--1022860:超サイヤ人キャベ_師弟ギャリック砲_sp2244 --sp_effect_a1_00323 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158326; --正面構え→ダッシュで突進 ef_001 SP_02 = 158328; --敵にラッシュ ef_002_ch SP_03 = 158329; --↑背景 ef_002_bg SP_04 = 158332; --↓殴った時のエッフェクト ef_003_attackeff SP_05 = 158333; --敵の吹っ飛び→ベジータ殴る ef_003 SP_06 = 158366; --会話後ギャリック砲を充填 ef_004_r SP_07 = 158336; --横アップから発射 ef_005 SP_08 = 158338; --↓敵の上に覆いかぶさる気弾 ef_006_attackeff SP_09 = 158339; --気弾的貫通、フィニッシュ ef_006 --敵側 SP_01r = 158327; --正面構え→ダッシュで突進:敵側反転 ef_001_r SP_02r = 158330; --敵にラッシュ:敵側反転 ef_002_ch_r SP_03r = 158331; --↑背景 ef_002_bg_r SP_05r = 158334; --敵の吹っ飛び→ベジータ殴る:敵側反転 ef_003_r SP_06r = 158335; --会話後ギャリック砲を充填 ef_004_r SP_07r = 158337; --横アップから発射:敵側反転 ef_005_r SP_08r = 158340; --↓敵の上に覆いかぶさる気弾 ef_006_attackeff_r SP_09r = 158341; --気弾的貫通、フィニッシュ ef_006_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 正面構え→ダッシュで突進(126F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 126, 0x100, -1, 0, 0, 0 ); --正面構え→ダッシュで突進 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 126, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 126, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 126 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 126, first_f, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); --構える SE002 = playSeVer2( spep_0 + 0, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 6, 1012, "", 0, 0, 0, -1); setPitch( spep_0 + 6, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); --画面遷移 SE005 = playSeVer2( spep_0 + 24, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 78 ); --オーラ SE004 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE004, 71 ); SE006 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE006, 71 ); SE007 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE007, 71 ); --向かってくる SE008 = playSeVer2( spep_0 + 72, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 72, 44, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 72, 1314, "",spep_0 +126 + 14, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 114 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --ラッシュ SE011 = playSeVer2( spep_0 + 130, 1189, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 126; ------------------------------------------------------ -- 敵にラッシュ(136F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- rush_f = entryEffectLife( spep_1 + 0, SP_02, 136, 0x100, -1, 0, 0, 0 ); --敵にラッシュ ef_002_ch setEffMoveKey( spep_1 + 0, rush_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, rush_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 136, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 136 -1, rush_f, 255 ); setEffAlphaKey( spep_1 + 136, rush_f, 0 ); rush_b = entryEffectLife( spep_1 + 0, SP_03, 136, 0x80, -1, 0, 0, 0 ); --↑背景 ef_002_bg setEffMoveKey( spep_1 + 0, rush_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, rush_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 136, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 136 -1, rush_b, 255 ); setEffAlphaKey( spep_1 + 136, rush_b, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_1 -3 + 12, 10017, 56 +1, 0x100, -1, 0, 31.8, 351 ); --ドガガガッ setEffMoveKey( spep_1 -3 + 12, ctdogaga, 31.8, 351 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctdogaga, 48, 349.7 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctdogaga, 50.5, 360.4 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctdogaga, 44, 360.7 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctdogaga, 52.4, 353.9 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctdogaga, 47.6, 368 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdogaga, 46.5, 353.4 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdogaga, 44.9, 366.4 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdogaga, 45.6, 351.9 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdogaga, 42.8, 363.2 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdogaga, 38.8, 347.6 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdogaga, 40.6, 366.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctdogaga, 33.6, 353 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdogaga, 43.2, 358.4 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctdogaga, 34.4, 347 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctdogaga, 39.5, 363.9 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctdogaga, 28, 349.8 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctdogaga, 41.3, 357.8 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctdogaga, 28.1, 350.9 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctdogaga, 39.1, 351.6 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdogaga, 24.6, 354 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdogaga, 36.9, 355.1 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdogaga, 27.4, 352.7 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdogaga, 20.9, 353 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctdogaga, 29.3, 346.3 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctdogaga, 24.5, 360.4 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctdogaga, 23.4, 345.7 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctdogaga, 21.8, 358.7 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctdogaga, 20.9, 355.9 , 0 ); setEffMoveKey( spep_1 -3 + 69, ctdogaga, 20.9, 355.9 , 0 ); setEffScaleKey( spep_1 -3 + 12, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_1 -3 + 69, ctdogaga, 2.61, 2.61 ); setEffRotateKey( spep_1 -3 + 12, ctdogaga, -5 ); setEffRotateKey( spep_1 -3 + 69, ctdogaga, -5 ); setEffAlphaKey( spep_1 -3 + 12, ctdogaga, 85 ); setEffAlphaKey( spep_1 -3 + 14, ctdogaga, 170 ); setEffAlphaKey( spep_1 -3 + 16, ctdogaga, 255 ); setEffAlphaKey( spep_1 -3 + 69, ctdogaga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 70, 1, 0 ); setDisp( spep_1 -3 + 114, 1, 1 ); --setDisp( spep_1 -3 + 139, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 14, 1, 108 ); changeAnime( spep_1 -3 + 24, 1, 106 ); changeAnime( spep_1 -3 + 44, 1, 108 ); changeAnime( spep_1 -3 + 54, 1, 106 ); changeAnime( spep_1 -3 + 64, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 108 ); changeAnime( spep_1 -3 + 116, 1, 106 ); setMoveKey( spep_1 + 0, 1, 668.6, -2 , 0 ); setMoveKey( spep_1 + 1, 1, 565.5, -1.9 , 0 ); setMoveKey( spep_1 + 2, 1, 461.3, -1.9 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 357.1, -1.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 252.9, -1.9 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 148.7, -1.9 , 0 ); setMoveKey( spep_1 -3 + 13, 1, 148.5, -1.9 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 148.5, 87.1 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 148.5, 67.1 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 148.5, 87.1 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 148.5, 77.1 , 0 ); setMoveKey( spep_1 -3 + 23, 1, 148.5, 77.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 130, 39.6 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 130, 19.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 130, 39.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 130, 37.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 130, 32.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 139.4, 57.5 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 43, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 158.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 158.3, 56.9 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 168.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 168.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 53, 1, 173.3, 46.9 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 181, 18.4 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 171, -11.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 181, -1.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 181, -1.6 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 191, 3.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 203.2, 12.6 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 193.2, -17.4 , 0 ); setMoveKey( spep_1 -3 + 69, 1, 213.2, -7.4 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 213.2, -7.4 , 0 ); -- setMoveKey( spep_1 -3 + 114, 1, 278.6, 11.1 , 0 ); setMoveKey( spep_1 -3 + 115, 1, 278.6, 11.1 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 314, 63.7 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 382.5, 66.4 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 450.9, 102.4 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 496.2, 94.5 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 541.6, 97 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 587.1, 93.5 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 609.3, 93.1 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 631.9, 92.7 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 654.4, 92.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 677.2, 92.4 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 769.2, 92.4 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 861.2, 92.4 , 0 ); --setMoveKey( spep_1 -3 + 139, 1, 861.2, 92.4 , 0 ); s1 = 0.1; s2 = 0.25; s3 = 0.1; setScaleKey( spep_1 + 0, 1, 2.76 +s1, 2.76 +s1 ); setScaleKey( spep_1 -3 +13, 1, 2.76 +s1, 2.76 +s1 ); setScaleKey( spep_1 -3 +14, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +23, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +24, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +43, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +44, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +53, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +54, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +63, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +64, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +70, 1, 2.76 +s2, 2.76 +s2 ); -- setScaleKey( spep_1 -3 + 114, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 + 115, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 + 116, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 + 138, 1, 2.76 +s3, 2.76 +s3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 23, 1, 0 ); setRotateKey( spep_1 -3 + 24, 1, -49.7 ); setRotateKey( spep_1 -3 + 32, 1, -49.7 ); setRotateKey( spep_1 -3 + 34, 1, -40.9 ); setRotateKey( spep_1 -3 + 43, 1, -40.9 ); setRotateKey( spep_1 -3 + 44, 1, 3.5 ); setRotateKey( spep_1 -3 + 53, 1, 3.5 ); setRotateKey( spep_1 -3 + 54, 1, -35.7 ); setRotateKey( spep_1 -3 + 63, 1, -35.7 ); setRotateKey( spep_1 -3 + 64, 1, 0.2 ); setRotateKey( spep_1 -3 + 70, 1, 0.2 ); -- setRotateKey( spep_1 -3 + 114, 1, 0 ); setRotateKey( spep_1 -3 + 115, 1, 0 ); setRotateKey( spep_1 -3 + 116, 1, -21.2 ); setRotateKey( spep_1 -3 + 118, 1, -12.2 ); setRotateKey( spep_1 -3 + 120, 1, -5 ); setRotateKey( spep_1 -3 + 122, 1, 1.2 ); setRotateKey( spep_1 -3 + 124, 1, 6 ); setRotateKey( spep_1 -3 + 126, 1, 10.4 ); setRotateKey( spep_1 -3 + 128, 1, 15.4 ); setRotateKey( spep_1 -3 + 130, 1, 18.6 ); setRotateKey( spep_1 -3 + 132, 1, 21.8 ); setRotateKey( spep_1 -3 + 134, 1, 23.5 ); setRotateKey( spep_1 -3 + 138, 1, 23.5 ); -- ** 音 ** -- --ラッシュ SE012 = playSeVer2( spep_1 + 4, 1009, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 4, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 14, 1000, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 14, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 22, 1013, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 22, 1110, "", 0, 0, 0, -1); setPitch( spep_1 + 22, SE017, -100 ); setTimeStretch( SE017, 0.93, 30, 4 ); SE018 = playSeVer2( spep_1 + 32, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 32, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 42, 1010, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 42, 1110, "", 0, 0, 0, -1); setPitch( spep_1 + 42, SE021, 100 ); setTimeStretch( SE021, 1.07, 30, 4 ); SE022 = playSeVer2( spep_1 + 52, 1009, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 52, 1110, "", 0, 0, 0, -1); --向かってくる SE024 = playSeVer2( spep_1 + 60, 9, "",spep_1 + 112, 0, 16, -1); --振りかぶる SE025 = playSeVer2( spep_1 + 90, 1004, "", 0, 0, 0, -1); --キック SE026 = playSeVer2( spep_1 + 106, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE027 = playSeVer2( spep_1 + 126, 1183, "",spep_1 +136 + 58, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 126, SE027, 86 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 136; ------------------------------------------------------ -- 敵の吹っ飛び→ベジータ殴る(136F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- emove_f = entryEffectLife( spep_2 + 0, SP_04, 136, 0x100, -1, 0, 0, 0 ); --↓殴った時のエッフェクト ef_003_attackeff setEffMoveKey( spep_2 + 0, emove_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, emove_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, emove_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 136, emove_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, emove_f, 0 ); setEffRotateKey( spep_2 + 136, emove_f, 0 ); setEffAlphaKey( spep_2 + 0, emove_f, 255 ); setEffAlphaKey( spep_2 + 136 -1, emove_f, 255 ); setEffAlphaKey( spep_2 + 136, emove_f, 0 ); emove_b = entryEffectLife( spep_2 + 0, SP_05, 136, 0x80, -1, 0, 0, 0 ); --敵の吹っ飛び→ベジータ殴る ef_003 setEffMoveKey( spep_2 + 0, emove_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, emove_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, emove_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 136, emove_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, emove_b, 0 ); setEffRotateKey( spep_2 + 136, emove_b, 0 ); setEffAlphaKey( spep_2 + 0, emove_b, 255 ); setEffAlphaKey( spep_2 + 136 -1, emove_b, 255 ); setEffAlphaKey( spep_2 + 136, emove_b, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 + 44 -1, 906, 16 -1, 0x100, -1, 0, 100, 0 ); --集中線 setEffShake( spep_2 + 44 -1, shuchusen1, 16, 20 ); setEffMoveKey( spep_2 + 44 -1, shuchusen1, 100, 0 , 0 ); setEffMoveKey( spep_2 + 58, shuchusen1, 100, 0 , 0 ); setEffScaleKey( spep_2 + 44 -1, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_2 + 58, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_2 + 44 -1, shuchusen1, 0 ); setEffRotateKey( spep_2 + 58, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 44 -1, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctbaki = entryEffectLife( spep_2 -3 + 62, 10020, 16, 0x100, -1, 0, 3.2, 249.5 ); --バキッ setEffMoveKey( spep_2 -3 + 62, ctbaki, 3.2, 249.5 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctbaki, 2.7, 368.5 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctbaki, -4.3, 366.3 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctbaki, -1.4, 355.9 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctbaki, -8, 353.3 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctbaki, -5.6, 343.2 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctbaki, -8.1, 344.9 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctbaki, 1.1, 335.8 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctbaki, 9.4, 326.6 , 0 ); setEffScaleKey( spep_2 -3 + 62, ctbaki, 1.29, 1.29 ); setEffScaleKey( spep_2 -3 + 64, ctbaki, 2.59, 2.59 ); setEffScaleKey( spep_2 -3 + 66, ctbaki, 2.48, 2.48 ); setEffScaleKey( spep_2 -3 + 68, ctbaki, 2.37, 2.37 ); setEffScaleKey( spep_2 -3 + 70, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 72, ctbaki, 2.16, 2.16 ); setEffScaleKey( spep_2 -3 + 74, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_2 -3 + 76, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_2 -3 + 78, ctbaki, 1.94, 1.94 ); setEffRotateKey( spep_2 -3 + 62, ctbaki, -16.8 ); setEffRotateKey( spep_2 -3 + 78, ctbaki, -16.8 ); setEffAlphaKey( spep_2 -3 + 62, ctbaki, 255 ); setEffAlphaKey( spep_2 -3 + 72, ctbaki, 255 ); setEffAlphaKey( spep_2 -3 + 74, ctbaki, 230 ); setEffAlphaKey( spep_2 -3 + 76, ctbaki, 153 ); setEffAlphaKey( spep_2 -3 + 78, ctbaki, 26 ); -- ** 敵キャラクター ** -- --setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 78, 1, 0 ); changeAnime( spep_2 + 0, 1, 107 ); changeAnime( spep_2 -3 + 30, 1, 105 ); changeAnime( spep_2 -3 + 62, 1, 7 ); setMoveKey( spep_2 + 0, 1, 17.4 -26, 38.2, 0 ); setMoveKey( spep_2 + 1, 1, 17.9 -26, 35.7, 0 ); setMoveKey( spep_2 + 2, 1, 18.3 -26, 33.3 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 18.8 -27, 30.8 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 19.3 -27, 28.4 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 19.8 -27, 25.9 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 20.3 -27, 23.5 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 20.7 -28, 21 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 21.2 -28, 18.6 , 0 ) setMoveKey( spep_2 -3 + 18, 1, 25 -30, 7.8 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 28.9 -35, -3 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 32.7 -40, -13.8 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 81.5 -60, -85.7 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 130.2 -80, -157.7 , 0 ); setMoveKey( spep_2 -3 + 29, 1, 179 -90, -259.7 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -405.9, -184.6 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -336 , -155.4 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -266 , -126.2 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -196 , -97 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -126 , -67.8 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -56 , -38.6 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 14 , -9.4 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 84 , 19.8 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 84 , 19.8 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -405.3, -189 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -350.8, -165.2 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -296.3, -141.4 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -241.8, -117.6 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -187.2, -93.8 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -132.7, -70.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -78.2 , -46.3 , 0 ); setMoveKey( spep_2 -3 + 61, 1, -23.7 , -22.5 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -102, 152.4 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -239.5, 204.8 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -370.2, 233.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -460.9, 291.6 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -581.5, 450 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -726.5, 453 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -896.5, 504.3 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -1058.5, 605.3 , 0 ); --setMoveKey( spep_2 -3 + 78, 1, -1038.5, 565.3 , 0 ); --setMoveKey( spep_2 -3 + 80, 1, -1038.5, 625.3 , 0 ); --setMoveKey( spep_2 -3 + 91, 1, -1038.5, 625.3 , 0 ); setScaleKey( spep_2 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 1, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_2 -3 + 6, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 8, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 10, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 12, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 14, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 16, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 18, 1, 0.3, 0.3 ); setScaleKey( spep_2 -3 + 20, 1, 0.35, 0.35 ); setScaleKey( spep_2 -3 + 22, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 24, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 26, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 29, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 30, 1, 6, 6 ); setScaleKey( spep_2 -3 + 32, 1, 5.29, 5.29 ); setScaleKey( spep_2 -3 + 34, 1, 4.57, 4.57 ); setScaleKey( spep_2 -3 + 36, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 38, 1, 3.14, 3.14 ); setScaleKey( spep_2 -3 + 40, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 42, 1, 1.71, 1.71 ); setScaleKey( spep_2 -3 + 44, 1, 1, 1 ); setScaleKey( spep_2 -3 + 45, 1, 1, 1 ); setScaleKey( spep_2 -3 + 46, 1, 5.5, 5.5 ); setScaleKey( spep_2 -3 + 48, 1, 5.04, 5.04 ); setScaleKey( spep_2 -3 + 50, 1, 4.59, 4.59 ); setScaleKey( spep_2 -3 + 52, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 54, 1, 3.67, 3.67 ); setScaleKey( spep_2 -3 + 56, 1, 3.21, 3.21 ); setScaleKey( spep_2 -3 + 58, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 61, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 62, 1, 1.584, 1.584 ); setScaleKey( spep_2 -3 + 64, 1, 1.68, 1.68 ); setScaleKey( spep_2 -3 + 66, 1, 2.076, 2.076 ); setScaleKey( spep_2 -3 + 68, 1, 2.4839999999999995, 2.4839999999999995 ); setScaleKey( spep_2 -3 + 70, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 76, 1, 2.88, 2.88 ); r1 = 50; r2 = 40; setRotateKey( spep_2 + 0, 1 , 76.2-r1 ); setRotateKey( spep_2 -3 + 29, 1, 76.2-r1 ); setRotateKey( spep_2 -3 + 30, 1, 0 ); setRotateKey( spep_2 -3 + 61, 1, 0 ); setRotateKey( spep_2 -3 + 62, 1, 18.8 +r2 ); setRotateKey( spep_2 -3 + 76, 1, 18.8 +r2 ); -- ** 音 ** -- --瞬間移動 SE028 = playSeVer2( spep_2 + 20, 1109, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 94, 1109, "", 0, 0, 0, -1); --ベジータ殴る SE029 = playSeVer2( spep_2 + 50, 1120, "", 0, 0, 0, -1); --オーラ SE030 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE030, 63 ); SE032 = playSeVer2( spep_2 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE032, 63 ); SE034 = playSeVer2( spep_2 + 126, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE034, 63 ); --顔カットイン SE033 = playSeVer2( spep_2 + 132, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 136; ------------------------------------------------------ -- 会話後ギャリック砲を充填(256F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_3 + 0, SP_06, 256, 0x100, -1, 0, 0, 0 ); --会話後ギャリック砲を充填 ef_004_r setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 256, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 256, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 256 -1, tame, 255 ); setEffAlphaKey( spep_3 + 256, tame, 0 ); -- ** 音 ** -- --オーラ SE035 = playSeVer2( spep_3 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 20, SE035, 63 ); SE036 = playSeVer2( spep_3 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 44, SE036, 63 ); SE038 = playSeVer2( spep_3 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE038, 63 ); SE041 = playSeVer2( spep_3 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE041, 63 ); SE042 = playSeVer2( spep_3 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 116, SE042, 63 ); SE043 = playSeVer2( spep_3 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE043, 63 ); SE044 = playSeVer2( spep_3 + 164, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 164, SE044, 63 ); SE046 = playSeVer2( spep_3 + 188, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 188, SE046, 63 ); SE047 = playSeVer2( spep_3 + 212, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 212, SE047, 63 ); SE051 = playSeVer2( spep_3 + 236, 1036, "",spep_3 + 256, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 236, SE051, 63 ); --ベジータ構える SE037 = playSeVer2( spep_3 + 44, 1116, "",spep_3 + 82, 0, 18, -1); SE039 = playSeVer2( spep_3 + 72, 1233, "", 0, 0, 0, -1); setPitch( spep_3 + 72, SE039, -300 ); setTimeStretch( SE039, 0.8, 30, 4 ); SE040 = playSeVer2( spep_3 + 82, 1006, "", 0, 0, 0, -1); setPitch( spep_3 + 82, SE040, -200 ); setTimeStretch( SE040, 0.87, 30, 4 ); --キャベ構える SE045 = playSeVer2( spep_3 + 178, 1003, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_3 + 218, 1233, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_3 + 224, 1006, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 256 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 256; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_4 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --気弾溜め SE050 = playSeVer2( spep_4 + 86, 1210, "",spep_4 +94 + 72, 10, 10, -1); setStartTimeMs( SE050, 1517 ); --オーラ SE053 = playSeVer2( spep_4 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 86, SE053, 71 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 横アップから発射(176F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- shot = entryEffectLife( spep_5 + 0, SP_07, 176, 0x100, -1, 0, 0, 0 ); --横アップから発射 ef_005 setEffMoveKey( spep_5 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 176, shot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_5 + 176, shot, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot, 0 ); setEffRotateKey( spep_5 + 176, shot, 0 ); setEffAlphaKey( spep_5 + 0, shot, 255 ); setEffAlphaKey( spep_5 + 176 -1, shot, 255 ); setEffAlphaKey( spep_5 + 176, shot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_5 -3 + 74, 10012, 26, 0x100, -1, 0, 148.4, 104.8 ); --ズオッ setEffMoveKey( spep_5 -3 + 74, ctzuo, 148.4, 104.8 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctzuo, 143.1, 105.4 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctzuo, 152.6, 99.1 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctzuo, 148.9, 113.6 , 0 ); setEffMoveKey( spep_5 -3 + 82, ctzuo, 149, 99.3 , 0 ); setEffMoveKey( spep_5 -3 + 84, ctzuo, 148.6, 112.7 , 0 ); setEffMoveKey( spep_5 -3 + 86, ctzuo, 150.5, 98.6 , 0 ); setEffMoveKey( spep_5 -3 + 88, ctzuo, 148.8, 110.3 , 0 ); setEffMoveKey( spep_5 -3 + 90, ctzuo, 148.8, 110.3 , 0 ); setEffMoveKey( spep_5 -3 + 92, ctzuo, 145.9, 95 , 0 ); setEffMoveKey( spep_5 -3 + 94, ctzuo, 148.9, 114.5 , 0 ); setEffMoveKey( spep_5 -3 + 96, ctzuo, 143.1, 101.2 , 0 ); setEffMoveKey( spep_5 -3 + 98, ctzuo, 153.8, 107.1 , 0 ); setEffMoveKey( spep_5 -3 + 100, ctzuo, 153.8, 107.1 , 0 ); setEffScaleKey( spep_5 -3 + 74, ctzuo, 2.08, 2.08 ); setEffScaleKey( spep_5 -3 + 100, ctzuo, 2.08, 2.08 ); r5 = 30; setEffRotateKey( spep_5 -3 + 74, ctzuo, 0 +r5); setEffRotateKey( spep_5 -3 + 100, ctzuo, 0 +r5); setEffAlphaKey( spep_5 -3 + 74, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 90, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 92, ctzuo, 204 ); setEffAlphaKey( spep_5 -3 + 94, ctzuo, 153 ); setEffAlphaKey( spep_5 -3 + 96, ctzuo, 102 ); setEffAlphaKey( spep_5 -3 + 98, ctzuo, 51 ); setEffAlphaKey( spep_5 -3 + 100, ctzuo, 0 ); -- ** 音 ** -- --オーラ SE054 = playSeVer2( spep_5 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 16, SE054, 71 ); SE055 = playSeVer2( spep_5 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 40, SE055, 71 ); --気弾発射 SE056 = playSeVer2( spep_5 + 62, 1027, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 62, 1146, "", 0, 0, 0, -1); --ベジータ気弾発射 SE058 = playSeVer2( spep_5 + 90, 1213, "",spep_5 +176 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 90, SE058, 79 ); --気弾飛んでいく SE059 = playSeVer2( spep_5 + 146, 1193, "",spep_5 +176 + 116, 10, 10, -1); setStartTimeMs( SE059, 817 ); SE060 = playSeVer2( spep_5 + 146, 1215, "",spep_5 +176 + 62, 10, 16, -1); setStartTimeMs( SE060, 817 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 176; ------------------------------------------------------ -- 気弾的貫通、フィニッシュ(236F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --気弾的貫通、フィニッシュ ef_006_ch setEffMoveKey( spep_6 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 236, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 236, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 236, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 236, finish_f, 255 ); finish_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --↑背景 ef_006_bg setEffMoveKey( spep_6 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 236, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 236, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 236, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 236, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 +42, 1, 1 ); setDisp( spep_6 -3 + 58, 1, 0 ); setDisp( spep_6 -3 + 60, 1, 1 ); setDisp( spep_6 -3 + 118, 1, 0 ); changeAnime( spep_6 -3 + 42, 1, 107 ); changeAnime( spep_6 -3 + 60, 1, 108 ); changeAnime( spep_6 -3 + 80, 1, 106 ); setBlendColor( spep_6 -3 + 60 -1, 1, 3, 0.82, 0.57, 1, 0.12 ); setBlendColor( spep_6 -3 + 62 -1, 1, 3, 0.82, 0.57, 1, 0.24 ); setBlendColor( spep_6 -3 + 64 -1, 1, 3, 0.82, 0.57, 1, 0.36 ); setBlendColor( spep_6 -3 + 66 -1, 1, 3, 0.82, 0.57, 1, 0.48 ); setBlendColor( spep_6 -3 + 68 -1, 1, 3, 0.82, 0.57, 1, 0.6 ); setBlendColor( spep_6 -3 + 117 -1, 1, 3, 0.82, 0.57, 1, 0.6 ); setBlendColor( spep_6 -3 + 118 -1, 1, 3, 0.82, 0.57, 1, 0 ); setMoveKey( spep_6 -3 + 42, 1, 770, 707.3 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 664.3, 611 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 558.7, 514.8 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 453.1, 418.6 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 347.4, 322.3 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 241.8, 226.1 , 0 ); setMoveKey( spep_6 -3 + 54, 1, 136.2, 129.9 , 0 ); setMoveKey( spep_6 -3 + 58, 1, 136.2, 129.9 , 0 ); -- setMoveKey( spep_6 -3 + 60, 1, 0.1, -7.8 , 0 ); setMoveKey( spep_6 -3 + 62, 1, 0.8, 7.2 , 0 ); setMoveKey( spep_6 -3 + 64, 1, 1.5, -8 , 0 ); setMoveKey( spep_6 -3 + 66, 1, 2.2, 6.9 , 0 ); setMoveKey( spep_6 -3 + 68, 1, 2.9, -8.3 , 0 ); setMoveKey( spep_6 -3 + 70, 1, 3.6, 6.7 , 0 ); setMoveKey( spep_6 -3 + 72, 1, 4.3, -8.5 , 0 ); setMoveKey( spep_6 -3 + 74, 1, 11.1, 9.4 , 0 ); setMoveKey( spep_6 -3 + 76, 1, 17.8, -2.8 , 0 ); setMoveKey( spep_6 -3 + 78, 1, 30.5, 15.1 , 0 ); setMoveKey( spep_6 -3 + 79, 1, 30.5, 15.1 , 0 ); -- setMoveKey( spep_6 -3 + 80, 1, -16.8, 76.7 , 0 ); setMoveKey( spep_6 -3 + 82, 1, -4, 89.6 , 0 ); setMoveKey( spep_6 -3 + 84, 1, 10.2, 85.1 , 0 ); setMoveKey( spep_6 -3 + 86, 1, 28.6, 110.6 , 0 ); setMoveKey( spep_6 -3 + 88, 1, 47.2, 114.8 , 0 ); setMoveKey( spep_6 -3 + 90, 1, 47.2, 127.8 , 0 ); setMoveKey( spep_6 -3 + 92, 1, 47.2, 114.5 , 0 ); setMoveKey( spep_6 -3 + 94, 1, 47.2, 127.5 , 0 ); setMoveKey( spep_6 -3 + 96, 1, 47.2, 114.3 , 0 ); setMoveKey( spep_6 -3 + 98, 1, 47.2, 126.3 , 0 ); setMoveKey( spep_6 -3 + 100, 1, 47.2, 114 , 0 ); setMoveKey( spep_6 -3 + 102, 1, 47.2, 126 , 0 ); setMoveKey( spep_6 -3 + 104, 1, 47.2, 113.7 , 0 ); setMoveKey( spep_6 -3 + 106, 1, 47.2, 125.7 , 0 ); setMoveKey( spep_6 -3 + 108, 1, 47.2, 113.5 , 0 ); setMoveKey( spep_6 -3 + 110, 1, 47.2, 124.4 , 0 ); setMoveKey( spep_6 -3 + 112, 1, 47.2, 113.2 , 0 ); setMoveKey( spep_6 -3 + 114, 1, 47.2, 124.2 , 0 ); setMoveKey( spep_6 -3 + 116, 1, 47.2, 113 , 0 ); setMoveKey( spep_6 -3 + 118, 1, 47.2, 124 , 0 ); setScaleKey( spep_6 -3 + 42, 1, 2, 2 ); setScaleKey( spep_6 -3 + 44, 1, 1.92, 1.92 ); setScaleKey( spep_6 -3 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_6 -3 + 48, 1, 1.75, 1.75 ); setScaleKey( spep_6 -3 + 50, 1, 1.67, 1.67 ); setScaleKey( spep_6 -3 + 52, 1, 1.58, 1.58 ); setScaleKey( spep_6 -3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 58, 1, 1.5, 1.5 ); -- setScaleKey( spep_6 -3 + 60, 1, 3.3, 3.3 ); setScaleKey( spep_6 -3 + 79, 1, 3.3, 3.3 ); -- setScaleKey( spep_6 -3 + 80, 1, 3, 3 ); setScaleKey( spep_6 -3 + 118, 1, 3, 3 ); setRotateKey( spep_6 -3 + 42, 1, 15.3 ); setRotateKey( spep_6 -3 + 44, 1, 15.5 ); setRotateKey( spep_6 -3 + 54, 1, 15.5 ); setRotateKey( spep_6 -3 + 58, 1, 15.5 ); -- setRotateKey( spep_6 -3 + 60, 1, 0 ); setRotateKey( spep_6 -3 + 72, 1, 0 ); setRotateKey( spep_6 -3 + 74, 1, 3.5 ); setRotateKey( spep_6 -3 + 76, 1, 6.5 ); setRotateKey( spep_6 -3 + 78, 1, 10 ); setRotateKey( spep_6 -3 + 79, 1, 10 ); -- setRotateKey( spep_6 -3 + 80, 1, -43.4 ); setRotateKey( spep_6 -3 + 82, 1, -39.4 ); setRotateKey( spep_6 -3 + 84, 1, -38 ); setRotateKey( spep_6 -3 + 86, 1, -35.7 ); setRotateKey( spep_6 -3 + 88, 1, -32.8 ); setRotateKey( spep_6 -3 + 118, 1, -32.8 ); -- ** 音 ** -- --敵飲み込まれる SE061 = playSeVer2( spep_6 + 56, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 56, SE061, 126 ); SE062 = playSeVer2( spep_6 + 56, 1017, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_6 + 66, 1258, "",spep_6 + 130, 0, 28, -1); setSeVolumeByWorkId( spep_6 + 66, SE063, 72 ); --爆発 SE064 = playSeVer2( spep_6 + 114, 1023, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_6 + 114, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 116, SE065, 82 ); SE066 = playSeVer2( spep_6 + 128, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 236 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 126 ); endPhase( spep_6 + 226 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 正面構え→ダッシュで突進(126F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 126, 0x100, -1, 0, 0, 0 ); --正面構え→ダッシュで突進 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 126, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 126, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 126 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 126, first_f, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); --構える SE002 = playSeVer2( spep_0 + 0, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); setPitch( spep_0 + 0, SE002, -400 ); setTimeStretch( SE002, 0.73, 30, 4 ); SE003 = playSeVer2( spep_0 + 6, 1012, "", 0, 0, 0, -1); setPitch( spep_0 + 6, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); --画面遷移 SE005 = playSeVer2( spep_0 + 24, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 78 ); --オーラ SE004 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE004, 71 ); SE006 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE006, 71 ); SE007 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE007, 71 ); --向かってくる SE008 = playSeVer2( spep_0 + 72, 1182, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 72, 44, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 72, 1314, "",spep_0 +126 + 14, 0, 12, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 114 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --ラッシュ SE011 = playSeVer2( spep_0 + 130, 1189, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 126; ------------------------------------------------------ -- 敵にラッシュ(136F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- rush_f = entryEffectLife( spep_1 + 0, SP_02r, 136, 0x100, -1, 0, 0, 0 ); --敵にラッシュ ef_002_ch setEffMoveKey( spep_1 + 0, rush_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, rush_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 136, rush_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 136, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 136 -1, rush_f, 255 ); setEffAlphaKey( spep_1 + 136, rush_f, 0 ); rush_b = entryEffectLife( spep_1 + 0, SP_03r, 136, 0x80, -1, 0, 0, 0 ); --↑背景 ef_002_bg setEffMoveKey( spep_1 + 0, rush_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, rush_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 136, rush_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 136, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 136 -1, rush_b, 255 ); setEffAlphaKey( spep_1 + 136, rush_b, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_1 -3 + 12, 10017, 56 +1, 0x100, -1, 0, 31.8, 351 ); --ドガガガッ setEffMoveKey( spep_1 -3 + 12, ctdogaga, 31.8, 351 , 0 ); setEffMoveKey( spep_1 -3 + 14, ctdogaga, 48, 349.7 , 0 ); setEffMoveKey( spep_1 -3 + 16, ctdogaga, 50.5, 360.4 , 0 ); setEffMoveKey( spep_1 -3 + 18, ctdogaga, 44, 360.7 , 0 ); setEffMoveKey( spep_1 -3 + 20, ctdogaga, 52.4, 353.9 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctdogaga, 47.6, 368 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctdogaga, 46.5, 353.4 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctdogaga, 44.9, 366.4 , 0 ); setEffMoveKey( spep_1 -3 + 28, ctdogaga, 45.6, 351.9 , 0 ); setEffMoveKey( spep_1 -3 + 30, ctdogaga, 42.8, 363.2 , 0 ); setEffMoveKey( spep_1 -3 + 32, ctdogaga, 38.8, 347.6 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctdogaga, 40.6, 366.6 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctdogaga, 33.6, 353 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctdogaga, 43.2, 358.4 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctdogaga, 34.4, 347 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctdogaga, 39.5, 363.9 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctdogaga, 28, 349.8 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctdogaga, 41.3, 357.8 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctdogaga, 28.1, 350.9 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctdogaga, 39.1, 351.6 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctdogaga, 24.6, 354 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctdogaga, 36.9, 355.1 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctdogaga, 27.4, 352.7 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctdogaga, 20.9, 353 , 0 ); setEffMoveKey( spep_1 -3 + 60, ctdogaga, 29.3, 346.3 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctdogaga, 24.5, 360.4 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctdogaga, 23.4, 345.7 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctdogaga, 21.8, 358.7 , 0 ); setEffMoveKey( spep_1 -3 + 68, ctdogaga, 20.9, 355.9 , 0 ); setEffMoveKey( spep_1 -3 + 69, ctdogaga, 20.9, 355.9 , 0 ); setEffScaleKey( spep_1 -3 + 12, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_1 -3 + 69, ctdogaga, 2.61, 2.61 ); setEffRotateKey( spep_1 -3 + 12, ctdogaga, -5 ); setEffRotateKey( spep_1 -3 + 69, ctdogaga, -5 ); setEffAlphaKey( spep_1 -3 + 12, ctdogaga, 85 ); setEffAlphaKey( spep_1 -3 + 14, ctdogaga, 170 ); setEffAlphaKey( spep_1 -3 + 16, ctdogaga, 255 ); setEffAlphaKey( spep_1 -3 + 69, ctdogaga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 70, 1, 0 ); setDisp( spep_1 -3 + 114, 1, 1 ); --setDisp( spep_1 -3 + 139, 1, 0 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 14, 1, 108 ); changeAnime( spep_1 -3 + 24, 1, 106 ); changeAnime( spep_1 -3 + 44, 1, 108 ); changeAnime( spep_1 -3 + 54, 1, 106 ); changeAnime( spep_1 -3 + 64, 1, 108 ); changeAnime( spep_1 -3 + 114, 1, 108 ); changeAnime( spep_1 -3 + 116, 1, 106 ); setMoveKey( spep_1 + 0, 1, 668.6, -2 , 0 ); setMoveKey( spep_1 + 1, 1, 565.5, -1.9 , 0 ); setMoveKey( spep_1 + 2, 1, 461.3, -1.9 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 357.1, -1.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 252.9, -1.9 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 148.7, -1.9 , 0 ); setMoveKey( spep_1 -3 + 13, 1, 148.5, -1.9 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 148.5, 87.1 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 148.5, 67.1 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 148.5, 87.1 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 148.5, 77.1 , 0 ); setMoveKey( spep_1 -3 + 23, 1, 148.5, 77.1 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 130, 39.6 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 130, 19.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 130, 39.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 130, 37.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 130, 32.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 139.4, 57.5 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 43, 1, 139.4, 37.5 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 158.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 158.3, 56.9 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 168.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 168.3, 36.9 , 0 ); setMoveKey( spep_1 -3 + 53, 1, 173.3, 46.9 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 181, 18.4 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 171, -11.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 181, -1.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 181, -1.6 , 0 ); setMoveKey( spep_1 -3 + 63, 1, 191, 3.4 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 203.2, 12.6 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 193.2, -17.4 , 0 ); setMoveKey( spep_1 -3 + 69, 1, 213.2, -7.4 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 213.2, -7.4 , 0 ); -- setMoveKey( spep_1 -3 + 114, 1, 278.6, 11.1 , 0 ); setMoveKey( spep_1 -3 + 115, 1, 278.6, 11.1 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 314, 63.7 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 382.5, 66.4 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 450.9, 102.4 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 496.2, 94.5 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 541.6, 97 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 587.1, 93.5 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 609.3, 93.1 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 631.9, 92.7 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 654.4, 92.5 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 677.2, 92.4 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 769.2, 92.4 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 861.2, 92.4 , 0 ); --setMoveKey( spep_1 -3 + 139, 1, 861.2, 92.4 , 0 ); s1 = 0.1; s2 = 0.25; s3 = 0.1; setScaleKey( spep_1 + 0, 1, 2.76 +s1, 2.76 +s1 ); setScaleKey( spep_1 -3 +13, 1, 2.76 +s1, 2.76 +s1 ); setScaleKey( spep_1 -3 +14, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +23, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +24, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +43, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +44, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +53, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +54, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +63, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 +64, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 +70, 1, 2.76 +s2, 2.76 +s2 ); -- setScaleKey( spep_1 -3 + 114, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 + 115, 1, 2.76 +s2, 2.76 +s2 ); setScaleKey( spep_1 -3 + 116, 1, 2.76 +s3, 2.76 +s3 ); setScaleKey( spep_1 -3 + 138, 1, 2.76 +s3, 2.76 +s3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 23, 1, 0 ); setRotateKey( spep_1 -3 + 24, 1, -49.7 ); setRotateKey( spep_1 -3 + 32, 1, -49.7 ); setRotateKey( spep_1 -3 + 34, 1, -40.9 ); setRotateKey( spep_1 -3 + 43, 1, -40.9 ); setRotateKey( spep_1 -3 + 44, 1, 3.5 ); setRotateKey( spep_1 -3 + 53, 1, 3.5 ); setRotateKey( spep_1 -3 + 54, 1, -35.7 ); setRotateKey( spep_1 -3 + 63, 1, -35.7 ); setRotateKey( spep_1 -3 + 64, 1, 0.2 ); setRotateKey( spep_1 -3 + 70, 1, 0.2 ); -- setRotateKey( spep_1 -3 + 114, 1, 0 ); setRotateKey( spep_1 -3 + 115, 1, 0 ); setRotateKey( spep_1 -3 + 116, 1, -21.2 ); setRotateKey( spep_1 -3 + 118, 1, -12.2 ); setRotateKey( spep_1 -3 + 120, 1, -5 ); setRotateKey( spep_1 -3 + 122, 1, 1.2 ); setRotateKey( spep_1 -3 + 124, 1, 6 ); setRotateKey( spep_1 -3 + 126, 1, 10.4 ); setRotateKey( spep_1 -3 + 128, 1, 15.4 ); setRotateKey( spep_1 -3 + 130, 1, 18.6 ); setRotateKey( spep_1 -3 + 132, 1, 21.8 ); setRotateKey( spep_1 -3 + 134, 1, 23.5 ); setRotateKey( spep_1 -3 + 138, 1, 23.5 ); -- ** 音 ** -- --ラッシュ SE012 = playSeVer2( spep_1 + 4, 1009, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 4, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 14, 1000, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 14, 1110, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 22, 1013, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 22, 1110, "", 0, 0, 0, -1); setPitch( spep_1 + 22, SE017, -100 ); setTimeStretch( SE017, 0.93, 30, 4 ); SE018 = playSeVer2( spep_1 + 32, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 32, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_1 + 42, 1010, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 42, 1110, "", 0, 0, 0, -1); setPitch( spep_1 + 42, SE021, 100 ); setTimeStretch( SE021, 1.07, 30, 4 ); SE022 = playSeVer2( spep_1 + 52, 1009, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 52, 1110, "", 0, 0, 0, -1); --向かってくる SE024 = playSeVer2( spep_1 + 60, 9, "",spep_1 + 112, 0, 16, -1); --振りかぶる SE025 = playSeVer2( spep_1 + 90, 1004, "", 0, 0, 0, -1); --キック SE026 = playSeVer2( spep_1 + 106, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE027 = playSeVer2( spep_1 + 126, 1183, "",spep_1 +136 + 58, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 126, SE027, 86 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 136; ------------------------------------------------------ -- 敵の吹っ飛び→ベジータ殴る(136F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- emove_f = entryEffectLife( spep_2 + 0, SP_04, 136, 0x100, -1, 0, 0, 0 ); --↓殴った時のエッフェクト ef_003_attackeff setEffMoveKey( spep_2 + 0, emove_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, emove_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, emove_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 136, emove_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, emove_f, 0 ); setEffRotateKey( spep_2 + 136, emove_f, 0 ); setEffAlphaKey( spep_2 + 0, emove_f, 255 ); setEffAlphaKey( spep_2 + 136 -1, emove_f, 255 ); setEffAlphaKey( spep_2 + 136, emove_f, 0 ); emove_b = entryEffectLife( spep_2 + 0, SP_05r, 136, 0x80, -1, 0, 0, 0 ); --敵の吹っ飛び→ベジータ殴る ef_003 setEffMoveKey( spep_2 + 0, emove_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 136, emove_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, emove_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 136, emove_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, emove_b, 0 ); setEffRotateKey( spep_2 + 136, emove_b, 0 ); setEffAlphaKey( spep_2 + 0, emove_b, 255 ); setEffAlphaKey( spep_2 + 136 -1, emove_b, 255 ); setEffAlphaKey( spep_2 + 136, emove_b, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 + 44 -1, 906, 16 -1, 0x100, -1, 0, 100, 0 ); --集中線 setEffShake( spep_2 + 44 -1, shuchusen1, 16, 20 ); setEffMoveKey( spep_2 + 44 -1, shuchusen1, 100, 0 , 0 ); setEffMoveKey( spep_2 + 58, shuchusen1, 100, 0 , 0 ); setEffScaleKey( spep_2 + 44 -1, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_2 + 58, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_2 + 44 -1, shuchusen1, 0 ); setEffRotateKey( spep_2 + 58, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 44 -1, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 58, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctbaki = entryEffectLife( spep_2 -3 + 62, 10020, 16, 0x100, -1, 0, 3.2, 249.5 ); --バキッ setEffMoveKey( spep_2 -3 + 62, ctbaki, 3.2, 249.5 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctbaki, 2.7, 368.5 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctbaki, -4.3, 366.3 , 0 ); setEffMoveKey( spep_2 -3 + 68, ctbaki, -1.4, 355.9 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctbaki, -8, 353.3 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctbaki, -5.6, 343.2 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctbaki, -8.1, 344.9 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctbaki, 1.1, 335.8 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctbaki, 9.4, 326.6 , 0 ); setEffScaleKey( spep_2 -3 + 62, ctbaki, 1.29, 1.29 ); setEffScaleKey( spep_2 -3 + 64, ctbaki, 2.59, 2.59 ); setEffScaleKey( spep_2 -3 + 66, ctbaki, 2.48, 2.48 ); setEffScaleKey( spep_2 -3 + 68, ctbaki, 2.37, 2.37 ); setEffScaleKey( spep_2 -3 + 70, ctbaki, 2.27, 2.27 ); setEffScaleKey( spep_2 -3 + 72, ctbaki, 2.16, 2.16 ); setEffScaleKey( spep_2 -3 + 74, ctbaki, 2.13, 2.13 ); setEffScaleKey( spep_2 -3 + 76, ctbaki, 2.06, 2.06 ); setEffScaleKey( spep_2 -3 + 78, ctbaki, 1.94, 1.94 ); setEffRotateKey( spep_2 -3 + 62, ctbaki, -16.8 ); setEffRotateKey( spep_2 -3 + 78, ctbaki, -16.8 ); setEffAlphaKey( spep_2 -3 + 62, ctbaki, 255 ); setEffAlphaKey( spep_2 -3 + 72, ctbaki, 255 ); setEffAlphaKey( spep_2 -3 + 74, ctbaki, 230 ); setEffAlphaKey( spep_2 -3 + 76, ctbaki, 153 ); setEffAlphaKey( spep_2 -3 + 78, ctbaki, 26 ); -- ** 敵キャラクター ** -- --setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 78, 1, 0 ); changeAnime( spep_2 + 0, 1, 107 ); changeAnime( spep_2 -3 + 30, 1, 105 ); changeAnime( spep_2 -3 + 62, 1, 7 ); setMoveKey( spep_2 + 0, 1, 17.4 -26, 38.2, 0 ); setMoveKey( spep_2 + 1, 1, 17.9 -26, 35.7, 0 ); setMoveKey( spep_2 + 2, 1, 18.3 -26, 33.3 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 18.8 -27, 30.8 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 19.3 -27, 28.4 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 19.8 -27, 25.9 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 20.3 -27, 23.5 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 20.7 -28, 21 , 0 ); setMoveKey( spep_2 -3 + 16, 1, 21.2 -28, 18.6 , 0 ) setMoveKey( spep_2 -3 + 18, 1, 25 -30, 7.8 , 0 ); setMoveKey( spep_2 -3 + 20, 1, 28.9 -35, -3 , 0 ); setMoveKey( spep_2 -3 + 22, 1, 32.7 -40, -13.8 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 81.5 -60, -85.7 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 130.2 -80, -157.7 , 0 ); setMoveKey( spep_2 -3 + 29, 1, 179 -90, -259.7 , 0 ); setMoveKey( spep_2 -3 + 30, 1, -405.9, -184.6 , 0 ); setMoveKey( spep_2 -3 + 32, 1, -336 , -155.4 , 0 ); setMoveKey( spep_2 -3 + 34, 1, -266 , -126.2 , 0 ); setMoveKey( spep_2 -3 + 36, 1, -196 , -97 , 0 ); setMoveKey( spep_2 -3 + 38, 1, -126 , -67.8 , 0 ); setMoveKey( spep_2 -3 + 40, 1, -56 , -38.6 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 14 , -9.4 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 84 , 19.8 , 0 ); setMoveKey( spep_2 -3 + 45, 1, 84 , 19.8 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -405.3, -189 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -350.8, -165.2 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -296.3, -141.4 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -241.8, -117.6 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -187.2, -93.8 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -132.7, -70.1 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -78.2 , -46.3 , 0 ); setMoveKey( spep_2 -3 + 61, 1, -23.7 , -22.5 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -102, 152.4 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -239.5, 204.8 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -370.2, 233.2 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -460.9, 291.6 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -581.5, 450 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -726.5, 453 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -896.5, 504.3 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -1058.5, 605.3 , 0 ); --setMoveKey( spep_2 -3 + 78, 1, -1038.5, 565.3 , 0 ); --setMoveKey( spep_2 -3 + 80, 1, -1038.5, 625.3 , 0 ); --setMoveKey( spep_2 -3 + 91, 1, -1038.5, 625.3 , 0 ); setScaleKey( spep_2 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 1, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 2, 1, 0.21, 0.21 ); setScaleKey( spep_2 -3 + 6, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 8, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 10, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 12, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 14, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 16, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 18, 1, 0.3, 0.3 ); setScaleKey( spep_2 -3 + 20, 1, 0.35, 0.35 ); setScaleKey( spep_2 -3 + 22, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 24, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 26, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 29, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 30, 1, 6, 6 ); setScaleKey( spep_2 -3 + 32, 1, 5.29, 5.29 ); setScaleKey( spep_2 -3 + 34, 1, 4.57, 4.57 ); setScaleKey( spep_2 -3 + 36, 1, 3.86, 3.86 ); setScaleKey( spep_2 -3 + 38, 1, 3.14, 3.14 ); setScaleKey( spep_2 -3 + 40, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 42, 1, 1.71, 1.71 ); setScaleKey( spep_2 -3 + 44, 1, 1, 1 ); setScaleKey( spep_2 -3 + 45, 1, 1, 1 ); setScaleKey( spep_2 -3 + 46, 1, 5.5, 5.5 ); setScaleKey( spep_2 -3 + 48, 1, 5.04, 5.04 ); setScaleKey( spep_2 -3 + 50, 1, 4.59, 4.59 ); setScaleKey( spep_2 -3 + 52, 1, 4.13, 4.13 ); setScaleKey( spep_2 -3 + 54, 1, 3.67, 3.67 ); setScaleKey( spep_2 -3 + 56, 1, 3.21, 3.21 ); setScaleKey( spep_2 -3 + 58, 1, 2.76, 2.76 ); setScaleKey( spep_2 -3 + 61, 1, 2.3, 2.3 ); setScaleKey( spep_2 -3 + 62, 1, 1.584, 1.584 ); setScaleKey( spep_2 -3 + 64, 1, 1.68, 1.68 ); setScaleKey( spep_2 -3 + 66, 1, 2.076, 2.076 ); setScaleKey( spep_2 -3 + 68, 1, 2.4839999999999995, 2.4839999999999995 ); setScaleKey( spep_2 -3 + 70, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 76, 1, 2.88, 2.88 ); r1 = 50; r2 = 40; setRotateKey( spep_2 + 0, 1 , 76.2-r1 ); setRotateKey( spep_2 -3 + 29, 1, 76.2-r1 ); setRotateKey( spep_2 -3 + 30, 1, 0 ); setRotateKey( spep_2 -3 + 61, 1, 0 ); setRotateKey( spep_2 -3 + 62, 1, 18.8 +r2 ); setRotateKey( spep_2 -3 + 76, 1, 18.8 +r2 ); -- ** 音 ** -- --瞬間移動 SE028 = playSeVer2( spep_2 + 20, 1109, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 94, 1109, "", 0, 0, 0, -1); --ベジータ殴る SE029 = playSeVer2( spep_2 + 50, 1120, "", 0, 0, 0, -1); --オーラ SE030 = playSeVer2( spep_2 + 78, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE030, 63 ); SE032 = playSeVer2( spep_2 + 102, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE032, 63 ); SE034 = playSeVer2( spep_2 + 126, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE034, 63 ); --顔カットイン SE033 = playSeVer2( spep_2 + 132, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 136; ------------------------------------------------------ -- 会話後ギャリック砲を充填(256F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_3 + 0, SP_06r, 256, 0x100, -1, 0, 0, 0 ); --会話後ギャリック砲を充填 ef_004_r setEffMoveKey( spep_3 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, tame, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 256, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 256, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 256 -1, tame, 255 ); setEffAlphaKey( spep_3 + 256, tame, 0 ); -- ** 音 ** -- --オーラ SE035 = playSeVer2( spep_3 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 20, SE035, 63 ); SE036 = playSeVer2( spep_3 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 44, SE036, 63 ); SE038 = playSeVer2( spep_3 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE038, 63 ); SE041 = playSeVer2( spep_3 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE041, 63 ); SE042 = playSeVer2( spep_3 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 116, SE042, 63 ); SE043 = playSeVer2( spep_3 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE043, 63 ); SE044 = playSeVer2( spep_3 + 164, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 164, SE044, 63 ); SE046 = playSeVer2( spep_3 + 188, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 188, SE046, 63 ); SE047 = playSeVer2( spep_3 + 212, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 212, SE047, 63 ); SE051 = playSeVer2( spep_3 + 236, 1036, "",spep_3 + 256, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 236, SE051, 63 ); --ベジータ構える SE037 = playSeVer2( spep_3 + 44, 1116, "",spep_3 + 82, 0, 18, -1); SE039 = playSeVer2( spep_3 + 72, 1233, "", 0, 0, 0, -1); setPitch( spep_3 + 72, SE039, -300 ); setTimeStretch( SE039, 0.8, 30, 4 ); SE040 = playSeVer2( spep_3 + 82, 1006, "", 0, 0, 0, -1); setPitch( spep_3 + 82, SE040, -200 ); setTimeStretch( SE040, 0.87, 30, 4 ); --キャベ構える SE045 = playSeVer2( spep_3 + 178, 1003, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_3 + 218, 1233, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_3 + 224, 1006, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 256 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 256; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_4 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_4 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); --気弾溜め SE050 = playSeVer2( spep_4 + 86, 1210, "",spep_4 +94 + 72, 10, 10, -1); setStartTimeMs( SE050, 1517 ); --オーラ SE053 = playSeVer2( spep_4 + 86, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 86, SE053, 71 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ------------------------------------------------------ -- 横アップから発射(176F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- shot = entryEffectLife( spep_5 + 0, SP_07r, 176, 0x100, -1, 0, 0, 0 ); --横アップから発射 ef_005 setEffMoveKey( spep_5 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 176, shot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shot, -1.0, 1.0 ); setEffScaleKey( spep_5 + 176, shot, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, shot, 0 ); setEffRotateKey( spep_5 + 176, shot, 0 ); setEffAlphaKey( spep_5 + 0, shot, 255 ); setEffAlphaKey( spep_5 + 176 -1, shot, 255 ); setEffAlphaKey( spep_5 + 176, shot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_5 -3 + 74, 10012, 26, 0x100, -1, 0, 148.4, 104.8 ); --ズオッ setEffMoveKey( spep_5 -3 + 74, ctzuo, 148.4, 104.8 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctzuo, 143.1, 105.4 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctzuo, 152.6, 99.1 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctzuo, 148.9, 113.6 , 0 ); setEffMoveKey( spep_5 -3 + 82, ctzuo, 149, 99.3 , 0 ); setEffMoveKey( spep_5 -3 + 84, ctzuo, 148.6, 112.7 , 0 ); setEffMoveKey( spep_5 -3 + 86, ctzuo, 150.5, 98.6 , 0 ); setEffMoveKey( spep_5 -3 + 88, ctzuo, 148.8, 110.3 , 0 ); setEffMoveKey( spep_5 -3 + 90, ctzuo, 148.8, 110.3 , 0 ); setEffMoveKey( spep_5 -3 + 92, ctzuo, 145.9, 95 , 0 ); setEffMoveKey( spep_5 -3 + 94, ctzuo, 148.9, 114.5 , 0 ); setEffMoveKey( spep_5 -3 + 96, ctzuo, 143.1, 101.2 , 0 ); setEffMoveKey( spep_5 -3 + 98, ctzuo, 153.8, 107.1 , 0 ); setEffMoveKey( spep_5 -3 + 100, ctzuo, 153.8, 107.1 , 0 ); setEffScaleKey( spep_5 -3 + 74, ctzuo, 2.08, 2.08 ); setEffScaleKey( spep_5 -3 + 100, ctzuo, 2.08, 2.08 ); r5 = 30; setEffRotateKey( spep_5 -3 + 74, ctzuo, 0 +r5); setEffRotateKey( spep_5 -3 + 100, ctzuo, 0 +r5); setEffAlphaKey( spep_5 -3 + 74, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 90, ctzuo, 255 ); setEffAlphaKey( spep_5 -3 + 92, ctzuo, 204 ); setEffAlphaKey( spep_5 -3 + 94, ctzuo, 153 ); setEffAlphaKey( spep_5 -3 + 96, ctzuo, 102 ); setEffAlphaKey( spep_5 -3 + 98, ctzuo, 51 ); setEffAlphaKey( spep_5 -3 + 100, ctzuo, 0 ); -- ** 音 ** -- --オーラ SE054 = playSeVer2( spep_5 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 16, SE054, 71 ); SE055 = playSeVer2( spep_5 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 40, SE055, 71 ); --気弾発射 SE056 = playSeVer2( spep_5 + 62, 1027, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_5 + 62, 1146, "", 0, 0, 0, -1); --ベジータ気弾発射 SE058 = playSeVer2( spep_5 + 90, 1213, "",spep_5 +176 + 116, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 90, SE058, 79 ); --気弾飛んでいく SE059 = playSeVer2( spep_5 + 146, 1193, "",spep_5 +176 + 116, 10, 10, -1); setStartTimeMs( SE059, 817 ); SE060 = playSeVer2( spep_5 + 146, 1215, "",spep_5 +176 + 62, 10, 16, -1); setStartTimeMs( SE060, 817 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 176; ------------------------------------------------------ -- 気弾的貫通、フィニッシュ(236F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_08r, 0x100, -1, 0, 0, 0 ); --気弾的貫通、フィニッシュ ef_006_ch setEffMoveKey( spep_6 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 236, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 236, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 236, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 236, finish_f, 255 ); finish_b = entryEffect( spep_6 + 0, SP_09r, 0x80, -1, 0, 0, 0 ); --↑背景 ef_006_bg setEffMoveKey( spep_6 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 236, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 236, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 236, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 236, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 +42, 1, 1 ); setDisp( spep_6 -3 + 58, 1, 0 ); setDisp( spep_6 -3 + 60, 1, 1 ); setDisp( spep_6 -3 + 118, 1, 0 ); changeAnime( spep_6 -3 + 42, 1, 107 ); changeAnime( spep_6 -3 + 60, 1, 108 ); changeAnime( spep_6 -3 + 80, 1, 106 ); setBlendColor( spep_6 -3 + 60 -1, 1, 3, 0.82, 0.57, 1, 0.12 ); setBlendColor( spep_6 -3 + 62 -1, 1, 3, 0.82, 0.57, 1, 0.24 ); setBlendColor( spep_6 -3 + 64 -1, 1, 3, 0.82, 0.57, 1, 0.36 ); setBlendColor( spep_6 -3 + 66 -1, 1, 3, 0.82, 0.57, 1, 0.48 ); setBlendColor( spep_6 -3 + 68 -1, 1, 3, 0.82, 0.57, 1, 0.6 ); setBlendColor( spep_6 -3 + 117 -1, 1, 3, 0.82, 0.57, 1, 0.6 ); setBlendColor( spep_6 -3 + 118 -1, 1, 3, 0.82, 0.57, 1, 0 ); setMoveKey( spep_6 -3 + 42, 1, 770, 707.3 , 0 ); setMoveKey( spep_6 -3 + 44, 1, 664.3, 611 , 0 ); setMoveKey( spep_6 -3 + 46, 1, 558.7, 514.8 , 0 ); setMoveKey( spep_6 -3 + 48, 1, 453.1, 418.6 , 0 ); setMoveKey( spep_6 -3 + 50, 1, 347.4, 322.3 , 0 ); setMoveKey( spep_6 -3 + 52, 1, 241.8, 226.1 , 0 ); setMoveKey( spep_6 -3 + 54, 1, 136.2, 129.9 , 0 ); setMoveKey( spep_6 -3 + 58, 1, 136.2, 129.9 , 0 ); -- setMoveKey( spep_6 -3 + 60, 1, 0.1, -7.8 , 0 ); setMoveKey( spep_6 -3 + 62, 1, 0.8, 7.2 , 0 ); setMoveKey( spep_6 -3 + 64, 1, 1.5, -8 , 0 ); setMoveKey( spep_6 -3 + 66, 1, 2.2, 6.9 , 0 ); setMoveKey( spep_6 -3 + 68, 1, 2.9, -8.3 , 0 ); setMoveKey( spep_6 -3 + 70, 1, 3.6, 6.7 , 0 ); setMoveKey( spep_6 -3 + 72, 1, 4.3, -8.5 , 0 ); setMoveKey( spep_6 -3 + 74, 1, 11.1, 9.4 , 0 ); setMoveKey( spep_6 -3 + 76, 1, 17.8, -2.8 , 0 ); setMoveKey( spep_6 -3 + 78, 1, 30.5, 15.1 , 0 ); setMoveKey( spep_6 -3 + 79, 1, 30.5, 15.1 , 0 ); -- setMoveKey( spep_6 -3 + 80, 1, -16.8, 76.7 , 0 ); setMoveKey( spep_6 -3 + 82, 1, -4, 89.6 , 0 ); setMoveKey( spep_6 -3 + 84, 1, 10.2, 85.1 , 0 ); setMoveKey( spep_6 -3 + 86, 1, 28.6, 110.6 , 0 ); setMoveKey( spep_6 -3 + 88, 1, 47.2, 114.8 , 0 ); setMoveKey( spep_6 -3 + 90, 1, 47.2, 127.8 , 0 ); setMoveKey( spep_6 -3 + 92, 1, 47.2, 114.5 , 0 ); setMoveKey( spep_6 -3 + 94, 1, 47.2, 127.5 , 0 ); setMoveKey( spep_6 -3 + 96, 1, 47.2, 114.3 , 0 ); setMoveKey( spep_6 -3 + 98, 1, 47.2, 126.3 , 0 ); setMoveKey( spep_6 -3 + 100, 1, 47.2, 114 , 0 ); setMoveKey( spep_6 -3 + 102, 1, 47.2, 126 , 0 ); setMoveKey( spep_6 -3 + 104, 1, 47.2, 113.7 , 0 ); setMoveKey( spep_6 -3 + 106, 1, 47.2, 125.7 , 0 ); setMoveKey( spep_6 -3 + 108, 1, 47.2, 113.5 , 0 ); setMoveKey( spep_6 -3 + 110, 1, 47.2, 124.4 , 0 ); setMoveKey( spep_6 -3 + 112, 1, 47.2, 113.2 , 0 ); setMoveKey( spep_6 -3 + 114, 1, 47.2, 124.2 , 0 ); setMoveKey( spep_6 -3 + 116, 1, 47.2, 113 , 0 ); setMoveKey( spep_6 -3 + 118, 1, 47.2, 124 , 0 ); setScaleKey( spep_6 -3 + 42, 1, 2, 2 ); setScaleKey( spep_6 -3 + 44, 1, 1.92, 1.92 ); setScaleKey( spep_6 -3 + 46, 1, 1.83, 1.83 ); setScaleKey( spep_6 -3 + 48, 1, 1.75, 1.75 ); setScaleKey( spep_6 -3 + 50, 1, 1.67, 1.67 ); setScaleKey( spep_6 -3 + 52, 1, 1.58, 1.58 ); setScaleKey( spep_6 -3 + 54, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 58, 1, 1.5, 1.5 ); -- setScaleKey( spep_6 -3 + 60, 1, 3.3, 3.3 ); setScaleKey( spep_6 -3 + 79, 1, 3.3, 3.3 ); -- setScaleKey( spep_6 -3 + 80, 1, 3, 3 ); setScaleKey( spep_6 -3 + 118, 1, 3, 3 ); setRotateKey( spep_6 -3 + 42, 1, 15.3 ); setRotateKey( spep_6 -3 + 44, 1, 15.5 ); setRotateKey( spep_6 -3 + 54, 1, 15.5 ); setRotateKey( spep_6 -3 + 58, 1, 15.5 ); -- setRotateKey( spep_6 -3 + 60, 1, 0 ); setRotateKey( spep_6 -3 + 72, 1, 0 ); setRotateKey( spep_6 -3 + 74, 1, 3.5 ); setRotateKey( spep_6 -3 + 76, 1, 6.5 ); setRotateKey( spep_6 -3 + 78, 1, 10 ); setRotateKey( spep_6 -3 + 79, 1, 10 ); -- setRotateKey( spep_6 -3 + 80, 1, -43.4 ); setRotateKey( spep_6 -3 + 82, 1, -39.4 ); setRotateKey( spep_6 -3 + 84, 1, -38 ); setRotateKey( spep_6 -3 + 86, 1, -35.7 ); setRotateKey( spep_6 -3 + 88, 1, -32.8 ); setRotateKey( spep_6 -3 + 118, 1, -32.8 ); -- ** 音 ** -- --敵飲み込まれる SE061 = playSeVer2( spep_6 + 56, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 56, SE061, 126 ); SE062 = playSeVer2( spep_6 + 56, 1017, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_6 + 66, 1258, "",spep_6 + 130, 0, 28, -1); setSeVolumeByWorkId( spep_6 + 66, SE063, 72 ); --爆発 SE064 = playSeVer2( spep_6 + 114, 1023, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_6 + 114, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 116, SE065, 82 ); SE066 = playSeVer2( spep_6 + 128, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 236 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 126 ); endPhase( spep_6 + 226 ); end