--1023060:UR超サイヤ人孫悟空_乱調メテオスマッシュ_sp2274 --sp_effect_a1_00321 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158509; --顔アップ、オーラ発生 ef_001 SP_02 = 158510; --正面突進 ef_002 SP_03 = 158511; --背後登場、蹴り飛ばし:キャラ、文字 ef_003 SP_04 = 158512; --背後登場、蹴り飛ばし背景 ef_004 SP_05 = 158513; --空中戦:エフェクト文字 ef_005 SP_06 = 158514; --空中戦:キャラ ef_006 SP_07 = 158515; --空中戦:背景 ef_007 SP_08 = 158516; --苦しむ悟空 ef_008 SP_09 = 158517; --かめはめ波発射 ef_009 SP_10 = 158518; --地面爆発 ef_010 --敵側 SP_03r = 158519; --背後登場、蹴り飛ばし:反転 ef_003_r SP_05r = 158520; --空中戦:エフェクト文字:反転 ef_005_r SP_09r = 158572; --かめはめ波発射:反転 ef_009_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 顔アップ、オーラ発生(76F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 76, 0x100, -1, 0, 0, 0 ); --顔アップ、オーラ発生 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 76, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 76 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 76, first_f, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 50, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 51 ); SE002 = playSeVer2( spep_0 + 0, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 65 ); --気ダメ SE003 = playSeVer2( spep_0 +34, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); --空力音 SE006 = playSeVer2( spep_0 + 74, 1278, "",spep_0 +74 +156 + 72, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 74 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 76; ------------------------------------------------------ -- 正面突進(156F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- rush = entryEffectLife( spep_1 + 0, SP_02, 156, 0x100, -1, 0, 0, 0 ); --正面突進 ef_002 setEffMoveKey( spep_1 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_1 + 156, rush, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_1 + 156, rush, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 156, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 156 -1, rush, 255 ); setEffAlphaKey( spep_1 + 156, rush, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE007 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_1 + 16, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 40, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 64, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_1 + 88, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 112, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 140 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --突っ込んでくる SE013 = playSeVer2( spep_1 + 132, 1182, "",spep_1 +156 + 16, 0, 18, -1); SE014 = playSeVer2( spep_1 + 132, 9, "",spep_1 +156 + 16, 0, 18, -1); --瞬間移動 SE015 = playSeVer2( spep_1 + 152, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 156; ------------------------------------------------------ -- 背後登場、蹴り飛ばし背景(176F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_2 + 0, SP_03, 176, 0x100, -1, 0, 0, 0 ); --背後登場、蹴り飛ばし:キャラ、文字 ef_003 setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 176, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 176 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 176, kick_f, 0 ); kidk_b = entryEffectLife( spep_2 + 0, SP_04, 176, 0x80, -1, 0, 0, 0 ); --背後登場、蹴り飛ばし背景 ef_004 setEffMoveKey( spep_2 + 0, kidk_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, kidk_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kidk_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, kidk_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kidk_b, 0 ); setEffRotateKey( spep_2 + 176, kidk_b, 0 ); setEffAlphaKey( spep_2 + 0, kidk_b, 255 ); setEffAlphaKey( spep_2 + 176 -1, kidk_b, 255 ); setEffAlphaKey( spep_2 + 176, kidk_b, 0 ); -- ** 書き文字エントリー ** -- ctsyun1 = entryEffectLife( spep_2 + 0, 10011, 22 -1, 0x100, -1, 0, 141.7, -140.2 ); --シュンッ setEffMoveKey( spep_2 + 0, ctsyun1, 141.7, -140.2 , 0 ); setEffMoveKey( spep_2 -3 + 4, ctsyun1, 141.7, -83.4 , 0 ); setEffMoveKey( spep_2 -3 + 6, ctsyun1, 141.7, -81.3 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctsyun1, 141.7, -79.2 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctsyun1, 141.7, -77 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctsyun1, 141.7, -74.9 , 0 ); setEffMoveKey( spep_2 -3 + 14, ctsyun1, 141.7, -72.8 , 0 ); setEffMoveKey( spep_2 -3 + 16, ctsyun1, 141.7, -70.7 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctsyun1, 141.7, -68.5 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctsyun1, 141.7, -66.4 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctsyun1, 141.7, -6.5 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctsyun1, 141.7, 53.2 , 0 ); setEffScaleKey( spep_2 + 0, ctsyun1, 1.37, 1.36 ); setEffScaleKey( spep_2 -3 + 4, ctsyun1, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 20, ctsyun1, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 22, ctsyun1, 1.8, 1.79 ); setEffScaleKey( spep_2 -3 + 24, ctsyun1, 2.17, 2.15 ); setEffRotateKey( spep_2 + 0, ctsyun1, 0 ); setEffRotateKey( spep_2 -3 + 24, ctsyun1, 0 ); setEffAlphaKey( spep_2 + 0, ctsyun1, 128 ); setEffAlphaKey( spep_2 -3 + 4, ctsyun1, 255 ); setEffAlphaKey( spep_2 -3 + 20, ctsyun1, 255 ); setEffAlphaKey( spep_2 -3 + 22, ctsyun1, 128 ); setEffAlphaKey( spep_2 -3 + 24, ctsyun1, 0 ); -- ** 書き文字エントリー ** -- ctsyun2 = entryEffectLife( spep_2 -3 + 68, 10011, 20, 0x100, -1, 0, -131.3, -101.2 ); setEffMoveKey( spep_2 -3 + 68, ctsyun2, -131.3, -101.2 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctsyun2, -131.3, -44.4 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctsyun2, -131.3, -42 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctsyun2, -131.3, -39.6 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctsyun2, -131.3, -37.1 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctsyun2, -131.3, -34.7 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctsyun2, -131.3, -32.3 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctsyun2, -131.3, -29.8 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctsyun2, -131.3, -27.4 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctsyun2, -131.3, 32.4 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctsyun2, -131.3, 92.2 , 0 ); setEffScaleKey( spep_2 -3 + 68, ctsyun2, 1.37, 1.36 ); setEffScaleKey( spep_2 -3 + 70, ctsyun2, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 84, ctsyun2, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 86, ctsyun2, 1.8, 1.79 ); setEffScaleKey( spep_2 -3 + 88, ctsyun2, 2.17, 2.15 ); setEffRotateKey( spep_2 -3 + 68, ctsyun2, 0 ); setEffRotateKey( spep_2 -3 + 88, ctsyun2, 0 ); setEffAlphaKey( spep_2 -3 + 68, ctsyun2, 128 ); setEffAlphaKey( spep_2 -3 + 70, ctsyun2, 255 ); setEffAlphaKey( spep_2 -3 + 84, ctsyun2, 255 ); setEffAlphaKey( spep_2 -3 + 86, ctsyun2, 128 ); setEffAlphaKey( spep_2 -3 + 88, ctsyun2, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_2 -3 + 42, 10020, 16, 0x100, -1, 0, -79.1, 188.8 ); --バキッ setEffMoveKey( spep_2 -3 + 42, ctbaki1, -79.1, 188.8 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctbaki1, -82.4, 206.7 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctbaki1, -67.3, 211.2 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctbaki1, -79, 219.1 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctbaki1, -67.1, 209.8 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctbaki1, -79.2, 217.9 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctbaki1, -66.9, 208.4 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctbaki1, -79.6, 232.1 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctbaki1, -79.9, 246.9 , 0 ); setEffScaleKey( spep_2 -3 + 42, ctbaki1, 1, 1 ); setEffScaleKey( spep_2 -3 + 44, ctbaki1, 1.35, 1.35 ); setEffScaleKey( spep_2 -3 + 46, ctbaki1, 1.7, 1.7 ); setEffScaleKey( spep_2 -3 + 48, ctbaki1, 1.72, 1.72 ); setEffScaleKey( spep_2 -3 + 50, ctbaki1, 1.75, 1.75 ); setEffScaleKey( spep_2 -3 + 52, ctbaki1, 1.77, 1.77 ); setEffScaleKey( spep_2 -3 + 54, ctbaki1, 1.8, 1.8 ); setEffScaleKey( spep_2 -3 + 56, ctbaki1, 1.97, 1.97 ); setEffScaleKey( spep_2 -3 + 58, ctbaki1, 2.15, 2.15 ); setEffRotateKey( spep_2 -3 + 42, ctbaki1, -9 ); setEffRotateKey( spep_2 -3 + 58, ctbaki1, -9 ); setEffAlphaKey( spep_2 -3 + 42, ctbaki1, 255 ); setEffAlphaKey( spep_2 -3 + 54, ctbaki1, 255 ); setEffAlphaKey( spep_2 -3 + 56, ctbaki1, 128 ); setEffAlphaKey( spep_2 -3 + 58, ctbaki1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 63, 1, 0 ); changeAnime( spep_2 + 0, 1, 118 ); changeAnime( spep_2 -3 + 42, 1, 105 ); setMoveKey( spep_2 + 0, 1, -37.4, 17.7 , 0 ); setMoveKey( spep_2 + 1, 1, -34.3, 13.5 , 0 ); setMoveKey( spep_2 + 2, 1, -31.6, 9.9 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -29.3, 6.7 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -27.3, 4.1 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -25.7, 1.9 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -24.5, 0.2 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -23.6, -1.1 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -23, -1.8 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -22.9, -2 , 0 ); setMoveKey( spep_2 -3 + 41, 1, -22.9, -2 , 0 ); setMoveKey( spep_2 -3 + 42, 1, -78, 29.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -95.4, 31.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -141.6, 37 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -211.9, 26.5 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -269.3, 25.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -323.5, 31.2 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -379.3, 33.5 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -435.2, 35.8 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -491, 38.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -546.8, 40.5 , 0 ); setMoveKey( spep_2 -3 + 63, 1, -602.7, 42.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 1, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 2, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 6, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 8, 1, 1.73, 1.73 ); setScaleKey( spep_2 -3 + 10, 1, 1.7, 1.7 ); setScaleKey( spep_2 -3 + 12, 1, 1.68, 1.68 ); setScaleKey( spep_2 -3 + 14, 1, 1.66, 1.66 ); setScaleKey( spep_2 -3 + 16, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 41, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 42, 1, 1.705, 1.705 ); setScaleKey( spep_2 -3 + 44, 1, 1.573, 1.573 ); setScaleKey( spep_2 -3 + 46, 1, 1.452, 1.452 ); setScaleKey( spep_2 -3 + 48, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 50, 1, 1.199, 1.199 ); setScaleKey( spep_2 -3 + 52, 1, 1.067, 1.067 ); setScaleKey( spep_2 -3 + 54, 1, 0.946, 0.946 ); setScaleKey( spep_2 -3 + 56, 1, 0.814, 0.814 ); setScaleKey( spep_2 -3 + 58, 1, 0.693, 0.693 ); setScaleKey( spep_2 -3 + 60, 1, 0.561, 0.561 ); setScaleKey( spep_2 -3 + 63, 1, 0.440, 0.440 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 41, 1, 0 ); setRotateKey( spep_2 -3 + 42, 1, -52.3 ); setRotateKey( spep_2 -3 + 54, 1, -52.3 ); setRotateKey( spep_2 -3 + 56, 1, -52.4 ); setRotateKey( spep_2 -3 + 63, 1, -52.4 ); setDisp( spep_2 -3 + 86, 1, 1 ); setDisp( spep_2 -3 + 179, 1, 0 ); changeAnime( spep_2 -3 + 86, 1, 106 ); changeAnime( spep_2 -3 + 134, 1, 108 ); setMoveKey( spep_2 -3 + 86, 1, 767.9, 65.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 692.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 617.3, 65.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 542, 65.6 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 466.8, 65.6 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 391.5, 65.6 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 316.2, 65.6 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 240.9, 65.6 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 165.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 163.1, 66.7 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 165.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 165.9, 67.9 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 164.6, 67.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 166.5, 72.8 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 165.2, 72.2 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 167.1, 78 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 167.3, 80.6 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 167.6, 83.4 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 167.8, 86.2 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 168, 89.1 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 168.2, 92 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 168.4, 95 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 168.6, 98.1 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 168.8, 101.2 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 168.8, 101.2 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 96.2, -70.7 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 110.5, -101.6 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 89.2, -109.9 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 120.6, -80.9 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 157.4, -122.7 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 123.3, -102.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 134.6, -85.6 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 133.9, -86.6 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 138.2, -71.6 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 141.1, -53.3 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 148.9, -18.9 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 155.2, 19 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 166.7, 73.2 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 176.9, 131.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 192.2, 205.6 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 204.6, 274.1 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 218.5, 339.6 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 227.5, 389.1 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 238, 435.5 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 243.4, 465.7 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 250.1, 492.5 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 251.8, 503 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 254.8, 509.9 , 0 ); setMoveKey( spep_2 -3 + 179, 1, 254.8, 509.9 , 0 ); setScaleKey( spep_2 -3 + 86, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 102, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 104, 1, 1.738, 1.804 ); setScaleKey( spep_2 -3 + 106, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 133, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 134, 1, 3.19, 3.19 ); setScaleKey( spep_2 -3 + 136, 1, 3.432, 3.432 ); setScaleKey( spep_2 -3 + 138, 1, 3.663, 3.663 ); setScaleKey( spep_2 -3 + 140, 1, 3.905, 3.905 ); setScaleKey( spep_2 -3 + 142, 1, 4.147, 4.147 ); setScaleKey( spep_2 -3 + 144, 1, 4.158, 4.158 ); setScaleKey( spep_2 -3 + 146, 1, 4.169, 4.169 ); setScaleKey( spep_2 -3 + 148, 1, 4.147, 4.147 ); setScaleKey( spep_2 -3 + 150, 1, 4.059, 4.059 ); setScaleKey( spep_2 -3 + 152, 1, 3.916, 3.916 ); setScaleKey( spep_2 -3 + 154, 1, 3.707, 3.707 ); setScaleKey( spep_2 -3 + 156, 1, 3.432, 3.432 ); setScaleKey( spep_2 -3 + 158, 1, 3.091, 3.091 ); setScaleKey( spep_2 -3 + 160, 1, 2.695, 2.695 ); setScaleKey( spep_2 -3 + 162, 1, 2.222, 2.222 ); setScaleKey( spep_2 -3 + 164, 1, 1.760, 1.760 ); setScaleKey( spep_2 -3 + 166, 1, 1.353, 1.353 ); setScaleKey( spep_2 -3 + 168, 1, 1.012, 1.012 ); setScaleKey( spep_2 -3 + 170, 1, 0.726, 0.726 ); setScaleKey( spep_2 -3 + 172, 1, 0.506, 0.506 ); setScaleKey( spep_2 -3 + 174, 1, 0.352, 0.352 ); setScaleKey( spep_2 -3 + 176, 1, 0.253, 0.253 ); setScaleKey( spep_2 -3 + 178, 1, 0.220, 0.220 ); setScaleKey( spep_2 -3 + 179, 1, 0.220, 0.220 ); setRotateKey( spep_2 -3 + 86, 1, -150 ); setRotateKey( spep_2 -3 + 102, 1, -150 ); setRotateKey( spep_2 -3 + 104, 1, -150.2 ); setRotateKey( spep_2 -3 + 106, 1, -150 ); setRotateKey( spep_2 -3 + 108, 1, -149.4 ); setRotateKey( spep_2 -3 + 110, 1, -148.8 ); setRotateKey( spep_2 -3 + 112, 1, -148.2 ); setRotateKey( spep_2 -3 + 114, 1, -147.5 ); setRotateKey( spep_2 -3 + 116, 1, -146.9 ); setRotateKey( spep_2 -3 + 118, 1, -146.3 ); setRotateKey( spep_2 -3 + 120, 1, -145.7 ); setRotateKey( spep_2 -3 + 122, 1, -145.1 ); setRotateKey( spep_2 -3 + 124, 1, -144.5 ); setRotateKey( spep_2 -3 + 126, 1, -143.8 ); setRotateKey( spep_2 -3 + 128, 1, -143.2 ); setRotateKey( spep_2 -3 + 130, 1, -142.6 ); setRotateKey( spep_2 -3 + 132, 1, -142 ); setRotateKey( spep_2 -3 + 133, 1, -142 ); setRotateKey( spep_2 -3 + 134, 1, -10 ); setRotateKey( spep_2 -3 + 136, 1, -9.9 ); setRotateKey( spep_2 -3 + 138, 1, -9.8 ); setRotateKey( spep_2 -3 + 140, 1, -9.5 ); setRotateKey( spep_2 -3 + 142, 1, -9.1 ); setRotateKey( spep_2 -3 + 144, 1, -8.6 ); setRotateKey( spep_2 -3 + 146, 1, -8 ); setRotateKey( spep_2 -3 + 178, 1, -8 ); setRotateKey( spep_2 -3 + 179, 1, -8 ); -- ** 音 ** -- --瞬間移動 SE020 = playSeVer2( spep_2 + 62, 1109, "", 0, 0, 0, -1); --肘打ち SE016 = playSeVer2( spep_2 + 34, 1189, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 40, 1012, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 40, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE018, 86 ); SE019 = playSeVer2( spep_2 + 42, 1110, "", 0, 0, 0, -1); --敵止める SE021 = playSeVer2( spep_2 + 94, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE021, 91 ); SE022 = playSeVer2( spep_2 + 94, 1012, "", 0, 0, 0, -1); --振りかぶる SE023 = playSeVer2( spep_2 + 112, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 112, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE024, 81 ); --蹴り上げる SE025 = playSeVer2( spep_2 + 128, 1120, "", 0, 0, 0, -1); --飛び上がる SE026 = playSeVer2( spep_2 + 174, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 174, 1167, "",spep_2 +176 + 36, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 174, SE027, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 176; ------------------------------------------------------ -- 空中戦(246F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- antenna_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --空中戦:エフェクト文字 ef_005 setEffMoveKey( spep_3 + 0, antenna_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 156, antenna_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, antenna_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_f, 0 ); setEffRotateKey( spep_3 + 156, antenna_f, 0 ); setEffAlphaKey( spep_3 + 0, antenna_f, 255 ); setEffAlphaKey( spep_3 + 156, antenna_f, 255 ); antenna_e = entryEffectLife( spep_3 + 0, SP_07, 246, 0x80, -1, 0, 0, 0 ); --空中戦:背景 ef_007 setEffMoveKey( spep_3 + 0, antenna_e, 0, 0 , 0 ); setEffMoveKey( spep_3 + 246, antenna_e, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_e, 1.0, 1.0 ); setEffScaleKey( spep_3 + 246, antenna_e, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_e, 0 ); setEffRotateKey( spep_3 + 246, antenna_e, 0 ); setEffAlphaKey( spep_3 + 0, antenna_e, 255 ); setEffAlphaKey( spep_3 + 246 -1, antenna_e, 255 ); setEffAlphaKey( spep_3 + 246, antenna_e, 0 ); antenna_b = entryEffectLife( spep_3 + 0, SP_06, 169, 0x80, -1, 0, 0, 0 ); --空中戦:キャラ ef_006 setEffMoveKey( spep_3 + 0, antenna_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 169, antenna_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 169, antenna_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_b, 0 ); setEffRotateKey( spep_3 + 169, antenna_b, 0 ); setEffAlphaKey( spep_3 + 0, antenna_b, 255 ); setEffAlphaKey( spep_3 + 169 -1, antenna_b, 255 ); setEffAlphaKey( spep_3 + 169, antenna_b, 0 ); -- ** 書き文字エントリー ** -- ctbaki2 = entryEffectLife( spep_3 -3 + 36, 10020, 16, 0x100, -1, 0, 47.8, 292.2 ); --バキッ setEffMoveKey( spep_3 -3 + 36, ctbaki2, 47.8, 292.2 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctbaki2, 70.9, 308.8 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctbaki2, 101.7, 304 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctbaki2, 96.5, 317.2 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctbaki2, 101.1, 302.8 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctbaki2, 95.8, 316.3 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctbaki2, 100.5, 301.5 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctbaki2, 103.5, 328.2 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctbaki2, 111.6, 340.6 , 0 ); setEffScaleKey( spep_3 -3 + 36, ctbaki2, 1, 1 ); setEffScaleKey( spep_3 -3 + 38, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_3 -3 + 40, ctbaki2, 1.7, 1.7 ); setEffScaleKey( spep_3 -3 + 42, ctbaki2, 1.72, 1.72 ); setEffScaleKey( spep_3 -3 + 44, ctbaki2, 1.75, 1.75 ); setEffScaleKey( spep_3 -3 + 46, ctbaki2, 1.77, 1.77 ); setEffScaleKey( spep_3 -3 + 48, ctbaki2, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 50, ctbaki2, 1.97, 1.97 ); setEffScaleKey( spep_3 -3 + 52, ctbaki2, 2.15, 2.15 ); setEffRotateKey( spep_3 -3 + 36, ctbaki2, 25.5 ); setEffRotateKey( spep_3 -3 + 52, ctbaki2, 25.5 ); setEffAlphaKey( spep_3 -3 + 36, ctbaki2, 255 ); setEffAlphaKey( spep_3 -3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_3 -3 + 50, ctbaki2, 128 ); setEffAlphaKey( spep_3 -3 + 52, ctbaki2, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_3 -3 + 60, 10017, 28 +1, 0x100, -1, 0, 8.7, 308.1 ); --ドガガガッ setEffMoveKey( spep_3 -3 + 60, ctdogaga, 8.7, 308.1 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctdogaga, 3.7, 315.1 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctdogaga, 8.9, 310.4 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctdogaga, 3.8, 317.5 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctdogaga, 9.1, 312.8 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctdogaga, 4, 319.9 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctdogaga, 9.3, 315.2 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctdogaga, 4.2, 322.3 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctdogaga, 9.5, 317.6 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctdogaga, 4.4, 324.7 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctdogaga, 9.7, 319.9 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctdogaga, 4.5, 327.1 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctdogaga, 9.9, 322.3 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctdogaga, 4.7, 329.5 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctdogaga, 10.1, 324.7 , 0 ); setEffMoveKey( spep_3 -3 + 89, ctdogaga, 10.1, 324.7 , 0 ); setEffScaleKey( spep_3 -3 + 60, ctdogaga, 2, 2 ); setEffScaleKey( spep_3 -3 + 62, ctdogaga, 2, 2 ); setEffScaleKey( spep_3 -3 + 64, ctdogaga, 2.01, 2.01 ); setEffScaleKey( spep_3 -3 + 68, ctdogaga, 2.01, 2.01 ); setEffScaleKey( spep_3 -3 + 70, ctdogaga, 2.02, 2.02 ); setEffScaleKey( spep_3 -3 + 74, ctdogaga, 2.02, 2.02 ); setEffScaleKey( spep_3 -3 + 76, ctdogaga, 2.03, 2.03 ); setEffScaleKey( spep_3 -3 + 80, ctdogaga, 2.03, 2.03 ); setEffScaleKey( spep_3 -3 + 82, ctdogaga, 2.04, 2.04 ); setEffScaleKey( spep_3 -3 + 86, ctdogaga, 2.04, 2.04 ); setEffScaleKey( spep_3 -3 + 88, ctdogaga, 2.05, 2.05 ); setEffScaleKey( spep_3 -3 + 89, ctdogaga, 2.05, 2.05 ); setEffRotateKey( spep_3 -3 + 60, ctdogaga, 14.3 ); setEffRotateKey( spep_3 -3 + 89, ctdogaga, 14.3 ); setEffAlphaKey( spep_3 -3 + 60, ctdogaga, 255 ); setEffAlphaKey( spep_3 -3 + 89, ctdogaga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 36, 1, 1 ); setDisp( spep_3 -3 + 92, 1, 0 ); changeAnime( spep_3 -3 + 36, 1, 107 ); changeAnime( spep_3 -3 + 60, 1, 106 ); changeAnime( spep_3 -3 + 74, 1, 107 ); changeAnime( spep_3 -3 + 84, 1, 106 ); setMoveKey( spep_3 -3 + 36, 1, 38.5, 98.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 13.3, 73.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 6.8, 72.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 14.7, 77.4 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 14.8, 65.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 23.3, 69.6 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 24.1, 57.3 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 33.2, 60.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 34.8, 47.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 40.7, 42.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 47, 36.8 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 53.9, 31 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 53.9, 31 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 105.1, 37.2 , 0 );-- setMoveKey( spep_3 -3 + 62, 1, 117.7, 49.9 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 119.8, 41.4 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 131.1, 51.6 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 125.4, 53.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 119.7, 55.6 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 114.1, 57.5 , 0 ); setMoveKey( spep_3 -3 + 73, 1, 114.1, 57.5 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 45.1, 34.9 , 0 );-- setMoveKey( spep_3 -3 + 76, 1, 39.6, 4.6 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 42.2, -9.7 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 35.6, -4.3 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 37.1, 17.1 , 0 ); setMoveKey( spep_3 -3 + 83, 1, 37.1, 17.1 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 105.1, 37.2 , 0 );-- setMoveKey( spep_3 -3 + 86, 1, 123.3, 48.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 133.6, 44.6 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 151.8, 56.3 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 151.8, 56.3 , 0 ); setScaleKey( spep_3 -3 + 36, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 59, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 60, 1, 1.925, 1.925 );-- setScaleKey( spep_3 -3 + 73, 1, 1.925, 1.925 ); setScaleKey( spep_3 -3 + 74, 1, 0.792, 0.792 );-- setScaleKey( spep_3 -3 + 83, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 84, 1, 1.925, 1.925 );-- setScaleKey( spep_3 -3 + 88, 1, 1.925, 1.925 ); setScaleKey( spep_3 -3 + 90, 1, 1.914, 1.914 ); setScaleKey( spep_3 -3 + 92, 1, 1.914, 1.914 ); setRotateKey( spep_3 -3 + 36, 1, -33.1 ); setRotateKey( spep_3 -3 + 38, 1, -32.6 ); setRotateKey( spep_3 -3 + 40, 1, -32.2 ); setRotateKey( spep_3 -3 + 42, 1, -31.6 ); setRotateKey( spep_3 -3 + 44, 1, -31 ); setRotateKey( spep_3 -3 + 46, 1, -30.3 ); setRotateKey( spep_3 -3 + 48, 1, -29.6 ); setRotateKey( spep_3 -3 + 50, 1, -28.8 ); setRotateKey( spep_3 -3 + 52, 1, -27.9 ); setRotateKey( spep_3 -3 + 54, 1, -27 ); setRotateKey( spep_3 -3 + 56, 1, -26 ); setRotateKey( spep_3 -3 + 58, 1, -24.8 ); setRotateKey( spep_3 -3 + 59, 1, -24.8 ); setRotateKey( spep_3 -3 + 60, 1, -33.3 );-- setRotateKey( spep_3 -3 + 62, 1, -33 ); setRotateKey( spep_3 -3 + 64, 1, -32.6 ); setRotateKey( spep_3 -3 + 66, 1, -32.2 ); setRotateKey( spep_3 -3 + 68, 1, -31.8 ); setRotateKey( spep_3 -3 + 70, 1, -31.5 ); setRotateKey( spep_3 -3 + 72, 1, -31.1 ); setRotateKey( spep_3 -3 + 73, 1, -31.1 ); setRotateKey( spep_3 -3 + 74, 1, -28.8 );-- setRotateKey( spep_3 -3 + 76, 1, -28.1 ); setRotateKey( spep_3 -3 + 78, 1, -27.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.6 ); setRotateKey( spep_3 -3 + 82, 1, -25.8 ); setRotateKey( spep_3 -3 + 83, 1, -25.8 ); setRotateKey( spep_3 -3 + 84, 1, -33.3 );-- setRotateKey( spep_3 -3 + 86, 1, -36.7 ); setRotateKey( spep_3 -3 + 88, 1, -40.2 ); setRotateKey( spep_3 -3 + 90, 1, -43.6 ); setRotateKey( spep_3 -3 + 92, 1, -43.6 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 130, 1, 1 ); setDisp( spep_3 -3 + 200, 1, 0 ); changeAnime( spep_3 -3 + 130, 1, 107 ); changeAnime( spep_3 -3 + 172, 1, 108 ); setMoveKey( spep_3 -3 + 130, 1, -21.4, 292.1 , 0 ); setMoveKey( spep_3 -3 + 132, 1, -19.7, 294.3 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 15, 305.3 , 0 ); setMoveKey( spep_3 -3 + 136, 1, -13.4, 283.1 , 0 ); setMoveKey( spep_3 -3 + 138, 1, -41.4, 278.2 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 15.6, 304.6 , 0 ); setMoveKey( spep_3 -3 + 142, 1, -12.7, 282.2 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 16.2, 303.8 , 0 ); setMoveKey( spep_3 -3 + 146, 1, -40.2, 276.7 , 0 ); setMoveKey( spep_3 -3 + 148, 1, -17.6, 291.7 , 0 ); setMoveKey( spep_3 -3 + 150, 1, -18.8, 288.9 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 9.6, 260.9 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 38.4, 224.2 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 74.2, 187.6 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 111, 141.9 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 153.6, 93.6 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 200.7, 40.2 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 252.7, -18.6 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 309.6, -83.2 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 371.9, -153.8 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 439.7, -230.8 , 0 ); setMoveKey( spep_3 -3 + 171, 1, 439.7, -230.8 , 0 ); setMoveKey( spep_3 -3 + 172, 1, -218.7, 248.1 , 0 );-- setMoveKey( spep_3 -3 + 174, 1, -134.9 -60, 184.4 +20 , 0 ); setMoveKey( spep_3 -3 + 176, 1, -60.2 -100, 123.1 +15 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 5.7 -140, 64.1 +25 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 62.6 -165, 7.5 +30 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 110.5 -185, -46.8 +40 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 149.5 -195, -98.8 +45 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 179.6 -195, -148.4 +45 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 200.7 -190, -195.7 +45 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 212.9 -170, -240.6 +27 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 216.1 -155, -283.2 +30 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 210.4 -115, -323.5 +30 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 195.7 -70, -361.5 +20 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 172.1 , -397.1 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 172.1, -397.1 , 0 ); setScaleKey( spep_3 -3 + 130, 1, 0.528, 0.528 ); setScaleKey( spep_3 -3 + 138, 1, 0.528, 0.528 ); setScaleKey( spep_3 -3 + 140, 1, 0.539, 0.539 ); setScaleKey( spep_3 -3 + 146, 1, 0.539, 0.539 ); setScaleKey( spep_3 -3 + 148, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 150, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 152, 1, 0.693, 0.693 ); setScaleKey( spep_3 -3 + 154, 1, 0.847, 0.847 ); setScaleKey( spep_3 -3 + 156, 1, 1.034, 1.034 ); setScaleKey( spep_3 -3 + 158, 1, 1.232, 1.232 ); setScaleKey( spep_3 -3 + 160, 1, 1.452, 1.452 ); setScaleKey( spep_3 -3 + 162, 1, 1.705, 1.705 ); setScaleKey( spep_3 -3 + 164, 1, 1.980, 1.980 ); setScaleKey( spep_3 -3 + 166, 1, 2.277, 2.277 ); setScaleKey( spep_3 -3 + 168, 1, 2.607, 2.607 ); setScaleKey( spep_3 -3 + 170, 1, 2.97, 2.97 ); setScaleKey( spep_3 -3 + 171, 1, 2.97, 2.97 ); setScaleKey( spep_3 -3 + 172, 1, 6.49, 6.49 );-- setScaleKey( spep_3 -3 + 174, 1, 6, 6 ); setScaleKey( spep_3 -3 + 176, 1, 5.51, 5.51 ); setScaleKey( spep_3 -3 + 178, 1, 5.03, 5.02 ); setScaleKey( spep_3 -3 + 180, 1, 4.54, 4.54 ); setScaleKey( spep_3 -3 + 182, 1, 4.05, 4.05 ); setScaleKey( spep_3 -3 + 184, 1, 3.56, 3.56 ); setScaleKey( spep_3 -3 + 186, 1, 3.08, 3.07 ); setScaleKey( spep_3 -3 + 188, 1, 2.59, 2.59 ); setScaleKey( spep_3 -3 + 190, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 192, 1, 1.61, 1.61 ); setScaleKey( spep_3 -3 + 194, 1, 1.12, 1.12 ); setScaleKey( spep_3 -3 + 196, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 198, 1, 0.15, 0.15 ); setScaleKey( spep_3 -3 + 200, 1, 0.15, 0.15 ); setRotateKey( spep_3 -3 + 130, 1, 38.6 ); setRotateKey( spep_3 -3 + 171, 1, 38.6 ); setRotateKey( spep_3 -3 + 172, 1, 38.6 );-- setRotateKey( spep_3 -3 + 198, 1, 38.6 ); setRotateKey( spep_3 -3 + 200, 1, 38.6 ); -- ** 音 ** -- --ラッシュ SE028 = playSeVer2( spep_3 + 30, 1010, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_3 + 30, 1110, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 52, 1000, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_3 + 52, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 68, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 768, SE032, 119 ); setPitch( spep_3 + 768, SE032, -200 ); setTimeStretch( SE032, 0.87, 30, 4 ); SE033 = playSeVer2( spep_3 + 68, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE033, 74 ); SE034 = playSeVer2( spep_3 + 78, 1110, "", 0, 0, 0, -1); --宙返り SE035 = playSeVer2( spep_3 + 88, 1116, "",spep_3 + 122, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 88, SE035, 119 ); SE036 = playSeVer2( spep_3 + 92, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE036, 79 ); SE037 = playSeVer2( spep_3 + 102, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 102, SE037, 68 ); --蹴り落とし SE038 = playSeVer2( spep_3 + 124, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE039 = playSeVer2( spep_3 + 144, 1121, "",spep_3 + 214, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 144, SE039, 65 ); SE040 = playSeVer2( spep_3 + 144, 1183, "",spep_3 + 214, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 144, SE040, 91 ); --地面爆発 SE041 = playSeVer2( spep_3 + 192, 1159, "",spep_3 +246 +86 + 140, 0, -6, -1); setSeVolumeByWorkId( spep_3 + 192, SE041, 71 ); --オーラ SE042 = playSeVer2( spep_3 + 242, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 242, SE042, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 246 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 246; ------------------------------------------------------ -- 苦しむ悟空(86F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- suffer = entryEffectLife( spep_4 + 0, SP_08, 86, 0x100, -1, 0, 0, 0 ); --苦しむ悟空 ef_008 setEffMoveKey( spep_4 + 0, suffer, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, suffer, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, suffer, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, suffer, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, suffer, 0 ); setEffRotateKey( spep_4 + 86, suffer, 0 ); setEffAlphaKey( spep_4 + 0, suffer, 255 ); setEffAlphaKey( spep_4 + 86 -1, suffer, 255 ); setEffAlphaKey( spep_4 + 86, suffer, 0 ); -- ** 音 ** -- --オーラ SE043 = playSeVer2( spep_4 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE043, 79 ); SE044 = playSeVer2( spep_4 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE044, 79 ); SE045 = playSeVer2( spep_4 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 68, SE045, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_4 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_5 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_5 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 ); --かめはめ波溜め SE047 = playSeVer2( spep_5 + 92, 1210, "",spep_5 +94 + 52, 8, 10, -1); setStartTimeMs( SE047, 1133 ); SE048 = playSeVer2( spep_5 + 86, 1209, "",spep_5 +94 + 52, 0, 10, -1); setSeVolumeByWorkId( spep_5 + 86, SE048, 79 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- かめはめ波発射(106F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- shot = entryEffectLife( spep_6 + 0, SP_09, 105, 0x100, -1, 0, 0, 0 ); --かめはめ波発射 ef_009 setEffMoveKey( spep_6 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_6 + 105, shot, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_6 + 105, shot, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, shot, 0 ); setEffRotateKey( spep_6 + 105, shot, 0 ); setEffAlphaKey( spep_6 + 0, shot, 255 ); setEffAlphaKey( spep_6 + 105 -1, shot, 255 ); setEffAlphaKey( spep_6 + 105, shot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_6 -3 + 42, 10012, 66 -1, 0x100, -1, 0, -22.2, -105.4 ); --ズオッ setEffMoveKey( spep_6 -3 + 42, ctzuo, -22.2, -105.4 , 0 ); setEffMoveKey( spep_6 -3 + 44, ctzuo, -36.7, -83.4 , 0 ); setEffMoveKey( spep_6 -3 + 46, ctzuo, -70.8, -78.3 , 0 ); setEffMoveKey( spep_6 -3 + 48, ctzuo, -55.7, -64.8 , 0 ); setEffMoveKey( spep_6 -3 + 50, ctzuo, -71.7, -78.4 , 0 ); setEffMoveKey( spep_6 -3 + 52, ctzuo, -56.4, -64.7 , 0 ); setEffMoveKey( spep_6 -3 + 54, ctzuo, -72.5, -78.4 , 0 ); setEffMoveKey( spep_6 -3 + 56, ctzuo, -57, -64.6 , 0 ); setEffMoveKey( spep_6 -3 + 58, ctzuo, -73.4, -78.5 , 0 ); setEffMoveKey( spep_6 -3 + 60, ctzuo, -57.7, -64.5 , 0 ); setEffMoveKey( spep_6 -3 + 62, ctzuo, -74.2, -78.5 , 0 ); setEffMoveKey( spep_6 -3 + 64, ctzuo, -58.3, -64.4 , 0 ); setEffMoveKey( spep_6 -3 + 66, ctzuo, -75, -78.6 , 0 ); setEffMoveKey( spep_6 -3 + 68, ctzuo, -59, -64.3 , 0 ); setEffMoveKey( spep_6 -3 + 70, ctzuo, -75.9, -78.6 , 0 ); setEffMoveKey( spep_6 -3 + 72, ctzuo, -59.6, -64.2 , 0 ); setEffMoveKey( spep_6 -3 + 74, ctzuo, -76.7, -78.7 , 0 ); setEffMoveKey( spep_6 -3 + 76, ctzuo, -60.3, -64.1 , 0 ); setEffMoveKey( spep_6 -3 + 78, ctzuo, -77.6, -78.7 , 0 ); setEffMoveKey( spep_6 -3 + 80, ctzuo, -60.9, -64 , 0 ); setEffMoveKey( spep_6 -3 + 82, ctzuo, -78.4, -78.8 , 0 ); setEffMoveKey( spep_6 -3 + 84, ctzuo, -61.6, -63.9 , 0 ); setEffMoveKey( spep_6 -3 + 86, ctzuo, -79.3, -78.8 , 0 ); setEffMoveKey( spep_6 -3 + 88, ctzuo, -62.3, -63.8 , 0 ); setEffMoveKey( spep_6 -3 + 90, ctzuo, -80.1, -78.9 , 0 ); setEffMoveKey( spep_6 -3 + 92, ctzuo, -62.9, -63.7 , 0 ); setEffMoveKey( spep_6 -3 + 94, ctzuo, -80.9, -78.9 , 0 ); setEffMoveKey( spep_6 -3 + 96, ctzuo, -63.6, -63.6 , 0 ); setEffMoveKey( spep_6 -3 + 98, ctzuo, -81.8, -79 , 0 ); setEffMoveKey( spep_6 -3 + 100, ctzuo, -64.2, -63.4 , 0 ); setEffMoveKey( spep_6 -3 + 102, ctzuo, -82.6, -79.1 , 0 ); setEffMoveKey( spep_6 -3 + 104, ctzuo, -64.9, -63.3 , 0 ); setEffMoveKey( spep_6 -3 + 106, ctzuo, -83.4, -79.1 , 0 ); setEffMoveKey( spep_6 -3 + 107, ctzuo, -83.9, -79.1 , 0 ); setEffScaleKey( spep_6 -3 + 42, ctzuo, 0.7, 0.7 ); setEffScaleKey( spep_6 -3 + 44, ctzuo, 1.68, 1.68 ); setEffScaleKey( spep_6 -3 + 46, ctzuo, 2.695, 2.695 ); setEffScaleKey( spep_6 -3 + 50, ctzuo, 2.695, 2.695 ); setEffScaleKey( spep_6 -3 + 52, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6 -3 + 54, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6 -3 + 56, ctzuo, 2.765, 2.765 ); setEffScaleKey( spep_6 -3 + 58, ctzuo, 2.765, 2.765 ); setEffScaleKey( spep_6 -3 + 60, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_6 -3 + 62, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_6 -3 + 64, ctzuo, 2.835, 2.835 ); setEffScaleKey( spep_6 -3 + 66, ctzuo, 2.835, 2.835 ); setEffScaleKey( spep_6 -3 + 68, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_6 -3 + 70, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_6 -3 + 72, ctzuo, 2.905, 2.905 ); setEffScaleKey( spep_6 -3 + 76, ctzuo, 2.905, 2.905 ); setEffScaleKey( spep_6 -3 + 78, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_6 -3 + 80, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_6 -3 + 82, ctzuo, 2.975, 2.975 ); setEffScaleKey( spep_6 -3 + 84, ctzuo, 2.975, 2.975 ); setEffScaleKey( spep_6 -3 + 86, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_6 -3 + 88, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_6 -3 + 90, ctzuo, 3.045, 3.045 ); setEffScaleKey( spep_6 -3 + 92, ctzuo, 3.045, 3.045 ); setEffScaleKey( spep_6 -3 + 94, ctzuo, 3.08, 3.08 ); setEffScaleKey( spep_6 -3 + 96, ctzuo, 3.08, 3.08 ); setEffScaleKey( spep_6 -3 + 98, ctzuo, 3.115, 3.115 ); setEffScaleKey( spep_6 -3 + 102, ctzuo, 3.115, 3.115 ); setEffScaleKey( spep_6 -3 + 104, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_6 -3 + 106, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_6 -3 + 107, ctzuo, 3.185, 3.185 ); r6 = 30; setEffRotateKey( spep_6 -3 + 42, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 44, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 46, ctzuo, -33.5 +r6 ); setEffRotateKey( spep_6 -3 + 58, ctzuo, -33.5 +r6 ); setEffRotateKey( spep_6 -3 + 60, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 107, ctzuo, -33.4 +r6 ); setEffAlphaKey( spep_6 -3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_6 -3 + 107, ctzuo, 255 ); -- ** 音 ** -- --かめはめ波発射 SE049 = playSeVer2( spep_6 + 32, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 32, SE049, 79 ); SE050 = playSeVer2( spep_6 + 32, 1022, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 32, 1145, "", 0, 0, 0, -1); --気弾飛んでいく SE052 = playSeVer2( spep_6 + 80, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 80, SE052, 214 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 107 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 96, 10 -1, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 105; ------------------------------------------------------ -- 地面爆発(156F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --地面爆発 ef_010 setEffMoveKey( spep_7 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_7 + 156, finish, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 156, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 156, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 156, finish, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 156, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_7 + 156, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.8, 2.2 ); setEffScaleKey( spep_7 + 156, shuchusen1,1.8, 2.2 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 156, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 156, shuchusen1, 255 ); -- ** 音 ** -- --爆発 SE053 = playSeVer2( spep_7 + 22, 1023, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_7 + 22, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 22, SE054, 69 ); SE055 = playSeVer2( spep_7 + 22, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 22, SE055, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 24, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_7 + 28 ); endPhase( spep_7 + 146 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 顔アップ、オーラ発生(76F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 76, 0x100, -1, 0, 0, 0 ); --顔アップ、オーラ発生 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 76, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 76, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 76, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 76 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 76, first_f, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 50, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 51 ); SE002 = playSeVer2( spep_0 + 0, 1330, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 65 ); --気ダメ SE003 = playSeVer2( spep_0 +34, 1035, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); --空力音 SE006 = playSeVer2( spep_0 + 74, 1278, "",spep_0 +74 +156 + 72, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 74 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 76; ------------------------------------------------------ -- 正面突進(156F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- rush = entryEffectLife( spep_1 + 0, SP_02, 156, 0x100, -1, 0, 0, 0 ); --正面突進 ef_002 setEffMoveKey( spep_1 + 0, rush, 0, 0 , 0 ); setEffMoveKey( spep_1 + 156, rush, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_1 + 156, rush, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush, 0 ); setEffRotateKey( spep_1 + 156, rush, 0 ); setEffAlphaKey( spep_1 + 0, rush, 255 ); setEffAlphaKey( spep_1 + 156 -1, rush, 255 ); setEffAlphaKey( spep_1 + 156, rush, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE007 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_1 + 16, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 40, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 64, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_1 + 88, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 112, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 140 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --突っ込んでくる SE013 = playSeVer2( spep_1 + 132, 1182, "",spep_1 +156 + 16, 0, 18, -1); SE014 = playSeVer2( spep_1 + 132, 9, "",spep_1 +156 + 16, 0, 18, -1); --瞬間移動 SE015 = playSeVer2( spep_1 + 152, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + 156; ------------------------------------------------------ -- 背後登場、蹴り飛ばし背景(176F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_2 + 0, SP_03r, 176, 0x100, -1, 0, 0, 0 ); --背後登場、蹴り飛ばし:キャラ、文字 ef_003 setEffMoveKey( spep_2 + 0, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 176, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 176 -1, kick_f, 255 ); setEffAlphaKey( spep_2 + 176, kick_f, 0 ); kidk_b = entryEffectLife( spep_2 + 0, SP_04, 176, 0x80, -1, 0, 0, 0 ); --背後登場、蹴り飛ばし背景 ef_004 setEffMoveKey( spep_2 + 0, kidk_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 176, kidk_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kidk_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 176, kidk_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kidk_b, 0 ); setEffRotateKey( spep_2 + 176, kidk_b, 0 ); setEffAlphaKey( spep_2 + 0, kidk_b, 255 ); setEffAlphaKey( spep_2 + 176 -1, kidk_b, 255 ); setEffAlphaKey( spep_2 + 176, kidk_b, 0 ); -- ** 書き文字エントリー ** -- ctsyun1 = entryEffectLife( spep_2 + 0, 10011, 22 -1, 0x100, -1, 0, 141.7, -140.2 ); --シュンッ setEffMoveKey( spep_2 + 0, ctsyun1, 141.7, -140.2 , 0 ); setEffMoveKey( spep_2 -3 + 4, ctsyun1, 141.7, -83.4 , 0 ); setEffMoveKey( spep_2 -3 + 6, ctsyun1, 141.7, -81.3 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctsyun1, 141.7, -79.2 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctsyun1, 141.7, -77 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctsyun1, 141.7, -74.9 , 0 ); setEffMoveKey( spep_2 -3 + 14, ctsyun1, 141.7, -72.8 , 0 ); setEffMoveKey( spep_2 -3 + 16, ctsyun1, 141.7, -70.7 , 0 ); setEffMoveKey( spep_2 -3 + 18, ctsyun1, 141.7, -68.5 , 0 ); setEffMoveKey( spep_2 -3 + 20, ctsyun1, 141.7, -66.4 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctsyun1, 141.7, -6.5 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctsyun1, 141.7, 53.2 , 0 ); setEffScaleKey( spep_2 + 0, ctsyun1, 1.37, 1.36 ); setEffScaleKey( spep_2 -3 + 4, ctsyun1, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 20, ctsyun1, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 22, ctsyun1, 1.8, 1.79 ); setEffScaleKey( spep_2 -3 + 24, ctsyun1, 2.17, 2.15 ); setEffRotateKey( spep_2 + 0, ctsyun1, 0 ); setEffRotateKey( spep_2 -3 + 24, ctsyun1, 0 ); setEffAlphaKey( spep_2 + 0, ctsyun1, 128 ); setEffAlphaKey( spep_2 -3 + 4, ctsyun1, 255 ); setEffAlphaKey( spep_2 -3 + 20, ctsyun1, 255 ); setEffAlphaKey( spep_2 -3 + 22, ctsyun1, 128 ); setEffAlphaKey( spep_2 -3 + 24, ctsyun1, 0 ); -- ** 書き文字エントリー ** -- ctsyun2 = entryEffectLife( spep_2 -3 + 68, 10011, 20, 0x100, -1, 0, -131.3, -101.2 ); setEffMoveKey( spep_2 -3 + 68, ctsyun2, -131.3, -101.2 , 0 ); setEffMoveKey( spep_2 -3 + 70, ctsyun2, -131.3, -44.4 , 0 ); setEffMoveKey( spep_2 -3 + 72, ctsyun2, -131.3, -42 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctsyun2, -131.3, -39.6 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctsyun2, -131.3, -37.1 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctsyun2, -131.3, -34.7 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctsyun2, -131.3, -32.3 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctsyun2, -131.3, -29.8 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctsyun2, -131.3, -27.4 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctsyun2, -131.3, 32.4 , 0 ); setEffMoveKey( spep_2 -3 + 88, ctsyun2, -131.3, 92.2 , 0 ); setEffScaleKey( spep_2 -3 + 68, ctsyun2, 1.37, 1.36 ); setEffScaleKey( spep_2 -3 + 70, ctsyun2, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 84, ctsyun2, 1.44, 1.43 ); setEffScaleKey( spep_2 -3 + 86, ctsyun2, 1.8, 1.79 ); setEffScaleKey( spep_2 -3 + 88, ctsyun2, 2.17, 2.15 ); setEffRotateKey( spep_2 -3 + 68, ctsyun2, 0 ); setEffRotateKey( spep_2 -3 + 88, ctsyun2, 0 ); setEffAlphaKey( spep_2 -3 + 68, ctsyun2, 128 ); setEffAlphaKey( spep_2 -3 + 70, ctsyun2, 255 ); setEffAlphaKey( spep_2 -3 + 84, ctsyun2, 255 ); setEffAlphaKey( spep_2 -3 + 86, ctsyun2, 128 ); setEffAlphaKey( spep_2 -3 + 88, ctsyun2, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_2 -3 + 42, 10020, 16, 0x100, -1, 0, -79.1, 188.8 ); --バキッ setEffMoveKey( spep_2 -3 + 42, ctbaki1, -79.1, 188.8 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctbaki1, -82.4, 206.7 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctbaki1, -67.3, 211.2 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctbaki1, -79, 219.1 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctbaki1, -67.1, 209.8 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctbaki1, -79.2, 217.9 , 0 ); setEffMoveKey( spep_2 -3 + 54, ctbaki1, -66.9, 208.4 , 0 ); setEffMoveKey( spep_2 -3 + 56, ctbaki1, -79.6, 232.1 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctbaki1, -79.9, 246.9 , 0 ); setEffScaleKey( spep_2 -3 + 42, ctbaki1, 1, 1 ); setEffScaleKey( spep_2 -3 + 44, ctbaki1, 1.35, 1.35 ); setEffScaleKey( spep_2 -3 + 46, ctbaki1, 1.7, 1.7 ); setEffScaleKey( spep_2 -3 + 48, ctbaki1, 1.72, 1.72 ); setEffScaleKey( spep_2 -3 + 50, ctbaki1, 1.75, 1.75 ); setEffScaleKey( spep_2 -3 + 52, ctbaki1, 1.77, 1.77 ); setEffScaleKey( spep_2 -3 + 54, ctbaki1, 1.8, 1.8 ); setEffScaleKey( spep_2 -3 + 56, ctbaki1, 1.97, 1.97 ); setEffScaleKey( spep_2 -3 + 58, ctbaki1, 2.15, 2.15 ); setEffRotateKey( spep_2 -3 + 42, ctbaki1, -9 ); setEffRotateKey( spep_2 -3 + 58, ctbaki1, -9 ); setEffAlphaKey( spep_2 -3 + 42, ctbaki1, 255 ); setEffAlphaKey( spep_2 -3 + 54, ctbaki1, 255 ); setEffAlphaKey( spep_2 -3 + 56, ctbaki1, 128 ); setEffAlphaKey( spep_2 -3 + 58, ctbaki1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 63, 1, 0 ); changeAnime( spep_2 + 0, 1, 118 ); changeAnime( spep_2 -3 + 42, 1, 105 ); setMoveKey( spep_2 + 0, 1, -37.4, 17.7 , 0 ); setMoveKey( spep_2 + 1, 1, -34.3, 13.5 , 0 ); setMoveKey( spep_2 + 2, 1, -31.6, 9.9 , 0 ); setMoveKey( spep_2 -3 + 6, 1, -29.3, 6.7 , 0 ); setMoveKey( spep_2 -3 + 8, 1, -27.3, 4.1 , 0 ); setMoveKey( spep_2 -3 + 10, 1, -25.7, 1.9 , 0 ); setMoveKey( spep_2 -3 + 12, 1, -24.5, 0.2 , 0 ); setMoveKey( spep_2 -3 + 14, 1, -23.6, -1.1 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -23, -1.8 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -22.9, -2 , 0 ); setMoveKey( spep_2 -3 + 41, 1, -22.9, -2 , 0 ); setMoveKey( spep_2 -3 + 42, 1, -78, 29.3 , 0 ); setMoveKey( spep_2 -3 + 44, 1, -95.4, 31.6 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -141.6, 37 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -211.9, 26.5 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -269.3, 25.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -323.5, 31.2 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -379.3, 33.5 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -435.2, 35.8 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -491, 38.1 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -546.8, 40.5 , 0 ); setMoveKey( spep_2 -3 + 63, 1, -602.7, 42.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 1, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 2, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 6, 1, 1.76, 1.76 ); setScaleKey( spep_2 -3 + 8, 1, 1.73, 1.73 ); setScaleKey( spep_2 -3 + 10, 1, 1.7, 1.7 ); setScaleKey( spep_2 -3 + 12, 1, 1.68, 1.68 ); setScaleKey( spep_2 -3 + 14, 1, 1.66, 1.66 ); setScaleKey( spep_2 -3 + 16, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 41, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 42, 1, 1.705, 1.705 ); setScaleKey( spep_2 -3 + 44, 1, 1.573, 1.573 ); setScaleKey( spep_2 -3 + 46, 1, 1.452, 1.452 ); setScaleKey( spep_2 -3 + 48, 1, 1.32, 1.32 ); setScaleKey( spep_2 -3 + 50, 1, 1.199, 1.199 ); setScaleKey( spep_2 -3 + 52, 1, 1.067, 1.067 ); setScaleKey( spep_2 -3 + 54, 1, 0.946, 0.946 ); setScaleKey( spep_2 -3 + 56, 1, 0.814, 0.814 ); setScaleKey( spep_2 -3 + 58, 1, 0.693, 0.693 ); setScaleKey( spep_2 -3 + 60, 1, 0.561, 0.561 ); setScaleKey( spep_2 -3 + 63, 1, 0.440, 0.440 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 41, 1, 0 ); setRotateKey( spep_2 -3 + 42, 1, -52.3 ); setRotateKey( spep_2 -3 + 54, 1, -52.3 ); setRotateKey( spep_2 -3 + 56, 1, -52.4 ); setRotateKey( spep_2 -3 + 63, 1, -52.4 ); setDisp( spep_2 -3 + 86, 1, 1 ); setDisp( spep_2 -3 + 179, 1, 0 ); changeAnime( spep_2 -3 + 86, 1, 106 ); changeAnime( spep_2 -3 + 134, 1, 108 ); setMoveKey( spep_2 -3 + 86, 1, 767.9, 65.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 692.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 617.3, 65.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 542, 65.6 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 466.8, 65.6 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 391.5, 65.6 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 316.2, 65.6 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 240.9, 65.6 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 165.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 163.1, 66.7 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 165.6, 65.6 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 165.9, 67.9 , 0 ); setMoveKey( spep_2 -3 + 110, 1, 164.6, 67.1 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 166.5, 72.8 , 0 ); setMoveKey( spep_2 -3 + 114, 1, 165.2, 72.2 , 0 ); setMoveKey( spep_2 -3 + 116, 1, 167.1, 78 , 0 ); setMoveKey( spep_2 -3 + 118, 1, 167.3, 80.6 , 0 ); setMoveKey( spep_2 -3 + 120, 1, 167.6, 83.4 , 0 ); setMoveKey( spep_2 -3 + 122, 1, 167.8, 86.2 , 0 ); setMoveKey( spep_2 -3 + 124, 1, 168, 89.1 , 0 ); setMoveKey( spep_2 -3 + 126, 1, 168.2, 92 , 0 ); setMoveKey( spep_2 -3 + 128, 1, 168.4, 95 , 0 ); setMoveKey( spep_2 -3 + 130, 1, 168.6, 98.1 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 168.8, 101.2 , 0 ); setMoveKey( spep_2 -3 + 133, 1, 168.8, 101.2 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 96.2, -70.7 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 110.5, -101.6 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 89.2, -109.9 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 120.6, -80.9 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 157.4, -122.7 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 123.3, -102.1 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 134.6, -85.6 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 133.9, -86.6 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 138.2, -71.6 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 141.1, -53.3 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 148.9, -18.9 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 155.2, 19 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 166.7, 73.2 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 176.9, 131.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 192.2, 205.6 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 204.6, 274.1 , 0 ); setMoveKey( spep_2 -3 + 166, 1, 218.5, 339.6 , 0 ); setMoveKey( spep_2 -3 + 168, 1, 227.5, 389.1 , 0 ); setMoveKey( spep_2 -3 + 170, 1, 238, 435.5 , 0 ); setMoveKey( spep_2 -3 + 172, 1, 243.4, 465.7 , 0 ); setMoveKey( spep_2 -3 + 174, 1, 250.1, 492.5 , 0 ); setMoveKey( spep_2 -3 + 176, 1, 251.8, 503 , 0 ); setMoveKey( spep_2 -3 + 178, 1, 254.8, 509.9 , 0 ); setMoveKey( spep_2 -3 + 179, 1, 254.8, 509.9 , 0 ); setScaleKey( spep_2 -3 + 86, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 102, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 104, 1, 1.738, 1.804 ); setScaleKey( spep_2 -3 + 106, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 133, 1, 1.815, 1.815 ); setScaleKey( spep_2 -3 + 134, 1, 3.19, 3.19 ); setScaleKey( spep_2 -3 + 136, 1, 3.432, 3.432 ); setScaleKey( spep_2 -3 + 138, 1, 3.663, 3.663 ); setScaleKey( spep_2 -3 + 140, 1, 3.905, 3.905 ); setScaleKey( spep_2 -3 + 142, 1, 4.147, 4.147 ); setScaleKey( spep_2 -3 + 144, 1, 4.158, 4.158 ); setScaleKey( spep_2 -3 + 146, 1, 4.169, 4.169 ); setScaleKey( spep_2 -3 + 148, 1, 4.147, 4.147 ); setScaleKey( spep_2 -3 + 150, 1, 4.059, 4.059 ); setScaleKey( spep_2 -3 + 152, 1, 3.916, 3.916 ); setScaleKey( spep_2 -3 + 154, 1, 3.707, 3.707 ); setScaleKey( spep_2 -3 + 156, 1, 3.432, 3.432 ); setScaleKey( spep_2 -3 + 158, 1, 3.091, 3.091 ); setScaleKey( spep_2 -3 + 160, 1, 2.695, 2.695 ); setScaleKey( spep_2 -3 + 162, 1, 2.222, 2.222 ); setScaleKey( spep_2 -3 + 164, 1, 1.760, 1.760 ); setScaleKey( spep_2 -3 + 166, 1, 1.353, 1.353 ); setScaleKey( spep_2 -3 + 168, 1, 1.012, 1.012 ); setScaleKey( spep_2 -3 + 170, 1, 0.726, 0.726 ); setScaleKey( spep_2 -3 + 172, 1, 0.506, 0.506 ); setScaleKey( spep_2 -3 + 174, 1, 0.352, 0.352 ); setScaleKey( spep_2 -3 + 176, 1, 0.253, 0.253 ); setScaleKey( spep_2 -3 + 178, 1, 0.220, 0.220 ); setScaleKey( spep_2 -3 + 179, 1, 0.220, 0.220 ); setRotateKey( spep_2 -3 + 86, 1, -150 ); setRotateKey( spep_2 -3 + 102, 1, -150 ); setRotateKey( spep_2 -3 + 104, 1, -150.2 ); setRotateKey( spep_2 -3 + 106, 1, -150 ); setRotateKey( spep_2 -3 + 108, 1, -149.4 ); setRotateKey( spep_2 -3 + 110, 1, -148.8 ); setRotateKey( spep_2 -3 + 112, 1, -148.2 ); setRotateKey( spep_2 -3 + 114, 1, -147.5 ); setRotateKey( spep_2 -3 + 116, 1, -146.9 ); setRotateKey( spep_2 -3 + 118, 1, -146.3 ); setRotateKey( spep_2 -3 + 120, 1, -145.7 ); setRotateKey( spep_2 -3 + 122, 1, -145.1 ); setRotateKey( spep_2 -3 + 124, 1, -144.5 ); setRotateKey( spep_2 -3 + 126, 1, -143.8 ); setRotateKey( spep_2 -3 + 128, 1, -143.2 ); setRotateKey( spep_2 -3 + 130, 1, -142.6 ); setRotateKey( spep_2 -3 + 132, 1, -142 ); setRotateKey( spep_2 -3 + 133, 1, -142 ); setRotateKey( spep_2 -3 + 134, 1, -10 ); setRotateKey( spep_2 -3 + 136, 1, -9.9 ); setRotateKey( spep_2 -3 + 138, 1, -9.8 ); setRotateKey( spep_2 -3 + 140, 1, -9.5 ); setRotateKey( spep_2 -3 + 142, 1, -9.1 ); setRotateKey( spep_2 -3 + 144, 1, -8.6 ); setRotateKey( spep_2 -3 + 146, 1, -8 ); setRotateKey( spep_2 -3 + 178, 1, -8 ); setRotateKey( spep_2 -3 + 179, 1, -8 ); -- ** 音 ** -- --瞬間移動 SE020 = playSeVer2( spep_2 + 62, 1109, "", 0, 0, 0, -1); --肘打ち SE016 = playSeVer2( spep_2 + 34, 1189, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 40, 1012, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 40, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE018, 86 ); SE019 = playSeVer2( spep_2 + 42, 1110, "", 0, 0, 0, -1); --敵止める SE021 = playSeVer2( spep_2 + 94, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE021, 91 ); SE022 = playSeVer2( spep_2 + 94, 1012, "", 0, 0, 0, -1); --振りかぶる SE023 = playSeVer2( spep_2 + 112, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 112, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 112, SE024, 81 ); --蹴り上げる SE025 = playSeVer2( spep_2 + 128, 1120, "", 0, 0, 0, -1); --飛び上がる SE026 = playSeVer2( spep_2 + 174, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 174, 1167, "",spep_2 +176 + 36, 0, 4, -1); setSeVolumeByWorkId( spep_2 + 174, SE027, 54 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 176; ------------------------------------------------------ -- 空中戦(246F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- antenna_f = entryEffect( spep_3 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --空中戦:エフェクト文字 ef_005 setEffMoveKey( spep_3 + 0, antenna_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 156, antenna_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 156, antenna_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_f, 0 ); setEffRotateKey( spep_3 + 156, antenna_f, 0 ); setEffAlphaKey( spep_3 + 0, antenna_f, 255 ); setEffAlphaKey( spep_3 + 156, antenna_f, 255 ); antenna_e = entryEffectLife( spep_3 + 0, SP_07, 246, 0x80, -1, 0, 0, 0 ); --空中戦:背景 ef_007 setEffMoveKey( spep_3 + 0, antenna_e, 0, 0 , 0 ); setEffMoveKey( spep_3 + 246, antenna_e, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_e, 1.0, 1.0 ); setEffScaleKey( spep_3 + 246, antenna_e, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_e, 0 ); setEffRotateKey( spep_3 + 246, antenna_e, 0 ); setEffAlphaKey( spep_3 + 0, antenna_e, 255 ); setEffAlphaKey( spep_3 + 246 -1, antenna_e, 255 ); setEffAlphaKey( spep_3 + 246, antenna_e, 0 ); antenna_b = entryEffectLife( spep_3 + 0, SP_06, 169, 0x80, -1, 0, 0, 0 ); --空中戦:キャラ ef_006 setEffMoveKey( spep_3 + 0, antenna_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 169, antenna_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, antenna_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 169, antenna_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, antenna_b, 0 ); setEffRotateKey( spep_3 + 169, antenna_b, 0 ); setEffAlphaKey( spep_3 + 0, antenna_b, 255 ); setEffAlphaKey( spep_3 + 169 -1, antenna_b, 255 ); setEffAlphaKey( spep_3 + 169, antenna_b, 0 ); -- ** 書き文字エントリー ** -- ctbaki2 = entryEffectLife( spep_3 -3 + 36, 10020, 16, 0x100, -1, 0, 47.8, 292.2 ); --バキッ setEffMoveKey( spep_3 -3 + 36, ctbaki2, 47.8, 292.2 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctbaki2, 70.9, 308.8 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctbaki2, 101.7, 304 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctbaki2, 96.5, 317.2 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctbaki2, 101.1, 302.8 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctbaki2, 95.8, 316.3 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctbaki2, 100.5, 301.5 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctbaki2, 103.5, 328.2 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctbaki2, 111.6, 340.6 , 0 ); setEffScaleKey( spep_3 -3 + 36, ctbaki2, 1, 1 ); setEffScaleKey( spep_3 -3 + 38, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_3 -3 + 40, ctbaki2, 1.7, 1.7 ); setEffScaleKey( spep_3 -3 + 42, ctbaki2, 1.72, 1.72 ); setEffScaleKey( spep_3 -3 + 44, ctbaki2, 1.75, 1.75 ); setEffScaleKey( spep_3 -3 + 46, ctbaki2, 1.77, 1.77 ); setEffScaleKey( spep_3 -3 + 48, ctbaki2, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 50, ctbaki2, 1.97, 1.97 ); setEffScaleKey( spep_3 -3 + 52, ctbaki2, 2.15, 2.15 ); setEffRotateKey( spep_3 -3 + 36, ctbaki2, 25.5 ); setEffRotateKey( spep_3 -3 + 52, ctbaki2, 25.5 ); setEffAlphaKey( spep_3 -3 + 36, ctbaki2, 255 ); setEffAlphaKey( spep_3 -3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_3 -3 + 50, ctbaki2, 128 ); setEffAlphaKey( spep_3 -3 + 52, ctbaki2, 0 ); -- ** 書き文字エントリー ** -- ctdogaga = entryEffectLife( spep_3 -3 + 60, 10017, 28 +1, 0x100, -1, 0, 8.7, 308.1 ); --ドガガガッ setEffMoveKey( spep_3 -3 + 60, ctdogaga, 8.7, 308.1 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctdogaga, 3.7, 315.1 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctdogaga, 8.9, 310.4 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctdogaga, 3.8, 317.5 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctdogaga, 9.1, 312.8 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctdogaga, 4, 319.9 , 0 ); setEffMoveKey( spep_3 -3 + 72, ctdogaga, 9.3, 315.2 , 0 ); setEffMoveKey( spep_3 -3 + 74, ctdogaga, 4.2, 322.3 , 0 ); setEffMoveKey( spep_3 -3 + 76, ctdogaga, 9.5, 317.6 , 0 ); setEffMoveKey( spep_3 -3 + 78, ctdogaga, 4.4, 324.7 , 0 ); setEffMoveKey( spep_3 -3 + 80, ctdogaga, 9.7, 319.9 , 0 ); setEffMoveKey( spep_3 -3 + 82, ctdogaga, 4.5, 327.1 , 0 ); setEffMoveKey( spep_3 -3 + 84, ctdogaga, 9.9, 322.3 , 0 ); setEffMoveKey( spep_3 -3 + 86, ctdogaga, 4.7, 329.5 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctdogaga, 10.1, 324.7 , 0 ); setEffMoveKey( spep_3 -3 + 89, ctdogaga, 10.1, 324.7 , 0 ); setEffScaleKey( spep_3 -3 + 60, ctdogaga, 2, 2 ); setEffScaleKey( spep_3 -3 + 62, ctdogaga, 2, 2 ); setEffScaleKey( spep_3 -3 + 64, ctdogaga, 2.01, 2.01 ); setEffScaleKey( spep_3 -3 + 68, ctdogaga, 2.01, 2.01 ); setEffScaleKey( spep_3 -3 + 70, ctdogaga, 2.02, 2.02 ); setEffScaleKey( spep_3 -3 + 74, ctdogaga, 2.02, 2.02 ); setEffScaleKey( spep_3 -3 + 76, ctdogaga, 2.03, 2.03 ); setEffScaleKey( spep_3 -3 + 80, ctdogaga, 2.03, 2.03 ); setEffScaleKey( spep_3 -3 + 82, ctdogaga, 2.04, 2.04 ); setEffScaleKey( spep_3 -3 + 86, ctdogaga, 2.04, 2.04 ); setEffScaleKey( spep_3 -3 + 88, ctdogaga, 2.05, 2.05 ); setEffScaleKey( spep_3 -3 + 89, ctdogaga, 2.05, 2.05 ); setEffRotateKey( spep_3 -3 + 60, ctdogaga, 14.3 ); setEffRotateKey( spep_3 -3 + 89, ctdogaga, 14.3 ); setEffAlphaKey( spep_3 -3 + 60, ctdogaga, 255 ); setEffAlphaKey( spep_3 -3 + 89, ctdogaga, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 36, 1, 1 ); setDisp( spep_3 -3 + 92, 1, 0 ); changeAnime( spep_3 -3 + 36, 1, 107 ); changeAnime( spep_3 -3 + 60, 1, 106 ); changeAnime( spep_3 -3 + 74, 1, 107 ); changeAnime( spep_3 -3 + 84, 1, 106 ); setMoveKey( spep_3 -3 + 36, 1, 38.5, 98.3 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 13.3, 73.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 6.8, 72.9 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 14.7, 77.4 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 14.8, 65.7 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 23.3, 69.6 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 24.1, 57.3 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 33.2, 60.7 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 34.8, 47.7 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 40.7, 42.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 47, 36.8 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 53.9, 31 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 53.9, 31 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 105.1, 37.2 , 0 );-- setMoveKey( spep_3 -3 + 62, 1, 117.7, 49.9 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 119.8, 41.4 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 131.1, 51.6 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 125.4, 53.6 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 119.7, 55.6 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 114.1, 57.5 , 0 ); setMoveKey( spep_3 -3 + 73, 1, 114.1, 57.5 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 45.1, 34.9 , 0 );-- setMoveKey( spep_3 -3 + 76, 1, 39.6, 4.6 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 42.2, -9.7 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 35.6, -4.3 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 37.1, 17.1 , 0 ); setMoveKey( spep_3 -3 + 83, 1, 37.1, 17.1 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 105.1, 37.2 , 0 );-- setMoveKey( spep_3 -3 + 86, 1, 123.3, 48.9 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 133.6, 44.6 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 151.8, 56.3 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 151.8, 56.3 , 0 ); setScaleKey( spep_3 -3 + 36, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 59, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 60, 1, 1.925, 1.925 );-- setScaleKey( spep_3 -3 + 73, 1, 1.925, 1.925 ); setScaleKey( spep_3 -3 + 74, 1, 0.792, 0.792 );-- setScaleKey( spep_3 -3 + 83, 1, 0.792, 0.792 ); setScaleKey( spep_3 -3 + 84, 1, 1.925, 1.925 );-- setScaleKey( spep_3 -3 + 88, 1, 1.925, 1.925 ); setScaleKey( spep_3 -3 + 90, 1, 1.914, 1.914 ); setScaleKey( spep_3 -3 + 92, 1, 1.914, 1.914 ); setRotateKey( spep_3 -3 + 36, 1, -33.1 ); setRotateKey( spep_3 -3 + 38, 1, -32.6 ); setRotateKey( spep_3 -3 + 40, 1, -32.2 ); setRotateKey( spep_3 -3 + 42, 1, -31.6 ); setRotateKey( spep_3 -3 + 44, 1, -31 ); setRotateKey( spep_3 -3 + 46, 1, -30.3 ); setRotateKey( spep_3 -3 + 48, 1, -29.6 ); setRotateKey( spep_3 -3 + 50, 1, -28.8 ); setRotateKey( spep_3 -3 + 52, 1, -27.9 ); setRotateKey( spep_3 -3 + 54, 1, -27 ); setRotateKey( spep_3 -3 + 56, 1, -26 ); setRotateKey( spep_3 -3 + 58, 1, -24.8 ); setRotateKey( spep_3 -3 + 59, 1, -24.8 ); setRotateKey( spep_3 -3 + 60, 1, -33.3 );-- setRotateKey( spep_3 -3 + 62, 1, -33 ); setRotateKey( spep_3 -3 + 64, 1, -32.6 ); setRotateKey( spep_3 -3 + 66, 1, -32.2 ); setRotateKey( spep_3 -3 + 68, 1, -31.8 ); setRotateKey( spep_3 -3 + 70, 1, -31.5 ); setRotateKey( spep_3 -3 + 72, 1, -31.1 ); setRotateKey( spep_3 -3 + 73, 1, -31.1 ); setRotateKey( spep_3 -3 + 74, 1, -28.8 );-- setRotateKey( spep_3 -3 + 76, 1, -28.1 ); setRotateKey( spep_3 -3 + 78, 1, -27.3 ); setRotateKey( spep_3 -3 + 80, 1, -26.6 ); setRotateKey( spep_3 -3 + 82, 1, -25.8 ); setRotateKey( spep_3 -3 + 83, 1, -25.8 ); setRotateKey( spep_3 -3 + 84, 1, -33.3 );-- setRotateKey( spep_3 -3 + 86, 1, -36.7 ); setRotateKey( spep_3 -3 + 88, 1, -40.2 ); setRotateKey( spep_3 -3 + 90, 1, -43.6 ); setRotateKey( spep_3 -3 + 92, 1, -43.6 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 130, 1, 1 ); setDisp( spep_3 -3 + 200, 1, 0 ); changeAnime( spep_3 -3 + 130, 1, 107 ); changeAnime( spep_3 -3 + 172, 1, 108 ); setMoveKey( spep_3 -3 + 130, 1, -21.4, 292.1 , 0 ); setMoveKey( spep_3 -3 + 132, 1, -19.7, 294.3 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 15, 305.3 , 0 ); setMoveKey( spep_3 -3 + 136, 1, -13.4, 283.1 , 0 ); setMoveKey( spep_3 -3 + 138, 1, -41.4, 278.2 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 15.6, 304.6 , 0 ); setMoveKey( spep_3 -3 + 142, 1, -12.7, 282.2 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 16.2, 303.8 , 0 ); setMoveKey( spep_3 -3 + 146, 1, -40.2, 276.7 , 0 ); setMoveKey( spep_3 -3 + 148, 1, -17.6, 291.7 , 0 ); setMoveKey( spep_3 -3 + 150, 1, -18.8, 288.9 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 9.6, 260.9 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 38.4, 224.2 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 74.2, 187.6 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 111, 141.9 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 153.6, 93.6 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 200.7, 40.2 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 252.7, -18.6 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 309.6, -83.2 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 371.9, -153.8 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 439.7, -230.8 , 0 ); setMoveKey( spep_3 -3 + 171, 1, 439.7, -230.8 , 0 ); setMoveKey( spep_3 -3 + 172, 1, -218.7, 248.1 , 0 );-- setMoveKey( spep_3 -3 + 174, 1, -134.9 -60, 184.4 +20 , 0 ); setMoveKey( spep_3 -3 + 176, 1, -60.2 -100, 123.1 +15 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 5.7 -140, 64.1 +25 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 62.6 -165, 7.5 +30 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 110.5 -185, -46.8 +40 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 149.5 -195, -98.8 +45 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 179.6 -195, -148.4 +45 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 200.7 -190, -195.7 +45 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 212.9 -170, -240.6 +27 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 216.1 -155, -283.2 +30 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 210.4 -115, -323.5 +30 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 195.7 -70, -361.5 +20 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 172.1 , -397.1 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 172.1, -397.1 , 0 ); setScaleKey( spep_3 -3 + 130, 1, 0.528, 0.528 ); setScaleKey( spep_3 -3 + 138, 1, 0.528, 0.528 ); setScaleKey( spep_3 -3 + 140, 1, 0.539, 0.539 ); setScaleKey( spep_3 -3 + 146, 1, 0.539, 0.539 ); setScaleKey( spep_3 -3 + 148, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 150, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 152, 1, 0.693, 0.693 ); setScaleKey( spep_3 -3 + 154, 1, 0.847, 0.847 ); setScaleKey( spep_3 -3 + 156, 1, 1.034, 1.034 ); setScaleKey( spep_3 -3 + 158, 1, 1.232, 1.232 ); setScaleKey( spep_3 -3 + 160, 1, 1.452, 1.452 ); setScaleKey( spep_3 -3 + 162, 1, 1.705, 1.705 ); setScaleKey( spep_3 -3 + 164, 1, 1.980, 1.980 ); setScaleKey( spep_3 -3 + 166, 1, 2.277, 2.277 ); setScaleKey( spep_3 -3 + 168, 1, 2.607, 2.607 ); setScaleKey( spep_3 -3 + 170, 1, 2.97, 2.97 ); setScaleKey( spep_3 -3 + 171, 1, 2.97, 2.97 ); setScaleKey( spep_3 -3 + 172, 1, 6.49, 6.49 );-- setScaleKey( spep_3 -3 + 174, 1, 6, 6 ); setScaleKey( spep_3 -3 + 176, 1, 5.51, 5.51 ); setScaleKey( spep_3 -3 + 178, 1, 5.03, 5.02 ); setScaleKey( spep_3 -3 + 180, 1, 4.54, 4.54 ); setScaleKey( spep_3 -3 + 182, 1, 4.05, 4.05 ); setScaleKey( spep_3 -3 + 184, 1, 3.56, 3.56 ); setScaleKey( spep_3 -3 + 186, 1, 3.08, 3.07 ); setScaleKey( spep_3 -3 + 188, 1, 2.59, 2.59 ); setScaleKey( spep_3 -3 + 190, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 192, 1, 1.61, 1.61 ); setScaleKey( spep_3 -3 + 194, 1, 1.12, 1.12 ); setScaleKey( spep_3 -3 + 196, 1, 0.64, 0.64 ); setScaleKey( spep_3 -3 + 198, 1, 0.15, 0.15 ); setScaleKey( spep_3 -3 + 200, 1, 0.15, 0.15 ); setRotateKey( spep_3 -3 + 130, 1, 38.6 ); setRotateKey( spep_3 -3 + 171, 1, 38.6 ); setRotateKey( spep_3 -3 + 172, 1, 38.6 );-- setRotateKey( spep_3 -3 + 198, 1, 38.6 ); setRotateKey( spep_3 -3 + 200, 1, 38.6 ); -- ** 音 ** -- --ラッシュ SE028 = playSeVer2( spep_3 + 30, 1010, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_3 + 30, 1110, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_3 + 52, 1000, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_3 + 52, 1110, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_3 + 68, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 768, SE032, 119 ); setPitch( spep_3 + 768, SE032, -200 ); setTimeStretch( SE032, 0.87, 30, 4 ); SE033 = playSeVer2( spep_3 + 68, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 68, SE033, 74 ); SE034 = playSeVer2( spep_3 + 78, 1110, "", 0, 0, 0, -1); --宙返り SE035 = playSeVer2( spep_3 + 88, 1116, "",spep_3 + 122, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 88, SE035, 119 ); SE036 = playSeVer2( spep_3 + 92, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE036, 79 ); SE037 = playSeVer2( spep_3 + 102, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 102, SE037, 68 ); --蹴り落とし SE038 = playSeVer2( spep_3 + 124, 1187, "", 0, 0, 0, -1); --敵飛んでいく SE039 = playSeVer2( spep_3 + 144, 1121, "",spep_3 + 214, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 144, SE039, 65 ); SE040 = playSeVer2( spep_3 + 144, 1183, "",spep_3 + 214, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 144, SE040, 91 ); --地面爆発 SE041 = playSeVer2( spep_3 + 192, 1159, "",spep_3 +246 +86 + 140, 0, -6, -1); setSeVolumeByWorkId( spep_3 + 192, SE041, 71 ); --オーラ SE042 = playSeVer2( spep_3 + 242, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 242, SE042, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 246 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 246; ------------------------------------------------------ -- 苦しむ悟空(86F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- suffer = entryEffectLife( spep_4 + 0, SP_08, 86, 0x100, -1, 0, 0, 0 ); --苦しむ悟空 ef_008 setEffMoveKey( spep_4 + 0, suffer, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, suffer, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, suffer, -1.0, 1.0 ); setEffScaleKey( spep_4 + 86, suffer, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, suffer, 0 ); setEffRotateKey( spep_4 + 86, suffer, 0 ); setEffAlphaKey( spep_4 + 0, suffer, 255 ); setEffAlphaKey( spep_4 + 86 -1, suffer, 255 ); setEffAlphaKey( spep_4 + 86, suffer, 0 ); -- ** 音 ** -- --オーラ SE043 = playSeVer2( spep_4 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE043, 79 ); SE044 = playSeVer2( spep_4 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 44, SE044, 79 ); SE045 = playSeVer2( spep_4 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 68, SE045, 79 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_4 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_5 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_5 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 ); --かめはめ波溜め SE047 = playSeVer2( spep_5 + 92, 1210, "",spep_5 +94 + 52, 8, 10, -1); setStartTimeMs( SE047, 1133 ); SE048 = playSeVer2( spep_5 + 86, 1209, "",spep_5 +94 + 52, 0, 10, -1); setSeVolumeByWorkId( spep_5 + 86, SE048, 79 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; ------------------------------------------------------ -- かめはめ波発射(106F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- shot = entryEffectLife( spep_6 + 0, SP_09r, 105, 0x100, -1, 0, 0, 0 ); --かめはめ波発射 ef_009 setEffMoveKey( spep_6 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_6 + 105, shot, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_6 + 105, shot, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, shot, 0 ); setEffRotateKey( spep_6 + 105, shot, 0 ); setEffAlphaKey( spep_6 + 0, shot, 255 ); setEffAlphaKey( spep_6 + 105 -1, shot, 255 ); setEffAlphaKey( spep_6 + 105, shot, 0 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_6 -3 + 42, 10012, 66 -1, 0x100, -1, 0, -22.2, -105.4 ); --ズオッ setEffMoveKey( spep_6 -3 + 42, ctzuo, -22.2, -105.4 , 0 ); setEffMoveKey( spep_6 -3 + 44, ctzuo, -36.7, -83.4 , 0 ); setEffMoveKey( spep_6 -3 + 46, ctzuo, -70.8, -78.3 , 0 ); setEffMoveKey( spep_6 -3 + 48, ctzuo, -55.7, -64.8 , 0 ); setEffMoveKey( spep_6 -3 + 50, ctzuo, -71.7, -78.4 , 0 ); setEffMoveKey( spep_6 -3 + 52, ctzuo, -56.4, -64.7 , 0 ); setEffMoveKey( spep_6 -3 + 54, ctzuo, -72.5, -78.4 , 0 ); setEffMoveKey( spep_6 -3 + 56, ctzuo, -57, -64.6 , 0 ); setEffMoveKey( spep_6 -3 + 58, ctzuo, -73.4, -78.5 , 0 ); setEffMoveKey( spep_6 -3 + 60, ctzuo, -57.7, -64.5 , 0 ); setEffMoveKey( spep_6 -3 + 62, ctzuo, -74.2, -78.5 , 0 ); setEffMoveKey( spep_6 -3 + 64, ctzuo, -58.3, -64.4 , 0 ); setEffMoveKey( spep_6 -3 + 66, ctzuo, -75, -78.6 , 0 ); setEffMoveKey( spep_6 -3 + 68, ctzuo, -59, -64.3 , 0 ); setEffMoveKey( spep_6 -3 + 70, ctzuo, -75.9, -78.6 , 0 ); setEffMoveKey( spep_6 -3 + 72, ctzuo, -59.6, -64.2 , 0 ); setEffMoveKey( spep_6 -3 + 74, ctzuo, -76.7, -78.7 , 0 ); setEffMoveKey( spep_6 -3 + 76, ctzuo, -60.3, -64.1 , 0 ); setEffMoveKey( spep_6 -3 + 78, ctzuo, -77.6, -78.7 , 0 ); setEffMoveKey( spep_6 -3 + 80, ctzuo, -60.9, -64 , 0 ); setEffMoveKey( spep_6 -3 + 82, ctzuo, -78.4, -78.8 , 0 ); setEffMoveKey( spep_6 -3 + 84, ctzuo, -61.6, -63.9 , 0 ); setEffMoveKey( spep_6 -3 + 86, ctzuo, -79.3, -78.8 , 0 ); setEffMoveKey( spep_6 -3 + 88, ctzuo, -62.3, -63.8 , 0 ); setEffMoveKey( spep_6 -3 + 90, ctzuo, -80.1, -78.9 , 0 ); setEffMoveKey( spep_6 -3 + 92, ctzuo, -62.9, -63.7 , 0 ); setEffMoveKey( spep_6 -3 + 94, ctzuo, -80.9, -78.9 , 0 ); setEffMoveKey( spep_6 -3 + 96, ctzuo, -63.6, -63.6 , 0 ); setEffMoveKey( spep_6 -3 + 98, ctzuo, -81.8, -79 , 0 ); setEffMoveKey( spep_6 -3 + 100, ctzuo, -64.2, -63.4 , 0 ); setEffMoveKey( spep_6 -3 + 102, ctzuo, -82.6, -79.1 , 0 ); setEffMoveKey( spep_6 -3 + 104, ctzuo, -64.9, -63.3 , 0 ); setEffMoveKey( spep_6 -3 + 106, ctzuo, -83.4, -79.1 , 0 ); setEffMoveKey( spep_6 -3 + 107, ctzuo, -83.9, -79.1 , 0 ); setEffScaleKey( spep_6 -3 + 42, ctzuo, 0.7, 0.7 ); setEffScaleKey( spep_6 -3 + 44, ctzuo, 1.68, 1.68 ); setEffScaleKey( spep_6 -3 + 46, ctzuo, 2.695, 2.695 ); setEffScaleKey( spep_6 -3 + 50, ctzuo, 2.695, 2.695 ); setEffScaleKey( spep_6 -3 + 52, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6 -3 + 54, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_6 -3 + 56, ctzuo, 2.765, 2.765 ); setEffScaleKey( spep_6 -3 + 58, ctzuo, 2.765, 2.765 ); setEffScaleKey( spep_6 -3 + 60, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_6 -3 + 62, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_6 -3 + 64, ctzuo, 2.835, 2.835 ); setEffScaleKey( spep_6 -3 + 66, ctzuo, 2.835, 2.835 ); setEffScaleKey( spep_6 -3 + 68, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_6 -3 + 70, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_6 -3 + 72, ctzuo, 2.905, 2.905 ); setEffScaleKey( spep_6 -3 + 76, ctzuo, 2.905, 2.905 ); setEffScaleKey( spep_6 -3 + 78, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_6 -3 + 80, ctzuo, 2.94, 2.94 ); setEffScaleKey( spep_6 -3 + 82, ctzuo, 2.975, 2.975 ); setEffScaleKey( spep_6 -3 + 84, ctzuo, 2.975, 2.975 ); setEffScaleKey( spep_6 -3 + 86, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_6 -3 + 88, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_6 -3 + 90, ctzuo, 3.045, 3.045 ); setEffScaleKey( spep_6 -3 + 92, ctzuo, 3.045, 3.045 ); setEffScaleKey( spep_6 -3 + 94, ctzuo, 3.08, 3.08 ); setEffScaleKey( spep_6 -3 + 96, ctzuo, 3.08, 3.08 ); setEffScaleKey( spep_6 -3 + 98, ctzuo, 3.115, 3.115 ); setEffScaleKey( spep_6 -3 + 102, ctzuo, 3.115, 3.115 ); setEffScaleKey( spep_6 -3 + 104, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_6 -3 + 106, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_6 -3 + 107, ctzuo, 3.185, 3.185 ); r6 = 30; setEffRotateKey( spep_6 -3 + 42, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 44, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 46, ctzuo, -33.5 +r6 ); setEffRotateKey( spep_6 -3 + 58, ctzuo, -33.5 +r6 ); setEffRotateKey( spep_6 -3 + 60, ctzuo, -33.4 +r6 ); setEffRotateKey( spep_6 -3 + 107, ctzuo, -33.4 +r6 ); setEffAlphaKey( spep_6 -3 + 42, ctzuo, 255 ); setEffAlphaKey( spep_6 -3 + 107, ctzuo, 255 ); -- ** 音 ** -- --かめはめ波発射 SE049 = playSeVer2( spep_6 + 32, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 32, SE049, 79 ); SE050 = playSeVer2( spep_6 + 32, 1022, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 32, 1145, "", 0, 0, 0, -1); --気弾飛んでいく SE052 = playSeVer2( spep_6 + 80, 1202, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_6 + 80, SE052, 214 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 107 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 96, 10 -1, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 105; ------------------------------------------------------ -- 地面爆発(156F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --地面爆発 ef_010 setEffMoveKey( spep_7 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_7 + 156, finish, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 156, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 156, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 156, finish, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 156, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_7 + 156, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.8, 2.2 ); setEffScaleKey( spep_7 + 156, shuchusen1,1.8, 2.2 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 156, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 156, shuchusen1, 255 ); -- ** 音 ** -- --爆発 SE053 = playSeVer2( spep_7 + 22, 1023, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_7 + 22, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 22, SE054, 69 ); SE055 = playSeVer2( spep_7 + 22, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 22, SE055, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 156 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 24, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_7 + 28 ); endPhase( spep_7 + 146 ); end