--1022460:フリーザ(第三形態)_クレイジーフィンガービーム --sp_effect_a3_00081 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157673 ;-- 敵と対峙 SP_02= 157674 ;-- 指差し攻撃 SP_03= 157675 ;-- 敵にHIT SP_04= 157676 ;-- 攻撃予備動作 SP_05= 157677 ;-- 正面_攻撃 SP_06= 157678 ;-- 背景のみ(SP_03と同時再生) SP_07= 157679 ;-- 波動&煙 SP_08= 157680 ;-- 背景のみ(SP_07と同時再生) --エフェクト(てき) SP_02x= 157796 ;-- 指差し攻撃 SP_03x= 157797 ;-- 敵にHIT ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.65); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --敵と対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- confrontation = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, confrontation, 0, 0, 0 ); setEffMoveKey( spep_0 + 68, confrontation, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, confrontation, 1.0, 1.0 ); setEffScaleKey( spep_0 + 68, confrontation, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, confrontation, 0 ); setEffRotateKey( spep_0 + 68, confrontation, 0 ); setEffAlphaKey( spep_0 + 0, confrontation, 255 ); setEffAlphaKey( spep_0 + 66, confrontation, 255 ); setEffAlphaKey( spep_0 + 67, confrontation, 255 ); setEffAlphaKey( spep_0 + 68, confrontation, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 68, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 177, 172.8 , 0 ); setMoveKey( spep_0 + 1, 1, 177, 172.8 , 0 ); setMoveKey( spep_0 + 2, 1, 164.2, 175.7 , 0 ); setMoveKey( spep_0 + 3, 1, 164.2, 175.7 , 0 ); setMoveKey( spep_0 + 4, 1, 158.4, 176.9 , 0 ); setMoveKey( spep_0 + 5, 1, 158.4, 176.9 , 0 ); setMoveKey( spep_0 + 6, 1, 153.9, 177.9 , 0 ); setMoveKey( spep_0 + 8, 1, 150.3, 178.7 , 0 ); setMoveKey( spep_0 + 10, 1, 147.1, 179.4 , 0 ); setMoveKey( spep_0 + 12, 1, 144.2, 180.1 , 0 ); setMoveKey( spep_0 + 14, 1, 141.7, 180.6 , 0 ); setMoveKey( spep_0 + 16, 1, 139.3, 181.1 , 0 ); setMoveKey( spep_0 + 18, 1, 137.2, 181.6 , 0 ); setMoveKey( spep_0 + 20, 1, 135.2, 182 , 0 ); setMoveKey( spep_0 + 22, 1, 133.4, 182.4 , 0 ); setMoveKey( spep_0 + 24, 1, 131.6, 182.8 , 0 ); setMoveKey( spep_0 + 26, 1, 130, 183.2 , 0 ); setMoveKey( spep_0 + 28, 1, 128.5, 183.5 , 0 ); setMoveKey( spep_0 + 30, 1, 127, 183.8 , 0 ); setMoveKey( spep_0 + 32, 1, 125.7, 184.1 , 0 ); setMoveKey( spep_0 + 34, 1, 124.4, 184.4 , 0 ); setMoveKey( spep_0 + 36, 1, 123.2, 184.7 , 0 ); setMoveKey( spep_0 + 38, 1, 122, 184.9 , 0 ); setMoveKey( spep_0 + 40, 1, 121, 185.2 , 0 ); setMoveKey( spep_0 + 42, 1, 119.9, 185.4 , 0 ); setMoveKey( spep_0 + 44, 1, 119, 185.6 , 0 ); setMoveKey( spep_0 + 46, 1, 118.1, 185.8 , 0 ); setMoveKey( spep_0 + 48, 1, 117.2, 186 , 0 ); setMoveKey( spep_0 + 50, 1, 116.4, 186.2 , 0 ); setMoveKey( spep_0 + 52, 1, 115.7, 186.3 , 0 ); setMoveKey( spep_0 + 54, 1, 115, 186.5 , 0 ); setMoveKey( spep_0 + 56, 1, 114.3, 186.6 , 0 ); setMoveKey( spep_0 + 58, 1, 113.7, 186.8 , 0 ); setMoveKey( spep_0 + 60, 1, 113.1, 186.9 , 0 ); setMoveKey( spep_0 + 62, 1, 112.6, 187 , 0 ); setMoveKey( spep_0 + 64, 1, 112.1, 187.1 , 0 ); setMoveKey( spep_0 + 66, 1, 111.6, 187.2 , 0 ); setMoveKey( spep_0 + 88, 1, 111.2, 187.3 , 0 ); setScaleKey( spep_0 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 1, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 2, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 3, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 4, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 5, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 6, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 12, 1, 0.78, 0.78 ); --setScaleKey( spep_0 + 14, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 26, 1, 0.77, 0.77 ); --setScaleKey( spep_0 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 50, 1, 0.76, 0.76 ); --setScaleKey( spep_0 + 52, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 88, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 0, 1, 2.2 ); setRotateKey( spep_0 + 1, 1, 2.2 ); setRotateKey( spep_0 + 2, 1, 2 ); setRotateKey( spep_0 + 3, 1, 2 ); setRotateKey( spep_0 + 4, 1, 1.9 ); setRotateKey( spep_0 + 5, 1, 1.9 ); setRotateKey( spep_0 + 6, 1, 1.8 ); setRotateKey( spep_0 + 8, 1, 1.7 ); setRotateKey( spep_0 + 10, 1, 1.7 ); setRotateKey( spep_0 + 12, 1, 1.6 ); setRotateKey( spep_0 + 14, 1, 1.6 ); setRotateKey( spep_0 + 16, 1, 1.5 ); setRotateKey( spep_0 + 20, 1, 1.5 ); setRotateKey( spep_0 + 22, 1, 1.4 ); setRotateKey( spep_0 + 26, 1, 1.4 ); setRotateKey( spep_0 + 28, 1, 1.3 ); setRotateKey( spep_0 + 36, 1, 1.3 ); setRotateKey( spep_0 + 38, 1, 1.2 ); setRotateKey( spep_0 + 46, 1, 1.2 ); setRotateKey( spep_0 + 48, 1, 1.1 ); setRotateKey( spep_0 + 64, 1, 1.1 ); setRotateKey( spep_0 + 66, 1, 1 ); setRotateKey( spep_0 + 68, 1, 1 ); --SE --対峙 --SE001 = playSe( spep_0 + 0, 8,"",1.0 ); SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, 1.0); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+68; ------------------------------------------------------ --指差し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, attack, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, attack, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack, 0 ); setEffRotateKey( spep_1 + 56, attack, 0 ); setEffAlphaKey( spep_1 + 0, attack, 255 ); setEffAlphaKey( spep_1 + 54, attack, 255 ); setEffAlphaKey( spep_1 + 55, attack, 255 ); setEffAlphaKey( spep_1 + 56, attack, 0 ); --SE --気弾撃つ --SE002 = playSe( spep_1 + 12, 1189 ,"",0.8); --SE003 = playSe( spep_1 + 14, 1005 ,"",0.8); SE002 = playSeVer2( spep_1 + 12, 1189, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 12, SE002, 148 ); SE003 = playSeVer2( spep_1 + 14, 1005, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 14, SE003, 57 ); --白フェード entryFade( spep_1 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --SE --気弾撃つ --SE004 = playSe( spep_1 + 18, 1012 ,"",0.8); --SE005 = playSe( spep_1 + 18, 1003 ,"",0.8); --SE006 = playSe( spep_1 + 18, 1236 ,"",0.8); --SE007 = playSe( spep_1 + 20, 1016 ,"",0.8); --SE008 = playSe( spep_1 + 20, 1109 ,"",0.8); SE004 = playSeVer2( spep_1 + 18, 1012, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 18, SE004, 81 ); SE005 = playSeVer2( spep_1 + 18, 1003, "", 0, 0, 0, 0.8); SE006 = playSeVer2( spep_1 + 18, 1236, "",spep_1 + 78, 0, 4, 0.8); setSeVolumeByWorkId( spep_1 + 18, SE006, 158 ); SE007 = playSeVer2( spep_1 + 20, 1016, "", 0, 0, 0, 0.8); SE008 = playSeVer2( spep_1 + 20, 1109, "", 0, 0, 0, 0.8); --次の準備 spep_2=spep_1+56; ------------------------------------------------------ --指差し攻撃敵にHIT ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, hit_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 66, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 66, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 64, hit_f, 255 ); setEffAlphaKey( spep_2 + 65, hit_f, 255 ); setEffAlphaKey( spep_2 + 66, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, hit_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 66, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 66, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 255 ); setEffAlphaKey( spep_2 + 64, hit_b, 255 ); setEffAlphaKey( spep_2 + 65, hit_b, 255 ); setEffAlphaKey( spep_2 + 66, hit_b, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 18, 906, 20, 0x100, -1, 0, 221.3, -0.5 ); setEffShake( spep_2-3 + 18, shuchusen1, 20, 20 ); setEffMoveKey( spep_2-3 + 18, shuchusen1, 0, -0.5 , 0 ); setEffMoveKey( spep_2-3 + 20, shuchusen1, 3, 0.5 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen1, 6.2, -0.5 , 0 ); setEffMoveKey( spep_2-3 + 24, shuchusen1, 9.5, 0.5 , 0 ); setEffMoveKey( spep_2-3 + 26, shuchusen1, 12.6, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 28, shuchusen1, 15.8, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 30, shuchusen1, 19, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 32, shuchusen1, 22.1, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 34, shuchusen1, 25.3, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 36, shuchusen1, 28.4, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 38, shuchusen1, 31.6, 0.6 , 0 ); setEffScaleKey( spep_2-3 + 18, shuchusen1, 1.31, 1.31 ); setEffScaleKey( spep_2-3 + 20, shuchusen1, 1.33, 1.33 ); setEffScaleKey( spep_2-3 + 22, shuchusen1, 1.35, 1.35 ); setEffScaleKey( spep_2-3 + 24, shuchusen1, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 26, shuchusen1, 1.39, 1.39 ); setEffScaleKey( spep_2-3 + 28, shuchusen1, 1.41, 1.41 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.42, 1.42 ); setEffScaleKey( spep_2-3 + 32, shuchusen1, 1.44, 1.44 ); setEffScaleKey( spep_2-3 + 34, shuchusen1, 1.46, 1.46 ); setEffScaleKey( spep_2-3 + 36, shuchusen1, 1.48, 1.48 ); setEffScaleKey( spep_2-3 + 38, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_2-3 + 18, shuchusen1, 0 ); setEffRotateKey( spep_2-3 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_2-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 20, shuchusen1, 230 ); setEffAlphaKey( spep_2-3 + 22, shuchusen1, 204 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 179 ); setEffAlphaKey( spep_2-3 + 26, shuchusen1, 153 ); setEffAlphaKey( spep_2-3 + 28, shuchusen1, 128 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 102 ); setEffAlphaKey( spep_2-3 + 32, shuchusen1, 77 ); setEffAlphaKey( spep_2-3 + 34, shuchusen1, 51 ); setEffAlphaKey( spep_2-3 + 36, shuchusen1, 25 ); setEffAlphaKey( spep_2-3 + 38, shuchusen1, 0 ); --敵の動き setDisp( spep_2-3 + 0, 1, 1 ); setDisp( spep_2-1 + 68, 1, 0 ); changeAnime( spep_2-3 + 0, 1, 100 ); changeAnime( spep_2-3 + 18, 1, 108 ); setMoveKey( spep_2 + 0, 1, -46.2, 1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -16.4, 1 , 0 ); setMoveKey( spep_2-3 + 4, 1, -8.4, 1 , 0 ); setMoveKey( spep_2-3 + 6, 1, -3.8, 1 , 0 ); setMoveKey( spep_2-3 + 8, 1, -0.9, 1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 0.9, 1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 2, 1 , 0 ); setMoveKey( spep_2-3 + 14, 1, 2.6, 1 , 0 ); setMoveKey( spep_2-3 + 17, 1, 2.8, 1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 24.3, 4.8 , 0 ); setMoveKey( spep_2-3 + 20, 1, 20.5, 10.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 19.2, -2.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, 18.8, 8.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 18.8, -1.8 , 0 ); setMoveKey( spep_2-3 + 28, 1, 18.6, 7.7 , 0 ); setMoveKey( spep_2-3 + 30, 1, 19.1, -0.8 , 0 ); setMoveKey( spep_2-3 + 32, 1, 19.5, 6.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, 20, 0.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, 20.4, 6.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 20.9, 1.8 , 0 ); setMoveKey( spep_2-3 + 40, 1, 21.3, 6.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 21.8, 2.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 22.3, 5.7 , 0 ); setMoveKey( spep_2-3 + 46, 1, 22.8, 2.7 , 0 ); setMoveKey( spep_2-3 + 48, 1, 23.2, 5.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 23.7, 3.7 , 0 ); setMoveKey( spep_2-3 + 52, 1, 24.2, 6.4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 24.7, 4.6 , 0 ); setMoveKey( spep_2-3 + 56, 1, 25.3, 6.5 , 0 ); setMoveKey( spep_2-3 + 58, 1, 25.8, 5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 26.3, 7 , 0 ); setMoveKey( spep_2-3 + 62, 1, 26.8, 5.7 , 0 ); setMoveKey( spep_2-3 + 64, 1, 27.4, 7.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 27.9, 6.3 , 0 ); setMoveKey( spep_2-1 + 68, 1, 28.5, 7.2 , 0 ); setScaleKey( spep_2 + 0, 1, 2, 2 ); --setScaleKey( spep_2-3 + 2, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 4, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 6, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 8, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 17, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 18, 1, 2.47, 2.47 ); setScaleKey( spep_2-3 + 20, 1, 2.07, 2.07 ); setScaleKey( spep_2-3 + 22, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 24, 1, 1.9, 1.9 ); setScaleKey( spep_2-1 + 68, 1, 1.9, 1.9 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 17, 1, 0 ); setRotateKey( spep_2-3 + 18, 1, -29.5 ); setRotateKey( spep_2-3 + 20, 1, -29.2 ); setRotateKey( spep_2-3 + 22, 1, -28.9 ); setRotateKey( spep_2-3 + 24, 1, -28.6 ); setRotateKey( spep_2-3 + 26, 1, -28.3 ); setRotateKey( spep_2-3 + 28, 1, -28 ); setRotateKey( spep_2-3 + 30, 1, -27.9 ); setRotateKey( spep_2-3 + 32, 1, -27.8 ); setRotateKey( spep_2-3 + 34, 1, -27.7 ); setRotateKey( spep_2-3 + 36, 1, -27.6 ); setRotateKey( spep_2-3 + 38, 1, -27.4 ); setRotateKey( spep_2-3 + 40, 1, -27.3 ); setRotateKey( spep_2-3 + 42, 1, -27.2 ); setRotateKey( spep_2-3 + 44, 1, -27.1 ); setRotateKey( spep_2-3 + 46, 1, -27 ); setRotateKey( spep_2-3 + 48, 1, -26.9 ); setRotateKey( spep_2-3 + 50, 1, -26.7 ); setRotateKey( spep_2-3 + 52, 1, -26.6 ); setRotateKey( spep_2-3 + 54, 1, -26.5 ); setRotateKey( spep_2-3 + 56, 1, -26.3 ); setRotateKey( spep_2-3 + 58, 1, -26.2 ); setRotateKey( spep_2-3 + 60, 1, -26.1 ); setRotateKey( spep_2-3 + 62, 1, -26 ); setRotateKey( spep_2-3 + 64, 1, -25.8 ); setRotateKey( spep_2-3 + 66, 1, -25.7 ); setRotateKey( spep_2-1 + 68, 1, -25.5 ); --SE --気弾撃つ --stopSe( spep_2 + 24, SE006, 4 ); --気弾ヒット --SE009 = playSe( spep_2 + 16, 1023 ); --SE010 = playSe( spep_2 + 20, 1017 ); SE009 = playSeVer2( spep_2 + 16, 1023, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 20, 1017, "", 0, 0, 0, -1); --白フェード entryFade( spep_2 + 58, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+66; ------------------------------------------------------ --攻撃予備動作 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 100, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 100, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 98, 0x100, -1, 0, 0, -0.5 ); setEffShake( spep_3 + 0, shuchusen2, 98, 20 ); setEffMoveKey( spep_3 + 0, shuchusen2, 0, -0.5 , 0 ); setEffMoveKey( spep_3 + 98, shuchusen2, 0, -0.5 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.31, 1.31 ); setEffScaleKey( spep_3 + 98, shuchusen2, 1.31, 1.31 ); setEffRotateKey( spep_3 + 0, shuchusen2, 0 ); setEffRotateKey( spep_3 + 98, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 98, shuchusen2, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 160, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 160, 515); setEffMoveKey( spep_x +84, ctgogo, 160, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --正面構え --SE011 = playSe( spep_3 + 0, 1072 ); --SE012 = playSe( spep_3 + 14, 44 ); SE011 = playSeVer2( spep_3 + 0, 1072, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 14, 44, "", 0, 0, 0, -1); setPitch( spep_3 + 14, SE012, -400 ); setTimeStretch( SE012, 0.73, 10, 1 ); --顔カットイン --SE013 = playSe( spep_x + 12, 1018 ,"",0.8); SE013 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, 0.8); --白フェード entryFade( spep_3 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ,"",0.8); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --正面 ------------------------------------------------------ -- ** エフェクト等 ** -- front = entryEffect( spep_5 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, front, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, front, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, front, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, front, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, front, 0 ); setEffRotateKey( spep_5 + 130, front, 0 ); setEffAlphaKey( spep_5 + 0, front, 255 ); setEffAlphaKey( spep_5 + 130, front, 255 ); --SE --ズームアウト --SE015 = playSe( spep_5 + 0, 1072 ); --setSeVolumeByWorkId( spep_5 + 0, SE015, 0 ); --setSeVolumeByWorkId( spep_5 + 1, SE015, 10 ); --setSeVolumeByWorkId( spep_5 + 2, SE015, 20 ); --setSeVolumeByWorkId( spep_5 + 3, SE015, 30 ); --setSeVolumeByWorkId( spep_5 + 4, SE015, 40 ); --setSeVolumeByWorkId( spep_5 + 5, SE015, 50 ); --setSeVolumeByWorkId( spep_5 + 6, SE015, 60 ); --setSeVolumeByWorkId( spep_5 + 7, SE015, 70 ); --setSeVolumeByWorkId( spep_5 + 8, SE015, 80 ); --setSeVolumeByWorkId( spep_5 + 9, SE015, 90 ); --setSeVolumeByWorkId( spep_5 + 10, SE015, 100 ); SE015 = playSeVer2( spep_5 + 0, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE015, 150 ); --正面気弾連打 --SE016 = playSe( spep_5 + 48, 1236 ); --SE017 = playSe( spep_5 + 48, 1016 ); --stopSe( spep_5 + 60, SE017, 4 ); --SE018 = playSe( spep_5 + 48, 1109 ); --stopSe( spep_5 + 64, SE018, 6 ); --SE019 = playSe( spep_5 + 62, 1016 ); --stopSe( spep_5 + 72, SE019, 6 ); --SE020 = playSe( spep_5 + 62, 1109 ); --stopSe( spep_5 + 74, SE020, 8 ); --SE021 = playSe( spep_5 + 74, 1016 ); --stopSe( spep_5 + 84, SE021, 8 ); --SE022 = playSe( spep_5 + 74, 1109 ); --stopSe( spep_5 + 88, SE022, 8 ); --SE023 = playSe( spep_5 + 86, 1016 ); --stopSe( spep_5 + 98, SE023, 6 ); --SE024 = playSe( spep_5 + 86, 1109 ); --stopSe( spep_5 + 100, SE024, 6 ); --SE025 = playSe( spep_5 + 100, 1016 ); --stopSe( spep_5 + 112, SE025, 6 ); --SE026 = playSe( spep_5 + 100, 1109 ); --stopSe( spep_5 + 112, SE026, 6 ); --SE027 = playSe( spep_5 + 112, 1016 ); --SE028 = playSe( spep_5 + 112, 1109 ); SE016 = playSeVer2( spep_5 + 48, 1236, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 48, SE016, 126 ); SE017 = playSeVer2( spep_5 + 48, 1016, "",spep_5 + 64, 0, 4, -1); SE018 = playSeVer2( spep_5 + 48, 1109, "",spep_5 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 48, SE018, 77 ); SE019 = playSeVer2( spep_5 + 62, 1016, "",spep_5 + 78, 0, 6, -1); SE020 = playSeVer2( spep_5 + 62, 1109, "",spep_5 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_5 + 62, SE020, 68 ); SE021 = playSeVer2( spep_5 + 74, 1016, "",spep_5 + 92, 0, 8, -1); SE022 = playSeVer2( spep_5 + 74, 1109, "",spep_5 + 96, 0, 8, -1); setSeVolumeByWorkId( spep_5 + 74, SE022, 71 ); SE023 = playSeVer2( spep_5 + 86, 1016, "",spep_5 + 104, 0, 6, -1); SE024 = playSeVer2( spep_5 + 86, 1109, "",spep_5 + 106, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 86, SE024, 65 ); SE025 = playSeVer2( spep_5 + 100, 1016, "",spep_5 + 118, 0, 6, -1); SE026 = playSeVer2( spep_5 + 100, 1109, "",spep_5 + 118, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 100, SE026, 65 ); SE027 = playSeVer2( spep_5 + 112, 1016, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_5 + 112, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 112, SE028, 61 ); --白フェード entryFade( spep_5 + 126, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 130; ------------------------------------------------------ --波動&煙 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 120, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 120, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 120, finish_b, 255 ); setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, 18.6, -39.7 , 0 ); setMoveKey( spep_6 + 2, 1, 18, -41 , 0 ); setMoveKey( spep_6 + 4, 1, 20.2, -29 , 0 ); setMoveKey( spep_6 + 6, 1, 18, -37.7 , 0 ); setMoveKey( spep_6 + 8, 1, 20, -26 , 0 ); setMoveKey( spep_6 + 10, 1, 18, -36.6 , 0 ); setMoveKey( spep_6 + 12, 1, 19.9, -24.1 , 0 ); setMoveKey( spep_6 + 14, 1, 18, -34.5 , 0 ); setMoveKey( spep_6 + 16, 1, 19.7, -27.2 , 0 ); setMoveKey( spep_6 + 18, 1, 18.1, -28.9 , 0 ); setMoveKey( spep_6 + 20, 1, 19.6, -25.5 , 0 ); setMoveKey( spep_6 + 22, 1, 18.1, -31.4 , 0 ); setMoveKey( spep_6 + 24, 1, 19.4, -20.1 , 0 ); setMoveKey( spep_6 + 26, 1, 18.1, -31.1 , 0 ); setMoveKey( spep_6 + 28, 1, 19.4, -19 , 0 ); setMoveKey( spep_6 + 30, 1, 18.1, -29.6 , 0 ); setMoveKey( spep_6 + 32, 1, 18.1, -22 , 0 ); setMoveKey( spep_6 + 34, 1, 19.2, -25.5 , 0 ); setMoveKey( spep_6 + 36, 1, 18.1, -22.3 , 0 ); setMoveKey( spep_6 + 38, 1, 19.1, -34.2 , 0 ); setMoveKey( spep_6 + 40, 1, 18, -11.6 , 0 ); setMoveKey( spep_6 + 42, 1, 19, -26.5 , 0 ); setMoveKey( spep_6 + 44, 1, 18.1, -6.7 , 0 ); setMoveKey( spep_6 + 46, 1, 18.9, -34.4 , 0 ); setMoveKey( spep_6 + 48, 1, 18.1, -22.6 , 0 ); setMoveKey( spep_6 + 50, 1, 18.9, -12.8 , 0 ); setMoveKey( spep_6 + 52, 1, 18.1, -21.4 , 0 ); setMoveKey( spep_6 + 54, 1, 18.8, -12.2 , 0 ); setMoveKey( spep_6 + 56, 1, 18.1, -20.8 , 0 ); setMoveKey( spep_6 + 58, 1, 18.8, -12.6 , 0 ); setMoveKey( spep_6 + 60, 1, 18.1, -19.6 , 0 ); setMoveKey( spep_6 + 62, 1, 18.1, -11.8 , 0 ); setMoveKey( spep_6 + 64, 1, 18.7, -19 , 0 ); setMoveKey( spep_6 + 66, 1, 18.1, -11.1 , 0 ); setMoveKey( spep_6 + 68, 1, 18.6, -18.6 , 0 ); setMoveKey( spep_6 + 70, 1, 18.1, -12.1 , 0 ); setMoveKey( spep_6 + 72, 1, 18.5, -18.3 , 0 ); setMoveKey( spep_6 + 74, 1, 18.1, -12.5 , 0 ); setMoveKey( spep_6 + 76, 1, 18.5, -11.8 , 0 ); setMoveKey( spep_6 + 78, 1, 18.1, -16.5 , 0 ); setMoveKey( spep_6 + 80, 1, 18.5, -11.2 , 0 ); setMoveKey( spep_6 + 82, 1, 18.1, -16.5 , 0 ); setMoveKey( spep_6 + 84, 1, 18.5, -11.5 , 0 ); setMoveKey( spep_6 + 86, 1, 18.1, -16.3 , 0 ); setMoveKey( spep_6 + 88, 1, 18.4, -11.2 , 0 ); setMoveKey( spep_6 + 90, 1, 18.1, -15.2 , 0 ); setMoveKey( spep_6 + 92, 1, 18.1, -11.2 , 0 ); setMoveKey( spep_6 + 94, 1, 18.1, -10.3 , 0 ); setMoveKey( spep_6 + 96, 1, 18.1, -15.3 , 0 ); setMoveKey( spep_6 + 98, 1, 18.1, -9.6 , 0 ); setMoveKey( spep_6 + 100, 1, 18.1, -14.6 , 0 ); setMoveKey( spep_6 + 102, 1, 18.2, -9 , 0 ); setMoveKey( spep_6 + 104, 1, 18.2, -13.8 , 0 ); setMoveKey( spep_6 + 106, 1, 18.2, -8.7 , 0 ); setMoveKey( spep_6 + 108, 1, 18.2, -13 , 0 ); setMoveKey( spep_6 + 110, 1, 18.2, -9.5 , 0 ); setMoveKey( spep_6 + 112, 1, 18.1, -13 , 0 ); setMoveKey( spep_6 + 114, 1, 18.1, -9.6 , 0 ); setMoveKey( spep_6 + 116, 1, 18.1, -12.4 , 0 ); setMoveKey( spep_6 + 118, 1, 18.2, -9.8 , 0 ); setScaleKey( spep_6 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_6 + 2, 1, 0.79, 0.79 ); setScaleKey( spep_6 + 4, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 8, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 10, 1, 0.77, 0.77 ); setScaleKey( spep_6 + 16, 1, 0.77, 0.77 ); setScaleKey( spep_6 + 18, 1, 0.76, 0.76 ); setScaleKey( spep_6 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_6 + 30, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 44, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 46, 1, 0.74, 0.74 ); setScaleKey( spep_6 + 66, 1, 0.74, 0.74 ); setScaleKey( spep_6 + 68, 1, 0.73, 0.73 ); setScaleKey( spep_6 + 96, 1, 0.73, 0.73 ); setScaleKey( spep_6 + 98, 1, 0.72, 0.72 ); setScaleKey( spep_6 + 118, 1, 0.72, 0.72 ); setRotateKey( spep_6 + 0, 1, 1 ); setRotateKey( spep_6 + 2, 1, 2.5 ); setRotateKey( spep_6 + 4, 1, -3.7 ); setRotateKey( spep_6 + 6, 1, 2.5 ); setRotateKey( spep_6 + 8, 1, -3.7 ); setRotateKey( spep_6 + 10, 1, 2.5 ); setRotateKey( spep_6 + 12, 1, -3.7 ); setRotateKey( spep_6 + 14, 1, 2.5 ); setRotateKey( spep_6 + 16, 1, -3.7 ); setRotateKey( spep_6 + 18, 1, 2.5 ); setRotateKey( spep_6 + 20, 1, -3.7 ); setRotateKey( spep_6 + 22, 1, 2.5 ); setRotateKey( spep_6 + 24, 1, -3.7 ); setRotateKey( spep_6 + 26, 1, 2.5 ); setRotateKey( spep_6 + 28, 1, -3.7 ); setRotateKey( spep_6 + 30, 1, 2.5 ); setRotateKey( spep_6 + 32, 1, 2.5 ); setRotateKey( spep_6 + 34, 1, -3.7 ); setRotateKey( spep_6 + 36, 1, 2.5 ); setRotateKey( spep_6 + 38, 1, -3.7 ); setRotateKey( spep_6 + 40, 1, 2.5 ); setRotateKey( spep_6 + 42, 1, -3.7 ); setRotateKey( spep_6 + 44, 1, 2.5 ); setRotateKey( spep_6 + 46, 1, -3.7 ); setRotateKey( spep_6 + 48, 1, 2.5 ); setRotateKey( spep_6 + 50, 1, -3.7 ); setRotateKey( spep_6 + 52, 1, 2.5 ); setRotateKey( spep_6 + 54, 1, -3.7 ); setRotateKey( spep_6 + 56, 1, 2.5 ); setRotateKey( spep_6 + 58, 1, -3.7 ); setRotateKey( spep_6 + 60, 1, 2.5 ); setRotateKey( spep_6 + 62, 1, 2.5 ); setRotateKey( spep_6 + 64, 1, -3.7 ); setRotateKey( spep_6 + 66, 1, 2.5 ); setRotateKey( spep_6 + 68, 1, -3.7 ); setRotateKey( spep_6 + 70, 1, 2.5 ); setRotateKey( spep_6 + 72, 1, -3.7 ); setRotateKey( spep_6 + 74, 1, 2.5 ); setRotateKey( spep_6 + 76, 1, -3.7 ); setRotateKey( spep_6 + 78, 1, 2.5 ); setRotateKey( spep_6 + 80, 1, -3.7 ); setRotateKey( spep_6 + 82, 1, 2.5 ); setRotateKey( spep_6 + 84, 1, -3.7 ); setRotateKey( spep_6 + 86, 1, 2.5 ); setRotateKey( spep_6 + 88, 1, -3.7 ); setRotateKey( spep_6 + 90, 1, 2.5 ); setRotateKey( spep_6 + 118, 1, 2.5 ); --SE --ラスト連続気弾 --SE029 = playSe( spep_6 + 0, 1016 ); --SE030 = playSe( spep_6 + 6, 1005 ); --SE031 = playSe( spep_6 + 10, 1016 ); --SE032 = playSe( spep_6 + 18, 1016 ); --SE033 = playSe( spep_6 + 18, 1011 ); --stopSe( spep_6 + 40, SE033, 6 ); --SE034 = playSe( spep_6 + 22, 1005 ); --SE035 = playSe( spep_6 + 26, 1016 ); --SE036 = playSe( spep_6 + 30, 1005 ); --SE037 = playSe( spep_6 + 30, 1011 ); --stopSe( spep_6 + 52, SE037, 8 ); --SE038 = playSe( spep_6 + 30, 1023 ); --SE039 = playSe( spep_6 + 46, 1011 ); --SE040 = playSe( spep_6 + 46, 1024 ); SE029 = playSeVer2( spep_6 + 0, 1016, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_6 + 6, 1005, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_6 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 10, SE031, 86 ); SE032 = playSeVer2( spep_6 + 18, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 18, SE032, 84 ); SE033 = playSeVer2( spep_6 + 18, 1011, "",spep_6 + 46, 0, 6, -1); SE034 = playSeVer2( spep_6 + 22, 1005, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_6 + 26, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE035, 93 ); SE036 = playSeVer2( spep_6 + 30, 1005, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_6 + 30, 1011, "",spep_6 + 60, 0, 8, -1); SE038 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 46, 1011, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 46, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --敵と対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- confrontation = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, confrontation, 0, 0, 0 ); setEffMoveKey( spep_0 + 68, confrontation, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, confrontation, 1.0, 1.0 ); setEffScaleKey( spep_0 + 68, confrontation, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, confrontation, 0 ); setEffRotateKey( spep_0 + 68, confrontation, 0 ); setEffAlphaKey( spep_0 + 0, confrontation, 255 ); setEffAlphaKey( spep_0 + 66, confrontation, 255 ); setEffAlphaKey( spep_0 + 67, confrontation, 255 ); setEffAlphaKey( spep_0 + 68, confrontation, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 68, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 177, 172.8 , 0 ); setMoveKey( spep_0 + 1, 1, 177, 172.8 , 0 ); setMoveKey( spep_0 + 2, 1, 164.2, 175.7 , 0 ); setMoveKey( spep_0 + 3, 1, 164.2, 175.7 , 0 ); setMoveKey( spep_0 + 4, 1, 158.4, 176.9 , 0 ); setMoveKey( spep_0 + 5, 1, 158.4, 176.9 , 0 ); setMoveKey( spep_0 + 6, 1, 153.9, 177.9 , 0 ); setMoveKey( spep_0 + 8, 1, 150.3, 178.7 , 0 ); setMoveKey( spep_0 + 10, 1, 147.1, 179.4 , 0 ); setMoveKey( spep_0 + 12, 1, 144.2, 180.1 , 0 ); setMoveKey( spep_0 + 14, 1, 141.7, 180.6 , 0 ); setMoveKey( spep_0 + 16, 1, 139.3, 181.1 , 0 ); setMoveKey( spep_0 + 18, 1, 137.2, 181.6 , 0 ); setMoveKey( spep_0 + 20, 1, 135.2, 182 , 0 ); setMoveKey( spep_0 + 22, 1, 133.4, 182.4 , 0 ); setMoveKey( spep_0 + 24, 1, 131.6, 182.8 , 0 ); setMoveKey( spep_0 + 26, 1, 130, 183.2 , 0 ); setMoveKey( spep_0 + 28, 1, 128.5, 183.5 , 0 ); setMoveKey( spep_0 + 30, 1, 127, 183.8 , 0 ); setMoveKey( spep_0 + 32, 1, 125.7, 184.1 , 0 ); setMoveKey( spep_0 + 34, 1, 124.4, 184.4 , 0 ); setMoveKey( spep_0 + 36, 1, 123.2, 184.7 , 0 ); setMoveKey( spep_0 + 38, 1, 122, 184.9 , 0 ); setMoveKey( spep_0 + 40, 1, 121, 185.2 , 0 ); setMoveKey( spep_0 + 42, 1, 119.9, 185.4 , 0 ); setMoveKey( spep_0 + 44, 1, 119, 185.6 , 0 ); setMoveKey( spep_0 + 46, 1, 118.1, 185.8 , 0 ); setMoveKey( spep_0 + 48, 1, 117.2, 186 , 0 ); setMoveKey( spep_0 + 50, 1, 116.4, 186.2 , 0 ); setMoveKey( spep_0 + 52, 1, 115.7, 186.3 , 0 ); setMoveKey( spep_0 + 54, 1, 115, 186.5 , 0 ); setMoveKey( spep_0 + 56, 1, 114.3, 186.6 , 0 ); setMoveKey( spep_0 + 58, 1, 113.7, 186.8 , 0 ); setMoveKey( spep_0 + 60, 1, 113.1, 186.9 , 0 ); setMoveKey( spep_0 + 62, 1, 112.6, 187 , 0 ); setMoveKey( spep_0 + 64, 1, 112.1, 187.1 , 0 ); setMoveKey( spep_0 + 66, 1, 111.6, 187.2 , 0 ); setMoveKey( spep_0 + 88, 1, 111.2, 187.3 , 0 ); setScaleKey( spep_0 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 1, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 2, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 3, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 4, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 5, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 6, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 12, 1, 0.78, 0.78 ); --setScaleKey( spep_0 + 14, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 26, 1, 0.77, 0.77 ); --setScaleKey( spep_0 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 50, 1, 0.76, 0.76 ); --setScaleKey( spep_0 + 52, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 88, 1, 0.75, 0.75 ); setRotateKey( spep_0 + 0, 1, 2.2 ); setRotateKey( spep_0 + 1, 1, 2.2 ); setRotateKey( spep_0 + 2, 1, 2 ); setRotateKey( spep_0 + 3, 1, 2 ); setRotateKey( spep_0 + 4, 1, 1.9 ); setRotateKey( spep_0 + 5, 1, 1.9 ); setRotateKey( spep_0 + 6, 1, 1.8 ); setRotateKey( spep_0 + 8, 1, 1.7 ); setRotateKey( spep_0 + 10, 1, 1.7 ); setRotateKey( spep_0 + 12, 1, 1.6 ); setRotateKey( spep_0 + 14, 1, 1.6 ); setRotateKey( spep_0 + 16, 1, 1.5 ); setRotateKey( spep_0 + 20, 1, 1.5 ); setRotateKey( spep_0 + 22, 1, 1.4 ); setRotateKey( spep_0 + 26, 1, 1.4 ); setRotateKey( spep_0 + 28, 1, 1.3 ); setRotateKey( spep_0 + 36, 1, 1.3 ); setRotateKey( spep_0 + 38, 1, 1.2 ); setRotateKey( spep_0 + 46, 1, 1.2 ); setRotateKey( spep_0 + 48, 1, 1.1 ); setRotateKey( spep_0 + 64, 1, 1.1 ); setRotateKey( spep_0 + 66, 1, 1 ); setRotateKey( spep_0 + 68, 1, 1 ); --SE --対峙 --SE001 = playSe( spep_0 + 0, 8,"",1.0 ); SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, 1.0); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); --白フェード entryFade( spep_0 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+68; ------------------------------------------------------ --指差し攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- attack = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, attack, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, attack, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, attack, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, attack, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, attack, 0 ); setEffRotateKey( spep_1 + 56, attack, 0 ); setEffAlphaKey( spep_1 + 0, attack, 255 ); setEffAlphaKey( spep_1 + 54, attack, 255 ); setEffAlphaKey( spep_1 + 55, attack, 255 ); setEffAlphaKey( spep_1 + 56, attack, 0 ); --SE --気弾撃つ --SE002 = playSe( spep_1 + 12, 1189 ,"",0.8); --SE003 = playSe( spep_1 + 14, 1005 ,"",0.8); SE002 = playSeVer2( spep_1 + 12, 1189, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 12, SE002, 148 ); SE003 = playSeVer2( spep_1 + 14, 1005, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 14, SE003, 57 ); --白フェード entryFade( spep_1 + 14, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --SE --気弾撃つ --SE004 = playSe( spep_1 + 18, 1012 ,"",0.8); --SE005 = playSe( spep_1 + 18, 1003 ,"",0.8); --SE006 = playSe( spep_1 + 18, 1236 ,"",0.8); --SE007 = playSe( spep_1 + 20, 1016 ,"",0.8); --SE008 = playSe( spep_1 + 20, 1109 ,"",0.8); SE004 = playSeVer2( spep_1 + 18, 1012, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_1 + 18, SE004, 81 ); SE005 = playSeVer2( spep_1 + 18, 1003, "", 0, 0, 0, 0.8); SE006 = playSeVer2( spep_1 + 18, 1236, "",spep_1 + 78, 0, 4, 0.8); setSeVolumeByWorkId( spep_1 + 18, SE006, 158 ); SE007 = playSeVer2( spep_1 + 20, 1016, "", 0, 0, 0, 0.8); SE008 = playSeVer2( spep_1 + 20, 1109, "", 0, 0, 0, 0.8); --次の準備 spep_2=spep_1+56; ------------------------------------------------------ --指差し攻撃敵にHIT ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, hit_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 66, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 66, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 64, hit_f, 255 ); setEffAlphaKey( spep_2 + 65, hit_f, 255 ); setEffAlphaKey( spep_2 + 66, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, hit_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 66, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 66, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 255 ); setEffAlphaKey( spep_2 + 64, hit_b, 255 ); setEffAlphaKey( spep_2 + 65, hit_b, 255 ); setEffAlphaKey( spep_2 + 66, hit_b, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2-3 + 18, 906, 20, 0x100, -1, 0, 221.3, -0.5 ); setEffShake( spep_2-3 + 18, shuchusen1, 20, 20 ); setEffMoveKey( spep_2-3 + 18, shuchusen1, 0, -0.5 , 0 ); setEffMoveKey( spep_2-3 + 20, shuchusen1, 3, 0.5 , 0 ); setEffMoveKey( spep_2-3 + 22, shuchusen1, 6.2, -0.5 , 0 ); setEffMoveKey( spep_2-3 + 24, shuchusen1, 9.5, 0.5 , 0 ); setEffMoveKey( spep_2-3 + 26, shuchusen1, 12.6, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 28, shuchusen1, 15.8, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 30, shuchusen1, 19, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 32, shuchusen1, 22.1, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 34, shuchusen1, 25.3, -0.6 , 0 ); setEffMoveKey( spep_2-3 + 36, shuchusen1, 28.4, 0.6 , 0 ); setEffMoveKey( spep_2-3 + 38, shuchusen1, 31.6, 0.6 , 0 ); setEffScaleKey( spep_2-3 + 18, shuchusen1, 1.31, 1.31 ); setEffScaleKey( spep_2-3 + 20, shuchusen1, 1.33, 1.33 ); setEffScaleKey( spep_2-3 + 22, shuchusen1, 1.35, 1.35 ); setEffScaleKey( spep_2-3 + 24, shuchusen1, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 26, shuchusen1, 1.39, 1.39 ); setEffScaleKey( spep_2-3 + 28, shuchusen1, 1.41, 1.41 ); setEffScaleKey( spep_2-3 + 30, shuchusen1, 1.42, 1.42 ); setEffScaleKey( spep_2-3 + 32, shuchusen1, 1.44, 1.44 ); setEffScaleKey( spep_2-3 + 34, shuchusen1, 1.46, 1.46 ); setEffScaleKey( spep_2-3 + 36, shuchusen1, 1.48, 1.48 ); setEffScaleKey( spep_2-3 + 38, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_2-3 + 18, shuchusen1, 0 ); setEffRotateKey( spep_2-3 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_2-3 + 18, shuchusen1, 255 ); setEffAlphaKey( spep_2-3 + 20, shuchusen1, 230 ); setEffAlphaKey( spep_2-3 + 22, shuchusen1, 204 ); setEffAlphaKey( spep_2-3 + 24, shuchusen1, 179 ); setEffAlphaKey( spep_2-3 + 26, shuchusen1, 153 ); setEffAlphaKey( spep_2-3 + 28, shuchusen1, 128 ); setEffAlphaKey( spep_2-3 + 30, shuchusen1, 102 ); setEffAlphaKey( spep_2-3 + 32, shuchusen1, 77 ); setEffAlphaKey( spep_2-3 + 34, shuchusen1, 51 ); setEffAlphaKey( spep_2-3 + 36, shuchusen1, 25 ); setEffAlphaKey( spep_2-3 + 38, shuchusen1, 0 ); --敵の動き setDisp( spep_2-3 + 0, 1, 1 ); setDisp( spep_2-1 + 68, 1, 0 ); changeAnime( spep_2-3 + 0, 1, 100 ); changeAnime( spep_2-3 + 18, 1, 108 ); setMoveKey( spep_2 + 0, 1, -46.2, 1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -16.4, 1 , 0 ); setMoveKey( spep_2-3 + 4, 1, -8.4, 1 , 0 ); setMoveKey( spep_2-3 + 6, 1, -3.8, 1 , 0 ); setMoveKey( spep_2-3 + 8, 1, -0.9, 1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 0.9, 1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 2, 1 , 0 ); setMoveKey( spep_2-3 + 14, 1, 2.6, 1 , 0 ); setMoveKey( spep_2-3 + 17, 1, 2.8, 1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 24.3, 4.8 , 0 ); setMoveKey( spep_2-3 + 20, 1, 20.5, 10.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 19.2, -2.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, 18.8, 8.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 18.8, -1.8 , 0 ); setMoveKey( spep_2-3 + 28, 1, 18.6, 7.7 , 0 ); setMoveKey( spep_2-3 + 30, 1, 19.1, -0.8 , 0 ); setMoveKey( spep_2-3 + 32, 1, 19.5, 6.4 , 0 ); setMoveKey( spep_2-3 + 34, 1, 20, 0.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, 20.4, 6.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 20.9, 1.8 , 0 ); setMoveKey( spep_2-3 + 40, 1, 21.3, 6.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 21.8, 2.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 22.3, 5.7 , 0 ); setMoveKey( spep_2-3 + 46, 1, 22.8, 2.7 , 0 ); setMoveKey( spep_2-3 + 48, 1, 23.2, 5.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 23.7, 3.7 , 0 ); setMoveKey( spep_2-3 + 52, 1, 24.2, 6.4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 24.7, 4.6 , 0 ); setMoveKey( spep_2-3 + 56, 1, 25.3, 6.5 , 0 ); setMoveKey( spep_2-3 + 58, 1, 25.8, 5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 26.3, 7 , 0 ); setMoveKey( spep_2-3 + 62, 1, 26.8, 5.7 , 0 ); setMoveKey( spep_2-3 + 64, 1, 27.4, 7.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 27.9, 6.3 , 0 ); setMoveKey( spep_2-1 + 68, 1, 28.5, 7.2 , 0 ); setScaleKey( spep_2 + 0, 1, 2, 2 ); --setScaleKey( spep_2-3 + 2, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 4, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 6, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 8, 1, 1.91, 1.91 ); setScaleKey( spep_2-3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 17, 1, 1.9, 1.9 ); setScaleKey( spep_2-3 + 18, 1, 2.47, 2.47 ); setScaleKey( spep_2-3 + 20, 1, 2.07, 2.07 ); setScaleKey( spep_2-3 + 22, 1, 1.94, 1.94 ); setScaleKey( spep_2-3 + 24, 1, 1.9, 1.9 ); setScaleKey( spep_2-1 + 68, 1, 1.9, 1.9 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 17, 1, 0 ); setRotateKey( spep_2-3 + 18, 1, -29.5 ); setRotateKey( spep_2-3 + 20, 1, -29.2 ); setRotateKey( spep_2-3 + 22, 1, -28.9 ); setRotateKey( spep_2-3 + 24, 1, -28.6 ); setRotateKey( spep_2-3 + 26, 1, -28.3 ); setRotateKey( spep_2-3 + 28, 1, -28 ); setRotateKey( spep_2-3 + 30, 1, -27.9 ); setRotateKey( spep_2-3 + 32, 1, -27.8 ); setRotateKey( spep_2-3 + 34, 1, -27.7 ); setRotateKey( spep_2-3 + 36, 1, -27.6 ); setRotateKey( spep_2-3 + 38, 1, -27.4 ); setRotateKey( spep_2-3 + 40, 1, -27.3 ); setRotateKey( spep_2-3 + 42, 1, -27.2 ); setRotateKey( spep_2-3 + 44, 1, -27.1 ); setRotateKey( spep_2-3 + 46, 1, -27 ); setRotateKey( spep_2-3 + 48, 1, -26.9 ); setRotateKey( spep_2-3 + 50, 1, -26.7 ); setRotateKey( spep_2-3 + 52, 1, -26.6 ); setRotateKey( spep_2-3 + 54, 1, -26.5 ); setRotateKey( spep_2-3 + 56, 1, -26.3 ); setRotateKey( spep_2-3 + 58, 1, -26.2 ); setRotateKey( spep_2-3 + 60, 1, -26.1 ); setRotateKey( spep_2-3 + 62, 1, -26 ); setRotateKey( spep_2-3 + 64, 1, -25.8 ); setRotateKey( spep_2-3 + 66, 1, -25.7 ); setRotateKey( spep_2-1 + 68, 1, -25.5 ); --SE --気弾撃つ --stopSe( spep_2 + 24, SE006, 4 ); --気弾ヒット --SE009 = playSe( spep_2 + 16, 1023 ); --SE010 = playSe( spep_2 + 20, 1017 ); SE009 = playSeVer2( spep_2 + 16, 1023, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 20, 1017, "", 0, 0, 0, -1); --白フェード entryFade( spep_2 + 58, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+66; ------------------------------------------------------ --攻撃予備動作 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 100, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 100, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 100, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 98, 0x100, -1, 0, 0, -0.5 ); setEffShake( spep_3 + 0, shuchusen2, 98, 20 ); setEffMoveKey( spep_3 + 0, shuchusen2, 0, -0.5 , 0 ); setEffMoveKey( spep_3 + 98, shuchusen2, 0, -0.5 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.31, 1.31 ); setEffScaleKey( spep_3 + 98, shuchusen2, 1.31, 1.31 ); setEffRotateKey( spep_3 + 0, shuchusen2, 0 ); setEffRotateKey( spep_3 + 98, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 98, shuchusen2, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --正面構え --SE011 = playSe( spep_3 + 0, 1072 ); --SE012 = playSe( spep_3 + 14, 44 ); SE011 = playSeVer2( spep_3 + 0, 1072, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 14, 44, "", 0, 0, 0, -1); setPitch( spep_3 + 14, SE012, -400 ); setTimeStretch( SE012, 0.73, 10, 1 ); --顔カットイン --SE013 = playSe( spep_x + 12, 1018 ,"",0.8); SE013 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, 0.8); --白フェード entryFade( spep_3 + 92, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 86, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ,"",0.8); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --正面 ------------------------------------------------------ -- ** エフェクト等 ** -- front = entryEffect( spep_5 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, front, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, front, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, front, -1.0, 1.0 ); setEffScaleKey( spep_5 + 130, front, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, front, 0 ); setEffRotateKey( spep_5 + 130, front, 0 ); setEffAlphaKey( spep_5 + 0, front, 255 ); setEffAlphaKey( spep_5 + 130, front, 255 ); --SE --ズームアウト --SE015 = playSe( spep_5 + 0, 1072 ); --setSeVolumeByWorkId( spep_5 + 0, SE015, 0 ); --setSeVolumeByWorkId( spep_5 + 1, SE015, 10 ); --setSeVolumeByWorkId( spep_5 + 2, SE015, 20 ); --setSeVolumeByWorkId( spep_5 + 3, SE015, 30 ); --setSeVolumeByWorkId( spep_5 + 4, SE015, 40 ); --setSeVolumeByWorkId( spep_5 + 5, SE015, 50 ); --setSeVolumeByWorkId( spep_5 + 6, SE015, 60 ); --setSeVolumeByWorkId( spep_5 + 7, SE015, 70 ); --setSeVolumeByWorkId( spep_5 + 8, SE015, 80 ); --setSeVolumeByWorkId( spep_5 + 9, SE015, 90 ); --setSeVolumeByWorkId( spep_5 + 10, SE015, 100 ); SE015 = playSeVer2( spep_5 + 0, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE015, 150 ); --正面気弾連打 --SE016 = playSe( spep_5 + 48, 1236 ); --SE017 = playSe( spep_5 + 48, 1016 ); --stopSe( spep_5 + 60, SE017, 4 ); --SE018 = playSe( spep_5 + 48, 1109 ); --stopSe( spep_5 + 64, SE018, 6 ); --SE019 = playSe( spep_5 + 62, 1016 ); --stopSe( spep_5 + 72, SE019, 6 ); --SE020 = playSe( spep_5 + 62, 1109 ); --stopSe( spep_5 + 74, SE020, 8 ); --SE021 = playSe( spep_5 + 74, 1016 ); --stopSe( spep_5 + 84, SE021, 8 ); --SE022 = playSe( spep_5 + 74, 1109 ); --stopSe( spep_5 + 88, SE022, 8 ); --SE023 = playSe( spep_5 + 86, 1016 ); --stopSe( spep_5 + 98, SE023, 6 ); --SE024 = playSe( spep_5 + 86, 1109 ); --stopSe( spep_5 + 100, SE024, 6 ); --SE025 = playSe( spep_5 + 100, 1016 ); --stopSe( spep_5 + 112, SE025, 6 ); --SE026 = playSe( spep_5 + 100, 1109 ); --stopSe( spep_5 + 112, SE026, 6 ); --SE027 = playSe( spep_5 + 112, 1016 ); --SE028 = playSe( spep_5 + 112, 1109 ); SE016 = playSeVer2( spep_5 + 48, 1236, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 48, SE016, 126 ); SE017 = playSeVer2( spep_5 + 48, 1016, "",spep_5 + 64, 0, 4, -1); SE018 = playSeVer2( spep_5 + 48, 1109, "",spep_5 + 70, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 48, SE018, 77 ); SE019 = playSeVer2( spep_5 + 62, 1016, "",spep_5 + 78, 0, 6, -1); SE020 = playSeVer2( spep_5 + 62, 1109, "",spep_5 + 82, 0, 8, -1); setSeVolumeByWorkId( spep_5 + 62, SE020, 68 ); SE021 = playSeVer2( spep_5 + 74, 1016, "",spep_5 + 92, 0, 8, -1); SE022 = playSeVer2( spep_5 + 74, 1109, "",spep_5 + 96, 0, 8, -1); setSeVolumeByWorkId( spep_5 + 74, SE022, 71 ); SE023 = playSeVer2( spep_5 + 86, 1016, "",spep_5 + 104, 0, 6, -1); SE024 = playSeVer2( spep_5 + 86, 1109, "",spep_5 + 106, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 86, SE024, 65 ); SE025 = playSeVer2( spep_5 + 100, 1016, "",spep_5 + 118, 0, 6, -1); SE026 = playSeVer2( spep_5 + 100, 1109, "",spep_5 + 118, 0, 6, -1); setSeVolumeByWorkId( spep_5 + 100, SE026, 65 ); SE027 = playSeVer2( spep_5 + 112, 1016, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_5 + 112, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 112, SE028, 61 ); --白フェード entryFade( spep_5 + 126, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 130; ------------------------------------------------------ --波動&煙 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 120, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 120, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 120, finish_b, 255 ); setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 105 ); setMoveKey( spep_6 + 0, 1, 18.6, -39.7 , 0 ); setMoveKey( spep_6 + 2, 1, 18, -41 , 0 ); setMoveKey( spep_6 + 4, 1, 20.2, -29 , 0 ); setMoveKey( spep_6 + 6, 1, 18, -37.7 , 0 ); setMoveKey( spep_6 + 8, 1, 20, -26 , 0 ); setMoveKey( spep_6 + 10, 1, 18, -36.6 , 0 ); setMoveKey( spep_6 + 12, 1, 19.9, -24.1 , 0 ); setMoveKey( spep_6 + 14, 1, 18, -34.5 , 0 ); setMoveKey( spep_6 + 16, 1, 19.7, -27.2 , 0 ); setMoveKey( spep_6 + 18, 1, 18.1, -28.9 , 0 ); setMoveKey( spep_6 + 20, 1, 19.6, -25.5 , 0 ); setMoveKey( spep_6 + 22, 1, 18.1, -31.4 , 0 ); setMoveKey( spep_6 + 24, 1, 19.4, -20.1 , 0 ); setMoveKey( spep_6 + 26, 1, 18.1, -31.1 , 0 ); setMoveKey( spep_6 + 28, 1, 19.4, -19 , 0 ); setMoveKey( spep_6 + 30, 1, 18.1, -29.6 , 0 ); setMoveKey( spep_6 + 32, 1, 18.1, -22 , 0 ); setMoveKey( spep_6 + 34, 1, 19.2, -25.5 , 0 ); setMoveKey( spep_6 + 36, 1, 18.1, -22.3 , 0 ); setMoveKey( spep_6 + 38, 1, 19.1, -34.2 , 0 ); setMoveKey( spep_6 + 40, 1, 18, -11.6 , 0 ); setMoveKey( spep_6 + 42, 1, 19, -26.5 , 0 ); setMoveKey( spep_6 + 44, 1, 18.1, -6.7 , 0 ); setMoveKey( spep_6 + 46, 1, 18.9, -34.4 , 0 ); setMoveKey( spep_6 + 48, 1, 18.1, -22.6 , 0 ); setMoveKey( spep_6 + 50, 1, 18.9, -12.8 , 0 ); setMoveKey( spep_6 + 52, 1, 18.1, -21.4 , 0 ); setMoveKey( spep_6 + 54, 1, 18.8, -12.2 , 0 ); setMoveKey( spep_6 + 56, 1, 18.1, -20.8 , 0 ); setMoveKey( spep_6 + 58, 1, 18.8, -12.6 , 0 ); setMoveKey( spep_6 + 60, 1, 18.1, -19.6 , 0 ); setMoveKey( spep_6 + 62, 1, 18.1, -11.8 , 0 ); setMoveKey( spep_6 + 64, 1, 18.7, -19 , 0 ); setMoveKey( spep_6 + 66, 1, 18.1, -11.1 , 0 ); setMoveKey( spep_6 + 68, 1, 18.6, -18.6 , 0 ); setMoveKey( spep_6 + 70, 1, 18.1, -12.1 , 0 ); setMoveKey( spep_6 + 72, 1, 18.5, -18.3 , 0 ); setMoveKey( spep_6 + 74, 1, 18.1, -12.5 , 0 ); setMoveKey( spep_6 + 76, 1, 18.5, -11.8 , 0 ); setMoveKey( spep_6 + 78, 1, 18.1, -16.5 , 0 ); setMoveKey( spep_6 + 80, 1, 18.5, -11.2 , 0 ); setMoveKey( spep_6 + 82, 1, 18.1, -16.5 , 0 ); setMoveKey( spep_6 + 84, 1, 18.5, -11.5 , 0 ); setMoveKey( spep_6 + 86, 1, 18.1, -16.3 , 0 ); setMoveKey( spep_6 + 88, 1, 18.4, -11.2 , 0 ); setMoveKey( spep_6 + 90, 1, 18.1, -15.2 , 0 ); setMoveKey( spep_6 + 92, 1, 18.1, -11.2 , 0 ); setMoveKey( spep_6 + 94, 1, 18.1, -10.3 , 0 ); setMoveKey( spep_6 + 96, 1, 18.1, -15.3 , 0 ); setMoveKey( spep_6 + 98, 1, 18.1, -9.6 , 0 ); setMoveKey( spep_6 + 100, 1, 18.1, -14.6 , 0 ); setMoveKey( spep_6 + 102, 1, 18.2, -9 , 0 ); setMoveKey( spep_6 + 104, 1, 18.2, -13.8 , 0 ); setMoveKey( spep_6 + 106, 1, 18.2, -8.7 , 0 ); setMoveKey( spep_6 + 108, 1, 18.2, -13 , 0 ); setMoveKey( spep_6 + 110, 1, 18.2, -9.5 , 0 ); setMoveKey( spep_6 + 112, 1, 18.1, -13 , 0 ); setMoveKey( spep_6 + 114, 1, 18.1, -9.6 , 0 ); setMoveKey( spep_6 + 116, 1, 18.1, -12.4 , 0 ); setMoveKey( spep_6 + 118, 1, 18.2, -9.8 , 0 ); setScaleKey( spep_6 + 0, 1, 0.8, 0.8 ); setScaleKey( spep_6 + 2, 1, 0.79, 0.79 ); setScaleKey( spep_6 + 4, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 8, 1, 0.78, 0.78 ); setScaleKey( spep_6 + 10, 1, 0.77, 0.77 ); setScaleKey( spep_6 + 16, 1, 0.77, 0.77 ); setScaleKey( spep_6 + 18, 1, 0.76, 0.76 ); setScaleKey( spep_6 + 28, 1, 0.76, 0.76 ); setScaleKey( spep_6 + 30, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 44, 1, 0.75, 0.75 ); setScaleKey( spep_6 + 46, 1, 0.74, 0.74 ); setScaleKey( spep_6 + 66, 1, 0.74, 0.74 ); setScaleKey( spep_6 + 68, 1, 0.73, 0.73 ); setScaleKey( spep_6 + 96, 1, 0.73, 0.73 ); setScaleKey( spep_6 + 98, 1, 0.72, 0.72 ); setScaleKey( spep_6 + 118, 1, 0.72, 0.72 ); setRotateKey( spep_6 + 0, 1, 1 ); setRotateKey( spep_6 + 2, 1, 2.5 ); setRotateKey( spep_6 + 4, 1, -3.7 ); setRotateKey( spep_6 + 6, 1, 2.5 ); setRotateKey( spep_6 + 8, 1, -3.7 ); setRotateKey( spep_6 + 10, 1, 2.5 ); setRotateKey( spep_6 + 12, 1, -3.7 ); setRotateKey( spep_6 + 14, 1, 2.5 ); setRotateKey( spep_6 + 16, 1, -3.7 ); setRotateKey( spep_6 + 18, 1, 2.5 ); setRotateKey( spep_6 + 20, 1, -3.7 ); setRotateKey( spep_6 + 22, 1, 2.5 ); setRotateKey( spep_6 + 24, 1, -3.7 ); setRotateKey( spep_6 + 26, 1, 2.5 ); setRotateKey( spep_6 + 28, 1, -3.7 ); setRotateKey( spep_6 + 30, 1, 2.5 ); setRotateKey( spep_6 + 32, 1, 2.5 ); setRotateKey( spep_6 + 34, 1, -3.7 ); setRotateKey( spep_6 + 36, 1, 2.5 ); setRotateKey( spep_6 + 38, 1, -3.7 ); setRotateKey( spep_6 + 40, 1, 2.5 ); setRotateKey( spep_6 + 42, 1, -3.7 ); setRotateKey( spep_6 + 44, 1, 2.5 ); setRotateKey( spep_6 + 46, 1, -3.7 ); setRotateKey( spep_6 + 48, 1, 2.5 ); setRotateKey( spep_6 + 50, 1, -3.7 ); setRotateKey( spep_6 + 52, 1, 2.5 ); setRotateKey( spep_6 + 54, 1, -3.7 ); setRotateKey( spep_6 + 56, 1, 2.5 ); setRotateKey( spep_6 + 58, 1, -3.7 ); setRotateKey( spep_6 + 60, 1, 2.5 ); setRotateKey( spep_6 + 62, 1, 2.5 ); setRotateKey( spep_6 + 64, 1, -3.7 ); setRotateKey( spep_6 + 66, 1, 2.5 ); setRotateKey( spep_6 + 68, 1, -3.7 ); setRotateKey( spep_6 + 70, 1, 2.5 ); setRotateKey( spep_6 + 72, 1, -3.7 ); setRotateKey( spep_6 + 74, 1, 2.5 ); setRotateKey( spep_6 + 76, 1, -3.7 ); setRotateKey( spep_6 + 78, 1, 2.5 ); setRotateKey( spep_6 + 80, 1, -3.7 ); setRotateKey( spep_6 + 82, 1, 2.5 ); setRotateKey( spep_6 + 84, 1, -3.7 ); setRotateKey( spep_6 + 86, 1, 2.5 ); setRotateKey( spep_6 + 88, 1, -3.7 ); setRotateKey( spep_6 + 90, 1, 2.5 ); setRotateKey( spep_6 + 118, 1, 2.5 ); --SE --ラスト連続気弾 --SE029 = playSe( spep_6 + 0, 1016 ); --SE030 = playSe( spep_6 + 6, 1005 ); --SE031 = playSe( spep_6 + 10, 1016 ); --SE032 = playSe( spep_6 + 18, 1016 ); --SE033 = playSe( spep_6 + 18, 1011 ); --stopSe( spep_6 + 40, SE033, 6 ); --SE034 = playSe( spep_6 + 22, 1005 ); --SE035 = playSe( spep_6 + 26, 1016 ); --SE036 = playSe( spep_6 + 30, 1005 ); --SE037 = playSe( spep_6 + 30, 1011 ); --stopSe( spep_6 + 52, SE037, 8 ); --SE038 = playSe( spep_6 + 30, 1023 ); --SE039 = playSe( spep_6 + 46, 1011 ); --SE040 = playSe( spep_6 + 46, 1024 ); SE029 = playSeVer2( spep_6 + 0, 1016, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_6 + 6, 1005, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_6 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 10, SE031, 86 ); SE032 = playSeVer2( spep_6 + 18, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 18, SE032, 84 ); SE033 = playSeVer2( spep_6 + 18, 1011, "",spep_6 + 46, 0, 6, -1); SE034 = playSeVer2( spep_6 + 22, 1005, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_6 + 26, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE035, 93 ); SE036 = playSeVer2( spep_6 + 30, 1005, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_6 + 30, 1011, "",spep_6 + 60, 0, 8, -1); SE038 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_6 + 46, 1011, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 46, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 110 ); end