--4023120:超サイヤ人トランクス(青年期)_シャイニングソードアタック --sp_effect_a9_00087 --sp2265 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158461 ;-- 対峙 SP_02= 158463 ;-- セリフカットイン SP_03= 158465 ;-- バババッ SP_04= 158467 ;-- カッ SP_05= 158468 ;-- 気弾発射 SP_06= 158470 ;-- 迫る 前面 SP_07= 158472 ;-- 迫る 背面 SP_08= 158474 ;-- 顔アップ SP_09= 158475 ;-- 切り刻み SP_10= 158476 ;-- ボウッ 前面 SP_11= 158478 ;-- ボウッ 背面 SP_12= 158480 ;-- KO --エフェクト(てき) SP_01x= 158462 ;-- 対峙 (敵) SP_02x= 158464 ;-- セリフカットイン (敵) SP_03x= 158466 ;-- バババッ (敵) SP_04x= 158467 ;-- カッ SP_05x= 158469 ;-- 気弾発射 (敵) SP_06x= 158471 ;-- 迫る 前面 (敵) SP_07x= 158473 ;-- 迫る 背面 (敵) SP_08x= 158474 ;-- 顔アップ SP_09x= 158475 ;-- 切り刻み SP_10x= 158477 ;-- ボウッ 前面 (敵) SP_11x= 158479 ;-- ボウッ 背面 (敵) SP_12x= 158480 ;-- KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- confrontation = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, confrontation, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, confrontation, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, confrontation, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, confrontation, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, confrontation, 0 ); setEffRotateKey( spep_0 + 76, confrontation, 0 ); setEffAlphaKey( spep_0 + 0, confrontation, 255 ); setEffAlphaKey( spep_0 + 74, confrontation, 255 ); setEffAlphaKey( spep_0 + 75, confrontation, 255 ); setEffAlphaKey( spep_0 + 76, confrontation, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 76, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 136.4, -147.6 , 0 ); setMoveKey( spep_0 + 1, 1, 136.4, -147.6 , 0 ); setMoveKey( spep_0 + 2, 1, 151, -161 , 0 ); setMoveKey( spep_0 + 3, 1, 151, -161 , 0 ); setMoveKey( spep_0 + 4, 1, 165.5, -174.3 , 0 ); setMoveKey( spep_0 + 5, 1, 165.5, -174.3 , 0 ); setMoveKey( spep_0 + 6, 1, 180, -187.7 , 0 ); setMoveKey( spep_0 + 8, 1, 194.5, -201.1 , 0 ); setMoveKey( spep_0 + 10, 1, 209, -214.4 , 0 ); setMoveKey( spep_0 + 12, 1, 223.5, -227.8 , 0 ); setMoveKey( spep_0 + 14, 1, 238, -241.2 , 0 ); setMoveKey( spep_0 + 16, 1, 252.6, -254.5 , 0 ); setMoveKey( spep_0 + 18, 1, 267.1, -267.9 , 0 ); setMoveKey( spep_0 + 20, 1, 281.6, -281.3 , 0 ); setMoveKey( spep_0 + 22, 1, 296.1, -294.7 , 0 ); setMoveKey( spep_0 + 24, 1, 310.6, -308 , 0 ); setMoveKey( spep_0 + 26, 1, 325.1, -321.4 , 0 ); setMoveKey( spep_0 + 28, 1, 339.6, -334.8 , 0 ); setMoveKey( spep_0 + 30, 1, 354.2, -348.1 , 0 ); setMoveKey( spep_0 + 32, 1, 368.7, -361.5 , 0 ); setMoveKey( spep_0 + 34, 1, 383.2, -374.9 , 0 ); setMoveKey( spep_0 + 36, 1, 397.7, -388.2 , 0 ); setMoveKey( spep_0 + 38, 1, 412.2, -401.6 , 0 ); setMoveKey( spep_0 + 40, 1, 426.7, -415 , 0 ); setMoveKey( spep_0 + 42, 1, 441.2, -428.3 , 0 ); setMoveKey( spep_0 + 44, 1, 455.7, -441.7 , 0 ); setMoveKey( spep_0 + 46, 1, 470.3, -455.1 , 0 ); setMoveKey( spep_0 + 48, 1, 484.8, -468.4 , 0 ); setMoveKey( spep_0 + 50, 1, 499.3, -481.8 , 0 ); setMoveKey( spep_0 + 52, 1, 513.8, -495.2 , 0 ); setMoveKey( spep_0 + 54, 1, 528.3, -508.5 , 0 ); setMoveKey( spep_0 + 56, 1, 542.8, -521.9 , 0 ); setMoveKey( spep_0 + 58, 1, 557.3, -535.3 , 0 ); setMoveKey( spep_0 + 60, 1, 571.9, -548.7 , 0 ); setMoveKey( spep_0 + 62, 1, 586.4, -562 , 0 ); setMoveKey( spep_0 + 64, 1, 600.9, -575.4 , 0 ); setMoveKey( spep_0 + 66, 1, 615.4, -588.8 , 0 ); setMoveKey( spep_0 + 68, 1, 629.9, -602.1 , 0 ); setMoveKey( spep_0 + 70, 1, 644.4, -615.5 , 0 ); setMoveKey( spep_0 + 72, 1, 658.9, -628.9 , 0 ); setMoveKey( spep_0 + 74, 1, 673.4, -642.2 , 0 ); setMoveKey( spep_0 + 76, 1, 688, -655.6 , 0 ); setScaleKey( spep_0 + 0, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 1, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 2, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 3, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 4, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 5, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 6, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 8, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 10, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 12, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 14, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 16, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 18, 1, 3, 3 ); setScaleKey( spep_0 + 20, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 22, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 24, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 26, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 28, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 30, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 32, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 34, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 36, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 38, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 40, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 42, 1, 3.8, 3.8 ); setScaleKey( spep_0 + 44, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 46, 1, 3.93, 3.93 ); setScaleKey( spep_0 + 48, 1, 4, 4 ); setScaleKey( spep_0 + 50, 1, 4.07, 4.07 ); setScaleKey( spep_0 + 52, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 54, 1, 4.2, 4.2 ); setScaleKey( spep_0 + 56, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 58, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 60, 1, 4.4, 4.4 ); setScaleKey( spep_0 + 62, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 64, 1, 4.53, 4.53 ); setScaleKey( spep_0 + 66, 1, 4.6, 4.6 ); setScaleKey( spep_0 + 68, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 70, 1, 4.73, 4.73 ); setScaleKey( spep_0 + 72, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 74, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 76, 1, 4.93, 4.93 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 76, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 222, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_1=spep_0+76; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- look = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, look, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, look, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, look, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, look, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, look, 0 ); setEffRotateKey( spep_1 + 96, look, 0 ); setEffAlphaKey( spep_1 + 0, look, 255 ); setEffAlphaKey( spep_1 + 96, look, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +8; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 +88 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_2=spep_1+96; ------------------------------------------------------ --バババッ ------------------------------------------------------ -- ** エフェクト等 ** -- bababa = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, bababa, 0, 0, 0 ); setEffMoveKey( spep_2 + 154, bababa, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, bababa, 1.0, 1.0 ); setEffScaleKey( spep_2 + 154, bababa, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bababa, 0 ); setEffRotateKey( spep_2 + 154, bababa, 0 ); setEffAlphaKey( spep_2 + 0, bababa, 255 ); setEffAlphaKey( spep_2 + 152, bababa, 255 ); setEffAlphaKey( spep_2 + 153, bababa, 255 ); setEffAlphaKey( spep_2 + 154, bababa, 0 ); --SE --腕前に出す SE005 = playSeVer2( spep_2 + 0, 1109, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 4, 1145, "",spep_2 + 48, 4, 20, -1); setSeVolumeByWorkId( spep_2 + 4, SE004, 32 ); setStartTimeMs( SE004, 733 ); SE006 = playSeVer2( spep_2 + 4, 1155, "", 0, 0, 0, -1); --腕高速動かし SE007 = playSeVer2( spep_2 + 48, 1235, "",spep_2 + 90, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 48, SE007, 45 ); setPitch( spep_2 + 48, SE007, 1200 ); setTimeStretch( SE007, 1.8, 30, 4 ); SE008 = playSeVer2( spep_2 + 58, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE008, 119 ); SE009 = playSeVer2( spep_2 + 64, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 64, SE009, 115 ); SE010 = playSeVer2( spep_2 + 68, 1235, "",spep_2 + 104, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 68, SE010, 50 ); setPitch( spep_2 + 68, SE010, 1200 ); setTimeStretch( SE010, 1.8, 30, 4 ); SE011 = playSeVer2( spep_2 + 76, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 76, SE011, 114 ); SE012 = playSeVer2( spep_2 + 82, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE012, 114 ); SE013 = playSeVer2( spep_2 + 86, 1235, "",spep_2 + 122, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 86, SE013, 45 ); setPitch( spep_2 + 86, SE013, 1200 ); setTimeStretch( SE013, 1.8, 30, 4 ); SE014 = playSeVer2( spep_2 + 88, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 88, SE014, 155 ); SE015 = playSeVer2( spep_2 + 98, 1235, "",spep_2 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 98, SE015, 50 ); setPitch( spep_2 + 98, SE015, 1200 ); setTimeStretch( SE015, 1.8, 30, 4 ); SE016 = playSeVer2( spep_2 + 100, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE016, 107 ); SE017 = playSeVer2( spep_2 + 110, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE017, 117 ); SE018 = playSeVer2( spep_2 + 112, 1235, "",spep_2 + 148, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 112, SE018, 40 ); setPitch( spep_2 + 112, SE018, 1200 ); setTimeStretch( SE018, 1.8, 30, 4 ); SE019 = playSeVer2( spep_2 + 118, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 118, SE019, 124 ); SE020 = playSeVer2( spep_2 + 122, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE020, 114 ); SE021 = playSeVer2( spep_2 + 124, 1235, "",spep_2 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 124, SE021, 40 ); setPitch( spep_2 + 124, SE021, 1200 ); setTimeStretch( SE021, 1.8, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 160, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_3=spep_2+154; ------------------------------------------------------ --カッ ------------------------------------------------------ -- ** エフェクト等 ** -- ka = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ka, 0, 0, 0 ); setEffMoveKey( spep_3 + 82, ka, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ka, 1.0, 1.0 ); setEffScaleKey( spep_3 + 82, ka, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ka, 0 ); setEffRotateKey( spep_3 + 82, ka, 0 ); setEffAlphaKey( spep_3 + 0, ka, 255 ); setEffAlphaKey( spep_3 + 82, ka, 255 ); --SE --腕前に出す SE022 = playSeVer2( spep_3 + 0, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE022, 74 ); SE023 = playSeVer2( spep_3 + 0, 1109, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_3 + 10, 1240, "",spep_3 + 102, 0, 26, -1); setPitch( spep_3 + 10, SE024, 200 ); setTimeStretch( SE024, 1.13, 30, 4 ); --白フェード entryFade( spep_3 +74 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 82, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_4=spep_3+82; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 76, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 76, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 74, beam, 255 ); setEffAlphaKey( spep_5 + 75, beam, 255 ); setEffAlphaKey( spep_5 + 76, beam, 0 ); --SE --気弾溜め SE026 = playSeVer2( spep_5 + 0, 1311, "",spep_5 + 60, 0, 8, -1); SE027 = playSeVer2( spep_5 + 0, 1276, "",spep_5 + 60, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctdon = entryEffectLife( spep_5-3 + 52, 10019, 24, 0x100, -1, 0, 81.8, -60.6 );--ドンッ setEffShake( spep_5-3 + 52, ctdon, 24, 10 ); setEffMoveKey( spep_5-3 + 52, ctdon, 81.8, -60.6 , 0 ); setEffMoveKey( spep_5-3 + 54, ctdon, 70.9, -55.2 , 0 ); setEffMoveKey( spep_5-3 + 56, ctdon, 80.4, -57.9 , 0 ); setEffMoveKey( spep_5-3 + 58, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 60, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 62, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 64, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 66, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 68, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 70, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 72, ctdon, 78.2, -54 , 0 ); setEffMoveKey( spep_5-3 + 74, ctdon, 37.7, -35.8 , 0 ); setEffMoveKey( spep_5-3 + 76, ctdon, 26.5, -29.3 , 0 ); setEffScaleKey( spep_5-3 + 52, ctdon, 0.69, 0.69 ); setEffScaleKey( spep_5-3 + 54, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_5-3 + 56, ctdon, 1.89, 1.89 ); setEffScaleKey( spep_5-3 + 58, ctdon, 2.49, 2.49 ); setEffScaleKey( spep_5-3 + 70, ctdon, 2.49, 2.49 ); setEffScaleKey( spep_5-3 + 72, ctdon, 3.72, 3.72 ); setEffScaleKey( spep_5-3 + 74, ctdon, 4.96, 4.96 ); setEffScaleKey( spep_5-3 + 76, ctdon, 6.19, 6.19 ); setEffRotateKey( spep_5-3 + 52, ctdon, -23.3 ); setEffRotateKey( spep_5-3 + 54, ctdon, -23.5 ); setEffRotateKey( spep_5-3 + 76, ctdon, -23.5 ); setEffAlphaKey( spep_5-3 + 52, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 70, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 72, ctdon, 170 ); setEffAlphaKey( spep_5-3 + 74, ctdon, 85 ); setEffAlphaKey( spep_5-3 + 76, ctdon, 0 ); --SE --気弾発射 SE028 = playSeVer2( spep_5 + 50, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE028, 69 ); SE029 = playSeVer2( spep_5 + 50, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE029, 114 ); SE030 = playSeVer2( spep_5 + 50, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE030, 66 ); --次の準備 spep_6=spep_5+76; ------------------------------------------------------ --迫る ------------------------------------------------------ -- ** エフェクト等 ** -- pproaching_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pproaching_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, pproaching_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, pproaching_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 180, pproaching_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pproaching_f, 0 ); setEffRotateKey( spep_6 + 180, pproaching_f, 0 ); setEffAlphaKey( spep_6 + 0, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 178, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 179, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 180, pproaching_f, 0 ); -- ** エフェクト等 ** -- pproaching_b = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pproaching_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, pproaching_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, pproaching_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 180, pproaching_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pproaching_b, 0 ); setEffRotateKey( spep_6 + 180, pproaching_b, 0 ); setEffAlphaKey( spep_6 + 0, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 178, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 179, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 180, pproaching_b, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_6-3 + 32, 10018, 56, 0x100, -1, 0, 59.5, -147 );--ドゴォンッ setEffShake( spep_6-3 + 32, ctdogon, 56, 10 ); setEffMoveKey( spep_6-3 + 32, ctdogon, 59.5, -147 , 0 ); setEffMoveKey( spep_6-3 + 62, ctdogon, 59.5, -147 , 0 ); setEffMoveKey( spep_6-3 + 64, ctdogon, 59.5, -151.8 , 0 ); setEffMoveKey( spep_6-3 + 66, ctdogon, 59.5, -166.6 , 0 ); setEffMoveKey( spep_6-3 + 68, ctdogon, 59.5, -192.5 , 0 ); setEffMoveKey( spep_6-3 + 70, ctdogon, 59.5, -230.6 , 0 ); setEffMoveKey( spep_6-3 + 72, ctdogon, 59.5, -282.1 , 0 ); setEffMoveKey( spep_6-3 + 74, ctdogon, 59.5, -348.6 , 0 ); setEffMoveKey( spep_6-3 + 76, ctdogon, 59.5, -432.4 , 0 ); setEffMoveKey( spep_6-3 + 78, ctdogon, 59.5, -536.2 , 0 ); setEffMoveKey( spep_6-3 + 80, ctdogon, 59.5, -663.6 , 0 ); setEffMoveKey( spep_6-3 + 82, ctdogon, 59.5, -820.2 , 0 ); setEffMoveKey( spep_6-3 + 84, ctdogon, 59.5, -1014.7 , 0 ); setEffMoveKey( spep_6-3 + 86, ctdogon, 59.5, -1263.7 , 0 ); setEffMoveKey( spep_6-3 + 88, ctdogon, 59.5, -1622 , 0 ); setEffScaleKey( spep_6-3 + 32, ctdogon, 0.88, 0.88 ); setEffScaleKey( spep_6-3 + 34, ctdogon, 1.58, 1.58 ); setEffScaleKey( spep_6-3 + 36, ctdogon, 2.1, 2.1 ); setEffScaleKey( spep_6-3 + 38, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 40, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 42, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 44, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 46, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 48, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 50, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 52, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 54, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 56, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 58, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 60, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 62, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 64, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 66, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 68, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 70, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 72, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 74, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 76, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 78, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 80, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 82, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 84, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 86, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 88, ctdogon, 2.71, 2.71 ); setEffRotateKey( spep_6-3 + 32, ctdogon, -6.6 ); setEffRotateKey( spep_6-3 + 34, ctdogon, -6.7 ); setEffRotateKey( spep_6-3 + 88, ctdogon, -6.7 ); setEffAlphaKey( spep_6-3 + 32, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 88, ctdogon, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 46, 1, 0 ); changeAnime( spep_6 + 0, 1, 102 ); setMoveKey( spep_6 + 0, 1, 197, -135.6 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 192.6, -132.7 , 0 ); setMoveKey( spep_6-3 + 4, 1, 188.3, -129.7 , 0 ); setMoveKey( spep_6-3 + 6, 1, 184, -126.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, 179.7, -123.9 , 0 ); setMoveKey( spep_6-3 + 10, 1, 175.4, -120.9 , 0 ); setMoveKey( spep_6-3 + 12, 1, 171.1, -118 , 0 ); setMoveKey( spep_6-3 + 14, 1, 166.8, -115 , 0 ); setMoveKey( spep_6-3 + 16, 1, 162.5, -112.1 , 0 ); setMoveKey( spep_6-3 + 18, 1, 158.1, -109.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 153.8, -106.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, 149.5, -103.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 145.2, -100.4 , 0 ); setMoveKey( spep_6-3 + 26, 1, 140.9, -97.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 136.6, -94.5 , 0 ); setMoveKey( spep_6-3 + 30, 1, 132.3, -91.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 128, -88.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 128, -88.6 , 0 ); setMoveKey( spep_6-3 + 46, 1, 120, -80.6 , 0 ); setScaleKey( spep_6 + 0, 1, 2.66, 2.66 ); --setScaleKey( spep_6-3 + 2, 1, 2.6, 2.6 ); setScaleKey( spep_6-3 + 4, 1, 2.54, 2.54 ); setScaleKey( spep_6-3 + 6, 1, 2.48, 2.48 ); setScaleKey( spep_6-3 + 8, 1, 2.42, 2.42 ); setScaleKey( spep_6-3 + 10, 1, 2.36, 2.36 ); setScaleKey( spep_6-3 + 12, 1, 2.3, 2.3 ); setScaleKey( spep_6-3 + 14, 1, 2.24, 2.24 ); setScaleKey( spep_6-3 + 16, 1, 2.18, 2.18 ); setScaleKey( spep_6-3 + 18, 1, 2.12, 2.12 ); setScaleKey( spep_6-3 + 20, 1, 2.06, 2.06 ); setScaleKey( spep_6-3 + 22, 1, 2, 2 ); setScaleKey( spep_6-3 + 24, 1, 1.94, 1.94 ); setScaleKey( spep_6-3 + 26, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_6-3 + 30, 1, 1.76, 1.76 ); setScaleKey( spep_6-3 + 32, 1, 1.7, 1.7 ); setScaleKey( spep_6-3 + 46, 1, 1.7, 1.7 ); setRotateKey( spep_6 + 0, 1, 6.6 ); --setRotateKey( spep_6-3 + 2, 1, 6.8 ); setRotateKey( spep_6-3 + 4, 1, 6.9 ); setRotateKey( spep_6-3 + 6, 1, 7 ); setRotateKey( spep_6-3 + 8, 1, 7 ); setRotateKey( spep_6-3 + 10, 1, 7.1 ); setRotateKey( spep_6-3 + 12, 1, 7.2 ); setRotateKey( spep_6-3 + 14, 1, 7.3 ); setRotateKey( spep_6-3 + 16, 1, 7.3 ); setRotateKey( spep_6-3 + 18, 1, 7.4 ); setRotateKey( spep_6-3 + 20, 1, 7.5 ); setRotateKey( spep_6-3 + 22, 1, 7.6 ); setRotateKey( spep_6-3 + 24, 1, 7.7 ); setRotateKey( spep_6-3 + 26, 1, 7.7 ); setRotateKey( spep_6-3 + 28, 1, 7.8 ); setRotateKey( spep_6-3 + 30, 1, 7.9 ); setRotateKey( spep_6-3 + 32, 1, 8 ); setRotateKey( spep_6-1 + 46, 1, 8 ); --SE --敵ヒット SE031 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); --ジャンプ SE032 = playSeVer2( spep_6 + 64, 1117, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_6 + 100, 1116, "",spep_6 + 138, 0, 16, -1); --斬りつける SE034 = playSeVer2( spep_6 + 124, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 124, SE034, 76 ); SE035 = playSeVer2( spep_6 + 124, 1318, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 124, 1319, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_6 + 126, 1032, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 184, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_7=spep_6+180; ------------------------------------------------------ --顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_7 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_7 + 72, face, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, face, 1.0, 1.0 ); setEffScaleKey( spep_7 + 72, face, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, face, 0 ); setEffRotateKey( spep_7 + 72, face, 0 ); setEffAlphaKey( spep_7 + 0, face, 255 ); setEffAlphaKey( spep_7 + 70, face, 255 ); setEffAlphaKey( spep_7 + 71, face, 255 ); setEffAlphaKey( spep_7 + 72, face, 0 ); --SE --アップ SE038 = playSeVer2( spep_6 + 172, 1072, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_6 + 172, SE038, 65 ); setStartTimeMs( SE038, 283 ); SE039 = playSeVer2( spep_6 + 176, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 176, SE039, 46 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_8=spep_7+72; ------------------------------------------------------ --切り刻み ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_8 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, cut, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, cut, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, cut, 1.0, 1.0 ); setEffScaleKey( spep_8 + 116, cut, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, cut, 0 ); setEffRotateKey( spep_8 + 116, cut, 0 ); setEffAlphaKey( spep_8 + 0, cut, 255 ); setEffAlphaKey( spep_8 + 114, cut, 255 ); setEffAlphaKey( spep_8 + 115, cut, 255 ); setEffAlphaKey( spep_8 + 116, cut, 0 ); --もじエントリー ctzan = entryEffectLife( spep_8-3 + 26, 10010, 22, 0x100, -1, 0, -43.9, -173.7 );--ザンッ setEffShake( spep_8-3 + 26, ctzan, 22, 10 ); setEffMoveKey( spep_8-3 + 26, ctzan, -43.9, -173.7 , 0 ); setEffMoveKey( spep_8-3 + 28, ctzan, -48.1, -216.4 , 0 ); setEffMoveKey( spep_8-3 + 30, ctzan, -60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 32, ctzan, -54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 34, ctzan, -60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 36, ctzan, -54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 38, ctzan, -60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 40, ctzan, -54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 42, ctzan, -60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 44, ctzan, -54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 46, ctzan, -60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 48, ctzan, -54.3, -257.5 , 0 ); setEffScaleKey( spep_8-3 + 26, ctzan, 0.93, 0.93 ); setEffScaleKey( spep_8-3 + 28, ctzan, 1.93, 1.93 ); setEffScaleKey( spep_8-3 + 30, ctzan, 2.92, 2.92 ); setEffScaleKey( spep_8-3 + 48, ctzan, 2.92, 2.92 ); setEffRotateKey( spep_8-3 + 26, ctzan, -14.8 ); setEffRotateKey( spep_8-3 + 28, ctzan, -14.9 ); setEffRotateKey( spep_8-3 + 48, ctzan, -14.9 ); setEffAlphaKey( spep_8-3 + 26, ctzan, 255 ); setEffAlphaKey( spep_8-3 + 48, ctzan, 255 ); --もじエントリー ctzazan = entryEffectLife( spep_8-3 + 50, 10009, 22, 0x100, -1, 0, 62.2, -204 );--ザザザンッ setEffShake( spep_8-3 + 50, ctzazan, 22, 10 ); setEffMoveKey( spep_8-3 + 50, ctzazan, 62.2, -204 , 0 ); setEffMoveKey( spep_8-3 + 52, ctzazan, 44.9, -234.2 , 0 ); setEffMoveKey( spep_8-3 + 54, ctzazan, 36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 56, ctzazan, 30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 58, ctzazan, 36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 60, ctzazan, 30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 62, ctzazan, 36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 64, ctzazan, 30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 66, ctzazan, 36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 68, ctzazan, 30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 70, ctzazan, 36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 72, ctzazan, 30.2, -264.7 , 0 ); setEffScaleKey( spep_8-3 + 50, ctzazan, 1.37, 1.37 ); setEffScaleKey( spep_8-3 + 52, ctzazan, 2.2, 2.2 ); setEffScaleKey( spep_8-3 + 54, ctzazan, 3.02, 3.02 ); setEffScaleKey( spep_8-3 + 72, ctzazan, 3.02, 3.02 ); setEffRotateKey( spep_8-3 + 50, ctzazan, -24.1 ); setEffRotateKey( spep_8-3 + 52, ctzazan, -24.2 ); setEffRotateKey( spep_8-3 + 72, ctzazan, -24.2 ); setEffAlphaKey( spep_8-3 + 50, ctzazan, 255 ); setEffAlphaKey( spep_8-3 + 72, ctzazan, 255 ); --もじエントリー ctzan2 = entryEffectLife( spep_8-3 + 74, 10010, 22, 0x100, -1, 0, -137.2, 393.9 );--ザンッ setEffShake( spep_8-3 + 74, ctzan2, 22, 10 ); setEffMoveKey( spep_8-3 + 74, ctzan2, -137.2, 393.9 , 0 ); setEffMoveKey( spep_8-3 + 76, ctzan2, -141.4, 402.4 , 0 ); setEffMoveKey( spep_8-3 + 78, ctzan2, -151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 80, ctzan2, -147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 82, ctzan2, -151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 84, ctzan2, -147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 86, ctzan2, -151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 88, ctzan2, -147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 90, ctzan2, -151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 92, ctzan2, -147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 94, ctzan2, -151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 96, ctzan2, -147.4, 412.5 , 0 ); setEffScaleKey( spep_8-3 + 74, ctzan2, 0.93, 0.93 ); setEffScaleKey( spep_8-3 + 76, ctzan2, 1.44, 1.44 ); setEffScaleKey( spep_8-3 + 78, ctzan2, 1.95, 1.95 ); setEffScaleKey( spep_8-3 + 96, ctzan2, 1.95, 1.95 ); setEffRotateKey( spep_8-3 + 74, ctzan2, -14.8 ); setEffRotateKey( spep_8-3 + 76, ctzan2, -14.9 ); setEffRotateKey( spep_8-3 + 96, ctzan2, -14.9 ); setEffAlphaKey( spep_8-3 + 74, ctzan2, 255 ); setEffAlphaKey( spep_8-3 + 96, ctzan2, 255 ); --もじエントリー ctzazan2 = entryEffectLife( spep_8-3 + 98, 10009, 22-1, 0x100, -1, 0, 63, -201.8 );--ザザザンッ setEffShake( spep_8-3 + 98, ctzazan2, 22, 10 ); setEffMoveKey( spep_8-3 + 98, ctzazan2, 63, -201.8 , 0 ); setEffMoveKey( spep_8-3 + 100, ctzazan2, 46.2, -230.9 , 0 ); setEffMoveKey( spep_8-3 + 102, ctzazan2, 38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 104, ctzazan2, 32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 106, ctzazan2, 38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 108, ctzazan2, 32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 110, ctzazan2, 38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 112, ctzazan2, 32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 114, ctzazan2, 38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 116, ctzazan2, 32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 118, ctzazan2, 38.2, -260.9 , 0 ); setEffMoveKey( spep_8-4 + 120, ctzazan2, 32, -260.2 , 0 ); setEffScaleKey( spep_8-3 + 98, ctzazan2, 1.37, 1.37 ); setEffScaleKey( spep_8-3 + 100, ctzazan2, 2.2, 2.2 ); setEffScaleKey( spep_8-3 + 102, ctzazan2, 3.02, 3.02 ); setEffScaleKey( spep_8-4 + 120, ctzazan2, 3.02, 3.02 ); setEffRotateKey( spep_8-3 + 98, ctzazan2, -24.1 ); setEffRotateKey( spep_8-3 + 100, ctzazan2, -24.2 ); setEffRotateKey( spep_8-4 + 120, ctzazan2, -24.2 ); setEffAlphaKey( spep_8-3 + 98, ctzazan2, 255 ); setEffAlphaKey( spep_8-4 + 120, ctzazan2, 255 ); --SE --連続斬り SE040 = playSeVer2( spep_8 + 18, 1189, "", 0, 0, 0, 0.8); SE041 = playSeVer2( spep_8 + 24, 1032, "", 0, 0, 0, 0.8); SE042 = playSeVer2( spep_8 + 24, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 24, SE042, 56 ); SE043 = playSeVer2( spep_8 + 30, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 30, SE043, -100 ); setTimeStretch( SE043, 0.93, 30, 4 ); SE044 = playSeVer2( spep_8 + 46, 1032, "", 0, 0, 0, 0.8); SE045 = playSeVer2( spep_8 + 46, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 46, SE045, 63 ); SE046 = playSeVer2( spep_8 + 52, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 52, SE046, 100 ); setTimeStretch( SE046, 1.07, 30, 4 ); SE047 = playSeVer2( spep_8 + 60, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 60, SE047, 56 ); SE048 = playSeVer2( spep_8 + 72, 1032, "", 0, 0, 0, 0.8); SE049 = playSeVer2( spep_8 + 82, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 82, SE049, -200 ); setTimeStretch( SE049, 0.87, 30, 4 ); SE050 = playSeVer2( spep_8 + 84, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 84, SE050, 52 ); setPitch( spep_8 + 84, SE050, -200 ); setTimeStretch( SE050, 0.87, 30, 4 ); SE052 = playSeVer2( spep_8 + 100, 1032, "", 0, 0, 0, 0.8); SE053 = playSeVer2( spep_8 + 100, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 100, SE053, 56 ); SE054 = playSeVer2( spep_8 + 110, 1032, "", 0, 0, 0, 0.8); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9=spep_8+116; ------------------------------------------------------ --ボウッ 前面 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_9 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 144, finish_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 144, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 144, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 144, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_9 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 144, finish_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 144, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 144, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 144, finish_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_9 + 136, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 136, KO, 0, 0, 0 ); setEffMoveKey( spep_9 + 386, KO, 0, 0, 0 ); setEffScaleKey( spep_9 + 136, KO, 1.0, 1.0 ); setEffScaleKey( spep_9 + 386, KO, 1.0, 1.0 ); setEffRotateKey( spep_9 + 136, KO, 0 ); setEffRotateKey( spep_9 + 386, KO, 0 ); setEffAlphaKey( spep_9 + 136, KO, 255 ); setEffAlphaKey( spep_9 + 386, KO, 255 ); --敵の動き setDisp( spep_9 + 0, 1, 1 ); setBlendColor(spep_9-3 + 48,1,3,0,0,0,1); setBlendColor(spep_9-3 + 136,1,3,0,0,0,0); changeAnime( spep_9 + 0, 1, 6 ); changeAnime( spep_9-3 + 48, 1, 8 ); setMoveKey( spep_9 + 0, 1, -113, -25.1 , 0 ); --setMoveKey( spep_9-3 + 2, 1, -114.5, -24.4 , 0 ); setMoveKey( spep_9-3 + 4, 1, -115.9, -23.8 , 0 ); setMoveKey( spep_9-3 + 6, 1, -117.4, -23.1 , 0 ); setMoveKey( spep_9-3 + 8, 1, -118.8, -22.4 , 0 ); setMoveKey( spep_9-3 + 10, 1, -120.3, -21.8 , 0 ); setMoveKey( spep_9-3 + 12, 1, -121.7, -21.1 , 0 ); setMoveKey( spep_9-3 + 14, 1, -123.2, -20.4 , 0 ); setMoveKey( spep_9-3 + 16, 1, -124.7, -19.8 , 0 ); setMoveKey( spep_9-3 + 18, 1, -126.1, -19.1 , 0 ); setMoveKey( spep_9-3 + 20, 1, -127.5, -18.4 , 0 ); setMoveKey( spep_9-3 + 22, 1, -129, -17.8 , 0 ); setMoveKey( spep_9-3 + 24, 1, -130.4, -17.1 , 0 ); setMoveKey( spep_9-3 + 26, 1, -131.9, -16.4 , 0 ); setMoveKey( spep_9-3 + 28, 1, -133.3, -15.8 , 0 ); setMoveKey( spep_9-3 + 30, 1, -134.8, -15.1 , 0 ); setMoveKey( spep_9-3 + 32, 1, -136.3, -14.4 , 0 ); setMoveKey( spep_9-3 + 34, 1, -137.7, -13.8 , 0 ); setMoveKey( spep_9-3 + 36, 1, -139.2, -13.1 , 0 ); setMoveKey( spep_9-3 + 38, 1, -140.6, -12.4 , 0 ); setMoveKey( spep_9-3 + 40, 1, -142, -11.8 , 0 ); setMoveKey( spep_9-3 + 42, 1, -143.5, -11.1 , 0 ); setMoveKey( spep_9-3 + 44, 1, -144.9, -10.4 , 0 ); setMoveKey( spep_9-3 + 47, 1, -146.4, -9.8 , 0 ); setMoveKey( spep_9-3 + 48, 1, -177.9, 9.9 , 0 ); setMoveKey( spep_9-3 + 50, 1, -151.1, -16.1 , 0 ); setMoveKey( spep_9-3 + 52, 1, -124.2, 9.9 , 0 ); setMoveKey( spep_9-3 + 54, 1, -171.3, -28.1 , 0 ); setMoveKey( spep_9-3 + 56, 1, -202.3, 1.9 , 0 ); setMoveKey( spep_9-3 + 58, 1, -161.5, -6.1 , 0 ); setMoveKey( spep_9-3 + 60, 1, -174.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 62, 1, -177.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 64, 1, -180.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 66, 1, -183.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 68, 1, -186.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 70, 1, -189.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 72, 1, -192.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 74, 1, -196.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 76, 1, -199.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 78, 1, -202.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 80, 1, -205.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 82, 1, -208.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 84, 1, -211.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 86, 1, -214.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 88, 1, -217.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 90, 1, -220.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 92, 1, -223.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 94, 1, -226.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 96, 1, -229.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 98, 1, -233, -30.1 , 0 ); setMoveKey( spep_9-3 + 100, 1, -236, -30.1 , 0 ); setMoveKey( spep_9-3 + 102, 1, -239.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 104, 1, -242.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 106, 1, -245.3, -30.1 , 0 ); setMoveKey( spep_9-3 + 108, 1, -248.3, -30.1 , 0 ); setMoveKey( spep_9-3 + 110, 1, -251.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 112, 1, -254.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 114, 1, -257.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 116, 1, -260.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 118, 1, -263.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 120, 1, -266.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 122, 1, -269.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 124, 1, -272.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 126, 1, -276.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 128, 1, -279.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 130, 1, -282.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 132, 1, -285.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 134, 1, -288.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 136, 1, -291.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 138, 1, -294.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 140, 1, -297.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 142, 1, -300.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 144, 1, -303.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 146, 1, -306.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 148, 1, -309.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 150, 1, -313, -30.1 , 0 ); setMoveKey( spep_9-3 + 152, 1, -316, -30.1 , 0 ); setScaleKey( spep_9-3 + 0, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 48, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 50, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 52, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 56, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 58, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 60, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 62, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 66, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 68, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 70, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 72, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 74, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 76, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 78, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 80, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 82, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 84, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 86, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 88, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 90, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 92, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 94, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 96, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 98, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 100, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 102, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 104, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 106, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 108, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 110, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 112, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 114, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 116, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 118, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 120, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 122, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 124, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 126, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 128, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 130, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 132, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 134, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 136, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 138, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 140, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 142, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 144, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 146, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 148, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 150, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 152, 1, 1.41, 1.41 ); setRotateKey( spep_9 + 0, 1, 19.8 ); --setRotateKey( spep_9-3 + 2, 1, 19.7 ); setRotateKey( spep_9-3 + 4, 1, 19.5 ); setRotateKey( spep_9-3 + 6, 1, 19.2 ); setRotateKey( spep_9-3 + 8, 1, 19 ); setRotateKey( spep_9-3 + 10, 1, 18.8 ); setRotateKey( spep_9-3 + 12, 1, 18.5 ); setRotateKey( spep_9-3 + 14, 1, 18.3 ); setRotateKey( spep_9-3 + 16, 1, 18 ); setRotateKey( spep_9-3 + 18, 1, 17.8 ); setRotateKey( spep_9-3 + 20, 1, 17.6 ); setRotateKey( spep_9-3 + 22, 1, 17.3 ); setRotateKey( spep_9-3 + 24, 1, 17.1 ); setRotateKey( spep_9-3 + 26, 1, 16.9 ); setRotateKey( spep_9-3 + 28, 1, 16.6 ); setRotateKey( spep_9-3 + 30, 1, 16.4 ); setRotateKey( spep_9-3 + 32, 1, 16.1 ); setRotateKey( spep_9-3 + 34, 1, 15.9 ); setRotateKey( spep_9-3 + 36, 1, 15.7 ); setRotateKey( spep_9-3 + 38, 1, 15.4 ); setRotateKey( spep_9-3 + 40, 1, 15.2 ); setRotateKey( spep_9-3 + 42, 1, 14.9 ); setRotateKey( spep_9-3 + 44, 1, 14.7 ); setRotateKey( spep_9-3 + 47, 1, 14.5 ); setRotateKey( spep_9-3 + 48, 1, 0 ); --SE --気弾溜め SE051 = playSeVer2( spep_9 + 0, 1144, "",spep_9 + 54, 8, 10, -1); setSeVolumeByWorkId( spep_9 + 0, SE051, 43 ); setStartTimeMs( SE051, 400 ); SE055 = playSeVer2( spep_9 + 2, 1262, "",spep_9 + 54, 0, 10, -1); setSeVolumeByWorkId( spep_9 + 2, SE055, 188 ); setPitch( spep_9 + 2, SE055, 300 ); setTimeStretch( SE055, 1.2, 30, 4 ); --気弾発射 SE056 = playSeVer2( spep_9 + 46, 1213, "",spep_9 + 238, 0, 100, -1); setSeVolumeByWorkId( spep_9 + 46, SE056, 79 ); SE057 = playSeVer2( spep_9 + 46, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 46, SE057, 92 ); --敵散る SE058 = playSeVer2( spep_9 + 134, 1168, "", 0, 46, 0, -1); setSeVolumeByWorkId( spep_9 + 134, SE058, 56 ); setStartTimeMs( SE058, 517 ); setBandpassFilter ( spep_9 + 134, SE058, 500, 24000 ); SE059 = playSeVer2( spep_9 + 148, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 148, SE059, 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --終わり hideKoScreen(); entryFade( spep_9 + 134, 2, 8, 2, 0, 0, 0, 255); -- black fade dealDamage(spep_9+46); endPhase( spep_9 + 138 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --対峙 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- confrontation = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, confrontation, 0, 0, 0 ); setEffMoveKey( spep_0 + 76, confrontation, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, confrontation, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, confrontation, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, confrontation, 0 ); setEffRotateKey( spep_0 + 76, confrontation, 0 ); setEffAlphaKey( spep_0 + 0, confrontation, 255 ); setEffAlphaKey( spep_0 + 74, confrontation, 255 ); setEffAlphaKey( spep_0 + 75, confrontation, 255 ); setEffAlphaKey( spep_0 + 76, confrontation, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 76, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 136.4, -147.6 , 0 ); setMoveKey( spep_0 + 1, 1, 136.4, -147.6 , 0 ); setMoveKey( spep_0 + 2, 1, 151, -161 , 0 ); setMoveKey( spep_0 + 3, 1, 151, -161 , 0 ); setMoveKey( spep_0 + 4, 1, 165.5, -174.3 , 0 ); setMoveKey( spep_0 + 5, 1, 165.5, -174.3 , 0 ); setMoveKey( spep_0 + 6, 1, 180, -187.7 , 0 ); setMoveKey( spep_0 + 8, 1, 194.5, -201.1 , 0 ); setMoveKey( spep_0 + 10, 1, 209, -214.4 , 0 ); setMoveKey( spep_0 + 12, 1, 223.5, -227.8 , 0 ); setMoveKey( spep_0 + 14, 1, 238, -241.2 , 0 ); setMoveKey( spep_0 + 16, 1, 252.6, -254.5 , 0 ); setMoveKey( spep_0 + 18, 1, 267.1, -267.9 , 0 ); setMoveKey( spep_0 + 20, 1, 281.6, -281.3 , 0 ); setMoveKey( spep_0 + 22, 1, 296.1, -294.7 , 0 ); setMoveKey( spep_0 + 24, 1, 310.6, -308 , 0 ); setMoveKey( spep_0 + 26, 1, 325.1, -321.4 , 0 ); setMoveKey( spep_0 + 28, 1, 339.6, -334.8 , 0 ); setMoveKey( spep_0 + 30, 1, 354.2, -348.1 , 0 ); setMoveKey( spep_0 + 32, 1, 368.7, -361.5 , 0 ); setMoveKey( spep_0 + 34, 1, 383.2, -374.9 , 0 ); setMoveKey( spep_0 + 36, 1, 397.7, -388.2 , 0 ); setMoveKey( spep_0 + 38, 1, 412.2, -401.6 , 0 ); setMoveKey( spep_0 + 40, 1, 426.7, -415 , 0 ); setMoveKey( spep_0 + 42, 1, 441.2, -428.3 , 0 ); setMoveKey( spep_0 + 44, 1, 455.7, -441.7 , 0 ); setMoveKey( spep_0 + 46, 1, 470.3, -455.1 , 0 ); setMoveKey( spep_0 + 48, 1, 484.8, -468.4 , 0 ); setMoveKey( spep_0 + 50, 1, 499.3, -481.8 , 0 ); setMoveKey( spep_0 + 52, 1, 513.8, -495.2 , 0 ); setMoveKey( spep_0 + 54, 1, 528.3, -508.5 , 0 ); setMoveKey( spep_0 + 56, 1, 542.8, -521.9 , 0 ); setMoveKey( spep_0 + 58, 1, 557.3, -535.3 , 0 ); setMoveKey( spep_0 + 60, 1, 571.9, -548.7 , 0 ); setMoveKey( spep_0 + 62, 1, 586.4, -562 , 0 ); setMoveKey( spep_0 + 64, 1, 600.9, -575.4 , 0 ); setMoveKey( spep_0 + 66, 1, 615.4, -588.8 , 0 ); setMoveKey( spep_0 + 68, 1, 629.9, -602.1 , 0 ); setMoveKey( spep_0 + 70, 1, 644.4, -615.5 , 0 ); setMoveKey( spep_0 + 72, 1, 658.9, -628.9 , 0 ); setMoveKey( spep_0 + 74, 1, 673.4, -642.2 , 0 ); setMoveKey( spep_0 + 76, 1, 688, -655.6 , 0 ); setScaleKey( spep_0 + 0, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 1, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 2, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 3, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 4, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 5, 1, 2.53, 2.53 ); setScaleKey( spep_0 + 6, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 8, 1, 2.67, 2.67 ); setScaleKey( spep_0 + 10, 1, 2.73, 2.73 ); setScaleKey( spep_0 + 12, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 14, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 16, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 18, 1, 3, 3 ); setScaleKey( spep_0 + 20, 1, 3.07, 3.07 ); setScaleKey( spep_0 + 22, 1, 3.13, 3.13 ); setScaleKey( spep_0 + 24, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 26, 1, 3.27, 3.27 ); setScaleKey( spep_0 + 28, 1, 3.33, 3.33 ); setScaleKey( spep_0 + 30, 1, 3.4, 3.4 ); setScaleKey( spep_0 + 32, 1, 3.47, 3.47 ); setScaleKey( spep_0 + 34, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 36, 1, 3.6, 3.6 ); setScaleKey( spep_0 + 38, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 40, 1, 3.73, 3.73 ); setScaleKey( spep_0 + 42, 1, 3.8, 3.8 ); setScaleKey( spep_0 + 44, 1, 3.87, 3.87 ); setScaleKey( spep_0 + 46, 1, 3.93, 3.93 ); setScaleKey( spep_0 + 48, 1, 4, 4 ); setScaleKey( spep_0 + 50, 1, 4.07, 4.07 ); setScaleKey( spep_0 + 52, 1, 4.13, 4.13 ); setScaleKey( spep_0 + 54, 1, 4.2, 4.2 ); setScaleKey( spep_0 + 56, 1, 4.27, 4.27 ); setScaleKey( spep_0 + 58, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 60, 1, 4.4, 4.4 ); setScaleKey( spep_0 + 62, 1, 4.47, 4.47 ); setScaleKey( spep_0 + 64, 1, 4.53, 4.53 ); setScaleKey( spep_0 + 66, 1, 4.6, 4.6 ); setScaleKey( spep_0 + 68, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 70, 1, 4.73, 4.73 ); setScaleKey( spep_0 + 72, 1, 4.8, 4.8 ); setScaleKey( spep_0 + 74, 1, 4.87, 4.87 ); setScaleKey( spep_0 + 76, 1, 4.93, 4.93 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 76, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 222, 0, 126, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_1=spep_0+76; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- look = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, look, 0, 0, 0 ); setEffMoveKey( spep_1 + 96, look, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, look, 1.0, 1.0 ); setEffScaleKey( spep_1 + 96, look, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, look, 0 ); setEffRotateKey( spep_1 + 96, look, 0 ); setEffAlphaKey( spep_1 + 0, look, 255 ); setEffAlphaKey( spep_1 + 96, look, 255 ); --顔カットインのタイミング指定 spep_x=spep_1 +8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --顔カットイン --SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_1 +88 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_2=spep_1+96; ------------------------------------------------------ --バババッ ------------------------------------------------------ -- ** エフェクト等 ** -- bababa = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, bababa, 0, 0, 0 ); setEffMoveKey( spep_2 + 154, bababa, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, bababa, 1.0, 1.0 ); setEffScaleKey( spep_2 + 154, bababa, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bababa, 0 ); setEffRotateKey( spep_2 + 154, bababa, 0 ); setEffAlphaKey( spep_2 + 0, bababa, 255 ); setEffAlphaKey( spep_2 + 152, bababa, 255 ); setEffAlphaKey( spep_2 + 153, bababa, 255 ); setEffAlphaKey( spep_2 + 154, bababa, 0 ); --SE --腕前に出す SE005 = playSeVer2( spep_2 + 0, 1109, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_2 + 4, 1145, "",spep_2 + 48, 4, 20, -1); setSeVolumeByWorkId( spep_2 + 4, SE004, 32 ); setStartTimeMs( SE004, 733 ); SE006 = playSeVer2( spep_2 + 4, 1155, "", 0, 0, 0, -1); --腕高速動かし SE007 = playSeVer2( spep_2 + 48, 1235, "",spep_2 + 90, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 48, SE007, 45 ); setPitch( spep_2 + 48, SE007, 1200 ); setTimeStretch( SE007, 1.8, 30, 4 ); SE008 = playSeVer2( spep_2 + 58, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 58, SE008, 119 ); SE009 = playSeVer2( spep_2 + 64, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 64, SE009, 115 ); SE010 = playSeVer2( spep_2 + 68, 1235, "",spep_2 + 104, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 68, SE010, 50 ); setPitch( spep_2 + 68, SE010, 1200 ); setTimeStretch( SE010, 1.8, 30, 4 ); SE011 = playSeVer2( spep_2 + 76, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 76, SE011, 114 ); SE012 = playSeVer2( spep_2 + 82, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE012, 114 ); SE013 = playSeVer2( spep_2 + 86, 1235, "",spep_2 + 122, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 86, SE013, 45 ); setPitch( spep_2 + 86, SE013, 1200 ); setTimeStretch( SE013, 1.8, 30, 4 ); SE014 = playSeVer2( spep_2 + 88, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 88, SE014, 155 ); SE015 = playSeVer2( spep_2 + 98, 1235, "",spep_2 + 134, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 98, SE015, 50 ); setPitch( spep_2 + 98, SE015, 1200 ); setTimeStretch( SE015, 1.8, 30, 4 ); SE016 = playSeVer2( spep_2 + 100, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 100, SE016, 107 ); SE017 = playSeVer2( spep_2 + 110, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 110, SE017, 117 ); SE018 = playSeVer2( spep_2 + 112, 1235, "",spep_2 + 148, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 112, SE018, 40 ); setPitch( spep_2 + 112, SE018, 1200 ); setTimeStretch( SE018, 1.8, 30, 4 ); SE019 = playSeVer2( spep_2 + 118, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 118, SE019, 124 ); SE020 = playSeVer2( spep_2 + 122, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 122, SE020, 114 ); SE021 = playSeVer2( spep_2 + 124, 1235, "",spep_2 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_2 + 124, SE021, 40 ); setPitch( spep_2 + 124, SE021, 1200 ); setTimeStretch( SE021, 1.8, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 160, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_3=spep_2+154; ------------------------------------------------------ --カッ ------------------------------------------------------ -- ** エフェクト等 ** -- ka = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, ka, 0, 0, 0 ); setEffMoveKey( spep_3 + 82, ka, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ka, -1.0, 1.0 ); setEffScaleKey( spep_3 + 82, ka, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, ka, 0 ); setEffRotateKey( spep_3 + 82, ka, 0 ); setEffAlphaKey( spep_3 + 0, ka, 255 ); setEffAlphaKey( spep_3 + 82, ka, 255 ); --SE --腕前に出す SE022 = playSeVer2( spep_3 + 0, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE022, 74 ); SE023 = playSeVer2( spep_3 + 0, 1109, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_3 + 10, 1240, "",spep_3 + 102, 0, 26, -1); setPitch( spep_3 + 10, SE024, 200 ); setTimeStretch( SE024, 1.13, 30, 4 ); --白フェード entryFade( spep_3 +74 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 82, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_4=spep_3+82; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_4 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_4 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_4 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 94; ------------------------------------------------------ --気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 76, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 76, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 76, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 74, beam, 255 ); setEffAlphaKey( spep_5 + 75, beam, 255 ); setEffAlphaKey( spep_5 + 76, beam, 0 ); --SE --気弾溜め SE026 = playSeVer2( spep_5 + 0, 1311, "",spep_5 + 60, 0, 8, -1); SE027 = playSeVer2( spep_5 + 0, 1276, "",spep_5 + 60, 0, 8, -1); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctdon = entryEffectLife( spep_5-3 + 52, 10019, 24, 0x100, -1, 0, 81.8, -60.6 );--ドンッ setEffShake( spep_5-3 + 52, ctdon, 24, 10 ); setEffMoveKey( spep_5-3 + 52, ctdon, 81.8, -60.6 , 0 ); setEffMoveKey( spep_5-3 + 54, ctdon, 70.9, -55.2 , 0 ); setEffMoveKey( spep_5-3 + 56, ctdon, 80.4, -57.9 , 0 ); setEffMoveKey( spep_5-3 + 58, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 60, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 62, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 64, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 66, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 68, ctdon, 79.7, -56.6 , 0 ); setEffMoveKey( spep_5-3 + 70, ctdon, 60.1, -48.8 , 0 ); setEffMoveKey( spep_5-3 + 72, ctdon, 78.2, -54 , 0 ); setEffMoveKey( spep_5-3 + 74, ctdon, 37.7, -35.8 , 0 ); setEffMoveKey( spep_5-3 + 76, ctdon, 26.5, -29.3 , 0 ); setEffScaleKey( spep_5-3 + 52, ctdon, 0.69, 0.69 ); setEffScaleKey( spep_5-3 + 54, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_5-3 + 56, ctdon, 1.89, 1.89 ); setEffScaleKey( spep_5-3 + 58, ctdon, 2.49, 2.49 ); setEffScaleKey( spep_5-3 + 70, ctdon, 2.49, 2.49 ); setEffScaleKey( spep_5-3 + 72, ctdon, 3.72, 3.72 ); setEffScaleKey( spep_5-3 + 74, ctdon, 4.96, 4.96 ); setEffScaleKey( spep_5-3 + 76, ctdon, 6.19, 6.19 ); setEffRotateKey( spep_5-3 + 52, ctdon, -23.3 ); setEffRotateKey( spep_5-3 + 54, ctdon, -23.5 ); setEffRotateKey( spep_5-3 + 76, ctdon, -23.5 ); setEffAlphaKey( spep_5-3 + 52, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 70, ctdon, 255 ); setEffAlphaKey( spep_5-3 + 72, ctdon, 170 ); setEffAlphaKey( spep_5-3 + 74, ctdon, 85 ); setEffAlphaKey( spep_5-3 + 76, ctdon, 0 ); --SE --気弾発射 SE028 = playSeVer2( spep_5 + 50, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE028, 69 ); SE029 = playSeVer2( spep_5 + 50, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE029, 114 ); SE030 = playSeVer2( spep_5 + 50, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 50, SE030, 66 ); --次の準備 spep_6=spep_5+76; ------------------------------------------------------ --迫る ------------------------------------------------------ -- ** エフェクト等 ** -- pproaching_f = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pproaching_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, pproaching_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, pproaching_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 180, pproaching_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pproaching_f, 0 ); setEffRotateKey( spep_6 + 180, pproaching_f, 0 ); setEffAlphaKey( spep_6 + 0, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 178, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 179, pproaching_f, 255 ); setEffAlphaKey( spep_6 + 180, pproaching_f, 0 ); -- ** エフェクト等 ** -- pproaching_b = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, pproaching_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, pproaching_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, pproaching_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 180, pproaching_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, pproaching_b, 0 ); setEffRotateKey( spep_6 + 180, pproaching_b, 0 ); setEffAlphaKey( spep_6 + 0, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 178, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 179, pproaching_b, 255 ); setEffAlphaKey( spep_6 + 180, pproaching_b, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_6-3 + 32, 10018, 56, 0x100, -1, 0, 59.5, -147 );--ドゴォンッ setEffShake( spep_6-3 + 32, ctdogon, 56, 10 ); setEffMoveKey( spep_6-3 + 32, ctdogon, 59.5, -147 , 0 ); setEffMoveKey( spep_6-3 + 62, ctdogon, 59.5, -147 , 0 ); setEffMoveKey( spep_6-3 + 64, ctdogon, 59.5, -151.8 , 0 ); setEffMoveKey( spep_6-3 + 66, ctdogon, 59.5, -166.6 , 0 ); setEffMoveKey( spep_6-3 + 68, ctdogon, 59.5, -192.5 , 0 ); setEffMoveKey( spep_6-3 + 70, ctdogon, 59.5, -230.6 , 0 ); setEffMoveKey( spep_6-3 + 72, ctdogon, 59.5, -282.1 , 0 ); setEffMoveKey( spep_6-3 + 74, ctdogon, 59.5, -348.6 , 0 ); setEffMoveKey( spep_6-3 + 76, ctdogon, 59.5, -432.4 , 0 ); setEffMoveKey( spep_6-3 + 78, ctdogon, 59.5, -536.2 , 0 ); setEffMoveKey( spep_6-3 + 80, ctdogon, 59.5, -663.6 , 0 ); setEffMoveKey( spep_6-3 + 82, ctdogon, 59.5, -820.2 , 0 ); setEffMoveKey( spep_6-3 + 84, ctdogon, 59.5, -1014.7 , 0 ); setEffMoveKey( spep_6-3 + 86, ctdogon, 59.5, -1263.7 , 0 ); setEffMoveKey( spep_6-3 + 88, ctdogon, 59.5, -1622 , 0 ); setEffScaleKey( spep_6-3 + 32, ctdogon, 0.88, 0.88 ); setEffScaleKey( spep_6-3 + 34, ctdogon, 1.58, 1.58 ); setEffScaleKey( spep_6-3 + 36, ctdogon, 2.1, 2.1 ); setEffScaleKey( spep_6-3 + 38, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 40, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 42, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 44, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 46, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 48, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 50, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 52, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 54, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 56, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 58, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 60, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 62, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 64, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 66, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 68, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 70, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 72, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 74, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 76, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 78, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 80, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 82, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 84, ctdogon, 2.71, 2.71 ); setEffScaleKey( spep_6-3 + 86, ctdogon, 2.87, 2.87 ); setEffScaleKey( spep_6-3 + 88, ctdogon, 2.71, 2.71 ); setEffRotateKey( spep_6-3 + 32, ctdogon, -6.6 ); setEffRotateKey( spep_6-3 + 34, ctdogon, -6.7 ); setEffRotateKey( spep_6-3 + 88, ctdogon, -6.7 ); setEffAlphaKey( spep_6-3 + 32, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 88, ctdogon, 255 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-1 + 46, 1, 0 ); changeAnime( spep_6 + 0, 1, 102 ); setMoveKey( spep_6 + 0, 1, 197, -135.6 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 192.6, -132.7 , 0 ); setMoveKey( spep_6-3 + 4, 1, 188.3, -129.7 , 0 ); setMoveKey( spep_6-3 + 6, 1, 184, -126.8 , 0 ); setMoveKey( spep_6-3 + 8, 1, 179.7, -123.9 , 0 ); setMoveKey( spep_6-3 + 10, 1, 175.4, -120.9 , 0 ); setMoveKey( spep_6-3 + 12, 1, 171.1, -118 , 0 ); setMoveKey( spep_6-3 + 14, 1, 166.8, -115 , 0 ); setMoveKey( spep_6-3 + 16, 1, 162.5, -112.1 , 0 ); setMoveKey( spep_6-3 + 18, 1, 158.1, -109.2 , 0 ); setMoveKey( spep_6-3 + 20, 1, 153.8, -106.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, 149.5, -103.3 , 0 ); setMoveKey( spep_6-3 + 24, 1, 145.2, -100.4 , 0 ); setMoveKey( spep_6-3 + 26, 1, 140.9, -97.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 136.6, -94.5 , 0 ); setMoveKey( spep_6-3 + 30, 1, 132.3, -91.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 128, -88.6 , 0 ); setMoveKey( spep_6-3 + 44, 1, 128, -88.6 , 0 ); setMoveKey( spep_6-3 + 46, 1, 120, -80.6 , 0 ); setScaleKey( spep_6 + 0, 1, 2.66, 2.66 ); --setScaleKey( spep_6-3 + 2, 1, 2.6, 2.6 ); setScaleKey( spep_6-3 + 4, 1, 2.54, 2.54 ); setScaleKey( spep_6-3 + 6, 1, 2.48, 2.48 ); setScaleKey( spep_6-3 + 8, 1, 2.42, 2.42 ); setScaleKey( spep_6-3 + 10, 1, 2.36, 2.36 ); setScaleKey( spep_6-3 + 12, 1, 2.3, 2.3 ); setScaleKey( spep_6-3 + 14, 1, 2.24, 2.24 ); setScaleKey( spep_6-3 + 16, 1, 2.18, 2.18 ); setScaleKey( spep_6-3 + 18, 1, 2.12, 2.12 ); setScaleKey( spep_6-3 + 20, 1, 2.06, 2.06 ); setScaleKey( spep_6-3 + 22, 1, 2, 2 ); setScaleKey( spep_6-3 + 24, 1, 1.94, 1.94 ); setScaleKey( spep_6-3 + 26, 1, 1.88, 1.88 ); setScaleKey( spep_6-3 + 28, 1, 1.82, 1.82 ); setScaleKey( spep_6-3 + 30, 1, 1.76, 1.76 ); setScaleKey( spep_6-3 + 32, 1, 1.7, 1.7 ); setScaleKey( spep_6-3 + 46, 1, 1.7, 1.7 ); setRotateKey( spep_6 + 0, 1, 6.6 ); --setRotateKey( spep_6-3 + 2, 1, 6.8 ); setRotateKey( spep_6-3 + 4, 1, 6.9 ); setRotateKey( spep_6-3 + 6, 1, 7 ); setRotateKey( spep_6-3 + 8, 1, 7 ); setRotateKey( spep_6-3 + 10, 1, 7.1 ); setRotateKey( spep_6-3 + 12, 1, 7.2 ); setRotateKey( spep_6-3 + 14, 1, 7.3 ); setRotateKey( spep_6-3 + 16, 1, 7.3 ); setRotateKey( spep_6-3 + 18, 1, 7.4 ); setRotateKey( spep_6-3 + 20, 1, 7.5 ); setRotateKey( spep_6-3 + 22, 1, 7.6 ); setRotateKey( spep_6-3 + 24, 1, 7.7 ); setRotateKey( spep_6-3 + 26, 1, 7.7 ); setRotateKey( spep_6-3 + 28, 1, 7.8 ); setRotateKey( spep_6-3 + 30, 1, 7.9 ); setRotateKey( spep_6-3 + 32, 1, 8 ); setRotateKey( spep_6-1 + 46, 1, 8 ); --SE --敵ヒット SE031 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); --ジャンプ SE032 = playSeVer2( spep_6 + 64, 1117, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_6 + 100, 1116, "",spep_6 + 138, 0, 16, -1); --斬りつける SE034 = playSeVer2( spep_6 + 124, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 124, SE034, 76 ); SE035 = playSeVer2( spep_6 + 124, 1318, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 124, 1319, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_6 + 126, 1032, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 184, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_7=spep_6+180; ------------------------------------------------------ --顔アップ ------------------------------------------------------ -- ** エフェクト等 ** -- face = entryEffect( spep_7 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, face, 0, 0, 0 ); setEffMoveKey( spep_7 + 72, face, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, face, -1.0, 1.0 ); setEffScaleKey( spep_7 + 72, face, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, face, 0 ); setEffRotateKey( spep_7 + 72, face, 0 ); setEffAlphaKey( spep_7 + 0, face, 255 ); setEffAlphaKey( spep_7 + 70, face, 255 ); setEffAlphaKey( spep_7 + 71, face, 255 ); setEffAlphaKey( spep_7 + 72, face, 0 ); --SE --アップ SE038 = playSeVer2( spep_6 + 172, 1072, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_6 + 172, SE038, 65 ); setStartTimeMs( SE038, 283 ); SE039 = playSeVer2( spep_6 + 176, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 176, SE039, 46 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 80, 0, 0, 0, 0, 255 ); --白 背景 --次の準備 spep_8=spep_7+72; ------------------------------------------------------ --切り刻み ------------------------------------------------------ -- ** エフェクト等 ** -- cut = entryEffect( spep_8 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, cut, 0, 0, 0 ); setEffMoveKey( spep_8 + 116, cut, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, cut, -1.0, 1.0 ); setEffScaleKey( spep_8 + 116, cut, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, cut, 0 ); setEffRotateKey( spep_8 + 116, cut, 0 ); setEffAlphaKey( spep_8 + 0, cut, 255 ); setEffAlphaKey( spep_8 + 114, cut, 255 ); setEffAlphaKey( spep_8 + 115, cut, 255 ); setEffAlphaKey( spep_8 + 116, cut, 0 ); --もじエントリー ctzan = entryEffectLife( spep_8-3 + 26, 10010, 22, 0x100, -1, 0, 43.9, -173.7 );--ザンッ setEffShake( spep_8-3 + 26, ctzan, 22, 10 ); setEffMoveKey( spep_8-3 + 26, ctzan, 43.9, -173.7 , 0 ); setEffMoveKey( spep_8-3 + 28, ctzan, 48.1, -216.4 , 0 ); setEffMoveKey( spep_8-3 + 30, ctzan, 60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 32, ctzan, 54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 34, ctzan, 60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 36, ctzan, 54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 38, ctzan, 60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 40, ctzan, 54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 42, ctzan, 60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 44, ctzan, 54.3, -257.5 , 0 ); setEffMoveKey( spep_8-3 + 46, ctzan, 60.4, -252.7 , 0 ); setEffMoveKey( spep_8-3 + 48, ctzan, 54.3, -257.5 , 0 ); setEffScaleKey( spep_8-3 + 26, ctzan, 0.93, 0.93 ); setEffScaleKey( spep_8-3 + 28, ctzan, 1.93, 1.93 ); setEffScaleKey( spep_8-3 + 30, ctzan, 2.92, 2.92 ); setEffScaleKey( spep_8-3 + 48, ctzan, 2.92, 2.92 ); setEffRotateKey( spep_8-3 + 26, ctzan, 14.8 ); setEffRotateKey( spep_8-3 + 28, ctzan, 14.9 ); setEffRotateKey( spep_8-3 + 48, ctzan, 14.9 ); setEffAlphaKey( spep_8-3 + 26, ctzan, 255 ); setEffAlphaKey( spep_8-3 + 48, ctzan, 255 ); --もじエントリー ctzazan = entryEffectLife( spep_8-3 + 50, 10009, 22, 0x100, -1, 0, -62.2, -204 );--ザザザンッ setEffShake( spep_8-3 + 50, ctzazan, 22, 10 ); setEffMoveKey( spep_8-3 + 50, ctzazan, -62.2, -204 , 0 ); setEffMoveKey( spep_8-3 + 52, ctzazan, -44.9, -234.2 , 0 ); setEffMoveKey( spep_8-3 + 54, ctzazan, -36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 56, ctzazan, -30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 58, ctzazan, -36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 60, ctzazan, -30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 62, ctzazan, -36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 64, ctzazan, -30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 66, ctzazan, -36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 68, ctzazan, -30.2, -264.7 , 0 ); setEffMoveKey( spep_8-3 + 70, ctzazan, -36.4, -265.4 , 0 ); setEffMoveKey( spep_8-3 + 72, ctzazan, -30.2, -264.7 , 0 ); setEffScaleKey( spep_8-3 + 50, ctzazan, 1.37, 1.37 ); setEffScaleKey( spep_8-3 + 52, ctzazan, 2.2, 2.2 ); setEffScaleKey( spep_8-3 + 54, ctzazan, 3.02, 3.02 ); setEffScaleKey( spep_8-3 + 72, ctzazan, 3.02, 3.02 ); setEffRotateKey( spep_8-3 + 50, ctzazan, 24.1 ); setEffRotateKey( spep_8-3 + 52, ctzazan, 24.2 ); setEffRotateKey( spep_8-3 + 72, ctzazan, 24.2 ); setEffAlphaKey( spep_8-3 + 50, ctzazan, 255 ); setEffAlphaKey( spep_8-3 + 72, ctzazan, 255 ); --もじエントリー ctzan2 = entryEffectLife( spep_8-3 + 74, 10010, 22, 0x100, -1, 0, 137.2, 393.9 );--ザンッ setEffShake( spep_8-3 + 74, ctzan2, 22, 10 ); setEffMoveKey( spep_8-3 + 74, ctzan2, 137.2, 393.9 , 0 ); setEffMoveKey( spep_8-3 + 76, ctzan2, 141.4, 402.4 , 0 ); setEffMoveKey( spep_8-3 + 78, ctzan2, 151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 80, ctzan2, 147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 82, ctzan2, 151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 84, ctzan2, 147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 86, ctzan2, 151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 88, ctzan2, 147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 90, ctzan2, 151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 92, ctzan2, 147.4, 412.5 , 0 ); setEffMoveKey( spep_8-3 + 94, ctzan2, 151.5, 415.6 , 0 ); setEffMoveKey( spep_8-3 + 96, ctzan2, 147.4, 412.5 , 0 ); setEffScaleKey( spep_8-3 + 74, ctzan2, 0.93, 0.93 ); setEffScaleKey( spep_8-3 + 76, ctzan2, 1.44, 1.44 ); setEffScaleKey( spep_8-3 + 78, ctzan2, 1.95, 1.95 ); setEffScaleKey( spep_8-3 + 96, ctzan2, 1.95, 1.95 ); setEffRotateKey( spep_8-3 + 74, ctzan2, 14.8 ); setEffRotateKey( spep_8-3 + 76, ctzan2, 14.9 ); setEffRotateKey( spep_8-3 + 96, ctzan2, 14.9 ); setEffAlphaKey( spep_8-3 + 74, ctzan2, 255 ); setEffAlphaKey( spep_8-3 + 96, ctzan2, 255 ); --もじエントリー ctzazan2 = entryEffectLife( spep_8-3 + 98, 10009, 22-1, 0x100, -1, 0, -63, -201.8 );--ザザザンッ setEffShake( spep_8-3 + 98, ctzazan2, 22, 10 ); setEffMoveKey( spep_8-3 + 98, ctzazan2, -63, -201.8 , 0 ); setEffMoveKey( spep_8-3 + 100, ctzazan2, -46.2, -230.9 , 0 ); setEffMoveKey( spep_8-3 + 102, ctzazan2, -38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 104, ctzazan2, -32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 106, ctzazan2, -38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 108, ctzazan2, -32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 110, ctzazan2, -38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 112, ctzazan2, -32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 114, ctzazan2, -38.2, -260.9 , 0 ); setEffMoveKey( spep_8-3 + 116, ctzazan2, -32, -260.2 , 0 ); setEffMoveKey( spep_8-3 + 118, ctzazan2, -38.2, -260.9 , 0 ); setEffMoveKey( spep_8-4 + 120, ctzazan2, -32, -260.2 , 0 ); setEffScaleKey( spep_8-3 + 98, ctzazan2, 1.37, 1.37 ); setEffScaleKey( spep_8-3 + 100, ctzazan2, 2.2, 2.2 ); setEffScaleKey( spep_8-3 + 102, ctzazan2, 3.02, 3.02 ); setEffScaleKey( spep_8-4 + 120, ctzazan2, 3.02, 3.02 ); setEffRotateKey( spep_8-3 + 98, ctzazan2, 24.1 ); setEffRotateKey( spep_8-3 + 100, ctzazan2, 24.2 ); setEffRotateKey( spep_8-4 + 120, ctzazan2, 24.2 ); setEffAlphaKey( spep_8-3 + 98, ctzazan2, 255 ); setEffAlphaKey( spep_8-4 + 120, ctzazan2, 255 ); --SE --連続斬り SE040 = playSeVer2( spep_8 + 18, 1189, "", 0, 0, 0, 0.8); SE041 = playSeVer2( spep_8 + 24, 1032, "", 0, 0, 0, 0.8); SE042 = playSeVer2( spep_8 + 24, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 24, SE042, 56 ); SE043 = playSeVer2( spep_8 + 30, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 30, SE043, -100 ); setTimeStretch( SE043, 0.93, 30, 4 ); SE044 = playSeVer2( spep_8 + 46, 1032, "", 0, 0, 0, 0.8); SE045 = playSeVer2( spep_8 + 46, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 46, SE045, 63 ); SE046 = playSeVer2( spep_8 + 52, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 52, SE046, 100 ); setTimeStretch( SE046, 1.07, 30, 4 ); SE047 = playSeVer2( spep_8 + 60, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 60, SE047, 56 ); SE048 = playSeVer2( spep_8 + 72, 1032, "", 0, 0, 0, 0.8); SE049 = playSeVer2( spep_8 + 82, 1032, "", 0, 0, 0, 0.8); setPitch( spep_8 + 82, SE049, -200 ); setTimeStretch( SE049, 0.87, 30, 4 ); SE050 = playSeVer2( spep_8 + 84, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 84, SE050, 52 ); setPitch( spep_8 + 84, SE050, -200 ); setTimeStretch( SE050, 0.87, 30, 4 ); SE052 = playSeVer2( spep_8 + 100, 1032, "", 0, 0, 0, 0.8); SE053 = playSeVer2( spep_8 + 100, 1141, "", 0, 0, 0, 0.8); setSeVolumeByWorkId( spep_8 + 100, SE053, 56 ); SE054 = playSeVer2( spep_8 + 110, 1032, "", 0, 0, 0, 0.8); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_9=spep_8+116; ------------------------------------------------------ --ボウッ 前面 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_9 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_9 + 144, finish_f, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 144, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_f, 0 ); setEffRotateKey( spep_9 + 144, finish_f, 0 ); setEffAlphaKey( spep_9 + 0, finish_f, 255 ); setEffAlphaKey( spep_9 + 144, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_9 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_9 + 144, finish_b, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 144, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish_b, 0 ); setEffRotateKey( spep_9 + 144, finish_b, 0 ); setEffAlphaKey( spep_9 + 0, finish_b, 255 ); setEffAlphaKey( spep_9 + 144, finish_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_9 + 136, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 136, KO, 0, 0, 0 ); setEffMoveKey( spep_9 + 386, KO, 0, 0, 0 ); setEffScaleKey( spep_9 + 136, KO, -1.0, 1.0 ); setEffScaleKey( spep_9 + 386, KO, -1.0, 1.0 ); setEffRotateKey( spep_9 + 136, KO, 0 ); setEffRotateKey( spep_9 + 386, KO, 0 ); setEffAlphaKey( spep_9 + 136, KO, 255 ); setEffAlphaKey( spep_9 + 386, KO, 255 ); --敵の動き setDisp( spep_9 + 0, 1, 1 ); setBlendColor(spep_9-3 + 48,1,3,0,0,0,1); setBlendColor(spep_9-3 + 136,1,3,0,0,0,0); changeAnime( spep_9 + 0, 1, 6 ); changeAnime( spep_9-3 + 48, 1, 8 ); setMoveKey( spep_9 + 0, 1, -113, -25.1 , 0 ); --setMoveKey( spep_9-3 + 2, 1, -114.5, -24.4 , 0 ); setMoveKey( spep_9-3 + 4, 1, -115.9, -23.8 , 0 ); setMoveKey( spep_9-3 + 6, 1, -117.4, -23.1 , 0 ); setMoveKey( spep_9-3 + 8, 1, -118.8, -22.4 , 0 ); setMoveKey( spep_9-3 + 10, 1, -120.3, -21.8 , 0 ); setMoveKey( spep_9-3 + 12, 1, -121.7, -21.1 , 0 ); setMoveKey( spep_9-3 + 14, 1, -123.2, -20.4 , 0 ); setMoveKey( spep_9-3 + 16, 1, -124.7, -19.8 , 0 ); setMoveKey( spep_9-3 + 18, 1, -126.1, -19.1 , 0 ); setMoveKey( spep_9-3 + 20, 1, -127.5, -18.4 , 0 ); setMoveKey( spep_9-3 + 22, 1, -129, -17.8 , 0 ); setMoveKey( spep_9-3 + 24, 1, -130.4, -17.1 , 0 ); setMoveKey( spep_9-3 + 26, 1, -131.9, -16.4 , 0 ); setMoveKey( spep_9-3 + 28, 1, -133.3, -15.8 , 0 ); setMoveKey( spep_9-3 + 30, 1, -134.8, -15.1 , 0 ); setMoveKey( spep_9-3 + 32, 1, -136.3, -14.4 , 0 ); setMoveKey( spep_9-3 + 34, 1, -137.7, -13.8 , 0 ); setMoveKey( spep_9-3 + 36, 1, -139.2, -13.1 , 0 ); setMoveKey( spep_9-3 + 38, 1, -140.6, -12.4 , 0 ); setMoveKey( spep_9-3 + 40, 1, -142, -11.8 , 0 ); setMoveKey( spep_9-3 + 42, 1, -143.5, -11.1 , 0 ); setMoveKey( spep_9-3 + 44, 1, -144.9, -10.4 , 0 ); setMoveKey( spep_9-3 + 47, 1, -146.4, -9.8 , 0 ); setMoveKey( spep_9-3 + 48, 1, -177.9, 9.9 , 0 ); setMoveKey( spep_9-3 + 50, 1, -151.1, -16.1 , 0 ); setMoveKey( spep_9-3 + 52, 1, -124.2, 9.9 , 0 ); setMoveKey( spep_9-3 + 54, 1, -171.3, -28.1 , 0 ); setMoveKey( spep_9-3 + 56, 1, -202.3, 1.9 , 0 ); setMoveKey( spep_9-3 + 58, 1, -161.5, -6.1 , 0 ); setMoveKey( spep_9-3 + 60, 1, -174.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 62, 1, -177.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 64, 1, -180.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 66, 1, -183.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 68, 1, -186.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 70, 1, -189.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 72, 1, -192.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 74, 1, -196.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 76, 1, -199.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 78, 1, -202.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 80, 1, -205.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 82, 1, -208.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 84, 1, -211.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 86, 1, -214.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 88, 1, -217.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 90, 1, -220.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 92, 1, -223.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 94, 1, -226.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 96, 1, -229.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 98, 1, -233, -30.1 , 0 ); setMoveKey( spep_9-3 + 100, 1, -236, -30.1 , 0 ); setMoveKey( spep_9-3 + 102, 1, -239.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 104, 1, -242.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 106, 1, -245.3, -30.1 , 0 ); setMoveKey( spep_9-3 + 108, 1, -248.3, -30.1 , 0 ); setMoveKey( spep_9-3 + 110, 1, -251.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 112, 1, -254.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 114, 1, -257.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 116, 1, -260.6, -30.1 , 0 ); setMoveKey( spep_9-3 + 118, 1, -263.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 120, 1, -266.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 122, 1, -269.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 124, 1, -272.9, -30.1 , 0 ); setMoveKey( spep_9-3 + 126, 1, -276.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 128, 1, -279.1, -30.1 , 0 ); setMoveKey( spep_9-3 + 130, 1, -282.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 132, 1, -285.2, -30.1 , 0 ); setMoveKey( spep_9-3 + 134, 1, -288.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 136, 1, -291.4, -30.1 , 0 ); setMoveKey( spep_9-3 + 138, 1, -294.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 140, 1, -297.5, -30.1 , 0 ); setMoveKey( spep_9-3 + 142, 1, -300.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 144, 1, -303.7, -30.1 , 0 ); setMoveKey( spep_9-3 + 146, 1, -306.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 148, 1, -309.8, -30.1 , 0 ); setMoveKey( spep_9-3 + 150, 1, -313, -30.1 , 0 ); setMoveKey( spep_9-3 + 152, 1, -316, -30.1 , 0 ); setScaleKey( spep_9-3 + 0, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 48, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 50, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 52, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 54, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 56, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 58, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 60, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 62, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 66, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 68, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 70, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 72, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 74, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 76, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 78, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 80, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 82, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 84, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 86, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 88, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 90, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 92, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 94, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 96, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 98, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 100, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 102, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 104, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 106, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 108, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 110, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 112, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 114, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 116, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 118, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 120, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 122, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 124, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 126, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 128, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 130, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 132, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 134, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 136, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 138, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 140, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 142, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 144, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 146, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 148, 1, 1.41, 1.41 ); setScaleKey( spep_9-3 + 150, 1, 1.34, 1.34 ); setScaleKey( spep_9-3 + 152, 1, 1.41, 1.41 ); setRotateKey( spep_9 + 0, 1, 19.8 ); --setRotateKey( spep_9-3 + 2, 1, 19.7 ); setRotateKey( spep_9-3 + 4, 1, 19.5 ); setRotateKey( spep_9-3 + 6, 1, 19.2 ); setRotateKey( spep_9-3 + 8, 1, 19 ); setRotateKey( spep_9-3 + 10, 1, 18.8 ); setRotateKey( spep_9-3 + 12, 1, 18.5 ); setRotateKey( spep_9-3 + 14, 1, 18.3 ); setRotateKey( spep_9-3 + 16, 1, 18 ); setRotateKey( spep_9-3 + 18, 1, 17.8 ); setRotateKey( spep_9-3 + 20, 1, 17.6 ); setRotateKey( spep_9-3 + 22, 1, 17.3 ); setRotateKey( spep_9-3 + 24, 1, 17.1 ); setRotateKey( spep_9-3 + 26, 1, 16.9 ); setRotateKey( spep_9-3 + 28, 1, 16.6 ); setRotateKey( spep_9-3 + 30, 1, 16.4 ); setRotateKey( spep_9-3 + 32, 1, 16.1 ); setRotateKey( spep_9-3 + 34, 1, 15.9 ); setRotateKey( spep_9-3 + 36, 1, 15.7 ); setRotateKey( spep_9-3 + 38, 1, 15.4 ); setRotateKey( spep_9-3 + 40, 1, 15.2 ); setRotateKey( spep_9-3 + 42, 1, 14.9 ); setRotateKey( spep_9-3 + 44, 1, 14.7 ); setRotateKey( spep_9-3 + 47, 1, 14.5 ); setRotateKey( spep_9-3 + 48, 1, 0 ); --SE --気弾溜め SE051 = playSeVer2( spep_9 + 0, 1144, "",spep_9 + 54, 8, 10, -1); setSeVolumeByWorkId( spep_9 + 0, SE051, 43 ); setStartTimeMs( SE051, 400 ); SE055 = playSeVer2( spep_9 + 2, 1262, "",spep_9 + 54, 0, 10, -1); setSeVolumeByWorkId( spep_9 + 2, SE055, 188 ); setPitch( spep_9 + 2, SE055, 300 ); setTimeStretch( SE055, 1.2, 30, 4 ); --気弾発射 SE056 = playSeVer2( spep_9 + 46, 1213, "",spep_9 + 238, 0, 100, -1); setSeVolumeByWorkId( spep_9 + 46, SE056, 79 ); SE057 = playSeVer2( spep_9 + 46, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 46, SE057, 92 ); --敵散る SE058 = playSeVer2( spep_9 + 134, 1168, "", 0, 46, 0, -1); setSeVolumeByWorkId( spep_9 + 134, SE058, 56 ); setStartTimeMs( SE058, 517 ); setBandpassFilter ( spep_9 + 134, SE058, 500, 24000 ); SE059 = playSeVer2( spep_9 + 148, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 148, SE059, 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 140, 0, 0, 0, 0, 255 ); --黒 背景 --終わり hideKoScreen(); entryFade( spep_9 + 134, 2, 8, 2, 0, 0, 0, 255); -- black fade dealDamage(spep_9+46); endPhase( spep_9 + 138 ); end