--4022130:孫悟空&ピッコロ_龍虎閃空乱舞(服装チェンジ) --sp_effect_a1_00298 --sp2226 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157438;-- 二人が並ぶ〜連続パンチ SP_02= 157440;-- 二人が並ぶ〜連続パンチ SP_03= 157442;-- 悟空叫ぶ〜爆発 SP_04= 157444;-- 悟空叫ぶ〜爆発 --エフェクト(敵) SP_01x= 157439;-- 二人が並ぶ〜連続パンチ (敵) SP_02x= 157441;-- 二人が並ぶ〜連続パンチ (敵) SP_03x= 157443;-- 悟空叫ぶ〜爆発 (敵) SP_04x= 157445;-- 悟空叫ぶ〜爆発 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 二人が並ぶ〜連続パンチ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 668, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 668, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 668, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 668, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 668, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 668, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 668, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 668, panting_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --入り環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); setPitch( spep_0 + 0, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --ピッコロと悟空走っていく SE003 = playSe( spep_0-6 + 92, 1182 ); SE004 = playSe( spep_0-6 + 98, 1314 ); setSeVolumeByWorkId( spep_0-6 + 98, SE004, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 670, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 170, 1, 1); setDisp( spep_0 + 248, 1, 0); changeAnime( spep_0-3 + 170, 1, 117); changeAnime( spep_0-3 + 210, 1, 108); changeAnime( spep_0-3 + 212, 1, 105); setMoveKey( spep_0-3 + 170, 1, -1.9, -120.1 , 0 ); setMoveKey( spep_0-3 + 172, 1, -2, -120.1 , 0 ); setMoveKey( spep_0-3 + 174, 1, -2, -120.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, -2, -120 , 0 ); setMoveKey( spep_0-3 + 178, 1, -2, -119.9 , 0 ); setMoveKey( spep_0-3 + 180, 1, -2, -119.7 , 0 ); setMoveKey( spep_0-3 + 182, 1, -2, -119.5 , 0 ); setMoveKey( spep_0-3 + 184, 1, -2, -119.1 , 0 ); setMoveKey( spep_0-3 + 186, 1, -2, -118.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -2, -118 , 0 ); setMoveKey( spep_0-3 + 190, 1, -2, -117.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, -2, -116.2 , 0 ); setMoveKey( spep_0-3 + 194, 1, -2, -115.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, -2, -113.7 , 0 ); setMoveKey( spep_0-3 + 198, 1, -2, -112.2 , 0 ); setMoveKey( spep_0-3 + 200, 1, -2.1, -110.3 , 0 ); setMoveKey( spep_0-3 + 202, 1, -2.1, -108.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -2.1, -105.9 , 0 ); setMoveKey( spep_0-3 + 206, 1, -2.1, -103.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, -2.1, -100.3 , 0 ); setMoveKey( spep_0-3 + 209, 1, -2.1, -100.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, 47.2, 23.5 , 0 ); setMoveKey( spep_0-3 + 211, 1, 47.2, 23.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, 58.3, 19.4 , 0 ); setMoveKey( spep_0-3 + 214, 1, 55.9, 19.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, 49.9, 16.7 , 0 ); setMoveKey( spep_0-3 + 218, 1, 62.7, 17.7 , 0 ); setMoveKey( spep_0-3 + 220, 1, 59.6, 17.9 , 0 ); setMoveKey( spep_0-3 + 222, 1, 46.3, 8.1 , 0 ); setMoveKey( spep_0-3 + 224, 1, 45.6, -7.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, 36.2, -18.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, 41.6, -32 , 0 ); setMoveKey( spep_0-3 + 230, 1, 34.7, -30.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 25.9, -41.7 , 0 ); setMoveKey( spep_0-3 + 234, 1, 29.6, -46.9 , 0 ); setMoveKey( spep_0-3 + 236, 1, 26.3, -53 , 0 ); setMoveKey( spep_0-3 + 238, 1, 25, -56.4 , 0 ); setMoveKey( spep_0-3 + 240, 1, 24.3, -58.1 , 0 ); setMoveKey( spep_0-3 + 242, 1, 23.9, -59.2 , 0 ); setMoveKey( spep_0-3 + 244, 1, 23.6, -59.8 , 0 ); setMoveKey( spep_0 + 248, 1, 23.6, -60 , 0 ); setScaleKey( spep_0-3 + 170, 1,1.1,1.1); setScaleKey( spep_0-3 + 174, 1,1.1,1.1); setScaleKey( spep_0-3 + 176, 1,1.11,1.11); setScaleKey( spep_0-3 + 178, 1,1.11,1.11); setScaleKey( spep_0-3 + 180, 1,1.13,1.13); setScaleKey( spep_0-3 + 182, 1,1.15,1.15); setScaleKey( spep_0-3 + 184, 1,1.18,1.18); setScaleKey( spep_0-3 + 186, 1,1.22,1.22); setScaleKey( spep_0-3 + 188, 1,1.27,1.27); setScaleKey( spep_0-3 + 190, 1,1.34,1.34); setScaleKey( spep_0-3 + 192, 1,1.43,1.43); setScaleKey( spep_0-3 + 194, 1,1.51,1.51); setScaleKey( spep_0-3 + 196, 1,1.63,1.63); setScaleKey( spep_0-3 + 198, 1,1.77,1.77); setScaleKey( spep_0-3 + 200, 1,1.92,1.92); setScaleKey( spep_0-3 + 202, 1,2.1,2.1); setScaleKey( spep_0-3 + 204, 1,2.29,2.29); setScaleKey( spep_0-3 + 206, 1,2.53,2.53); setScaleKey( spep_0-3 + 208, 1,2.77,2.77); setScaleKey( spep_0-3 + 209, 1,2.77,2.77); setScaleKey( spep_0-3 + 210, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 211, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 212, 1,2.77,2.77); setScaleKey( spep_0-3 + 220, 1,2.77,2.77); setScaleKey( spep_0-3 + 222, 1,2.33,2.33); setScaleKey( spep_0-3 + 224, 1,1.94,1.94); setScaleKey( spep_0-3 + 226, 1,1.62,1.62); setScaleKey( spep_0-3 + 228, 1,1.36,1.36); setScaleKey( spep_0-3 + 230, 1,1.14,1.14); setScaleKey( spep_0-3 + 232, 1,0.96,0.96); setScaleKey( spep_0-3 + 234, 1,0.82,0.82); setScaleKey( spep_0-3 + 236, 1,0.72,0.72); setScaleKey( spep_0-3 + 238, 1,0.64,0.64); setScaleKey( spep_0-3 + 240, 1,0.6,0.6); setScaleKey( spep_0-3 + 242, 1,0.57,0.57); setScaleKey( spep_0-3 + 244, 1,0.56,0.56); setScaleKey( spep_0 + 248, 1,0.55,0.55); setRotateKey( spep_0-3 + 170, 1, 0 ); setRotateKey( spep_0 + 248, 1, 0 ); --敵の動き setDisp( spep_0-3 + 274, 1, 1); setDisp( spep_0 + 304, 1, 0); changeAnime( spep_0-3 + 274, 1, 105); changeAnime( spep_0-3 + 290, 1, 106); setMoveKey( spep_0-3 + 274, 1, 23.6, -59.7 , 0 ); setMoveKey( spep_0-3 + 276, 1, 22.5, -59.1 , 0 ); setMoveKey( spep_0-3 + 278, 1, 21.4, -58.4 , 0 ); setMoveKey( spep_0-3 + 280, 1, 20.2, -57.8 , 0 ); setMoveKey( spep_0-3 + 282, 1, 19.1, -57.1 , 0 ); setMoveKey( spep_0-3 + 284, 1, 17.9, -56.4 , 0 ); setMoveKey( spep_0-3 + 286, 1, 16.8, -55.7 , 0 ); setMoveKey( spep_0-3 + 288, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 288, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 289, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 129.8, 131.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, 130.2, 133.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, 130.5, 130 , 0 ); setMoveKey( spep_0-3 + 296, 1, 136.8, 136.7 , 0 ); setMoveKey( spep_0-3 + 298, 1, 230.8, 251.7 , 0 ); setMoveKey( spep_0-3 + 300, 1, 329.6, 364.9 , 0 ); setMoveKey( spep_0-3 + 302, 1, 444.1, 478.6 , 0 ); setMoveKey( spep_0 + 304, 1, 540.8, 590.2 , 0 ); setScaleKey( spep_0-3 + 274, 1,5.59,5.59); setScaleKey( spep_0-3 + 276, 1,4.99,4.99); setScaleKey( spep_0-3 + 278, 1,4.4,4.4); setScaleKey( spep_0-3 + 280, 1,3.8,3.8); setScaleKey( spep_0-3 + 282, 1,3.21,3.21); setScaleKey( spep_0-3 + 284, 1,2.63,2.63); setScaleKey( spep_0-3 + 286, 1,2.04,2.04); setScaleKey( spep_0-3 + 288, 1,1.44,1.44); setScaleKey( spep_0-3 + 289, 1,1.44,1.44); setScaleKey( spep_0-3 + 290, 1, 1.12, 1.12 ); setScaleKey( spep_0-3 + 296, 1, 1.12, 1.12 ); setScaleKey( spep_0-3 + 298, 1, 1.11, 1.11 ); setScaleKey( spep_0-3 + 300, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 304, 1, 1.09, 1.09 ); setRotateKey( spep_0-3 + 274, 1, 0 ); setRotateKey( spep_0-3 + 289, 1, 0 ); setRotateKey( spep_0-3 + 290, 1, -23.2 ); setRotateKey( spep_0 + 304, 1, -23.2 ); --敵の動き setDisp( spep_0-3 + 374, 1, 1); setDisp( spep_0-1 + 512, 1, 0); changeAnime( spep_0-3 + 374, 1, 6); changeAnime( spep_0-3 + 430, 1, 7); changeAnime( spep_0-3 + 494, 1, 108); setMoveKey( spep_0-3 + 374, 1, -613.6, -456.2 , 0 ); setMoveKey( spep_0-3 + 376, 1, -559.2, -412.1 , 0 ); setMoveKey( spep_0-3 + 378, 1, -504.8, -368 , 0 ); setMoveKey( spep_0-3 + 380, 1, -450.4, -323.9 , 0 ); setMoveKey( spep_0-3 + 382, 1, -396, -279.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, -341.6, -235.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -287.2, -191.6 , 0 ); setMoveKey( spep_0-3 + 388, 1, -232.8, -147.5 , 0 ); setMoveKey( spep_0-3 + 390, 1, -178.4, -103.4 , 0 ); setMoveKey( spep_0-3 + 392, 1, -124, -59.3 , 0 ); setMoveKey( spep_0-3 + 394, 1, -69.6, -15.2 , 0 ); setMoveKey( spep_0-3 + 396, 1, -18.7, 32.9 , 0 ); setMoveKey( spep_0-3 + 398, 1, 21.7, 142.4 , 0 ); setMoveKey( spep_0-3 + 400, 1, 29.5, 91.5 , 0 ); setMoveKey( spep_0-3 + 402, 1, 53.3, 149.3 , 0 ); setMoveKey( spep_0-3 + 404, 1, 39.7, 144.1 , 0 ); setMoveKey( spep_0-3 + 406, 1, 34.1, 156.4 , 0 ); setMoveKey( spep_0-3 + 408, 1, 32.3, 164.8 , 0 ); setMoveKey( spep_0-3 + 410, 1, 23.1, 171.7 , 0 ); setMoveKey( spep_0-3 + 412, 1, 18.8, 178.3 , 0 ); setMoveKey( spep_0-3 + 414, 1, 15.1, 181.9 , 0 ); setMoveKey( spep_0-3 + 416, 1, 6.5, 202.2 , 0 ); setMoveKey( spep_0-3 + 417, 1, 6.5, 202.2 , 0 ); setMoveKey( spep_0-3 + 418, 1, -87.4, 284.8 , 0 ); setMoveKey( spep_0-3 + 420, 1, -186.2, 377.2 , 0 ); setMoveKey( spep_0-3 + 422, 1, -277.2, 473.1 , 0 ); setMoveKey( spep_0-3 + 424, 1, -368.5, 567.5 , 0 ); setMoveKey( spep_0-3 + 426, 1, -463.1, 660.9 , 0 ); setMoveKey( spep_0-3 + 428, 1, -557.7, 754.2 , 0 ); setMoveKey( spep_0-3 + 429, 1, -557.7, 754.2 , 0 ); setMoveKey( spep_0-3 + 430, 1, 290.9, -629.3 , 0 ); setMoveKey( spep_0-3 + 432, 1, 290.7, -629.1 , 0 ); setMoveKey( spep_0-3 + 434, 1, 290.3, -628.4 , 0 ); setMoveKey( spep_0-3 + 436, 1, 289.5, -627.2 , 0 ); setMoveKey( spep_0-3 + 438, 1, 288.4, -625.6 , 0 ); setMoveKey( spep_0-3 + 440, 1, 286.9, -623.4 , 0 ); setMoveKey( spep_0-3 + 442, 1, 285.1, -620.8 , 0 ); setMoveKey( spep_0-3 + 444, 1, 283, -617.7 , 0 ); setMoveKey( spep_0-3 + 446, 1, 280.6, -614.2 , 0 ); setMoveKey( spep_0-3 + 448, 1, 277.8, -610 , 0 ); setMoveKey( spep_0-3 + 450, 1, 274.6, -605.4 , 0 ); setMoveKey( spep_0-3 + 452, 1, 271, -600.2 , 0 ); setMoveKey( spep_0-3 + 454, 1, 267.1, -594.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, 262.8, -588.1 , 0 ); setMoveKey( spep_0-3 + 458, 1, 258, -581.1 , 0 ); setMoveKey( spep_0-3 + 460, 1, 252.8, -573.5 , 0 ); setMoveKey( spep_0-3 + 462, 1, 247.1, -565.2 , 0 ); setMoveKey( spep_0-3 + 464, 1, 240.9, -556.1 , 0 ); setMoveKey( spep_0-3 + 466, 1, 234.2, -546.2 , 0 ); setMoveKey( spep_0-3 + 468, 1, 226.9, -535.5 , 0 ); setMoveKey( spep_0-3 + 470, 1, 218.9, -523.8 , 0 ); setMoveKey( spep_0-3 + 472, 1, 210.2, -511.1 , 0 ); setMoveKey( spep_0-3 + 474, 1, 200.7, -497.2 , 0 ); setMoveKey( spep_0-3 + 476, 1, 190.3, -482 , 0 ); setMoveKey( spep_0-3 + 478, 1, 178.9, -465.2 , 0 ); setMoveKey( spep_0-3 + 480, 1, 166.2, -446.6 , 0 ); setMoveKey( spep_0-3 + 482, 1, 151.9, -425.7 , 0 ); setMoveKey( spep_0-3 + 484, 1, 135.7, -401.9 , 0 ); setMoveKey( spep_0-3 + 486, 1, 116.7, -374.1 , 0 ); setMoveKey( spep_0-3 + 488, 1, 93.5, -340.2 , 0 ); setMoveKey( spep_0-3 + 490, 1, 62.6, -294.9 , 0 ); setMoveKey( spep_0-3 + 492, 1, -12, -178.2 , 0 ); setMoveKey( spep_0-3 + 493, 1, -12, -178.2 , 0 ); setMoveKey( spep_0-3 + 494, 1, -44.1, -223.6 , 0 ); setMoveKey( spep_0-3 + 496, 1, 7.6, -236.7 , 0 ); setMoveKey( spep_0-3 + 498, 1, -25.7, -243.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, -23.7, -243.5 , 0 ); setMoveKey( spep_0-3 + 502, 1, -18.5, -242.3 , 0 ); setMoveKey( spep_0-3 + 504, 1, -24.9, -247.6 , 0 ); setMoveKey( spep_0-3 + 506, 1, -77.7, -468.1 , 0 ); setMoveKey( spep_0-3 + 508, 1, -137.1, -687.9 , 0 ); setMoveKey( spep_0-1 + 512, 1, -193.7, -909.6 , 0 ); setScaleKey( spep_0-3 + 374, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 429, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 430, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 440, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 442, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 446, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 448, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 450, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 452, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 454, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 456, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 458, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 460, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 462, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 464, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 466, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 468, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 470, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 472, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 474, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 476, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 478, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 480, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 482, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 484, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 486, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 488, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 490, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 492, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 493, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 494, 1, 2.6, 2.6 ); setScaleKey( spep_0-1 + 512, 1, 2.6, 2.6 ); setRotateKey( spep_0-3 + 374, 1, 105.5 ); setRotateKey( spep_0-3 + 376, 1, 105.1 ); setRotateKey( spep_0-3 + 378, 1, 104.8 ); setRotateKey( spep_0-3 + 380, 1, 104.4 ); setRotateKey( spep_0-3 + 382, 1, 104 ); setRotateKey( spep_0-3 + 384, 1, 103.7 ); setRotateKey( spep_0-3 + 386, 1, 103.3 ); setRotateKey( spep_0-3 + 388, 1, 102.9 ); setRotateKey( spep_0-3 + 390, 1, 102.6 ); setRotateKey( spep_0-3 + 392, 1, 102.2 ); setRotateKey( spep_0-3 + 394, 1, 101.8 ); setRotateKey( spep_0-3 + 396, 1, 101.5 ); setRotateKey( spep_0-3 + 397, 1, 101.5 ); setRotateKey( spep_0-3 + 398, 1, 42.8 ); setRotateKey( spep_0-3 + 400, 1, 40.6 ); setRotateKey( spep_0-3 + 402, 1, 38.3 ); setRotateKey( spep_0-3 + 404, 1, 36.1 ); setRotateKey( spep_0-3 + 406, 1, 33.9 ); setRotateKey( spep_0-3 + 408, 1, 31.7 ); setRotateKey( spep_0-3 + 410, 1, 29.5 ); setRotateKey( spep_0-3 + 412, 1, 27.3 ); setRotateKey( spep_0-3 + 414, 1, 25 ); setRotateKey( spep_0-3 + 416, 1, 22.8 ); setRotateKey( spep_0-3 + 418, 1, 22 ); setRotateKey( spep_0-3 + 420, 1, 21.2 ); setRotateKey( spep_0-3 + 422, 1, 20.5 ); setRotateKey( spep_0-3 + 424, 1, 19.7 ); setRotateKey( spep_0-3 + 426, 1, 18.9 ); setRotateKey( spep_0-3 + 428, 1, 18.1 ); setRotateKey( spep_0-3 + 429, 1, 18.1 ); setRotateKey( spep_0-3 + 430, 1, 86.6 ); setRotateKey( spep_0-3 + 432, 1, 86.6 ); setRotateKey( spep_0-3 + 434, 1, 86.5 ); setRotateKey( spep_0-3 + 436, 1, 86.5 ); setRotateKey( spep_0-3 + 438, 1, 86.4 ); setRotateKey( spep_0-3 + 440, 1, 86.3 ); setRotateKey( spep_0-3 + 442, 1, 86.2 ); setRotateKey( spep_0-3 + 444, 1, 86 ); setRotateKey( spep_0-3 + 446, 1, 85.8 ); setRotateKey( spep_0-3 + 448, 1, 85.6 ); setRotateKey( spep_0-3 + 450, 1, 85.4 ); setRotateKey( spep_0-3 + 452, 1, 85.1 ); setRotateKey( spep_0-3 + 454, 1, 84.8 ); setRotateKey( spep_0-3 + 456, 1, 84.5 ); setRotateKey( spep_0-3 + 458, 1, 84.1 ); setRotateKey( spep_0-3 + 460, 1, 83.7 ); setRotateKey( spep_0-3 + 462, 1, 83.3 ); setRotateKey( spep_0-3 + 464, 1, 82.8 ); setRotateKey( spep_0-3 + 466, 1, 82.3 ); setRotateKey( spep_0-3 + 468, 1, 81.7 ); setRotateKey( spep_0-3 + 470, 1, 81.1 ); setRotateKey( spep_0-3 + 472, 1, 80.4 ); setRotateKey( spep_0-3 + 474, 1, 79.7 ); setRotateKey( spep_0-3 + 476, 1, 78.9 ); setRotateKey( spep_0-3 + 478, 1, 78.1 ); setRotateKey( spep_0-3 + 480, 1, 77.1 ); setRotateKey( spep_0-3 + 482, 1, 76 ); setRotateKey( spep_0-3 + 484, 1, 74.8 ); setRotateKey( spep_0-3 + 486, 1, 73.3 ); setRotateKey( spep_0-3 + 488, 1, 71.6 ); setRotateKey( spep_0-3 + 490, 1, 69.2 ); setRotateKey( spep_0-3 + 492, 1, 63.4 ); setRotateKey( spep_0-3 + 493, 1, 63.4 ); setRotateKey( spep_0-3 + 494, 1, 126.8 ); setRotateKey( spep_0-1 + 512, 1, 126.8 ); --敵の動き setDisp( spep_0-3 + 546, 1, 1); setDisp( spep_0 + 572, 1, 0); changeAnime( spep_0-3 + 546, 1, 108); setMoveKey( spep_0-3 + 546, 1, 22.5, 761.6 , 0 ); setMoveKey( spep_0-3 + 548, 1, 23.1, 678.2 , 0 ); setMoveKey( spep_0-3 + 550, 1, 23.7, 594.9 , 0 ); setMoveKey( spep_0-3 + 552, 1, 24.2, 511.6 , 0 ); setMoveKey( spep_0-3 + 554, 1, 24.8, 428.2 , 0 ); setMoveKey( spep_0-3 + 556, 1, 25.4, 344.9 , 0 ); setMoveKey( spep_0-3 + 558, 1, 25.9, 261.6 , 0 ); setMoveKey( spep_0-3 + 560, 1, 26.5, 178.2 , 0 ); setMoveKey( spep_0-3 + 562, 1, 27, 94.9 , 0 ); setMoveKey( spep_0-3 + 564, 1, 27.6, 11.6 , 0 ); setMoveKey( spep_0-3 + 566, 1, 28.2, -71.8 , 0 ); setMoveKey( spep_0-3 + 568, 1, 12.8, -119.8 , 0 ); setMoveKey( spep_0 + 572, 1, 44.8, -117.8 , 0 ); setScaleKey( spep_0-3 + 546, 1,1.65,1.65); setScaleKey( spep_0-3 + 566, 1,1.65,1.65); setScaleKey( spep_0-3 + 567, 1,1.65,1.65); setScaleKey( spep_0-3 + 568, 1,1.69,1.69); setScaleKey( spep_0 + 572, 1,1.69,1.69); setRotateKey( spep_0-3 + 546, 1, 94 ); setRotateKey( spep_0-3 + 566, 1, 94 ); setRotateKey( spep_0-3 + 567, 1, 94 ); setRotateKey( spep_0-3 + 568, 1, -6 ); setRotateKey( spep_0 + 572, 1, -6 ); --SE --入り環境音 stopSe( spep_0 + 168, SE002, 10 ); --ピッコロと悟空走っていく stopSe( spep_0-6 + 174, SE004, 32 ); SE005 = playSe( spep_0-6 + 98, 1278 ); setSeVolumeByWorkId( spep_0-6 + 98, SE005, 62 ); stopSe( spep_0-6 + 158, SE005, 22 ); SE006 = playSe( spep_0-6 + 98, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 98, SE006, 178 ); SE007 = playSe( spep_0-6 + 98, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 98, SE007, 178 ); SE008 = playSe( spep_0-6 + 112, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 112, SE008, 178 ); SE009 = playSe( spep_0-6 + 112, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 112, SE009, 178 ); SE010 = playSe( spep_0-6 + 126, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 126, SE010, 178 ); SE011 = playSe( spep_0-6 + 128, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 128, SE011, 178 ); SE012 = playSe( spep_0-6 + 144, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 144, SE012, 178 ); SE013 = playSe( spep_0-6 + 146, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 146, SE013, 178 ); SE014 = playSe( spep_0-6 + 158, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 158, SE014, 178 ); SE015 = playSe( spep_0-6 + 160, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 160, SE015, 178 ); SE016 = playSe( spep_0-6 + 174, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 174, SE016, 178 ); SE017 = playSe( spep_0-6 + 176, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 176, SE017, 178 ); --ピッコロ向かっていく SE018 = playSe( spep_0 + 168, 1117 ); --ピッコロパンチ SE019 = playSe( spep_0 + 208, 1187 ); setSeVolumeByWorkId( spep_0 + 208, SE019, 77 ); --瞬間移動 SE020 = playSe( spep_0 + 214, 1109 ); SE022 = playSe( spep_0 + 254, 1109 ); --悟空蹴り上げ SE023 = playSe( spep_0 + 284, 1001 ); setSeVolumeByWorkId( spep_0 + 284, SE023, 64 ); SE024 = playSe( spep_0 + 286, 1153 ); stopSe( spep_0 + 308, SE024, 10 ); SE025 = playSe( spep_0 + 288, 1110 ); SE026 = playSe( spep_0 + 290, 1047 ); setSeVolumeByWorkId( spep_0 + 290, SE026, 63 ); --悟空アップ SE027 = playSe( spep_0 + 304, 1024 ); setSeVolumeByWorkId( spep_0 + 304, SE027, 0 ); setSeVolumeByWorkId( spep_0 + 305, SE027, 10 ); setSeVolumeByWorkId( spep_0 + 306, SE027, 20 ); setSeVolumeByWorkId( spep_0 + 307, SE027, 30 ); setSeVolumeByWorkId( spep_0 + 308, SE027, 40 ); setSeVolumeByWorkId( spep_0 + 309, SE027, 50 ); setSeVolumeByWorkId( spep_0 + 310, SE027, 60 ); setSeVolumeByWorkId( spep_0 + 311, SE027, 70 ); setSeVolumeByWorkId( spep_0 + 312, SE027, 80 ); setSeVolumeByWorkId( spep_0 + 313, SE027, 90 ); setSeVolumeByWorkId( spep_0 + 314, SE027, 100 ); setStartTimeMs( SE027, 100 ); stopSe( spep_0 + 368, SE027, 20 ); --悟空蹴り上げ SE028 = playSe( spep_0 + 310, 1264 ); stopSe( spep_0 + 368, SE028, 46 ); --瞬間移動 SE029 = playSe( spep_0 + 374, 1109 ); --悟空蹴り上げ SE030 = playSe( spep_0 + 396, 1153 ); SE031 = playSe( spep_0 + 396, 1187 ); stopSe( spep_0 + 422, SE031, 22 ); SE032 = playSe( spep_0 + 396, 19 ); setSeVolumeByWorkId( spep_0 + 396, SE032, 77 ); --ピッコロ瞬間移動 SE033 = playSe( spep_0 + 430, 1109 ); --ピッコロ回転 SE034 = playSe( spep_0 + 430, 1116 ); stopSe( spep_0 + 472, SE034, 16 ); SE035 = playSe( spep_0 + 446, 1117 ); stopSe( spep_0 + 482, SE035, 16 ); SE021 = playSe( spep_0 + 446, 1255 ); setSeVolumeByWorkId( spep_0 + 446, SE021, 0 ); setSeVolumeByWorkId( spep_0 + 447, SE021, 14 ); setSeVolumeByWorkId( spep_0 + 448, SE021, 28 ); setSeVolumeByWorkId( spep_0 + 449, SE021, 42 ); setSeVolumeByWorkId( spep_0 + 450, SE021, 56 ); setSeVolumeByWorkId( spep_0 + 451, SE021, 70 ); setSeVolumeByWorkId( spep_0 + 452, SE021, 84 ); setSeVolumeByWorkId( spep_0 + 453, SE021, 98 ); setSeVolumeByWorkId( spep_0 + 454, SE021, 112 ); setSeVolumeByWorkId( spep_0 + 455, SE021, 126 ); setSeVolumeByWorkId( spep_0 + 456, SE021, 140 ); setStartTimeMs( SE021, 3450 ); stopSe( spep_0 + 492, SE021, 8 ); --ピッコロ蹴り SE036 = playSe( spep_0 + 492, 1120 ); setSeVolumeByWorkId( spep_0 + 492, SE036, 87 ); SE037 = playSe( spep_0 + 492, 1190 ); --敵落ちていく SE038 = playSe( spep_0 + 516, 1183 ); stopSe( spep_0 + 562, SE038, 14 ); --二人向かっていく SE039 = playSe( spep_0 + 554, 44 ); stopSe( spep_0 + 574, SE039, 16 ); --悟空ラッシュ SE040 = playSe( spep_0 + 574, 1009 ); SE041 = playSe( spep_0 + 574, 1000 ); SE042 = playSe( spep_0 + 576, 1187 ); setSeVolumeByWorkId( spep_0 + 576, SE042, 68 ); stopSe( spep_0 + 590, SE042, 20 ); SE043 = playSe( spep_0 + 588, 1009 ); SE044 = playSe( spep_0 + 588, 1000 ); SE045 = playSe( spep_0 + 590, 1187 ); setSeVolumeByWorkId( spep_0 + 590, SE045, 60 ); stopSe( spep_0 + 604, SE045, 20 ); SE046 = playSe( spep_0 + 598, 1010 ); setSeVolumeByWorkId( spep_0 + 598, SE046, 87 ); SE047 = playSe( spep_0 + 598, 1000 ); SE048 = playSe( spep_0 + 600, 1187 ); setSeVolumeByWorkId( spep_0 + 600, SE048, 66 ); stopSe( spep_0 + 614, SE048, 20 ); SE049 = playSe( spep_0 + 612, 1009 ); SE050 = playSe( spep_0 + 612, 1000 ); SE051 = playSe( spep_0 + 614, 1187 ); setSeVolumeByWorkId( spep_0 + 614, SE051, 63 ); stopSe( spep_0 + 628, SE051, 18 ); --ピッコロラッシュ SE052 = playSe( spep_0 + 620, 1190 ); stopSe( spep_0 + 640, SE052, 16 ); SE053 = playSe( spep_0 + 622, 1187 ); setSeVolumeByWorkId( spep_0 + 622, SE053, 66 ); stopSe( spep_0 + 636, SE053, 20 ); SE054 = playSe( spep_0 + 630, 1190 ); stopSe( spep_0 + 650, SE054, 16 ); SE055 = playSe( spep_0 + 632, 1187 ); setSeVolumeByWorkId( spep_0 + 632, SE055, 65 ); stopSe( spep_0 + 646, SE055, 20 ); SE056 = playSe( spep_0 + 642, 1190 ); stopSe( spep_0 + 662, SE056, 14 ); SE057 = playSe( spep_0 + 644, 1187 ); setSeVolumeByWorkId( spep_0 + 644, SE057, 70 ); stopSe( spep_0 + 658, SE057, 18 ); SE058 = playSe( spep_0 + 656, 1190 ); SE059 = playSe( spep_0 + 658, 1187 ); setSeVolumeByWorkId( spep_0 + 658, SE059, 65 ); --白フェード entryFade( spep_0 + 660, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+668; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --ピッコロラッシュ stopSe( spep_1 + 8, SE058, 16 ); stopSe( spep_1 + 4, SE059, 20 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 悟空叫ぶ〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 372, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 372, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 372, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 372, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 372, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 372, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 372, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 372, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 102, 1, 1); setDisp( spep_2-1 + 208, 1, 0); changeAnime( spep_2-3 + 102, 1, 105); setMoveKey( spep_2-3 + 102, 1, 0, -3.7 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0, -3.7 , 0 ); setMoveKey( spep_2-3 + 138, 1, 6.6, -2 , 0 ); setMoveKey( spep_2-3 + 140, 1, 13.3, -0.3 , 0 ); setMoveKey( spep_2-3 + 142, 1, -3.1, -5 , 0 ); setMoveKey( spep_2-3 + 144, 1, -1.4, -13.5 , 0 ); setMoveKey( spep_2-3 + 146, 1, -6.5, 1.3 , 0 ); setMoveKey( spep_2-3 + 148, 1, -3.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 5.9, -10.9 , 0 ); setMoveKey( spep_2-3 + 152, 1, 2.7, -15 , 0 ); setMoveKey( spep_2-3 + 154, 1, 3.8, -16.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, 1.8, -6.7 , 0 ); setMoveKey( spep_2-3 + 158, 1, 10.2, 2.8 , 0 ); setMoveKey( spep_2-3 + 160, 1, -2.2, 8.1 , 0 ); setMoveKey( spep_2-3 + 162, 1, -2.9, -3.4 , 0 ); setMoveKey( spep_2-3 + 164, 1, 10.8, 0.1 , 0 ); setMoveKey( spep_2-3 + 166, 1, 10.7, -9.1 , 0 ); setMoveKey( spep_2-3 + 168, 1, -3.6, -3.2 , 0 ); setMoveKey( spep_2-3 + 170, 1, 0.6, -3.9 , 0 ); setMoveKey( spep_2-3 + 172, 1, 1.7, -3 , 0 ); setMoveKey( spep_2-3 + 174, 1, 6.2, -5.8 , 0 ); setMoveKey( spep_2-3 + 176, 1, 2.6, -2 , 0 ); setMoveKey( spep_2-3 + 178, 1, 8.3, -0.6 , 0 ); setMoveKey( spep_2-3 + 180, 1, 4.9, -10.7 , 0 ); setMoveKey( spep_2-3 + 182, 1, -0.4, -13.7 , 0 ); setMoveKey( spep_2-3 + 184, 1, 3.1, 2.5 , 0 ); setMoveKey( spep_2-3 + 186, 1, -0.8, -3.9 , 0 ); setMoveKey( spep_2-3 + 188, 1, 1.5, -7.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, -1.3, 1.6 , 0 ); setMoveKey( spep_2-3 + 192, 1, 5.5, -0.3 , 0 ); setMoveKey( spep_2-3 + 194, 1, -0.9, -7.2 , 0 ); setMoveKey( spep_2-3 + 196, 1, 9.2, -2.2 , 0 ); setMoveKey( spep_2-3 + 198, 1, -4, 0.8 , 0 ); setMoveKey( spep_2-3 + 200, 1, 5, 3.9 , 0 ); setMoveKey( spep_2-3 + 202, 1, -0.3, -1.9 , 0 ); setMoveKey( spep_2-3 + 204, 1, 3.7, -4.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, -3.6, -4.6 , 0 ); setMoveKey( spep_2-1 + 208, 1, -0.1, -4.1 , 0 ); setScaleKey( spep_2-3 + 102, 1, 1.33, 1.33 ); setScaleKey( spep_2-1 + 208, 1, 1.33, 1.33 ); setRotateKey( spep_2-3 + 102, 1, -2.3 ); setRotateKey( spep_2-1 + 208, 1, -2.3 ); --SE --悟空横顔 SE061 = playSe( spep_2 + 0, 1129 ); setSeVolumeByWorkId( spep_2 + 0, SE061, 77 ); stopSe( spep_2 + 102, SE061, 20 ); SE062 = playSe( spep_2 + 0, 1264 ); stopSe( spep_2 + 102, SE062, 20 ); setPitch( spep_2 + 0, SE062, -300 ); setTimeStretch( SE062, 0.8, 10, 1 ); --ピッコロアップ SE063 = playSe( spep_2 + 46, 1258 ); setPitch( spep_2 + 46, SE063, -300 ); setTimeStretch( SE063, 0.8, 10, 1 ); setBandpassFilter( spep_2 + 46, SE063, 24, 4000 ); stopSe( spep_2 + 112, SE063, 20 ); --二人気弾溜め SE064 = playSe( spep_2 + 100, 1193 ); setSeVolumeByWorkId( spep_2 + 100, SE064, 0 ); setSeVolumeByWorkId( spep_2 + 101, SE064, 50 ); setSeVolumeByWorkId( spep_2 + 102, SE064, 100 ); setSeVolumeByWorkId( spep_2 + 103, SE064, 150 ); setStartTimeMs( SE064, 150 ); stopSe( spep_2 + 132, SE064, 6 ); SE066 = playSe( spep_2 + 104, 1201 ); setSeVolumeByWorkId( spep_2 + 104, SE066, 105 ); SE065 = playSe( spep_2 + 106, 1328 ); setSeVolumeByWorkId( spep_2 + 106, SE065, 0 ); setSeVolumeByWorkId( spep_2 + 107, SE065, 50 ); setSeVolumeByWorkId( spep_2 + 108, SE065, 150 ); setStartTimeMs( SE065, 183 ); --気弾発射 SE067 = playSe( spep_2 + 128, 1133 ); stopSe( spep_2 + 282, SE067, 8 ); SE068 = playSe( spep_2 + 128, 1177 ); setSeVolumeByWorkId( spep_2 + 128, SE068, 78 ); stopSe( spep_2 + 282, SE068, 8 ); SE069 = playSe( spep_2 + 128, 1146 ); setSeVolumeByWorkId( spep_2 + 128, SE069, 75 ); stopSe( spep_2 + 282, SE069, 8 ); SE070 = playSe( spep_2 + 138, 1188 ); SE071 = playSe( spep_2 + 140, 1161 ); setSeVolumeByWorkId( spep_2 + 140, SE071, 83 ); stopSe( spep_2 + 276, SE071, 14 ); --気弾飛んでいく SE072 = playSe( spep_2 + 208, 1193 ); setSeVolumeByWorkId( spep_2 + 208, SE072, 0 ); setSeVolumeByWorkId( spep_2 + 209, SE072, 8.3 ); setSeVolumeByWorkId( spep_2 + 210, SE072, 16.6 ); setSeVolumeByWorkId( spep_2 + 211, SE072, 24.9 ); setSeVolumeByWorkId( spep_2 + 212, SE072, 33.2 ); setSeVolumeByWorkId( spep_2 + 213, SE072, 41.5 ); setSeVolumeByWorkId( spep_2 + 214, SE072, 49.8 ); setSeVolumeByWorkId( spep_2 + 215, SE072, 58.1 ); setSeVolumeByWorkId( spep_2 + 216, SE072, 66.4 ); setSeVolumeByWorkId( spep_2 + 217, SE072, 74.7 ); setSeVolumeByWorkId( spep_2 + 218, SE072, 83 ); setSeVolumeByWorkId( spep_2 + 219, SE072, 91.3 ); setSeVolumeByWorkId( spep_2 + 220, SE072, 100 ); setStartTimeMs( SE072, 817 ); stopSe( spep_2 + 276, SE072, 10 ); SE073 = playSe( spep_2 + 210, 1021 ); --煙膨れ上がる SE074 = playSe( spep_2 + 270, 1024 ); SE075 = playSe( spep_2 + 270, 1188 ); SE076 = playSe( spep_2 + 276, 1202 ); setSeVolumeByWorkId( spep_2 + 276, SE076, 111 ); --ラスト爆発 SE077 = playSe( spep_2 + 310, 1159 ); SE078 = playSe( spep_2 + 310, 1024 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 372, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --終わり dealDamage( spep_2 +262 ); endPhase( spep_2 + 362 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 二人が並ぶ〜連続パンチ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 668, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 668, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 668, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 668, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 668, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 668, panting_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 668, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 668, panting_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --入り環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); setPitch( spep_0 + 0, SE002, -300 ); setTimeStretch( SE002, 0.8, 10, 1 ); --ピッコロと悟空走っていく SE003 = playSe( spep_0-6 + 92, 1182 ); SE004 = playSe( spep_0-6 + 98, 1314 ); setSeVolumeByWorkId( spep_0-6 + 98, SE004, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 670, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 170, 1, 1); setDisp( spep_0 + 248, 1, 0); changeAnime( spep_0-3 + 170, 1, 117); changeAnime( spep_0-3 + 210, 1, 108); changeAnime( spep_0-3 + 212, 1, 105); setMoveKey( spep_0-3 + 170, 1, -1.9, -120.1 , 0 ); setMoveKey( spep_0-3 + 172, 1, -2, -120.1 , 0 ); setMoveKey( spep_0-3 + 174, 1, -2, -120.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, -2, -120 , 0 ); setMoveKey( spep_0-3 + 178, 1, -2, -119.9 , 0 ); setMoveKey( spep_0-3 + 180, 1, -2, -119.7 , 0 ); setMoveKey( spep_0-3 + 182, 1, -2, -119.5 , 0 ); setMoveKey( spep_0-3 + 184, 1, -2, -119.1 , 0 ); setMoveKey( spep_0-3 + 186, 1, -2, -118.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -2, -118 , 0 ); setMoveKey( spep_0-3 + 190, 1, -2, -117.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, -2, -116.2 , 0 ); setMoveKey( spep_0-3 + 194, 1, -2, -115.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, -2, -113.7 , 0 ); setMoveKey( spep_0-3 + 198, 1, -2, -112.2 , 0 ); setMoveKey( spep_0-3 + 200, 1, -2.1, -110.3 , 0 ); setMoveKey( spep_0-3 + 202, 1, -2.1, -108.2 , 0 ); setMoveKey( spep_0-3 + 204, 1, -2.1, -105.9 , 0 ); setMoveKey( spep_0-3 + 206, 1, -2.1, -103.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, -2.1, -100.3 , 0 ); setMoveKey( spep_0-3 + 209, 1, -2.1, -100.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, 47.2, 23.5 , 0 ); setMoveKey( spep_0-3 + 211, 1, 47.2, 23.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, 58.3, 19.4 , 0 ); setMoveKey( spep_0-3 + 214, 1, 55.9, 19.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, 49.9, 16.7 , 0 ); setMoveKey( spep_0-3 + 218, 1, 62.7, 17.7 , 0 ); setMoveKey( spep_0-3 + 220, 1, 59.6, 17.9 , 0 ); setMoveKey( spep_0-3 + 222, 1, 46.3, 8.1 , 0 ); setMoveKey( spep_0-3 + 224, 1, 45.6, -7.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, 36.2, -18.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, 41.6, -32 , 0 ); setMoveKey( spep_0-3 + 230, 1, 34.7, -30.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 25.9, -41.7 , 0 ); setMoveKey( spep_0-3 + 234, 1, 29.6, -46.9 , 0 ); setMoveKey( spep_0-3 + 236, 1, 26.3, -53 , 0 ); setMoveKey( spep_0-3 + 238, 1, 25, -56.4 , 0 ); setMoveKey( spep_0-3 + 240, 1, 24.3, -58.1 , 0 ); setMoveKey( spep_0-3 + 242, 1, 23.9, -59.2 , 0 ); setMoveKey( spep_0-3 + 244, 1, 23.6, -59.8 , 0 ); setMoveKey( spep_0 + 248, 1, 23.6, -60 , 0 ); setScaleKey( spep_0-3 + 170, 1,1.1,1.1); setScaleKey( spep_0-3 + 174, 1,1.1,1.1); setScaleKey( spep_0-3 + 176, 1,1.11,1.11); setScaleKey( spep_0-3 + 178, 1,1.11,1.11); setScaleKey( spep_0-3 + 180, 1,1.13,1.13); setScaleKey( spep_0-3 + 182, 1,1.15,1.15); setScaleKey( spep_0-3 + 184, 1,1.18,1.18); setScaleKey( spep_0-3 + 186, 1,1.22,1.22); setScaleKey( spep_0-3 + 188, 1,1.27,1.27); setScaleKey( spep_0-3 + 190, 1,1.34,1.34); setScaleKey( spep_0-3 + 192, 1,1.43,1.43); setScaleKey( spep_0-3 + 194, 1,1.51,1.51); setScaleKey( spep_0-3 + 196, 1,1.63,1.63); setScaleKey( spep_0-3 + 198, 1,1.77,1.77); setScaleKey( spep_0-3 + 200, 1,1.92,1.92); setScaleKey( spep_0-3 + 202, 1,2.1,2.1); setScaleKey( spep_0-3 + 204, 1,2.29,2.29); setScaleKey( spep_0-3 + 206, 1,2.53,2.53); setScaleKey( spep_0-3 + 208, 1,2.77,2.77); setScaleKey( spep_0-3 + 209, 1,2.77,2.77); setScaleKey( spep_0-3 + 210, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 211, 1, 2.82, 2.82 ); setScaleKey( spep_0-3 + 212, 1,2.77,2.77); setScaleKey( spep_0-3 + 220, 1,2.77,2.77); setScaleKey( spep_0-3 + 222, 1,2.33,2.33); setScaleKey( spep_0-3 + 224, 1,1.94,1.94); setScaleKey( spep_0-3 + 226, 1,1.62,1.62); setScaleKey( spep_0-3 + 228, 1,1.36,1.36); setScaleKey( spep_0-3 + 230, 1,1.14,1.14); setScaleKey( spep_0-3 + 232, 1,0.96,0.96); setScaleKey( spep_0-3 + 234, 1,0.82,0.82); setScaleKey( spep_0-3 + 236, 1,0.72,0.72); setScaleKey( spep_0-3 + 238, 1,0.64,0.64); setScaleKey( spep_0-3 + 240, 1,0.6,0.6); setScaleKey( spep_0-3 + 242, 1,0.57,0.57); setScaleKey( spep_0-3 + 244, 1,0.56,0.56); setScaleKey( spep_0 + 248, 1,0.55,0.55); setRotateKey( spep_0-3 + 170, 1, 0 ); setRotateKey( spep_0 + 248, 1, 0 ); --敵の動き setDisp( spep_0-3 + 274, 1, 1); setDisp( spep_0 + 304, 1, 0); changeAnime( spep_0-3 + 274, 1, 105); changeAnime( spep_0-3 + 290, 1, 106); setMoveKey( spep_0-3 + 274, 1, 23.6, -59.7 , 0 ); setMoveKey( spep_0-3 + 276, 1, 22.5, -59.1 , 0 ); setMoveKey( spep_0-3 + 278, 1, 21.4, -58.4 , 0 ); setMoveKey( spep_0-3 + 280, 1, 20.2, -57.8 , 0 ); setMoveKey( spep_0-3 + 282, 1, 19.1, -57.1 , 0 ); setMoveKey( spep_0-3 + 284, 1, 17.9, -56.4 , 0 ); setMoveKey( spep_0-3 + 286, 1, 16.8, -55.7 , 0 ); setMoveKey( spep_0-3 + 288, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 288, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 289, 1, 12.2, -48.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 129.8, 131.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, 130.2, 133.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, 130.5, 130 , 0 ); setMoveKey( spep_0-3 + 296, 1, 136.8, 136.7 , 0 ); setMoveKey( spep_0-3 + 298, 1, 230.8, 251.7 , 0 ); setMoveKey( spep_0-3 + 300, 1, 329.6, 364.9 , 0 ); setMoveKey( spep_0-3 + 302, 1, 444.1, 478.6 , 0 ); setMoveKey( spep_0 + 304, 1, 540.8, 590.2 , 0 ); setScaleKey( spep_0-3 + 274, 1,5.59,5.59); setScaleKey( spep_0-3 + 276, 1,4.99,4.99); setScaleKey( spep_0-3 + 278, 1,4.4,4.4); setScaleKey( spep_0-3 + 280, 1,3.8,3.8); setScaleKey( spep_0-3 + 282, 1,3.21,3.21); setScaleKey( spep_0-3 + 284, 1,2.63,2.63); setScaleKey( spep_0-3 + 286, 1,2.04,2.04); setScaleKey( spep_0-3 + 288, 1,1.44,1.44); setScaleKey( spep_0-3 + 289, 1,1.44,1.44); setScaleKey( spep_0-3 + 290, 1, 1.12, 1.12 ); setScaleKey( spep_0-3 + 296, 1, 1.12, 1.12 ); setScaleKey( spep_0-3 + 298, 1, 1.11, 1.11 ); setScaleKey( spep_0-3 + 300, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 304, 1, 1.09, 1.09 ); setRotateKey( spep_0-3 + 274, 1, 0 ); setRotateKey( spep_0-3 + 289, 1, 0 ); setRotateKey( spep_0-3 + 290, 1, -23.2 ); setRotateKey( spep_0 + 304, 1, -23.2 ); --敵の動き setDisp( spep_0-3 + 374, 1, 1); setDisp( spep_0-1 + 512, 1, 0); changeAnime( spep_0-3 + 374, 1, 6); changeAnime( spep_0-3 + 430, 1, 7); changeAnime( spep_0-3 + 494, 1, 108); setMoveKey( spep_0-3 + 374, 1, -613.6, -456.2 , 0 ); setMoveKey( spep_0-3 + 376, 1, -559.2, -412.1 , 0 ); setMoveKey( spep_0-3 + 378, 1, -504.8, -368 , 0 ); setMoveKey( spep_0-3 + 380, 1, -450.4, -323.9 , 0 ); setMoveKey( spep_0-3 + 382, 1, -396, -279.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, -341.6, -235.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -287.2, -191.6 , 0 ); setMoveKey( spep_0-3 + 388, 1, -232.8, -147.5 , 0 ); setMoveKey( spep_0-3 + 390, 1, -178.4, -103.4 , 0 ); setMoveKey( spep_0-3 + 392, 1, -124, -59.3 , 0 ); setMoveKey( spep_0-3 + 394, 1, -69.6, -15.2 , 0 ); setMoveKey( spep_0-3 + 396, 1, -18.7, 32.9 , 0 ); setMoveKey( spep_0-3 + 398, 1, 21.7, 142.4 , 0 ); setMoveKey( spep_0-3 + 400, 1, 29.5, 91.5 , 0 ); setMoveKey( spep_0-3 + 402, 1, 53.3, 149.3 , 0 ); setMoveKey( spep_0-3 + 404, 1, 39.7, 144.1 , 0 ); setMoveKey( spep_0-3 + 406, 1, 34.1, 156.4 , 0 ); setMoveKey( spep_0-3 + 408, 1, 32.3, 164.8 , 0 ); setMoveKey( spep_0-3 + 410, 1, 23.1, 171.7 , 0 ); setMoveKey( spep_0-3 + 412, 1, 18.8, 178.3 , 0 ); setMoveKey( spep_0-3 + 414, 1, 15.1, 181.9 , 0 ); setMoveKey( spep_0-3 + 416, 1, 6.5, 202.2 , 0 ); setMoveKey( spep_0-3 + 417, 1, 6.5, 202.2 , 0 ); setMoveKey( spep_0-3 + 418, 1, -87.4, 284.8 , 0 ); setMoveKey( spep_0-3 + 420, 1, -186.2, 377.2 , 0 ); setMoveKey( spep_0-3 + 422, 1, -277.2, 473.1 , 0 ); setMoveKey( spep_0-3 + 424, 1, -368.5, 567.5 , 0 ); setMoveKey( spep_0-3 + 426, 1, -463.1, 660.9 , 0 ); setMoveKey( spep_0-3 + 428, 1, -557.7, 754.2 , 0 ); setMoveKey( spep_0-3 + 429, 1, -557.7, 754.2 , 0 ); setMoveKey( spep_0-3 + 430, 1, 290.9, -629.3 , 0 ); setMoveKey( spep_0-3 + 432, 1, 290.7, -629.1 , 0 ); setMoveKey( spep_0-3 + 434, 1, 290.3, -628.4 , 0 ); setMoveKey( spep_0-3 + 436, 1, 289.5, -627.2 , 0 ); setMoveKey( spep_0-3 + 438, 1, 288.4, -625.6 , 0 ); setMoveKey( spep_0-3 + 440, 1, 286.9, -623.4 , 0 ); setMoveKey( spep_0-3 + 442, 1, 285.1, -620.8 , 0 ); setMoveKey( spep_0-3 + 444, 1, 283, -617.7 , 0 ); setMoveKey( spep_0-3 + 446, 1, 280.6, -614.2 , 0 ); setMoveKey( spep_0-3 + 448, 1, 277.8, -610 , 0 ); setMoveKey( spep_0-3 + 450, 1, 274.6, -605.4 , 0 ); setMoveKey( spep_0-3 + 452, 1, 271, -600.2 , 0 ); setMoveKey( spep_0-3 + 454, 1, 267.1, -594.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, 262.8, -588.1 , 0 ); setMoveKey( spep_0-3 + 458, 1, 258, -581.1 , 0 ); setMoveKey( spep_0-3 + 460, 1, 252.8, -573.5 , 0 ); setMoveKey( spep_0-3 + 462, 1, 247.1, -565.2 , 0 ); setMoveKey( spep_0-3 + 464, 1, 240.9, -556.1 , 0 ); setMoveKey( spep_0-3 + 466, 1, 234.2, -546.2 , 0 ); setMoveKey( spep_0-3 + 468, 1, 226.9, -535.5 , 0 ); setMoveKey( spep_0-3 + 470, 1, 218.9, -523.8 , 0 ); setMoveKey( spep_0-3 + 472, 1, 210.2, -511.1 , 0 ); setMoveKey( spep_0-3 + 474, 1, 200.7, -497.2 , 0 ); setMoveKey( spep_0-3 + 476, 1, 190.3, -482 , 0 ); setMoveKey( spep_0-3 + 478, 1, 178.9, -465.2 , 0 ); setMoveKey( spep_0-3 + 480, 1, 166.2, -446.6 , 0 ); setMoveKey( spep_0-3 + 482, 1, 151.9, -425.7 , 0 ); setMoveKey( spep_0-3 + 484, 1, 135.7, -401.9 , 0 ); setMoveKey( spep_0-3 + 486, 1, 116.7, -374.1 , 0 ); setMoveKey( spep_0-3 + 488, 1, 93.5, -340.2 , 0 ); setMoveKey( spep_0-3 + 490, 1, 62.6, -294.9 , 0 ); setMoveKey( spep_0-3 + 492, 1, -12, -178.2 , 0 ); setMoveKey( spep_0-3 + 493, 1, -12, -178.2 , 0 ); setMoveKey( spep_0-3 + 494, 1, -44.1, -223.6 , 0 ); setMoveKey( spep_0-3 + 496, 1, 7.6, -236.7 , 0 ); setMoveKey( spep_0-3 + 498, 1, -25.7, -243.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, -23.7, -243.5 , 0 ); setMoveKey( spep_0-3 + 502, 1, -18.5, -242.3 , 0 ); setMoveKey( spep_0-3 + 504, 1, -24.9, -247.6 , 0 ); setMoveKey( spep_0-3 + 506, 1, -77.7, -468.1 , 0 ); setMoveKey( spep_0-3 + 508, 1, -137.1, -687.9 , 0 ); setMoveKey( spep_0-1 + 512, 1, -193.7, -909.6 , 0 ); setScaleKey( spep_0-3 + 374, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 429, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 430, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 440, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 442, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 446, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 448, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 450, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 452, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 454, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 456, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 458, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 460, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 462, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 464, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 466, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 468, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 470, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 472, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 474, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 476, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 478, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 480, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 482, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 484, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 486, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 488, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 490, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 492, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 493, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 494, 1, 2.6, 2.6 ); setScaleKey( spep_0-1 + 512, 1, 2.6, 2.6 ); setRotateKey( spep_0-3 + 374, 1, 105.5 ); setRotateKey( spep_0-3 + 376, 1, 105.1 ); setRotateKey( spep_0-3 + 378, 1, 104.8 ); setRotateKey( spep_0-3 + 380, 1, 104.4 ); setRotateKey( spep_0-3 + 382, 1, 104 ); setRotateKey( spep_0-3 + 384, 1, 103.7 ); setRotateKey( spep_0-3 + 386, 1, 103.3 ); setRotateKey( spep_0-3 + 388, 1, 102.9 ); setRotateKey( spep_0-3 + 390, 1, 102.6 ); setRotateKey( spep_0-3 + 392, 1, 102.2 ); setRotateKey( spep_0-3 + 394, 1, 101.8 ); setRotateKey( spep_0-3 + 396, 1, 101.5 ); setRotateKey( spep_0-3 + 397, 1, 101.5 ); setRotateKey( spep_0-3 + 398, 1, 42.8 ); setRotateKey( spep_0-3 + 400, 1, 40.6 ); setRotateKey( spep_0-3 + 402, 1, 38.3 ); setRotateKey( spep_0-3 + 404, 1, 36.1 ); setRotateKey( spep_0-3 + 406, 1, 33.9 ); setRotateKey( spep_0-3 + 408, 1, 31.7 ); setRotateKey( spep_0-3 + 410, 1, 29.5 ); setRotateKey( spep_0-3 + 412, 1, 27.3 ); setRotateKey( spep_0-3 + 414, 1, 25 ); setRotateKey( spep_0-3 + 416, 1, 22.8 ); setRotateKey( spep_0-3 + 418, 1, 22 ); setRotateKey( spep_0-3 + 420, 1, 21.2 ); setRotateKey( spep_0-3 + 422, 1, 20.5 ); setRotateKey( spep_0-3 + 424, 1, 19.7 ); setRotateKey( spep_0-3 + 426, 1, 18.9 ); setRotateKey( spep_0-3 + 428, 1, 18.1 ); setRotateKey( spep_0-3 + 429, 1, 18.1 ); setRotateKey( spep_0-3 + 430, 1, 86.6 ); setRotateKey( spep_0-3 + 432, 1, 86.6 ); setRotateKey( spep_0-3 + 434, 1, 86.5 ); setRotateKey( spep_0-3 + 436, 1, 86.5 ); setRotateKey( spep_0-3 + 438, 1, 86.4 ); setRotateKey( spep_0-3 + 440, 1, 86.3 ); setRotateKey( spep_0-3 + 442, 1, 86.2 ); setRotateKey( spep_0-3 + 444, 1, 86 ); setRotateKey( spep_0-3 + 446, 1, 85.8 ); setRotateKey( spep_0-3 + 448, 1, 85.6 ); setRotateKey( spep_0-3 + 450, 1, 85.4 ); setRotateKey( spep_0-3 + 452, 1, 85.1 ); setRotateKey( spep_0-3 + 454, 1, 84.8 ); setRotateKey( spep_0-3 + 456, 1, 84.5 ); setRotateKey( spep_0-3 + 458, 1, 84.1 ); setRotateKey( spep_0-3 + 460, 1, 83.7 ); setRotateKey( spep_0-3 + 462, 1, 83.3 ); setRotateKey( spep_0-3 + 464, 1, 82.8 ); setRotateKey( spep_0-3 + 466, 1, 82.3 ); setRotateKey( spep_0-3 + 468, 1, 81.7 ); setRotateKey( spep_0-3 + 470, 1, 81.1 ); setRotateKey( spep_0-3 + 472, 1, 80.4 ); setRotateKey( spep_0-3 + 474, 1, 79.7 ); setRotateKey( spep_0-3 + 476, 1, 78.9 ); setRotateKey( spep_0-3 + 478, 1, 78.1 ); setRotateKey( spep_0-3 + 480, 1, 77.1 ); setRotateKey( spep_0-3 + 482, 1, 76 ); setRotateKey( spep_0-3 + 484, 1, 74.8 ); setRotateKey( spep_0-3 + 486, 1, 73.3 ); setRotateKey( spep_0-3 + 488, 1, 71.6 ); setRotateKey( spep_0-3 + 490, 1, 69.2 ); setRotateKey( spep_0-3 + 492, 1, 63.4 ); setRotateKey( spep_0-3 + 493, 1, 63.4 ); setRotateKey( spep_0-3 + 494, 1, 126.8 ); setRotateKey( spep_0-1 + 512, 1, 126.8 ); --敵の動き setDisp( spep_0-3 + 546, 1, 1); setDisp( spep_0 + 572, 1, 0); changeAnime( spep_0-3 + 546, 1, 108); setMoveKey( spep_0-3 + 546, 1, 22.5, 761.6 , 0 ); setMoveKey( spep_0-3 + 548, 1, 23.1, 678.2 , 0 ); setMoveKey( spep_0-3 + 550, 1, 23.7, 594.9 , 0 ); setMoveKey( spep_0-3 + 552, 1, 24.2, 511.6 , 0 ); setMoveKey( spep_0-3 + 554, 1, 24.8, 428.2 , 0 ); setMoveKey( spep_0-3 + 556, 1, 25.4, 344.9 , 0 ); setMoveKey( spep_0-3 + 558, 1, 25.9, 261.6 , 0 ); setMoveKey( spep_0-3 + 560, 1, 26.5, 178.2 , 0 ); setMoveKey( spep_0-3 + 562, 1, 27, 94.9 , 0 ); setMoveKey( spep_0-3 + 564, 1, 27.6, 11.6 , 0 ); setMoveKey( spep_0-3 + 566, 1, 28.2, -71.8 , 0 ); setMoveKey( spep_0-3 + 568, 1, 12.8, -119.8 , 0 ); setMoveKey( spep_0 + 572, 1, 44.8, -117.8 , 0 ); setScaleKey( spep_0-3 + 546, 1,1.65,1.65); setScaleKey( spep_0-3 + 566, 1,1.65,1.65); setScaleKey( spep_0-3 + 567, 1,1.65,1.65); setScaleKey( spep_0-3 + 568, 1,1.69,1.69); setScaleKey( spep_0 + 572, 1,1.69,1.69); setRotateKey( spep_0-3 + 546, 1, 94 ); setRotateKey( spep_0-3 + 566, 1, 94 ); setRotateKey( spep_0-3 + 567, 1, 94 ); setRotateKey( spep_0-3 + 568, 1, -6 ); setRotateKey( spep_0 + 572, 1, -6 ); --SE --入り環境音 stopSe( spep_0 + 168, SE002, 10 ); --ピッコロと悟空走っていく stopSe( spep_0-6 + 174, SE004, 32 ); SE005 = playSe( spep_0-6 + 98, 1278 ); setSeVolumeByWorkId( spep_0-6 + 98, SE005, 62 ); stopSe( spep_0-6 + 158, SE005, 22 ); SE006 = playSe( spep_0-6 + 98, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 98, SE006, 178 ); SE007 = playSe( spep_0-6 + 98, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 98, SE007, 178 ); SE008 = playSe( spep_0-6 + 112, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 112, SE008, 178 ); SE009 = playSe( spep_0-6 + 112, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 112, SE009, 178 ); SE010 = playSe( spep_0-6 + 126, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 126, SE010, 178 ); SE011 = playSe( spep_0-6 + 128, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 128, SE011, 178 ); SE012 = playSe( spep_0-6 + 144, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 144, SE012, 178 ); SE013 = playSe( spep_0-6 + 146, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 146, SE013, 178 ); SE014 = playSe( spep_0-6 + 158, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 158, SE014, 178 ); SE015 = playSe( spep_0-6 + 160, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 160, SE015, 178 ); SE016 = playSe( spep_0-6 + 174, 1108 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 174, SE016, 178 ); SE017 = playSe( spep_0-6 + 176, 1106 ,"",0.5); setSeVolumeByWorkId( spep_0-6 + 176, SE017, 178 ); --ピッコロ向かっていく SE018 = playSe( spep_0 + 168, 1117 ); --ピッコロパンチ SE019 = playSe( spep_0 + 208, 1187 ); setSeVolumeByWorkId( spep_0 + 208, SE019, 77 ); --瞬間移動 SE020 = playSe( spep_0 + 214, 1109 ); SE022 = playSe( spep_0 + 254, 1109 ); --悟空蹴り上げ SE023 = playSe( spep_0 + 284, 1001 ); setSeVolumeByWorkId( spep_0 + 284, SE023, 64 ); SE024 = playSe( spep_0 + 286, 1153 ); stopSe( spep_0 + 308, SE024, 10 ); SE025 = playSe( spep_0 + 288, 1110 ); SE026 = playSe( spep_0 + 290, 1047 ); setSeVolumeByWorkId( spep_0 + 290, SE026, 63 ); --悟空アップ SE027 = playSe( spep_0 + 304, 1024 ); setSeVolumeByWorkId( spep_0 + 304, SE027, 0 ); setSeVolumeByWorkId( spep_0 + 305, SE027, 10 ); setSeVolumeByWorkId( spep_0 + 306, SE027, 20 ); setSeVolumeByWorkId( spep_0 + 307, SE027, 30 ); setSeVolumeByWorkId( spep_0 + 308, SE027, 40 ); setSeVolumeByWorkId( spep_0 + 309, SE027, 50 ); setSeVolumeByWorkId( spep_0 + 310, SE027, 60 ); setSeVolumeByWorkId( spep_0 + 311, SE027, 70 ); setSeVolumeByWorkId( spep_0 + 312, SE027, 80 ); setSeVolumeByWorkId( spep_0 + 313, SE027, 90 ); setSeVolumeByWorkId( spep_0 + 314, SE027, 100 ); setStartTimeMs( SE027, 100 ); stopSe( spep_0 + 368, SE027, 20 ); --悟空蹴り上げ SE028 = playSe( spep_0 + 310, 1264 ); stopSe( spep_0 + 368, SE028, 46 ); --瞬間移動 SE029 = playSe( spep_0 + 374, 1109 ); --悟空蹴り上げ SE030 = playSe( spep_0 + 396, 1153 ); SE031 = playSe( spep_0 + 396, 1187 ); stopSe( spep_0 + 422, SE031, 22 ); SE032 = playSe( spep_0 + 396, 19 ); setSeVolumeByWorkId( spep_0 + 396, SE032, 77 ); --ピッコロ瞬間移動 SE033 = playSe( spep_0 + 430, 1109 ); --ピッコロ回転 SE034 = playSe( spep_0 + 430, 1116 ); stopSe( spep_0 + 472, SE034, 16 ); SE035 = playSe( spep_0 + 446, 1117 ); stopSe( spep_0 + 482, SE035, 16 ); SE021 = playSe( spep_0 + 446, 1255 ); setSeVolumeByWorkId( spep_0 + 446, SE021, 0 ); setSeVolumeByWorkId( spep_0 + 447, SE021, 14 ); setSeVolumeByWorkId( spep_0 + 448, SE021, 28 ); setSeVolumeByWorkId( spep_0 + 449, SE021, 42 ); setSeVolumeByWorkId( spep_0 + 450, SE021, 56 ); setSeVolumeByWorkId( spep_0 + 451, SE021, 70 ); setSeVolumeByWorkId( spep_0 + 452, SE021, 84 ); setSeVolumeByWorkId( spep_0 + 453, SE021, 98 ); setSeVolumeByWorkId( spep_0 + 454, SE021, 112 ); setSeVolumeByWorkId( spep_0 + 455, SE021, 126 ); setSeVolumeByWorkId( spep_0 + 456, SE021, 140 ); setStartTimeMs( SE021, 3450 ); stopSe( spep_0 + 492, SE021, 8 ); --ピッコロ蹴り SE036 = playSe( spep_0 + 492, 1120 ); setSeVolumeByWorkId( spep_0 + 492, SE036, 87 ); SE037 = playSe( spep_0 + 492, 1190 ); --敵落ちていく SE038 = playSe( spep_0 + 516, 1183 ); stopSe( spep_0 + 562, SE038, 14 ); --二人向かっていく SE039 = playSe( spep_0 + 554, 44 ); stopSe( spep_0 + 574, SE039, 16 ); --悟空ラッシュ SE040 = playSe( spep_0 + 574, 1009 ); SE041 = playSe( spep_0 + 574, 1000 ); SE042 = playSe( spep_0 + 576, 1187 ); setSeVolumeByWorkId( spep_0 + 576, SE042, 68 ); stopSe( spep_0 + 590, SE042, 20 ); SE043 = playSe( spep_0 + 588, 1009 ); SE044 = playSe( spep_0 + 588, 1000 ); SE045 = playSe( spep_0 + 590, 1187 ); setSeVolumeByWorkId( spep_0 + 590, SE045, 60 ); stopSe( spep_0 + 604, SE045, 20 ); SE046 = playSe( spep_0 + 598, 1010 ); setSeVolumeByWorkId( spep_0 + 598, SE046, 87 ); SE047 = playSe( spep_0 + 598, 1000 ); SE048 = playSe( spep_0 + 600, 1187 ); setSeVolumeByWorkId( spep_0 + 600, SE048, 66 ); stopSe( spep_0 + 614, SE048, 20 ); SE049 = playSe( spep_0 + 612, 1009 ); SE050 = playSe( spep_0 + 612, 1000 ); SE051 = playSe( spep_0 + 614, 1187 ); setSeVolumeByWorkId( spep_0 + 614, SE051, 63 ); stopSe( spep_0 + 628, SE051, 18 ); --ピッコロラッシュ SE052 = playSe( spep_0 + 620, 1190 ); stopSe( spep_0 + 640, SE052, 16 ); SE053 = playSe( spep_0 + 622, 1187 ); setSeVolumeByWorkId( spep_0 + 622, SE053, 66 ); stopSe( spep_0 + 636, SE053, 20 ); SE054 = playSe( spep_0 + 630, 1190 ); stopSe( spep_0 + 650, SE054, 16 ); SE055 = playSe( spep_0 + 632, 1187 ); setSeVolumeByWorkId( spep_0 + 632, SE055, 65 ); stopSe( spep_0 + 646, SE055, 20 ); SE056 = playSe( spep_0 + 642, 1190 ); stopSe( spep_0 + 662, SE056, 14 ); SE057 = playSe( spep_0 + 644, 1187 ); setSeVolumeByWorkId( spep_0 + 644, SE057, 70 ); stopSe( spep_0 + 658, SE057, 18 ); SE058 = playSe( spep_0 + 656, 1190 ); SE059 = playSe( spep_0 + 658, 1187 ); setSeVolumeByWorkId( spep_0 + 658, SE059, 65 ); --白フェード entryFade( spep_0 + 660, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+668; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --ピッコロラッシュ stopSe( spep_1 + 8, SE058, 16 ); stopSe( spep_1 + 4, SE059, 20 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ -- 悟空叫ぶ〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 372, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 372, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 372, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 372, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 372, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 372, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 372, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 372, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 102, 1, 1); setDisp( spep_2-1 + 208, 1, 0); changeAnime( spep_2-3 + 102, 1, 105); setMoveKey( spep_2-3 + 102, 1, 0, -3.7 , 0 ); setMoveKey( spep_2-3 + 136, 1, 0, -3.7 , 0 ); setMoveKey( spep_2-3 + 138, 1, 6.6, -2 , 0 ); setMoveKey( spep_2-3 + 140, 1, 13.3, -0.3 , 0 ); setMoveKey( spep_2-3 + 142, 1, -3.1, -5 , 0 ); setMoveKey( spep_2-3 + 144, 1, -1.4, -13.5 , 0 ); setMoveKey( spep_2-3 + 146, 1, -6.5, 1.3 , 0 ); setMoveKey( spep_2-3 + 148, 1, -3.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 150, 1, 5.9, -10.9 , 0 ); setMoveKey( spep_2-3 + 152, 1, 2.7, -15 , 0 ); setMoveKey( spep_2-3 + 154, 1, 3.8, -16.2 , 0 ); setMoveKey( spep_2-3 + 156, 1, 1.8, -6.7 , 0 ); setMoveKey( spep_2-3 + 158, 1, 10.2, 2.8 , 0 ); setMoveKey( spep_2-3 + 160, 1, -2.2, 8.1 , 0 ); setMoveKey( spep_2-3 + 162, 1, -2.9, -3.4 , 0 ); setMoveKey( spep_2-3 + 164, 1, 10.8, 0.1 , 0 ); setMoveKey( spep_2-3 + 166, 1, 10.7, -9.1 , 0 ); setMoveKey( spep_2-3 + 168, 1, -3.6, -3.2 , 0 ); setMoveKey( spep_2-3 + 170, 1, 0.6, -3.9 , 0 ); setMoveKey( spep_2-3 + 172, 1, 1.7, -3 , 0 ); setMoveKey( spep_2-3 + 174, 1, 6.2, -5.8 , 0 ); setMoveKey( spep_2-3 + 176, 1, 2.6, -2 , 0 ); setMoveKey( spep_2-3 + 178, 1, 8.3, -0.6 , 0 ); setMoveKey( spep_2-3 + 180, 1, 4.9, -10.7 , 0 ); setMoveKey( spep_2-3 + 182, 1, -0.4, -13.7 , 0 ); setMoveKey( spep_2-3 + 184, 1, 3.1, 2.5 , 0 ); setMoveKey( spep_2-3 + 186, 1, -0.8, -3.9 , 0 ); setMoveKey( spep_2-3 + 188, 1, 1.5, -7.2 , 0 ); setMoveKey( spep_2-3 + 190, 1, -1.3, 1.6 , 0 ); setMoveKey( spep_2-3 + 192, 1, 5.5, -0.3 , 0 ); setMoveKey( spep_2-3 + 194, 1, -0.9, -7.2 , 0 ); setMoveKey( spep_2-3 + 196, 1, 9.2, -2.2 , 0 ); setMoveKey( spep_2-3 + 198, 1, -4, 0.8 , 0 ); setMoveKey( spep_2-3 + 200, 1, 5, 3.9 , 0 ); setMoveKey( spep_2-3 + 202, 1, -0.3, -1.9 , 0 ); setMoveKey( spep_2-3 + 204, 1, 3.7, -4.6 , 0 ); setMoveKey( spep_2-3 + 206, 1, -3.6, -4.6 , 0 ); setMoveKey( spep_2-1 + 208, 1, -0.1, -4.1 , 0 ); setScaleKey( spep_2-3 + 102, 1, 1.33, 1.33 ); setScaleKey( spep_2-1 + 208, 1, 1.33, 1.33 ); setRotateKey( spep_2-3 + 102, 1, -2.3 ); setRotateKey( spep_2-1 + 208, 1, -2.3 ); --SE --悟空横顔 SE061 = playSe( spep_2 + 0, 1129 ); setSeVolumeByWorkId( spep_2 + 0, SE061, 77 ); stopSe( spep_2 + 102, SE061, 20 ); SE062 = playSe( spep_2 + 0, 1264 ); stopSe( spep_2 + 102, SE062, 20 ); setPitch( spep_2 + 0, SE062, -300 ); setTimeStretch( SE062, 0.8, 10, 1 ); --ピッコロアップ SE063 = playSe( spep_2 + 46, 1258 ); setPitch( spep_2 + 46, SE063, -300 ); setTimeStretch( SE063, 0.8, 10, 1 ); setBandpassFilter( spep_2 + 46, SE063, 24, 4000 ); stopSe( spep_2 + 112, SE063, 20 ); --二人気弾溜め SE064 = playSe( spep_2 + 100, 1193 ); setSeVolumeByWorkId( spep_2 + 100, SE064, 0 ); setSeVolumeByWorkId( spep_2 + 101, SE064, 50 ); setSeVolumeByWorkId( spep_2 + 102, SE064, 100 ); setSeVolumeByWorkId( spep_2 + 103, SE064, 150 ); setStartTimeMs( SE064, 150 ); stopSe( spep_2 + 132, SE064, 6 ); SE066 = playSe( spep_2 + 104, 1201 ); setSeVolumeByWorkId( spep_2 + 104, SE066, 105 ); SE065 = playSe( spep_2 + 106, 1328 ); setSeVolumeByWorkId( spep_2 + 106, SE065, 0 ); setSeVolumeByWorkId( spep_2 + 107, SE065, 50 ); setSeVolumeByWorkId( spep_2 + 108, SE065, 150 ); setStartTimeMs( SE065, 183 ); --気弾発射 SE067 = playSe( spep_2 + 128, 1133 ); stopSe( spep_2 + 282, SE067, 8 ); SE068 = playSe( spep_2 + 128, 1177 ); setSeVolumeByWorkId( spep_2 + 128, SE068, 78 ); stopSe( spep_2 + 282, SE068, 8 ); SE069 = playSe( spep_2 + 128, 1146 ); setSeVolumeByWorkId( spep_2 + 128, SE069, 75 ); stopSe( spep_2 + 282, SE069, 8 ); SE070 = playSe( spep_2 + 138, 1188 ); SE071 = playSe( spep_2 + 140, 1161 ); setSeVolumeByWorkId( spep_2 + 140, SE071, 83 ); stopSe( spep_2 + 276, SE071, 14 ); --気弾飛んでいく SE072 = playSe( spep_2 + 208, 1193 ); setSeVolumeByWorkId( spep_2 + 208, SE072, 0 ); setSeVolumeByWorkId( spep_2 + 209, SE072, 8.3 ); setSeVolumeByWorkId( spep_2 + 210, SE072, 16.6 ); setSeVolumeByWorkId( spep_2 + 211, SE072, 24.9 ); setSeVolumeByWorkId( spep_2 + 212, SE072, 33.2 ); setSeVolumeByWorkId( spep_2 + 213, SE072, 41.5 ); setSeVolumeByWorkId( spep_2 + 214, SE072, 49.8 ); setSeVolumeByWorkId( spep_2 + 215, SE072, 58.1 ); setSeVolumeByWorkId( spep_2 + 216, SE072, 66.4 ); setSeVolumeByWorkId( spep_2 + 217, SE072, 74.7 ); setSeVolumeByWorkId( spep_2 + 218, SE072, 83 ); setSeVolumeByWorkId( spep_2 + 219, SE072, 91.3 ); setSeVolumeByWorkId( spep_2 + 220, SE072, 100 ); setStartTimeMs( SE072, 817 ); stopSe( spep_2 + 276, SE072, 10 ); SE073 = playSe( spep_2 + 210, 1021 ); --煙膨れ上がる SE074 = playSe( spep_2 + 270, 1024 ); SE075 = playSe( spep_2 + 270, 1188 ); SE076 = playSe( spep_2 + 276, 1202 ); setSeVolumeByWorkId( spep_2 + 276, SE076, 111 ); --ラスト爆発 SE077 = playSe( spep_2 + 310, 1159 ); SE078 = playSe( spep_2 + 310, 1024 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 372, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --終わり dealDamage( spep_2 +262 ); endPhase( spep_2 + 362 ); end