--1023090:ヒット&超サイヤ人ゴッド孫悟空_超絶光速コンビネーション --sp_effect_a2_00170 --sp2276 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158367 ;-- ヒット&悟空 正面カット SP_02= 158369 ;-- ヒットが踏み込み突進 SP_03= 158371 ;-- ヒット 突進→振りかぶる 手前 SP_04= 158372 ;-- ヒット 突進→振りかぶる 奥 SP_05= 158373 ;-- 格闘 手前 SP_06= 158375 ;-- 格闘 奥 SP_07= 158376 ;-- パンチヒット 手前 SP_08= 158378 ;-- パンチヒット 奥 SP_09= 158379 ;-- 瞬間移動→振り向いてブルーに変身 SP_10= 158381 ;-- パンチ連打 手前 SP_11= 158383 ;-- パンチ連打 奥 SP_12= 158385 ;-- 敵が壁に激突 手前 SP_13= 158387 ;-- 敵が壁に激突 奥 SP_14= 158388 ;-- 気弾連打 SP_15= 158389 ;-- 気弾が着弾~フィニッシュ --エフェクト(てき) SP_01x= 158368 ;-- ヒット&悟空 正面カット (敵) SP_02x= 158370 ;-- ヒットが踏み込み突進 (敵) SP_03x= 158371 ;-- ヒット 突進→振りかぶる 手前 SP_04x= 158372 ;-- ヒット 突進→振りかぶる 奥 SP_05x= 158374 ;-- 格闘 手前 (敵) SP_06x= 158375 ;-- 格闘 奥 SP_07x= 158377 ;-- パンチヒット 手前 (敵) SP_08x= 158378 ;-- パンチヒット 奥 SP_09x= 158380 ;-- 瞬間移動→振り向いてブルーに変身 (敵) SP_10x= 158382 ;-- パンチ連打 手前 (敵) SP_11x= 158384 ;-- パンチ連打 奥 (敵) SP_12x= 158386 ;-- 敵が壁に激突 手前 (敵) SP_13x= 158387 ;-- 敵が壁に激突 奥 SP_14x= 158388 ;-- 気弾連打 SP_15x= 158389 ;-- 気弾が着弾~フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ヒット&悟空 正面カット ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- front = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, front, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, front, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, front, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, front, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, front, 0 ); setEffRotateKey( spep_0 + 120, front, 0 ); setEffAlphaKey( spep_0 + 0, front, 255 ); setEffAlphaKey( spep_0 + 120, front, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +18; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 124, 0, 4, -1); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); --入り SE003 = playSeVer2( spep_0 + 6, 8, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 63 ); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 63 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 63 ); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE008, 63 ); --白フェード entryFade( spep_0 + 112, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --次の準備 spep_1=spep_0+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --ヒットが踏み込み突進 ------------------------------------------------------ -- ** エフェクト等 ** -- stepping = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, stepping, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, stepping, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, stepping, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, stepping, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, stepping, 0 ); setEffRotateKey( spep_2 + 56, stepping, 0 ); setEffAlphaKey( spep_2 + 0, stepping, 255 ); setEffAlphaKey( spep_2 + 54, stepping, 255 ); setEffAlphaKey( spep_2 + 55, stepping, 255 ); setEffAlphaKey( spep_2 + 56, stepping, 0 ); --SE --ヒット踏み切る SE010 = playSeVer2( spep_2 + 18, 1000, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 18, 9, "",spep_2 + 120, 0, 70, -1); SE012 = playSeVer2( spep_2 + 18, 1182, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --ヒット 突進→振りかぶる ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, rush_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 140, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_f, 0 ); setEffRotateKey( spep_3 + 140, rush_f, 0 ); setEffAlphaKey( spep_3 + 0, rush_f, 255 ); setEffAlphaKey( spep_3 + 138, rush_f, 255 ); setEffAlphaKey( spep_3 + 139, rush_f, 255 ); setEffAlphaKey( spep_3 + 140, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, rush_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 140, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_b, 0 ); setEffRotateKey( spep_3 + 140, rush_b, 0 ); setEffAlphaKey( spep_3 + 0, rush_b, 255 ); setEffAlphaKey( spep_3 + 138, rush_b, 255 ); setEffAlphaKey( spep_3 + 139, rush_b, 255 ); setEffAlphaKey( spep_3 + 140, rush_b, 0 ); --敵の動き setDisp( spep_3-3 + 96, 1, 1); changeAnime( spep_3-3 + 96, 1, 111); changeAnime( spep_3-3 + 97, 1, 111); changeAnime( spep_3-3 +98, 1, 111); changeAnime( spep_3-3 +99, 1, 111); changeAnime( spep_3-3 +100, 1, 111); changeAnime( spep_3-3 +101, 1, 111); changeAnime( spep_3-3 +102, 1, 111); changeAnime( spep_3-3 +103, 1, 111); changeAnime( spep_3-3 +104, 1, 111); changeAnime( spep_3-3 +105, 1, 111); changeAnime( spep_3-3 +106, 1, 111); changeAnime( spep_3-3 +107, 1, 111); changeAnime( spep_3-3 +108, 1, 111); changeAnime( spep_3-3 +109, 1, 111); changeAnime( spep_3-3 +110, 1, 111); changeAnime( spep_3-3 +111, 1, 111); changeAnime( spep_3-3 +112, 1, 111); changeAnime( spep_3-3 +113, 1, 111); changeAnime( spep_3-3 +114, 1, 111); changeAnime( spep_3-3 +115, 1, 111); changeAnime( spep_3-3 +116, 1, 111); changeAnime( spep_3-3 +117, 1, 111); changeAnime( spep_3-3 +118, 1, 111); changeAnime( spep_3-3 +119, 1, 111); changeAnime( spep_3-3 +120, 1, 111); changeAnime( spep_3-3 +121, 1, 111); changeAnime( spep_3-3 +122, 1, 111); changeAnime( spep_3-3 +123, 1, 111); changeAnime( spep_3-3 +124, 1, 111); changeAnime( spep_3-3 +125, 1, 111); changeAnime( spep_3-3 +126, 1, 111); changeAnime( spep_3-3 +127, 1, 111); changeAnime( spep_3-3 +128, 1, 111); changeAnime( spep_3-3 +129, 1, 111); changeAnime( spep_3-3 +130, 1, 111); changeAnime( spep_3-3 +131, 1, 111); changeAnime( spep_3-3 +132, 1, 111); changeAnime( spep_3-3 +133, 1, 111); changeAnime( spep_3-3 +134, 1, 111); changeAnime( spep_3-3 +135, 1, 111); changeAnime( spep_3-3 +136, 1, 111); changeAnime( spep_3-3 +137, 1, 111); changeAnime( spep_3-3 +138, 1, 111); changeAnime( spep_3-3 +139, 1, 111); changeAnime( spep_3-3 +140, 1, 111); changeAnime( spep_3-3 +141, 1, 111); changeAnime( spep_3-3 +142, 1, 111); setMoveKey( spep_3-3 + 96, 1, 776, -265.1 , 0 ); setMoveKey( spep_3-3 + 98, 1, 738.3, -254.8 , 0 ); setMoveKey( spep_3-3 + 100, 1, 700.5, -244.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 662.8, -234.2 , 0 ); setMoveKey( spep_3-3 + 104, 1, 625.1, -224 , 0 ); setMoveKey( spep_3-3 + 106, 1, 587.4, -213.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, 549.7, -203.4 , 0 ); setMoveKey( spep_3-3 + 110, 1, 511.9, -193.1 , 0 ); setMoveKey( spep_3-3 + 112, 1, 474.2, -182.8 , 0 ); setMoveKey( spep_3-3 + 114, 1, 436.5, -172.6 , 0 ); setMoveKey( spep_3-3 + 116, 1, 398.8, -162.3 , 0 ); setMoveKey( spep_3-3 + 118, 1, 381.2, -161.7 , 0 ); setMoveKey( spep_3-3 + 120, 1, 363.5, -161.1 , 0 ); setMoveKey( spep_3-3 + 122, 1, 345.9, -160.5 , 0 ); setMoveKey( spep_3-3 + 124, 1, 328.3, -159.9 , 0 ); setMoveKey( spep_3-3 + 126, 1, 310.6, -159.3 , 0 ); setMoveKey( spep_3-3 + 128, 1, 293, -158.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 275.4, -158 , 0 ); setMoveKey( spep_3-3 + 132, 1, 257.7, -157.4 , 0 ); setMoveKey( spep_3-3 + 134, 1, 240.1, -156.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, 222.5, -156.2 , 0 ); setMoveKey( spep_3-3 + 138, 1, 204.8, -155.6 , 0 ); setMoveKey( spep_3-3 + 140, 1, 187.2, -155 , 0 ); setMoveKey( spep_3-3 + 142, 1, 169.6, -154.4 , 0 ); setScaleKey( spep_3-3 + 96, 1, 2.54, 2.54 ); setScaleKey( spep_3-3 + 98, 1, 2.52, 2.52 ); setScaleKey( spep_3-3 + 100, 1, 2.49, 2.49 ); setScaleKey( spep_3-3 + 102, 1, 2.47, 2.47 ); setScaleKey( spep_3-3 + 104, 1, 2.44, 2.44 ); setScaleKey( spep_3-3 + 106, 1, 2.42, 2.42 ); setScaleKey( spep_3-3 + 108, 1, 2.39, 2.39 ); setScaleKey( spep_3-3 + 110, 1, 2.37, 2.37 ); setScaleKey( spep_3-3 + 112, 1, 2.34, 2.34 ); setScaleKey( spep_3-3 + 114, 1, 2.32, 2.32 ); setScaleKey( spep_3-3 + 116, 1, 2.29, 2.29 ); setScaleKey( spep_3-3 + 142, 1, 2.29, 2.29 ); setRotateKey( spep_3-3 + 96, 1, 0 ); setRotateKey( spep_3-3 + 142, 1, 0 ); --SE --ヒット飛び込む SE014 = playSeVer2( spep_3 + 0, 1183, "",spep_3 + 116, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 0, SE014, 77 ); SE015 = playSeVer2( spep_3 + 0, 1227, "",spep_3 + 184, 0, 80, -1); SE016 = playSeVer2( spep_3 + 0, 1264, "",spep_3 + 184, 22, 82, -1); setSeVolumeByWorkId( spep_3 + 0, SE016, 74 ); SE017 = playSeVer2( spep_3 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE017, 78 ); SE018 = playSeVer2( spep_3 + 0, 1259, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 18, 1329, "",spep_3 + 184, 26, 86, -1); setSeVolumeByWorkId( spep_3 + 18, SE013, 143 ); setStartTimeMs( SE013, 533 ); setPitch( spep_3 + 18, SE013, 300 ); setTimeStretch( SE013, 1.2, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 150, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 140; ------------------------------------------------------ --格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_f, 0 ); setEffRotateKey( spep_4 + 120, fighting_f, 0 ); setEffAlphaKey( spep_4 + 0, fighting_f, 255 ); setEffAlphaKey( spep_4 + 118, fighting_f, 255 ); setEffAlphaKey( spep_4 + 119, fighting_f, 255 ); setEffAlphaKey( spep_4 + 120, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_b, 0 ); setEffRotateKey( spep_4 + 120, fighting_b, 0 ); setEffAlphaKey( spep_4 + 0, fighting_b, 255 ); setEffAlphaKey( spep_4 + 118, fighting_b, 255 ); setEffAlphaKey( spep_4 + 119, fighting_b, 255 ); setEffAlphaKey( spep_4 + 120, fighting_b, 0 ); --敵の動き changeAnime( spep_4 + 0, 1, 110 ); changeAnime( spep_4-3 + 22, 1, 109 ); changeAnime( spep_4-3 + 38, 1, 108 ); changeAnime( spep_4-3 + 60, 1, 106 ); setMoveKey( spep_4 + 0, 1, 1766, -336 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 1502.2, -359.7 , 0 ); setMoveKey( spep_4-3 + 4, 1, 1260.7, -381.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 1041, -401 , 0 ); setMoveKey( spep_4-3 + 8, 1, 906.7, -398.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, 842, -378.2 , 0 ); setMoveKey( spep_4-3 + 12, 1, 785.4, -360.6 , 0 ); setMoveKey( spep_4-3 + 14, 1, 737.2, -345.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 697.1, -333 , 0 ); setMoveKey( spep_4-3 + 18, 1, 665.4, -323 , 0 ); setMoveKey( spep_4-3 + 21, 1, 641.8, -315.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 93.8, -99.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 89.4, -91.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 85, -83.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 80.6, -74.7 , 0 ); setMoveKey( spep_4-3 + 30, 1, 76.2, -66.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, 71.7, -57.9 , 0 ); setMoveKey( spep_4-3 + 34, 1, 67.3, -49.5 , 0 ); setMoveKey( spep_4-3 + 37, 1, 63, -41.1 , 0 ); setMoveKey( spep_4-3 + 38, 1, 92.4, 14.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 94.9, 4.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 75.1, 18.8 , 0 ); setMoveKey( spep_4-3 + 44, 1, 72.5, 18.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 70, 19.1 , 0 ); setMoveKey( spep_4-3 + 48, 1, 67.4, 19.3 , 0 ); setMoveKey( spep_4-3 + 50, 1, 70.5, 23 , 0 ); setMoveKey( spep_4-3 + 52, 1, 73.6, 26.7 , 0 ); setMoveKey( spep_4-3 + 54, 1, 76.7, 30.4 , 0 ); setMoveKey( spep_4-3 + 56, 1, 73, 35.3 , 0 ); setMoveKey( spep_4-3 + 59, 1, 69.3, 40.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, -51.3, 23.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, -84.8, 14.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, -51.5, -2.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, -53.1, 16.2 , 0 ); setMoveKey( spep_4-3 + 68, 1, -51.5, 17.2 , 0 ); setMoveKey( spep_4-3 + 70, 1, -49.8, 18.1 , 0 ); setMoveKey( spep_4-3 + 72, 1, -55, 15.7 , 0 ); setMoveKey( spep_4-3 + 74, 1, -60.1, 13.2 , 0 ); setMoveKey( spep_4-3 + 76, 1, -65.3, 10.8 , 0 ); setMoveKey( spep_4-3 + 78, 1, -65.6, 80.2 , 0 ); setMoveKey( spep_4-3 + 80, 1, -84.4, 97.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, -55.9, 76 , 0 ); setMoveKey( spep_4-3 + 84, 1, -79.7, 77.4 , 0 ); setMoveKey( spep_4-3 + 86, 1, -68.6, 74.3 , 0 ); setMoveKey( spep_4-3 + 88, 1, -57.6, 71.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, -54.1, 73.7 , 0 ); setMoveKey( spep_4-3 + 92, 1, -50.2, 75.9 , 0 ); setMoveKey( spep_4-3 + 94, 1, -46.6, 78.2 , 0 ); setMoveKey( spep_4-3 + 96, 1, 36.8, 107.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 18.3, 103.8 , 0 ); setMoveKey( spep_4-3 + 100, 1, 25.9, 121.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 12.4, 96.4 , 0 ); setMoveKey( spep_4-3 + 104, 1, 5.6, 90.6 , 0 ); setMoveKey( spep_4-3 + 106, 1, -1.3, 84.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, -8.3, 78.8 , 0 ); setMoveKey( spep_4-3 + 110, 1, -8.3, 81.3 , 0 ); setMoveKey( spep_4-3 + 112, 1, -8.6, 83.9 , 0 ); setMoveKey( spep_4-3 + 114, 1, 36.7, 32.8 , 0 ); setMoveKey( spep_4-3 + 116, 1, 42.5, 9.5 , 0 ); setMoveKey( spep_4-3 + 118, 1, 13.4, 14.1 , 0 ); setMoveKey( spep_4-3 + 120, 1, 17.3, 23.9 , 0 ); setMoveKey( spep_4-3 + 122, 1, 35.5, 12.7 , 0 ); setScaleKey( spep_4 + 0, 1, 11.04, 11.04 ); --setScaleKey( spep_4-3 + 2, 1, 10.9, 10.9 ); setScaleKey( spep_4-3 + 4, 1, 10.75, 10.75 ); setScaleKey( spep_4-3 + 6, 1, 10.62, 10.62 ); setScaleKey( spep_4-3 + 8, 1, 10.48, 10.48 ); setScaleKey( spep_4-3 + 10, 1, 10.33, 10.33 ); setScaleKey( spep_4-3 + 12, 1, 10.19, 10.19 ); setScaleKey( spep_4-3 + 14, 1, 10.08, 10.08 ); setScaleKey( spep_4-3 + 16, 1, 9.99, 9.99 ); setScaleKey( spep_4-3 + 18, 1, 9.91, 9.91 ); setScaleKey( spep_4-3 + 21, 1, 9.86, 9.86 ); setScaleKey( spep_4-3 + 22, 1, 2.8, 2.8 ); setScaleKey( spep_4-3 + 37, 1, 2.8, 2.8 ); setScaleKey( spep_4-3 + 38, 1, 2.75, 2.75 ); setScaleKey( spep_4-3 + 40, 1, 2.75, 2.75 ); setScaleKey( spep_4-3 + 42, 1, 2.74, 2.74 ); setScaleKey( spep_4-3 + 46, 1, 2.74, 2.74 ); setScaleKey( spep_4-3 + 48, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 52, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 54, 1, 2.72, 2.72 ); setScaleKey( spep_4-3 + 59, 1, 2.72, 2.72 ); setScaleKey( spep_4-3 + 60, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 76, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 78, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 80, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 82, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 84, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 86, 1, 2.31, 2.31 ); setScaleKey( spep_4-3 + 88, 1, 2.34, 2.34 ); setScaleKey( spep_4-3 + 90, 1, 2.37, 2.37 ); setScaleKey( spep_4-3 + 92, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 94, 1, 2.43, 2.43 ); setScaleKey( spep_4-3 + 96, 1, 2.45, 2.45 ); setScaleKey( spep_4-3 + 98, 1, 2.48, 2.48 ); setScaleKey( spep_4-3 + 100, 1, 2.51, 2.51 ); setScaleKey( spep_4-3 + 102, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 104, 1, 2.57, 2.57 ); setScaleKey( spep_4-3 + 106, 1, 2.59, 2.59 ); setScaleKey( spep_4-3 + 108, 1, 2.62, 2.62 ); setScaleKey( spep_4-3 + 110, 1, 2.65, 2.65 ); setScaleKey( spep_4-3 + 112, 1, 2.68, 2.68 ); setScaleKey( spep_4-3 + 114, 1, 2.7, 2.7 ); setScaleKey( spep_4-3 + 116, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 118, 1, 2.76, 2.76 ); setScaleKey( spep_4-3 + 120, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 122, 1, 2.82, 2.82 ); setRotateKey( spep_4 + 0, 1, 19.3 ); --setRotateKey( spep_4-3 + 2, 1, 20 ); setRotateKey( spep_4-3 + 4, 1, 20.5 ); setRotateKey( spep_4-3 + 6, 1, 21 ); setRotateKey( spep_4-3 + 8, 1, 21.5 ); setRotateKey( spep_4-3 + 10, 1, 22 ); setRotateKey( spep_4-3 + 12, 1, 22.5 ); setRotateKey( spep_4-3 + 14, 1, 22.9 ); setRotateKey( spep_4-3 + 16, 1, 23.2 ); setRotateKey( spep_4-3 + 18, 1, 23.5 ); setRotateKey( spep_4-3 + 21, 1, 23.7 ); setRotateKey( spep_4-3 + 22, 1, -3 ); setRotateKey( spep_4-3 + 37, 1, -3 ); setRotateKey( spep_4-3 + 38, 1, -2.5 ); setRotateKey( spep_4-3 + 40, 1, -2.3 ); setRotateKey( spep_4-3 + 42, 1, -1.9 ); setRotateKey( spep_4-3 + 44, 1, -1.6 ); setRotateKey( spep_4-3 + 46, 1, -1.3 ); setRotateKey( spep_4-3 + 48, 1, -0.9 ); setRotateKey( spep_4-3 + 50, 1, -0.6 ); setRotateKey( spep_4-3 + 52, 1, -0.3 ); setRotateKey( spep_4-3 + 54, 1, 0.1 ); setRotateKey( spep_4-3 + 56, 1, 0.4 ); setRotateKey( spep_4-3 + 59, 1, 0.7 ); setRotateKey( spep_4-3 + 60, 1, -70.4 ); setRotateKey( spep_4-3 + 62, 1, -70.3 ); setRotateKey( spep_4-3 + 76, 1, -70.3 ); setRotateKey( spep_4-3 + 78, 1, -50.6 ); setRotateKey( spep_4-3 + 94, 1, -50.6 ); setRotateKey( spep_4-3 + 96, 1, -48.6 ); setRotateKey( spep_4-3 + 122, 1, -48.6 ); --SE --パンチ避ける SE019 = playSeVer2( spep_4 + 0, 1264, "",spep_4 + 94, 0, 56, 0.5); setSeVolumeByWorkId( spep_4 + 0, SE019, 130 ); setPitch( spep_4 + 0, SE019, 200 ); setTimeStretch( SE019, 1.13, 30, 4 ); setBandpassFilter( spep_4 + 0, SE019, 600, 24000 ); SE020 = playSeVer2( spep_4 + 0, 1307, "",spep_4 + 94, 0, 52, 0.5); setSeVolumeByWorkId( spep_4 + 0, SE020, 186 ); --振りかぶる SE021 = playSeVer2( spep_4 + 20, 1003, "", 0, 0, 0, -1); --ヒットラッシュ SE022 = playSeVer2( spep_4 + 36, 1009, "", spep_4 + 36+17, 0, 4, -1); setSeVolumeByWorkId( spep_4 + 36, SE022, 81 ); SE023 = playSeVer2( spep_4 + 36, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE023, 88 ); SE024 = playSeVer2( spep_4 + 36, 1110, "", spep_4 + 36+17, 0, 4, -1); setSeVolumeByWorkId( spep_4 + 36, SE024, 85 ); SE025 = playSeVer2( spep_4 + 58, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 58, 1000, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 72, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_4 + 72, 1000, "", 0, 0, 0, -1); setPitch( spep_4 + 72, SE028, 200 ); setTimeStretch( SE028, 1.13, 30, 4 ); SE029 = playSeVer2( spep_4 + 72, 1010, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_4 + 92, 1110, "", 0, 0, 0, -1); setPitch( spep_4 + 92, SE030, -200 ); setTimeStretch( SE030, 0.87, 30, 4 ); SE031 = playSeVer2( spep_4 + 92, 1000, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_4 + 112, 1110, "", 0, 0, 0, -1); setPitch( spep_4 + 112, SE032, -100 ); setTimeStretch( SE032, 0.93, 30, 4 ); SE033 = playSeVer2( spep_4 + 112, 1000, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_4 + 112, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 124, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 120; ------------------------------------------------------ --パンチヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 56, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 54, hit_f, 255 ); setEffAlphaKey( spep_5 + 55, hit_f, 255 ); setEffAlphaKey( spep_5 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 56, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 54, hit_b, 255 ); setEffAlphaKey( spep_5 + 55, hit_b, 255 ); setEffAlphaKey( spep_5 + 56, hit_b, 0 ); --敵の動き changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 16, 1, 5 ); setMoveKey( spep_5 + 0, 1, 18.1, -506.7 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 15.7, -502.1 , 0 ); setMoveKey( spep_5-3 + 4, 1, 13.3, -497.5 , 0 ); setMoveKey( spep_5-3 + 6, 1, 10.8, -492.9 , 0 ); setMoveKey( spep_5-3 + 8, 1, 8.3, -488.3 , 0 ); setMoveKey( spep_5-3 + 10, 1, 5.9, -483.7 , 0 ); setMoveKey( spep_5-3 + 12, 1, 3.5, -479.1 , 0 ); setMoveKey( spep_5-3 + 15, 1, 1, -474.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 30.2, 71.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 36.4, 83 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.8, 93.7 , 0 ); setMoveKey( spep_5-3 + 22, 1, 18.8, 90.1 , 0 ); setMoveKey( spep_5-3 + 24, 1, -5, 85.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 8.7, 121.8 , 0 ); setMoveKey( spep_5-3 + 28, 1, 22.6, 157 , 0 ); setMoveKey( spep_5-3 + 30, 1, 6.1, 171.1 , 0 ); setMoveKey( spep_5-3 + 32, 1, -10.2, 184.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, -19.6, 204 , 0 ); setMoveKey( spep_5-3 + 36, 1, -28.7, 222.8 , 0 ); setMoveKey( spep_5-3 + 38, 1, -27.6, 234 , 0 ); setMoveKey( spep_5-3 + 40, 1, -26.2, 244.6 , 0 ); setMoveKey( spep_5-3 + 42, 1, -24.7, 251 , 0 ); setMoveKey( spep_5-3 + 44, 1, -22.9, 256.7 , 0 ); setMoveKey( spep_5-3 + 46, 1, -21, 261.6 , 0 ); setMoveKey( spep_5-3 + 48, 1, -18.9, 265.9 , 0 ); setMoveKey( spep_5-3 + 50, 1, -16.7, 269.3 , 0 ); setMoveKey( spep_5-3 + 52, 1, -14.2, 272.1 , 0 ); setMoveKey( spep_5-3 + 54, 1, -11.6, 274.1 , 0 ); setMoveKey( spep_5-3 + 56, 1, -8.8, 275.4 , 0 ); setMoveKey( spep_5-3 + 58, 1, -5.8, 275.9 , 0 ); setScaleKey( spep_5 + 0, 1, 6.49, 6.49 ); --setScaleKey( spep_5-3 + 2, 1, 6.69, 6.69 ); setScaleKey( spep_5-3 + 4, 1, 6.89, 6.89 ); setScaleKey( spep_5-3 + 6, 1, 7.09, 7.09 ); setScaleKey( spep_5-3 + 8, 1, 7.29, 7.29 ); setScaleKey( spep_5-3 + 10, 1, 7.49, 7.49 ); setScaleKey( spep_5-3 + 12, 1, 7.69, 7.69 ); setScaleKey( spep_5-3 + 15, 1, 7.88, 7.88 ); setScaleKey( spep_5-3 + 16, 1, 3.86, 3.86 ); setScaleKey( spep_5-3 + 18, 1, 3.56, 3.56 ); setScaleKey( spep_5-3 + 20, 1, 3.26, 3.26 ); setScaleKey( spep_5-3 + 22, 1, 2.98, 2.98 ); setScaleKey( spep_5-3 + 24, 1, 2.72, 2.72 ); setScaleKey( spep_5-3 + 26, 1, 2.47, 2.47 ); setScaleKey( spep_5-3 + 28, 1, 2.23, 2.23 ); setScaleKey( spep_5-3 + 30, 1, 2.01, 2.01 ); setScaleKey( spep_5-3 + 32, 1, 1.81, 1.81 ); setScaleKey( spep_5-3 + 34, 1, 1.62, 1.62 ); setScaleKey( spep_5-3 + 36, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 38, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 40, 1, 1.14, 1.14 ); setScaleKey( spep_5-3 + 42, 1, 1.01, 1.01 ); setScaleKey( spep_5-3 + 44, 1, 0.9, 0.9 ); setScaleKey( spep_5-3 + 46, 1, 0.8, 0.8 ); setScaleKey( spep_5-3 + 48, 1, 0.72, 0.72 ); setScaleKey( spep_5-3 + 50, 1, 0.65, 0.65 ); setScaleKey( spep_5-3 + 52, 1, 0.6, 0.6 ); setScaleKey( spep_5-3 + 54, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 56, 1, 0.54, 0.54 ); setScaleKey( spep_5-3 + 58, 1, 0.53, 0.53 ); setRotateKey( spep_5 + 0, 1, -65.9 ); --setRotateKey( spep_5-3 + 2, 1, -65.6 ); setRotateKey( spep_5-3 + 4, 1, -65.2 ); setRotateKey( spep_5-3 + 6, 1, -64.9 ); setRotateKey( spep_5-3 + 8, 1, -64.5 ); setRotateKey( spep_5-3 + 10, 1, -64.2 ); setRotateKey( spep_5-3 + 12, 1, -63.8 ); setRotateKey( spep_5-3 + 15, 1, -63.5 ); setRotateKey( spep_5-3 + 16, 1, 36.4 ); setRotateKey( spep_5-3 + 18, 1, 30.8 ); setRotateKey( spep_5-3 + 20, 1, 25.5 ); setRotateKey( spep_5-3 + 22, 1, 20.4 ); setRotateKey( spep_5-3 + 24, 1, 15.6 ); setRotateKey( spep_5-3 + 26, 1, 11 ); setRotateKey( spep_5-3 + 28, 1, 6.8 ); setRotateKey( spep_5-3 + 30, 1, 2.8 ); setRotateKey( spep_5-3 + 32, 1, -0.9 ); setRotateKey( spep_5-3 + 34, 1, -4.4 ); setRotateKey( spep_5-3 + 36, 1, -7.5 ); setRotateKey( spep_5-3 + 38, 1, -10.4 ); setRotateKey( spep_5-3 + 40, 1, -13 ); setRotateKey( spep_5-3 + 42, 1, -15.4 ); setRotateKey( spep_5-3 + 44, 1, -17.4 ); setRotateKey( spep_5-3 + 46, 1, -19.2 ); setRotateKey( spep_5-3 + 48, 1, -20.7 ); setRotateKey( spep_5-3 + 50, 1, -22 ); setRotateKey( spep_5-3 + 52, 1, -22.9 ); setRotateKey( spep_5-3 + 54, 1, -23.6 ); setRotateKey( spep_5-3 + 56, 1, -24 ); setRotateKey( spep_5-3 + 58, 1, -24.2 ); --SE --強パンチ SE035 = playSeVer2( spep_5 + 12, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 12, SE035, 89 ); SE036 = playSeVer2( spep_5 + 14, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE037 = playSeVer2( spep_5 + 26, 1183, "",spep_5 + 108, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 26, SE037, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 56; ------------------------------------------------------ --瞬間移動→振り向いてブルーに変身 ------------------------------------------------------ -- ** エフェクト等 ** -- transform = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, transform, 0, 0, 0 ); setEffMoveKey( spep_6 + 136, transform, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, transform, 1.0, 1.0 ); setEffScaleKey( spep_6 + 136, transform, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, transform, 0 ); setEffRotateKey( spep_6 + 136, transform, 0 ); setEffAlphaKey( spep_6 + 0, transform, 255 ); setEffAlphaKey( spep_6 + 118, transform, 255 ); setEffAlphaKey( spep_6 + 135, transform, 255 ); setEffAlphaKey( spep_6 + 136, transform, 0 ); --敵の動き setDisp( spep_6-1 + 38, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -248.5, -235 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -221.9, -213.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, -196.2, -193 , 0 ); setMoveKey( spep_6-3 + 6, 1, -171.8, -177.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, -148.2, -162.3 , 0 ); setMoveKey( spep_6-3 + 10, 1, -129.8, -147.7 , 0 ); setMoveKey( spep_6-3 + 12, 1, -112.2, -133.8 , 0 ); setMoveKey( spep_6-3 + 14, 1, -94.4, -117 , 0 ); setMoveKey( spep_6-3 + 16, 1, -77.4, -101 , 0 ); setMoveKey( spep_6-3 + 18, 1, -57.9, -85.3 , 0 ); setMoveKey( spep_6-3 + 20, 1, -39.5, -70.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, -22.5, -60.4 , 0 ); setMoveKey( spep_6-3 + 24, 1, -6.5, -51.4 , 0 ); setMoveKey( spep_6-3 + 26, 1, 2.7, -37.1 , 0 ); setMoveKey( spep_6-3 + 28, 1, 11.1, -23.6 , 0 ); setMoveKey( spep_6-3 + 30, 1, 30.3, -22.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 32.9, -6.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 49, 7.3 , 0 ); setMoveKey( spep_6-3 + 36, 1, 66, 6.8 , 0 ); setMoveKey( spep_6-1 + 38, 1, 70.5, 7.5 , 0 ); setScaleKey( spep_6 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_6-1 + 38, 1, 2.25, 2.25 ); setRotateKey( spep_6 + 0, 1, -16.8 ); setRotateKey( spep_6 + 2, 1, -17 ); setRotateKey( spep_6-1 + 38, 1, -17 ); --SE --瞬間移動 SE038 = playSeVer2( spep_6 + 8, 1109, "", 0, 0, 0, -1); --悟空振りかぶる SE039 = playSeVer2( spep_6 + 38, 1116, "",spep_6 + 86, 0, 20, -1); SE040 = playSeVer2( spep_6 + 38, 1004, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_6 + 46, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE041, 133 ); --ブルーになる SE042 = playSeVer2( spep_6 + 96, 1035, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 140, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 136; ------------------------------------------------------ --パンチ連打 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 116, panting_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 116, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, panting_f, 0 ); setEffRotateKey( spep_7 + 116, panting_f, 0 ); setEffAlphaKey( spep_7 + 0, panting_f, 255 ); setEffAlphaKey( spep_7 + 114, panting_f, 255 ); setEffAlphaKey( spep_7 + 115, panting_f, 255 ); setEffAlphaKey( spep_7 + 116, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 116, panting_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 116, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, panting_b, 0 ); setEffRotateKey( spep_7 + 116, panting_b, 0 ); setEffAlphaKey( spep_7 + 0, panting_b, 255 ); setEffAlphaKey( spep_7 + 114, panting_b, 255 ); setEffAlphaKey( spep_7 + 115, panting_b, 255 ); setEffAlphaKey( spep_7 + 116, panting_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 118, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, 201, 173.5 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 192.2, 160.5 , 0 ); setMoveKey( spep_7-3 + 4, 1, 183.2, 147.6 , 0 ); setMoveKey( spep_7-3 + 6, 1, 174.3, 134.7 , 0 ); setMoveKey( spep_7-3 + 8, 1, 165.4, 121.8 , 0 ); setMoveKey( spep_7-3 + 10, 1, 156.5, 108.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 147.6, 96 , 0 ); setMoveKey( spep_7-3 + 14, 1, 138.7, 83.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 129.8, 70.2 , 0 ); setMoveKey( spep_7-3 + 18, 1, 120.8, 57.3 , 0 ); setMoveKey( spep_7-3 + 20, 1, 111.9, 44.4 , 0 ); setMoveKey( spep_7-3 + 22, 1, 137.7, 53.3 , 0 ); setMoveKey( spep_7-3 + 24, 1, 115.9, 55.5 , 0 ); setMoveKey( spep_7-3 + 26, 1, 86.5, 70.8 , 0 ); setMoveKey( spep_7-3 + 28, 1, 118.3, 65.7 , 0 ); setMoveKey( spep_7-3 + 30, 1, 154.7, 54.1 , 0 ); setMoveKey( spep_7-3 + 32, 1, 143.6, 62.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 115, 73.9 , 0 ); setMoveKey( spep_7-3 + 36, 1, 113.6, 64.6 , 0 ); setMoveKey( spep_7-3 + 38, 1, 141.6, 47.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 142.4, 70.6 , 0 ); setMoveKey( spep_7-3 + 42, 1, 110.4, 94.8 , 0 ); setMoveKey( spep_7-3 + 44, 1, 119.1, 98.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, 142.5, 98.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, 138.7, 71.5 , 0 ); setMoveKey( spep_7-3 + 50, 1, 113.2, 63.6 , 0 ); setMoveKey( spep_7-3 + 52, 1, 121.7, 89.7 , 0 ); setMoveKey( spep_7-3 + 54, 1, 119.3, 101.9 , 0 ); setMoveKey( spep_7-3 + 56, 1, 137.3, 93.7 , 0 ); setMoveKey( spep_7-3 + 58, 1, 161.9, 88.7 , 0 ); setMoveKey( spep_7-3 + 60, 1, 159.2, 97.3 , 0 ); setMoveKey( spep_7-3 + 62, 1, 141, 102.1 , 0 ); setMoveKey( spep_7-3 + 64, 1, 143.2, 93.3 , 0 ); setMoveKey( spep_7-3 + 66, 1, 138.8, 91.3 , 0 ); setMoveKey( spep_7-3 + 68, 1, 134.5, 89.4 , 0 ); setMoveKey( spep_7-3 + 70, 1, 130.2, 87.4 , 0 ); setMoveKey( spep_7-3 + 72, 1, 125.9, 85.5 , 0 ); setMoveKey( spep_7-3 + 74, 1, 121.6, 83.5 , 0 ); setMoveKey( spep_7-3 + 76, 1, 117.3, 81.5 , 0 ); setMoveKey( spep_7-3 + 78, 1, 113, 79.6 , 0 ); setMoveKey( spep_7-3 + 80, 1, 108.6, 77.6 , 0 ); setMoveKey( spep_7-3 + 82, 1, 117, 72.3 , 0 ); setMoveKey( spep_7-3 + 84, 1, 156.2, 133.3 , 0 ); setMoveKey( spep_7-3 + 86, 1, 217.3, 180.8 , 0 ); setMoveKey( spep_7-3 + 88, 1, 259.6, 222.4 , 0 ); setMoveKey( spep_7-3 + 90, 1, 301.8, 263.9 , 0 ); setMoveKey( spep_7-3 + 92, 1, 346.6, 309.8 , 0 ); setMoveKey( spep_7-3 + 94, 1, 391.4, 355.6 , 0 ); setMoveKey( spep_7-3 + 96, 1, 436.2, 400.5 , 0 ); setMoveKey( spep_7-3 + 98, 1, 481, 445.5 , 0 ); setMoveKey( spep_7-3 + 100, 1, 523.3, 492.2 , 0 ); setMoveKey( spep_7-3 + 102, 1, 565.5, 538.8 , 0 ); setMoveKey( spep_7-3 + 104, 1, 607.8, 582.9 , 0 ); setMoveKey( spep_7-3 + 106, 1, 650, 627.1 , 0 ); setMoveKey( spep_7-3 + 108, 1, 692.3, 671.2 , 0 ); setMoveKey( spep_7-3 + 110, 1, 734.5, 715.3 , 0 ); setMoveKey( spep_7-3 + 112, 1, 776.8, 759.4 , 0 ); setMoveKey( spep_7-3 + 114, 1, 819, 803.5 , 0 ); setMoveKey( spep_7-3 + 116, 1, 861.3, 847.6 , 0 ); setMoveKey( spep_7-3 + 118, 1, 903.5, 891.8 , 0 ); setScaleKey( spep_7 + 0, 1,3.13,3.13); setScaleKey( spep_7-3 + 4, 1, 3.11,3.11); setScaleKey( spep_7-3 + 6, 1, 3.09,3.09); setScaleKey( spep_7-3 + 8, 1, 3.08,3.08); setScaleKey( spep_7-3 + 10, 1, 3.06,3.06); setScaleKey( spep_7-3 + 12, 1, 3.05,3.05); setScaleKey( spep_7-3 + 14, 1, 3.03,3.03); setScaleKey( spep_7-3 + 16, 1, 3.02,3.02); setScaleKey( spep_7-3 + 18, 1, 3.01,3.01); setScaleKey( spep_7-3 + 20, 1, 2.99,2.99); setScaleKey( spep_7-3 + 22, 1, 3,3); setScaleKey( spep_7-3 + 24, 1, 3.01,3.01); setScaleKey( spep_7-3 + 26, 1, 3.02,3.02); setScaleKey( spep_7-3 + 28, 1, 3.02,3.02); setScaleKey( spep_7-3 + 30, 1, 3.03,3.03); setScaleKey( spep_7-3 + 32, 1, 3.04,3.04); setScaleKey( spep_7-3 + 34, 1, 3.05,3.05); setScaleKey( spep_7-3 + 36, 1, 3.06,3.06); setScaleKey( spep_7-3 + 38, 1, 3.06,3.06); setScaleKey( spep_7-3 + 40, 1, 3.07,3.07); setScaleKey( spep_7-3 + 42, 1, 3.08,3.08); setScaleKey( spep_7-3 + 44, 1, 3.09,3.09); setScaleKey( spep_7-3 + 46, 1, 3.1,3.1); setScaleKey( spep_7-3 + 48, 1, 3.11,3.11); setScaleKey( spep_7-3 + 50, 1, 3.11,3.11); setScaleKey( spep_7-3 + 52, 1, 3.12,3.12); setScaleKey( spep_7-3 + 54, 1, 3.13,3.13); setScaleKey( spep_7-3 + 56, 1, 3.15,3.15); setScaleKey( spep_7-3 + 58, 1, 3.15,3.15); setScaleKey( spep_7-3 + 60, 1, 3.16,3.16); setScaleKey( spep_7-3 + 62, 1, 3.13,3.13); setScaleKey( spep_7-3 + 64, 1, 3.11,3.11); setScaleKey( spep_7-3 + 66, 1, 3.1,3.1); setScaleKey( spep_7-3 + 68, 1, 3.08,3.08); setScaleKey( spep_7-3 + 70, 1, 3.07,3.07); setScaleKey( spep_7-3 + 72, 1, 3.05,3.05); setScaleKey( spep_7-3 + 74, 1, 3.04,3.04); setScaleKey( spep_7-3 + 76, 1, 3.02,3.02); setScaleKey( spep_7-3 + 78, 1, 3.01,3.01); setScaleKey( spep_7-3 + 80, 1, 2.99,2.99); setScaleKey( spep_7-3 + 82, 1, 2.98,2.98); setScaleKey( spep_7-3 + 84, 1, 3.5,3.5); setScaleKey( spep_7-3 + 86, 1, 3.73,3.73); setScaleKey( spep_7-3 + 88, 1, 3.95,3.95); setScaleKey( spep_7-3 + 90, 1, 4.18,4.18); setScaleKey( spep_7-3 + 92, 1, 4.42,4.42); setScaleKey( spep_7-3 + 94, 1, 4.65,4.65); setScaleKey( spep_7-3 + 96, 1, 4.88,4.88); setScaleKey( spep_7-3 + 98, 1, 5.11,5.11); setScaleKey( spep_7-3 + 100, 1, 5.34,5.34); setScaleKey( spep_7-3 + 102, 1, 5.57,5.57); setScaleKey( spep_7-3 + 104, 1, 5.8,5.8); setScaleKey( spep_7-3 + 106, 1, 6.02,6.02); setScaleKey( spep_7-3 + 108, 1, 6.25,6.25); setScaleKey( spep_7-3 + 110, 1, 6.48,6.48); setScaleKey( spep_7-3 + 112, 1, 6.72,6.72); setScaleKey( spep_7-3 + 114, 1, 6.95,6.95); setScaleKey( spep_7-3 + 116, 1, 7.18,7.18); setScaleKey( spep_7-3 + 118, 1, 7.41,7.41); setRotateKey( spep_7 + 0, 1, 69 ); --setRotateKey( spep_7-3 + 2, 1, 68.5 ); setRotateKey( spep_7-3 + 4, 1, 68 ); setRotateKey( spep_7-3 + 6, 1, 67.4 ); setRotateKey( spep_7-3 + 8, 1, 66.9 ); setRotateKey( spep_7-3 + 10, 1, 66.4 ); setRotateKey( spep_7-3 + 12, 1, 65.9 ); setRotateKey( spep_7-3 + 14, 1, 65.4 ); setRotateKey( spep_7-3 + 16, 1, 64.8 ); setRotateKey( spep_7-3 + 18, 1, 64.3 ); setRotateKey( spep_7-3 + 20, 1, 63.8 ); setRotateKey( spep_7-3 + 22, 1, 67.7 ); setRotateKey( spep_7-3 + 24, 1, 71.7 ); setRotateKey( spep_7-3 + 26, 1, 67 ); setRotateKey( spep_7-3 + 28, 1, 62.2 ); setRotateKey( spep_7-3 + 30, 1, 66.7 ); setRotateKey( spep_7-3 + 32, 1, 71.2 ); setRotateKey( spep_7-3 + 34, 1, 68.4 ); setRotateKey( spep_7-3 + 36, 1, 65.5 ); setRotateKey( spep_7-3 + 38, 1, 68 ); setRotateKey( spep_7-3 + 40, 1, 70.5 ); setRotateKey( spep_7-3 + 42, 1, 67.6 ); setRotateKey( spep_7-3 + 44, 1, 64.8 ); setRotateKey( spep_7-3 + 46, 1, 70.6 ); setRotateKey( spep_7-3 + 48, 1, 76.4 ); setRotateKey( spep_7-3 + 50, 1, 70.5 ); setRotateKey( spep_7-3 + 52, 1, 64.5 ); setRotateKey( spep_7-3 + 54, 1, 66.8 ); setRotateKey( spep_7-3 + 56, 1, 69 ); setRotateKey( spep_7-3 + 82, 1, 69 ); setRotateKey( spep_7-3 + 84, 1, 70.7 ); setRotateKey( spep_7-3 + 86, 1, 71.3 ); setRotateKey( spep_7-3 + 88, 1, 71.9 ); setRotateKey( spep_7-3 + 90, 1, 72.5 ); setRotateKey( spep_7-3 + 92, 1, 73.1 ); setRotateKey( spep_7-3 + 94, 1, 73.7 ); setRotateKey( spep_7-3 + 96, 1, 74.3 ); setRotateKey( spep_7-3 + 98, 1, 74.8 ); setRotateKey( spep_7-3 + 100, 1, 75.4 ); setRotateKey( spep_7-3 + 102, 1, 76 ); setRotateKey( spep_7-3 + 104, 1, 76.6 ); setRotateKey( spep_7-3 + 106, 1, 77.2 ); setRotateKey( spep_7-3 + 108, 1, 77.8 ); setRotateKey( spep_7-3 + 110, 1, 78.3 ); setRotateKey( spep_7-3 + 112, 1, 78.9 ); setRotateKey( spep_7-3 + 114, 1, 79.5 ); setRotateKey( spep_7-3 + 116, 1, 80.1 ); setRotateKey( spep_7-3 + 118, 1, 80.7 ); --SE --悟空連打 SE043 = playSeVer2( spep_7 + 6, 1003, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_7 + 18, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE044, 72 ); SE045 = playSeVer2( spep_7 + 18, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE045, 91 ); SE046 = playSeVer2( spep_7 + 18, 1110, "",spep_7 + 36, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 18, SE046, 80 ); SE047 = playSeVer2( spep_7 + 26, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 26, SE047, 90 ); SE048 = playSeVer2( spep_7 + 26, 1110, "",spep_7 + 46, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 26, SE048, 80 ); setPitch( spep_7 + 26, SE048, -200 ); setTimeStretch( SE048, 0.87, 30, 4 ); SE049 = playSeVer2( spep_7 + 36, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 36, SE049, 65 ); SE050 = playSeVer2( spep_7 + 36, 1110, "",spep_7 + 56, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 36, SE050, 73 ); SE051 = playSeVer2( spep_7 + 44, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 44, SE051, 89 ); SE052 = playSeVer2( spep_7 + 44, 1110, "",spep_7 + 66, 0, 12, -1); setSeVolumeByWorkId( spep_7 + 44, SE052, 87 ); setPitch( spep_7 + 44, SE052, 100 ); setTimeStretch( SE052, 1.07, 30, 4 ); SE053 = playSeVer2( spep_7 + 50, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 50, SE053, 95 ); SE054 = playSeVer2( spep_7 + 50, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 50, SE054, 72 ); --悟空パンチ SE055 = playSeVer2( spep_7 + 76, 1189, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_7 + 80, 1120, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 120, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_8= spep_7 + 116; ------------------------------------------------------ --敵が壁に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- clash_f = entryEffect( spep_8 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 76, clash_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 76, clash_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_f, 0 ); setEffRotateKey( spep_8 + 76, clash_f, 0 ); setEffAlphaKey( spep_8 + 0, clash_f, 255 ); setEffAlphaKey( spep_8 + 74, clash_f, 255 ); setEffAlphaKey( spep_8 + 75, clash_f, 255 ); setEffAlphaKey( spep_8 + 76, clash_f, 0 ); -- ** エフェクト等 ** -- clash_b = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 76, clash_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 76, clash_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_b, 0 ); setEffRotateKey( spep_8 + 76, clash_b, 0 ); setEffAlphaKey( spep_8 + 0, clash_b, 255 ); setEffAlphaKey( spep_8 + 74, clash_b, 255 ); setEffAlphaKey( spep_8 + 75, clash_b, 255 ); setEffAlphaKey( spep_8 + 76, clash_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-1 + 26, 1, 0 ); changeAnime( spep_8 + 0, 1, 5 ); setMoveKey( spep_8 + 0, 1, -115.7, 113.4 , 0 ); setMoveKey( spep_8 + 2, 1, -108.1, 104.1 , 0 ); setMoveKey( spep_8 + 4, 1, -100.6, 94.9 , 0 ); setMoveKey( spep_8 + 6, 1, -93, 85.7 , 0 ); setMoveKey( spep_8 + 8, 1, -85.4, 76.6 , 0 ); setMoveKey( spep_8 + 10, 1, -77.9, 67.5 , 0 ); setMoveKey( spep_8 + 12, 1, -70.4, 58.4 , 0 ); setMoveKey( spep_8 + 14, 1, -62.9, 49.3 , 0 ); setMoveKey( spep_8 + 16, 1, -55.4, 40.4 , 0 ); setMoveKey( spep_8 + 18, 1, -47.9, 31.4 , 0 ); setMoveKey( spep_8 + 20, 1, -40.5, 22.5 , 0 ); setMoveKey( spep_8 + 22, 1, -33.1, 13.6 , 0 ); setMoveKey( spep_8 + 24, 1, -25.7, 4.8 , 0 ); setMoveKey( spep_8-1 + 26, 1, -18.3, -4 , 0 ); setScaleKey( spep_8 + 0, 1, 6.02, 6.02 ); setScaleKey( spep_8 + 2, 1, 5.63, 5.63 ); setScaleKey( spep_8 + 4, 1, 5.23, 5.23 ); setScaleKey( spep_8 + 6, 1, 4.83, 4.83 ); setScaleKey( spep_8 + 8, 1, 4.44, 4.44 ); setScaleKey( spep_8 + 10, 1, 4.04, 4.04 ); setScaleKey( spep_8 + 12, 1, 3.64, 3.64 ); setScaleKey( spep_8 + 14, 1, 3.25, 3.25 ); setScaleKey( spep_8 + 16, 1, 2.86, 2.86 ); setScaleKey( spep_8 + 18, 1, 2.47, 2.47 ); setScaleKey( spep_8 + 20, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 22, 1, 1.69, 1.69 ); setScaleKey( spep_8 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_8-1 + 26, 1, 0.91, 0.91 ); setRotateKey( spep_8 + 0, 1, 58.9 ); setRotateKey( spep_8 + 2, 1, 61.9 ); setRotateKey( spep_8 + 4, 1, 64.9 ); setRotateKey( spep_8 + 6, 1, 67.8 ); setRotateKey( spep_8 + 8, 1, 70.7 ); setRotateKey( spep_8 + 10, 1, 73.5 ); setRotateKey( spep_8 + 12, 1, 76.3 ); setRotateKey( spep_8 + 14, 1, 79.1 ); setRotateKey( spep_8 + 16, 1, 81.9 ); setRotateKey( spep_8 + 18, 1, 84.6 ); setRotateKey( spep_8 + 20, 1, 87.2 ); setRotateKey( spep_8 + 22, 1, 89.9 ); setRotateKey( spep_8 + 24, 1, 92.5 ); setRotateKey( spep_8-1 + 26, 1, 95.1 ); --SE --敵飛んでいく SE057 = playSeVer2( spep_8 + 0, 1121, "",spep_8 + 48, 0, 18, -1); --壁ぶつかる SE058 = playSeVer2( spep_8 + 26, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 26, SE058, 95 ); SE059 = playSeVer2( spep_8 + 26, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 26, SE059, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_9= spep_8 + 76; ------------------------------------------------------ --気弾連打 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_9 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_9 + 76, kidan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_9 + 76, kidan, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kidan, 0 ); setEffRotateKey( spep_9 + 76, kidan, 0 ); setEffAlphaKey( spep_9 + 0, kidan, 255 ); setEffAlphaKey( spep_9 + 74, kidan, 255 ); setEffAlphaKey( spep_9 + 75, kidan, 255 ); setEffAlphaKey( spep_9 + 76, kidan, 0 ); --SE --気弾連打 SE060 = playSeVer2( spep_9 + 0, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE060, 116 ); SE061 = playSeVer2( spep_9 + 8, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 8, SE061, 72 ); SE062 = playSeVer2( spep_9 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 10, SE062, 108 ); setPitch( spep_9 + 10, SE062, -200 ); setTimeStretch( SE062, 0.87, 30, 4 ); SE063 = playSeVer2( spep_9 + 20, 1016, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_9 + 30, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 30, SE064, 126 ); setPitch( spep_9 + 30, SE064, 200 ); setTimeStretch( SE064, 1.13, 30, 4 ); SE065 = playSeVer2( spep_9 + 40, 1016, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_9 + 50, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 50, SE066, 123 ); SE067 = playSeVer2( spep_9 + 62, 1016, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_10= spep_9 + 76; ------------------------------------------------------ --気弾連打気弾が着弾~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_10 + 0, SP_15, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_10 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_10 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish, 0 ); setEffRotateKey( spep_10 + 150, finish, 0 ); setEffAlphaKey( spep_10 + 0, finish, 255 ); setEffAlphaKey( spep_10 + 150, finish, 255 ); --SE --爆発中気弾連打 SE068 = playSeVer2( spep_10 + 0, 1016, "", 0, 0, 0, -1); setPitch( spep_10 + 0, SE068, 400 ); setTimeStretch( SE068, 1.27, 30, 4 ); --爆発 SE069 = playSeVer2( spep_10 + 0, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 0, SE069, 68 ); --爆発中気弾連打 SE070 = playSeVer2( spep_10 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 10, SE070, 115 ); SE071 = playSeVer2( spep_10 + 20, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 20, SE071, 105 ); --爆発 SE072 = playSeVer2( spep_10 + 22, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 22, SE072, 83 ); --爆発中気弾連打 SE073 = playSeVer2( spep_10 + 28, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 28, SE073, 138 ); setPitch( spep_10 + 28, SE073, -200 ); setTimeStretch( SE073, 0.87, 30, 4 ); SE074 = playSeVer2( spep_10 + 38, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 38, SE074, 123 ); SE075 = playSeVer2( spep_10 + 52, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 52, SE075, 122 ); --爆発 SE076 = playSeVer2( spep_10 + 54, 1024, "", 0, 0, 0, -1); --爆発中気弾連打 SE077 = playSeVer2( spep_10 + 60, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 60, SE077, 93 ); setPitch( spep_10 + 60, SE077, -200 ); setTimeStretch( SE077, 0.87, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 + 0, 0, 150, 0, 0, 0, 0, 255 ); --白 背景 --終わり dealDamage(spep_10+50); endPhase( spep_10 + 144 -2); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ヒット&悟空 正面カット ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- front = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, front, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, front, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, front, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, front, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, front, 0 ); setEffRotateKey( spep_0 + 120, front, 0 ); setEffAlphaKey( spep_0 + 0, front, 255 ); setEffAlphaKey( spep_0 + 120, front, 255 ); setEffAlphaKey( spep_0 + 121, front, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +18; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 124, 0, 4, -1); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); --入り SE003 = playSeVer2( spep_0 + 6, 8, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 63 ); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --オーラ SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 63 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 63 ); SE008 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE008, 63 ); --白フェード entryFade( spep_0 + 112, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --次の準備 spep_1=spep_0+120; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --ヒットが踏み込み突進 ------------------------------------------------------ -- ** エフェクト等 ** -- stepping = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, stepping, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, stepping, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, stepping, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, stepping, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, stepping, 0 ); setEffRotateKey( spep_2 + 56, stepping, 0 ); setEffAlphaKey( spep_2 + 0, stepping, 255 ); setEffAlphaKey( spep_2 + 54, stepping, 255 ); setEffAlphaKey( spep_2 + 55, stepping, 255 ); setEffAlphaKey( spep_2 + 56, stepping, 0 ); --SE --ヒット踏み切る SE010 = playSeVer2( spep_2 + 18, 1000, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_2 + 18, 9, "",spep_2 + 120, 0, 70, -1); SE012 = playSeVer2( spep_2 + 18, 1182, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --ヒット 突進→振りかぶる ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, rush_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 140, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_f, 0 ); setEffRotateKey( spep_3 + 140, rush_f, 0 ); setEffAlphaKey( spep_3 + 0, rush_f, 255 ); setEffAlphaKey( spep_3 + 138, rush_f, 255 ); setEffAlphaKey( spep_3 + 139, rush_f, 255 ); setEffAlphaKey( spep_3 + 140, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 140, rush_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 140, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, rush_b, 0 ); setEffRotateKey( spep_3 + 140, rush_b, 0 ); setEffAlphaKey( spep_3 + 0, rush_b, 255 ); setEffAlphaKey( spep_3 + 138, rush_b, 255 ); setEffAlphaKey( spep_3 + 139, rush_b, 255 ); setEffAlphaKey( spep_3 + 140, rush_b, 0 ); --敵の動き setDisp( spep_3-3 + 96, 1, 1); changeAnime( spep_3-3 + 96, 1, 111); changeAnime( spep_3-3 + 97, 1, 111); changeAnime( spep_3-3 +98, 1, 111); changeAnime( spep_3-3 +99, 1, 111); changeAnime( spep_3-3 +100, 1, 111); changeAnime( spep_3-3 +101, 1, 111); changeAnime( spep_3-3 +102, 1, 111); changeAnime( spep_3-3 +103, 1, 111); changeAnime( spep_3-3 +104, 1, 111); changeAnime( spep_3-3 +105, 1, 111); changeAnime( spep_3-3 +106, 1, 111); changeAnime( spep_3-3 +107, 1, 111); changeAnime( spep_3-3 +108, 1, 111); changeAnime( spep_3-3 +109, 1, 111); changeAnime( spep_3-3 +110, 1, 111); changeAnime( spep_3-3 +111, 1, 111); changeAnime( spep_3-3 +112, 1, 111); changeAnime( spep_3-3 +113, 1, 111); changeAnime( spep_3-3 +114, 1, 111); changeAnime( spep_3-3 +115, 1, 111); changeAnime( spep_3-3 +116, 1, 111); changeAnime( spep_3-3 +117, 1, 111); changeAnime( spep_3-3 +118, 1, 111); changeAnime( spep_3-3 +119, 1, 111); changeAnime( spep_3-3 +120, 1, 111); changeAnime( spep_3-3 +121, 1, 111); changeAnime( spep_3-3 +122, 1, 111); changeAnime( spep_3-3 +123, 1, 111); changeAnime( spep_3-3 +124, 1, 111); changeAnime( spep_3-3 +125, 1, 111); changeAnime( spep_3-3 +126, 1, 111); changeAnime( spep_3-3 +127, 1, 111); changeAnime( spep_3-3 +128, 1, 111); changeAnime( spep_3-3 +129, 1, 111); changeAnime( spep_3-3 +130, 1, 111); changeAnime( spep_3-3 +131, 1, 111); changeAnime( spep_3-3 +132, 1, 111); changeAnime( spep_3-3 +133, 1, 111); changeAnime( spep_3-3 +134, 1, 111); changeAnime( spep_3-3 +135, 1, 111); changeAnime( spep_3-3 +136, 1, 111); changeAnime( spep_3-3 +137, 1, 111); changeAnime( spep_3-3 +138, 1, 111); changeAnime( spep_3-3 +139, 1, 111); changeAnime( spep_3-3 +140, 1, 111); changeAnime( spep_3-3 +141, 1, 111); changeAnime( spep_3-3 +142, 1, 111); setMoveKey( spep_3-3 + 96, 1, 776, -265.1 , 0 ); setMoveKey( spep_3-3 + 98, 1, 738.3, -254.8 , 0 ); setMoveKey( spep_3-3 + 100, 1, 700.5, -244.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 662.8, -234.2 , 0 ); setMoveKey( spep_3-3 + 104, 1, 625.1, -224 , 0 ); setMoveKey( spep_3-3 + 106, 1, 587.4, -213.7 , 0 ); setMoveKey( spep_3-3 + 108, 1, 549.7, -203.4 , 0 ); setMoveKey( spep_3-3 + 110, 1, 511.9, -193.1 , 0 ); setMoveKey( spep_3-3 + 112, 1, 474.2, -182.8 , 0 ); setMoveKey( spep_3-3 + 114, 1, 436.5, -172.6 , 0 ); setMoveKey( spep_3-3 + 116, 1, 398.8, -162.3 , 0 ); setMoveKey( spep_3-3 + 118, 1, 381.2, -161.7 , 0 ); setMoveKey( spep_3-3 + 120, 1, 363.5, -161.1 , 0 ); setMoveKey( spep_3-3 + 122, 1, 345.9, -160.5 , 0 ); setMoveKey( spep_3-3 + 124, 1, 328.3, -159.9 , 0 ); setMoveKey( spep_3-3 + 126, 1, 310.6, -159.3 , 0 ); setMoveKey( spep_3-3 + 128, 1, 293, -158.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 275.4, -158 , 0 ); setMoveKey( spep_3-3 + 132, 1, 257.7, -157.4 , 0 ); setMoveKey( spep_3-3 + 134, 1, 240.1, -156.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, 222.5, -156.2 , 0 ); setMoveKey( spep_3-3 + 138, 1, 204.8, -155.6 , 0 ); setMoveKey( spep_3-3 + 140, 1, 187.2, -155 , 0 ); setMoveKey( spep_3-3 + 142, 1, 169.6, -154.4 , 0 ); setScaleKey( spep_3-3 + 96, 1, 2.54, 2.54 ); setScaleKey( spep_3-3 + 98, 1, 2.52, 2.52 ); setScaleKey( spep_3-3 + 100, 1, 2.49, 2.49 ); setScaleKey( spep_3-3 + 102, 1, 2.47, 2.47 ); setScaleKey( spep_3-3 + 104, 1, 2.44, 2.44 ); setScaleKey( spep_3-3 + 106, 1, 2.42, 2.42 ); setScaleKey( spep_3-3 + 108, 1, 2.39, 2.39 ); setScaleKey( spep_3-3 + 110, 1, 2.37, 2.37 ); setScaleKey( spep_3-3 + 112, 1, 2.34, 2.34 ); setScaleKey( spep_3-3 + 114, 1, 2.32, 2.32 ); setScaleKey( spep_3-3 + 116, 1, 2.29, 2.29 ); setScaleKey( spep_3-3 + 142, 1, 2.29, 2.29 ); setRotateKey( spep_3-3 + 96, 1, 0 ); setRotateKey( spep_3-3 + 142, 1, 0 ); --SE --ヒット飛び込む SE014 = playSeVer2( spep_3 + 0, 1183, "",spep_3 + 116, 0, 36, -1); setSeVolumeByWorkId( spep_3 + 0, SE014, 77 ); SE015 = playSeVer2( spep_3 + 0, 1227, "",spep_3 + 184, 0, 80, -1); SE016 = playSeVer2( spep_3 + 0, 1264, "",spep_3 + 184, 22, 82, -1); setSeVolumeByWorkId( spep_3 + 0, SE016, 74 ); SE017 = playSeVer2( spep_3 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE017, 78 ); SE018 = playSeVer2( spep_3 + 0, 1259, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 18, 1329, "",spep_3 + 184, 26, 86, -1); setSeVolumeByWorkId( spep_3 + 18, SE013, 143 ); setStartTimeMs( SE013, 533 ); setPitch( spep_3 + 18, SE013, 300 ); setTimeStretch( SE013, 1.2, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 150, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 140; ------------------------------------------------------ --格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 120, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_f, 0 ); setEffRotateKey( spep_4 + 120, fighting_f, 0 ); setEffAlphaKey( spep_4 + 0, fighting_f, 255 ); setEffAlphaKey( spep_4 + 118, fighting_f, 255 ); setEffAlphaKey( spep_4 + 119, fighting_f, 255 ); setEffAlphaKey( spep_4 + 120, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, fighting_b, 0 ); setEffRotateKey( spep_4 + 120, fighting_b, 0 ); setEffAlphaKey( spep_4 + 0, fighting_b, 255 ); setEffAlphaKey( spep_4 + 118, fighting_b, 255 ); setEffAlphaKey( spep_4 + 119, fighting_b, 255 ); setEffAlphaKey( spep_4 + 120, fighting_b, 0 ); --敵の動き changeAnime( spep_4 + 0, 1, 110 ); changeAnime( spep_4-3 + 22, 1, 109 ); changeAnime( spep_4-3 + 38, 1, 108 ); changeAnime( spep_4-3 + 60, 1, 106 ); setMoveKey( spep_4 + 0, 1, 1766, -336 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 1502.2, -359.7 , 0 ); setMoveKey( spep_4-3 + 4, 1, 1260.7, -381.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 1041, -401 , 0 ); setMoveKey( spep_4-3 + 8, 1, 906.7, -398.3 , 0 ); setMoveKey( spep_4-3 + 10, 1, 842, -378.2 , 0 ); setMoveKey( spep_4-3 + 12, 1, 785.4, -360.6 , 0 ); setMoveKey( spep_4-3 + 14, 1, 737.2, -345.6 , 0 ); setMoveKey( spep_4-3 + 16, 1, 697.1, -333 , 0 ); setMoveKey( spep_4-3 + 18, 1, 665.4, -323 , 0 ); setMoveKey( spep_4-3 + 21, 1, 641.8, -315.6 , 0 ); setMoveKey( spep_4-3 + 22, 1, 93.8, -99.9 , 0 ); setMoveKey( spep_4-3 + 24, 1, 89.4, -91.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 85, -83.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 80.6, -74.7 , 0 ); setMoveKey( spep_4-3 + 30, 1, 76.2, -66.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, 71.7, -57.9 , 0 ); setMoveKey( spep_4-3 + 34, 1, 67.3, -49.5 , 0 ); setMoveKey( spep_4-3 + 37, 1, 63, -41.1 , 0 ); setMoveKey( spep_4-3 + 38, 1, 92.4, 14.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 94.9, 4.7 , 0 ); setMoveKey( spep_4-3 + 42, 1, 75.1, 18.8 , 0 ); setMoveKey( spep_4-3 + 44, 1, 72.5, 18.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 70, 19.1 , 0 ); setMoveKey( spep_4-3 + 48, 1, 67.4, 19.3 , 0 ); setMoveKey( spep_4-3 + 50, 1, 70.5, 23 , 0 ); setMoveKey( spep_4-3 + 52, 1, 73.6, 26.7 , 0 ); setMoveKey( spep_4-3 + 54, 1, 76.7, 30.4 , 0 ); setMoveKey( spep_4-3 + 56, 1, 73, 35.3 , 0 ); setMoveKey( spep_4-3 + 59, 1, 69.3, 40.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, -51.3, 23.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, -84.8, 14.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, -51.5, -2.2 , 0 ); setMoveKey( spep_4-3 + 66, 1, -53.1, 16.2 , 0 ); setMoveKey( spep_4-3 + 68, 1, -51.5, 17.2 , 0 ); setMoveKey( spep_4-3 + 70, 1, -49.8, 18.1 , 0 ); setMoveKey( spep_4-3 + 72, 1, -55, 15.7 , 0 ); setMoveKey( spep_4-3 + 74, 1, -60.1, 13.2 , 0 ); setMoveKey( spep_4-3 + 76, 1, -65.3, 10.8 , 0 ); setMoveKey( spep_4-3 + 78, 1, -65.6, 80.2 , 0 ); setMoveKey( spep_4-3 + 80, 1, -84.4, 97.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, -55.9, 76 , 0 ); setMoveKey( spep_4-3 + 84, 1, -79.7, 77.4 , 0 ); setMoveKey( spep_4-3 + 86, 1, -68.6, 74.3 , 0 ); setMoveKey( spep_4-3 + 88, 1, -57.6, 71.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, -54.1, 73.7 , 0 ); setMoveKey( spep_4-3 + 92, 1, -50.2, 75.9 , 0 ); setMoveKey( spep_4-3 + 94, 1, -46.6, 78.2 , 0 ); setMoveKey( spep_4-3 + 96, 1, 36.8, 107.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 18.3, 103.8 , 0 ); setMoveKey( spep_4-3 + 100, 1, 25.9, 121.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 12.4, 96.4 , 0 ); setMoveKey( spep_4-3 + 104, 1, 5.6, 90.6 , 0 ); setMoveKey( spep_4-3 + 106, 1, -1.3, 84.7 , 0 ); setMoveKey( spep_4-3 + 108, 1, -8.3, 78.8 , 0 ); setMoveKey( spep_4-3 + 110, 1, -8.3, 81.3 , 0 ); setMoveKey( spep_4-3 + 112, 1, -8.6, 83.9 , 0 ); setMoveKey( spep_4-3 + 114, 1, 36.7, 32.8 , 0 ); setMoveKey( spep_4-3 + 116, 1, 42.5, 9.5 , 0 ); setMoveKey( spep_4-3 + 118, 1, 13.4, 14.1 , 0 ); setMoveKey( spep_4-3 + 120, 1, 17.3, 23.9 , 0 ); setMoveKey( spep_4-3 + 122, 1, 35.5, 12.7 , 0 ); setScaleKey( spep_4 + 0, 1, 11.04, 11.04 ); --setScaleKey( spep_4-3 + 2, 1, 10.9, 10.9 ); setScaleKey( spep_4-3 + 4, 1, 10.75, 10.75 ); setScaleKey( spep_4-3 + 6, 1, 10.62, 10.62 ); setScaleKey( spep_4-3 + 8, 1, 10.48, 10.48 ); setScaleKey( spep_4-3 + 10, 1, 10.33, 10.33 ); setScaleKey( spep_4-3 + 12, 1, 10.19, 10.19 ); setScaleKey( spep_4-3 + 14, 1, 10.08, 10.08 ); setScaleKey( spep_4-3 + 16, 1, 9.99, 9.99 ); setScaleKey( spep_4-3 + 18, 1, 9.91, 9.91 ); setScaleKey( spep_4-3 + 21, 1, 9.86, 9.86 ); setScaleKey( spep_4-3 + 22, 1, 2.8, 2.8 ); setScaleKey( spep_4-3 + 37, 1, 2.8, 2.8 ); setScaleKey( spep_4-3 + 38, 1, 2.75, 2.75 ); setScaleKey( spep_4-3 + 40, 1, 2.75, 2.75 ); setScaleKey( spep_4-3 + 42, 1, 2.74, 2.74 ); setScaleKey( spep_4-3 + 46, 1, 2.74, 2.74 ); setScaleKey( spep_4-3 + 48, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 52, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 54, 1, 2.72, 2.72 ); setScaleKey( spep_4-3 + 59, 1, 2.72, 2.72 ); setScaleKey( spep_4-3 + 60, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 76, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 78, 1, 2.25, 2.25 ); setScaleKey( spep_4-3 + 80, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 82, 1, 2.26, 2.26 ); setScaleKey( spep_4-3 + 84, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 86, 1, 2.31, 2.31 ); setScaleKey( spep_4-3 + 88, 1, 2.34, 2.34 ); setScaleKey( spep_4-3 + 90, 1, 2.37, 2.37 ); setScaleKey( spep_4-3 + 92, 1, 2.4, 2.4 ); setScaleKey( spep_4-3 + 94, 1, 2.43, 2.43 ); setScaleKey( spep_4-3 + 96, 1, 2.45, 2.45 ); setScaleKey( spep_4-3 + 98, 1, 2.48, 2.48 ); setScaleKey( spep_4-3 + 100, 1, 2.51, 2.51 ); setScaleKey( spep_4-3 + 102, 1, 2.54, 2.54 ); setScaleKey( spep_4-3 + 104, 1, 2.57, 2.57 ); setScaleKey( spep_4-3 + 106, 1, 2.59, 2.59 ); setScaleKey( spep_4-3 + 108, 1, 2.62, 2.62 ); setScaleKey( spep_4-3 + 110, 1, 2.65, 2.65 ); setScaleKey( spep_4-3 + 112, 1, 2.68, 2.68 ); setScaleKey( spep_4-3 + 114, 1, 2.7, 2.7 ); setScaleKey( spep_4-3 + 116, 1, 2.73, 2.73 ); setScaleKey( spep_4-3 + 118, 1, 2.76, 2.76 ); setScaleKey( spep_4-3 + 120, 1, 2.79, 2.79 ); setScaleKey( spep_4-3 + 122, 1, 2.82, 2.82 ); setRotateKey( spep_4 + 0, 1, 19.3 ); --setRotateKey( spep_4-3 + 2, 1, 20 ); setRotateKey( spep_4-3 + 4, 1, 20.5 ); setRotateKey( spep_4-3 + 6, 1, 21 ); setRotateKey( spep_4-3 + 8, 1, 21.5 ); setRotateKey( spep_4-3 + 10, 1, 22 ); setRotateKey( spep_4-3 + 12, 1, 22.5 ); setRotateKey( spep_4-3 + 14, 1, 22.9 ); setRotateKey( spep_4-3 + 16, 1, 23.2 ); setRotateKey( spep_4-3 + 18, 1, 23.5 ); setRotateKey( spep_4-3 + 21, 1, 23.7 ); setRotateKey( spep_4-3 + 22, 1, -3 ); setRotateKey( spep_4-3 + 37, 1, -3 ); setRotateKey( spep_4-3 + 38, 1, -2.5 ); setRotateKey( spep_4-3 + 40, 1, -2.3 ); setRotateKey( spep_4-3 + 42, 1, -1.9 ); setRotateKey( spep_4-3 + 44, 1, -1.6 ); setRotateKey( spep_4-3 + 46, 1, -1.3 ); setRotateKey( spep_4-3 + 48, 1, -0.9 ); setRotateKey( spep_4-3 + 50, 1, -0.6 ); setRotateKey( spep_4-3 + 52, 1, -0.3 ); setRotateKey( spep_4-3 + 54, 1, 0.1 ); setRotateKey( spep_4-3 + 56, 1, 0.4 ); setRotateKey( spep_4-3 + 59, 1, 0.7 ); setRotateKey( spep_4-3 + 60, 1, -70.4 ); setRotateKey( spep_4-3 + 62, 1, -70.3 ); setRotateKey( spep_4-3 + 76, 1, -70.3 ); setRotateKey( spep_4-3 + 78, 1, -50.6 ); setRotateKey( spep_4-3 + 94, 1, -50.6 ); setRotateKey( spep_4-3 + 96, 1, -48.6 ); setRotateKey( spep_4-3 + 122, 1, -48.6 ); --SE --パンチ避ける SE019 = playSeVer2( spep_4 + 0, 1264, "",spep_4 + 94, 0, 56, 0.5); setSeVolumeByWorkId( spep_4 + 0, SE019, 130 ); setPitch( spep_4 + 0, SE019, 200 ); setTimeStretch( SE019, 1.13, 30, 4 ); setBandpassFilter( spep_4 + 0, SE019, 600, 24000 ); SE020 = playSeVer2( spep_4 + 0, 1307, "",spep_4 + 94, 0, 52, 0.5); setSeVolumeByWorkId( spep_4 + 0, SE020, 186 ); --振りかぶる SE021 = playSeVer2( spep_4 + 20, 1003, "", 0, 0, 0, -1); --ヒットラッシュ SE022 = playSeVer2( spep_4 + 36, 1009, "", spep_4 + 36+17, 0, 4, -1); setSeVolumeByWorkId( spep_4 + 36, SE022, 81 ); SE023 = playSeVer2( spep_4 + 36, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE023, 88 ); SE024 = playSeVer2( spep_4 + 36, 1110, "", spep_4 + 36+17, 0, 4, -1); setSeVolumeByWorkId( spep_4 + 36, SE024, 85 ); SE025 = playSeVer2( spep_4 + 58, 1110, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 58, 1000, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 72, 1110, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_4 + 72, 1000, "", 0, 0, 0, -1); setPitch( spep_4 + 72, SE028, 200 ); setTimeStretch( SE028, 1.13, 30, 4 ); SE029 = playSeVer2( spep_4 + 72, 1010, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_4 + 92, 1110, "", 0, 0, 0, -1); setPitch( spep_4 + 92, SE030, -200 ); setTimeStretch( SE030, 0.87, 30, 4 ); SE031 = playSeVer2( spep_4 + 92, 1000, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_4 + 112, 1110, "", 0, 0, 0, -1); setPitch( spep_4 + 112, SE032, -100 ); setTimeStretch( SE032, 0.93, 30, 4 ); SE033 = playSeVer2( spep_4 + 112, 1000, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_4 + 112, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 124, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 120; ------------------------------------------------------ --パンチヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hit_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 56, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 54, hit_f, 255 ); setEffAlphaKey( spep_5 + 55, hit_f, 255 ); setEffAlphaKey( spep_5 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 56, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 56, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 54, hit_b, 255 ); setEffAlphaKey( spep_5 + 55, hit_b, 255 ); setEffAlphaKey( spep_5 + 56, hit_b, 0 ); --敵の動き changeAnime( spep_5 + 0, 1, 106 ); changeAnime( spep_5-3 + 16, 1, 5 ); setMoveKey( spep_5 + 0, 1, 18.1, -506.7 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 15.7, -502.1 , 0 ); setMoveKey( spep_5-3 + 4, 1, 13.3, -497.5 , 0 ); setMoveKey( spep_5-3 + 6, 1, 10.8, -492.9 , 0 ); setMoveKey( spep_5-3 + 8, 1, 8.3, -488.3 , 0 ); setMoveKey( spep_5-3 + 10, 1, 5.9, -483.7 , 0 ); setMoveKey( spep_5-3 + 12, 1, 3.5, -479.1 , 0 ); setMoveKey( spep_5-3 + 15, 1, 1, -474.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 30.2, 71.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 36.4, 83 , 0 ); setMoveKey( spep_5-3 + 20, 1, 42.8, 93.7 , 0 ); setMoveKey( spep_5-3 + 22, 1, 18.8, 90.1 , 0 ); setMoveKey( spep_5-3 + 24, 1, -5, 85.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 8.7, 121.8 , 0 ); setMoveKey( spep_5-3 + 28, 1, 22.6, 157 , 0 ); setMoveKey( spep_5-3 + 30, 1, 6.1, 171.1 , 0 ); setMoveKey( spep_5-3 + 32, 1, -10.2, 184.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, -19.6, 204 , 0 ); setMoveKey( spep_5-3 + 36, 1, -28.7, 222.8 , 0 ); setMoveKey( spep_5-3 + 38, 1, -27.6, 234 , 0 ); setMoveKey( spep_5-3 + 40, 1, -26.2, 244.6 , 0 ); setMoveKey( spep_5-3 + 42, 1, -24.7, 251 , 0 ); setMoveKey( spep_5-3 + 44, 1, -22.9, 256.7 , 0 ); setMoveKey( spep_5-3 + 46, 1, -21, 261.6 , 0 ); setMoveKey( spep_5-3 + 48, 1, -18.9, 265.9 , 0 ); setMoveKey( spep_5-3 + 50, 1, -16.7, 269.3 , 0 ); setMoveKey( spep_5-3 + 52, 1, -14.2, 272.1 , 0 ); setMoveKey( spep_5-3 + 54, 1, -11.6, 274.1 , 0 ); setMoveKey( spep_5-3 + 56, 1, -8.8, 275.4 , 0 ); setMoveKey( spep_5-3 + 58, 1, -5.8, 275.9 , 0 ); setScaleKey( spep_5 + 0, 1, 6.49, 6.49 ); --setScaleKey( spep_5-3 + 2, 1, 6.69, 6.69 ); setScaleKey( spep_5-3 + 4, 1, 6.89, 6.89 ); setScaleKey( spep_5-3 + 6, 1, 7.09, 7.09 ); setScaleKey( spep_5-3 + 8, 1, 7.29, 7.29 ); setScaleKey( spep_5-3 + 10, 1, 7.49, 7.49 ); setScaleKey( spep_5-3 + 12, 1, 7.69, 7.69 ); setScaleKey( spep_5-3 + 15, 1, 7.88, 7.88 ); setScaleKey( spep_5-3 + 16, 1, 3.86, 3.86 ); setScaleKey( spep_5-3 + 18, 1, 3.56, 3.56 ); setScaleKey( spep_5-3 + 20, 1, 3.26, 3.26 ); setScaleKey( spep_5-3 + 22, 1, 2.98, 2.98 ); setScaleKey( spep_5-3 + 24, 1, 2.72, 2.72 ); setScaleKey( spep_5-3 + 26, 1, 2.47, 2.47 ); setScaleKey( spep_5-3 + 28, 1, 2.23, 2.23 ); setScaleKey( spep_5-3 + 30, 1, 2.01, 2.01 ); setScaleKey( spep_5-3 + 32, 1, 1.81, 1.81 ); setScaleKey( spep_5-3 + 34, 1, 1.62, 1.62 ); setScaleKey( spep_5-3 + 36, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 38, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 40, 1, 1.14, 1.14 ); setScaleKey( spep_5-3 + 42, 1, 1.01, 1.01 ); setScaleKey( spep_5-3 + 44, 1, 0.9, 0.9 ); setScaleKey( spep_5-3 + 46, 1, 0.8, 0.8 ); setScaleKey( spep_5-3 + 48, 1, 0.72, 0.72 ); setScaleKey( spep_5-3 + 50, 1, 0.65, 0.65 ); setScaleKey( spep_5-3 + 52, 1, 0.6, 0.6 ); setScaleKey( spep_5-3 + 54, 1, 0.56, 0.56 ); setScaleKey( spep_5-3 + 56, 1, 0.54, 0.54 ); setScaleKey( spep_5-3 + 58, 1, 0.53, 0.53 ); setRotateKey( spep_5 + 0, 1, -65.9 ); --setRotateKey( spep_5-3 + 2, 1, -65.6 ); setRotateKey( spep_5-3 + 4, 1, -65.2 ); setRotateKey( spep_5-3 + 6, 1, -64.9 ); setRotateKey( spep_5-3 + 8, 1, -64.5 ); setRotateKey( spep_5-3 + 10, 1, -64.2 ); setRotateKey( spep_5-3 + 12, 1, -63.8 ); setRotateKey( spep_5-3 + 15, 1, -63.5 ); setRotateKey( spep_5-3 + 16, 1, 36.4 ); setRotateKey( spep_5-3 + 18, 1, 30.8 ); setRotateKey( spep_5-3 + 20, 1, 25.5 ); setRotateKey( spep_5-3 + 22, 1, 20.4 ); setRotateKey( spep_5-3 + 24, 1, 15.6 ); setRotateKey( spep_5-3 + 26, 1, 11 ); setRotateKey( spep_5-3 + 28, 1, 6.8 ); setRotateKey( spep_5-3 + 30, 1, 2.8 ); setRotateKey( spep_5-3 + 32, 1, -0.9 ); setRotateKey( spep_5-3 + 34, 1, -4.4 ); setRotateKey( spep_5-3 + 36, 1, -7.5 ); setRotateKey( spep_5-3 + 38, 1, -10.4 ); setRotateKey( spep_5-3 + 40, 1, -13 ); setRotateKey( spep_5-3 + 42, 1, -15.4 ); setRotateKey( spep_5-3 + 44, 1, -17.4 ); setRotateKey( spep_5-3 + 46, 1, -19.2 ); setRotateKey( spep_5-3 + 48, 1, -20.7 ); setRotateKey( spep_5-3 + 50, 1, -22 ); setRotateKey( spep_5-3 + 52, 1, -22.9 ); setRotateKey( spep_5-3 + 54, 1, -23.6 ); setRotateKey( spep_5-3 + 56, 1, -24 ); setRotateKey( spep_5-3 + 58, 1, -24.2 ); --SE --強パンチ SE035 = playSeVer2( spep_5 + 12, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 12, SE035, 89 ); SE036 = playSeVer2( spep_5 + 14, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE037 = playSeVer2( spep_5 + 26, 1183, "",spep_5 + 108, 0, 28, -1); setSeVolumeByWorkId( spep_5 + 26, SE037, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 56; ------------------------------------------------------ --瞬間移動→振り向いてブルーに変身 ------------------------------------------------------ -- ** エフェクト等 ** -- transform = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, transform, 0, 0, 0 ); setEffMoveKey( spep_6 + 136, transform, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, transform, -1.0, 1.0 ); setEffScaleKey( spep_6 + 136, transform, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, transform, 0 ); setEffRotateKey( spep_6 + 136, transform, 0 ); setEffAlphaKey( spep_6 + 0, transform, 255 ); setEffAlphaKey( spep_6 + 118, transform, 255 ); setEffAlphaKey( spep_6 + 135, transform, 255 ); setEffAlphaKey( spep_6 + 136, transform, 0 ); --敵の動き setDisp( spep_6-1 + 38, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, -248.5, -235 , 0 ); --setMoveKey( spep_6-3 + 2, 1, -221.9, -213.6 , 0 ); setMoveKey( spep_6-3 + 4, 1, -196.2, -193 , 0 ); setMoveKey( spep_6-3 + 6, 1, -171.8, -177.2 , 0 ); setMoveKey( spep_6-3 + 8, 1, -148.2, -162.3 , 0 ); setMoveKey( spep_6-3 + 10, 1, -129.8, -147.7 , 0 ); setMoveKey( spep_6-3 + 12, 1, -112.2, -133.8 , 0 ); setMoveKey( spep_6-3 + 14, 1, -94.4, -117 , 0 ); setMoveKey( spep_6-3 + 16, 1, -77.4, -101 , 0 ); setMoveKey( spep_6-3 + 18, 1, -57.9, -85.3 , 0 ); setMoveKey( spep_6-3 + 20, 1, -39.5, -70.2 , 0 ); setMoveKey( spep_6-3 + 22, 1, -22.5, -60.4 , 0 ); setMoveKey( spep_6-3 + 24, 1, -6.5, -51.4 , 0 ); setMoveKey( spep_6-3 + 26, 1, 2.7, -37.1 , 0 ); setMoveKey( spep_6-3 + 28, 1, 11.1, -23.6 , 0 ); setMoveKey( spep_6-3 + 30, 1, 30.3, -22.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 32.9, -6.5 , 0 ); setMoveKey( spep_6-3 + 34, 1, 49, 7.3 , 0 ); setMoveKey( spep_6-3 + 36, 1, 66, 6.8 , 0 ); setMoveKey( spep_6-1 + 38, 1, 70.5, 7.5 , 0 ); setScaleKey( spep_6 + 0, 1, 2.25, 2.25 ); setScaleKey( spep_6-1 + 38, 1, 2.25, 2.25 ); setRotateKey( spep_6 + 0, 1, -16.8 ); setRotateKey( spep_6 + 2, 1, -17 ); setRotateKey( spep_6-1 + 38, 1, -17 ); --SE --瞬間移動 SE038 = playSeVer2( spep_6 + 8, 1109, "", 0, 0, 0, -1); --悟空振りかぶる SE039 = playSeVer2( spep_6 + 38, 1116, "",spep_6 + 86, 0, 20, -1); SE040 = playSeVer2( spep_6 + 38, 1004, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_6 + 46, 1182, "", 0, 8, 0, -1); setStartTimeMs( SE041, 133 ); --ブルーになる SE042 = playSeVer2( spep_6 + 96, 1035, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 140, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 136; ------------------------------------------------------ --パンチ連打 ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 116, panting_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 116, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, panting_f, 0 ); setEffRotateKey( spep_7 + 116, panting_f, 0 ); setEffAlphaKey( spep_7 + 0, panting_f, 255 ); setEffAlphaKey( spep_7 + 114, panting_f, 255 ); setEffAlphaKey( spep_7 + 115, panting_f, 255 ); setEffAlphaKey( spep_7 + 116, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_7 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 116, panting_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, panting_b, -1.0, 1.0 ); setEffScaleKey( spep_7 + 116, panting_b, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, panting_b, 0 ); setEffRotateKey( spep_7 + 116, panting_b, 0 ); setEffAlphaKey( spep_7 + 0, panting_b, 255 ); setEffAlphaKey( spep_7 + 114, panting_b, 255 ); setEffAlphaKey( spep_7 + 115, panting_b, 255 ); setEffAlphaKey( spep_7 + 116, panting_b, 0 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7-3 + 118, 1, 0 ); changeAnime( spep_7 + 0, 1, 106 ); setMoveKey( spep_7 + 0, 1, 201, 173.5 , 0 ); --setMoveKey( spep_7-3 + 2, 1, 192.2, 160.5 , 0 ); setMoveKey( spep_7-3 + 4, 1, 183.2, 147.6 , 0 ); setMoveKey( spep_7-3 + 6, 1, 174.3, 134.7 , 0 ); setMoveKey( spep_7-3 + 8, 1, 165.4, 121.8 , 0 ); setMoveKey( spep_7-3 + 10, 1, 156.5, 108.9 , 0 ); setMoveKey( spep_7-3 + 12, 1, 147.6, 96 , 0 ); setMoveKey( spep_7-3 + 14, 1, 138.7, 83.1 , 0 ); setMoveKey( spep_7-3 + 16, 1, 129.8, 70.2 , 0 ); setMoveKey( spep_7-3 + 18, 1, 120.8, 57.3 , 0 ); setMoveKey( spep_7-3 + 20, 1, 111.9, 44.4 , 0 ); setMoveKey( spep_7-3 + 22, 1, 137.7, 53.3 , 0 ); setMoveKey( spep_7-3 + 24, 1, 115.9, 55.5 , 0 ); setMoveKey( spep_7-3 + 26, 1, 86.5, 70.8 , 0 ); setMoveKey( spep_7-3 + 28, 1, 118.3, 65.7 , 0 ); setMoveKey( spep_7-3 + 30, 1, 154.7, 54.1 , 0 ); setMoveKey( spep_7-3 + 32, 1, 143.6, 62.8 , 0 ); setMoveKey( spep_7-3 + 34, 1, 115, 73.9 , 0 ); setMoveKey( spep_7-3 + 36, 1, 113.6, 64.6 , 0 ); setMoveKey( spep_7-3 + 38, 1, 141.6, 47.2 , 0 ); setMoveKey( spep_7-3 + 40, 1, 142.4, 70.6 , 0 ); setMoveKey( spep_7-3 + 42, 1, 110.4, 94.8 , 0 ); setMoveKey( spep_7-3 + 44, 1, 119.1, 98.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, 142.5, 98.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, 138.7, 71.5 , 0 ); setMoveKey( spep_7-3 + 50, 1, 113.2, 63.6 , 0 ); setMoveKey( spep_7-3 + 52, 1, 121.7, 89.7 , 0 ); setMoveKey( spep_7-3 + 54, 1, 119.3, 101.9 , 0 ); setMoveKey( spep_7-3 + 56, 1, 137.3, 93.7 , 0 ); setMoveKey( spep_7-3 + 58, 1, 161.9, 88.7 , 0 ); setMoveKey( spep_7-3 + 60, 1, 159.2, 97.3 , 0 ); setMoveKey( spep_7-3 + 62, 1, 141, 102.1 , 0 ); setMoveKey( spep_7-3 + 64, 1, 143.2, 93.3 , 0 ); setMoveKey( spep_7-3 + 66, 1, 138.8, 91.3 , 0 ); setMoveKey( spep_7-3 + 68, 1, 134.5, 89.4 , 0 ); setMoveKey( spep_7-3 + 70, 1, 130.2, 87.4 , 0 ); setMoveKey( spep_7-3 + 72, 1, 125.9, 85.5 , 0 ); setMoveKey( spep_7-3 + 74, 1, 121.6, 83.5 , 0 ); setMoveKey( spep_7-3 + 76, 1, 117.3, 81.5 , 0 ); setMoveKey( spep_7-3 + 78, 1, 113, 79.6 , 0 ); setMoveKey( spep_7-3 + 80, 1, 108.6, 77.6 , 0 ); setMoveKey( spep_7-3 + 82, 1, 117, 72.3 , 0 ); setMoveKey( spep_7-3 + 84, 1, 156.2, 133.3 , 0 ); setMoveKey( spep_7-3 + 86, 1, 217.3, 180.8 , 0 ); setMoveKey( spep_7-3 + 88, 1, 259.6, 222.4 , 0 ); setMoveKey( spep_7-3 + 90, 1, 301.8, 263.9 , 0 ); setMoveKey( spep_7-3 + 92, 1, 346.6, 309.8 , 0 ); setMoveKey( spep_7-3 + 94, 1, 391.4, 355.6 , 0 ); setMoveKey( spep_7-3 + 96, 1, 436.2, 400.5 , 0 ); setMoveKey( spep_7-3 + 98, 1, 481, 445.5 , 0 ); setMoveKey( spep_7-3 + 100, 1, 523.3, 492.2 , 0 ); setMoveKey( spep_7-3 + 102, 1, 565.5, 538.8 , 0 ); setMoveKey( spep_7-3 + 104, 1, 607.8, 582.9 , 0 ); setMoveKey( spep_7-3 + 106, 1, 650, 627.1 , 0 ); setMoveKey( spep_7-3 + 108, 1, 692.3, 671.2 , 0 ); setMoveKey( spep_7-3 + 110, 1, 734.5, 715.3 , 0 ); setMoveKey( spep_7-3 + 112, 1, 776.8, 759.4 , 0 ); setMoveKey( spep_7-3 + 114, 1, 819, 803.5 , 0 ); setMoveKey( spep_7-3 + 116, 1, 861.3, 847.6 , 0 ); setMoveKey( spep_7-3 + 118, 1, 903.5, 891.8 , 0 ); setScaleKey( spep_7 + 0, 1,3.13,3.13); setScaleKey( spep_7-3 + 4, 1, 3.11,3.11); setScaleKey( spep_7-3 + 6, 1, 3.09,3.09); setScaleKey( spep_7-3 + 8, 1, 3.08,3.08); setScaleKey( spep_7-3 + 10, 1, 3.06,3.06); setScaleKey( spep_7-3 + 12, 1, 3.05,3.05); setScaleKey( spep_7-3 + 14, 1, 3.03,3.03); setScaleKey( spep_7-3 + 16, 1, 3.02,3.02); setScaleKey( spep_7-3 + 18, 1, 3.01,3.01); setScaleKey( spep_7-3 + 20, 1, 2.99,2.99); setScaleKey( spep_7-3 + 22, 1, 3,3); setScaleKey( spep_7-3 + 24, 1, 3.01,3.01); setScaleKey( spep_7-3 + 26, 1, 3.02,3.02); setScaleKey( spep_7-3 + 28, 1, 3.02,3.02); setScaleKey( spep_7-3 + 30, 1, 3.03,3.03); setScaleKey( spep_7-3 + 32, 1, 3.04,3.04); setScaleKey( spep_7-3 + 34, 1, 3.05,3.05); setScaleKey( spep_7-3 + 36, 1, 3.06,3.06); setScaleKey( spep_7-3 + 38, 1, 3.06,3.06); setScaleKey( spep_7-3 + 40, 1, 3.07,3.07); setScaleKey( spep_7-3 + 42, 1, 3.08,3.08); setScaleKey( spep_7-3 + 44, 1, 3.09,3.09); setScaleKey( spep_7-3 + 46, 1, 3.1,3.1); setScaleKey( spep_7-3 + 48, 1, 3.11,3.11); setScaleKey( spep_7-3 + 50, 1, 3.11,3.11); setScaleKey( spep_7-3 + 52, 1, 3.12,3.12); setScaleKey( spep_7-3 + 54, 1, 3.13,3.13); setScaleKey( spep_7-3 + 56, 1, 3.15,3.15); setScaleKey( spep_7-3 + 58, 1, 3.15,3.15); setScaleKey( spep_7-3 + 60, 1, 3.16,3.16); setScaleKey( spep_7-3 + 62, 1, 3.13,3.13); setScaleKey( spep_7-3 + 64, 1, 3.11,3.11); setScaleKey( spep_7-3 + 66, 1, 3.1,3.1); setScaleKey( spep_7-3 + 68, 1, 3.08,3.08); setScaleKey( spep_7-3 + 70, 1, 3.07,3.07); setScaleKey( spep_7-3 + 72, 1, 3.05,3.05); setScaleKey( spep_7-3 + 74, 1, 3.04,3.04); setScaleKey( spep_7-3 + 76, 1, 3.02,3.02); setScaleKey( spep_7-3 + 78, 1, 3.01,3.01); setScaleKey( spep_7-3 + 80, 1, 2.99,2.99); setScaleKey( spep_7-3 + 82, 1, 2.98,2.98); setScaleKey( spep_7-3 + 84, 1, 3.5,3.5); setScaleKey( spep_7-3 + 86, 1, 3.73,3.73); setScaleKey( spep_7-3 + 88, 1, 3.95,3.95); setScaleKey( spep_7-3 + 90, 1, 4.18,4.18); setScaleKey( spep_7-3 + 92, 1, 4.42,4.42); setScaleKey( spep_7-3 + 94, 1, 4.65,4.65); setScaleKey( spep_7-3 + 96, 1, 4.88,4.88); setScaleKey( spep_7-3 + 98, 1, 5.11,5.11); setScaleKey( spep_7-3 + 100, 1, 5.34,5.34); setScaleKey( spep_7-3 + 102, 1, 5.57,5.57); setScaleKey( spep_7-3 + 104, 1, 5.8,5.8); setScaleKey( spep_7-3 + 106, 1, 6.02,6.02); setScaleKey( spep_7-3 + 108, 1, 6.25,6.25); setScaleKey( spep_7-3 + 110, 1, 6.48,6.48); setScaleKey( spep_7-3 + 112, 1, 6.72,6.72); setScaleKey( spep_7-3 + 114, 1, 6.95,6.95); setScaleKey( spep_7-3 + 116, 1, 7.18,7.18); setScaleKey( spep_7-3 + 118, 1, 7.41,7.41); setRotateKey( spep_7 + 0, 1, 69 ); --setRotateKey( spep_7-3 + 2, 1, 68.5 ); setRotateKey( spep_7-3 + 4, 1, 68 ); setRotateKey( spep_7-3 + 6, 1, 67.4 ); setRotateKey( spep_7-3 + 8, 1, 66.9 ); setRotateKey( spep_7-3 + 10, 1, 66.4 ); setRotateKey( spep_7-3 + 12, 1, 65.9 ); setRotateKey( spep_7-3 + 14, 1, 65.4 ); setRotateKey( spep_7-3 + 16, 1, 64.8 ); setRotateKey( spep_7-3 + 18, 1, 64.3 ); setRotateKey( spep_7-3 + 20, 1, 63.8 ); setRotateKey( spep_7-3 + 22, 1, 67.7 ); setRotateKey( spep_7-3 + 24, 1, 71.7 ); setRotateKey( spep_7-3 + 26, 1, 67 ); setRotateKey( spep_7-3 + 28, 1, 62.2 ); setRotateKey( spep_7-3 + 30, 1, 66.7 ); setRotateKey( spep_7-3 + 32, 1, 71.2 ); setRotateKey( spep_7-3 + 34, 1, 68.4 ); setRotateKey( spep_7-3 + 36, 1, 65.5 ); setRotateKey( spep_7-3 + 38, 1, 68 ); setRotateKey( spep_7-3 + 40, 1, 70.5 ); setRotateKey( spep_7-3 + 42, 1, 67.6 ); setRotateKey( spep_7-3 + 44, 1, 64.8 ); setRotateKey( spep_7-3 + 46, 1, 70.6 ); setRotateKey( spep_7-3 + 48, 1, 76.4 ); setRotateKey( spep_7-3 + 50, 1, 70.5 ); setRotateKey( spep_7-3 + 52, 1, 64.5 ); setRotateKey( spep_7-3 + 54, 1, 66.8 ); setRotateKey( spep_7-3 + 56, 1, 69 ); setRotateKey( spep_7-3 + 82, 1, 69 ); setRotateKey( spep_7-3 + 84, 1, 70.7 ); setRotateKey( spep_7-3 + 86, 1, 71.3 ); setRotateKey( spep_7-3 + 88, 1, 71.9 ); setRotateKey( spep_7-3 + 90, 1, 72.5 ); setRotateKey( spep_7-3 + 92, 1, 73.1 ); setRotateKey( spep_7-3 + 94, 1, 73.7 ); setRotateKey( spep_7-3 + 96, 1, 74.3 ); setRotateKey( spep_7-3 + 98, 1, 74.8 ); setRotateKey( spep_7-3 + 100, 1, 75.4 ); setRotateKey( spep_7-3 + 102, 1, 76 ); setRotateKey( spep_7-3 + 104, 1, 76.6 ); setRotateKey( spep_7-3 + 106, 1, 77.2 ); setRotateKey( spep_7-3 + 108, 1, 77.8 ); setRotateKey( spep_7-3 + 110, 1, 78.3 ); setRotateKey( spep_7-3 + 112, 1, 78.9 ); setRotateKey( spep_7-3 + 114, 1, 79.5 ); setRotateKey( spep_7-3 + 116, 1, 80.1 ); setRotateKey( spep_7-3 + 118, 1, 80.7 ); --SE --悟空連打 SE043 = playSeVer2( spep_7 + 6, 1003, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_7 + 18, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE044, 72 ); SE045 = playSeVer2( spep_7 + 18, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE045, 91 ); SE046 = playSeVer2( spep_7 + 18, 1110, "",spep_7 + 36, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 18, SE046, 80 ); SE047 = playSeVer2( spep_7 + 26, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 26, SE047, 90 ); SE048 = playSeVer2( spep_7 + 26, 1110, "",spep_7 + 46, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 26, SE048, 80 ); setPitch( spep_7 + 26, SE048, -200 ); setTimeStretch( SE048, 0.87, 30, 4 ); SE049 = playSeVer2( spep_7 + 36, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 36, SE049, 65 ); SE050 = playSeVer2( spep_7 + 36, 1110, "",spep_7 + 56, 0, 10, -1); setSeVolumeByWorkId( spep_7 + 36, SE050, 73 ); SE051 = playSeVer2( spep_7 + 44, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 44, SE051, 89 ); SE052 = playSeVer2( spep_7 + 44, 1110, "",spep_7 + 66, 0, 12, -1); setSeVolumeByWorkId( spep_7 + 44, SE052, 87 ); setPitch( spep_7 + 44, SE052, 100 ); setTimeStretch( SE052, 1.07, 30, 4 ); SE053 = playSeVer2( spep_7 + 50, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 50, SE053, 95 ); SE054 = playSeVer2( spep_7 + 50, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 50, SE054, 72 ); --悟空パンチ SE055 = playSeVer2( spep_7 + 76, 1189, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_7 + 80, 1120, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 120, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_8= spep_7 + 116; ------------------------------------------------------ --敵が壁に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- clash_f = entryEffect( spep_8 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 76, clash_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 76, clash_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_f, 0 ); setEffRotateKey( spep_8 + 76, clash_f, 0 ); setEffAlphaKey( spep_8 + 0, clash_f, 255 ); setEffAlphaKey( spep_8 + 74, clash_f, 255 ); setEffAlphaKey( spep_8 + 75, clash_f, 255 ); setEffAlphaKey( spep_8 + 76, clash_f, 0 ); -- ** エフェクト等 ** -- clash_b = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, clash_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 76, clash_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, clash_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 76, clash_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, clash_b, 0 ); setEffRotateKey( spep_8 + 76, clash_b, 0 ); setEffAlphaKey( spep_8 + 0, clash_b, 255 ); setEffAlphaKey( spep_8 + 74, clash_b, 255 ); setEffAlphaKey( spep_8 + 75, clash_b, 255 ); setEffAlphaKey( spep_8 + 76, clash_b, 0 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-1 + 26, 1, 0 ); changeAnime( spep_8 + 0, 1, 5 ); setMoveKey( spep_8 + 0, 1, -115.7, 113.4 , 0 ); setMoveKey( spep_8 + 2, 1, -108.1, 104.1 , 0 ); setMoveKey( spep_8 + 4, 1, -100.6, 94.9 , 0 ); setMoveKey( spep_8 + 6, 1, -93, 85.7 , 0 ); setMoveKey( spep_8 + 8, 1, -85.4, 76.6 , 0 ); setMoveKey( spep_8 + 10, 1, -77.9, 67.5 , 0 ); setMoveKey( spep_8 + 12, 1, -70.4, 58.4 , 0 ); setMoveKey( spep_8 + 14, 1, -62.9, 49.3 , 0 ); setMoveKey( spep_8 + 16, 1, -55.4, 40.4 , 0 ); setMoveKey( spep_8 + 18, 1, -47.9, 31.4 , 0 ); setMoveKey( spep_8 + 20, 1, -40.5, 22.5 , 0 ); setMoveKey( spep_8 + 22, 1, -33.1, 13.6 , 0 ); setMoveKey( spep_8 + 24, 1, -25.7, 4.8 , 0 ); setMoveKey( spep_8-1 + 26, 1, -18.3, -4 , 0 ); setScaleKey( spep_8 + 0, 1, 6.02, 6.02 ); setScaleKey( spep_8 + 2, 1, 5.63, 5.63 ); setScaleKey( spep_8 + 4, 1, 5.23, 5.23 ); setScaleKey( spep_8 + 6, 1, 4.83, 4.83 ); setScaleKey( spep_8 + 8, 1, 4.44, 4.44 ); setScaleKey( spep_8 + 10, 1, 4.04, 4.04 ); setScaleKey( spep_8 + 12, 1, 3.64, 3.64 ); setScaleKey( spep_8 + 14, 1, 3.25, 3.25 ); setScaleKey( spep_8 + 16, 1, 2.86, 2.86 ); setScaleKey( spep_8 + 18, 1, 2.47, 2.47 ); setScaleKey( spep_8 + 20, 1, 2.08, 2.08 ); setScaleKey( spep_8 + 22, 1, 1.69, 1.69 ); setScaleKey( spep_8 + 24, 1, 1.3, 1.3 ); setScaleKey( spep_8-1 + 26, 1, 0.91, 0.91 ); setRotateKey( spep_8 + 0, 1, 58.9 ); setRotateKey( spep_8 + 2, 1, 61.9 ); setRotateKey( spep_8 + 4, 1, 64.9 ); setRotateKey( spep_8 + 6, 1, 67.8 ); setRotateKey( spep_8 + 8, 1, 70.7 ); setRotateKey( spep_8 + 10, 1, 73.5 ); setRotateKey( spep_8 + 12, 1, 76.3 ); setRotateKey( spep_8 + 14, 1, 79.1 ); setRotateKey( spep_8 + 16, 1, 81.9 ); setRotateKey( spep_8 + 18, 1, 84.6 ); setRotateKey( spep_8 + 20, 1, 87.2 ); setRotateKey( spep_8 + 22, 1, 89.9 ); setRotateKey( spep_8 + 24, 1, 92.5 ); setRotateKey( spep_8-1 + 26, 1, 95.1 ); --SE --敵飛んでいく SE057 = playSeVer2( spep_8 + 0, 1121, "",spep_8 + 48, 0, 18, -1); --壁ぶつかる SE058 = playSeVer2( spep_8 + 26, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 26, SE058, 95 ); SE059 = playSeVer2( spep_8 + 26, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 26, SE059, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_9= spep_8 + 76; ------------------------------------------------------ --気弾連打 ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffect( spep_9 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, kidan, 0, 0, 0 ); setEffMoveKey( spep_9 + 76, kidan, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, kidan, -1.0, 1.0 ); setEffScaleKey( spep_9 + 76, kidan, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, kidan, 0 ); setEffRotateKey( spep_9 + 76, kidan, 0 ); setEffAlphaKey( spep_9 + 0, kidan, 255 ); setEffAlphaKey( spep_9 + 74, kidan, 255 ); setEffAlphaKey( spep_9 + 75, kidan, 255 ); setEffAlphaKey( spep_9 + 76, kidan, 0 ); --SE --気弾連打 SE060 = playSeVer2( spep_9 + 0, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 0, SE060, 116 ); SE061 = playSeVer2( spep_9 + 8, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 8, SE061, 72 ); SE062 = playSeVer2( spep_9 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 10, SE062, 108 ); setPitch( spep_9 + 10, SE062, -200 ); setTimeStretch( SE062, 0.87, 30, 4 ); SE063 = playSeVer2( spep_9 + 20, 1016, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_9 + 30, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 30, SE064, 126 ); setPitch( spep_9 + 30, SE064, 200 ); setTimeStretch( SE064, 1.13, 30, 4 ); SE065 = playSeVer2( spep_9 + 40, 1016, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_9 + 50, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 50, SE066, 123 ); SE067 = playSeVer2( spep_9 + 62, 1016, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_9 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_10= spep_9 + 76; ------------------------------------------------------ --気弾連打気弾が着弾~フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_10 + 0, SP_15x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_10 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_10 + 150, finish, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish, 0 ); setEffRotateKey( spep_10 + 150, finish, 0 ); setEffAlphaKey( spep_10 + 0, finish, 255 ); setEffAlphaKey( spep_10 + 150, finish, 255 ); --SE --爆発中気弾連打 SE068 = playSeVer2( spep_10 + 0, 1016, "", 0, 0, 0, -1); setPitch( spep_10 + 0, SE068, 400 ); setTimeStretch( SE068, 1.27, 30, 4 ); --爆発 SE069 = playSeVer2( spep_10 + 0, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 0, SE069, 68 ); --爆発中気弾連打 SE070 = playSeVer2( spep_10 + 10, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 10, SE070, 115 ); SE071 = playSeVer2( spep_10 + 20, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 20, SE071, 105 ); --爆発 SE072 = playSeVer2( spep_10 + 22, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 22, SE072, 83 ); --爆発中気弾連打 SE073 = playSeVer2( spep_10 + 28, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 28, SE073, 138 ); setPitch( spep_10 + 28, SE073, -200 ); setTimeStretch( SE073, 0.87, 30, 4 ); SE074 = playSeVer2( spep_10 + 38, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 38, SE074, 123 ); SE075 = playSeVer2( spep_10 + 52, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 52, SE075, 122 ); --爆発 SE076 = playSeVer2( spep_10 + 54, 1024, "", 0, 0, 0, -1); --爆発中気弾連打 SE077 = playSeVer2( spep_10 + 60, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_10 + 60, SE077, 93 ); setPitch( spep_10 + 60, SE077, -200 ); setTimeStretch( SE077, 0.87, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 + 0, 0, 150, 0, 0, 0, 0, 255 ); --白 背景 --終わり dealDamage(spep_10+50); endPhase( spep_10 + 144 -2); end