--1022191:LR_孫悟空(天使)&ベジータ(天使)_超必殺技:フルパワーエネルギーラッシュ --sp_effect_b4_00196 --sp2211 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 157584;--前半 ef_001 SP_02 = 157586;--後半_手前 ef_002_front SP_03 = 157588;--後半_奥 ef_002_back --エフェクト(敵) SP_01x = 157593;--前半(敵) ef_001 SP_02x = 157594;--後半_手前(敵) ef_002_front SP_03x = 157595;--後半_奥(敵) ef_002_back ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- earlier = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, earlier, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, earlier, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, earlier, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, earlier, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, earlier, 0 ); setEffRotateKey( spep_0 + 90, earlier, 0 ); setEffAlphaKey( spep_0 + 0, earlier, 255 ); setEffAlphaKey( spep_0 + 90, earlier, 255 ); -- ** 音 ** -- --環境音 SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 12 ); --二人身構える SE002 = playSe( spep_0 + 28, 1233 ); setSeVolumeByWorkId( spep_0 + 28, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 29, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 30, SE002, 100 ); setStartTimeMs( SE002, 117 ); setPitch( spep_0 + 28, SE002, -400 ); setTimeStretch( SE002, 0.73, 10, 1 ); SE003 = playSe( spep_0 + 30, 1006 ); setSeVolumeByWorkId( spep_0 + 30, SE003, 73 ); setPitch( spep_0 + 30, SE003, -400 ); setTimeStretch( SE003, 0.73, 10, 1 ); --白フェード entryFade( spep_0 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE0X1 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); --環境音 stopSe( spep_1 + 2, SE001, 14 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 1096, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 1096, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 1096, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 1096, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 1096, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 1096, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 1096, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 1096, finish_b, 255 ); -- ** 音 ** -- --悟空向かっていく SE005 = playSe( spep_2 + 0, 1182 ); SE006 = playSe( spep_2 + 0, 9 ); SE007 = playSe( spep_2 + 0, 1278 ); SE008 = playSe( spep_2 + 30, 1167 ); setSeVolumeByWorkId( spep_2 + 30, SE008, 63 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 1100, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0X1, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_2 +702; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 60, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 60, 515); setEffMoveKey( spep_x +84, ctgogo, 60, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --敵の動き1 setDisp( spep_2-3 + 76, 1, 1); setDisp( spep_2-1 + 140, 1, 0); changeAnime( spep_2-3 + 76, 1, 107); changeAnime( spep_2-3 + 98, 1, 5); setMoveKey( spep_2-3 + 76, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 82, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 84, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 88, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 92, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 94, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 96, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 97, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 106.5, 37 , 0 ); setMoveKey( spep_2-3 + 100, 1, 110.5, 37 , 0 ); setMoveKey( spep_2-3 + 102, 1, 136.5, 37 , 0 ); setMoveKey( spep_2-3 + 104, 1, 136.5, 37 , 0 ); setMoveKey( spep_2-3 + 106, 1, 138.5, 37 , 0 ); setMoveKey( spep_2-3 + 108, 1, 138.5, 37 , 0 ); setMoveKey( spep_2-3 + 110, 1, 164.5, 33 , 0 ); setMoveKey( spep_2-3 + 114, 1, 164.5, 33 , 0 ); setMoveKey( spep_2-3 + 116, 1, 176.5, 37 , 0 ); setMoveKey( spep_2-3 + 122, 1, 176.5, 37 , 0 ); setMoveKey( spep_2-3 + 124, 1, 190.5, 35 , 0 ); setMoveKey( spep_2-3 + 128, 1, 190.5, 35 , 0 ); setMoveKey( spep_2-3 + 130, 1, 198.5, 37 , 0 ); setMoveKey( spep_2-3 + 134, 1, 198.5, 37 , 0 ); setMoveKey( spep_2-1 + 140, 1, 208.5, 39 , 0 ); setScaleKey( spep_2-3 + 76, 1, 3.5, 3.5 ); setScaleKey( spep_2-3 + 97, 1, 3.5, 3.5 ); setScaleKey( spep_2-3 + 98, 1, 2.7, 2.7 ); setScaleKey( spep_2-1 + 140, 1, 2.7, 2.7 ); setRotateKey( spep_2-3 + 76, 1, -83.7 ); setRotateKey( spep_2-3 + 97, 1, -83.7 ); setRotateKey( spep_2-3 + 98, 1, 68 ); setRotateKey( spep_2-1 + 140, 1, 68 ); --敵の動き2 setDisp( spep_2-7 + 184, 1, 1); setDisp( spep_2-5 + 230, 1, 0); changeAnime( spep_2-7 + 184, 1, 105); changeAnime( spep_2-7 + 200, 1, 107); setMoveKey( spep_2-7 + 184, 1, 337.9, -260.9 , 0 ); setMoveKey( spep_2-7 + 186, 1, 313.1, -224.2 , 0 ); setMoveKey( spep_2-7 + 188, 1, 288.2, -187.5 , 0 ); setMoveKey( spep_2-7 + 190, 1, 263.4, -150.8 , 0 ); setMoveKey( spep_2-7 + 192, 1, 238.6, -114.1 , 0 ); setMoveKey( spep_2-7 + 194, 1, 213.7, -77.4 , 0 ); setMoveKey( spep_2-7 + 196, 1, 188.9, -40.7 , 0 ); setMoveKey( spep_2-7 + 198, 1, 164, -4 , 0 ); setMoveKey( spep_2-7 + 199, 1, 164, -4 , 0 ); setMoveKey( spep_2-7 + 200, 1, 60.2, -88.2 , 0 ); setMoveKey( spep_2-7 + 202, 1, 60.1, -88.6 , 0 ); setMoveKey( spep_2-7 + 204, 1, 55, -83.4 , 0 ); setMoveKey( spep_2-7 + 206, 1, 168.9, -199.9 , 0 ); setMoveKey( spep_2-7 + 208, 1, 167, -203.7 , 0 ); setMoveKey( spep_2-7 + 210, 1, 162.1, -197.5 , 0 ); setMoveKey( spep_2-7 + 212, 1, 173.5, -203 , 0 ); setMoveKey( spep_2-7 + 214, 1, 125.4, -343 , 0 ); setMoveKey( spep_2-7 + 216, 1, 132.9, -355.2 , 0 ); setMoveKey( spep_2-7 + 218, 1, 139.2, -361.7 , 0 ); setMoveKey( spep_2-7 + 220, 1, 152.7, -373.8 , 0 ); setMoveKey( spep_2-7 + 222, 1, 158.6, -377.1 , 0 ); setMoveKey( spep_2-7 + 224, 1, 170.2, -379.4 , 0 ); setMoveKey( spep_2-7 + 226, 1, 174, -392.7 , 0 ); setMoveKey( spep_2-7 + 228, 1, 190.9, -400.6 , 0 ); setMoveKey( spep_2-5 + 230, 1, 189, -405.6 , 0 ); setScaleKey( spep_2-7 + 184, 1, 3.31, 3.31 ); setScaleKey( spep_2-7 + 186, 1, 3.2, 3.2 ); setScaleKey( spep_2-7 + 188, 1, 3.09, 3.09 ); setScaleKey( spep_2-7 + 190, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 192, 1, 2.88, 2.88 ); setScaleKey( spep_2-7 + 194, 1, 2.78, 2.78 ); setScaleKey( spep_2-7 + 196, 1, 2.67, 2.67 ); setScaleKey( spep_2-7 + 198, 1, 2.57, 2.57 ); setScaleKey( spep_2-7 + 199, 1, 2.57, 2.57 ); setScaleKey( spep_2-7 + 200, 1, 1.6, 1.6 ); setScaleKey( spep_2-7 + 204, 1, 1.6, 1.6 ); setScaleKey( spep_2-7 + 206, 1, 2.13, 2.13 ); setScaleKey( spep_2-7 + 212, 1, 2.13, 2.13 ); setScaleKey( spep_2-7 + 214, 1, 2.85, 2.85 ); setScaleKey( spep_2-7 + 216, 1, 2.89, 2.89 ); setScaleKey( spep_2-7 + 218, 1, 2.92, 2.92 ); setScaleKey( spep_2-7 + 220, 1, 2.96, 2.96 ); setScaleKey( spep_2-7 + 222, 1, 3, 3 ); setScaleKey( spep_2-7 + 224, 1, 3.04, 3.04 ); setScaleKey( spep_2-7 + 226, 1, 3.08, 3.08 ); setScaleKey( spep_2-7 + 228, 1, 3.11, 3.11 ); setScaleKey( spep_2-5 + 230, 1, 3.15, 3.15 ); setRotateKey( spep_2-7 + 184, 1, 27.4 ); setRotateKey( spep_2-7 + 199, 1, 27.4 ); setRotateKey( spep_2-7 + 200, 1, -47.4 ); setRotateKey( spep_2-7 + 204, 1, -47.4 ); setRotateKey( spep_2-7 + 206, 1, -24.5 ); setRotateKey( spep_2-7 + 212, 1, -24.5 ); setRotateKey( spep_2-7 + 214, 1, -6.6 ); setRotateKey( spep_2-5 + 230, 1, -6.6 ); --敵の動き3 setDisp( spep_2-7 + 248, 1, 1); setDisp( spep_2-1 + 342, 1, 0); changeAnime( spep_2-7 + 248, 1, 6); changeAnime( spep_2-7 + 274, 1, 107); changeAnime( spep_2-7 + 282, 1, 6); setMoveKey( spep_2-7 + 248, 1, 690.3, 437.8 , 0 ); setMoveKey( spep_2-7 + 250, 1, 681.9, 430.5 , 0 ); setMoveKey( spep_2-7 + 252, 1, 673.6, 423.2 , 0 ); setMoveKey( spep_2-7 + 254, 1, 665.3, 415.8 , 0 ); setMoveKey( spep_2-7 + 256, 1, 656.9, 408.5 , 0 ); setMoveKey( spep_2-7 + 258, 1, 648.6, 401.2 , 0 ); setMoveKey( spep_2-7 + 260, 1, 640.3, 393.8 , 0 ); setMoveKey( spep_2-7 + 262, 1, 631.9, 386.5 , 0 ); setMoveKey( spep_2-7 + 264, 1, 623.6, 379.2 , 0 ); setMoveKey( spep_2-7 + 266, 1, 615.3, 371.8 , 0 ); setMoveKey( spep_2-7 + 268, 1, 606.9, 364.5 , 0 ); setMoveKey( spep_2-7 + 270, 1, 598.6, 357.2 , 0 ); setMoveKey( spep_2-7 + 272, 1, 590.3, 349.8 , 0 ); setMoveKey( spep_2-7 + 273, 1, 590.3, 349.8 , 0 ); setMoveKey( spep_2-7 + 274, 1, 35.6, -284.4 , 0 ); setMoveKey( spep_2-7 + 276, 1, 132.9, -335.6 , 0 ); setMoveKey( spep_2-7 + 278, 1, 190.2, -266.8 , 0 ); setMoveKey( spep_2-7 + 280, 1, 207.5, -318 , 0 ); setMoveKey( spep_2-7 + 281, 1, 207.5, -318 , 0 ); setMoveKey( spep_2-7 + 282, 1, 50.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 284, 1, 46.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 286, 1, 45, 76.9 , 0 ); setMoveKey( spep_2-7 + 288, 1, 43.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 290, 1, 42.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 292, 1, 41.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 294, 1, 41.2, 76.9 , 0 ); setMoveKey( spep_2-7 + 296, 1, 40.5, 76.9 , 0 ); setMoveKey( spep_2-7 + 298, 1, 39.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 300, 1, 39.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 302, 1, 38.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 304, 1, 38.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 306, 1, 38, 76.9 , 0 ); setMoveKey( spep_2-7 + 308, 1, 37.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 310, 1, 37.3, 76.9 , 0 ); setMoveKey( spep_2-7 + 312, 1, 36.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 314, 1, 36.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 316, 1, 36.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 318, 1, 36.1, 76.9 , 0 ); setMoveKey( spep_2-7 + 320, 1, 35.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 322, 1, 35.7, 76.9 , 0 ); setMoveKey( spep_2-7 + 324, 1, 35.5, 76.9 , 0 ); setMoveKey( spep_2-7 + 326, 1, 35.3, 76.9 , 0 ); setMoveKey( spep_2-7 + 328, 1, 35.1, 76.9 , 0 ); setMoveKey( spep_2-7 + 330, 1, 35, 76.9 , 0 ); setMoveKey( spep_2-7 + 332, 1, 34.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 334, 1, 34.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 336, 1, 34.7, 76.9 , 0 ); setMoveKey( spep_2-7 + 338, 1, 34.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 340, 1, 34.6, 76.9 , 0 ); setMoveKey( spep_2-1 + 342, 1, 34.5, 76.9 , 0 ); setScaleKey( spep_2-7 + 248, 1, 9, 9 ); setScaleKey( spep_2-7 + 272, 1, 9, 9 ); setScaleKey( spep_2-7 + 273, 1, 9, 9 ); setScaleKey( spep_2-7 + 274, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 281, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 282, 1, 2.34, 2.34 ); setScaleKey( spep_2-1 + 342, 1, 2.34, 2.34 ); setRotateKey( spep_2-7 + 248, 1, -54 ); setRotateKey( spep_2-7 + 273, 1, -54 ); setRotateKey( spep_2-7 + 274, 1, -88 ); setRotateKey( spep_2-7 + 276, 1, -83.3 ); setRotateKey( spep_2-7 + 278, 1, -78.7 ); setRotateKey( spep_2-7 + 281, 1, -74 ); setRotateKey( spep_2-7 + 282, 1, 38.4 ); setRotateKey( spep_2-7 + 284, 1, 34 ); setRotateKey( spep_2-7 + 286, 1, 32.2 ); setRotateKey( spep_2-7 + 288, 1, 30.9 ); setRotateKey( spep_2-7 + 290, 1, 29.7 ); setRotateKey( spep_2-7 + 292, 1, 28.8 ); setRotateKey( spep_2-7 + 294, 1, 28 ); setRotateKey( spep_2-7 + 296, 1, 27.2 ); setRotateKey( spep_2-7 + 298, 1, 26.6 ); setRotateKey( spep_2-7 + 300, 1, 26 ); setRotateKey( spep_2-7 + 302, 1, 25.4 ); setRotateKey( spep_2-7 + 304, 1, 24.9 ); setRotateKey( spep_2-7 + 306, 1, 24.4 ); setRotateKey( spep_2-7 + 308, 1, 24 ); setRotateKey( spep_2-7 + 310, 1, 23.6 ); setRotateKey( spep_2-7 + 312, 1, 23.2 ); setRotateKey( spep_2-7 + 314, 1, 22.9 ); setRotateKey( spep_2-7 + 316, 1, 22.6 ); setRotateKey( spep_2-7 + 318, 1, 22.3 ); setRotateKey( spep_2-7 + 320, 1, 22 ); setRotateKey( spep_2-7 + 322, 1, 21.8 ); setRotateKey( spep_2-7 + 324, 1, 21.6 ); setRotateKey( spep_2-7 + 326, 1, 21.4 ); setRotateKey( spep_2-7 + 328, 1, 21.2 ); setRotateKey( spep_2-7 + 330, 1, 21.1 ); setRotateKey( spep_2-7 + 332, 1, 20.9 ); setRotateKey( spep_2-7 + 334, 1, 20.8 ); setRotateKey( spep_2-7 + 336, 1, 20.7 ); setRotateKey( spep_2-7 + 338, 1, 20.6 ); setRotateKey( spep_2-7 + 340, 1, 20.6 ); setRotateKey( spep_2-1 + 342, 1, 20.5 ); --敵の動き4 setDisp( spep_2-7 + 372, 1, 1); setDisp( spep_2-1 + 394, 1, 0); changeAnime( spep_2-7 + 372, 1, 107); changeAnime( spep_2-7 + 390, 1, 106); setMoveKey( spep_2-7 + 372, 1, -12.6, -238.4 , 0 ); setMoveKey( spep_2-7 + 374, 1, -6.6, -232.1 , 0 ); setMoveKey( spep_2-7 + 376, 1, -0.6, -225.9 , 0 ); setMoveKey( spep_2-7 + 378, 1, 5.4, -219.6 , 0 ); setMoveKey( spep_2-7 + 380, 1, 11.4, -213.4 , 0 ); setMoveKey( spep_2-7 + 382, 1, 17.4, -207.1 , 0 ); setMoveKey( spep_2-7 + 384, 1, 23.4, -200.9 , 0 ); setMoveKey( spep_2-7 + 386, 1, 29.4, -194.6 , 0 ); setMoveKey( spep_2-7 + 388, 1, 36, -186.4 , 0 ); setMoveKey( spep_2-7 + 389, 1, 36, -186.4 , 0 ); setMoveKey( spep_2-7 + 390, 1, 115.5, -75.4 , 0 ); setMoveKey( spep_2-7 + 392, 1, 231.1, 37.6 , 0 ); setMoveKey( spep_2-1 + 394, 1, 473, 528.6 , 0 ); setScaleKey( spep_2-7 + 372, 1, 3, 3 ); setScaleKey( spep_2-7 + 389, 1, 3, 3 ); setScaleKey( spep_2-7 + 390, 1, 8.85, 8.85 ); setScaleKey( spep_2-1 + 394, 1, 8.85, 8.85 ); setRotateKey( spep_2-7 + 372, 1, -109.5 ); setRotateKey( spep_2-7 + 389, 1, -109.5 ); setRotateKey( spep_2-7 + 390, 1, -55 ); setRotateKey( spep_2-1 + 394, 1, -55 ); --敵の動き5 setDisp( spep_2-7 + 468, 1, 1); setDisp( spep_2-5 + 510, 1, 0); changeAnime( spep_2-7 + 468, 1, 108); setMoveKey( spep_2-7 + 468, 1, -47.4, 23.2 , 0 ); setMoveKey( spep_2-7 + 470, 1, -42.9, 24.2 , 0 ); setMoveKey( spep_2-7 + 472, 1, -54.2, 37.1 , 0 ); setMoveKey( spep_2-7 + 474, 1, -56.8, 34.2 , 0 ); setMoveKey( spep_2-7 + 476, 1, -88.9, 96.5 , 0 ); setMoveKey( spep_2-7 + 478, 1, -92.4, 93.9 , 0 ); setMoveKey( spep_2-7 + 480, 1, -90.8, 91.1 , 0 ); setMoveKey( spep_2-7 + 482, 1, -94.7, 107.6 , 0 ); setMoveKey( spep_2-7 + 484, 1, -101.1, 106.8 , 0 ); setMoveKey( spep_2-7 + 486, 1, -97.4, 111.2 , 0 ); setMoveKey( spep_2-7 + 488, 1, -108, 121.9 , 0 ); setMoveKey( spep_2-7 + 490, 1, -111.1, 121.5 , 0 ); setMoveKey( spep_2-7 + 492, 1, -110.5, 120.5 , 0 ); setMoveKey( spep_2-7 + 494, 1, -110.7, 128.9 , 0 ); setMoveKey( spep_2-7 + 496, 1, -112.1, 128.9 , 0 ); setMoveKey( spep_2-7 + 498, 1, -111.6, 133.4 , 0 ); setMoveKey( spep_2-7 + 500, 1, -110.7, 128.5 , 0 ); setMoveKey( spep_2-7 + 502, 1, -113.7, 137.9 , 0 ); setMoveKey( spep_2-7 + 504, 1, -116.9, 137.9 , 0 ); setMoveKey( spep_2-7 + 506, 1, -119.3, 141.7 , 0 ); setMoveKey( spep_2-7 + 508, 1, -119.7, 143.3 , 0 ); setMoveKey( spep_2-5 + 510, 1, -118.2, 143.8 , 0 ); setScaleKey( spep_2-7 + 468, 1, 3.27, 3.27 ); setScaleKey( spep_2-5 + 510, 1, 3.27, 3.27 ); setRotateKey( spep_2-7 + 468, 1, -118.9 ); setRotateKey( spep_2-5 + 510, 1, -118.9 ); -- ** 音 ** -- --悟空向かっていく stopSe( spep_2 + 82, SE007, 66 ); stopSe( spep_2 + 70, SE008, 18 ); SE009 = playSe( spep_2 + 60, 1004 ); --アッパー SE010 = playSe( spep_2 + 68, 1003 ); SE011 = playSe( spep_2 + 74, 1120 ); setSeVolumeByWorkId( spep_2 + 74, SE011, 120 ); --ベジータ向かってくる SE012 = playSe( spep_2 + 142, 1108 ); setSeVolumeByWorkId( spep_2 + 142, SE012, 186 ); SE013 = playSe( spep_2 + 146, 44 ); SE014 = playSe( spep_2 + 146, 1117 ); --ベジータ殴る SE015 = playSe( spep_2 + 194, 1003 ); SE016 = playSe( spep_2 + 200, 1187 ); setSeVolumeByWorkId( spep_2 + 200, SE016, 110 ); SE017 = playSe( spep_2 + 200, 1009 ); --クロスアタック SE018 = playSe( spep_2 + 220, 1072 ); SE019 = playSe( spep_2 + 236, 1116 ); stopSe( spep_2 + 262, SE019, 14 ); SE020 = playSe( spep_2 + 266, 1190 ); SE021 = playSe( spep_2 + 266, 1110 ); SE022 = playSe( spep_2 + 266, 1187 ); setSeVolumeByWorkId( spep_2 + 266, SE022, 77 ); stopSe( spep_2 + 276, SE022, 14 ); --ベジータ手をつく SE023 = playSe( spep_2 + 350, 1192 ); setSeVolumeByWorkId( spep_2 + 350, SE023, 200 ); stopSe( spep_2 + 364, SE023, 10 ); SE024 = playSe( spep_2 + 350, 1013 ); setSeVolumeByWorkId( spep_2 + 350, SE024, 117 ); --ベジータ蹴り上げる SE025 = playSe( spep_2 + 380, 1003 ); SE026 = playSe( spep_2 + 388, 1187 ); SE027 = playSe( spep_2 + 388, 1010 ); --悟空空中 SE028 = playSe( spep_2 + 414, 1117 ); stopSe( spep_2 + 438, SE028, 12 ); --悟空膝蹴り SE029 = playSe( spep_2 + 450, 1189 ); SE030 = playSe( spep_2 + 456, 1009 ); SE031 = playSe( spep_2 + 456, 1190 ); SE032 = playSe( spep_2 + 456, 1011 ); stopSe( spep_2 + 486, SE032, 18 ); --宙返りして片手つく SE033 = playSe( spep_2 + 506, 1207 ); setSeVolumeByWorkId( spep_2 + 506, SE033, 0 ); setSeVolumeByWorkId( spep_2 + 507, SE033, 13.6 ); setSeVolumeByWorkId( spep_2 + 508, SE033, 27.2 ); setSeVolumeByWorkId( spep_2 + 509, SE033, 40.8 ); setSeVolumeByWorkId( spep_2 + 510, SE033, 54.4 ); setSeVolumeByWorkId( spep_2 + 511, SE033, 68 ); setSeVolumeByWorkId( spep_2 + 512, SE033, 81 ); stopSe( spep_2 + 528, SE033, 12 ); SE034 = playSe( spep_2 + 526, 1192 ); setSeVolumeByWorkId( spep_2 + 526, SE034, 0 ); setSeVolumeByWorkId( spep_2 + 527, SE034, 109.4 ); setSeVolumeByWorkId( spep_2 + 528, SE034, 219 ); setStartTimeMs( SE034, 150 ); SE035 = playSe( spep_2 + 528, 1106 ); setSeVolumeByWorkId( spep_2 + 528, SE035, 108 ); SE036 = playSe( spep_2 + 528, 1108 ); setSeVolumeByWorkId( spep_2 + 528, SE036, 112 ); --体制を整えて着地 SE037 = playSe( spep_2 + 538, 1117 ); stopSe( spep_2 + 550, SE037, 16 ); SE038 = playSe( spep_2 + 538, 44 ); stopSe( spep_2 + 560, SE038, 24 ); SE040 = playSe( spep_2 + 568, 1106 ); setSeVolumeByWorkId( spep_2 + 568, SE040, 151 ); SE041 = playSe( spep_2 + 572, 1108 ); setSeVolumeByWorkId( spep_2 + 572, SE041, 200 ); --ベジータ気弾発射 SE039 = playSe( spep_2 + 584, 1145 ); setSeVolumeByWorkId( spep_2 + 584, SE039, 0 ); setSeVolumeByWorkId( spep_2 + 585, SE039, 16.7 ); setSeVolumeByWorkId( spep_2 + 586, SE039, 33.4 ); setSeVolumeByWorkId( spep_2 + 587, SE039, 50.1 ); setSeVolumeByWorkId( spep_2 + 588, SE039, 66.8 ); setSeVolumeByWorkId( spep_2 + 589, SE039, 83.5 ); setSeVolumeByWorkId( spep_2 + 590, SE039, 100 ); setStartTimeMs( SE039, 217 ); stopSe( spep_2 + 616 + 60, SE039, 25 ); SE042 = playSe( spep_2 + 588, 1016 ); SE043 = playSe( spep_2 + 588, 1027 ); setSeVolumeByWorkId( spep_2 + 588, SE043, 72 ); --爆発 SE044 = playSe( spep_2 + 616, 1159 ); SE045 = playSe( spep_2 + 616, 1188 ,"",0.5 ); stopSe( spep_2 + 616 + 45, SE045, 30); --二人退避して着地 SE046 = playSe( spep_2 + 644, 1117,"",0.6 ); setSeVolumeByWorkId( spep_2 + 644, SE046, 80 ); SE048 = playSe( spep_2 + 656, 63 ,"",0.6); setSeVolumeByWorkId( spep_2 + 656, SE048, 87 ); stopSe( spep_2 + 696, SE048, 14 ); SE049 = playSe( spep_2 + 662, 1117 ,"",0.6); SE050 = playSe( spep_2 + 680, 1108 ); setSeVolumeByWorkId( spep_2 + 680, SE050, 193 ); SE051 = playSe( spep_2 + 682, 1106 ); setSeVolumeByWorkId( spep_2 + 682, SE051, 211 ); SE052 = playSe( spep_2 + 682, 1192 ); setSeVolumeByWorkId( spep_2 + 682, SE052, 367 ); SE053 = playSe( spep_2 + 698, 1108 ); setSeVolumeByWorkId( spep_2 + 698, SE053, 186 ); SE054 = playSe( spep_2 + 700, 1106 ); setSeVolumeByWorkId( spep_2 + 700, SE054, 178 ); --顔カットイン SE055 = playSe( spep_x + 12, 1018 ); --二人構える SE056 = playSe( spep_2 + 716, 1004 ); stopSe( spep_2 + 728, SE056, 10 ); SE057 = playSe( spep_2 + 730, 1233 ); setSeVolumeByWorkId( spep_2 + 730, SE057, 0 ); setSeVolumeByWorkId( spep_2 + 731, SE057, 35.8 ); setSeVolumeByWorkId( spep_2 + 732, SE057, 72 ); setStartTimeMs( SE057, 167 ); SE058 = playSe( spep_2 + 730, 1003 ); setSeVolumeByWorkId( spep_2 + 730, SE058, 120 ); setPitch( spep_2 + 730, SE058, -400 ); setTimeStretch( SE058, 0.73, 10, 1 ); --気弾溜め SE059 = playSe( spep_2 + 756, 1209 ); setSeVolumeByWorkId( spep_2 + 756, SE059, 74 ); stopSe( spep_2 + 800, SE059, 28 ); SE060 = playSe( spep_2 + 756, 1276 ); stopSe( spep_2 + 790, SE060, 10 ); SE047 = playSe( spep_2 + 756, 1210 ); setSeVolumeByWorkId( spep_2 + 756, SE047, 0 ); setSeVolumeByWorkId( spep_2 + 757, SE047, 8.3 ); setSeVolumeByWorkId( spep_2 + 758, SE047, 16.6 ); setSeVolumeByWorkId( spep_2 + 759, SE047, 24.9 ); setSeVolumeByWorkId( spep_2 + 760, SE047, 33.2 ); setSeVolumeByWorkId( spep_2 + 761, SE047, 41.5 ); setSeVolumeByWorkId( spep_2 + 762, SE047, 49.8 ); setSeVolumeByWorkId( spep_2 + 763, SE047, 58.1 ); setSeVolumeByWorkId( spep_2 + 764, SE047, 66.4 ); setSeVolumeByWorkId( spep_2 + 765, SE047, 74.7 ); setSeVolumeByWorkId( spep_2 + 766, SE047, 83 ); setSeVolumeByWorkId( spep_2 + 767, SE047, 91.3 ); setSeVolumeByWorkId( spep_2 + 768, SE047, 100 ); setStartTimeMs( SE047, 1800 ); stopSe( spep_2 + 798, SE047, 22 ); --気弾発射 SE061 = playSe( spep_2 + 788, 1258 ); setSeVolumeByWorkId( spep_2 + 788, SE061, 82 ); SE062 = playSe( spep_2 + 792, 1285 ); setSeVolumeByWorkId( spep_2 + 792, SE062, 72 ); SE063 = playSe( spep_2 + 792, 1213 ); setSeVolumeByWorkId( spep_2 + 792, SE063, 83 ); stopSe( spep_2 + 908, SE063, 20 ); SE064 = playSe( spep_2 + 792, 1284 ); setSeVolumeByWorkId( spep_2 + 792, SE064, 78 ); --気弾中 SE065 = playSe( spep_2 + 812, 1211 ); setSeVolumeByWorkId( spep_2 + 812, SE065, 76 ); stopSe( spep_2 + 908, SE065, 22 ); SE066 = playSe( spep_2 + 812, 1161 ); setSeVolumeByWorkId( spep_2 + 812, SE066, 83 ); stopSe( spep_2 + 908, SE066, 22 ); --遠くで爆発 SE067 = playSe( spep_2 + 896, 1188 ); --ラスト爆発 SE068 = playSe( spep_2 + 936, 1159 ); SE069 = playSe( spep_2 + 936, 1067 ); setSeVolumeByWorkId( spep_2 + 936, SE069, 83 ); SE070 = playSe( spep_2 + 936, 1024 ); setSeVolumeByWorkId( spep_2 + 936, SE070, 86 ); --終わり hideKoScreen(); dealDamage( spep_2 +884 ); endPhase( spep_2 + 1046 -30 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- earlier = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, earlier, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, earlier, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, earlier, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, earlier, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, earlier, 0 ); setEffRotateKey( spep_0 + 90, earlier, 0 ); setEffAlphaKey( spep_0 + 0, earlier, 255 ); setEffAlphaKey( spep_0 + 90, earlier, 255 ); -- ** 音 ** -- --環境音 SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 12 ); --二人身構える SE002 = playSe( spep_0 + 28, 1233 ); setSeVolumeByWorkId( spep_0 + 28, SE002, 0 ); setSeVolumeByWorkId( spep_0 + 29, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 30, SE002, 100 ); setStartTimeMs( SE002, 117 ); setPitch( spep_0 + 28, SE002, -400 ); setTimeStretch( SE002, 0.73, 10, 1 ); SE003 = playSe( spep_0 + 30, 1006 ); setSeVolumeByWorkId( spep_0 + 30, SE003, 73 ); setPitch( spep_0 + 30, SE003, -400 ); setTimeStretch( SE003, 0.73, 10, 1 ); --白フェード entryFade( spep_0 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE0X1 = playSe( spep_1 + 0, SE_05 ); --環境音 stopSe( spep_1 + 2, SE001, 14 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 1096, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 1096, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 1096, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 1096, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 1096, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 1096, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 1096, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 1096, finish_b, 255 ); -- ** 音 ** -- --悟空向かっていく SE005 = playSe( spep_2 + 0, 1182 ); SE006 = playSe( spep_2 + 0, 9 ); SE007 = playSe( spep_2 + 0, 1278 ); SE008 = playSe( spep_2 + 30, 1167 ); setSeVolumeByWorkId( spep_2 + 30, SE008, 63 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 1100, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0X1, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --顔カットインのタイミング指定 spep_x=spep_2 +702; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 60, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 60, 515); setEffMoveKey( spep_x +84, ctgogo, 60, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --敵の動き1 setDisp( spep_2-3 + 76, 1, 1); setDisp( spep_2-1 + 140, 1, 0); changeAnime( spep_2-3 + 76, 1, 107); changeAnime( spep_2-3 + 98, 1, 5); setMoveKey( spep_2-3 + 76, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 82, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 84, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 88, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 92, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 94, 1, -142.3, -370.2 , 0 ); setMoveKey( spep_2-3 + 96, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 97, 1, -186.3, -358.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 106.5, 37 , 0 ); setMoveKey( spep_2-3 + 100, 1, 110.5, 37 , 0 ); setMoveKey( spep_2-3 + 102, 1, 136.5, 37 , 0 ); setMoveKey( spep_2-3 + 104, 1, 136.5, 37 , 0 ); setMoveKey( spep_2-3 + 106, 1, 138.5, 37 , 0 ); setMoveKey( spep_2-3 + 108, 1, 138.5, 37 , 0 ); setMoveKey( spep_2-3 + 110, 1, 164.5, 33 , 0 ); setMoveKey( spep_2-3 + 114, 1, 164.5, 33 , 0 ); setMoveKey( spep_2-3 + 116, 1, 176.5, 37 , 0 ); setMoveKey( spep_2-3 + 122, 1, 176.5, 37 , 0 ); setMoveKey( spep_2-3 + 124, 1, 190.5, 35 , 0 ); setMoveKey( spep_2-3 + 128, 1, 190.5, 35 , 0 ); setMoveKey( spep_2-3 + 130, 1, 198.5, 37 , 0 ); setMoveKey( spep_2-3 + 134, 1, 198.5, 37 , 0 ); setMoveKey( spep_2-1 + 140, 1, 208.5, 39 , 0 ); setScaleKey( spep_2-3 + 76, 1, 3.5, 3.5 ); setScaleKey( spep_2-3 + 97, 1, 3.5, 3.5 ); setScaleKey( spep_2-3 + 98, 1, 2.7, 2.7 ); setScaleKey( spep_2-1 + 140, 1, 2.7, 2.7 ); setRotateKey( spep_2-3 + 76, 1, -83.7 ); setRotateKey( spep_2-3 + 97, 1, -83.7 ); setRotateKey( spep_2-3 + 98, 1, 68 ); setRotateKey( spep_2-1 + 140, 1, 68 ); --敵の動き2 setDisp( spep_2-7 + 184, 1, 1); setDisp( spep_2-5 + 230, 1, 0); changeAnime( spep_2-7 + 184, 1, 5); changeAnime( spep_2-7 + 200, 1, 7); setMoveKey( spep_2-7 + 184, 1, -337.9, -260.9 , 0 ); setMoveKey( spep_2-7 + 186, 1, -313.1, -224.2 , 0 ); setMoveKey( spep_2-7 + 188, 1, -288.2, -187.5 , 0 ); setMoveKey( spep_2-7 + 190, 1, -263.4, -150.8 , 0 ); setMoveKey( spep_2-7 + 192, 1, -238.6, -114.1 , 0 ); setMoveKey( spep_2-7 + 194, 1, -213.7, -77.4 , 0 ); setMoveKey( spep_2-7 + 196, 1, -188.9, -40.7 , 0 ); setMoveKey( spep_2-7 + 198, 1, -164, -4 , 0 ); setMoveKey( spep_2-7 + 199, 1, -164, -4 , 0 ); setMoveKey( spep_2-7 + 200, 1, -60.2, -88.2 , 0 ); setMoveKey( spep_2-7 + 202, 1, -60.1, -88.6 , 0 ); setMoveKey( spep_2-7 + 204, 1, -55, -83.4 , 0 ); setMoveKey( spep_2-7 + 206, 1, -168.9, -199.9 , 0 ); setMoveKey( spep_2-7 + 208, 1, -167, -203.7 , 0 ); setMoveKey( spep_2-7 + 210, 1, -162.1, -197.5 , 0 ); setMoveKey( spep_2-7 + 212, 1, -173.5, -203 , 0 ); setMoveKey( spep_2-7 + 214, 1, -125.4, -343 , 0 ); setMoveKey( spep_2-7 + 216, 1, -132.9, -355.2 , 0 ); setMoveKey( spep_2-7 + 218, 1, -139.2, -361.7 , 0 ); setMoveKey( spep_2-7 + 220, 1, -152.7, -373.8 , 0 ); setMoveKey( spep_2-7 + 222, 1, -158.6, -377.1 , 0 ); setMoveKey( spep_2-7 + 224, 1, -170.2, -379.4 , 0 ); setMoveKey( spep_2-7 + 226, 1, -174, -392.7 , 0 ); setMoveKey( spep_2-7 + 228, 1, -190.9, -400.6 , 0 ); setMoveKey( spep_2-5 + 230, 1, -189, -405.6 , 0 ); setScaleKey( spep_2-7 + 184, 1, 3.31, 3.31 ); setScaleKey( spep_2-7 + 186, 1, 3.2, 3.2 ); setScaleKey( spep_2-7 + 188, 1, 3.09, 3.09 ); setScaleKey( spep_2-7 + 190, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 192, 1, 2.88, 2.88 ); setScaleKey( spep_2-7 + 194, 1, 2.78, 2.78 ); setScaleKey( spep_2-7 + 196, 1, 2.67, 2.67 ); setScaleKey( spep_2-7 + 198, 1, 2.57, 2.57 ); setScaleKey( spep_2-7 + 199, 1, 2.57, 2.57 ); setScaleKey( spep_2-7 + 200, 1, 1.6, 1.6 ); setScaleKey( spep_2-7 + 204, 1, 1.6, 1.6 ); setScaleKey( spep_2-7 + 206, 1, 2.13, 2.13 ); setScaleKey( spep_2-7 + 212, 1, 2.13, 2.13 ); setScaleKey( spep_2-7 + 214, 1, 2.85, 2.85 ); setScaleKey( spep_2-7 + 216, 1, 2.89, 2.89 ); setScaleKey( spep_2-7 + 218, 1, 2.92, 2.92 ); setScaleKey( spep_2-7 + 220, 1, 2.96, 2.96 ); setScaleKey( spep_2-7 + 222, 1, 3, 3 ); setScaleKey( spep_2-7 + 224, 1, 3.04, 3.04 ); setScaleKey( spep_2-7 + 226, 1, 3.08, 3.08 ); setScaleKey( spep_2-7 + 228, 1, 3.11, 3.11 ); setScaleKey( spep_2-5 + 230, 1, 3.15, 3.15 ); setRotateKey( spep_2-7 + 184, 1, -27.4 ); setRotateKey( spep_2-7 + 199, 1, -27.4 ); setRotateKey( spep_2-7 + 200, 1, 47.4 ); setRotateKey( spep_2-7 + 204, 1, 47.4 ); setRotateKey( spep_2-7 + 206, 1, 24.5 ); setRotateKey( spep_2-7 + 212, 1, 24.5 ); setRotateKey( spep_2-7 + 214, 1, 6.6 ); setRotateKey( spep_2-5 + 230, 1, 6.6 ); --敵の動き3 setDisp( spep_2-7 + 248, 1, 1); setDisp( spep_2-1 + 342, 1, 0); changeAnime( spep_2-7 + 248, 1, 106); changeAnime( spep_2-7 + 274, 1, 7); changeAnime( spep_2-7 + 282, 1, 106); setMoveKey( spep_2-7 + 248, 1, -690.3, 437.8 , 0 ); setMoveKey( spep_2-7 + 250, 1, -681.9, 430.5 , 0 ); setMoveKey( spep_2-7 + 252, 1, -673.6, 423.2 , 0 ); setMoveKey( spep_2-7 + 254, 1, -665.3, 415.8 , 0 ); setMoveKey( spep_2-7 + 256, 1, -656.9, 408.5 , 0 ); setMoveKey( spep_2-7 + 258, 1, -648.6, 401.2 , 0 ); setMoveKey( spep_2-7 + 260, 1, -640.3, 393.8 , 0 ); setMoveKey( spep_2-7 + 262, 1, -631.9, 386.5 , 0 ); setMoveKey( spep_2-7 + 264, 1, -623.6, 379.2 , 0 ); setMoveKey( spep_2-7 + 266, 1, -615.3, 371.8 , 0 ); setMoveKey( spep_2-7 + 268, 1, -606.9, 364.5 , 0 ); setMoveKey( spep_2-7 + 270, 1, -598.6, 357.2 , 0 ); setMoveKey( spep_2-7 + 272, 1, -590.3, 349.8 , 0 ); setMoveKey( spep_2-7 + 273, 1, -590.3, 349.8 , 0 ); setMoveKey( spep_2-7 + 274, 1, -35.6, -284.4 , 0 ); setMoveKey( spep_2-7 + 276, 1, -132.9, -335.6 , 0 ); setMoveKey( spep_2-7 + 278, 1, -190.2, -266.8 , 0 ); setMoveKey( spep_2-7 + 280, 1, -207.5, -318 , 0 ); setMoveKey( spep_2-7 + 281, 1, -207.5, -318 , 0 ); setMoveKey( spep_2-7 + 282, 1, -50.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 284, 1, -46.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 286, 1, -45, 76.9 , 0 ); setMoveKey( spep_2-7 + 288, 1, -43.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 290, 1, -42.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 292, 1, -41.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 294, 1, -41.2, 76.9 , 0 ); setMoveKey( spep_2-7 + 296, 1, -40.5, 76.9 , 0 ); setMoveKey( spep_2-7 + 298, 1, -39.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 300, 1, -39.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 302, 1, -38.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 304, 1, -38.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 306, 1, -38, 76.9 , 0 ); setMoveKey( spep_2-7 + 308, 1, -37.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 310, 1, -37.3, 76.9 , 0 ); setMoveKey( spep_2-7 + 312, 1, -36.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 314, 1, -36.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 316, 1, -36.4, 76.9 , 0 ); setMoveKey( spep_2-7 + 318, 1, -36.1, 76.9 , 0 ); setMoveKey( spep_2-7 + 320, 1, -35.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 322, 1, -35.7, 76.9 , 0 ); setMoveKey( spep_2-7 + 324, 1, -35.5, 76.9 , 0 ); setMoveKey( spep_2-7 + 326, 1, -35.3, 76.9 , 0 ); setMoveKey( spep_2-7 + 328, 1, -35.1, 76.9 , 0 ); setMoveKey( spep_2-7 + 330, 1, -35, 76.9 , 0 ); setMoveKey( spep_2-7 + 332, 1, -34.9, 76.9 , 0 ); setMoveKey( spep_2-7 + 334, 1, -34.8, 76.9 , 0 ); setMoveKey( spep_2-7 + 336, 1, -34.7, 76.9 , 0 ); setMoveKey( spep_2-7 + 338, 1, -34.6, 76.9 , 0 ); setMoveKey( spep_2-7 + 340, 1, -34.6, 76.9 , 0 ); setMoveKey( spep_2-1 + 342, 1, -34.5, 76.9 , 0 ); setScaleKey( spep_2-7 + 248, 1, 9, 9 ); setScaleKey( spep_2-7 + 272, 1, 9, 9 ); setScaleKey( spep_2-7 + 273, 1, 9, 9 ); setScaleKey( spep_2-7 + 274, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 281, 1, 2.99, 2.99 ); setScaleKey( spep_2-7 + 282, 1, 2.34, 2.34 ); setScaleKey( spep_2-1 + 342, 1, 2.34, 2.34 ); setRotateKey( spep_2-7 + 248, 1, 54 ); setRotateKey( spep_2-7 + 273, 1, 54 ); setRotateKey( spep_2-7 + 274, 1, 88 ); setRotateKey( spep_2-7 + 276, 1, 83.3 ); setRotateKey( spep_2-7 + 278, 1, 78.7 ); setRotateKey( spep_2-7 + 281, 1, 74 ); setRotateKey( spep_2-7 + 282, 1, -38.4 ); setRotateKey( spep_2-7 + 284, 1, -34 ); setRotateKey( spep_2-7 + 286, 1, -32.2 ); setRotateKey( spep_2-7 + 288, 1, -30.9 ); setRotateKey( spep_2-7 + 290, 1, -29.7 ); setRotateKey( spep_2-7 + 292, 1, -28.8 ); setRotateKey( spep_2-7 + 294, 1, -28 ); setRotateKey( spep_2-7 + 296, 1, -27.2 ); setRotateKey( spep_2-7 + 298, 1, -26.6 ); setRotateKey( spep_2-7 + 300, 1, -26 ); setRotateKey( spep_2-7 + 302, 1, -25.4 ); setRotateKey( spep_2-7 + 304, 1, -24.9 ); setRotateKey( spep_2-7 + 306, 1, -24.4 ); setRotateKey( spep_2-7 + 308, 1, -24 ); setRotateKey( spep_2-7 + 310, 1, -23.6 ); setRotateKey( spep_2-7 + 312, 1, -23.2 ); setRotateKey( spep_2-7 + 314, 1, -22.9 ); setRotateKey( spep_2-7 + 316, 1, -22.6 ); setRotateKey( spep_2-7 + 318, 1, -22.3 ); setRotateKey( spep_2-7 + 320, 1, -22 ); setRotateKey( spep_2-7 + 322, 1, -21.8 ); setRotateKey( spep_2-7 + 324, 1, -21.6 ); setRotateKey( spep_2-7 + 326, 1, -21.4 ); setRotateKey( spep_2-7 + 328, 1, -21.2 ); setRotateKey( spep_2-7 + 330, 1, -21.1 ); setRotateKey( spep_2-7 + 332, 1, -20.9 ); setRotateKey( spep_2-7 + 334, 1, -20.8 ); setRotateKey( spep_2-7 + 336, 1, -20.7 ); setRotateKey( spep_2-7 + 338, 1, -20.6 ); setRotateKey( spep_2-7 + 340, 1, -20.6 ); setRotateKey( spep_2-1 + 342, 1, -20.5 ); --敵の動き4 setDisp( spep_2-7 + 372, 1, 1); setDisp( spep_2-1 + 394, 1, 0); changeAnime( spep_2-7 + 372, 1, 7); changeAnime( spep_2-7 + 390, 1, 6); setMoveKey( spep_2-7 + 372, 1, 12.6, -238.4 , 0 ); setMoveKey( spep_2-7 + 374, 1, 6.6, -232.1 , 0 ); setMoveKey( spep_2-7 + 376, 1, 0.6, -225.9 , 0 ); setMoveKey( spep_2-7 + 378, 1, -5.4, -219.6 , 0 ); setMoveKey( spep_2-7 + 380, 1, -11.4, -213.4 , 0 ); setMoveKey( spep_2-7 + 382, 1, -17.4, -207.1 , 0 ); setMoveKey( spep_2-7 + 384, 1, -23.4, -200.9 , 0 ); setMoveKey( spep_2-7 + 386, 1, -29.4, -194.6 , 0 ); setMoveKey( spep_2-7 + 388, 1, -36, -186.4 , 0 ); setMoveKey( spep_2-7 + 389, 1, -36, -186.4 , 0 ); setMoveKey( spep_2-7 + 390, 1, -115.5, -75.4 , 0 ); setMoveKey( spep_2-7 + 392, 1, -231.1, 37.6 , 0 ); setMoveKey( spep_2-1 + 394, 1, -473, 528.6 , 0 ); setScaleKey( spep_2-7 + 372, 1, 3, 3 ); setScaleKey( spep_2-7 + 389, 1, 3, 3 ); setScaleKey( spep_2-7 + 390, 1, 8.85, 8.85 ); setScaleKey( spep_2-1 + 394, 1, 8.85, 8.85 ); setRotateKey( spep_2-7 + 372, 1, 109.5 ); setRotateKey( spep_2-7 + 389, 1, 109.5 ); setRotateKey( spep_2-7 + 390, 1, 55 ); setRotateKey( spep_2-1 + 394, 1, 55 ); --敵の動き5 setDisp( spep_2-7 + 468, 1, 1); setDisp( spep_2-5 + 510, 1, 0); changeAnime( spep_2-7 + 468, 1, 8); setMoveKey( spep_2-7 + 468, 1, 47.4, 23.2 , 0 ); setMoveKey( spep_2-7 + 470, 1, 42.9, 24.2 , 0 ); setMoveKey( spep_2-7 + 472, 1, 54.2, 37.1 , 0 ); setMoveKey( spep_2-7 + 474, 1, 56.8, 34.2 , 0 ); setMoveKey( spep_2-7 + 476, 1, 88.9, 96.5 , 0 ); setMoveKey( spep_2-7 + 478, 1, 92.4, 93.9 , 0 ); setMoveKey( spep_2-7 + 480, 1, 90.8, 91.1 , 0 ); setMoveKey( spep_2-7 + 482, 1, 94.7, 107.6 , 0 ); setMoveKey( spep_2-7 + 484, 1, 101.1, 106.8 , 0 ); setMoveKey( spep_2-7 + 486, 1, 97.4, 111.2 , 0 ); setMoveKey( spep_2-7 + 488, 1, 108, 121.9 , 0 ); setMoveKey( spep_2-7 + 490, 1, 111.1, 121.5 , 0 ); setMoveKey( spep_2-7 + 492, 1, 110.5, 120.5 , 0 ); setMoveKey( spep_2-7 + 494, 1, 110.7, 128.9 , 0 ); setMoveKey( spep_2-7 + 496, 1, 112.1, 128.9 , 0 ); setMoveKey( spep_2-7 + 498, 1, 111.6, 133.4 , 0 ); setMoveKey( spep_2-7 + 500, 1, 110.7, 128.5 , 0 ); setMoveKey( spep_2-7 + 502, 1, 113.7, 137.9 , 0 ); setMoveKey( spep_2-7 + 504, 1, 116.9, 137.9 , 0 ); setMoveKey( spep_2-7 + 506, 1, 119.3, 141.7 , 0 ); setMoveKey( spep_2-7 + 508, 1, 119.7, 143.3 , 0 ); setMoveKey( spep_2-5 + 510, 1, 118.2, 143.8 , 0 ); setScaleKey( spep_2-7 + 468, 1, 3.27, 3.27 ); setScaleKey( spep_2-5 + 510, 1, 3.27, 3.27 ); setRotateKey( spep_2-7 + 468, 1, 118.9 ); setRotateKey( spep_2-5 + 510, 1, 118.9 ); -- ** 音 ** -- --悟空向かっていく stopSe( spep_2 + 82, SE007, 66 ); stopSe( spep_2 + 70, SE008, 18 ); SE009 = playSe( spep_2 + 60, 1004 ); --アッパー SE010 = playSe( spep_2 + 68, 1003 ); SE011 = playSe( spep_2 + 74, 1120 ); setSeVolumeByWorkId( spep_2 + 74, SE011, 120 ); --ベジータ向かってくる SE012 = playSe( spep_2 + 142, 1108 ); setSeVolumeByWorkId( spep_2 + 142, SE012, 186 ); SE013 = playSe( spep_2 + 146, 44 ); SE014 = playSe( spep_2 + 146, 1117 ); --ベジータ殴る SE015 = playSe( spep_2 + 194, 1003 ); SE016 = playSe( spep_2 + 200, 1187 ); setSeVolumeByWorkId( spep_2 + 200, SE016, 110 ); SE017 = playSe( spep_2 + 200, 1009 ); --クロスアタック SE018 = playSe( spep_2 + 220, 1072 ); SE019 = playSe( spep_2 + 236, 1116 ); stopSe( spep_2 + 262, SE019, 14 ); SE020 = playSe( spep_2 + 266, 1190 ); SE021 = playSe( spep_2 + 266, 1110 ); SE022 = playSe( spep_2 + 266, 1187 ); setSeVolumeByWorkId( spep_2 + 266, SE022, 77 ); stopSe( spep_2 + 276, SE022, 14 ); --ベジータ手をつく SE023 = playSe( spep_2 + 350, 1192 ); setSeVolumeByWorkId( spep_2 + 350, SE023, 200 ); stopSe( spep_2 + 364, SE023, 10 ); SE024 = playSe( spep_2 + 350, 1013 ); setSeVolumeByWorkId( spep_2 + 350, SE024, 117 ); --ベジータ蹴り上げる SE025 = playSe( spep_2 + 380, 1003 ); SE026 = playSe( spep_2 + 388, 1187 ); SE027 = playSe( spep_2 + 388, 1010 ); --悟空空中 SE028 = playSe( spep_2 + 414, 1117 ); stopSe( spep_2 + 438, SE028, 12 ); --悟空膝蹴り SE029 = playSe( spep_2 + 450, 1189 ); SE030 = playSe( spep_2 + 456, 1009 ); SE031 = playSe( spep_2 + 456, 1190 ); SE032 = playSe( spep_2 + 456, 1011 ); stopSe( spep_2 + 486, SE032, 18 ); --宙返りして片手つく SE033 = playSe( spep_2 + 506, 1207 ); setSeVolumeByWorkId( spep_2 + 506, SE033, 0 ); setSeVolumeByWorkId( spep_2 + 507, SE033, 13.6 ); setSeVolumeByWorkId( spep_2 + 508, SE033, 27.2 ); setSeVolumeByWorkId( spep_2 + 509, SE033, 40.8 ); setSeVolumeByWorkId( spep_2 + 510, SE033, 54.4 ); setSeVolumeByWorkId( spep_2 + 511, SE033, 68 ); setSeVolumeByWorkId( spep_2 + 512, SE033, 81 ); stopSe( spep_2 + 528, SE033, 12 ); SE034 = playSe( spep_2 + 526, 1192 ); setSeVolumeByWorkId( spep_2 + 526, SE034, 0 ); setSeVolumeByWorkId( spep_2 + 527, SE034, 109.4 ); setSeVolumeByWorkId( spep_2 + 528, SE034, 219 ); setStartTimeMs( SE034, 150 ); SE035 = playSe( spep_2 + 528, 1106 ); setSeVolumeByWorkId( spep_2 + 528, SE035, 108 ); SE036 = playSe( spep_2 + 528, 1108 ); setSeVolumeByWorkId( spep_2 + 528, SE036, 112 ); --体制を整えて着地 SE037 = playSe( spep_2 + 538, 1117 ); stopSe( spep_2 + 550, SE037, 16 ); SE038 = playSe( spep_2 + 538, 44 ); stopSe( spep_2 + 560, SE038, 24 ); SE040 = playSe( spep_2 + 568, 1106 ); setSeVolumeByWorkId( spep_2 + 568, SE040, 151 ); SE041 = playSe( spep_2 + 572, 1108 ); setSeVolumeByWorkId( spep_2 + 572, SE041, 200 ); --ベジータ気弾発射 SE039 = playSe( spep_2 + 584, 1145 ); setSeVolumeByWorkId( spep_2 + 584, SE039, 0 ); setSeVolumeByWorkId( spep_2 + 585, SE039, 16.7 ); setSeVolumeByWorkId( spep_2 + 586, SE039, 33.4 ); setSeVolumeByWorkId( spep_2 + 587, SE039, 50.1 ); setSeVolumeByWorkId( spep_2 + 588, SE039, 66.8 ); setSeVolumeByWorkId( spep_2 + 589, SE039, 83.5 ); setSeVolumeByWorkId( spep_2 + 590, SE039, 100 ); setStartTimeMs( SE039, 217 ); stopSe( spep_2 + 616 + 60, SE039, 25 ); SE042 = playSe( spep_2 + 588, 1016 ); SE043 = playSe( spep_2 + 588, 1027 ); setSeVolumeByWorkId( spep_2 + 588, SE043, 72 ); --爆発 SE044 = playSe( spep_2 + 616, 1159 ); SE045 = playSe( spep_2 + 616, 1188 ,"",0.5 ); stopSe( spep_2 + 616 + 45, SE045, 30); --二人退避して着地 SE046 = playSe( spep_2 + 644, 1117,"",0.6 ); setSeVolumeByWorkId( spep_2 + 644, SE046, 80 ); SE048 = playSe( spep_2 + 656, 63 ,"",0.6); setSeVolumeByWorkId( spep_2 + 656, SE048, 87 ); stopSe( spep_2 + 696, SE048, 14 ); SE049 = playSe( spep_2 + 662, 1117 ,"",0.6); SE050 = playSe( spep_2 + 680, 1108 ); setSeVolumeByWorkId( spep_2 + 680, SE050, 193 ); SE051 = playSe( spep_2 + 682, 1106 ); setSeVolumeByWorkId( spep_2 + 682, SE051, 211 ); SE052 = playSe( spep_2 + 682, 1192 ); setSeVolumeByWorkId( spep_2 + 682, SE052, 367 ); SE053 = playSe( spep_2 + 698, 1108 ); setSeVolumeByWorkId( spep_2 + 698, SE053, 186 ); SE054 = playSe( spep_2 + 700, 1106 ); setSeVolumeByWorkId( spep_2 + 700, SE054, 178 ); --顔カットイン SE055 = playSe( spep_x + 12, 1018 ); --二人構える SE056 = playSe( spep_2 + 716, 1004 ); stopSe( spep_2 + 728, SE056, 10 ); SE057 = playSe( spep_2 + 730, 1233 ); setSeVolumeByWorkId( spep_2 + 730, SE057, 0 ); setSeVolumeByWorkId( spep_2 + 731, SE057, 35.8 ); setSeVolumeByWorkId( spep_2 + 732, SE057, 72 ); setStartTimeMs( SE057, 167 ); SE058 = playSe( spep_2 + 730, 1003 ); setSeVolumeByWorkId( spep_2 + 730, SE058, 120 ); setPitch( spep_2 + 730, SE058, -400 ); setTimeStretch( SE058, 0.73, 10, 1 ); --気弾溜め SE059 = playSe( spep_2 + 756, 1209 ); setSeVolumeByWorkId( spep_2 + 756, SE059, 74 ); stopSe( spep_2 + 800, SE059, 28 ); SE060 = playSe( spep_2 + 756, 1276 ); stopSe( spep_2 + 790, SE060, 10 ); SE047 = playSe( spep_2 + 756, 1210 ); setSeVolumeByWorkId( spep_2 + 756, SE047, 0 ); setSeVolumeByWorkId( spep_2 + 757, SE047, 8.3 ); setSeVolumeByWorkId( spep_2 + 758, SE047, 16.6 ); setSeVolumeByWorkId( spep_2 + 759, SE047, 24.9 ); setSeVolumeByWorkId( spep_2 + 760, SE047, 33.2 ); setSeVolumeByWorkId( spep_2 + 761, SE047, 41.5 ); setSeVolumeByWorkId( spep_2 + 762, SE047, 49.8 ); setSeVolumeByWorkId( spep_2 + 763, SE047, 58.1 ); setSeVolumeByWorkId( spep_2 + 764, SE047, 66.4 ); setSeVolumeByWorkId( spep_2 + 765, SE047, 74.7 ); setSeVolumeByWorkId( spep_2 + 766, SE047, 83 ); setSeVolumeByWorkId( spep_2 + 767, SE047, 91.3 ); setSeVolumeByWorkId( spep_2 + 768, SE047, 100 ); setStartTimeMs( SE047, 1800 ); stopSe( spep_2 + 798, SE047, 22 ); --気弾発射 SE061 = playSe( spep_2 + 788, 1258 ); setSeVolumeByWorkId( spep_2 + 788, SE061, 82 ); SE062 = playSe( spep_2 + 792, 1285 ); setSeVolumeByWorkId( spep_2 + 792, SE062, 72 ); SE063 = playSe( spep_2 + 792, 1213 ); setSeVolumeByWorkId( spep_2 + 792, SE063, 83 ); stopSe( spep_2 + 908, SE063, 20 ); SE064 = playSe( spep_2 + 792, 1284 ); setSeVolumeByWorkId( spep_2 + 792, SE064, 78 ); --気弾中 SE065 = playSe( spep_2 + 812, 1211 ); setSeVolumeByWorkId( spep_2 + 812, SE065, 76 ); stopSe( spep_2 + 908, SE065, 22 ); SE066 = playSe( spep_2 + 812, 1161 ); setSeVolumeByWorkId( spep_2 + 812, SE066, 83 ); stopSe( spep_2 + 908, SE066, 22 ); --遠くで爆発 SE067 = playSe( spep_2 + 896, 1188 ); --ラスト爆発 SE068 = playSe( spep_2 + 936, 1159 ); SE069 = playSe( spep_2 + 936, 1067 ); setSeVolumeByWorkId( spep_2 + 936, SE069, 83 ); SE070 = playSe( spep_2 + 936, 1024 ); setSeVolumeByWorkId( spep_2 + 936, SE070, 86 ); --終わり hideKoScreen(); dealDamage( spep_2 +884 ); endPhase( spep_2 + 1046 -30 ); end