--4022600:スーパージャネンバ_激怒超必殺_鬼刃閃_sp2223 --sp_effect_b2_00045 --sp2223 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157610; --構え→斬撃攻撃×3 ef_001 SP_02 = 157611; --敵に斬撃があたる:手前 ef_002_f SP_03 = 157612; --敵に斬撃があたる:奥 ef_002_b SP_04 = 157613; --構える ef_003 SP_05 = 157614; --画面手前に迫る→斬撃 ef_004 SP_06 = 157615; --斬撃が敵を飲み込む:手前 ef_005_f SP_07 = 157616; --斬撃が敵を飲み込む:奥 ef_005_b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 構え→斬撃攻撃×3(176F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 178, 0x100, -1, 0, 0, 0 ); --構え→斬撃攻撃×3 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 178, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 178, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 178 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 178, first_f, 0 ); -- ** 音 ** -- --構え SE001 = playSe( spep_0 + 0, 1072 ); setTimeStretch( SE001, 0.87, 10, 1 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 52 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --斬りつけ1 SE002 = playSe( spep_0 + 76, 1177 ); setSeVolumeByWorkId( spep_0 + 76, SE002, 25 ); setSeVolumeByWorkId( spep_0 + 78, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 80, SE002, 75 ); setSeVolumeByWorkId( spep_0 + 82, SE002, 100 ); stopSe( spep_0 + 102, SE002, 18 ); setStartTimeMs( SE002, 1333 ); --構え SE003 = playSe( spep_0 + 14, 1153 ); setSeVolumeByWorkId( spep_0 + 14, SE003, 10 ); setSeVolumeByWorkId( spep_0 + 17, SE003, 20 ); setSeVolumeByWorkId( spep_0 + 20, SE003, 30 ); setSeVolumeByWorkId( spep_0 + 23, SE003, 41 ); setSeVolumeByWorkId( spep_0 + 26, SE003, 52 ); --構え SE004 = playSe( spep_0 + 14, 8 ); setSeVolumeByWorkId( spep_0 + 14, SE004, 89 ); --構え SE006 = playSe( spep_0 + 24, 20 ); stopSe( spep_0 + 56, SE006, 34 ); --斬りつけ1 SE008 = playSe( spep_0 + 64, 1116 ); stopSe( spep_0 + 88, SE008, 12 ); --斬りつけ1 SE009 = playSe( spep_0 + 72, 1151 ); setSeVolumeByWorkId( spep_0 + 72, SE009, 119 ); --斬りつけ1 SE010 = playSe( spep_0 + 76, 1142 ); --斬りつけ1 SE011 = playSe( spep_0 + 78, 1032 ); --斬りつけ1 SE012 = playSe( spep_0 + 78, 1143 ); setSeVolumeByWorkId( spep_0 + 78, SE012, 45 ); --斬りつけ2 SE013 = playSe( spep_0 + 96, 1151 ); --斬りつけ2 SE005 = playSe( spep_0 + 96, 1177 ); setSeVolumeByWorkId( spep_0 + 96, SE005, 25 ); setSeVolumeByWorkId( spep_0 + 98, SE005, 50 ); setSeVolumeByWorkId( spep_0 + 100, SE005, 75 ); setSeVolumeByWorkId( spep_0 + 102, SE005, 100 ); stopSe( spep_0 + 132, SE005, 14 ); setStartTimeMs( SE005, 1333 ); --斬りつけ2 SE014 = playSe( spep_0 + 100, 1142 ); --斬りつけ2 SE015 = playSe( spep_0 + 102, 1032 ); --斬りつけ2 SE016 = playSe( spep_0 + 102, 1143 ); setSeVolumeByWorkId( spep_0 + 102, SE016, 47 ); --斬りつけ3 SE007 = playSe( spep_0 + 132, 1177 ); setSeVolumeByWorkId( spep_0 + 132, SE007, 25 ); setSeVolumeByWorkId( spep_0 + 134, SE007, 50 ); setSeVolumeByWorkId( spep_0 + 136, SE007, 75 ); setSeVolumeByWorkId( spep_0 + 138, SE007, 100 ); setStartTimeMs( SE007, 1333 ); --斬りつけ3 SE018 = playSe( spep_0 + 132, 1151 ); --斬りつけ3 SE019 = playSe( spep_0 + 136, 1142 ); --斬りつけ3 SE020 = playSe( spep_0 + 138, 1032 ); --斬りつけ3 SE021 = playSe( spep_0 + 138, 1143 ); setSeVolumeByWorkId( spep_0 + 138, SE021, 51 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 178 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 178; ------------------------------------------------------ -- 敵に斬撃があたる(116F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_1 + 0, SP_02, 118, 0x100, -1, 0, 0, 0 ); --敵に斬撃があたる:手前 ef_002_f setEffMoveKey( spep_1 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 118, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shot_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 118, shot_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shot_f, 0 ); setEffRotateKey( spep_1 + 118, shot_f, 0 ); setEffAlphaKey( spep_1 + 0, shot_f, 255 ); setEffAlphaKey( spep_1 + 118 -1, shot_f, 255 ); setEffAlphaKey( spep_1 + 118, shot_f, 0 ); shot_b = entryEffectLife( spep_1 + 0, SP_03, 118, 0x80, -1, 0, 0, 0 ); --敵に斬撃があたる:奥 ef_002_b setEffMoveKey( spep_1 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 118, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shot_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 118, shot_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shot_b, 0 ); setEffRotateKey( spep_1 + 118, shot_b, 0 ); setEffAlphaKey( spep_1 + 0, shot_b, 255 ); setEffAlphaKey( spep_1 + 118 -1, shot_b, 255 ); setEffAlphaKey( spep_1 + 118, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 118, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); changeAnime( spep_1 +1 + 20, 1, 6 ); changeAnime( spep_1 +1 + 44, 1, 108 ); changeAnime( spep_1 +1 + 70, 1, 6 ); a1 = 20; setMoveKey( spep_1 + 0, 1, -12.6, -7.1 , 0 ); setMoveKey( spep_1 + 1, 1, -12.6, -7.1 , 0 ); setMoveKey( spep_1 + 2, 1, -12.6, -7.1 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -16.4, -7.1 , 0 ); setMoveKey( spep_1 -3 + 8, 1, -20.2, -7.1 , 0 ); setMoveKey( spep_1 +1 + 6, 1, -24.1, -7.1 , 0 ); setMoveKey( spep_1 +1 + 8, 1, -27.9, -7.1 , 0 ); setMoveKey( spep_1 +1 + 10, 1, -31.7, -7 , 0 ); setMoveKey( spep_1 +1 + 12, 1, -31.8, -7 , 0 ); setMoveKey( spep_1 +1 + 14, 1, -31.8, -7 , 0 ); setMoveKey( spep_1 +1 + 16, 1, -31.9, -7 , 0 ); setMoveKey( spep_1 +1 + 19, 1, -32, -7 , 0 ); setMoveKey( spep_1 +1 + 20, 1, -37.4, 1.9 , 0 ); setMoveKey( spep_1 +1 + 22, 1, -31.3, -5.6 , 0 ); setMoveKey( spep_1 +1 + 24, 1, -41.6, -8.1 , 0 ); setMoveKey( spep_1 +1 + 26, 1, -35.1, 4.9 , 0 ); setMoveKey( spep_1 +1 + 28, 1, -37.9, 6.8 , 0 ); setMoveKey( spep_1 +1 + 30, 1, -40.7, 8.6 , 0 ); setMoveKey( spep_1 +1 + 32, 1, -43.5, 10.5 , 0 ); setMoveKey( spep_1 +1 + 34, 1, -46.3, 12.3 , 0 ); setMoveKey( spep_1 +1 + 36, 1, -49.1, 14.2 , 0 ); setMoveKey( spep_1 +1 + 38, 1, -51.9, 16 , 0 ); setMoveKey( spep_1 +1 + 40, 1, -54.7, 17.9 , 0 ); setMoveKey( spep_1 +1 + 43, 1, -57.5, 19.8 , 0 ); setMoveKey( spep_1 +1 + 44, 1, 1 +a1, 7.1 , 0 ); setMoveKey( spep_1 +1 + 46, 1, -2.7 +a1, 18.4 , 0 ); setMoveKey( spep_1 +1 + 48, 1, 8.4 +a1, 10.9 , 0 ); setMoveKey( spep_1 +1 + 50, 1, 3.2 +a1, 8.3 , 0 ); setMoveKey( spep_1 +1 + 52, 1, 14.8 +a1, 21.4 , 0 ); setMoveKey( spep_1 +1 + 54, 1, 19.8 +a1, 22 , 0 ); setMoveKey( spep_1 +1 + 56, 1, 21.6 +a1, 23.9 , 0 ); setMoveKey( spep_1 +1 + 58, 1, 23.5 +a1, 25.9 , 0 ); setMoveKey( spep_1 +1 + 60, 1, 25.4 +a1, 27.8 , 0 ); setMoveKey( spep_1 +1 + 62, 1, 27.2 +a1, 29.7 , 0 ); setMoveKey( spep_1 +1 + 64, 1, 29.1 +a1, 31.7 , 0 ); setMoveKey( spep_1 +1 + 66, 1, 30.9 +a1, 33.6 , 0 ); setMoveKey( spep_1 +1 + 69, 1, 32.9 +a1, 35.6 , 0 ); setMoveKey( spep_1 +1 + 70, 1, -14.6, 61.4 , 0 ); setMoveKey( spep_1 +1 + 72, 1, -6.7, 52 , 0 ); setMoveKey( spep_1 +1 + 74, 1, -15.2, 47.7 , 0 ); setMoveKey( spep_1 +1 + 76, 1, -6.9, 58.9 , 0 ); setMoveKey( spep_1 +1 + 78, 1, -5.1, 57.8 , 0 ); setMoveKey( spep_1 +1 + 80, 1, -5.7, 58.3 , 0 ); setMoveKey( spep_1 +1 + 82, 1, -6.3, 58.9 , 0 ); setMoveKey( spep_1 +1 + 84, 1, -6.9, 59.5 , 0 ); setMoveKey( spep_1 +1 + 86, 1, -7.5, 60 , 0 ); setMoveKey( spep_1 +1 + 88, 1, -8.1, 60.6 , 0 ); setMoveKey( spep_1 +1 + 90, 1, -8.7, 61.2 , 0 ); setMoveKey( spep_1 +1 + 92, 1, -9.3, 61.7 , 0 ); setMoveKey( spep_1 +1 + 94, 1, -9.9, 62.3 , 0 ); setMoveKey( spep_1 +1 + 96, 1, -10.5, 62.9 , 0 ); setMoveKey( spep_1 +1 + 98, 1, -11.1, 63.4 , 0 ); setMoveKey( spep_1 +1 + 100, 1, -11.7, 64 , 0 ); setMoveKey( spep_1 +1 + 102, 1, -12.3, 64.6 , 0 ); setMoveKey( spep_1 +1 + 104, 1, -12.9, 65.2 , 0 ); setMoveKey( spep_1 +1 + 106, 1, -13.5, 65.8 , 0 ); setMoveKey( spep_1 +1 + 108, 1, -14.2, 66.3 , 0 ); setMoveKey( spep_1 +1 + 110, 1, -14.7, 66.9 , 0 ); setMoveKey( spep_1 +1 + 112, 1, -15.4, 67.5 , 0 ); setMoveKey( spep_1 +1 + 114, 1, -16, 68.1 , 0 ); setMoveKey( spep_1 +1 + 116, 1, -16.6, 68.7 , 0 ); setMoveKey( spep_1 +1 + 117, 1, -17.2, 69.2 , 0 ); --setMoveKey( spep_1 +1 + 119, 1, -17.2, 69.2 , 0 ); s1 = 0.1; setScaleKey( spep_1 + 0, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 + 1, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 + 2, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 -3 + 6, 1, 1.04 +s1, 1.04 +s1 ); setScaleKey( spep_1 -3 + 8, 1, 1.28 +s1, 1.28 +s1 ); setScaleKey( spep_1 +1 + 6, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_1 +1 + 8, 1, 1.76 +s1, 1.76 +s1 ); setScaleKey( spep_1 +1 + 10, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_1 +1 + 14, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_1 +1 + 16, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_1 +1 + 20, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_1 +1 + 22, 1, 1.98 +s1, 1.98 +s1 ); setScaleKey( spep_1 +1 + 24, 1, 1.96 +s1, 1.96 +s1 ); setScaleKey( spep_1 +1 + 26, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_1 +1 + 28, 1, 1.91 +s1, 1.91 +s1 ); setScaleKey( spep_1 +1 + 30, 1, 1.89 +s1, 1.89 +s1 ); setScaleKey( spep_1 +1 + 32, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_1 +1 + 34, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_1 +1 + 36, 1, 1.81 +s1, 1.81 +s1 ); setScaleKey( spep_1 +1 + 38, 1, 1.79 +s1, 1.79 +s1 ); setScaleKey( spep_1 +1 + 40, 1, 1.76 +s1, 1.76 +s1 ); setScaleKey( spep_1 +1 + 43, 1, 1.74 +s1, 1.74 +s1 ); setScaleKey( spep_1 +1 + 44, 1, 1.48 +s1, 1.48 +s1 ); setScaleKey( spep_1 +1 + 46, 1, 1.47 +s1, 1.47 +s1 ); setScaleKey( spep_1 +1 + 48, 1, 1.46 +s1, 1.46 +s1 ); setScaleKey( spep_1 +1 + 50, 1, 1.44 +s1, 1.44 +s1 ); setScaleKey( spep_1 +1 + 52, 1, 1.43 +s1, 1.43 +s1 ); setScaleKey( spep_1 +1 + 54, 1, 1.42 +s1, 1.42 +s1 ); setScaleKey( spep_1 +1 + 56, 1, 1.4 +s1, 1.4 +s1 ); setScaleKey( spep_1 +1 + 58, 1, 1.39 +s1, 1.39 +s1 ); setScaleKey( spep_1 +1 + 60, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_1 +1 + 62, 1, 1.36 +s1, 1.36 +s1 ); setScaleKey( spep_1 +1 + 64, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_1 +1 + 66, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_1 +1 + 69, 1, 1.32 +s1, 1.32 +s1 ); setScaleKey( spep_1 +1 + 70, 1, 0.98 +s1, 0.98 +s1 ); setScaleKey( spep_1 +1 + 72, 1, 0.97 +s1, 0.97 +s1 ); setScaleKey( spep_1 +1 + 74, 1, 0.97 +s1, 0.97 +s1 ); setScaleKey( spep_1 +1 + 76, 1, 0.96 +s1, 0.96 +s1 ); setScaleKey( spep_1 +1 + 78, 1, 0.96 +s1, 0.96 +s1 ); setScaleKey( spep_1 +1 + 80, 1, 0.95 +s1, 0.95 +s1 ); setScaleKey( spep_1 +1 + 82, 1, 0.95 +s1, 0.95 +s1 ); setScaleKey( spep_1 +1 + 84, 1, 0.94 +s1, 0.94 +s1 ); setScaleKey( spep_1 +1 + 86, 1, 0.94 +s1, 0.94 +s1 ); setScaleKey( spep_1 +1 + 88, 1, 0.93 +s1, 0.93 +s1 ); setScaleKey( spep_1 +1 + 90, 1, 0.93 +s1, 0.93 +s1 ); setScaleKey( spep_1 +1 + 92, 1, 0.92 +s1, 0.92 +s1 ); setScaleKey( spep_1 +1 + 94, 1, 0.92 +s1, 0.92 +s1 ); setScaleKey( spep_1 +1 + 96, 1, 0.91 +s1, 0.91 +s1 ); setScaleKey( spep_1 +1 + 98, 1, 0.91 +s1, 0.91 +s1 ); setScaleKey( spep_1 +1 + 100, 1, 0.9 +s1, 0.9 +s1); setScaleKey( spep_1 +1 + 104, 1, 0.9 +s1, 0.9 +s1); setScaleKey( spep_1 +1 + 106, 1, 0.89 +s1, 0.89 +s1 ); setScaleKey( spep_1 +1 + 108, 1, 0.89 +s1, 0.89 +s1 ); setScaleKey( spep_1 +1 + 110, 1, 0.88 +s1, 0.88 +s1 ); setScaleKey( spep_1 +1 + 112, 1, 0.88 +s1, 0.88 +s1 ); setScaleKey( spep_1 +1 + 114, 1, 0.87 +s1, 0.87 +s1 ); setScaleKey( spep_1 +1 + 116, 1, 0.87 +s1, 0.87 +s1 ); setScaleKey( spep_1 +1 + 117, 1, 0.86 +s1, 0.86 +s1 ); --setScaleKey( spep_1 +1 + 119, 1, 0.86, 0.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 +1 + 19, 1, 0 ); setRotateKey( spep_1 +1 + 20, 1, 40.9 ); setRotateKey( spep_1 +1 + 22, 1, 40.3 ); setRotateKey( spep_1 +1 + 24, 1, 39.5 ); setRotateKey( spep_1 +1 + 26, 1, 38.8 ); setRotateKey( spep_1 +1 + 28, 1, 38.1 ); setRotateKey( spep_1 +1 + 30, 1, 37.4 ); setRotateKey( spep_1 +1 + 32, 1, 36.6 ); setRotateKey( spep_1 +1 + 34, 1, 35.9 ); setRotateKey( spep_1 +1 + 36, 1, 35.2 ); setRotateKey( spep_1 +1 + 38, 1, 34.5 ); setRotateKey( spep_1 +1 + 40, 1, 33.7 ); setRotateKey( spep_1 +1 + 43, 1, 33 ); setRotateKey( spep_1 +1 + 44, 1, 0 ); setRotateKey( spep_1 +1 + 46, 1, -0.7 ); setRotateKey( spep_1 +1 + 48, 1, -1.5 ); setRotateKey( spep_1 +1 + 50, 1, -2.2 ); setRotateKey( spep_1 +1 + 52, 1, -3 ); setRotateKey( spep_1 +1 + 54, 1, -3.7 ); setRotateKey( spep_1 +1 + 56, 1, -4.5 ); setRotateKey( spep_1 +1 + 58, 1, -5.2 ); setRotateKey( spep_1 +1 + 60, 1, -6 ); setRotateKey( spep_1 +1 + 62, 1, -6.7 ); setRotateKey( spep_1 +1 + 64, 1, -7.5 ); setRotateKey( spep_1 +1 + 66, 1, -8.2 ); setRotateKey( spep_1 +1 + 69, 1, -9 ); setRotateKey( spep_1 +1 + 70, 1, 20 ); setRotateKey( spep_1 +1 + 72, 1, 19.2 ); setRotateKey( spep_1 +1 + 74, 1, 18.4 ); setRotateKey( spep_1 +1 + 76, 1, 17.6 ); setRotateKey( spep_1 +1 + 78, 1, 16.8 ); setRotateKey( spep_1 +1 + 80, 1, 16 ); setRotateKey( spep_1 +1 + 82, 1, 15.3 ); setRotateKey( spep_1 +1 + 84, 1, 14.5 ); setRotateKey( spep_1 +1 + 86, 1, 13.7 ); setRotateKey( spep_1 +1 + 88, 1, 12.9 ); setRotateKey( spep_1 +1 + 90, 1, 12.1 ); setRotateKey( spep_1 +1 + 92, 1, 11.3 ); setRotateKey( spep_1 +1 + 94, 1, 10.5 ); setRotateKey( spep_1 +1 + 96, 1, 9.7 ); setRotateKey( spep_1 +1 + 98, 1, 8.9 ); setRotateKey( spep_1 +1 + 100, 1, 8.1 ); setRotateKey( spep_1 +1 + 102, 1, 7.3 ); setRotateKey( spep_1 +1 + 104, 1, 6.5 ); setRotateKey( spep_1 +1 + 106, 1, 5.8 ); setRotateKey( spep_1 +1 + 108, 1, 5 ); setRotateKey( spep_1 +1 + 110, 1, 4.2 ); setRotateKey( spep_1 +1 + 112, 1, 3.4 ); setRotateKey( spep_1 +1 + 114, 1, 2.6 ); setRotateKey( spep_1 +1 + 116, 1, 1.8 ); setRotateKey( spep_1 +1 + 117, 1, 1 ); --setRotateKey( spep_1 +1 + 119, 1, 1 ); -- ** 音 ** -- --敵ヒット1 SE023 = playSe( spep_1 + 6, 1142 ); --敵ヒット1 SE024 = playSe( spep_1 + 8, 1117,"",0.6 ); stopSe( spep_1 + 26, SE024, 10 ); --敵ヒット1 SE025 = playSe( spep_1 + 8, 1170 ); setSeVolumeByWorkId( spep_1 + 8, SE025, 81 ); stopSe( spep_1 + 38, SE025, 20 ); --敵ヒット1 SE017 = playSe( spep_1 + 10, 1177 ); setSeVolumeByWorkId( spep_1 + 10, SE017, 31 ); setSeVolumeByWorkId( spep_1 + 12, SE017, 62 ); setSeVolumeByWorkId( spep_1 + 14, SE017, 92 ); setSeVolumeByWorkId( spep_1 + 16, SE017, 123 ); setStartTimeMs( SE017, 1333 ); --敵ヒット1 SE026 = playSe( spep_1 + 18, 1238 ); setPitch( spep_1 + 18, SE026, 200 ); setTimeStretch( SE026, 1.13, 10, 1 ); stopSe( spep_1 + 38, SE026, 20 ); --敵ヒット2 SE027 = playSe( spep_1 + 36, 1142 ); --敵ヒット2 SE028 = playSe( spep_1 + 38, 1117,"",0.6 ); stopSe( spep_1 + 56, SE028, 10 ); --敵ヒット2 SE029 = playSe( spep_1 + 48, 1238 ); setPitch( spep_1 + 48, SE029, 200 ); setTimeStretch( SE029, 1.13, 10, 1 ); --敵ヒット3 SE030 = playSe( spep_1 + 62, 1142 ); --敵ヒット3 SE031 = playSe( spep_1 + 64, 1117,"",0.6 ); stopSe( spep_1 + 80, SE031, 10 ); --敵ヒット3 SE032 = playSe( spep_1 + 64, 1170 ); --敵ヒット3 SE022 = playSe( spep_1 + 66, 1177 ); setSeVolumeByWorkId( spep_1 + 66, SE022, 25 ); setSeVolumeByWorkId( spep_1 + 68, SE022, 50 ); setSeVolumeByWorkId( spep_1 + 70, SE022, 75 ); setSeVolumeByWorkId( spep_1 + 72, SE022, 100 ); stopSe( spep_1 +112 + 2, SE022, 16 ); setStartTimeMs( SE022, 1333 ); --敵ヒット3 SE033 = playSe( spep_1 + 74, 1238 ); setPitch( spep_1 + 74, SE033, 200 ); setTimeStretch( SE033, 1.13, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 118 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 118; ------------------------------------------------------ -- 構える(96F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_2 + 0, SP_04, 88, 0x80, -1, 0, 0, 0 ); --構える ef_003 setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 88, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 88, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 88 -1, tame, 255 ); setEffAlphaKey( spep_2 + 88, tame, 0 ); spep_x = spep_2 + 2; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 90, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 90, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 90, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE034 = playSe( spep_2 + 10, 1018 ); --構える SE035 = playSe( spep_2 + 10, 1006 ); setSeVolumeByWorkId( spep_2 + 10, SE035, 129 ); setPitch( spep_2 + 10, SE035, -400 ); setTimeStretch( SE035, 0.73, 10, 1 ); --構える SE036 = playSe( spep_2 + 10, 1061 ); setSeVolumeByWorkId( spep_2 + 10, SE036, 68 ); stopSe( spep_2 + 28, SE036, 20 ); --構える SE037 = playSe( spep_2 + 10, 1233 ); setSeVolumeByWorkId( spep_2 + 10, SE037, 92 ); setPitch( spep_2 + 10, SE037, -200 ); setTimeStretch( SE037, 0.87, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 80, 9, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_3 = 0; -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 画面手前に迫る→斬撃(106F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- lslash = entryEffectLife( spep_4 + 0, SP_05, 107, 0x100, -1, 0, 0, 0 ); --画面手前に迫る→斬撃 ef_004 setEffMoveKey( spep_4 + 0, lslash, 0, 0 , 0 ); setEffMoveKey( spep_4 + 107, lslash, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lslash, 1.0, 1.0 ); setEffScaleKey( spep_4 + 107, lslash, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lslash, 0 ); setEffRotateKey( spep_4 + 107, lslash, 0 ); setEffAlphaKey( spep_4 + 0, lslash, 255 ); setEffAlphaKey( spep_4 + 107 -1, lslash, 255 ); setEffAlphaKey( spep_4 + 107, lslash, 0 ); -- ** 音 ** -- --アップ SE039 = playSe( spep_4 + 2, 9 ); --アップ SE040 = playSe( spep_4 + 2, 1167 ); setSeVolumeByWorkId( spep_4 + 2, SE040, 64 ); --ラスト大振り SE042 = playSe( spep_4 + 56, 1004 ); --ラスト大振り SE043 = playSe( spep_4 + 68, 1061 ); setSeVolumeByWorkId( spep_4 + 68, SE043, 122 ); setPitch( spep_4 + 68, SE043, -400 ); setTimeStretch( SE043, 0.73, 40, 4 ); --ラスト大振り SE044 = playSe( spep_4 + 68, 1142 ); --ラスト大振り SE045 = playSe( spep_4 + 72, 1032 ); --ラスト大振り SE046 = playSe( spep_4 + 72, 1153 ); setSeVolumeByWorkId( spep_4 + 72, SE046, 84 ); setPitch( spep_4 + 72, SE046, 300 ); setTimeStretch( SE046, 1.2, 40, 4 ); --ラスト大振り SE047 = playSe( spep_4 + 84, 1109 ); --剣撃飛んでいく SE041 = playSe( spep_4 + 90, 1177 ); setSeVolumeByWorkId( spep_4 + 90, SE036, 25 ); setSeVolumeByWorkId( spep_4 + 92, SE036, 50 ); setSeVolumeByWorkId( spep_4 + 94, SE036, 75 ); setSeVolumeByWorkId( spep_4 + 96, SE036, 100 ); stopSe( spep_4 +106 + 42, SE041, 18 ); setStartTimeMs( SE041, 1333 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 108 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 107; ------------------------------------------------------ -- 斬撃が敵を飲み込む(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --斬撃が敵を飲み込む:手前 ef_005_f setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 156, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 156, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 156, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 156, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --斬撃が敵を飲み込む:奥 ef_005_b setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 156, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 156, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 156, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 156, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 +1 + 34, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setBlendColor( spep_5 + 20 +1, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_5 + 22 +1, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_5 + 24 +1, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_5 + 26 +1, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_5 + 28 +1, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_5 + 33 +1, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_5 + 34 +1, 1, 3, 0, 0, 0, 0 ); a5 = 0; b5 = 10; setMoveKey( spep_5 + 0, 1, -5.5 -a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 + 1, 1, -5.5 -a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 + 2, 1, -5.5 -a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -5.2 -a5, -87.2 +b5 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -5 -a5, -90.1 +b5 , 0 ); setMoveKey( spep_5 +1 + 6, 1, -4.7 -a5, -92.8 +b5 , 0 ); setMoveKey( spep_5 +1 + 8, 1, -4.5 -a5, -95.5 +b5 , 0 ); setMoveKey( spep_5 +1 + 10, 1, -4.3 -a5, -98.2 +b5 , 0 ); setMoveKey( spep_5 +1 + 12, 1, -4 -a5, -100.8 +b5 , 0 ); setMoveKey( spep_5 +1 + 14, 1, -3.8 -a5, -103.4 +b5 , 0 ); setMoveKey( spep_5 +1 + 16, 1, -3.5 -a5, -106 +b5 , 0 ); setMoveKey( spep_5 +1 + 18, 1, -3.3 -a5, -108.4 +b5 , 0 ); setMoveKey( spep_5 +1 + 20, 1, -3.1 -a5, -110.9 +b5 , 0 ); setMoveKey( spep_5 +1 + 22, 1, -2.8 -a5, -113.3 +b5 , 0 ); setMoveKey( spep_5 +1 + 24, 1, -2.6 -a5, -115.6 +b5 , 0 ); setMoveKey( spep_5 +1 + 26, 1, -2.4 -a5, -117.9 +b5 , 0 ); setMoveKey( spep_5 +1 + 28, 1, 8 -a5, -112 +b5 , 0 ); setMoveKey( spep_5 +1 + 30, 1, -14.8 -a5, -133.7 +b5 , 0 ); setMoveKey( spep_5 +1 + 32, 1, 12.7 -a5, -133 +b5 , 0 ); setMoveKey( spep_5 +1 + 34, 1, -12.3 -a5, -109.5 +b5 , 0 ); setScaleKey( spep_5 + 0, 1, 1.504, 1.504 ); setScaleKey( spep_5 + 1, 1, 1.504, 1.504 ); setScaleKey( spep_5 + 2, 1, 1.504, 1.504 ); setScaleKey( spep_5 -3 + 6, 1, 1.504, 1.504 ); setScaleKey( spep_5 -3 + 8, 1, 1.496, 1.496 ); setScaleKey( spep_5 +1 + 6, 1, 1.488, 1.488 ); setScaleKey( spep_5 +1 + 8, 1, 1.472, 1.472 ); setScaleKey( spep_5 +1 + 10, 1, 1.448, 1.448 ); setScaleKey( spep_5 +1 + 12, 1, 1.416, 1.416 ); setScaleKey( spep_5 +1 + 14, 1, 1.384, 1.384 ); setScaleKey( spep_5 +1 + 16, 1, 1.344, 1.344 ); setScaleKey( spep_5 +1 + 18, 1, 1.296, 1.296 ); setScaleKey( spep_5 +1 + 20, 1, 1.240, 1.240 ); setScaleKey( spep_5 +1 + 22, 1, 1.184, 1.184 ); setScaleKey( spep_5 +1 + 24, 1, 1.112, 1.112 ); setScaleKey( spep_5 +1 + 26, 1, 1.048, 1.048 ); setScaleKey( spep_5 +1 + 28, 1, 0.968, 0.968 ); setScaleKey( spep_5 +1 + 30, 1, 0.992, 0.992 ); setScaleKey( spep_5 +1 + 32, 1, 1.016, 1.016 ); setScaleKey( spep_5 +1 + 34, 1, 1.016, 1.016 ); setRotateKey( spep_5 + 0, 1, -40 ); setRotateKey( spep_5 +1 +34, 1, -40 ); -- ** 音 ** -- --ラスト剣撃ヒット SE048 = playSe( spep_5 + 18, 1257,"",0.6 ); setSeVolumeByWorkId( spep_5 + 18, SE048, 114 ); setPitch( spep_5 + 18, SE048, -700 ); setTimeStretch( SE048, 0.63, 10, 1 ); --ラスト剣撃ヒット SE049 = playSe( spep_5 + 32, 1295 ); setSeVolumeByWorkId( spep_5 + 32, SE049, 124 ); setPitch( spep_5 + 32, SE049, -500 ); setTimeStretch( SE049, 0.67, 40, 5 ); --ラスト剣撃ヒット SE050 = playSe( spep_5 + 32, 1061 ); setSeVolumeByWorkId( spep_5 + 32, SE050, 104 ); setPitch( spep_5 + 32, SE050, -400 ); setTimeStretch( SE050, 0.73, 40, 5 ); --ラスト剣撃ヒット SE051 = playSe( spep_5 + 32, 1153 ); setSeVolumeByWorkId( spep_5 + 32, SE051, 60 ); stopSe( spep_5 + 68, SE051, 12 ); --ラスト剣撃ヒット SE052 = playSe( spep_5 + 36, 1032 ); setSeVolumeByWorkId( spep_5 + 36, SE052, 95 ); --ラスト剣撃ヒット SE053 = playSe( spep_5 + 40, 1238 ); setSeVolumeByWorkId( spep_5 + 40, SE053, 130 ); setPitch( spep_5 + 40, SE053, -200 ); setTimeStretch( SE053, 0.87, 40, 5 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 26 ); endPhase( spep_5 + 146 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 構え→斬撃攻撃×3(176F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 178, 0x100, -1, 0, 0, 0 ); --構え→斬撃攻撃×3 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 178, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 178, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 178, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 178 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 178, first_f, 0 ); -- ** 音 ** -- --構え SE001 = playSe( spep_0 + 0, 1072 ); setTimeStretch( SE001, 0.87, 10, 1 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 52 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --斬りつけ1 SE002 = playSe( spep_0 + 76, 1177 ); setSeVolumeByWorkId( spep_0 + 76, SE002, 25 ); setSeVolumeByWorkId( spep_0 + 78, SE002, 50 ); setSeVolumeByWorkId( spep_0 + 80, SE002, 75 ); setSeVolumeByWorkId( spep_0 + 82, SE002, 100 ); stopSe( spep_0 + 102, SE002, 18 ); setStartTimeMs( SE002, 1333 ); --構え SE003 = playSe( spep_0 + 14, 1153 ); setSeVolumeByWorkId( spep_0 + 14, SE003, 10 ); setSeVolumeByWorkId( spep_0 + 17, SE003, 20 ); setSeVolumeByWorkId( spep_0 + 20, SE003, 30 ); setSeVolumeByWorkId( spep_0 + 23, SE003, 41 ); setSeVolumeByWorkId( spep_0 + 26, SE003, 52 ); --構え SE004 = playSe( spep_0 + 14, 8 ); setSeVolumeByWorkId( spep_0 + 14, SE004, 89 ); --構え SE006 = playSe( spep_0 + 24, 20 ); stopSe( spep_0 + 56, SE006, 34 ); --斬りつけ1 SE008 = playSe( spep_0 + 64, 1116 ); stopSe( spep_0 + 88, SE008, 12 ); --斬りつけ1 SE009 = playSe( spep_0 + 72, 1151 ); setSeVolumeByWorkId( spep_0 + 72, SE009, 119 ); --斬りつけ1 SE010 = playSe( spep_0 + 76, 1142 ); --斬りつけ1 SE011 = playSe( spep_0 + 78, 1032 ); --斬りつけ1 SE012 = playSe( spep_0 + 78, 1143 ); setSeVolumeByWorkId( spep_0 + 78, SE012, 45 ); --斬りつけ2 SE013 = playSe( spep_0 + 96, 1151 ); --斬りつけ2 SE005 = playSe( spep_0 + 96, 1177 ); setSeVolumeByWorkId( spep_0 + 96, SE005, 25 ); setSeVolumeByWorkId( spep_0 + 98, SE005, 50 ); setSeVolumeByWorkId( spep_0 + 100, SE005, 75 ); setSeVolumeByWorkId( spep_0 + 102, SE005, 100 ); stopSe( spep_0 + 132, SE005, 14 ); setStartTimeMs( SE005, 1333 ); --斬りつけ2 SE014 = playSe( spep_0 + 100, 1142 ); --斬りつけ2 SE015 = playSe( spep_0 + 102, 1032 ); --斬りつけ2 SE016 = playSe( spep_0 + 102, 1143 ); setSeVolumeByWorkId( spep_0 + 102, SE016, 47 ); --斬りつけ3 SE007 = playSe( spep_0 + 132, 1177 ); setSeVolumeByWorkId( spep_0 + 132, SE007, 25 ); setSeVolumeByWorkId( spep_0 + 134, SE007, 50 ); setSeVolumeByWorkId( spep_0 + 136, SE007, 75 ); setSeVolumeByWorkId( spep_0 + 138, SE007, 100 ); setStartTimeMs( SE007, 1333 ); --斬りつけ3 SE018 = playSe( spep_0 + 132, 1151 ); --斬りつけ3 SE019 = playSe( spep_0 + 136, 1142 ); --斬りつけ3 SE020 = playSe( spep_0 + 138, 1032 ); --斬りつけ3 SE021 = playSe( spep_0 + 138, 1143 ); setSeVolumeByWorkId( spep_0 + 138, SE021, 51 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 178 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 178; ------------------------------------------------------ -- 敵に斬撃があたる(116F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- shot_f = entryEffectLife( spep_1 + 0, SP_02, 118, 0x100, -1, 0, 0, 0 ); --敵に斬撃があたる:手前 ef_002_f setEffMoveKey( spep_1 + 0, shot_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 118, shot_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shot_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 118, shot_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shot_f, 0 ); setEffRotateKey( spep_1 + 118, shot_f, 0 ); setEffAlphaKey( spep_1 + 0, shot_f, 255 ); setEffAlphaKey( spep_1 + 118 -1, shot_f, 255 ); setEffAlphaKey( spep_1 + 118, shot_f, 0 ); shot_b = entryEffectLife( spep_1 + 0, SP_03, 118, 0x80, -1, 0, 0, 0 ); --敵に斬撃があたる:奥 ef_002_b setEffMoveKey( spep_1 + 0, shot_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 118, shot_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shot_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 118, shot_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shot_b, 0 ); setEffRotateKey( spep_1 + 118, shot_b, 0 ); setEffAlphaKey( spep_1 + 0, shot_b, 255 ); setEffAlphaKey( spep_1 + 118 -1, shot_b, 255 ); setEffAlphaKey( spep_1 + 118, shot_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 118, 1, 0 ); changeAnime( spep_1 + 0, 1, 17 ); changeAnime( spep_1 +1 + 20, 1, 106 ); changeAnime( spep_1 +1 + 44, 1, 8 ); changeAnime( spep_1 +1 + 70, 1, 106 ); a1 = 20; setMoveKey( spep_1 + 0, 1, 12.6, -7.1 , 0 ); setMoveKey( spep_1 + 1, 1, 12.6, -7.1 , 0 ); setMoveKey( spep_1 + 2, 1, 12.6, -7.1 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 16.4, -7.1 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 20.2, -7.1 , 0 ); setMoveKey( spep_1 +1 + 6, 1, 24.1, -7.1 , 0 ); setMoveKey( spep_1 +1 + 8, 1, 27.9, -7.1 , 0 ); setMoveKey( spep_1 +1 + 10, 1, 31.7, -7 , 0 ); setMoveKey( spep_1 +1 + 12, 1, 31.8, -7 , 0 ); setMoveKey( spep_1 +1 + 14, 1, 31.8, -7 , 0 ); setMoveKey( spep_1 +1 + 16, 1, 31.9, -7 , 0 ); setMoveKey( spep_1 +1 + 19, 1, 32, -7 , 0 ); setMoveKey( spep_1 +1 + 20, 1, 37.4, 1.9 , 0 ); setMoveKey( spep_1 +1 + 22, 1, 31.3, -5.6 , 0 ); setMoveKey( spep_1 +1 + 24, 1, 41.6, -8.1 , 0 ); setMoveKey( spep_1 +1 + 26, 1, 35.1, 4.9 , 0 ); setMoveKey( spep_1 +1 + 28, 1, 37.9, 6.8 , 0 ); setMoveKey( spep_1 +1 + 30, 1, 40.7, 8.6 , 0 ); setMoveKey( spep_1 +1 + 32, 1, 43.5, 10.5 , 0 ); setMoveKey( spep_1 +1 + 34, 1, 46.3, 12.3 , 0 ); setMoveKey( spep_1 +1 + 36, 1, 49.1, 14.2 , 0 ); setMoveKey( spep_1 +1 + 38, 1, 51.9, 16 , 0 ); setMoveKey( spep_1 +1 + 40, 1, 54.7, 17.9 , 0 ); setMoveKey( spep_1 +1 + 43, 1, 57.5, 19.8 , 0 ); setMoveKey( spep_1 +1 + 44, 1, -1 +a1, 7.1 , 0 ); setMoveKey( spep_1 +1 + 46, 1, 2.7 +a1, 18.4 , 0 ); setMoveKey( spep_1 +1 + 48, 1, -8.4 +a1, 10.9 , 0 ); setMoveKey( spep_1 +1 + 50, 1, -3.2 +a1, 8.3 , 0 ); setMoveKey( spep_1 +1 + 52, 1, -14.8 +a1, 21.4 , 0 ); setMoveKey( spep_1 +1 + 54, 1, -19.8 +a1, 22 , 0 ); setMoveKey( spep_1 +1 + 56, 1, -21.6 +a1, 23.9 , 0 ); setMoveKey( spep_1 +1 + 58, 1, -23.5 +a1, 25.9 , 0 ); setMoveKey( spep_1 +1 + 60, 1, -25.4 +a1, 27.8 , 0 ); setMoveKey( spep_1 +1 + 62, 1, -27.2 +a1, 29.7 , 0 ); setMoveKey( spep_1 +1 + 64, 1, -29.1 +a1, 31.7 , 0 ); setMoveKey( spep_1 +1 + 66, 1, -30.9 +a1, 33.6 , 0 ); setMoveKey( spep_1 +1 + 69, 1, -32.9 +a1, 35.6 , 0 ); setMoveKey( spep_1 +1 + 70, 1, 14.6, 61.4 , 0 ); setMoveKey( spep_1 +1 + 72, 1, 6.7, 52 , 0 ); setMoveKey( spep_1 +1 + 74, 1, 15.2, 47.7 , 0 ); setMoveKey( spep_1 +1 + 76, 1, 6.9, 58.9 , 0 ); setMoveKey( spep_1 +1 + 78, 1, 5.1, 57.8 , 0 ); setMoveKey( spep_1 +1 + 80, 1, 5.7, 58.3 , 0 ); setMoveKey( spep_1 +1 + 82, 1, 6.3, 58.9 , 0 ); setMoveKey( spep_1 +1 + 84, 1, 6.9, 59.5 , 0 ); setMoveKey( spep_1 +1 + 86, 1, 7.5, 60 , 0 ); setMoveKey( spep_1 +1 + 88, 1, 8.1, 60.6 , 0 ); setMoveKey( spep_1 +1 + 90, 1, 8.7, 61.2 , 0 ); setMoveKey( spep_1 +1 + 92, 1, 9.3, 61.7 , 0 ); setMoveKey( spep_1 +1 + 94, 1, 9.9, 62.3 , 0 ); setMoveKey( spep_1 +1 + 96, 1, 10.5, 62.9 , 0 ); setMoveKey( spep_1 +1 + 98, 1, 11.1, 63.4 , 0 ); setMoveKey( spep_1 +1 + 100, 1, 11.7, 64 , 0 ); setMoveKey( spep_1 +1 + 102, 1, 12.3, 64.6 , 0 ); setMoveKey( spep_1 +1 + 104, 1, 12.9, 65.2 , 0 ); setMoveKey( spep_1 +1 + 106, 1, 13.5, 65.8 , 0 ); setMoveKey( spep_1 +1 + 108, 1, 14.2, 66.3 , 0 ); setMoveKey( spep_1 +1 + 110, 1, 14.7, 66.9 , 0 ); setMoveKey( spep_1 +1 + 112, 1, 15.4, 67.5 , 0 ); setMoveKey( spep_1 +1 + 114, 1, 16, 68.1 , 0 ); setMoveKey( spep_1 +1 + 116, 1, 16.6, 68.7 , 0 ); setMoveKey( spep_1 +1 + 117, 1, 17.2, 69.2 , 0 ); --setMoveKey( spep_1 +1 + 119, 1, -17.2, 69.2 , 0 ); s1 = 0.1; setScaleKey( spep_1 + 0, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 + 1, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 + 2, 1, 0.8 +s1, 0.8 +s1 ); setScaleKey( spep_1 -3 + 6, 1, 1.04 +s1, 1.04 +s1 ); setScaleKey( spep_1 -3 + 8, 1, 1.28 +s1, 1.28 +s1 ); setScaleKey( spep_1 +1 + 6, 1, 1.52 +s1, 1.52 +s1 ); setScaleKey( spep_1 +1 + 8, 1, 1.76 +s1, 1.76 +s1 ); setScaleKey( spep_1 +1 + 10, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_1 +1 + 14, 1, 2 +s1, 2 +s1 ); setScaleKey( spep_1 +1 + 16, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_1 +1 + 20, 1, 2.01 +s1, 2.01 +s1 ); setScaleKey( spep_1 +1 + 22, 1, 1.98 +s1, 1.98 +s1 ); setScaleKey( spep_1 +1 + 24, 1, 1.96 +s1, 1.96 +s1 ); setScaleKey( spep_1 +1 + 26, 1, 1.94 +s1, 1.94 +s1 ); setScaleKey( spep_1 +1 + 28, 1, 1.91 +s1, 1.91 +s1 ); setScaleKey( spep_1 +1 + 30, 1, 1.89 +s1, 1.89 +s1 ); setScaleKey( spep_1 +1 + 32, 1, 1.86 +s1, 1.86 +s1 ); setScaleKey( spep_1 +1 + 34, 1, 1.84 +s1, 1.84 +s1 ); setScaleKey( spep_1 +1 + 36, 1, 1.81 +s1, 1.81 +s1 ); setScaleKey( spep_1 +1 + 38, 1, 1.79 +s1, 1.79 +s1 ); setScaleKey( spep_1 +1 + 40, 1, 1.76 +s1, 1.76 +s1 ); setScaleKey( spep_1 +1 + 43, 1, 1.74 +s1, 1.74 +s1 ); setScaleKey( spep_1 +1 + 44, 1, 1.48 +s1, 1.48 +s1 ); setScaleKey( spep_1 +1 + 46, 1, 1.47 +s1, 1.47 +s1 ); setScaleKey( spep_1 +1 + 48, 1, 1.46 +s1, 1.46 +s1 ); setScaleKey( spep_1 +1 + 50, 1, 1.44 +s1, 1.44 +s1 ); setScaleKey( spep_1 +1 + 52, 1, 1.43 +s1, 1.43 +s1 ); setScaleKey( spep_1 +1 + 54, 1, 1.42 +s1, 1.42 +s1 ); setScaleKey( spep_1 +1 + 56, 1, 1.4 +s1, 1.4 +s1 ); setScaleKey( spep_1 +1 + 58, 1, 1.39 +s1, 1.39 +s1 ); setScaleKey( spep_1 +1 + 60, 1, 1.38 +s1, 1.38 +s1 ); setScaleKey( spep_1 +1 + 62, 1, 1.36 +s1, 1.36 +s1 ); setScaleKey( spep_1 +1 + 64, 1, 1.35 +s1, 1.35 +s1 ); setScaleKey( spep_1 +1 + 66, 1, 1.34 +s1, 1.34 +s1 ); setScaleKey( spep_1 +1 + 69, 1, 1.32 +s1, 1.32 +s1 ); setScaleKey( spep_1 +1 + 70, 1, 0.98 +s1, 0.98 +s1 ); setScaleKey( spep_1 +1 + 72, 1, 0.97 +s1, 0.97 +s1 ); setScaleKey( spep_1 +1 + 74, 1, 0.97 +s1, 0.97 +s1 ); setScaleKey( spep_1 +1 + 76, 1, 0.96 +s1, 0.96 +s1 ); setScaleKey( spep_1 +1 + 78, 1, 0.96 +s1, 0.96 +s1 ); setScaleKey( spep_1 +1 + 80, 1, 0.95 +s1, 0.95 +s1 ); setScaleKey( spep_1 +1 + 82, 1, 0.95 +s1, 0.95 +s1 ); setScaleKey( spep_1 +1 + 84, 1, 0.94 +s1, 0.94 +s1 ); setScaleKey( spep_1 +1 + 86, 1, 0.94 +s1, 0.94 +s1 ); setScaleKey( spep_1 +1 + 88, 1, 0.93 +s1, 0.93 +s1 ); setScaleKey( spep_1 +1 + 90, 1, 0.93 +s1, 0.93 +s1 ); setScaleKey( spep_1 +1 + 92, 1, 0.92 +s1, 0.92 +s1 ); setScaleKey( spep_1 +1 + 94, 1, 0.92 +s1, 0.92 +s1 ); setScaleKey( spep_1 +1 + 96, 1, 0.91 +s1, 0.91 +s1 ); setScaleKey( spep_1 +1 + 98, 1, 0.91 +s1, 0.91 +s1 ); setScaleKey( spep_1 +1 + 100, 1, 0.9 +s1, 0.9 +s1); setScaleKey( spep_1 +1 + 104, 1, 0.9 +s1, 0.9 +s1); setScaleKey( spep_1 +1 + 106, 1, 0.89 +s1, 0.89 +s1 ); setScaleKey( spep_1 +1 + 108, 1, 0.89 +s1, 0.89 +s1 ); setScaleKey( spep_1 +1 + 110, 1, 0.88 +s1, 0.88 +s1 ); setScaleKey( spep_1 +1 + 112, 1, 0.88 +s1, 0.88 +s1 ); setScaleKey( spep_1 +1 + 114, 1, 0.87 +s1, 0.87 +s1 ); setScaleKey( spep_1 +1 + 116, 1, 0.87 +s1, 0.87 +s1 ); setScaleKey( spep_1 +1 + 117, 1, 0.86 +s1, 0.86 +s1 ); --setScaleKey( spep_1 +1 + 119, 1, 0.86, 0.86 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 +1 + 19, 1, -0 ); setRotateKey( spep_1 +1 + 20, 1, -40.9 ); setRotateKey( spep_1 +1 + 22, 1, -40.3 ); setRotateKey( spep_1 +1 + 24, 1, -39.5 ); setRotateKey( spep_1 +1 + 26, 1, -38.8 ); setRotateKey( spep_1 +1 + 28, 1, -38.1 ); setRotateKey( spep_1 +1 + 30, 1, -37.4 ); setRotateKey( spep_1 +1 + 32, 1, -36.6 ); setRotateKey( spep_1 +1 + 34, 1, -35.9 ); setRotateKey( spep_1 +1 + 36, 1, -35.2 ); setRotateKey( spep_1 +1 + 38, 1, -34.5 ); setRotateKey( spep_1 +1 + 40, 1, -33.7 ); setRotateKey( spep_1 +1 + 43, 1, -33 ); setRotateKey( spep_1 +1 + 44, 1, -0 ); setRotateKey( spep_1 +1 + 46, 1, 0.7 ); setRotateKey( spep_1 +1 + 48, 1, 1.5 ); setRotateKey( spep_1 +1 + 50, 1, 2.2 ); setRotateKey( spep_1 +1 + 52, 1, 3 ); setRotateKey( spep_1 +1 + 54, 1, 3.7 ); setRotateKey( spep_1 +1 + 56, 1, 4.5 ); setRotateKey( spep_1 +1 + 58, 1, 5.2 ); setRotateKey( spep_1 +1 + 60, 1, 6 ); setRotateKey( spep_1 +1 + 62, 1, 6.7 ); setRotateKey( spep_1 +1 + 64, 1, 7.5 ); setRotateKey( spep_1 +1 + 66, 1, 8.2 ); setRotateKey( spep_1 +1 + 69, 1, 9 ); setRotateKey( spep_1 +1 + 70, 1, -20 ); setRotateKey( spep_1 +1 + 72, 1, -19.2 ); setRotateKey( spep_1 +1 + 74, 1, -18.4 ); setRotateKey( spep_1 +1 + 76, 1, -17.6 ); setRotateKey( spep_1 +1 + 78, 1, -16.8 ); setRotateKey( spep_1 +1 + 80, 1, -16 ); setRotateKey( spep_1 +1 + 82, 1, -15.3 ); setRotateKey( spep_1 +1 + 84, 1, -14.5 ); setRotateKey( spep_1 +1 + 86, 1, -13.7 ); setRotateKey( spep_1 +1 + 88, 1, -12.9 ); setRotateKey( spep_1 +1 + 90, 1, -12.1 ); setRotateKey( spep_1 +1 + 92, 1, -11.3 ); setRotateKey( spep_1 +1 + 94, 1, -10.5 ); setRotateKey( spep_1 +1 + 96, 1, -9.7 ); setRotateKey( spep_1 +1 + 98, 1, -8.9 ); setRotateKey( spep_1 +1 + 100, 1, -8.1 ); setRotateKey( spep_1 +1 + 102, 1, -7.3 ); setRotateKey( spep_1 +1 + 104, 1, -6.5 ); setRotateKey( spep_1 +1 + 106, 1, -5.8 ); setRotateKey( spep_1 +1 + 108, 1, -5 ); setRotateKey( spep_1 +1 + 110, 1, -4.2 ); setRotateKey( spep_1 +1 + 112, 1, -3.4 ); setRotateKey( spep_1 +1 + 114, 1, -2.6 ); setRotateKey( spep_1 +1 + 116, 1, -1.8 ); setRotateKey( spep_1 +1 + 117, 1, -1 ); --setRotateKey( spep_1 +1 + 119, 1, 1 ); -- ** 音 ** -- --敵ヒット1 SE023 = playSe( spep_1 + 6, 1142 ); --敵ヒット1 SE024 = playSe( spep_1 + 8, 1117,"",0.6 ); stopSe( spep_1 + 26, SE024, 10 ); --敵ヒット1 SE025 = playSe( spep_1 + 8, 1170 ); setSeVolumeByWorkId( spep_1 + 8, SE025, 81 ); stopSe( spep_1 + 38, SE025, 20 ); --敵ヒット1 SE017 = playSe( spep_1 + 10, 1177 ); setSeVolumeByWorkId( spep_1 + 10, SE017, 31 ); setSeVolumeByWorkId( spep_1 + 12, SE017, 62 ); setSeVolumeByWorkId( spep_1 + 14, SE017, 92 ); setSeVolumeByWorkId( spep_1 + 16, SE017, 123 ); setStartTimeMs( SE017, 1333 ); --敵ヒット1 SE026 = playSe( spep_1 + 18, 1238 ); setPitch( spep_1 + 18, SE026, 200 ); setTimeStretch( SE026, 1.13, 10, 1 ); stopSe( spep_1 + 38, SE026, 20 ); --敵ヒット2 SE027 = playSe( spep_1 + 36, 1142 ); --敵ヒット2 SE028 = playSe( spep_1 + 38, 1117,"",0.6 ); stopSe( spep_1 + 56, SE028, 10 ); --敵ヒット2 SE029 = playSe( spep_1 + 48, 1238 ); setPitch( spep_1 + 48, SE029, 200 ); setTimeStretch( SE029, 1.13, 10, 1 ); --敵ヒット3 SE030 = playSe( spep_1 + 62, 1142 ); --敵ヒット3 SE031 = playSe( spep_1 + 64, 1117,"",0.6 ); stopSe( spep_1 + 80, SE031, 10 ); --敵ヒット3 SE032 = playSe( spep_1 + 64, 1170 ); --敵ヒット3 SE022 = playSe( spep_1 + 66, 1177 ); setSeVolumeByWorkId( spep_1 + 66, SE022, 25 ); setSeVolumeByWorkId( spep_1 + 68, SE022, 50 ); setSeVolumeByWorkId( spep_1 + 70, SE022, 75 ); setSeVolumeByWorkId( spep_1 + 72, SE022, 100 ); stopSe( spep_1 +112 + 2, SE022, 16 ); setStartTimeMs( SE022, 1333 ); --敵ヒット3 SE033 = playSe( spep_1 + 74, 1238 ); setPitch( spep_1 + 74, SE033, 200 ); setTimeStretch( SE033, 1.13, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 116 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 118; ------------------------------------------------------ -- 構える(96F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_2 + 0, SP_04, 88, 0x80, -1, 0, 0, 0 ); --構える ef_003 setEffMoveKey( spep_2 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_2 + 88, tame, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_2 + 88, tame, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 88, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 88 -1, tame, 255 ); setEffAlphaKey( spep_2 + 88, tame, 0 ); spep_x = spep_2 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE034 = playSe( spep_2 + 10, 1018 ); --構える SE035 = playSe( spep_2 + 10, 1006 ); setSeVolumeByWorkId( spep_2 + 10, SE035, 129 ); setPitch( spep_2 + 10, SE035, -400 ); setTimeStretch( SE035, 0.73, 10, 1 ); --構える SE036 = playSe( spep_2 + 10, 1061 ); setSeVolumeByWorkId( spep_2 + 10, SE036, 68 ); stopSe( spep_2 + 28, SE036, 20 ); --構える SE037 = playSe( spep_2 + 10, 1233 ); setSeVolumeByWorkId( spep_2 + 10, SE037, 92 ); setPitch( spep_2 + 10, SE037, -200 ); setTimeStretch( SE037, 0.87, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_2 + 80, 9, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_3 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_3 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 画面手前に迫る→斬撃(106F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- lslash = entryEffectLife( spep_4 + 0, SP_05, 107, 0x100, -1, 0, 0, 0 ); --画面手前に迫る→斬撃 ef_004 setEffMoveKey( spep_4 + 0, lslash, 0, 0 , 0 ); setEffMoveKey( spep_4 + 107, lslash, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, lslash, -1.0, 1.0 ); setEffScaleKey( spep_4 + 107, lslash, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, lslash, 0 ); setEffRotateKey( spep_4 + 107, lslash, 0 ); setEffAlphaKey( spep_4 + 0, lslash, 255 ); setEffAlphaKey( spep_4 + 107 -1, lslash, 255 ); setEffAlphaKey( spep_4 + 107, lslash, 0 ); -- ** 音 ** -- --アップ SE039 = playSe( spep_4 + 2, 9 ); --アップ SE040 = playSe( spep_4 + 2, 1167 ); setSeVolumeByWorkId( spep_4 + 2, SE040, 64 ); --ラスト大振り SE042 = playSe( spep_4 + 56, 1004 ); --ラスト大振り SE043 = playSe( spep_4 + 68, 1061 ); setSeVolumeByWorkId( spep_4 + 68, SE043, 122 ); setPitch( spep_4 + 68, SE043, -400 ); setTimeStretch( SE043, 0.73, 40, 4 ); --ラスト大振り SE044 = playSe( spep_4 + 68, 1142 ); --ラスト大振り SE045 = playSe( spep_4 + 72, 1032 ); --ラスト大振り SE046 = playSe( spep_4 + 72, 1153 ); setSeVolumeByWorkId( spep_4 + 72, SE046, 84 ); setPitch( spep_4 + 72, SE046, 300 ); setTimeStretch( SE046, 1.2, 40, 4 ); --ラスト大振り SE047 = playSe( spep_4 + 84, 1109 ); --剣撃飛んでいく SE041 = playSe( spep_4 + 90, 1177 ); setSeVolumeByWorkId( spep_4 + 90, SE036, 25 ); setSeVolumeByWorkId( spep_4 + 92, SE036, 50 ); setSeVolumeByWorkId( spep_4 + 94, SE036, 75 ); setSeVolumeByWorkId( spep_4 + 96, SE036, 100 ); stopSe( spep_4 +106 + 42, SE041, 18 ); setStartTimeMs( SE041, 1333 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 108 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 107; ------------------------------------------------------ -- 斬撃が敵を飲み込む(116F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --斬撃が敵を飲み込む:手前 ef_005_f setEffMoveKey( spep_5 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 156, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 156, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 156, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 156, finish_f, 255 ); finish_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --斬撃が敵を飲み込む:奥 ef_005_b setEffMoveKey( spep_5 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 156, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_5 + 156, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 156, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 156, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 +1 + 34, 1, 0 ); changeAnime( spep_5 + 0, 1, 7 ); setBlendColor( spep_5 + 20 +1, 1, 3, 0, 0, 0, 0.2 ); setBlendColor( spep_5 + 22 +1, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_5 + 24 +1, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_5 + 26 +1, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_5 + 28 +1, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_5 + 33 +1, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_5 + 34 +1, 1, 3, 0, 0, 0, 0 ); a5 = 0; b5 = 10; setMoveKey( spep_5 + 0, 1, 5.5 +a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 + 1, 1, 5.5 +a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 + 2, 1, 5.5 +a5, -84.4 +b5 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 5.2 +a5, -87.2 +b5 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 5 +a5, -90.1 +b5 , 0 ); setMoveKey( spep_5 +1 + 6, 1, 4.7 +a5, -92.8 +b5 , 0 ); setMoveKey( spep_5 +1 + 8, 1, 4.5 +a5, -95.5 +b5 , 0 ); setMoveKey( spep_5 +1 + 10, 1, 4.3 +a5, -98.2 +b5 , 0 ); setMoveKey( spep_5 +1 + 12, 1, 4 +a5, -100.8 +b5 , 0 ); setMoveKey( spep_5 +1 + 14, 1, 3.8 +a5, -103.4 +b5 , 0 ); setMoveKey( spep_5 +1 + 16, 1, 3.5 +a5, -106 +b5 , 0 ); setMoveKey( spep_5 +1 + 18, 1, 3.3 +a5, -108.4 +b5 , 0 ); setMoveKey( spep_5 +1 + 20, 1, 3.1 +a5, -110.9 +b5 , 0 ); setMoveKey( spep_5 +1 + 22, 1, 2.8 +a5, -113.3 +b5 , 0 ); setMoveKey( spep_5 +1 + 24, 1, 2.6 +a5, -115.6 +b5 , 0 ); setMoveKey( spep_5 +1 + 26, 1, 2.4 +a5, -117.9 +b5 , 0 ); setMoveKey( spep_5 +1 + 28, 1, -8 +a5, -112 +b5 , 0 ); setMoveKey( spep_5 +1 + 30, 1, 14.8 +a5, -133.7 +b5 , 0 ); setMoveKey( spep_5 +1 + 32, 1, -12.7 +a5, -133 +b5 , 0 ); setMoveKey( spep_5 +1 + 34, 1, 12.3 +a5, -109.5 +b5 , 0 ); setScaleKey( spep_5 + 0, 1, 1.504, 1.504 ); setScaleKey( spep_5 + 1, 1, 1.504, 1.504 ); setScaleKey( spep_5 + 2, 1, 1.504, 1.504 ); setScaleKey( spep_5 -3 + 6, 1, 1.504, 1.504 ); setScaleKey( spep_5 -3 + 8, 1, 1.496, 1.496 ); setScaleKey( spep_5 +1 + 6, 1, 1.488, 1.488 ); setScaleKey( spep_5 +1 + 8, 1, 1.472, 1.472 ); setScaleKey( spep_5 +1 + 10, 1, 1.448, 1.448 ); setScaleKey( spep_5 +1 + 12, 1, 1.416, 1.416 ); setScaleKey( spep_5 +1 + 14, 1, 1.384, 1.384 ); setScaleKey( spep_5 +1 + 16, 1, 1.344, 1.344 ); setScaleKey( spep_5 +1 + 18, 1, 1.296, 1.296 ); setScaleKey( spep_5 +1 + 20, 1, 1.240, 1.240 ); setScaleKey( spep_5 +1 + 22, 1, 1.184, 1.184 ); setScaleKey( spep_5 +1 + 24, 1, 1.112, 1.112 ); setScaleKey( spep_5 +1 + 26, 1, 1.048, 1.048 ); setScaleKey( spep_5 +1 + 28, 1, 0.968, 0.968 ); setScaleKey( spep_5 +1 + 30, 1, 0.992, 0.992 ); setScaleKey( spep_5 +1 + 32, 1, 1.016, 1.016 ); setScaleKey( spep_5 +1 + 34, 1, 1.016, 1.016 ); setRotateKey( spep_5 + 0, 1, 40 ); setRotateKey( spep_5 +1 +34, 1, 40 ); -- ** 音 ** -- --ラスト剣撃ヒット SE048 = playSe( spep_5 + 18, 1257,"",0.6 ); setSeVolumeByWorkId( spep_5 + 18, SE048, 114 ); setPitch( spep_5 + 18, SE048, -700 ); setTimeStretch( SE048, 0.63, 10, 1 ); --ラスト剣撃ヒット SE049 = playSe( spep_5 + 32, 1295 ); setSeVolumeByWorkId( spep_5 + 32, SE049, 124 ); setPitch( spep_5 + 32, SE049, -500 ); setTimeStretch( SE049, 0.67, 40, 5 ); --ラスト剣撃ヒット SE050 = playSe( spep_5 + 32, 1061 ); setSeVolumeByWorkId( spep_5 + 32, SE050, 104 ); setPitch( spep_5 + 32, SE050, -400 ); setTimeStretch( SE050, 0.73, 40, 5 ); --ラスト剣撃ヒット SE051 = playSe( spep_5 + 32, 1153 ); setSeVolumeByWorkId( spep_5 + 32, SE051, 60 ); stopSe( spep_5 + 68, SE051, 12 ); --ラスト剣撃ヒット SE052 = playSe( spep_5 + 36, 1032 ); setSeVolumeByWorkId( spep_5 + 36, SE052, 95 ); --ラスト剣撃ヒット SE053 = playSe( spep_5 + 40, 1238 ); setSeVolumeByWorkId( spep_5 + 40, SE053, 130 ); setPitch( spep_5 + 40, SE053, -200 ); setTimeStretch( SE053, 0.87, 40, 5 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 146 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 26 ); endPhase( spep_5 + 146 ); end