--1022990:ザーボン_エレガントブラスター --sp_effect_a2_00167 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157965 ;-- 下を見ているザーボン SP_02= 157966 ;-- 下を見ているザーボン SP_03= 157969 ;-- カットイン SP_04= 157970 ;-- 気弾発射 SP_05= 157972 ;-- 迫る気弾 SP_06= 157973 ;-- 迫る気弾 SP_07= 157974 ;-- ギャン赤 SP_08= 157975 ;-- 地面で爆発~フィニッシュ --エフェクト(てき) SP_01x= 157967 ;-- 下を見ているザーボン (敵) SP_02x= 157968 ;-- 下を見ているザーボン (敵) SP_03x= 157969 ;-- カットイン SP_04x= 157971 ;-- 気弾発射 (敵) SP_05x= 157972 ;-- 迫る気弾 SP_06x= 157973 ;-- 迫る気弾 SP_07x= 157974 ;-- ギャン赤 SP_08x= 157975 ;-- 地面で爆発~フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --下を見ているザーボン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- overlook_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, overlook_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 108, overlook_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, overlook_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, overlook_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, overlook_f, 0 ); setEffRotateKey( spep_0 + 108, overlook_f, 0 ); setEffAlphaKey( spep_0 + 0, overlook_f, 255 ); setEffAlphaKey( spep_0 + 106, overlook_f, 255 ); setEffAlphaKey( spep_0 + 107, overlook_f, 255 ); setEffAlphaKey( spep_0 + 108, overlook_f, 0 ); -- ** エフェクト等 ** -- overlook_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, overlook_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 108, overlook_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, overlook_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, overlook_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, overlook_b, 0 ); setEffRotateKey( spep_0 + 108, overlook_b, 0 ); setEffAlphaKey( spep_0 + 0, overlook_b, 255 ); setEffAlphaKey( spep_0 + 106, overlook_b, 255 ); setEffAlphaKey( spep_0 + 107, overlook_b, 255 ); setEffAlphaKey( spep_0 + 108, overlook_b, 0 ); --敵の動き setDisp( spep_0-3 + 58, 1, 1 ); setDisp( spep_0 + 108, 1, 0 ); changeAnime( spep_0-3 + 58, 1, 117 ); setMoveKey( spep_0-3 + 58, 1, 375.6, -597.2 , 0 ); setMoveKey( spep_0-3 + 59, 1, 375.6, -597.2 , 0 ); setMoveKey( spep_0-3 + 60, 1, 199.6, -358.9 , 0 ); setMoveKey( spep_0-3 + 62, 1, 197.5, -356 , 0 ); setMoveKey( spep_0-3 + 64, 1, 195.3, -353.1 , 0 ); setMoveKey( spep_0-3 + 66, 1, 193.2, -350.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 191.1, -347.3 , 0 ); setMoveKey( spep_0-3 + 70, 1, 188.9, -344.5 , 0 ); setMoveKey( spep_0-3 + 72, 1, 186.8, -341.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, 184.7, -338.7 , 0 ); setMoveKey( spep_0-3 + 76, 1, 182.5, -335.8 , 0 ); setMoveKey( spep_0-3 + 78, 1, 180.4, -332.9 , 0 ); setMoveKey( spep_0-3 + 80, 1, 178.3, -330 , 0 ); setMoveKey( spep_0-3 + 82, 1, 176.2, -327.1 , 0 ); setMoveKey( spep_0-3 + 84, 1, 174, -324.3 , 0 ); setMoveKey( spep_0-3 + 86, 1, 171.9, -321.4 , 0 ); setMoveKey( spep_0-3 + 88, 1, 169.8, -318.5 , 0 ); setMoveKey( spep_0-3 + 90, 1, 167.6, -315.6 , 0 ); setMoveKey( spep_0-3 + 92, 1, 165.5, -312.7 , 0 ); setMoveKey( spep_0-3 + 94, 1, 163.4, -309.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 161.2, -307 , 0 ); setMoveKey( spep_0-3 + 98, 1, 159.1, -304.1 , 0 ); setMoveKey( spep_0-3 + 100, 1, 157, -301.2 , 0 ); setMoveKey( spep_0-3 + 102, 1, 154.9, -298.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 152.7, -295.4 , 0 ); setMoveKey( spep_0-3 + 106, 1, 150.6, -292.5 , 0 ); setMoveKey( spep_0-3 + 108, 1, 148.5, -289.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 146.3, -286.7 , 0 ); setMoveKey( spep_0 + 108, 1, 146.3, -286.7 , 0 ); setScaleKey( spep_0-3 + 58, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 59, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 60, 1, 0.47, 0.47 ); --setScaleKey( spep_0-3 + 62, 1, 0.47, 0.47 ); --setScaleKey( spep_0-3 + 64, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 82, 1, 0.46, 0.46 ); --setScaleKey( spep_0-3 + 84, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 100, 1, 0.45, 0.45 ); --setScaleKey( spep_0-3 + 102, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 108, 1, 0.44, 0.44 ); setRotateKey( spep_0-3 + 58, 1, 0 ); setRotateKey( spep_0+108 + 58, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); setPitch( spep_0 + 0, SE001, -500 ); setTimeStretch( SE001, 0.67, 30, 4 ); --画面遷移 SE002 = playSeVer2( spep_0 + 44, 44, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 114, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+108; ------------------------------------------------------ --カットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 90, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 90, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 150, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 150, 515); setEffMoveKey( spep_x +84, ctgogo, 150, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --腕掴む SE004 = playSeVer2( spep_1 + 22, 1006, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, kidan, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, kidan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kidan, 0 ); setEffRotateKey( spep_3 + 90, kidan, 0 ); setEffAlphaKey( spep_3 + 0, kidan, 255 ); setEffAlphaKey( spep_3 + 88, kidan, 255 ); setEffAlphaKey( spep_3 + 89, kidan, 255 ); setEffAlphaKey( spep_3 + 90, kidan, 0 ); --SE --画面入り SE006 = playSeVer2( spep_3 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE006, 80 ); --気弾溜め SE007 = playSeVer2( spep_3 + 24, 1191, "",spep_3 + 50, 0, 8, -1); SE008 = playSeVer2( spep_3 + 26, 1262, "",spep_3 + 50, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --気弾発射 SE009 = playSeVer2( spep_3 + 40, 1146, "",spep_3 + 188, 0, 6, -1); SE010 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 40, 1177, "",spep_3 + 188, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 40, SE011, 77 ); --次の準備 spep_4=spep_3+90; ------------------------------------------------------ --迫る気弾 ------------------------------------------------------ -- ** エフェクト等 ** -- approaching_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, approaching_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, approaching_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching_f, 0 ); setEffRotateKey( spep_4 + 88, approaching_f, 0 ); setEffAlphaKey( spep_4 + 0, approaching_f, 255 ); setEffAlphaKey( spep_4 + 86, approaching_f, 255 ); setEffAlphaKey( spep_4 + 87, approaching_f, 255 ); setEffAlphaKey( spep_4 + 88, approaching_f, 0 ); -- ** エフェクト等 ** -- approaching_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, approaching_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, approaching_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching_b, 0 ); setEffRotateKey( spep_4 + 88, approaching_b, 0 ); setEffAlphaKey( spep_4 + 0, approaching_b, 255 ); setEffAlphaKey( spep_4 + 86, approaching_b, 255 ); setEffAlphaKey( spep_4 + 87, approaching_b, 255 ); setEffAlphaKey( spep_4 + 88, approaching_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 88, 1, 0 ); setBlendColor(spep_4 + 0 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 88 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 89 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 90 ,1 ,3 ,0 ,0 ,0 ,0 ); changeAnime( spep_4 + 0, 1, 118 ); setMoveKey( spep_4 + 0, 1, 225.9, -399.2 , 0 ); setMoveKey( spep_4 + 2, 1, 222.8, -393.7 , 0 ); setMoveKey( spep_4 + 4, 1, 219.7, -388.1 , 0 ); setMoveKey( spep_4 + 6, 1, 216.5, -382.6 , 0 ); setMoveKey( spep_4 + 8, 1, 213.4, -377 , 0 ); setMoveKey( spep_4 + 10, 1, 210.2, -371.5 , 0 ); setMoveKey( spep_4 + 12, 1, 207.1, -366 , 0 ); setMoveKey( spep_4 + 14, 1, 206.8, -365.4 , 0 ); setMoveKey( spep_4 + 16, 1, 206.5, -364.9 , 0 ); setMoveKey( spep_4 + 18, 1, 206.2, -364.4 , 0 ); setMoveKey( spep_4 + 20, 1, 205.9, -363.8 , 0 ); setMoveKey( spep_4 + 22, 1, 205.6, -363.3 , 0 ); setMoveKey( spep_4 + 24, 1, 205.3, -362.8 , 0 ); setMoveKey( spep_4 + 26, 1, 205, -362.2 , 0 ); setMoveKey( spep_4 + 28, 1, 204.7, -361.7 , 0 ); setMoveKey( spep_4 + 30, 1, 204.4, -361.2 , 0 ); setMoveKey( spep_4 + 32, 1, 204.1, -360.6 , 0 ); setMoveKey( spep_4 + 34, 1, 203.8, -360.1 , 0 ); setMoveKey( spep_4 + 36, 1, 203.5, -359.6 , 0 ); setMoveKey( spep_4 + 38, 1, 203.2, -359 , 0 ); setMoveKey( spep_4 + 40, 1, 202.9, -358.5 , 0 ); setMoveKey( spep_4 + 42, 1, 202.6, -357.9 , 0 ); setMoveKey( spep_4 + 44, 1, 202.3, -357.4 , 0 ); setMoveKey( spep_4 + 46, 1, 202, -356.9 , 0 ); setMoveKey( spep_4 + 48, 1, 201.7, -356.4 , 0 ); setMoveKey( spep_4 + 50, 1, 201.4, -355.8 , 0 ); setMoveKey( spep_4 + 52, 1, 201.1, -355.3 , 0 ); setMoveKey( spep_4 + 54, 1, 200.8, -354.7 , 0 ); setMoveKey( spep_4 + 56, 1, 200.5, -354.2 , 0 ); setMoveKey( spep_4 + 58, 1, 200.2, -353.7 , 0 ); setMoveKey( spep_4 + 60, 1, 199.9, -353.1 , 0 ); setMoveKey( spep_4 + 62, 1, 199.6, -352.6 , 0 ); setMoveKey( spep_4 + 64, 1, 199.3, -352.1 , 0 ); setMoveKey( spep_4 + 66, 1, 198.9, -351.5 , 0 ); setMoveKey( spep_4 + 68, 1, 198.6, -351 , 0 ); setMoveKey( spep_4 + 70, 1, 198.3, -350.5 , 0 ); setMoveKey( spep_4 + 72, 1, 198, -349.9 , 0 ); setMoveKey( spep_4 + 74, 1, 197.7, -349.4 , 0 ); setMoveKey( spep_4 + 76, 1, 197.4, -348.9 , 0 ); setMoveKey( spep_4 + 78, 1, 197.1, -348.3 , 0 ); setMoveKey( spep_4 + 80, 1, 196.8, -347.8 , 0 ); setMoveKey( spep_4 + 82, 1, 196.5, -347.3 , 0 ); setMoveKey( spep_4 + 84, 1, 196.2, -346.7 , 0 ); setMoveKey( spep_4 + 86, 1, 195.9, -346.2 , 0 ); setMoveKey( spep_4 + 88, 1, 195.6, -345.7 , 0 ); setScaleKey( spep_4 + 0, 1, 3.62, 3.62 ); setScaleKey( spep_4 + 2, 1, 3.57, 3.57 ); setScaleKey( spep_4 + 4, 1, 3.52, 3.52 ); setScaleKey( spep_4 + 6, 1, 3.47, 3.47 ); setScaleKey( spep_4 + 8, 1, 3.42, 3.42 ); setScaleKey( spep_4 + 10, 1, 3.37, 3.37 ); setScaleKey( spep_4 + 12, 1, 3.32, 3.32 ); setScaleKey( spep_4 + 14, 1, 3.31, 3.31 ); setScaleKey( spep_4 + 16, 1, 3.31, 3.31 ); setScaleKey( spep_4 + 18, 1, 3.3, 3.3 ); setScaleKey( spep_4 + 20, 1, 3.3, 3.3 ); setScaleKey( spep_4 + 22, 1, 3.29, 3.29 ); setScaleKey( spep_4 + 24, 1, 3.29, 3.29 ); setScaleKey( spep_4 + 26, 1, 3.28, 3.28 ); setScaleKey( spep_4 + 30, 1, 3.28, 3.28 ); setScaleKey( spep_4 + 32, 1, 3.27, 3.27 ); setScaleKey( spep_4 + 34, 1, 3.27, 3.27 ); setScaleKey( spep_4 + 36, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 38, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 40, 1, 3.25, 3.25 ); setScaleKey( spep_4 + 42, 1, 3.25, 3.25 ); setScaleKey( spep_4 + 44, 1, 3.24, 3.24 ); setScaleKey( spep_4 + 46, 1, 3.24, 3.24 ); setScaleKey( spep_4 + 48, 1, 3.23, 3.23 ); setScaleKey( spep_4 + 50, 1, 3.23, 3.23 ); setScaleKey( spep_4 + 52, 1, 3.22, 3.22 ); setScaleKey( spep_4 + 54, 1, 3.22, 3.22 ); setScaleKey( spep_4 + 56, 1, 3.21, 3.21 ); setScaleKey( spep_4 + 58, 1, 3.21, 3.21 ); setScaleKey( spep_4 + 60, 1, 3.2, 3.2 ); setScaleKey( spep_4 + 62, 1, 3.2, 3.2 ); setScaleKey( spep_4 + 64, 1, 3.19, 3.19 ); setScaleKey( spep_4 + 66, 1, 3.19, 3.19 ); setScaleKey( spep_4 + 68, 1, 3.18, 3.18 ); setScaleKey( spep_4 + 70, 1, 3.18, 3.18 ); setScaleKey( spep_4 + 72, 1, 3.17, 3.17 ); setScaleKey( spep_4 + 74, 1, 3.17, 3.17 ); setScaleKey( spep_4 + 76, 1, 3.16, 3.16 ); setScaleKey( spep_4 + 78, 1, 3.16, 3.16 ); setScaleKey( spep_4 + 80, 1, 3.15, 3.15 ); setScaleKey( spep_4 + 82, 1, 3.15, 3.15 ); setScaleKey( spep_4 + 84, 1, 3.14, 3.14 ); setScaleKey( spep_4 + 86, 1, 3.14, 3.14 ); setScaleKey( spep_4 + 88, 1, 3.13, 3.13 ); setRotateKey( spep_4 + 0, 1, 10.2 ); setRotateKey( spep_4 + 88, 1, 10.2 ); --SE --気弾せまる SE012 = playSeVer2( spep_4 + 0, 1021, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+88; ------------------------------------------------------ --ギャン赤 ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, gyan, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_5 + 66, gyan, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 66, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 64, gyan, 255 ); setEffAlphaKey( spep_5 + 65, gyan, 255 ); setEffAlphaKey( spep_5 + 66, gyan, 0 ); --SE --ギャン SE013 = playSeVer2( spep_5 + 0, 1023, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+66; ------------------------------------------------------ --地面で爆発~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 210, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 210, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 210, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 210, finish, 255 ); --SE --爆発 SE014 = playSeVer2( spep_6 + 0, 1159, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_6 + 36, 1024, "", 0, 0, 0, -1); --終わり dealDamage(spep_6+40); endPhase( spep_6 + 140 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --下を見ているザーボン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- overlook_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, overlook_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 108, overlook_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, overlook_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, overlook_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, overlook_f, 0 ); setEffRotateKey( spep_0 + 108, overlook_f, 0 ); setEffAlphaKey( spep_0 + 0, overlook_f, 255 ); setEffAlphaKey( spep_0 + 106, overlook_f, 255 ); setEffAlphaKey( spep_0 + 107, overlook_f, 255 ); setEffAlphaKey( spep_0 + 108, overlook_f, 0 ); -- ** エフェクト等 ** -- overlook_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, overlook_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 108, overlook_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, overlook_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 108, overlook_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, overlook_b, 0 ); setEffRotateKey( spep_0 + 108, overlook_b, 0 ); setEffAlphaKey( spep_0 + 0, overlook_b, 255 ); setEffAlphaKey( spep_0 + 106, overlook_b, 255 ); setEffAlphaKey( spep_0 + 107, overlook_b, 255 ); setEffAlphaKey( spep_0 + 108, overlook_b, 0 ); --敵の動き setDisp( spep_0-3 + 58, 1, 1 ); setDisp( spep_0 + 108, 1, 0 ); changeAnime( spep_0-3 + 58, 1, 117 ); setMoveKey( spep_0-3 + 58, 1, 375.6, -597.2 , 0 ); setMoveKey( spep_0-3 + 59, 1, 375.6, -597.2 , 0 ); setMoveKey( spep_0-3 + 60, 1, 199.6, -358.9 , 0 ); setMoveKey( spep_0-3 + 62, 1, 197.5, -356 , 0 ); setMoveKey( spep_0-3 + 64, 1, 195.3, -353.1 , 0 ); setMoveKey( spep_0-3 + 66, 1, 193.2, -350.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 191.1, -347.3 , 0 ); setMoveKey( spep_0-3 + 70, 1, 188.9, -344.5 , 0 ); setMoveKey( spep_0-3 + 72, 1, 186.8, -341.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, 184.7, -338.7 , 0 ); setMoveKey( spep_0-3 + 76, 1, 182.5, -335.8 , 0 ); setMoveKey( spep_0-3 + 78, 1, 180.4, -332.9 , 0 ); setMoveKey( spep_0-3 + 80, 1, 178.3, -330 , 0 ); setMoveKey( spep_0-3 + 82, 1, 176.2, -327.1 , 0 ); setMoveKey( spep_0-3 + 84, 1, 174, -324.3 , 0 ); setMoveKey( spep_0-3 + 86, 1, 171.9, -321.4 , 0 ); setMoveKey( spep_0-3 + 88, 1, 169.8, -318.5 , 0 ); setMoveKey( spep_0-3 + 90, 1, 167.6, -315.6 , 0 ); setMoveKey( spep_0-3 + 92, 1, 165.5, -312.7 , 0 ); setMoveKey( spep_0-3 + 94, 1, 163.4, -309.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 161.2, -307 , 0 ); setMoveKey( spep_0-3 + 98, 1, 159.1, -304.1 , 0 ); setMoveKey( spep_0-3 + 100, 1, 157, -301.2 , 0 ); setMoveKey( spep_0-3 + 102, 1, 154.9, -298.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 152.7, -295.4 , 0 ); setMoveKey( spep_0-3 + 106, 1, 150.6, -292.5 , 0 ); setMoveKey( spep_0-3 + 108, 1, 148.5, -289.6 , 0 ); setMoveKey( spep_0-3 + 110, 1, 146.3, -286.7 , 0 ); setMoveKey( spep_0 + 108, 1, 146.3, -286.7 , 0 ); setScaleKey( spep_0-3 + 58, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 59, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 60, 1, 0.47, 0.47 ); --setScaleKey( spep_0-3 + 62, 1, 0.47, 0.47 ); --setScaleKey( spep_0-3 + 64, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 82, 1, 0.46, 0.46 ); --setScaleKey( spep_0-3 + 84, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 100, 1, 0.45, 0.45 ); --setScaleKey( spep_0-3 + 102, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 108, 1, 0.44, 0.44 ); setRotateKey( spep_0-3 + 58, 1, 0 ); setRotateKey( spep_0+108 + 58, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); setPitch( spep_0 + 0, SE001, -500 ); setTimeStretch( SE001, 0.67, 30, 4 ); --画面遷移 SE002 = playSeVer2( spep_0 + 44, 44, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 114, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+108; ------------------------------------------------------ --カットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_1 + 90, tame, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 90, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 90, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 50, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 50, 515); setEffMoveKey( spep_x +84, ctgogo, 50, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --腕掴む SE004 = playSeVer2( spep_1 + 22, 1006, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 + 82, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, kidan, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, kidan, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kidan, 0 ); setEffRotateKey( spep_3 + 90, kidan, 0 ); setEffAlphaKey( spep_3 + 0, kidan, 255 ); setEffAlphaKey( spep_3 + 88, kidan, 255 ); setEffAlphaKey( spep_3 + 89, kidan, 255 ); setEffAlphaKey( spep_3 + 90, kidan, 0 ); --SE --画面入り SE006 = playSeVer2( spep_3 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE006, 80 ); --気弾溜め SE007 = playSeVer2( spep_3 + 24, 1191, "",spep_3 + 50, 0, 8, -1); SE008 = playSeVer2( spep_3 + 26, 1262, "",spep_3 + 50, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --気弾発射 SE009 = playSeVer2( spep_3 + 40, 1146, "",spep_3 + 188, 0, 6, -1); SE010 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_3 + 40, 1177, "",spep_3 + 188, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 40, SE011, 77 ); --次の準備 spep_4=spep_3+90; ------------------------------------------------------ --迫る気弾 ------------------------------------------------------ -- ** エフェクト等 ** -- approaching_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, approaching_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, approaching_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching_f, 0 ); setEffRotateKey( spep_4 + 88, approaching_f, 0 ); setEffAlphaKey( spep_4 + 0, approaching_f, 255 ); setEffAlphaKey( spep_4 + 86, approaching_f, 255 ); setEffAlphaKey( spep_4 + 87, approaching_f, 255 ); setEffAlphaKey( spep_4 + 88, approaching_f, 0 ); -- ** エフェクト等 ** -- approaching_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, approaching_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 88, approaching_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, approaching_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 88, approaching_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, approaching_b, 0 ); setEffRotateKey( spep_4 + 88, approaching_b, 0 ); setEffAlphaKey( spep_4 + 0, approaching_b, 255 ); setEffAlphaKey( spep_4 + 86, approaching_b, 255 ); setEffAlphaKey( spep_4 + 87, approaching_b, 255 ); setEffAlphaKey( spep_4 + 88, approaching_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 88, 1, 0 ); setBlendColor(spep_4 + 0 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 88 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 89 ,1 ,3 ,0 ,0 ,0 ,0.5 ); setBlendColor(spep_4 + 90 ,1 ,3 ,0 ,0 ,0 ,0 ); changeAnime( spep_4 + 0, 1, 118 ); setMoveKey( spep_4 + 0, 1, 225.9, -399.2 , 0 ); setMoveKey( spep_4 + 2, 1, 222.8, -393.7 , 0 ); setMoveKey( spep_4 + 4, 1, 219.7, -388.1 , 0 ); setMoveKey( spep_4 + 6, 1, 216.5, -382.6 , 0 ); setMoveKey( spep_4 + 8, 1, 213.4, -377 , 0 ); setMoveKey( spep_4 + 10, 1, 210.2, -371.5 , 0 ); setMoveKey( spep_4 + 12, 1, 207.1, -366 , 0 ); setMoveKey( spep_4 + 14, 1, 206.8, -365.4 , 0 ); setMoveKey( spep_4 + 16, 1, 206.5, -364.9 , 0 ); setMoveKey( spep_4 + 18, 1, 206.2, -364.4 , 0 ); setMoveKey( spep_4 + 20, 1, 205.9, -363.8 , 0 ); setMoveKey( spep_4 + 22, 1, 205.6, -363.3 , 0 ); setMoveKey( spep_4 + 24, 1, 205.3, -362.8 , 0 ); setMoveKey( spep_4 + 26, 1, 205, -362.2 , 0 ); setMoveKey( spep_4 + 28, 1, 204.7, -361.7 , 0 ); setMoveKey( spep_4 + 30, 1, 204.4, -361.2 , 0 ); setMoveKey( spep_4 + 32, 1, 204.1, -360.6 , 0 ); setMoveKey( spep_4 + 34, 1, 203.8, -360.1 , 0 ); setMoveKey( spep_4 + 36, 1, 203.5, -359.6 , 0 ); setMoveKey( spep_4 + 38, 1, 203.2, -359 , 0 ); setMoveKey( spep_4 + 40, 1, 202.9, -358.5 , 0 ); setMoveKey( spep_4 + 42, 1, 202.6, -357.9 , 0 ); setMoveKey( spep_4 + 44, 1, 202.3, -357.4 , 0 ); setMoveKey( spep_4 + 46, 1, 202, -356.9 , 0 ); setMoveKey( spep_4 + 48, 1, 201.7, -356.4 , 0 ); setMoveKey( spep_4 + 50, 1, 201.4, -355.8 , 0 ); setMoveKey( spep_4 + 52, 1, 201.1, -355.3 , 0 ); setMoveKey( spep_4 + 54, 1, 200.8, -354.7 , 0 ); setMoveKey( spep_4 + 56, 1, 200.5, -354.2 , 0 ); setMoveKey( spep_4 + 58, 1, 200.2, -353.7 , 0 ); setMoveKey( spep_4 + 60, 1, 199.9, -353.1 , 0 ); setMoveKey( spep_4 + 62, 1, 199.6, -352.6 , 0 ); setMoveKey( spep_4 + 64, 1, 199.3, -352.1 , 0 ); setMoveKey( spep_4 + 66, 1, 198.9, -351.5 , 0 ); setMoveKey( spep_4 + 68, 1, 198.6, -351 , 0 ); setMoveKey( spep_4 + 70, 1, 198.3, -350.5 , 0 ); setMoveKey( spep_4 + 72, 1, 198, -349.9 , 0 ); setMoveKey( spep_4 + 74, 1, 197.7, -349.4 , 0 ); setMoveKey( spep_4 + 76, 1, 197.4, -348.9 , 0 ); setMoveKey( spep_4 + 78, 1, 197.1, -348.3 , 0 ); setMoveKey( spep_4 + 80, 1, 196.8, -347.8 , 0 ); setMoveKey( spep_4 + 82, 1, 196.5, -347.3 , 0 ); setMoveKey( spep_4 + 84, 1, 196.2, -346.7 , 0 ); setMoveKey( spep_4 + 86, 1, 195.9, -346.2 , 0 ); setMoveKey( spep_4 + 88, 1, 195.6, -345.7 , 0 ); setScaleKey( spep_4 + 0, 1, 3.62, 3.62 ); setScaleKey( spep_4 + 2, 1, 3.57, 3.57 ); setScaleKey( spep_4 + 4, 1, 3.52, 3.52 ); setScaleKey( spep_4 + 6, 1, 3.47, 3.47 ); setScaleKey( spep_4 + 8, 1, 3.42, 3.42 ); setScaleKey( spep_4 + 10, 1, 3.37, 3.37 ); setScaleKey( spep_4 + 12, 1, 3.32, 3.32 ); setScaleKey( spep_4 + 14, 1, 3.31, 3.31 ); setScaleKey( spep_4 + 16, 1, 3.31, 3.31 ); setScaleKey( spep_4 + 18, 1, 3.3, 3.3 ); setScaleKey( spep_4 + 20, 1, 3.3, 3.3 ); setScaleKey( spep_4 + 22, 1, 3.29, 3.29 ); setScaleKey( spep_4 + 24, 1, 3.29, 3.29 ); setScaleKey( spep_4 + 26, 1, 3.28, 3.28 ); setScaleKey( spep_4 + 30, 1, 3.28, 3.28 ); setScaleKey( spep_4 + 32, 1, 3.27, 3.27 ); setScaleKey( spep_4 + 34, 1, 3.27, 3.27 ); setScaleKey( spep_4 + 36, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 38, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 40, 1, 3.25, 3.25 ); setScaleKey( spep_4 + 42, 1, 3.25, 3.25 ); setScaleKey( spep_4 + 44, 1, 3.24, 3.24 ); setScaleKey( spep_4 + 46, 1, 3.24, 3.24 ); setScaleKey( spep_4 + 48, 1, 3.23, 3.23 ); setScaleKey( spep_4 + 50, 1, 3.23, 3.23 ); setScaleKey( spep_4 + 52, 1, 3.22, 3.22 ); setScaleKey( spep_4 + 54, 1, 3.22, 3.22 ); setScaleKey( spep_4 + 56, 1, 3.21, 3.21 ); setScaleKey( spep_4 + 58, 1, 3.21, 3.21 ); setScaleKey( spep_4 + 60, 1, 3.2, 3.2 ); setScaleKey( spep_4 + 62, 1, 3.2, 3.2 ); setScaleKey( spep_4 + 64, 1, 3.19, 3.19 ); setScaleKey( spep_4 + 66, 1, 3.19, 3.19 ); setScaleKey( spep_4 + 68, 1, 3.18, 3.18 ); setScaleKey( spep_4 + 70, 1, 3.18, 3.18 ); setScaleKey( spep_4 + 72, 1, 3.17, 3.17 ); setScaleKey( spep_4 + 74, 1, 3.17, 3.17 ); setScaleKey( spep_4 + 76, 1, 3.16, 3.16 ); setScaleKey( spep_4 + 78, 1, 3.16, 3.16 ); setScaleKey( spep_4 + 80, 1, 3.15, 3.15 ); setScaleKey( spep_4 + 82, 1, 3.15, 3.15 ); setScaleKey( spep_4 + 84, 1, 3.14, 3.14 ); setScaleKey( spep_4 + 86, 1, 3.14, 3.14 ); setScaleKey( spep_4 + 88, 1, 3.13, 3.13 ); setRotateKey( spep_4 + 0, 1, 10.2 ); setRotateKey( spep_4 + 88, 1, 10.2 ); --SE --気弾せまる SE012 = playSeVer2( spep_4 + 0, 1021, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 90, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+88; ------------------------------------------------------ --ギャン赤 ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, gyan, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, gyan, -1.0, 1.0 ); setEffScaleKey( spep_5 + 66, gyan, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 66, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 64, gyan, 255 ); setEffAlphaKey( spep_5 + 65, gyan, 255 ); setEffAlphaKey( spep_5 + 66, gyan, 0 ); --SE --ギャン SE013 = playSeVer2( spep_5 + 0, 1023, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_6=spep_5+66; ------------------------------------------------------ --地面で爆発~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 210, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_6 + 210, finish, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 210, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 210, finish, 255 ); --SE --爆発 SE014 = playSeVer2( spep_6 + 0, 1159, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_6 + 36, 1024, "", 0, 0, 0, -1); --終わり dealDamage(spep_6+40); endPhase( spep_6 + 140 ); end