--1022340:桃白白_必殺どどん波 --sp_effect_a3_00080 --sp2219 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157598 ;-- 構え~突っ込む SP_02= 157599 ;-- 敵を蹴り上げ~殴る 手前 SP_03= 157600 ;-- 敵を蹴り上げ~殴る 奥 SP_04= 157603 ;-- 敵吹っ飛ぶ 手前 SP_05= 157604 ;-- 敵吹っ飛ぶ 奥 SP_06= 157605 ;-- 構える SP_07= 157606 ;-- 手を上げる SP_08= 157607 ;-- ドドンパ発射 SP_09= 157608 ;-- 気弾が敵にせまる~爆発 手前 SP_10= 157609 ;-- 気弾が敵にせまる~爆発 奥 --エフェクト(敵) SP_01x= 157598 ;-- 構え~突っ込む SP_02x= 157601 ;-- 敵を蹴り上げ~殴る 手前 (敵) SP_03x= 157602 ;-- 敵を蹴り上げ~殴る 奥 (敵) SP_04x= 157603 ;-- 敵吹っ飛ぶ 手前 SP_05x= 157604 ;-- 敵吹っ飛ぶ 奥 SP_06x= 157605 ;-- 構える SP_07x= 157606 ;-- 手を上げる SP_08x= 157607 ;-- ドドンパ発射 SP_09x= 157608 ;-- 気弾が敵にせまる~爆発 手前 SP_10x= 157609 ;-- 気弾が敵にせまる~爆発 奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え~突っ込む ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- ready = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, ready, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, ready, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ready, 0 ); setEffRotateKey( spep_0 + 136, ready, 0 ); setEffAlphaKey( spep_0 + 0, ready, 255 ); setEffAlphaKey( spep_0 + 134, ready, 255 ); setEffAlphaKey( spep_0 + 135, ready, 255 ); setEffAlphaKey( spep_0 + 136, ready, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --構える SE001 = playSe( spep_0 + 0, 1233 ); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --向かってくる SE003 = playSe( spep_0 + 92, 1182 ); SE004 = playSe( spep_0 + 92, 1117 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 118 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --次の準備 spep_1=spep_0+136; ------------------------------------------------------ -- 敵を蹴り上げ~殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 96, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 94, panting_f, 255 ); setEffAlphaKey( spep_1 + 95, panting_f, 255 ); setEffAlphaKey( spep_1 + 96, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 96, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 94, panting_b, 255 ); setEffAlphaKey( spep_1 + 95, panting_b, 255 ); setEffAlphaKey( spep_1 + 96, panting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 88, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1-3 + 16, 1, 107 ); changeAnime( spep_1-3 + 74, 1, 105 ); setMoveKey( spep_1 + 0, 1, 176.7, -30.4 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 166.5, -30.3 , 0 ); setMoveKey( spep_1-3 + 4, 1, 156.2, -30 , 0 ); setMoveKey( spep_1-3 + 6, 1, 146, -29.9 , 0 ); setMoveKey( spep_1-3 + 8, 1, 135.7, -29.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 125.5, -29.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, 115.3, -29.3 , 0 ); setMoveKey( spep_1-3 + 15, 1, 105.1, -29.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 106.1, 73.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 127.7, 102.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 145.2, 82.3 , 0 ); setMoveKey( spep_1-3 + 22, 1, 128.1, 57.7 , 0 ); setMoveKey( spep_1-3 + 24, 1, 119.3, 12.3 , 0 ); setMoveKey( spep_1-3 + 26, 1, 99.7, -54.9 , 0 ); setMoveKey( spep_1-3 + 28, 1, 72.1, -129.6 , 0 ); setMoveKey( spep_1-3 + 30, 1, 65.7, -113.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, 63.4, -102.5 , 0 ); setMoveKey( spep_1-3 + 34, 1, 65, -97.6 , 0 ); setMoveKey( spep_1-3 + 36, 1, 65.2, -90.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 65.1, -85.5 , 0 ); setMoveKey( spep_1-3 + 40, 1, 64.6, -81.3 , 0 ); setMoveKey( spep_1-3 + 42, 1, 63.9, -78.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, 62.8, -76.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 61.6, -74.8 , 0 ); setMoveKey( spep_1-3 + 48, 1, 60.3, -74.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 58.8, -74.4 , 0 ); setMoveKey( spep_1-3 + 52, 1, 57.3, -75 , 0 ); setMoveKey( spep_1-3 + 54, 1, 55.7, -76.5 , 0 ); setMoveKey( spep_1-3 + 56, 1, 54.1, -77.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 52.4, -80 , 0 ); setMoveKey( spep_1-3 + 60, 1, 50.9, -82.8 , 0 ); setMoveKey( spep_1-3 + 62, 1, 49.4, -85.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 48, -88.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 46.6, -92.2 , 0 ); setMoveKey( spep_1-3 + 68, 1, 45.4, -95.9 , 0 ); setMoveKey( spep_1-3 + 70, 1, 44.3, -99.9 , 0 ); setMoveKey( spep_1-3 + 73, 1, 43.2, -104.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, -24.9, -204.9 , 0 ); setMoveKey( spep_1-3 + 76, 1, -67.5, -406.8 , 0 ); setMoveKey( spep_1-3 + 78, 1, -7.1, -554.6 , 0 ); setMoveKey( spep_1-3 + 80, 1, -34.7, -651.6 , 0 ); setMoveKey( spep_1-3 + 82, 1, 2.2, -805.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, -2.4, -942.5 , 0 ); setMoveKey( spep_1-3 + 86, 1, 43.6, -1117.8 , 0 ); setMoveKey( spep_1-1 + 88, 1, 44.3, -1236 , 0 ); setScaleKey( spep_1 + 0, 1, 2.21, 2.21 ); --setScaleKey( spep_1-3 + 2, 1, 2.2, 2.2 ); setScaleKey( spep_1-3 + 4, 1, 2.18, 2.18 ); setScaleKey( spep_1-3 + 6, 1, 2.17, 2.17 ); setScaleKey( spep_1-3 + 8, 1, 2.16, 2.16 ); setScaleKey( spep_1-3 + 10, 1, 2.14, 2.14 ); setScaleKey( spep_1-3 + 12, 1, 2.13, 2.13 ); setScaleKey( spep_1-3 + 15, 1, 2.12, 2.12 ); setScaleKey( spep_1-3 + 16, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 18, 1, 1.27, 1.27 ); setScaleKey( spep_1-3 + 20, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 22, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 24, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 26, 1, 1.27, 1.27 ); setScaleKey( spep_1-3 + 28, 1, 1.19, 1.19 ); setScaleKey( spep_1-3 + 30, 1, 1.23, 1.23 ); setScaleKey( spep_1-3 + 32, 1, 1.25, 1.25 ); setScaleKey( spep_1-3 + 34, 1, 1.28, 1.28 ); setScaleKey( spep_1-3 + 36, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 38, 1, 1.31, 1.31 ); setScaleKey( spep_1-3 + 40, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 42, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 44, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 46, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 48, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 50, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 56, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 58, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 62, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 64, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 66, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 68, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 73, 1, 1.32, 1.32 ); setScaleKey( spep_1-3 + 74, 1, 3.78, 3.78 ); setScaleKey( spep_1-3 + 76, 1, 4.67, 4.67 ); setScaleKey( spep_1-3 + 78, 1, 5.57, 5.57 ); setScaleKey( spep_1-3 + 80, 1, 6.48, 6.48 ); setScaleKey( spep_1-3 + 82, 1, 7.38, 7.38 ); setScaleKey( spep_1-3 + 84, 1, 8.29, 8.29 ); setScaleKey( spep_1-3 + 86, 1, 9.2, 9.2 ); setScaleKey( spep_1-1 + 88, 1, 10.12, 10.12 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 15, 1, 0 ); setRotateKey( spep_1-3 + 16, 1, -90.1 ); setRotateKey( spep_1-3 + 18, 1, -87.1 ); setRotateKey( spep_1-3 + 20, 1, -85.3 ); setRotateKey( spep_1-3 + 22, 1, -83.7 ); setRotateKey( spep_1-3 + 24, 1, -82.1 ); setRotateKey( spep_1-3 + 26, 1, -80.7 ); setRotateKey( spep_1-3 + 28, 1, -79.2 ); setRotateKey( spep_1-3 + 30, 1, -77.8 ); setRotateKey( spep_1-3 + 32, 1, -76.4 ); setRotateKey( spep_1-3 + 34, 1, -75.1 ); setRotateKey( spep_1-3 + 36, 1, -73.7 ); setRotateKey( spep_1-3 + 38, 1, -72.3 ); setRotateKey( spep_1-3 + 40, 1, -71 ); setRotateKey( spep_1-3 + 42, 1, -69.6 ); setRotateKey( spep_1-3 + 44, 1, -68.3 ); setRotateKey( spep_1-3 + 46, 1, -67 ); setRotateKey( spep_1-3 + 48, 1, -65.7 ); setRotateKey( spep_1-3 + 50, 1, -64.3 ); setRotateKey( spep_1-3 + 52, 1, -63 ); setRotateKey( spep_1-3 + 54, 1, -61.7 ); setRotateKey( spep_1-3 + 56, 1, -60.4 ); setRotateKey( spep_1-3 + 58, 1, -59.1 ); setRotateKey( spep_1-3 + 60, 1, -57.8 ); setRotateKey( spep_1-3 + 62, 1, -56.5 ); setRotateKey( spep_1-3 + 64, 1, -55.2 ); setRotateKey( spep_1-3 + 66, 1, -53.9 ); setRotateKey( spep_1-3 + 68, 1, -52.6 ); setRotateKey( spep_1-3 + 70, 1, -51.3 ); setRotateKey( spep_1-3 + 73, 1, -50 ); setRotateKey( spep_1-3 + 74, 1, 166 ); setRotateKey( spep_1-1 + 88, 1, 166 ); --SE --向かってくる stopSe( spep_1 + 2, SE003, 14 ); stopSe( spep_1 + 2, SE004, 14 ); --着地 SE005 = playSe( spep_1 + 2, 1106 ); setSeVolumeByWorkId( spep_1 + 2, SE005, 164 ); SE006 = playSe( spep_1 + 2, 1108 ); setSeVolumeByWorkId( spep_1 + 2, SE006, 197 ); --蹴り上げる SE007 = playSe( spep_1 + 14, 1003 ); SE008 = playSe( spep_1 + 18, 1187 ); --敵に向かっていく SE009 = playSe( spep_1 + 42, 1116 ); stopSe( spep_1 + 64, SE009, 14 ); SE010 = playSe( spep_1 + 42, 44 ); --パンチ SE011 = playSe( spep_1 + 68, 1189 ); SE012 = playSe( spep_1 + 72, 1009 ); SE013 = playSe( spep_1 + 72, 1120 ); setSeVolumeByWorkId( spep_1 + 72, SE013, 55 ); SE014 = playSe( spep_1 + 72, 1000 ); setSeVolumeByWorkId( spep_1 + 72, SE014, 82 ); SE015 = playSe( spep_1 + 74, 1110 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+96; ------------------------------------------------------ -- 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- fri_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fri_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 34, fri_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fri_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 34, fri_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fri_f, 0 ); setEffRotateKey( spep_2 + 34, fri_f, 0 ); setEffAlphaKey( spep_2 + 0, fri_f, 255 ); setEffAlphaKey( spep_2 + 32, fri_f, 255 ); setEffAlphaKey( spep_2 + 33, fri_f, 255 ); setEffAlphaKey( spep_2 + 34, fri_f, 0 ); -- ** エフェクト等 ** -- fri_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fri_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 34, fri_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fri_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 34, fri_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fri_b, 0 ); setEffRotateKey( spep_2 + 34, fri_b, 0 ); setEffAlphaKey( spep_2 + 0, fri_b, 255 ); setEffAlphaKey( spep_2 + 32, fri_b, 255 ); setEffAlphaKey( spep_2 + 33, fri_b, 255 ); setEffAlphaKey( spep_2 + 34, fri_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 34, 1, 0 ); changeAnime( spep_2 + 0, 1, 5 ); setMoveKey( spep_2 + 0, 1, -284.1, -48.3 , 0 ); setMoveKey( spep_2 + 2, 1, -200.5, -34.7 , 0 ); setMoveKey( spep_2 + 4, 1, -164.5, -28.3 , 0 ); setMoveKey( spep_2 + 6, 1, -136.7, -23.2 , 0 ); setMoveKey( spep_2 + 8, 1, -113, -18.6 , 0 ); setMoveKey( spep_2 + 10, 1, -92.1, -14.5 , 0 ); setMoveKey( spep_2 + 12, 1, -73.1, -10.7 , 0 ); setMoveKey( spep_2 + 14, 1, -55.7, -7.2 , 0 ); setMoveKey( spep_2 + 16, 1, -39.4, -3.8 , 0 ); setMoveKey( spep_2 + 18, 1, -24.3, -0.6 , 0 ); setMoveKey( spep_2 + 20, 1, -10, 2.4 , 0 ); setMoveKey( spep_2 + 22, 1, 3.5, 5.4 , 0 ); setMoveKey( spep_2 + 24, 1, 16.3, 8.2 , 0 ); setMoveKey( spep_2 + 26, 1, 28.6, 11 , 0 ); setMoveKey( spep_2 + 28, 1, 40.1, 13.5 , 0 ); setMoveKey( spep_2 + 30, 1, 51.3, 16.1 , 0 ); setMoveKey( spep_2 + 32, 1, 61.8, 18.5 , 0 ); setMoveKey( spep_2 + 34, 1, 71.8, 20.9 , 0 ); setScaleKey( spep_2 + 0, 1, 10.4, 10.38 ); setScaleKey( spep_2 + 2, 1, 8.24, 8.25 ); setScaleKey( spep_2 + 4, 1, 7.33, 7.35 ); setScaleKey( spep_2 + 6, 1, 6.64, 6.66 ); setScaleKey( spep_2 + 8, 1, 6.05, 6.07 ); setScaleKey( spep_2 + 10, 1, 5.54, 5.56 ); setScaleKey( spep_2 + 12, 1, 5.08, 5.1 ); setScaleKey( spep_2 + 14, 1, 4.66, 4.68 ); setScaleKey( spep_2 + 16, 1, 4.27, 4.29 ); setScaleKey( spep_2 + 18, 1, 3.9, 3.92 ); setScaleKey( spep_2 + 20, 1, 3.56, 3.58 ); setScaleKey( spep_2 + 22, 1, 3.24, 3.26 ); setScaleKey( spep_2 + 24, 1, 2.94, 2.96 ); setScaleKey( spep_2 + 26, 1, 2.65, 2.67 ); setScaleKey( spep_2 + 28, 1, 2.38, 2.39 ); setScaleKey( spep_2 + 30, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 32, 1, 1.88, 1.89 ); setScaleKey( spep_2 + 34, 1, 1.65, 1.66 ); setRotateKey( spep_2 + 0, 1, 71 ); setRotateKey( spep_2 + 34, 1, 71 ); --SE --敵飛んでいく SE016 = playSe( spep_2 + 0, 1183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+32; ------------------------------------------------------ -- 構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 80, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 80, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 80, tame, 255 ); --SE --敵飛んでいく stopSe( spep_3 + 2, SE016, 28 ); --構える SE017 = playSe( spep_3 + 0, 1330 ); setSeVolumeByWorkId( spep_3 + 0, SE017, 79 ); stopSe( spep_3 + 72, SE017, 6 ); SE018 = playSe( spep_3 + 0, 8 ); stopSe( spep_3 + 72, SE018, 6 ); setPitch( spep_3 + 0, SE018, -400 ); setTimeStretch( SE018, 0.73, 10, 1 ); SE019 = playSe( spep_3 + 8, 1192 ); setSeVolumeByWorkId( spep_3 + 8, SE019, 195 ); --白フェード entryFade( spep_3 + 72, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+80; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 手を上げる ------------------------------------------------------ -- ** エフェクト等 ** -- up = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, up, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, up, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, up, 1.0, 1.0 ); setEffScaleKey( spep_5 + 86, up, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, up, 0 ); setEffRotateKey( spep_5 + 86, up, 0 ); setEffAlphaKey( spep_5 + 0, up, 255 ); setEffAlphaKey( spep_5 + 84, up, 255 ); setEffAlphaKey( spep_5 + 85, up, 255 ); setEffAlphaKey( spep_5 + 86, up, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_5-3 + 78, 906, 10, 0x100, -1, 0, 0, 90.6 ); setEffShake( spep_5-3 + 78, shuchusen1, 10, 20 ); setEffMoveKey( spep_5-3 + 78, shuchusen1, 0, 90.6 , 0 ); setEffMoveKey( spep_5-3 + 88, shuchusen1, 0, 90.6 , 0 ); setEffScaleKey( spep_5-3 + 78, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_5-3 + 80, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_5-3 + 82, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_5-3 + 84, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_5-3 + 86, shuchusen1, 1.29, 1.29 ); setEffScaleKey( spep_5-3 + 88, shuchusen1, 1.33, 1.33 ); setEffRotateKey( spep_5-3 + 78, shuchusen1, 180 ); setEffRotateKey( spep_5-3 + 88, shuchusen1, 180 ); setEffAlphaKey( spep_5-3 + 78, shuchusen1, 255 ); setEffAlphaKey( spep_5-3 + 88, shuchusen1, 255 ); --SE --気弾打ち前溜め SE022 = playSe( spep_5 + 0, 1278 ); setSeVolumeByWorkId( spep_5 + 0, SE022, 50 ); SE021 = playSe( spep_5 + 4, 1271 ); setSeVolumeByWorkId( spep_5 + 4, SE021, 0 ); setSeVolumeByWorkId( spep_5 + 5, SE021, 8.3 ); setSeVolumeByWorkId( spep_5 + 6, SE021, 16.6 ); setSeVolumeByWorkId( spep_5 + 7, SE021, 24.9 ); setSeVolumeByWorkId( spep_5 + 8, SE021, 33.2 ); setSeVolumeByWorkId( spep_5 + 9, SE021, 41.5 ); setSeVolumeByWorkId( spep_5 + 10, SE021, 49.8 ); setSeVolumeByWorkId( spep_5 + 11, SE021, 58.1 ); setSeVolumeByWorkId( spep_5 + 12, SE021, 66.4 ); setSeVolumeByWorkId( spep_5 + 13, SE021, 74.7 ); setSeVolumeByWorkId( spep_5 + 14, SE021, 83 ); setSeVolumeByWorkId( spep_5 + 15, SE021, 91.3 ); setSeVolumeByWorkId( spep_5 + 16, SE021, 100 ); setStartTimeMs( SE021, 550 ); stopSe( spep_5 + 84, SE021, 30 ); SE023 = playSe( spep_5 + 68, 1004 ); setPitch( spep_5 + 68, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+86; ------------------------------------------------------ -- ドドンパ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_6 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_6 + 66, beam, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam, 0 ); setEffRotateKey( spep_6 + 66, beam, 0 ); setEffAlphaKey( spep_6 + 0, beam, 255 ); setEffAlphaKey( spep_6 + 64, beam, 255 ); setEffAlphaKey( spep_6 + 65, beam, 255 ); setEffAlphaKey( spep_6 + 66, beam, 0 ); --SE --気弾打ち前溜め stopSe( spep_6 + 2, SE022, 32 ); --気弾溜め SE024 = playSe( spep_6 + 0, 49 ); --気弾発射 SE026 = playSe( spep_6 + 24, 1312 ); setSeVolumeByWorkId( spep_6 + 24, SE026, 132 ); stopSe( spep_6 + 46, SE026, 30 ); SE027 = playSe( spep_6 + 24, 1027 ); setSeVolumeByWorkId( spep_6 + 24, SE027, 59 ); SE028 = playSe( spep_6 + 24, 1193,"",0.6 ); setSeVolumeByWorkId( spep_6 + 24, SE028, 168 ); stopSe( spep_6 + 84, SE028, 36 ); SE025 = playSe( spep_6 + 40, 1145 ); setSeVolumeByWorkId( spep_6 + 40, SE025, 0 ); setSeVolumeByWorkId( spep_6 + 41, SE025, 5 ); setSeVolumeByWorkId( spep_6 + 42, SE025, 10 ); setSeVolumeByWorkId( spep_6 + 43, SE025, 15 ); setSeVolumeByWorkId( spep_6 + 44, SE025, 20 ); setSeVolumeByWorkId( spep_6 + 45, SE025, 25 ); setSeVolumeByWorkId( spep_6 + 46, SE025, 30 ); setSeVolumeByWorkId( spep_6 + 47, SE025, 35 ); setSeVolumeByWorkId( spep_6 + 48, SE025, 40 ); setSeVolumeByWorkId( spep_6 + 49, SE025, 45 ); setSeVolumeByWorkId( spep_6 + 50, SE025, 50 ); setSeVolumeByWorkId( spep_6 + 51, SE025, 55 ); setSeVolumeByWorkId( spep_6 + 52, SE025, 60 ); setSeVolumeByWorkId( spep_6 + 53, SE025, 65 ); setSeVolumeByWorkId( spep_6 + 54, SE025, 70 ); setSeVolumeByWorkId( spep_6 + 55, SE025, 75 ); setSeVolumeByWorkId( spep_6 + 56, SE025, 80 ); setSeVolumeByWorkId( spep_6 + 57, SE025, 85 ); setSeVolumeByWorkId( spep_6 + 58, SE025, 90 ); setSeVolumeByWorkId( spep_6 + 59, SE025, 95 ); setSeVolumeByWorkId( spep_6 + 60, SE025, 100 ); setStartTimeMs( SE025, 283 ); stopSe( spep_6 + 60, SE025, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+66; ------------------------------------------------------ -- 気弾が敵にせまる~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 150, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 150, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 150, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 150, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-1 + 36, 1, 0 ); changeAnime( spep_7 + 0, 1, 5 ); changeAnime( spep_7-3 + 20, 1, 108 ); setMoveKey( spep_7 + 0, 1, -37.6, -99.4 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -32.8, -93.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -27.5, -86.1 , 0 ); setMoveKey( spep_7-3 + 6, 1, -21.3, -78.3 , 0 ); setMoveKey( spep_7-3 + 8, 1, -14.5, -69.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, -6.8, -59.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 1.6, -49.5 , 0 ); setMoveKey( spep_7-3 + 14, 1, 10.6, -38.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 20.6, -26.1 , 0 ); setMoveKey( spep_7-3 + 19, 1, 31.3, -13.1 , 0 ); setMoveKey( spep_7-3 + 20, 1, 71, -23.9 , 0 ); setMoveKey( spep_7-3 + 22, 1, 71.4, -23.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, 72.2, -22.7 , 0 ); setMoveKey( spep_7-3 + 26, 1, 73.2, -21.4 , 0 ); setMoveKey( spep_7-3 + 28, 1, 74.4, -20.1 , 0 ); setMoveKey( spep_7-3 + 30, 1, 76.1, -18.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 78.1, -16.1 , 0 ); setMoveKey( spep_7-3 + 34, 1, 86.8, -6.2 , 0 ); setMoveKey( spep_7-1 + 36, 1, 97.9, 6.4 , 0 ); setScaleKey( spep_7 + 0, 1, 5.67, 5.67 ); --setScaleKey( spep_7-3 + 2, 1, 5.49, 5.49 ); setScaleKey( spep_7-3 + 4, 1, 5.28, 5.28 ); setScaleKey( spep_7-3 + 6, 1, 5.06, 5.06 ); setScaleKey( spep_7-3 + 8, 1, 4.83, 4.83 ); setScaleKey( spep_7-3 + 10, 1, 4.58, 4.58 ); setScaleKey( spep_7-3 + 12, 1, 4.31, 4.31 ); setScaleKey( spep_7-3 + 14, 1, 4.03, 4.03 ); setScaleKey( spep_7-3 + 16, 1, 3.74, 3.74 ); setScaleKey( spep_7-3 + 19, 1, 3.43, 3.43 ); setScaleKey( spep_7-3 + 20, 1, 2.95, 2.95 ); setScaleKey( spep_7-3 + 22, 1, 2.76, 2.76 ); setScaleKey( spep_7-3 + 24, 1, 2.56, 2.56 ); setScaleKey( spep_7-3 + 26, 1, 2.36, 2.36 ); setScaleKey( spep_7-3 + 28, 1, 2.14, 2.14 ); setScaleKey( spep_7-3 + 30, 1, 1.92, 1.92 ); setScaleKey( spep_7-3 + 32, 1, 1.69, 1.69 ); setScaleKey( spep_7-3 + 34, 1, 1.42, 1.42 ); setScaleKey( spep_7-1 + 36, 1, 1.16, 1.16 ); setRotateKey( spep_7 + 0, 1, 60.4 ); setRotateKey( spep_7 + 2, 1, 60.5 ); setRotateKey( spep_7-3 + 19, 1, 60.5 ); setRotateKey( spep_7-3 + 20, 1, -2.5 ); setRotateKey( spep_7-1 + 36, 1, -2.5 ); --SE --気弾飛んでいく SE029 = playSe( spep_7 + 0, 1304 ); setSeVolumeByWorkId( spep_7 + 0, SE029, 72 ); stopSe( spep_7 + 52, SE029, 10 ); SE030 = playSe( spep_7 + 24, 1021 ,"",0.6); --爆発 SE031 = playSe( spep_7 + 36, 1033 ); SE032 = playSe( spep_7 + 36, 1159 ); --終わり dealDamage( spep_7 +36 ); endPhase( spep_7 + 136 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え~突っ込む ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- ready = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, ready, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ready, -1.0, 1.0 ); setEffScaleKey( spep_0 + 136, ready, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ready, 0 ); setEffRotateKey( spep_0 + 136, ready, 0 ); setEffAlphaKey( spep_0 + 0, ready, 255 ); setEffAlphaKey( spep_0 + 134, ready, 255 ); setEffAlphaKey( spep_0 + 135, ready, 255 ); setEffAlphaKey( spep_0 + 136, ready, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); ]]-- --SE --構える SE001 = playSe( spep_0 + 0, 1233 ); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); --顔カットイン SE002 = playSe( spep_x +12, 1018 ); --向かってくる SE003 = playSe( spep_0 + 92, 1182 ); SE004 = playSe( spep_0 + 92, 1117 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 118 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --次の準備 spep_1=spep_0+136; ------------------------------------------------------ -- 敵を蹴り上げ~殴る ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 96, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 96, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 94, panting_f, 255 ); setEffAlphaKey( spep_1 + 95, panting_f, 255 ); setEffAlphaKey( spep_1 + 96, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 96, panting_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 96, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 94, panting_b, 255 ); setEffAlphaKey( spep_1 + 95, panting_b, 255 ); setEffAlphaKey( spep_1 + 96, panting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 88, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1-3 + 16, 1, 107 ); changeAnime( spep_1-3 + 74, 1, 105 ); setMoveKey( spep_1 + 0, 1, 176.7, -30.4 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 166.5, -30.3 , 0 ); setMoveKey( spep_1-3 + 4, 1, 156.2, -30 , 0 ); setMoveKey( spep_1-3 + 6, 1, 146, -29.9 , 0 ); setMoveKey( spep_1-3 + 8, 1, 135.7, -29.6 , 0 ); setMoveKey( spep_1-3 + 10, 1, 125.5, -29.5 , 0 ); setMoveKey( spep_1-3 + 12, 1, 115.3, -29.3 , 0 ); setMoveKey( spep_1-3 + 15, 1, 105.1, -29.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 106.1, 73.8 , 0 ); setMoveKey( spep_1-3 + 18, 1, 127.7, 102.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 145.2, 82.3 , 0 ); setMoveKey( spep_1-3 + 22, 1, 128.1, 57.7 , 0 ); setMoveKey( spep_1-3 + 24, 1, 119.3, 12.3 , 0 ); setMoveKey( spep_1-3 + 26, 1, 99.7, -54.9 , 0 ); setMoveKey( spep_1-3 + 28, 1, 72.1, -129.6 , 0 ); setMoveKey( spep_1-3 + 30, 1, 65.7, -113.8 , 0 ); setMoveKey( spep_1-3 + 32, 1, 63.4, -102.5 , 0 ); setMoveKey( spep_1-3 + 34, 1, 65, -97.6 , 0 ); setMoveKey( spep_1-3 + 36, 1, 65.2, -90.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 65.1, -85.5 , 0 ); setMoveKey( spep_1-3 + 40, 1, 64.6, -81.3 , 0 ); setMoveKey( spep_1-3 + 42, 1, 63.9, -78.3 , 0 ); setMoveKey( spep_1-3 + 44, 1, 62.8, -76.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 61.6, -74.8 , 0 ); setMoveKey( spep_1-3 + 48, 1, 60.3, -74.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 58.8, -74.4 , 0 ); setMoveKey( spep_1-3 + 52, 1, 57.3, -75 , 0 ); setMoveKey( spep_1-3 + 54, 1, 55.7, -76.5 , 0 ); setMoveKey( spep_1-3 + 56, 1, 54.1, -77.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 52.4, -80 , 0 ); setMoveKey( spep_1-3 + 60, 1, 50.9, -82.8 , 0 ); setMoveKey( spep_1-3 + 62, 1, 49.4, -85.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 48, -88.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 46.6, -92.2 , 0 ); setMoveKey( spep_1-3 + 68, 1, 45.4, -95.9 , 0 ); setMoveKey( spep_1-3 + 70, 1, 44.3, -99.9 , 0 ); setMoveKey( spep_1-3 + 73, 1, 43.2, -104.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, -24.9, -204.9 , 0 ); setMoveKey( spep_1-3 + 76, 1, -67.5, -406.8 , 0 ); setMoveKey( spep_1-3 + 78, 1, -7.1, -554.6 , 0 ); setMoveKey( spep_1-3 + 80, 1, -34.7, -651.6 , 0 ); setMoveKey( spep_1-3 + 82, 1, 2.2, -805.4 , 0 ); setMoveKey( spep_1-3 + 84, 1, -2.4, -942.5 , 0 ); setMoveKey( spep_1-3 + 86, 1, 43.6, -1117.8 , 0 ); setMoveKey( spep_1-1 + 88, 1, 44.3, -1236 , 0 ); setScaleKey( spep_1 + 0, 1, 2.21, 2.21 ); --setScaleKey( spep_1-3 + 2, 1, 2.2, 2.2 ); setScaleKey( spep_1-3 + 4, 1, 2.18, 2.18 ); setScaleKey( spep_1-3 + 6, 1, 2.17, 2.17 ); setScaleKey( spep_1-3 + 8, 1, 2.16, 2.16 ); setScaleKey( spep_1-3 + 10, 1, 2.14, 2.14 ); setScaleKey( spep_1-3 + 12, 1, 2.13, 2.13 ); setScaleKey( spep_1-3 + 15, 1, 2.12, 2.12 ); setScaleKey( spep_1-3 + 16, 1, 0.85, 0.85 ); setScaleKey( spep_1-3 + 18, 1, 1.27, 1.27 ); setScaleKey( spep_1-3 + 20, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 22, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 24, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 26, 1, 1.27, 1.27 ); setScaleKey( spep_1-3 + 28, 1, 1.19, 1.19 ); setScaleKey( spep_1-3 + 30, 1, 1.23, 1.23 ); setScaleKey( spep_1-3 + 32, 1, 1.25, 1.25 ); setScaleKey( spep_1-3 + 34, 1, 1.28, 1.28 ); setScaleKey( spep_1-3 + 36, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 38, 1, 1.31, 1.31 ); setScaleKey( spep_1-3 + 40, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 42, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 44, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 46, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 48, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 50, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 52, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 56, 1, 1.37, 1.37 ); setScaleKey( spep_1-3 + 58, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 62, 1, 1.36, 1.36 ); setScaleKey( spep_1-3 + 64, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 66, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 68, 1, 1.34, 1.34 ); setScaleKey( spep_1-3 + 70, 1, 1.33, 1.33 ); setScaleKey( spep_1-3 + 73, 1, 1.32, 1.32 ); setScaleKey( spep_1-3 + 74, 1, 3.78, 3.78 ); setScaleKey( spep_1-3 + 76, 1, 4.67, 4.67 ); setScaleKey( spep_1-3 + 78, 1, 5.57, 5.57 ); setScaleKey( spep_1-3 + 80, 1, 6.48, 6.48 ); setScaleKey( spep_1-3 + 82, 1, 7.38, 7.38 ); setScaleKey( spep_1-3 + 84, 1, 8.29, 8.29 ); setScaleKey( spep_1-3 + 86, 1, 9.2, 9.2 ); setScaleKey( spep_1-1 + 88, 1, 10.12, 10.12 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 15, 1, 0 ); setRotateKey( spep_1-3 + 16, 1, -90.1 ); setRotateKey( spep_1-3 + 18, 1, -87.1 ); setRotateKey( spep_1-3 + 20, 1, -85.3 ); setRotateKey( spep_1-3 + 22, 1, -83.7 ); setRotateKey( spep_1-3 + 24, 1, -82.1 ); setRotateKey( spep_1-3 + 26, 1, -80.7 ); setRotateKey( spep_1-3 + 28, 1, -79.2 ); setRotateKey( spep_1-3 + 30, 1, -77.8 ); setRotateKey( spep_1-3 + 32, 1, -76.4 ); setRotateKey( spep_1-3 + 34, 1, -75.1 ); setRotateKey( spep_1-3 + 36, 1, -73.7 ); setRotateKey( spep_1-3 + 38, 1, -72.3 ); setRotateKey( spep_1-3 + 40, 1, -71 ); setRotateKey( spep_1-3 + 42, 1, -69.6 ); setRotateKey( spep_1-3 + 44, 1, -68.3 ); setRotateKey( spep_1-3 + 46, 1, -67 ); setRotateKey( spep_1-3 + 48, 1, -65.7 ); setRotateKey( spep_1-3 + 50, 1, -64.3 ); setRotateKey( spep_1-3 + 52, 1, -63 ); setRotateKey( spep_1-3 + 54, 1, -61.7 ); setRotateKey( spep_1-3 + 56, 1, -60.4 ); setRotateKey( spep_1-3 + 58, 1, -59.1 ); setRotateKey( spep_1-3 + 60, 1, -57.8 ); setRotateKey( spep_1-3 + 62, 1, -56.5 ); setRotateKey( spep_1-3 + 64, 1, -55.2 ); setRotateKey( spep_1-3 + 66, 1, -53.9 ); setRotateKey( spep_1-3 + 68, 1, -52.6 ); setRotateKey( spep_1-3 + 70, 1, -51.3 ); setRotateKey( spep_1-3 + 73, 1, -50 ); setRotateKey( spep_1-3 + 74, 1, 166 ); setRotateKey( spep_1-1 + 88, 1, 166 ); --SE --向かってくる stopSe( spep_1 + 2, SE003, 14 ); stopSe( spep_1 + 2, SE004, 14 ); --着地 SE005 = playSe( spep_1 + 2, 1106 ); setSeVolumeByWorkId( spep_1 + 2, SE005, 164 ); SE006 = playSe( spep_1 + 2, 1108 ); setSeVolumeByWorkId( spep_1 + 2, SE006, 197 ); --蹴り上げる SE007 = playSe( spep_1 + 14, 1003 ); SE008 = playSe( spep_1 + 18, 1187 ); --敵に向かっていく SE009 = playSe( spep_1 + 42, 1116 ); stopSe( spep_1 + 64, SE009, 14 ); SE010 = playSe( spep_1 + 42, 44 ); --パンチ SE011 = playSe( spep_1 + 68, 1189 ); SE012 = playSe( spep_1 + 72, 1009 ); SE013 = playSe( spep_1 + 72, 1120 ); setSeVolumeByWorkId( spep_1 + 72, SE013, 55 ); SE014 = playSe( spep_1 + 72, 1000 ); setSeVolumeByWorkId( spep_1 + 72, SE014, 82 ); SE015 = playSe( spep_1 + 74, 1110 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+96; ------------------------------------------------------ -- 敵吹っ飛ぶ ------------------------------------------------------ -- ** エフェクト等 ** -- fri_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fri_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 34, fri_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fri_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 34, fri_f,1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fri_f, 0 ); setEffRotateKey( spep_2 + 34, fri_f, 0 ); setEffAlphaKey( spep_2 + 0, fri_f, 255 ); setEffAlphaKey( spep_2 + 32, fri_f, 255 ); setEffAlphaKey( spep_2 + 33, fri_f, 255 ); setEffAlphaKey( spep_2 + 34, fri_f, 0 ); -- ** エフェクト等 ** -- fri_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fri_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 34, fri_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fri_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 34, fri_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fri_b, 0 ); setEffRotateKey( spep_2 + 34, fri_b, 0 ); setEffAlphaKey( spep_2 + 0, fri_b, 255 ); setEffAlphaKey( spep_2 + 32, fri_b, 255 ); setEffAlphaKey( spep_2 + 33, fri_b, 255 ); setEffAlphaKey( spep_2 + 34, fri_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 34, 1, 0 ); changeAnime( spep_2 + 0, 1, 5 ); setMoveKey( spep_2 + 0, 1, -284.1, -48.3 , 0 ); setMoveKey( spep_2 + 2, 1, -200.5, -34.7 , 0 ); setMoveKey( spep_2 + 4, 1, -164.5, -28.3 , 0 ); setMoveKey( spep_2 + 6, 1, -136.7, -23.2 , 0 ); setMoveKey( spep_2 + 8, 1, -113, -18.6 , 0 ); setMoveKey( spep_2 + 10, 1, -92.1, -14.5 , 0 ); setMoveKey( spep_2 + 12, 1, -73.1, -10.7 , 0 ); setMoveKey( spep_2 + 14, 1, -55.7, -7.2 , 0 ); setMoveKey( spep_2 + 16, 1, -39.4, -3.8 , 0 ); setMoveKey( spep_2 + 18, 1, -24.3, -0.6 , 0 ); setMoveKey( spep_2 + 20, 1, -10, 2.4 , 0 ); setMoveKey( spep_2 + 22, 1, 3.5, 5.4 , 0 ); setMoveKey( spep_2 + 24, 1, 16.3, 8.2 , 0 ); setMoveKey( spep_2 + 26, 1, 28.6, 11 , 0 ); setMoveKey( spep_2 + 28, 1, 40.1, 13.5 , 0 ); setMoveKey( spep_2 + 30, 1, 51.3, 16.1 , 0 ); setMoveKey( spep_2 + 32, 1, 61.8, 18.5 , 0 ); setMoveKey( spep_2 + 34, 1, 71.8, 20.9 , 0 ); setScaleKey( spep_2 + 0, 1, 10.4, 10.38 ); setScaleKey( spep_2 + 2, 1, 8.24, 8.25 ); setScaleKey( spep_2 + 4, 1, 7.33, 7.35 ); setScaleKey( spep_2 + 6, 1, 6.64, 6.66 ); setScaleKey( spep_2 + 8, 1, 6.05, 6.07 ); setScaleKey( spep_2 + 10, 1, 5.54, 5.56 ); setScaleKey( spep_2 + 12, 1, 5.08, 5.1 ); setScaleKey( spep_2 + 14, 1, 4.66, 4.68 ); setScaleKey( spep_2 + 16, 1, 4.27, 4.29 ); setScaleKey( spep_2 + 18, 1, 3.9, 3.92 ); setScaleKey( spep_2 + 20, 1, 3.56, 3.58 ); setScaleKey( spep_2 + 22, 1, 3.24, 3.26 ); setScaleKey( spep_2 + 24, 1, 2.94, 2.96 ); setScaleKey( spep_2 + 26, 1, 2.65, 2.67 ); setScaleKey( spep_2 + 28, 1, 2.38, 2.39 ); setScaleKey( spep_2 + 30, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 32, 1, 1.88, 1.89 ); setScaleKey( spep_2 + 34, 1, 1.65, 1.66 ); setRotateKey( spep_2 + 0, 1, 71 ); setRotateKey( spep_2 + 34, 1, 71 ); --SE --敵飛んでいく SE016 = playSe( spep_2 + 0, 1183 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+32; ------------------------------------------------------ -- 構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 80, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 80, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 80, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 80, tame, 255 ); --SE --敵飛んでいく stopSe( spep_3 + 2, SE016, 28 ); --構える SE017 = playSe( spep_3 + 0, 1330 ); setSeVolumeByWorkId( spep_3 + 0, SE017, 79 ); stopSe( spep_3 + 72, SE017, 6 ); SE018 = playSe( spep_3 + 0, 8 ); stopSe( spep_3 + 72, SE018, 6 ); setPitch( spep_3 + 0, SE018, -400 ); setTimeStretch( SE018, 0.73, 10, 1 ); SE019 = playSe( spep_3 + 8, 1192 ); setSeVolumeByWorkId( spep_3 + 8, SE019, 195 ); --白フェード entryFade( spep_3 + 72, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+80; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 手を上げる ------------------------------------------------------ -- ** エフェクト等 ** -- up = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, up, 0, 0, 0 ); setEffMoveKey( spep_5 + 86, up, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, up, -1.0, 1.0 ); setEffScaleKey( spep_5 + 86, up, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, up, 0 ); setEffRotateKey( spep_5 + 86, up, 0 ); setEffAlphaKey( spep_5 + 0, up, 255 ); setEffAlphaKey( spep_5 + 84, up, 255 ); setEffAlphaKey( spep_5 + 85, up, 255 ); setEffAlphaKey( spep_5 + 86, up, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_5-3 + 78, 906, 10, 0x100, -1, 0, 0, 90.6 ); setEffShake( spep_5-3 + 78, shuchusen1, 10, 20 ); setEffMoveKey( spep_5-3 + 78, shuchusen1, 0, 90.6 , 0 ); setEffMoveKey( spep_5-3 + 88, shuchusen1, 0, 90.6 , 0 ); setEffScaleKey( spep_5-3 + 78, shuchusen1, 1.12, 1.12 ); setEffScaleKey( spep_5-3 + 80, shuchusen1, 1.16, 1.16 ); setEffScaleKey( spep_5-3 + 82, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_5-3 + 84, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_5-3 + 86, shuchusen1, 1.29, 1.29 ); setEffScaleKey( spep_5-3 + 88, shuchusen1, 1.33, 1.33 ); setEffRotateKey( spep_5-3 + 78, shuchusen1, 180 ); setEffRotateKey( spep_5-3 + 88, shuchusen1, 180 ); setEffAlphaKey( spep_5-3 + 78, shuchusen1, 255 ); setEffAlphaKey( spep_5-3 + 88, shuchusen1, 255 ); --SE --気弾打ち前溜め SE022 = playSe( spep_5 + 0, 1278 ); setSeVolumeByWorkId( spep_5 + 0, SE022, 50 ); SE021 = playSe( spep_5 + 4, 1271 ); setSeVolumeByWorkId( spep_5 + 4, SE021, 0 ); setSeVolumeByWorkId( spep_5 + 5, SE021, 8.3 ); setSeVolumeByWorkId( spep_5 + 6, SE021, 16.6 ); setSeVolumeByWorkId( spep_5 + 7, SE021, 24.9 ); setSeVolumeByWorkId( spep_5 + 8, SE021, 33.2 ); setSeVolumeByWorkId( spep_5 + 9, SE021, 41.5 ); setSeVolumeByWorkId( spep_5 + 10, SE021, 49.8 ); setSeVolumeByWorkId( spep_5 + 11, SE021, 58.1 ); setSeVolumeByWorkId( spep_5 + 12, SE021, 66.4 ); setSeVolumeByWorkId( spep_5 + 13, SE021, 74.7 ); setSeVolumeByWorkId( spep_5 + 14, SE021, 83 ); setSeVolumeByWorkId( spep_5 + 15, SE021, 91.3 ); setSeVolumeByWorkId( spep_5 + 16, SE021, 100 ); setStartTimeMs( SE021, 550 ); stopSe( spep_5 + 84, SE021, 30 ); SE023 = playSe( spep_5 + 68, 1004 ); setPitch( spep_5 + 68, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+86; ------------------------------------------------------ -- ドドンパ発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_6 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_6 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_6 + 66, beam, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, beam, 0 ); setEffRotateKey( spep_6 + 66, beam, 0 ); setEffAlphaKey( spep_6 + 0, beam, 255 ); setEffAlphaKey( spep_6 + 64, beam, 255 ); setEffAlphaKey( spep_6 + 65, beam, 255 ); setEffAlphaKey( spep_6 + 66, beam, 0 ); --SE --気弾打ち前溜め stopSe( spep_6 + 2, SE022, 32 ); --気弾溜め SE024 = playSe( spep_6 + 0, 49 ); --気弾発射 SE026 = playSe( spep_6 + 24, 1312 ); setSeVolumeByWorkId( spep_6 + 24, SE026, 132 ); stopSe( spep_6 + 46, SE026, 30 ); SE027 = playSe( spep_6 + 24, 1027 ); setSeVolumeByWorkId( spep_6 + 24, SE027, 59 ); SE028 = playSe( spep_6 + 24, 1193,"",0.6 ); setSeVolumeByWorkId( spep_6 + 24, SE028, 168 ); stopSe( spep_6 + 84, SE028, 36 ); SE025 = playSe( spep_6 + 40, 1145 ); setSeVolumeByWorkId( spep_6 + 40, SE025, 0 ); setSeVolumeByWorkId( spep_6 + 41, SE025, 5 ); setSeVolumeByWorkId( spep_6 + 42, SE025, 10 ); setSeVolumeByWorkId( spep_6 + 43, SE025, 15 ); setSeVolumeByWorkId( spep_6 + 44, SE025, 20 ); setSeVolumeByWorkId( spep_6 + 45, SE025, 25 ); setSeVolumeByWorkId( spep_6 + 46, SE025, 30 ); setSeVolumeByWorkId( spep_6 + 47, SE025, 35 ); setSeVolumeByWorkId( spep_6 + 48, SE025, 40 ); setSeVolumeByWorkId( spep_6 + 49, SE025, 45 ); setSeVolumeByWorkId( spep_6 + 50, SE025, 50 ); setSeVolumeByWorkId( spep_6 + 51, SE025, 55 ); setSeVolumeByWorkId( spep_6 + 52, SE025, 60 ); setSeVolumeByWorkId( spep_6 + 53, SE025, 65 ); setSeVolumeByWorkId( spep_6 + 54, SE025, 70 ); setSeVolumeByWorkId( spep_6 + 55, SE025, 75 ); setSeVolumeByWorkId( spep_6 + 56, SE025, 80 ); setSeVolumeByWorkId( spep_6 + 57, SE025, 85 ); setSeVolumeByWorkId( spep_6 + 58, SE025, 90 ); setSeVolumeByWorkId( spep_6 + 59, SE025, 95 ); setSeVolumeByWorkId( spep_6 + 60, SE025, 100 ); setStartTimeMs( SE025, 283 ); stopSe( spep_6 + 60, SE025, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+66; ------------------------------------------------------ -- 気弾が敵にせまる~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 150, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 150, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 150, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 150, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-1 + 36, 1, 0 ); changeAnime( spep_7 + 0, 1, 5 ); changeAnime( spep_7-3 + 20, 1, 108 ); setMoveKey( spep_7 + 0, 1, -37.6, -99.4 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -32.8, -93.2 , 0 ); setMoveKey( spep_7-3 + 4, 1, -27.5, -86.1 , 0 ); setMoveKey( spep_7-3 + 6, 1, -21.3, -78.3 , 0 ); setMoveKey( spep_7-3 + 8, 1, -14.5, -69.5 , 0 ); setMoveKey( spep_7-3 + 10, 1, -6.8, -59.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 1.6, -49.5 , 0 ); setMoveKey( spep_7-3 + 14, 1, 10.6, -38.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 20.6, -26.1 , 0 ); setMoveKey( spep_7-3 + 19, 1, 31.3, -13.1 , 0 ); setMoveKey( spep_7-3 + 20, 1, 71, -23.9 , 0 ); setMoveKey( spep_7-3 + 22, 1, 71.4, -23.5 , 0 ); setMoveKey( spep_7-3 + 24, 1, 72.2, -22.7 , 0 ); setMoveKey( spep_7-3 + 26, 1, 73.2, -21.4 , 0 ); setMoveKey( spep_7-3 + 28, 1, 74.4, -20.1 , 0 ); setMoveKey( spep_7-3 + 30, 1, 76.1, -18.3 , 0 ); setMoveKey( spep_7-3 + 32, 1, 78.1, -16.1 , 0 ); setMoveKey( spep_7-3 + 34, 1, 86.8, -6.2 , 0 ); setMoveKey( spep_7-1 + 36, 1, 97.9, 6.4 , 0 ); setScaleKey( spep_7 + 0, 1, 5.67, 5.67 ); --setScaleKey( spep_7-3 + 2, 1, 5.49, 5.49 ); setScaleKey( spep_7-3 + 4, 1, 5.28, 5.28 ); setScaleKey( spep_7-3 + 6, 1, 5.06, 5.06 ); setScaleKey( spep_7-3 + 8, 1, 4.83, 4.83 ); setScaleKey( spep_7-3 + 10, 1, 4.58, 4.58 ); setScaleKey( spep_7-3 + 12, 1, 4.31, 4.31 ); setScaleKey( spep_7-3 + 14, 1, 4.03, 4.03 ); setScaleKey( spep_7-3 + 16, 1, 3.74, 3.74 ); setScaleKey( spep_7-3 + 19, 1, 3.43, 3.43 ); setScaleKey( spep_7-3 + 20, 1, 2.95, 2.95 ); setScaleKey( spep_7-3 + 22, 1, 2.76, 2.76 ); setScaleKey( spep_7-3 + 24, 1, 2.56, 2.56 ); setScaleKey( spep_7-3 + 26, 1, 2.36, 2.36 ); setScaleKey( spep_7-3 + 28, 1, 2.14, 2.14 ); setScaleKey( spep_7-3 + 30, 1, 1.92, 1.92 ); setScaleKey( spep_7-3 + 32, 1, 1.69, 1.69 ); setScaleKey( spep_7-3 + 34, 1, 1.42, 1.42 ); setScaleKey( spep_7-1 + 36, 1, 1.16, 1.16 ); setRotateKey( spep_7 + 0, 1, 60.4 ); setRotateKey( spep_7 + 2, 1, 60.5 ); setRotateKey( spep_7-3 + 19, 1, 60.5 ); setRotateKey( spep_7-3 + 20, 1, -2.5 ); setRotateKey( spep_7-1 + 36, 1, -2.5 ); --SE --気弾飛んでいく SE029 = playSe( spep_7 + 0, 1304 ); setSeVolumeByWorkId( spep_7 + 0, SE029, 72 ); stopSe( spep_7 + 52, SE029, 10 ); SE030 = playSe( spep_7 + 24, 1021 ,"",0.6); --爆発 SE031 = playSe( spep_7 + 36, 1033 ); SE032 = playSe( spep_7 + 36, 1159 ); --終わり dealDamage( spep_7 +36 ); endPhase( spep_7 + 136 ); end