--1022191:LR_孫悟空(天使)&ベジータ(天使)_必殺技:ライバル同士の共闘 --sp_effect_b4_00190 --sp2210 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 157581; --冒頭 ef_001 SP_02 = 157582; --カットイン後〜ラスト:手前 ef_002 SP_03 = 157583; --カットイン後〜ラスト:奥 ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(116F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 124, 0x100, -1, 0, 0, 0 ); --冒頭 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 124, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 124 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 124, first_f, 0 ); spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.6 ); --顔カットイン SE002 = playSe( spep_0 + 8, 1018 ); --オーラ SE003 = playSe( spep_0 + 24, 1036,"",0.6 ); SE004 = playSe( spep_0 + 48, 1036,"",0.6 ); SE005 = playSe( spep_0 + 72, 1036,"",0.6 ); --二人向かっていく SE006 = playSe( spep_0 + 82, 1182 ); stopSe( spep_0 +124 + 0, SE006, 6 ); SE007 = playSe( spep_0 + 82, 9 ); stopSe( spep_0 +124 + 0, SE007, 6 ); SE008 = playSe( spep_0 + 84, 1117 ); stopSe( spep_0 +124 + 0, SE008, 6 ); --オーラ SE009 = playSe( spep_0 + 96, 1036,"",0.6 ); SE999 = playSe( spep_0 + 120, 1036,"",0.6 ); stopSe( spep_0 +124 + 0, SE999, 6 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 124 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); --二人向かってくる SE011 = playSe( spep_1 + 86, 1182 ); SE012 = playSe( spep_1 + 86, 1314 ); stopSe( spep_1 +94 + 56, SE012, 6 ); SE013 = playSe( spep_1 + 86, 1117 ); stopSe( spep_1 +94 + 56, SE013, 6 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- カットイン後〜ラスト(894F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --カットイン後〜ラスト:手前 ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 894, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 894, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 894, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 894, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --カットイン後〜ラスト:奥 ef_003 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 894, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 894, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 894, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 894, finish_b, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 18, SE0X1, 0); stopSe( SP_dodge - 18, SE011, 0); stopSe( SP_dodge - 18, SE012, 0); stopSe( SP_dodge - 18, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 42, 1, 1 ); setDisp( spep_2 -3 + 184, 1, 0 ); setDisp( spep_2 -3 + 258, 1, 1 ); setDisp( spep_2 -3 + 308, 1, 0 ); setDisp( spep_2 -3 + 360, 1, 1 ); setDisp( spep_2 -3 + 428, 1, 0 ); setDisp( spep_2 -3 + 556, 1, 1 ); setDisp( spep_2 -3 + 586, 1, 0 ); setDisp( spep_2 -3 + 638, 1, 1 ); setDisp( spep_2 -3 + 672, 1, 0 ); setDisp( spep_2 -3 + 694, 1, 1 ); setDisp( spep_2 -3 + 714, 1, 0 ); changeAnime( spep_2 -3 + 42, 1, 117 ); changeAnime( spep_2 -3 + 62, 1, 105 ); changeAnime( spep_2 -3 + 108, 1, 108 ); changeAnime( spep_2 -3 + 118, 1, 106 ); changeAnime( spep_2 -3 + 258, 1, 107 ); changeAnime( spep_2 -3 + 266, 1, 5 ); changeAnime( spep_2 -3 + 360, 1, 106 ); changeAnime( spep_2 -3 + 556, 1, 5 ); changeAnime( spep_2 -3 + 638, 1, 107 ); changeAnime( spep_2 -3 + 694, 1, 108 ); setBlendColor( spep_2 -3 + 694, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 -3 + 696, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 -3 + 698, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 -3 + 700, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 -3 + 713, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 -3 + 714, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_2 -3 + 42, 1, 11.1, 27.4 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 11.1, 19.9 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 11, 10.4 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 11, -1.3 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 10.9, -15 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 10.9, -30.8 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 10.8, -48.6 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 10.7, -68.5 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 10.5, -94.4 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 12.3, -124.5 , 0 ); setMoveKey( spep_2 -3 + 61, 1, 12.3, -124.5 , 0 ); a1 = 30; b1 = 100; setMoveKey( spep_2 -3 + 62, 1, 142.4 -a1, -35.9 -b1 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 154.2 -a1, 7.3 -b1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 125.3 -a1, 38.3 -b1 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 144.7 -a1, 46 -b1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 130 -a1, 46.5 -b1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 135.9 -a1, 81.2 -b1 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 30.8, 142.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -11.5, 197.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, -54.7, 223.5 , 0 ); setMoveKey( spep_2 -3 + 80, 1, -51.2, 147.6 , 0 ); setMoveKey( spep_2 -3 + 82, 1, -64.1, 63.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, -67.7, -14.4 , 0 ); setMoveKey( spep_2 -3 + 86, 1, -68.2, -28.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, -68.7, -42.8 , 0 ); setMoveKey( spep_2 -3 + 90, 1, -69.2, -57 , 0 ); setMoveKey( spep_2 -3 + 92, 1, -69.7, -71.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, -70.2, -85.4 , 0 ); setMoveKey( spep_2 -3 + 96, 1, -70.7, -99.6 , 0 ); setMoveKey( spep_2 -3 + 98, 1, -71.2, -113.8 , 0 ); setMoveKey( spep_2 -3 + 100, 1, -71.7, -128.1 , 0 ); setMoveKey( spep_2 -3 + 102, 1, -72.2, -142.3 , 0 ); setMoveKey( spep_2 -3 + 104, 1, -72.7, -156.5 , 0 ); setMoveKey( spep_2 -3 + 106, 1, -73.2, -170.7 , 0 ); setMoveKey( spep_2 -3 + 107, 1, -73.2, -170.7 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 322, 465.3 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 191.5, 291.4 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 93.5, 160.9 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 28.3, 73.9 , 0 ); setMoveKey( spep_2 -3 + 116, 1, -4.4, 30.4 , 0 ); setMoveKey( spep_2 -3 + 117, 1, -4.4, 30.4 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 117.5, 73.1 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 133, 85.9 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 115.8, 97.9 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 135.3, 87.5 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 122.9, 77 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 137.6, 89 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 124.4, 89 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 140, 90.6 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 130.7, 80.2 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 142.3, 92.2 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 125.8, 85.8 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 144.6, 93.7 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 145.7, 94.5 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 146.9, 95.3 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 148, 96.1 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 149.2, 96.9 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 150.3, 97.7 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 151.5, 98.5 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 152.6, 99.3 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 153.8, 100 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 155, 100.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 156.1, 101.6 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 159.2, 102.7 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 162.2, 103.7 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 165.3, 104.8 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 168.4, 105.8 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 171.4, 106.9 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 174.5, 107.9 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 177.6, 109 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 180.6, 110 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 183.7, 111.1 , 0 ); setMoveKey( spep_2 -3 + 180, 1, 186.8, 112.1 , 0 ); setMoveKey( spep_2 -3 + 182, 1, 189.8, 113.2 , 0 ); setMoveKey( spep_2 -3 + 184, 1, 189.8, 113.2 , 0 ); -- a2 = 50; setMoveKey( spep_2 -3 + 258, 1, -68.5 +a2, 11 , 0 ); setMoveKey( spep_2 -3 + 260, 1, -65.8 +a2, 13 , 0 ); setMoveKey( spep_2 -3 + 262, 1, -63.2 +a2, 15.1 , 0 ); setMoveKey( spep_2 -3 + 264, 1, -60.5 +a2, 17.1 , 0 ); setMoveKey( spep_2 -3 + 265, 1, -60.5 +a2, 17.1 , 0 ); b2 = 150; setMoveKey( spep_2 -3 + 266, 1, 0, -95.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 268, 1, 6.5, -64.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 270, 1, -20.9, -34 +b2 , 0 ); setMoveKey( spep_2 -3 + 272, 1, -12, -43.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 274, 1, -33.1, -54.5 +b2 , 0 ); setMoveKey( spep_2 -3 + 276, 1, -21.9, -32.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 278, 1, -38.5, -37.5 +b2 , 0 ); setMoveKey( spep_2 -3 + 280, 1, -26.4, -27.8 +b2 , 0 ); setMoveKey( spep_2 -3 + 282, 1, -38.9, -36.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 284, 1, -30.6, -23.2 +b2 , 0 ); setMoveKey( spep_2 -3 + 286, 1, -50.2, -7.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 288, 1, -34.5, -18.9 +b2 , 0 ); setMoveKey( spep_2 -3 + 290, 1, -43.6, -35.2 +b2 , 0 ); setMoveKey( spep_2 -3 + 292, 1, -38.1, -14.9 +b2 , 0 ); setMoveKey( spep_2 -3 + 294, 1, -54.3, -20.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 296, 1, -41.6, -11.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 298, 1, -50.4, -10.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 300, 1, -44.7, -7.6 +b2 , 0 ); setMoveKey( spep_2 -3 + 302, 1, -46.2, -6 +b2 , 0 ); setMoveKey( spep_2 -3 + 304, 1, -47.6, -4.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 306, 1, -49, -2.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 308, 1, -49, -2.7 +b2 , 0 ); -- setMoveKey( spep_2 -3 + 360, 1, -20.2, 46.5 , 0 ); setMoveKey( spep_2 -3 + 362, 1, -25, 45.5 , 0 ); setMoveKey( spep_2 -3 + 364, 1, -29.8, 44.5 , 0 ); setMoveKey( spep_2 -3 + 366, 1, -34.6, 43.5 , 0 ); setMoveKey( spep_2 -3 + 368, 1, -39.4, 42.6 , 0 ); setMoveKey( spep_2 -3 + 370, 1, -44.2, 41.6 , 0 ); setMoveKey( spep_2 -3 + 372, 1, -25.8, 45.1 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 3.7, 28.4 , 0 ); setMoveKey( spep_2 -3 + 376, 1, 28.2, 28.3 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 23.1, 26 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 51.6, 4.4 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 50.5, -19.6 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 68.7, -13.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 55.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 71.3, -16.6 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 58.9, -25.4 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 73.7, -19.8 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 54.1, -9.3 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 76, -22.8 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 63.4, -26.6 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 78, -25.5 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 68.6, -37.2 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 79.9, -27.9 , 0 ); setMoveKey( spep_2 -3 + 406, 1, 66.4, -29.9 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 81.6, -30.2 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 82.4, -31.2 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 83.2, -32.3 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 83.8, -33.2 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 84.5, -34.1 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 85.1, -34.8 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 85.6, -35.6 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 86.2, -36.3 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 86.7, -36.9 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 87.2, -37.5 , 0 ); setMoveKey( spep_2 -3 + 428, 1, 87.2, -37.5 , 0 ); -- setMoveKey( spep_2 -3 + 556, 1, -100.9, 102.2 , 0 ); setMoveKey( spep_2 -3 + 558, 1, -102, 102.6 , 0 ); setMoveKey( spep_2 -3 + 560, 1, -103, 103.1 , 0 ); setMoveKey( spep_2 -3 + 562, 1, -104, 103.5 , 0 ); setMoveKey( spep_2 -3 + 564, 1, -105, 103.9 , 0 ); setMoveKey( spep_2 -3 + 566, 1, -106, 104.4 , 0 ); setMoveKey( spep_2 -3 + 568, 1, -107, 104.8 , 0 ); setMoveKey( spep_2 -3 + 570, 1, -108.1, 105.3 , 0 ); setMoveKey( spep_2 -3 + 572, 1, -109.1, 105.7 , 0 ); setMoveKey( spep_2 -3 + 574, 1, -110.1, 106.1 , 0 ); setMoveKey( spep_2 -3 + 576, 1, -111.1, 106.6 , 0 ); setMoveKey( spep_2 -3 + 578, 1, -112.1, 107 , 0 ); setMoveKey( spep_2 -3 + 580, 1, -113.1, 107.4 , 0 ); setMoveKey( spep_2 -3 + 582, 1, -114.2, 107.9 , 0 ); setMoveKey( spep_2 -3 + 584, 1, -115.2, 108.3 , 0 ); setMoveKey( spep_2 -3 + 586, 1, -115.2, 108.3 , 0 ); -- setMoveKey( spep_2 -3 + 638, 1, -32.7, 163.8 , 0 ); setMoveKey( spep_2 -3 + 640, 1, -32.2, 163.3 , 0 ); setMoveKey( spep_2 -3 + 642, 1, -31.7, 162.8 , 0 ); setMoveKey( spep_2 -3 + 644, 1, -31.2, 162.3 , 0 ); setMoveKey( spep_2 -3 + 646, 1, -30.7, 161.8 , 0 ); setMoveKey( spep_2 -3 + 648, 1, -30.2, 161.3 , 0 ); setMoveKey( spep_2 -3 + 650, 1, -29.7, 160.8 , 0 ); setMoveKey( spep_2 -3 + 652, 1, -29.2, 160.3 , 0 ); setMoveKey( spep_2 -3 + 654, 1, -28.7, 159.8 , 0 ); setMoveKey( spep_2 -3 + 656, 1, -28.2, 159.3 , 0 ); setMoveKey( spep_2 -3 + 658, 1, -27.7, 158.8 , 0 ); setMoveKey( spep_2 -3 + 660, 1, -27.2, 158.3 , 0 ); setMoveKey( spep_2 -3 + 662, 1, -26.7, 157.8 , 0 ); setMoveKey( spep_2 -3 + 664, 1, -26.2, 157.3 , 0 ); setMoveKey( spep_2 -3 + 666, 1, -25.7, 156.8 , 0 ); setMoveKey( spep_2 -3 + 668, 1, -25.2, 156.3 , 0 ); setMoveKey( spep_2 -3 + 670, 1, -24.7, 155.8 , 0 ); setMoveKey( spep_2 -3 + 672, 1, -24.7, 155.8 , 0 ); -- setMoveKey( spep_2 -3 + 694, 1, 186.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 700, 1, 186.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 702, 1, 187.4, -20.5 , 0 ); setMoveKey( spep_2 -3 + 704, 1, 188.2, -18.9 , 0 ); setMoveKey( spep_2 -3 + 706, 1, 189, -17.3 , 0 ); setMoveKey( spep_2 -3 + 708, 1, 189.8, -15.7 , 0 ); setMoveKey( spep_2 -3 + 710, 1, 190.6, -14.1 , 0 ); setMoveKey( spep_2 -3 + 712, 1, 191.4, -12.5 , 0 ); setMoveKey( spep_2 -3 + 714, 1, 191.4, -12.5 , 0 ); -- ** scsle ** -- s1 = 1.2; setScaleKey( spep_2 -3 + 42, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_2 -3 + 44, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_2 -3 + 46, 1, 1.8 +s1, 1.8 +s1 ); setScaleKey( spep_2 -3 + 48, 1, 2.16 +s1, 2.16 +s1 ); setScaleKey( spep_2 -3 + 50, 1, 2.59 +s1, 2.59 +s1 ); setScaleKey( spep_2 -3 + 52, 1, 3.09 +s1, 3.09 +s1 ); setScaleKey( spep_2 -3 + 54, 1, 3.65 +s1, 3.65 +s1 ); setScaleKey( spep_2 -3 + 56, 1, 4.27 +s1, 4.27 +s1 ); setScaleKey( spep_2 -3 + 58, 1, 5.08 +s1, 5.08 +s1 ); setScaleKey( spep_2 -3 + 60, 1, 5.98 +s1, 5.98 +s1 ); setScaleKey( spep_2 -3 + 61, 1, 5.98 +s1, 5.98 +s1 ); s2 = 1.0; setScaleKey( spep_2 -3 + 62, 1, 5.64 +s2, 5.64 +s2 ); setScaleKey( spep_2 -3 + 64, 1, 5.38 +s2, 5.38 +s2 ); setScaleKey( spep_2 -3 + 66, 1, 5.13 +s2, 5.13 +s2 ); setScaleKey( spep_2 -3 + 68, 1, 4.89 +s2, 4.89 +s2 ); setScaleKey( spep_2 -3 + 70, 1, 4.66 +s2, 4.66 +s2 ); setScaleKey( spep_2 -3 + 72, 1, 4.44 +s2, 4.44 +s2 ); setScaleKey( spep_2 -3 + 74, 1, 2.84 +0.5, 2.84 +0.5 ); setScaleKey( spep_2 -3 + 76, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 78, 1, 1.16, 1.16 ); setScaleKey( spep_2 -3 + 80, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 82, 1, 0.81, 0.81 ); setScaleKey( spep_2 -3 + 84, 1, 0.62, 0.62 ); setScaleKey( spep_2 -3 + 86, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 88, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 90, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 92, 1, 0.52, 0.52 ); setScaleKey( spep_2 -3 + 94, 1, 0.49, 0.49 ); setScaleKey( spep_2 -3 + 96, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 98, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 100, 1, 0.41, 0.41 ); setScaleKey( spep_2 -3 + 102, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 104, 1, 0.35, 0.35 ); setScaleKey( spep_2 -3 + 106, 1, 0.33, 0.33 ); setScaleKey( spep_2 -3 + 107, 1, 0.33, 0.33 ); s3 = 0.5; setScaleKey( spep_2 -3 + 108, 1, 1.86 +s3, 1.86 +s3 ); setScaleKey( spep_2 -3 + 117, 1, 1.86 +s3, 1.86 +s3 ); s4 = 0.8; setScaleKey( spep_2 -3 + 118, 1, 1.83 +s4, 1.83 +s4 ); setScaleKey( spep_2 -3 + 184, 1, 1.83 +s4, 1.83 +s4 ); s5 = 0.1; setScaleKey( spep_2 -3 + 258, 1, 1.48 +s5, 1.48 +s5 ); setScaleKey( spep_2 -3 + 260, 1, 1.49 +s5, 1.49 +s5 ); setScaleKey( spep_2 -3 + 262, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_2 -3 + 264, 1, 1.51 +s5, 1.51 +s5 ); setScaleKey( spep_2 -3 + 265, 1, 1.51 +s5, 1.51 +s5 ); s6 =1.4; setScaleKey( spep_2 -3 + 266, 1, 3.78 +s6, 3.78 +s6 ); setScaleKey( spep_2 -3 + 268, 1, 3.69 +s6, 3.69 +s6 ); setScaleKey( spep_2 -3 + 270, 1, 3.6 +s6, 3.6 +s6 ); setScaleKey( spep_2 -3 + 272, 1, 3.53 +s6, 3.53 +s6 ); setScaleKey( spep_2 -3 + 274, 1, 3.46 +s6, 3.46 +s6 ); setScaleKey( spep_2 -3 + 276, 1, 3.43 +s6, 3.43 +s6 ); setScaleKey( spep_2 -3 + 278, 1, 3.41 +s6, 3.41 +s6 ); setScaleKey( spep_2 -3 + 280, 1, 3.38 +s6, 3.38 +s6 ); setScaleKey( spep_2 -3 + 282, 1, 3.35 +s6, 3.35 +s6 ); setScaleKey( spep_2 -3 + 284, 1, 3.33 +s6, 3.33 +s6 ); setScaleKey( spep_2 -3 + 286, 1, 3.3 +s6, 3.3 +s6 ); setScaleKey( spep_2 -3 + 288, 1, 3.28 +s6, 3.28 +s6 ); setScaleKey( spep_2 -3 + 290, 1, 3.26 +s6, 3.26 +s6 ); setScaleKey( spep_2 -3 + 292, 1, 3.23 +s6, 3.23 +s6 ); setScaleKey( spep_2 -3 + 294, 1, 3.21 +s6, 3.21 +s6 ); setScaleKey( spep_2 -3 + 296, 1, 3.19 +s6, 3.19 +s6 ); setScaleKey( spep_2 -3 + 298, 1, 3.17 +s6, 3.17 +s6 ); setScaleKey( spep_2 -3 + 300, 1, 3.15 +s6, 3.15 +s6 ); setScaleKey( spep_2 -3 + 302, 1, 3.13 +s6, 3.13 +s6 ); setScaleKey( spep_2 -3 + 304, 1, 3.12 +s6, 3.12 +s6 ); setScaleKey( spep_2 -3 + 306, 1, 3.1 +s6, 3.1 +s6 ); setScaleKey( spep_2 -3 + 308, 1, 3.1 +s6, 3.1 +s6 ); s7 = 0.3; setScaleKey( spep_2 -3 + 360, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 380, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 382, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 408, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 410, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 412, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 414, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 416, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 426, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 428, 1, 1.83 +s7, 1.83 +s7 ); s8 = 0.2; setScaleKey( spep_2 -3 + 556, 1, 1.76 +s8, 1.76 +s8 ); setScaleKey( spep_2 -3 + 558, 1, 1.75 +s8, 1.75 +s8 ); setScaleKey( spep_2 -3 + 560, 1, 1.73 +s8, 1.73 +s8 ); setScaleKey( spep_2 -3 + 562, 1, 1.72 +s8, 1.72 +s8 ); setScaleKey( spep_2 -3 + 564, 1, 1.71 +s8, 1.71 +s8 ); setScaleKey( spep_2 -3 + 566, 1, 1.7 +s8, 1.7 +s8 ); setScaleKey( spep_2 -3 + 568, 1, 1.69 +s8, 1.69 +s8 ); setScaleKey( spep_2 -3 + 570, 1, 1.68 +s8, 1.68 +s8 ); setScaleKey( spep_2 -3 + 572, 1, 1.66 +s8, 1.66 +s8 ); setScaleKey( spep_2 -3 + 574, 1, 1.65 +s8, 1.65 +s8 ); setScaleKey( spep_2 -3 + 576, 1, 1.64 +s8, 1.64 +s8 ); setScaleKey( spep_2 -3 + 578, 1, 1.63 +s8, 1.63 +s8 ); setScaleKey( spep_2 -3 + 580, 1, 1.62 +s8, 1.62 +s8 ); setScaleKey( spep_2 -3 + 582, 1, 1.61 +s8, 1.61 +s8 ); setScaleKey( spep_2 -3 + 584, 1, 1.59 +s8, 1.59 +s8 ); setScaleKey( spep_2 -3 + 586, 1, 1.59 +s8, 1.59 +s8 ); s9 = 0.2; setScaleKey( spep_2 -3 + 638, 1, 0.96 +s9, 0.96 +s9 ); setScaleKey( spep_2 -3 + 640, 1, 0.96 +s9, 0.96 +s9 ); setScaleKey( spep_2 -3 + 642, 1, 0.97 +s9, 0.97 +s9 ); setScaleKey( spep_2 -3 + 650, 1, 0.97 +s9, 0.97 +s9 ); setScaleKey( spep_2 -3 + 652, 1, 0.98 +s9, 0.98 +s9 ); setScaleKey( spep_2 -3 + 660, 1, 0.98 +s9, 0.98 +s9 ); setScaleKey( spep_2 -3 + 662, 1, 0.99 +s9, 0.99 +s9 ); setScaleKey( spep_2 -3 + 670, 1, 0.99 +s9, 0.99 +s9 ); setScaleKey( spep_2 -3 + 672, 1, 0.99 +s9, 0.99 +s9 ); s10 = 0.4; setScaleKey( spep_2 -3 + 694, 1, 1.8 +s10, 1.8 +s10 ); setScaleKey( spep_2 -3 + 714, 1, 1.8 +s10, 1.8 +s10 ); -- ** rotate ** -- setRotateKey( spep_2 -3 + 42, 1, 0 ); setRotateKey( spep_2 -3 + 61, 1, 0 ); setRotateKey( spep_2 -3 + 62, 1, -33.9 ); setRotateKey( spep_2 -3 + 64, 1, -35 ); setRotateKey( spep_2 -3 + 66, 1, -36.1 ); setRotateKey( spep_2 -3 + 68, 1, -37.1 ); setRotateKey( spep_2 -3 + 70, 1, -38.1 ); setRotateKey( spep_2 -3 + 72, 1, -39 ); setRotateKey( spep_2 -3 + 74, 1, -64.2 ); setRotateKey( spep_2 -3 + 76, 1, -81.4 ); setRotateKey( spep_2 -3 + 78, 1, -90.7 ); setRotateKey( spep_2 -3 + 80, 1, -109.2 ); setRotateKey( spep_2 -3 + 82, 1, -128.7 ); setRotateKey( spep_2 -3 + 84, 1, -149 ); setRotateKey( spep_2 -3 + 86, 1, -152 ); setRotateKey( spep_2 -3 + 88, 1, -155.1 ); setRotateKey( spep_2 -3 + 90, 1, -158.1 ); setRotateKey( spep_2 -3 + 92, 1, -161.2 ); setRotateKey( spep_2 -3 + 94, 1, -164.3 ); setRotateKey( spep_2 -3 + 96, 1, -167.3 ); setRotateKey( spep_2 -3 + 98, 1, -170.4 ); setRotateKey( spep_2 -3 + 100, 1, -173.5 ); setRotateKey( spep_2 -3 + 102, 1, -176.5 ); setRotateKey( spep_2 -3 + 104, 1, -179.6 ); setRotateKey( spep_2 -3 + 106, 1, -182.7 ); setRotateKey( spep_2 -3 + 107, 1, -182.7 ); setRotateKey( spep_2 -3 + 108, 1, 160.3 ); setRotateKey( spep_2 -3 + 110, 1, 159.1 ); setRotateKey( spep_2 -3 + 112, 1, 158.2 ); setRotateKey( spep_2 -3 + 114, 1, 157.6 ); setRotateKey( spep_2 -3 + 116, 1, 157.3 ); setRotateKey( spep_2 -3 + 117, 1, 157.3 ); setRotateKey( spep_2 -3 + 118, 1, 104.3 ); setRotateKey( spep_2 -3 + 120, 1, 104.5 ); setRotateKey( spep_2 -3 + 122, 1, 104.8 ); setRotateKey( spep_2 -3 + 124, 1, 105.1 ); setRotateKey( spep_2 -3 + 126, 1, 105.3 ); setRotateKey( spep_2 -3 + 128, 1, 105.6 ); setRotateKey( spep_2 -3 + 130, 1, 105.9 ); setRotateKey( spep_2 -3 + 132, 1, 106.1 ); setRotateKey( spep_2 -3 + 134, 1, 106.4 ); setRotateKey( spep_2 -3 + 136, 1, 106.6 ); setRotateKey( spep_2 -3 + 138, 1, 106.9 ); setRotateKey( spep_2 -3 + 140, 1, 107.2 ); setRotateKey( spep_2 -3 + 142, 1, 107.4 ); setRotateKey( spep_2 -3 + 144, 1, 107.7 ); setRotateKey( spep_2 -3 + 146, 1, 108 ); setRotateKey( spep_2 -3 + 148, 1, 108.2 ); setRotateKey( spep_2 -3 + 150, 1, 108.5 ); setRotateKey( spep_2 -3 + 152, 1, 108.7 ); setRotateKey( spep_2 -3 + 154, 1, 109 ); setRotateKey( spep_2 -3 + 156, 1, 109.3 ); setRotateKey( spep_2 -3 + 158, 1, 109.5 ); setRotateKey( spep_2 -3 + 160, 1, 109.8 ); setRotateKey( spep_2 -3 + 162, 1, 110 ); setRotateKey( spep_2 -3 + 164, 1, 110.3 ); setRotateKey( spep_2 -3 + 166, 1, 110.6 ); setRotateKey( spep_2 -3 + 168, 1, 110.8 ); setRotateKey( spep_2 -3 + 170, 1, 111.1 ); setRotateKey( spep_2 -3 + 172, 1, 111.4 ); setRotateKey( spep_2 -3 + 174, 1, 111.6 ); setRotateKey( spep_2 -3 + 176, 1, 111.9 ); setRotateKey( spep_2 -3 + 178, 1, 112.1 ); setRotateKey( spep_2 -3 + 180, 1, 112.4 ); setRotateKey( spep_2 -3 + 182, 1, 112.7 ); setRotateKey( spep_2 -3 + 184, 1, 112.7 ); -- setRotateKey( spep_2 -3 + 258, 1, 49.5 ); setRotateKey( spep_2 -3 + 260, 1, 49.1 ); setRotateKey( spep_2 -3 + 262, 1, 48.7 ); setRotateKey( spep_2 -3 + 264, 1, 48.3 ); setRotateKey( spep_2 -3 + 265, 1, 48.3 ); setRotateKey( spep_2 -3 + 266, 1, -158.1 ); setRotateKey( spep_2 -3 + 268, 1, -158.8 ); setRotateKey( spep_2 -3 + 270, 1, -159.5 ); setRotateKey( spep_2 -3 + 272, 1, -160.1 ); setRotateKey( spep_2 -3 + 274, 1, -160.6 ); setRotateKey( spep_2 -3 + 276, 1, -160.9 ); setRotateKey( spep_2 -3 + 278, 1, -161.2 ); setRotateKey( spep_2 -3 + 280, 1, -161.5 ); setRotateKey( spep_2 -3 + 282, 1, -161.8 ); setRotateKey( spep_2 -3 + 284, 1, -162 ); setRotateKey( spep_2 -3 + 286, 1, -162.3 ); setRotateKey( spep_2 -3 + 288, 1, -162.6 ); setRotateKey( spep_2 -3 + 290, 1, -162.8 ); setRotateKey( spep_2 -3 + 292, 1, -163.1 ); setRotateKey( spep_2 -3 + 294, 1, -163.3 ); setRotateKey( spep_2 -3 + 296, 1, -163.5 ); setRotateKey( spep_2 -3 + 298, 1, -163.7 ); setRotateKey( spep_2 -3 + 300, 1, -163.9 ); setRotateKey( spep_2 -3 + 302, 1, -164.1 ); setRotateKey( spep_2 -3 + 304, 1, -164.3 ); setRotateKey( spep_2 -3 + 306, 1, -164.5 ); setRotateKey( spep_2 -3 + 308, 1, -164.5 ); -- setRotateKey( spep_2 -3 + 360, 1, -108 ); setRotateKey( spep_2 -3 + 362, 1, -108.7 ); setRotateKey( spep_2 -3 + 364, 1, -109.5 ); setRotateKey( spep_2 -3 + 366, 1, -110.3 ); setRotateKey( spep_2 -3 + 368, 1, -111.1 ); setRotateKey( spep_2 -3 + 370, 1, -111.9 ); setRotateKey( spep_2 -3 + 372, 1, -47.4 ); setRotateKey( spep_2 -3 + 374, 1, -6 ); setRotateKey( spep_2 -3 + 376, 1, 2.4 ); setRotateKey( spep_2 -3 + 378, 1, 9.8 ); setRotateKey( spep_2 -3 + 380, 1, 16.3 ); setRotateKey( spep_2 -3 + 382, 1, 21.9 ); setRotateKey( spep_2 -3 + 384, 1, 26.5 ); setRotateKey( spep_2 -3 + 386, 1, 27.2 ); setRotateKey( spep_2 -3 + 388, 1, 27.7 ); setRotateKey( spep_2 -3 + 390, 1, 28.3 ); setRotateKey( spep_2 -3 + 392, 1, 28.9 ); setRotateKey( spep_2 -3 + 394, 1, 29.4 ); setRotateKey( spep_2 -3 + 396, 1, 29.9 ); setRotateKey( spep_2 -3 + 398, 1, 30.4 ); setRotateKey( spep_2 -3 + 400, 1, 30.9 ); setRotateKey( spep_2 -3 + 402, 1, 31.3 ); setRotateKey( spep_2 -3 + 404, 1, 31.7 ); setRotateKey( spep_2 -3 + 406, 1, 32.1 ); setRotateKey( spep_2 -3 + 408, 1, 32.5 ); setRotateKey( spep_2 -3 + 410, 1, 32.9 ); setRotateKey( spep_2 -3 + 412, 1, 33.2 ); setRotateKey( spep_2 -3 + 414, 1, 33.5 ); setRotateKey( spep_2 -3 + 416, 1, 33.8 ); setRotateKey( spep_2 -3 + 418, 1, 34.1 ); setRotateKey( spep_2 -3 + 420, 1, 34.4 ); setRotateKey( spep_2 -3 + 422, 1, 34.6 ); setRotateKey( spep_2 -3 + 424, 1, 34.8 ); setRotateKey( spep_2 -3 + 426, 1, 35 ); setRotateKey( spep_2 -3 + 428, 1, 35 ); -- setRotateKey( spep_2 -3 + 556, 1, -11.1 ); setRotateKey( spep_2 -3 + 586, 1, -11.1 ); -- setRotateKey( spep_2 -3 + 638, 1, 16.6 ); setRotateKey( spep_2 -3 + 672, 1, 16.6 ); -- setRotateKey( spep_2 -3 + 694, 1, -11.4 ); setRotateKey( spep_2 -3 + 714, 1, -11.4 ); -- ** 音 ** -- --二人向かってくる SE014 = playSe( spep_2 + 12, 44 ); --二人パンチ SE015 = playSe( spep_2 + 48, 1189 ); SE016 = playSe( spep_2 + 52, 1187 ); SE017 = playSe( spep_2 + 52, 1110 ); SE018 = playSe( spep_2 + 52, 1068 ); setSeVolumeByWorkId( spep_2 + 52, SE018, 89 ); --悟空瞬間移動 SE019 = playSe( spep_2 + 96, 1109 ); --悟空膝蹴り SE020 = playSe( spep_2 + 114, 1187 ); setSeVolumeByWorkId( spep_2 + 114, SE020, 85 ); stopSe( spep_2 + 128, SE020, 12 ); SE021 = playSe( spep_2 + 114, 1190 ); setSeVolumeByWorkId( spep_2 + 114, SE021, 87 ); SE022 = playSe( spep_2 + 114, 1153 ); setSeVolumeByWorkId( spep_2 + 114, SE022, 82 ); --悟空宙返り SE023 = playSe( spep_2 + 176, 63 ); setSeVolumeByWorkId( spep_2 + 176, SE023, 48 ); setSeVolumeByWorkId( spep_2 + 177, SE023, 96 ); setSeVolumeByWorkId( spep_2 + 178, SE023, 143 ); stopSe( spep_2 + 196, SE023, 14 ); setStartTimeMs( SE023, 667 ); --悟空瞬間移動 SE024 = playSe( spep_2 + 148, 1109 ); --悟空宙返り SE025 = playSe( spep_2 + 176, 1003 ); setSeVolumeByWorkId( spep_2 + 176, SE025, 93 ); --悟空振りかぶり SE026 = playSe( spep_2 + 202, 1004 ); setSeVolumeByWorkId( spep_2 + 202, SE026, 120 ); setPitch( spep_2 + 202, SE026, 300 ); setTimeStretch( SE026, 1.2, 40, 5 ); SE027 = playSe( spep_2 + 212, 1116 ); stopSe( spep_2 + 246, SE027, 10 ); SE028 = playSe( spep_2 + 212, 1072 ); --キック SE029 = playSe( spep_2 + 248, 1189 ); SE030 = playSe( spep_2 + 254, 1120 ); setSeVolumeByWorkId( spep_2 + 254, SE030, 120 ); --ベジータ飛んでくる SE031 = playSe( spep_2 + 304, 1207 ); setSeVolumeByWorkId( spep_2 + 304, SE031, 12 ); setSeVolumeByWorkId( spep_2 + 306, SE031, 25 ); setSeVolumeByWorkId( spep_2 + 308, SE031, 38 ); setSeVolumeByWorkId( spep_2 + 310, SE031, 50 ); setSeVolumeByWorkId( spep_2 + 312, SE031, 62 ); setSeVolumeByWorkId( spep_2 + 314, SE031, 75 ); setSeVolumeByWorkId( spep_2 + 316, SE031, 88 ); setSeVolumeByWorkId( spep_2 + 318, SE031, 100 ); setStartTimeMs( SE031, 150 ); SE032 = playSe( spep_2 + 302, 1182 ); setSeVolumeByWorkId( spep_2 + 302, SE032, 77 ); SE033 = playSe( spep_2 + 302, 1117 ); SE034 = playSe( spep_2 + 312, 1026 ); setPitch( spep_2 + 312, SE034, -200 ); setTimeStretch( SE034, 0.87, 10, 1 ); --ベジータキック SE035 = playSe( spep_2 + 358, 1189 ); SE036 = playSe( spep_2 + 364, 1001 ); setSeVolumeByWorkId( spep_2 + 372, SE036, 85 ); SE037 = playSe( spep_2 + 366, 1010 ); SE038 = playSe( spep_2 + 366, 1153 ); setSeVolumeByWorkId( spep_2 + 366, SE038, 75 ); SE039 = playSe( spep_2 + 370, 1192 ); setSeVolumeByWorkId( spep_2 + 370, SE039, 335 ); setTimeStretch( SE039, 1.24, 10, 1 ); SE040 = playSe( spep_2 + 370, 1110 ); setSeVolumeByWorkId( spep_2 + 370, SE040, 92 ); --悟空踏ん張る SE041 = playSe( spep_2 + 430, 1108 ); setSeVolumeByWorkId( spep_2 + 430, SE041, 180 ); SE042 = playSe( spep_2 + 430, 1192 ); setSeVolumeByWorkId( spep_2 + 430, SE042, 138 ); setTimeStretch( SE042, 0.67, 10, 1 ); SE043 = playSe( spep_2 + 430, 1006 ); setSeVolumeByWorkId( spep_2 + 430, SE043, 81 ); --悟空瞬間移動 SE044 = playSe( spep_2 + 450, 1109 ); --悟空気弾溜め SE045 = playSe( spep_2 + 468, 1191 ); setSeVolumeByWorkId( spep_2 + 468, SE045, 93 ); stopSe( spep_2 + 500, SE045, 12 ); SE046 = playSe( spep_2 + 468, 1262 ); setSeVolumeByWorkId( spep_2 + 468, SE046, 120 ); stopSe( spep_2 + 500, SE046, 12 ); setPitch( spep_2 + 468, SE046, 200 ); setTimeStretch( SE046, 1.13, 10, 1 ); SE047 = playSe( spep_2 + 588, 1204,"",0.5 ); setSeVolumeByWorkId( spep_2 + 588, SE047, 12 ); setSeVolumeByWorkId( spep_2 + 590, SE047, 25 ); setSeVolumeByWorkId( spep_2 + 592, SE047, 38 ); setSeVolumeByWorkId( spep_2 + 594, SE047, 50 ); setSeVolumeByWorkId( spep_2 + 596, SE047, 62 ); setSeVolumeByWorkId( spep_2 + 598, SE047, 85 ); setSeVolumeByWorkId( spep_2 + 600, SE047, 100 ); setSeVolumeByWorkId( spep_2 + 602, SE047, 140 ); setStartTimeMs( SE047, 1917 ); --ベジータ気弾溜め SE048 = playSe( spep_2 + 504, 1276,"",0.5 ); setSeVolumeByWorkId( spep_2 + 504, SE048, 20 ); setSeVolumeByWorkId( spep_2 + 505, SE048, 40 ); setSeVolumeByWorkId( spep_2 + 506, SE048, 80 ); setSeVolumeByWorkId( spep_2 + 507, SE048, 100 ); setSeVolumeByWorkId( spep_2 + 508, SE048, 120 ); stopSe( spep_2 + 538, SE048, 10 ); setStartTimeMs( SE048, 217 ); setPitch( spep_2 + 504, SE048, -200 ); setTimeStretch( SE048, 0.87, 10, 1 ); SE049 = playSe( spep_2 + 502, 1116 ); stopSe( spep_2 + 526, SE049, 12 ); SE050 = playSe( spep_2 + 502, 44 ); setSeVolumeByWorkId( spep_2 + 502, SE050, 120 ); setPitch( spep_2 + 502, SE050, -400 ); setTimeStretch( SE050, 0.73, 40, 5 ); --ベジータ気弾投げ SE051 = playSe( spep_2 + 532, 1145,"",0.6 ); setSeVolumeByWorkId( spep_2 + 532, SE051, 45 ); setSeVolumeByWorkId( spep_2 + 533, SE051, 90 ); setSeVolumeByWorkId( spep_2 + 534, SE051, 135 ); setSeVolumeByWorkId( spep_2 + 538, SE051, 145 ); setStartTimeMs( SE051, 350 ); setPitch( spep_2 + 532, SE051, 300 ); setTimeStretch( SE051, 1.2, 40, 5 ); SE052 = playSe( spep_2 + 530, 1155,"",0.9 ); setSeVolumeByWorkId( spep_2 + 534, SE052, 145 ); setPitch( spep_2 + 530, SE052, 200 ); setTimeStretch( SE052, 1.13, 40, 5 ); --悟空気弾溜め SE053 = playSe( spep_2 + 574, 1262 ); setPitch( spep_2 + 574, SE053, 200 ); setTimeStretch( SE053, 1.13, 40, 5 ); SE054 = playSe( spep_2 + 574, 1191 ); setSeVolumeByWorkId( spep_2 + 574, SE054, 110 ); stopSe( spep_2 + 618, SE054, 18 ); --悟空気弾振りかぶり SE055 = playSe( spep_2 + 606, 1116 ); stopSe( spep_2 + 632, SE055, 32 ); SE056 = playSe( spep_2 + 616, 1004 ); SE057 = playSe( spep_2 + 616, 1278 ); stopSe( spep_2 + 664, SE057, 38 ); setPitch( spep_2 + 616, SE057, -400 ); setTimeStretch( SE057, 0.73, 10, 1 ); --悟空気弾投げ SE058 = playSe( spep_2 + 686, 1021,"",0.5 ); setSeVolumeByWorkId( spep_2 + 686, SE058, 28 ); setSeVolumeByWorkId( spep_2 + 687, SE058, 56 ); setSeVolumeByWorkId( spep_2 + 688, SE058, 84 ); setSeVolumeByWorkId( spep_2 + 689, SE058, 112 ); setSeVolumeByWorkId( spep_2 + 690, SE058, 163 ); setStartTimeMs( SE058, 367 ); SE059 = playSe( spep_2 + 686, 1145,"",0.5 ); setSeVolumeByWorkId( spep_2 + 686, SE059, 18 ); setSeVolumeByWorkId( spep_2 + 687, SE059, 36 ); setSeVolumeByWorkId( spep_2 + 688, SE059, 54 ); setSeVolumeByWorkId( spep_2 + 689, SE059, 74 ); setSeVolumeByWorkId( spep_2 + 690, SE059, 112 ); setStartTimeMs( SE059, 367 ); setPitch( spep_2 + 686, SE059, 200 ); setTimeStretch( SE059, 1.13, 40, 5 ); SE060 = playSe( spep_2 + 688, 1110 ); setSeVolumeByWorkId( spep_2 + 688, SE060, 79 ); SE061 = playSe( spep_2 + 688, 1146 ); setSeVolumeByWorkId( spep_2 + 688, SE061, 97 ); stopSe( spep_2 + 716, SE061, 28 ); --爆発 SE062 = playSe( spep_2 + 702, 1023 ); SE063 = playSe( spep_2 + 702, 1024 ); setSeVolumeByWorkId( spep_2 + 702, SE063, 78 ); --悟空飛び上がる SE064 = playSe( spep_2 + 740, 1117 ); setSeVolumeByWorkId( spep_2 + 740, SE064, 120 ); stopSe( spep_2 + 764, SE064, 18 ); SE065 = playSe( spep_2 + 740, 44 ); setSeVolumeByWorkId( spep_2 + 740, SE065, 95 ); --ラスト爆発 SE066 = playSe( spep_2 + 786, 1067 ); setSeVolumeByWorkId( spep_2 + 786, SE066, 80 ); SE067 = playSe( spep_2 + 786, 1159 ); setSeVolumeByWorkId( spep_2 + 786, SE067, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 894 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 786 ); endPhase( spep_2 + 884 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭(116F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 124, 0x100, -1, 0, 0, 0 ); --冒頭 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 124, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 124, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 124, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 124 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 124, first_f, 0 ); spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --オーラ SE001 = playSe( spep_0 + 0, 1036,"",0.6 ); --顔カットイン SE002 = playSe( spep_0 + 8, 1018 ); --オーラ SE003 = playSe( spep_0 + 24, 1036,"",0.6 ); SE004 = playSe( spep_0 + 48, 1036,"",0.6 ); SE005 = playSe( spep_0 + 72, 1036,"",0.6 ); --二人向かっていく SE006 = playSe( spep_0 + 82, 1182 ); stopSe( spep_0 +124 + 0, SE006, 6 ); SE007 = playSe( spep_0 + 82, 9 ); stopSe( spep_0 +124 + 0, SE007, 6 ); SE008 = playSe( spep_0 + 84, 1117 ); stopSe( spep_0 +124 + 0, SE008, 6 ); --オーラ SE009 = playSe( spep_0 + 96, 1036,"",0.6 ); SE999 = playSe( spep_0 + 120, 1036,"",0.6 ); stopSe( spep_0 +124 + 0, SE999, 6 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 124 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE0X1 = playSe( spep_1 + 0, SE_05 ); --二人向かってくる SE011 = playSe( spep_1 + 86, 1182 ); SE012 = playSe( spep_1 + 86, 1314 ); stopSe( spep_1 +94 + 56, SE012, 6 ); SE013 = playSe( spep_1 + 86, 1117 ); stopSe( spep_1 +94 + 56, SE013, 6 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- カットイン後〜ラスト(894F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --カットイン後〜ラスト:手前 ef_002 setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 894, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 894, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 894, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 894, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --カットイン後〜ラスト:奥 ef_003 setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 894, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 894, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 894, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 894, finish_b, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 18, SE0X1, 0); stopSe( SP_dodge - 18, SE011, 0); stopSe( SP_dodge - 18, SE012, 0); stopSe( SP_dodge - 18, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 42, 1, 1 ); setDisp( spep_2 -3 + 184, 1, 0 ); setDisp( spep_2 -3 + 258, 1, 1 ); setDisp( spep_2 -3 + 308, 1, 0 ); setDisp( spep_2 -3 + 360, 1, 1 ); setDisp( spep_2 -3 + 428, 1, 0 ); setDisp( spep_2 -3 + 556, 1, 1 ); setDisp( spep_2 -3 + 586, 1, 0 ); setDisp( spep_2 -3 + 638, 1, 1 ); setDisp( spep_2 -3 + 672, 1, 0 ); setDisp( spep_2 -3 + 694, 1, 1 ); setDisp( spep_2 -3 + 714, 1, 0 ); changeAnime( spep_2 -3 + 42, 1, 17 ); changeAnime( spep_2 -3 + 62, 1, 5 ); changeAnime( spep_2 -3 + 108, 1, 8 ); changeAnime( spep_2 -3 + 118, 1, 6 ); changeAnime( spep_2 -3 + 258, 1, 7 ); changeAnime( spep_2 -3 + 266, 1, 105 ); changeAnime( spep_2 -3 + 360, 1, 6 ); changeAnime( spep_2 -3 + 556, 1, 105 ); changeAnime( spep_2 -3 + 638, 1, 7 ); changeAnime( spep_2 -3 + 694, 1, 8 ); setBlendColor( spep_2 -3 + 694, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_2 -3 + 696, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_2 -3 + 698, 1, 3, 0, 0, 0, 0.9 ); setBlendColor( spep_2 -3 + 700, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 -3 + 713, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_2 -3 + 714, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_2 -3 + 42, 1, -11.1, 27.4 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -11.1, 19.9 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -11, 10.4 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -11, -1.3 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -10.9, -15 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -10.9, -30.8 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -10.8, -48.6 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -10.7, -68.5 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -10.5, -94.4 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -12.3, -124.5 , 0 ); setMoveKey( spep_2 -3 + 61, 1, -12.3, -124.5 , 0 ); a1 = 30; b1 = 100; setMoveKey( spep_2 -3 + 62, 1, -142.4 +a1, -35.9 -b1 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -154.2 +a1, 7.3 -b1 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -125.3 +a1, 38.3 -b1 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -144.7 +a1, 46 -b1 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -130 +a1, 46.5 -b1 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -135.9 +a1, 81.2 -b1 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -30.8, 142.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 11.5, 197.7 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 54.7, 223.5 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 51.2, 147.6 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 64.1, 63.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 67.7, -14.4 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 68.2, -28.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 68.7, -42.8 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 69.2, -57 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 69.7, -71.2 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 70.2, -85.4 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 70.7, -99.6 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 71.2, -113.8 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 71.7, -128.1 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 72.2, -142.3 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 72.7, -156.5 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 73.2, -170.7 , 0 ); setMoveKey( spep_2 -3 + 107, 1, 73.2, -170.7 , 0 ); setMoveKey( spep_2 -3 + 108, 1, -322, 465.3 , 0 ); setMoveKey( spep_2 -3 + 110, 1, -191.5, 291.4 , 0 ); setMoveKey( spep_2 -3 + 112, 1, -93.5, 160.9 , 0 ); setMoveKey( spep_2 -3 + 114, 1, -28.3, 73.9 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 4.4, 30.4 , 0 ); setMoveKey( spep_2 -3 + 117, 1, 4.4, 30.4 , 0 ); setMoveKey( spep_2 -3 + 118, 1, -117.5, 73.1 , 0 ); setMoveKey( spep_2 -3 + 120, 1, -133, 85.9 , 0 ); setMoveKey( spep_2 -3 + 122, 1, -115.8, 97.9 , 0 ); setMoveKey( spep_2 -3 + 124, 1, -135.3, 87.5 , 0 ); setMoveKey( spep_2 -3 + 126, 1, -122.9, 77 , 0 ); setMoveKey( spep_2 -3 + 128, 1, -137.6, 89 , 0 ); setMoveKey( spep_2 -3 + 130, 1, -124.4, 89 , 0 ); setMoveKey( spep_2 -3 + 132, 1, -140, 90.6 , 0 ); setMoveKey( spep_2 -3 + 134, 1, -130.7, 80.2 , 0 ); setMoveKey( spep_2 -3 + 136, 1, -142.3, 92.2 , 0 ); setMoveKey( spep_2 -3 + 138, 1, -125.8, 85.8 , 0 ); setMoveKey( spep_2 -3 + 140, 1, -144.6, 93.7 , 0 ); setMoveKey( spep_2 -3 + 142, 1, -145.7, 94.5 , 0 ); setMoveKey( spep_2 -3 + 144, 1, -146.9, 95.3 , 0 ); setMoveKey( spep_2 -3 + 146, 1, -148, 96.1 , 0 ); setMoveKey( spep_2 -3 + 148, 1, -149.2, 96.9 , 0 ); setMoveKey( spep_2 -3 + 150, 1, -150.3, 97.7 , 0 ); setMoveKey( spep_2 -3 + 152, 1, -151.5, 98.5 , 0 ); setMoveKey( spep_2 -3 + 154, 1, -152.6, 99.3 , 0 ); setMoveKey( spep_2 -3 + 156, 1, -153.8, 100 , 0 ); setMoveKey( spep_2 -3 + 158, 1, -155, 100.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, -156.1, 101.6 , 0 ); setMoveKey( spep_2 -3 + 162, 1, -159.2, 102.7 , 0 ); setMoveKey( spep_2 -3 + 164, 1, -162.2, 103.7 , 0 ); setMoveKey( spep_2 -3 + 166, 1, -165.3, 104.8 , 0 ); setMoveKey( spep_2 -3 + 168, 1, -168.4, 105.8 , 0 ); setMoveKey( spep_2 -3 + 170, 1, -171.4, 106.9 , 0 ); setMoveKey( spep_2 -3 + 172, 1, -174.5, 107.9 , 0 ); setMoveKey( spep_2 -3 + 174, 1, -177.6, 109 , 0 ); setMoveKey( spep_2 -3 + 176, 1, -180.6, 110 , 0 ); setMoveKey( spep_2 -3 + 178, 1, -183.7, 111.1 , 0 ); setMoveKey( spep_2 -3 + 180, 1, -186.8, 112.1 , 0 ); setMoveKey( spep_2 -3 + 182, 1, -189.8, 113.2 , 0 ); setMoveKey( spep_2 -3 + 184, 1, -189.8, 113.2 , 0 ); -- a2 = 50; setMoveKey( spep_2 -3 + 258, 1, 68.5 -a2, 11 , 0 ); setMoveKey( spep_2 -3 + 260, 1, 65.8 -a2, 13 , 0 ); setMoveKey( spep_2 -3 + 262, 1, 63.2 -a2, 15.1 , 0 ); setMoveKey( spep_2 -3 + 264, 1, 60.5 -a2, 17.1 , 0 ); setMoveKey( spep_2 -3 + 265, 1, 60.5 -a2, 17.1 , 0 ); b2 = 150; setMoveKey( spep_2 -3 + 266, 1, -0, -95.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 268, 1, -6.5, -64.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 270, 1, 20.9, -34 +b2 , 0 ); setMoveKey( spep_2 -3 + 272, 1, 12, -43.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 274, 1, 33.1, -54.5 +b2 , 0 ); setMoveKey( spep_2 -3 + 276, 1, 21.9, -32.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 278, 1, 38.5, -37.5 +b2 , 0 ); setMoveKey( spep_2 -3 + 280, 1, 26.4, -27.8 +b2 , 0 ); setMoveKey( spep_2 -3 + 282, 1, 38.9, -36.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 284, 1, 30.6, -23.2 +b2 , 0 ); setMoveKey( spep_2 -3 + 286, 1, 50.2, -7.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 288, 1, 34.5, -18.9 +b2 , 0 ); setMoveKey( spep_2 -3 + 290, 1, 43.6, -35.2 +b2 , 0 ); setMoveKey( spep_2 -3 + 292, 1, 38.1, -14.9 +b2 , 0 ); setMoveKey( spep_2 -3 + 294, 1, 54.3, -20.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 296, 1, 41.6, -11.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 298, 1, 50.4, -10.1 +b2 , 0 ); setMoveKey( spep_2 -3 + 300, 1, 44.7, -7.6 +b2 , 0 ); setMoveKey( spep_2 -3 + 302, 1, 46.2, -6 +b2 , 0 ); setMoveKey( spep_2 -3 + 304, 1, 47.6, -4.4 +b2 , 0 ); setMoveKey( spep_2 -3 + 306, 1, 49, -2.7 +b2 , 0 ); setMoveKey( spep_2 -3 + 308, 1, 49, -2.7 +b2 , 0 ); -- setMoveKey( spep_2 -3 + 360, 1, 20.2, 46.5 , 0 ); setMoveKey( spep_2 -3 + 362, 1, 25, 45.5 , 0 ); setMoveKey( spep_2 -3 + 364, 1, 29.8, 44.5 , 0 ); setMoveKey( spep_2 -3 + 366, 1, 34.6, 43.5 , 0 ); setMoveKey( spep_2 -3 + 368, 1, 39.4, 42.6 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 44.2, 41.6 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 25.8, 45.1 , 0 ); setMoveKey( spep_2 -3 + 374, 1, -3.7, 28.4 , 0 ); setMoveKey( spep_2 -3 + 376, 1, -28.2, 28.3 , 0 ); setMoveKey( spep_2 -3 + 378, 1, -23.1, 26 , 0 ); setMoveKey( spep_2 -3 + 380, 1, -51.6, 4.4 , 0 ); setMoveKey( spep_2 -3 + 382, 1, -50.5, -19.6 , 0 ); setMoveKey( spep_2 -3 + 384, 1, -68.7, -13.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, -55.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 388, 1, -71.3, -16.6 , 0 ); setMoveKey( spep_2 -3 + 390, 1, -58.9, -25.4 , 0 ); setMoveKey( spep_2 -3 + 392, 1, -73.7, -19.8 , 0 ); setMoveKey( spep_2 -3 + 394, 1, -54.1, -9.3 , 0 ); setMoveKey( spep_2 -3 + 396, 1, -76, -22.8 , 0 ); setMoveKey( spep_2 -3 + 398, 1, -63.4, -26.6 , 0 ); setMoveKey( spep_2 -3 + 400, 1, -78, -25.5 , 0 ); setMoveKey( spep_2 -3 + 402, 1, -68.6, -37.2 , 0 ); setMoveKey( spep_2 -3 + 404, 1, -79.9, -27.9 , 0 ); setMoveKey( spep_2 -3 + 406, 1, -66.4, -29.9 , 0 ); setMoveKey( spep_2 -3 + 408, 1, -81.6, -30.2 , 0 ); setMoveKey( spep_2 -3 + 410, 1, -82.4, -31.2 , 0 ); setMoveKey( spep_2 -3 + 412, 1, -83.2, -32.3 , 0 ); setMoveKey( spep_2 -3 + 414, 1, -83.8, -33.2 , 0 ); setMoveKey( spep_2 -3 + 416, 1, -84.5, -34.1 , 0 ); setMoveKey( spep_2 -3 + 418, 1, -85.1, -34.8 , 0 ); setMoveKey( spep_2 -3 + 420, 1, -85.6, -35.6 , 0 ); setMoveKey( spep_2 -3 + 422, 1, -86.2, -36.3 , 0 ); setMoveKey( spep_2 -3 + 424, 1, -86.7, -36.9 , 0 ); setMoveKey( spep_2 -3 + 426, 1, -87.2, -37.5 , 0 ); setMoveKey( spep_2 -3 + 428, 1, -87.2, -37.5 , 0 ); -- setMoveKey( spep_2 -3 + 556, 1, 100.9, 102.2 , 0 ); setMoveKey( spep_2 -3 + 558, 1, 102, 102.6 , 0 ); setMoveKey( spep_2 -3 + 560, 1, 103, 103.1 , 0 ); setMoveKey( spep_2 -3 + 562, 1, 104, 103.5 , 0 ); setMoveKey( spep_2 -3 + 564, 1, 105, 103.9 , 0 ); setMoveKey( spep_2 -3 + 566, 1, 106, 104.4 , 0 ); setMoveKey( spep_2 -3 + 568, 1, 107, 104.8 , 0 ); setMoveKey( spep_2 -3 + 570, 1, 108.1, 105.3 , 0 ); setMoveKey( spep_2 -3 + 572, 1, 109.1, 105.7 , 0 ); setMoveKey( spep_2 -3 + 574, 1, 110.1, 106.1 , 0 ); setMoveKey( spep_2 -3 + 576, 1, 111.1, 106.6 , 0 ); setMoveKey( spep_2 -3 + 578, 1, 112.1, 107 , 0 ); setMoveKey( spep_2 -3 + 580, 1, 113.1, 107.4 , 0 ); setMoveKey( spep_2 -3 + 582, 1, 114.2, 107.9 , 0 ); setMoveKey( spep_2 -3 + 584, 1, 115.2, 108.3 , 0 ); setMoveKey( spep_2 -3 + 586, 1, 115.2, 108.3 , 0 ); -- setMoveKey( spep_2 -3 + 638, 1, 32.7, 163.8 , 0 ); setMoveKey( spep_2 -3 + 640, 1, 32.2, 163.3 , 0 ); setMoveKey( spep_2 -3 + 642, 1, 31.7, 162.8 , 0 ); setMoveKey( spep_2 -3 + 644, 1, 31.2, 162.3 , 0 ); setMoveKey( spep_2 -3 + 646, 1, 30.7, 161.8 , 0 ); setMoveKey( spep_2 -3 + 648, 1, 30.2, 161.3 , 0 ); setMoveKey( spep_2 -3 + 650, 1, 29.7, 160.8 , 0 ); setMoveKey( spep_2 -3 + 652, 1, 29.2, 160.3 , 0 ); setMoveKey( spep_2 -3 + 654, 1, 28.7, 159.8 , 0 ); setMoveKey( spep_2 -3 + 656, 1, 28.2, 159.3 , 0 ); setMoveKey( spep_2 -3 + 658, 1, 27.7, 158.8 , 0 ); setMoveKey( spep_2 -3 + 660, 1, 27.2, 158.3 , 0 ); setMoveKey( spep_2 -3 + 662, 1, 26.7, 157.8 , 0 ); setMoveKey( spep_2 -3 + 664, 1, 26.2, 157.3 , 0 ); setMoveKey( spep_2 -3 + 666, 1, 25.7, 156.8 , 0 ); setMoveKey( spep_2 -3 + 668, 1, 25.2, 156.3 , 0 ); setMoveKey( spep_2 -3 + 670, 1, 24.7, 155.8 , 0 ); setMoveKey( spep_2 -3 + 672, 1, 24.7, 155.8 , 0 ); -- setMoveKey( spep_2 -3 + 694, 1, -186.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 700, 1, -186.6, -22.1 , 0 ); setMoveKey( spep_2 -3 + 702, 1, -187.4, -20.5 , 0 ); setMoveKey( spep_2 -3 + 704, 1, -188.2, -18.9 , 0 ); setMoveKey( spep_2 -3 + 706, 1, -189, -17.3 , 0 ); setMoveKey( spep_2 -3 + 708, 1, -189.8, -15.7 , 0 ); setMoveKey( spep_2 -3 + 710, 1, -190.6, -14.1 , 0 ); setMoveKey( spep_2 -3 + 712, 1, -191.4, -12.5 , 0 ); setMoveKey( spep_2 -3 + 714, 1, -191.4, -12.5 , 0 ); -- ** scsle ** -- s1 = 1.2; setScaleKey( spep_2 -3 + 42, 1, 1.26 +s1, 1.26 +s1 ); setScaleKey( spep_2 -3 + 44, 1, 1.5 +s1, 1.5 +s1 ); setScaleKey( spep_2 -3 + 46, 1, 1.8 +s1, 1.8 +s1 ); setScaleKey( spep_2 -3 + 48, 1, 2.16 +s1, 2.16 +s1 ); setScaleKey( spep_2 -3 + 50, 1, 2.59 +s1, 2.59 +s1 ); setScaleKey( spep_2 -3 + 52, 1, 3.09 +s1, 3.09 +s1 ); setScaleKey( spep_2 -3 + 54, 1, 3.65 +s1, 3.65 +s1 ); setScaleKey( spep_2 -3 + 56, 1, 4.27 +s1, 4.27 +s1 ); setScaleKey( spep_2 -3 + 58, 1, 5.08 +s1, 5.08 +s1 ); setScaleKey( spep_2 -3 + 60, 1, 5.98 +s1, 5.98 +s1 ); setScaleKey( spep_2 -3 + 61, 1, 5.98 +s1, 5.98 +s1 ); s2 = 1.0; setScaleKey( spep_2 -3 + 62, 1, 5.64 +s2, 5.64 +s2 ); setScaleKey( spep_2 -3 + 64, 1, 5.38 +s2, 5.38 +s2 ); setScaleKey( spep_2 -3 + 66, 1, 5.13 +s2, 5.13 +s2 ); setScaleKey( spep_2 -3 + 68, 1, 4.89 +s2, 4.89 +s2 ); setScaleKey( spep_2 -3 + 70, 1, 4.66 +s2, 4.66 +s2 ); setScaleKey( spep_2 -3 + 72, 1, 4.44 +s2, 4.44 +s2 ); setScaleKey( spep_2 -3 + 74, 1, 2.84 +0.5, 2.84 +0.5 ); setScaleKey( spep_2 -3 + 76, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 78, 1, 1.16, 1.16 ); setScaleKey( spep_2 -3 + 80, 1, 0.99, 0.99 ); setScaleKey( spep_2 -3 + 82, 1, 0.81, 0.81 ); setScaleKey( spep_2 -3 + 84, 1, 0.62, 0.62 ); setScaleKey( spep_2 -3 + 86, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 88, 1, 0.57, 0.57 ); setScaleKey( spep_2 -3 + 90, 1, 0.54, 0.54 ); setScaleKey( spep_2 -3 + 92, 1, 0.52, 0.52 ); setScaleKey( spep_2 -3 + 94, 1, 0.49, 0.49 ); setScaleKey( spep_2 -3 + 96, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 98, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 100, 1, 0.41, 0.41 ); setScaleKey( spep_2 -3 + 102, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 104, 1, 0.35, 0.35 ); setScaleKey( spep_2 -3 + 106, 1, 0.33, 0.33 ); setScaleKey( spep_2 -3 + 107, 1, 0.33, 0.33 ); s3 = 0.5; setScaleKey( spep_2 -3 + 108, 1, 1.86 +s3, 1.86 +s3 ); setScaleKey( spep_2 -3 + 117, 1, 1.86 +s3, 1.86 +s3 ); s4 = 0.8; setScaleKey( spep_2 -3 + 118, 1, 1.83 +s4, 1.83 +s4 ); setScaleKey( spep_2 -3 + 184, 1, 1.83 +s4, 1.83 +s4 ); s5 = 0.1; setScaleKey( spep_2 -3 + 258, 1, 1.48 +s5, 1.48 +s5 ); setScaleKey( spep_2 -3 + 260, 1, 1.49 +s5, 1.49 +s5 ); setScaleKey( spep_2 -3 + 262, 1, 1.5 +s5, 1.5 +s5 ); setScaleKey( spep_2 -3 + 264, 1, 1.51 +s5, 1.51 +s5 ); setScaleKey( spep_2 -3 + 265, 1, 1.51 +s5, 1.51 +s5 ); s6 =1.4; setScaleKey( spep_2 -3 + 266, 1, 3.78 +s6, 3.78 +s6 ); setScaleKey( spep_2 -3 + 268, 1, 3.69 +s6, 3.69 +s6 ); setScaleKey( spep_2 -3 + 270, 1, 3.6 +s6, 3.6 +s6 ); setScaleKey( spep_2 -3 + 272, 1, 3.53 +s6, 3.53 +s6 ); setScaleKey( spep_2 -3 + 274, 1, 3.46 +s6, 3.46 +s6 ); setScaleKey( spep_2 -3 + 276, 1, 3.43 +s6, 3.43 +s6 ); setScaleKey( spep_2 -3 + 278, 1, 3.41 +s6, 3.41 +s6 ); setScaleKey( spep_2 -3 + 280, 1, 3.38 +s6, 3.38 +s6 ); setScaleKey( spep_2 -3 + 282, 1, 3.35 +s6, 3.35 +s6 ); setScaleKey( spep_2 -3 + 284, 1, 3.33 +s6, 3.33 +s6 ); setScaleKey( spep_2 -3 + 286, 1, 3.3 +s6, 3.3 +s6 ); setScaleKey( spep_2 -3 + 288, 1, 3.28 +s6, 3.28 +s6 ); setScaleKey( spep_2 -3 + 290, 1, 3.26 +s6, 3.26 +s6 ); setScaleKey( spep_2 -3 + 292, 1, 3.23 +s6, 3.23 +s6 ); setScaleKey( spep_2 -3 + 294, 1, 3.21 +s6, 3.21 +s6 ); setScaleKey( spep_2 -3 + 296, 1, 3.19 +s6, 3.19 +s6 ); setScaleKey( spep_2 -3 + 298, 1, 3.17 +s6, 3.17 +s6 ); setScaleKey( spep_2 -3 + 300, 1, 3.15 +s6, 3.15 +s6 ); setScaleKey( spep_2 -3 + 302, 1, 3.13 +s6, 3.13 +s6 ); setScaleKey( spep_2 -3 + 304, 1, 3.12 +s6, 3.12 +s6 ); setScaleKey( spep_2 -3 + 306, 1, 3.1 +s6, 3.1 +s6 ); setScaleKey( spep_2 -3 + 308, 1, 3.1 +s6, 3.1 +s6 ); s7 = 0.3; setScaleKey( spep_2 -3 + 360, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 380, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 382, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 408, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 410, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 412, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 414, 1, 1.82 +s7, 1.82 +s7 ); setScaleKey( spep_2 -3 + 416, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 426, 1, 1.83 +s7, 1.83 +s7 ); setScaleKey( spep_2 -3 + 428, 1, 1.83 +s7, 1.83 +s7 ); s8 = 0.2; setScaleKey( spep_2 -3 + 556, 1, 1.76 +s8, 1.76 +s8 ); setScaleKey( spep_2 -3 + 558, 1, 1.75 +s8, 1.75 +s8 ); setScaleKey( spep_2 -3 + 560, 1, 1.73 +s8, 1.73 +s8 ); setScaleKey( spep_2 -3 + 562, 1, 1.72 +s8, 1.72 +s8 ); setScaleKey( spep_2 -3 + 564, 1, 1.71 +s8, 1.71 +s8 ); setScaleKey( spep_2 -3 + 566, 1, 1.7 +s8, 1.7 +s8 ); setScaleKey( spep_2 -3 + 568, 1, 1.69 +s8, 1.69 +s8 ); setScaleKey( spep_2 -3 + 570, 1, 1.68 +s8, 1.68 +s8 ); setScaleKey( spep_2 -3 + 572, 1, 1.66 +s8, 1.66 +s8 ); setScaleKey( spep_2 -3 + 574, 1, 1.65 +s8, 1.65 +s8 ); setScaleKey( spep_2 -3 + 576, 1, 1.64 +s8, 1.64 +s8 ); setScaleKey( spep_2 -3 + 578, 1, 1.63 +s8, 1.63 +s8 ); setScaleKey( spep_2 -3 + 580, 1, 1.62 +s8, 1.62 +s8 ); setScaleKey( spep_2 -3 + 582, 1, 1.61 +s8, 1.61 +s8 ); setScaleKey( spep_2 -3 + 584, 1, 1.59 +s8, 1.59 +s8 ); setScaleKey( spep_2 -3 + 586, 1, 1.59 +s8, 1.59 +s8 ); s9 = 0.2; setScaleKey( spep_2 -3 + 638, 1, 0.96 +s9, 0.96 +s9 ); setScaleKey( spep_2 -3 + 640, 1, 0.96 +s9, 0.96 +s9 ); setScaleKey( spep_2 -3 + 642, 1, 0.97 +s9, 0.97 +s9 ); setScaleKey( spep_2 -3 + 650, 1, 0.97 +s9, 0.97 +s9 ); setScaleKey( spep_2 -3 + 652, 1, 0.98 +s9, 0.98 +s9 ); setScaleKey( spep_2 -3 + 660, 1, 0.98 +s9, 0.98 +s9 ); setScaleKey( spep_2 -3 + 662, 1, 0.99 +s9, 0.99 +s9 ); setScaleKey( spep_2 -3 + 670, 1, 0.99 +s9, 0.99 +s9 ); setScaleKey( spep_2 -3 + 672, 1, 0.99 +s9, 0.99 +s9 ); s10 = 0.4; setScaleKey( spep_2 -3 + 694, 1, 1.8 +s10, 1.8 +s10 ); setScaleKey( spep_2 -3 + 714, 1, 1.8 +s10, 1.8 +s10 ); -- ** rotate ** -- setRotateKey( spep_2 -3 + 42, 1, -0 ); setRotateKey( spep_2 -3 + 61, 1, -0 ); setRotateKey( spep_2 -3 + 62, 1, 33.9 ); setRotateKey( spep_2 -3 + 64, 1, 35 ); setRotateKey( spep_2 -3 + 66, 1, 36.1 ); setRotateKey( spep_2 -3 + 68, 1, 37.1 ); setRotateKey( spep_2 -3 + 70, 1, 38.1 ); setRotateKey( spep_2 -3 + 72, 1, 39 ); setRotateKey( spep_2 -3 + 74, 1, 64.2 ); setRotateKey( spep_2 -3 + 76, 1, 81.4 ); setRotateKey( spep_2 -3 + 78, 1, 90.7 ); setRotateKey( spep_2 -3 + 80, 1, 109.2 ); setRotateKey( spep_2 -3 + 82, 1, 128.7 ); setRotateKey( spep_2 -3 + 84, 1, 149 ); setRotateKey( spep_2 -3 + 86, 1, 152 ); setRotateKey( spep_2 -3 + 88, 1, 155.1 ); setRotateKey( spep_2 -3 + 90, 1, 158.1 ); setRotateKey( spep_2 -3 + 92, 1, 161.2 ); setRotateKey( spep_2 -3 + 94, 1, 164.3 ); setRotateKey( spep_2 -3 + 96, 1, 167.3 ); setRotateKey( spep_2 -3 + 98, 1, 170.4 ); setRotateKey( spep_2 -3 + 100, 1, 173.5 ); setRotateKey( spep_2 -3 + 102, 1, 176.5 ); setRotateKey( spep_2 -3 + 104, 1, 179.6 ); setRotateKey( spep_2 -3 + 106, 1, 182.7 ); setRotateKey( spep_2 -3 + 107, 1, 182.7 ); setRotateKey( spep_2 -3 + 108, 1, -160.3 ); setRotateKey( spep_2 -3 + 110, 1, -159.1 ); setRotateKey( spep_2 -3 + 112, 1, -158.2 ); setRotateKey( spep_2 -3 + 114, 1, -157.6 ); setRotateKey( spep_2 -3 + 116, 1, -157.3 ); setRotateKey( spep_2 -3 + 117, 1, -157.3 ); setRotateKey( spep_2 -3 + 118, 1, -104.3 ); setRotateKey( spep_2 -3 + 120, 1, -104.5 ); setRotateKey( spep_2 -3 + 122, 1, -104.8 ); setRotateKey( spep_2 -3 + 124, 1, -105.1 ); setRotateKey( spep_2 -3 + 126, 1, -105.3 ); setRotateKey( spep_2 -3 + 128, 1, -105.6 ); setRotateKey( spep_2 -3 + 130, 1, -105.9 ); setRotateKey( spep_2 -3 + 132, 1, -106.1 ); setRotateKey( spep_2 -3 + 134, 1, -106.4 ); setRotateKey( spep_2 -3 + 136, 1, -106.6 ); setRotateKey( spep_2 -3 + 138, 1, -106.9 ); setRotateKey( spep_2 -3 + 140, 1, -107.2 ); setRotateKey( spep_2 -3 + 142, 1, -107.4 ); setRotateKey( spep_2 -3 + 144, 1, -107.7 ); setRotateKey( spep_2 -3 + 146, 1, -108 ); setRotateKey( spep_2 -3 + 148, 1, -108.2 ); setRotateKey( spep_2 -3 + 150, 1, -108.5 ); setRotateKey( spep_2 -3 + 152, 1, -108.7 ); setRotateKey( spep_2 -3 + 154, 1, -109 ); setRotateKey( spep_2 -3 + 156, 1, -109.3 ); setRotateKey( spep_2 -3 + 158, 1, -109.5 ); setRotateKey( spep_2 -3 + 160, 1, -109.8 ); setRotateKey( spep_2 -3 + 162, 1, -110 ); setRotateKey( spep_2 -3 + 164, 1, -110.3 ); setRotateKey( spep_2 -3 + 166, 1, -110.6 ); setRotateKey( spep_2 -3 + 168, 1, -110.8 ); setRotateKey( spep_2 -3 + 170, 1, -111.1 ); setRotateKey( spep_2 -3 + 172, 1, -111.4 ); setRotateKey( spep_2 -3 + 174, 1, -111.6 ); setRotateKey( spep_2 -3 + 176, 1, -111.9 ); setRotateKey( spep_2 -3 + 178, 1, -112.1 ); setRotateKey( spep_2 -3 + 180, 1, -112.4 ); setRotateKey( spep_2 -3 + 182, 1, -112.7 ); setRotateKey( spep_2 -3 + 184, 1, -112.7 ); -- setRotateKey( spep_2 -3 + 258, 1, -49.5 ); setRotateKey( spep_2 -3 + 260, 1, -49.1 ); setRotateKey( spep_2 -3 + 262, 1, -48.7 ); setRotateKey( spep_2 -3 + 264, 1, -48.3 ); setRotateKey( spep_2 -3 + 265, 1, -48.3 ); setRotateKey( spep_2 -3 + 266, 1, 158.1 ); setRotateKey( spep_2 -3 + 268, 1, 158.8 ); setRotateKey( spep_2 -3 + 270, 1, 159.5 ); setRotateKey( spep_2 -3 + 272, 1, 160.1 ); setRotateKey( spep_2 -3 + 274, 1, 160.6 ); setRotateKey( spep_2 -3 + 276, 1, 160.9 ); setRotateKey( spep_2 -3 + 278, 1, 161.2 ); setRotateKey( spep_2 -3 + 280, 1, 161.5 ); setRotateKey( spep_2 -3 + 282, 1, 161.8 ); setRotateKey( spep_2 -3 + 284, 1, 162 ); setRotateKey( spep_2 -3 + 286, 1, 162.3 ); setRotateKey( spep_2 -3 + 288, 1, 162.6 ); setRotateKey( spep_2 -3 + 290, 1, 162.8 ); setRotateKey( spep_2 -3 + 292, 1, 163.1 ); setRotateKey( spep_2 -3 + 294, 1, 163.3 ); setRotateKey( spep_2 -3 + 296, 1, 163.5 ); setRotateKey( spep_2 -3 + 298, 1, 163.7 ); setRotateKey( spep_2 -3 + 300, 1, 163.9 ); setRotateKey( spep_2 -3 + 302, 1, 164.1 ); setRotateKey( spep_2 -3 + 304, 1, 164.3 ); setRotateKey( spep_2 -3 + 306, 1, 164.5 ); setRotateKey( spep_2 -3 + 308, 1, 164.5 ); -- setRotateKey( spep_2 -3 + 360, 1, 108 ); setRotateKey( spep_2 -3 + 362, 1, 108.7 ); setRotateKey( spep_2 -3 + 364, 1, 109.5 ); setRotateKey( spep_2 -3 + 366, 1, 110.3 ); setRotateKey( spep_2 -3 + 368, 1, 111.1 ); setRotateKey( spep_2 -3 + 370, 1, 111.9 ); setRotateKey( spep_2 -3 + 372, 1, 47.4 ); setRotateKey( spep_2 -3 + 374, 1, 6 ); setRotateKey( spep_2 -3 + 376, 1, -2.4 ); setRotateKey( spep_2 -3 + 378, 1, -9.8 ); setRotateKey( spep_2 -3 + 380, 1, -16.3 ); setRotateKey( spep_2 -3 + 382, 1, -21.9 ); setRotateKey( spep_2 -3 + 384, 1, -26.5 ); setRotateKey( spep_2 -3 + 386, 1, -27.2 ); setRotateKey( spep_2 -3 + 388, 1, -27.7 ); setRotateKey( spep_2 -3 + 390, 1, -28.3 ); setRotateKey( spep_2 -3 + 392, 1, -28.9 ); setRotateKey( spep_2 -3 + 394, 1, -29.4 ); setRotateKey( spep_2 -3 + 396, 1, -29.9 ); setRotateKey( spep_2 -3 + 398, 1, -30.4 ); setRotateKey( spep_2 -3 + 400, 1, -30.9 ); setRotateKey( spep_2 -3 + 402, 1, -31.3 ); setRotateKey( spep_2 -3 + 404, 1, -31.7 ); setRotateKey( spep_2 -3 + 406, 1, -32.1 ); setRotateKey( spep_2 -3 + 408, 1, -32.5 ); setRotateKey( spep_2 -3 + 410, 1, -32.9 ); setRotateKey( spep_2 -3 + 412, 1, -33.2 ); setRotateKey( spep_2 -3 + 414, 1, -33.5 ); setRotateKey( spep_2 -3 + 416, 1, -33.8 ); setRotateKey( spep_2 -3 + 418, 1, -34.1 ); setRotateKey( spep_2 -3 + 420, 1, -34.4 ); setRotateKey( spep_2 -3 + 422, 1, -34.6 ); setRotateKey( spep_2 -3 + 424, 1, -34.8 ); setRotateKey( spep_2 -3 + 426, 1, -35 ); setRotateKey( spep_2 -3 + 428, 1, -35 ); -- setRotateKey( spep_2 -3 + 556, 1, 11.1 ); setRotateKey( spep_2 -3 + 586, 1, 11.1 ); -- setRotateKey( spep_2 -3 + 638, 1, -16.6 ); setRotateKey( spep_2 -3 + 672, 1, -16.6 ); -- setRotateKey( spep_2 -3 + 694, 1, 11.4 ); setRotateKey( spep_2 -3 + 714, 1, 11.4 ); -- ** 音 ** -- --二人向かってくる SE014 = playSe( spep_2 + 12, 44 ); --二人パンチ SE015 = playSe( spep_2 + 48, 1189 ); SE016 = playSe( spep_2 + 52, 1187 ); SE017 = playSe( spep_2 + 52, 1110 ); SE018 = playSe( spep_2 + 52, 1068 ); setSeVolumeByWorkId( spep_2 + 52, SE018, 89 ); --悟空瞬間移動 SE019 = playSe( spep_2 + 96, 1109 ); --悟空膝蹴り SE020 = playSe( spep_2 + 114, 1187 ); setSeVolumeByWorkId( spep_2 + 114, SE020, 85 ); stopSe( spep_2 + 128, SE020, 12 ); SE021 = playSe( spep_2 + 114, 1190 ); setSeVolumeByWorkId( spep_2 + 114, SE021, 87 ); SE022 = playSe( spep_2 + 114, 1153 ); setSeVolumeByWorkId( spep_2 + 114, SE022, 82 ); --悟空宙返り SE023 = playSe( spep_2 + 176, 63 ); setSeVolumeByWorkId( spep_2 + 176, SE023, 48 ); setSeVolumeByWorkId( spep_2 + 177, SE023, 96 ); setSeVolumeByWorkId( spep_2 + 178, SE023, 143 ); stopSe( spep_2 + 196, SE023, 14 ); setStartTimeMs( SE023, 667 ); --悟空瞬間移動 SE024 = playSe( spep_2 + 148, 1109 ); --悟空宙返り SE025 = playSe( spep_2 + 176, 1003 ); setSeVolumeByWorkId( spep_2 + 176, SE025, 93 ); --悟空振りかぶり SE026 = playSe( spep_2 + 202, 1004 ); setSeVolumeByWorkId( spep_2 + 202, SE026, 120 ); setPitch( spep_2 + 202, SE026, 300 ); setTimeStretch( SE026, 1.2, 40, 5 ); SE027 = playSe( spep_2 + 212, 1116 ); stopSe( spep_2 + 246, SE027, 10 ); SE028 = playSe( spep_2 + 212, 1072 ); --キック SE029 = playSe( spep_2 + 248, 1189 ); SE030 = playSe( spep_2 + 254, 1120 ); setSeVolumeByWorkId( spep_2 + 254, SE030, 120 ); --ベジータ飛んでくる SE031 = playSe( spep_2 + 304, 1207 ); setSeVolumeByWorkId( spep_2 + 304, SE031, 12 ); setSeVolumeByWorkId( spep_2 + 306, SE031, 25 ); setSeVolumeByWorkId( spep_2 + 308, SE031, 38 ); setSeVolumeByWorkId( spep_2 + 310, SE031, 50 ); setSeVolumeByWorkId( spep_2 + 312, SE031, 62 ); setSeVolumeByWorkId( spep_2 + 314, SE031, 75 ); setSeVolumeByWorkId( spep_2 + 316, SE031, 88 ); setSeVolumeByWorkId( spep_2 + 318, SE031, 100 ); setStartTimeMs( SE031, 150 ); SE032 = playSe( spep_2 + 302, 1182 ); setSeVolumeByWorkId( spep_2 + 302, SE032, 77 ); SE033 = playSe( spep_2 + 302, 1117 ); SE034 = playSe( spep_2 + 312, 1026 ); setPitch( spep_2 + 312, SE034, -200 ); setTimeStretch( SE034, 0.87, 10, 1 ); --ベジータキック SE035 = playSe( spep_2 + 358, 1189 ); SE036 = playSe( spep_2 + 364, 1001 ); setSeVolumeByWorkId( spep_2 + 372, SE036, 85 ); SE037 = playSe( spep_2 + 366, 1010 ); SE038 = playSe( spep_2 + 366, 1153 ); setSeVolumeByWorkId( spep_2 + 366, SE038, 75 ); SE039 = playSe( spep_2 + 370, 1192 ); setSeVolumeByWorkId( spep_2 + 370, SE039, 335 ); setTimeStretch( SE039, 1.24, 10, 1 ); SE040 = playSe( spep_2 + 370, 1110 ); setSeVolumeByWorkId( spep_2 + 370, SE040, 92 ); --悟空踏ん張る SE041 = playSe( spep_2 + 430, 1108 ); setSeVolumeByWorkId( spep_2 + 430, SE041, 180 ); SE042 = playSe( spep_2 + 430, 1192 ); setSeVolumeByWorkId( spep_2 + 430, SE042, 138 ); setTimeStretch( SE042, 0.67, 10, 1 ); SE043 = playSe( spep_2 + 430, 1006 ); setSeVolumeByWorkId( spep_2 + 430, SE043, 81 ); --悟空瞬間移動 SE044 = playSe( spep_2 + 450, 1109 ); --悟空気弾溜め SE045 = playSe( spep_2 + 468, 1191 ); setSeVolumeByWorkId( spep_2 + 468, SE045, 93 ); stopSe( spep_2 + 500, SE045, 12 ); SE046 = playSe( spep_2 + 468, 1262 ); setSeVolumeByWorkId( spep_2 + 468, SE046, 120 ); stopSe( spep_2 + 500, SE046, 12 ); setPitch( spep_2 + 468, SE046, 200 ); setTimeStretch( SE046, 1.13, 10, 1 ); SE047 = playSe( spep_2 + 588, 1204,"",0.5 ); setSeVolumeByWorkId( spep_2 + 588, SE047, 12 ); setSeVolumeByWorkId( spep_2 + 590, SE047, 25 ); setSeVolumeByWorkId( spep_2 + 592, SE047, 38 ); setSeVolumeByWorkId( spep_2 + 594, SE047, 50 ); setSeVolumeByWorkId( spep_2 + 596, SE047, 62 ); setSeVolumeByWorkId( spep_2 + 598, SE047, 85 ); setSeVolumeByWorkId( spep_2 + 600, SE047, 100 ); setSeVolumeByWorkId( spep_2 + 602, SE047, 140 ); setStartTimeMs( SE047, 1917 ); --ベジータ気弾溜め SE048 = playSe( spep_2 + 504, 1276,"",0.5 ); setSeVolumeByWorkId( spep_2 + 504, SE048, 20 ); setSeVolumeByWorkId( spep_2 + 505, SE048, 40 ); setSeVolumeByWorkId( spep_2 + 506, SE048, 80 ); setSeVolumeByWorkId( spep_2 + 507, SE048, 100 ); setSeVolumeByWorkId( spep_2 + 508, SE048, 120 ); stopSe( spep_2 + 538, SE048, 10 ); setStartTimeMs( SE048, 217 ); setPitch( spep_2 + 504, SE048, -200 ); setTimeStretch( SE048, 0.87, 10, 1 ); SE049 = playSe( spep_2 + 502, 1116 ); stopSe( spep_2 + 526, SE049, 12 ); SE050 = playSe( spep_2 + 502, 44 ); setSeVolumeByWorkId( spep_2 + 502, SE050, 120 ); setPitch( spep_2 + 502, SE050, -400 ); setTimeStretch( SE050, 0.73, 40, 5 ); --ベジータ気弾投げ SE051 = playSe( spep_2 + 532, 1145,"",0.6 ); setSeVolumeByWorkId( spep_2 + 532, SE051, 45 ); setSeVolumeByWorkId( spep_2 + 533, SE051, 90 ); setSeVolumeByWorkId( spep_2 + 534, SE051, 135 ); setSeVolumeByWorkId( spep_2 + 538, SE051, 145 ); setStartTimeMs( SE051, 350 ); setPitch( spep_2 + 532, SE051, 300 ); setTimeStretch( SE051, 1.2, 40, 5 ); SE052 = playSe( spep_2 + 530, 1155,"",0.9 ); setSeVolumeByWorkId( spep_2 + 534, SE052, 145 ); setPitch( spep_2 + 530, SE052, 200 ); setTimeStretch( SE052, 1.13, 40, 5 ); --悟空気弾溜め SE053 = playSe( spep_2 + 574, 1262 ); setPitch( spep_2 + 574, SE053, 200 ); setTimeStretch( SE053, 1.13, 40, 5 ); SE054 = playSe( spep_2 + 574, 1191 ); setSeVolumeByWorkId( spep_2 + 574, SE054, 110 ); stopSe( spep_2 + 618, SE054, 18 ); --悟空気弾振りかぶり SE055 = playSe( spep_2 + 606, 1116 ); stopSe( spep_2 + 632, SE055, 32 ); SE056 = playSe( spep_2 + 616, 1004 ); SE057 = playSe( spep_2 + 616, 1278 ); stopSe( spep_2 + 664, SE057, 38 ); setPitch( spep_2 + 616, SE057, -400 ); setTimeStretch( SE057, 0.73, 10, 1 ); --悟空気弾投げ SE058 = playSe( spep_2 + 686, 1021,"",0.5 ); setSeVolumeByWorkId( spep_2 + 686, SE058, 28 ); setSeVolumeByWorkId( spep_2 + 687, SE058, 56 ); setSeVolumeByWorkId( spep_2 + 688, SE058, 84 ); setSeVolumeByWorkId( spep_2 + 689, SE058, 112 ); setSeVolumeByWorkId( spep_2 + 690, SE058, 163 ); setStartTimeMs( SE058, 367 ); SE059 = playSe( spep_2 + 686, 1145,"",0.5 ); setSeVolumeByWorkId( spep_2 + 686, SE059, 18 ); setSeVolumeByWorkId( spep_2 + 687, SE059, 36 ); setSeVolumeByWorkId( spep_2 + 688, SE059, 54 ); setSeVolumeByWorkId( spep_2 + 689, SE059, 74 ); setSeVolumeByWorkId( spep_2 + 690, SE059, 112 ); setStartTimeMs( SE059, 367 ); setPitch( spep_2 + 686, SE059, 200 ); setTimeStretch( SE059, 1.13, 40, 5 ); SE060 = playSe( spep_2 + 688, 1110 ); setSeVolumeByWorkId( spep_2 + 688, SE060, 79 ); SE061 = playSe( spep_2 + 688, 1146 ); setSeVolumeByWorkId( spep_2 + 688, SE061, 97 ); stopSe( spep_2 + 716, SE061, 28 ); --爆発 SE062 = playSe( spep_2 + 702, 1023 ); SE063 = playSe( spep_2 + 702, 1024 ); setSeVolumeByWorkId( spep_2 + 702, SE063, 78 ); --悟空飛び上がる SE064 = playSe( spep_2 + 740, 1117 ); setSeVolumeByWorkId( spep_2 + 740, SE064, 120 ); stopSe( spep_2 + 764, SE064, 18 ); SE065 = playSe( spep_2 + 740, 44 ); setSeVolumeByWorkId( spep_2 + 740, SE065, 95 ); --ラスト爆発 SE066 = playSe( spep_2 + 786, 1067 ); setSeVolumeByWorkId( spep_2 + 786, SE066, 80 ); SE067 = playSe( spep_2 + 786, 1159 ); setSeVolumeByWorkId( spep_2 + 786, SE067, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 894 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 786 ); endPhase( spep_2 + 884 ); end