--1022810:孫悟飯(幼年期)_お父さんをいじめるな! --sp_effect_b1_00160 --sp2245 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 157784; --構え ef_001 SP_02 = 157785; --叫ぶ ef_002 SP_03 = 157787; --敵に向かって突っ込む 斜め ef_003 SP_04 = 157789; --敵に向かって突っ込む 一人称視点:手前 ef_004_front SP_05 = 157790; --敵に向かって突っ込む 一人称視点:手前 ef_004_back SP_06 = 157791; --敵に向かって突っ込む 横 ef_005 SP_07 = 157792; --ヒットエフェクト ef_006 SP_08 = 157793; --敵に頭突き(横)~敵に頭突き(後):手前 ef_007_front SP_09 = 157795; --敵に頭突き(横)~敵に頭突き(後):奥 ef_007_back --敵側 SP_02r = 157786; --叫ぶ ef_002r SP_03r = 157788; --敵に向かって突っ込む 斜め ef_003r SP_08r = 157794; --敵に頭突き(横)~敵に頭突き(後):手前 ef_007r_front ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 構え(86F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 86, 0x100, -1, 0, 0, 0 ); --構え ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 86, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 86 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 86, first_f, 0 ); -- ** 音 ** -- --気を溜める SE001 = playSe( spep_0 + 4, 1214,"",0.8 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 279 ); stopSe( spep_0 +98 + 0, SE001, 24 ); --気を溜める SE002 = playSe( spep_0 + 4, 1295 ); setSeVolumeByWorkId( spep_0 + 4, SE002, 133 ); stopSe( spep_0 +98 + 0, SE002, 24 ); --気を溜める SE003 = playSe( spep_0 + 6, 1240 ); setSeVolumeByWorkId( spep_0 + 6, SE003, 157 ); stopSe( spep_0 + 76, SE003, 34 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 叫ぶ(98F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- shout = entryEffectLife( spep_1 + 0, SP_02, 98, 0x100, -1, 0, 0, 0 ); --叫ぶ ef_002 setEffMoveKey( spep_1 + 0, shout, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98, shout, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shout, 1.0, 1.0 ); setEffScaleKey( spep_1 + 98, shout, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shout, 0 ); setEffRotateKey( spep_1 + 98, shout, 0 ); setEffAlphaKey( spep_1 + 0, shout, 255 ); setEffAlphaKey( spep_1 + 98 -1, shout, 255 ); setEffAlphaKey( spep_1 + 98, shout, 0 ); spep_x = spep_1 + 10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --叫ぶ SE004 = playSe( spep_1 + 14, 1189 ); --顔カットイン SE005 = playSe( spep_1 + 20, 1018 ); --叫ぶ SE006 = playSe( spep_1 + 20, 20 ); stopSe( spep_1 + 98, SE006, 8 ); --叫ぶ SE007 = playSe( spep_1 + 20, 1067 ); setSeVolumeByWorkId( spep_1 + 20, SE007, 71 ); stopSe( spep_1 + 98, SE007, 8 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 88, 8, 2 +2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 98; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_2 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --飛んでいく SE009 = playSe( spep_c + 90, 1025 ); SE010 = playSe( spep_c + 90, 1117 ); SE011 = playSe( spep_c + 90, 1121 ); stopSe( spep_c +94 +86 +56 +26 + 4, SE011, 4 ); -- ** 次の準備 ** -- spep_3 = spep_c + 94; ------------------------------------------------------ -- 敵に向かって突っ込む 斜め(86F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- charge = entryEffectLife( spep_3 + 0, SP_03, 86, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 斜め ef_003 setEffMoveKey( spep_3 + 0, charge, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, charge, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, charge, 1.0, 1.0 ); setEffScaleKey( spep_3 + 86, charge, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, charge, 0 ); setEffRotateKey( spep_3 + 86, charge, 0 ); setEffAlphaKey( spep_3 + 0, charge, 255 ); setEffAlphaKey( spep_3 + 86 -1, charge, 255 ); setEffAlphaKey( spep_3 + 86, charge, 0 ); -- ** 音 ** -- --加速する SE012 = playSe( spep_3 + 52, 1202 ); setSeVolumeByWorkId( spep_3 + 52, SE012, 141 ); --加速する SE013 = playSe( spep_3 + 52, 1116 ); stopSe( spep_3 + 76, SE013, 18 ); --加速する SE014 = playSe( spep_3 + 52, 1183 ); stopSe( spep_3 +86 +56 +26 + 4, SE014, 4 ); --加速する SE015 = playSe( spep_3 + 64, 1109 ); setSeVolumeByWorkId( spep_3 + 64, SE015, 123 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 86; ------------------------------------------------------ -- 敵に向かって突っ込む 一人称視点(56F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- chgview_f = entryEffectLife( spep_4 + 0, SP_04, 56, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 一人称視点:手前 ef_004_front setEffMoveKey( spep_4 + 0, chgview_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, chgview_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, chgview_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, chgview_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chgview_f, 0 ); setEffRotateKey( spep_4 + 56, chgview_f, 0 ); setEffAlphaKey( spep_4 + 0, chgview_f, 255 ); setEffAlphaKey( spep_4 + 56 -1, chgview_f, 255 ); setEffAlphaKey( spep_4 + 56, chgview_f, 0 ); chgview_b = entryEffectLife( spep_4 + 0, SP_05, 56, 0x80, -1, 0, 0, 0 ); --敵に向かって突っ込む 一人称視点:手前 ef_004_back setEffMoveKey( spep_4 + 0, chgview_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, chgview_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, chgview_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 56, chgview_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chgview_b, 0 ); setEffRotateKey( spep_4 + 56, chgview_b, 0 ); setEffAlphaKey( spep_4 + 0, chgview_b, 255 ); setEffAlphaKey( spep_4 + 56 -1, chgview_b, 255 ); setEffAlphaKey( spep_4 + 56, chgview_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 56, 1, 0 ); changeAnime( spep_4 + 0, 1, 117 ); setMoveKey( spep_4 + 0, 1, 9.6, 26 , 0 ); setMoveKey( spep_4 + 1, 1, 9.6, 25.8 , 0 ); setMoveKey( spep_4 + 2, 1, 9.6, 25.5 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 9.6, 24.8 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 9.6, 23.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 14.7, 26.4 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 8.7, 20.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 14.1, 17.7 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 7.6, 20.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 1, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 2, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 6, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 8, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 10, 1, 0.98, 0.98 ); setScaleKey( spep_4 -3 + 12, 1, 1.03, 1.03 ); setScaleKey( spep_4 -3 + 14, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 16, 1, 1.15, 1.15 ); setRotateKey( spep_4 + 0, 1, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 7.6, 20.2 , 0 ); setMoveKey( SP_dodge + 2, 1, 11.9, 11.8 , 0 ); setMoveKey( SP_dodge + 4, 1, 9.8, 12.6 , 0 ); setMoveKey( SP_dodge + 6, 1, 12.4, 10.6 , 0 ); setMoveKey( SP_dodge + 8, 1, 9.6, 4.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 13.9, 7.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.15, 1.15 ); setScaleKey( SP_dodge + 2, 1, 1.23, 1.23 ); setScaleKey( SP_dodge + 4, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 6, 1, 1.41, 1.41 ); setScaleKey( SP_dodge + 8, 1, 1.52, 1.52 ); setScaleKey( SP_dodge + 10, 1, 1.63, 1.63 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_4 -3 + 18, 1, 11.9, 11.8 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 9.8, 12.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 12.4, 10.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 9.6, 4.3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 13.9, 7.1 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 9.6, -1.1 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 16.1, -11.8 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 9.6, -9.9 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 18.6, -5.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 8.7, -21 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 14.1, -31.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 5.1, -26.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, -12.9, -43.8 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 15.5, -37.4 , 0 ); setMoveKey( spep_4 -3 + 46, 1, -9.9, -55 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 19.1, -51.7 , 0 ); setMoveKey( spep_4 -3 + 50, 1, -8.6, -79.2 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 24.6, -88.1 , 0 ); setMoveKey( spep_4 -3 + 54, 1, -12.4, -76.2 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 26.4, -111.2 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 9.8, -114.1 , 0 ); setMoveKey( spep_4 -3 + 59, 1, 9.8, -114.1 , 0 ); setScaleKey( spep_4 -3 + 18, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 20, 1, 1.31, 1.31 ); setScaleKey( spep_4 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_4 -3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_4 -3 + 26, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 28, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 30, 1, 1.9, 1.9 ); setScaleKey( spep_4 -3 + 32, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 34, 1, 2.21, 2.21 ); setScaleKey( spep_4 -3 + 36, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 38, 1, 2.57, 2.57 ); setScaleKey( spep_4 -3 + 40, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 42, 1, 2.98, 2.98 ); setScaleKey( spep_4 -3 + 44, 1, 3.21, 3.2 ); setScaleKey( spep_4 -3 + 46, 1, 3.45, 3.45 ); setScaleKey( spep_4 -3 + 48, 1, 3.71, 3.7 ); setScaleKey( spep_4 -3 + 50, 1, 3.98, 3.98 ); setScaleKey( spep_4 -3 + 52, 1, 4.28, 4.28 ); setScaleKey( spep_4 -3 + 54, 1, 4.6, 4.59 ); setScaleKey( spep_4 -3 + 56, 1, 4.94, 4.94 ); setScaleKey( spep_4 -3 + 58, 1, 5.32, 5.32 ); setScaleKey( spep_4 -3 + 59, 1, 5.32, 5.32 ); setRotateKey( spep_4 -3 + 59, 1, 0 ); -- ** 音 ** -- --横向きダッシュ SE016 = playSe( spep_4 + 48, 1109 ); --横向きダッシュ SE017 = playSe( spep_4 + 48, 1304 ); stopSe( spep_4 +56 +50 , SE017, 6 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 敵に向かって突っ込む 横(26F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- chgsaide = entryEffectLife( spep_5 + 0, SP_06, 26, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 横 ef_005 setEffMoveKey( spep_5 + 0, chgsaide, 0, 0 , 0 ); setEffMoveKey( spep_5 + 26, chgsaide, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, chgsaide, 1.0, 1.0 ); setEffScaleKey( spep_5 + 26, chgsaide, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, chgsaide, 0 ); setEffRotateKey( spep_5 + 26, chgsaide, 0 ); setEffAlphaKey( spep_5 + 0, chgsaide, 255 ); setEffAlphaKey( spep_5 + 26 -1, chgsaide, 255 ); setEffAlphaKey( spep_5 + 26, chgsaide, 0 ); -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 26 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 26; ------------------------------------------------------ -- ヒットエフェクト(6F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- hit = entryEffectLife( spep_6 + 0, SP_07, 6, 0x100, -1, 0, 0, 0 ); --ヒットエフェクト ef_006 setEffMoveKey( spep_6 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_6 + 6, hit, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 6, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 6, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 6 -1, hit, 255 ); setEffAlphaKey( spep_6 + 6, hit, 0 ); -- ** 音 ** -- --頭突き SE018 = playSe( spep_6 + 2, 1017 ); setSeVolumeByWorkId( spep_6 + 2, SE018, 78 ); --頭突き SE019 = playSe( spep_6 + 4, 1153 ); setSeVolumeByWorkId( spep_6 + 4, SE019, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 6 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 6; ------------------------------------------------------ -- 敵に頭突き(横)~敵に頭突き(後)(166F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --敵に頭突き(横)~敵に頭突き(後):手前 ef_007_front setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 166, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 166, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 166, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 166, finish_f, 255 ); finish_b = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --敵に頭突き(横)~敵に頭突き(後):奥 ef_007_back setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 166, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 166, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 166, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 166, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); changeAnime( spep_7 -3 + 80, 1, 105 ); setMoveKey( spep_7 + 0, 1, 159.5, -124.2 , 0 ); setMoveKey( spep_7 + 1, 1, 179.3, -123.9 , 0 ); setMoveKey( spep_7 + 2, 1, 174.7, -128 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 197.7, -141.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 201.5, -144.4 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 189.5, -130.8 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 172.9, -117.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 160.7, -108.8 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 143.5, -95.2 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 129.7, -86.4 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 130.3, -84.6 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 132, -83.8 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 133.7, -83.1 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 135.2, -84.4 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 136.8, -85.7 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 136.3, -86.8 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 135.8, -88 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 135.4, -87.1 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 135.1, -86.2 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 135.9, -86.4 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 136.6, -86.7 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 137.4, -86.9 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 138.2, -87.1 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 139, -87.3 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 139.8, -87.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 140.6, -87.8 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 141.4, -88 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 142.2, -88.2 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 143, -88.4 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 143.7, -88.7 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 144.4, -88.8 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 145.1, -89 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 145.8, -89.1 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 146.5, -89.3 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 147.2, -89.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 147.8, -89.6 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 148.5, -89.8 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 149.2, -89.9 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 149.9, -90.1 , 0 ); setMoveKey( spep_7 -3 + 79, 1, 150.6, -90.3 , 0 ); setMoveKey( spep_7 -3 + 80, 1, -53.2, -59.7 , 0 ); setMoveKey( spep_7 -3 + 82, 1, -55.2, -61.1 , 0 ); setMoveKey( spep_7 -3 + 84, 1, -56.8, -62 , 0 ); setMoveKey( spep_7 -3 + 86, 1, -57.8, -62.5 , 0 ); setMoveKey( spep_7 -3 + 88, 1, -58.4, -62.5 , 0 ); setMoveKey( spep_7 -3 + 90, 1, -58.5, -62.1 , 0 ); setMoveKey( spep_7 -3 + 92, 1, -58.1, -61.2 , 0 ); setMoveKey( spep_7 -3 + 94, 1, -61.4, -64.2 , 0 ); setMoveKey( spep_7 -3 + 96, 1, -64.6, -67.3 , 0 ); setMoveKey( spep_7 -3 + 98, 1, -67.9, -70.2 , 0 ); setMoveKey( spep_7 -3 + 100, 1, -71.1, -73.2 , 0 ); setMoveKey( spep_7 -3 + 102, 1, -74.3, -76.1 , 0 ); setMoveKey( spep_7 -3 + 104, 1, -77.4, -79.1 , 0 ); setMoveKey( spep_7 -3 + 106, 1, -80.6, -82 , 0 ); setMoveKey( spep_7 -3 + 108, 1, -83.7, -84.9 , 0 ); setMoveKey( spep_7 -3 + 110, 1, -86.9, -87.8 , 0 ); setMoveKey( spep_7 -3 + 112, 1, -90, -90.7 , 0 ); setMoveKey( spep_7 -3 + 114, 1, -93.1, -93.5 , 0 ); setMoveKey( spep_7 -3 + 116, 1, -96.1, -96.3 , 0 ); setMoveKey( spep_7 -3 + 118, 1, -99.2, -99.1 , 0 ); setMoveKey( spep_7 -3 + 120, 1, -102.2, -101.9 , 0 ); setMoveKey( spep_7 -3 + 122, 1, -105.2, -104.7 , 0 ); setMoveKey( spep_7 -3 + 124, 1, -108.2, -107.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, -111.2, -110.2 , 0 ); setMoveKey( spep_7 -3 + 128, 1, -114.2, -113 , 0 ); setMoveKey( spep_7 -3 + 130, 1, -117.1, -115.7 , 0 ); setMoveKey( spep_7 -3 + 132, 1, -120, -118.4 , 0 ); setMoveKey( spep_7 -3 + 134, 1, -122.9, -121 , 0 ); setMoveKey( spep_7 -3 + 136, 1, -125.8, -123.7 , 0 ); setMoveKey( spep_7 -3 + 138, 1, -128.7, -126.4 , 0 ); setMoveKey( spep_7 -3 + 140, 1, -131.6, -129 , 0 ); setMoveKey( spep_7 -3 + 142, 1, -134.4, -131.6 , 0 ); setMoveKey( spep_7 -3 + 144, 1, -137.2, -134.2 , 0 ); setMoveKey( spep_7 -3 + 146, 1, -140, -136.8 , 0 ); setMoveKey( spep_7 -3 + 148, 1, -142.8, -139.4 , 0 ); setMoveKey( spep_7 -3 + 150, 1, -145.6, -141.9 , 0 ); setMoveKey( spep_7 -3 + 152, 1, -148.3, -144.4 , 0 ); setMoveKey( spep_7 -3 + 154, 1, -151.1, -146.9 , 0 ); setMoveKey( spep_7 -3 + 156, 1, -153.8, -149.5 , 0 ); setMoveKey( spep_7 -3 + 158, 1, -156.5, -151.9 , 0 ); setMoveKey( spep_7 -3 + 160, 1, -159.1, -154.4 , 0 ); setMoveKey( spep_7 -3 + 162, 1, -161.8, -156.8 , 0 ); setMoveKey( spep_7 -3 + 164, 1, -164.4, -159.3 , 0 ); setMoveKey( spep_7 -3 + 166, 1, -167, -161.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, -169.6, -164.1 , 0 ); setMoveKey( spep_7 -3 + 169, 1, -169.6, -164.1 , 0 ); setScaleKey( spep_7 + 0, 1, 5.27, 5.27 ); setScaleKey( spep_7 -3 + 8, 1, 5.27, 5.27 ); setScaleKey( spep_7 -3 + 10, 1, 4.86, 4.86 ); setScaleKey( spep_7 -3 + 12, 1, 4.45, 4.45 ); setScaleKey( spep_7 -3 + 14, 1, 4.04, 4.04 ); setScaleKey( spep_7 -3 + 16, 1, 3.62, 3.62 ); setScaleKey( spep_7 -3 + 18, 1, 3.21, 3.21 ); setScaleKey( spep_7 -3 + 79, 1, 3.21, 3.21 ); setScaleKey( spep_7 -3 + 80, 1, 4.24, 4.24 ); setScaleKey( spep_7 -3 + 82, 1, 3.97, 3.97 ); setScaleKey( spep_7 -3 + 84, 1, 3.72, 3.72 ); setScaleKey( spep_7 -3 + 86, 1, 3.47, 3.47 ); setScaleKey( spep_7 -3 + 88, 1, 3.22, 3.22 ); setScaleKey( spep_7 -3 + 90, 1, 2.98, 2.98 ); setScaleKey( spep_7 -3 + 92, 1, 2.74, 2.74 ); setScaleKey( spep_7 -3 + 94, 1, 2.7, 2.7 ); setScaleKey( spep_7 -3 + 96, 1, 2.65, 2.65 ); setScaleKey( spep_7 -3 + 98, 1, 2.6, 2.6 ); setScaleKey( spep_7 -3 + 100, 1, 2.56, 2.56 ); setScaleKey( spep_7 -3 + 102, 1, 2.51, 2.51 ); setScaleKey( spep_7 -3 + 104, 1, 2.46, 2.46 ); setScaleKey( spep_7 -3 + 106, 1, 2.42, 2.42 ); setScaleKey( spep_7 -3 + 108, 1, 2.37, 2.37 ); setScaleKey( spep_7 -3 + 110, 1, 2.33, 2.33 ); setScaleKey( spep_7 -3 + 112, 1, 2.28, 2.28 ); setScaleKey( spep_7 -3 + 114, 1, 2.23, 2.23 ); setScaleKey( spep_7 -3 + 116, 1, 2.19, 2.19 ); setScaleKey( spep_7 -3 + 118, 1, 2.15, 2.15 ); setScaleKey( spep_7 -3 + 120, 1, 2.1, 2.1 ); setScaleKey( spep_7 -3 + 122, 1, 2.06, 2.06 ); setScaleKey( spep_7 -3 + 124, 1, 2.01, 2.01 ); setScaleKey( spep_7 -3 + 126, 1, 1.97, 1.97 ); setScaleKey( spep_7 -3 + 128, 1, 1.92, 1.92 ); setScaleKey( spep_7 -3 + 130, 1, 1.88, 1.88 ); setScaleKey( spep_7 -3 + 132, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 134, 1, 1.79, 1.79 ); setScaleKey( spep_7 -3 + 136, 1, 1.75, 1.75 ); setScaleKey( spep_7 -3 + 138, 1, 1.71, 1.71 ); setScaleKey( spep_7 -3 + 140, 1, 1.67, 1.67 ); setScaleKey( spep_7 -3 + 142, 1, 1.62, 1.62 ); setScaleKey( spep_7 -3 + 144, 1, 1.58, 1.58 ); setScaleKey( spep_7 -3 + 146, 1, 1.54, 1.54 ); setScaleKey( spep_7 -3 + 148, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 150, 1, 1.46, 1.46 ); setScaleKey( spep_7 -3 + 152, 1, 1.42, 1.42 ); setScaleKey( spep_7 -3 + 154, 1, 1.38, 1.38 ); setScaleKey( spep_7 -3 + 156, 1, 1.34, 1.34 ); setScaleKey( spep_7 -3 + 158, 1, 1.3, 1.3 ); setScaleKey( spep_7 -3 + 160, 1, 1.25, 1.25 ); setScaleKey( spep_7 -3 + 162, 1, 1.21, 1.21 ); setScaleKey( spep_7 -3 + 164, 1, 1.17, 1.17 ); setScaleKey( spep_7 -3 + 166, 1, 1.14, 1.14 ); setScaleKey( spep_7 -3 + 168, 1, 1.1, 1.1 ); setScaleKey( spep_7 -3 + 169, 1, 1.1, 1.1 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 -3 + 80, 1, 0 ); setRotateKey( spep_7 -3 + 82, 1, -0.4 ); setRotateKey( spep_7 -3 + 84, 1, -0.8 ); setRotateKey( spep_7 -3 + 86, 1, -1.2 ); setRotateKey( spep_7 -3 + 88, 1, -1.6 ); setRotateKey( spep_7 -3 + 90, 1, -2 ); setRotateKey( spep_7 -3 + 92, 1, -2.5 ); setRotateKey( spep_7 -3 + 94, 1, -2.9 ); setRotateKey( spep_7 -3 + 96, 1, -3.3 ); setRotateKey( spep_7 -3 + 98, 1, -3.7 ); setRotateKey( spep_7 -3 + 100, 1, -4.1 ); setRotateKey( spep_7 -3 + 102, 1, -4.5 ); setRotateKey( spep_7 -3 + 104, 1, -4.9 ); setRotateKey( spep_7 -3 + 106, 1, -5.3 ); setRotateKey( spep_7 -3 + 108, 1, -5.7 ); setRotateKey( spep_7 -3 + 110, 1, -6.1 ); setRotateKey( spep_7 -3 + 112, 1, -6.5 ); setRotateKey( spep_7 -3 + 114, 1, -7 ); setRotateKey( spep_7 -3 + 116, 1, -7.4 ); setRotateKey( spep_7 -3 + 118, 1, -7.8 ); setRotateKey( spep_7 -3 + 120, 1, -8.2 ); setRotateKey( spep_7 -3 + 122, 1, -8.6 ); setRotateKey( spep_7 -3 + 124, 1, -9 ); setRotateKey( spep_7 -3 + 126, 1, -9.4 ); setRotateKey( spep_7 -3 + 128, 1, -9.8 ); setRotateKey( spep_7 -3 + 130, 1, -10.2 ); setRotateKey( spep_7 -3 + 132, 1, -10.6 ); setRotateKey( spep_7 -3 + 134, 1, -11 ); setRotateKey( spep_7 -3 + 136, 1, -11.5 ); setRotateKey( spep_7 -3 + 138, 1, -11.9 ); setRotateKey( spep_7 -3 + 140, 1, -12.3 ); setRotateKey( spep_7 -3 + 142, 1, -12.7 ); setRotateKey( spep_7 -3 + 144, 1, -13.1 ); setRotateKey( spep_7 -3 + 146, 1, -13.5 ); setRotateKey( spep_7 -3 + 148, 1, -13.9 ); setRotateKey( spep_7 -3 + 150, 1, -14.3 ); setRotateKey( spep_7 -3 + 152, 1, -14.7 ); setRotateKey( spep_7 -3 + 154, 1, -15.1 ); setRotateKey( spep_7 -3 + 156, 1, -15.5 ); setRotateKey( spep_7 -3 + 158, 1, -16 ); setRotateKey( spep_7 -3 + 160, 1, -16.4 ); setRotateKey( spep_7 -3 + 162, 1, -16.8 ); setRotateKey( spep_7 -3 + 164, 1, -17.2 ); setRotateKey( spep_7 -3 + 166, 1, -17.6 ); setRotateKey( spep_7 -3 + 168, 1, -18 ); setRotateKey( spep_7 -3 + 169, 1, -18 ); -- ** 音 ** -- --頭突き SE020 = playSe( spep_7 + 0, 1187 ); setSeVolumeByWorkId( spep_7 + 0, SE020, 83 ); --頭突き SE021 = playSe( spep_7 + 0, 1110 ); setSeVolumeByWorkId( spep_7 + 0, SE021, 85 ); --敵飛んでいく SE022 = playSe( spep_7 + 90, 1183 ); setSeVolumeByWorkId( spep_7 + 90, SE022, 25 ); setSeVolumeByWorkId( spep_7 + 92, SE022, 50 ); setSeVolumeByWorkId( spep_7 + 94, SE022, 75 ); setSeVolumeByWorkId( spep_7 + 96, SE022, 100 ); setStartTimeMs( SE022, 800 ); --敵飛んでいく SE023 = playSe( spep_7 + 76, 1027 ); --敵飛んでいく SE024 = playSe( spep_7 + 76, 1052 ); --敵飛んでいく SE025 = playSe( spep_7 + 90, 1232 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 166 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 46 ); endPhase( spep_7 + 156 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 構え(86F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 86, 0x100, -1, 0, 0, 0 ); --構え ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 86, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 86, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 86 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 86, first_f, 0 ); -- ** 音 ** -- --気を溜める SE001 = playSe( spep_0 + 4, 1214,"",0.8 ); setSeVolumeByWorkId( spep_0 + 4, SE001, 279 ); stopSe( spep_0 +98 + 0, SE001, 24 ); --気を溜める SE002 = playSe( spep_0 + 4, 1295 ); setSeVolumeByWorkId( spep_0 + 4, SE002, 133 ); stopSe( spep_0 +98 + 0, SE002, 24 ); --気を溜める SE003 = playSe( spep_0 + 6, 1240 ); setSeVolumeByWorkId( spep_0 + 6, SE003, 157 ); stopSe( spep_0 + 76, SE003, 34 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 86; ------------------------------------------------------ -- 叫ぶ(98F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- shout = entryEffectLife( spep_1 + 0, SP_02r, 98, 0x100, -1, 0, 0, 0 ); --叫ぶ ef_002 setEffMoveKey( spep_1 + 0, shout, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98, shout, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shout, -1.0, 1.0 ); setEffScaleKey( spep_1 + 98, shout, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, shout, 0 ); setEffRotateKey( spep_1 + 98, shout, 0 ); setEffAlphaKey( spep_1 + 0, shout, 255 ); setEffAlphaKey( spep_1 + 98 -1, shout, 255 ); setEffAlphaKey( spep_1 + 98, shout, 0 ); spep_x = spep_1 + 10; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -0, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -0, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -0, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --叫ぶ SE004 = playSe( spep_1 + 14, 1189 ); --顔カットイン SE005 = playSe( spep_1 + 20, 1018 ); --叫ぶ SE006 = playSe( spep_1 + 20, 20 ); stopSe( spep_1 + 98, SE006, 8 ); --叫ぶ SE007 = playSe( spep_1 + 20, 1067 ); setSeVolumeByWorkId( spep_1 + 20, SE007, 71 ); stopSe( spep_1 + 98, SE007, 8 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 88, 8, 2 +2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 98; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_2 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --飛んでいく SE009 = playSe( spep_2 + 90, 1025 ); SE010 = playSe( spep_2 + 90, 1117 ); SE011 = playSe( spep_2 + 90, 1121 ); stopSe( spep_2 +94 +86 +56 +26 + 4, SE011, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 敵に向かって突っ込む 斜め(86F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- charge = entryEffectLife( spep_3 + 0, SP_03r, 86, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 斜め ef_003 setEffMoveKey( spep_3 + 0, charge, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, charge, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, charge, -1.0, 1.0 ); setEffScaleKey( spep_3 + 86, charge, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, charge, 0 ); setEffRotateKey( spep_3 + 86, charge, 0 ); setEffAlphaKey( spep_3 + 0, charge, 255 ); setEffAlphaKey( spep_3 + 86 -1, charge, 255 ); setEffAlphaKey( spep_3 + 86, charge, 0 ); -- ** 音 ** -- --加速する SE012 = playSe( spep_3 + 52, 1202 ); setSeVolumeByWorkId( spep_3 + 52, SE012, 141 ); --加速する SE013 = playSe( spep_3 + 52, 1116 ); stopSe( spep_3 + 76, SE013, 18 ); --加速する SE014 = playSe( spep_3 + 52, 1183 ); stopSe( spep_3 +86 +56 +26 + 4, SE014, 4 ); --加速する SE015 = playSe( spep_3 + 64, 1109 ); setSeVolumeByWorkId( spep_3 + 64, SE015, 123 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 86; ------------------------------------------------------ -- 敵に向かって突っ込む 一人称視点(56F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- chgview_f = entryEffectLife( spep_4 + 0, SP_04, 56, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 一人称視点:手前 ef_004_front setEffMoveKey( spep_4 + 0, chgview_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, chgview_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, chgview_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, chgview_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chgview_f, 0 ); setEffRotateKey( spep_4 + 56, chgview_f, 0 ); setEffAlphaKey( spep_4 + 0, chgview_f, 255 ); setEffAlphaKey( spep_4 + 56 -1, chgview_f, 255 ); setEffAlphaKey( spep_4 + 56, chgview_f, 0 ); chgview_b = entryEffectLife( spep_4 + 0, SP_05, 56, 0x80, -1, 0, 0, 0 ); --敵に向かって突っ込む 一人称視点:手前 ef_004_back setEffMoveKey( spep_4 + 0, chgview_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, chgview_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, chgview_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 56, chgview_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, chgview_b, 0 ); setEffRotateKey( spep_4 + 56, chgview_b, 0 ); setEffAlphaKey( spep_4 + 0, chgview_b, 255 ); setEffAlphaKey( spep_4 + 56 -1, chgview_b, 255 ); setEffAlphaKey( spep_4 + 56, chgview_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 56, 1, 0 ); changeAnime( spep_4 + 0, 1, 117 ); setMoveKey( spep_4 + 0, 1, 9.6, 26 , 0 ); setMoveKey( spep_4 + 1, 1, 9.6, 25.8 , 0 ); setMoveKey( spep_4 + 2, 1, 9.6, 25.5 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 9.6, 24.8 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 9.6, 23.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 14.7, 26.4 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 8.7, 20.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 14.1, 17.7 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 7.6, 20.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 1, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 2, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 6, 1, 0.91, 0.91 ); setScaleKey( spep_4 -3 + 8, 1, 0.94, 0.94 ); setScaleKey( spep_4 -3 + 10, 1, 0.98, 0.98 ); setScaleKey( spep_4 -3 + 12, 1, 1.03, 1.03 ); setScaleKey( spep_4 -3 + 14, 1, 1.08, 1.08 ); setScaleKey( spep_4 -3 + 16, 1, 1.15, 1.15 ); setRotateKey( spep_4 + 0, 1, 0 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 14 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 7.6, 20.2 , 0 ); setMoveKey( SP_dodge + 2, 1, 11.9, 11.8 , 0 ); setMoveKey( SP_dodge + 4, 1, 9.8, 12.6 , 0 ); setMoveKey( SP_dodge + 6, 1, 12.4, 10.6 , 0 ); setMoveKey( SP_dodge + 8, 1, 9.6, 4.3 , 0 ); setMoveKey( SP_dodge + 10, 1, 13.9, 7.1 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.15, 1.15 ); setScaleKey( SP_dodge + 2, 1, 1.23, 1.23 ); setScaleKey( SP_dodge + 4, 1, 1.31, 1.31 ); setScaleKey( SP_dodge + 6, 1, 1.41, 1.41 ); setScaleKey( SP_dodge + 8, 1, 1.52, 1.52 ); setScaleKey( SP_dodge + 10, 1, 1.63, 1.63 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_4 -3 + 18, 1, 11.9, 11.8 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 9.8, 12.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 12.4, 10.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 9.6, 4.3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 13.9, 7.1 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 9.6, -1.1 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 16.1, -11.8 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 9.6, -9.9 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 18.6, -5.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 8.7, -21 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 14.1, -31.5 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 5.1, -26.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, -12.9, -43.8 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 15.5, -37.4 , 0 ); setMoveKey( spep_4 -3 + 46, 1, -9.9, -55 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 19.1, -51.7 , 0 ); setMoveKey( spep_4 -3 + 50, 1, -8.6, -79.2 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 24.6, -88.1 , 0 ); setMoveKey( spep_4 -3 + 54, 1, -12.4, -76.2 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 26.4, -111.2 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 9.8, -114.1 , 0 ); setMoveKey( spep_4 -3 + 59, 1, 9.8, -114.1 , 0 ); setScaleKey( spep_4 -3 + 18, 1, 1.23, 1.23 ); setScaleKey( spep_4 -3 + 20, 1, 1.31, 1.31 ); setScaleKey( spep_4 -3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_4 -3 + 24, 1, 1.52, 1.52 ); setScaleKey( spep_4 -3 + 26, 1, 1.63, 1.63 ); setScaleKey( spep_4 -3 + 28, 1, 1.76, 1.76 ); setScaleKey( spep_4 -3 + 30, 1, 1.9, 1.9 ); setScaleKey( spep_4 -3 + 32, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 34, 1, 2.21, 2.21 ); setScaleKey( spep_4 -3 + 36, 1, 2.38, 2.38 ); setScaleKey( spep_4 -3 + 38, 1, 2.57, 2.57 ); setScaleKey( spep_4 -3 + 40, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 42, 1, 2.98, 2.98 ); setScaleKey( spep_4 -3 + 44, 1, 3.21, 3.2 ); setScaleKey( spep_4 -3 + 46, 1, 3.45, 3.45 ); setScaleKey( spep_4 -3 + 48, 1, 3.71, 3.7 ); setScaleKey( spep_4 -3 + 50, 1, 3.98, 3.98 ); setScaleKey( spep_4 -3 + 52, 1, 4.28, 4.28 ); setScaleKey( spep_4 -3 + 54, 1, 4.6, 4.59 ); setScaleKey( spep_4 -3 + 56, 1, 4.94, 4.94 ); setScaleKey( spep_4 -3 + 58, 1, 5.32, 5.32 ); setScaleKey( spep_4 -3 + 59, 1, 5.32, 5.32 ); setRotateKey( spep_4 -3 + 59, 1, 0 ); -- ** 音 ** -- --横向きダッシュ SE016 = playSe( spep_4 + 48, 1109 ); --横向きダッシュ SE017 = playSe( spep_4 + 48, 1304 ); stopSe( spep_4 +56 +50 , SE017, 6 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 敵に向かって突っ込む 横(26F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- chgsaide = entryEffectLife( spep_5 + 0, SP_06, 26, 0x100, -1, 0, 0, 0 ); --敵に向かって突っ込む 横 ef_005 setEffMoveKey( spep_5 + 0, chgsaide, 0, 0 , 0 ); setEffMoveKey( spep_5 + 26, chgsaide, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, chgsaide, 1.0, 1.0 ); setEffScaleKey( spep_5 + 26, chgsaide, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, chgsaide, 0 ); setEffRotateKey( spep_5 + 26, chgsaide, 0 ); setEffAlphaKey( spep_5 + 0, chgsaide, 255 ); setEffAlphaKey( spep_5 + 26 -1, chgsaide, 255 ); setEffAlphaKey( spep_5 + 26, chgsaide, 0 ); -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 26 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 26; ------------------------------------------------------ -- ヒットエフェクト(6F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- hit = entryEffectLife( spep_6 + 0, SP_07, 6, 0x100, -1, 0, 0, 0 ); --ヒットエフェクト ef_006 setEffMoveKey( spep_6 + 0, hit, 0, 0 , 0 ); setEffMoveKey( spep_6 + 6, hit, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_6 + 6, hit, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hit, 0 ); setEffRotateKey( spep_6 + 6, hit, 0 ); setEffAlphaKey( spep_6 + 0, hit, 255 ); setEffAlphaKey( spep_6 + 6 -1, hit, 255 ); setEffAlphaKey( spep_6 + 6, hit, 0 ); -- ** 音 ** -- --頭突き SE018 = playSe( spep_6 + 2, 1017 ); setSeVolumeByWorkId( spep_6 + 2, SE018, 78 ); --頭突き SE019 = playSe( spep_6 + 4, 1153 ); setSeVolumeByWorkId( spep_6 + 4, SE019, 75 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 6 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 6; ------------------------------------------------------ -- 敵に頭突き(横)~敵に頭突き(後)(166F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_08r, 0x100, -1, 0, 0, 0 ); --敵に頭突き(横)~敵に頭突き(後):手前 ef_007_front setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 166, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 166, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 166, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 166, finish_f, 255 ); finish_b = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --敵に頭突き(横)~敵に頭突き(後):奥 ef_007_back setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 166, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 166, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 166, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 166, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); changeAnime( spep_7 -3 + 80, 1, 105 ); setMoveKey( spep_7 + 0, 1, 159.5, -124.2 , 0 ); setMoveKey( spep_7 + 1, 1, 179.3, -123.9 , 0 ); setMoveKey( spep_7 + 2, 1, 174.7, -128 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 197.7, -141.9 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 201.5, -144.4 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 189.5, -130.8 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 172.9, -117.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 160.7, -108.8 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 143.5, -95.2 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 129.7, -86.4 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 130.3, -84.6 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 132, -83.8 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 133.7, -83.1 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 135.2, -84.4 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 136.8, -85.7 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 136.3, -86.8 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 135.8, -88 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 135.4, -87.1 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 135.1, -86.2 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 135.9, -86.4 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 136.6, -86.7 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 137.4, -86.9 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 138.2, -87.1 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 139, -87.3 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 139.8, -87.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 140.6, -87.8 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 141.4, -88 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 142.2, -88.2 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 143, -88.4 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 143.7, -88.7 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 144.4, -88.8 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 145.1, -89 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 145.8, -89.1 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 146.5, -89.3 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 147.2, -89.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 147.8, -89.6 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 148.5, -89.8 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 149.2, -89.9 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 149.9, -90.1 , 0 ); setMoveKey( spep_7 -3 + 79, 1, 150.6, -90.3 , 0 ); setMoveKey( spep_7 -3 + 80, 1, -53.2, -59.7 , 0 ); setMoveKey( spep_7 -3 + 82, 1, -55.2, -61.1 , 0 ); setMoveKey( spep_7 -3 + 84, 1, -56.8, -62 , 0 ); setMoveKey( spep_7 -3 + 86, 1, -57.8, -62.5 , 0 ); setMoveKey( spep_7 -3 + 88, 1, -58.4, -62.5 , 0 ); setMoveKey( spep_7 -3 + 90, 1, -58.5, -62.1 , 0 ); setMoveKey( spep_7 -3 + 92, 1, -58.1, -61.2 , 0 ); setMoveKey( spep_7 -3 + 94, 1, -61.4, -64.2 , 0 ); setMoveKey( spep_7 -3 + 96, 1, -64.6, -67.3 , 0 ); setMoveKey( spep_7 -3 + 98, 1, -67.9, -70.2 , 0 ); setMoveKey( spep_7 -3 + 100, 1, -71.1, -73.2 , 0 ); setMoveKey( spep_7 -3 + 102, 1, -74.3, -76.1 , 0 ); setMoveKey( spep_7 -3 + 104, 1, -77.4, -79.1 , 0 ); setMoveKey( spep_7 -3 + 106, 1, -80.6, -82 , 0 ); setMoveKey( spep_7 -3 + 108, 1, -83.7, -84.9 , 0 ); setMoveKey( spep_7 -3 + 110, 1, -86.9, -87.8 , 0 ); setMoveKey( spep_7 -3 + 112, 1, -90, -90.7 , 0 ); setMoveKey( spep_7 -3 + 114, 1, -93.1, -93.5 , 0 ); setMoveKey( spep_7 -3 + 116, 1, -96.1, -96.3 , 0 ); setMoveKey( spep_7 -3 + 118, 1, -99.2, -99.1 , 0 ); setMoveKey( spep_7 -3 + 120, 1, -102.2, -101.9 , 0 ); setMoveKey( spep_7 -3 + 122, 1, -105.2, -104.7 , 0 ); setMoveKey( spep_7 -3 + 124, 1, -108.2, -107.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, -111.2, -110.2 , 0 ); setMoveKey( spep_7 -3 + 128, 1, -114.2, -113 , 0 ); setMoveKey( spep_7 -3 + 130, 1, -117.1, -115.7 , 0 ); setMoveKey( spep_7 -3 + 132, 1, -120, -118.4 , 0 ); setMoveKey( spep_7 -3 + 134, 1, -122.9, -121 , 0 ); setMoveKey( spep_7 -3 + 136, 1, -125.8, -123.7 , 0 ); setMoveKey( spep_7 -3 + 138, 1, -128.7, -126.4 , 0 ); setMoveKey( spep_7 -3 + 140, 1, -131.6, -129 , 0 ); setMoveKey( spep_7 -3 + 142, 1, -134.4, -131.6 , 0 ); setMoveKey( spep_7 -3 + 144, 1, -137.2, -134.2 , 0 ); setMoveKey( spep_7 -3 + 146, 1, -140, -136.8 , 0 ); setMoveKey( spep_7 -3 + 148, 1, -142.8, -139.4 , 0 ); setMoveKey( spep_7 -3 + 150, 1, -145.6, -141.9 , 0 ); setMoveKey( spep_7 -3 + 152, 1, -148.3, -144.4 , 0 ); setMoveKey( spep_7 -3 + 154, 1, -151.1, -146.9 , 0 ); setMoveKey( spep_7 -3 + 156, 1, -153.8, -149.5 , 0 ); setMoveKey( spep_7 -3 + 158, 1, -156.5, -151.9 , 0 ); setMoveKey( spep_7 -3 + 160, 1, -159.1, -154.4 , 0 ); setMoveKey( spep_7 -3 + 162, 1, -161.8, -156.8 , 0 ); setMoveKey( spep_7 -3 + 164, 1, -164.4, -159.3 , 0 ); setMoveKey( spep_7 -3 + 166, 1, -167, -161.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, -169.6, -164.1 , 0 ); setMoveKey( spep_7 -3 + 169, 1, -169.6, -164.1 , 0 ); setScaleKey( spep_7 + 0, 1, 5.27, 5.27 ); setScaleKey( spep_7 -3 + 8, 1, 5.27, 5.27 ); setScaleKey( spep_7 -3 + 10, 1, 4.86, 4.86 ); setScaleKey( spep_7 -3 + 12, 1, 4.45, 4.45 ); setScaleKey( spep_7 -3 + 14, 1, 4.04, 4.04 ); setScaleKey( spep_7 -3 + 16, 1, 3.62, 3.62 ); setScaleKey( spep_7 -3 + 18, 1, 3.21, 3.21 ); setScaleKey( spep_7 -3 + 79, 1, 3.21, 3.21 ); setScaleKey( spep_7 -3 + 80, 1, 4.24, 4.24 ); setScaleKey( spep_7 -3 + 82, 1, 3.97, 3.97 ); setScaleKey( spep_7 -3 + 84, 1, 3.72, 3.72 ); setScaleKey( spep_7 -3 + 86, 1, 3.47, 3.47 ); setScaleKey( spep_7 -3 + 88, 1, 3.22, 3.22 ); setScaleKey( spep_7 -3 + 90, 1, 2.98, 2.98 ); setScaleKey( spep_7 -3 + 92, 1, 2.74, 2.74 ); setScaleKey( spep_7 -3 + 94, 1, 2.7, 2.7 ); setScaleKey( spep_7 -3 + 96, 1, 2.65, 2.65 ); setScaleKey( spep_7 -3 + 98, 1, 2.6, 2.6 ); setScaleKey( spep_7 -3 + 100, 1, 2.56, 2.56 ); setScaleKey( spep_7 -3 + 102, 1, 2.51, 2.51 ); setScaleKey( spep_7 -3 + 104, 1, 2.46, 2.46 ); setScaleKey( spep_7 -3 + 106, 1, 2.42, 2.42 ); setScaleKey( spep_7 -3 + 108, 1, 2.37, 2.37 ); setScaleKey( spep_7 -3 + 110, 1, 2.33, 2.33 ); setScaleKey( spep_7 -3 + 112, 1, 2.28, 2.28 ); setScaleKey( spep_7 -3 + 114, 1, 2.23, 2.23 ); setScaleKey( spep_7 -3 + 116, 1, 2.19, 2.19 ); setScaleKey( spep_7 -3 + 118, 1, 2.15, 2.15 ); setScaleKey( spep_7 -3 + 120, 1, 2.1, 2.1 ); setScaleKey( spep_7 -3 + 122, 1, 2.06, 2.06 ); setScaleKey( spep_7 -3 + 124, 1, 2.01, 2.01 ); setScaleKey( spep_7 -3 + 126, 1, 1.97, 1.97 ); setScaleKey( spep_7 -3 + 128, 1, 1.92, 1.92 ); setScaleKey( spep_7 -3 + 130, 1, 1.88, 1.88 ); setScaleKey( spep_7 -3 + 132, 1, 1.84, 1.84 ); setScaleKey( spep_7 -3 + 134, 1, 1.79, 1.79 ); setScaleKey( spep_7 -3 + 136, 1, 1.75, 1.75 ); setScaleKey( spep_7 -3 + 138, 1, 1.71, 1.71 ); setScaleKey( spep_7 -3 + 140, 1, 1.67, 1.67 ); setScaleKey( spep_7 -3 + 142, 1, 1.62, 1.62 ); setScaleKey( spep_7 -3 + 144, 1, 1.58, 1.58 ); setScaleKey( spep_7 -3 + 146, 1, 1.54, 1.54 ); setScaleKey( spep_7 -3 + 148, 1, 1.5, 1.5 ); setScaleKey( spep_7 -3 + 150, 1, 1.46, 1.46 ); setScaleKey( spep_7 -3 + 152, 1, 1.42, 1.42 ); setScaleKey( spep_7 -3 + 154, 1, 1.38, 1.38 ); setScaleKey( spep_7 -3 + 156, 1, 1.34, 1.34 ); setScaleKey( spep_7 -3 + 158, 1, 1.3, 1.3 ); setScaleKey( spep_7 -3 + 160, 1, 1.25, 1.25 ); setScaleKey( spep_7 -3 + 162, 1, 1.21, 1.21 ); setScaleKey( spep_7 -3 + 164, 1, 1.17, 1.17 ); setScaleKey( spep_7 -3 + 166, 1, 1.14, 1.14 ); setScaleKey( spep_7 -3 + 168, 1, 1.1, 1.1 ); setScaleKey( spep_7 -3 + 169, 1, 1.1, 1.1 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 -3 + 80, 1, 0 ); setRotateKey( spep_7 -3 + 82, 1, -0.4 ); setRotateKey( spep_7 -3 + 84, 1, -0.8 ); setRotateKey( spep_7 -3 + 86, 1, -1.2 ); setRotateKey( spep_7 -3 + 88, 1, -1.6 ); setRotateKey( spep_7 -3 + 90, 1, -2 ); setRotateKey( spep_7 -3 + 92, 1, -2.5 ); setRotateKey( spep_7 -3 + 94, 1, -2.9 ); setRotateKey( spep_7 -3 + 96, 1, -3.3 ); setRotateKey( spep_7 -3 + 98, 1, -3.7 ); setRotateKey( spep_7 -3 + 100, 1, -4.1 ); setRotateKey( spep_7 -3 + 102, 1, -4.5 ); setRotateKey( spep_7 -3 + 104, 1, -4.9 ); setRotateKey( spep_7 -3 + 106, 1, -5.3 ); setRotateKey( spep_7 -3 + 108, 1, -5.7 ); setRotateKey( spep_7 -3 + 110, 1, -6.1 ); setRotateKey( spep_7 -3 + 112, 1, -6.5 ); setRotateKey( spep_7 -3 + 114, 1, -7 ); setRotateKey( spep_7 -3 + 116, 1, -7.4 ); setRotateKey( spep_7 -3 + 118, 1, -7.8 ); setRotateKey( spep_7 -3 + 120, 1, -8.2 ); setRotateKey( spep_7 -3 + 122, 1, -8.6 ); setRotateKey( spep_7 -3 + 124, 1, -9 ); setRotateKey( spep_7 -3 + 126, 1, -9.4 ); setRotateKey( spep_7 -3 + 128, 1, -9.8 ); setRotateKey( spep_7 -3 + 130, 1, -10.2 ); setRotateKey( spep_7 -3 + 132, 1, -10.6 ); setRotateKey( spep_7 -3 + 134, 1, -11 ); setRotateKey( spep_7 -3 + 136, 1, -11.5 ); setRotateKey( spep_7 -3 + 138, 1, -11.9 ); setRotateKey( spep_7 -3 + 140, 1, -12.3 ); setRotateKey( spep_7 -3 + 142, 1, -12.7 ); setRotateKey( spep_7 -3 + 144, 1, -13.1 ); setRotateKey( spep_7 -3 + 146, 1, -13.5 ); setRotateKey( spep_7 -3 + 148, 1, -13.9 ); setRotateKey( spep_7 -3 + 150, 1, -14.3 ); setRotateKey( spep_7 -3 + 152, 1, -14.7 ); setRotateKey( spep_7 -3 + 154, 1, -15.1 ); setRotateKey( spep_7 -3 + 156, 1, -15.5 ); setRotateKey( spep_7 -3 + 158, 1, -16 ); setRotateKey( spep_7 -3 + 160, 1, -16.4 ); setRotateKey( spep_7 -3 + 162, 1, -16.8 ); setRotateKey( spep_7 -3 + 164, 1, -17.2 ); setRotateKey( spep_7 -3 + 166, 1, -17.6 ); setRotateKey( spep_7 -3 + 168, 1, -18 ); setRotateKey( spep_7 -3 + 169, 1, -18 ); -- ** 音 ** -- --頭突き SE020 = playSe( spep_7 + 0, 1187 ); setSeVolumeByWorkId( spep_7 + 0, SE020, 83 ); --頭突き SE021 = playSe( spep_7 + 0, 1110 ); setSeVolumeByWorkId( spep_7 + 0, SE021, 85 ); --敵飛んでいく SE022 = playSe( spep_7 + 90, 1183 ); setSeVolumeByWorkId( spep_7 + 90, SE022, 25 ); setSeVolumeByWorkId( spep_7 + 92, SE022, 50 ); setSeVolumeByWorkId( spep_7 + 94, SE022, 75 ); setSeVolumeByWorkId( spep_7 + 96, SE022, 100 ); setStartTimeMs( SE022, 800 ); --敵飛んでいく SE023 = playSe( spep_7 + 76, 1027 ); --敵飛んでいく SE024 = playSe( spep_7 + 76, 1052 ); --敵飛んでいく SE025 = playSe( spep_7 + 90, 1232 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 166 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_7 + 46 ); endPhase( spep_7 + 156 ); end