--1022340:桃白白_連振青竜刀 --sp_effect_b2_00044 --sp2216 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157538 ;-- 構え SP_02= 157539 ;-- ホイポイカプセルから剣を出す SP_03= 157540 ;-- 突進 SP_04= 157541 ;-- エネミーを斬る:手前 SP_05= 157543 ;-- エネミーを斬る:奥 SP_06= 157544 ;-- 連続斬:手前 SP_07= 157546 ;-- 連続斬:奥 SP_08= 157547 ;-- 斬る→突進:手前 SP_09= 157549 ;-- 斬る→突進:奥 SP_10= 157551 ;-- 斬撃:手前 SP_11= 157553 ;-- 斬撃:奥 --エフェクト(敵) SP_01x= 157538 ;-- 構え SP_02x= 157539 ;-- ホイポイカプセルから剣を出す SP_03x= 157540 ;-- 突進 SP_04x= 157542 ;-- エネミーを斬る:手前 (敵) SP_05x= 157543 ;-- エネミーを斬る:奥 SP_06x= 157545 ;-- 連続斬:手前 (敵) SP_07x= 157546 ;-- 連続斬:奥 SP_08x= 157548 ;-- 斬る→突進:手前 (敵) SP_09x= 157550 ;-- 斬る→突進:奥 (敵) SP_10x= 157552 ;-- 斬撃:手前 (敵) SP_11x= 157554 ;-- 斬撃:奥 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- ready = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, ready, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, ready, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ready, 0 ); setEffRotateKey( spep_0 + 96, ready, 0 ); setEffAlphaKey( spep_0 + 0, ready, 255 ); setEffAlphaKey( spep_0 + 96, ready, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0+1 + 14, 906, 80, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0+1 + 14, shuchusen1, 80, 20 ); setEffMoveKey( spep_0+1 + 14, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0+1 + 94, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0+1 + 14, shuchusen1, 1, 1 ); setEffScaleKey( spep_0+1 + 94, shuchusen1, 1, 1 ); setEffRotateKey( spep_0+1 + 14, shuchusen1, 180 ); setEffRotateKey( spep_0+1 + 94, shuchusen1, 180 ); setEffAlphaKey( spep_0+1 + 14, shuchusen1, 255 ); setEffAlphaKey( spep_0+1 + 94, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, -100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, -100, 515); setEffMoveKey( spep_x +84, ctgogo, -100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --構える SE001 = playSe( spep_0 + 8, 1233 ); --顔カットイン SE002 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 88, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 96; ------------------------------------------------------ -- ホイポイカプセルから剣を出す ------------------------------------------------------ -- ** エフェクト等 ** -- kapsel = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kapsel, 0, 0, 0 ); setEffMoveKey( spep_1 + 240, kapsel, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kapsel, 1.0, 1.0 ); setEffScaleKey( spep_1 + 240, kapsel, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kapsel, 0 ); setEffRotateKey( spep_1 + 240, kapsel, 0 ); setEffAlphaKey( spep_1 + 0, kapsel, 255 ); setEffAlphaKey( spep_1 + 240, kapsel, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 128, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 128, shuchusen2, 10, 20 ); setEffMoveKey( spep_1-3 + 128, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 138, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 128, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_1-3 + 138, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_1-3 + 128, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 138, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 128, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 138, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1-3 + 224, 906, 14, 0x100, -1, 0, 0, -148.4 ); setEffShake( spep_1-3 + 224, shuchusen3, 6, 20 ); setEffMoveKey( spep_1-3 + 224, shuchusen3, 0, -148.4 , 0 ); setEffMoveKey( spep_1-3 + 238, shuchusen3, 0, -148.4 , 0 ); setEffScaleKey( spep_1-3 + 224, shuchusen3, 1.38, 1.28 ); setEffScaleKey( spep_1-3 + 238, shuchusen3, 1.38, 1.28 ); setEffRotateKey( spep_1-3 + 224, shuchusen3, 180 ); setEffRotateKey( spep_1-3 + 238, shuchusen3, 180 ); setEffAlphaKey( spep_1-3 + 224, shuchusen3, 255 ); setEffAlphaKey( spep_1-3 + 238, shuchusen3, 255 ); --SE --カプセル投げる SE003 = playSe( spep_1 + 34, 23 ); SE004 = playSe( spep_1 + 34, 27 ); SE005 = playSe( spep_1 + 34, 13 ); setSeVolumeByWorkId( spep_1 + 34, SE005, 58 ); setPitch( spep_1 + 34, SE005, -100 ); setTimeStretch( SE005, 0.93, 10, 1 ); setBandpassFilter( spep_1 + 34, SE005, 2000, 24000 ); --カプセル光る SE007 = playSe( spep_1 + 98, 1307 ); stopSe( spep_1 + 128, SE007, 30 ); --カプセル爆発 SE008 = playSe( spep_1 + 126, 1014 ); SE009 = playSe( spep_1 + 126, 40 ); setSeVolumeByWorkId( spep_1 + 126, SE009, 55 ); SE010 = playSe( spep_1 + 130, 1291 ); --剣出現 SE006 = playSe( spep_1 + 144, 1177 ); setSeVolumeByWorkId( spep_1 + 144, SE006, 0 ); setSeVolumeByWorkId( spep_1 + 145, SE006, 4.3 ); setSeVolumeByWorkId( spep_1 + 146, SE006, 8.6 ); setSeVolumeByWorkId( spep_1 + 147, SE006, 12.9 ); setSeVolumeByWorkId( spep_1 + 148, SE006, 17.2 ); setSeVolumeByWorkId( spep_1 + 149, SE006, 21.5 ); setSeVolumeByWorkId( spep_1 + 150, SE006, 25.8 ); setSeVolumeByWorkId( spep_1 + 151, SE006, 30.1 ); setSeVolumeByWorkId( spep_1 + 152, SE006, 34.4 ); setSeVolumeByWorkId( spep_1 + 153, SE006, 38.7 ); setSeVolumeByWorkId( spep_1 + 154, SE006, 43 ); setSeVolumeByWorkId( spep_1 + 155, SE006, 47.3 ); setSeVolumeByWorkId( spep_1 + 156, SE006, 51.6 ); setSeVolumeByWorkId( spep_1 + 157, SE006, 55.9 ); setSeVolumeByWorkId( spep_1 + 158, SE006, 60.2 ); setSeVolumeByWorkId( spep_1 + 159, SE006, 64.5 ); setSeVolumeByWorkId( spep_1 + 160, SE006, 69 ); stopSe( spep_1 + 216, SE006, 20 ); setStartTimeMs( SE006, 1083 ); setPitch( spep_1 + 144, SE006, -600 ); setTimeStretch( SE006, 0.6, 10, 1 ); --剣握る SE011 = playSe( spep_1 + 216, 1061 ); setSeVolumeByWorkId( spep_1 + 216, SE011, 66 ); stopSe( spep_1 + 232, SE011, 14 ); SE012 = playSe( spep_1 + 216, 1013 ); --白フェード entryFade( spep_1 + 232, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 240, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 240; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_3 + 68, rush, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_3 + 68, rush, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush, 0 ); setEffRotateKey( spep_3 + 68, rush, 0 ); setEffAlphaKey( spep_3 + 0, rush, 255 ); setEffAlphaKey( spep_3 + 66, rush, 255 ); setEffAlphaKey( spep_3 + 67, rush, 255 ); setEffAlphaKey( spep_3 + 68, rush, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 68, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, shuchusen4, 68, 20 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 68, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1.05, 1.05 ); setEffScaleKey( spep_3 + 68, shuchusen4, 1.05, 1.05 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 68, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 68, shuchusen4, 255 ); --SE --向かってくる SE014 = playSe( spep_3 + 0, 1182 ); SE015 = playSe( spep_3 + 0, 1167 ); setSeVolumeByWorkId( spep_3 + 0, SE015, 49 ); SE016 = playSe( spep_3 + 0, 1278 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --向かってくる stopSe( spep_3 + 60, SE016, 14 ); --振りかぶる SE017 = playSe( spep_3 + 52, 1116 ); SE018 = playSe( spep_3 + 56, 1004 ); -- ** 次の準備 ** -- spep_4= spep_3 + 68; ------------------------------------------------------ -- エネミーを斬る ------------------------------------------------------ -- ** エフェクト等 ** -- slashing_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slashing_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, slashing_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slashing_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, slashing_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slashing_f, 0 ); setEffRotateKey( spep_4 + 84, slashing_f, 0 ); setEffAlphaKey( spep_4 + 0, slashing_f, 255 ); setEffAlphaKey( spep_4 + 83, slashing_f, 255 ); setEffAlphaKey( spep_4 + 84, slashing_f, 0 ); -- ** エフェクト等 ** -- slashing_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slashing_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, slashing_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slashing_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, slashing_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slashing_b, 0 ); setEffRotateKey( spep_4 + 84, slashing_b, 0 ); setEffAlphaKey( spep_4 + 0, slashing_b, 255 ); setEffAlphaKey( spep_4 + 83, slashing_b, 255 ); setEffAlphaKey( spep_4 + 84, slashing_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4-3 + 10, 1, 106 ); changeAnime( spep_4-3 + 36, 1, 108 ); changeAnime( spep_4-3 + 68, 1, 105 ); setMoveKey( spep_4 + 0, 1, 90, -90 , 0 ); setMoveKey( spep_4-3 + 9, 1, 90, -90 , 0 ); setMoveKey( spep_4-3 + 10, 1, 29.9, -49.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 19.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 9.9, -129.9 , 0 ); setMoveKey( spep_4-3 + 16, 1, 9.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 18, 1, 9.9, -49.9 , 0 ); setMoveKey( spep_4-3 + 20, 1, 9.9, -54.9 , 0 ); setMoveKey( spep_4-3 + 22, 1, 9.9, -59.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 9.9, -64.9 , 0 ); setMoveKey( spep_4-3 + 26, 1, 9.9, -69.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 9.9, -74.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 9.9, -79.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, 9.9, -84.9 , 0 ); setMoveKey( spep_4-3 + 35, 1, 9.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, 89.8, -89.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 99.8, -79.8 , 0 ); setMoveKey( spep_4-3 + 40, 1, 109.8, -69.8 , 0 ); setMoveKey( spep_4-3 + 42, 1, 99.8, -79.9 , 0 ); setMoveKey( spep_4-3 + 44, 1, 89.8, -89.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 91.6, -89.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 93.4, -89.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 95.3, -89.9 , 0 ); setMoveKey( spep_4-3 + 52, 1, 97.1, -89.9 , 0 ); setMoveKey( spep_4-3 + 54, 1, 98.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 56, 1, 100.7, -89.8 , 0 ); setMoveKey( spep_4-3 + 58, 1, 102.5, -89.8 , 0 ); setMoveKey( spep_4-3 + 60, 1, 104.3, -89.8 , 0 ); setMoveKey( spep_4-3 + 62, 1, 106.2, -89.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 108, -89.8 , 0 ); setMoveKey( spep_4-3 + 67, 1, 109.8, -89.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, -10.1, -9.9 , 0 ); setMoveKey( spep_4-3 + 70, 1, -10.1, 10.1 , 0 ); setMoveKey( spep_4-3 + 72, 1, -10.1, 30.1 , 0 ); setMoveKey( spep_4-3 + 74, 1, -0.1, 20.1 , 0 ); setMoveKey( spep_4-3 + 76, 1, 9.9, 10.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 6.5, 16.8 , 0 ); setMoveKey( spep_4-3 + 80, 1, 3.2, 23.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, -0.1, 30.1 , 0 ); setMoveKey( spep_4-3 + 84, 1, -3.4, 36.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, -6.8, 43.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_4-3 + 2, 1, 2.47, 2.47 ); setScaleKey( spep_4-3 + 4, 1, 2.45, 2.45 ); setScaleKey( spep_4-3 + 6, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 9, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 10, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 12, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 14, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 16, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 18, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 20, 1, 2.37, 2.37 ); setScaleKey( spep_4-3 + 22, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 24, 1, 2.32, 2.32 ); setScaleKey( spep_4-3 + 26, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 28, 1, 2.27, 2.27 ); setScaleKey( spep_4-3 + 30, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 32, 1, 2.22, 2.22 ); setScaleKey( spep_4-3 + 35, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 36, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 38, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 40, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 42, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 44, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 46, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 48, 1, 2.28, 2.28 ); setScaleKey( spep_4-3 + 50, 1, 2.27, 2.27 ); setScaleKey( spep_4-3 + 52, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 54, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 56, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 58, 1, 2.24, 2.24 ); setScaleKey( spep_4-3 + 60, 1, 2.23, 2.23 ); setScaleKey( spep_4-3 + 62, 1, 2.22, 2.22 ); setScaleKey( spep_4-3 + 64, 1, 2.21, 2.21 ); setScaleKey( spep_4-3 + 67, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 68, 1, 2, 2 ); setScaleKey( spep_4-3 + 70, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 72, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 74, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 76, 1, 2, 2 ); setScaleKey( spep_4-3 + 78, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 80, 1, 1.97, 1.97 ); setScaleKey( spep_4-3 + 82, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 84, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 86, 1, 1.92, 1.92 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 9, 1, 0 ); setRotateKey( spep_4-3 + 10, 1, -42.1 ); setRotateKey( spep_4-3 + 35, 1, -42.1 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 10, 906, 10, 0x100, -1, 0, 0, -80 ); setEffShake( spep_4-3 + 10, shuchusen4, 6, 20 ); setEffMoveKey( spep_4-3 + 10, shuchusen4, 0, -80 , 0 ); setEffMoveKey( spep_4-3 + 20, shuchusen4, 0, -80 , 0 ); setEffScaleKey( spep_4-3 + 10, shuchusen4, 1.1, 1.2 ); setEffScaleKey( spep_4-3 + 20, shuchusen4, 1.1, 1.2 ); setEffRotateKey( spep_4-3 + 10, shuchusen4, 180 ); setEffRotateKey( spep_4-3 + 10, shuchusen4, 180 ); setEffAlphaKey( spep_4-3 + 10, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 10, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4-3 + 36, 906, 10, 0x100, -1, 0, 0, -59.9 ); setEffShake( spep_4-3 + 36, shuchusen5, 10, 20 ); setEffMoveKey( spep_4-3 + 36, shuchusen5, 0, -59.9 , 0 ); setEffMoveKey( spep_4-3 + 46, shuchusen5, 0, -59.9 , 0 ); setEffScaleKey( spep_4-3 + 36, shuchusen5, 1.2, 1.15 ); setEffScaleKey( spep_4-3 + 46, shuchusen5, 1.2, 1.15 ); setEffRotateKey( spep_4-3 + 36, shuchusen5, 180 ); setEffRotateKey( spep_4-3 + 46, shuchusen5, 180 ); setEffAlphaKey( spep_4-3 + 36, shuchusen5, 255 ); setEffAlphaKey( spep_4-3 + 46, shuchusen5, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_4-3 + 68, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 68, shuchusen6, 10, 20 ); setEffMoveKey( spep_4-3 + 68, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 78, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 68, shuchusen6, 1.1, 1.05 ); setEffScaleKey( spep_4-3 + 78, shuchusen6, 1.1, 1.05 ); setEffRotateKey( spep_4-3 + 68, shuchusen6, 180 ); setEffRotateKey( spep_4-3 + 78, shuchusen6, 180 ); setEffAlphaKey( spep_4-3 + 68, shuchusen6, 255 ); setEffAlphaKey( spep_4-3 + 78, shuchusen6, 255 ); --SE --振りかぶる stopSe( spep_4 + 6, SE017, 20 ); --斬る1 SE019 = playSe( spep_4 + 0, 1235 ); setSeVolumeByWorkId( spep_4 + 0, SE019, 52 ); stopSe( spep_4 + 32, SE019, 26 ); setPitch( spep_4 + 0, SE019, -200 ); setTimeStretch( SE019, 0.87, 10, 1 ); SE020 = playSe( spep_4 + 4, 1142 ); SE021 = playSe( spep_4 + 4, 1032 ); --斬る2 SE022 = playSe( spep_4 + 28, 1235 ); setSeVolumeByWorkId( spep_4 + 28, SE022, 56 ); stopSe( spep_4 + 58, SE022, 28 ); setPitch( spep_4 + 28, SE022, -200 ); setTimeStretch( SE022, 0.87, 10, 1 ); SE023 = playSe( spep_4 + 32, 1142 ); SE024 = playSe( spep_4 + 32, 1032 ); --斬る3 SE025 = playSe( spep_4 + 58, 1235 ); setSeVolumeByWorkId( spep_4 + 58, SE025, 54 ); setPitch( spep_4 + 58, SE025, -200 ); setTimeStretch( SE025, 0.87, 10, 1 ); SE026 = playSe( spep_4 + 62, 1142 ); SE027 = playSe( spep_4 + 62, 1032 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 86-2; ------------------------------------------------------ -- 連続斬 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, rush_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush_f, 0 ); setEffRotateKey( spep_5 + 84, rush_f, 0 ); setEffAlphaKey( spep_5 + 0, rush_f, 255 ); setEffAlphaKey( spep_5 + 83, rush_f, 255 ); setEffAlphaKey( spep_5 + 84, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, rush_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush_b, 0 ); setEffRotateKey( spep_5 + 84, rush_b, 0 ); setEffAlphaKey( spep_5 + 0, rush_b, 255 ); setEffAlphaKey( spep_5 + 83, rush_b, 255 ); setEffAlphaKey( spep_5 + 84, rush_b, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 36, 906, 10, 0x100, -1, 0, 200.1, 40 ); setEffShake( spep_5-3 + 36, shuchusen6, 10, 20 ); setEffMoveKey( spep_5-3 + 36, shuchusen6, 200.1, 40 , 0 ); setEffMoveKey( spep_5-3 + 46, shuchusen6, 200.1, 40 , 0 ); setEffScaleKey( spep_5-3 + 36, shuchusen6, 1.55, 1.1 ); setEffScaleKey( spep_5-3 + 46, shuchusen6, 1.55, 1.1 ); setEffRotateKey( spep_5-3 + 36, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 46, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 36, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 46, shuchusen6, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_5-3 + 68, 906, 10, 0x100, -1, 0, 150.2, 0 ); setEffShake( spep_5-3 + 68, shuchusen7, 10, 20 ); setEffMoveKey( spep_5-3 + 68, shuchusen7, 150.2, 0 , 0 ); setEffMoveKey( spep_5-3 + 78, shuchusen7, 150.2, 0 , 0 ); setEffScaleKey( spep_5-3 + 68, shuchusen7, 1.4, 1.1 ); setEffScaleKey( spep_5-3 + 78, shuchusen7, 1.4, 1.1 ); setEffRotateKey( spep_5-3 + 68, shuchusen7, 180 ); setEffRotateKey( spep_5-3 + 78, shuchusen7, 180 ); setEffAlphaKey( spep_5-3 + 68, shuchusen7, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen7, 255 ); --敵の動き changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 36, 1, 108 ); changeAnime( spep_5-3 + 70, 1, 106 ); setMoveKey( spep_5 + 0, 1, 53.9, -80.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 63.4, -77.8 , 0 ); setMoveKey( spep_5-3 + 4, 1, 73, -74.6 , 0 ); setMoveKey( spep_5-3 + 6, 1, 82.5, -71.4 , 0 ); setMoveKey( spep_5-3 + 8, 1, 92, -68.3 , 0 ); setMoveKey( spep_5-3 + 10, 1, 101.6, -65.1 , 0 ); setMoveKey( spep_5-3 + 12, 1, 111.1, -61.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, 120.6, -58.7 , 0 ); setMoveKey( spep_5-3 + 16, 1, 130.2, -55.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 139.7, -52.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 149.3, -49.2 , 0 ); setMoveKey( spep_5-3 + 22, 1, 158.8, -46 , 0 ); setMoveKey( spep_5-3 + 24, 1, 168.3, -42.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 177.9, -39.7 , 0 ); setMoveKey( spep_5-3 + 28, 1, 187.4, -36.5 , 0 ); setMoveKey( spep_5-3 + 30, 1, 196.9, -33.3 , 0 ); setMoveKey( spep_5-3 + 32, 1, 206.5, -30.2 , 0 ); setMoveKey( spep_5-3 + 35, 1, 216, -27 , 0 ); setMoveKey( spep_5-3 + 36, 1, 243, 33 , 0 ); setMoveKey( spep_5-3 + 38, 1, 317.2, 70 , 0 ); setMoveKey( spep_5-3 + 40, 1, 291.5, 47 , 0 ); setMoveKey( spep_5-3 + 42, 1, 301.8, 50.4 , 0 ); setMoveKey( spep_5-3 + 44, 1, 311, 53.5 , 0 ); setMoveKey( spep_5-3 + 46, 1, 319.4, 56.2 , 0 ); setMoveKey( spep_5-3 + 48, 1, 327.1, 58.8 , 0 ); setMoveKey( spep_5-3 + 50, 1, 334, 61.1 , 0 ); setMoveKey( spep_5-3 + 52, 1, 340.1, 63.1 , 0 ); setMoveKey( spep_5-3 + 54, 1, 345.3, 64.8 , 0 ); setMoveKey( spep_5-3 + 56, 1, 349.5, 66.2 , 0 ); setMoveKey( spep_5-3 + 58, 1, 352.4, 67.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, 353.5, 67.5 , 0 ); setMoveKey( spep_5-3 + 62, 1, 301, 48.9 , 0 ); setMoveKey( spep_5-3 + 64, 1, 248.5, 30.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 196, 11.6 , 0 ); setMoveKey( spep_5-3 + 69, 1, 143.5, -7 , 0 ); setMoveKey( spep_5-3 + 70, 1, 213.5, 26.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 172.7, 5.3 , 0 ); setMoveKey( spep_5-3 + 74, 1, 209.7, 15.4 , 0 ); setMoveKey( spep_5-3 + 76, 1, 236.9, 22.8 , 0 ); setMoveKey( spep_5-3 + 78, 1, 258.7, 28.8 , 0 ); setMoveKey( spep_5-3 + 80, 1, 277, 33.8 , 0 ); setMoveKey( spep_5-3 + 82, 1, 292.6, 38 , 0 ); setMoveKey( spep_5-3 + 84, 1, 306, 41.7 , 0 ); setMoveKey( spep_5-3 + 86, 1, 317.6, 44.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 35, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 36, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 69, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 70, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 86, 1, 1.7, 1.7 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5-3 + 35, 1, -40 ); setRotateKey( spep_5-3 + 36, 1, -20 ); setRotateKey( spep_5-3 + 69, 1, -20 ); setRotateKey( spep_5-3 + 70, 1, -25 ); setRotateKey( spep_5-3 + 86, 1, -25 ); --SE --斬る3 stopSe( spep_5 + 0, SE025, 26 ); --敵に向かっていく SE028 = playSe( spep_5 + 0, 1117 ); --斬る4 SE029 = playSe( spep_5 + 32, 1189 ); SE030 = playSe( spep_5 + 32, 1235 ); setSeVolumeByWorkId( spep_5 + 32, SE030, 52 ); stopSe( spep_5 + 62, SE030, 28 ); setPitch( spep_5 + 32, SE030, -200 ); setTimeStretch( SE030, 0.87, 10, 1 ); SE031 = playSe( spep_5 + 36, 1142 ); SE032 = playSe( spep_5 + 36, 1032 ); --斬る5 SE033 = playSe( spep_5 + 66, 1235 ); setSeVolumeByWorkId( spep_5 + 66, SE033, 55 ); setPitch( spep_5 + 66, SE033, -200 ); setTimeStretch( SE033, 0.87, 10, 1 ); SE034 = playSe( spep_5 + 70, 1142 ); SE035 = playSe( spep_5 + 70, 1032 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 86-2; ------------------------------------------------------ -- 斬る→突進 ------------------------------------------------------ -- ** エフェクト等 ** -- slashing2_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, slashing2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 116, slashing2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, slashing2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, slashing2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, slashing2_f, 0 ); setEffRotateKey( spep_6 + 116, slashing2_f, 0 ); setEffAlphaKey( spep_6 + 0, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 114, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 115, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 116, slashing2_f, 0 ); -- ** エフェクト等 ** -- slashing2_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, slashing2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 116, slashing2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, slashing2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, slashing2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, slashing2_b, 0 ); setEffRotateKey( spep_6 + 116, slashing2_b, 0 ); setEffAlphaKey( spep_6 + 0, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 114, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 115, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 116, slashing2_b, 0 ); --集中線 shuchusen8 = entryEffectLife( spep_6-3 + 8, 906, 10, 0x100, -1, 0, 0, -162.4 ); setEffShake( spep_6-3 + 8, shuchusen8, 10, 20 ); setEffMoveKey( spep_6-3 + 8, shuchusen8, 0, -162.4 , 0 ); setEffMoveKey( spep_6-3 + 18, shuchusen8, 0, -162.4 , 0 ); setEffScaleKey( spep_6-3 + 8, shuchusen8, 1.3, 1.3 ); setEffScaleKey( spep_6-3 + 18, shuchusen8, 1.3, 1.3 ); setEffRotateKey( spep_6-3 + 8, shuchusen8, 180 ); setEffRotateKey( spep_6-3 + 18, shuchusen8, 180 ); setEffAlphaKey( spep_6-3 + 8, shuchusen8, 255 ); setEffAlphaKey( spep_6-3 + 18, shuchusen8, 255 ); --集中線 shuchusen9 = entryEffectLife( spep_6-3 + 50, 906, 68, 0x100, -1, 0, 0, -59.8 ); setEffShake( spep_6-3 + 50, shuchusen9, 68, 20 ); setEffMoveKey( spep_6-3 + 50, shuchusen9, 0, -59.8 , 0 ); setEffMoveKey( spep_6-3 + 118, shuchusen9, 0, -59.8 , 0 ); setEffScaleKey( spep_6-3 + 50, shuchusen9, 1.5, 1.15 ); setEffScaleKey( spep_6-3 + 118, shuchusen9, 1.5, 1.15 ); setEffRotateKey( spep_6-3 + 50, shuchusen9, 180 ); setEffRotateKey( spep_6-3 + 118, shuchusen9, 180 ); setEffAlphaKey( spep_6-3 + 50, shuchusen9, 255 ); setEffAlphaKey( spep_6-3 + 118, shuchusen9, 255 ); --敵の動き setDisp( spep_6-3 + 18, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, 111.9, -89.1 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 101.4, -104 , 0 ); setMoveKey( spep_6-3 + 4, 1, 87.8, -123.3 , 0 ); setMoveKey( spep_6-3 + 6, 1, 70.1, -148.5 , 0 ); setMoveKey( spep_6-3 + 8, 1, 41.9, -188.9 , 0 ); setMoveKey( spep_6-3 + 10, 1, 105.8, -307.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 184.1, -452.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 279.5, -629.1 , 0 ); setMoveKey( spep_6-3 + 16, 1, 401.3, -854.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 588.2, -1200 , 0 ); setScaleKey( spep_6 + 0, 1, 1, 1 ); --setScaleKey( spep_6-3 + 2, 1, 1.05, 1.05 ); setScaleKey( spep_6-3 + 4, 1, 1.11, 1.11 ); setScaleKey( spep_6-3 + 6, 1, 1.2, 1.2 ); setScaleKey( spep_6-3 + 8, 1, 1.33, 1.33 ); setScaleKey( spep_6-3 + 10, 1, 2.11, 2.11 ); setScaleKey( spep_6-3 + 12, 1, 3.06, 3.06 ); setScaleKey( spep_6-3 + 14, 1, 4.23, 4.23 ); setScaleKey( spep_6-3 + 16, 1, 5.71, 5.71 ); setScaleKey( spep_6-3 + 18, 1, 7.99, 7.99 ); setRotateKey( spep_6 + 0, 1, -110 ); --setRotateKey( spep_6-3 + 2, 1, -103.7 ); setRotateKey( spep_6-3 + 4, 1, -95.7 ); setRotateKey( spep_6-3 + 6, 1, -85.2 ); setRotateKey( spep_6-3 + 8, 1, -68.4 ); setRotateKey( spep_6-3 + 10, 1, -66.2 ); setRotateKey( spep_6-3 + 12, 1, -63.6 ); setRotateKey( spep_6-3 + 14, 1, -60.4 ); setRotateKey( spep_6-3 + 16, 1, -56.3 ); setRotateKey( spep_6-3 + 18, 1, -50 ); --SE --斬る5 stopSe( spep_6 + 4, SE033, 26 ); --斬る6 SE036 = playSe( spep_6 + 0, 1142 ); SE037 = playSe( spep_6 + 0, 1032 ); SE038 = playSe( spep_6 + 0, 1061 ); SE039 = playSe( spep_6 + 0, 1235 ); setSeVolumeByWorkId( spep_6 + 0, SE039, 51 ); stopSe( spep_6 + 28, SE039, 26 ); setPitch( spep_6 + 0, SE039, -200 ); setTimeStretch( SE039, 0.87, 10, 1 ); --敵に飛びかかる SE040 = playSe( spep_6 + 48, 1207 ); setSeVolumeByWorkId( spep_6 + 48, SE040, 0 ); setSeVolumeByWorkId( spep_6 + 49, SE040, 5 ); setSeVolumeByWorkId( spep_6 + 50, SE040, 10 ); setSeVolumeByWorkId( spep_6 + 51, SE040, 30 ); setSeVolumeByWorkId( spep_6 + 52, SE040, 55 ); setSeVolumeByWorkId( spep_6 + 53, SE040, 100 ); setStartTimeMs( SE040, 100 ); SE041 = playSe( spep_6 + 48, 1182 ); SE042 = playSe( spep_6 + 56, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 116; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 120, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 120, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 120, finish_b, 255 ); --集中線 shuchusen10 = entryEffectLife( spep_7-3 + 8, 906, 104, 0x100, -1, 0, 223.7, 0 ); setEffShake( spep_7-3 + 8, shuchusen10, 104, 20 ); setEffMoveKey( spep_7-3 + 8, shuchusen10, 223.7, 0 , 0 ); setEffMoveKey( spep_7-3 + 112, shuchusen10, 223.7, 0 , 0 ); setEffScaleKey( spep_7-3 + 8, shuchusen10, 1.35, 1.05 ); setEffScaleKey( spep_7-3 + 112, shuchusen10, 1.35, 1.05 ); setEffRotateKey( spep_7-3 + 8, shuchusen10, 180 ); setEffRotateKey( spep_7-3 + 112, shuchusen10, 180 ); setEffAlphaKey( spep_7-3 + 8, shuchusen10, 255 ); setEffAlphaKey( spep_7-3 + 112, shuchusen10, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); changeAnime( spep_7-3 + 8, 1, 105 ); setMoveKey( spep_7 + 0, 1, 65.8, -137.8 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 0.8, -162.9 , 0 ); setMoveKey( spep_7-3 + 4, 1, -64.1, -187.9 , 0 ); setMoveKey( spep_7-3 + 7, 1, -39, -193 , 0 ); setMoveKey( spep_7-3 + 8, 1, -13.9, -198 , 0 ); setMoveKey( spep_7-3 + 10, 1, -94.2, -119.5 , 0 ); setMoveKey( spep_7-3 + 12, 1, -107.1, -169.3 , 0 ); setMoveKey( spep_7-3 + 14, 1, -117.5, -209.5 , 0 ); setMoveKey( spep_7-3 + 16, 1, -75.5, -199 , 0 ); setMoveKey( spep_7-3 + 18, 1, -36.3, -189.2 , 0 ); setMoveKey( spep_7-3 + 20, 1, -41.4, -181.5 , 0 ); setMoveKey( spep_7-3 + 22, 1, -45.9, -174.6 , 0 ); setMoveKey( spep_7-3 + 24, 1, -36.7, -177.8 , 0 ); setMoveKey( spep_7-3 + 26, 1, -28.3, -180.6 , 0 ); setMoveKey( spep_7-3 + 28, 1, -26.7, -178.9 , 0 ); setMoveKey( spep_7-3 + 30, 1, -25.2, -177.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, -23.8, -175.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, -22.4, -174.3 , 0 ); setMoveKey( spep_7-3 + 36, 1, -21.2, -173 , 0 ); setMoveKey( spep_7-3 + 38, 1, -20, -171.7 , 0 ); setMoveKey( spep_7-3 + 40, 1, -18.8, -170.4 , 0 ); setMoveKey( spep_7-3 + 42, 1, -17.7, -169.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, -16.6, -168.1 , 0 ); setMoveKey( spep_7-3 + 46, 1, -15.6, -167 , 0 ); setMoveKey( spep_7-3 + 48, 1, -14.7, -166 , 0 ); setMoveKey( spep_7-3 + 50, 1, -13.7, -165 , 0 ); setMoveKey( spep_7-3 + 52, 1, -12.8, -164 , 0 ); setMoveKey( spep_7-3 + 54, 1, -12, -163.1 , 0 ); setMoveKey( spep_7-3 + 56, 1, -11.1, -162.2 , 0 ); setMoveKey( spep_7-3 + 58, 1, -10.3, -161.3 , 0 ); setMoveKey( spep_7-3 + 60, 1, -9.5, -160.4 , 0 ); setMoveKey( spep_7-3 + 62, 1, -8.8, -159.6 , 0 ); setMoveKey( spep_7-3 + 64, 1, -8, -158.8 , 0 ); setMoveKey( spep_7-3 + 66, 1, -7.3, -158.1 , 0 ); setMoveKey( spep_7-3 + 68, 1, -6.6, -157.3 , 0 ); setMoveKey( spep_7-3 + 70, 1, -6, -156.6 , 0 ); setMoveKey( spep_7-3 + 72, 1, -5.3, -155.9 , 0 ); setMoveKey( spep_7-3 + 74, 1, -4.7, -155.3 , 0 ); setMoveKey( spep_7-3 + 76, 1, -4.1, -154.6 , 0 ); setMoveKey( spep_7-3 + 78, 1, -3.5, -154 , 0 ); setMoveKey( spep_7-3 + 80, 1, -2.9, -153.4 , 0 ); setMoveKey( spep_7-3 + 82, 1, -2.4, -152.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, -1.9, -152.2 , 0 ); setMoveKey( spep_7-3 + 86, 1, -1.3, -151.6 , 0 ); setMoveKey( spep_7-3 + 88, 1, -0.8, -151.1 , 0 ); setMoveKey( spep_7-3 + 90, 1, -0.3, -150.5 , 0 ); setMoveKey( spep_7-3 + 92, 1, 0.1, -150 , 0 ); setMoveKey( spep_7-3 + 94, 1, 0.6, -149.5 , 0 ); setMoveKey( spep_7-3 + 96, 1, 1, -149.1 , 0 ); setMoveKey( spep_7-3 + 98, 1, 1.5, -148.6 , 0 ); setMoveKey( spep_7-3 + 100, 1, 1.9, -148.2 , 0 ); setMoveKey( spep_7-3 + 102, 1, 2.3, -147.7 , 0 ); setMoveKey( spep_7-3 + 104, 1, 2.7, -147.3 , 0 ); setMoveKey( spep_7-3 + 106, 1, 3.1, -146.9 , 0 ); setMoveKey( spep_7-3 + 108, 1, 3.4, -146.5 , 0 ); setMoveKey( spep_7-3 + 110, 1, 3.8, -146.1 , 0 ); setMoveKey( spep_7-3 + 112, 1, 4.1, -145.8 , 0 ); setMoveKey( spep_7-3 + 114, 1, 4.4, -145.4 , 0 ); setMoveKey( spep_7-3 + 116, 1, 4.7, -145.1 , 0 ); setMoveKey( spep_7-3 + 118, 1, 4.9, -144.9 , 0 ); setScaleKey( spep_7 + 0, 1, 6.5,6.5); setScaleKey( spep_7-3 + 4, 1, 5.2,5.2); setScaleKey( spep_7-3 + 7, 1, 4.55,4.55); setScaleKey( spep_7-3 + 8, 1, 3.9,3.9); setScaleKey( spep_7-3 + 10, 1, 3.4,3.4); setScaleKey( spep_7-3 + 12, 1, 3.54,3.54); setScaleKey( spep_7-3 + 14, 1, 3.65,3.65); setScaleKey( spep_7-3 + 16, 1, 3.62,3.62); setScaleKey( spep_7-3 + 18, 1, 3.6,3.6); setScaleKey( spep_7-3 + 20, 1, 3.54,3.54); setScaleKey( spep_7-3 + 22, 1, 3.51,3.51); setScaleKey( spep_7-3 + 24, 1, 3.47,3.47); setScaleKey( spep_7-3 + 26, 1, 3.43,3.43); setScaleKey( spep_7-3 + 28, 1, 3.39,3.39); setScaleKey( spep_7-3 + 30, 1, 3.36,3.36); setScaleKey( spep_7-3 + 32, 1, 3.34,3.34); setScaleKey( spep_7-3 + 34, 1, 3.3,3.3); setScaleKey( spep_7-3 + 36, 1, 3.27,3.27); setScaleKey( spep_7-3 + 38, 1, 3.25,3.25); setScaleKey( spep_7-3 + 40, 1, 3.23,3.23); setScaleKey( spep_7-3 + 42, 1, 3.21,3.21); setScaleKey( spep_7-3 + 44, 1, 3.18,3.18); setScaleKey( spep_7-3 + 46, 1, 3.15,3.15); setScaleKey( spep_7-3 + 48, 1, 3.14,3.14); setScaleKey( spep_7-3 + 50, 1, 3.12,3.12); setScaleKey( spep_7-3 + 52, 1, 3.1,3.1); setScaleKey( spep_7-3 + 54, 1, 3.08,3.08); setScaleKey( spep_7-3 + 56, 1, 3.06,3.06); setScaleKey( spep_7-3 + 58, 1, 3.05,3.05); setScaleKey( spep_7-3 + 60, 1, 3.04,3.04); setScaleKey( spep_7-3 + 62, 1, 3.01,3.01); setScaleKey( spep_7-3 + 64, 1, 3,3); setScaleKey( spep_7-3 + 66, 1, 2.99,2.99); setScaleKey( spep_7-3 + 68, 1, 2.97,2.97); setScaleKey( spep_7-3 + 70, 1, 2.96,2.96); setScaleKey( spep_7-3 + 72, 1, 2.95,2.95); setScaleKey( spep_7-3 + 74, 1, 2.93,2.93); setScaleKey( spep_7-3 + 76, 1, 2.92,2.92); setScaleKey( spep_7-3 + 78, 1, 2.91,2.91); setScaleKey( spep_7-3 + 80, 1, 2.89,2.89); setScaleKey( spep_7-3 + 82, 1, 2.88,2.88); setScaleKey( spep_7-3 + 84, 1, 2.87,2.87); setScaleKey( spep_7-3 + 86, 1, 2.86,2.86); setScaleKey( spep_7-3 + 88, 1, 2.84,2.84); setScaleKey( spep_7-3 + 90, 1, 2.84,2.84); setScaleKey( spep_7-3 + 92, 1, 2.83,2.83); setScaleKey( spep_7-3 + 94, 1, 2.82,2.82); setScaleKey( spep_7-3 + 96, 1, 2.8,2.8); setScaleKey( spep_7-3 + 98, 1, 2.8,2.8); setScaleKey( spep_7-3 + 100, 1,2.79,2.79); setScaleKey( spep_7-3 + 102, 1,2.78,2.78); setScaleKey( spep_7-3 + 104, 1,2.78,2.78); setScaleKey( spep_7-3 + 106, 1,2.76,2.76); setScaleKey( spep_7-3 + 108, 1,2.76,2.76); setScaleKey( spep_7-3 + 110, 1,2.75,2.75); setScaleKey( spep_7-3 + 112, 1,2.74,2.74); setScaleKey( spep_7-3 + 114, 1,2.74,2.74); setScaleKey( spep_7-3 + 118, 1,2.73,2.73); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 118, 1, 0 ); --SE --ラスト斬る SE043 = playSe( spep_7 + 0, 1003 ); SE044 = playSe( spep_7 + 8, 1235 ); setSeVolumeByWorkId( spep_7 + 8, SE044, 63 ); setPitch( spep_7 + 8, SE044, -200 ); setTimeStretch( SE044, 0.87, 10, 1 ); SE045 = playSe( spep_7 + 8, 1142 ); SE046 = playSe( spep_7 + 8, 1032 ); SE047 = playSe( spep_7 + 8, 1061 ); setSeVolumeByWorkId( spep_7 + 8, SE047, 59 ); SE048 = playSe( spep_7 + 12, 1143 ); setSeVolumeByWorkId( spep_7 + 12, SE048, 65 ); SE049 = playSe( spep_7 + 20, 1109 ); setSeVolumeByWorkId( spep_7 + 20, SE049, 0 ); setSeVolumeByWorkId( spep_7 + 21, SE049, 15 ); setSeVolumeByWorkId( spep_7 + 22, SE049, 30 ); setSeVolumeByWorkId( spep_7 + 23, SE049, 45 ); setSeVolumeByWorkId( spep_7 + 24, SE049, 60 ); setSeVolumeByWorkId( spep_7 + 25, SE049, 75 ); setSeVolumeByWorkId( spep_7 + 26, SE049, 90 ); setSeVolumeByWorkId( spep_7 + 27, SE049, 105 ); setSeVolumeByWorkId( spep_7 + 28, SE049, 120 ); setStartTimeMs( SE049, 117 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 0 ); endPhase( spep_7 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- ready = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, ready, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ready, -1.0, 1.0 ); setEffScaleKey( spep_0 + 96, ready, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ready, 0 ); setEffRotateKey( spep_0 + 96, ready, 0 ); setEffAlphaKey( spep_0 + 0, ready, 255 ); setEffAlphaKey( spep_0 + 96, ready, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0+1 + 14, 906, 80, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0+1 + 14, shuchusen1, 80, 20 ); setEffMoveKey( spep_0+1 + 14, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0+1 + 94, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0+1 + 14, shuchusen1, 1, 1 ); setEffScaleKey( spep_0+1 + 94, shuchusen1, 1, 1 ); setEffRotateKey( spep_0+1 + 14, shuchusen1, 180 ); setEffRotateKey( spep_0+1 + 94, shuchusen1, 180 ); setEffAlphaKey( spep_0+1 + 14, shuchusen1, 255 ); setEffAlphaKey( spep_0+1 + 94, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --構える SE001 = playSe( spep_0 + 8, 1233 ); --顔カットイン SE002 = playSe( spep_x + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 88, 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 96; ------------------------------------------------------ -- ホイポイカプセルから剣を出す ------------------------------------------------------ -- ** エフェクト等 ** -- kapsel = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, kapsel, 0, 0, 0 ); setEffMoveKey( spep_1 + 240, kapsel, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, kapsel, -1.0, 1.0 ); setEffScaleKey( spep_1 + 240, kapsel, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kapsel, 0 ); setEffRotateKey( spep_1 + 240, kapsel, 0 ); setEffAlphaKey( spep_1 + 0, kapsel, 255 ); setEffAlphaKey( spep_1 + 240, kapsel, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 128, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 128, shuchusen2, 10, 20 ); setEffMoveKey( spep_1-3 + 128, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 138, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 128, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_1-3 + 138, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_1-3 + 128, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 138, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 128, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 138, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1-3 + 224, 906, 14, 0x100, -1, 0, 0, -148.4 ); setEffShake( spep_1-3 + 224, shuchusen3, 6, 20 ); setEffMoveKey( spep_1-3 + 224, shuchusen3, 0, -148.4 , 0 ); setEffMoveKey( spep_1-3 + 238, shuchusen3, 0, -148.4 , 0 ); setEffScaleKey( spep_1-3 + 224, shuchusen3, 1.38, 1.28 ); setEffScaleKey( spep_1-3 + 238, shuchusen3, 1.38, 1.28 ); setEffRotateKey( spep_1-3 + 224, shuchusen3, 180 ); setEffRotateKey( spep_1-3 + 238, shuchusen3, 180 ); setEffAlphaKey( spep_1-3 + 224, shuchusen3, 255 ); setEffAlphaKey( spep_1-3 + 238, shuchusen3, 255 ); --SE --カプセル投げる SE003 = playSe( spep_1 + 34, 23 ); SE004 = playSe( spep_1 + 34, 27 ); SE005 = playSe( spep_1 + 34, 13 ); setSeVolumeByWorkId( spep_1 + 34, SE005, 58 ); setPitch( spep_1 + 34, SE005, -100 ); setTimeStretch( SE005, 0.93, 10, 1 ); setBandpassFilter( spep_1 + 34, SE005, 2000, 24000 ); --カプセル光る SE007 = playSe( spep_1 + 98, 1307 ); stopSe( spep_1 + 128, SE007, 30 ); --カプセル爆発 SE008 = playSe( spep_1 + 126, 1014 ); SE009 = playSe( spep_1 + 126, 40 ); setSeVolumeByWorkId( spep_1 + 126, SE009, 55 ); SE010 = playSe( spep_1 + 130, 1291 ); --剣出現 SE006 = playSe( spep_1 + 144, 1177 ); setSeVolumeByWorkId( spep_1 + 144, SE006, 0 ); setSeVolumeByWorkId( spep_1 + 145, SE006, 4.3 ); setSeVolumeByWorkId( spep_1 + 146, SE006, 8.6 ); setSeVolumeByWorkId( spep_1 + 147, SE006, 12.9 ); setSeVolumeByWorkId( spep_1 + 148, SE006, 17.2 ); setSeVolumeByWorkId( spep_1 + 149, SE006, 21.5 ); setSeVolumeByWorkId( spep_1 + 150, SE006, 25.8 ); setSeVolumeByWorkId( spep_1 + 151, SE006, 30.1 ); setSeVolumeByWorkId( spep_1 + 152, SE006, 34.4 ); setSeVolumeByWorkId( spep_1 + 153, SE006, 38.7 ); setSeVolumeByWorkId( spep_1 + 154, SE006, 43 ); setSeVolumeByWorkId( spep_1 + 155, SE006, 47.3 ); setSeVolumeByWorkId( spep_1 + 156, SE006, 51.6 ); setSeVolumeByWorkId( spep_1 + 157, SE006, 55.9 ); setSeVolumeByWorkId( spep_1 + 158, SE006, 60.2 ); setSeVolumeByWorkId( spep_1 + 159, SE006, 64.5 ); setSeVolumeByWorkId( spep_1 + 160, SE006, 69 ); stopSe( spep_1 + 216, SE006, 20 ); setStartTimeMs( SE006, 1083 ); setPitch( spep_1 + 144, SE006, -600 ); setTimeStretch( SE006, 0.6, 10, 1 ); --剣握る SE011 = playSe( spep_1 + 216, 1061 ); setSeVolumeByWorkId( spep_1 + 216, SE011, 66 ); stopSe( spep_1 + 232, SE011, 14 ); SE012 = playSe( spep_1 + 216, 1013 ); --白フェード entryFade( spep_1 + 232, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 240, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 240; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_3 + 68, rush, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_3 + 68, rush, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush, 0 ); setEffRotateKey( spep_3 + 68, rush, 0 ); setEffAlphaKey( spep_3 + 0, rush, 255 ); setEffAlphaKey( spep_3 + 66, rush, 255 ); setEffAlphaKey( spep_3 + 67, rush, 255 ); setEffAlphaKey( spep_3 + 68, rush, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 68, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, shuchusen4, 68, 20 ); setEffMoveKey( spep_3 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_3 + 68, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1.05, 1.05 ); setEffScaleKey( spep_3 + 68, shuchusen4, 1.05, 1.05 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 68, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 68, shuchusen4, 255 ); --SE --向かってくる SE014 = playSe( spep_3 + 0, 1182 ); SE015 = playSe( spep_3 + 0, 1167 ); setSeVolumeByWorkId( spep_3 + 0, SE015, 49 ); SE016 = playSe( spep_3 + 0, 1278 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --向かってくる stopSe( spep_3 + 60, SE016, 14 ); --振りかぶる SE017 = playSe( spep_3 + 52, 1116 ); SE018 = playSe( spep_3 + 56, 1004 ); -- ** 次の準備 ** -- spep_4= spep_3 + 68; ------------------------------------------------------ -- エネミーを斬る ------------------------------------------------------ -- ** エフェクト等 ** -- slashing_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slashing_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, slashing_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slashing_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, slashing_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slashing_f, 0 ); setEffRotateKey( spep_4 + 84, slashing_f, 0 ); setEffAlphaKey( spep_4 + 0, slashing_f, 255 ); setEffAlphaKey( spep_4 + 83, slashing_f, 255 ); setEffAlphaKey( spep_4 + 84, slashing_f, 0 ); -- ** エフェクト等 ** -- slashing_b = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, slashing_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 84, slashing_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, slashing_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 84, slashing_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, slashing_b, 0 ); setEffRotateKey( spep_4 + 84, slashing_b, 0 ); setEffAlphaKey( spep_4 + 0, slashing_b, 255 ); setEffAlphaKey( spep_4 + 83, slashing_b, 255 ); setEffAlphaKey( spep_4 + 84, slashing_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 100 ); changeAnime( spep_4-3 + 10, 1, 106 ); changeAnime( spep_4-3 + 36, 1, 108 ); changeAnime( spep_4-3 + 68, 1, 105 ); setMoveKey( spep_4 + 0, 1, 90, -90 , 0 ); setMoveKey( spep_4-3 + 9, 1, 90, -90 , 0 ); setMoveKey( spep_4-3 + 10, 1, 29.9, -49.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 19.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 14, 1, 9.9, -129.9 , 0 ); setMoveKey( spep_4-3 + 16, 1, 9.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 18, 1, 9.9, -49.9 , 0 ); setMoveKey( spep_4-3 + 20, 1, 9.9, -54.9 , 0 ); setMoveKey( spep_4-3 + 22, 1, 9.9, -59.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 9.9, -64.9 , 0 ); setMoveKey( spep_4-3 + 26, 1, 9.9, -69.9 , 0 ); setMoveKey( spep_4-3 + 28, 1, 9.9, -74.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 9.9, -79.9 , 0 ); setMoveKey( spep_4-3 + 32, 1, 9.9, -84.9 , 0 ); setMoveKey( spep_4-3 + 35, 1, 9.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, 89.8, -89.9 , 0 ); setMoveKey( spep_4-3 + 38, 1, 99.8, -79.8 , 0 ); setMoveKey( spep_4-3 + 40, 1, 109.8, -69.8 , 0 ); setMoveKey( spep_4-3 + 42, 1, 99.8, -79.9 , 0 ); setMoveKey( spep_4-3 + 44, 1, 89.8, -89.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 91.6, -89.9 , 0 ); setMoveKey( spep_4-3 + 48, 1, 93.4, -89.9 , 0 ); setMoveKey( spep_4-3 + 50, 1, 95.3, -89.9 , 0 ); setMoveKey( spep_4-3 + 52, 1, 97.1, -89.9 , 0 ); setMoveKey( spep_4-3 + 54, 1, 98.9, -89.9 , 0 ); setMoveKey( spep_4-3 + 56, 1, 100.7, -89.8 , 0 ); setMoveKey( spep_4-3 + 58, 1, 102.5, -89.8 , 0 ); setMoveKey( spep_4-3 + 60, 1, 104.3, -89.8 , 0 ); setMoveKey( spep_4-3 + 62, 1, 106.2, -89.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 108, -89.8 , 0 ); setMoveKey( spep_4-3 + 67, 1, 109.8, -89.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, -10.1, -9.9 , 0 ); setMoveKey( spep_4-3 + 70, 1, -10.1, 10.1 , 0 ); setMoveKey( spep_4-3 + 72, 1, -10.1, 30.1 , 0 ); setMoveKey( spep_4-3 + 74, 1, -0.1, 20.1 , 0 ); setMoveKey( spep_4-3 + 76, 1, 9.9, 10.1 , 0 ); setMoveKey( spep_4-3 + 78, 1, 6.5, 16.8 , 0 ); setMoveKey( spep_4-3 + 80, 1, 3.2, 23.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, -0.1, 30.1 , 0 ); setMoveKey( spep_4-3 + 84, 1, -3.4, 36.8 , 0 ); setMoveKey( spep_4-3 + 86, 1, -6.8, 43.4 , 0 ); setScaleKey( spep_4 + 0, 1, 2.5, 2.5 ); --setScaleKey( spep_4-3 + 2, 1, 2.47, 2.47 ); setScaleKey( spep_4-3 + 4, 1, 2.45, 2.45 ); setScaleKey( spep_4-3 + 6, 1, 2.42, 2.42 ); setScaleKey( spep_4-3 + 9, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 10, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 12, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 14, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 16, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 18, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 20, 1, 2.37, 2.37 ); setScaleKey( spep_4-3 + 22, 1, 2.35, 2.35 ); setScaleKey( spep_4-3 + 24, 1, 2.32, 2.32 ); setScaleKey( spep_4-3 + 26, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 28, 1, 2.27, 2.27 ); setScaleKey( spep_4-3 + 30, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 32, 1, 2.22, 2.22 ); setScaleKey( spep_4-3 + 35, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 36, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 38, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 40, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 42, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 44, 1, 2.3, 2.3 ); setScaleKey( spep_4-3 + 46, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 48, 1, 2.28, 2.28 ); setScaleKey( spep_4-3 + 50, 1, 2.27, 2.27 ); setScaleKey( spep_4-3 + 52, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 54, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 56, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 58, 1, 2.24, 2.24 ); setScaleKey( spep_4-3 + 60, 1, 2.23, 2.23 ); setScaleKey( spep_4-3 + 62, 1, 2.22, 2.22 ); setScaleKey( spep_4-3 + 64, 1, 2.21, 2.21 ); setScaleKey( spep_4-3 + 67, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 68, 1, 2, 2 ); setScaleKey( spep_4-3 + 70, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 72, 1, 1.9, 1.9 ); setScaleKey( spep_4-3 + 74, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 76, 1, 2, 2 ); setScaleKey( spep_4-3 + 78, 1, 1.98, 1.98 ); setScaleKey( spep_4-3 + 80, 1, 1.97, 1.97 ); setScaleKey( spep_4-3 + 82, 1, 1.95, 1.95 ); setScaleKey( spep_4-3 + 84, 1, 1.93, 1.93 ); setScaleKey( spep_4-3 + 86, 1, 1.92, 1.92 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 9, 1, 0 ); setRotateKey( spep_4-3 + 10, 1, -42.1 ); setRotateKey( spep_4-3 + 35, 1, -42.1 ); setRotateKey( spep_4-3 + 36, 1, 0 ); setRotateKey( spep_4-3 + 86, 1, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_4-3 + 10, 906, 10, 0x100, -1, 0, 0, -80 ); setEffShake( spep_4-3 + 10, shuchusen4, 6, 20 ); setEffMoveKey( spep_4-3 + 10, shuchusen4, 0, -80 , 0 ); setEffMoveKey( spep_4-3 + 20, shuchusen4, 0, -80 , 0 ); setEffScaleKey( spep_4-3 + 10, shuchusen4, 1.1, 1.2 ); setEffScaleKey( spep_4-3 + 20, shuchusen4, 1.1, 1.2 ); setEffRotateKey( spep_4-3 + 10, shuchusen4, 180 ); setEffRotateKey( spep_4-3 + 10, shuchusen4, 180 ); setEffAlphaKey( spep_4-3 + 10, shuchusen4, 255 ); setEffAlphaKey( spep_4-3 + 10, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4-3 + 36, 906, 10, 0x100, -1, 0, 0, -59.9 ); setEffShake( spep_4-3 + 36, shuchusen5, 10, 20 ); setEffMoveKey( spep_4-3 + 36, shuchusen5, 0, -59.9 , 0 ); setEffMoveKey( spep_4-3 + 46, shuchusen5, 0, -59.9 , 0 ); setEffScaleKey( spep_4-3 + 36, shuchusen5, 1.2, 1.15 ); setEffScaleKey( spep_4-3 + 46, shuchusen5, 1.2, 1.15 ); setEffRotateKey( spep_4-3 + 36, shuchusen5, 180 ); setEffRotateKey( spep_4-3 + 46, shuchusen5, 180 ); setEffAlphaKey( spep_4-3 + 36, shuchusen5, 255 ); setEffAlphaKey( spep_4-3 + 46, shuchusen5, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_4-3 + 68, 906, 10, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4-3 + 68, shuchusen6, 10, 20 ); setEffMoveKey( spep_4-3 + 68, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_4-3 + 78, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_4-3 + 68, shuchusen6, 1.1, 1.05 ); setEffScaleKey( spep_4-3 + 78, shuchusen6, 1.1, 1.05 ); setEffRotateKey( spep_4-3 + 68, shuchusen6, 180 ); setEffRotateKey( spep_4-3 + 78, shuchusen6, 180 ); setEffAlphaKey( spep_4-3 + 68, shuchusen6, 255 ); setEffAlphaKey( spep_4-3 + 78, shuchusen6, 255 ); --SE --振りかぶる stopSe( spep_4 + 6, SE017, 20 ); --斬る1 SE019 = playSe( spep_4 + 0, 1235 ); setSeVolumeByWorkId( spep_4 + 0, SE019, 52 ); stopSe( spep_4 + 32, SE019, 26 ); setPitch( spep_4 + 0, SE019, -200 ); setTimeStretch( SE019, 0.87, 10, 1 ); SE020 = playSe( spep_4 + 4, 1142 ); SE021 = playSe( spep_4 + 4, 1032 ); --斬る2 SE022 = playSe( spep_4 + 28, 1235 ); setSeVolumeByWorkId( spep_4 + 28, SE022, 56 ); stopSe( spep_4 + 58, SE022, 28 ); setPitch( spep_4 + 28, SE022, -200 ); setTimeStretch( SE022, 0.87, 10, 1 ); SE023 = playSe( spep_4 + 32, 1142 ); SE024 = playSe( spep_4 + 32, 1032 ); --斬る3 SE025 = playSe( spep_4 + 58, 1235 ); setSeVolumeByWorkId( spep_4 + 58, SE025, 54 ); setPitch( spep_4 + 58, SE025, -200 ); setTimeStretch( SE025, 0.87, 10, 1 ); SE026 = playSe( spep_4 + 62, 1142 ); SE027 = playSe( spep_4 + 62, 1032 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 86 -2; ------------------------------------------------------ -- 連続斬 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, rush_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush_f, 0 ); setEffRotateKey( spep_5 + 84, rush_f, 0 ); setEffAlphaKey( spep_5 + 0, rush_f, 255 ); setEffAlphaKey( spep_5 + 83, rush_f, 255 ); setEffAlphaKey( spep_5 + 84, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, rush_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, rush_b, 0 ); setEffRotateKey( spep_5 + 84, rush_b, 0 ); setEffAlphaKey( spep_5 + 0, rush_b, 255 ); setEffAlphaKey( spep_5 + 83, rush_b, 255 ); setEffAlphaKey( spep_5 + 84, rush_b, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 36, 906, 10, 0x100, -1, 0, 200.1, 40 ); setEffShake( spep_5-3 + 36, shuchusen6, 10, 20 ); setEffMoveKey( spep_5-3 + 36, shuchusen6, 200.1, 40 , 0 ); setEffMoveKey( spep_5-3 + 46, shuchusen6, 200.1, 40 , 0 ); setEffScaleKey( spep_5-3 + 36, shuchusen6, 1.55, 1.1 ); setEffScaleKey( spep_5-3 + 46, shuchusen6, 1.55, 1.1 ); setEffRotateKey( spep_5-3 + 36, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 46, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 36, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 46, shuchusen6, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_5-3 + 68, 906, 10, 0x100, -1, 0, 150.2, 0 ); setEffShake( spep_5-3 + 68, shuchusen7, 10, 20 ); setEffMoveKey( spep_5-3 + 68, shuchusen7, 150.2, 0 , 0 ); setEffMoveKey( spep_5-3 + 78, shuchusen7, 150.2, 0 , 0 ); setEffScaleKey( spep_5-3 + 68, shuchusen7, 1.4, 1.1 ); setEffScaleKey( spep_5-3 + 78, shuchusen7, 1.4, 1.1 ); setEffRotateKey( spep_5-3 + 68, shuchusen7, 180 ); setEffRotateKey( spep_5-3 + 78, shuchusen7, 180 ); setEffAlphaKey( spep_5-3 + 68, shuchusen7, 255 ); setEffAlphaKey( spep_5-3 + 78, shuchusen7, 255 ); --敵の動き changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 36, 1, 108 ); changeAnime( spep_5-3 + 70, 1, 106 ); setMoveKey( spep_5 + 0, 1, 53.9, -80.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 63.4, -77.8 , 0 ); setMoveKey( spep_5-3 + 4, 1, 73, -74.6 , 0 ); setMoveKey( spep_5-3 + 6, 1, 82.5, -71.4 , 0 ); setMoveKey( spep_5-3 + 8, 1, 92, -68.3 , 0 ); setMoveKey( spep_5-3 + 10, 1, 101.6, -65.1 , 0 ); setMoveKey( spep_5-3 + 12, 1, 111.1, -61.9 , 0 ); setMoveKey( spep_5-3 + 14, 1, 120.6, -58.7 , 0 ); setMoveKey( spep_5-3 + 16, 1, 130.2, -55.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 139.7, -52.4 , 0 ); setMoveKey( spep_5-3 + 20, 1, 149.3, -49.2 , 0 ); setMoveKey( spep_5-3 + 22, 1, 158.8, -46 , 0 ); setMoveKey( spep_5-3 + 24, 1, 168.3, -42.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 177.9, -39.7 , 0 ); setMoveKey( spep_5-3 + 28, 1, 187.4, -36.5 , 0 ); setMoveKey( spep_5-3 + 30, 1, 196.9, -33.3 , 0 ); setMoveKey( spep_5-3 + 32, 1, 206.5, -30.2 , 0 ); setMoveKey( spep_5-3 + 35, 1, 216, -27 , 0 ); setMoveKey( spep_5-3 + 36, 1, 243, 33 , 0 ); setMoveKey( spep_5-3 + 38, 1, 317.2, 70 , 0 ); setMoveKey( spep_5-3 + 40, 1, 291.5, 47 , 0 ); setMoveKey( spep_5-3 + 42, 1, 301.8, 50.4 , 0 ); setMoveKey( spep_5-3 + 44, 1, 311, 53.5 , 0 ); setMoveKey( spep_5-3 + 46, 1, 319.4, 56.2 , 0 ); setMoveKey( spep_5-3 + 48, 1, 327.1, 58.8 , 0 ); setMoveKey( spep_5-3 + 50, 1, 334, 61.1 , 0 ); setMoveKey( spep_5-3 + 52, 1, 340.1, 63.1 , 0 ); setMoveKey( spep_5-3 + 54, 1, 345.3, 64.8 , 0 ); setMoveKey( spep_5-3 + 56, 1, 349.5, 66.2 , 0 ); setMoveKey( spep_5-3 + 58, 1, 352.4, 67.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, 353.5, 67.5 , 0 ); setMoveKey( spep_5-3 + 62, 1, 301, 48.9 , 0 ); setMoveKey( spep_5-3 + 64, 1, 248.5, 30.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 196, 11.6 , 0 ); setMoveKey( spep_5-3 + 69, 1, 143.5, -7 , 0 ); setMoveKey( spep_5-3 + 70, 1, 213.5, 26.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 172.7, 5.3 , 0 ); setMoveKey( spep_5-3 + 74, 1, 209.7, 15.4 , 0 ); setMoveKey( spep_5-3 + 76, 1, 236.9, 22.8 , 0 ); setMoveKey( spep_5-3 + 78, 1, 258.7, 28.8 , 0 ); setMoveKey( spep_5-3 + 80, 1, 277, 33.8 , 0 ); setMoveKey( spep_5-3 + 82, 1, 292.6, 38 , 0 ); setMoveKey( spep_5-3 + 84, 1, 306, 41.7 , 0 ); setMoveKey( spep_5-3 + 86, 1, 317.6, 44.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 35, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 36, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 69, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 70, 1, 1.7, 1.7 ); setScaleKey( spep_5-3 + 86, 1, 1.7, 1.7 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5-3 + 35, 1, -40 ); setRotateKey( spep_5-3 + 36, 1, -20 ); setRotateKey( spep_5-3 + 69, 1, -20 ); setRotateKey( spep_5-3 + 70, 1, -25 ); setRotateKey( spep_5-3 + 86, 1, -25 ); --SE --斬る3 stopSe( spep_5 + 0, SE025, 26 ); --敵に向かっていく SE028 = playSe( spep_5 + 0, 1117 ); --斬る4 SE029 = playSe( spep_5 + 32, 1189 ); SE030 = playSe( spep_5 + 32, 1235 ); setSeVolumeByWorkId( spep_5 + 32, SE030, 52 ); stopSe( spep_5 + 62, SE030, 28 ); setPitch( spep_5 + 32, SE030, -200 ); setTimeStretch( SE030, 0.87, 10, 1 ); SE031 = playSe( spep_5 + 36, 1142 ); SE032 = playSe( spep_5 + 36, 1032 ); --斬る5 SE033 = playSe( spep_5 + 66, 1235 ); setSeVolumeByWorkId( spep_5 + 66, SE033, 55 ); setPitch( spep_5 + 66, SE033, -200 ); setTimeStretch( SE033, 0.87, 10, 1 ); SE034 = playSe( spep_5 + 70, 1142 ); SE035 = playSe( spep_5 + 70, 1032 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 86 -2; ------------------------------------------------------ -- 斬る→突進 ------------------------------------------------------ -- ** エフェクト等 ** -- slashing2_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, slashing2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 116, slashing2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, slashing2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, slashing2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, slashing2_f, 0 ); setEffRotateKey( spep_6 + 116, slashing2_f, 0 ); setEffAlphaKey( spep_6 + 0, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 114, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 115, slashing2_f, 255 ); setEffAlphaKey( spep_6 + 116, slashing2_f, 0 ); -- ** エフェクト等 ** -- slashing2_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, slashing2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 116, slashing2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, slashing2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, slashing2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, slashing2_b, 0 ); setEffRotateKey( spep_6 + 116, slashing2_b, 0 ); setEffAlphaKey( spep_6 + 0, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 114, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 115, slashing2_b, 255 ); setEffAlphaKey( spep_6 + 116, slashing2_b, 0 ); --集中線 shuchusen8 = entryEffectLife( spep_6-3 + 8, 906, 10, 0x100, -1, 0, 0, -162.4 ); setEffShake( spep_6-3 + 8, shuchusen8, 10, 20 ); setEffMoveKey( spep_6-3 + 8, shuchusen8, 0, -162.4 , 0 ); setEffMoveKey( spep_6-3 + 18, shuchusen8, 0, -162.4 , 0 ); setEffScaleKey( spep_6-3 + 8, shuchusen8, 1.3, 1.3 ); setEffScaleKey( spep_6-3 + 18, shuchusen8, 1.3, 1.3 ); setEffRotateKey( spep_6-3 + 8, shuchusen8, 180 ); setEffRotateKey( spep_6-3 + 18, shuchusen8, 180 ); setEffAlphaKey( spep_6-3 + 8, shuchusen8, 255 ); setEffAlphaKey( spep_6-3 + 18, shuchusen8, 255 ); --集中線 shuchusen9 = entryEffectLife( spep_6-3 + 50, 906, 68, 0x100, -1, 0, 0, -59.8 ); setEffShake( spep_6-3 + 50, shuchusen9, 68, 20 ); setEffMoveKey( spep_6-3 + 50, shuchusen9, 0, -59.8 , 0 ); setEffMoveKey( spep_6-3 + 118, shuchusen9, 0, -59.8 , 0 ); setEffScaleKey( spep_6-3 + 50, shuchusen9, 1.5, 1.15 ); setEffScaleKey( spep_6-3 + 118, shuchusen9, 1.5, 1.15 ); setEffRotateKey( spep_6-3 + 50, shuchusen9, 180 ); setEffRotateKey( spep_6-3 + 118, shuchusen9, 180 ); setEffAlphaKey( spep_6-3 + 50, shuchusen9, 255 ); setEffAlphaKey( spep_6-3 + 118, shuchusen9, 255 ); --敵の動き setDisp( spep_6-3 + 18, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, 111.9, -89.1 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 101.4, -104 , 0 ); setMoveKey( spep_6-3 + 4, 1, 87.8, -123.3 , 0 ); setMoveKey( spep_6-3 + 6, 1, 70.1, -148.5 , 0 ); setMoveKey( spep_6-3 + 8, 1, 41.9, -188.9 , 0 ); setMoveKey( spep_6-3 + 10, 1, 105.8, -307.3 , 0 ); setMoveKey( spep_6-3 + 12, 1, 184.1, -452.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 279.5, -629.1 , 0 ); setMoveKey( spep_6-3 + 16, 1, 401.3, -854.5 , 0 ); setMoveKey( spep_6-3 + 18, 1, 588.2, -1200 , 0 ); setScaleKey( spep_6 + 0, 1, 1, 1 ); --setScaleKey( spep_6-3 + 2, 1, 1.05, 1.05 ); setScaleKey( spep_6-3 + 4, 1, 1.11, 1.11 ); setScaleKey( spep_6-3 + 6, 1, 1.2, 1.2 ); setScaleKey( spep_6-3 + 8, 1, 1.33, 1.33 ); setScaleKey( spep_6-3 + 10, 1, 2.11, 2.11 ); setScaleKey( spep_6-3 + 12, 1, 3.06, 3.06 ); setScaleKey( spep_6-3 + 14, 1, 4.23, 4.23 ); setScaleKey( spep_6-3 + 16, 1, 5.71, 5.71 ); setScaleKey( spep_6-3 + 18, 1, 7.99, 7.99 ); setRotateKey( spep_6 + 0, 1, -110 ); --setRotateKey( spep_6-3 + 2, 1, -103.7 ); setRotateKey( spep_6-3 + 4, 1, -95.7 ); setRotateKey( spep_6-3 + 6, 1, -85.2 ); setRotateKey( spep_6-3 + 8, 1, -68.4 ); setRotateKey( spep_6-3 + 10, 1, -66.2 ); setRotateKey( spep_6-3 + 12, 1, -63.6 ); setRotateKey( spep_6-3 + 14, 1, -60.4 ); setRotateKey( spep_6-3 + 16, 1, -56.3 ); setRotateKey( spep_6-3 + 18, 1, -50 ); --SE --斬る5 stopSe( spep_6 + 4, SE033, 26 ); --斬る6 SE036 = playSe( spep_6 + 0, 1142 ); SE037 = playSe( spep_6 + 0, 1032 ); SE038 = playSe( spep_6 + 0, 1061 ); SE039 = playSe( spep_6 + 0, 1235 ); setSeVolumeByWorkId( spep_6 + 0, SE039, 51 ); stopSe( spep_6 + 28, SE039, 26 ); setPitch( spep_6 + 0, SE039, -200 ); setTimeStretch( SE039, 0.87, 10, 1 ); --敵に飛びかかる SE040 = playSe( spep_6 + 48, 1207 ); setSeVolumeByWorkId( spep_6 + 48, SE040, 0 ); setSeVolumeByWorkId( spep_6 + 49, SE040, 5 ); setSeVolumeByWorkId( spep_6 + 50, SE040, 10 ); setSeVolumeByWorkId( spep_6 + 51, SE040, 30 ); setSeVolumeByWorkId( spep_6 + 52, SE040, 55 ); setSeVolumeByWorkId( spep_6 + 53, SE040, 100 ); setStartTimeMs( SE040, 100 ); SE041 = playSe( spep_6 + 48, 1182 ); SE042 = playSe( spep_6 + 56, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 116; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 120, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 120, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 120, finish_b, 255 ); --集中線 shuchusen10 = entryEffectLife( spep_7-3 + 8, 906, 104, 0x100, -1, 0, 223.7, 0 ); setEffShake( spep_7-3 + 8, shuchusen10, 104, 20 ); setEffMoveKey( spep_7-3 + 8, shuchusen10, 223.7, 0 , 0 ); setEffMoveKey( spep_7-3 + 112, shuchusen10, 223.7, 0 , 0 ); setEffScaleKey( spep_7-3 + 8, shuchusen10, 1.35, 1.05 ); setEffScaleKey( spep_7-3 + 112, shuchusen10, 1.35, 1.05 ); setEffRotateKey( spep_7-3 + 8, shuchusen10, 180 ); setEffRotateKey( spep_7-3 + 112, shuchusen10, 180 ); setEffAlphaKey( spep_7-3 + 8, shuchusen10, 255 ); setEffAlphaKey( spep_7-3 + 112, shuchusen10, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); changeAnime( spep_7-3 + 8, 1, 105 ); setMoveKey( spep_7 + 0, 1, 65.8, -137.8 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 0.8, -162.9 , 0 ); setMoveKey( spep_7-3 + 4, 1, -64.1, -187.9 , 0 ); setMoveKey( spep_7-3 + 7, 1, -39, -193 , 0 ); setMoveKey( spep_7-3 + 8, 1, -13.9, -198 , 0 ); setMoveKey( spep_7-3 + 10, 1, -94.2, -119.5 , 0 ); setMoveKey( spep_7-3 + 12, 1, -107.1, -169.3 , 0 ); setMoveKey( spep_7-3 + 14, 1, -117.5, -209.5 , 0 ); setMoveKey( spep_7-3 + 16, 1, -75.5, -199 , 0 ); setMoveKey( spep_7-3 + 18, 1, -36.3, -189.2 , 0 ); setMoveKey( spep_7-3 + 20, 1, -41.4, -181.5 , 0 ); setMoveKey( spep_7-3 + 22, 1, -45.9, -174.6 , 0 ); setMoveKey( spep_7-3 + 24, 1, -36.7, -177.8 , 0 ); setMoveKey( spep_7-3 + 26, 1, -28.3, -180.6 , 0 ); setMoveKey( spep_7-3 + 28, 1, -26.7, -178.9 , 0 ); setMoveKey( spep_7-3 + 30, 1, -25.2, -177.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, -23.8, -175.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, -22.4, -174.3 , 0 ); setMoveKey( spep_7-3 + 36, 1, -21.2, -173 , 0 ); setMoveKey( spep_7-3 + 38, 1, -20, -171.7 , 0 ); setMoveKey( spep_7-3 + 40, 1, -18.8, -170.4 , 0 ); setMoveKey( spep_7-3 + 42, 1, -17.7, -169.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, -16.6, -168.1 , 0 ); setMoveKey( spep_7-3 + 46, 1, -15.6, -167 , 0 ); setMoveKey( spep_7-3 + 48, 1, -14.7, -166 , 0 ); setMoveKey( spep_7-3 + 50, 1, -13.7, -165 , 0 ); setMoveKey( spep_7-3 + 52, 1, -12.8, -164 , 0 ); setMoveKey( spep_7-3 + 54, 1, -12, -163.1 , 0 ); setMoveKey( spep_7-3 + 56, 1, -11.1, -162.2 , 0 ); setMoveKey( spep_7-3 + 58, 1, -10.3, -161.3 , 0 ); setMoveKey( spep_7-3 + 60, 1, -9.5, -160.4 , 0 ); setMoveKey( spep_7-3 + 62, 1, -8.8, -159.6 , 0 ); setMoveKey( spep_7-3 + 64, 1, -8, -158.8 , 0 ); setMoveKey( spep_7-3 + 66, 1, -7.3, -158.1 , 0 ); setMoveKey( spep_7-3 + 68, 1, -6.6, -157.3 , 0 ); setMoveKey( spep_7-3 + 70, 1, -6, -156.6 , 0 ); setMoveKey( spep_7-3 + 72, 1, -5.3, -155.9 , 0 ); setMoveKey( spep_7-3 + 74, 1, -4.7, -155.3 , 0 ); setMoveKey( spep_7-3 + 76, 1, -4.1, -154.6 , 0 ); setMoveKey( spep_7-3 + 78, 1, -3.5, -154 , 0 ); setMoveKey( spep_7-3 + 80, 1, -2.9, -153.4 , 0 ); setMoveKey( spep_7-3 + 82, 1, -2.4, -152.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, -1.9, -152.2 , 0 ); setMoveKey( spep_7-3 + 86, 1, -1.3, -151.6 , 0 ); setMoveKey( spep_7-3 + 88, 1, -0.8, -151.1 , 0 ); setMoveKey( spep_7-3 + 90, 1, -0.3, -150.5 , 0 ); setMoveKey( spep_7-3 + 92, 1, 0.1, -150 , 0 ); setMoveKey( spep_7-3 + 94, 1, 0.6, -149.5 , 0 ); setMoveKey( spep_7-3 + 96, 1, 1, -149.1 , 0 ); setMoveKey( spep_7-3 + 98, 1, 1.5, -148.6 , 0 ); setMoveKey( spep_7-3 + 100, 1, 1.9, -148.2 , 0 ); setMoveKey( spep_7-3 + 102, 1, 2.3, -147.7 , 0 ); setMoveKey( spep_7-3 + 104, 1, 2.7, -147.3 , 0 ); setMoveKey( spep_7-3 + 106, 1, 3.1, -146.9 , 0 ); setMoveKey( spep_7-3 + 108, 1, 3.4, -146.5 , 0 ); setMoveKey( spep_7-3 + 110, 1, 3.8, -146.1 , 0 ); setMoveKey( spep_7-3 + 112, 1, 4.1, -145.8 , 0 ); setMoveKey( spep_7-3 + 114, 1, 4.4, -145.4 , 0 ); setMoveKey( spep_7-3 + 116, 1, 4.7, -145.1 , 0 ); setMoveKey( spep_7-3 + 118, 1, 4.9, -144.9 , 0 ); setScaleKey( spep_7 + 0, 1, 6.5,6.5); setScaleKey( spep_7-3 + 4, 1, 5.2,5.2); setScaleKey( spep_7-3 + 7, 1, 4.55,4.55); setScaleKey( spep_7-3 + 8, 1, 3.9,3.9); setScaleKey( spep_7-3 + 10, 1, 3.4,3.4); setScaleKey( spep_7-3 + 12, 1, 3.54,3.54); setScaleKey( spep_7-3 + 14, 1, 3.65,3.65); setScaleKey( spep_7-3 + 16, 1, 3.62,3.62); setScaleKey( spep_7-3 + 18, 1, 3.6,3.6); setScaleKey( spep_7-3 + 20, 1, 3.54,3.54); setScaleKey( spep_7-3 + 22, 1, 3.51,3.51); setScaleKey( spep_7-3 + 24, 1, 3.47,3.47); setScaleKey( spep_7-3 + 26, 1, 3.43,3.43); setScaleKey( spep_7-3 + 28, 1, 3.39,3.39); setScaleKey( spep_7-3 + 30, 1, 3.36,3.36); setScaleKey( spep_7-3 + 32, 1, 3.34,3.34); setScaleKey( spep_7-3 + 34, 1, 3.3,3.3); setScaleKey( spep_7-3 + 36, 1, 3.27,3.27); setScaleKey( spep_7-3 + 38, 1, 3.25,3.25); setScaleKey( spep_7-3 + 40, 1, 3.23,3.23); setScaleKey( spep_7-3 + 42, 1, 3.21,3.21); setScaleKey( spep_7-3 + 44, 1, 3.18,3.18); setScaleKey( spep_7-3 + 46, 1, 3.15,3.15); setScaleKey( spep_7-3 + 48, 1, 3.14,3.14); setScaleKey( spep_7-3 + 50, 1, 3.12,3.12); setScaleKey( spep_7-3 + 52, 1, 3.1,3.1); setScaleKey( spep_7-3 + 54, 1, 3.08,3.08); setScaleKey( spep_7-3 + 56, 1, 3.06,3.06); setScaleKey( spep_7-3 + 58, 1, 3.05,3.05); setScaleKey( spep_7-3 + 60, 1, 3.04,3.04); setScaleKey( spep_7-3 + 62, 1, 3.01,3.01); setScaleKey( spep_7-3 + 64, 1, 3,3); setScaleKey( spep_7-3 + 66, 1, 2.99,2.99); setScaleKey( spep_7-3 + 68, 1, 2.97,2.97); setScaleKey( spep_7-3 + 70, 1, 2.96,2.96); setScaleKey( spep_7-3 + 72, 1, 2.95,2.95); setScaleKey( spep_7-3 + 74, 1, 2.93,2.93); setScaleKey( spep_7-3 + 76, 1, 2.92,2.92); setScaleKey( spep_7-3 + 78, 1, 2.91,2.91); setScaleKey( spep_7-3 + 80, 1, 2.89,2.89); setScaleKey( spep_7-3 + 82, 1, 2.88,2.88); setScaleKey( spep_7-3 + 84, 1, 2.87,2.87); setScaleKey( spep_7-3 + 86, 1, 2.86,2.86); setScaleKey( spep_7-3 + 88, 1, 2.84,2.84); setScaleKey( spep_7-3 + 90, 1, 2.84,2.84); setScaleKey( spep_7-3 + 92, 1, 2.83,2.83); setScaleKey( spep_7-3 + 94, 1, 2.82,2.82); setScaleKey( spep_7-3 + 96, 1, 2.8,2.8); setScaleKey( spep_7-3 + 98, 1, 2.8,2.8); setScaleKey( spep_7-3 + 100, 1,2.79,2.79); setScaleKey( spep_7-3 + 102, 1,2.78,2.78); setScaleKey( spep_7-3 + 104, 1,2.78,2.78); setScaleKey( spep_7-3 + 106, 1,2.76,2.76); setScaleKey( spep_7-3 + 108, 1,2.76,2.76); setScaleKey( spep_7-3 + 110, 1,2.75,2.75); setScaleKey( spep_7-3 + 112, 1,2.74,2.74); setScaleKey( spep_7-3 + 114, 1,2.74,2.74); setScaleKey( spep_7-3 + 118, 1,2.73,2.73); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7-3 + 118, 1, 0 ); --SE --ラスト斬る SE043 = playSe( spep_7 + 0, 1003 ); SE044 = playSe( spep_7 + 8, 1235 ); setSeVolumeByWorkId( spep_7 + 8, SE044, 63 ); setPitch( spep_7 + 8, SE044, -200 ); setTimeStretch( SE044, 0.87, 10, 1 ); SE045 = playSe( spep_7 + 8, 1142 ); SE046 = playSe( spep_7 + 8, 1032 ); SE047 = playSe( spep_7 + 8, 1061 ); setSeVolumeByWorkId( spep_7 + 8, SE047, 59 ); SE048 = playSe( spep_7 + 12, 1143 ); setSeVolumeByWorkId( spep_7 + 12, SE048, 65 ); SE049 = playSe( spep_7 + 20, 1109 ); setSeVolumeByWorkId( spep_7 + 20, SE049, 0 ); setSeVolumeByWorkId( spep_7 + 21, SE049, 15 ); setSeVolumeByWorkId( spep_7 + 22, SE049, 30 ); setSeVolumeByWorkId( spep_7 + 23, SE049, 45 ); setSeVolumeByWorkId( spep_7 + 24, SE049, 60 ); setSeVolumeByWorkId( spep_7 + 25, SE049, 75 ); setSeVolumeByWorkId( spep_7 + 26, SE049, 90 ); setSeVolumeByWorkId( spep_7 + 27, SE049, 105 ); setSeVolumeByWorkId( spep_7 + 28, SE049, 120 ); setStartTimeMs( SE049, 117 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 0 ); endPhase( spep_7 + 110 ); end