoveKey( spep_1-3 + 36, 1, 83.3, -32.4 , 0 ); setMoveKey( spep_1-3 + 38, 1, 86.2, -23.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 84.7, -17.6 , 0 ); setMoveKey( spep_1-3 + 42, 1, 83.1, -11.4 , 0 ); setMoveKey( spep_1-3 + 44, 1, 84.6, -6.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 86, -1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 88.2, 6.9 , 0 ); setMoveKey( spep_1-3 + 50, 1, 90.3, 14.8 , 0 ); setMoveKey( spep_1-3 + 52, 1, 88.2, 18.4 , 0 ); setMoveKey( spep_1 + 54, 1, 86, 21.9 , 0 ); setScaleKey( spep_1 + 0, 1,1.3,1.3); setScaleKey( spep_1-3 + 23, 1,1.3,1.3); setScaleKey( spep_1-3 + 24, 1,1.23,1.23); setScaleKey( spep_1-3 + 26, 1,1.19,1.19); setScaleKey( spep_1-3 + 28, 1,1.17,1.17); setScaleKey( spep_1-3 + 30, 1,1.13,1.13); setScaleKey( spep_1-3 + 32, 1,1.09,1.09); setScaleKey( spep_1-3 + 34, 1,1.06,1.06); setScaleKey( spep_1-3 + 36, 1,1.02,1.02); setScaleKey( spep_1-3 + 38, 1,0.98,0.98); setScaleKey( spep_1-3 + 40, 1,0.96,0.96); setScaleKey( spep_1-3 + 42, 1,0.92,0.92); setScaleKey( spep_1-3 + 44, 1,0.89,0.89); setScaleKey( spep_1-3 + 46, 1,0.85,0.85); setScaleKey( spep_1-3 + 48, 1,0.81,0.81); setScaleKey( spep_1-3 + 50, 1,0.79,0.79); setScaleKey( spep_1-3 + 52, 1,0.75,0.75); setScaleKey( spep_1 + 54, 1,0.71,0.71); setRotateKey( spep_1 + 0, 1, 10 ); setRotateKey( spep_1-3 + 23, 1, 10 ); setRotateKey( spep_1-3 + 24, 1, 0 ); setRotateKey( spep_1 + 54, 1, 0 ); --SE --瞬間移動 SE007 = playSe( spep_1 + 2, 1109 ); --悟天キック SE008 = playSe( spep_1 + 22, 1189 ); SE009 = playSe( spep_1 + 26, 1010 ); SE010 = playSe( spep_1 + 28, 1110 ); setSeVolumeByWorkId( spep_1 + 28, SE010, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+54; ------------------------------------------------------ -- 悟天が振り返る ------------------------------------------------------ -- ** エフェクト等 ** -- look_back = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, look_back, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, look_back, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, look_back, -1.0, 1.0 ); setEffScaleKey( spep_2 + 76, look_back, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, look_back, 0 ); setEffRotateKey( spep_2 + 76, look_back, 0 ); setEffAlphaKey( spep_2 + 0, look_back, 255 ); setEffAlphaKey( spep_2 + 74, look_back, 255 ); setEffAlphaKey( spep_2 + 75, look_back, 255 ); setEffAlphaKey( spep_2 + 76, look_back, 0 ); --SE --悟天顔向き変える SE011 = playSe( spep_2 + 0, 1003 ); setSeVolumeByWorkId( spep_2 + 0, SE011, 68 ); --悟天ピース SE012 = playSe( spep_2 + 32, 1233 ); setSeVolumeByWorkId( spep_2 + 32, SE012, 0 ); setSeVolumeByWorkId( spep_2 + 33, SE012, 33.8 ); setSeVolumeByWorkId( spep_2 + 34, SE012, 68 ); setStartTimeMs( SE012, 100 ); SE013 = playSe( spep_2 + 34, 34 ); setPitch( spep_2 + 34, SE013, 400 ); setTimeStretch( SE013, 1.27, 10, 1 ); SE014 = playSe( spep_2 + 34, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+76 ------------------------------------------------------ -- 敵が踏ん張る ------------------------------------------------------ -- ** エフェクト等 ** -- step_f = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, step_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, step_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, step_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 56, step_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, step_f, 0 ); setEffRotateKey( spep_3 + 56, step_f, 0 ); setEffAlphaKey( spep_3 + 0, step_f, 255 ); setEffAlphaKey( spep_3 + 54, step_f, 255 ); setEffAlphaKey( spep_3 + 55, step_f, 255 ); setEffAlphaKey( spep_3 + 56, step_f, 0 ); -- ** エフェクト等 ** -- step_b = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, step_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 56, step_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, step_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, step_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, step_b, 0 ); setEffRotateKey( spep_3 + 56, step_b, 0 ); setEffAlphaKey( spep_3 + 0, step_b, 255 ); setEffAlphaKey( spep_3 + 54, step_b, 255 ); setEffAlphaKey( spep_3 + 55, step_b, 255 ); setEffAlphaKey( spep_3 + 56, step_b, 0 ); --文字エントリー ctba2 = entryEffectLife( spep_3-3 + 18, 10022, 24, 0x100, -1, 0, 128.9, 91.4 );--バッ setEffShake( spep_3-3 + 18, ctba2, 24, 10 ); setEffMoveKey( spep_3-3 + 18, ctba2, 128.9, 91.4 , 0 ); setEffMoveKey( spep_3-3 + 20, ctba2, 125.8, 95 , 0 ); setEffMoveKey( spep_3-3 + 22, ctba2, 132.3, 87 , 0 ); setEffMoveKey( spep_3-3 + 24, ctba2, 121.2, 85.7 , 0 ); setEffMoveKey( spep_3-3 + 26, ctba2, 131.8, 97.9 , 0 ); setEffMoveKey( spep_3-3 + 28, ctba2, 129.4, 95.1 , 0 ); setEffMoveKey( spep_3-3 + 30, ctba2, 127, 92.2 , 0 ); setEffMoveKey( spep_3-3 + 32, ctba2, 126.1, 92.7 , 0 ); setEffMoveKey( spep_3-3 + 34, ctba2, 125.2, 93.2 , 0 ); setEffMoveKey( spep_3-3 + 36, ctba2, 126, 92.7 , 0 ); setEffMoveKey( spep_3-3 + 38, ctba2, 126.9, 92.2 , 0 ); setEffMoveKey( spep_3-3 + 40, ctba2, 124.6, 93.3 , 0 ); setEffMoveKey( spep_3-3 + 42, ctba2, 123.2, 93.9 , 0 ); setEffScaleKey( spep_3-3 + 18, ctba2,0,0); setEffScaleKey( spep_3-3 + 20, ctba2,0.35,0.35); setEffScaleKey( spep_3-3 + 22, ctba2,0.71,0.71); setEffScaleKey( spep_3-3 + 24, ctba2,0.71,0.71); setEffScaleKey( spep_3-3 + 26, ctba2,0.72,0.72); setEffScaleKey( spep_3-3 + 28, ctba2,0.73,0.73); setEffScaleKey( spep_3-3 + 30, ctba2,0.73,0.73); setEffScaleKey( spep_3-3 + 32, ctba2,0.75,0.75); setEffScaleKey( spep_3-3 + 34, ctba2,0.76,0.76); setEffScaleKey( spep_3-3 + 36, ctba2,0.77,0.77); setEffScaleKey( spep_3-3 + 38, ctba2,0.77,0.77); setEffScaleKey( spep_3-3 + 40, ctba2,1.12,1.12); setEffScaleKey( spep_3-3 + 42, ctba2,1.47,1.47); setEffRotateKey( spep_3-3 + 18, ctba2, -15.8 ); setEffRotateKey( spep_3-3 + 20, ctba2, -16 ); setEffRotateKey( spep_3-3 + 42, ctba2, -16 ); setEffAlphaKey( spep_3-3 + 18, ctba2, 255 ); setEffAlphaKey( spep_3-3 + 38, ctba2, 255 ); setEffAlphaKey( spep_3-3 + 40, ctba2, 128 ); setEffAlphaKey( spep_3-3 + 42, ctba2, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_3-3 + 18, 906, 38+2, 0x100, -1, 0, 211, -17.3 ); setEffShake( spep_3-3 + 18, shuchusen3, 38+2, 20 ); setEffMoveKey( spep_3-3 + 18, shuchusen3, 211, -17.3 , 0 ); setEffMoveKey( spep_3-1 + 56, shuchusen3, 211, -17.3 , 0 ); setEffScaleKey( spep_3-3 + 18, shuchusen3, 1.97, 1.97 ); setEffScaleKey( spep_3-1 + 56, shuchusen3, 1.97, 1.97 ); setEffRotateKey( spep_3-3 + 18, shuchusen3, 180 ); setEffRotateKey( spep_3-1 + 56, shuchusen3, 180 ); setEffAlphaKey( spep_3-3 + 18, shuchusen3, 255 ); setEffAlphaKey( spep_3-1 + 56, shuchusen3, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 58, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); changeAnime( spep_3-3 + 18, 1, 117 ); setMoveKey( spep_3 + 0, 1, 125.3, -32.3 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 137.5, -34.3 , 0 ); setMoveKey( spep_3-3 + 4, 1, 142.7, -36.7 , 0 ); setMoveKey( spep_3-3 + 6, 1, 146.9, -39.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 150.4, -41.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 153.5, -44.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 156.3, -46.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 158.8, -49.6 , 0 ); setMoveKey( spep_3-3 + 17, 1, 161.1, -52.2 , 0 ); setMoveKey( spep_3-3 + 18, 1, 141.6, -66 , 0 ); setMoveKey( spep_3-3 + 20, 1, 142.5, -65.3 , 0 ); setMoveKey( spep_3-3 + 22, 1, 143.4, -64.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 144.3, -63.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 145.2, -63 , 0 ); setMoveKey( spep_3-3 + 28, 1, 146.2, -62.2 , 0 ); setMoveKey( spep_3-3 + 30, 1, 147.1, -61.4 , 0 ); setMoveKey( spep_3-3 + 32, 1, 146.8, -60.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 146.6, -60.2 , 0 ); setMoveKey( spep_3-3 + 36, 1, 146.4, -59.6 , 0 ); setMoveKey( spep_3-3 + 38, 1, 146.2, -59.1 , 0 ); setMoveKey( spep_3-3 + 40, 1, 145.9, -58.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 145.8, -58.1 , 0 ); setMoveKey( spep_3-3 + 44, 1, 145.6, -57.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 145.5, -57.3 , 0 ); setMoveKey( spep_3-3 + 48, 1, 145.3, -57 , 0 ); setMoveKey( spep_3-3 + 50, 1, 145.2, -56.6 , 0 ); setMoveKey( spep_3-3 + 52, 1, 145.1, -56.3 , 0 ); setMoveKey( spep_3-3 + 54, 1, 145, -56.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 144.9, -56 , 0 ); setMoveKey( spep_3-2 + 58, 1, 144.9, -55.9 , 0 ); setScaleKey( spep_3 + 0, 1,1.47,1.47); setScaleKey( spep_3-3 + 4, 1, 1.08,1.08); setScaleKey( spep_3-3 + 6, 1, 1,1); setScaleKey( spep_3-3 + 8, 1, 0.92,0.92); setScaleKey( spep_3-3 + 10, 1,0.86,0.86); setScaleKey( spep_3-3 + 12, 1,0.8,0.8); setScaleKey( spep_3-3 + 14, 1,0.75,0.75); setScaleKey( spep_3-3 + 17, 1,0.7,0.7); setScaleKey( spep_3-3 + 18, 1,0.78,0.78); setScaleKey( spep_3-3 + 20, 1,0.78,0.78); setScaleKey( spep_3-3 + 22, 1,0.78,0.78); setScaleKey( spep_3-3 + 24, 1,0.82,0.82); setScaleKey( spep_3-3 + 26, 1,0.85,0.85); setScaleKey( spep_3-3 + 28, 1,0.85,0.85); setScaleKey( spep_3-3 + 30, 1,0.85,0.85); setScaleKey( spep_3-3 + 32, 1,0.86,0.86); setScaleKey( spep_3-3 + 34, 1,0.87,0.87); setScaleKey( spep_3-3 + 36, 1,0.88,0.88); setScaleKey( spep_3-3 + 38, 1,0.88,0.88); setScaleKey( spep_3-3 + 40, 1,0.9,0.9); setScaleKey( spep_3-3 + 42, 1,0.91,0.91); setScaleKey( spep_3-3 + 44, 1,0.91,0.91); setScaleKey( spep_3-3 + 46, 1,0.92,0.92); setScaleKey( spep_3-3 + 48, 1,0.92,0.92); setScaleKey( spep_3-3 + 50, 1,0.93,0.93); setScaleKey( spep_3-3 + 54, 1,0.93,0.93); setScaleKey( spep_3-2 + 58, 1,0.95,0.95); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-2 + 58, 1, 0 ); --SE --敵立ち上がる SE015 = playSe( spep_3 + 16, 1301 ); setSeVolumeByWorkId( spep_3 + 16, SE015, 126 ); SE016 = playSe( spep_3 + 18, 1007 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+56; ------------------------------------------------------ -- かめはめ波を溜める ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_4 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, tame, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_4 + 46, tame, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 46, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 44, tame, 255 ); setEffAlphaKey( spep_4 + 45, tame, 255 ); setEffAlphaKey( spep_4 + 46, tame, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 4, 906, 42+2, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_4-3 + 4, shuchusen4, 42+2, 20 ); setEffMoveKey( spep_4-3 + 4, shuchusen4, 0, -20.3 , 0 ); setEffMoveKey( spep_4-1 + 46, shuchusen4, 0, -20.3 , 0 ); setEffScaleKey( spep_4-3 + 4, shuchusen4, 1.3, 1.3 ); setEffScaleKey( spep_4-1 + 46, shuchusen4, 1.3, 1.3 ); setEffRotateKey( spep_4-3 + 4, shuchusen4, 180 ); setEffRotateKey( spep_4-1 + 46, shuchusen4, 180 ); setEffAlphaKey( spep_4-3 + 4, shuchusen4, 255 ); setEffAlphaKey( spep_4-1 + 46, shuchusen4, 255 ); --SE --悟飯かまえる SE017 = playSe( spep_4 + 0, 1258 ); setSeVolumeByWorkId( spep_4 + 0, SE017, 54 ); SE018 = playSe( spep_4 + 6, 1068 ); setSeVolumeByWorkId( spep_4 + 6, SE018, 78 ); SE019 = playSe( spep_4 + 6, 44 ); SE020 = playSe( spep_4 + 20, 1233 ); setSeVolumeByWorkId( spep_4 + 20, SE020, 0 ); setSeVolumeByWorkId( spep_4 + 21, SE020, 25 ); setSeVolumeByWorkId( spep_4 + 22, SE020, 50 ); setSeVolumeByWorkId( spep_4 + 23, SE020, 75 ); setSeVolumeByWorkId( spep_4 + 24, SE020, 100 ); setStartTimeMs( SE020, 100 ); setPitch( spep_4 + 20, SE020, -400 ); setTimeStretch( SE020, 0.73, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+46; ------------------------------------------------------ -- 悟天が逃げる ------------------------------------------------------ -- ** エフェクト等 ** -- escape_f = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, escape_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, escape_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, escape_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 60, escape_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, escape_f, 0 ); setEffRotateKey( spep_5 + 60, escape_f, 0 ); setEffAlphaKey( spep_5 + 0, escape_f, 255 ); setEffAlphaKey( spep_5 + 60, escape_f, 255 ); setEffAlphaKey( spep_5 + 61, escape_f, 0 ); setEffAlphaKey( spep_5 + 62, escape_f, 0 ); -- ** エフェクト等 ** -- escape_b = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, escape_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, escape_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, escape_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, escape_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, escape_b, 0 ); setEffRotateKey( spep_5 + 60, escape_b, 0 ); setEffAlphaKey( spep_5 + 0, escape_b, 255 ); setEffAlphaKey( spep_5 + 60, escape_b, 255 ); setEffAlphaKey( spep_5 + 61, escape_b, 0 ); setEffAlphaKey( spep_5 + 62, escape_b, 0 ); --文字エントリー ctgogogo = entryEffectLife( spep_5-3 + 18, 10008, 40, 0x100, -1, 0, -61.7, 159.8 );--ゴゴゴ setEffShake( spep_5-3 + 18, ctgogogo, 40, 10 ); setEffMoveKey( spep_5-3 + 18, ctgogogo, -61.7, 159.8 , 0 ); setEffMoveKey( spep_5-3 + 20, ctgogogo, -63.8, 167.6 , 0 ); setEffMoveKey( spep_5-3 + 22, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 24, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 26, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 28, ctgogogo, -68.8, 163.5 , 0 ); setEffMoveKey( spep_5-3 + 30, ctgogogo, -64.6, 149.3 , 0 ); setEffMoveKey( spep_5-3 + 32, ctgogogo, -57.5, 149.4 , 0 ); setEffMoveKey( spep_5-3 + 34, ctgogogo, -52.5, 169.9 , 0 ); setEffMoveKey( spep_5-3 + 36, ctgogogo, -65.8, 175.4 , 0 ); setEffMoveKey( spep_5-3 + 38, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 40, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 42, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 44, ctgogogo, -68.8, 163.5 , 0 ); setEffMoveKey( spep_5-3 + 46, ctgogogo, -64.6, 149.3 , 0 ); setEffMoveKey( spep_5-3 + 48, ctgogogo, -57.5, 149.4 , 0 ); setEffMoveKey( spep_5-3 + 50, ctgogogo, -65.8, 175.4 , 0 ); setEffMoveKey( spep_5-3 + 52, ctgogogo, -48.5, 173.3 , 0 ); setEffMoveKey( spep_5-3 + 54, ctgogogo, -68.1, 152.1 , 0 ); setEffMoveKey( spep_5-3 + 56, ctgogogo, -56.4, 166.5 , 0 ); setEffMoveKey( spep_5-3 + 58, ctgogogo, -68.8, 163.5 , 0 ); setEffScaleKey( spep_5-3 + 18, ctgogogo, 0.01, 0.01 ); setEffScaleKey( spep_5-3 + 20, ctgogogo, 0.95, 0.99 ); setEffScaleKey( spep_5-3 + 22, ctgogogo, 1.89, 1.97 ); setEffScaleKey( spep_5-3 + 58, ctgogogo, 1.89, 1.97 ); setEffRotateKey( spep_5-3 + 18, ctgogogo, -7.8 ); setEffRotateKey( spep_5-3 + 20, ctgogogo, -8 ); setEffRotateKey( spep_5-3 + 58, ctgogogo, -8 ); setEffAlphaKey( spep_5-3 + 18, ctgogogo, 255 ); setEffAlphaKey( spep_5-3 + 58, ctgogogo, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 58, 1, 0 ); changeAnime( spep_5 + 0, 1, 117 ); setMoveKey( spep_5 + 0, 1, 165.5, -149.1 , 0 ); setMoveKey( spep_5 + 2, 1, 164.1, -148.5 , 0 ); setMoveKey( spep_5 + 4, 1, 162.8, -147.8 , 0 ); setMoveKey( spep_5 + 6, 1, 163, -146.3 , 0 ); setMoveKey( spep_5 + 8, 1, 163.4, -144.7 , 0 ); setMoveKey( spep_5 + 10, 1, 164, -144.4 , 0 ); setMoveKey( spep_5 + 12, 1, 164.8, -144.2 , 0 ); setMoveKey( spep_5 + 14, 1, 164.1, -144.6 , 0 ); setMoveKey( spep_5 + 16, 1, 163.4, -145.1 , 0 ); setMoveKey( spep_5 + 18, 1, 162.5, -144.2 , 0 ); setMoveKey( spep_5 + 20, 1, 161.6, -143.2 , 0 ); setMoveKey( spep_5 + 22, 1, 162.1, -143.8 , 0 ); setMoveKey( spep_5 + 24, 1, 162.6, -144.2 , 0 ); setMoveKey( spep_5 + 26, 1, 163.1, -143.4 , 0 ); setMoveKey( spep_5 + 28, 1, 163.6, -142.6 , 0 ); setMoveKey( spep_5 + 30, 1, 162.7, -143.1 , 0 ); setMoveKey( spep_5 + 32, 1, 162, -143.5 , 0 ); setMoveKey( spep_5 + 34, 1, 163, -144.6 , 0 ); setMoveKey( spep_5 + 36, 1, 164.1, -143.1 , 0 ); setMoveKey( spep_5 + 38, 1, 165.1, -144.1 , 0 ); setMoveKey( spep_5 + 40, 1, 163.5, -142.8 , 0 ); setMoveKey( spep_5 + 42, 1, 164.5, -141.3 , 0 ); setMoveKey( spep_5 + 44, 1, 166.7, -143.7 , 0 ); setMoveKey( spep_5 + 46, 1, 163.7, -145.9 , 0 ); setMoveKey( spep_5 + 48, 1, 160.9, -143 , 0 ); setMoveKey( spep_5 + 50, 1, 163.2, -140.3 , 0 ); setMoveKey( spep_5 + 52, 1, 165.4, -142.7 , 0 ); setMoveKey( spep_5 + 54, 1, 168.6, -138.7 , 0 ); setMoveKey( spep_5 + 56, 1, 170.2, -141.4 , 0 ); setMoveKey( spep_5 + 58, 1, 166.5, -143.6 , 0 ); setScaleKey( spep_5 + 0, 1, 0.31, 0.31 ); setScaleKey( spep_5 + 2, 1, 0.33, 0.33 ); setScaleKey( spep_5 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_5 + 6, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 8, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 10, 1, 0.36, 0.36 ); setScaleKey( spep_5 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_5 + 30, 1, 0.37, 0.37 ); setScaleKey( spep_5 + 58, 1, 0.37, 0.37 ); setRotateKey( spep_5 + 0, 1, 10 ); setRotateKey( spep_5 + 58, 1, 10 ); --SE --悟飯かまえる stopSe( spep_5 + 2, SE017, 28 ); stopSe( spep_5 + 2, SE018, 28 ); --悟天ジャンプ SE021 = playSe( spep_5 + 0, 1207 ); setSeVolumeByWorkId( spep_5 + 0, SE021, 60 ); --悟飯かめはめ波溜め SE022 = playSe( spep_5 + 6, 1209 ); SE023 = playSe( spep_5 + 6, 1210 ); --白フェード entryFade( spep_5 + 52, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+60; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 86, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --悟天ジャンプ stopSe( spep_6 + 8, SE021, 0 ); --悟飯かめはめ波溜め stopSe( spep_6 + 8, SE022, 0 ); stopSe( spep_6 + 8, SE023, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94 ------------------------------------------------------ -- かめはめ波を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 58, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_7 + 58, beam, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 58, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 56, beam, 255 ); setEffAlphaKey( spep_7 + 57, beam, 255 ); setEffAlphaKey( spep_7 + 58, beam, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_7-3 + 10, 10012, 50, 0x100, -1, 0, 84.7, 421.8,1000 );--ズオッ setEffShake( spep_7-3 + 10, ctzuo, 50, 10 ); setEffMoveKey( spep_7-3 + 10, ctzuo, 84.7, 421.8 , 0 ); setEffMoveKey( spep_7-3 + 12, ctzuo, 89.5, 425.4 , 0 ); setEffMoveKey( spep_7-3 + 14, ctzuo, 103.3, 434.7 , 0 ); setEffMoveKey( spep_7-3 + 16, ctzuo, 60.6, 418 , 0 ); setEffMoveKey( spep_7-3 + 18, ctzuo, 109.1, 438.8 , 0 ); setEffMoveKey( spep_7-3 + 20, ctzuo, 61, 442.3 , 0 ); setEffMoveKey( spep_7-3 + 22, ctzuo, 119.3, 454.8 , 0 ); setEffMoveKey( spep_7-3 + 24, ctzuo, 90.5, 384.8 , 0 ); setEffMoveKey( spep_7-3 + 26, ctzuo, 124.9, 446.3 , 0 ); setEffMoveKey( spep_7-3 + 28, ctzuo, 152.4, 422 , 0 ); setEffMoveKey( spep_7-3 + 30, ctzuo, 141.2, 389.1 , 0 ); setEffMoveKey( spep_7-3 + 32, ctzuo, 112.1, 418.7 , 0 ); setEffMoveKey( spep_7-3 + 34, ctzuo, 94.8, 425.3 , 0 ); setEffMoveKey( spep_7-3 + 36, ctzuo, 95.3, 412.9 , 0 ); setEffMoveKey( spep_7-3 + 38, ctzuo, 85.3, 423 , 0 ); setEffMoveKey( spep_7-3 + 40, ctzuo, 117.3, 455.6 , 0 ); setEffMoveKey( spep_7-3 + 42, ctzuo, 88.5, 385.6 , 0 ); setEffMoveKey( spep_7-3 + 44, ctzuo, 122.1, 447.5 , 0 ); setEffMoveKey( spep_7-3 + 46, ctzuo, 145.9, 424.8 , 0 ); setEffMoveKey( spep_7-3 + 48, ctzuo, 134.4, 392 , 0 ); setEffMoveKey( spep_7-3 + 50, ctzuo, 109.3, 419.9 , 0 ); setEffMoveKey( spep_7-3 + 52, ctzuo, 93.9, 425.7 , 0 ); setEffMoveKey( spep_7-3 + 54, ctzuo, 87.2, 419 , 0 ); setEffMoveKey( spep_7-3 + 56, ctzuo, 115.6, 456.4 , 0 ); setEffMoveKey( spep_7-3 + 58, ctzuo, 86.8, 386.4 , 0 ); setEffMoveKey( spep_7-3 + 60, ctzuo, 119.6, 448.6 , 0 ); setEffScaleKey( spep_7-3 + 10, ctzuo, 0.01, 0.01 ); setEffScaleKey( spep_7-3 + 12, ctzuo, 1.43, 1.27 ); setEffScaleKey( spep_7-3 + 14, ctzuo, 2.86, 2.52 ); setEffScaleKey( spep_7-3 + 16, ctzuo, 2.82, 2.52 ); setEffScaleKey( spep_7-3 + 18, ctzuo, 2.79, 2.52 ); setEffScaleKey( spep_7-3 + 20, ctzuo, 2.76, 2.52 ); setEffScaleKey( spep_7-3 + 22, ctzuo, 2.72, 2.52 ); setEffScaleKey( spep_7-3 + 24, ctzuo, 2.69, 2.52 ); setEffScaleKey( spep_7-3 + 26, ctzuo, 2.66, 2.52 ); setEffScaleKey( spep_7-3 + 28, ctzuo, 2.63, 2.52 ); setEffScaleKey( spep_7-3 + 30, ctzuo, 2.59, 2.52 ); setEffScaleKey( spep_7-3 + 32, ctzuo, 2.56, 2.52 ); setEffScaleKey( spep_7-3 + 34, ctzuo, 2.53, 2.52 ); setEffScaleKey( spep_7-3 + 36, ctzuo, 2.5, 2.52 ); setEffScaleKey( spep_7-3 + 38, ctzuo, 2.46, 2.52 ); setEffScaleKey( spep_7-3 + 40, ctzuo, 2.44, 2.54 ); setEffScaleKey( spep_7-3 + 42, ctzuo, 2.42, 2.55 ); setEffScaleKey( spep_7-3 + 44, ctzuo, 2.4, 2.56 ); setEffScaleKey( spep_7-3 + 46, ctzuo, 2.38, 2.57 ); setEffScaleKey( spep_7-3 + 48, ctzuo, 2.36, 2.59 ); setEffScaleKey( spep_7-3 + 50, ctzuo, 2.34, 2.6 ); setEffScaleKey( spep_7-3 + 52, ctzuo, 2.31, 2.61 ); setEffScaleKey( spep_7-3 + 54, ctzuo, 2.29, 2.63 ); setEffScaleKey( spep_7-3 + 56, ctzuo, 2.27, 2.64 ); setEffScaleKey( spep_7-3 + 58, ctzuo, 2.24, 2.65 ); setEffScaleKey( spep_7-3 + 60, ctzuo, 2.22, 2.67 ); setEffRotateKey( spep_7-3 + 10, ctzuo, 2.8 ); setEffRotateKey( spep_7-3 + 12, ctzuo, 3 ); setEffRotateKey( spep_7-3 + 60, ctzuo, 3 ); setEffAlphaKey( spep_7-3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_7-3 + 60, ctzuo, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7-3 + 10, 906, 50, 0x100, -1, 0, 0, -20.3 ); setEffShake( spep_7-3 + 10, shuchusen5, 50,20 ); setEffMoveKey( spep_7-3 + 10, shuchusen5, 0, -20.3 , 0 ); setEffMoveKey( spep_7-3 + 60, shuchusen5, 0, -20.3 , 0 ); setEffScaleKey( spep_7-3 + 10, shuchusen5, 1.6, 1.6 ); setEffScaleKey( spep_7-3 + 60, shuchusen5, 1.6, 1.6 ); setEffRotateKey( spep_7-3 + 10, shuchusen5, 180 ); setEffRotateKey( spep_7-3 + 60, shuchusen5, 180 ); setEffAlphaKey( spep_7-3 + 10, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 60, shuchusen5, 255 ); --SE --かめはめ波発射 SE025 = playSe( spep_7 + 8, 1284 ); setSeVolumeByWorkId( spep_7 + 8, SE025, 84 ); SE026 = playSe( spep_7 + 8, 1231 ); setSeVolumeByWorkId( spep_7 + 8, SE026, 120 ); SE027 = playSe( spep_7 + 8, 1258 ); setSeVolumeByWorkId( spep_7 + 8, SE027, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+58; ------------------------------------------------------ -- 敵に当る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 136, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 136, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 136, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 134, hit_f, 255 ); setEffAlphaKey( spep_8 + 135, hit_f, 255 ); setEffAlphaKey( spep_8 + 136, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 136, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 136, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 136, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 134, hit_b, 255 ); setEffAlphaKey( spep_8 + 135, hit_b, 255 ); setEffAlphaKey( spep_8 + 136, hit_b, 0 ); --文字エントリー ctzudododo = entryEffectLife( spep_8-2 + 16, 10014, 52+1, 0x100, -1, 0, -83.3, 393.8 );--ズドドドッ setEffShake( spep_8-2 + 16, ctzudododo, 52+1, 10 ); setEffMoveKey( spep_8-2 + 16, ctzudododo, -83.3, 393.8 , 0 ); setEffMoveKey( spep_8-2 + 18, ctzudododo, -86.9, 381.6 , 0 ); setEffMoveKey( spep_8-2 + 20, ctzudododo, -122.2, 378.2 , 0 ); setEffMoveKey( spep_8-2 + 22, ctzudododo, -83.3, 383 , 0 ); setEffMoveKey( spep_8-2 + 24, ctzudododo, -97.1, 361.2 , 0 ); setEffMoveKey( spep_8-2 + 26, ctzudododo, -117.5, 357.5 , 0 ); setEffMoveKey( spep_8-2 + 28, ctzudododo, -90.5, 385.4 , 0 ); setEffMoveKey( spep_8-2 + 30, ctzudododo, -64.5, 407.2 , 0 ); setEffMoveKey( spep_8-2 + 32, ctzudododo, -103, 379.1 , 0 ); setEffMoveKey( spep_8-2 + 34, ctzudododo, -85.6, 354.9 , 0 ); setEffMoveKey( spep_8-2 + 36, ctzudododo, -112.8, 373.2 , 0 ); setEffMoveKey( spep_8-2 + 38, ctzudododo, -116.2, 385.8 , 0 ); setEffMoveKey( spep_8-2 + 40, ctzudododo, -84.8, 338.7 , 0 ); setEffMoveKey( spep_8-2 + 42, ctzudododo, -102.1, 333.9 , 0 ); setEffMoveKey( spep_8-2 + 44, ctzudododo, -49.7, 390.9 , 0 ); setEffMoveKey( spep_8-2 + 46, ctzudododo, -105.1, 370 , 0 ); setEffMoveKey( spep_8-2 + 48, ctzudododo, -107.4, 363.1 , 0 ); setEffMoveKey( spep_8-2 + 50, ctzudododo, -88.2, 382.3 , 0 ); setEffMoveKey( spep_8-2 + 52, ctzudododo, -110.2, 370.9 , 0 ); setEffMoveKey( spep_8-2 + 54, ctzudododo, -85.6, 353.4 , 0 ); setEffMoveKey( spep_8-2 + 56, ctzudododo, -114.4, 372.5 , 0 ); setEffMoveKey( spep_8-2 + 58, ctzudododo, -117.9, 385.5 , 0 ); setEffMoveKey( spep_8-2 + 60, ctzudododo, -84.8, 336.6 , 0 ); setEffMoveKey( spep_8-2 + 62, ctzudododo, -103, 331.6 , 0 ); setEffMoveKey( spep_8-2 + 64, ctzudododo, -47.9, 390.8 , 0 ); setEffMoveKey( spep_8-2 + 66, ctzudododo, -106.1, 369.1 , 0 ); setEffMoveKey( spep_8-1 + 68, ctzudododo, -108.6, 362 , 0 ); setEffScaleKey( spep_8-2 + 16, ctzudododo, 0.01, 0.02 ); setEffScaleKey( spep_8-2 + 18, ctzudododo, 1.12, 1.17 ); setEffScaleKey( spep_8-2 + 20, ctzudododo, 2.23, 2.32 ); setEffScaleKey( spep_8-2 + 22, ctzudododo, 2.24, 2.33 ); setEffScaleKey( spep_8-2 + 24, ctzudododo, 2.25, 2.34 ); setEffScaleKey( spep_8-2 + 26, ctzudododo, 2.27, 2.35 ); setEffScaleKey( spep_8-2 + 28, ctzudododo, 2.28, 2.36 ); setEffScaleKey( spep_8-2 + 30, ctzudododo, 2.29, 2.37 ); setEffScaleKey( spep_8-2 + 32, ctzudododo, 2.31, 2.38 ); setEffScaleKey( spep_8-2 + 34, ctzudododo, 2.32, 2.39 ); setEffScaleKey( spep_8-2 + 36, ctzudododo, 2.33, 2.4 ); setEffScaleKey( spep_8-2 + 38, ctzudododo, 2.34, 2.41 ); setEffScaleKey( spep_8-2 + 40, ctzudododo, 2.36, 2.41 ); setEffScaleKey( spep_8-2 + 42, ctzudododo, 2.37, 2.42 ); setEffScaleKey( spep_8-2 + 44, ctzudododo, 2.38, 2.43 ); setEffScaleKey( spep_8-2 + 46, ctzudododo, 2.39, 2.44 ); setEffScaleKey( spep_8-2 + 48, ctzudododo, 2.41, 2.45 ); setEffScaleKey( spep_8-2 + 50, ctzudododo, 2.42, 2.46 ); setEffScaleKey( spep_8-2 + 52, ctzudododo, 2.43, 2.47 ); setEffScaleKey( spep_8-2 + 54, ctzudododo, 2.45, 2.48 ); setEffScaleKey( spep_8-2 + 56, ctzudododo, 2.46, 2.49 ); setEffScaleKey( spep_8-2 + 58, ctzudododo, 2.47, 2.5 ); setEffScaleKey( spep_8-2 + 60, ctzudododo, 2.48, 2.51 ); setEffScaleKey( spep_8-2 + 62, ctzudododo, 2.5, 2.52 ); setEffScaleKey( spep_8-2 + 64, ctzudododo, 2.51, 2.53 ); setEffScaleKey( spep_8-2 + 66, ctzudododo, 2.52, 2.53 ); setEffScaleKey( spep_8-1 + 68, ctzudododo, 2.53, 2.54 ); setEffRotateKey( spep_8-2 + 16, ctzudododo, -78.8 ); setEffRotateKey( spep_8-2 + 18, ctzudododo, -79 ); setEffRotateKey( spep_8-1 + 68, ctzudododo, -79 ); setEffAlphaKey( spep_8-2 + 16, ctzudododo, 255 ); setEffAlphaKey( spep_8-1 + 68, ctzudododo, 255 ); --文字エントリー ctka = entryEffectLife( spep_8-2 + 76, 10004, 18, 0x100, -1, 0, 138.6, 310.3 );--カッ setEffShake( spep_8-2 + 76, ctka, 18, 10 ); setEffMoveKey( spep_8-2 + 76, ctka, 138.6, 310.3 , 0 ); setEffMoveKey( spep_8-2 + 78, ctka, 148.3, 315.1 , 0 ); setEffMoveKey( spep_8-2 + 80, ctka, 185.8, 323.7 , 0 ); setEffMoveKey( spep_8-2 + 82, ctka, 171.8, 321.7 , 0 ); setEffMoveKey( spep_8-2 + 84, ctka, 157.7, 319.8 , 0 ); setEffMoveKey( spep_8-2 + 86, ctka, 133.5, 305.6 , 0 ); setEffMoveKey( spep_8-2 + 88, ctka, 109.2, 291.5 , 0 ); setEffMoveKey( spep_8-2 + 90, ctka, 145.1, 303.7 , 0 ); setEffMoveKey( spep_8-2 + 92, ctka, 209.6, 321.3 , 0 ); setEffMoveKey( spep_8-2 + 94, ctka, 240.1, 325.6 , 0 ); setEffScaleKey( spep_8-2 + 76, ctka, 0.01, 0.02 ); setEffScaleKey( spep_8-2 + 78, ctka, 1.12, 1.17 ); setEffScaleKey( spep_8-2 + 80, ctka, 2.22, 2.32 ); setEffScaleKey( spep_8-2 + 90, ctka, 2.22, 2.32 ); setEffScaleKey( spep_8-2 + 92, ctka, 3.96, 4.01 ); setEffScaleKey( spep_8-2 + 94, ctka, 5.7, 5.7 ); setEffRotateKey( spep_8-2 + 76, ctka, 30.2 ); setEffRotateKey( spep_8-2 + 78, ctka, 30 ); setEffRotateKey( spep_8-2 + 94, ctka, 30 ); setEffAlphaKey( spep_8-2 + 76, ctka, 255 ); setEffAlphaKey( spep_8-2 + 90, ctka, 255 ); setEffAlphaKey( spep_8-2 + 92, ctka, 128 ); setEffAlphaKey( spep_8-2 + 94, ctka, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 26, 1, 0 ); changeAnime( spep_8 + 0, 1, 104 ); setMoveKey( spep_8 + 0, 1, 103.2, 129.8 , 0 ); setMoveKey( spep_8 + 16, 1, 103.2, 129.8 , 0 ); setMoveKey( spep_8 + 18, 1, 115, 143.4 , 0 ); setMoveKey( spep_8 + 20, 1, 96.2, 122.8 , 0 ); setMoveKey( spep_8 + 22, 1, 129.3, 122 , 0 ); setMoveKey( spep_8 + 26, 1, 103.6, 156.6 , 0 ); setScaleKey( spep_8 + 0, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 26, 1, 0.76, 0.76 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 26, 1, 0 ); --SE --かめはめ波中 SE029 = playSe( spep_8 + 8, 1011 ); SE030 = playSe( spep_8 + 8, 1145 ); SE028 = playSe( spep_8 + 10, 1212 ); setSeVolumeByWorkId( spep_8 + 10, SE028, 0 ); setSeVolumeByWorkId( spep_8 + 11, SE028, 1.3 ); setSeVolumeByWorkId( spep_8 + 12, SE028, 2.6 ); setSeVolumeByWorkId( spep_8 + 13, SE028, 3.9 ); setSeVolumeByWorkId( spep_8 + 14, SE028, 5.2 ); setSeVolumeByWorkId( spep_8 + 15, SE028, 6.5 ); setSeVolumeByWorkId( spep_8 + 16, SE028, 7.8 ); setSeVolumeByWorkId( spep_8 + 17, SE028, 9.1 ); setSeVolumeByWorkId( spep_8 + 18, SE028, 10.4 ); setSeVolumeByWorkId( spep_8 + 19, SE028, 11.7 ); setSeVolumeByWorkId( spep_8 + 20, SE028, 13 ); setSeVolumeByWorkId( spep_8 + 21, SE028, 14.3 ); setSeVolumeByWorkId( spep_8 + 22, SE028, 15.6 ); setSeVolumeByWorkId( spep_8 + 23, SE028, 16.9 ); setSeVolumeByWorkId( spep_8 + 24, SE028, 18.2 ); setSeVolumeByWorkId( spep_8 + 25, SE028, 19.5 ); setSeVolumeByWorkId( spep_8 + 26, SE028, 20.8 ); setSeVolumeByWorkId( spep_8 + 27, SE028, 22.1 ); setSeVolumeByWorkId( spep_8 + 28, SE028, 23.4 ); setSeVolumeByWorkId( spep_8 + 29, SE028, 24.7 ); setSeVolumeByWorkId( spep_8 + 30, SE028, 26 ); setSeVolumeByWorkId( spep_8 + 31, SE028, 27.3 ); setSeVolumeByWorkId( spep_8 + 32, SE028, 28.6 ); setSeVolumeByWorkId( spep_8 + 33, SE028, 29.9 ); setSeVolumeByWorkId( spep_8 + 34, SE028, 31.2 ); setSeVolumeByWorkId( spep_8 + 35, SE028, 32.5 ); setSeVolumeByWorkId( spep_8 + 36, SE028, 33.8 ); setSeVolumeByWorkId( spep_8 + 37, SE028, 35.1 ); setSeVolumeByWorkId( spep_8 + 38, SE028, 36.4 ); setSeVolumeByWorkId( spep_8 + 39, SE028, 37.7 ); setSeVolumeByWorkId( spep_8 + 40, SE028, 39 ); setSeVolumeByWorkId( spep_8 + 41, SE028, 40.3 ); setSeVolumeByWorkId( spep_8 + 42, SE028, 41.6 ); setSeVolumeByWorkId( spep_8 + 43, SE028, 42.9 ); setSeVolumeByWorkId( spep_8 + 44, SE028, 44.2 ); setSeVolumeByWorkId( spep_8 + 45, SE028, 45.5 ); setSeVolumeByWorkId( spep_8 + 46, SE028, 46.8 ); setSeVolumeByWorkId( spep_8 + 47, SE028, 48.1 ); setSeVolumeByWorkId( spep_8 + 48, SE028, 49.4 ); setSeVolumeByWorkId( spep_8 + 49, SE028, 50.7 ); setSeVolumeByWorkId( spep_8 + 50, SE028, 52 ); stopSe( spep_8 + 86, SE028, 14 ); setStartTimeMs( SE028, 467 ); SE031 = playSe( spep_8 + 20, 1168 ); setSeVolumeByWorkId( spep_8 + 20, SE031, 0 ); setSeVolumeByWorkId( spep_8 + 21, SE031, 2.7 ); setSeVolumeByWorkId( spep_8 + 22, SE031, 5.4 ); setSeVolumeByWorkId( spep_8 + 23, SE031, 8.1 ); setSeVolumeByWorkId( spep_8 + 24, SE031, 10.8 ); setSeVolumeByWorkId( spep_8 + 25, SE031, 13.5 ); setSeVolumeByWorkId( spep_8 + 26, SE031, 16.2 ); setSeVolumeByWorkId( spep_8 + 27, SE031, 18.9 ); setSeVolumeByWorkId( spep_8 + 28, SE031, 21.6 ); setSeVolumeByWorkId( spep_8 + 29, SE031, 24.3 ); setSeVolumeByWorkId( spep_8 + 30, SE031, 27 ); setSeVolumeByWorkId( spep_8 + 31, SE031, 29.7 ); setSeVolumeByWorkId( spep_8 + 32, SE031, 32.4 ); setSeVolumeByWorkId( spep_8 + 33, SE031, 35.1 ); setSeVolumeByWorkId( spep_8 + 34, SE031, 37.8 ); setSeVolumeByWorkId( spep_8 + 35, SE031, 40.5 ); setSeVolumeByWorkId( spep_8 + 36, SE031, 43.2 ); setSeVolumeByWorkId( spep_8 + 37, SE031, 45.9 ); setSeVolumeByWorkId( spep_8 + 38, SE031, 48.6 ); setSeVolumeByWorkId( spep_8 + 39, SE031, 51.3 ); setSeVolumeByWorkId( spep_8 + 40, SE031, 54 ); stopSe( spep_8 + 72, SE031, 12 ); --爆発 SE032 = playSe( spep_8 + 86, 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+136; ------------------------------------------------------ -- 終わり ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_9 + 120, finish, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 120, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 120, finish, 255 ); --SE --悟天着地 SE033 = playSe( spep_9 + 42, 1106 ); setSeVolumeByWorkId( spep_9 + 42, SE033, 141 ); SE034 = playSe( spep_9 + 4, 1207 ); setSeVolumeByWorkId( spep_9 + 4, SE034, 0 ); setSeVolumeByWorkId( spep_9 + 5, SE034, 5 ); setSeVolumeByWorkId( spep_9 + 6, SE034, 10 ); setSeVolumeByWorkId( spep_9 + 7, SE034, 15 ); setSeVolumeByWorkId( spep_9 + 8, SE034, 20 ); setSeVolumeByWorkId( spep_9 + 9, SE034, 25 ); setSeVolumeByWorkId( spep_9 + 10, SE034, 30 ); setSeVolumeByWorkId( spep_9 + 11, SE034, 35 ); setSeVolumeByWorkId( spep_9 + 12, SE034, 40 ); setSeVolumeByWorkId( spep_9 + 13, SE034, 45 ); setSeVolumeByWorkId( spep_9 + 14, SE034, 50 ); setSeVolumeByWorkId( spep_9 + 15, SE034, 55 ); setSeVolumeByWorkId( spep_9 + 16, SE034, 60 ); setSeVolumeByWorkId( spep_9 + 17, SE034, 65 ); setSeVolumeByWorkId( spep_9 + 18, SE034, 70 ); setSeVolumeByWorkId( spep_9 + 19, SE034, 75 ); setSeVolumeByWorkId( spep_9 + 20, SE034, 80 ); setSeVolumeByWorkId( spep_9 + 21, SE034, 85 ); setSeVolumeByWorkId( spep_9 + 22, SE034, 90 ); setSeVolumeByWorkId( spep_9 + 23, SE034, 95 ); setSeVolumeByWorkId( spep_9 + 24, SE034, 100 ); setStartTimeMs( SE034, 150 ); stopSe( spep_9 + 44, SE034, 10 ); SE035 = playSe( spep_9 + 38, 1108 ); setSeVolumeByWorkId( spep_9 + 38, SE035, 158 ); --悟天腕上げ SE036 = playSe( spep_9 + 48, 1003 ); setPitch( spep_9 + 48, SE036, 200 ); setTimeStretch( SE036, 1.13, 10, 1 ); --終わり dealDamage( spep_9 +10 ); endPhase( spep_9 + 110 ); end