--1022380:超サイヤ人ゴッド孫悟空&超サイヤ人ゴッドベジータ_かめはめ波&ビッグ・バン・アタック --sp_effect_b4_00211 --sp2284 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158985;-- 冒頭~攻撃タメまで:手前 SP_02= 158986;-- 冒頭~攻撃タメまで:奥奥 SP_03= 158987;-- 発射~爆発 --エフェクト(てき) SP_01x= 158988;-- 冒頭~攻撃タメまで:手前 (敵) SP_02x= 158989;-- 冒頭~攻撃タメまで:奥奥 (敵) SP_03x= 158987;-- 発射~爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~攻撃タメまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 766, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 766, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 766, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 766, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 766, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 766, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 766, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 766, tame_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 50, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 50, 515); setEffMoveKey( spep_x +84, ctgogo, 50, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --構える SE001 = playSeVer2( spep_0 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 84 ); SE002 = playSeVer2( spep_0 + 6, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 86 ); --気ダメ SE003 = playSeVer2( spep_0 + 16, 1258, "",spep_0 + 118, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 65 ); SE004 = playSeVer2( spep_0 + 22, 1298, "", 0, 0, 0, -1); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気ダメ SE006 = playSeVer2( spep_0 + 24, 1035, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 24, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE007, 62 ); SE008 = playSeVer2( spep_0 + 28, 1181, "",spep_0 + 162, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 28, SE008, 279 ); --二人向かっていく SE009 = playSeVer2( spep_0 + 102, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 102, 9, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 102, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 102, SE011, 50 ); setTimeStretch( SE011, 1.17, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 780, 0, 0, 0, 0, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 138, 1, 1); setDisp( spep_0-1 + 244, 1, 0); changeAnime( spep_0-3 + 138, 1, 104); changeAnime( spep_0-3 + 176, 1, 107); changeAnime( spep_0-3 + 224, 1, 106); setMoveKey( spep_0-3 + 138, 1, 214.2, 325.1 , 0 );--104 setMoveKey( spep_0-3 + 140, 1, 212.9, 320.8 , 0 ); setMoveKey( spep_0-3 + 142, 1, 211.3, 315.4 , 0 ); setMoveKey( spep_0-3 + 144, 1, 209.3, 308.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 207, 300.7 , 0 ); setMoveKey( spep_0-3 + 148, 1, 204.3, 291.6 , 0 ); setMoveKey( spep_0-3 + 150, 1, 201.2, 281.2 , 0 ); setMoveKey( spep_0-3 + 152, 1, 197.8, 269.7 , 0 ); setMoveKey( spep_0-3 + 154, 1, 194, 256.9 , 0 ); setMoveKey( spep_0-3 + 156, 1, 189.9, 242.8 , 0 ); setMoveKey( spep_0-3 + 158, 1, 185.4, 227.6 , 0 ); setMoveKey( spep_0-3 + 160, 1, 180.5, 211.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 175.3, 193.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 169.7, 174.5 , 0 ); setMoveKey( spep_0-3 + 166, 1, 163.8, 154.4 , 0 ); setMoveKey( spep_0-3 + 168, 1, 157.5, 133 , 0 ); setMoveKey( spep_0-3 + 170, 1, 150.8, 110.4 , 0 ); setMoveKey( spep_0-3 + 172, 1, 143.8, 86.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, 136.4, 61.4 , 0 ); setMoveKey( spep_0-3 + 175, 1, 136.4, 61.4 , 0 ); setMoveKey( spep_0-3 + 176, 1, -68.4, -96.8 , 0 );--107 setMoveKey( spep_0-3 + 178, 1, 3.9, -57.8 , 0 ); setMoveKey( spep_0-3 + 180, 1, -35.7, -18.8 , 0 ); setMoveKey( spep_0-3 + 182, 1, 12.6, -59.7 , 0 ); setMoveKey( spep_0-3 + 184, 1, 32.9, -116.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 21.3, -61.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -10.4, -86.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 29.9, -63.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 10.3, -28.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, -395.1, -18.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, -389.4, -18.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, -383.8, -18.7 , 0 ); setMoveKey( spep_0-3 + 200, 1, -378.1, -18.6 , 0 ); setMoveKey( spep_0-3 + 202, 1, -372.5, -18.5 , 0 ); setMoveKey( spep_0-3 + 204, 1, -366.9, -18.3 , 0 ); setMoveKey( spep_0-3 + 206, 1, -361.2, -18.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, -355.6, -18.1 , 0 ); setMoveKey( spep_0-3 + 210, 1, -349.9, -18 , 0 ); setMoveKey( spep_0-3 + 212, 1, -344.3, -17.9 , 0 ); setMoveKey( spep_0-3 + 214, 1, -338.6, -17.8 , 0 ); setMoveKey( spep_0-3 + 216, 1, -333, -17.7 , 0 ); setMoveKey( spep_0-3 + 218, 1, -327.4, -17.6 , 0 ); setMoveKey( spep_0-3 + 220, 1, -321.7, -17.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, -316.1, -17.4 , 0 ); setMoveKey( spep_0-3 + 223, 1, -316.1, -17.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 103.4, -38.7 , 0 );--106 setMoveKey( spep_0-3 + 226, 1, 105.5, -37.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 107.6, -36.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, 109.7, -35.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 111.7, -34.2 , 0 ); setMoveKey( spep_0-3 + 234, 1, 113.8, -33.1 , 0 ); setMoveKey( spep_0-3 + 236, 1, 115.9, -32 , 0 ); setMoveKey( spep_0-3 + 238, 1, 118, -30.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, 120, -29.7 , 0 ); setMoveKey( spep_0-3 + 242, 1, 122.1, -28.6 , 0 ); setMoveKey( spep_0-1 + 244, 1, 124.2, -27.5 , 0 ); setScaleKey( spep_0-3 + 138, 1, 0.57, 0.57 );--104 setScaleKey( spep_0-3 + 140, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 142, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 144, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 146, 1, 0.78, 0.78 ); setScaleKey( spep_0-3 + 148, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 150, 1, 0.94, 0.94 ); setScaleKey( spep_0-3 + 152, 1, 1.04, 1.04 ); setScaleKey( spep_0-3 + 154, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 156, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 158, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 160, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 162, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 164, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 166, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 168, 1, 2.19, 2.19 ); setScaleKey( spep_0-3 + 170, 1, 2.38, 2.38 ); setScaleKey( spep_0-3 + 172, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 174, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 175, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 176, 1, 2.36, 2.36 );--107 setScaleKey( spep_0-3 + 192, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 194, 1, 5.24, 5.24 ); setScaleKey( spep_0-3 + 196, 1, 5.23, 5.23 ); setScaleKey( spep_0-3 + 198, 1, 5.23, 5.22 ); setScaleKey( spep_0-3 + 200, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 202, 1, 5.21, 5.21 ); setScaleKey( spep_0-3 + 204, 1, 5.21, 5.2 ); setScaleKey( spep_0-3 + 206, 1, 5.2, 5.19 ); setScaleKey( spep_0-3 + 208, 1, 5.2, 5.19 ); setScaleKey( spep_0-3 + 210, 1, 5.19, 5.18 ); setScaleKey( spep_0-3 + 212, 1, 5.18, 5.17 ); setScaleKey( spep_0-3 + 214, 1, 5.18, 5.16 ); setScaleKey( spep_0-3 + 216, 1, 5.17, 5.15 ); setScaleKey( spep_0-3 + 218, 1, 5.16, 5.15 ); setScaleKey( spep_0-3 + 220, 1, 5.16, 5.14 ); setScaleKey( spep_0-3 + 222, 1, 5.15, 5.13 ); setScaleKey( spep_0-3 + 223, 1, 5.15, 5.13 ); setScaleKey( spep_0-3 + 224, 1, 2.04, 2.04 );--106 setScaleKey( spep_0-1 + 244, 1, 2.04, 2.04 ); setRotateKey( spep_0-3 + 138, 1, -12.9 );--104 setRotateKey( spep_0-3 + 144, 1, -12.9 ); setRotateKey( spep_0-3 + 146, 1, -12.8 ); setRotateKey( spep_0-3 + 148, 1, -12.8 ); setRotateKey( spep_0-3 + 150, 1, -12.7 ); setRotateKey( spep_0-3 + 152, 1, -12.7 ); setRotateKey( spep_0-3 + 154, 1, -12.6 ); setRotateKey( spep_0-3 + 156, 1, -12.6 ); setRotateKey( spep_0-3 + 158, 1, -12.5 ); setRotateKey( spep_0-3 + 160, 1, -12.4 ); setRotateKey( spep_0-3 + 162, 1, -12.3 ); setRotateKey( spep_0-3 + 164, 1, -12.2 ); setRotateKey( spep_0-3 + 166, 1, -12.1 ); setRotateKey( spep_0-3 + 168, 1, -12 ); setRotateKey( spep_0-3 + 170, 1, -11.9 ); setRotateKey( spep_0-3 + 172, 1, -11.8 ); setRotateKey( spep_0-3 + 174, 1, -11.7 ); setRotateKey( spep_0-3 + 175, 1, -11.7 ); setRotateKey( spep_0-3 + 176, 1, -38 );--107 setRotateKey( spep_0-3 + 192, 1, -38 ); setRotateKey( spep_0-3 + 194, 1, -51 ); setRotateKey( spep_0-3 + 196, 1, -50.7 ); setRotateKey( spep_0-3 + 198, 1, -50.4 ); setRotateKey( spep_0-3 + 200, 1, -50 ); setRotateKey( spep_0-3 + 202, 1, -49.7 ); setRotateKey( spep_0-3 + 204, 1, -49.4 ); setRotateKey( spep_0-3 + 206, 1, -49.1 ); setRotateKey( spep_0-3 + 208, 1, -48.8 ); setRotateKey( spep_0-3 + 210, 1, -48.5 ); setRotateKey( spep_0-3 + 212, 1, -48.1 ); setRotateKey( spep_0-3 + 214, 1, -47.8 ); setRotateKey( spep_0-3 + 216, 1, -47.5 ); setRotateKey( spep_0-3 + 218, 1, -47.2 ); setRotateKey( spep_0-3 + 220, 1, -46.9 ); setRotateKey( spep_0-3 + 222, 1, -46.5 ); setRotateKey( spep_0-3 + 223, 1, -46.5 ); setRotateKey( spep_0-3 + 224, 1, -21.2 );--106 setRotateKey( spep_0-3 + 226, 1, -20.6 ); setRotateKey( spep_0-3 + 228, 1, -19.9 ); setRotateKey( spep_0-3 + 230, 1, -19.2 ); setRotateKey( spep_0-3 + 232, 1, -18.6 ); setRotateKey( spep_0-3 + 234, 1, -17.9 ); setRotateKey( spep_0-3 + 236, 1, -17.2 ); setRotateKey( spep_0-3 + 238, 1, -16.6 ); setRotateKey( spep_0-3 + 240, 1, -15.9 ); setRotateKey( spep_0-3 + 242, 1, -15.2 ); setRotateKey( spep_0-1 + 244, 1, -14.5 ); --敵の動き setDisp( spep_0-3 + 306, 1, 1); setDisp( spep_0-1 + 328, 1, 0); changeAnime( spep_0-3 + 306, 1, 105); setMoveKey( spep_0-3 + 306, 1, 1027.6, -1634.5 , 0 ); setMoveKey( spep_0-3 + 308, 1, 1007.2, -1604.3 , 0 ); setMoveKey( spep_0-3 + 310, 1, 977.9, -1561.2 , 0 ); setMoveKey( spep_0-3 + 312, 1, 939.9, -1505.2 , 0 ); setMoveKey( spep_0-3 + 314, 1, 893.1, -1436.2 , 0 ); setMoveKey( spep_0-3 + 316, 1, 837.4, -1354.3 , 0 ); setMoveKey( spep_0-3 + 318, 1, 773.1, -1259.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, 699.9, -1151.7 , 0 ); setMoveKey( spep_0-3 + 322, 1, 617.9, -1031 , 0 ); setMoveKey( spep_0-3 + 324, 1, 527.1, -897.3 , 0 ); setMoveKey( spep_0-3 + 326, 1, 427.5, -750.6 , 0 ); setMoveKey( spep_0-1 + 328, 1, 319.1, -590.9 , 0 ); setScaleKey( spep_0-3 + 306, 1, 14.29, 14.29 ); setScaleKey( spep_0-3 + 308, 1, 14.18, 14.18 ); setScaleKey( spep_0-3 + 310, 1, 14.01, 14.01 ); setScaleKey( spep_0-3 + 312, 1, 13.79, 13.79 ); setScaleKey( spep_0-3 + 314, 1, 13.52, 13.52 ); setScaleKey( spep_0-3 + 316, 1, 13.21, 13.21 ); setScaleKey( spep_0-3 + 318, 1, 12.84, 12.84 ); setScaleKey( spep_0-3 + 320, 1, 12.42, 12.42 ); setScaleKey( spep_0-3 + 322, 1, 11.95, 11.95 ); setScaleKey( spep_0-3 + 324, 1, 11.43, 11.43 ); setScaleKey( spep_0-3 + 326, 1, 10.87, 10.87 ); setScaleKey( spep_0-1 + 328, 1, 10.25, 10.25 ); setRotateKey( spep_0-3 + 306, 1, -50.5 ); setRotateKey( spep_0-3 + 308, 1, -50.4 ); setRotateKey( spep_0-3 + 310, 1, -50.2 ); setRotateKey( spep_0-3 + 312, 1, -49.9 ); setRotateKey( spep_0-3 + 314, 1, -49.6 ); setRotateKey( spep_0-3 + 316, 1, -49.2 ); setRotateKey( spep_0-3 + 318, 1, -48.7 ); setRotateKey( spep_0-3 + 320, 1, -48.2 ); setRotateKey( spep_0-3 + 322, 1, -47.6 ); setRotateKey( spep_0-3 + 324, 1, -47 ); setRotateKey( spep_0-3 + 326, 1, -46.2 ); setRotateKey( spep_0-1 + 328, 1, -45.5 ); --敵の動き setDisp( spep_0-3 + 362, 1, 1); setDisp( spep_0-1 + 458, 1, 0); changeAnime( spep_0-3 + 362, 1, 107); changeAnime( spep_0-3 + 402, 1, 8); setMoveKey( spep_0-3 + 362, 1, -182.2, 217 , 0 );--107 setMoveKey( spep_0-3 + 364, 1, -181.9, 216.6 , 0 ); setMoveKey( spep_0-3 + 366, 1, -181, 215.5 , 0 ); setMoveKey( spep_0-3 + 368, 1, -179.6, 213.7 , 0 ); setMoveKey( spep_0-3 + 370, 1, -177.5, 211.1 , 0 ); setMoveKey( spep_0-3 + 372, 1, -174.9, 207.8 , 0 ); setMoveKey( spep_0-3 + 374, 1, -171.7, 203.8 , 0 ); setMoveKey( spep_0-3 + 376, 1, -168, 199 , 0 ); setMoveKey( spep_0-3 + 378, 1, -163.6, 193.6 , 0 ); setMoveKey( spep_0-3 + 380, 1, -158.8, 187.3 , 0 ); setMoveKey( spep_0-3 + 382, 1, -153.3, 180.4 , 0 ); setMoveKey( spep_0-3 + 384, 1, -147.3, 172.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -140.8, 164.3 , 0 ); setMoveKey( spep_0-3 + 388, 1, -133.7, 155.2 , 0 ); setMoveKey( spep_0-3 + 390, 1, -126.1, 145.4 , 0 ); setMoveKey( spep_0-3 + 392, 1, -117.9, 134.9 , 0 ); setMoveKey( spep_0-3 + 394, 1, -109.3, 123.6 , 0 ); setMoveKey( spep_0-3 + 396, 1, -100.1, 111.7 , 0 ); setMoveKey( spep_0-3 + 398, 1, -90.5, 99 , 0 ); setMoveKey( spep_0-3 + 400, 1, -80.4, 85.7 , 0 ); setMoveKey( spep_0-3 + 401, 1, -80.4, 85.7 , 0 ); setMoveKey( spep_0-3 + 402, 1, -227.9, -129.5 , 0 );--8 setMoveKey( spep_0-3 + 404, 1, -238.8, -147.6 , 0 ); setMoveKey( spep_0-3 + 406, 1, -233.7, -133.7 , 0 ); setMoveKey( spep_0-3 + 408, 1, -28.8, 70.1 , 0 ); setMoveKey( spep_0-3 + 410, 1, -24.8, -57.9 , 0 ); setMoveKey( spep_0-3 + 412, 1, -43.5, -83.4 , 0 ); setMoveKey( spep_0-3 + 414, 1, -38.2, -28.9 , 0 ); setMoveKey( spep_0-3 + 416, 1, -83.3, 2.1 , 0 ); setMoveKey( spep_0-3 + 418, 1, -93, 9.7 , 0 ); setMoveKey( spep_0-3 + 420, 1, -142.2, 14.8 , 0 ); setMoveKey( spep_0-3 + 422, 1, -149.7, 24.2 , 0 ); setMoveKey( spep_0-3 + 424, 1, -173.8, 14.2 , 0 ); setMoveKey( spep_0-3 + 426, 1, -165.8, 18.4 , 0 ); setMoveKey( spep_0-3 + 428, 1, -169.7, 14.9 , 0 ); setMoveKey( spep_0-3 + 430, 1, -173.3, 11.6 , 0 ); setMoveKey( spep_0-3 + 432, 1, -176.7, 8.5 , 0 ); setMoveKey( spep_0-3 + 434, 1, -179.9, 5.6 , 0 ); setMoveKey( spep_0-3 + 436, 1, -183, 3 , 0 ); setMoveKey( spep_0-3 + 438, 1, -185.8, 0.5 , 0 ); setMoveKey( spep_0-3 + 440, 1, -188.4, -1.8 , 0 ); setMoveKey( spep_0-3 + 442, 1, -190.7, -3.9 , 0 ); setMoveKey( spep_0-3 + 444, 1, -192.9, -5.8 , 0 ); setMoveKey( spep_0-3 + 446, 1, -194.9, -7.5 , 0 ); setMoveKey( spep_0-3 + 448, 1, -196.6, -9 , 0 ); setMoveKey( spep_0-3 + 450, 1, -198.2, -10.3 , 0 ); setMoveKey( spep_0-3 + 452, 1, -199.5, -11.4 , 0 ); setMoveKey( spep_0-3 + 454, 1, -200.6, -12.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, -201.5, -13.2 , 0 ); setMoveKey( spep_0-1 + 458, 1, -202.3, -13.8 , 0 ); setScaleKey( spep_0-3 + 362, 1, 0.01, 0.01 );--107 setScaleKey( spep_0-3 + 364, 1, 0.01, 0.01 ); setScaleKey( spep_0-3 + 366, 1, 0.02, 0.02 ); setScaleKey( spep_0-3 + 368, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 370, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 372, 1, 0.06, 0.06 ); setScaleKey( spep_0-3 + 374, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 376, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 378, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 380, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 382, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 384, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 386, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 388, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 390, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 392, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 394, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 396, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 398, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 400, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 401, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 402, 1, 3.33, 3.33 );--8 setScaleKey( spep_0-3 + 406, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 408, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 414, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 416, 1, 4.15, 4.15 ); setScaleKey( spep_0-3 + 418, 1, 3.23, 3.23 ); setScaleKey( spep_0-3 + 420, 1, 1.77, 1.77 ); setScaleKey( spep_0-3 + 422, 1, 1.22, 1.22 ); setScaleKey( spep_0-3 + 424, 1, 0.79, 0.79 ); setScaleKey( spep_0-3 + 426, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 428, 1, 0.64, 0.64 ); setScaleKey( spep_0-3 + 430, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 432, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 434, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 436, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 438, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 440, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 442, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 444, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 446, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 448, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 450, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 452, 1, 0.07, 0.07 ); setScaleKey( spep_0-3 + 454, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 456, 1, 0.03, 0.03 ); setScaleKey( spep_0-1 + 458, 1, 0.01, 0.01 ); setRotateKey( spep_0-3 + 362, 1, 53.6 );--107 setRotateKey( spep_0-3 + 364, 1, 53.7 ); setRotateKey( spep_0-3 + 366, 1, 53.8 ); setRotateKey( spep_0-3 + 368, 1, 53.9 ); setRotateKey( spep_0-3 + 370, 1, 54.1 ); setRotateKey( spep_0-3 + 372, 1, 54.4 ); setRotateKey( spep_0-3 + 374, 1, 54.7 ); setRotateKey( spep_0-3 + 376, 1, 55.1 ); setRotateKey( spep_0-3 + 378, 1, 55.5 ); setRotateKey( spep_0-3 + 380, 1, 56 ); setRotateKey( spep_0-3 + 382, 1, 56.5 ); setRotateKey( spep_0-3 + 384, 1, 57.1 ); setRotateKey( spep_0-3 + 386, 1, 57.8 ); setRotateKey( spep_0-3 + 388, 1, 58.5 ); setRotateKey( spep_0-3 + 390, 1, 59.3 ); setRotateKey( spep_0-3 + 392, 1, 60.1 ); setRotateKey( spep_0-3 + 394, 1, 61 ); setRotateKey( spep_0-3 + 396, 1, 62 ); setRotateKey( spep_0-3 + 398, 1, 63 ); setRotateKey( spep_0-3 + 400, 1, 64.1 ); setRotateKey( spep_0-3 + 401, 1, 64.1 ); setRotateKey( spep_0-3 + 402, 1, 0 );--8 setRotateKey( spep_0-1 + 458, 1, 0 ); --敵の動き setDisp( spep_0-3 + 568, 1, 1); setDisp( spep_0-1 + 586, 1, 0); changeAnime( spep_0-3 + 568, 1, 8); setMoveKey( spep_0-3 + 568, 1, 553.9, 395.8 , 0 ); setMoveKey( spep_0-3 + 570, 1, 466.2, 328.2 , 0 ); setMoveKey( spep_0-3 + 572, 1, 348.8, 237.8 , 0 ); setMoveKey( spep_0-3 + 574, 1, 201.5, 124.4 , 0 ); setMoveKey( spep_0-3 + 576, 1, 24.4, -11.9 , 0 ); setMoveKey( spep_0-3 + 578, 1, -33.5, -56.8 , 0 ); setMoveKey( spep_0-3 + 580, 1, -91.3, -101.7 , 0 ); setMoveKey( spep_0-3 + 582, 1, -161.8, -170 , 0 ); setMoveKey( spep_0-3 + 584, 1, -157.8, -154 , 0 ); setMoveKey( spep_0-1 + 586, 1, -173.8, -142 , 0 ); setScaleKey( spep_0-3 + 568, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 570, 1, 0.98, 0.98 ); setScaleKey( spep_0-3 + 572, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 574, 1, 0.79, 0.79 ); setScaleKey( spep_0-3 + 576, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 578, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 580, 1, 0.83, 0.83 ); setScaleKey( spep_0-1 + 586, 1, 0.83, 0.83 ); setRotateKey( spep_0-3 + 568, 1, 0 ); setRotateKey( spep_0-1 + 586, 1, 0 ); --SE --べジータ殴る SE012 = playSeVer2( spep_0 + 168, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 174, 1359, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 178, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 178, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 182, 1176, "",spep_0 + 262, 20, 18, -1); setSeVolumeByWorkId( spep_0 + 182, SE016, 50 ); setStartTimeMs( SE016, 33 ); SE017 = playSeVer2( spep_0 + 184, 1010, "", 0, 10, 0, -1); SE018 = playSeVer2( spep_0 + 188, 1330, "",spep_0 + 242, 0, 28, -1); setPitch( spep_0 + 188, SE018, -400 ); setTimeStretch( SE018, 0.73, 30, 4 ); --敵吹き飛ぶ SE019 = playSeVer2( spep_0 + 244, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 244, 1277, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 244, 1017, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 246, 1072, "", 0, 0, 0, -1); --悟空振りかぶる SE023 = playSeVer2( spep_0 + 290, 1116, "",spep_0 + 338, 0, 26, -1); --悟空殴る SE024 = playSeVer2( spep_0 + 328, 1004, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 336, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE025, 87 ); SE026 = playSeVer2( spep_0 + 336, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE026, 84 ); --瞬間移動 SE027 = playSeVer2( spep_0 + 370, 1109, "", 0, 0, 0, -1); --ベジータ蹴り SE028 = playSeVer2( spep_0 + 396, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 400, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE029, 88 ); SE030 = playSeVer2( spep_0 + 402, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE030, 87 ); SE031 = playSeVer2( spep_0 + 402, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE031, 78 ); --敵飛んでいく SE032 = playSeVer2( spep_0 + 414, 1183, "",spep_0 + 504, 0, 46, -1); --悟空構える SE033 = playSeVer2( spep_0 + 458, 1176, "",spep_0 + 612, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 458, SE033, 67 ); SE034 = playSeVer2( spep_0 + 486, 1003, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 486, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE035, 150 ); SE036 = playSeVer2( spep_0 + 504, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE036, 168 ); setPitch( spep_0 + 504, SE036, 300 ); setTimeStretch( SE036, 1.2, 30, 4 ); SE037 = playSeVer2( spep_0 + 524, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE037, 81 ); SE038 = playSeVer2( spep_0 + 534, 1006, "", 0, 0, 0, -1); --敵避ける SE039 = playSeVer2( spep_0 + 560, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE039, 157 ); SE040 = playSeVer2( spep_0 + 560, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE040, 136 ); SE041 = playSeVer2( spep_0 + 560, 1277, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 578, 1159, "", spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 578, SE042, 71 ); SE043 = playSeVer2( spep_0 + 578, 1182, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 578, 44, "", 0, 0, 0, -1); --ベジータ気弾溜め SE046 = playSeVer2( spep_0 + 644, 1003, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 654, 1191, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 654, SE047, 170 ); SE048 = playSeVer2( spep_0 + 654, 1296, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 654, SE048, 115 ); --悟空気弾溜め SE050 = playSeVer2( spep_0 + 694, 1209, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 694, SE050, 72 ); SE045 = playSeVer2( spep_0 + 696, 1210, "",spep_0 + 774, 10, 8, -1); setStartTimeMs( SE045, 1100 ); --白フェード entryFade( spep_0 + 758, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+766; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --発射~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 310, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 310, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 310, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 310, finish, 255 ); --SE --ベジータ気弾発射前溜め SE053 = playSeVer2( spep_2 + 0 -4, 1296, "",spep_2 + 44, 12, 14, -1); setSeVolumeByWorkId( spep_2 + 0 -4, SE053, 116 ); setStartTimeMs( SE053, 600 ); SE052 = playSeVer2( spep_2 + 2 -4, 1191, "",spep_2 + 44, 12, 20, -1); setSeVolumeByWorkId( spep_2 + 2, SE052, 176 ); setStartTimeMs( SE052, 967 ); SE054 = playSeVer2( spep_2 + 2 -6, 1176, "",spep_2 + 58, 10, 34, -1); --ベジータ気弾発射 SE055 = playSeVer2( spep_2 + 18, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE055, 89 ); SE056 = playSeVer2( spep_2 + 18, 1213, "",spep_2 + 110, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 18, SE056, 79 ); SE057 = playSeVer2( spep_2 + 18, 1193, "",spep_2 + 110, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 18, SE057, 140 ); --悟空気弾発射前溜め SE049 = playSeVer2( spep_2 + 62, 1210, "",spep_2 + 122, 14, 20, 0.6); setSeVolumeByWorkId( spep_2 + 62, SE049, 120 ); setStartTimeMs( SE049, 4200 ); --悟空気弾発射 SE058 = playSeVer2( spep_2 + 94, 1133, "",spep_2 + 170, 0, 14, -1); SE059 = playSeVer2( spep_2 + 94, 1284, "",spep_2 + 170, 0, 14, -1); SE060 = playSeVer2( spep_2 + 94, 1213, "",spep_2 + 170, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 94, SE060, 73 ); --気弾飛んでいく SE061 = playSeVer2( spep_2 + 130, 1202, "",spep_2 + 186, 0, 20, 0.6); setSeVolumeByWorkId( spep_2 + 130, SE061, 200 ); --爆発 SE062 = playSeVer2( spep_2 + 158, 1159, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 158, 1068, "", 0, 0, 0, -1); --ラスト爆発 SE064 = playSeVer2( spep_2 + 206, 1024, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); --爆風 SE066 = playSeVer2( spep_2 + 206, 1044, "", 0, 80, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE066, 239 ); SE067 = playSeVer2( spep_2 + 206, 1226, "", 0, 80, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE067, 133 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 310, 0, 0, 0, 0, 255 ); --白 背景 --終わり dealDamage(spep_2+206); endPhase( spep_2 + 304 +20 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --冒頭~攻撃タメまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 766, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 766, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 766, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 766, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 766, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 766, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 766, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 766, tame_b, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 50, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 50, 515); setEffMoveKey( spep_x +84, ctgogo, 50, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --構える SE001 = playSeVer2( spep_0 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 84 ); SE002 = playSeVer2( spep_0 + 6, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE002, 86 ); --気ダメ SE003 = playSeVer2( spep_0 + 16, 1258, "",spep_0 + 118, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 65 ); SE004 = playSeVer2( spep_0 + 22, 1298, "", 0, 0, 0, -1); --顔カットイン SE005 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --気ダメ SE006 = playSeVer2( spep_0 + 24, 1035, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 24, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE007, 62 ); SE008 = playSeVer2( spep_0 + 28, 1181, "",spep_0 + 162, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 28, SE008, 279 ); --二人向かっていく SE009 = playSeVer2( spep_0 + 102, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 102, 9, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 102, 1167, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 102, SE011, 50 ); setTimeStretch( SE011, 1.17, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 780, 0, 0, 0, 0, 255 ); --白 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 138, 1, 1); setDisp( spep_0-1 + 244, 1, 0); changeAnime( spep_0-3 + 138, 1, 104); changeAnime( spep_0-3 + 176, 1, 107); changeAnime( spep_0-3 + 224, 1, 106); setMoveKey( spep_0-3 + 138, 1, 214.2, 325.1 , 0 );--104 setMoveKey( spep_0-3 + 140, 1, 212.9, 320.8 , 0 ); setMoveKey( spep_0-3 + 142, 1, 211.3, 315.4 , 0 ); setMoveKey( spep_0-3 + 144, 1, 209.3, 308.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 207, 300.7 , 0 ); setMoveKey( spep_0-3 + 148, 1, 204.3, 291.6 , 0 ); setMoveKey( spep_0-3 + 150, 1, 201.2, 281.2 , 0 ); setMoveKey( spep_0-3 + 152, 1, 197.8, 269.7 , 0 ); setMoveKey( spep_0-3 + 154, 1, 194, 256.9 , 0 ); setMoveKey( spep_0-3 + 156, 1, 189.9, 242.8 , 0 ); setMoveKey( spep_0-3 + 158, 1, 185.4, 227.6 , 0 ); setMoveKey( spep_0-3 + 160, 1, 180.5, 211.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 175.3, 193.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 169.7, 174.5 , 0 ); setMoveKey( spep_0-3 + 166, 1, 163.8, 154.4 , 0 ); setMoveKey( spep_0-3 + 168, 1, 157.5, 133 , 0 ); setMoveKey( spep_0-3 + 170, 1, 150.8, 110.4 , 0 ); setMoveKey( spep_0-3 + 172, 1, 143.8, 86.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, 136.4, 61.4 , 0 ); setMoveKey( spep_0-3 + 175, 1, 136.4, 61.4 , 0 ); setMoveKey( spep_0-3 + 176, 1, -68.4, -96.8 , 0 );--107 setMoveKey( spep_0-3 + 178, 1, 3.9, -57.8 , 0 ); setMoveKey( spep_0-3 + 180, 1, -35.7, -18.8 , 0 ); setMoveKey( spep_0-3 + 182, 1, 12.6, -59.7 , 0 ); setMoveKey( spep_0-3 + 184, 1, 32.9, -116.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 21.3, -61.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, -10.4, -86.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 29.9, -63.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 10.3, -28.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, -395.1, -18.9 , 0 ); setMoveKey( spep_0-3 + 196, 1, -389.4, -18.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, -383.8, -18.7 , 0 ); setMoveKey( spep_0-3 + 200, 1, -378.1, -18.6 , 0 ); setMoveKey( spep_0-3 + 202, 1, -372.5, -18.5 , 0 ); setMoveKey( spep_0-3 + 204, 1, -366.9, -18.3 , 0 ); setMoveKey( spep_0-3 + 206, 1, -361.2, -18.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, -355.6, -18.1 , 0 ); setMoveKey( spep_0-3 + 210, 1, -349.9, -18 , 0 ); setMoveKey( spep_0-3 + 212, 1, -344.3, -17.9 , 0 ); setMoveKey( spep_0-3 + 214, 1, -338.6, -17.8 , 0 ); setMoveKey( spep_0-3 + 216, 1, -333, -17.7 , 0 ); setMoveKey( spep_0-3 + 218, 1, -327.4, -17.6 , 0 ); setMoveKey( spep_0-3 + 220, 1, -321.7, -17.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, -316.1, -17.4 , 0 ); setMoveKey( spep_0-3 + 223, 1, -316.1, -17.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, 103.4, -38.7 , 0 );--106 setMoveKey( spep_0-3 + 226, 1, 105.5, -37.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 107.6, -36.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, 109.7, -35.3 , 0 ); setMoveKey( spep_0-3 + 232, 1, 111.7, -34.2 , 0 ); setMoveKey( spep_0-3 + 234, 1, 113.8, -33.1 , 0 ); setMoveKey( spep_0-3 + 236, 1, 115.9, -32 , 0 ); setMoveKey( spep_0-3 + 238, 1, 118, -30.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, 120, -29.7 , 0 ); setMoveKey( spep_0-3 + 242, 1, 122.1, -28.6 , 0 ); setMoveKey( spep_0-1 + 244, 1, 124.2, -27.5 , 0 ); setScaleKey( spep_0-3 + 138, 1, 0.57, 0.57 );--104 setScaleKey( spep_0-3 + 140, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 142, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 144, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 146, 1, 0.78, 0.78 ); setScaleKey( spep_0-3 + 148, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 150, 1, 0.94, 0.94 ); setScaleKey( spep_0-3 + 152, 1, 1.04, 1.04 ); setScaleKey( spep_0-3 + 154, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 156, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 158, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 160, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 162, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 164, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 166, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 168, 1, 2.19, 2.19 ); setScaleKey( spep_0-3 + 170, 1, 2.38, 2.38 ); setScaleKey( spep_0-3 + 172, 1, 2.59, 2.59 ); setScaleKey( spep_0-3 + 174, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 175, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 176, 1, 2.36, 2.36 );--107 setScaleKey( spep_0-3 + 192, 1, 2.36, 2.36 ); setScaleKey( spep_0-3 + 194, 1, 5.24, 5.24 ); setScaleKey( spep_0-3 + 196, 1, 5.23, 5.23 ); setScaleKey( spep_0-3 + 198, 1, 5.23, 5.22 ); setScaleKey( spep_0-3 + 200, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 202, 1, 5.21, 5.21 ); setScaleKey( spep_0-3 + 204, 1, 5.21, 5.2 ); setScaleKey( spep_0-3 + 206, 1, 5.2, 5.19 ); setScaleKey( spep_0-3 + 208, 1, 5.2, 5.19 ); setScaleKey( spep_0-3 + 210, 1, 5.19, 5.18 ); setScaleKey( spep_0-3 + 212, 1, 5.18, 5.17 ); setScaleKey( spep_0-3 + 214, 1, 5.18, 5.16 ); setScaleKey( spep_0-3 + 216, 1, 5.17, 5.15 ); setScaleKey( spep_0-3 + 218, 1, 5.16, 5.15 ); setScaleKey( spep_0-3 + 220, 1, 5.16, 5.14 ); setScaleKey( spep_0-3 + 222, 1, 5.15, 5.13 ); setScaleKey( spep_0-3 + 223, 1, 5.15, 5.13 ); setScaleKey( spep_0-3 + 224, 1, 2.04, 2.04 );--106 setScaleKey( spep_0-1 + 244, 1, 2.04, 2.04 ); setRotateKey( spep_0-3 + 138, 1, -12.9 );--104 setRotateKey( spep_0-3 + 144, 1, -12.9 ); setRotateKey( spep_0-3 + 146, 1, -12.8 ); setRotateKey( spep_0-3 + 148, 1, -12.8 ); setRotateKey( spep_0-3 + 150, 1, -12.7 ); setRotateKey( spep_0-3 + 152, 1, -12.7 ); setRotateKey( spep_0-3 + 154, 1, -12.6 ); setRotateKey( spep_0-3 + 156, 1, -12.6 ); setRotateKey( spep_0-3 + 158, 1, -12.5 ); setRotateKey( spep_0-3 + 160, 1, -12.4 ); setRotateKey( spep_0-3 + 162, 1, -12.3 ); setRotateKey( spep_0-3 + 164, 1, -12.2 ); setRotateKey( spep_0-3 + 166, 1, -12.1 ); setRotateKey( spep_0-3 + 168, 1, -12 ); setRotateKey( spep_0-3 + 170, 1, -11.9 ); setRotateKey( spep_0-3 + 172, 1, -11.8 ); setRotateKey( spep_0-3 + 174, 1, -11.7 ); setRotateKey( spep_0-3 + 175, 1, -11.7 ); setRotateKey( spep_0-3 + 176, 1, -38 );--107 setRotateKey( spep_0-3 + 192, 1, -38 ); setRotateKey( spep_0-3 + 194, 1, -51 ); setRotateKey( spep_0-3 + 196, 1, -50.7 ); setRotateKey( spep_0-3 + 198, 1, -50.4 ); setRotateKey( spep_0-3 + 200, 1, -50 ); setRotateKey( spep_0-3 + 202, 1, -49.7 ); setRotateKey( spep_0-3 + 204, 1, -49.4 ); setRotateKey( spep_0-3 + 206, 1, -49.1 ); setRotateKey( spep_0-3 + 208, 1, -48.8 ); setRotateKey( spep_0-3 + 210, 1, -48.5 ); setRotateKey( spep_0-3 + 212, 1, -48.1 ); setRotateKey( spep_0-3 + 214, 1, -47.8 ); setRotateKey( spep_0-3 + 216, 1, -47.5 ); setRotateKey( spep_0-3 + 218, 1, -47.2 ); setRotateKey( spep_0-3 + 220, 1, -46.9 ); setRotateKey( spep_0-3 + 222, 1, -46.5 ); setRotateKey( spep_0-3 + 223, 1, -46.5 ); setRotateKey( spep_0-3 + 224, 1, -21.2 );--106 setRotateKey( spep_0-3 + 226, 1, -20.6 ); setRotateKey( spep_0-3 + 228, 1, -19.9 ); setRotateKey( spep_0-3 + 230, 1, -19.2 ); setRotateKey( spep_0-3 + 232, 1, -18.6 ); setRotateKey( spep_0-3 + 234, 1, -17.9 ); setRotateKey( spep_0-3 + 236, 1, -17.2 ); setRotateKey( spep_0-3 + 238, 1, -16.6 ); setRotateKey( spep_0-3 + 240, 1, -15.9 ); setRotateKey( spep_0-3 + 242, 1, -15.2 ); setRotateKey( spep_0-1 + 244, 1, -14.5 ); --敵の動き setDisp( spep_0-3 + 306, 1, 1); setDisp( spep_0-1 + 328, 1, 0); changeAnime( spep_0-3 + 306, 1, 105); setMoveKey( spep_0-3 + 306, 1, 1027.6, -1634.5 , 0 ); setMoveKey( spep_0-3 + 308, 1, 1007.2, -1604.3 , 0 ); setMoveKey( spep_0-3 + 310, 1, 977.9, -1561.2 , 0 ); setMoveKey( spep_0-3 + 312, 1, 939.9, -1505.2 , 0 ); setMoveKey( spep_0-3 + 314, 1, 893.1, -1436.2 , 0 ); setMoveKey( spep_0-3 + 316, 1, 837.4, -1354.3 , 0 ); setMoveKey( spep_0-3 + 318, 1, 773.1, -1259.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, 699.9, -1151.7 , 0 ); setMoveKey( spep_0-3 + 322, 1, 617.9, -1031 , 0 ); setMoveKey( spep_0-3 + 324, 1, 527.1, -897.3 , 0 ); setMoveKey( spep_0-3 + 326, 1, 427.5, -750.6 , 0 ); setMoveKey( spep_0-1 + 328, 1, 319.1, -590.9 , 0 ); setScaleKey( spep_0-3 + 306, 1, 14.29, 14.29 ); setScaleKey( spep_0-3 + 308, 1, 14.18, 14.18 ); setScaleKey( spep_0-3 + 310, 1, 14.01, 14.01 ); setScaleKey( spep_0-3 + 312, 1, 13.79, 13.79 ); setScaleKey( spep_0-3 + 314, 1, 13.52, 13.52 ); setScaleKey( spep_0-3 + 316, 1, 13.21, 13.21 ); setScaleKey( spep_0-3 + 318, 1, 12.84, 12.84 ); setScaleKey( spep_0-3 + 320, 1, 12.42, 12.42 ); setScaleKey( spep_0-3 + 322, 1, 11.95, 11.95 ); setScaleKey( spep_0-3 + 324, 1, 11.43, 11.43 ); setScaleKey( spep_0-3 + 326, 1, 10.87, 10.87 ); setScaleKey( spep_0-1 + 328, 1, 10.25, 10.25 ); setRotateKey( spep_0-3 + 306, 1, -50.5 ); setRotateKey( spep_0-3 + 308, 1, -50.4 ); setRotateKey( spep_0-3 + 310, 1, -50.2 ); setRotateKey( spep_0-3 + 312, 1, -49.9 ); setRotateKey( spep_0-3 + 314, 1, -49.6 ); setRotateKey( spep_0-3 + 316, 1, -49.2 ); setRotateKey( spep_0-3 + 318, 1, -48.7 ); setRotateKey( spep_0-3 + 320, 1, -48.2 ); setRotateKey( spep_0-3 + 322, 1, -47.6 ); setRotateKey( spep_0-3 + 324, 1, -47 ); setRotateKey( spep_0-3 + 326, 1, -46.2 ); setRotateKey( spep_0-1 + 328, 1, -45.5 ); --敵の動き setDisp( spep_0-3 + 362, 1, 1); setDisp( spep_0-1 + 458, 1, 0); changeAnime( spep_0-3 + 362, 1, 107); changeAnime( spep_0-3 + 402, 1, 8); setMoveKey( spep_0-3 + 362, 1, -182.2, 217 , 0 );--107 setMoveKey( spep_0-3 + 364, 1, -181.9, 216.6 , 0 ); setMoveKey( spep_0-3 + 366, 1, -181, 215.5 , 0 ); setMoveKey( spep_0-3 + 368, 1, -179.6, 213.7 , 0 ); setMoveKey( spep_0-3 + 370, 1, -177.5, 211.1 , 0 ); setMoveKey( spep_0-3 + 372, 1, -174.9, 207.8 , 0 ); setMoveKey( spep_0-3 + 374, 1, -171.7, 203.8 , 0 ); setMoveKey( spep_0-3 + 376, 1, -168, 199 , 0 ); setMoveKey( spep_0-3 + 378, 1, -163.6, 193.6 , 0 ); setMoveKey( spep_0-3 + 380, 1, -158.8, 187.3 , 0 ); setMoveKey( spep_0-3 + 382, 1, -153.3, 180.4 , 0 ); setMoveKey( spep_0-3 + 384, 1, -147.3, 172.7 , 0 ); setMoveKey( spep_0-3 + 386, 1, -140.8, 164.3 , 0 ); setMoveKey( spep_0-3 + 388, 1, -133.7, 155.2 , 0 ); setMoveKey( spep_0-3 + 390, 1, -126.1, 145.4 , 0 ); setMoveKey( spep_0-3 + 392, 1, -117.9, 134.9 , 0 ); setMoveKey( spep_0-3 + 394, 1, -109.3, 123.6 , 0 ); setMoveKey( spep_0-3 + 396, 1, -100.1, 111.7 , 0 ); setMoveKey( spep_0-3 + 398, 1, -90.5, 99 , 0 ); setMoveKey( spep_0-3 + 400, 1, -80.4, 85.7 , 0 ); setMoveKey( spep_0-3 + 401, 1, -80.4, 85.7 , 0 ); setMoveKey( spep_0-3 + 402, 1, -227.9, -129.5 , 0 );--8 setMoveKey( spep_0-3 + 404, 1, -238.8, -147.6 , 0 ); setMoveKey( spep_0-3 + 406, 1, -233.7, -133.7 , 0 ); setMoveKey( spep_0-3 + 408, 1, -28.8, 70.1 , 0 ); setMoveKey( spep_0-3 + 410, 1, -24.8, -57.9 , 0 ); setMoveKey( spep_0-3 + 412, 1, -43.5, -83.4 , 0 ); setMoveKey( spep_0-3 + 414, 1, -38.2, -28.9 , 0 ); setMoveKey( spep_0-3 + 416, 1, -83.3, 2.1 , 0 ); setMoveKey( spep_0-3 + 418, 1, -93, 9.7 , 0 ); setMoveKey( spep_0-3 + 420, 1, -142.2, 14.8 , 0 ); setMoveKey( spep_0-3 + 422, 1, -149.7, 24.2 , 0 ); setMoveKey( spep_0-3 + 424, 1, -173.8, 14.2 , 0 ); setMoveKey( spep_0-3 + 426, 1, -165.8, 18.4 , 0 ); setMoveKey( spep_0-3 + 428, 1, -169.7, 14.9 , 0 ); setMoveKey( spep_0-3 + 430, 1, -173.3, 11.6 , 0 ); setMoveKey( spep_0-3 + 432, 1, -176.7, 8.5 , 0 ); setMoveKey( spep_0-3 + 434, 1, -179.9, 5.6 , 0 ); setMoveKey( spep_0-3 + 436, 1, -183, 3 , 0 ); setMoveKey( spep_0-3 + 438, 1, -185.8, 0.5 , 0 ); setMoveKey( spep_0-3 + 440, 1, -188.4, -1.8 , 0 ); setMoveKey( spep_0-3 + 442, 1, -190.7, -3.9 , 0 ); setMoveKey( spep_0-3 + 444, 1, -192.9, -5.8 , 0 ); setMoveKey( spep_0-3 + 446, 1, -194.9, -7.5 , 0 ); setMoveKey( spep_0-3 + 448, 1, -196.6, -9 , 0 ); setMoveKey( spep_0-3 + 450, 1, -198.2, -10.3 , 0 ); setMoveKey( spep_0-3 + 452, 1, -199.5, -11.4 , 0 ); setMoveKey( spep_0-3 + 454, 1, -200.6, -12.4 , 0 ); setMoveKey( spep_0-3 + 456, 1, -201.5, -13.2 , 0 ); setMoveKey( spep_0-1 + 458, 1, -202.3, -13.8 , 0 ); setScaleKey( spep_0-3 + 362, 1, 0.01, 0.01 );--107 setScaleKey( spep_0-3 + 364, 1, 0.01, 0.01 ); setScaleKey( spep_0-3 + 366, 1, 0.02, 0.02 ); setScaleKey( spep_0-3 + 368, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 370, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 372, 1, 0.06, 0.06 ); setScaleKey( spep_0-3 + 374, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 376, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 378, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 380, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 382, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 384, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 386, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 388, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 390, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 392, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 394, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 396, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 398, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 400, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 401, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 402, 1, 3.33, 3.33 );--8 setScaleKey( spep_0-3 + 406, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 408, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 414, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 416, 1, 4.15, 4.15 ); setScaleKey( spep_0-3 + 418, 1, 3.23, 3.23 ); setScaleKey( spep_0-3 + 420, 1, 1.77, 1.77 ); setScaleKey( spep_0-3 + 422, 1, 1.22, 1.22 ); setScaleKey( spep_0-3 + 424, 1, 0.79, 0.79 ); setScaleKey( spep_0-3 + 426, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 428, 1, 0.64, 0.64 ); setScaleKey( spep_0-3 + 430, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 432, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 434, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 436, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 438, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 440, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 442, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 444, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 446, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 448, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 450, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 452, 1, 0.07, 0.07 ); setScaleKey( spep_0-3 + 454, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 456, 1, 0.03, 0.03 ); setScaleKey( spep_0-1 + 458, 1, 0.01, 0.01 ); setRotateKey( spep_0-3 + 362, 1, 53.6 );--107 setRotateKey( spep_0-3 + 364, 1, 53.7 ); setRotateKey( spep_0-3 + 366, 1, 53.8 ); setRotateKey( spep_0-3 + 368, 1, 53.9 ); setRotateKey( spep_0-3 + 370, 1, 54.1 ); setRotateKey( spep_0-3 + 372, 1, 54.4 ); setRotateKey( spep_0-3 + 374, 1, 54.7 ); setRotateKey( spep_0-3 + 376, 1, 55.1 ); setRotateKey( spep_0-3 + 378, 1, 55.5 ); setRotateKey( spep_0-3 + 380, 1, 56 ); setRotateKey( spep_0-3 + 382, 1, 56.5 ); setRotateKey( spep_0-3 + 384, 1, 57.1 ); setRotateKey( spep_0-3 + 386, 1, 57.8 ); setRotateKey( spep_0-3 + 388, 1, 58.5 ); setRotateKey( spep_0-3 + 390, 1, 59.3 ); setRotateKey( spep_0-3 + 392, 1, 60.1 ); setRotateKey( spep_0-3 + 394, 1, 61 ); setRotateKey( spep_0-3 + 396, 1, 62 ); setRotateKey( spep_0-3 + 398, 1, 63 ); setRotateKey( spep_0-3 + 400, 1, 64.1 ); setRotateKey( spep_0-3 + 401, 1, 64.1 ); setRotateKey( spep_0-3 + 402, 1, 0 );--8 setRotateKey( spep_0-1 + 458, 1, 0 ); --敵の動き setDisp( spep_0-3 + 568, 1, 1); setDisp( spep_0-1 + 586, 1, 0); changeAnime( spep_0-3 + 568, 1, 8); setMoveKey( spep_0-3 + 568, 1, 553.9, 395.8 , 0 ); setMoveKey( spep_0-3 + 570, 1, 466.2, 328.2 , 0 ); setMoveKey( spep_0-3 + 572, 1, 348.8, 237.8 , 0 ); setMoveKey( spep_0-3 + 574, 1, 201.5, 124.4 , 0 ); setMoveKey( spep_0-3 + 576, 1, 24.4, -11.9 , 0 ); setMoveKey( spep_0-3 + 578, 1, -33.5, -56.8 , 0 ); setMoveKey( spep_0-3 + 580, 1, -91.3, -101.7 , 0 ); setMoveKey( spep_0-3 + 582, 1, -161.8, -170 , 0 ); setMoveKey( spep_0-3 + 584, 1, -157.8, -154 , 0 ); setMoveKey( spep_0-1 + 586, 1, -173.8, -142 , 0 ); setScaleKey( spep_0-3 + 568, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 570, 1, 0.98, 0.98 ); setScaleKey( spep_0-3 + 572, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 574, 1, 0.79, 0.79 ); setScaleKey( spep_0-3 + 576, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 578, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 580, 1, 0.83, 0.83 ); setScaleKey( spep_0-1 + 586, 1, 0.83, 0.83 ); setRotateKey( spep_0-3 + 568, 1, 0 ); setRotateKey( spep_0-1 + 586, 1, 0 ); --SE --べジータ殴る SE012 = playSeVer2( spep_0 + 168, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 174, 1359, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 178, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 178, 1009, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 182, 1176, "",spep_0 + 262, 20, 18, -1); setSeVolumeByWorkId( spep_0 + 182, SE016, 50 ); setStartTimeMs( SE016, 33 ); SE017 = playSeVer2( spep_0 + 184, 1010, "", 0, 10, 0, -1); SE018 = playSeVer2( spep_0 + 188, 1330, "",spep_0 + 242, 0, 28, -1); setPitch( spep_0 + 188, SE018, -400 ); setTimeStretch( SE018, 0.73, 30, 4 ); --敵吹き飛ぶ SE019 = playSeVer2( spep_0 + 244, 1027, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 244, 1277, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 244, 1017, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 246, 1072, "", 0, 0, 0, -1); --悟空振りかぶる SE023 = playSeVer2( spep_0 + 290, 1116, "",spep_0 + 338, 0, 26, -1); --悟空殴る SE024 = playSeVer2( spep_0 + 328, 1004, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 336, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE025, 87 ); SE026 = playSeVer2( spep_0 + 336, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE026, 84 ); --瞬間移動 SE027 = playSeVer2( spep_0 + 370, 1109, "", 0, 0, 0, -1); --ベジータ蹴り SE028 = playSeVer2( spep_0 + 396, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 400, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE029, 88 ); SE030 = playSeVer2( spep_0 + 402, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE030, 87 ); SE031 = playSeVer2( spep_0 + 402, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 402, SE031, 78 ); --敵飛んでいく SE032 = playSeVer2( spep_0 + 414, 1183, "",spep_0 + 504, 0, 46, -1); --悟空構える SE033 = playSeVer2( spep_0 + 458, 1176, "",spep_0 + 612, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 458, SE033, 67 ); SE034 = playSeVer2( spep_0 + 486, 1003, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 486, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE035, 150 ); SE036 = playSeVer2( spep_0 + 504, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE036, 168 ); setPitch( spep_0 + 504, SE036, 300 ); setTimeStretch( SE036, 1.2, 30, 4 ); SE037 = playSeVer2( spep_0 + 524, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE037, 81 ); SE038 = playSeVer2( spep_0 + 534, 1006, "", 0, 0, 0, -1); --敵避ける SE039 = playSeVer2( spep_0 + 560, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE039, 157 ); SE040 = playSeVer2( spep_0 + 560, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 560, SE040, 136 ); SE041 = playSeVer2( spep_0 + 560, 1277, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 578, 1159, "", spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 578, SE042, 71 ); SE043 = playSeVer2( spep_0 + 578, 1182, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 578, 44, "", 0, 0, 0, -1); --ベジータ気弾溜め SE046 = playSeVer2( spep_0 + 644, 1003, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 654, 1191, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 654, SE047, 170 ); SE048 = playSeVer2( spep_0 + 654, 1296, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 654, SE048, 115 ); --悟空気弾溜め SE050 = playSeVer2( spep_0 + 694, 1209, "",spep_0 + 774, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 694, SE050, 72 ); SE045 = playSeVer2( spep_0 + 696, 1210, "",spep_0 + 774, 10, 8, -1); setStartTimeMs( SE045, 1100 ); --白フェード entryFade( spep_0 + 758, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+766; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 94; ------------------------------------------------------ --発射~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 310, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_2 + 310, finish, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 310, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 310, finish, 255 ); --SE --ベジータ気弾発射前溜め SE053 = playSeVer2( spep_2 + 0 -4, 1296, "",spep_2 + 44, 12, 14, -1); setSeVolumeByWorkId( spep_2 + 0 -4, SE053, 116 ); setStartTimeMs( SE053, 600 ); SE052 = playSeVer2( spep_2 + 2 -4, 1191, "",spep_2 + 44, 12, 20, -1); setSeVolumeByWorkId( spep_2 + 2, SE052, 176 ); setStartTimeMs( SE052, 967 ); SE054 = playSeVer2( spep_2 + 2 -6, 1176, "",spep_2 + 58, 10, 34, -1); --ベジータ気弾発射 SE055 = playSeVer2( spep_2 + 18, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE055, 89 ); SE056 = playSeVer2( spep_2 + 18, 1213, "",spep_2 + 110, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 18, SE056, 79 ); SE057 = playSeVer2( spep_2 + 18, 1193, "",spep_2 + 110, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 18, SE057, 140 ); --悟空気弾発射前溜め SE049 = playSeVer2( spep_2 + 62, 1210, "",spep_2 + 122, 14, 20, 0.6); setSeVolumeByWorkId( spep_2 + 62, SE049, 120 ); setStartTimeMs( SE049, 4200 ); --悟空気弾発射 SE058 = playSeVer2( spep_2 + 94, 1133, "",spep_2 + 170, 0, 14, -1); SE059 = playSeVer2( spep_2 + 94, 1284, "",spep_2 + 170, 0, 14, -1); SE060 = playSeVer2( spep_2 + 94, 1213, "",spep_2 + 170, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 94, SE060, 73 ); --気弾飛んでいく SE061 = playSeVer2( spep_2 + 130, 1202, "",spep_2 + 186, 0, 20, 0.6); setSeVolumeByWorkId( spep_2 + 130, SE061, 200 ); --爆発 SE062 = playSeVer2( spep_2 + 158, 1159, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 158, 1068, "", 0, 0, 0, -1); --ラスト爆発 SE064 = playSeVer2( spep_2 + 206, 1024, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 206, 1067, "", 0, 0, 0, -1); --爆風 SE066 = playSeVer2( spep_2 + 206, 1044, "", 0, 80, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE066, 239 ); SE067 = playSeVer2( spep_2 + 206, 1226, "", 0, 80, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE067, 133 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 310, 0, 0, 0, 0, 255 ); --白 背景 --終わり dealDamage(spep_2+206); endPhase( spep_2 + 304 +20 ); end