--1023271:超サイヤ人べジークス(ゼノ)_バーニングインパクト --sp_effect_a2_00122 --sp2288 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト SP_01= 158549 ;-- 構え SP_02= 158550 ;-- 爆発 SP_03= 158551 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め  ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 180, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 180, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-1 + 50, 906, 103, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-1 + 50, shuchusen1, 103, 20 ); setEffMoveKey( spep_0-3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 152, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 50, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 58, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 60, shuchusen1, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 138, shuchusen1, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 140, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0-3 + 152, shuchusen1, 1.21, 1.21 ); setEffRotateKey( spep_0-3 + 50, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 152, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 50, shuchusen1, 23 ); setEffAlphaKey( spep_0-3 + 52, shuchusen1, 46 ); setEffAlphaKey( spep_0-3 + 54, shuchusen1, 70 ); setEffAlphaKey( spep_0-3 + 56, shuchusen1, 93 ); setEffAlphaKey( spep_0-3 + 58, shuchusen1, 116 ); setEffAlphaKey( spep_0-3 + 60, shuchusen1, 139 ); setEffAlphaKey( spep_0-3 + 62, shuchusen1, 162 ); setEffAlphaKey( spep_0-3 + 64, shuchusen1, 185 ); setEffAlphaKey( spep_0-3 + 66, shuchusen1, 209 ); setEffAlphaKey( spep_0-3 + 68, shuchusen1, 232 ); setEffAlphaKey( spep_0-3 + 70, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 140, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 142, shuchusen1, 213 ); setEffAlphaKey( spep_0-3 + 144, shuchusen1, 170 ); setEffAlphaKey( spep_0-3 + 146, shuchusen1, 128 ); setEffAlphaKey( spep_0-3 + 148, shuchusen1, 85 ); setEffAlphaKey( spep_0-3 + 150, shuchusen1, 42 ); setEffAlphaKey( spep_0-3 + 152, shuchusen1, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 76, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 76, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 + 88 , 190006, 72, 0x100, -1, 0, -40, 540); -- ゴゴゴゴ setEffShake(spep_0 + 88 ,ctgogo,72,10); setEffMoveKey( spep_0 +88 , ctgogo, -40, 540); setEffMoveKey( spep_0 +160 , ctgogo, -40, 540); setEffAlphaKey( spep_0 +88 , ctgogo, 0 ); setEffAlphaKey( spep_0 + 89 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 150 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 152 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 154 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 156 , ctgogo, 191 ); setEffAlphaKey( spep_0 + 158 , ctgogo, 128 ); setEffAlphaKey( spep_0 + 160 , ctgogo, 64 ); setEffRotateKey( spep_0 +88 , ctgogo, 0); setEffRotateKey( spep_0 +160 , ctgogo, 0); setEffScaleKey( spep_0 +88 , ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +150 , ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +160 , ctgogo, 1.07, 1.07 ); --黒背景 entryFadeBg( spep_0, 0, 180, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_0 + 170, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --音 playSe( spep_0 +76, 1018 ); --ごごご playSe( spep_0 + 24, 43 ); setSeVolume( spep_0 + 24,43 ,25 ); playSe( spep_0 + 32, 43 ); setSeVolume( spep_0 + 32,43 ,20 ); playSe( spep_0 + 40, 43 ); setSeVolume( spep_0 + 40,43 ,16 ); playSe( spep_0 + 48, 43 ); setSeVolume( spep_0 + 48,43 ,13 ); playSe( spep_0 + 56, 43 ); setSeVolume( spep_0 + 56,43 ,16 ); playSe( spep_0 + 64, 43 ); setSeVolume( spep_0 + 64,43 ,20 ); playSe( spep_0 + 72, 43 ); setSeVolume( spep_0 + 72,43 ,16 ); playSe( spep_0 + 80, 43 ); setSeVolume( spep_0 + 80,43 ,10 ); playSe( spep_0 + 88, 43 ); setSeVolume( spep_0 + 88,43 ,25 ); playSe( spep_0 + 96, 43 ); setSeVolume( spep_0 + 96,43 ,16 ); playSe( spep_0 + 104, 43 ); setSeVolume( spep_0 + 104,43 ,13 ); playSe( spep_0 + 112, 43 ); setSeVolume( spep_0 + 112,43 ,10 ); playSe( spep_0 + 120, 43 ); setSeVolume( spep_0 + 120,43 ,20 ); playSe( spep_0 + 128, 43 ); setSeVolume( spep_0 + 128,43, 25 ); playSe( spep_0 + 24, 4 ); setSeVolume( spep_0 + 24,4 ,63 ); playSe( spep_0 + 30, 4 ); setSeVolume( spep_0 + 30,4 ,126 ); playSe( spep_0 + 36, 4 ); setSeVolume( spep_0 + 36,4 ,79 ); playSe( spep_0 + 42, 4 ); playSe( spep_0 + 48, 4 ); setSeVolume( spep_0 + 48,4 ,71 ); playSe( spep_0 + 54, 4 ); setSeVolume( spep_0 + 54,4 ,126 ); playSe( spep_0 + 60, 4 ); playSe( spep_0 + 66, 4 ); setSeVolume( spep_0 + 66,4 ,79 ); playSe( spep_0 + 72, 4 ); playSe( spep_0 + 78, 4 ); setSeVolume( spep_0 + 78,4 ,71 ); playSe( spep_0 + 84, 4 ); setSeVolume( spep_0 + 84,4, 79 ); playSe( spep_0 + 90, 4 ); playSe( spep_0 + 96, 4 ); setSeVolume( spep_0 + 96,4 ,126 ); playSe( spep_0 + 102, 4 ); setSeVolume( spep_0 + 102,4 ,79 ); playSe( spep_0 + 108, 4 ); playSe( spep_0 + 114, 4 ); setSeVolume( spep_0 + 114,4 ,71 ); playSe( spep_0 + 120, 4 ); playSe( spep_0 + 126, 4 ); setSeVolume( spep_0 + 126,4, 89 ); playSe( spep_0 + 132, 4 ); setSeVolume( spep_0 + 132,4, 112 ); playSe( spep_0 + 138, 4 ); setSeVolume( spep_0 + 138,4, 126 ); playSe( spep_0 + 150, 1109 ); setSeVolume( spep_0 + 150,1109, 63 ); --次の準備 spep_1 = spep_0+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --手をバッてする -------------------------------------- -- ** エフェクト等 ** -- explosion = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_2 + 240, explosion, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_2 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, explosion, 0 ); setEffRotateKey( spep_2 + 240, explosion, 0 ); setEffAlphaKey( spep_2 + 0, explosion, 255 ); setEffAlphaKey( spep_2 + 240, explosion, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2-2 + 60, 906, 39, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-2 + 60, shuchusen2, 39, 20 ); setEffMoveKey( spep_2-3 + 60, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 99, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 60, shuchusen2, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 62, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_2-3 + 64, shuchusen2, 1.17, 1.17 ); setEffScaleKey( spep_2-3 + 66, shuchusen2, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 68, shuchusen2, 1.23, 1.23 ); setEffScaleKey( spep_2-3 + 70, shuchusen2, 1.28, 1.28 ); setEffScaleKey( spep_2-3 + 72, shuchusen2, 1.34, 1.34 ); setEffScaleKey( spep_2-3 + 74, shuchusen2, 1.41, 1.41 ); setEffScaleKey( spep_2-3 + 76, shuchusen2, 1.5, 1.5 ); setEffScaleKey( spep_2-3 + 78, shuchusen2, 1.59, 1.59 ); setEffScaleKey( spep_2-3 + 99, shuchusen2, 1.59, 1.59 ); setEffRotateKey( spep_2-3 + 60, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 99, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 60, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 99, shuchusen2, 255 ); --SE se_1037 = playSe( spep_2 + 0, 1037 ); setSeVolume( spep_2 + 0,1037, 63 ); --黒背景 entryFadeBg( spep_2, 0, 97, 0, 0, 0, 0, 200 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1037, 0 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); setSeVolume( SP_dodge - 12,43 ,100 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --流線 ryusen1 = entryEffectLife( spep_2 -2 + 102, 921, 116, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 -2 + 102, ryusen1, 116, 20 ); setEffMoveKey( spep_2 -3 + 102, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 -3 + 218, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 -3 + 102, ryusen1, 1.69, 1.69 ); setEffScaleKey( spep_2 -3 + 218, ryusen1, 1.69, 1.69 ); setEffRotateKey( spep_2 -3 + 102, ryusen1, -58.6 ); setEffRotateKey( spep_2 -3 + 218, ryusen1, -58.6 ); setEffAlphaKey( spep_2 -3 + 102, ryusen1, 64 ); setEffAlphaKey( spep_2 -3 + 104, ryusen1, 128 ); setEffAlphaKey( spep_2 -3 + 106, ryusen1, 191 ); setEffAlphaKey( spep_2 -3 + 108, ryusen1, 255 ); setEffAlphaKey( spep_2 -3 + 218, ryusen1, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-2 + 124, 906, 114, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-2 + 124, shuchusen3, 114, 20 ); setEffMoveKey( spep_2-3 + 124, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 238, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 124, shuchusen3, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 126, shuchusen3, 1.15, 1.15 ); setEffScaleKey( spep_2-3 + 128, shuchusen3, 1.16, 1.16 ); setEffScaleKey( spep_2-3 + 130, shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_2-3 + 132, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_2-3 + 134, shuchusen3, 1.24, 1.24 ); setEffScaleKey( spep_2-3 + 136, shuchusen3, 1.28, 1.28 ); setEffScaleKey( spep_2-3 + 138, shuchusen3, 1.32, 1.32 ); setEffScaleKey( spep_2-3 + 140, shuchusen3, 1.38, 1.38 ); setEffScaleKey( spep_2-3 + 142, shuchusen3, 1.44, 1.44 ); setEffScaleKey( spep_2-3 + 144, shuchusen3, 1.51, 1.51 ); setEffScaleKey( spep_2-3 + 146, shuchusen3, 1.59, 1.59 ); setEffScaleKey( spep_2-3 + 238, shuchusen3, 1.59, 1.59 ); setEffRotateKey( spep_2-3 + 124, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 238, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 124, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 238, shuchusen3, 255 ); -- ** 敵の動き ** -- setDisp( spep_2-3 + 100, 1, 1 ); setDisp( spep_2 + 220, 1, 0 ); changeAnime( spep_2-3 + 100, 1, 101 ); changeAnime( spep_2-3 + 128, 1, 106 ); setMoveKey( spep_2-3 + 100, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 126, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 127, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 128, 1, 56.7, 92 , 0 ); setMoveKey( spep_2-3 + 130, 1, 63.4, 100 , 0 ); setMoveKey( spep_2-3 + 132, 1, 70, 108 , 0 ); setMoveKey( spep_2-3 + 134, 1, 76.7, 116 , 0 ); setMoveKey( spep_2-3 + 136, 1, 66, 106.7 , 0 ); setMoveKey( spep_2-3 + 138, 1, 55.4, 97.3 , 0 ); setMoveKey( spep_2-3 + 140, 1, 44.7, 88 , 0 ); setMoveKey( spep_2-3 + 142, 1, 62, 88 , 0 ); setMoveKey( spep_2-3 + 144, 1, 79.4, 88 , 0 ); setMoveKey( spep_2-3 + 146, 1, 96.7, 88 , 0 ); setMoveKey( spep_2-3 + 148, 1, 90, 96 , 0 ); setMoveKey( spep_2-3 + 150, 1, 83.4, 104 , 0 ); setMoveKey( spep_2-3 + 152, 1, 76.7, 112 , 0 ); setMoveKey( spep_2-3 + 154, 1, 74, 102.7 , 0 ); setMoveKey( spep_2-3 + 156, 1, 71.4, 93.3 , 0 ); setMoveKey( spep_2-3 + 158, 1, 68.7, 84 , 0 ); setMoveKey( spep_2-3 + 160, 1, 67.4, 92 , 0 ); setMoveKey( spep_2-3 + 162, 1, 66, 100 , 0 ); setMoveKey( spep_2-3 + 164, 1, 64.7, 108 , 0 ); setMoveKey( spep_2-3 + 166, 1, 68.7, 98.7 , 0 ); setMoveKey( spep_2-3 + 168, 1, 72.7, 89.3 , 0 ); setMoveKey( spep_2-3 + 170, 1, 76.7, 80 , 0 ); setMoveKey( spep_2-3 + 172, 1, 70.7, 83 , 0 ); setMoveKey( spep_2-3 + 174, 1, 64.7, 86 , 0 ); setMoveKey( spep_2-3 + 176, 1, 58.7, 89 , 0 ); setMoveKey( spep_2-3 + 178, 1, 52.7, 92 , 0 ); setMoveKey( spep_2-3 + 180, 1, 59.4, 85.3 , 0 ); setMoveKey( spep_2-3 + 182, 1, 66, 78.7 , 0 ); setMoveKey( spep_2-3 + 184, 1, 72.7, 72 , 0 ); setMoveKey( spep_2-3 + 186, 1, 72.7, 76 , 0 ); setMoveKey( spep_2-3 + 188, 1, 68.7, 86 , 0 ); setMoveKey( spep_2-3 + 190, 1, 64.7, 96 , 0 ); setMoveKey( spep_2-3 + 192, 1, 62.7, 94 , 0 ); setMoveKey( spep_2-3 + 194, 1, 61.7, 109 , 0 ); setMoveKey( spep_2-3 + 196, 1, 60.7, 124 , 0 ); setMoveKey( spep_2-3 + 198, 1, 70.7, 120 , 0 ); setMoveKey( spep_2-3 + 200, 1, 67.7, 106 , 0 ); setMoveKey( spep_2-3 + 202, 1, 64.7, 92 , 0 ); setMoveKey( spep_2-3 + 204, 1, 78.7, 84 , 0 ); setMoveKey( spep_2-3 + 206, 1, 77.7, 88 , 0 ); setMoveKey( spep_2-3 + 208, 1, 76.7, 92 , 0 ); setMoveKey( spep_2-3 + 210, 1, 64.7, 104 , 0 ); setMoveKey( spep_2-3 + 212, 1, 70.7, 110 , 0 ); setMoveKey( spep_2-3 + 214, 1, 76.7, 116 , 0 ); setMoveKey( spep_2 + 220, 1, 72.7, 104 , 0 ); setScaleKey( spep_2-3 + 100, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 126, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 127, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 128, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 220, 1, 1.41, 1.41 ); setRotateKey( spep_2-3 + 100, 1, 0 ); setRotateKey( spep_2 + 220, 1, 0 ); --SE playSe( spep_2 + 44, 1120 ); playSe( spep_2 + 44, 1003 ); playSe( spep_2 + 118, 1043 ); playSe( spep_2 + 204, 8 ); stopSe( spep_2 + 44, se_1037, 0 ); --黒背景 entryFadeBg( spep_2+97, 0, 134, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 220, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_2+230; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_3 + 160, finish, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 160, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); --流線 ryusen2 = entryEffectLife( spep_3 + 0, 921, 38 -3, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen2, 38 -3, 20 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 230 , 0 ); setEffMoveKey( spep_3 -3 + 38, ryusen2, 0, 230 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.64, 1.32 ); setEffScaleKey( spep_3 -3 + 38, ryusen2, 1.64, 1.32 ); setEffRotateKey( spep_3 + 0, ryusen2, -36.6 ); setEffRotateKey( spep_3 -3 + 38, ryusen2, -36.6 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 32, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 34, ryusen2, 170 ); setEffAlphaKey( spep_3 -3 + 36, ryusen2, 85 ); setEffAlphaKey( spep_3 -3 + 38, ryusen2, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 158, 0x100, -1, 0, 238.4, 250 ); setEffShake( spep_3 + 0, shuchusen4, 158, 20 ); setEffMoveKey( spep_3 + 0, shuchusen4, 238.4, 250 , 0 ); setEffMoveKey( spep_3 + 158, shuchusen4, 238.4, 250 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1.65, 1.47 ); setEffScaleKey( spep_3 + 158, shuchusen4, 1.65, 1.47 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 158, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 158, shuchusen4, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 18, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, 188, 200.1 , 0 ); setMoveKey( spep_3 + 18, 1, 188, 200.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.75, 0.75 ); setScaleKey( spep_3 + 18, 1, 0.75, 0.75 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 18, 1, 0 ); --SE se_1159 = playSe( spep_3 + 18, 1159 ); setSeVolume( spep_3 + 18,1159, 63 ); playSe( spep_3 + 18, 1023 ); setSeVolume( spep_3 + 18,1023 ,63 ); stopSe( spep_3 + 100, se_1159, 46 ); --黒い entryFadeBg( spep_3, 0, 168, 0, 0, 0, 0, 255 ); -- ** ダメージ表示 ** -- dealDamage(spep_3 +22 ); endPhase( spep_3 + 148 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め  ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場(ef_001) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 180, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 180, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 180, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 50, 906, 102, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-1 + 50, shuchusen1, 103, 20 ); setEffMoveKey( spep_0-3 + 50, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 152, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 50, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 58, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 60, shuchusen1, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 138, shuchusen1, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 140, shuchusen1, 1.21, 1.21 ); setEffScaleKey( spep_0-3 + 152, shuchusen1, 1.21, 1.21 ); setEffRotateKey( spep_0-3 + 50, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 152, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 50, shuchusen1, 23 ); setEffAlphaKey( spep_0-3 + 52, shuchusen1, 46 ); setEffAlphaKey( spep_0-3 + 54, shuchusen1, 70 ); setEffAlphaKey( spep_0-3 + 56, shuchusen1, 93 ); setEffAlphaKey( spep_0-3 + 58, shuchusen1, 116 ); setEffAlphaKey( spep_0-3 + 60, shuchusen1, 139 ); setEffAlphaKey( spep_0-3 + 62, shuchusen1, 162 ); setEffAlphaKey( spep_0-3 + 64, shuchusen1, 185 ); setEffAlphaKey( spep_0-3 + 66, shuchusen1, 209 ); setEffAlphaKey( spep_0-3 + 68, shuchusen1, 232 ); setEffAlphaKey( spep_0-3 + 70, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 140, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 142, shuchusen1, 213 ); setEffAlphaKey( spep_0-3 + 144, shuchusen1, 170 ); setEffAlphaKey( spep_0-3 + 146, shuchusen1, 128 ); setEffAlphaKey( spep_0-3 + 148, shuchusen1, 85 ); setEffAlphaKey( spep_0-3 + 150, shuchusen1, 42 ); setEffAlphaKey( spep_0-3 + 152, shuchusen1, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 76, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 76, 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 + 88 , 190006, 72, 0x100, -1, 0, -40, 540); -- ゴゴゴゴ setEffShake(spep_0 + 88 ,ctgogo,72,10); setEffMoveKey( spep_0 +88 , ctgogo, -40, 540); setEffMoveKey( spep_0 +160 , ctgogo, -40, 540); setEffAlphaKey( spep_0 +88 , ctgogo, 0 ); setEffAlphaKey( spep_0 + 89 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 150 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 152 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 154 , ctgogo, 255 ); setEffAlphaKey( spep_0 + 156 , ctgogo, 191 ); setEffAlphaKey( spep_0 + 158 , ctgogo, 128 ); setEffAlphaKey( spep_0 + 160 , ctgogo, 64 ); setEffRotateKey( spep_0 +88 , ctgogo, 0); setEffRotateKey( spep_0 +160 , ctgogo, 0); setEffScaleKey( spep_0 +88 , ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +150 , ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +160 , ctgogo, -1.07, 1.07 ); --黒背景 entryFadeBg( spep_0, 0, 180, 0, 0, 0, 0, 200 ); -- ** 白フェード ** -- entryFade( spep_0 + 170, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --音 playSe( spep_0 +76, 1018 ); --ごごご playSe( spep_0 + 24, 43 ); setSeVolume( spep_0 + 24,43 ,25 ); playSe( spep_0 + 32, 43 ); setSeVolume( spep_0 + 32,43 ,20 ); playSe( spep_0 + 40, 43 ); setSeVolume( spep_0 + 40,43 ,16 ); playSe( spep_0 + 48, 43 ); setSeVolume( spep_0 + 48,43 ,13 ); playSe( spep_0 + 56, 43 ); setSeVolume( spep_0 + 56,43 ,16 ); playSe( spep_0 + 64, 43 ); setSeVolume( spep_0 + 64,43 ,20 ); playSe( spep_0 + 72, 43 ); setSeVolume( spep_0 + 72,43 ,16 ); playSe( spep_0 + 80, 43 ); setSeVolume( spep_0 + 80,43 ,10 ); playSe( spep_0 + 88, 43 ); setSeVolume( spep_0 + 88,43 ,25 ); playSe( spep_0 + 96, 43 ); setSeVolume( spep_0 + 96,43 ,16 ); playSe( spep_0 + 104, 43 ); setSeVolume( spep_0 + 104,43 ,13 ); playSe( spep_0 + 112, 43 ); setSeVolume( spep_0 + 112,43 ,10 ); playSe( spep_0 + 120, 43 ); setSeVolume( spep_0 + 120,43 ,20 ); playSe( spep_0 + 128, 43 ); setSeVolume( spep_0 + 128,43, 25 ); playSe( spep_0 + 24, 4 ); setSeVolume( spep_0 + 24,4 ,63 ); playSe( spep_0 + 30, 4 ); setSeVolume( spep_0 + 30,4 ,126 ); playSe( spep_0 + 36, 4 ); setSeVolume( spep_0 + 36,4 ,79 ); playSe( spep_0 + 42, 4 ); playSe( spep_0 + 48, 4 ); setSeVolume( spep_0 + 48,4 ,71 ); playSe( spep_0 + 54, 4 ); setSeVolume( spep_0 + 54,4 ,126 ); playSe( spep_0 + 60, 4 ); playSe( spep_0 + 66, 4 ); setSeVolume( spep_0 + 66,4 ,79 ); playSe( spep_0 + 72, 4 ); playSe( spep_0 + 78, 4 ); setSeVolume( spep_0 + 78,4 ,71 ); playSe( spep_0 + 84, 4 ); setSeVolume( spep_0 + 84,4, 79 ); playSe( spep_0 + 90, 4 ); playSe( spep_0 + 96, 4 ); setSeVolume( spep_0 + 96,4 ,126 ); playSe( spep_0 + 102, 4 ); setSeVolume( spep_0 + 102,4 ,79 ); playSe( spep_0 + 108, 4 ); playSe( spep_0 + 114, 4 ); setSeVolume( spep_0 + 114,4 ,71 ); playSe( spep_0 + 120, 4 ); playSe( spep_0 + 126, 4 ); setSeVolume( spep_0 + 126,4, 89 ); playSe( spep_0 + 132, 4 ); setSeVolume( spep_0 + 132,4, 112 ); playSe( spep_0 + 138, 4 ); setSeVolume( spep_0 + 138,4, 126 ); playSe( spep_0 + 150, 1109 ); setSeVolume( spep_0 + 150,1109, 63 ); --次の準備 spep_1 = spep_0+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE_CUTIN = playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; -------------------------------------- --手をバッてする -------------------------------------- -- ** エフェクト等 ** -- explosion = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, explosion, 0, 0 , 0 ); setEffMoveKey( spep_2 + 240, explosion, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_2 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, explosion, 0 ); setEffRotateKey( spep_2 + 240, explosion, 0 ); setEffAlphaKey( spep_2 + 0, explosion, 255 ); setEffAlphaKey( spep_2 + 240, explosion, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 60, 906, 38, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-2 + 60, shuchusen2, 39, 20 ); setEffMoveKey( spep_2-3 + 60, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 98, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 60, shuchusen2, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 62, shuchusen2, 1.15, 1.15 ); setEffScaleKey( spep_2-3 + 64, shuchusen2, 1.17, 1.17 ); setEffScaleKey( spep_2-3 + 66, shuchusen2, 1.19, 1.19 ); setEffScaleKey( spep_2-3 + 68, shuchusen2, 1.23, 1.23 ); setEffScaleKey( spep_2-3 + 70, shuchusen2, 1.28, 1.28 ); setEffScaleKey( spep_2-3 + 72, shuchusen2, 1.34, 1.34 ); setEffScaleKey( spep_2-3 + 74, shuchusen2, 1.41, 1.41 ); setEffScaleKey( spep_2-3 + 76, shuchusen2, 1.5, 1.5 ); setEffScaleKey( spep_2-3 + 78, shuchusen2, 1.59, 1.59 ); setEffScaleKey( spep_2-3 + 98, shuchusen2, 1.59, 1.59 ); setEffRotateKey( spep_2-3 + 60, shuchusen2, 180 ); setEffRotateKey( spep_2-3 + 98, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 60, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 98, shuchusen2, 255 ); --SE se_1037 = playSe( spep_2 + 0, 1037 ); setSeVolume( spep_2 + 0,1037, 63 ); --黒背景 entryFadeBg( spep_2, 0, 97, 0, 0, 0, 0, 200 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1037, 0 ); stopSe( SP_dodge - 12, SE_CUTIN, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); setSeVolume( SP_dodge - 12,43 ,100 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --流線 ryusen1 = entryEffectLife( spep_2 -3 + 102, 921, 116, 0x80, -1, 0, 0, 0 ); setEffShake( spep_2 -2 + 102, ryusen1, 116, 20 ); setEffMoveKey( spep_2 -3 + 102, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 -3 + 218, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 -3 + 102, ryusen1, 1.69, 1.69 ); setEffScaleKey( spep_2 -3 + 218, ryusen1, 1.69, 1.69 ); setEffRotateKey( spep_2 -3 + 102, ryusen1, -50.6 ); setEffRotateKey( spep_2 -3 + 218, ryusen1, -50.6 ); setEffAlphaKey( spep_2 -3 + 102, ryusen1, 64 ); setEffAlphaKey( spep_2 -3 + 104, ryusen1, 128 ); setEffAlphaKey( spep_2 -3 + 106, ryusen1, 191 ); setEffAlphaKey( spep_2 -3 + 108, ryusen1, 255 ); setEffAlphaKey( spep_2 -3 + 218, ryusen1, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 124, 906, 114, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-2 + 124, shuchusen3, 114, 20 ); setEffMoveKey( spep_2-3 + 124, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 238, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 124, shuchusen3, 1.14, 1.14 ); setEffScaleKey( spep_2-3 + 126, shuchusen3, 1.15, 1.15 ); setEffScaleKey( spep_2-3 + 128, shuchusen3, 1.16, 1.16 ); setEffScaleKey( spep_2-3 + 130, shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_2-3 + 132, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_2-3 + 134, shuchusen3, 1.24, 1.24 ); setEffScaleKey( spep_2-3 + 136, shuchusen3, 1.28, 1.28 ); setEffScaleKey( spep_2-3 + 138, shuchusen3, 1.32, 1.32 ); setEffScaleKey( spep_2-3 + 140, shuchusen3, 1.38, 1.38 ); setEffScaleKey( spep_2-3 + 142, shuchusen3, 1.44, 1.44 ); setEffScaleKey( spep_2-3 + 144, shuchusen3, 1.51, 1.51 ); setEffScaleKey( spep_2-3 + 146, shuchusen3, 1.59, 1.59 ); setEffScaleKey( spep_2-3 + 238, shuchusen3, 1.59, 1.59 ); setEffRotateKey( spep_2-3 + 124, shuchusen3, 180 ); setEffRotateKey( spep_2-3 + 238, shuchusen3, 180 ); setEffAlphaKey( spep_2-3 + 124, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 238, shuchusen3, 255 ); -- ** 敵の動き ** -- setDisp( spep_2-3 + 100, 1, 1 ); setDisp( spep_2 + 220, 1, 0 ); changeAnime( spep_2-3 + 100, 1, 101 ); changeAnime( spep_2-3 + 128, 1, 106 ); setMoveKey( spep_2-3 + 100, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 126, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 127, 1, 76, 76 , 0 ); setMoveKey( spep_2-3 + 128, 1, 56.7, 92 , 0 ); setMoveKey( spep_2-3 + 130, 1, 63.4, 100 , 0 ); setMoveKey( spep_2-3 + 132, 1, 70, 108 , 0 ); setMoveKey( spep_2-3 + 134, 1, 76.7, 116 , 0 ); setMoveKey( spep_2-3 + 136, 1, 66, 106.7 , 0 ); setMoveKey( spep_2-3 + 138, 1, 55.4, 97.3 , 0 ); setMoveKey( spep_2-3 + 140, 1, 44.7, 88 , 0 ); setMoveKey( spep_2-3 + 142, 1, 62, 88 , 0 ); setMoveKey( spep_2-3 + 144, 1, 79.4, 88 , 0 ); setMoveKey( spep_2-3 + 146, 1, 96.7, 88 , 0 ); setMoveKey( spep_2-3 + 148, 1, 90, 96 , 0 ); setMoveKey( spep_2-3 + 150, 1, 83.4, 104 , 0 ); setMoveKey( spep_2-3 + 152, 1, 76.7, 112 , 0 ); setMoveKey( spep_2-3 + 154, 1, 74, 102.7 , 0 ); setMoveKey( spep_2-3 + 156, 1, 71.4, 93.3 , 0 ); setMoveKey( spep_2-3 + 158, 1, 68.7, 84 , 0 ); setMoveKey( spep_2-3 + 160, 1, 67.4, 92 , 0 ); setMoveKey( spep_2-3 + 162, 1, 66, 100 , 0 ); setMoveKey( spep_2-3 + 164, 1, 64.7, 108 , 0 ); setMoveKey( spep_2-3 + 166, 1, 68.7, 98.7 , 0 ); setMoveKey( spep_2-3 + 168, 1, 72.7, 89.3 , 0 ); setMoveKey( spep_2-3 + 170, 1, 76.7, 80 , 0 ); setMoveKey( spep_2-3 + 172, 1, 70.7, 83 , 0 ); setMoveKey( spep_2-3 + 174, 1, 64.7, 86 , 0 ); setMoveKey( spep_2-3 + 176, 1, 58.7, 89 , 0 ); setMoveKey( spep_2-3 + 178, 1, 52.7, 92 , 0 ); setMoveKey( spep_2-3 + 180, 1, 59.4, 85.3 , 0 ); setMoveKey( spep_2-3 + 182, 1, 66, 78.7 , 0 ); setMoveKey( spep_2-3 + 184, 1, 72.7, 72 , 0 ); setMoveKey( spep_2-3 + 186, 1, 72.7, 76 , 0 ); setMoveKey( spep_2-3 + 188, 1, 68.7, 86 , 0 ); setMoveKey( spep_2-3 + 190, 1, 64.7, 96 , 0 ); setMoveKey( spep_2-3 + 192, 1, 62.7, 94 , 0 ); setMoveKey( spep_2-3 + 194, 1, 61.7, 109 , 0 ); setMoveKey( spep_2-3 + 196, 1, 60.7, 124 , 0 ); setMoveKey( spep_2-3 + 198, 1, 70.7, 120 , 0 ); setMoveKey( spep_2-3 + 200, 1, 67.7, 106 , 0 ); setMoveKey( spep_2-3 + 202, 1, 64.7, 92 , 0 ); setMoveKey( spep_2-3 + 204, 1, 78.7, 84 , 0 ); setMoveKey( spep_2-3 + 206, 1, 77.7, 88 , 0 ); setMoveKey( spep_2-3 + 208, 1, 76.7, 92 , 0 ); setMoveKey( spep_2-3 + 210, 1, 64.7, 104 , 0 ); setMoveKey( spep_2-3 + 212, 1, 70.7, 110 , 0 ); setMoveKey( spep_2-3 + 214, 1, 76.7, 116 , 0 ); setMoveKey( spep_2 + 220, 1, 72.7, 104 , 0 ); setScaleKey( spep_2-3 + 100, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 126, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 127, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 128, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 220, 1, 1.41, 1.41 ); setRotateKey( spep_2-3 + 100, 1, 0 ); setRotateKey( spep_2 + 220, 1, 0 ); --SE playSe( spep_2 + 44, 1120 ); playSe( spep_2 + 44, 1003 ); playSe( spep_2 + 118, 1043 ); playSe( spep_2 + 204, 8 ); stopSe( spep_2 + 44, se_1037, 0 ); --黒背景 entryFadeBg( spep_2+97, 0, 134, 0, 0, 0, 0, 255 ); -- ** 白フェード ** -- entryFade( spep_2 + 220, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_3 = spep_2+230; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_3 + 160, finish, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 160, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); --流線 ryusen2 = entryEffectLife( spep_3 + 0, 921, 38 -3, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen2, 38 -3, 20 ); setEffMoveKey( spep_3 + 0, ryusen2, 0, 230 , 0 ); setEffMoveKey( spep_3 -3 + 38, ryusen2, 0, 230 , 0 ); setEffScaleKey( spep_3 + 0, ryusen2, 1.64, 1.32 ); setEffScaleKey( spep_3 -3 + 38, ryusen2, 1.64, 1.32 ); setEffRotateKey( spep_3 + 0, ryusen2, -36.6 ); setEffRotateKey( spep_3 -3 + 38, ryusen2, -36.6 ); setEffAlphaKey( spep_3 + 0, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 32, ryusen2, 255 ); setEffAlphaKey( spep_3 -3 + 34, ryusen2, 170 ); setEffAlphaKey( spep_3 -3 + 36, ryusen2, 85 ); setEffAlphaKey( spep_3 -3 + 38, ryusen2, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3 + 0, 906, 158, 0x100, -1, 0, 238.4, 250 ); setEffShake( spep_3 + 0, shuchusen4, 158, 20 ); setEffMoveKey( spep_3 + 0, shuchusen4, 238.4, 250 , 0 ); setEffMoveKey( spep_3 + 158, shuchusen4, 238.4, 250 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen4, 1.65, 1.47 ); setEffScaleKey( spep_3 + 158, shuchusen4, 1.65, 1.47 ); setEffRotateKey( spep_3 + 0, shuchusen4, 180 ); setEffRotateKey( spep_3 + 158, shuchusen4, 180 ); setEffAlphaKey( spep_3 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_3 + 158, shuchusen4, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 18, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, 188, 200.1 , 0 ); setMoveKey( spep_3 + 18, 1, 188, 200.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.75, 0.75 ); setScaleKey( spep_3 + 18, 1, 0.75, 0.75 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 18, 1, 0 ); --SE se_1159 = playSe( spep_3 + 18, 1159 ); setSeVolume( spep_3 + 18,1159, 63 ); playSe( spep_3 + 18, 1023 ); setSeVolume( spep_3 + 18,1023 ,63 ); stopSe( spep_3 + 100, se_1159, 46 ); --黒い entryFadeBg( spep_3, 0, 168, 0, 0, 0, 0, 255 ); -- ** ダメージ表示 ** -- dealDamage(spep_3 +22 ); endPhase( spep_3 + 148 ); end