--1023280:UR_超サイヤ人3ゴテンクス(ゼノ)_必殺技:超ウルトラバーニングかめはめ波 --sp_effect_a1_00325 --sp2290 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158580; --登場〜構えて気弾溜め (ef_001) SP_02 = 158582; --充填 (ef_002) SP_03 = 158584; --気弾を放つ (ef_003) SP_04 = 158586; --気弾を放つ_軌道 (ef_004) SP_05 = 158587; --気弾を放つ_集中線 (ef_005) --敵側 SP_01x = 158581; --登場〜構えて気弾溜め:敵側反転 (ef_001r) SP_02x = 158583; --充填:敵側反転 (ef_002r) SP_03x = 158585; --気弾を放つ:敵側反転 (ef_003r) SP_04x = 158586; --気弾を放つ_軌道 (ef_004) SP_05x = 158587; --気弾を放つ_集中線 (ef_005) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 登場〜構えて気弾溜め ------------------------------------------------------ --初めの準備 spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --登場〜構えて気弾溜め (ef_001) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 196, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 196, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 196, kamae, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 20, 906, 278, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 298, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 20, shuchusen1, 1.5, 1.61 ); setEffScaleKey( spep_0 -3 + 298, shuchusen1, 1.5, 1.61 ); setEffRotateKey( spep_0 -3 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 298, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 298, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_0 + 60, 20, 116,0, 0, 0, 0, 100 ); --white fade -- ** 音 ** -- --高速手クロス playSe( spep_0 + 0, 1003 ); setSeVolume( spep_0 + 0, 1003, 70 ); playSe( spep_0 + 2, 43 ); setSeVolume( spep_0 + 2, 43, 40 ); playSe( spep_0 + 2, 4 ); setSeVolume( spep_0 + 2, 4, 89 ); playSe( spep_0 + 8, 4 ); setSeVolume( spep_0 + 8, 4, 140 ); playSe( spep_0 + 10, 43 ); setSeVolume( spep_0 + 10, 43, 35 ); playSe( spep_0 + 14, 4 ); setSeVolume( spep_0 + 14, 4, 95 ); playSe( spep_0 + 18, 43 ); setSeVolume( spep_0 + 18, 43, 30 ); playSe( spep_0 + 20, 4 ); playSe( spep_0 + 26, 43 ); setSeVolume( spep_0 + 26, 43, 30 ); playSe( spep_0 + 26, 4 ); setSeVolume( spep_0 + 26, 4, 90 ); playSe( spep_0 + 32, 4 ); setSeVolume( spep_0 + 32, 4, 140 ); playSe( spep_0 + 34, 43 ); setSeVolume( spep_0 + 34, 43, 30 ); playSe( spep_0 + 38, 4 ); playSe( spep_0 + 42, 43 ); setSeVolume( spep_0 + 42, 43, 35 ); playSe( spep_0 + 44, 4 ); setSeVolume( spep_0 + 44, 4, 90 ); --最後の決め playSe( spep_0 + 48, 1120 ); setSeVolume( spep_0 + 48, 1120, 0 ); setSeVolume( spep_0 + 73, 1120, 160 ); setSeVolume( spep_0 + 74, 1120, 170 ); --高速手クロス playSe( spep_0 + 50, 43 ); setSeVolume( spep_0 + 50, 43, 30 ); playSe( spep_0 + 50, 4 ); playSe( spep_0 + 56, 4 ); setSeVolume( spep_0 + 56, 4, 85 ); playSe( spep_0 + 58, 43 ); setSeVolume( spep_0 + 58, 43, 25 ); playSe( spep_0 + 62, 4 ); setSeVolume( spep_0 + 62, 4, 95 ); playSe( spep_0 + 66, 43 ); setSeVolume( spep_0 + 66, 43, 40 ); playSe( spep_0 + 68, 4 ); playSe( spep_0 + 68, 1042 ); setSeVolume( spep_0 + 68, 1042, 80 ); --気弾溜め playSe( spep_0 + 114, 1036 ); setSeVolume( spep_0 + 114, 1036, 90 ); playSe( spep_0 + 138, 1036 ); setSeVolume( spep_0 + 138, 1036, 90 ); playSe( spep_0 + 162, 1036 ); setSeVolume( spep_0 + 162, 1036, 90 ); SE0X4 = playSe( spep_0 + 174, 1132 ); setSeVolume( spep_0 + 174, 1132, 80 ); SE0X5 = playSe( spep_0 + 186, 1036 ); setSeVolume( spep_0 + 186, 1036, 90 ); --次の準備 spep_1 = spep_0+196; ------------------------------------------------------ -- 充填 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --充填 (ef_002) setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_1+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +22, 190006, 72, 0x100, -1, 0, 70, 510); -- ゴゴゴゴ setEffMoveKey( spep_1 +22, ctgogo, 70, 510); setEffMoveKey( spep_1 +94, ctgogo, 70, 510); setEffAlphaKey( spep_1 +22, ctgogo, 0 ); setEffAlphaKey( spep_1 + 23, ctgogo, 255 ); setEffAlphaKey( spep_1 + 24, ctgogo, 255 ); setEffAlphaKey( spep_1 + 86, ctgogo, 255 ); setEffAlphaKey( spep_1 + 88, ctgogo, 255 ); setEffAlphaKey( spep_1 + 90, ctgogo, 191 ); setEffAlphaKey( spep_1 + 92, ctgogo, 112 ); setEffAlphaKey( spep_1 + 94, ctgogo, 64 ); setEffRotateKey( spep_1 +22, ctgogo, 0); setEffRotateKey( spep_1 +94, ctgogo, 0); setEffScaleKey( spep_1 +22, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +84, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +94, ctgogo, 1.07, 1.07 ); --黒背景 entryFadeBg( spep_1, 0,100,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_1 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --気弾溜め playSe( spep_1 +14, 1036 ); setSeVolume( spep_1 + 14, 1036, 90 ); --ゴゴゴ playSe( spep_1 +22, 1018 ); --気弾溜め playSe( spep_1 +38, 1036 ); setSeVolume( spep_1 + 38, 1036, 90 ); --気弾溜め playSe( spep_1 +62, 1036 ); setSeVolume( spep_0 + 62, 1036, 90 ); --次の準備 spep_2 = spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE0X1 = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE0X2 = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE0X3 = playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ --気弾を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- hhassya = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気弾を放つ (ef_003) setEffMoveKey( spep_3 + 0, hhassya, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, hhassya, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hhassya, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, hhassya, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hhassya, 0 ); setEffRotateKey( spep_3 + 90, hhassya, 0 ); setEffAlphaKey( spep_3 + 0, hhassya, 255 ); setEffAlphaKey( spep_3 + 90, hhassya, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 18 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0 , shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 18 ,shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.18, 1.18 ); setEffScaleKey( spep_3 -3 + 18, shuchusen2, 1.18, 1.18 ); setEffRotateKey( spep_3 + 0, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 18, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 18, shuchusen2, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3 -3 + 20, 10012, 50, 0x100, -1, 0, 7.3, 281 ); setEffMoveKey( spep_3 -3 + 20, ctzuo, 7.3, 281 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzuo, 21.3, 327.2 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctzuo, 43.3, 370 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctzuo, 30.1, 393.2 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctzuo, 68.2, 365.3 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctzuo, 45.4, 398.1 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctzuo, 53, 400.6 , 0 ); setEffScaleKey( spep_3 -3 + 20, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 22, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_3 -3 + 24, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 60, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 62, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_3 -3 + 64, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_3 -3 + 66, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_3 -3 + 68, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_3 -3 + 70, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_3 -3 + 20, ctzuo, 9.6 ); setEffRotateKey( spep_3 -3 + 22, ctzuo, 18.3 ); setEffRotateKey( spep_3 -3 + 24, ctzuo, 27.2 ); setEffRotateKey( spep_3 -3 + 70, ctzuo, 27.2 ); setEffAlphaKey( spep_3 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 60, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 62, ctzuo, 204 ); setEffAlphaKey( spep_3 -3 + 64, ctzuo, 153 ); setEffAlphaKey( spep_3 -3 + 66, ctzuo, 102 ); setEffAlphaKey( spep_3 -3 + 68, ctzuo, 51 ); setEffAlphaKey( spep_3 -3 + 70, ctzuo, 0 ); -- ** 音 ** -- SE0 = playSe( spep_3 + 4, 1022 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE00X, 0 ); stopSe( SP_dodge - 12, SE0X1, 0 ); stopSe( SP_dodge - 12, SE0X2, 0 ); stopSe( SP_dodge - 12, SE0X3, 0 ); stopSe( SP_dodge - 12, SE0X4, 0 ); stopSe( SP_dodge - 12, SE0X5, 0 ); --stopSe( SP_dodge - 12, SE1, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); setSeVolume( SP_dodge - 12, 43, 100 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --黒背景 entryFadeBg( spep_3, 0,90,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_3 + 14, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 82, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4 = spep_3+90; ------------------------------------------------------ -- 気弾を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudanf = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --気弾を放つ_軌道 (ef_004) setEffMoveKey( spep_4 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_4 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tyakudanf, 0 ); setEffRotateKey( spep_4 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_4 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_4 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_4 + 98, tyakudanf, 0 ); tyakudanb = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --気弾を放つ_集中線 (ef_005) setEffMoveKey( spep_4 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_4 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tyakudanb, 0 ); setEffRotateKey( spep_4 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_4 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_4 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_4 + 98, tyakudanb, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_4 , 906, 28 -2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 , shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 28, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 , shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_4 -3 + 28, shuchusen3, 1.18, 1.18 ); setEffRotateKey( spep_4 , shuchusen3, 0 ); setEffRotateKey( spep_4 -3 + 28, shuchusen3, 0 ); setEffAlphaKey( spep_4 , shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 + 28, shuchusen3, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 48, 1, 0 ); setShakeChara(spep_4,1,45,5); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 -3 + 32, 1, 108 ); setMoveKey( spep_4 + 0, 1, 34.9, 49.9 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 34.9, 49.9 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 64.3, 76.7 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 75.9, 99.5 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 87.5, 122.4 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 99.1, 145.2 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 110.7, 168 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 122.3, 190.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 133.9, 213.7 , 0 ); setMoveKey( spep_4 -3 + 47, 1, 145.5, 236.5 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 143.4, 233.9 , 0 ); setScaleKey( spep_4 + 0, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 31, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 32, 1, 1.51, 1.51 ); setScaleKey( spep_4 -3 + 34, 1, 1.31, 1.31 ); setScaleKey( spep_4 -3 + 36, 1, 1.12, 1.12 ); setScaleKey( spep_4 -3 + 38, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 40, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 42, 1, 0.53, 0.53 ); setScaleKey( spep_4 -3 + 44, 1, 0.34, 0.34 ); setScaleKey( spep_4 -3 + 47, 1, 0.15, 0.15 ); setScaleKey( spep_4 -3 + 48, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -2 ); setRotateKey( spep_4 -3 + 31, 1, -2 ); setRotateKey( spep_4 -3 + 32, 1, 20.6 ); setRotateKey( spep_4 -3 + 47, 1, 20.6 ); setRotateKey( spep_4 -3 + 48, 1, -2 ); --文字エントリー ctzuo2 = entryEffectLife( spep_4 -3 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 );--ズオッ setEffMoveKey( spep_4 -3 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_4 -3 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_4 -3 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_4 -3 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_4 -3 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_4 -3 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_4 -3 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_4 -3 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_4 -3 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_4 -3 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_4 -3 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_4 -3 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_4 -3 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_4 -3 + 44, ctzuo2, -15 ); setEffRotateKey( spep_4 -3 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_4 -3 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_4 -3 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_4 -3 + 30, ctzuo2, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_4 -3 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_4 -3 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_4 -3 + 50, ctzuo2, 0 ); --黒背景 entryFadeBg( spep_4, 0,100,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_4 + 27, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 100 ); --white fade entryFade( spep_4 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 + 21, 1021 ); --次の準備 spep_5 = spep_4+100; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ --ひび割れエフェクト hibiware = entryEffect( spep_5+1 , 1600, 0x100, -1, 0, 60, -92 ); setEffMoveKey( spep_5+1 , hibiware, 60, -92 , 0 ); setEffMoveKey( spep_5 + 100, hibiware, 60, -92 , 0 ); setEffScaleKey( spep_5+1 , hibiware, 1, 1 ); setEffScaleKey( spep_5 + 100, hibiware, 1, 1 ); setEffRotateKey( spep_5+1 , hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5+1 , hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 100, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_ga = entryEffectLife( spep_5 + 12, 906, 34, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 12, shuchusen_ga, 32, 25 ); setEffMoveKey( spep_5 + 12, shuchusen_ga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_ga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 12, shuchusen_ga, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_ga, 1, 1 ); setEffRotateKey( spep_5 + 12, shuchusen_ga, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_ga, 0 ); setEffAlphaKey( spep_5 + 12, shuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_ga, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_ga, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_ga, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_ga, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_ga, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_ga, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_ga, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_ga, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_ga, 0 ); --黒集中線 bkshuchusen_ga= entryEffectLife( spep_5 + 12, 1657, 88, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 12, bkshuchusen_ga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bkshuchusen_ga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 12, bkshuchusen_ga, 1, 1 ); setEffScaleKey( spep_5 + 100, bkshuchusen_ga, 1, 1 ); setEffRotateKey( spep_5 + 12, bkshuchusen_ga, 0 ); setEffRotateKey( spep_5 + 100, bkshuchusen_ga, 0 ); setEffAlphaKey( spep_5 + 12, bkshuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 100, bkshuchusen_ga, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 0, 10005, 100, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 0, ctga, 28, 20 ); setEffMoveKey( spep_5 + 0, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 0, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 0, ctga, -10.9 ); setEffRotateKey( spep_5 + 12, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 0, ctga, 0 ); setEffAlphaKey( spep_5 + 10, ctga, 0 ); setEffAlphaKey( spep_5 + 11, ctga, 0 ); setEffAlphaKey( spep_5 + 12, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 100, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 + 100, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 28, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1050 ); setRotateKey( spep_5 + 100, 1, 1050 ); -- ** 音 ** -- --爆発音 playSe( spep_5 + 0, SE_10 ); --割れる音 playSe( spep_5 + 14, SE_11 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); --entryFade( spep_5 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_5 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 登場〜構えて気弾溜め ------------------------------------------------------ --初めの準備 spep_0 = 0; -- ** エフェクト等 ** -- kamae = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); --登場〜構えて気弾溜め:敵側反転 (ef_001r) setEffMoveKey( spep_0 + 0, kamae, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, kamae, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, kamae, 1.0, 1.0 ); setEffScaleKey( spep_0 + 196, kamae, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, kamae, 0 ); setEffRotateKey( spep_0 + 196, kamae, 0 ); setEffAlphaKey( spep_0 + 0, kamae, 255 ); setEffAlphaKey( spep_0 + 196, kamae, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 20, 906, 278, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 20, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 298, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 20, shuchusen1, 1.5, 1.61 ); setEffScaleKey( spep_0 -3 + 298, shuchusen1, 1.5, 1.61 ); setEffRotateKey( spep_0 -3 + 20, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 298, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 20, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 298, shuchusen1, 255 ); --黒背景 entryFadeBg( spep_0 + 60, 20, 116,0, 0, 0, 0, 100 ); --white fade -- ** 音 ** -- --高速手クロス playSe( spep_0 + 0, 1003 ); setSeVolume( spep_0 + 0, 1003, 70 ); playSe( spep_0 + 2, 43 ); setSeVolume( spep_0 + 2, 43, 40 ); playSe( spep_0 + 2, 4 ); setSeVolume( spep_0 + 2, 4, 89 ); playSe( spep_0 + 8, 4 ); setSeVolume( spep_0 + 8, 4, 140 ); playSe( spep_0 + 10, 43 ); setSeVolume( spep_0 + 10, 43, 35 ); playSe( spep_0 + 14, 4 ); setSeVolume( spep_0 + 14, 4, 95 ); playSe( spep_0 + 18, 43 ); setSeVolume( spep_0 + 18, 43, 30 ); playSe( spep_0 + 20, 4 ); playSe( spep_0 + 26, 43 ); setSeVolume( spep_0 + 26, 43, 30 ); playSe( spep_0 + 26, 4 ); setSeVolume( spep_0 + 26, 4, 90 ); playSe( spep_0 + 32, 4 ); setSeVolume( spep_0 + 32, 4, 140 ); playSe( spep_0 + 34, 43 ); setSeVolume( spep_0 + 34, 43, 30 ); playSe( spep_0 + 38, 4 ); playSe( spep_0 + 42, 43 ); setSeVolume( spep_0 + 42, 43, 35 ); playSe( spep_0 + 44, 4 ); setSeVolume( spep_0 + 44, 4, 90 ); --最後の決め playSe( spep_0 + 48, 1120 ); setSeVolume( spep_0 + 48, 1120, 0 ); setSeVolume( spep_0 + 73, 1120, 160 ); setSeVolume( spep_0 + 74, 1120, 170 ); --高速手クロス playSe( spep_0 + 50, 43 ); setSeVolume( spep_0 + 50, 43, 30 ); playSe( spep_0 + 50, 4 ); playSe( spep_0 + 56, 4 ); setSeVolume( spep_0 + 56, 4, 85 ); playSe( spep_0 + 58, 43 ); setSeVolume( spep_0 + 58, 43, 25 ); playSe( spep_0 + 62, 4 ); setSeVolume( spep_0 + 62, 4, 95 ); playSe( spep_0 + 66, 43 ); setSeVolume( spep_0 + 66, 43, 40 ); playSe( spep_0 + 68, 4 ); playSe( spep_0 + 68, 1042 ); setSeVolume( spep_0 + 68, 1042, 80 ); --気弾溜め playSe( spep_0 + 114, 1036 ); setSeVolume( spep_0 + 114, 1036, 90 ); playSe( spep_0 + 138, 1036 ); setSeVolume( spep_0 + 138, 1036, 90 ); playSe( spep_0 + 162, 1036 ); setSeVolume( spep_0 + 162, 1036, 90 ); SE0X7 = playSe( spep_0 + 174, 1132 ); setSeVolume( spep_0 + 174, 1132, 80 ); SE0X8 = playSe( spep_0 + 186, 1036 ); setSeVolume( spep_0 + 186, 1036, 90 ); --次の準備 spep_1 = spep_0+196; ------------------------------------------------------ -- 充填 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); --充填:敵側反転 (ef_002r) setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +22, 190006, 72, 0x100, -1, 0, 70, 510); -- ゴゴゴゴ setEffMoveKey( spep_1 +22, ctgogo, 70, 510); setEffMoveKey( spep_1 +94, ctgogo, 70, 510); setEffAlphaKey( spep_1 +22, ctgogo, 0 ); setEffAlphaKey( spep_1 + 23, ctgogo, 255 ); setEffAlphaKey( spep_1 + 24, ctgogo, 255 ); setEffAlphaKey( spep_1 + 86, ctgogo, 255 ); setEffAlphaKey( spep_1 + 88, ctgogo, 255 ); setEffAlphaKey( spep_1 + 90, ctgogo, 191 ); setEffAlphaKey( spep_1 + 92, ctgogo, 112 ); setEffAlphaKey( spep_1 + 94, ctgogo, 64 ); setEffRotateKey( spep_1 +22, ctgogo, 0); setEffRotateKey( spep_1 +94, ctgogo, 0); setEffScaleKey( spep_1 +22, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +84, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +94, ctgogo, -1.07, 1.07 ); --黒背景 entryFadeBg( spep_1, 0,100,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_1 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --気弾溜め playSe( spep_1 +14, 1036 ); setSeVolume( spep_1 + 14, 1036, 90 ); --ゴゴゴ playSe( spep_1 +22, 1018 ); --気弾溜め playSe( spep_1 +38, 1036 ); setSeVolume( spep_1 + 38, 1036, 90 ); --気弾溜め playSe( spep_1 +62, 1036 ); setSeVolume( spep_0 + 62, 1036, 90 ); --次の準備 spep_2 = spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- SE0X6 = playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- hhassya = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); --気弾を放つ:敵側反転 (ef_003r) setEffMoveKey( spep_3 + 0, hhassya, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, hhassya, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hhassya, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, hhassya, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hhassya, 0 ); setEffRotateKey( spep_3 + 90, hhassya, 0 ); setEffAlphaKey( spep_3 + 0, hhassya, 255 ); setEffAlphaKey( spep_3 + 90, hhassya, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_3 + 0, 906, 18 -3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0 , shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 -3 + 18 ,shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen2, 1.18, 1.18 ); setEffScaleKey( spep_3 -3 + 18, shuchusen2, 1.18, 1.18 ); setEffRotateKey( spep_3 + 0, shuchusen2, 0 ); setEffRotateKey( spep_3 -3 + 18, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_3 -3 + 18, shuchusen2, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3 -3 + 20, 10012, 50, 0x100, -1, 0, 7.3, 281 ); setEffMoveKey( spep_3 -3 + 20, ctzuo, 7.3, 281 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzuo, 21.3, 327.2 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 50, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 52, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 54, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 56, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 58, ctzuo, 30.9, 372.4 , 0 ); setEffMoveKey( spep_3 -3 + 60, ctzuo, 14.9, 388.4 , 0 ); setEffMoveKey( spep_3 -3 + 62, ctzuo, 43.3, 370 , 0 ); setEffMoveKey( spep_3 -3 + 64, ctzuo, 30.1, 393.2 , 0 ); setEffMoveKey( spep_3 -3 + 66, ctzuo, 68.2, 365.3 , 0 ); setEffMoveKey( spep_3 -3 + 68, ctzuo, 45.4, 398.1 , 0 ); setEffMoveKey( spep_3 -3 + 70, ctzuo, 53, 400.6 , 0 ); setEffScaleKey( spep_3 -3 + 20, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 22, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_3 -3 + 24, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 60, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 62, ctzuo, 3.55, 3.55 ); setEffScaleKey( spep_3 -3 + 64, ctzuo, 4.37, 4.37 ); setEffScaleKey( spep_3 -3 + 66, ctzuo, 5.19, 5.19 ); setEffScaleKey( spep_3 -3 + 68, ctzuo, 6.01, 6.01 ); setEffScaleKey( spep_3 -3 + 70, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_3 -3 + 20, ctzuo, 9.6 ); setEffRotateKey( spep_3 -3 + 22, ctzuo, 18.3 ); setEffRotateKey( spep_3 -3 + 24, ctzuo, 27.2 ); setEffRotateKey( spep_3 -3 + 70, ctzuo, 27.2 ); setEffAlphaKey( spep_3 -3 + 20, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 60, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 62, ctzuo, 204 ); setEffAlphaKey( spep_3 -3 + 64, ctzuo, 153 ); setEffAlphaKey( spep_3 -3 + 66, ctzuo, 102 ); setEffAlphaKey( spep_3 -3 + 68, ctzuo, 51 ); setEffAlphaKey( spep_3 -3 + 70, ctzuo, 0 ); -- ** 音 ** -- SE0 = playSe( spep_3 + 4, 1022 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える --playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE0X6, 0 ); stopSe( SP_dodge - 12, SE0X7, 0 ); stopSe( SP_dodge - 12, SE0X8, 0 ); --stopSe( SP_dodge - 12, SE1, 0 ); --stopSe( SP_dodge - 12, SE2, 0 ); setSeVolume( SP_dodge - 12, 43, 100 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --黒背景 entryFadeBg( spep_3, 0,90,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_3 + 14, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 82, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_4 = spep_3+90; ------------------------------------------------------ -- 気弾を放つ ------------------------------------------------------ -- ** エフェクト等 ** -- tyakudanf = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --気弾を放つ_軌道 (ef_004) setEffMoveKey( spep_4 + 0, tyakudanf, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, tyakudanf, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tyakudanf, 1.0, 1.0 ); setEffScaleKey( spep_4 + 98, tyakudanf, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tyakudanf, 0 ); setEffRotateKey( spep_4 + 98, tyakudanf, 0 ); setEffAlphaKey( spep_4 + 0, tyakudanf, 255 ); setEffAlphaKey( spep_4 + 97, tyakudanf, 255 ); setEffAlphaKey( spep_4 + 98, tyakudanf, 0 ); tyakudanb = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); --気弾を放つ_集中線 (ef_005) setEffMoveKey( spep_4 + 0, tyakudanb, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, tyakudanb, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tyakudanb, 1.0, 1.0 ); setEffScaleKey( spep_4 + 98, tyakudanb, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tyakudanb, 0 ); setEffRotateKey( spep_4 + 98, tyakudanb, 0 ); setEffAlphaKey( spep_4 + 0, tyakudanb, 255 ); setEffAlphaKey( spep_4 + 97, tyakudanb, 255 ); setEffAlphaKey( spep_4 + 98, tyakudanb, 0 ); --集中線 shuchusen3 = entryEffectLife( spep_4 , 906, 28 -2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 , shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 -3 + 28, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 , shuchusen3, 1.18, 1.18 ); setEffScaleKey( spep_4 -3 + 28, shuchusen3, 1.18, 1.18 ); setEffRotateKey( spep_4 , shuchusen3, 0 ); setEffRotateKey( spep_4 -3 + 28, shuchusen3, 0 ); setEffAlphaKey( spep_4 , shuchusen3, 255 ); setEffAlphaKey( spep_4 -3 + 28, shuchusen3, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 48, 1, 0 ); setShakeChara(spep_4,1,45,5); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 -3 + 32, 1, 108 ); setMoveKey( spep_4 + 0, 1, 34.9, 49.9 , 0 ); setMoveKey( spep_4 -3 + 31, 1, 34.9, 49.9 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 64.3, 76.7 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 75.9, 99.5 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 87.5, 122.4 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 99.1, 145.2 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 110.7, 168 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 122.3, 190.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 133.9, 213.7 , 0 ); setMoveKey( spep_4 -3 + 47, 1, 145.5, 236.5 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 143.4, 233.9 , 0 ); setScaleKey( spep_4 + 0, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 31, 1, 1.59, 1.59 ); setScaleKey( spep_4 -3 + 32, 1, 1.51, 1.51 ); setScaleKey( spep_4 -3 + 34, 1, 1.31, 1.31 ); setScaleKey( spep_4 -3 + 36, 1, 1.12, 1.12 ); setScaleKey( spep_4 -3 + 38, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 40, 1, 0.73, 0.73 ); setScaleKey( spep_4 -3 + 42, 1, 0.53, 0.53 ); setScaleKey( spep_4 -3 + 44, 1, 0.34, 0.34 ); setScaleKey( spep_4 -3 + 47, 1, 0.15, 0.15 ); setScaleKey( spep_4 -3 + 48, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -2 ); setRotateKey( spep_4 -3 + 31, 1, -2 ); setRotateKey( spep_4 -3 + 32, 1, 20.6 ); setRotateKey( spep_4 -3 + 47, 1, 20.6 ); setRotateKey( spep_4 -3 + 48, 1, -2 ); --文字エントリー ctzuo2 = entryEffectLife( spep_4 -3 + 30, 10012, 20, 0x100, -1, 0, -17.7, 313 );--ズオッ setEffMoveKey( spep_4 -3 + 30, ctzuo2, -17.7, 313 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctzuo2, -35.7, 356 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctzuo2, -81.2, 407.4 , 0 ); setEffMoveKey( spep_4 -3 + 36, ctzuo2, -64.3, 405.9 , 0 ); setEffMoveKey( spep_4 -3 + 38, ctzuo2, -92.6, 407.5 , 0 ); setEffMoveKey( spep_4 -3 + 40, ctzuo2, -75.6, 406.3 , 0 ); setEffMoveKey( spep_4 -3 + 42, ctzuo2, -103.9, 407.7 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctzuo2, -87, 406.6 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctzuo2, -118.9, 421.2 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctzuo2, -82.5, 426.4 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctzuo2, -79.3, 433.2 , 0 ); setEffScaleKey( spep_4 -3 + 30, ctzuo2, 0.34, 0.34 ); setEffScaleKey( spep_4 -3 + 32, ctzuo2, 1.54, 1.54 ); setEffScaleKey( spep_4 -3 + 34, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 44, ctzuo2, 2.73, 2.73 ); setEffScaleKey( spep_4 -3 + 46, ctzuo2, 4.09, 4.09 ); setEffScaleKey( spep_4 -3 + 48, ctzuo2, 5.46, 5.46 ); setEffScaleKey( spep_4 -3 + 50, ctzuo2, 6.82, 6.82 ); setEffRotateKey( spep_4 -3 + 30, ctzuo2, 6.9 ); setEffRotateKey( spep_4 -3 + 32, ctzuo2, -3.4 ); setEffRotateKey( spep_4 -3 + 34, ctzuo2, -13.5 ); setEffRotateKey( spep_4 -3 + 36, ctzuo2, -13.8 ); setEffRotateKey( spep_4 -3 + 38, ctzuo2, -14.1 ); setEffRotateKey( spep_4 -3 + 40, ctzuo2, -14.4 ); setEffRotateKey( spep_4 -3 + 42, ctzuo2, -14.7 ); setEffRotateKey( spep_4 -3 + 44, ctzuo2, -15 ); setEffRotateKey( spep_4 -3 + 46, ctzuo2, -11.8 ); setEffRotateKey( spep_4 -3 + 48, ctzuo2, -8.5 ); setEffRotateKey( spep_4 -3 + 50, ctzuo2, -5.2 ); setEffAlphaKey( spep_4 -3 + 30, ctzuo2, 255 ); setEffAlphaKey( spep_4 -3 + 44, ctzuo2, 255 ); setEffAlphaKey( spep_4 -3 + 46, ctzuo2, 170 ); setEffAlphaKey( spep_4 -3 + 48, ctzuo2, 85 ); setEffAlphaKey( spep_4 -3 + 50, ctzuo2, 0 ); --黒背景 entryFadeBg( spep_4, 0,100,0, 0, 0, 0, 100 ); --white fade --白フェード entryFade( spep_4 + 27, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 100 ); --white fade entryFade( spep_4 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_4 + 21, 1021 ); --次の準備 spep_5 = spep_4+100; ------------------------------------------------------ -- 敵吹っ飛びシーン(100F) ------------------------------------------------------ --ひび割れエフェクト hibiware = entryEffect( spep_5+1 , 1600, 0x100, -1, 0, 60, -92 ); setEffMoveKey( spep_5+1 , hibiware, 60, -92 , 0 ); setEffMoveKey( spep_5 + 100, hibiware, 60, -92 , 0 ); setEffScaleKey( spep_5+1 , hibiware, 1, 1 ); setEffScaleKey( spep_5 + 100, hibiware, 1, 1 ); setEffRotateKey( spep_5+1 , hibiware, 0 ); setEffRotateKey( spep_5 + 100, hibiware, 0 ); setEffAlphaKey( spep_5+1 , hibiware, 255 ); setEffAlphaKey( spep_5 + 100, hibiware, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_5 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_5 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_5 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_5 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_5 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_5 + 100, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_5 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_5 + 100, bakuhatsu, 0 ); setEffAlphaKey( spep_5 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_5 + 100, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen_ga = entryEffectLife( spep_5 + 12, 906, 34, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 12, shuchusen_ga, 32, 25 ); setEffMoveKey( spep_5 + 12, shuchusen_ga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_ga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 12, shuchusen_ga, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_ga, 1, 1 ); setEffRotateKey( spep_5 + 12, shuchusen_ga, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_ga, 0 ); setEffAlphaKey( spep_5 + 12, shuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_ga, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_ga, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_ga, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_ga, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_ga, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_ga, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_ga, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_ga, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_ga, 0 ); --黒集中線 bkshuchusen_ga= entryEffectLife( spep_5 + 12, 1657, 88, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 12, bkshuchusen_ga, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100, bkshuchusen_ga, 0, 0 , 0 ); setEffScaleKey( spep_5 + 12, bkshuchusen_ga, 1, 1 ); setEffScaleKey( spep_5 + 100, bkshuchusen_ga, 1, 1 ); setEffRotateKey( spep_5 + 12, bkshuchusen_ga, 0 ); setEffRotateKey( spep_5 + 100, bkshuchusen_ga, 0 ); setEffAlphaKey( spep_5 + 12, bkshuchusen_ga, 255 ); setEffAlphaKey( spep_5 + 100, bkshuchusen_ga, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_5 + 0, 10005, 100, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 0, ctga, 28, 20 ); setEffMoveKey( spep_5 + 0, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 0, ctga, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_5 + 0, ctga, -10.9 ); setEffRotateKey( spep_5 + 12, ctga, -10.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 17, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -10.9 ); setEffRotateKey( spep_5 + 19, ctga, -10.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 21, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -10.9 ); setEffRotateKey( spep_5 + 23, ctga, -10.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 25, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -10.9 ); setEffRotateKey( spep_5 + 27, ctga, -10.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 100, ctga, -14.9 ); setEffAlphaKey( spep_5 + 0, ctga, 0 ); setEffAlphaKey( spep_5 + 10, ctga, 0 ); setEffAlphaKey( spep_5 + 11, ctga, 0 ); setEffAlphaKey( spep_5 + 12, ctga, 255 ); setEffAlphaKey( spep_5 + 100, ctga, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 100, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 + 100, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 28, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 100, 1, 1.2, 1.2 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1050 ); setRotateKey( spep_5 + 100, 1, 1050 ); -- ** 音 ** -- --爆発音 playSe( spep_5 + 0, SE_10 ); --割れる音 playSe( spep_5 + 14, SE_11 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); --entryFade( spep_5 + 92, 9, 10, 1, 8, 8, 8, 255 ); -- black fade endPhase( spep_5 + 100 ); end