--1022220:孫悟飯(幼年期)_必殺技:フルパワー魔閃光 --sp_effect_a1_00297 --sp2201 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 157381; --悟飯突撃〜悟飯アッパー SP_02 = 157382; --悟飯突撃〜悟飯アッパー SP_03 = 157383; --悟飯気ダメ〜フィニッシュ SP_04 = 157384; --悟飯気ダメ〜フィニッシュ --エフェクト(敵) SP_01x = 157385; --悟飯突撃〜悟飯アッパー (敵) SP_02x = 157386; --悟飯突撃〜悟飯アッパー (敵) SP_03x = 157387; --悟飯気ダメ〜フィニッシュ (敵) SP_04x = 157388; --悟飯気ダメ〜フィニッシュ (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 悟飯突撃〜悟飯アッパー ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- upper_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, upper_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 326, upper_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, upper_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 326, upper_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, upper_f, 0 ); setEffRotateKey( spep_0 + 326, upper_f, 0 ); setEffAlphaKey( spep_0 + 0, upper_f, 255 ); setEffAlphaKey( spep_0 + 324, upper_f, 255 ); setEffAlphaKey( spep_0 + 325, upper_f, 255 ); setEffAlphaKey( spep_0 + 326, upper_f, 0 ); -- ** エフェクト等 ** -- upper_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, upper_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 326, upper_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, upper_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 326, upper_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, upper_b, 0 ); setEffRotateKey( spep_0 + 326, upper_b, 0 ); setEffAlphaKey( spep_0 + 0, upper_b, 255 ); setEffAlphaKey( spep_0 + 324, upper_b, 255 ); setEffAlphaKey( spep_0 + 325, upper_b, 255 ); setEffAlphaKey( spep_0 + 326, upper_b, 0 ); --文字エントリー ctgyun = entryEffectLife( spep_0-3 + 42, 10007, 40, 0x100, -1, 0, 0, -205.1 );--ギュンッ setEffShake(spep_0-3 + 42, ctgyun, 42, 10 ); setEffMoveKey( spep_0-3 + 42, ctgyun, 0, -205.1 , 0 ); setEffMoveKey( spep_0-3 + 44, ctgyun, -1.5, -211.7 , 0 ); setEffMoveKey( spep_0-3 + 46, ctgyun, 2.8, -234.2 , 0 ); setEffMoveKey( spep_0-3 + 48, ctgyun, -2.6, -267.3 , 0 ); setEffMoveKey( spep_0-3 + 50, ctgyun, -0.4, -290.7 , 0 ); setEffMoveKey( spep_0-3 + 52, ctgyun, -2, -288.4 , 0 ); setEffMoveKey( spep_0-3 + 54, ctgyun, 4.2, -298.7 , 0 ); setEffMoveKey( spep_0-3 + 56, ctgyun, -3.8, -294.3 , 0 ); setEffMoveKey( spep_0-3 + 58, ctgyun, 4.1, -299.2 , 0 ); setEffMoveKey( spep_0-3 + 60, ctgyun, -3.9, -302.2 , 0 ); setEffMoveKey( spep_0-3 + 62, ctgyun, 4.5, -298.6 , 0 ); setEffMoveKey( spep_0-3 + 64, ctgyun, -1.5, -307.6 , 0 ); setEffMoveKey( spep_0-3 + 66, ctgyun, -1.3, -298 , 0 ); setEffMoveKey( spep_0-3 + 68, ctgyun, -0.2, -308.7 , 0 ); setEffMoveKey( spep_0-3 + 70, ctgyun, 1.4, -300.6 , 0 ); setEffMoveKey( spep_0-3 + 72, ctgyun, -4.8, -306.1 , 0 ); setEffMoveKey( spep_0-3 + 74, ctgyun, 5, -301.1 , 0 ); setEffMoveKey( spep_0-3 + 76, ctgyun, -3.1, -305.7 , 0 ); setEffMoveKey( spep_0-3 + 78, ctgyun, 3.1, -306.7 , 0 ); setEffMoveKey( spep_0-3 + 80, ctgyun, -2.4, -299.5 , 0 ); setEffMoveKey( spep_0-3 + 84, ctgyun, 4.1, -308.5 , 0 ); setEffScaleKey( spep_0-3 + 42, ctgyun, 1.27, 1.27 ); setEffScaleKey( spep_0-3 + 44, ctgyun, 1.51, 1.51 ); setEffScaleKey( spep_0-3 + 46, ctgyun, 2.24, 2.24 ); setEffScaleKey( spep_0-3 + 48, ctgyun, 3.45, 3.45 ); setEffScaleKey( spep_0-3 + 50, ctgyun, 4.03, 4.03 ); setEffScaleKey( spep_0-3 + 52, ctgyun, 4.22, 4.22 ); setEffScaleKey( spep_0-3 + 54, ctgyun, 4.33, 4.33 ); setEffScaleKey( spep_0-3 + 56, ctgyun, 4.4, 4.4 ); setEffScaleKey( spep_0-3 + 58, ctgyun, 4.45, 4.45 ); setEffScaleKey( spep_0-3 + 60, ctgyun, 4.49, 4.49 ); setEffScaleKey( spep_0-3 + 62, ctgyun, 4.51, 4.51 ); setEffScaleKey( spep_0-3 + 64, ctgyun, 4.54, 4.54 ); setEffScaleKey( spep_0-3 + 66, ctgyun, 4.55, 4.55 ); setEffScaleKey( spep_0-3 + 68, ctgyun, 4.57, 4.57 ); setEffScaleKey( spep_0-3 + 70, ctgyun, 4.58, 4.58 ); setEffScaleKey( spep_0-3 + 72, ctgyun, 4.59, 4.59 ); setEffScaleKey( spep_0-3 + 74, ctgyun, 4.6, 4.6 ); setEffScaleKey( spep_0-3 + 76, ctgyun, 4.6, 4.6 ); setEffScaleKey( spep_0-3 + 78, ctgyun, 4.61, 4.61 ); setEffScaleKey( spep_0-3 + 84, ctgyun, 4.61, 4.61 ); setEffRotateKey( spep_0-3 + 42, ctgyun, 0 ); setEffRotateKey( spep_0-3 + 84, ctgyun, 0 ); setEffAlphaKey( spep_0-3 + 42, ctgyun, 255 ); setEffAlphaKey( spep_0-3 + 58, ctgyun, 255 ); setEffAlphaKey( spep_0-3 + 60, ctgyun, 200 ); setEffAlphaKey( spep_0-3 + 62, ctgyun, 156 ); setEffAlphaKey( spep_0-3 + 64, ctgyun, 121 ); setEffAlphaKey( spep_0-3 + 66, ctgyun, 92 ); setEffAlphaKey( spep_0-3 + 68, ctgyun, 69 ); setEffAlphaKey( spep_0-3 + 70, ctgyun, 50 ); setEffAlphaKey( spep_0-3 + 72, ctgyun, 35 ); setEffAlphaKey( spep_0-3 + 74, ctgyun, 23 ); setEffAlphaKey( spep_0-3 + 76, ctgyun, 14 ); setEffAlphaKey( spep_0-3 + 78, ctgyun, 8 ); setEffAlphaKey( spep_0-3 + 80, ctgyun, 3 ); setEffAlphaKey( spep_0-3 + 82, ctgyun, 1 ); setEffAlphaKey( spep_0-3 + 84, ctgyun, 0 ); --SE --冒頭ダッシュ SE001 = playSe( spep_0 + 0, 1278 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.3 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 6.6 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 9.9 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 13.2 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 16.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 19.8 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 23.1 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 26.4 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 29.7 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 33 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 36.3 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 39.6 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 42.9 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 46.2 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 49.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 52.8 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 56.1 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 59.4 ); setSeVolumeByWorkId( spep_0 + 19, SE001, 62.7 ); setSeVolumeByWorkId( spep_0 + 20, SE001, 66 ); setSeVolumeByWorkId( spep_0 + 21, SE001, 69.3 ); setSeVolumeByWorkId( spep_0 + 22, SE001, 72.6 ); setSeVolumeByWorkId( spep_0 + 23, SE001, 75.9 ); setSeVolumeByWorkId( spep_0 + 24, SE001, 79.2 ); setSeVolumeByWorkId( spep_0 + 25, SE001, 82.5 ); setSeVolumeByWorkId( spep_0 + 26, SE001, 85.8 ); setSeVolumeByWorkId( spep_0 + 27, SE001, 89.1 ); setSeVolumeByWorkId( spep_0 + 28, SE001, 92.4 ); setSeVolumeByWorkId( spep_0 + 29, SE001, 95.7 ); setSeVolumeByWorkId( spep_0 + 30, SE001, 100 ); setStartTimeMs( SE001, 1067 ); setPitch( spep_0 + 0, SE001, 600 ); setTimeStretch( SE001, 1.4, 10, 1 ); setBandpassFilter( spep_0 + 0, SE001, 530, 24000 ); SE002 = playSe( spep_0 + 0, 9 ); SE003 = playSe( spep_0 + 0, 1182 ); SE004 = playSe( spep_0 + 0, 1019 ); SE005 = playSe( spep_0 + 0, 1314 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 340, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctbago = entryEffectLife( spep_0-3 + 98, 10021, 36, 0x100, -1, 0, 49.8, 39.2 );--バゴォッ setEffShake(spep_0-3 + 98, ctbago, 36, 10 ); setEffMoveKey( spep_0-3 + 98, ctbago, 49.8, 39.2 , 0 ); setEffMoveKey( spep_0-3 + 100, ctbago, 8.5, 90.5 , 0 ); setEffMoveKey( spep_0-3 + 102, ctbago, -28.2, 135.7 , 0 ); setEffMoveKey( spep_0-3 + 104, ctbago, -39.9, 158 , 0 ); setEffMoveKey( spep_0-3 + 106, ctbago, -42.8, 159.6 , 0 ); setEffMoveKey( spep_0-3 + 108, ctbago, -50.7, 188.8 , 0 ); setEffMoveKey( spep_0-3 + 110, ctbago, -47.7, 189.7 , 0 ); setEffMoveKey( spep_0-3 + 112, ctbago, -62.8, 206.7 , 0 ); setEffMoveKey( spep_0-3 + 114, ctbago, -58.4, 196.6 , 0 ); setEffMoveKey( spep_0-3 + 116, ctbago, -58.5, 219.8 , 0 ); setEffMoveKey( spep_0-3 + 118, ctbago, -62.9, 211 , 0 ); setEffMoveKey( spep_0-3 + 120, ctbago, -67.3, 216.8 , 0 ); setEffMoveKey( spep_0-3 + 122, ctbago, -64.3, 203.3 , 0 ); setEffMoveKey( spep_0-3 + 124, ctbago, -71.4, 228.2 , 0 ); setEffMoveKey( spep_0-3 + 126, ctbago, -72.1, 229.9 , 0 ); setEffMoveKey( spep_0-3 + 128, ctbago, -94.9, 252.5 , 0 ); setEffMoveKey( spep_0-3 + 130, ctbago, -91.5, 240.1 , 0 ); setEffMoveKey( spep_0-3 + 132, ctbago, -91.6, 265.7 , 0 ); setEffMoveKey( spep_0-3 + 134, ctbago, -91.8, 266.1 , 0 ); setEffScaleKey( spep_0-3 + 98, ctbago, 0.78, 0.76 ); setEffScaleKey( spep_0-3 + 100, ctbago, 1.45, 1.41 ); setEffScaleKey( spep_0-3 + 102, ctbago, 2.11, 2.06 ); setEffScaleKey( spep_0-3 + 104, ctbago, 2.25, 2.19 ); setEffScaleKey( spep_0-3 + 106, ctbago, 2.37, 2.3 ); setEffScaleKey( spep_0-3 + 108, ctbago, 2.48, 2.4 ); setEffScaleKey( spep_0-3 + 110, ctbago, 2.56, 2.48 ); setEffScaleKey( spep_0-3 + 112, ctbago, 2.63, 2.54 ); setEffScaleKey( spep_0-3 + 114, ctbago, 2.67, 2.58 ); setEffScaleKey( spep_0-3 + 116, ctbago, 2.7, 2.61 ); setEffScaleKey( spep_0-3 + 118, ctbago, 2.71, 2.61 ); setEffScaleKey( spep_0-3 + 120, ctbago, 2.71, 2.62 ); setEffScaleKey( spep_0-3 + 122, ctbago, 2.74, 2.64 ); setEffScaleKey( spep_0-3 + 124, ctbago, 2.82, 2.71 ); setEffScaleKey( spep_0-3 + 126, ctbago, 2.96, 2.84 ); setEffScaleKey( spep_0-3 + 128, ctbago, 3.11, 2.98 ); setEffScaleKey( spep_0-3 + 130, ctbago, 3.18, 3.05 ); setEffScaleKey( spep_0-3 + 132, ctbago, 3.21, 3.07 ); setEffScaleKey( spep_0-3 + 134, ctbago, 3.21, 3.07 ); setEffRotateKey( spep_0-3 + 98, ctbago, 0 ); setEffRotateKey( spep_0-3 + 134, ctbago, 0 ); setEffAlphaKey( spep_0-3 + 98, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 118, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 120, ctbago, 253 ); setEffAlphaKey( spep_0-3 + 122, ctbago, 239 ); setEffAlphaKey( spep_0-3 + 124, ctbago, 201 ); setEffAlphaKey( spep_0-3 + 126, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 128, ctbago, 54 ); setEffAlphaKey( spep_0-3 + 130, ctbago, 16 ); setEffAlphaKey( spep_0-3 + 132, ctbago, 2 ); setEffAlphaKey( spep_0-3 + 134, ctbago, 0 ); --敵の動き setDisp( spep_0-3 + 94, 1, 1); setDisp( spep_0-1 + 144, 1, 0); changeAnime( spep_0-3 + 94, 1, 108); setMoveKey( spep_0-3 + 92, 1, 99.5, 19 , 0 ); setMoveKey( spep_0-3 + 94, 1, 99.5, 19 , 0 ); setMoveKey( spep_0-3 + 96, 1, 111.5, 20.2 , 0 ); setMoveKey( spep_0-3 + 98, 1, 85, 11.4 , 0 ); setMoveKey( spep_0-3 + 100, 1, 95, 13.8 , 0 ); setMoveKey( spep_0-3 + 102, 1, 111.3, 19 , 0 ); setMoveKey( spep_0-3 + 104, 1, 109.2, 19.2 , 0 ); setMoveKey( spep_0-3 + 106, 1, 108.7, 17.9 , 0 ); setMoveKey( spep_0-3 + 108, 1, 106.2, 18.4 , 0 ); setMoveKey( spep_0-3 + 110, 1, 111.3, 18.4 , 0 ); setMoveKey( spep_0-3 + 112, 1, 114.6, 19.8 , 0 ); setMoveKey( spep_0-3 + 114, 1, 121.9, 22.7 , 0 ); setMoveKey( spep_0-3 + 116, 1, 108.1, 20.3 , 0 ); setMoveKey( spep_0-3 + 118, 1, 116.6, 20.4 , 0 ); setMoveKey( spep_0-3 + 120, 1, 109.7, 19.7 , 0 ); setMoveKey( spep_0-3 + 122, 1, 104.9, 20.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 98.2, 15.4 , 0 ); setMoveKey( spep_0-3 + 126, 1, 121.3, 26.4 , 0 ); setMoveKey( spep_0-3 + 128, 1, 120.8, 19.3 , 0 ); setMoveKey( spep_0-3 + 130, 1, 123.1, 27.8 , 0 ); setMoveKey( spep_0-3 + 132, 1, 126.1, 20.2 , 0 ); setMoveKey( spep_0-3 + 134, 1, 119.5, 26.5 , 0 ); setMoveKey( spep_0-3 + 136, 1, 125.2, 18.6 , 0 ); setMoveKey( spep_0-3 + 138, 1, 120.6, 26.5 , 0 ); setMoveKey( spep_0-3 + 140, 1, 121.4, 18.5 , 0 ); setMoveKey( spep_0-3 + 142, 1, 120, 30.1 , 0 ); setMoveKey( spep_0-1 + 144, 1, 121.7, 22.6 , 0 ); setScaleKey( spep_0-3 + 92, 1, 1.8, 1.8 ); setScaleKey( spep_0-1 + 144, 1, 1.8, 1.8 ); setRotateKey( spep_0-3 + 92, 1, -20 ); setRotateKey( spep_0-1 + 144, 1, -20 ); --敵の動き setDisp( spep_0-3 + 148, 1, 1); setDisp( spep_0-1 + 328, 1, 0); changeAnime( spep_0-3 + 148, 1, 5); changeAnime( spep_0-3 + 180, 1, 108); changeAnime( spep_0-3 + 272, 1, 107); setMoveKey( spep_0-3 + 148, 1, 125, 47 , 0 ); setMoveKey( spep_0-3 + 150, 1, 124.9, 46.9 , 0 ); setMoveKey( spep_0-3 + 152, 1, 127.5, 42.7 , 0 ); setMoveKey( spep_0-3 + 154, 1, 129.9, 38.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 132.1, 35.2 , 0 ); setMoveKey( spep_0-3 + 158, 1, 134.1, 32 , 0 ); setMoveKey( spep_0-3 + 160, 1, 135.9, 29 , 0 ); setMoveKey( spep_0-3 + 162, 1, 137.5, 26.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 138.9, 24 , 0 ); setMoveKey( spep_0-3 + 166, 1, 140.2, 22 , 0 ); setMoveKey( spep_0-3 + 168, 1, 141.2, 20.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, 142.1, 18.9 , 0 ); setMoveKey( spep_0-3 + 172, 1, 142.7, 17.8 , 0 ); setMoveKey( spep_0-3 + 174, 1, 143.2, 17 , 0 ); setMoveKey( spep_0-3 + 176, 1, 143.5, 16.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 143.6, 16.4 , 0 ); setMoveKey( spep_0-3 + 179, 1, 143.6, 16.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, 230.5, -136.8 , 0 ); setMoveKey( spep_0-3 + 182, 1, 277.4, -142.8 , 0 ); setMoveKey( spep_0-3 + 184, 1, 313.5, -141.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 320, -145.7 , 0 ); setMoveKey( spep_0-3 + 188, 1, 340.7, -135 , 0 ); setMoveKey( spep_0-3 + 190, 1, 382.5, -146.5 , 0 ); setMoveKey( spep_0-3 + 192, 1, 359.7, -140.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, 361.3, -150.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, 375.3, -140.6 , 0 ); setMoveKey( spep_0-3 + 198, 1, 371.2, -148.4 , 0 ); setMoveKey( spep_0-3 + 200, 1, 411.8, -147.1 , 0 ); setMoveKey( spep_0-3 + 202, 1, 379, -151 , 0 ); setMoveKey( spep_0-3 + 204, 1, 388.7, -147.6 , 0 ); setMoveKey( spep_0-3 + 206, 1, 384.2, -147 , 0 ); setMoveKey( spep_0-3 + 208, 1, 426.2, -152.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, 420.1, -152 , 0 ); setMoveKey( spep_0-3 + 212, 1, 399.9, -145.4 , 0 ); setMoveKey( spep_0-3 + 214, 1, 393.6, -154 , 0 ); setMoveKey( spep_0-3 + 216, 1, 400.7, -145 , 0 ); setMoveKey( spep_0-3 + 218, 1, 443.7, -158.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 440.5, -149.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 395.3, -150.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 406.7, -147.7 , 0 ); setMoveKey( spep_0-3 + 226, 1, 400.8, -152.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 444, -144.9 , 0 ); setMoveKey( spep_0-3 + 230, 1, 402.7, -153.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 408.5, -146 , 0 ); setMoveKey( spep_0-3 + 234, 1, 400, -150.8 , 0 ); setMoveKey( spep_0-3 + 236, 1, 445.3, -146.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, 442.2, -150.7 , 0 ); setMoveKey( spep_0-3 + 240, 1, 402.9, -148.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 409.8, -147.1 , 0 ); setMoveKey( spep_0-3 + 244, 1, 403.6, -153 , 0 ); setMoveKey( spep_0-3 + 246, 1, 428, -145.8 , 0 ); setMoveKey( spep_0-3 + 248, 1, 436.6, -153.2 , 0 ); setMoveKey( spep_0-3 + 250, 1, 411.1, -150 , 0 ); setMoveKey( spep_0-3 + 252, 1, 405.4, -146.3 , 0 ); setMoveKey( spep_0-3 + 254, 1, 410.4, -151.3 , 0 ); setMoveKey( spep_0-3 + 256, 1, 429.7, -147.7 , 0 ); setMoveKey( spep_0-3 + 258, 1, 428.4, -149.1 , 0 ); setMoveKey( spep_0-3 + 260, 1, 409.2, -152.5 , 0 ); setMoveKey( spep_0-3 + 262, 1, 439.3, -138.3 , 0 ); setMoveKey( spep_0-3 + 264, 1, 485.3, -134.4 , 0 ); setMoveKey( spep_0-3 + 266, 1, 563.7, -109.6 , 0 ); setMoveKey( spep_0-3 + 268, 1, 715.1, -50.9 , 0 ); setMoveKey( spep_0-3 + 270, 1, 1112.9, 255.8 , 0 ); setMoveKey( spep_0-3 + 271, 1, 1112.9, 255.8 , 0 ); setMoveKey( spep_0-3 + 272, 1, -11.4, 66.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, -10.7, 66.8 , 0 ); setMoveKey( spep_0-3 + 276, 1, -9.8, 63.2 , 0 ); setMoveKey( spep_0-3 + 278, 1, -7.2, 78.8 , 0 ); setMoveKey( spep_0-3 + 280, 1, 1.1, 69.1 , 0 ); setMoveKey( spep_0-3 + 282, 1, 3.5, 86.5 , 0 ); setMoveKey( spep_0-3 + 284, 1, 11.3, 72.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 23.4, 71.9 , 0 ); setMoveKey( spep_0-3 + 288, 1, 27.4, 69.5 , 0 ); setMoveKey( spep_0-3 + 290, 1, 39.8, 102.1 , 0 ); setMoveKey( spep_0-3 + 292, 1, 70.1, 154.9 , 0 ); setMoveKey( spep_0-3 + 294, 1, 102.1, 221.9 , 0 ); setMoveKey( spep_0-3 + 296, 1, 147.2, 302.7 , 0 ); setMoveKey( spep_0-3 + 298, 1, 194.3, 396.8 , 0 ); setMoveKey( spep_0-3 + 300, 1, 243.8, 484.4 , 0 ); setMoveKey( spep_0-3 + 302, 1, 284.8, 559 , 0 ); setMoveKey( spep_0-3 + 304, 1, 320.5, 622.5 , 0 ); setMoveKey( spep_0-3 + 306, 1, 351.3, 676.1 , 0 ); setMoveKey( spep_0-3 + 308, 1, 377.5, 721.1 , 0 ); setMoveKey( spep_0-3 + 310, 1, 399.7, 758.5 , 0 ); setMoveKey( spep_0-3 + 312, 1, 418.3, 789.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 433.6, 813.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, 446, 833.6 , 0 ); setMoveKey( spep_0-3 + 318, 1, 455.7, 849 , 0 ); setMoveKey( spep_0-3 + 320, 1, 463.2, 860.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 468.6, 868.8 , 0 ); setMoveKey( spep_0-3 + 324, 1, 472.3, 874.2 , 0 ); setMoveKey( spep_0-3 + 326, 1, 474.3, 877.3 , 0 ); setMoveKey( spep_0-1 + 328, 1, 474.3, 877.5 , 0 ); setScaleKey( spep_0-3 + 148, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 150, 1, 1.92, 1.92 ); setScaleKey( spep_0-3 + 152, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 154, 1, 1.75, 1.75 ); setScaleKey( spep_0-3 + 156, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 158, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 160, 1, 1.54, 1.54 ); setScaleKey( spep_0-3 + 162, 1, 1.49, 1.49 ); setScaleKey( spep_0-3 + 164, 1, 1.44, 1.44 ); setScaleKey( spep_0-3 + 166, 1, 1.4, 1.4 ); setScaleKey( spep_0-3 + 168, 1, 1.36, 1.36 ); setScaleKey( spep_0-3 + 170, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 172, 1, 1.31, 1.31 ); setScaleKey( spep_0-3 + 174, 1, 1.29, 1.29 ); setScaleKey( spep_0-3 + 176, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 179, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 180, 1,7.18,7.18); setScaleKey( spep_0-3 + 258, 1,7.18,7.18); setScaleKey( spep_0-3 + 260, 1,7.27,7.27); setScaleKey( spep_0-3 + 262, 1,7.54,7.54); setScaleKey( spep_0-3 + 264, 1,8.08,8.08); setScaleKey( spep_0-3 + 266, 1,9.02,9.02); setScaleKey( spep_0-3 + 268, 1,10.72,10.72); setScaleKey( spep_0-3 + 270, 1,15.81,15.81); setScaleKey( spep_0-3 + 271, 1,15.81,15.81); setScaleKey( spep_0-3 + 272, 1,1.1,1.1); setScaleKey( spep_0-3 + 278, 1,1.1,1.1); setScaleKey( spep_0-3 + 280, 1,1.08,1.08); setScaleKey( spep_0-3 + 282, 1,1.07,1.07); setScaleKey( spep_0-3 + 284, 1,1.05,1.05); setScaleKey( spep_0-3 + 286, 1,0.99,0.99); setScaleKey( spep_0-3 + 288, 1,0.97,0.97); setScaleKey( spep_0-3 + 290, 1,1,1); setScaleKey( spep_0-3 + 292, 1,1.03,1.03); setScaleKey( spep_0-3 + 294, 1,1.07,1.07); setScaleKey( spep_0-3 + 296, 1,1.13,1.13); setScaleKey( spep_0-3 + 298, 1,1.19,1.19); setScaleKey( spep_0-3 + 300, 1,1.25,1.25); setScaleKey( spep_0-3 + 302, 1,1.3,1.3); setScaleKey( spep_0-3 + 304, 1,1.35,1.35); setScaleKey( spep_0-3 + 306, 1,1.39,1.39); setScaleKey( spep_0-3 + 308, 1,1.41,1.41); setScaleKey( spep_0-3 + 310, 1,1.45,1.45); setScaleKey( spep_0-3 + 312, 1,1.47,1.47); setScaleKey( spep_0-3 + 314, 1,1.48,1.48); setScaleKey( spep_0-3 + 316, 1,1.49,1.49); setScaleKey( spep_0-3 + 318, 1,1.5,1.5); setScaleKey( spep_0-3 + 320, 1,1.51,1.51); setScaleKey( spep_0-3 + 322, 1,1.51,1.51); setScaleKey( spep_0-1 + 328, 1,1.52,1.52); setRotateKey( spep_0-3 + 148, 1, 30 ); setRotateKey( spep_0-3 + 150, 1, 30 ); setRotateKey( spep_0-3 + 152, 1, 30.7 ); setRotateKey( spep_0-3 + 154, 1, 31.3 ); setRotateKey( spep_0-3 + 156, 1, 31.8 ); setRotateKey( spep_0-3 + 158, 1, 32.4 ); setRotateKey( spep_0-3 + 160, 1, 32.8 ); setRotateKey( spep_0-3 + 162, 1, 33.2 ); setRotateKey( spep_0-3 + 164, 1, 33.6 ); setRotateKey( spep_0-3 + 166, 1, 33.9 ); setRotateKey( spep_0-3 + 168, 1, 34.2 ); setRotateKey( spep_0-3 + 170, 1, 34.4 ); setRotateKey( spep_0-3 + 172, 1, 34.6 ); setRotateKey( spep_0-3 + 174, 1, 34.7 ); setRotateKey( spep_0-3 + 176, 1, 34.8 ); setRotateKey( spep_0-3 + 179, 1, 34.8 ); setRotateKey( spep_0-3 + 180, 1, 15 ); setRotateKey( spep_0-3 + 258, 1, 15 ); setRotateKey( spep_0-3 + 260, 1, 14.7 ); setRotateKey( spep_0-3 + 262, 1, 13.8 ); setRotateKey( spep_0-3 + 264, 1, 11.9 ); setRotateKey( spep_0-3 + 266, 1, 8.6 ); setRotateKey( spep_0-3 + 268, 1, 2.7 ); setRotateKey( spep_0-3 + 270, 1, -15 ); setRotateKey( spep_0-3 + 271, 1, -15 ); setRotateKey( spep_0-3 + 272, 1, -90 ); setRotateKey( spep_0-3 + 286, 1, -90 ); setRotateKey( spep_0-3 + 288, 1, -89.9 ); setRotateKey( spep_0-3 + 290, 1, -89.8 ); setRotateKey( spep_0-3 + 292, 1, -89.5 ); setRotateKey( spep_0-3 + 294, 1, -89.2 ); setRotateKey( spep_0-3 + 296, 1, -88.9 ); setRotateKey( spep_0-3 + 298, 1, -88.5 ); setRotateKey( spep_0-3 + 300, 1, -88.1 ); setRotateKey( spep_0-3 + 302, 1, -87.7 ); setRotateKey( spep_0-3 + 304, 1, -87.4 ); setRotateKey( spep_0-3 + 306, 1, -87.1 ); setRotateKey( spep_0-3 + 308, 1, -86.9 ); setRotateKey( spep_0-3 + 310, 1, -86.6 ); setRotateKey( spep_0-3 + 312, 1, -86.4 ); setRotateKey( spep_0-3 + 314, 1, -86.3 ); setRotateKey( spep_0-3 + 316, 1, -86.1 ); setRotateKey( spep_0-3 + 318, 1, -86 ); setRotateKey( spep_0-3 + 320, 1, -85.9 ); setRotateKey( spep_0-3 + 322, 1, -85.9 ); setRotateKey( spep_0-1 + 328, 1, -85.8 ); --顔カットインのタイミング指定 spep_x=spep_0 +170; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --冒頭ダッシュ stopSe( spep_0 + 94, SE001, 12 ); stopSe( spep_0 + 94, SE002, 6 ); stopSe( spep_0 + 96, SE005, 4 ); SE006 = playSe( spep_0 + 64, 1019 ); stopSe( spep_0 + 98, SE006, 0 ); --頭突き SE007 = playSe( spep_0 + 96, 1190 ); setSeVolumeByWorkId( spep_0 + 96, SE007, 92 ); SE008 = playSe( spep_0 + 96, 1009 ); SE009 = playSe( spep_0 + 96, 1137 ); setSeVolumeByWorkId( spep_0 + 96, SE009, 58 ); SE010 = playSe( spep_0 + 96, 1017 ); setSeVolumeByWorkId( spep_0 + 96, SE010, 70 ); SE011 = playSe( spep_0 + 100, 1010 ); setSeVolumeByWorkId( spep_0 + 100, SE011, 88 ); SE012 = playSe( spep_0 + 104, 1110 ); setSeVolumeByWorkId( spep_0 + 104, SE012, 93 ); --敵吹っ飛ぶ SE013 = playSe( spep_0 + 148, 1027 ); setSeVolumeByWorkId( spep_0 + 148, SE013, 82 ); --顔カットイン SE014 = playSe( spep_x + 12, 1018 ); --ラッシュ SE015 = playSe( spep_0 + 178, 1009 ); setSeVolumeByWorkId( spep_0 + 178, SE015, 81 ); SE016 = playSe( spep_0 + 180, 1110 ); setSeVolumeByWorkId( spep_0 + 180, SE016, 88 ); SE017 = playSe( spep_0 + 188, 1010 ); SE018 = playSe( spep_0 + 188, 1000 ); SE019 = playSe( spep_0 + 198, 1009 ); setSeVolumeByWorkId( spep_0 + 198, SE019, 79 ); SE020 = playSe( spep_0 + 200, 1110 ); setSeVolumeByWorkId( spep_0 + 200, SE020, 72 ); SE021 = playSe( spep_0 + 206, 1001 ); setSeVolumeByWorkId( spep_0 + 206, SE021, 54 ); SE022 = playSe( spep_0 + 208, 1010 ); setSeVolumeByWorkId( spep_0 + 208, SE022, 72 ); SE023 = playSe( spep_0 + 216, 1010 ); setSeVolumeByWorkId( spep_0 + 216, SE023, 69 ); SE024 = playSe( spep_0 + 216, 1000 ); setSeVolumeByWorkId( spep_0 + 216, SE024, 80 ); SE026 = playSe( spep_0 + 224, 1009 ); setSeVolumeByWorkId( spep_0 + 224, SE026, 80 ); SE027 = playSe( spep_0 + 226, 1110 ); setSeVolumeByWorkId( spep_0 + 226, SE027, 78 ); SE028 = playSe( spep_0 + 236, 1010 ); setSeVolumeByWorkId( spep_0 + 236, SE028, 79 ); SE029 = playSe( spep_0 + 236, 1000 ); setSeVolumeByWorkId( spep_0 + 236, SE029, 83 ); SE030 = playSe( spep_0 + 248, 1009 ); setSeVolumeByWorkId( spep_0 + 248, SE030, 79 ); SE031 = playSe( spep_0 + 250, 1110 ); setSeVolumeByWorkId( spep_0 + 250, SE031, 75 ); --アッパー SE033 = playSe( spep_0 + 280, 1187 ); setSeVolumeByWorkId( spep_0 + 280, SE033, 89 ); SE034 = playSe( spep_0 + 282, 1002 ); setSeVolumeByWorkId( spep_0 + 282, SE034, 79 ); SE025 = playSe( spep_0 + 282, 1177 ); setSeVolumeByWorkId( spep_0 + 282, SE025, 0 ); setSeVolumeByWorkId( spep_0 + 283, SE025, 6.8 ); setSeVolumeByWorkId( spep_0 + 284, SE025, 13.6 ); setSeVolumeByWorkId( spep_0 + 285, SE025, 20.4 ); setSeVolumeByWorkId( spep_0 + 286, SE025, 27.2 ); setSeVolumeByWorkId( spep_0 + 287, SE025, 34 ); setSeVolumeByWorkId( spep_0 + 288, SE025, 40.8 ); setSeVolumeByWorkId( spep_0 + 289, SE025, 47.6 ); setSeVolumeByWorkId( spep_0 + 290, SE025, 54 ); setStartTimeMs( SE025, 1017 ); SE035 = playSe( spep_0 + 284, 1110 ); setSeVolumeByWorkId( spep_0 + 284, SE035, 79 ); --白フェード entryFade( spep_0 + 318, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+326; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); --アッパー stopSe( spep_1 + 2, SE025, 4 ); stopSe( spep_1 + 2, SE033, 4 ); stopSe( spep_1 + 2, SE034, 4 ); stopSe( spep_1 + 2, SE035, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 魔閃光発射〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 440, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 440, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 440, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 440, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 440, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 440, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 440, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 440, finish_b, 255 ); --文字エントリー ctgyua = entryEffectLife( spep_2-3 + 262, 10032, 30 +1, 0x100, -1, 0, -4.6, 100.9 );--ギュアアッ setEffShake(spep_2-3 + 262, ctgyua, 30, 10 ); setEffMoveKey( spep_2-3 + 262, ctgyua, -4.6, 100.9 , 0 ); setEffMoveKey( spep_2-3 + 264, ctgyua, -8.9, 116.2 , 0 ); setEffMoveKey( spep_2-3 + 266, ctgyua, -7.4, 145.3 , 0 ); setEffMoveKey( spep_2-3 + 268, ctgyua, -14.2, 169 , 0 ); setEffMoveKey( spep_2-3 + 270, ctgyua, -4.5, 180.7 , 0 ); setEffMoveKey( spep_2-3 + 272, ctgyua, -9.7, 191.4 , 0 ); setEffMoveKey( spep_2-3 + 274, ctgyua, -18.2, 213.2 , 0 ); setEffMoveKey( spep_2-3 + 276, ctgyua, -5.4, 219.6 , 0 ); setEffMoveKey( spep_2-3 + 278, ctgyua, -11.4, 225.4 , 0 ); setEffMoveKey( spep_2-3 + 280, ctgyua, -21, 244.7 , 0 ); setEffMoveKey( spep_2-3 + 282, ctgyua, -5.9, 246.2 , 0 ); setEffMoveKey( spep_2-3 + 284, ctgyua, -12.5, 247.4 , 0 ); setEffMoveKey( spep_2-3 + 286, ctgyua, -22.7, 263.7 , 0 ); setEffMoveKey( spep_2-3 + 288, ctgyua, -6.2, 260.5 , 0 ); setEffMoveKey( spep_2-3 + 290, ctgyua, -13, 257.4 , 0 ); setEffMoveKey( spep_2-2 + 291, ctgyua, -13, 258.1 , 0 ); setEffScaleKey( spep_2-3 + 262, ctgyua, 1, 1 ); setEffScaleKey( spep_2-3 + 264, ctgyua, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 266, ctgyua, 1.77, 1.77 ); setEffScaleKey( spep_2-3 + 268, ctgyua, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 270, ctgyua, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 272, ctgyua, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 274, ctgyua, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 276, ctgyua, 2.78, 2.78 ); setEffScaleKey( spep_2-3 + 278, ctgyua, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 280, ctgyua, 3.05, 3.05 ); setEffScaleKey( spep_2-3 + 282, ctgyua, 3.15, 3.15 ); setEffScaleKey( spep_2-3 + 284, ctgyua, 3.24, 3.24 ); setEffScaleKey( spep_2-3 + 286, ctgyua, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 288, ctgyua, 3.36, 3.36 ); setEffScaleKey( spep_2-3 + 290, ctgyua, 3.39, 3.39 ); setEffScaleKey( spep_2-2 + 292, ctgyua, 3.4, 3.4 ); setEffRotateKey( spep_2-3 + 262, ctgyua, 0 ); setEffRotateKey( spep_2-2 + 292, ctgyua, 0 ); setEffAlphaKey( spep_2-3 + 262, ctgyua, 82 ); setEffAlphaKey( spep_2-3 + 264, ctgyua, 125 ); setEffAlphaKey( spep_2-3 + 266, ctgyua, 255 ); setEffAlphaKey( spep_2-2 + 292, ctgyua, 255 ); --敵の動き setDisp( spep_2-3 + 240, 1, 1); setDisp( spep_2-1 + 292, 1, 0); setBlendColor(spep_2-1 +272,1,3,0.82,0.77,0.66,0); setBlendColor(spep_2-1 +273,1,3,0.82,0.77,0.66,0.049); setBlendColor(spep_2-1 +274,1,3,0.82,0.77,0.66,0.098); setBlendColor(spep_2-1 +275,1,3,0.82,0.77,0.66,0.147); setBlendColor(spep_2-1 +276,1,3,0.82,0.77,0.66,0.196); setBlendColor(spep_2-1 +277,1,3,0.82,0.77,0.66,0.245); setBlendColor(spep_2-1 +278,1,3,0.82,0.77,0.66,0.294); setBlendColor(spep_2-1 +279,1,3,0.82,0.77,0.66,0.343); setBlendColor(spep_2-1 +280,1,3,0.82,0.77,0.66,0.392); setBlendColor(spep_2-1 +281,1,3,0.82,0.77,0.66,0.441); setBlendColor(spep_2-1 +282,1,3,0.82,0.77,0.66,0.49); setBlendColor(spep_2-1 +283,1,3,0.82,0.77,0.66,0.539); setBlendColor(spep_2-1 +284,1,3,0.82,0.77,0.66,0.588); setBlendColor(spep_2-1 +285,1,3,0.82,0.77,0.66,0.637); setBlendColor(spep_2-1 +286,1,3,0.82,0.77,0.66,0.686); setBlendColor(spep_2-1 +287,1,3,0.82,0.77,0.66,0.735); setBlendColor(spep_2-1 +288,1,3,0.82,0.77,0.66,0.784); setBlendColor(spep_2-1 +289,1,3,0.82,0.77,0.66,0.833); setBlendColor(spep_2-1 +290,1,3,0.82,0.77,0.66,0.882); setBlendColor(spep_2-1 +291,1,3,0.82,0.77,0.66,0.931); setBlendColor(spep_2-1 +292,1,3,0.82,0.77,0.66,0.99); setBlendColor(spep_2 +294,1,3,0.82,0.77,0.66,0); changeAnime( spep_2-3 + 240, 1, 107); a=40; setMoveKey( spep_2-3 + 240, 1, 0, -16.8+a , 0 ); setMoveKey( spep_2-3 + 242, 1, 0, -22+a , 0 ); setMoveKey( spep_2-3 + 244, 1, 0, -26.9+a , 0 ); setMoveKey( spep_2-3 + 246, 1, 0, -31.7+a , 0 ); setMoveKey( spep_2-3 + 248, 1, 0, -36.2+a , 0 ); setMoveKey( spep_2-3 + 250, 1, 0, -40.6+a , 0 ); setMoveKey( spep_2-3 + 252, 1, 0, -44.7+a , 0 ); setMoveKey( spep_2-3 + 254, 1, 0, -48.7+a , 0 ); setMoveKey( spep_2-3 + 256, 1, 0, -52.4+a , 0 ); setMoveKey( spep_2-3 + 258, 1, 0, -56+a , 0 ); setMoveKey( spep_2-3 + 260, 1, 0, -59.3+a , 0 ); setMoveKey( spep_2-3 + 262, 1, 0, -62.5+a , 0 ); setMoveKey( spep_2-3 + 264, 1, 0, -65.4+a , 0 ); setMoveKey( spep_2-3 + 266, 1, 0, -68.1+a , 0 ); setMoveKey( spep_2-3 + 268, 1, -2.3, -68.1+a , 0 ); setMoveKey( spep_2-3 + 270, 1, 3.3, -72.7+a , 0 ); setMoveKey( spep_2-3 + 272, 1, -2.8, -77+a , 0 ); setMoveKey( spep_2-3 + 274, 1, 1, -75+a , 0 ); setMoveKey( spep_2-3 + 276, 1, -1.2, -81+a , 0 ); setMoveKey( spep_2-3 + 278, 1, -1.7, -76.9+a , 0 ); setMoveKey( spep_2-3 + 280, 1, 3, -82+a , 0 ); setMoveKey( spep_2-3 + 282, 1, -3.1, -84+a , 0 ); setMoveKey( spep_2-3 + 284, 1, 2.7, -84.6+a , 0 ); setMoveKey( spep_2-3 + 286, 1, -2.4, -81.8+a , 0 ); setMoveKey( spep_2-3 + 288, 1, 3.2, -85.4+a , 0 ); setMoveKey( spep_2-3 + 290, 1, 0, -85.1+a , 0 ); setMoveKey( spep_2-1 + 292, 1, 0, -85.2+a , 0 ); setScaleKey( spep_2-3 + 240, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 242, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 244, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 246, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 248, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 250, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 252, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 254, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 256, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 258, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 260, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 262, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 264, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 266, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 268, 1, 0.74, 0.74 ); setScaleKey( spep_2-3 + 270, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 272, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 274, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 276, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 278, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 280, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 282, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 284, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 286, 1, 0.8, 0.8 ); setScaleKey( spep_2-1 + 292, 1, 0.8, 0.8 ); setRotateKey( spep_2-3 + 240, 1, -70 ); setRotateKey( spep_2-1 + 292, 1, -70 ); --SE --着地 SE037 = playSe( spep_2 + 0, 44 ); SE038 = playSe( spep_2 + 0, 1278 ); setSeVolumeByWorkId( spep_2 + 0, SE038, 62 ); stopSe( spep_2 + 44, SE038, 12 ); SE039 = playSe( spep_2 + 26, 1106 ); SE040 = playSe( spep_2 + 28, 1107 ); --気の爆発 SE041 = playSe( spep_2 + 34, 1126 ); setSeVolumeByWorkId( spep_2 + 34, SE041, 42 ); SE042 = playSe( spep_2 + 34, 1231 ); setSeVolumeByWorkId( spep_2 + 34, SE042, 202 ); SE043 = playSe( spep_2 + 34, 1011 ); --発射前電撃 SE044 = playSe( spep_2 + 88, 1056 ); setSeVolumeByWorkId( spep_2 + 88, SE044, 107 ); --気弾発射 SE046 = playSe( spep_2 + 130, 1226 ); stopSe( spep_2 + 298, SE046, 14 ); SE047 = playSe( spep_2 + 130, 1068 ); SE048 = playSe( spep_2 + 130, 1213 ); setSeVolumeByWorkId( spep_2 + 130, SE048, 78 ); stopSe( spep_2 + 296, SE048, 40 ); SE049 = playSe( spep_2 + 130, 1215 ,"",0.6); stopSe( spep_2 + 296, SE049, 40 ); SE045 = playSe( spep_2 + 172, 1193 ,"",0.6); setSeVolumeByWorkId( spep_2 + 172, SE045, 0 ); setSeVolumeByWorkId( spep_2 + 173, SE045, 8.4 ); setSeVolumeByWorkId( spep_2 + 174, SE045, 16.8 ); setSeVolumeByWorkId( spep_2 + 175, SE045, 25.2 ); setSeVolumeByWorkId( spep_2 + 176, SE045, 33.6 ); setSeVolumeByWorkId( spep_2 + 177, SE045, 42 ); setSeVolumeByWorkId( spep_2 + 178, SE045, 50.4 ); setSeVolumeByWorkId( spep_2 + 179, SE045, 58.8 ); setSeVolumeByWorkId( spep_2 + 180, SE045, 67.2 ); setSeVolumeByWorkId( spep_2 + 181, SE045, 75.6 ); setSeVolumeByWorkId( spep_2 + 182, SE045, 84 ); setSeVolumeByWorkId( spep_2 + 183, SE045, 92.4 ); setSeVolumeByWorkId( spep_2 + 184, SE045, 100.8 ); setSeVolumeByWorkId( spep_2 + 185, SE045, 109.2 ); setSeVolumeByWorkId( spep_2 + 186, SE045, 117); setStartTimeMs( SE045, 833 ); stopSe( spep_2 + 306, SE045, 30 ); --煙立ち上がる SE050 = playSe( spep_2 + 170, 1033 ); setSeVolumeByWorkId( spep_2 + 170, SE050, 87 ); SE051 = playSe( spep_2 + 170, 1188 ); setSeVolumeByWorkId( spep_2 + 170, SE051, 79 ); --気弾重なる SE052 = playSe( spep_2 + 274, 1021 ,"",0.5); --爆発 SE053 = playSe( spep_2 + 360, 1024 ); SE054 = playSe( spep_2 + 360, 1159 ); setSeVolumeByWorkId( spep_2 + 360, SE054, 81 ); SE055 = playSe( spep_2 + 360, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +330 ); endPhase( spep_2 + 430 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 悟飯突撃〜悟飯アッパー ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- upper_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, upper_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 326, upper_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, upper_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 326, upper_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, upper_f, 0 ); setEffRotateKey( spep_0 + 326, upper_f, 0 ); setEffAlphaKey( spep_0 + 0, upper_f, 255 ); setEffAlphaKey( spep_0 + 324, upper_f, 255 ); setEffAlphaKey( spep_0 + 325, upper_f, 255 ); setEffAlphaKey( spep_0 + 326, upper_f, 0 ); -- ** エフェクト等 ** -- upper_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, upper_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 326, upper_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, upper_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 326, upper_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, upper_b, 0 ); setEffRotateKey( spep_0 + 326, upper_b, 0 ); setEffAlphaKey( spep_0 + 0, upper_b, 255 ); setEffAlphaKey( spep_0 + 324, upper_b, 255 ); setEffAlphaKey( spep_0 + 325, upper_b, 255 ); setEffAlphaKey( spep_0 + 326, upper_b, 0 ); --文字エントリー ctgyun = entryEffectLife( spep_0-3 + 42, 10007, 42, 0x100, -1, 0, 0, -205.1 );--ギュンッ setEffShake(spep_0-3 + 42, ctgyun, 42, 10 ); setEffMoveKey( spep_0-3 + 42, ctgyun, 0, -205.1 , 0 ); setEffMoveKey( spep_0-3 + 44, ctgyun, -1.5, -211.7 , 0 ); setEffMoveKey( spep_0-3 + 46, ctgyun, 2.8, -234.2 , 0 ); setEffMoveKey( spep_0-3 + 48, ctgyun, -2.6, -267.3 , 0 ); setEffMoveKey( spep_0-3 + 50, ctgyun, -0.4, -290.7 , 0 ); setEffMoveKey( spep_0-3 + 52, ctgyun, -2, -288.4 , 0 ); setEffMoveKey( spep_0-3 + 54, ctgyun, 4.2, -298.7 , 0 ); setEffMoveKey( spep_0-3 + 56, ctgyun, -3.8, -294.3 , 0 ); setEffMoveKey( spep_0-3 + 58, ctgyun, 4.1, -299.2 , 0 ); setEffMoveKey( spep_0-3 + 60, ctgyun, -3.9, -302.2 , 0 ); setEffMoveKey( spep_0-3 + 62, ctgyun, 4.5, -298.6 , 0 ); setEffMoveKey( spep_0-3 + 64, ctgyun, -1.5, -307.6 , 0 ); setEffMoveKey( spep_0-3 + 66, ctgyun, -1.3, -298 , 0 ); setEffMoveKey( spep_0-3 + 68, ctgyun, -0.2, -308.7 , 0 ); setEffMoveKey( spep_0-3 + 70, ctgyun, 1.4, -300.6 , 0 ); setEffMoveKey( spep_0-3 + 72, ctgyun, -4.8, -306.1 , 0 ); setEffMoveKey( spep_0-3 + 74, ctgyun, 5, -301.1 , 0 ); setEffMoveKey( spep_0-3 + 76, ctgyun, -3.1, -305.7 , 0 ); setEffMoveKey( spep_0-3 + 78, ctgyun, 3.1, -306.7 , 0 ); setEffMoveKey( spep_0-3 + 80, ctgyun, -2.4, -299.5 , 0 ); setEffMoveKey( spep_0-3 + 84, ctgyun, 4.1, -308.5 , 0 ); setEffScaleKey( spep_0-3 + 42, ctgyun, 1.27, 1.27 ); setEffScaleKey( spep_0-3 + 44, ctgyun, 1.51, 1.51 ); setEffScaleKey( spep_0-3 + 46, ctgyun, 2.24, 2.24 ); setEffScaleKey( spep_0-3 + 48, ctgyun, 3.45, 3.45 ); setEffScaleKey( spep_0-3 + 50, ctgyun, 4.03, 4.03 ); setEffScaleKey( spep_0-3 + 52, ctgyun, 4.22, 4.22 ); setEffScaleKey( spep_0-3 + 54, ctgyun, 4.33, 4.33 ); setEffScaleKey( spep_0-3 + 56, ctgyun, 4.4, 4.4 ); setEffScaleKey( spep_0-3 + 58, ctgyun, 4.45, 4.45 ); setEffScaleKey( spep_0-3 + 60, ctgyun, 4.49, 4.49 ); setEffScaleKey( spep_0-3 + 62, ctgyun, 4.51, 4.51 ); setEffScaleKey( spep_0-3 + 64, ctgyun, 4.54, 4.54 ); setEffScaleKey( spep_0-3 + 66, ctgyun, 4.55, 4.55 ); setEffScaleKey( spep_0-3 + 68, ctgyun, 4.57, 4.57 ); setEffScaleKey( spep_0-3 + 70, ctgyun, 4.58, 4.58 ); setEffScaleKey( spep_0-3 + 72, ctgyun, 4.59, 4.59 ); setEffScaleKey( spep_0-3 + 74, ctgyun, 4.6, 4.6 ); setEffScaleKey( spep_0-3 + 76, ctgyun, 4.6, 4.6 ); setEffScaleKey( spep_0-3 + 78, ctgyun, 4.61, 4.61 ); setEffScaleKey( spep_0-3 + 84, ctgyun, 4.61, 4.61 ); setEffRotateKey( spep_0-3 + 42, ctgyun, 0 ); setEffRotateKey( spep_0-3 + 84, ctgyun, 0 ); setEffAlphaKey( spep_0-3 + 42, ctgyun, 255 ); setEffAlphaKey( spep_0-3 + 58, ctgyun, 255 ); setEffAlphaKey( spep_0-3 + 60, ctgyun, 200 ); setEffAlphaKey( spep_0-3 + 62, ctgyun, 156 ); setEffAlphaKey( spep_0-3 + 64, ctgyun, 121 ); setEffAlphaKey( spep_0-3 + 66, ctgyun, 92 ); setEffAlphaKey( spep_0-3 + 68, ctgyun, 69 ); setEffAlphaKey( spep_0-3 + 70, ctgyun, 50 ); setEffAlphaKey( spep_0-3 + 72, ctgyun, 35 ); setEffAlphaKey( spep_0-3 + 74, ctgyun, 23 ); setEffAlphaKey( spep_0-3 + 76, ctgyun, 14 ); setEffAlphaKey( spep_0-3 + 78, ctgyun, 8 ); setEffAlphaKey( spep_0-3 + 80, ctgyun, 3 ); setEffAlphaKey( spep_0-3 + 82, ctgyun, 1 ); setEffAlphaKey( spep_0-3 + 84, ctgyun, 0 ); --SE --冒頭ダッシュ SE001 = playSe( spep_0 + 0, 1278 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 0 ); setSeVolumeByWorkId( spep_0 + 1, SE001, 3.3 ); setSeVolumeByWorkId( spep_0 + 2, SE001, 6.6 ); setSeVolumeByWorkId( spep_0 + 3, SE001, 9.9 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 13.2 ); setSeVolumeByWorkId( spep_0 + 5, SE001, 16.5 ); setSeVolumeByWorkId( spep_0 + 6, SE001, 19.8 ); setSeVolumeByWorkId( spep_0 + 7, SE001, 23.1 ); setSeVolumeByWorkId( spep_0 + 8, SE001, 26.4 ); setSeVolumeByWorkId( spep_0 + 9, SE001, 29.7 ); setSeVolumeByWorkId( spep_0 + 10, SE001, 33 ); setSeVolumeByWorkId( spep_0 + 11, SE001, 36.3 ); setSeVolumeByWorkId( spep_0 + 12, SE001, 39.6 ); setSeVolumeByWorkId( spep_0 + 13, SE001, 42.9 ); setSeVolumeByWorkId( spep_0 + 14, SE001, 46.2 ); setSeVolumeByWorkId( spep_0 + 15, SE001, 49.5 ); setSeVolumeByWorkId( spep_0 + 16, SE001, 52.8 ); setSeVolumeByWorkId( spep_0 + 17, SE001, 56.1 ); setSeVolumeByWorkId( spep_0 + 18, SE001, 59.4 ); setSeVolumeByWorkId( spep_0 + 19, SE001, 62.7 ); setSeVolumeByWorkId( spep_0 + 20, SE001, 66 ); setSeVolumeByWorkId( spep_0 + 21, SE001, 69.3 ); setSeVolumeByWorkId( spep_0 + 22, SE001, 72.6 ); setSeVolumeByWorkId( spep_0 + 23, SE001, 75.9 ); setSeVolumeByWorkId( spep_0 + 24, SE001, 79.2 ); setSeVolumeByWorkId( spep_0 + 25, SE001, 82.5 ); setSeVolumeByWorkId( spep_0 + 26, SE001, 85.8 ); setSeVolumeByWorkId( spep_0 + 27, SE001, 89.1 ); setSeVolumeByWorkId( spep_0 + 28, SE001, 92.4 ); setSeVolumeByWorkId( spep_0 + 29, SE001, 95.7 ); setSeVolumeByWorkId( spep_0 + 30, SE001, 100 ); setStartTimeMs( SE001, 1067 ); setPitch( spep_0 + 0, SE001, 600 ); setTimeStretch( SE001, 1.4, 10, 1 ); setBandpassFilter( spep_0 + 0, SE001, 530, 24000 ); SE002 = playSe( spep_0 + 0, 9 ); SE003 = playSe( spep_0 + 0, 1182 ); SE004 = playSe( spep_0 + 0, 1019 ); SE005 = playSe( spep_0 + 0, 1314 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 340, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctbago = entryEffectLife( spep_0-3 + 98, 10021, 36, 0x100, -1, 0, 49.8, 39.2 );--バゴォッ setEffShake(spep_0-3 + 98, ctbago, 36, 10 ); setEffMoveKey( spep_0-3 + 98, ctbago, 49.8, 39.2 , 0 ); setEffMoveKey( spep_0-3 + 100, ctbago, 8.5, 90.5 , 0 ); setEffMoveKey( spep_0-3 + 102, ctbago, -28.2, 135.7 , 0 ); setEffMoveKey( spep_0-3 + 104, ctbago, -39.9, 158 , 0 ); setEffMoveKey( spep_0-3 + 106, ctbago, -42.8, 159.6 , 0 ); setEffMoveKey( spep_0-3 + 108, ctbago, -50.7, 188.8 , 0 ); setEffMoveKey( spep_0-3 + 110, ctbago, -47.7, 189.7 , 0 ); setEffMoveKey( spep_0-3 + 112, ctbago, -62.8, 206.7 , 0 ); setEffMoveKey( spep_0-3 + 114, ctbago, -58.4, 196.6 , 0 ); setEffMoveKey( spep_0-3 + 116, ctbago, -58.5, 219.8 , 0 ); setEffMoveKey( spep_0-3 + 118, ctbago, -62.9, 211 , 0 ); setEffMoveKey( spep_0-3 + 120, ctbago, -67.3, 216.8 , 0 ); setEffMoveKey( spep_0-3 + 122, ctbago, -64.3, 203.3 , 0 ); setEffMoveKey( spep_0-3 + 124, ctbago, -71.4, 228.2 , 0 ); setEffMoveKey( spep_0-3 + 126, ctbago, -72.1, 229.9 , 0 ); setEffMoveKey( spep_0-3 + 128, ctbago, -94.9, 252.5 , 0 ); setEffMoveKey( spep_0-3 + 130, ctbago, -91.5, 240.1 , 0 ); setEffMoveKey( spep_0-3 + 132, ctbago, -91.6, 265.7 , 0 ); setEffMoveKey( spep_0-3 + 134, ctbago, -91.8, 266.1 , 0 ); setEffScaleKey( spep_0-3 + 98, ctbago, 0.78, 0.76 ); setEffScaleKey( spep_0-3 + 100, ctbago, 1.45, 1.41 ); setEffScaleKey( spep_0-3 + 102, ctbago, 2.11, 2.06 ); setEffScaleKey( spep_0-3 + 104, ctbago, 2.25, 2.19 ); setEffScaleKey( spep_0-3 + 106, ctbago, 2.37, 2.3 ); setEffScaleKey( spep_0-3 + 108, ctbago, 2.48, 2.4 ); setEffScaleKey( spep_0-3 + 110, ctbago, 2.56, 2.48 ); setEffScaleKey( spep_0-3 + 112, ctbago, 2.63, 2.54 ); setEffScaleKey( spep_0-3 + 114, ctbago, 2.67, 2.58 ); setEffScaleKey( spep_0-3 + 116, ctbago, 2.7, 2.61 ); setEffScaleKey( spep_0-3 + 118, ctbago, 2.71, 2.61 ); setEffScaleKey( spep_0-3 + 120, ctbago, 2.71, 2.62 ); setEffScaleKey( spep_0-3 + 122, ctbago, 2.74, 2.64 ); setEffScaleKey( spep_0-3 + 124, ctbago, 2.82, 2.71 ); setEffScaleKey( spep_0-3 + 126, ctbago, 2.96, 2.84 ); setEffScaleKey( spep_0-3 + 128, ctbago, 3.11, 2.98 ); setEffScaleKey( spep_0-3 + 130, ctbago, 3.18, 3.05 ); setEffScaleKey( spep_0-3 + 132, ctbago, 3.21, 3.07 ); setEffScaleKey( spep_0-3 + 134, ctbago, 3.21, 3.07 ); setEffRotateKey( spep_0-3 + 98, ctbago, 0 ); setEffRotateKey( spep_0-3 + 134, ctbago, 0 ); setEffAlphaKey( spep_0-3 + 98, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 118, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 120, ctbago, 253 ); setEffAlphaKey( spep_0-3 + 122, ctbago, 239 ); setEffAlphaKey( spep_0-3 + 124, ctbago, 201 ); setEffAlphaKey( spep_0-3 + 126, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 128, ctbago, 54 ); setEffAlphaKey( spep_0-3 + 130, ctbago, 16 ); setEffAlphaKey( spep_0-3 + 132, ctbago, 2 ); setEffAlphaKey( spep_0-3 + 134, ctbago, 0 ); --敵の動き setDisp( spep_0-3 + 94, 1, 1); setDisp( spep_0-1 + 144, 1, 0); changeAnime( spep_0-3 + 94, 1, 108); setMoveKey( spep_0-3 + 92, 1, 99.5, 19 , 0 ); setMoveKey( spep_0-3 + 94, 1, 99.5, 19 , 0 ); setMoveKey( spep_0-3 + 96, 1, 111.5, 20.2 , 0 ); setMoveKey( spep_0-3 + 98, 1, 85, 11.4 , 0 ); setMoveKey( spep_0-3 + 100, 1, 95, 13.8 , 0 ); setMoveKey( spep_0-3 + 102, 1, 111.3, 19 , 0 ); setMoveKey( spep_0-3 + 104, 1, 109.2, 19.2 , 0 ); setMoveKey( spep_0-3 + 106, 1, 108.7, 17.9 , 0 ); setMoveKey( spep_0-3 + 108, 1, 106.2, 18.4 , 0 ); setMoveKey( spep_0-3 + 110, 1, 111.3, 18.4 , 0 ); setMoveKey( spep_0-3 + 112, 1, 114.6, 19.8 , 0 ); setMoveKey( spep_0-3 + 114, 1, 121.9, 22.7 , 0 ); setMoveKey( spep_0-3 + 116, 1, 108.1, 20.3 , 0 ); setMoveKey( spep_0-3 + 118, 1, 116.6, 20.4 , 0 ); setMoveKey( spep_0-3 + 120, 1, 109.7, 19.7 , 0 ); setMoveKey( spep_0-3 + 122, 1, 104.9, 20.7 , 0 ); setMoveKey( spep_0-3 + 124, 1, 98.2, 15.4 , 0 ); setMoveKey( spep_0-3 + 126, 1, 121.3, 26.4 , 0 ); setMoveKey( spep_0-3 + 128, 1, 120.8, 19.3 , 0 ); setMoveKey( spep_0-3 + 130, 1, 123.1, 27.8 , 0 ); setMoveKey( spep_0-3 + 132, 1, 126.1, 20.2 , 0 ); setMoveKey( spep_0-3 + 134, 1, 119.5, 26.5 , 0 ); setMoveKey( spep_0-3 + 136, 1, 125.2, 18.6 , 0 ); setMoveKey( spep_0-3 + 138, 1, 120.6, 26.5 , 0 ); setMoveKey( spep_0-3 + 140, 1, 121.4, 18.5 , 0 ); setMoveKey( spep_0-3 + 142, 1, 120, 30.1 , 0 ); setMoveKey( spep_0-1 + 144, 1, 121.7, 22.6 , 0 ); setScaleKey( spep_0-3 + 92, 1, 1.8, 1.8 ); setScaleKey( spep_0-1 + 144, 1, 1.8, 1.8 ); setRotateKey( spep_0-3 + 92, 1, -20 ); setRotateKey( spep_0-1 + 144, 1, -20 ); --敵の動き setDisp( spep_0-3 + 148, 1, 1); setDisp( spep_0-1 + 328, 1, 0); changeAnime( spep_0-3 + 148, 1, 5); changeAnime( spep_0-3 + 180, 1, 108); changeAnime( spep_0-3 + 272, 1, 107); setMoveKey( spep_0-3 + 148, 1, 125, 47 , 0 ); setMoveKey( spep_0-3 + 150, 1, 124.9, 46.9 , 0 ); setMoveKey( spep_0-3 + 152, 1, 127.5, 42.7 , 0 ); setMoveKey( spep_0-3 + 154, 1, 129.9, 38.8 , 0 ); setMoveKey( spep_0-3 + 156, 1, 132.1, 35.2 , 0 ); setMoveKey( spep_0-3 + 158, 1, 134.1, 32 , 0 ); setMoveKey( spep_0-3 + 160, 1, 135.9, 29 , 0 ); setMoveKey( spep_0-3 + 162, 1, 137.5, 26.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 138.9, 24 , 0 ); setMoveKey( spep_0-3 + 166, 1, 140.2, 22 , 0 ); setMoveKey( spep_0-3 + 168, 1, 141.2, 20.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, 142.1, 18.9 , 0 ); setMoveKey( spep_0-3 + 172, 1, 142.7, 17.8 , 0 ); setMoveKey( spep_0-3 + 174, 1, 143.2, 17 , 0 ); setMoveKey( spep_0-3 + 176, 1, 143.5, 16.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 143.6, 16.4 , 0 ); setMoveKey( spep_0-3 + 179, 1, 143.6, 16.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, 230.5, -136.8 , 0 ); setMoveKey( spep_0-3 + 182, 1, 277.4, -142.8 , 0 ); setMoveKey( spep_0-3 + 184, 1, 313.5, -141.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 320, -145.7 , 0 ); setMoveKey( spep_0-3 + 188, 1, 340.7, -135 , 0 ); setMoveKey( spep_0-3 + 190, 1, 382.5, -146.5 , 0 ); setMoveKey( spep_0-3 + 192, 1, 359.7, -140.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, 361.3, -150.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, 375.3, -140.6 , 0 ); setMoveKey( spep_0-3 + 198, 1, 371.2, -148.4 , 0 ); setMoveKey( spep_0-3 + 200, 1, 411.8, -147.1 , 0 ); setMoveKey( spep_0-3 + 202, 1, 379, -151 , 0 ); setMoveKey( spep_0-3 + 204, 1, 388.7, -147.6 , 0 ); setMoveKey( spep_0-3 + 206, 1, 384.2, -147 , 0 ); setMoveKey( spep_0-3 + 208, 1, 426.2, -152.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, 420.1, -152 , 0 ); setMoveKey( spep_0-3 + 212, 1, 399.9, -145.4 , 0 ); setMoveKey( spep_0-3 + 214, 1, 393.6, -154 , 0 ); setMoveKey( spep_0-3 + 216, 1, 400.7, -145 , 0 ); setMoveKey( spep_0-3 + 218, 1, 443.7, -158.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 440.5, -149.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 395.3, -150.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 406.7, -147.7 , 0 ); setMoveKey( spep_0-3 + 226, 1, 400.8, -152.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 444, -144.9 , 0 ); setMoveKey( spep_0-3 + 230, 1, 402.7, -153.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 408.5, -146 , 0 ); setMoveKey( spep_0-3 + 234, 1, 400, -150.8 , 0 ); setMoveKey( spep_0-3 + 236, 1, 445.3, -146.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, 442.2, -150.7 , 0 ); setMoveKey( spep_0-3 + 240, 1, 402.9, -148.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 409.8, -147.1 , 0 ); setMoveKey( spep_0-3 + 244, 1, 403.6, -153 , 0 ); setMoveKey( spep_0-3 + 246, 1, 428, -145.8 , 0 ); setMoveKey( spep_0-3 + 248, 1, 436.6, -153.2 , 0 ); setMoveKey( spep_0-3 + 250, 1, 411.1, -150 , 0 ); setMoveKey( spep_0-3 + 252, 1, 405.4, -146.3 , 0 ); setMoveKey( spep_0-3 + 254, 1, 410.4, -151.3 , 0 ); setMoveKey( spep_0-3 + 256, 1, 429.7, -147.7 , 0 ); setMoveKey( spep_0-3 + 258, 1, 428.4, -149.1 , 0 ); setMoveKey( spep_0-3 + 260, 1, 409.2, -152.5 , 0 ); setMoveKey( spep_0-3 + 262, 1, 439.3, -138.3 , 0 ); setMoveKey( spep_0-3 + 264, 1, 485.3, -134.4 , 0 ); setMoveKey( spep_0-3 + 266, 1, 563.7, -109.6 , 0 ); setMoveKey( spep_0-3 + 268, 1, 715.1, -50.9 , 0 ); setMoveKey( spep_0-3 + 270, 1, 1112.9, 255.8 , 0 ); setMoveKey( spep_0-3 + 271, 1, 1112.9, 255.8 , 0 ); setMoveKey( spep_0-3 + 272, 1, -11.4, 66.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, -10.7, 66.8 , 0 ); setMoveKey( spep_0-3 + 276, 1, -9.8, 63.2 , 0 ); setMoveKey( spep_0-3 + 278, 1, -7.2, 78.8 , 0 ); setMoveKey( spep_0-3 + 280, 1, 1.1, 69.1 , 0 ); setMoveKey( spep_0-3 + 282, 1, 3.5, 86.5 , 0 ); setMoveKey( spep_0-3 + 284, 1, 11.3, 72.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 23.4, 71.9 , 0 ); setMoveKey( spep_0-3 + 288, 1, 27.4, 69.5 , 0 ); setMoveKey( spep_0-3 + 290, 1, 39.8, 102.1 , 0 ); setMoveKey( spep_0-3 + 292, 1, 70.1, 154.9 , 0 ); setMoveKey( spep_0-3 + 294, 1, 102.1, 221.9 , 0 ); setMoveKey( spep_0-3 + 296, 1, 147.2, 302.7 , 0 ); setMoveKey( spep_0-3 + 298, 1, 194.3, 396.8 , 0 ); setMoveKey( spep_0-3 + 300, 1, 243.8, 484.4 , 0 ); setMoveKey( spep_0-3 + 302, 1, 284.8, 559 , 0 ); setMoveKey( spep_0-3 + 304, 1, 320.5, 622.5 , 0 ); setMoveKey( spep_0-3 + 306, 1, 351.3, 676.1 , 0 ); setMoveKey( spep_0-3 + 308, 1, 377.5, 721.1 , 0 ); setMoveKey( spep_0-3 + 310, 1, 399.7, 758.5 , 0 ); setMoveKey( spep_0-3 + 312, 1, 418.3, 789.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 433.6, 813.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, 446, 833.6 , 0 ); setMoveKey( spep_0-3 + 318, 1, 455.7, 849 , 0 ); setMoveKey( spep_0-3 + 320, 1, 463.2, 860.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 468.6, 868.8 , 0 ); setMoveKey( spep_0-3 + 324, 1, 472.3, 874.2 , 0 ); setMoveKey( spep_0-3 + 326, 1, 474.3, 877.3 , 0 ); setMoveKey( spep_0-1 + 328, 1, 474.3, 877.5 , 0 ); setScaleKey( spep_0-3 + 148, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 150, 1, 1.92, 1.92 ); setScaleKey( spep_0-3 + 152, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 154, 1, 1.75, 1.75 ); setScaleKey( spep_0-3 + 156, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 158, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 160, 1, 1.54, 1.54 ); setScaleKey( spep_0-3 + 162, 1, 1.49, 1.49 ); setScaleKey( spep_0-3 + 164, 1, 1.44, 1.44 ); setScaleKey( spep_0-3 + 166, 1, 1.4, 1.4 ); setScaleKey( spep_0-3 + 168, 1, 1.36, 1.36 ); setScaleKey( spep_0-3 + 170, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 172, 1, 1.31, 1.31 ); setScaleKey( spep_0-3 + 174, 1, 1.29, 1.29 ); setScaleKey( spep_0-3 + 176, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 179, 1, 1.28, 1.28 ); setScaleKey( spep_0-3 + 180, 1,7.18,7.18); setScaleKey( spep_0-3 + 258, 1,7.18,7.18); setScaleKey( spep_0-3 + 260, 1,7.27,7.27); setScaleKey( spep_0-3 + 262, 1,7.54,7.54); setScaleKey( spep_0-3 + 264, 1,8.08,8.08); setScaleKey( spep_0-3 + 266, 1,9.02,9.02); setScaleKey( spep_0-3 + 268, 1,10.72,10.72); setScaleKey( spep_0-3 + 270, 1,15.81,15.81); setScaleKey( spep_0-3 + 271, 1,15.81,15.81); setScaleKey( spep_0-3 + 272, 1,1.1,1.1); setScaleKey( spep_0-3 + 278, 1,1.1,1.1); setScaleKey( spep_0-3 + 280, 1,1.08,1.08); setScaleKey( spep_0-3 + 282, 1,1.07,1.07); setScaleKey( spep_0-3 + 284, 1,1.05,1.05); setScaleKey( spep_0-3 + 286, 1,0.99,0.99); setScaleKey( spep_0-3 + 288, 1,0.97,0.97); setScaleKey( spep_0-3 + 290, 1,1,1); setScaleKey( spep_0-3 + 292, 1,1.03,1.03); setScaleKey( spep_0-3 + 294, 1,1.07,1.07); setScaleKey( spep_0-3 + 296, 1,1.13,1.13); setScaleKey( spep_0-3 + 298, 1,1.19,1.19); setScaleKey( spep_0-3 + 300, 1,1.25,1.25); setScaleKey( spep_0-3 + 302, 1,1.3,1.3); setScaleKey( spep_0-3 + 304, 1,1.35,1.35); setScaleKey( spep_0-3 + 306, 1,1.39,1.39); setScaleKey( spep_0-3 + 308, 1,1.41,1.41); setScaleKey( spep_0-3 + 310, 1,1.45,1.45); setScaleKey( spep_0-3 + 312, 1,1.47,1.47); setScaleKey( spep_0-3 + 314, 1,1.48,1.48); setScaleKey( spep_0-3 + 316, 1,1.49,1.49); setScaleKey( spep_0-3 + 318, 1,1.5,1.5); setScaleKey( spep_0-3 + 320, 1,1.51,1.51); setScaleKey( spep_0-3 + 322, 1,1.51,1.51); setScaleKey( spep_0-1 + 328, 1,1.52,1.52); setRotateKey( spep_0-3 + 148, 1, 30 ); setRotateKey( spep_0-3 + 150, 1, 30 ); setRotateKey( spep_0-3 + 152, 1, 30.7 ); setRotateKey( spep_0-3 + 154, 1, 31.3 ); setRotateKey( spep_0-3 + 156, 1, 31.8 ); setRotateKey( spep_0-3 + 158, 1, 32.4 ); setRotateKey( spep_0-3 + 160, 1, 32.8 ); setRotateKey( spep_0-3 + 162, 1, 33.2 ); setRotateKey( spep_0-3 + 164, 1, 33.6 ); setRotateKey( spep_0-3 + 166, 1, 33.9 ); setRotateKey( spep_0-3 + 168, 1, 34.2 ); setRotateKey( spep_0-3 + 170, 1, 34.4 ); setRotateKey( spep_0-3 + 172, 1, 34.6 ); setRotateKey( spep_0-3 + 174, 1, 34.7 ); setRotateKey( spep_0-3 + 176, 1, 34.8 ); setRotateKey( spep_0-3 + 179, 1, 34.8 ); setRotateKey( spep_0-3 + 180, 1, 15 ); setRotateKey( spep_0-3 + 258, 1, 15 ); setRotateKey( spep_0-3 + 260, 1, 14.7 ); setRotateKey( spep_0-3 + 262, 1, 13.8 ); setRotateKey( spep_0-3 + 264, 1, 11.9 ); setRotateKey( spep_0-3 + 266, 1, 8.6 ); setRotateKey( spep_0-3 + 268, 1, 2.7 ); setRotateKey( spep_0-3 + 270, 1, -15 ); setRotateKey( spep_0-3 + 271, 1, -15 ); setRotateKey( spep_0-3 + 272, 1, -90 ); setRotateKey( spep_0-3 + 286, 1, -90 ); setRotateKey( spep_0-3 + 288, 1, -89.9 ); setRotateKey( spep_0-3 + 290, 1, -89.8 ); setRotateKey( spep_0-3 + 292, 1, -89.5 ); setRotateKey( spep_0-3 + 294, 1, -89.2 ); setRotateKey( spep_0-3 + 296, 1, -88.9 ); setRotateKey( spep_0-3 + 298, 1, -88.5 ); setRotateKey( spep_0-3 + 300, 1, -88.1 ); setRotateKey( spep_0-3 + 302, 1, -87.7 ); setRotateKey( spep_0-3 + 304, 1, -87.4 ); setRotateKey( spep_0-3 + 306, 1, -87.1 ); setRotateKey( spep_0-3 + 308, 1, -86.9 ); setRotateKey( spep_0-3 + 310, 1, -86.6 ); setRotateKey( spep_0-3 + 312, 1, -86.4 ); setRotateKey( spep_0-3 + 314, 1, -86.3 ); setRotateKey( spep_0-3 + 316, 1, -86.1 ); setRotateKey( spep_0-3 + 318, 1, -86 ); setRotateKey( spep_0-3 + 320, 1, -85.9 ); setRotateKey( spep_0-3 + 322, 1, -85.9 ); setRotateKey( spep_0-1 + 328, 1, -85.8 ); --顔カットインのタイミング指定 spep_x=spep_0 +170; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --冒頭ダッシュ stopSe( spep_0 + 94, SE001, 12 ); stopSe( spep_0 + 94, SE002, 6 ); stopSe( spep_0 + 96, SE005, 4 ); SE006 = playSe( spep_0 + 64, 1019 ); stopSe( spep_0 + 98, SE006, 0 ); --頭突き SE007 = playSe( spep_0 + 96, 1190 ); setSeVolumeByWorkId( spep_0 + 96, SE007, 92 ); SE008 = playSe( spep_0 + 96, 1009 ); SE009 = playSe( spep_0 + 96, 1137 ); setSeVolumeByWorkId( spep_0 + 96, SE009, 58 ); SE010 = playSe( spep_0 + 96, 1017 ); setSeVolumeByWorkId( spep_0 + 96, SE010, 70 ); SE011 = playSe( spep_0 + 100, 1010 ); setSeVolumeByWorkId( spep_0 + 100, SE011, 88 ); SE012 = playSe( spep_0 + 104, 1110 ); setSeVolumeByWorkId( spep_0 + 104, SE012, 93 ); --敵吹っ飛ぶ SE013 = playSe( spep_0 + 148, 1027 ); setSeVolumeByWorkId( spep_0 + 148, SE013, 82 ); --顔カットイン --SE014 = playSe( spep_x + 12, 1018 ); --ラッシュ SE015 = playSe( spep_0 + 178, 1009 ); setSeVolumeByWorkId( spep_0 + 178, SE015, 81 ); SE016 = playSe( spep_0 + 180, 1110 ); setSeVolumeByWorkId( spep_0 + 180, SE016, 88 ); SE017 = playSe( spep_0 + 188, 1010 ); SE018 = playSe( spep_0 + 188, 1000 ); SE019 = playSe( spep_0 + 198, 1009 ); setSeVolumeByWorkId( spep_0 + 198, SE019, 79 ); SE020 = playSe( spep_0 + 200, 1110 ); setSeVolumeByWorkId( spep_0 + 200, SE020, 72 ); SE021 = playSe( spep_0 + 206, 1001 ); setSeVolumeByWorkId( spep_0 + 206, SE021, 54 ); SE022 = playSe( spep_0 + 208, 1010 ); setSeVolumeByWorkId( spep_0 + 208, SE022, 72 ); SE023 = playSe( spep_0 + 216, 1010 ); setSeVolumeByWorkId( spep_0 + 216, SE023, 69 ); SE024 = playSe( spep_0 + 216, 1000 ); setSeVolumeByWorkId( spep_0 + 216, SE024, 80 ); SE026 = playSe( spep_0 + 224, 1009 ); setSeVolumeByWorkId( spep_0 + 224, SE026, 80 ); SE027 = playSe( spep_0 + 226, 1110 ); setSeVolumeByWorkId( spep_0 + 226, SE027, 78 ); SE028 = playSe( spep_0 + 236, 1010 ); setSeVolumeByWorkId( spep_0 + 236, SE028, 79 ); SE029 = playSe( spep_0 + 236, 1000 ); setSeVolumeByWorkId( spep_0 + 236, SE029, 83 ); SE030 = playSe( spep_0 + 248, 1009 ); setSeVolumeByWorkId( spep_0 + 248, SE030, 79 ); SE031 = playSe( spep_0 + 250, 1110 ); setSeVolumeByWorkId( spep_0 + 250, SE031, 75 ); --アッパー SE033 = playSe( spep_0 + 280, 1187 ); setSeVolumeByWorkId( spep_0 + 280, SE033, 89 ); SE034 = playSe( spep_0 + 282, 1002 ); setSeVolumeByWorkId( spep_0 + 282, SE034, 79 ); SE025 = playSe( spep_0 + 282, 1177 ); setSeVolumeByWorkId( spep_0 + 282, SE025, 0 ); setSeVolumeByWorkId( spep_0 + 283, SE025, 6.8 ); setSeVolumeByWorkId( spep_0 + 284, SE025, 13.6 ); setSeVolumeByWorkId( spep_0 + 285, SE025, 20.4 ); setSeVolumeByWorkId( spep_0 + 286, SE025, 27.2 ); setSeVolumeByWorkId( spep_0 + 287, SE025, 34 ); setSeVolumeByWorkId( spep_0 + 288, SE025, 40.8 ); setSeVolumeByWorkId( spep_0 + 289, SE025, 47.6 ); setSeVolumeByWorkId( spep_0 + 290, SE025, 54 ); setStartTimeMs( SE025, 1017 ); SE035 = playSe( spep_0 + 284, 1110 ); setSeVolumeByWorkId( spep_0 + 284, SE035, 79 ); --白フェード entryFade( spep_0 + 318, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+326; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --アッパー stopSe( spep_1 + 2, SE025, 4 ); stopSe( spep_1 + 2, SE033, 4 ); stopSe( spep_1 + 2, SE034, 4 ); stopSe( spep_1 + 2, SE035, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 魔閃光発射〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 440, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 440, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 440, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 440, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 440, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 440, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 440, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 440, finish_b, 255 ); --文字エントリー ctgyua = entryEffectLife( spep_2-3 + 262, 10032, 30 +1, 0x100, -1, 0, -4.6, 100.9 );--ギュアアッ setEffShake(spep_2-3 + 262, ctgyua, 30, 10 ); setEffMoveKey( spep_2-3 + 262, ctgyua, -4.6, 100.9 , 0 ); setEffMoveKey( spep_2-3 + 264, ctgyua, -8.9, 116.2 , 0 ); setEffMoveKey( spep_2-3 + 266, ctgyua, -7.4, 145.3 , 0 ); setEffMoveKey( spep_2-3 + 268, ctgyua, -14.2, 169 , 0 ); setEffMoveKey( spep_2-3 + 270, ctgyua, -4.5, 180.7 , 0 ); setEffMoveKey( spep_2-3 + 272, ctgyua, -9.7, 191.4 , 0 ); setEffMoveKey( spep_2-3 + 274, ctgyua, -18.2, 213.2 , 0 ); setEffMoveKey( spep_2-3 + 276, ctgyua, -5.4, 219.6 , 0 ); setEffMoveKey( spep_2-3 + 278, ctgyua, -11.4, 225.4 , 0 ); setEffMoveKey( spep_2-3 + 280, ctgyua, -21, 244.7 , 0 ); setEffMoveKey( spep_2-3 + 282, ctgyua, -5.9, 246.2 , 0 ); setEffMoveKey( spep_2-3 + 284, ctgyua, -12.5, 247.4 , 0 ); setEffMoveKey( spep_2-3 + 286, ctgyua, -22.7, 263.7 , 0 ); setEffMoveKey( spep_2-3 + 288, ctgyua, -6.2, 260.5 , 0 ); setEffMoveKey( spep_2-3 + 290, ctgyua, -13, 257.4 , 0 ); setEffMoveKey( spep_2-2 + 291, ctgyua, -13, 258.1 , 0 ); setEffScaleKey( spep_2-3 + 262, ctgyua, 1, 1 ); setEffScaleKey( spep_2-3 + 264, ctgyua, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 266, ctgyua, 1.77, 1.77 ); setEffScaleKey( spep_2-3 + 268, ctgyua, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 270, ctgyua, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 272, ctgyua, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 274, ctgyua, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 276, ctgyua, 2.78, 2.78 ); setEffScaleKey( spep_2-3 + 278, ctgyua, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 280, ctgyua, 3.05, 3.05 ); setEffScaleKey( spep_2-3 + 282, ctgyua, 3.15, 3.15 ); setEffScaleKey( spep_2-3 + 284, ctgyua, 3.24, 3.24 ); setEffScaleKey( spep_2-3 + 286, ctgyua, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 288, ctgyua, 3.36, 3.36 ); setEffScaleKey( spep_2-3 + 290, ctgyua, 3.39, 3.39 ); setEffScaleKey( spep_2-2 + 292, ctgyua, 3.4, 3.4 ); setEffRotateKey( spep_2-3 + 262, ctgyua, 0 ); setEffRotateKey( spep_2-2 + 292, ctgyua, 0 ); setEffAlphaKey( spep_2-3 + 262, ctgyua, 82 ); setEffAlphaKey( spep_2-3 + 264, ctgyua, 125 ); setEffAlphaKey( spep_2-3 + 266, ctgyua, 255 ); setEffAlphaKey( spep_2-2 + 292, ctgyua, 255 ); --敵の動き setDisp( spep_2-3 + 240, 1, 1); setDisp( spep_2-1 + 292, 1, 0); setBlendColor(spep_2-1 +272,1,3,0.82,0.77,0.66,0); setBlendColor(spep_2-1 +273,1,3,0.82,0.77,0.66,0.049); setBlendColor(spep_2-1 +274,1,3,0.82,0.77,0.66,0.098); setBlendColor(spep_2-1 +275,1,3,0.82,0.77,0.66,0.147); setBlendColor(spep_2-1 +276,1,3,0.82,0.77,0.66,0.196); setBlendColor(spep_2-1 +277,1,3,0.82,0.77,0.66,0.245); setBlendColor(spep_2-1 +278,1,3,0.82,0.77,0.66,0.294); setBlendColor(spep_2-1 +279,1,3,0.82,0.77,0.66,0.343); setBlendColor(spep_2-1 +280,1,3,0.82,0.77,0.66,0.392); setBlendColor(spep_2-1 +281,1,3,0.82,0.77,0.66,0.441); setBlendColor(spep_2-1 +282,1,3,0.82,0.77,0.66,0.49); setBlendColor(spep_2-1 +283,1,3,0.82,0.77,0.66,0.539); setBlendColor(spep_2-1 +284,1,3,0.82,0.77,0.66,0.588); setBlendColor(spep_2-1 +285,1,3,0.82,0.77,0.66,0.637); setBlendColor(spep_2-1 +286,1,3,0.82,0.77,0.66,0.686); setBlendColor(spep_2-1 +287,1,3,0.82,0.77,0.66,0.735); setBlendColor(spep_2-1 +288,1,3,0.82,0.77,0.66,0.784); setBlendColor(spep_2-1 +289,1,3,0.82,0.77,0.66,0.833); setBlendColor(spep_2-1 +290,1,3,0.82,0.77,0.66,0.882); setBlendColor(spep_2-1 +291,1,3,0.82,0.77,0.66,0.931); setBlendColor(spep_2-1 +292,1,3,0.82,0.77,0.66,0.99); setBlendColor(spep_2 +294,1,3,0.82,0.77,0.66,0); changeAnime( spep_2-3 + 240, 1, 107); a=40; setMoveKey( spep_2-3 + 240, 1, 0, -16.8+a , 0 ); setMoveKey( spep_2-3 + 242, 1, 0, -22+a , 0 ); setMoveKey( spep_2-3 + 244, 1, 0, -26.9+a , 0 ); setMoveKey( spep_2-3 + 246, 1, 0, -31.7+a , 0 ); setMoveKey( spep_2-3 + 248, 1, 0, -36.2+a , 0 ); setMoveKey( spep_2-3 + 250, 1, 0, -40.6+a , 0 ); setMoveKey( spep_2-3 + 252, 1, 0, -44.7+a , 0 ); setMoveKey( spep_2-3 + 254, 1, 0, -48.7+a , 0 ); setMoveKey( spep_2-3 + 256, 1, 0, -52.4+a , 0 ); setMoveKey( spep_2-3 + 258, 1, 0, -56+a , 0 ); setMoveKey( spep_2-3 + 260, 1, 0, -59.3+a , 0 ); setMoveKey( spep_2-3 + 262, 1, 0, -62.5+a , 0 ); setMoveKey( spep_2-3 + 264, 1, 0, -65.4+a , 0 ); setMoveKey( spep_2-3 + 266, 1, 0, -68.1+a , 0 ); setMoveKey( spep_2-3 + 268, 1, -2.3, -68.1+a , 0 ); setMoveKey( spep_2-3 + 270, 1, 3.3, -72.7+a , 0 ); setMoveKey( spep_2-3 + 272, 1, -2.8, -77+a , 0 ); setMoveKey( spep_2-3 + 274, 1, 1, -75+a , 0 ); setMoveKey( spep_2-3 + 276, 1, -1.2, -81+a , 0 ); setMoveKey( spep_2-3 + 278, 1, -1.7, -76.9+a , 0 ); setMoveKey( spep_2-3 + 280, 1, 3, -82+a , 0 ); setMoveKey( spep_2-3 + 282, 1, -3.1, -84+a , 0 ); setMoveKey( spep_2-3 + 284, 1, 2.7, -84.6+a , 0 ); setMoveKey( spep_2-3 + 286, 1, -2.4, -81.8+a , 0 ); setMoveKey( spep_2-3 + 288, 1, 3.2, -85.4+a , 0 ); setMoveKey( spep_2-3 + 290, 1, 0, -85.1+a , 0 ); setMoveKey( spep_2-1 + 292, 1, 0, -85.2+a , 0 ); setScaleKey( spep_2-3 + 240, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 242, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 244, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 246, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 248, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 250, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 252, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 254, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 256, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 258, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 260, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 262, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 264, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 266, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 268, 1, 0.74, 0.74 ); setScaleKey( spep_2-3 + 270, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 272, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 274, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 276, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 278, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 280, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 282, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 284, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 286, 1, 0.8, 0.8 ); setScaleKey( spep_2-1 + 292, 1, 0.8, 0.8 ); setRotateKey( spep_2-3 + 240, 1, -70 ); setRotateKey( spep_2-1 + 292, 1, -70 ); --SE --着地 SE037 = playSe( spep_2 + 0, 44 ); SE038 = playSe( spep_2 + 0, 1278 ); setSeVolumeByWorkId( spep_2 + 0, SE038, 62 ); stopSe( spep_2 + 44, SE038, 12 ); SE039 = playSe( spep_2 + 26, 1106 ); SE040 = playSe( spep_2 + 28, 1107 ); --気の爆発 SE041 = playSe( spep_2 + 34, 1126 ); setSeVolumeByWorkId( spep_2 + 34, SE041, 42 ); SE042 = playSe( spep_2 + 34, 1231 ); setSeVolumeByWorkId( spep_2 + 34, SE042, 202 ); SE043 = playSe( spep_2 + 34, 1011 ); --発射前電撃 SE044 = playSe( spep_2 + 88, 1056 ); setSeVolumeByWorkId( spep_2 + 88, SE044, 107 ); --気弾発射 SE046 = playSe( spep_2 + 130, 1226 ); stopSe( spep_2 + 298, SE046, 14 ); SE047 = playSe( spep_2 + 130, 1068 ); SE048 = playSe( spep_2 + 130, 1213 ); setSeVolumeByWorkId( spep_2 + 130, SE048, 78 ); stopSe( spep_2 + 296, SE048, 40 ); SE049 = playSe( spep_2 + 130, 1215 ,"",0.6); stopSe( spep_2 + 296, SE049, 40 ); SE045 = playSe( spep_2 + 172, 1193 ,"",0.6); setSeVolumeByWorkId( spep_2 + 172, SE045, 0 ); setSeVolumeByWorkId( spep_2 + 173, SE045, 8.4 ); setSeVolumeByWorkId( spep_2 + 174, SE045, 16.8 ); setSeVolumeByWorkId( spep_2 + 175, SE045, 25.2 ); setSeVolumeByWorkId( spep_2 + 176, SE045, 33.6 ); setSeVolumeByWorkId( spep_2 + 177, SE045, 42 ); setSeVolumeByWorkId( spep_2 + 178, SE045, 50.4 ); setSeVolumeByWorkId( spep_2 + 179, SE045, 58.8 ); setSeVolumeByWorkId( spep_2 + 180, SE045, 67.2 ); setSeVolumeByWorkId( spep_2 + 181, SE045, 75.6 ); setSeVolumeByWorkId( spep_2 + 182, SE045, 84 ); setSeVolumeByWorkId( spep_2 + 183, SE045, 92.4 ); setSeVolumeByWorkId( spep_2 + 184, SE045, 100.8 ); setSeVolumeByWorkId( spep_2 + 185, SE045, 109.2 ); setSeVolumeByWorkId( spep_2 + 186, SE045, 117); setStartTimeMs( SE045, 833 ); stopSe( spep_2 + 306, SE045, 30 ); --煙立ち上がる SE050 = playSe( spep_2 + 170, 1033 ); setSeVolumeByWorkId( spep_2 + 170, SE050, 87 ); SE051 = playSe( spep_2 + 170, 1188 ); setSeVolumeByWorkId( spep_2 + 170, SE051, 79 ); --気弾重なる SE052 = playSe( spep_2 + 274, 1021 ,"",0.5); --爆発 SE053 = playSe( spep_2 + 360, 1024 ); SE054 = playSe( spep_2 + 360, 1159 ); setSeVolumeByWorkId( spep_2 + 360, SE054, 81 ); SE055 = playSe( spep_2 + 360, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +330 ); endPhase( spep_2 + 430 ); end