--1023160:ハッチャン&人造人間17号_ダブルミッション8+17 --sp_effect_b1_00172 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158481 ;-- 待機からパンチ SP_02= 158483 ;-- 様子を見る SP_03= 158485 ;-- 突進 SP_04= 158486 ;-- エルボー SP_05= 158488 ;-- アッパー SP_06= 158489 ;-- 回し蹴り SP_07= 158491 ;-- 爆風から二人 SP_08= 158492 ;-- 背景 SP_09= 158493 ;-- 背景(キャラ込み) SP_10= 158495 ;-- 背景 SP_11= 158496 ;-- 背景 --エフェクト(てき) SP_01x= 158482 ;-- 待機からパンチ (敵) SP_02x= 158484 ;-- 様子を見る (敵) SP_03x= 158532 ;-- 突進 SP_04x= 158487 ;-- エルボー (敵) SP_05x= 158488 ;-- アッパー SP_06x= 158490 ;-- 回し蹴り (敵) SP_07x= 158491 ;-- 爆風から二人 SP_08x= 158492 ;-- 背景 SP_09x= 158494 ;-- 背景(キャラ込み) (敵) SP_10x= 158495 ;-- 背景 SP_11x= 158496 ;-- 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --待機からパンチ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- alert_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, alert_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, alert_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, alert_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, alert_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, alert_f, 0 ); setEffRotateKey( spep_0 + 148, alert_f, 0 ); setEffAlphaKey( spep_0 + 0, alert_f, 255 ); setEffAlphaKey( spep_0 + 148, alert_f, 255 ); -- ** エフェクト等 ** -- alert_b = entryEffect( spep_0 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, alert_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, alert_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, alert_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, alert_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, alert_b, 0 ); setEffRotateKey( spep_0 + 148, alert_b, 0 ); setEffAlphaKey( spep_0 + 0, alert_b, 255 ); setEffAlphaKey( spep_0 + 148, alert_b, 255 ); --敵の動き setDisp( spep_0-3 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 619.3, 674.2 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 608.5, 663 , 0 ); setMoveKey( spep_0-3 + 4, 1, 575.5, 628.7 , 0 ); setMoveKey( spep_0-3 + 5, 1, 575.5, 628.7 , 0 ); setMoveKey( spep_0-3 + 6, 1, 519.2, 570.1 , 0 ); setMoveKey( spep_0-3 + 7, 1, 519.2, 570.1 , 0 ); setMoveKey( spep_0-3 + 8, 1, 438.5, 486.3 , 0 ); setMoveKey( spep_0-3 + 9, 1, 438.5, 486.3 , 0 ); setMoveKey( spep_0-3 + 10, 1, 405.7, 449.1 , 0 ); setMoveKey( spep_0-3 + 12, 1, 382, 422 , 0 ); setMoveKey( spep_0-3 + 14, 1, 362.9, 400.4 , 0 ); setMoveKey( spep_0-3 + 16, 1, 346.9, 382.3 , 0 ); setMoveKey( spep_0-3 + 18, 1, 333.2, 366.6 , 0 ); setMoveKey( spep_0-3 + 20, 1, 321.1, 352.9 , 0 ); setMoveKey( spep_0-3 + 22, 1, 310.4, 340.7 , 0 ); setMoveKey( spep_0-3 + 24, 1, 300.9, 329.9 , 0 ); setMoveKey( spep_0-3 + 26, 1, 292.2, 320.1 , 0 ); setMoveKey( spep_0-3 + 28, 1, 284.5, 311.2 , 0 ); setMoveKey( spep_0-3 + 30, 1, 277.4, 303.1 , 0 ); setMoveKey( spep_0-3 + 32, 1, 270.9, 295.8 , 0 ); setScaleKey( spep_0 + 0, 1, 0.86, 0.86 ); --setScaleKey( spep_0-3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_0-3 + 4, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 5, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 6, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 7, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 8, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 9, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 10, 1, 0.66, 0.66 ); setScaleKey( spep_0-3 + 12, 1, 0.64, 0.64 ); setScaleKey( spep_0-3 + 14, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 16, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 18, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 20, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 22, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 24, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 26, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 28, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 30, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 32, 1, 0.55, 0.55 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 30, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 83 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 144, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); --エネミーの固定 setMoveKey( SP_dodge + 9, 1, 270.9, 295.8 , 0 ); setScaleKey( SP_dodge + 9, 1, 0.55, 0.55 ); setRotateKey( SP_dodge + 9, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 100, 1, 0 ); changeAnime( spep_0-3 + 48, 1, 103 ); changeAnime( spep_0-3 + 59, 1, 111 ); changeAnime( spep_0-3 + 60, 1, 111 ); changeAnime( spep_0-3 + 61, 1, 111 ); changeAnime( spep_0-3 + 62, 1, 111 ); changeAnime( spep_0-3 + 63, 1, 111 ); changeAnime( spep_0-3 + 64, 1, 111 ); changeAnime( spep_0-3 + 65, 1, 111 ); changeAnime( spep_0-3 + 66, 1, 111 ); changeAnime( spep_0-3 + 67, 1, 111 ); changeAnime( spep_0-3 + 68, 1, 111 ); changeAnime( spep_0-3 + 69, 1, 111 ); changeAnime( spep_0-3 + 70, 1, 111 ); changeAnime( spep_0-3 + 71, 1, 111 ); changeAnime( spep_0-3 + 72, 1, 111 ); changeAnime( spep_0-3 + 73, 1, 111 ); changeAnime( spep_0-3 + 74, 1, 111 ); changeAnime( spep_0-3 + 75, 1, 111 ); changeAnime( spep_0-3 + 76, 1, 111 ); changeAnime( spep_0-3 + 77, 1, 111 ); changeAnime( spep_0-3 + 78, 1, 111 ); changeAnime( spep_0-3 + 78, 1, 111 ); changeAnime( spep_0-3 + 79, 1, 111 ); changeAnime( spep_0-3 + 80, 1, 108 ); setMoveKey( spep_0-3 + 34, 1, 265, 289 , 0 ); setMoveKey( spep_0-3 + 36, 1, 259.7, 282.9 , 0 ); setMoveKey( spep_0-3 + 38, 1, 254.8, 277.3 , 0 ); setMoveKey( spep_0-3 + 40, 1, 250.3, 272.2 , 0 ); setMoveKey( spep_0-3 + 42, 1, 246.2, 267.6 , 0 ); setMoveKey( spep_0-3 + 44, 1, 242.5, 263.3 , 0 ); setMoveKey( spep_0-3 + 47, 1, 239.1, 259.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 206.3, 219.4 , 0 ); setMoveKey( spep_0-3 + 50, 1, 153.6, 150.4 , 0 ); setMoveKey( spep_0-3 + 52, 1, 127.6, 116.6 , 0 ); setMoveKey( spep_0-3 + 54, 1, 107.6, 90.6 , 0 ); setMoveKey( spep_0-3 + 56, 1, 90.9, 69 , 0 ); setMoveKey( spep_0-3 + 58, 1, 76.5, 50.5 , 0 ); setMoveKey( spep_0-3 + 59, 1, 69.3, 21 , 0 ); setMoveKey( spep_0-3 + 62, 1, 61.2, 12.3 , 0 ); setMoveKey( spep_0-3 + 64, 1, 53.3, 3.8 , 0 ); setMoveKey( spep_0-3 + 66, 1, 45.6, -4.6 , 0 ); setMoveKey( spep_0-3 + 68, 1, 38.1, -12.8 , 0 ); setMoveKey( spep_0-3 + 70, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_0-3 + 72, 1, 23.4, -28.7 , 0 ); setMoveKey( spep_0-3 + 74, 1, 16.3, -36.6 , 0 ); setMoveKey( spep_0-3 + 76, 1, 9.1, -44.2 , 0 ); setMoveKey( spep_0-3 + 79, 1, 2.2, -51.7 , 0 ); setMoveKey( spep_0-3 + 80, 1, 191.4, -39.1 , 0 ); setMoveKey( spep_0-3 + 82, 1, 149, -80.2 , 0 ); setMoveKey( spep_0-3 + 84, 1, 185.9, -50.5 , 0 ); setMoveKey( spep_0-3 + 86, 1, 180.6, -79.8 , 0 ); setMoveKey( spep_0-3 + 88, 1, 187.3, -61.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 185.3, -75.8 , 0 ); setMoveKey( spep_0-3 + 92, 1, 185.5, -63 , 0 ); setMoveKey( spep_0-3 + 94, 1, 185.7, -74.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 185.8, -63.6 , 0 ); setMoveKey( spep_0-3 + 98, 1, 284.8, -103.9 , 0 ); setMoveKey( spep_0-1 + 100, 1, 316.7, -90.3 , 0 ); setScaleKey( spep_0-3 + 36, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 38, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 44, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 48, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 52, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 54, 1, 0.93, 0.93 ); setScaleKey( spep_0-3 + 56, 1, 0.99, 0.99 ); setScaleKey( spep_0-3 + 58, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 59, 1, 1.18, 1.18 ); setScaleKey( spep_0-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_0-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 66, 1, 1.21, 1.21 ); setScaleKey( spep_0-3 + 68, 1, 1.22, 1.22 ); setScaleKey( spep_0-3 + 70, 1, 1.23, 1.23 ); setScaleKey( spep_0-3 + 72, 1, 1.24, 1.24 ); setScaleKey( spep_0-3 + 74, 1, 1.25, 1.25 ); setScaleKey( spep_0-3 + 76, 1, 1.26, 1.26 ); setScaleKey( spep_0-3 + 79, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 80, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 82, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 84, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 86, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 88, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 90, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 96, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 98, 1, 1.33, 1.33 ); setScaleKey( spep_0-1 + 100, 1, 1.37, 1.37 ); setRotateKey( spep_0-3 + 47, 1, 0 ); setRotateKey( spep_0-3 + 48, 1, -22 ); setRotateKey( spep_0-3 + 50, 1, -15.8 ); setRotateKey( spep_0-3 + 52, 1, -12.8 ); setRotateKey( spep_0-3 + 54, 1, -10.5 ); setRotateKey( spep_0-3 + 56, 1, -8.6 ); setRotateKey( spep_0-3 + 58, 1, -7 ); setRotateKey( spep_0-3 + 59, 1, -4.6 ); setRotateKey( spep_0-3 + 62, 1, -4.2 ); setRotateKey( spep_0-3 + 64, 1, -3.8 ); setRotateKey( spep_0-3 + 66, 1, -3.4 ); setRotateKey( spep_0-3 + 68, 1, -3 ); setRotateKey( spep_0-3 + 70, 1, -2.6 ); setRotateKey( spep_0-3 + 72, 1, -2.2 ); setRotateKey( spep_0-3 + 74, 1, -1.9 ); setRotateKey( spep_0-3 + 76, 1, -1.5 ); setRotateKey( spep_0-3 + 79, 1, -1.1 ); setRotateKey( spep_0-3 + 80, 1, 11.2 ); setRotateKey( spep_0-3 + 96, 1, 11.2 ); setRotateKey( spep_0-3 + 98, 1, 27.2 ); setRotateKey( spep_0-1 + 100, 1, 29.6 ); --SE --敵突っ込んでくる SE002 = playSeVer2( spep_0 + 46, 1117, "",spep_0 + 90, 0, 6, -1); --パンチ SE003 = playSeVer2( spep_0 + 78, 1003, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 86, 1009, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 86, 1110, "", 0, 0, 0, -1); --雪に突っ込む SE006 = playSeVer2( spep_0 + 100, 1014, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 + 136, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 144; ------------------------------------------------------ --様子を見る ------------------------------------------------------ -- ** エフェクト等 ** -- state = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, state, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, state, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, state, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, state, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, state, 0 ); setEffRotateKey( spep_1 + 100, state, 0 ); setEffAlphaKey( spep_1 + 0, state, 255 ); setEffAlphaKey( spep_1 + 100, state, 255 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 40, 10000, 28, 0x100, -1, 0, -129.6, 129.6 );--!! setEffShake( spep_1-3 + 40, ctbikkuri, 28, 10 ); setEffMoveKey( spep_1-3 + 40, ctbikkuri, -129.6, 129.6 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbikkuri, -136.7, 138.6 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbikkuri, -139.6, 145.4 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbikkuri, -147, 151.8 , 0 ); setEffMoveKey( spep_1-3 + 48, ctbikkuri, -151.3, 163.1 , 0 ); setEffMoveKey( spep_1-3 + 50, ctbikkuri, -150.5, 160.1 , 0 ); setEffMoveKey( spep_1-3 + 52, ctbikkuri, -154.9, 162.3 , 0 ); setEffMoveKey( spep_1-3 + 54, ctbikkuri, -152.1, 160 , 0 ); setEffMoveKey( spep_1-3 + 56, ctbikkuri, -155.9, 161.2 , 0 ); setEffMoveKey( spep_1-3 + 58, ctbikkuri, -153.5, 158.7 , 0 ); setEffMoveKey( spep_1-3 + 60, ctbikkuri, -155.6, 162.9 , 0 ); setEffMoveKey( spep_1-3 + 62, ctbikkuri, -155.5, 159.7 , 0 ); setEffMoveKey( spep_1-3 + 64, ctbikkuri, -158.8, 160.6 , 0 ); setEffMoveKey( spep_1-3 + 66, ctbikkuri, -157.4, 159.2 , 0 ); setEffMoveKey( spep_1-3 + 68, ctbikkuri, -158, 159.2 , 0 ); setEffScaleKey( spep_1-3 + 40, ctbikkuri, 0.65, 0.65 ); setEffScaleKey( spep_1-3 + 42, ctbikkuri, 0.91, 0.91 ); setEffScaleKey( spep_1-3 + 44, ctbikkuri, 1.17, 1.17 ); setEffScaleKey( spep_1-3 + 46, ctbikkuri, 1.43, 1.43 ); setEffScaleKey( spep_1-3 + 48, ctbikkuri, 1.69, 1.69 ); setEffScaleKey( spep_1-3 + 68, ctbikkuri, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 40, ctbikkuri, -13.5 ); setEffRotateKey( spep_1-3 + 68, ctbikkuri, -13.5 ); setEffAlphaKey( spep_1-3 + 40, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 48, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 50, ctbikkuri, 230 ); setEffAlphaKey( spep_1-3 + 52, ctbikkuri, 204 ); setEffAlphaKey( spep_1-3 + 54, ctbikkuri, 179 ); setEffAlphaKey( spep_1-3 + 56, ctbikkuri, 153 ); setEffAlphaKey( spep_1-3 + 58, ctbikkuri, 128 ); setEffAlphaKey( spep_1-3 + 60, ctbikkuri, 102 ); setEffAlphaKey( spep_1-3 + 62, ctbikkuri, 77 ); setEffAlphaKey( spep_1-3 + 64, ctbikkuri, 51 ); setEffAlphaKey( spep_1-3 + 66, ctbikkuri, 25 ); setEffAlphaKey( spep_1-3 + 68, ctbikkuri, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 70, 906, 30, 0x100, -1, 0, 0, -3.2 ); setEffShake( spep_1-3 + 70, shuchusen2, 30, 20 ); setEffMoveKey( spep_1-3 + 70, shuchusen2, 0, -3.2 , 0 ); setEffMoveKey( spep_1-1 + 98, shuchusen2, 0, -3.2 , 0 ); setEffScaleKey( spep_1-3 + 70, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1-1 + 98, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 70, shuchusen2, 180 ); setEffRotateKey( spep_1-1 + 98, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 70, shuchusen2, 255 ); setEffAlphaKey( spep_1-1 + 98, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 98, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1-3 + 40, 1, 118 ); changeAnime( spep_1-3 + 70, 1, 111 ); changeAnime( spep_1-3 + 71, 1, 111 ); changeAnime( spep_1-3 + 72, 1, 111 ); changeAnime( spep_1-3 + 73, 1, 111 ); changeAnime( spep_1-3 + 74, 1, 111 ); changeAnime( spep_1-3 + 75, 1, 111 ); changeAnime( spep_1-3 + 76, 1, 111 ); changeAnime( spep_1-3 + 77, 1, 111 ); changeAnime( spep_1-3 + 78, 1, 111 ); changeAnime( spep_1-3 + 79, 1, 111 ); changeAnime( spep_1-3 + 80, 1, 111 ); changeAnime( spep_1-3 + 81, 1, 111 ); changeAnime( spep_1-3 + 82, 1, 111 ); changeAnime( spep_1-3 + 83, 1, 111 ); changeAnime( spep_1-3 + 84, 1, 111 ); changeAnime( spep_1-3 + 85, 1, 111 ); changeAnime( spep_1-3 + 86, 1, 111 ); changeAnime( spep_1-3 + 87, 1, 111 ); changeAnime( spep_1-3 + 88, 1, 111 ); changeAnime( spep_1-3 + 89, 1, 111 ); changeAnime( spep_1-3 + 90, 1, 111 ); changeAnime( spep_1-3 + 91, 1, 111 ); changeAnime( spep_1-3 + 92, 1, 111 ); changeAnime( spep_1-3 + 93, 1, 111 ); changeAnime( spep_1-3 + 94, 1, 111 ); changeAnime( spep_1-3 + 95, 1, 111 ); changeAnime( spep_1-3 + 96, 1, 111 ); changeAnime( spep_1-3 + 97, 1, 111 ); changeAnime( spep_1-3 + 98, 1, 111 ); changeAnime( spep_1-2 + 98, 1, 111 ); changeAnime( spep_1-1 + 98, 1, 111 ); setMoveKey( spep_1 + 0, 1, 180.9, -253.9 , 0 ); setMoveKey( spep_1-3 + 39, 1, 180.9, -253.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 146.6, -157.8 , 0 ); setMoveKey( spep_1-3 + 69, 1, 146.6, -157.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, 151.2, -123.9 , 0 ); setMoveKey( spep_1-3 + 72, 1, 178.2, -99.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 187.6, -90.6 , 0 ); setMoveKey( spep_1-3 + 76, 1, 193.9, -84.6 , 0 ); setMoveKey( spep_1-3 + 78, 1, 198.6, -80 , 0 ); setMoveKey( spep_1-3 + 80, 1, 202.3, -76.5 , 0 ); setMoveKey( spep_1-3 + 82, 1, 205.4, -73.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, 207.8, -71.4 , 0 ); setMoveKey( spep_1-3 + 86, 1, 209.7, -69.7 , 0 ); setMoveKey( spep_1-3 + 88, 1, 211.3, -68.3 , 0 ); setMoveKey( spep_1-3 + 90, 1, 212.5, -67.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 213.4, -66.6 , 0 ); setMoveKey( spep_1-3 + 94, 1, 214, -66.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 214.3, -65.8 , 0 ); setMoveKey( spep_1-1 + 98, 1, 214.5, -65.7 , 0 ); setScaleKey( spep_1 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 39, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 40, 1, 1.51, 1.4 ); setScaleKey( spep_1-3 + 42, 1, 1.5, 1.47 ); setScaleKey( spep_1-3 + 44, 1, 1.5, 1.49 ); setScaleKey( spep_1-3 + 46, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 69, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 70, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 72, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 74, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 76, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 78, 1, 1.88, 1.88 ); setScaleKey( spep_1-3 + 80, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 82, 1, 1.93, 1.93 ); setScaleKey( spep_1-3 + 84, 1, 1.94, 1.94 ); setScaleKey( spep_1-3 + 86, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 88, 1, 1.96, 1.96 ); setScaleKey( spep_1-3 + 90, 1, 1.97, 1.97 ); setScaleKey( spep_1-3 + 92, 1, 1.98, 1.98 ); setScaleKey( spep_1-1 + 98, 1, 1.98, 1.98 ); setRotateKey( spep_1 + 0, 1, 28.6 ); setRotateKey( spep_1-3 + 39, 1, 28.6 ); setRotateKey( spep_1-3 + 40, 1, 5 ); setRotateKey( spep_1-3 + 42, 1, 3 ); setRotateKey( spep_1-3 + 44, 1, 0 ); setRotateKey( spep_1-3 + 69, 1, 0 ); setRotateKey( spep_1-3 + 70, 1, 34.6 ); setRotateKey( spep_1-1 + 98, 1, 34.6 ); --SE --敵起き上がる SE007 = playSeVer2( spep_1 + 38, 37, "",spep_1 + 70, 0, 16, -1); --ハッチャンびっくり SE008 = playSeVer2( spep_1 + 38, 48, "",spep_1 + 102, 0, 26, 0.6); --敵飛びかかる SE009 = playSeVer2( spep_1 + 68, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 100, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_1 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 100; ------------------------------------------------------ --突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, rush, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 110, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 110, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_2 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --セリフカットイン SE010 = playSeVer2( spep_2 + 0, 1018, "", 0, 0, 0, -1); --17号突っ込んでくる SE011 = playSeVer2( spep_2 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE011, 72 ); SE012 = playSeVer2( spep_2 + 0, 1314, "",spep_2 + 132, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_2 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 110; ------------------------------------------------------ --エルボー ------------------------------------------------------ -- ** エフェクト等 ** -- elbow_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 64, elbow_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, elbow_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_f, 0 ); setEffRotateKey( spep_3 + 64, elbow_f, 0 ); setEffAlphaKey( spep_3 + 0, elbow_f, 255 ); setEffAlphaKey( spep_3 + 62, elbow_f, 255 ); setEffAlphaKey( spep_3 + 63, elbow_f, 255 ); setEffAlphaKey( spep_3 + 64, elbow_f, 0 ); -- ** エフェクト等 ** -- elbow_b = entryEffect( spep_3 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 64, elbow_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, elbow_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_b, 0 ); setEffRotateKey( spep_3 + 64, elbow_b, 0 ); setEffAlphaKey( spep_3 + 0, elbow_b, 255 ); setEffAlphaKey( spep_3 + 62, elbow_b, 255 ); setEffAlphaKey( spep_3 + 63, elbow_b, 255 ); setEffAlphaKey( spep_3 + 64, elbow_b, 0 ); --文字エントリー ctdon = entryEffectLife( spep_3-3 + 22, 10019, 30, 0x100, -1, 0, -16, 11.8 );--ドンッ setEffShake( spep_3-3 + 22, ctdon, 30, 10 ); setEffMoveKey( spep_3-3 + 22, ctdon, -16, 11.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctdon, 18.5, 64.7 , 0 ); setEffMoveKey( spep_3-3 + 26, ctdon, 65.1, 102.7 , 0 ); setEffMoveKey( spep_3-3 + 28, ctdon, 57.3, 110.9 , 0 ); setEffMoveKey( spep_3-3 + 30, ctdon, 71.8, 122.6 , 0 ); setEffMoveKey( spep_3-3 + 32, ctdon, 73.5, 114.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctdon, 78.7, 135.9 , 0 ); setEffMoveKey( spep_3-3 + 36, ctdon, 86.8, 129.6 , 0 ); setEffMoveKey( spep_3-3 + 38, ctdon, 85.8, 141.3 , 0 ); setEffMoveKey( spep_3-3 + 40, ctdon, 94.4, 139.2 , 0 ); setEffMoveKey( spep_3-3 + 42, ctdon, 102.5, 152.5 , 0 ); setEffMoveKey( spep_3-3 + 44, ctdon, 110.5, 152.1 , 0 ); setEffMoveKey( spep_3-3 + 46, ctdon, 116.5, 176 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdon, 145.3, 170.7 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdon, 141, 184.9 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdon, 154.8, 195.1 , 0 ); setEffScaleKey( spep_3-3 + 22, ctdon, 0.5, 0.5 ); setEffScaleKey( spep_3-3 + 24, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_3-3 + 26, ctdon, 2.23, 2.23 ); setEffScaleKey( spep_3-3 + 28, ctdon, 2.25, 2.25 ); setEffScaleKey( spep_3-3 + 30, ctdon, 2.27, 2.27 ); setEffScaleKey( spep_3-3 + 32, ctdon, 2.29, 2.29 ); setEffScaleKey( spep_3-3 + 34, ctdon, 2.31, 2.31 ); setEffScaleKey( spep_3-3 + 36, ctdon, 2.33, 2.33 ); setEffScaleKey( spep_3-3 + 38, ctdon, 2.35, 2.35 ); setEffScaleKey( spep_3-3 + 40, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_3-3 + 42, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_3-3 + 44, ctdon, 2.41, 2.41 ); setEffScaleKey( spep_3-3 + 46, ctdon, 2.74, 2.74 ); setEffScaleKey( spep_3-3 + 48, ctdon, 3.07, 3.07 ); setEffScaleKey( spep_3-3 + 50, ctdon, 3.4, 3.4 ); setEffScaleKey( spep_3-3 + 52, ctdon, 3.73, 3.73 ); setEffRotateKey( spep_3-3 + 22, ctdon, 16 ); setEffRotateKey( spep_3-3 + 52, ctdon, 16 ); setEffAlphaKey( spep_3-3 + 22, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 44, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 46, ctdon, 191 ); setEffAlphaKey( spep_3-3 + 48, ctdon, 128 ); setEffAlphaKey( spep_3-3 + 50, ctdon, 64 ); setEffAlphaKey( spep_3-3 + 52, ctdon, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3-3 + 22, 906, 36, 0x100, -1, 0, 0, -33.2 ); setEffShake( spep_3-3 + 22, shuchusen4, 36, 20 ); setEffMoveKey( spep_3-3 + 22, shuchusen4, 0, -33.2 , 0 ); setEffMoveKey( spep_3-3 + 58, shuchusen4, 0, -33.2 , 0 ); setEffScaleKey( spep_3-3 + 22, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_3-3 + 58, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_3-3 + 22, shuchusen4, 180 ); setEffRotateKey( spep_3-3 + 58, shuchusen4, 180 ); setEffAlphaKey( spep_3-3 + 22, shuchusen4, 255 ); setEffAlphaKey( spep_3-3 + 24, shuchusen4, 241 ); setEffAlphaKey( spep_3-3 + 26, shuchusen4, 227 ); setEffAlphaKey( spep_3-3 + 28, shuchusen4, 213 ); setEffAlphaKey( spep_3-3 + 30, shuchusen4, 198 ); setEffAlphaKey( spep_3-3 + 32, shuchusen4, 184 ); setEffAlphaKey( spep_3-3 + 34, shuchusen4, 170 ); setEffAlphaKey( spep_3-3 + 36, shuchusen4, 156 ); setEffAlphaKey( spep_3-3 + 38, shuchusen4, 142 ); setEffAlphaKey( spep_3-3 + 40, shuchusen4, 128 ); setEffAlphaKey( spep_3-3 + 42, shuchusen4, 113 ); setEffAlphaKey( spep_3-3 + 44, shuchusen4, 99 ); setEffAlphaKey( spep_3-3 + 46, shuchusen4, 85 ); setEffAlphaKey( spep_3-3 + 48, shuchusen4, 71 ); setEffAlphaKey( spep_3-3 + 50, shuchusen4, 57 ); setEffAlphaKey( spep_3-3 + 52, shuchusen4, 42 ); setEffAlphaKey( spep_3-3 + 54, shuchusen4, 28 ); setEffAlphaKey( spep_3-3 + 56, shuchusen4, 14 ); setEffAlphaKey( spep_3-3 + 58, shuchusen4, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 66, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3 + 7, 1, 111 ); changeAnime( spep_3 + 8, 1, 111 ); changeAnime( spep_3 + 9, 1, 111 ); changeAnime( spep_3 + 11, 1, 111 ); changeAnime( spep_3 + 12, 1, 111 ); changeAnime( spep_3 + 13, 1, 111 ); changeAnime( spep_3 + 14, 1, 111 ); changeAnime( spep_3 + 15, 1, 111 ); changeAnime( spep_3 + 16, 1, 111 ); changeAnime( spep_3-3 + 20, 1, 108 ); setMoveKey( spep_3 + 0, 1, 71, -107.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 39.8, -100.3 , 0 ); setMoveKey( spep_3-3 + 4, 1, 29.9, -98.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 23.7, -96.7 , 0 ); setMoveKey( spep_3-3 + 8, 1, 19.4, -95.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 16.5, -95.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 14.5, -94.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 13.2, -94.4 , 0 ); setMoveKey( spep_3-3 + 16, 1, 12.5, -94.3 , 0 ); setMoveKey( spep_3-3 + 19, 1, 12.3, -94.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 78.5, -59.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 65.9, -89 , 0 ); setMoveKey( spep_3-3 + 24, 1, 61.1, -73.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 59.5, -87.5 , 0 ); setMoveKey( spep_3-3 + 28, 1, 59.9, -75.8 , 0 ); setMoveKey( spep_3-3 + 30, 1, 60.2, -83.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, 69.5, -74.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, 77.4, -75.1 , 0 ); setMoveKey( spep_3-3 + 36, 1, 84.2, -68.4 , 0 ); setMoveKey( spep_3-3 + 38, 1, 90.1, -69.2 , 0 ); setMoveKey( spep_3-3 + 40, 1, 95.3, -64 , 0 ); setMoveKey( spep_3-3 + 42, 1, 99.7, -64.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 103.6, -60.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 107, -60.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, 110, -58.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 112.6, -57.5 , 0 ); setMoveKey( spep_3-3 + 52, 1, 114.7, -56.5 , 0 ); setMoveKey( spep_3-3 + 54, 1, 116.6, -55.7 , 0 ); setMoveKey( spep_3-3 + 56, 1, 118.2, -55 , 0 ); setMoveKey( spep_3 + 66, 1, 119.4, -54.4 , 0 ); setScaleKey( spep_3 + 0, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 20, 1, 1.7, 1.7 ); setScaleKey( spep_3-3 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 24, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 26, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 30, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 32, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 44, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 46, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 66, 1, 1.4, 1.4 ); setRotateKey( spep_3 + 0, 1, 34.6 ); --setRotateKey( spep_3-3 + 2, 1, 32 ); setRotateKey( spep_3-3 + 4, 1, 31.1 ); setRotateKey( spep_3-3 + 6, 1, 30.6 ); setRotateKey( spep_3-3 + 8, 1, 30.2 ); setRotateKey( spep_3-3 + 10, 1, 30 ); setRotateKey( spep_3-3 + 12, 1, 29.8 ); setRotateKey( spep_3-3 + 14, 1, 29.7 ); setRotateKey( spep_3-3 + 16, 1, 29.7 ); setRotateKey( spep_3-3 + 19, 1, 29.6 ); setRotateKey( spep_3-3 + 20, 1, -13.6 ); setRotateKey( spep_3-3 + 30, 1, -13.6 ); setRotateKey( spep_3-3 + 32, 1, -16 ); setRotateKey( spep_3-3 + 34, 1, -18 ); setRotateKey( spep_3-3 + 36, 1, -19.7 ); setRotateKey( spep_3-3 + 38, 1, -21.2 ); setRotateKey( spep_3-3 + 40, 1, -22.5 ); setRotateKey( spep_3-3 + 42, 1, -23.7 ); setRotateKey( spep_3-3 + 44, 1, -24.7 ); setRotateKey( spep_3-3 + 46, 1, -25.6 ); setRotateKey( spep_3-3 + 48, 1, -26.4 ); setRotateKey( spep_3-3 + 50, 1, -27.1 ); setRotateKey( spep_3-3 + 52, 1, -27.7 ); setRotateKey( spep_3-3 + 54, 1, -28.2 ); setRotateKey( spep_3-3 + 56, 1, -28.7 ); setRotateKey( spep_3 + 66, 1, -29 ); --SE --エルボー SE013 = playSeVer2( spep_3 + 12, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 18, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 18, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4= spep_3 + 64; ------------------------------------------------------ --アッパー ------------------------------------------------------ -- ** エフェクト等 ** -- upper_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, upper_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 54, upper_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, upper_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 54, upper_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, upper_f, 0 ); setEffRotateKey( spep_4 + 54, upper_f, 0 ); setEffAlphaKey( spep_4 + 0, upper_f, 255 ); setEffAlphaKey( spep_4 + 54, upper_f, 255 ); -- ** エフェクト等 ** -- upper_b = entryEffect( spep_4 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, upper_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 54, upper_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, upper_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 54, upper_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, upper_b, 0 ); setEffRotateKey( spep_4 + 54, upper_b, 0 ); setEffAlphaKey( spep_4 + 0, upper_b, 255 ); setEffAlphaKey( spep_4 + 54, upper_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_4-3 + 24, 10005, 28, 0x100, -1, 0, 37.2, 100 );--ガッ setEffShake( spep_4-3 + 24, ctga, 28, 10 ); setEffMoveKey( spep_4-3 + 24, ctga, 37.2, 100 , 0 ); setEffMoveKey( spep_4-3 + 26, ctga, 22.6, 119.6 , 0 ); setEffMoveKey( spep_4-3 + 28, ctga, 7.2, 154.9 , 0 ); setEffMoveKey( spep_4-3 + 30, ctga, 9.9, 151.4 , 0 ); setEffMoveKey( spep_4-3 + 32, ctga, 11.7, 170.1 , 0 ); setEffMoveKey( spep_4-3 + 34, ctga, 14.4, 166.4 , 0 ); setEffMoveKey( spep_4-3 + 36, ctga, 16.2, 185.4 , 0 ); setEffMoveKey( spep_4-3 + 38, ctga, 18.9, 181.4 , 0 ); setEffMoveKey( spep_4-3 + 40, ctga, 20.7, 200.6 , 0 ); setEffMoveKey( spep_4-3 + 42, ctga, 23.4, 196.3 , 0 ); setEffMoveKey( spep_4-3 + 44, ctga, 25.1, 215.8 , 0 ); setEffMoveKey( spep_4-3 + 46, ctga, 27.9, 211.3 , 0 ); setEffMoveKey( spep_4-3 + 48, ctga, 29.6, 231.1 , 0 ); setEffMoveKey( spep_4-3 + 50, ctga, 32.3, 226.3 , 0 ); setEffMoveKey( spep_4-3 + 52, ctga, 34.6, 233.8 , 0 ); setEffScaleKey( spep_4-3 + 24, ctga, 1.61,1.61); setEffScaleKey( spep_4-3 + 26, ctga, 2.66,2.66); setEffScaleKey( spep_4-3 + 28, ctga, 3.74,3.74); setEffScaleKey( spep_4-3 + 30, ctga, 3.77,3.77); setEffScaleKey( spep_4-3 + 32, ctga, 3.82,3.82); setEffScaleKey( spep_4-3 + 34, ctga, 3.85,3.85); setEffScaleKey( spep_4-3 + 36, ctga, 3.91,3.91); setEffScaleKey( spep_4-3 + 38, ctga, 3.94,3.94); setEffScaleKey( spep_4-3 + 40, ctga, 3.99,3.99); setEffScaleKey( spep_4-3 + 42, ctga, 4.02,4.02); setEffScaleKey( spep_4-3 + 44, ctga, 4.08,4.08); setEffScaleKey( spep_4-3 + 46, ctga, 4.11,4.11); setEffScaleKey( spep_4-3 + 48, ctga, 4.16,4.16); setEffScaleKey( spep_4-3 + 50, ctga, 4.19,4.19); setEffScaleKey( spep_4-3 + 52, ctga, 4.25,4.25); setEffRotateKey( spep_4-3 + 24, ctga, -20.4 ); setEffRotateKey( spep_4-3 + 52, ctga, -20.4 ); setEffAlphaKey( spep_4-3 + 24, ctga, 85 ); setEffAlphaKey( spep_4-3 + 26, ctga, 170 ); setEffAlphaKey( spep_4-3 + 28, ctga, 255 ); setEffAlphaKey( spep_4-3 + 30, ctga, 234 ); setEffAlphaKey( spep_4-3 + 32, ctga, 213 ); setEffAlphaKey( spep_4-3 + 34, ctga, 191 ); setEffAlphaKey( spep_4-3 + 36, ctga, 170 ); setEffAlphaKey( spep_4-3 + 38, ctga, 149 ); setEffAlphaKey( spep_4-3 + 40, ctga, 128 ); setEffAlphaKey( spep_4-3 + 42, ctga, 106 ); setEffAlphaKey( spep_4-3 + 44, ctga, 85 ); setEffAlphaKey( spep_4-3 + 46, ctga, 64 ); setEffAlphaKey( spep_4-3 + 48, ctga, 42 ); setEffAlphaKey( spep_4-3 + 50, ctga, 21 ); setEffAlphaKey( spep_4-3 + 52, ctga, 0 ); --敵の動き setDisp( spep_4-3 + 20, 1, 1 ); setDisp( spep_4-3 + 46, 1, 0 ); changeAnime( spep_4-3 + 20, 1, 108 ); changeAnime( spep_4-3 + 24, 1, 106 ); setMoveKey( spep_4-3 + 20, 1, 264.5, -87.8 , 0 ); setMoveKey( spep_4-3 + 23, 1, 264.5, -87.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, -14.3, -317 , 0 ); setMoveKey( spep_4-3 + 26, 1, 643, 368.2 , 0 ); setMoveKey( spep_4-3 + 28, 1, 919.4, 656.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, 1101.8, 846.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, 1234.8, 985 , 0 ); setMoveKey( spep_4-3 + 34, 1, 1336.3, 1090.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 1415.6, 1173.4 , 0 ); setMoveKey( spep_4-3 + 38, 1, 1478.2, 1238.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, 1527.9, 1290.5 , 0 ); setMoveKey( spep_4-3 + 42, 1, 1567.3, 1331.5 , 0 ); setMoveKey( spep_4-3 + 44, 1, 1598.4, 1363.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 1622.7, 1389.2 , 0 ); setScaleKey( spep_4-3 + 20, 1, 10.17, 10.17 ); setScaleKey( spep_4-3 + 23, 1, 10.17, 10.17 ); setScaleKey( spep_4-3 + 24, 1, 9.68, 9.68 ); setScaleKey( spep_4-3 + 26, 1, 8.99, 8.99 ); setScaleKey( spep_4-3 + 28, 1, 8.7, 8.7 ); setScaleKey( spep_4-3 + 30, 1, 8.51, 8.51 ); setScaleKey( spep_4-3 + 32, 1, 8.37, 8.37 ); setScaleKey( spep_4-3 + 34, 1, 8.26, 8.26 ); setScaleKey( spep_4-3 + 36, 1, 8.18, 8.18 ); setScaleKey( spep_4-3 + 38, 1, 8.11, 8.11 ); setScaleKey( spep_4-3 + 40, 1, 8.06, 8.06 ); setScaleKey( spep_4-3 + 42, 1, 8.02, 8.02 ); setScaleKey( spep_4-3 + 44, 1, 7.98, 7.98 ); setScaleKey( spep_4-3 + 46, 1, 7.96, 7.96 ); setRotateKey( spep_4-3 + 20, 1, -10.3 ); setRotateKey( spep_4-3 + 23, 1, -10.3 ); setRotateKey( spep_4-3 + 24, 1, -47.4 ); setRotateKey( spep_4-3 + 26, 1, -30.5 ); setRotateKey( spep_4-3 + 28, 1, -23.4 ); setRotateKey( spep_4-3 + 30, 1, -18.7 ); setRotateKey( spep_4-3 + 32, 1, -15.3 ); setRotateKey( spep_4-3 + 34, 1, -12.7 ); setRotateKey( spep_4-3 + 36, 1, -10.6 ); setRotateKey( spep_4-3 + 38, 1, -9 ); setRotateKey( spep_4-3 + 40, 1, -7.7 ); setRotateKey( spep_4-3 + 42, 1, -6.7 ); setRotateKey( spep_4-3 + 44, 1, -5.9 ); setRotateKey( spep_4-3 + 46, 1, -5.3 ); --SE --アッパー SE016 = playSeVer2( spep_4 + 0, 1116, "",spep_4 + 30, 0, 10, -1); SE017 = playSeVer2( spep_4 + 20, 1190, "",spep_4 + 60, 0, 24, -1); SE018 = playSeVer2( spep_4 + 20, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE018, 85 ); SE019 = playSeVer2( spep_4 + 20, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 52, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_4 + 46, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 54; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 86, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusenz = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusenz, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusenz, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusenz, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusenz, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusenz, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusenz, 0 ); setEffRotateKey( spep_5 + 90, shuchusenz, 0 ); setEffAlphaKey( spep_5 + 0, shuchusenz, 255 ); setEffAlphaKey( spep_5 + 90, shuchusenz, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6= spep_5 + 94; ------------------------------------------------------ --回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 44, kick_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick_f, 0 ); setEffRotateKey( spep_6 + 44, kick_f, 0 ); setEffAlphaKey( spep_6 + 0, kick_f, 255 ); setEffAlphaKey( spep_6 + 42, kick_f, 255 ); setEffAlphaKey( spep_6 + 43, kick_f, 255 ); setEffAlphaKey( spep_6 + 44, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_6 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 44, kick_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick_b, 0 ); setEffRotateKey( spep_6 + 44, kick_b, 0 ); setEffAlphaKey( spep_6 + 0, kick_b, 255 ); setEffAlphaKey( spep_6 + 42, kick_b, 255 ); setEffAlphaKey( spep_6 + 43, kick_b, 255 ); setEffAlphaKey( spep_6 + 44, kick_b, 0 ); --敵の動き setDisp( spep_6-3 + 24, 1, 1 ); changeAnime( spep_6-3 + 24, 1, 106 ); changeAnime( spep_6-3 + 30, 1, 108 ); setMoveKey( spep_6-3 + 24, 1, 132.1, 164.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 136.9, 152.5 , 0 ); setMoveKey( spep_6-3 + 28, 1, 138, 149.9 , 0 ); setMoveKey( spep_6-3 + 29, 1, 138, 149.9 , 0 ); setMoveKey( spep_6-3 + 30, 1, 129.8, 148.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 129.8, 85.4 , 0 ); setMoveKey( spep_6-3 + 34, 1, 129.8, 131.5 , 0 ); setMoveKey( spep_6-3 + 36, 1, 129.8, 144.1 , 0 ); setMoveKey( spep_6-3 + 38, 1, 141, 105 , 0 ); setMoveKey( spep_6-3 + 40, 1, 152.3, 151.8 , 0 ); setMoveKey( spep_6-3 + 42, 1, 163.6, 133.5 , 0 ); setMoveKey( spep_6-3 + 44, 1, 174.9, 175.5 , 0 ); setMoveKey( spep_6-3 + 46, 1, 186.2, 161 , 0 ); setScaleKey( spep_6-3 + 24, 1, 7.49, 7.49 ); setScaleKey( spep_6-3 + 26, 1, 7.84, 7.84 ); setScaleKey( spep_6-3 + 28, 1, 7.92, 7.92 ); setScaleKey( spep_6-3 + 29, 1, 7.92, 7.92 ); setScaleKey( spep_6-3 + 30, 1, 8.7, 8.7 ); setScaleKey( spep_6-3 + 36, 1, 8.7, 8.7 ); setScaleKey( spep_6-3 + 38, 1, 8.68, 8.68 ); setScaleKey( spep_6-3 + 40, 1, 8.65, 8.65 ); setScaleKey( spep_6-3 + 42, 1, 8.63, 8.63 ); setScaleKey( spep_6-3 + 44, 1, 8.61, 8.61 ); setScaleKey( spep_6-3 + 46, 1, 8.59, 8.59 ); setRotateKey( spep_6-3 + 24, 1, -47.4 ); setRotateKey( spep_6-3 + 29, 1, -47.4 ); setRotateKey( spep_6-3 + 30, 1, -5.3 ); setRotateKey( spep_6-3 + 46, 1, -5.3 ); --SE --後ろ回し蹴り SE021 = playSeVer2( spep_6 + 0, 1117, "",spep_6 + 30, 0, 10, -1); SE022 = playSeVer2( spep_6 + 10, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_6 + 24, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 24, SE023, 77 ); SE024 = playSeVer2( spep_6 + 26, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE024, 90 ); SE025 = playSeVer2( spep_6 + 26, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE025, 74 ); SE026 = playSeVer2( spep_6 + 30, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 30, SE026, 91 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_7= spep_6 + 44; ------------------------------------------------------ --爆風から二人 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 150, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 150, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7 + 0, 906, 98-3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 0, shuchusen5, 98-3, 20 ); setEffMoveKey( spep_7 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 98, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen5, 1.05, 1.05 ); setEffScaleKey( spep_7-3 + 98, shuchusen5, 1.05, 1.05 ); setEffRotateKey( spep_7-3 + 0, shuchusen5, 180 ); setEffRotateKey( spep_7 + 98, shuchusen5, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 78, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 80, shuchusen5, 230 ); setEffAlphaKey( spep_7-3 + 82, shuchusen5, 204 ); setEffAlphaKey( spep_7-3 + 84, shuchusen5, 179 ); setEffAlphaKey( spep_7-3 + 86, shuchusen5, 153 ); setEffAlphaKey( spep_7-3 + 88, shuchusen5, 128 ); setEffAlphaKey( spep_7-3 + 90, shuchusen5, 102 ); setEffAlphaKey( spep_7-3 + 92, shuchusen5, 77 ); setEffAlphaKey( spep_7-3 + 94, shuchusen5, 51 ); setEffAlphaKey( spep_7-3 + 96, shuchusen5, 25 ); setEffAlphaKey( spep_7-3 + 98, shuchusen5, 0 ); --敵の動き setDisp( spep_7-1 + 18, 1, 0 ); changeAnime( spep_7 + 0, 1, 5 ); setMoveKey( spep_7 + 0, 1, 49.6, -77 , 0 ); setMoveKey( spep_7 + 2, 1, 34.8, -83.8 , 0 ); setMoveKey( spep_7 + 4, 1, 27.3, -85.6 , 0 ); setMoveKey( spep_7 + 6, 1, 21.8, -86.3 , 0 ); setMoveKey( spep_7 + 8, 1, 17.5, -86.4 , 0 ); setMoveKey( spep_7 + 10, 1, 14, -86.3 , 0 ); setMoveKey( spep_7 + 12, 1, 11.1, -86.1 , 0 ); setMoveKey( spep_7 + 14, 1, 8.7, -85.7 , 0 ); setMoveKey( spep_7 + 16, 1, 6.7, -85.4 , 0 ); setMoveKey( spep_7 + 18, 1, 5.3, -85.1 , 0 ); setScaleKey( spep_7 + 0, 1, 7.11, 7.11 ); setScaleKey( spep_7 + 2, 1, 5.13, 5.13 ); setScaleKey( spep_7 + 4, 1, 4.16, 4.16 ); setScaleKey( spep_7 + 6, 1, 3.46, 3.46 ); setScaleKey( spep_7 + 8, 1, 2.91, 2.91 ); setScaleKey( spep_7 + 10, 1, 2.46, 2.46 ); setScaleKey( spep_7 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_7 + 14, 1, 1.76, 1.76 ); setScaleKey( spep_7 + 16, 1, 1.49, 1.49 ); setScaleKey( spep_7 + 18, 1, 1.31, 1.31 ); setRotateKey( spep_7 + 0, 1, 18 ); setRotateKey( spep_7 + 2, 1, 26 ); setRotateKey( spep_7 + 4, 1, 29.9 ); setRotateKey( spep_7 + 6, 1, 32.7 ); setRotateKey( spep_7 + 8, 1, 34.9 ); setRotateKey( spep_7 + 10, 1, 36.7 ); setRotateKey( spep_7 + 12, 1, 38.2 ); setRotateKey( spep_7 + 14, 1, 39.5 ); setRotateKey( spep_7 + 16, 1, 40.6 ); setRotateKey( spep_7 + 18, 1, 41.3 ); --SE --敵飛んでいく SE027 = playSeVer2( spep_7 + 0, 1183, "",spep_7 + 36, 0, 8, -1); --地面爆発 SE028 = playSeVer2( spep_7 + 18, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE028, 75 ); SE029 = playSeVer2( spep_7 + 18, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE029, 77 ); SE030 = playSeVer2( spep_7 + 18, 1160, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE030, 66 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 140, 0, 0, 0, 0, 255 ); --終わり dealDamage(spep_7+18); endPhase( spep_7 + 140 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --待機からパンチ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- alert_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, alert_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, alert_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, alert_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, alert_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, alert_f, 0 ); setEffRotateKey( spep_0 + 148, alert_f, 0 ); setEffAlphaKey( spep_0 + 0, alert_f, 255 ); setEffAlphaKey( spep_0 + 148, alert_f, 255 ); -- ** エフェクト等 ** -- alert_b = entryEffect( spep_0 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, alert_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, alert_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, alert_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, alert_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, alert_b, 0 ); setEffRotateKey( spep_0 + 148, alert_b, 0 ); setEffAlphaKey( spep_0 + 0, alert_b, 255 ); setEffAlphaKey( spep_0 + 148, alert_b, 255 ); --敵の動き setDisp( spep_0-3 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 619.3, 674.2 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 608.5, 663 , 0 ); setMoveKey( spep_0-3 + 4, 1, 575.5, 628.7 , 0 ); setMoveKey( spep_0-3 + 5, 1, 575.5, 628.7 , 0 ); setMoveKey( spep_0-3 + 6, 1, 519.2, 570.1 , 0 ); setMoveKey( spep_0-3 + 7, 1, 519.2, 570.1 , 0 ); setMoveKey( spep_0-3 + 8, 1, 438.5, 486.3 , 0 ); setMoveKey( spep_0-3 + 9, 1, 438.5, 486.3 , 0 ); setMoveKey( spep_0-3 + 10, 1, 405.7, 449.1 , 0 ); setMoveKey( spep_0-3 + 12, 1, 382, 422 , 0 ); setMoveKey( spep_0-3 + 14, 1, 362.9, 400.4 , 0 ); setMoveKey( spep_0-3 + 16, 1, 346.9, 382.3 , 0 ); setMoveKey( spep_0-3 + 18, 1, 333.2, 366.6 , 0 ); setMoveKey( spep_0-3 + 20, 1, 321.1, 352.9 , 0 ); setMoveKey( spep_0-3 + 22, 1, 310.4, 340.7 , 0 ); setMoveKey( spep_0-3 + 24, 1, 300.9, 329.9 , 0 ); setMoveKey( spep_0-3 + 26, 1, 292.2, 320.1 , 0 ); setMoveKey( spep_0-3 + 28, 1, 284.5, 311.2 , 0 ); setMoveKey( spep_0-3 + 30, 1, 277.4, 303.1 , 0 ); setMoveKey( spep_0-3 + 32, 1, 270.9, 295.8 , 0 ); setScaleKey( spep_0 + 0, 1, 0.86, 0.86 ); --setScaleKey( spep_0-3 + 2, 1, 0.84, 0.84 ); setScaleKey( spep_0-3 + 4, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 5, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 6, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 7, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 8, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 9, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 10, 1, 0.66, 0.66 ); setScaleKey( spep_0-3 + 12, 1, 0.64, 0.64 ); setScaleKey( spep_0-3 + 14, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 16, 1, 0.61, 0.61 ); setScaleKey( spep_0-3 + 18, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 20, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 22, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 24, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 26, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 28, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 30, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 32, 1, 0.55, 0.55 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 + 30, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 83 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 144, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); --エネミーの固定 setMoveKey( SP_dodge + 9, 1, 270.9, 295.8 , 0 ); setScaleKey( SP_dodge + 9, 1, 0.55, 0.55 ); setRotateKey( SP_dodge + 9, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 100, 1, 0 ); changeAnime( spep_0-3 + 48, 1, 103 ); changeAnime( spep_0-3 + 59, 1, 111 ); changeAnime( spep_0-3 + 60, 1, 111 ); changeAnime( spep_0-3 + 61, 1, 111 ); changeAnime( spep_0-3 + 62, 1, 111 ); changeAnime( spep_0-3 + 63, 1, 111 ); changeAnime( spep_0-3 + 64, 1, 111 ); changeAnime( spep_0-3 + 65, 1, 111 ); changeAnime( spep_0-3 + 66, 1, 111 ); changeAnime( spep_0-3 + 67, 1, 111 ); changeAnime( spep_0-3 + 68, 1, 111 ); changeAnime( spep_0-3 + 69, 1, 111 ); changeAnime( spep_0-3 + 70, 1, 111 ); changeAnime( spep_0-3 + 71, 1, 111 ); changeAnime( spep_0-3 + 72, 1, 111 ); changeAnime( spep_0-3 + 73, 1, 111 ); changeAnime( spep_0-3 + 74, 1, 111 ); changeAnime( spep_0-3 + 75, 1, 111 ); changeAnime( spep_0-3 + 76, 1, 111 ); changeAnime( spep_0-3 + 77, 1, 111 ); changeAnime( spep_0-3 + 78, 1, 111 ); changeAnime( spep_0-3 + 78, 1, 111 ); changeAnime( spep_0-3 + 79, 1, 111 ); changeAnime( spep_0-3 + 80, 1, 108 ); setMoveKey( spep_0-3 + 34, 1, 265, 289 , 0 ); setMoveKey( spep_0-3 + 36, 1, 259.7, 282.9 , 0 ); setMoveKey( spep_0-3 + 38, 1, 254.8, 277.3 , 0 ); setMoveKey( spep_0-3 + 40, 1, 250.3, 272.2 , 0 ); setMoveKey( spep_0-3 + 42, 1, 246.2, 267.6 , 0 ); setMoveKey( spep_0-3 + 44, 1, 242.5, 263.3 , 0 ); setMoveKey( spep_0-3 + 47, 1, 239.1, 259.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 206.3, 219.4 , 0 ); setMoveKey( spep_0-3 + 50, 1, 153.6, 150.4 , 0 ); setMoveKey( spep_0-3 + 52, 1, 127.6, 116.6 , 0 ); setMoveKey( spep_0-3 + 54, 1, 107.6, 90.6 , 0 ); setMoveKey( spep_0-3 + 56, 1, 90.9, 69 , 0 ); setMoveKey( spep_0-3 + 58, 1, 76.5, 50.5 , 0 ); setMoveKey( spep_0-3 + 59, 1, 69.3, 21 , 0 ); setMoveKey( spep_0-3 + 62, 1, 61.2, 12.3 , 0 ); setMoveKey( spep_0-3 + 64, 1, 53.3, 3.8 , 0 ); setMoveKey( spep_0-3 + 66, 1, 45.6, -4.6 , 0 ); setMoveKey( spep_0-3 + 68, 1, 38.1, -12.8 , 0 ); setMoveKey( spep_0-3 + 70, 1, 30.7, -20.8 , 0 ); setMoveKey( spep_0-3 + 72, 1, 23.4, -28.7 , 0 ); setMoveKey( spep_0-3 + 74, 1, 16.3, -36.6 , 0 ); setMoveKey( spep_0-3 + 76, 1, 9.1, -44.2 , 0 ); setMoveKey( spep_0-3 + 79, 1, 2.2, -51.7 , 0 ); setMoveKey( spep_0-3 + 80, 1, 191.4, -39.1 , 0 ); setMoveKey( spep_0-3 + 82, 1, 149, -80.2 , 0 ); setMoveKey( spep_0-3 + 84, 1, 185.9, -50.5 , 0 ); setMoveKey( spep_0-3 + 86, 1, 180.6, -79.8 , 0 ); setMoveKey( spep_0-3 + 88, 1, 187.3, -61.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 185.3, -75.8 , 0 ); setMoveKey( spep_0-3 + 92, 1, 185.5, -63 , 0 ); setMoveKey( spep_0-3 + 94, 1, 185.7, -74.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 185.8, -63.6 , 0 ); setMoveKey( spep_0-3 + 98, 1, 284.8, -103.9 , 0 ); setMoveKey( spep_0-1 + 100, 1, 316.7, -90.3 , 0 ); setScaleKey( spep_0-3 + 36, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 38, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 42, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 44, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 48, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 50, 1, 0.75, 0.75 ); setScaleKey( spep_0-3 + 52, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 54, 1, 0.93, 0.93 ); setScaleKey( spep_0-3 + 56, 1, 0.99, 0.99 ); setScaleKey( spep_0-3 + 58, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 59, 1, 1.18, 1.18 ); setScaleKey( spep_0-3 + 62, 1, 1.19, 1.19 ); setScaleKey( spep_0-3 + 64, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 66, 1, 1.21, 1.21 ); setScaleKey( spep_0-3 + 68, 1, 1.22, 1.22 ); setScaleKey( spep_0-3 + 70, 1, 1.23, 1.23 ); setScaleKey( spep_0-3 + 72, 1, 1.24, 1.24 ); setScaleKey( spep_0-3 + 74, 1, 1.25, 1.25 ); setScaleKey( spep_0-3 + 76, 1, 1.26, 1.26 ); setScaleKey( spep_0-3 + 79, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 80, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 82, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 84, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 86, 1, 1.67, 1.67 ); setScaleKey( spep_0-3 + 88, 1, 1.76, 1.76 ); setScaleKey( spep_0-3 + 90, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 96, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 98, 1, 1.33, 1.33 ); setScaleKey( spep_0-1 + 100, 1, 1.37, 1.37 ); setRotateKey( spep_0-3 + 47, 1, 0 ); setRotateKey( spep_0-3 + 48, 1, -22 ); setRotateKey( spep_0-3 + 50, 1, -15.8 ); setRotateKey( spep_0-3 + 52, 1, -12.8 ); setRotateKey( spep_0-3 + 54, 1, -10.5 ); setRotateKey( spep_0-3 + 56, 1, -8.6 ); setRotateKey( spep_0-3 + 58, 1, -7 ); setRotateKey( spep_0-3 + 59, 1, -4.6 ); setRotateKey( spep_0-3 + 62, 1, -4.2 ); setRotateKey( spep_0-3 + 64, 1, -3.8 ); setRotateKey( spep_0-3 + 66, 1, -3.4 ); setRotateKey( spep_0-3 + 68, 1, -3 ); setRotateKey( spep_0-3 + 70, 1, -2.6 ); setRotateKey( spep_0-3 + 72, 1, -2.2 ); setRotateKey( spep_0-3 + 74, 1, -1.9 ); setRotateKey( spep_0-3 + 76, 1, -1.5 ); setRotateKey( spep_0-3 + 79, 1, -1.1 ); setRotateKey( spep_0-3 + 80, 1, 11.2 ); setRotateKey( spep_0-3 + 96, 1, 11.2 ); setRotateKey( spep_0-3 + 98, 1, 27.2 ); setRotateKey( spep_0-1 + 100, 1, 29.6 ); --SE --敵突っ込んでくる SE002 = playSeVer2( spep_0 + 46, 1117, "",spep_0 + 90, 0, 6, -1); --パンチ SE003 = playSeVer2( spep_0 + 78, 1003, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 86, 1009, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 86, 1110, "", 0, 0, 0, -1); --雪に突っ込む SE006 = playSeVer2( spep_0 + 100, 1014, "", 0, 0, 0, -1); --白フェード entryFade( spep_0 + 136, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1= spep_0 + 144; ------------------------------------------------------ --様子を見る ------------------------------------------------------ -- ** エフェクト等 ** -- state = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, state, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, state, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, state, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, state, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, state, 0 ); setEffRotateKey( spep_1 + 100, state, 0 ); setEffAlphaKey( spep_1 + 0, state, 255 ); setEffAlphaKey( spep_1 + 100, state, 255 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 40, 10000, 28, 0x100, -1, 0, -129.6, 129.6 );--!! setEffShake( spep_1-3 + 40, ctbikkuri, 28, 10 ); setEffMoveKey( spep_1-3 + 40, ctbikkuri, -129.6, 129.6 , 0 ); setEffMoveKey( spep_1-3 + 42, ctbikkuri, -136.7, 138.6 , 0 ); setEffMoveKey( spep_1-3 + 44, ctbikkuri, -139.6, 145.4 , 0 ); setEffMoveKey( spep_1-3 + 46, ctbikkuri, -147, 151.8 , 0 ); setEffMoveKey( spep_1-3 + 48, ctbikkuri, -151.3, 163.1 , 0 ); setEffMoveKey( spep_1-3 + 50, ctbikkuri, -150.5, 160.1 , 0 ); setEffMoveKey( spep_1-3 + 52, ctbikkuri, -154.9, 162.3 , 0 ); setEffMoveKey( spep_1-3 + 54, ctbikkuri, -152.1, 160 , 0 ); setEffMoveKey( spep_1-3 + 56, ctbikkuri, -155.9, 161.2 , 0 ); setEffMoveKey( spep_1-3 + 58, ctbikkuri, -153.5, 158.7 , 0 ); setEffMoveKey( spep_1-3 + 60, ctbikkuri, -155.6, 162.9 , 0 ); setEffMoveKey( spep_1-3 + 62, ctbikkuri, -155.5, 159.7 , 0 ); setEffMoveKey( spep_1-3 + 64, ctbikkuri, -158.8, 160.6 , 0 ); setEffMoveKey( spep_1-3 + 66, ctbikkuri, -157.4, 159.2 , 0 ); setEffMoveKey( spep_1-3 + 68, ctbikkuri, -158, 159.2 , 0 ); setEffScaleKey( spep_1-3 + 40, ctbikkuri, 0.65, 0.65 ); setEffScaleKey( spep_1-3 + 42, ctbikkuri, 0.91, 0.91 ); setEffScaleKey( spep_1-3 + 44, ctbikkuri, 1.17, 1.17 ); setEffScaleKey( spep_1-3 + 46, ctbikkuri, 1.43, 1.43 ); setEffScaleKey( spep_1-3 + 48, ctbikkuri, 1.69, 1.69 ); setEffScaleKey( spep_1-3 + 68, ctbikkuri, 1.69, 1.69 ); setEffRotateKey( spep_1-3 + 40, ctbikkuri, -13.5 ); setEffRotateKey( spep_1-3 + 68, ctbikkuri, -13.5 ); setEffAlphaKey( spep_1-3 + 40, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 48, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 50, ctbikkuri, 230 ); setEffAlphaKey( spep_1-3 + 52, ctbikkuri, 204 ); setEffAlphaKey( spep_1-3 + 54, ctbikkuri, 179 ); setEffAlphaKey( spep_1-3 + 56, ctbikkuri, 153 ); setEffAlphaKey( spep_1-3 + 58, ctbikkuri, 128 ); setEffAlphaKey( spep_1-3 + 60, ctbikkuri, 102 ); setEffAlphaKey( spep_1-3 + 62, ctbikkuri, 77 ); setEffAlphaKey( spep_1-3 + 64, ctbikkuri, 51 ); setEffAlphaKey( spep_1-3 + 66, ctbikkuri, 25 ); setEffAlphaKey( spep_1-3 + 68, ctbikkuri, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 70, 906, 30, 0x100, -1, 0, 0, -3.2 ); setEffShake( spep_1-3 + 70, shuchusen2, 30, 20 ); setEffMoveKey( spep_1-3 + 70, shuchusen2, 0, -3.2 , 0 ); setEffMoveKey( spep_1-1 + 98, shuchusen2, 0, -3.2 , 0 ); setEffScaleKey( spep_1-3 + 70, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1-1 + 98, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 70, shuchusen2, 180 ); setEffRotateKey( spep_1-1 + 98, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 70, shuchusen2, 255 ); setEffAlphaKey( spep_1-1 + 98, shuchusen2, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 98, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1-3 + 40, 1, 118 ); changeAnime( spep_1-3 + 70, 1, 111 ); changeAnime( spep_1-3 + 71, 1, 111 ); changeAnime( spep_1-3 + 72, 1, 111 ); changeAnime( spep_1-3 + 73, 1, 111 ); changeAnime( spep_1-3 + 74, 1, 111 ); changeAnime( spep_1-3 + 75, 1, 111 ); changeAnime( spep_1-3 + 76, 1, 111 ); changeAnime( spep_1-3 + 77, 1, 111 ); changeAnime( spep_1-3 + 78, 1, 111 ); changeAnime( spep_1-3 + 79, 1, 111 ); changeAnime( spep_1-3 + 80, 1, 111 ); changeAnime( spep_1-3 + 81, 1, 111 ); changeAnime( spep_1-3 + 82, 1, 111 ); changeAnime( spep_1-3 + 83, 1, 111 ); changeAnime( spep_1-3 + 84, 1, 111 ); changeAnime( spep_1-3 + 85, 1, 111 ); changeAnime( spep_1-3 + 86, 1, 111 ); changeAnime( spep_1-3 + 87, 1, 111 ); changeAnime( spep_1-3 + 88, 1, 111 ); changeAnime( spep_1-3 + 89, 1, 111 ); changeAnime( spep_1-3 + 90, 1, 111 ); changeAnime( spep_1-3 + 91, 1, 111 ); changeAnime( spep_1-3 + 92, 1, 111 ); changeAnime( spep_1-3 + 93, 1, 111 ); changeAnime( spep_1-3 + 94, 1, 111 ); changeAnime( spep_1-3 + 95, 1, 111 ); changeAnime( spep_1-3 + 96, 1, 111 ); changeAnime( spep_1-3 + 97, 1, 111 ); changeAnime( spep_1-3 + 98, 1, 111 ); changeAnime( spep_1-2 + 98, 1, 111 ); changeAnime( spep_1-1 + 98, 1, 111 ); setMoveKey( spep_1 + 0, 1, 180.9, -253.9 , 0 ); setMoveKey( spep_1-3 + 39, 1, 180.9, -253.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 146.6, -157.8 , 0 ); setMoveKey( spep_1-3 + 69, 1, 146.6, -157.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, 151.2, -123.9 , 0 ); setMoveKey( spep_1-3 + 72, 1, 178.2, -99.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 187.6, -90.6 , 0 ); setMoveKey( spep_1-3 + 76, 1, 193.9, -84.6 , 0 ); setMoveKey( spep_1-3 + 78, 1, 198.6, -80 , 0 ); setMoveKey( spep_1-3 + 80, 1, 202.3, -76.5 , 0 ); setMoveKey( spep_1-3 + 82, 1, 205.4, -73.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, 207.8, -71.4 , 0 ); setMoveKey( spep_1-3 + 86, 1, 209.7, -69.7 , 0 ); setMoveKey( spep_1-3 + 88, 1, 211.3, -68.3 , 0 ); setMoveKey( spep_1-3 + 90, 1, 212.5, -67.3 , 0 ); setMoveKey( spep_1-3 + 92, 1, 213.4, -66.6 , 0 ); setMoveKey( spep_1-3 + 94, 1, 214, -66.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 214.3, -65.8 , 0 ); setMoveKey( spep_1-1 + 98, 1, 214.5, -65.7 , 0 ); setScaleKey( spep_1 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 39, 1, 1.3, 1.3 ); setScaleKey( spep_1-3 + 40, 1, 1.51, 1.4 ); setScaleKey( spep_1-3 + 42, 1, 1.5, 1.47 ); setScaleKey( spep_1-3 + 44, 1, 1.5, 1.49 ); setScaleKey( spep_1-3 + 46, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 69, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 70, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 72, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 74, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 76, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 78, 1, 1.88, 1.88 ); setScaleKey( spep_1-3 + 80, 1, 1.91, 1.91 ); setScaleKey( spep_1-3 + 82, 1, 1.93, 1.93 ); setScaleKey( spep_1-3 + 84, 1, 1.94, 1.94 ); setScaleKey( spep_1-3 + 86, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 88, 1, 1.96, 1.96 ); setScaleKey( spep_1-3 + 90, 1, 1.97, 1.97 ); setScaleKey( spep_1-3 + 92, 1, 1.98, 1.98 ); setScaleKey( spep_1-1 + 98, 1, 1.98, 1.98 ); setRotateKey( spep_1 + 0, 1, 28.6 ); setRotateKey( spep_1-3 + 39, 1, 28.6 ); setRotateKey( spep_1-3 + 40, 1, 5 ); setRotateKey( spep_1-3 + 42, 1, 3 ); setRotateKey( spep_1-3 + 44, 1, 0 ); setRotateKey( spep_1-3 + 69, 1, 0 ); setRotateKey( spep_1-3 + 70, 1, 34.6 ); setRotateKey( spep_1-1 + 98, 1, 34.6 ); --SE --敵起き上がる SE007 = playSeVer2( spep_1 + 38, 37, "",spep_1 + 70, 0, 16, -1); --ハッチャンびっくり SE008 = playSeVer2( spep_1 + 38, 48, "",spep_1 + 102, 0, 26, 0.6); --敵飛びかかる SE009 = playSeVer2( spep_1 + 68, 1012, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 100, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_1 + 92, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2= spep_1 + 100; ------------------------------------------------------ --突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_2 + 110, rush, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush, 0 ); setEffRotateKey( spep_2 + 110, rush, 0 ); setEffAlphaKey( spep_2 + 0, rush, 255 ); setEffAlphaKey( spep_2 + 110, rush, 255 ); --顔カットインのタイミング指定 spep_x=spep_2 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --セリフカットイン SE010 = playSeVer2( spep_2 + 0, 1018, "", 0, 0, 0, -1); --17号突っ込んでくる SE011 = playSeVer2( spep_2 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE011, 72 ); SE012 = playSeVer2( spep_2 + 0, 1314, "",spep_2 + 132, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_2 + 102, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 110; ------------------------------------------------------ --エルボー ------------------------------------------------------ -- ** エフェクト等 ** -- elbow_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 64, elbow_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, elbow_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_f, 0 ); setEffRotateKey( spep_3 + 64, elbow_f, 0 ); setEffAlphaKey( spep_3 + 0, elbow_f, 255 ); setEffAlphaKey( spep_3 + 62, elbow_f, 255 ); setEffAlphaKey( spep_3 + 63, elbow_f, 255 ); setEffAlphaKey( spep_3 + 64, elbow_f, 0 ); -- ** エフェクト等 ** -- elbow_b = entryEffect( spep_3 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, elbow_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 64, elbow_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, elbow_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, elbow_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, elbow_b, 0 ); setEffRotateKey( spep_3 + 64, elbow_b, 0 ); setEffAlphaKey( spep_3 + 0, elbow_b, 255 ); setEffAlphaKey( spep_3 + 62, elbow_b, 255 ); setEffAlphaKey( spep_3 + 63, elbow_b, 255 ); setEffAlphaKey( spep_3 + 64, elbow_b, 0 ); --文字エントリー ctdon = entryEffectLife( spep_3-3 + 22, 10019, 30, 0x100, -1, 0, -16, 11.8 );--ドンッ setEffShake( spep_3-3 + 22, ctdon, 30, 10 ); setEffMoveKey( spep_3-3 + 22, ctdon, -16, 11.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctdon, 18.5, 64.7 , 0 ); setEffMoveKey( spep_3-3 + 26, ctdon, 65.1, 102.7 , 0 ); setEffMoveKey( spep_3-3 + 28, ctdon, 57.3, 110.9 , 0 ); setEffMoveKey( spep_3-3 + 30, ctdon, 71.8, 122.6 , 0 ); setEffMoveKey( spep_3-3 + 32, ctdon, 73.5, 114.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctdon, 78.7, 135.9 , 0 ); setEffMoveKey( spep_3-3 + 36, ctdon, 86.8, 129.6 , 0 ); setEffMoveKey( spep_3-3 + 38, ctdon, 85.8, 141.3 , 0 ); setEffMoveKey( spep_3-3 + 40, ctdon, 94.4, 139.2 , 0 ); setEffMoveKey( spep_3-3 + 42, ctdon, 102.5, 152.5 , 0 ); setEffMoveKey( spep_3-3 + 44, ctdon, 110.5, 152.1 , 0 ); setEffMoveKey( spep_3-3 + 46, ctdon, 116.5, 176 , 0 ); setEffMoveKey( spep_3-3 + 48, ctdon, 145.3, 170.7 , 0 ); setEffMoveKey( spep_3-3 + 50, ctdon, 141, 184.9 , 0 ); setEffMoveKey( spep_3-3 + 52, ctdon, 154.8, 195.1 , 0 ); setEffScaleKey( spep_3-3 + 22, ctdon, 0.5, 0.5 ); setEffScaleKey( spep_3-3 + 24, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_3-3 + 26, ctdon, 2.23, 2.23 ); setEffScaleKey( spep_3-3 + 28, ctdon, 2.25, 2.25 ); setEffScaleKey( spep_3-3 + 30, ctdon, 2.27, 2.27 ); setEffScaleKey( spep_3-3 + 32, ctdon, 2.29, 2.29 ); setEffScaleKey( spep_3-3 + 34, ctdon, 2.31, 2.31 ); setEffScaleKey( spep_3-3 + 36, ctdon, 2.33, 2.33 ); setEffScaleKey( spep_3-3 + 38, ctdon, 2.35, 2.35 ); setEffScaleKey( spep_3-3 + 40, ctdon, 2.37, 2.37 ); setEffScaleKey( spep_3-3 + 42, ctdon, 2.39, 2.39 ); setEffScaleKey( spep_3-3 + 44, ctdon, 2.41, 2.41 ); setEffScaleKey( spep_3-3 + 46, ctdon, 2.74, 2.74 ); setEffScaleKey( spep_3-3 + 48, ctdon, 3.07, 3.07 ); setEffScaleKey( spep_3-3 + 50, ctdon, 3.4, 3.4 ); setEffScaleKey( spep_3-3 + 52, ctdon, 3.73, 3.73 ); setEffRotateKey( spep_3-3 + 22, ctdon, 16 ); setEffRotateKey( spep_3-3 + 52, ctdon, 16 ); setEffAlphaKey( spep_3-3 + 22, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 44, ctdon, 255 ); setEffAlphaKey( spep_3-3 + 46, ctdon, 191 ); setEffAlphaKey( spep_3-3 + 48, ctdon, 128 ); setEffAlphaKey( spep_3-3 + 50, ctdon, 64 ); setEffAlphaKey( spep_3-3 + 52, ctdon, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_3-3 + 22, 906, 36, 0x100, -1, 0, 0, -33.2 ); setEffShake( spep_3-3 + 22, shuchusen4, 36, 20 ); setEffMoveKey( spep_3-3 + 22, shuchusen4, 0, -33.2 , 0 ); setEffMoveKey( spep_3-3 + 58, shuchusen4, 0, -33.2 , 0 ); setEffScaleKey( spep_3-3 + 22, shuchusen4, 1.1, 1.1 ); setEffScaleKey( spep_3-3 + 58, shuchusen4, 1.1, 1.1 ); setEffRotateKey( spep_3-3 + 22, shuchusen4, 180 ); setEffRotateKey( spep_3-3 + 58, shuchusen4, 180 ); setEffAlphaKey( spep_3-3 + 22, shuchusen4, 255 ); setEffAlphaKey( spep_3-3 + 24, shuchusen4, 241 ); setEffAlphaKey( spep_3-3 + 26, shuchusen4, 227 ); setEffAlphaKey( spep_3-3 + 28, shuchusen4, 213 ); setEffAlphaKey( spep_3-3 + 30, shuchusen4, 198 ); setEffAlphaKey( spep_3-3 + 32, shuchusen4, 184 ); setEffAlphaKey( spep_3-3 + 34, shuchusen4, 170 ); setEffAlphaKey( spep_3-3 + 36, shuchusen4, 156 ); setEffAlphaKey( spep_3-3 + 38, shuchusen4, 142 ); setEffAlphaKey( spep_3-3 + 40, shuchusen4, 128 ); setEffAlphaKey( spep_3-3 + 42, shuchusen4, 113 ); setEffAlphaKey( spep_3-3 + 44, shuchusen4, 99 ); setEffAlphaKey( spep_3-3 + 46, shuchusen4, 85 ); setEffAlphaKey( spep_3-3 + 48, shuchusen4, 71 ); setEffAlphaKey( spep_3-3 + 50, shuchusen4, 57 ); setEffAlphaKey( spep_3-3 + 52, shuchusen4, 42 ); setEffAlphaKey( spep_3-3 + 54, shuchusen4, 28 ); setEffAlphaKey( spep_3-3 + 56, shuchusen4, 14 ); setEffAlphaKey( spep_3-3 + 58, shuchusen4, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 66, 1, 0 ); changeAnime( spep_3 + 0, 1, 111 ); changeAnime( spep_3 + 1, 1, 111 ); changeAnime( spep_3 + 2, 1, 111 ); changeAnime( spep_3 + 3, 1, 111 ); changeAnime( spep_3 + 4, 1, 111 ); changeAnime( spep_3 + 5, 1, 111 ); changeAnime( spep_3 + 6, 1, 111 ); changeAnime( spep_3 + 7, 1, 111 ); changeAnime( spep_3 + 8, 1, 111 ); changeAnime( spep_3 + 9, 1, 111 ); changeAnime( spep_3 + 11, 1, 111 ); changeAnime( spep_3 + 12, 1, 111 ); changeAnime( spep_3 + 13, 1, 111 ); changeAnime( spep_3 + 14, 1, 111 ); changeAnime( spep_3 + 15, 1, 111 ); changeAnime( spep_3 + 16, 1, 111 ); changeAnime( spep_3-3 + 20, 1, 108 ); setMoveKey( spep_3 + 0, 1, 71, -107.4 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 39.8, -100.3 , 0 ); setMoveKey( spep_3-3 + 4, 1, 29.9, -98.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, 23.7, -96.7 , 0 ); setMoveKey( spep_3-3 + 8, 1, 19.4, -95.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 16.5, -95.2 , 0 ); setMoveKey( spep_3-3 + 12, 1, 14.5, -94.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 13.2, -94.4 , 0 ); setMoveKey( spep_3-3 + 16, 1, 12.5, -94.3 , 0 ); setMoveKey( spep_3-3 + 19, 1, 12.3, -94.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 78.5, -59.1 , 0 ); setMoveKey( spep_3-3 + 22, 1, 65.9, -89 , 0 ); setMoveKey( spep_3-3 + 24, 1, 61.1, -73.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 59.5, -87.5 , 0 ); setMoveKey( spep_3-3 + 28, 1, 59.9, -75.8 , 0 ); setMoveKey( spep_3-3 + 30, 1, 60.2, -83.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, 69.5, -74.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, 77.4, -75.1 , 0 ); setMoveKey( spep_3-3 + 36, 1, 84.2, -68.4 , 0 ); setMoveKey( spep_3-3 + 38, 1, 90.1, -69.2 , 0 ); setMoveKey( spep_3-3 + 40, 1, 95.3, -64 , 0 ); setMoveKey( spep_3-3 + 42, 1, 99.7, -64.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 103.6, -60.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 107, -60.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, 110, -58.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 112.6, -57.5 , 0 ); setMoveKey( spep_3-3 + 52, 1, 114.7, -56.5 , 0 ); setMoveKey( spep_3-3 + 54, 1, 116.6, -55.7 , 0 ); setMoveKey( spep_3-3 + 56, 1, 118.2, -55 , 0 ); setMoveKey( spep_3 + 66, 1, 119.4, -54.4 , 0 ); setScaleKey( spep_3 + 0, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 19, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 20, 1, 1.7, 1.7 ); setScaleKey( spep_3-3 + 22, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 24, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 26, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 30, 1, 1.42, 1.42 ); setScaleKey( spep_3-3 + 32, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 44, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 46, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 66, 1, 1.4, 1.4 ); setRotateKey( spep_3 + 0, 1, 34.6 ); --setRotateKey( spep_3-3 + 2, 1, 32 ); setRotateKey( spep_3-3 + 4, 1, 31.1 ); setRotateKey( spep_3-3 + 6, 1, 30.6 ); setRotateKey( spep_3-3 + 8, 1, 30.2 ); setRotateKey( spep_3-3 + 10, 1, 30 ); setRotateKey( spep_3-3 + 12, 1, 29.8 ); setRotateKey( spep_3-3 + 14, 1, 29.7 ); setRotateKey( spep_3-3 + 16, 1, 29.7 ); setRotateKey( spep_3-3 + 19, 1, 29.6 ); setRotateKey( spep_3-3 + 20, 1, -13.6 ); setRotateKey( spep_3-3 + 30, 1, -13.6 ); setRotateKey( spep_3-3 + 32, 1, -16 ); setRotateKey( spep_3-3 + 34, 1, -18 ); setRotateKey( spep_3-3 + 36, 1, -19.7 ); setRotateKey( spep_3-3 + 38, 1, -21.2 ); setRotateKey( spep_3-3 + 40, 1, -22.5 ); setRotateKey( spep_3-3 + 42, 1, -23.7 ); setRotateKey( spep_3-3 + 44, 1, -24.7 ); setRotateKey( spep_3-3 + 46, 1, -25.6 ); setRotateKey( spep_3-3 + 48, 1, -26.4 ); setRotateKey( spep_3-3 + 50, 1, -27.1 ); setRotateKey( spep_3-3 + 52, 1, -27.7 ); setRotateKey( spep_3-3 + 54, 1, -28.2 ); setRotateKey( spep_3-3 + 56, 1, -28.7 ); setRotateKey( spep_3 + 66, 1, -29 ); --SE --エルボー SE013 = playSeVer2( spep_3 + 12, 1189, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_3 + 18, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_3 + 18, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 70, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_4= spep_3 + 64; ------------------------------------------------------ --アッパー ------------------------------------------------------ -- ** エフェクト等 ** -- upper_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, upper_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 54, upper_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, upper_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 54, upper_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, upper_f, 0 ); setEffRotateKey( spep_4 + 54, upper_f, 0 ); setEffAlphaKey( spep_4 + 0, upper_f, 255 ); setEffAlphaKey( spep_4 + 54, upper_f, 255 ); -- ** エフェクト等 ** -- upper_b = entryEffect( spep_4 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, upper_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 54, upper_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, upper_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 54, upper_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, upper_b, 0 ); setEffRotateKey( spep_4 + 54, upper_b, 0 ); setEffAlphaKey( spep_4 + 0, upper_b, 255 ); setEffAlphaKey( spep_4 + 54, upper_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_4-3 + 24, 10005, 28, 0x100, -1, 0, 37.2, 100 );--ガッ setEffShake( spep_4-3 + 24, ctga, 28, 10 ); setEffMoveKey( spep_4-3 + 24, ctga, 37.2, 100 , 0 ); setEffMoveKey( spep_4-3 + 26, ctga, 22.6, 119.6 , 0 ); setEffMoveKey( spep_4-3 + 28, ctga, 7.2, 154.9 , 0 ); setEffMoveKey( spep_4-3 + 30, ctga, 9.9, 151.4 , 0 ); setEffMoveKey( spep_4-3 + 32, ctga, 11.7, 170.1 , 0 ); setEffMoveKey( spep_4-3 + 34, ctga, 14.4, 166.4 , 0 ); setEffMoveKey( spep_4-3 + 36, ctga, 16.2, 185.4 , 0 ); setEffMoveKey( spep_4-3 + 38, ctga, 18.9, 181.4 , 0 ); setEffMoveKey( spep_4-3 + 40, ctga, 20.7, 200.6 , 0 ); setEffMoveKey( spep_4-3 + 42, ctga, 23.4, 196.3 , 0 ); setEffMoveKey( spep_4-3 + 44, ctga, 25.1, 215.8 , 0 ); setEffMoveKey( spep_4-3 + 46, ctga, 27.9, 211.3 , 0 ); setEffMoveKey( spep_4-3 + 48, ctga, 29.6, 231.1 , 0 ); setEffMoveKey( spep_4-3 + 50, ctga, 32.3, 226.3 , 0 ); setEffMoveKey( spep_4-3 + 52, ctga, 34.6, 233.8 , 0 ); setEffScaleKey( spep_4-3 + 24, ctga, 1.61,1.61); setEffScaleKey( spep_4-3 + 26, ctga, 2.66,2.66); setEffScaleKey( spep_4-3 + 28, ctga, 3.74,3.74); setEffScaleKey( spep_4-3 + 30, ctga, 3.77,3.77); setEffScaleKey( spep_4-3 + 32, ctga, 3.82,3.82); setEffScaleKey( spep_4-3 + 34, ctga, 3.85,3.85); setEffScaleKey( spep_4-3 + 36, ctga, 3.91,3.91); setEffScaleKey( spep_4-3 + 38, ctga, 3.94,3.94); setEffScaleKey( spep_4-3 + 40, ctga, 3.99,3.99); setEffScaleKey( spep_4-3 + 42, ctga, 4.02,4.02); setEffScaleKey( spep_4-3 + 44, ctga, 4.08,4.08); setEffScaleKey( spep_4-3 + 46, ctga, 4.11,4.11); setEffScaleKey( spep_4-3 + 48, ctga, 4.16,4.16); setEffScaleKey( spep_4-3 + 50, ctga, 4.19,4.19); setEffScaleKey( spep_4-3 + 52, ctga, 4.25,4.25); setEffRotateKey( spep_4-3 + 24, ctga, -20.4 ); setEffRotateKey( spep_4-3 + 52, ctga, -20.4 ); setEffAlphaKey( spep_4-3 + 24, ctga, 85 ); setEffAlphaKey( spep_4-3 + 26, ctga, 170 ); setEffAlphaKey( spep_4-3 + 28, ctga, 255 ); setEffAlphaKey( spep_4-3 + 30, ctga, 234 ); setEffAlphaKey( spep_4-3 + 32, ctga, 213 ); setEffAlphaKey( spep_4-3 + 34, ctga, 191 ); setEffAlphaKey( spep_4-3 + 36, ctga, 170 ); setEffAlphaKey( spep_4-3 + 38, ctga, 149 ); setEffAlphaKey( spep_4-3 + 40, ctga, 128 ); setEffAlphaKey( spep_4-3 + 42, ctga, 106 ); setEffAlphaKey( spep_4-3 + 44, ctga, 85 ); setEffAlphaKey( spep_4-3 + 46, ctga, 64 ); setEffAlphaKey( spep_4-3 + 48, ctga, 42 ); setEffAlphaKey( spep_4-3 + 50, ctga, 21 ); setEffAlphaKey( spep_4-3 + 52, ctga, 0 ); --敵の動き setDisp( spep_4-3 + 20, 1, 1 ); setDisp( spep_4-3 + 46, 1, 0 ); changeAnime( spep_4-3 + 20, 1, 108 ); changeAnime( spep_4-3 + 24, 1, 106 ); setMoveKey( spep_4-3 + 20, 1, 264.5, -87.8 , 0 ); setMoveKey( spep_4-3 + 23, 1, 264.5, -87.8 , 0 ); setMoveKey( spep_4-3 + 24, 1, -14.3, -317 , 0 ); setMoveKey( spep_4-3 + 26, 1, 643, 368.2 , 0 ); setMoveKey( spep_4-3 + 28, 1, 919.4, 656.3 , 0 ); setMoveKey( spep_4-3 + 30, 1, 1101.8, 846.3 , 0 ); setMoveKey( spep_4-3 + 32, 1, 1234.8, 985 , 0 ); setMoveKey( spep_4-3 + 34, 1, 1336.3, 1090.8 , 0 ); setMoveKey( spep_4-3 + 36, 1, 1415.6, 1173.4 , 0 ); setMoveKey( spep_4-3 + 38, 1, 1478.2, 1238.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, 1527.9, 1290.5 , 0 ); setMoveKey( spep_4-3 + 42, 1, 1567.3, 1331.5 , 0 ); setMoveKey( spep_4-3 + 44, 1, 1598.4, 1363.9 , 0 ); setMoveKey( spep_4-3 + 46, 1, 1622.7, 1389.2 , 0 ); setScaleKey( spep_4-3 + 20, 1, 10.17, 10.17 ); setScaleKey( spep_4-3 + 23, 1, 10.17, 10.17 ); setScaleKey( spep_4-3 + 24, 1, 9.68, 9.68 ); setScaleKey( spep_4-3 + 26, 1, 8.99, 8.99 ); setScaleKey( spep_4-3 + 28, 1, 8.7, 8.7 ); setScaleKey( spep_4-3 + 30, 1, 8.51, 8.51 ); setScaleKey( spep_4-3 + 32, 1, 8.37, 8.37 ); setScaleKey( spep_4-3 + 34, 1, 8.26, 8.26 ); setScaleKey( spep_4-3 + 36, 1, 8.18, 8.18 ); setScaleKey( spep_4-3 + 38, 1, 8.11, 8.11 ); setScaleKey( spep_4-3 + 40, 1, 8.06, 8.06 ); setScaleKey( spep_4-3 + 42, 1, 8.02, 8.02 ); setScaleKey( spep_4-3 + 44, 1, 7.98, 7.98 ); setScaleKey( spep_4-3 + 46, 1, 7.96, 7.96 ); setRotateKey( spep_4-3 + 20, 1, -10.3 ); setRotateKey( spep_4-3 + 23, 1, -10.3 ); setRotateKey( spep_4-3 + 24, 1, -47.4 ); setRotateKey( spep_4-3 + 26, 1, -30.5 ); setRotateKey( spep_4-3 + 28, 1, -23.4 ); setRotateKey( spep_4-3 + 30, 1, -18.7 ); setRotateKey( spep_4-3 + 32, 1, -15.3 ); setRotateKey( spep_4-3 + 34, 1, -12.7 ); setRotateKey( spep_4-3 + 36, 1, -10.6 ); setRotateKey( spep_4-3 + 38, 1, -9 ); setRotateKey( spep_4-3 + 40, 1, -7.7 ); setRotateKey( spep_4-3 + 42, 1, -6.7 ); setRotateKey( spep_4-3 + 44, 1, -5.9 ); setRotateKey( spep_4-3 + 46, 1, -5.3 ); --SE --アッパー SE016 = playSeVer2( spep_4 + 0, 1116, "",spep_4 + 30, 0, 10, -1); SE017 = playSeVer2( spep_4 + 20, 1190, "",spep_4 + 60, 0, 24, -1); SE018 = playSeVer2( spep_4 + 20, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE018, 85 ); SE019 = playSeVer2( spep_4 + 20, 1110, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 52, 0, 0, 0, 0, 255 ); --白フェード entryFade( spep_4 + 46, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5= spep_4 + 54; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_5 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 86, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_5 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6= spep_5 + 94; ------------------------------------------------------ --回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 44, kick_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick_f, 0 ); setEffRotateKey( spep_6 + 44, kick_f, 0 ); setEffAlphaKey( spep_6 + 0, kick_f, 255 ); setEffAlphaKey( spep_6 + 42, kick_f, 255 ); setEffAlphaKey( spep_6 + 43, kick_f, 255 ); setEffAlphaKey( spep_6 + 44, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_6 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 44, kick_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 44, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick_b, 0 ); setEffRotateKey( spep_6 + 44, kick_b, 0 ); setEffAlphaKey( spep_6 + 0, kick_b, 255 ); setEffAlphaKey( spep_6 + 42, kick_b, 255 ); setEffAlphaKey( spep_6 + 43, kick_b, 255 ); setEffAlphaKey( spep_6 + 44, kick_b, 0 ); --敵の動き setDisp( spep_6-3 + 24, 1, 1 ); changeAnime( spep_6-3 + 24, 1, 106 ); changeAnime( spep_6-3 + 30, 1, 108 ); setMoveKey( spep_6-3 + 24, 1, 132.1, 164.9 , 0 ); setMoveKey( spep_6-3 + 26, 1, 136.9, 152.5 , 0 ); setMoveKey( spep_6-3 + 28, 1, 138, 149.9 , 0 ); setMoveKey( spep_6-3 + 29, 1, 138, 149.9 , 0 ); setMoveKey( spep_6-3 + 30, 1, 129.8, 148.5 , 0 ); setMoveKey( spep_6-3 + 32, 1, 129.8, 85.4 , 0 ); setMoveKey( spep_6-3 + 34, 1, 129.8, 131.5 , 0 ); setMoveKey( spep_6-3 + 36, 1, 129.8, 144.1 , 0 ); setMoveKey( spep_6-3 + 38, 1, 141, 105 , 0 ); setMoveKey( spep_6-3 + 40, 1, 152.3, 151.8 , 0 ); setMoveKey( spep_6-3 + 42, 1, 163.6, 133.5 , 0 ); setMoveKey( spep_6-3 + 44, 1, 174.9, 175.5 , 0 ); setMoveKey( spep_6-3 + 46, 1, 186.2, 161 , 0 ); setScaleKey( spep_6-3 + 24, 1, 7.49, 7.49 ); setScaleKey( spep_6-3 + 26, 1, 7.84, 7.84 ); setScaleKey( spep_6-3 + 28, 1, 7.92, 7.92 ); setScaleKey( spep_6-3 + 29, 1, 7.92, 7.92 ); setScaleKey( spep_6-3 + 30, 1, 8.7, 8.7 ); setScaleKey( spep_6-3 + 36, 1, 8.7, 8.7 ); setScaleKey( spep_6-3 + 38, 1, 8.68, 8.68 ); setScaleKey( spep_6-3 + 40, 1, 8.65, 8.65 ); setScaleKey( spep_6-3 + 42, 1, 8.63, 8.63 ); setScaleKey( spep_6-3 + 44, 1, 8.61, 8.61 ); setScaleKey( spep_6-3 + 46, 1, 8.59, 8.59 ); setRotateKey( spep_6-3 + 24, 1, -47.4 ); setRotateKey( spep_6-3 + 29, 1, -47.4 ); setRotateKey( spep_6-3 + 30, 1, -5.3 ); setRotateKey( spep_6-3 + 46, 1, -5.3 ); --SE --後ろ回し蹴り SE021 = playSeVer2( spep_6 + 0, 1117, "",spep_6 + 30, 0, 10, -1); SE022 = playSeVer2( spep_6 + 10, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_6 + 24, 1001, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 24, SE023, 77 ); SE024 = playSeVer2( spep_6 + 26, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE024, 90 ); SE025 = playSeVer2( spep_6 + 26, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 26, SE025, 74 ); SE026 = playSeVer2( spep_6 + 30, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 30, SE026, 91 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 50, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_7= spep_6 + 44; ------------------------------------------------------ --爆風から二人 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_7 + 150, finish, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 150, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 150, finish, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7 + 0, 906, 98-3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 0, shuchusen5, 98-3, 20 ); setEffMoveKey( spep_7 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7-3 + 98, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen5, 1.05, 1.05 ); setEffScaleKey( spep_7-3 + 98, shuchusen5, 1.05, 1.05 ); setEffRotateKey( spep_7-3 + 0, shuchusen5, 180 ); setEffRotateKey( spep_7 + 98, shuchusen5, 180 ); setEffAlphaKey( spep_7 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 78, shuchusen5, 255 ); setEffAlphaKey( spep_7-3 + 80, shuchusen5, 230 ); setEffAlphaKey( spep_7-3 + 82, shuchusen5, 204 ); setEffAlphaKey( spep_7-3 + 84, shuchusen5, 179 ); setEffAlphaKey( spep_7-3 + 86, shuchusen5, 153 ); setEffAlphaKey( spep_7-3 + 88, shuchusen5, 128 ); setEffAlphaKey( spep_7-3 + 90, shuchusen5, 102 ); setEffAlphaKey( spep_7-3 + 92, shuchusen5, 77 ); setEffAlphaKey( spep_7-3 + 94, shuchusen5, 51 ); setEffAlphaKey( spep_7-3 + 96, shuchusen5, 25 ); setEffAlphaKey( spep_7-3 + 98, shuchusen5, 0 ); --敵の動き setDisp( spep_7-1 + 18, 1, 0 ); changeAnime( spep_7 + 0, 1, 5 ); setMoveKey( spep_7 + 0, 1, 49.6, -77 , 0 ); setMoveKey( spep_7 + 2, 1, 34.8, -83.8 , 0 ); setMoveKey( spep_7 + 4, 1, 27.3, -85.6 , 0 ); setMoveKey( spep_7 + 6, 1, 21.8, -86.3 , 0 ); setMoveKey( spep_7 + 8, 1, 17.5, -86.4 , 0 ); setMoveKey( spep_7 + 10, 1, 14, -86.3 , 0 ); setMoveKey( spep_7 + 12, 1, 11.1, -86.1 , 0 ); setMoveKey( spep_7 + 14, 1, 8.7, -85.7 , 0 ); setMoveKey( spep_7 + 16, 1, 6.7, -85.4 , 0 ); setMoveKey( spep_7 + 18, 1, 5.3, -85.1 , 0 ); setScaleKey( spep_7 + 0, 1, 7.11, 7.11 ); setScaleKey( spep_7 + 2, 1, 5.13, 5.13 ); setScaleKey( spep_7 + 4, 1, 4.16, 4.16 ); setScaleKey( spep_7 + 6, 1, 3.46, 3.46 ); setScaleKey( spep_7 + 8, 1, 2.91, 2.91 ); setScaleKey( spep_7 + 10, 1, 2.46, 2.46 ); setScaleKey( spep_7 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_7 + 14, 1, 1.76, 1.76 ); setScaleKey( spep_7 + 16, 1, 1.49, 1.49 ); setScaleKey( spep_7 + 18, 1, 1.31, 1.31 ); setRotateKey( spep_7 + 0, 1, 18 ); setRotateKey( spep_7 + 2, 1, 26 ); setRotateKey( spep_7 + 4, 1, 29.9 ); setRotateKey( spep_7 + 6, 1, 32.7 ); setRotateKey( spep_7 + 8, 1, 34.9 ); setRotateKey( spep_7 + 10, 1, 36.7 ); setRotateKey( spep_7 + 12, 1, 38.2 ); setRotateKey( spep_7 + 14, 1, 39.5 ); setRotateKey( spep_7 + 16, 1, 40.6 ); setRotateKey( spep_7 + 18, 1, 41.3 ); --SE --敵飛んでいく SE027 = playSeVer2( spep_7 + 0, 1183, "",spep_7 + 36, 0, 8, -1); --地面爆発 SE028 = playSeVer2( spep_7 + 18, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE028, 75 ); SE029 = playSeVer2( spep_7 + 18, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE029, 77 ); SE030 = playSeVer2( spep_7 + 18, 1160, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 18, SE030, 66 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 140, 0, 0, 0, 0, 255 ); --終わり dealDamage(spep_7+18); endPhase( spep_7 + 140 ); end