--1022220:孫悟飯(幼年期)_フルパワー魔閃光(ユニット必殺技) --sp_effect_a1_00296 --sp2208 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 157373; --3人構え〜悟飯気の解放 SP_02 = 157374; --3人構え〜悟飯気の解放 SP_03 = 157375; --魔閃光発射〜フィニッシュ SP_04 = 157376; --魔閃光発射〜フィニッシュ --エフェクト(敵) SP_01x = 157377; --3人構え〜悟飯気の解放 SP_02x = 157378; --3人構え〜悟飯気の解放 SP_03x = 157379; --魔閃光発射〜フィニッシュ SP_04x = 157380; --魔閃光発射〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 3人構え〜悟飯気の解放 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 736, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.01, 1.01 ); setEffScaleKey( spep_0 + 736, tame_f, 1.01, 1.01 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 736, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 734, tame_f, 255 ); setEffAlphaKey( spep_0 + 735, tame_f, 255 ); setEffAlphaKey( spep_0 + 736, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 736, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 736, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 736, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 734, tame_b, 255 ); setEffAlphaKey( spep_0 + 735, tame_b, 255 ); setEffAlphaKey( spep_0 + 736, tame_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --構える SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 81 ); SE003 = playSe( spep_0 + 28, 1006 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 93 ); --画面遷移 SE004 = playSe( spep_0 + 80, 1072 ); setSeVolumeByWorkId( spep_0 + 80, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 81, SE004, 7.8 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 15.6 ); setSeVolumeByWorkId( spep_0 + 83, SE004, 23.4 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 31.2 ); setSeVolumeByWorkId( spep_0 + 85, SE004, 39 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 46.8 ); setSeVolumeByWorkId( spep_0 + 87, SE004, 54.6 ); setSeVolumeByWorkId( spep_0 + 88, SE004, 62.4 ); setSeVolumeByWorkId( spep_0 + 89, SE004, 70.2 ); setSeVolumeByWorkId( spep_0 + 90, SE004, 78 ); setStartTimeMs( SE004, 367 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 740, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctga = entryEffectLife( spep_0-3 + 224, 10005, 26, 0x100, -1, 0, -98, 198 );--ガッ setEffShake(spep_0-3 + 224, ctga, 26, 10 ); setEffMoveKey( spep_0-3 + 224, ctga, -98, 198 , 0 ); setEffMoveKey( spep_0-3 + 226, ctga, -0.2, 299.4 , 0 ); setEffMoveKey( spep_0-3 + 228, ctga, 8.4, 309.2 , 0 ); setEffMoveKey( spep_0-3 + 230, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 232, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 234, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 236, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 238, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 240, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 242, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 244, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 246, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 248, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 250, ctga, -23.6, 289.8 , 0 ); setEffScaleKey( spep_0-3 + 224, ctga,1.8,1.8); setEffScaleKey( spep_0-3 + 226, ctga,3.27,3.27); setEffScaleKey( spep_0-3 + 228, ctga,3.27,3.27); setEffScaleKey( spep_0-3 + 230, ctga,2.89,2.89); setEffScaleKey( spep_0-3 + 250, ctga,2.89,2.89); setEffRotateKey( spep_0-3 + 224, ctga, 10 ); setEffRotateKey( spep_0-3 + 250, ctga, 10 ); setEffAlphaKey( spep_0-3 + 224, ctga, 255 ); setEffAlphaKey( spep_0-3 + 250, ctga, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_0-3 + 448, 10012, 14, 0x100, -1, 0, -86.8, 137.1 ); setEffShake(spep_0-3 + 448, ctzuo, 14, 10 ); setEffMoveKey( spep_0-3 + 448, ctzuo, -86.8, 137.1 , 0 ); setEffMoveKey( spep_0-3 + 450, ctzuo, -56.2, 160.9 , 0 ); setEffMoveKey( spep_0-3 + 452, ctzuo, 15.5, 211.7 , 0 ); setEffMoveKey( spep_0-3 + 454, ctzuo, 13.2, 211.1 , 0 ); setEffMoveKey( spep_0-3 + 456, ctzuo, -16.9, 185.9 , 0 ); setEffMoveKey( spep_0-3 + 458, ctzuo, -23.3, 185.9 , 0 ); setEffMoveKey( spep_0-3 + 460, ctzuo, -16.9, 179.4 , 0 ); setEffMoveKey( spep_0-3 + 462, ctzuo, -23.3, 179.4 , 0 ); setEffScaleKey( spep_0-3 + 448, ctzuo, 1, 1 ); setEffScaleKey( spep_0-3 + 450, ctzuo, 1.22, 1.22 ); setEffScaleKey( spep_0-3 + 452, ctzuo, 1.88, 1.88 ); setEffScaleKey( spep_0-3 + 454, ctzuo, 1.8, 1.8 ); setEffScaleKey( spep_0-3 + 456, ctzuo, 1.56, 1.56 ); setEffScaleKey( spep_0-3 + 462, ctzuo, 1.56, 1.56 ); setEffRotateKey( spep_0-3 + 448, ctzuo, -15 ); setEffRotateKey( spep_0-3 + 462, ctzuo, -15 ); setEffAlphaKey( spep_0-3 + 448, ctzuo, 125 ); setEffAlphaKey( spep_0-3 + 450, ctzuo, 157 ); setEffAlphaKey( spep_0-3 + 452, ctzuo, 255 ); setEffAlphaKey( spep_0-3 + 462, ctzuo, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_0-3 + 496, 10014, 56 +1, 0x100, -1, 0, -26.4, 221.8 );--ズドドドッ setEffShake(spep_0-3 + 496, ctzudodo, 56, 10 ); setEffMoveKey( spep_0-3 + 496, ctzudodo, -26.4, 221.8 , 0 ); setEffMoveKey( spep_0-3 + 498, ctzudodo, -23.8, 205.5 , 0 ); setEffMoveKey( spep_0-3 + 500, ctzudodo, -23.6, 223.7 , 0 ); setEffMoveKey( spep_0-3 + 502, ctzudodo, -21.2, 207.4 , 0 ); setEffMoveKey( spep_0-3 + 504, ctzudodo, -21.1, 225.5 , 0 ); setEffMoveKey( spep_0-3 + 506, ctzudodo, -18.7, 209.1 , 0 ); setEffMoveKey( spep_0-3 + 508, ctzudodo, -18.7, 227.1 , 0 ); setEffMoveKey( spep_0-3 + 510, ctzudodo, -16.5, 210.7 , 0 ); setEffMoveKey( spep_0-3 + 512, ctzudodo, -16.6, 228.6 , 0 ); setEffMoveKey( spep_0-3 + 514, ctzudodo, -14.4, 212.1 , 0 ); setEffMoveKey( spep_0-3 + 516, ctzudodo, -14.6, 230 , 0 ); setEffMoveKey( spep_0-3 + 518, ctzudodo, -12.6, 213.4 , 0 ); setEffMoveKey( spep_0-3 + 520, ctzudodo, -12.9, 231.2 , 0 ); setEffMoveKey( spep_0-3 + 522, ctzudodo, -11, 214.5 , 0 ); setEffMoveKey( spep_0-3 + 524, ctzudodo, -11.4, 232.3 , 0 ); setEffMoveKey( spep_0-3 + 526, ctzudodo, -9.5, 215.5 , 0 ); setEffMoveKey( spep_0-3 + 528, ctzudodo, -10, 233.2 , 0 ); setEffMoveKey( spep_0-3 + 530, ctzudodo, -8.3, 216.4 , 0 ); setEffMoveKey( spep_0-3 + 532, ctzudodo, -8.9, 234 , 0 ); setEffMoveKey( spep_0-3 + 534, ctzudodo, -7.3, 217.1 , 0 ); setEffMoveKey( spep_0-3 + 536, ctzudodo, -8, 234.6 , 0 ); setEffMoveKey( spep_0-3 + 538, ctzudodo, -6.4, 217.6 , 0 ); setEffMoveKey( spep_0-3 + 540, ctzudodo, -7.3, 235.1 , 0 ); setEffMoveKey( spep_0-3 + 542, ctzudodo, -5.8, 218.1 , 0 ); setEffMoveKey( spep_0-3 + 544, ctzudodo, -6.8, 235.5 , 0 ); setEffMoveKey( spep_0-3 + 546, ctzudodo, -5.4, 218.4 , 0 ); setEffMoveKey( spep_0-3 + 548, ctzudodo, -6.5, 235.7 , 0 ); setEffMoveKey( spep_0-3 + 550, ctzudodo, -5.2, 218.5 , 0 ); setEffMoveKey( spep_0-2 + 552, ctzudodo, -6.4, 235.8 , 0 ); setEffScaleKey( spep_0-3 + 496, ctzudodo, 1.94, 1.94 ); setEffScaleKey( spep_0-2 + 552, ctzudodo, 1.94, 1.94 ); setEffRotateKey( spep_0-3 + 496, ctzudodo, 13.2 ); setEffRotateKey( spep_0-2 + 552, ctzudodo, 13.2 ); setEffAlphaKey( spep_0-3 + 496, ctzudodo, 255 ); setEffAlphaKey( spep_0-2 + 496, ctzudodo, 255 ); --敵の動き setDisp( spep_0-3 + 214, 1, 1); setDisp( spep_0-1 + 352, 1, 0); setBlendColor(spep_0-1 +340,1,3,1,1,0.62,0); setBlendColor(spep_0-1 +341,1,3,1,1,0.62,0.024); setBlendColor(spep_0-1 +342,1,3,1,1,0.62,0.048); setBlendColor(spep_0-1 +343,1,3,1,1,0.62,0.072); setBlendColor(spep_0-1 +344,1,3,1,1,0.62,0.096); setBlendColor(spep_0-1 +345,1,3,1,1,0.62,0.12); setBlendColor(spep_0-1 +346,1,3,1,1,0.62,0.144); setBlendColor(spep_0-1 +347,1,3,1,1,0.62,0.168); setBlendColor(spep_0-1 +348,1,3,1,1,0.62,0.192); setBlendColor(spep_0-1 +349,1,3,1,1,0.62,0.216); setBlendColor(spep_0-1 +350,1,3,1,1,0.62,0.24); setBlendColor(spep_0 +354,1,3,1,1,0.62,0); changeAnime( spep_0-3 + 214, 1, 107); changeAnime( spep_0-3 + 252, 1, 106); changeAnime( spep_0-3 + 302, 1, 107); setMoveKey( spep_0-3 + 214, 1, -210.1, -332.2 , 0 ); setMoveKey( spep_0-3 + 216, 1, -210.2, -332.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, -16.2, -283.7 , 0 ); setMoveKey( spep_0-3 + 220, 1, -16.2, -283.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, -16.2, -283.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, -45.7, -298.3 , 0 ); setMoveKey( spep_0-3 + 230, 1, 74, -262.6 , 0 ); setMoveKey( spep_0-3 + 232, 1, 55.1, -268.8 , 0 ); setMoveKey( spep_0-3 + 234, 1, 74, -262.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, 74, -262.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, -16.4, -283.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, 73.9, -262.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 55, -268.8 , 0 ); setMoveKey( spep_0-3 + 244, 1, -16.4, -283.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, -16.4, -283.4 , 0 ); setMoveKey( spep_0-3 + 248, 1, -45.8, -298.1 , 0 ); setMoveKey( spep_0-3 + 250, 1, 73.8, -262.4 , 0 ); setMoveKey( spep_0-3 + 251, 1, 73.8, -262.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, 14.4, -28.6 , 0 ); setMoveKey( spep_0-3 + 254, 1, 14.1, -28.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, 13.2, -29 , 0 ); setMoveKey( spep_0-3 + 258, 1, 12, -29.4 , 0 ); setMoveKey( spep_0-3 + 260, 1, 10.4, -29.9 , 0 ); setMoveKey( spep_0-3 + 262, 1, 8.6, -30.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, 6.5, -31.2 , 0 ); setMoveKey( spep_0-3 + 266, 1, 4.1, -31.9 , 0 ); setMoveKey( spep_0-3 + 268, 1, 1.4, -32.7 , 0 ); setMoveKey( spep_0-3 + 270, 1, 6.6, -28 , 0 ); setMoveKey( spep_0-3 + 272, 1, 12.4, -22.8 , 0 ); setMoveKey( spep_0-3 + 274, 1, 18.9, -17 , 0 ); setMoveKey( spep_0-3 + 276, 1, 26.3, -10.4 , 0 ); setMoveKey( spep_0-3 + 278, 1, 34.8, -2.9 , 0 ); setMoveKey( spep_0-3 + 280, 1, 44.7, 5.9 , 0 ); setMoveKey( spep_0-3 + 282, 1, 56.1, 15.9 , 0 ); setMoveKey( spep_0-3 + 284, 1, 69.5, 27.6 , 0 ); setMoveKey( spep_0-3 + 286, 1, 85.1, 41.2 , 0 ); setMoveKey( spep_0-3 + 288, 1, 103.5, 57.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 124.9, 75.4 , 0 ); setMoveKey( spep_0-3 + 292, 1, 149.6, 96.5 , 0 ); setMoveKey( spep_0-3 + 294, 1, 176.2, 119 , 0 ); setMoveKey( spep_0-3 + 296, 1, 201.2, 140 , 0 ); setMoveKey( spep_0-3 + 298, 1, 218.3, 154.4 , 0 ); setMoveKey( spep_0-3 + 300, 1, 223.8, 158.8 , 0 ); setMoveKey( spep_0-3 + 301, 1, 223.8, 158.8 , 0 ); a=100; setMoveKey( spep_0-3 + 302, 1, 1422.8+a, -1044.5 , 0 ); setMoveKey( spep_0-3 + 304, 1, 1411+a, -1039.4 , 0 ); setMoveKey( spep_0-3 + 306, 1, 1382.8+a, -1025.7 , 0 ); setMoveKey( spep_0-3 + 308, 1, 1338+a, -1003.5 , 0 ); setMoveKey( spep_0-3 + 310, 1, 1276.5+a, -972.6 , 0 ); setMoveKey( spep_0-3 + 312, 1, 1198.7+a, -933.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 1105.4+a, -885.4 , 0 ); setMoveKey( spep_0-3 + 316, 1, 998.3+a, -829.7 , 0 ); setMoveKey( spep_0-3 + 318, 1, 879.7+a, -766.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, 752.8+a, -696.6 , 0 ); setMoveKey( spep_0-3 + 322, 1, 623.4+a, -622.6 , 0 ); setMoveKey( spep_0-3 + 324, 1, 503.9+a, -554.4 , 0 ); setMoveKey( spep_0-3 + 326, 1, 397.3+a, -494.1 , 0 ); setMoveKey( spep_0-3 + 328, 1, 304.5+a, -441.6 , 0 ); setMoveKey( spep_0-3 + 330, 1, 225.6+a, -397.2 , 0 ); setMoveKey( spep_0-3 + 332, 1, 159.9+a, -360.5 , 0 ); setMoveKey( spep_0-3 + 334, 1, 106.4+a, -331.5 , 0 ); setMoveKey( spep_0-3 + 336, 1, 63.6+a, -309.7 , 0 ); setMoveKey( spep_0-3 + 338, 1, 30+a, -294.7 , 0 ); setMoveKey( spep_0-3 + 340, 1, 4.2+a, -286.4 , 0 ); setMoveKey( spep_0-3 + 342, 1, -16.1+a, -281.7 , 0 ); setMoveKey( spep_0-3 + 344, 1, -31.9+a, -278 , 0 ); setMoveKey( spep_0-3 + 346, 1, -43.4+a, -275.4 , 0 ); setMoveKey( spep_0-3 + 348, 1, -51.3+a, -273.6 , 0 ); setMoveKey( spep_0-1 + 352, 1, -55.5+a, -272.6 , 0 ); setScaleKey( spep_0-3 + 214, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 251, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 252, 1,2.08,2.08); setScaleKey( spep_0-3 + 258, 1,2.08,2.08); setScaleKey( spep_0-3 + 260, 1,2.09,2.09); setScaleKey( spep_0-3 + 264, 1,2.09,2.09); setScaleKey( spep_0-3 + 266, 1,2.1,2.1); setScaleKey( spep_0-3 + 268, 1,2.1,2.1); setScaleKey( spep_0-3 + 270, 1,2.09,2.09); setScaleKey( spep_0-3 + 272, 1,2.08,2.08); setScaleKey( spep_0-3 + 274, 1,2.06,2.06); setScaleKey( spep_0-3 + 276, 1,2.04,2.04); setScaleKey( spep_0-3 + 278, 1,2.02,2.02); setScaleKey( spep_0-3 + 280, 1,2,2); setScaleKey( spep_0-3 + 282, 1,1.97,1.97); setScaleKey( spep_0-3 + 284, 1,1.95,1.95); setScaleKey( spep_0-3 + 286, 1,1.91,1.91); setScaleKey( spep_0-3 + 288, 1,1.87,1.87); setScaleKey( spep_0-3 + 290, 1,1.82,1.82); setScaleKey( spep_0-3 + 292, 1,1.76,1.76); setScaleKey( spep_0-3 + 294, 1,1.71,1.71); setScaleKey( spep_0-3 + 296, 1,1.66,1.66); setScaleKey( spep_0-3 + 298, 1,1.62,1.62); setScaleKey( spep_0-3 + 300, 1,1.61,1.61); setScaleKey( spep_0-3 + 301, 1,1.61,1.61); setScaleKey( spep_0-3 + 302, 1, 6.01, 6.01 ); setScaleKey( spep_0-3 + 304, 1, 5.98, 5.98 ); setScaleKey( spep_0-3 + 306, 1, 5.9, 5.9 ); setScaleKey( spep_0-3 + 308, 1, 5.77, 5.77 ); setScaleKey( spep_0-3 + 310, 1, 5.58, 5.58 ); setScaleKey( spep_0-3 + 312, 1, 5.35, 5.35 ); setScaleKey( spep_0-3 + 314, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 316, 1, 4.74, 4.74 ); setScaleKey( spep_0-3 + 318, 1, 4.37, 4.37 ); setScaleKey( spep_0-3 + 320, 1, 3.97, 3.97 ); setScaleKey( spep_0-3 + 322, 1, 3.56, 3.56 ); setScaleKey( spep_0-3 + 324, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 326, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 328, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 330, 1, 2.29, 2.29 ); setScaleKey( spep_0-3 + 332, 1, 2.08, 2.08 ); setScaleKey( spep_0-3 + 334, 1, 1.92, 1.92 ); setScaleKey( spep_0-3 + 336, 1, 1.79, 1.79 ); setScaleKey( spep_0-3 + 338, 1, 1.69, 1.69 ); setScaleKey( spep_0-3 + 340, 1, 1.63, 1.63 ); setScaleKey( spep_0-3 + 342, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 344, 1, 1.55, 1.55 ); setScaleKey( spep_0-3 + 346, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 348, 1, 1.51, 1.51 ); setScaleKey( spep_0-1 + 352, 1, 1.5, 1.5 ); setRotateKey( spep_0-3 + 214, 1, -100 ); setRotateKey( spep_0-3 + 251, 1, -100 ); setRotateKey( spep_0-3 + 252, 1, -15 ); setRotateKey( spep_0-3 + 256, 1, -15 ); setRotateKey( spep_0-3 + 258, 1, -14.9 ); setRotateKey( spep_0-3 + 260, 1, -14.8 ); setRotateKey( spep_0-3 + 262, 1, -14.8 ); setRotateKey( spep_0-3 + 264, 1, -14.7 ); setRotateKey( spep_0-3 + 266, 1, -14.6 ); setRotateKey( spep_0-3 + 268, 1, -14.5 ); setRotateKey( spep_0-3 + 270, 1, -14.4 ); setRotateKey( spep_0-3 + 272, 1, -14.2 ); setRotateKey( spep_0-3 + 274, 1, -14.1 ); setRotateKey( spep_0-3 + 276, 1, -13.9 ); setRotateKey( spep_0-3 + 278, 1, -13.7 ); setRotateKey( spep_0-3 + 280, 1, -13.5 ); setRotateKey( spep_0-3 + 282, 1, -13.3 ); setRotateKey( spep_0-3 + 284, 1, -13 ); setRotateKey( spep_0-3 + 286, 1, -12.7 ); setRotateKey( spep_0-3 + 288, 1, -12.3 ); setRotateKey( spep_0-3 + 290, 1, -11.9 ); setRotateKey( spep_0-3 + 292, 1, -11.5 ); setRotateKey( spep_0-3 + 294, 1, -11 ); setRotateKey( spep_0-3 + 296, 1, -10.6 ); setRotateKey( spep_0-3 + 298, 1, -10.3 ); setRotateKey( spep_0-3 + 300, 1, -10.2 ); setRotateKey( spep_0-3 + 301, 1, -10.2 ); b=60; setRotateKey( spep_0-3 + 302, 1, 15+b ); setRotateKey( spep_0-3 + 304, 1, 14.9+b ); setRotateKey( spep_0-3 + 306, 1, 14.8+b ); setRotateKey( spep_0-3 + 308, 1, 14.5+b ); setRotateKey( spep_0-3 + 310, 1, 14.1+b ); setRotateKey( spep_0-3 + 312, 1, 13.7+b ); setRotateKey( spep_0-3 + 314, 1, 13.1+b ); setRotateKey( spep_0-3 + 316, 1, 12.3+b ); setRotateKey( spep_0-3 + 318, 1, 11.5+b ); setRotateKey( spep_0-3 + 320, 1, 10.6+b ); setRotateKey( spep_0-3 + 322, 1, 9.5+b ); setRotateKey( spep_0-3 + 324, 1, 8.4+b ); setRotateKey( spep_0-3 + 326, 1, 7.3+b ); setRotateKey( spep_0-3 + 328, 1, 6.2+b ); setRotateKey( spep_0-3 + 330, 1, 5.1+b ); setRotateKey( spep_0-3 + 332, 1, 4.1+b ); setRotateKey( spep_0-3 + 334, 1, 3.2+b ); setRotateKey( spep_0-3 + 336, 1, 2.5+b ); setRotateKey( spep_0-3 + 338, 1, 1.8+b ); setRotateKey( spep_0-3 + 340, 1, 1.3+b ); setRotateKey( spep_0-3 + 342, 1, 0.8+b ); setRotateKey( spep_0-3 + 344, 1, 0.5+b ); setRotateKey( spep_0-3 + 346, 1, 0.3+b ); setRotateKey( spep_0-3 + 348, 1, 0.1+b ); setRotateKey( spep_0-1 + 352, 1, 0+b ); --敵の動き setDisp( spep_0-3 + 464, 1, 1); setDisp( spep_0-1 + 554, 1, 0); changeAnime( spep_0-3 + 464, 1, 5); changeAnime( spep_0-3 + 490, 1, 108); setMoveKey( spep_0-3 + 464, 1, 82.5, 65.8 , 0 ); setMoveKey( spep_0-3 + 466, 1, 86.9, 65.7 , 0 ); setMoveKey( spep_0-3 + 468, 1, 90.8, 65.6 , 0 ); setMoveKey( spep_0-3 + 470, 1, 94.3, 65.6 , 0 ); setMoveKey( spep_0-3 + 472, 1, 97.5, 65.5 , 0 ); setMoveKey( spep_0-3 + 474, 1, 100.3, 65.5 , 0 ); setMoveKey( spep_0-3 + 476, 1, 102.7, 65.5 , 0 ); setMoveKey( spep_0-3 + 478, 1, 104.8, 65.4 , 0 ); setMoveKey( spep_0-3 + 480, 1, 106.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 482, 1, 107.8, 65.4 , 0 ); setMoveKey( spep_0-3 + 484, 1, 108.7, 65.4 , 0 ); setMoveKey( spep_0-3 + 486, 1, 109.2, 65.4 , 0 ); setMoveKey( spep_0-3 + 488, 1, 109.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 489, 1, 109.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 490, 1, 109.3, 65.4 , 0 ); setMoveKey( spep_0-3 + 492, 1, 109.3, 65.4 , 0 ); setMoveKey( spep_0-3 + 494, 1, 129.2, 76.5 , 0 ); setMoveKey( spep_0-3 + 496, 1, 127.3, 76 , 0 ); setMoveKey( spep_0-3 + 498, 1, 132, 78.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, 131.8, 78 , 0 ); setMoveKey( spep_0-3 + 502, 1, 134, 82.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, 134.9, 80.5 , 0 ); setMoveKey( spep_0-3 + 506, 1, 136.6, 84.3 , 0 ); setMoveKey( spep_0-3 + 508, 1, 136, 84.4 , 0 ); setMoveKey( spep_0-3 + 510, 1, 139.7, 84.9 , 0 ); setMoveKey( spep_0-3 + 512, 1, 138.4, 88.2 , 0 ); setMoveKey( spep_0-3 + 514, 1, 141.2, 87.1 , 0 ); setMoveKey( spep_0-3 + 516, 1, 140.1, 88.8 , 0 ); setMoveKey( spep_0-3 + 518, 1, 143.3, 88.5 , 0 ); setMoveKey( spep_0-3 + 520, 1, 141.8, 91.2 , 0 ); setMoveKey( spep_0-3 + 522, 1, 145.2, 92 , 0 ); setMoveKey( spep_0-3 + 524, 1, 144.2, 91.2 , 0 ); setMoveKey( spep_0-3 + 526, 1, 146.3, 94.6 , 0 ); setMoveKey( spep_0-3 + 528, 1, 145.2, 93 , 0 ); setMoveKey( spep_0-3 + 530, 1, 148.6, 94.9 , 0 ); setMoveKey( spep_0-3 + 532, 1, 146.2, 94.5 , 0 ); setMoveKey( spep_0-3 + 534, 1, 148.4, 96.2 , 0 ); setMoveKey( spep_0-3 + 536, 1, 147.6, 95 , 0 ); setMoveKey( spep_0-3 + 538, 1, 150.2, 96.2 , 0 ); setMoveKey( spep_0-3 + 540, 1, 148.3, 96.1 , 0 ); setMoveKey( spep_0-3 + 542, 1, 151.1, 97.9 , 0 ); setMoveKey( spep_0-3 + 544, 1, 148.4, 96.5 , 0 ); setMoveKey( spep_0-3 + 546, 1, 150.8, 98.2 , 0 ); setMoveKey( spep_0-3 + 548, 1, 148.5, 97.4 , 0 ); setMoveKey( spep_0-3 + 550, 1, 151.5, 97.5 , 0 ); setMoveKey( spep_0-1 + 554, 1, 148.6, 98.1 , 0 ); setScaleKey( spep_0-3 + 464, 1, 0.8, 0.8 ); setScaleKey( spep_0-3 + 466, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 468, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 470, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 472, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 474, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 476, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 478, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 480, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 482, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 484, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 486, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 489, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 490, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 494, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 496, 1, 0.6, 0.6 ); setScaleKey( spep_0-1 + 554, 1, 0.6, 0.6 ); setRotateKey( spep_0-3 + 464, 1, 35.2 ); setRotateKey( spep_0-3 + 466, 1, 36.7 ); setRotateKey( spep_0-3 + 468, 1, 38.2 ); setRotateKey( spep_0-3 + 470, 1, 39.5 ); setRotateKey( spep_0-3 + 472, 1, 40.6 ); setRotateKey( spep_0-3 + 474, 1, 41.7 ); setRotateKey( spep_0-3 + 476, 1, 42.5 ); setRotateKey( spep_0-3 + 478, 1, 43.3 ); setRotateKey( spep_0-3 + 480, 1, 43.9 ); setRotateKey( spep_0-3 + 482, 1, 44.4 ); setRotateKey( spep_0-3 + 484, 1, 44.7 ); setRotateKey( spep_0-3 + 486, 1, 44.9 ); setRotateKey( spep_0-3 + 488, 1, 45 ); setRotateKey( spep_0-3 + 489, 1, 45 ); setRotateKey( spep_0-3 + 490, 1, 0 ); setRotateKey( spep_0-1 + 554, 1, 0 ); --SE --悟飯気だめ SE005 = playSe( spep_0 + 128, 1226 ); setSeVolumeByWorkId( spep_0 + 128, SE005, 48 ); stopSe( spep_0 + 168, SE005, 12 ); SE006 = playSe( spep_0 + 128, 1278 ); setSeVolumeByWorkId( spep_0 + 128, SE006, 71 ); stopSe( spep_0 + 168, SE006, 22 ); SE007 = playSe( spep_0 + 158, 1035 ); SE008 = playSe( spep_0 + 158, 1067 ); setSeVolumeByWorkId( spep_0 + 158, SE008, 68 ); --2人出てくる SE009 = playSe( spep_0 + 178, 1004 ); SE010 = playSe( spep_0 + 188, 1116 ); stopSe( spep_0 + 212, SE010, 12 ); --ピッコロ膝蹴り SE011 = playSe( spep_0 + 212, 1049 ); setSeVolumeByWorkId( spep_0 + 212, SE011, 74 ); stopSe( spep_0 + 240, SE011, 24 ); SE012 = playSe( spep_0 + 216, 1010 ); SE013 = playSe( spep_0 + 216, 1190 ); --クリリン向かっていく SE014 = playSe( spep_0 + 274, 1117 ); stopSe( spep_0 + 306, SE014, 20 ); --クリリン気弾投げる SE015 = playSe( spep_0 + 316, 1003 ); SE016 = playSe( spep_0 + 332, 1027 ); SE017 = playSe( spep_0 + 332, 1179 ); --爆発 SE018 = playSe( spep_0 + 356, 1023 ); --ピッコロ気弾溜め SE019 = playSe( spep_0 + 384, 1122 ); setSeVolumeByWorkId( spep_0 + 384, SE019, 73 ); stopSe( spep_0 + 424, SE019, 20 ); --ピッコロ気弾発射 SE020 = playSe( spep_0 + 426, 1177 ); stopSe( spep_0 + 496, SE020, 14 ); SE021 = playSe( spep_0 + 426, 1205 ); SE022 = playSe( spep_0 + 426, 1027 ); setSeVolumeByWorkId( spep_0 + 426, SE022, 76 ); --ピッコロ気弾道 SE023 = playSe( spep_0 + 458, 1202 ,"",0.6); setSeVolumeByWorkId( spep_0 + 458, SE023, 160 ); --ピッコロ気弾ヒット SE024 = playSe( spep_0 + 490, 1038 ); SE025 = playSe( spep_0 + 490, 1043 ); stopSe( spep_0 + 558, SE025, 10 ); SE026 = playSe( spep_0 + 490, 1017 ); --クリリン&ピッコロカットイン SE027 = playSe( spep_0 + 548, 1258 ,"",0.6); setSeVolumeByWorkId( spep_0 + 548, SE027, 55 ); SE028 = playSe( spep_0 + 552, 1264 ,"",0.6); setSeVolumeByWorkId( spep_0 + 552, SE028, 68 ); stopSe( spep_0 + 648, SE028, 58 ); --悟飯気爆発させる SE029 = playSe( spep_0 + 648, 1278 ); setSeVolumeByWorkId( spep_0 + 648, SE029, 62 ); stopSe( spep_0 + 696, SE029, 12 ); SE030 = playSe( spep_0 + 690, 1126 ); setSeVolumeByWorkId( spep_0 + 690, SE030, 42 ); SE031 = playSe( spep_0 + 690, 1231 ); setSeVolumeByWorkId( spep_0 + 690, SE031, 202 ); SE032 = playSe( spep_0 + 690, 1011 ); --白フェード entryFade( spep_0 + 732, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+736; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --悟飯気爆発させる stopSe( spep_1 + 0, SE030, 10 ); stopSe( spep_1 + 0, SE031, 10 ); stopSe( spep_1 + 0, SE032, 10 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 魔閃光発射〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); --文字エントリー ctgyua = entryEffectLife( spep_2-3 + 174, 10032, 30, 0x100, -1, 0, -4.6, 100.9 );--ギュアアッ setEffShake(spep_2-3 + 174, ctgyua, 30, 10 ); setEffMoveKey( spep_2-3 + 174, ctgyua, -4.6, 100.9 , 0 ); setEffMoveKey( spep_2-3 + 176, ctgyua, -8.9, 116.2 , 0 ); setEffMoveKey( spep_2-3 + 178, ctgyua, -7.4, 145.3 , 0 ); setEffMoveKey( spep_2-3 + 180, ctgyua, -14.2, 169 , 0 ); setEffMoveKey( spep_2-3 + 182, ctgyua, -4.5, 180.7 , 0 ); setEffMoveKey( spep_2-3 + 184, ctgyua, -9.7, 191.4 , 0 ); setEffMoveKey( spep_2-3 + 186, ctgyua, -18.2, 213.2 , 0 ); setEffMoveKey( spep_2-3 + 188, ctgyua, -5.4, 219.6 , 0 ); setEffMoveKey( spep_2-3 + 190, ctgyua, -11.4, 225.4 , 0 ); setEffMoveKey( spep_2-3 + 192, ctgyua, -21, 244.7 , 0 ); setEffMoveKey( spep_2-3 + 194, ctgyua, -5.9, 246.2 , 0 ); setEffMoveKey( spep_2-3 + 196, ctgyua, -12.5, 247.4 , 0 ); setEffMoveKey( spep_2-3 + 198, ctgyua, -22.7, 263.7 , 0 ); setEffMoveKey( spep_2-3 + 200, ctgyua, -6.2, 260.5 , 0 ); setEffMoveKey( spep_2-3 + 202, ctgyua, -13, 257.4 , 0 ); setEffMoveKey( spep_2-3 + 204, ctgyua, -13, 258.1 , 0 ); setEffScaleKey( spep_2-3 + 174, ctgyua, 1, 1 ); setEffScaleKey( spep_2-3 + 176, ctgyua, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 178, ctgyua, 1.77, 1.77 ); setEffScaleKey( spep_2-3 + 180, ctgyua, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 182, ctgyua, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 184, ctgyua, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 186, ctgyua, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 188, ctgyua, 2.78, 2.78 ); setEffScaleKey( spep_2-3 + 190, ctgyua, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 192, ctgyua, 3.05, 3.05 ); setEffScaleKey( spep_2-3 + 194, ctgyua, 3.15, 3.15 ); setEffScaleKey( spep_2-3 + 196, ctgyua, 3.24, 3.24 ); setEffScaleKey( spep_2-3 + 198, ctgyua, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 200, ctgyua, 3.36, 3.36 ); setEffScaleKey( spep_2-3 + 202, ctgyua, 3.39, 3.39 ); setEffScaleKey( spep_2-3 + 204, ctgyua, 3.4, 3.4 ); setEffRotateKey( spep_2-3 + 174, ctgyua, 0 ); setEffRotateKey( spep_2-3 + 204, ctgyua, 0 ); setEffAlphaKey( spep_2-3 + 174, ctgyua, 82 ); setEffAlphaKey( spep_2-3 + 176, ctgyua, 125 ); setEffAlphaKey( spep_2-3 + 178, ctgyua, 255 ); setEffAlphaKey( spep_2-3 + 204, ctgyua, 255 ); --敵の動き setDisp( spep_2-3 + 150, 1, 1); setDisp( spep_2 + 202, 1, 0); setBlendColor(spep_2-1 +182,1,3,0.82,0.77,0.66,0); setBlendColor(spep_2-1 +183,1,3,0.82,0.77,0.66,0.049); setBlendColor(spep_2-1 +184,1,3,0.82,0.77,0.66,0.098); setBlendColor(spep_2-1 +185,1,3,0.82,0.77,0.66,0.147); setBlendColor(spep_2-1 +186,1,3,0.82,0.77,0.66,0.196); setBlendColor(spep_2-1 +187,1,3,0.82,0.77,0.66,0.245); setBlendColor(spep_2-1 +188,1,3,0.82,0.77,0.66,0.294); setBlendColor(spep_2-1 +189,1,3,0.82,0.77,0.66,0.343); setBlendColor(spep_2-1 +190,1,3,0.82,0.77,0.66,0.392); setBlendColor(spep_2-1 +191,1,3,0.82,0.77,0.66,0.441); setBlendColor(spep_2-1 +192,1,3,0.82,0.77,0.66,0.49); setBlendColor(spep_2-1 +193,1,3,0.82,0.77,0.66,0.539); setBlendColor(spep_2-1 +194,1,3,0.82,0.77,0.66,0.588); setBlendColor(spep_2-1 +195,1,3,0.82,0.77,0.66,0.637); setBlendColor(spep_2-1 +196,1,3,0.82,0.77,0.66,0.686); setBlendColor(spep_2-1 +197,1,3,0.82,0.77,0.66,0.735); setBlendColor(spep_2-1 +198,1,3,0.82,0.77,0.66,0.784); setBlendColor(spep_2-1 +199,1,3,0.82,0.77,0.66,0.833); setBlendColor(spep_2-1 +200,1,3,0.82,0.77,0.66,0.882); setBlendColor(spep_2-1 +201,1,3,0.82,0.77,0.66,0.931); setBlendColor(spep_2-1 +202,1,3,0.82,0.77,0.66,0.99); setBlendColor(spep_2 +204,1,3,0.82,0.77,0.66,0); changeAnime( spep_2-3 + 150, 1, 107); c=40; setMoveKey( spep_2-3 + 150, 1, 0, -16.8+c , 0 ); setMoveKey( spep_2-3 + 152, 1, 0, -22+c , 0 ); setMoveKey( spep_2-3 + 154, 1, 0, -26.9+c , 0 ); setMoveKey( spep_2-3 + 156, 1, 0, -31.7+c , 0 ); setMoveKey( spep_2-3 + 158, 1, 0, -36.2+c , 0 ); setMoveKey( spep_2-3 + 160, 1, 0, -40.6+c , 0 ); setMoveKey( spep_2-3 + 162, 1, 0, -44.7+c , 0 ); setMoveKey( spep_2-3 + 164, 1, 0, -48.7+c , 0 ); setMoveKey( spep_2-3 + 166, 1, 0, -52.4+c , 0 ); setMoveKey( spep_2-3 + 168, 1, 0, -56+c , 0 ); setMoveKey( spep_2-3 + 170, 1, 0, -59.3+c , 0 ); setMoveKey( spep_2-3 + 172, 1, 0, -62.5+c , 0 ); setMoveKey( spep_2-3 + 174, 1, 0, -65.4+c , 0 ); setMoveKey( spep_2-3 + 176, 1, 0, -68.1+c , 0 ); setMoveKey( spep_2-3 + 178, 1, 0, -70.7+c , 0 ); setMoveKey( spep_2-3 + 180, 1, -2.3, -70.4+c , 0 ); setMoveKey( spep_2-3 + 182, 1, 3.3, -74.9+c , 0 ); setMoveKey( spep_2-3 + 184, 1, -2.8, -78.9+c , 0 ); setMoveKey( spep_2-3 + 186, 1, 1, -76.8+c , 0 ); setMoveKey( spep_2-3 + 188, 1, -1.2, -82.5+c , 0 ); setMoveKey( spep_2-3 + 190, 1, -1.7, -78.3+c , 0 ); setMoveKey( spep_2-3 + 192, 1, 3, -83.1+c , 0 ); setMoveKey( spep_2-3 + 194, 1, -3.1, -84.9+c , 0 ); setMoveKey( spep_2-3 + 196, 1, 2.7, -85.3+c , 0 ); setMoveKey( spep_2-3 + 198, 1, -2.4, -82.3+c , 0 ); setMoveKey( spep_2-3 + 200, 1, 3.2, -85.7+c , 0 ); setMoveKey( spep_2 + 202, 1, 0, -85.2+c , 0 ); setScaleKey( spep_2-3 + 150, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 152, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 154, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 156, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 158, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 160, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 162, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 164, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 166, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 168, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 170, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 172, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 174, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 176, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 178, 1, 0.74, 0.74 ); setScaleKey( spep_2-3 + 180, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 182, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 184, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 186, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 188, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 190, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 192, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 194, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 196, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 202, 1, 0.8, 0.8 ); setRotateKey( spep_2-3 + 150, 1, -70 ); setRotateKey( spep_2 + 202, 1, -70 ); --SE --発射前電撃 SE034 = playSe( spep_2 + 0, 1056 ); setSeVolumeByWorkId( spep_2 + 0, SE034, 107 ); --気弾発射 SE036 = playSe( spep_2 + 42, 1226 ); stopSe( spep_2 + 208, SE036, 18 ); SE037 = playSe( spep_2 + 42, 1068 ); SE038 = playSe( spep_2 + 42, 1213 ); setSeVolumeByWorkId( spep_2 + 42, SE038, 78 ); stopSe( spep_2 + 208, SE038, 40 ); SE039 = playSe( spep_2 + 42, 1215 ,"",0.6); stopSe( spep_2 + 208, SE039, 40 ); SE035 = playSe( spep_2 + 84, 1193 ,"",0.6); setSeVolumeByWorkId( spep_2 + 84, SE035, 0 ); setSeVolumeByWorkId( spep_2 + 85, SE035, 8.4 ); setSeVolumeByWorkId( spep_2 + 86, SE035, 16.8 ); setSeVolumeByWorkId( spep_2 + 87, SE035, 25.2 ); setSeVolumeByWorkId( spep_2 + 88, SE035, 33.6 ); setSeVolumeByWorkId( spep_2 + 89, SE035, 42 ); setSeVolumeByWorkId( spep_2 + 90, SE035, 50.4 ); setSeVolumeByWorkId( spep_2 + 91, SE035, 58.8 ); setSeVolumeByWorkId( spep_2 + 92, SE035, 67.2 ); setSeVolumeByWorkId( spep_2 + 93, SE035, 75.6 ); setSeVolumeByWorkId( spep_2 + 94, SE035, 84 ); setSeVolumeByWorkId( spep_2 + 95, SE035, 92.4 ); setSeVolumeByWorkId( spep_2 + 96, SE035, 100.8 ); setSeVolumeByWorkId( spep_2 + 97, SE035, 109.2 ); setSeVolumeByWorkId( spep_2 + 98, SE035, 117 ); setStartTimeMs( SE035, 833 ); stopSe( spep_2 + 218, SE035, 30 ); --煙立ち上がる SE040 = playSe( spep_2 + 78, 1033 ); setSeVolumeByWorkId( spep_2 + 78, SE040, 87 ); SE041 = playSe( spep_2 + 78, 1188 ); setSeVolumeByWorkId( spep_2 + 78, SE041, 79 ); --気弾重なる SE042 = playSe( spep_2 + 180, 1021 ,"",0.5); --ラスト爆発 SE043 = playSe( spep_2 + 272, 1024 ); SE044 = playSe( spep_2 + 272, 1159 ); setSeVolumeByWorkId( spep_2 + 272, SE044, 81 ); SE045 = playSe( spep_2 + 272, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 340, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +212 ); endPhase( spep_2 + 340 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 3人構え〜悟飯気の解放 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 736, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, -1.01, 1.01 ); setEffScaleKey( spep_0 + 736, tame_f, -1.01, 1.01 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 736, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 734, tame_f, 255 ); setEffAlphaKey( spep_0 + 735, tame_f, 255 ); setEffAlphaKey( spep_0 + 736, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 736, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 736, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 736, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 734, tame_b, 255 ); setEffAlphaKey( spep_0 + 735, tame_b, 255 ); setEffAlphaKey( spep_0 + 736, tame_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン --SE001 = playSe( spep_x + 12, 1018 ); --構える SE002 = playSe( spep_0 + 18, 1233 ); setSeVolumeByWorkId( spep_0 + 18, SE002, 81 ); SE003 = playSe( spep_0 + 28, 1006 ); setSeVolumeByWorkId( spep_0 + 28, SE003, 93 ); --画面遷移 SE004 = playSe( spep_0 + 80, 1072 ); setSeVolumeByWorkId( spep_0 + 80, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 81, SE004, 7.8 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 15.6 ); setSeVolumeByWorkId( spep_0 + 83, SE004, 23.4 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 31.2 ); setSeVolumeByWorkId( spep_0 + 85, SE004, 39 ); setSeVolumeByWorkId( spep_0 + 86, SE004, 46.8 ); setSeVolumeByWorkId( spep_0 + 87, SE004, 54.6 ); setSeVolumeByWorkId( spep_0 + 88, SE004, 62.4 ); setSeVolumeByWorkId( spep_0 + 89, SE004, 70.2 ); setSeVolumeByWorkId( spep_0 + 90, SE004, 78 ); setStartTimeMs( SE004, 367 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 740, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctga = entryEffectLife( spep_0-3 + 224, 10005, 26, 0x100, -1, 0, -98, 198 );--ガッ setEffShake(spep_0-3 + 224, ctga, 26, 10 ); setEffMoveKey( spep_0-3 + 224, ctga, -98, 198 , 0 ); setEffMoveKey( spep_0-3 + 226, ctga, -0.2, 299.4 , 0 ); setEffMoveKey( spep_0-3 + 228, ctga, 8.4, 309.2 , 0 ); setEffMoveKey( spep_0-3 + 230, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 232, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 234, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 236, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 238, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 240, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 242, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 244, ctga, -23.6, 289.8 , 0 ); setEffMoveKey( spep_0-3 + 246, ctga, -35.1, 274.9 , 0 ); setEffMoveKey( spep_0-3 + 248, ctga, -31.2, 281.1 , 0 ); setEffMoveKey( spep_0-3 + 250, ctga, -23.6, 289.8 , 0 ); setEffScaleKey( spep_0-3 + 224, ctga,1.8,1.8); setEffScaleKey( spep_0-3 + 226, ctga,3.27,3.27); setEffScaleKey( spep_0-3 + 228, ctga,3.27,3.27); setEffScaleKey( spep_0-3 + 230, ctga,2.89,2.89); setEffScaleKey( spep_0-3 + 250, ctga,2.89,2.89); setEffRotateKey( spep_0-3 + 224, ctga, 10 ); setEffRotateKey( spep_0-3 + 250, ctga, 10 ); setEffAlphaKey( spep_0-3 + 224, ctga, 255 ); setEffAlphaKey( spep_0-3 + 250, ctga, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_0-3 + 448, 10012, 14, 0x100, -1, 0, -86.8, 137.1 ); setEffShake(spep_0-3 + 448, ctzuo, 14, 10 ); setEffMoveKey( spep_0-3 + 448, ctzuo, -86.8, 137.1 , 0 ); setEffMoveKey( spep_0-3 + 450, ctzuo, -56.2, 160.9 , 0 ); setEffMoveKey( spep_0-3 + 452, ctzuo, 15.5, 211.7 , 0 ); setEffMoveKey( spep_0-3 + 454, ctzuo, 13.2, 211.1 , 0 ); setEffMoveKey( spep_0-3 + 456, ctzuo, -16.9, 185.9 , 0 ); setEffMoveKey( spep_0-3 + 458, ctzuo, -23.3, 185.9 , 0 ); setEffMoveKey( spep_0-3 + 460, ctzuo, -16.9, 179.4 , 0 ); setEffMoveKey( spep_0-3 + 462, ctzuo, -23.3, 179.4 , 0 ); setEffScaleKey( spep_0-3 + 448, ctzuo, 1, 1 ); setEffScaleKey( spep_0-3 + 450, ctzuo, 1.22, 1.22 ); setEffScaleKey( spep_0-3 + 452, ctzuo, 1.88, 1.88 ); setEffScaleKey( spep_0-3 + 454, ctzuo, 1.8, 1.8 ); setEffScaleKey( spep_0-3 + 456, ctzuo, 1.56, 1.56 ); setEffScaleKey( spep_0-3 + 462, ctzuo, 1.56, 1.56 ); setEffRotateKey( spep_0-3 + 448, ctzuo, -15 ); setEffRotateKey( spep_0-3 + 462, ctzuo, -15 ); setEffAlphaKey( spep_0-3 + 448, ctzuo, 125 ); setEffAlphaKey( spep_0-3 + 450, ctzuo, 157 ); setEffAlphaKey( spep_0-3 + 452, ctzuo, 255 ); setEffAlphaKey( spep_0-3 + 462, ctzuo, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_0-3 + 496, 10014, 56 +1, 0x100, -1, 0, -26.4, 221.8 );--ズドドドッ setEffShake(spep_0-3 + 496, ctzudodo, 56, 10 ); setEffMoveKey( spep_0-3 + 496, ctzudodo, -26.4, 221.8 , 0 ); setEffMoveKey( spep_0-3 + 498, ctzudodo, -23.8, 205.5 , 0 ); setEffMoveKey( spep_0-3 + 500, ctzudodo, -23.6, 223.7 , 0 ); setEffMoveKey( spep_0-3 + 502, ctzudodo, -21.2, 207.4 , 0 ); setEffMoveKey( spep_0-3 + 504, ctzudodo, -21.1, 225.5 , 0 ); setEffMoveKey( spep_0-3 + 506, ctzudodo, -18.7, 209.1 , 0 ); setEffMoveKey( spep_0-3 + 508, ctzudodo, -18.7, 227.1 , 0 ); setEffMoveKey( spep_0-3 + 510, ctzudodo, -16.5, 210.7 , 0 ); setEffMoveKey( spep_0-3 + 512, ctzudodo, -16.6, 228.6 , 0 ); setEffMoveKey( spep_0-3 + 514, ctzudodo, -14.4, 212.1 , 0 ); setEffMoveKey( spep_0-3 + 516, ctzudodo, -14.6, 230 , 0 ); setEffMoveKey( spep_0-3 + 518, ctzudodo, -12.6, 213.4 , 0 ); setEffMoveKey( spep_0-3 + 520, ctzudodo, -12.9, 231.2 , 0 ); setEffMoveKey( spep_0-3 + 522, ctzudodo, -11, 214.5 , 0 ); setEffMoveKey( spep_0-3 + 524, ctzudodo, -11.4, 232.3 , 0 ); setEffMoveKey( spep_0-3 + 526, ctzudodo, -9.5, 215.5 , 0 ); setEffMoveKey( spep_0-3 + 528, ctzudodo, -10, 233.2 , 0 ); setEffMoveKey( spep_0-3 + 530, ctzudodo, -8.3, 216.4 , 0 ); setEffMoveKey( spep_0-3 + 532, ctzudodo, -8.9, 234 , 0 ); setEffMoveKey( spep_0-3 + 534, ctzudodo, -7.3, 217.1 , 0 ); setEffMoveKey( spep_0-3 + 536, ctzudodo, -8, 234.6 , 0 ); setEffMoveKey( spep_0-3 + 538, ctzudodo, -6.4, 217.6 , 0 ); setEffMoveKey( spep_0-3 + 540, ctzudodo, -7.3, 235.1 , 0 ); setEffMoveKey( spep_0-3 + 542, ctzudodo, -5.8, 218.1 , 0 ); setEffMoveKey( spep_0-3 + 544, ctzudodo, -6.8, 235.5 , 0 ); setEffMoveKey( spep_0-3 + 546, ctzudodo, -5.4, 218.4 , 0 ); setEffMoveKey( spep_0-3 + 548, ctzudodo, -6.5, 235.7 , 0 ); setEffMoveKey( spep_0-3 + 550, ctzudodo, -5.2, 218.5 , 0 ); setEffMoveKey( spep_0-2 + 552, ctzudodo, -6.4, 235.8 , 0 ); setEffScaleKey( spep_0-3 + 496, ctzudodo, 1.94, 1.94 ); setEffScaleKey( spep_0-2 + 552, ctzudodo, 1.94, 1.94 ); setEffRotateKey( spep_0-3 + 496, ctzudodo, -63.2 ); setEffRotateKey( spep_0-2 + 552, ctzudodo, -63.2 ); setEffAlphaKey( spep_0-3 + 496, ctzudodo, 255 ); setEffAlphaKey( spep_0-2 + 496, ctzudodo, 255 ); --敵の動き setDisp( spep_0-3 + 214, 1, 1); setDisp( spep_0-1 + 352, 1, 0); setBlendColor(spep_0-1 +340,1,3,1,1,0.62,0); setBlendColor(spep_0-1 +341,1,3,1,1,0.62,0.024); setBlendColor(spep_0-1 +342,1,3,1,1,0.62,0.048); setBlendColor(spep_0-1 +343,1,3,1,1,0.62,0.072); setBlendColor(spep_0-1 +344,1,3,1,1,0.62,0.096); setBlendColor(spep_0-1 +345,1,3,1,1,0.62,0.12); setBlendColor(spep_0-1 +346,1,3,1,1,0.62,0.144); setBlendColor(spep_0-1 +347,1,3,1,1,0.62,0.168); setBlendColor(spep_0-1 +348,1,3,1,1,0.62,0.192); setBlendColor(spep_0-1 +349,1,3,1,1,0.62,0.216); setBlendColor(spep_0-1 +350,1,3,1,1,0.62,0.24); setBlendColor(spep_0 +354,1,3,1,1,0.62,0); changeAnime( spep_0-3 + 214, 1, 107); changeAnime( spep_0-3 + 252, 1, 106); changeAnime( spep_0-3 + 302, 1, 107); setMoveKey( spep_0-3 + 214, 1, -210.1, -332.2 , 0 ); setMoveKey( spep_0-3 + 216, 1, -210.2, -332.2 , 0 ); setMoveKey( spep_0-3 + 218, 1, -16.2, -283.7 , 0 ); setMoveKey( spep_0-3 + 220, 1, -16.2, -283.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, -16.2, -283.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, -45.7, -298.3 , 0 ); setMoveKey( spep_0-3 + 230, 1, 74, -262.6 , 0 ); setMoveKey( spep_0-3 + 232, 1, 55.1, -268.8 , 0 ); setMoveKey( spep_0-3 + 234, 1, 74, -262.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, 74, -262.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, -16.4, -283.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, 73.9, -262.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 55, -268.8 , 0 ); setMoveKey( spep_0-3 + 244, 1, -16.4, -283.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, -16.4, -283.4 , 0 ); setMoveKey( spep_0-3 + 248, 1, -45.8, -298.1 , 0 ); setMoveKey( spep_0-3 + 250, 1, 73.8, -262.4 , 0 ); setMoveKey( spep_0-3 + 251, 1, 73.8, -262.4 , 0 ); setMoveKey( spep_0-3 + 252, 1, 14.4, -28.6 , 0 ); setMoveKey( spep_0-3 + 254, 1, 14.1, -28.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, 13.2, -29 , 0 ); setMoveKey( spep_0-3 + 258, 1, 12, -29.4 , 0 ); setMoveKey( spep_0-3 + 260, 1, 10.4, -29.9 , 0 ); setMoveKey( spep_0-3 + 262, 1, 8.6, -30.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, 6.5, -31.2 , 0 ); setMoveKey( spep_0-3 + 266, 1, 4.1, -31.9 , 0 ); setMoveKey( spep_0-3 + 268, 1, 1.4, -32.7 , 0 ); setMoveKey( spep_0-3 + 270, 1, 6.6, -28 , 0 ); setMoveKey( spep_0-3 + 272, 1, 12.4, -22.8 , 0 ); setMoveKey( spep_0-3 + 274, 1, 18.9, -17 , 0 ); setMoveKey( spep_0-3 + 276, 1, 26.3, -10.4 , 0 ); setMoveKey( spep_0-3 + 278, 1, 34.8, -2.9 , 0 ); setMoveKey( spep_0-3 + 280, 1, 44.7, 5.9 , 0 ); setMoveKey( spep_0-3 + 282, 1, 56.1, 15.9 , 0 ); setMoveKey( spep_0-3 + 284, 1, 69.5, 27.6 , 0 ); setMoveKey( spep_0-3 + 286, 1, 85.1, 41.2 , 0 ); setMoveKey( spep_0-3 + 288, 1, 103.5, 57.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 124.9, 75.4 , 0 ); setMoveKey( spep_0-3 + 292, 1, 149.6, 96.5 , 0 ); setMoveKey( spep_0-3 + 294, 1, 176.2, 119 , 0 ); setMoveKey( spep_0-3 + 296, 1, 201.2, 140 , 0 ); setMoveKey( spep_0-3 + 298, 1, 218.3, 154.4 , 0 ); setMoveKey( spep_0-3 + 300, 1, 223.8, 158.8 , 0 ); setMoveKey( spep_0-3 + 301, 1, 223.8, 158.8 , 0 ); a=100; setMoveKey( spep_0-3 + 302, 1, 1422.8+a, -1044.5 , 0 ); setMoveKey( spep_0-3 + 304, 1, 1411+a, -1039.4 , 0 ); setMoveKey( spep_0-3 + 306, 1, 1382.8+a, -1025.7 , 0 ); setMoveKey( spep_0-3 + 308, 1, 1338+a, -1003.5 , 0 ); setMoveKey( spep_0-3 + 310, 1, 1276.5+a, -972.6 , 0 ); setMoveKey( spep_0-3 + 312, 1, 1198.7+a, -933.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 1105.4+a, -885.4 , 0 ); setMoveKey( spep_0-3 + 316, 1, 998.3+a, -829.7 , 0 ); setMoveKey( spep_0-3 + 318, 1, 879.7+a, -766.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, 752.8+a, -696.6 , 0 ); setMoveKey( spep_0-3 + 322, 1, 623.4+a, -622.6 , 0 ); setMoveKey( spep_0-3 + 324, 1, 503.9+a, -554.4 , 0 ); setMoveKey( spep_0-3 + 326, 1, 397.3+a, -494.1 , 0 ); setMoveKey( spep_0-3 + 328, 1, 304.5+a, -441.6 , 0 ); setMoveKey( spep_0-3 + 330, 1, 225.6+a, -397.2 , 0 ); setMoveKey( spep_0-3 + 332, 1, 159.9+a, -360.5 , 0 ); setMoveKey( spep_0-3 + 334, 1, 106.4+a, -331.5 , 0 ); setMoveKey( spep_0-3 + 336, 1, 63.6+a, -309.7 , 0 ); setMoveKey( spep_0-3 + 338, 1, 30+a, -294.7 , 0 ); setMoveKey( spep_0-3 + 340, 1, 4.2+a, -286.4 , 0 ); setMoveKey( spep_0-3 + 342, 1, -16.1+a, -281.7 , 0 ); setMoveKey( spep_0-3 + 344, 1, -31.9+a, -278 , 0 ); setMoveKey( spep_0-3 + 346, 1, -43.4+a, -275.4 , 0 ); setMoveKey( spep_0-3 + 348, 1, -51.3+a, -273.6 , 0 ); setMoveKey( spep_0-1 + 352, 1, -55.5+a, -272.6 , 0 ); setScaleKey( spep_0-3 + 214, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 251, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 252, 1,2.08,2.08); setScaleKey( spep_0-3 + 258, 1,2.08,2.08); setScaleKey( spep_0-3 + 260, 1,2.09,2.09); setScaleKey( spep_0-3 + 264, 1,2.09,2.09); setScaleKey( spep_0-3 + 266, 1,2.1,2.1); setScaleKey( spep_0-3 + 268, 1,2.1,2.1); setScaleKey( spep_0-3 + 270, 1,2.09,2.09); setScaleKey( spep_0-3 + 272, 1,2.08,2.08); setScaleKey( spep_0-3 + 274, 1,2.06,2.06); setScaleKey( spep_0-3 + 276, 1,2.04,2.04); setScaleKey( spep_0-3 + 278, 1,2.02,2.02); setScaleKey( spep_0-3 + 280, 1,2,2); setScaleKey( spep_0-3 + 282, 1,1.97,1.97); setScaleKey( spep_0-3 + 284, 1,1.95,1.95); setScaleKey( spep_0-3 + 286, 1,1.91,1.91); setScaleKey( spep_0-3 + 288, 1,1.87,1.87); setScaleKey( spep_0-3 + 290, 1,1.82,1.82); setScaleKey( spep_0-3 + 292, 1,1.76,1.76); setScaleKey( spep_0-3 + 294, 1,1.71,1.71); setScaleKey( spep_0-3 + 296, 1,1.66,1.66); setScaleKey( spep_0-3 + 298, 1,1.62,1.62); setScaleKey( spep_0-3 + 300, 1,1.61,1.61); setScaleKey( spep_0-3 + 301, 1,1.61,1.61); setScaleKey( spep_0-3 + 302, 1, 6.01, 6.01 ); setScaleKey( spep_0-3 + 304, 1, 5.98, 5.98 ); setScaleKey( spep_0-3 + 306, 1, 5.9, 5.9 ); setScaleKey( spep_0-3 + 308, 1, 5.77, 5.77 ); setScaleKey( spep_0-3 + 310, 1, 5.58, 5.58 ); setScaleKey( spep_0-3 + 312, 1, 5.35, 5.35 ); setScaleKey( spep_0-3 + 314, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 316, 1, 4.74, 4.74 ); setScaleKey( spep_0-3 + 318, 1, 4.37, 4.37 ); setScaleKey( spep_0-3 + 320, 1, 3.97, 3.97 ); setScaleKey( spep_0-3 + 322, 1, 3.56, 3.56 ); setScaleKey( spep_0-3 + 324, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 326, 1, 2.84, 2.84 ); setScaleKey( spep_0-3 + 328, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 330, 1, 2.29, 2.29 ); setScaleKey( spep_0-3 + 332, 1, 2.08, 2.08 ); setScaleKey( spep_0-3 + 334, 1, 1.92, 1.92 ); setScaleKey( spep_0-3 + 336, 1, 1.79, 1.79 ); setScaleKey( spep_0-3 + 338, 1, 1.69, 1.69 ); setScaleKey( spep_0-3 + 340, 1, 1.63, 1.63 ); setScaleKey( spep_0-3 + 342, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 344, 1, 1.55, 1.55 ); setScaleKey( spep_0-3 + 346, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 348, 1, 1.51, 1.51 ); setScaleKey( spep_0-1 + 352, 1, 1.5, 1.5 ); setRotateKey( spep_0-3 + 214, 1, -100 ); setRotateKey( spep_0-3 + 251, 1, -100 ); setRotateKey( spep_0-3 + 252, 1, -15 ); setRotateKey( spep_0-3 + 256, 1, -15 ); setRotateKey( spep_0-3 + 258, 1, -14.9 ); setRotateKey( spep_0-3 + 260, 1, -14.8 ); setRotateKey( spep_0-3 + 262, 1, -14.8 ); setRotateKey( spep_0-3 + 264, 1, -14.7 ); setRotateKey( spep_0-3 + 266, 1, -14.6 ); setRotateKey( spep_0-3 + 268, 1, -14.5 ); setRotateKey( spep_0-3 + 270, 1, -14.4 ); setRotateKey( spep_0-3 + 272, 1, -14.2 ); setRotateKey( spep_0-3 + 274, 1, -14.1 ); setRotateKey( spep_0-3 + 276, 1, -13.9 ); setRotateKey( spep_0-3 + 278, 1, -13.7 ); setRotateKey( spep_0-3 + 280, 1, -13.5 ); setRotateKey( spep_0-3 + 282, 1, -13.3 ); setRotateKey( spep_0-3 + 284, 1, -13 ); setRotateKey( spep_0-3 + 286, 1, -12.7 ); setRotateKey( spep_0-3 + 288, 1, -12.3 ); setRotateKey( spep_0-3 + 290, 1, -11.9 ); setRotateKey( spep_0-3 + 292, 1, -11.5 ); setRotateKey( spep_0-3 + 294, 1, -11 ); setRotateKey( spep_0-3 + 296, 1, -10.6 ); setRotateKey( spep_0-3 + 298, 1, -10.3 ); setRotateKey( spep_0-3 + 300, 1, -10.2 ); setRotateKey( spep_0-3 + 301, 1, -10.2 ); b=60; setRotateKey( spep_0-3 + 302, 1, 15+b ); setRotateKey( spep_0-3 + 304, 1, 14.9+b ); setRotateKey( spep_0-3 + 306, 1, 14.8+b ); setRotateKey( spep_0-3 + 308, 1, 14.5+b ); setRotateKey( spep_0-3 + 310, 1, 14.1+b ); setRotateKey( spep_0-3 + 312, 1, 13.7+b ); setRotateKey( spep_0-3 + 314, 1, 13.1+b ); setRotateKey( spep_0-3 + 316, 1, 12.3+b ); setRotateKey( spep_0-3 + 318, 1, 11.5+b ); setRotateKey( spep_0-3 + 320, 1, 10.6+b ); setRotateKey( spep_0-3 + 322, 1, 9.5+b ); setRotateKey( spep_0-3 + 324, 1, 8.4+b ); setRotateKey( spep_0-3 + 326, 1, 7.3+b ); setRotateKey( spep_0-3 + 328, 1, 6.2+b ); setRotateKey( spep_0-3 + 330, 1, 5.1+b ); setRotateKey( spep_0-3 + 332, 1, 4.1+b ); setRotateKey( spep_0-3 + 334, 1, 3.2+b ); setRotateKey( spep_0-3 + 336, 1, 2.5+b ); setRotateKey( spep_0-3 + 338, 1, 1.8+b ); setRotateKey( spep_0-3 + 340, 1, 1.3+b ); setRotateKey( spep_0-3 + 342, 1, 0.8+b ); setRotateKey( spep_0-3 + 344, 1, 0.5+b ); setRotateKey( spep_0-3 + 346, 1, 0.3+b ); setRotateKey( spep_0-3 + 348, 1, 0.1+b ); setRotateKey( spep_0-1 + 352, 1, 0+b ); --敵の動き setDisp( spep_0-3 + 464, 1, 1); setDisp( spep_0-1 + 554, 1, 0); changeAnime( spep_0-3 + 464, 1, 5); changeAnime( spep_0-3 + 490, 1, 108); setMoveKey( spep_0-3 + 464, 1, 82.5, 65.8 , 0 ); setMoveKey( spep_0-3 + 466, 1, 86.9, 65.7 , 0 ); setMoveKey( spep_0-3 + 468, 1, 90.8, 65.6 , 0 ); setMoveKey( spep_0-3 + 470, 1, 94.3, 65.6 , 0 ); setMoveKey( spep_0-3 + 472, 1, 97.5, 65.5 , 0 ); setMoveKey( spep_0-3 + 474, 1, 100.3, 65.5 , 0 ); setMoveKey( spep_0-3 + 476, 1, 102.7, 65.5 , 0 ); setMoveKey( spep_0-3 + 478, 1, 104.8, 65.4 , 0 ); setMoveKey( spep_0-3 + 480, 1, 106.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 482, 1, 107.8, 65.4 , 0 ); setMoveKey( spep_0-3 + 484, 1, 108.7, 65.4 , 0 ); setMoveKey( spep_0-3 + 486, 1, 109.2, 65.4 , 0 ); setMoveKey( spep_0-3 + 488, 1, 109.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 489, 1, 109.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 490, 1, 109.3, 65.4 , 0 ); setMoveKey( spep_0-3 + 492, 1, 109.3, 65.4 , 0 ); setMoveKey( spep_0-3 + 494, 1, 129.2, 76.5 , 0 ); setMoveKey( spep_0-3 + 496, 1, 127.3, 76 , 0 ); setMoveKey( spep_0-3 + 498, 1, 132, 78.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, 131.8, 78 , 0 ); setMoveKey( spep_0-3 + 502, 1, 134, 82.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, 134.9, 80.5 , 0 ); setMoveKey( spep_0-3 + 506, 1, 136.6, 84.3 , 0 ); setMoveKey( spep_0-3 + 508, 1, 136, 84.4 , 0 ); setMoveKey( spep_0-3 + 510, 1, 139.7, 84.9 , 0 ); setMoveKey( spep_0-3 + 512, 1, 138.4, 88.2 , 0 ); setMoveKey( spep_0-3 + 514, 1, 141.2, 87.1 , 0 ); setMoveKey( spep_0-3 + 516, 1, 140.1, 88.8 , 0 ); setMoveKey( spep_0-3 + 518, 1, 143.3, 88.5 , 0 ); setMoveKey( spep_0-3 + 520, 1, 141.8, 91.2 , 0 ); setMoveKey( spep_0-3 + 522, 1, 145.2, 92 , 0 ); setMoveKey( spep_0-3 + 524, 1, 144.2, 91.2 , 0 ); setMoveKey( spep_0-3 + 526, 1, 146.3, 94.6 , 0 ); setMoveKey( spep_0-3 + 528, 1, 145.2, 93 , 0 ); setMoveKey( spep_0-3 + 530, 1, 148.6, 94.9 , 0 ); setMoveKey( spep_0-3 + 532, 1, 146.2, 94.5 , 0 ); setMoveKey( spep_0-3 + 534, 1, 148.4, 96.2 , 0 ); setMoveKey( spep_0-3 + 536, 1, 147.6, 95 , 0 ); setMoveKey( spep_0-3 + 538, 1, 150.2, 96.2 , 0 ); setMoveKey( spep_0-3 + 540, 1, 148.3, 96.1 , 0 ); setMoveKey( spep_0-3 + 542, 1, 151.1, 97.9 , 0 ); setMoveKey( spep_0-3 + 544, 1, 148.4, 96.5 , 0 ); setMoveKey( spep_0-3 + 546, 1, 150.8, 98.2 , 0 ); setMoveKey( spep_0-3 + 548, 1, 148.5, 97.4 , 0 ); setMoveKey( spep_0-3 + 550, 1, 151.5, 97.5 , 0 ); setMoveKey( spep_0-1 + 554, 1, 148.6, 98.1 , 0 ); setScaleKey( spep_0-3 + 464, 1, 0.8, 0.8 ); setScaleKey( spep_0-3 + 466, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 468, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 470, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 472, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 474, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 476, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 478, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 480, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 482, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 484, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 486, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 489, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 490, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 494, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 496, 1, 0.6, 0.6 ); setScaleKey( spep_0-1 + 554, 1, 0.6, 0.6 ); setRotateKey( spep_0-3 + 464, 1, 35.2 ); setRotateKey( spep_0-3 + 466, 1, 36.7 ); setRotateKey( spep_0-3 + 468, 1, 38.2 ); setRotateKey( spep_0-3 + 470, 1, 39.5 ); setRotateKey( spep_0-3 + 472, 1, 40.6 ); setRotateKey( spep_0-3 + 474, 1, 41.7 ); setRotateKey( spep_0-3 + 476, 1, 42.5 ); setRotateKey( spep_0-3 + 478, 1, 43.3 ); setRotateKey( spep_0-3 + 480, 1, 43.9 ); setRotateKey( spep_0-3 + 482, 1, 44.4 ); setRotateKey( spep_0-3 + 484, 1, 44.7 ); setRotateKey( spep_0-3 + 486, 1, 44.9 ); setRotateKey( spep_0-3 + 488, 1, 45 ); setRotateKey( spep_0-3 + 489, 1, 45 ); setRotateKey( spep_0-3 + 490, 1, 0 ); setRotateKey( spep_0-1 + 554, 1, 0 ); --SE --悟飯気だめ SE005 = playSe( spep_0 + 128, 1226 ); setSeVolumeByWorkId( spep_0 + 128, SE005, 48 ); stopSe( spep_0 + 168, SE005, 12 ); SE006 = playSe( spep_0 + 128, 1278 ); setSeVolumeByWorkId( spep_0 + 128, SE006, 71 ); stopSe( spep_0 + 168, SE006, 22 ); SE007 = playSe( spep_0 + 158, 1035 ); SE008 = playSe( spep_0 + 158, 1067 ); setSeVolumeByWorkId( spep_0 + 158, SE008, 68 ); --2人出てくる SE009 = playSe( spep_0 + 178, 1004 ); SE010 = playSe( spep_0 + 188, 1116 ); stopSe( spep_0 + 212, SE010, 12 ); --ピッコロ膝蹴り SE011 = playSe( spep_0 + 212, 1049 ); setSeVolumeByWorkId( spep_0 + 212, SE011, 74 ); stopSe( spep_0 + 240, SE011, 24 ); SE012 = playSe( spep_0 + 216, 1010 ); SE013 = playSe( spep_0 + 216, 1190 ); --クリリン向かっていく SE014 = playSe( spep_0 + 274, 1117 ); stopSe( spep_0 + 306, SE014, 20 ); --クリリン気弾投げる SE015 = playSe( spep_0 + 316, 1003 ); SE016 = playSe( spep_0 + 332, 1027 ); SE017 = playSe( spep_0 + 332, 1179 ); --爆発 SE018 = playSe( spep_0 + 356, 1023 ); --ピッコロ気弾溜め SE019 = playSe( spep_0 + 384, 1122 ); setSeVolumeByWorkId( spep_0 + 384, SE019, 73 ); stopSe( spep_0 + 424, SE019, 20 ); --ピッコロ気弾発射 SE020 = playSe( spep_0 + 426, 1177 ); stopSe( spep_0 + 496, SE020, 14 ); SE021 = playSe( spep_0 + 426, 1205 ); SE022 = playSe( spep_0 + 426, 1027 ); setSeVolumeByWorkId( spep_0 + 426, SE022, 76 ); --ピッコロ気弾道 SE023 = playSe( spep_0 + 458, 1202 ,"",0.6); setSeVolumeByWorkId( spep_0 + 458, SE023, 160 ); --ピッコロ気弾ヒット SE024 = playSe( spep_0 + 490, 1038 ); SE025 = playSe( spep_0 + 490, 1043 ); stopSe( spep_0 + 558, SE025, 10 ); SE026 = playSe( spep_0 + 490, 1017 ); --クリリン&ピッコロカットイン SE027 = playSe( spep_0 + 548, 1258 ,"",0.6); setSeVolumeByWorkId( spep_0 + 548, SE027, 55 ); SE028 = playSe( spep_0 + 552, 1264 ,"",0.6); setSeVolumeByWorkId( spep_0 + 552, SE028, 68 ); stopSe( spep_0 + 648, SE028, 58 ); --悟飯気爆発させる SE029 = playSe( spep_0 + 648, 1278 ); setSeVolumeByWorkId( spep_0 + 648, SE029, 62 ); stopSe( spep_0 + 696, SE029, 12 ); SE030 = playSe( spep_0 + 690, 1126 ); setSeVolumeByWorkId( spep_0 + 690, SE030, 42 ); SE031 = playSe( spep_0 + 690, 1231 ); setSeVolumeByWorkId( spep_0 + 690, SE031, 202 ); SE032 = playSe( spep_0 + 690, 1011 ); --白フェード entryFade( spep_0 + 732, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+736; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --悟飯気爆発させる stopSe( spep_1 + 0, SE030, 10 ); stopSe( spep_1 + 0, SE031, 10 ); stopSe( spep_1 + 0, SE032, 10 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 魔閃光発射〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); --文字エントリー ctgyua = entryEffectLife( spep_2-3 + 174, 10032, 30, 0x100, -1, 0, -4.6, 100.9 );--ギュアアッ setEffShake(spep_2-3 + 174, ctgyua, 30, 10 ); setEffMoveKey( spep_2-3 + 174, ctgyua, -4.6, 100.9 , 0 ); setEffMoveKey( spep_2-3 + 176, ctgyua, -8.9, 116.2 , 0 ); setEffMoveKey( spep_2-3 + 178, ctgyua, -7.4, 145.3 , 0 ); setEffMoveKey( spep_2-3 + 180, ctgyua, -14.2, 169 , 0 ); setEffMoveKey( spep_2-3 + 182, ctgyua, -4.5, 180.7 , 0 ); setEffMoveKey( spep_2-3 + 184, ctgyua, -9.7, 191.4 , 0 ); setEffMoveKey( spep_2-3 + 186, ctgyua, -18.2, 213.2 , 0 ); setEffMoveKey( spep_2-3 + 188, ctgyua, -5.4, 219.6 , 0 ); setEffMoveKey( spep_2-3 + 190, ctgyua, -11.4, 225.4 , 0 ); setEffMoveKey( spep_2-3 + 192, ctgyua, -21, 244.7 , 0 ); setEffMoveKey( spep_2-3 + 194, ctgyua, -5.9, 246.2 , 0 ); setEffMoveKey( spep_2-3 + 196, ctgyua, -12.5, 247.4 , 0 ); setEffMoveKey( spep_2-3 + 198, ctgyua, -22.7, 263.7 , 0 ); setEffMoveKey( spep_2-3 + 200, ctgyua, -6.2, 260.5 , 0 ); setEffMoveKey( spep_2-3 + 202, ctgyua, -13, 257.4 , 0 ); setEffMoveKey( spep_2-3 + 204, ctgyua, -13, 258.1 , 0 ); setEffScaleKey( spep_2-3 + 174, ctgyua, 1, 1 ); setEffScaleKey( spep_2-3 + 176, ctgyua, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 178, ctgyua, 1.77, 1.77 ); setEffScaleKey( spep_2-3 + 180, ctgyua, 2.01, 2.01 ); setEffScaleKey( spep_2-3 + 182, ctgyua, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 184, ctgyua, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 186, ctgyua, 2.61, 2.61 ); setEffScaleKey( spep_2-3 + 188, ctgyua, 2.78, 2.78 ); setEffScaleKey( spep_2-3 + 190, ctgyua, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 192, ctgyua, 3.05, 3.05 ); setEffScaleKey( spep_2-3 + 194, ctgyua, 3.15, 3.15 ); setEffScaleKey( spep_2-3 + 196, ctgyua, 3.24, 3.24 ); setEffScaleKey( spep_2-3 + 198, ctgyua, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 200, ctgyua, 3.36, 3.36 ); setEffScaleKey( spep_2-3 + 202, ctgyua, 3.39, 3.39 ); setEffScaleKey( spep_2-3 + 204, ctgyua, 3.4, 3.4 ); setEffRotateKey( spep_2-3 + 174, ctgyua, 0 ); setEffRotateKey( spep_2-3 + 204, ctgyua, 0 ); setEffAlphaKey( spep_2-3 + 174, ctgyua, 82 ); setEffAlphaKey( spep_2-3 + 176, ctgyua, 125 ); setEffAlphaKey( spep_2-3 + 178, ctgyua, 255 ); setEffAlphaKey( spep_2-3 + 204, ctgyua, 255 ); --敵の動き setDisp( spep_2-3 + 150, 1, 1); setDisp( spep_2 + 202, 1, 0); setBlendColor(spep_2-1 +182,1,3,0.82,0.77,0.66,0); setBlendColor(spep_2-1 +183,1,3,0.82,0.77,0.66,0.049); setBlendColor(spep_2-1 +184,1,3,0.82,0.77,0.66,0.098); setBlendColor(spep_2-1 +185,1,3,0.82,0.77,0.66,0.147); setBlendColor(spep_2-1 +186,1,3,0.82,0.77,0.66,0.196); setBlendColor(spep_2-1 +187,1,3,0.82,0.77,0.66,0.245); setBlendColor(spep_2-1 +188,1,3,0.82,0.77,0.66,0.294); setBlendColor(spep_2-1 +189,1,3,0.82,0.77,0.66,0.343); setBlendColor(spep_2-1 +190,1,3,0.82,0.77,0.66,0.392); setBlendColor(spep_2-1 +191,1,3,0.82,0.77,0.66,0.441); setBlendColor(spep_2-1 +192,1,3,0.82,0.77,0.66,0.49); setBlendColor(spep_2-1 +193,1,3,0.82,0.77,0.66,0.539); setBlendColor(spep_2-1 +194,1,3,0.82,0.77,0.66,0.588); setBlendColor(spep_2-1 +195,1,3,0.82,0.77,0.66,0.637); setBlendColor(spep_2-1 +196,1,3,0.82,0.77,0.66,0.686); setBlendColor(spep_2-1 +197,1,3,0.82,0.77,0.66,0.735); setBlendColor(spep_2-1 +198,1,3,0.82,0.77,0.66,0.784); setBlendColor(spep_2-1 +199,1,3,0.82,0.77,0.66,0.833); setBlendColor(spep_2-1 +200,1,3,0.82,0.77,0.66,0.882); setBlendColor(spep_2-1 +201,1,3,0.82,0.77,0.66,0.931); setBlendColor(spep_2-1 +202,1,3,0.82,0.77,0.66,0.99); setBlendColor(spep_2 +204,1,3,0.82,0.77,0.66,0); changeAnime( spep_2-3 + 150, 1, 107); c=40; setMoveKey( spep_2-3 + 150, 1, 0, -16.8+c , 0 ); setMoveKey( spep_2-3 + 152, 1, 0, -22+c , 0 ); setMoveKey( spep_2-3 + 154, 1, 0, -26.9+c , 0 ); setMoveKey( spep_2-3 + 156, 1, 0, -31.7+c , 0 ); setMoveKey( spep_2-3 + 158, 1, 0, -36.2+c , 0 ); setMoveKey( spep_2-3 + 160, 1, 0, -40.6+c , 0 ); setMoveKey( spep_2-3 + 162, 1, 0, -44.7+c , 0 ); setMoveKey( spep_2-3 + 164, 1, 0, -48.7+c , 0 ); setMoveKey( spep_2-3 + 166, 1, 0, -52.4+c , 0 ); setMoveKey( spep_2-3 + 168, 1, 0, -56+c , 0 ); setMoveKey( spep_2-3 + 170, 1, 0, -59.3+c , 0 ); setMoveKey( spep_2-3 + 172, 1, 0, -62.5+c , 0 ); setMoveKey( spep_2-3 + 174, 1, 0, -65.4+c , 0 ); setMoveKey( spep_2-3 + 176, 1, 0, -68.1+c , 0 ); setMoveKey( spep_2-3 + 178, 1, 0, -70.7+c , 0 ); setMoveKey( spep_2-3 + 180, 1, -2.3, -70.4+c , 0 ); setMoveKey( spep_2-3 + 182, 1, 3.3, -74.9+c , 0 ); setMoveKey( spep_2-3 + 184, 1, -2.8, -78.9+c , 0 ); setMoveKey( spep_2-3 + 186, 1, 1, -76.8+c , 0 ); setMoveKey( spep_2-3 + 188, 1, -1.2, -82.5+c , 0 ); setMoveKey( spep_2-3 + 190, 1, -1.7, -78.3+c , 0 ); setMoveKey( spep_2-3 + 192, 1, 3, -83.1+c , 0 ); setMoveKey( spep_2-3 + 194, 1, -3.1, -84.9+c , 0 ); setMoveKey( spep_2-3 + 196, 1, 2.7, -85.3+c , 0 ); setMoveKey( spep_2-3 + 198, 1, -2.4, -82.3+c , 0 ); setMoveKey( spep_2-3 + 200, 1, 3.2, -85.7+c , 0 ); setMoveKey( spep_2 + 202, 1, 0, -85.2+c , 0 ); setScaleKey( spep_2-3 + 150, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 152, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 154, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 156, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 158, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 160, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 162, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 164, 1, 0.64, 0.64 ); setScaleKey( spep_2-3 + 166, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 168, 1, 0.67, 0.67 ); setScaleKey( spep_2-3 + 170, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 172, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 174, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 176, 1, 0.73, 0.73 ); setScaleKey( spep_2-3 + 178, 1, 0.74, 0.74 ); setScaleKey( spep_2-3 + 180, 1, 0.75, 0.75 ); setScaleKey( spep_2-3 + 182, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 184, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 186, 1, 0.77, 0.77 ); setScaleKey( spep_2-3 + 188, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 190, 1, 0.78, 0.78 ); setScaleKey( spep_2-3 + 192, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 194, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 196, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 202, 1, 0.8, 0.8 ); setRotateKey( spep_2-3 + 150, 1, -70 ); setRotateKey( spep_2 + 202, 1, -70 ); --SE --発射前電撃 SE034 = playSe( spep_2 + 0, 1056 ); setSeVolumeByWorkId( spep_2 + 0, SE034, 107 ); --気弾発射 SE036 = playSe( spep_2 + 42, 1226 ); stopSe( spep_2 + 208, SE036, 18 ); SE037 = playSe( spep_2 + 42, 1068 ); SE038 = playSe( spep_2 + 42, 1213 ); setSeVolumeByWorkId( spep_2 + 42, SE038, 78 ); stopSe( spep_2 + 208, SE038, 40 ); SE039 = playSe( spep_2 + 42, 1215 ,"",0.6); stopSe( spep_2 + 208, SE039, 40 ); SE035 = playSe( spep_2 + 84, 1193 ,"",0.6); setSeVolumeByWorkId( spep_2 + 84, SE035, 0 ); setSeVolumeByWorkId( spep_2 + 85, SE035, 8.4 ); setSeVolumeByWorkId( spep_2 + 86, SE035, 16.8 ); setSeVolumeByWorkId( spep_2 + 87, SE035, 25.2 ); setSeVolumeByWorkId( spep_2 + 88, SE035, 33.6 ); setSeVolumeByWorkId( spep_2 + 89, SE035, 42 ); setSeVolumeByWorkId( spep_2 + 90, SE035, 50.4 ); setSeVolumeByWorkId( spep_2 + 91, SE035, 58.8 ); setSeVolumeByWorkId( spep_2 + 92, SE035, 67.2 ); setSeVolumeByWorkId( spep_2 + 93, SE035, 75.6 ); setSeVolumeByWorkId( spep_2 + 94, SE035, 84 ); setSeVolumeByWorkId( spep_2 + 95, SE035, 92.4 ); setSeVolumeByWorkId( spep_2 + 96, SE035, 100.8 ); setSeVolumeByWorkId( spep_2 + 97, SE035, 109.2 ); setSeVolumeByWorkId( spep_2 + 98, SE035, 117 ); setStartTimeMs( SE035, 833 ); stopSe( spep_2 + 218, SE035, 30 ); --煙立ち上がる SE040 = playSe( spep_2 + 78, 1033 ); setSeVolumeByWorkId( spep_2 + 78, SE040, 87 ); SE041 = playSe( spep_2 + 78, 1188 ); setSeVolumeByWorkId( spep_2 + 78, SE041, 79 ); --気弾重なる SE042 = playSe( spep_2 + 180, 1021 ,"",0.5); --ラスト爆発 SE043 = playSe( spep_2 + 272, 1024 ); SE044 = playSe( spep_2 + 272, 1159 ); setSeVolumeByWorkId( spep_2 + 272, SE044, 81 ); SE045 = playSe( spep_2 + 272, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 340, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +212 ); endPhase( spep_2 + 340 ); end